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    Miscellaneous Info FAQ by tgfcoder

    Version: v. 1.20 | Updated: 12/31/03 | Printable Version | Search Guide | Bookmark Guide

    Heroes of Might and Magic III FAQ
    Covers things that are not general knowledge
    Copyright 2003 Jordan Trudgett aka tgfcoder
    All rights reserved.
    Last revision: 31st Dec 03/ v. 1.20
    Lines: 558
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    v. 1.20  31st Dec 2003 Bytes: 19,995 KB: 19
    v. 1.19  31st Dec 2003
    v. 1.10  30th Dec 2003
    v. 1.00  30th Dec 2003
    1.19 to 1.20
     -Thanks to Nils Ogorek, a couple minor problems have been found.
     -Added Bytes and KB under 'History'
    1.10 to 1.19
     -Fixed minor mistakes
     -Added Race under Character Bonuses
     -Fixed missing chapter under TOC!!!!!!!
    1.00 to 1.10
     -Added Changes
     -Added translation from Creature Speed to Hexes/turn
     -Added each and every character's name in each and every category
                ..,,::;;@@%%   Table of Contents:   %%@@;;::,,..
    Foreword/Legal stuff...............................#01
    Population Labels..................................#03
    Creature Speeds....................................#04
    Neutral Creatured..................................#05
    Character Bonuses..................................#06
    Town Native Terrain................................#07
    Morale and Luck Effects............................#08
    #01 Foreword/Legal stuff
    This FAQ and everything included in it is copyrighted and any part of it
    may not be reproduced in any way, shape or form (written, printed,
    electronically stored, or any other medium not specifically mentioned)
    without my <jordan_trudgett@hotmail.com> advance written permission.
    This FAQ may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this
    guide on any other web site or as a part of any public display is
    strictly prohibited, and a violation of copyright.
    If you do have my advance written permission
    <jordan_trudgett@hotmail.com> and you do place my FAQ on your website,
    you must NOT do these three things;
       a. Change any letter, number or character of this text file;
       b. Alter the file's name; and
       c. Give insufficient credit (Full name, day, month and year are
          sufficient) to myself, <jordan_trudgett@hotmail.com>
    Any breach of these rules, with myself or anyone else not being aware of
    it or being aware of it is a violation of copyright.
    I am not in any way related to 3DO/New World Computing or any designers, 
    distibutors,programmers, publishers or in-general, 'creators' of this 
    game. Any miscellaneous object, program (including games), music, or any 
    other related indicia are copyright to their rightful owners.
    Hereafter this point, I will refer to Heroes of Might and Magic III, The 
    Restoration of Erathia (c) 3D0/New World Computing as HOMM3,
    Heroes, or Heroes III (3).
    This FAQ covers things many people may not know about HOMM3.
    Most information comes from the Manual that is sold with Heroes.
    #02 Movement
    Movement is tracked in tiles. A certain hero can move a definite integer 
    of steps before his/her horse is exhausted. This figure is determined by 
    the speed of the slowest creature in his/her army.
    Super Slow/Extra Slow     allows 15 tiles of movement,
    Slow                      allows 16 tiles of movement,
    Swift/Extra Swift         allows 17 tiles of movement,
    Very Swift                allows 18 tiles of movement,
    Ultra Swift/Super Swift   allows 19 tiles of movement,
    Quick/Super Fast          allows 20 tiles of movement.
    For speeds of creatures, refer to #04 Creature Speeds.
    #03 Population Labels
    Population labels are words that describe roughly how many creatures 
    there are in that group. Example ".. a Horde of Troglodytes .."
