FAQ/Walkthrough by Sonictrainer

Last Updated 2011-11-14

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Table of Contents

  1. Introduction
    1. Updates
  2. Background Info
    1. Important Characters
  3. Controls
    1. Classic Sonic
    2. Modern Sonic
    3. Skills Customization
  4. White World
    1. Stage Gates
    2. Information Pod
    3. Challenges Gates
    4. Skill Shop
    5. Collection Room
    6. Statue Room
  5. Regular Items
    1. Item Boxes
    2. Gimmicks
    3. Traps and Hazards
  6. Special Items
    1. Red Star Rings
    2. Skill Points
  7. Green Hill Stage Gate
    1. Green Hill Act 1
    2. Green Hill Act 1 Challenge 1
    3. Green Hill Act 1 Challenge 2
    4. Green Hill Act 1 Challenge 3
    5. Green Hill Act 1 Challenge 4
    6. Green Hill Act 1 Challenge 5
    7. Green Hill Act 2
    8. Green Hill Act 2 Challenge 1
    9. Green Hill Act 2 Challenge 2
    10. Green Hill Act 2 Challenge 3
    11. Green Hill Act 2 Challenge 4
    12. Green Hill Act 2 Challenge 5
    13. Sega Genesis
  8. Chemical Plant Stage Gate
    1. Chemical Plant Act 1
    2. Chemical Plant Act 1 Challenge 1
    3. Chemical Plant Act 1 Challenge 2
    4. Chemical Plant Act 1 Challenge 3
    5. Chemical Plant Act 1 Challenge 4
    6. Chemical Plant Act 1 Challenge 5
    7. Chemical Plant Act 2
    8. Chemical Plant Act 2 Challenge 1
    9. Chemical Plant Act 2 Challenge 2
    10. Chemical Plant Act 2 Challenge 3
    11. Chemical Plant Act 2 Challenge 4
    12. Chemical Plant Act 2 Challenge 5
  9. Sky Sanctuary Stage Gate
    1. Sky Sanctuary Act 1
    2. Sky Sanctuary Act 1 Challenge 1
    3. Sky Sanctuary Act 1 Challenge 2
    4. Sky Sanctuary Act 1 Challenge 3
    5. Sky Sanctuary Act 1 Challenge 4
    6. Sky Sanctuary Act 1 Challenge 5
    7. Sky Sanctuary Act 2
    8. Sky Sanctuary Act 2 Challenge 1
    9. Sky Sanctuary Act 2 Challenge 2
    10. Sky Sanctuary Act 2 Challenge 3
    11. Sky Sanctuary Act 2 Challenge 4
    12. Sky Sanctuary Act 2 Challenge 5
  10. Metal Sonic
    1. Metal Sonic Hard Mode
  11. Death Egg Robot
    1. Death Egg Robot Hard Mode
  12. Speed Highway Stage Gate
    1. Speed Highway Act 1
    2. Speed Highway Act 1 Challenge 1
    3. Speed Highway Act 1 Challenge 2
    4. Speed Highway Act 1 Challenge 3
    5. Speed Highway Act 1 Challenge 4
    6. Speed Highway Act 1 Challenge 5
    7. Speed Highway Act 2
    8. Speed Highway Act 2 Challenge 1
    9. Speed Highway Act 2 Challenge 2
    10. Speed Highway Act 2 Challenge 3
    11. Speed Highway Act 2 Challenge 4
    12. Speed Highway Act 2 Challenge 5
  13. City Escape Stage Gate
