~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                           Deus Ex: Human Revolution
                                  Weapons FAQ

                                By Chad S. Wrye
                                 (aka Crono09)
                               crono@inorbit.com

                                 Version 1.01
                        Last Updated September 12, 2012

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

============
Introduction
============

This is an in-depth FAQ for Deus Ex: Human Revolution, a first-person shooter 
that follows cyborg security chief Adam Jensen as he investigates an attack on 
Sarif Industries. In spite of deploring most FPS games, I played the original 
Deus Ex because I got it for free, and I fell in love with it. The sequel Deus 
Ex: Invisible War was a decent game, but it failed to live up to the 
expectations produced by its predecessor. Human Revolution is a prequel that 
stays loyal to the original game while reinventing some of its gameplay. It's 
an excellent game that anyone who enjoys stealth games should get into.

This FAQ came about because of my desire to compare the weapons to each other 
to see which ones were best for my style of play. Since I could not find a 
similar FAQ anywhere, I decided to share the information I discovered here. The 
information in this FAQ applies to The Missing Link DLC as well.

There isn't one best set of weapons in the game. Which weapons you choose will 
depend on your own playing style and preferences. Someone doing a non-lethal 
stealth play through will need a different weapon set than someone playing a 
run-and-gun game. At the very least, I recommend having two to four different 
weapons on hand so that you can handle the variety of situations that will come 
up in the game. Also, if you are doing a non-lethal play through, you will 
probably still need at least one lethal weapon for bosses.

====================
How to Read This FAQ
====================

The weapons are listed below roughly in order from least valuable to most 
valuable in terms of purchase price and are given the name provided when you 
look at a weapon in the game. Several items are only available through a pre-
order bonus or DLC. These weapons are marked accordingly, indicating which pack 
must be ordered to receive them. For each weapon, its statistics are listed 
below it. A description of each statistic is as follows.

Full Name:       This is the full name of the weapon as shown when you examine 
                 it on the inventory screen.

Use:             This is taken directly from the weapon's description on the 
                 inventory screen. It indicates the main use for the weapon.

Lethality:       Indicates whether the weapon will kill opponents or merely 
                 knock them unconscious.

Iron Sight:      "Yes" means that the weapon has an Iron Sight mode. This 
                 centers the weapon on the screen and lets you use its sight to 
                 help with aiming. "Scope" means that the weapon has a scope, 
                 and going into Iron Sight mode will let you zoom in on targets 
                 to make long-range shots easier. "N/A" means that the weapon 
                 has neither a sight nor a scope, so it does not have an Iron 
                 Sight mode at all.

Laser:           Indicates whether the Laser Targeting System upgrade can be 
                 applied to the weapon. An "N/A" means that it cannot.

Silencer:        Indicates whether the Silencer upgrade can be applied to the 
                 weapon. An "N/A" means that it cannot.

Special Upgrade: Some upgrades have special effects that only apply to one or 
                 two weapons. If one of these upgrades is compatible with a 
                 weapon, it will be listed here. If the weapon does not have a 
                 special upgrade, this will show "N/A" instead.

Rate of Fire:    This is a relative indication of how fast the weapon fires on 
                 a scale of 1 to 10, taken from the in-game description. It can 
                 be upgraded with the Rate-of-Fire Upgrade. Both the initial 
                 rating and maximum rating are listed. For example, a rating of 
                 2-4 means that it starts out with a rating of 2 but can be 
                 upgraded up to a rating of 4. If only one number is listed, 
                 this statistic cannot be upgraded.

Reload Speed:    This is a relative indication of how quickly you can reload 
                 the weapon on a scale of 1 to 10, taken from the in-game 
                 description. It can be upgraded with the Reload Speed Upgrade. 
                 Both the initial rating and maximum rating are listed. For 
                 example, a rating of 4-5 means that it starts out with a 
                 rating of 4 but can be upgraded up to a rating of 5. If only 
                 one number is listed, this statistic cannot be upgraded.