    NB. If a computer hero has only one group of creatures, and the group 
    says "Few" then 99% of the time, he/she is a scout and only has 1 of that 
    (Numbers are inclusive, eg. Few could mean 4 and Swarm could mean 250)
    Label        Amount
    Few          1-4
    Several      5-9
    Pack         10-19
    Lots         20-49
    Horde        50-99
    Throng       100-249
    Swarm        250-499
    Zounds       500-999
    Legion       1000+
    #04 Creature Speeds
    Pikeman             Extra Slow   4 hexes/turn
    Halberdier          Slow         5 hexes/turn
    Archer              Extra Slow   4 hexes/turn
    Marksman            Swift        6 hexes/turn
    Griffin             Very Swift   6 hexes/turn
    Royal Griffin       Ultra Swift  9 hexes/turn
    Swordsman           Slow         5 hexes/turn
    Crusader            Swift        6 hexes/turn
    Monk                Slow         5 hexes/turn
    Zealot              Extra Swift  7 hexes/turn
    Cavalier            Extra Swift  7 hexes/turn
    Champion            Ultra Swift  9 hexes/turn
    Angel               Extra Quick  12 hexes/turn
    Archangel           Very Fast    18 hexes/turn
    Troglodyte          Extra Slow   4 hexes/turn
    Infernal Troglodyte Slow         5 hexes/turn
    Harpy               Swift        6 hexes/turn
    Harpy Hag           Ultra Swift  9 hexes/turn
    Beholder            Slow         5 hexes/turn
    Evil Eye            Extra Swift  7 hexes/turn
    Medusa              Slow         5 hexes/turn
    Medua Queen         Swift        6 hexes/turn
    Minotaur            Swift        6 hexes/turn
    Minotaur King       Very Swift   8 hexes/turn
    Maticore            Extra Swift  7 hexes/turn
    Scorpicore          Quick        11 hexes/turn
    Red Dragon          Quick        11 hexes/turn
    Black Dragon        Super Quick  15 hexes/turn
    Gnoll               Extra Slow   4 hexes/turn
    Gnoll Marauder      Slow         5 hexes/turn
    Lizardman           Extra Slow   4 hexes/turn
    Lizard Warrior      Slow         5 hexes/turn
    Serpent Fly         Ultra Swift  9 hexes/turn
    Dragon Fly          Very Quick   13 hexes/turn
    Basilisk            Slow         5 hexes/turn
    Greater Basilisk    Extra Swift  7 hexes/turn
    Gorgon              Slow         5 hexes/turn
    Mighty Gorgon       Swift        6 hexes/turn
    Wyvern              Extra Swift  7 hexes/turn
    Wyvern Monarch      Quick        11 hexes/turn
    Hydra               Slow         5 hexes/turn
    Chaos Hydra         Extra Swift  7 hexes/turn
    Imp                 Slow         5 hexes/turn
    Familiar            Extra Swift  7 hexes/turn
    Gog                 Extra Slow   4 hexes/turn
    Magog               Swift        6 hexes/turn
    Hell Hound          Extra Swift  7 hexes/turn
    Cerberus            Very Swift   8 hexes/turn
    Demon               Slow         5 hexes/turn
    Horned Demon        Swift        6 hexes/turn
    Pit Fiend           Swift        6 hexes/turn
    Pit Lord            Extra Swift  7 hexes/turn
    Efreet              Ultra Swift  9 hexes/turn
    Efreet Sultan       Very Quick   13 hexes/turn
    Devil               Quick        11 hexes/turn
    Arch Devil          Extra Fast   17 hexes/turn
    Skeleton            Extra Slow   4 hexes/turn
    Skeleton Warrior    Slow         5 hexes/turn
    Walking Dead        Very Slow    3 hexes/turn
    Zombie              Extra Slow   4 hexes/turn
    Wight               Slow         5 hexes/turn
    Wraith              Extra Swift  7 hexes/turn
    Vampire             Swift        6 hexes/turn
    Vampire Lord        Ultra Swift  9 hexes/turn
    Lich                Swift        6 hexes/turn
    Power Lich          Extra Swift  7 hexes/turn
    Black Knight        Extra Swift  7 hexes/turn
    Dread Knight        Ultra Swift  9 hexes/turn
    Bone Dragon         Ultra Swift  9 hexes/turn
    Ghost Dragon        Ultra Quick  14 hexes/turn
    Centaur             Swift        6 hexes/turn
    Centaur Captain     Very Swift   8 hexes/turn
    Dwarf               Very Slow    3 hexes/turn
    Battle Dwarf        Slow         5 hexes/turn
    Wood Elf            Swift        6 hexes/turn
    Grand Elf           Extra Swift  7 hexes/turn
    Pegasus             Very Swift   8 hexes/turn
    Silver Pegasus      Extra Quick  12 hexes/turn
    Dendroid Guard      Very Slow    3 hexes/turn
    Dendroid Soldier    Extra Slow   4 hexes/turn
    Unicorn             Extra Swift  7 hexes/turn
    War Unicorn         Ultra Swift  9 hexes/turn
    Green Dragon        Super Swift  10 hexes/turn
    Gold Dragon         Fast         16 hexes/turn
    Note: In the demo version of HOMM3, the Stronghold music was used instead 
    of the Castle music. (They must have though it was better)
    Goblin              Slow         5 hexes/turn
    Hobgoblin           Extra Swift  7 hexes/turn
    Wolf Rider          Swift        6 hexes/turn
    Wolf Raider         Very Swift   8 hexes/turn
    Orc                 Extra Slow   4 hexes/turn
    Orc Chieftain       Slow         5 hexes/turn
    Ogre                Extra Slow   4 hexes/turn
    Ogre Mage           Slow         5 hexes/turn
    Roc                 Extra Swift  7 hexes/turn
    Thunderbird         Quick        11 hexes/turn