    1. City Escape Act 1
    2. City Escape Act 1 Challenge 1
    3. City Escape Act 1 Challenge 2
    4. City Escape Act 1 Challenge 3
    5. City Escape Act 1 Challenge 4
    6. City Escape Act 1 Challenge 5
    7. City Escape Act 2
    8. City Escape Act 2 Challenge 1
    9. City Escape Act 2 Challenge 2
    10. City Escape Act 2 Challenge 3
    11. City Escape Act 2 Challenge 4
    12. City Escape Act 2 Challenge 5
  14. Seaside Hill Stage Gate
    1. Seaside Hill Act 1
    2. Seaside Hill Act 1 Challenge 1
    3. Seaside Hill Act 1 Challenge 2
    4. Seaside Hill Act 1 Challenge 3
    5. Seaside Hill Act 1 Challenge 4
    6. Seaside Hill Act 1 Challenge 5
    7. Seaside Hill Act 2
    8. Seaside Hill Act 2 Challenge 1
    9. Seaside Hill Act 2 Challenge 2
    10. Seaside Hill Act 2 Challenge 3
    11. Seaside Hill Act 2 Challenge 4
    12. Seaside Hill Act 2 Challenge 5
  15. Shadow
    1. Shadow Hard Mode
  16. Perfect Chaos
    1. Perfect Chaos Hard Mode
  17. Crisis City Stage Gate
    1. Crisis City Act 1
    2. Crisis City Act 1 Challenge 1
    3. Crisis City Act 1 Challenge 2
    4. Crisis City Act 1 Challenge 3
    5. Crisis City Act 1 Challenge 4
    6. Crisis City Act 1 Challenge 5
    7. Crisis City Act 2
    8. Crisis City Act 2 Challenge 1
    9. Crisis City Act 2 Challenge 2
    10. Crisis City Act 2 Challenge 3
    11. Crisis City Act 2 Challenge 4
    12. Crisis City Act 2 Challenge 5
  18. Rooftop Run Stage Gate
    1. Rooftop Run Act 1
    2. Rooftop Run Act 1 Challenge 1
    3. Rooftop Run Act 1 Challenge 2
    4. Rooftop Run Act 1 Challenge 3
    5. Rooftop Run Act 1 Challenge 4
    6. Rooftop Run Act 1 Challenge 5
    7. Rooftop Run Act 2
    8. Rooftop Run Act 2 Challenge 1
    9. Rooftop Run Act 2 Challenge 2
    10. Rooftop Run Act 2 Challenge 3
    11. Rooftop Run Act 2 Challenge 4
    12. Rooftop Run Act 2 Challenge 5
  19. Planet Wisp Stage Gate
    1. Planet Wisp Act 1
    2. Planet Wisp Act 1 Challenge 1
    3. Planet Wisp Act 1 Challenge 2
    4. Planet Wisp Act 1 Challenge 3
    5. Planet Wisp Act 1 Challenge 4
    6. Planet Wisp Act 1 Challenge 5
    7. Planet Wisp Act 2
    8. Planet Wisp Act 2 Challenge 1
    9. Planet Wisp Act 2 Challenge 2
    10. Planet Wisp Act 2 Challenge 3
    11. Planet Wisp Act 2 Challenge 4
    12. Planet Wisp Act 2 Challenge 5
  20. Silver
    1. Silver Hard Mode
  21. Egg Dragoon
    1. Egg Dragoon Hard Mode
  22. Time Eater
    1. Time Eater Hard Mode
  23. Enemies
  24. Achievements
  25. Downloadable Content
    1. Casino Night
  26. FAQ
  27. Legal Stuff
  28. Special Thanks
  29. Contact Info