Damage Output:   This is a relative indication of how much damage each round of 
                 the weapon does on a scale of 0 to 10, taken from the in-game 
                 description. It can be upgraded with the Damage Upgrade. Both 
                 the initial rating and maximum rating are listed. For example, 
                 a rating of 3-7 means that it starts out with a rating of 3 
                 but can be upgraded up to a rating of 7. If only one number is 
                 listed, this statistic cannot be upgraded. A rating of 0 means 
                 that the weapon is non-lethal.

Ammo Capacity:   This is a relative indication of how much ammunition the 
                 weapon can hold on a scale of 1 to 10, taken from the in-game 
                 description. It can be upgraded with the Ammo Capacity 
                 Upgrade. Both the initial rating and maximum rating are 
                 listed. For example, a rating of 7-10 means that it starts out 
                 with a rating of 7 but can be upgraded up to a rating of 10. 
                 If only one number is listed, this statistic cannot be 
                 upgraded.

Size:            This indicates the size of the weapon based on the number of 
                 squares it takes up in the inventory grid. A size of 2x6 (12) 
                 means that the weapon takes up two vertical squares and six 
                 horizontal squares for a total of 12 squares. All weapons can 
                 be flipped, so a size of 2x6 can also be expressed as 6x2.

Ammo Type:       The type of ammunition that the weapon uses.

Purchase Price:  The number of credits needed to buy a weapon from a dealer. 
                 This price does not take discounts into consideration.

Sell Price:      The number of credits you get for selling a weapon to a 
                 dealer. This assumes that there are no upgrades on the weapon. 
                 Each upgrade will increase the sell price.

Missing Link:    Indicates whether the weapon can be obtained in The Missing 
                 Link DLC. Since The Missing Link has a separate inventory 
                 system from the main game, this can help with weapon planning 
                 for the DLC.

Notes:           Any special notes about the weapon will be listed here. If 
                 there are no notes, this section will be left out.

Review:          This is my personal take on the weapon, indicating when it 
                 might be useful.

============
Weapons List
============

10mm Pistol
-----------
Full Name:       Zenith 10mm Semi-Automatic Pistol
Use:             Medium-range, lethal weapon.
Lethality:       Lethal
Iron Sight:      Yes
Laser:           Yes
Silencer:        Yes
Special Upgrade: Armor-Piercing System
Rate of Fire:    4-8
Reload Speed:    5-9
Damage Output:   3-7
Ammo Capacity:   3-7
Size:            2x3 (6)
Ammo Type:       10mm Pistol Ammo
Purchase Price:  350
Sell Price:      180
Missing Link:    Yes

Review: The trusty 10mm Pistol may not be the best weapon in the game, but it's 
definitely the most versatile. Its beginning stats are adequate, but not 
exceptional. However, it can accept more upgrades than any other weapon, and a 
fully upgraded pistol is a force to be reckoned with. Ammo for the pistol is 
very common, so there's little risk of running out. With the Armor-Piercing 
System, headshots from the 10mm Pistol can get one-hit kills even on enemies 
with head armor. If you're not sure which weapon to stick with, you can't go 
wrong with the 10mm Pistol no matter your playing style.

Stun Gun
--------
Full Name:       Buzzkill Threat Negation Device (TND)
Use:             Knock individual targets unconscious at close range. Result is 
                 instantaneous. Also useful on robots and electronic devices to 
                 confuse them temporarily.
Lethality:       Non-Lethal
Iron Sight:      N/A
Laser:           N/A
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    1
Reload Speed:    4
Damage Output:   0
Ammo Capacity:   1
Size:            2x3 (6)
Ammo Type:       Stun Gun Darts
Purchase Price:  500
Sell Price:      250
Missing Link:    Yes
Notes:           This weapon is silent without the need of the Silencer.