    Cyclops             Swift        6 hexes/turn
    Cyclops King        Very Swift   8 hexes/turn
    Behemoth            Swift        6 hexes/turn
    Ancient Behemoth    Ultra Swift  9 hexes/turn
    Gremlin             Extra Slow   4 hexes/turn
    Master Gremlin      Slow         5 hexes/turn
    Stone Gargoyle      Swift        6 hexes/turn
    Obsidian Gargoyle   Ultra Swift  9 hexes/turn
    Stone Golem         Very Slow    3 hexes/turn
    Iron Golem          Slow         5 hexes/turn
    Mage                Slow         5 hexes/turn
    Arch Mage           Extra Swift  7 hexes/turn
    Genie               Extra Swift  7 hexes/turn
    Master Genie        Quick        11 hexes/turn
    Naga                Slow         5 hexes/turn
    Naga Queen          Extra Swift  7 hexes/turn
    Giant               Extra Swift  7 hexes/turn
    Titan               Ultra Quick  11 hexes/turn
    #05 Neutral Creatures
    Air Elemental       Extra Swift  7 hexes/turn
    Earth Elemental     Extra Slow   4 hexes/turn
    Fire Elemental      Swift        6 hexes/turn
    Water Elemental     Slow         5 hexes/turn
    Gold Golem          Slow         5 hexes/turn
    Diamon Golem        Slow         5 hexes/turn
    #06 Hero Bonuses
    Legend: A= Attack
            D= Defense
            P= Power
            K= Knowledge
                       Alchemists......A1 D1 P2 K2
     Fafner                     Male Genie
     Iona                                      Female Genie
     Neela                                     Female Genie
     Piquedram                  Male Human
     Josephine                                 Female Human
     Rissa                                     Female Human
     Thane                      Male Genie
     Torosar                    Male Human
                       Barbarians......A4 D0 P1 K1
     Crag Hack                  Male Human
     Gretchin                                  Female Goblin
     Gurnisson                  Male Goblin
     Jabarkas                   Male Ogre
     Krellion                                  Female Ogre
     Shiva                                     Female Human
     Tyraxor                    Male Goblin
     Yog                        Male Genie
                       Battle Mages....A2 D1 P1 K1
     Dessa                      Male Ogre                      
     Gird                                      Female Human
     Gundula                                   Female Ogre
     Oris                                      Female Human
     Saurug                     Male Ogre
     Terek                      Male Human
     Vey                        Male Ogre
     Zubin                      Male Goblin
                       Beast Masters...A0 D4 P1 K1
     Alkin                      Male Gnoll
     Broghild                   Male Lizardman
     Bron                       Male Human
     Drakon                     Male Gnoll
     Gerwulf                    Male Human
     Korbac                     Male Lizardman
     Tazar                      Male Human
     Wystan                     Male Lizardman
                       Clerics.........A1 D0 P2 K2
     Adela                                     Female Human
     Cuthbert                   Male Human
     Caitlin                                   Female Human
     Adelaide                                  Female Human
     Ingham                     Male Human
     Loynis                     Male Human
     Rion                       Male Human
     Sanya                                     Female Human
                       Death Knights...A1 D2 P2 K1
     Charna                                    Female Human                     
     Clavius                    Male Human
     Galthran                   Male Vampire
     Isra                                      Female Lich
     Moander                    Male Lich
     Tamika                                    Female Vampire
     Straker                    Male Human
     Vokial                     Male Vampire
                       Demoniacs.......A2 D2 P1 K1
     Rashka                     Male Efreet
     Calh                       Male Demon
     Fiona                                     Female Human
     Ignatius                   Male Human
     Marius                                    Female Demon
     Nymus                                     Female Demon
     Pyre                                      Female Human
     Octavia                                   Female Efreet
                       Druids..........A0 D2 P1 K2
     Aeris                      Male Elf
     Alagar                     Male Human
     Uland                      Male Dwarf
     Coronius                   Male Human
     Elleshar                   Male Elf
     Gem                                       Female Human
     Malcom                     Male Dwarf
     Melodia                                   Female Elf
                       Heretics........A1 D1 P2 K1
     Ash                                       Female Demon
     Axsis                      Male Demon
     Ayden                      Male Human
     Calid                                     Female Demon
     Olema                                     Female Human
     Xyron                      Male Efreet
     Xarfax                     Male Human