Review: The Stun Gun is a decent weapon for non-lethal play. However, bear in 
mind that a takedown can be used in most situations where you could use the 
Stun Gun, netting more experience. In spite of this, the Stun Gun still has its 
uses when you must confront multiple targets and don't have time to recharge an 
energy cell. It's also advantageous against bosses, most of whom can be 
debilitated with use of the Stun Gun, leaving them open to attack from other 
weapons.

Revolver
--------
Full Name:       Diamondback .357 Magnum
Use:             High-damage, medium-range weapon with slow firing rate.
Lethality:       Lethal
Iron Sight:      Yes
Laser:           Yes
Silencer:        N/A
Special Upgrade: Exploding Rounds Package
Rate of Fire:    3-4
Reload Speed:    4-7
Damage Output:   5-8
Ammo Capacity:   2-4
Size:            2x3 (6)
Ammo Type:       Revolver Ammo
Purchase Price:  600
Sell Price:      300
Missing Link:    N/A

Review: This upgrade to the 10mm Pistol does quite a bit more damage. Ammo for 
it is much less common, so it's probably not wise to make it your primary 
weapon. If you're playing a non-lethal game, this is an excellent weapon to 
keep for bosses. The Exploding Rounds Package is essential for this purpose 
though.

Machine Pistol
--------------
Full Name:       Hurricane TMP-18 Tactical Machine Pistol
Use:             High rate-of-fire, but low in power. Useful against multiple 
                 weak enemies.
Lethality:       Lethal
Iron Sight:      Yes
Laser:           Yes
Silencer:        Yes
Special Upgrade: Target-Seeking System
Rate of Fire:    7-10
Reload Speed:    4-8
Damage Output:   1-3
Ammo Capacity:   5-9
Size:            2x4 (8)
Ammo Type:       Machine Pistol Ammo
Purchase Price:  750
Sell Price:      380
Missing Link:    Yes

Review: Like the 10mm Pistol, this is a good general weapon that you find early 
and can be useful throughout the entire game with the right upgrades. However, 
there are better rapid-fire weapons, so this one loses its effectiveness much 
sooner. It might be worth holding onto it in the beginning, but once the Combat 
Rifle comes up, you can probably ditch the Machine Pistol.

P.E.P.S.
--------
Full Name:       Pulsed Energy Projection System (aka P.E.P.S.)
Use:             Knock-down multiple opponents at once. May result in targets 
                 falling unconscious.
Lethality:       Non-Lethal
Iron Sight:      N/A
Laser:           N/A
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    1
Reload Speed:    4
Damage Output:   0
Ammo Capacity:   1
Size:            2x4 (8)
Ammo Type:       P.E.P.S. Energy Pack
Purchase Price:  750
Sell Price:      380
Missing Link:    N/A
Notes:           This weapon's attack spreads out, allowing it to hit a group 
                 of targets.

Review: The problem with the P.E.P.S. is that most people doing a non-lethal 
play through are probably also doing a stealth play through, and P.E.P.S. is 
anything but stealthy. There are few situations where the P.E.P.S. would be 
more effective than strategic use of the Stun Gun and a few takedowns. On top 
of that, P.E.P.S. ammo isn't all that common. I wouldn't recommend the P.E.P.S. 
in most situations. However, it is arguably the best weapon for the final area 
as long as you aren't trying to get the stealth bonuses.

Combat Rifle
------------
Full Name:       FR-27 Sanction Flechette Rifle [S.F.R.]
Use:             Medium-range, fully automatic, lethal weapon.
Lethality:       Lethal
Iron Sight:      Yes
Laser:           Yes
Silencer:        Yes
Special Upgrade: Target-Seeking System
Rate of Fire:    5-8
Reload Speed:    3-7
Damage Output:   2-5
Ammo Capacity:   4-7
Size:            2x5 (10)
Ammo Type:       Combat Rifle Ammo
Purchase Price:  1250
Sell Price:      630
Missing Link:    Yes

Review: This update to the Machine Pistol is superior in pretty much every way. 
You will see it fairly early in the game, and it's a common weapon among 
enemies. Ammo shouldn't be a problem at all. It's particularly useful against 
enemies in a large group, more so once you get the Target-Seeking System. If 
you're not doing a non-lethal game, this is a great choice for your primary 
weapon.

Shotgun
-------
Full Name:       Widowmaker TX Shotgun
Use:             High-damage, close-range lethal weapon with a damage spread.
Lethality:       Lethal
Iron Sight:      Yes
Laser:           N/A
Silencer:        N/A
Special Upgrade: Burst Round System
Rate of Fire:    2-5
Reload Speed:    2-5
Damage Output:   6-10
Ammo Capacity:   5-9
Size:            2x4 (8)
Ammo Type:       Shotgun Cartridges
Purchase Price:  1500
Sell Price:      750
Missing Link:    Yes
Notes:           This weapon's attack spreads out, allowing it to hit a target 
                 multiple times or possibly hit more than one target.

Review: You'll start seeing this weapon around the same time as the Combat 
Rifle. I honestly wasn't a fan of it. It does a lot of damage, but it's a 
close-range weapon, and you usually want to take out enemies before they get 
that close. It can be effective against bosses, although there are better 
weapons for that. The Shotgun isn't a bad weapon, and a run-and-gun player 
might get some use out of it, but most people will want something else. Note 
that the Burst Round System isn't necessarily a good upgrade for human enemies. 
Most of them will go down from one hit from the Shotgun without this upgrade, 
so the Burst Round System will only result in wasted ammo. It's only an 
advantage against robots or bosses.

Double-Barrel Shotgun
---------------------
*Tactical Enhancement Pack only*
Full Name:       Huntsman Silverback
Use:             High-damage, close-range lethal weapon.
Lethality:       Lethal
Iron Sight:      Yes
Laser:           N/A
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    2
Reload Speed:    3-5
Damage Output:   9-10
Ammo Capacity:   1
Size:            1x6 (6)
Ammo Type:       Shotgun Cartridges
Purchase Price:  1500
Sell Price:      750
Missing Link:    N/A
Notes:           This weapon's attack spreads out, allowing it to hit a target 
                 multiple times or possibly hit more than one target. It comes 
                 with a built-in Burst Round System.

Review: For a weapon that you have to pay real money to get, this isn't all 
that great. It has better starting stats than the regular Shotgun, but it's 
otherwise an inferior weapon. It has high damage without being upgraded, but 
its slow firing rate and dismal ammo capacity make it useless against multiple 
enemies or bosses. An upgraded Shotgun is more effective. I don't think that 
this weapon is worth it.

A reply from kokushishin offered a different opinion: "I think you're 
understating the Silverback. It has a fast reload and it needs less shots to 
take out enemies overall. It also takes up less room than the normal shotgun."

Tranquilizer Rifle
------------------
Full Name:       PAX-22 Tranquilizer Rifle
Use:             Knock individual targets unconscious at long range. Completely 
                 silent, but useless against robots. There is a delay of a few 
                 seconds before the drugs take effect. This delay will be 
                 longer on stronger targets.
Lethality:       Non-Lethal
Iron Sight:      Scope
Laser:           N/A
Silencer:        N/A
Special Upgrade: Target-Leading System
Rate of Fire:    2
Reload Speed:    3-6
Damage Output:   0
Ammo Capacity:   1
Size:            2x6 (12)
Ammo Type:       Tranquilizer Darts
Purchase Price:  1500
Sell Price:      750
Missing Link:    Yes
Notes:           This weapon is silent without the need of the Silencer. It 
                 also fires in an arc rather than a straight line. Headshots 
                 from this weapon will make the enemy fall unconscious more 
                 quickly than hits to the body.

Review: If you're doing a non-lethal play through, this weapon is 
indispensable. It's the only non-lethal weapon that is effective at a distance, 
and it's completely silent to boot. Even players doing a lethal game will get 
some use out of this weapon since unconscious enemies will distract other 
enemies, giving you an opening to go in for your attack. If you want to remain 
stealthy, this is one of the most useful weapons in the game.