     Zydar                      Male Efreet
                       Knights.........A2 D2 P1 K1
     Edric                      Male Human
     Orrin                      Male Human
     Sylvia                                    Female Human
     Lord Haart                 Male Human
     Valeska                                   Female Human
     Christian                  Male Human
     Sorsha                                    Female Human
     Tyris                                     Female Human
                       Necromancers....A1 D0 P2 K2
     Aislinn                                   Female Vampire
     Nagash                     Male Lich
     Nimbus                     Male Human
     Sandro                     Male Lich
     Septienna                                 Female Human
     Thant                      Male Vampire
     Vidomina                                  Female Human
     Xsi                                       Female Lich
                       Overlords.......A2 D2 P1 K1
     Ajit                       Male Human
     Arlach                     Male Troglodyte
     Dace                       Male Minotaur
     Damacon                    Male Troglodyte
     Gunnar                     Male Minotaur
     Lorelei                                   Female Human
     Shakti                     Male Troglodyte
     Synca                                     Female Human
                       Rangers.........A1 D3 P1 K1
     Clancy                     Male Dwarf
     Ivor                       Male Elf
     Jenova                     Male Elf
     Kyrre                                     Female Elf
     Mephala                                   Female Human
     Ryland                     Male Human
     Thorgrim                   Male Dwarf
     Ufretin                    Male Dwarf
                       Warlocks........A0 D0 P3 K2
     Alamar                     Male Human
     Darkstorn                  Male Minotaur
     Deemer                     Male Minotaur
     Geon                       Male Troglodtye
     Jaegar                     Male Troglodyte
     Jeddite                    Male Human
     Malekith                   Male Minotaur
     Sephinroth                 Male Human
                       Witches.........A0 D1 P2 K2
     Andra                                     Female Human
     Merist                                    Female Gnoll
     Mirlanda                                  Female Human
     Rosic                                     Female Gnoll
     Styg                                      Female Lizardwoman
     Tiva                                      Female Gnoll
     Verdish                                   Female Human
     Voy                                       Female Lizardwoman
                       Wizards.........A0 D0 P2 K3
     Aine                                      Female Genie
     Astral                     Male Human
     Cyra                                      Female Human
     Daremyth                                  Female Genie
     Halon                      Male Genie
     Serena                                    Female Human
     Solmyr                     Male Genie
     Theodorus                  Male Human
    #07 Town Native Terrain
    Thanks to Nils Ogorek for just this minor correction:
    A hero with all Fortress troops will not lose any movement points
    over Swamp, this is their native terrain.
    Town         Native Terrain
    Castle       Grass
    Rampart      Grass
    Tower        Snow
    Inferno      Lava (Black rock stuff)
    Necropolis   Dirt
    Dungeon      Subterranean
    Stronghold   Rough
    Fortress     Swamp
    #08 Morale and Luck Effects
    Morale is represented by golden (or brownish) birds under "Viewing the 
    Hero's Stats" screen.
    It can be from -3 (3 brown birds) to 3 (3 golden birds)
    Morale is affected by:
    a) Places you visit (eg. Fountain of Fortune)
    b) These conditions:
      i.   -1 if undead creatures are mixed with living creatured
      ii.  +1 if all creatures are of the same town type (Except Necropolis)
      iii. -1 for each town type mixed beyond two town types
    c) Artifacts/artefacts.
      #Moral Effects:
    (Quoted from book)
    Troop Morale    Effect on Troop
         3          12.5% chance of acting again
         2          8.3% chance of acting again     
         1          4.2% chance of acting again
         0          Nothing
        -1          4.2% chance of freezing
        -2          8.3% chance of freezing
        -3          12.5% chance of freezing
    Luck is represented by those horseshoe thingies.
      #Luck Effects:
    (Also quoted from book)
    Troop Luck      Chance for Double Damage
        3                     12.5%
        2                      8.3%
        1                      4.2%
    #09 Thanks
    -Nils Ogorek <Nils@Ogorek.de>
     o Fixed up native terrain mistake
     Thanks to you for reading my FAQ.
     Thanks to Loki Games, New World Computing, 3D0 and all other companies 
     involved in making Heroes III. It really is a magnificent game!
     Thanks to GameFAQS.com for hosting my FAQ.
     Thanks to the Heroes III Player Manual for most of the information.
    Copyright 2003 Jordan Trudgett
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