Crossbow
--------
Full Name:       HawkEye Xbow XH-II
Use:             Completely silent, long-range lethal weapon.
Lethality:       Lethal
Iron Sight:      Scope
Laser:           N/A
Silencer:        N/A
Special Upgrade: Target-Leading System
Rate of Fire:    1
Reload Speed:    2-5
Damage Output:   8-10
Ammo Capacity:   1
Size:            2x5 (10)
Ammo Type:       Crossbow Arrows
Purchase Price:  2000
Sell Price:      1000
Missing Link:    N/A
Notes:           This weapon is silent without the need of the Silencer. It 
                 also fires in an arc rather than a straight line. Arrows may 
                 be retrieved from enemies [credit: kokushishin] and sometimes 
                 from surfaces depending on the type of surface they hit.

Review: This is a great weapon for stealth players, mainly because it's 
completely silent. It has a long range, but the arc it fires in may make 
headshots more difficult. Its weakness is that it's a single-shot weapon, so 
it's only good against isolated enemies. If you don't have access to the 
Silenced Sniper Rifle, this weapon is vital if you want to remain stealthy.

Heavy Rifle
-----------
Full Name:       M-404NF (Non-Fixed) Battle Rifle
Use:             Powerful and features a high rate-of-fire. Great to use 
                 against tough opponents.
Lethality:       Lethal
Iron Sight:      N/A
Laser:           Yes
Silencer:        N/A
Special Upgrade: Cooling System
Rate of Fire:    7-10
Reload Speed:    1-3
Damage Output:   4-7
Ammo Capacity:   6-10
Size:            2x6 (12)
Ammo Type:       Heavy Rifle Ammo
Purchase Price:  2500
Sell Price:      1250
Missing Link:    Yes
Notes:           It takes time for the barrel to speed up, creating a delay in 
                 firing this weapon. Extended use without the Cooling System 
                 will cause the weapon to overheat, making it unusable for a 
                 short time.

Review: Available midway through the game, this is the strongest rapid-fire 
weapon you'll find. It can mow down groups of opponents with ease. It's 
probably not a good idea to make this your primary weapon because ammo can take 
up a lot of inventory space. However, it's great to hold onto it for stronger 
enemies or bosses. Non-lethal players may want to make this their main boss-
killing weapon.

I received this comment from kokushishin: "One full stack of heavy rifle ammo 
(200) is more efficient than the several stacks of 50s you'd need with the 
others."

Sniper Rifle
------------
Full Name:       Longsword 202 Extreme Range Sniper Rifle (ERSR)
Use:             High-damage, extreme-range lethal weapon. Ideal for headshots 
                 from afar.
Lethality:       Lethal
Iron Sight:      Scope
Laser:           Yes
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    2-5
Reload Speed:    2-5
Damage Output:   7-10
Ammo Capacity:   1-4
Size:            2x8 (16)
Ammo Type:       Sniper Rifle Ammo
Purchase Price:  3000
Sell Price:      1500
Missing Link:    Yes

Review: The Sniper Rifle has the longest range of any weapon in the game. It 
does a lot of damage, especially when it's upgraded, and it's easier to get 
headshots with it than any other weapon. It fires quickly enough that you can 
probably take out a few opponents before reloading. The problem with it is its 
noise. A shot from this weapon will alert every enemy around to your presence. 
This makes it difficult to use for stealth players. If you're trying to be 
stealthy, you're probably better off with the Crossbow.

Laser Rifle
-----------
Full Name:       LS-66 Sabre Directed Energy Rifle (DER)
Use:             Ammunition-intensive but packs a punch. The sustained beam can 
                 be moved around to hit multiple targets with a single burst.
Lethality:       Lethal
Iron Sight:      Scope
Laser:           N/A
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    10
Reload Speed:    1-4
Damage Output:   7-10
Ammo Capacity:   6-10
Size:            2x6 (12)
Ammo Type:       Laser Rifle Battery
Purchase Price:  N/A
Sell Price:      1500
Missing Link:    N/A
Notes:           The beam from this weapon can pass through walls and other 
                 solid objects.

Review: You won't find the Laser Rifle until late in the game, but it is quite 
handy. It can cut through enemies like butter, and being able to fire through 
walls lets you get in some surprise attacks, especially if you got the Wall-
Penetrating Imager augmentation. The main problem with this weapon is that ammo 
is rare, and it drains that ammo as quickly as it drains life from its targets. 
That greatly limits how much you can use it. If you're doing okay with your 
other weapons, you can probably skip the Laser Rifle. It is worth noting that 
this weapon's ability to fire through walls makes it the best weapon to use 
against the final boss.

Silenced Sniper Rifle
---------------------
*Tactical Enhancement Pack only*
Full Name:       Longsword Whisperhead Suppressed Extreme Range Sniper Rifle 
                 (SERSR)
Use:             Long-range, medium damage, silent lethal weapon.
Lethality:       Lethal
Iron Sight:      Scope
Laser:           Yes
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    2-4
Reload Speed:    2-5
Damage Output:   5
Ammo Capacity:   2-5
Size:            2x8 (16)
Ammo Type:       Sniper Rifle Ammo
Purchase Price:  3500
Sell Price:      1750
Missing Link:    N/A
Notes:           This weapon is silent without the need of the Silencer.

Review: Another pre-order bonus weapon, this one actually does have some value. 
It sacrifices damage to make the Sniper Rifle quieter. Of course, this is a big 
deal for stealthy players since the noisiness of the Sniper Rifle was a huge 
mark against it. As long as you get headshots, the lower damage shouldn't be a 
problem. The Silence Sniper Rifle can hold more ammo than the Crossbow, 
allowing you to take out more targets before reloading. Overall, this is a 
compromise between the Sniper Rifle and the Crossbow, so which one you pick 
will depend on which characteristics are more important to you.

Grenade Launcher
----------------
*Explosive Mission Pack only*
Full Name:       Linebacker G-87 MSGL (Multiple Shot Grenade Launcher)
Use:             High-damage, lethal, long-range weapon with an area-of-effect. 
                 Very effective against most targets, although augmented 
                 individuals and robots may require a few hits before they go 
                 down.
Lethality:       Lethal
Iron Sight:      N/A
Laser:           N/A
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    2-4
Reload Speed:    2-4
Damage Output:   10
Ammo Capacity:   2
Size:            3x4 (12)
Ammo Type:       Grenade Launcher Ammo
Purchase Price:  N/A
Sell Price:      1750
Missing Link:    N/A
Notes:           This weapon does explosive damage that will affect all targets 
                 within an area upon impact. It also fires in an arc rather 
                 than a straight line.

Review: This weapon is an alternative to the Rocket Launcher. It has a lot of 
the same problems that the Rocket Launcher has, but it has the advantage of 
taking up half the inventory space. It can also fire more quickly than the 
Rocket Launcher. The problem is that you won't get this weapon until very late 
in the game, and ammo is extremely limited. It's particularly useful against a 
single boss, but other than that, it's probably not worth it.

Rocket Launcher
---------------
Full Name:       329-Series Man-Portable Rocket System (MPRS)
Use:             Very-high damage, long-range lethal weapon with added area-of-
                 effect. Useful against armored targets.
Lethality:       Lethal
Iron Sight:      Scope
Laser:           N/A
Silencer:        N/A
Special Upgrade: Heat Targeting System
Rate of Fire:    2
Reload Speed:    1-5
Damage Output:   10
Ammo Capacity:   1
Size:            3x8 (24)
Ammo Type:       Rockets
Purchase Price:  4000
Sell Price:      2000
Missing Link:    Yes
Notes:           This weapon does explosive damage that will affect all targets 
                 within an area upon impact.

Review: In most first-person shooters, the Rocket Launcher is one of the best 
weapons to get. However, Deus Ex doesn't play like other FPS games. The 
explosion caused by the Rocket Launcher eliminates any chance of being 
stealthy. Using this against a single human, or even a group of humans, is 
overkill, especially since there just isn't that much ammo available for it. 
It's one of the only weapons effective against robots and turrets, but grenades 
serve that purpose much better. On top of that, you'll need to use a good chunk 
of your inventory space to hold the Rocket Launcher and its ammo. There are 
definitely times when the Rocket Launcher is nice to have, but when it comes 
down to it, you can make better use of that inventory space.

Burke's Revolver
----------------
*The Missing Link DLC only*
Full Name:       Diamondback .357 Magnum "Pieter Burke" Custom Special
Use:             High-damage, medium-range weapon with a slow firing rate.
Lethality:       Lethal
Iron Sight:      Yes
Laser:           Yes (Default)
Silencer:        N/A
Special Upgrade: N/A
Rate of Fire:    5
Reload Speed:    5
Damage Output:   6
Ammo Capacity:   2
Size:            2x3 (6)
Ammo Type:       Revolver Ammo
Purchase Price:  N/A
Sell Price:      2000
Missing Link:    Yes (DLC Only)
Notes:           The Laser Targeting System is attached to this weapon by 
                 default, so there is no need for the upgrade. This weapon only 
                 exists in The Missing Link and cannot be obtained in the main 
                 game.

Review: This unique weapon is basically an upgraded Revolver. It's a good 
general weapon in The Missing Link, especially since there aren't many upgrades 
to be found in this DLC. The problem is that The Missing Link is geared around 
stealth, making noisy weapons like this of limited use. On the other hand, it's 
probably the best weapon to have on hand in the DLC for those situations where 
you do need to shed some blood.

Plasma Rifle
------------
Full Name:       Hi-NRG Plasma Lance
Use:             High-damage, long-range weapon capable of dealing damage to 
                 multiple targets at once provided they are very close 
                 together.
Lethality:       Lethal
Iron Sight:      N/A
Laser:           Yes
Silencer:        N/A
Special Upgrade: Cooling System
Rate of Fire:    4-5
Reload Speed:    3-7
Damage Output:   4-7
Ammo Capacity:   4-7
Size:            2x6 (12)
Ammo Type:       Plasma Capsules
Purchase Price:  N/A
Sell Price:      N/A
Missing Link:    N/A
Notes:           This weapon can hit multiple targets in a small area. Extended 
                 use without the Cooling System will cause the weapon to 
                 overheat, making it unusable for a short time.

Review: The Plasma Rifle is arguably the best overall weapon in the game. It 
can incinerate enemies so quickly that its actual stats don't mean a whole lot. 
The problem is that it's the last weapon you find, so by the time you get it, 
you don't really need it much anymore. It's nice to have against the final 
boss, but other weapons can also be effective. Whether or not you want to 
switch over to this one for the final bout is up to you. Note that there are 
very few weapon upgrades available after you obtain the Plasma Rife, so if you 
want to fully upgrade it, you'll have to hold on to upgrades from earlier in 
the game.

===============
Version History
===============

1.00   06/02/2012   * Original version of the FAQ
1.01   09/12/2012   * Minor grammar fixes and comments from kokushishin

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Copyright and Contact Information
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This FAQ is copyright of Chad S. Wrye (aka Crono09), 2012. It is intended for 
personal use only and may not be sold or used for financial gain by anyone 
other than the author. All content from this FAQ is protected under 
international copyright law. This FAQ may be freely distributed as long as no 
changes are made to it and proper credit is given to the author.

Deus Ex and all related video games, characters, and other properties are 
trademarks of Eidos Montreal and Square Enix. All other trademarks or 
copyrights mentioned in this FAQ are owned by their respective holders.

Special thanks goes to kokushishin for his recommendations to this FAQ.

The author of this FAQ can be reached at crono@inorbit.com. Please contact the 
author for permission to post this FAQ, to ask questions related to the FAQ, or 
to provide any corrections or suggestions to the document.