Sonic Generations Xbox 360

Walkthrough/FAQ
By sonictrainer

Introduction

Hi, my name is Ryan aka Sonictrainer and this is the seventh guide I have made and posted online and the third full walkthrough I have ever done for any game. I made this guide to help people while they play the Xbox 360 version of Generations.

If you own the PS3 or PC Version, I believe my guide may be able to help you as well.

Updates

11/14/11

  • Corrected a few errors
  • Found all methods of unlocking Music and Artwork
  • Found all Red Star Ring Locations for every Act except Sky Sanctuary Act 1
  • Found information about certain Skills that break the game
  • Found information about Sonic's Friends after clearing Friend Challenges

11/10/11

  • Corrected a few errors
  • The Skill Shop is complete
  • Found more Music and Artwork
  • Found a few more Red Star Rings for Rooftop Run Act 2 and Planet Wisp Act 2

11/8/11

  • Corrected several errors
  • Added 16 Music and 16 Artwork

11/7/11

  • Corrected several errors
  • Reorganized the Skill Customization subsection in the Controls section
  • Added a Statue Room subsection to the Collection Room section
  • Added more info on Gimmicks
  • Reorganized Special Items Section
  • I figured out what order content is unlocked in after collecting Red Star Rings
  • Kind of got an idea with which Notes unlock which content, but I need to reconfirm what I found
  • Added Character Comments for Classic Tails, Modern Tails, Amy, and Knuckles
  • All 10 Red Star Ring Locations for Green Hill and Chemical Plant
  • Got 9 of the Red Star Ring Locations in Sky Sanctuary
  • Got 3 of the Red Star Ring Locations for Speed Highway Act 1
  • Got a few Red Star Ring Locations for Crisis City, Rooftop Run and Planet Wisp
  • Added 2 people to the Special Thanks Section

11/3/11

  • Guide posted online

Background Info

This game is Sonic the Hedgehog's 20th Anniversary title and celebrates the past 20 years. From his first game in 1991, he has become very popular to gamers in the United States, Japan, and other areas in the world. Besides games he has also had 4 animated series, a movie, and a comic book made by Archie Comics.

Important Characters

This is a list of characters in the game.

Note: The game release dates listed are the US release dates.

Sonic the Hedgehog

  • First Game Appearance: Sonic the Hedgehog (Sega Genesis and Game Gear) on June 23rd, 1991
  • Bio: A blue hedgehog who's well known for his superpower: speed. Sonic can run faster than the speed of sound and enjoys travel and going on adventures. He can also use his speed to curl into a ball, spin, and cut through different materials including metal. Although he is impatient sometimes, he always helps those in need and hates to see injustice. His only weakness is water. At high speeds, he can hydroplane, but he can't swim. If Sonic collects all 7 Chaos Emeralds or stands on top of the Master Emerald and uses its energy, he can transform into Super Sonic.
  • Versions of Sonic in this game:
    • Classic Sonic is Sonic from the years 1991-1997. While he lacks some of the moves Modern Sonic knows and is mute, he can still hold his own. Classic Sonic ends up in the White World due to Time Eater.
    • Modern Sonic is the current Sonic whose design was first introduced in 1999 in Sonic Adventure. After having his birthday party crashed by Time Eater, he goes off to stop it and save his friends.

Doctor Eggman

  • First Game Appearance: Sonic the Hedgehog (Sega Genesis and Game Gear) on June 23rd, 1991
  • Bio: A mad scientist is who bent on taking over the world. His first plan was to capture animals and use them to power robots. With the robots he would make an army and use them to take over the world. Nowadays, his plan to create a place called Robotnikland/Eggmanland which will be his base of operations for his conquest to take over the world. After 20 years, Sonic and his friends still stand between him and his goal.
  • Versions of Dr.Eggman in this game:
    • Dr. Robotnik (aka Classic Eggman) is Eggman from the year 1991-1997. He appears on the Signposts at the end of Act 1 of any stage and pilots Death Egg Robot. For some reason, he was kidnapped by Time Eater.
    • Dr. Eggman (aka Modern Eggman) is the current Dr. Robotnik whose design (and original Japanese name) was first introduced in 1999 in Sonic Adventure. What is his connection to Time Eater?

Tails the Fox (aka Miles Prower)

  • First Game Appearance: Sonic the Hedgehog 2 (Sega Genesis and Game Gear) on November 20, 1992
  • Bio: Sonic's best friend who's IQ and mechanical abilities almost match those of Dr. Eggman's. His real name is Miles Prower but he was given the nicknames Tails due to the fact that he has 2 instead of 1. He can use them to spin like a propeller and fly around for periods of time. When traveling long distances or to airborne places, Tails uses Sonic's biplane The Tornado, which he has modified over past adventures.
  • Versions of Tails in this game:
    • Classic Tails is Tails from the years 1992-1997. He acts as Classic Sonic's interpreter.
    • Modern Tails is the current Tails whose design was first introduced in 1999 in Sonic Adventure. Modern Tails got thrown into the Genesis Era by Time Eater.

Death Egg Robot

  • First Game Appearance: Sonic the Hedgehog 2 (Sega Genesis) on June 20, 1992
  • Bio: A giant robot that resembles Dr. Robotnik and is the Death Egg's final line of defense. The one that guards the Dreamcast Era Area seems to be modified and is using a Chaos Emerald as a power source.

Amy Rose the Hedgehog

  • First Game Appearance: Sonic CD Nov 19, 1993
  • Bio: A pink Hedgehog who believes she is Sonic's girlfriend. In the past, she usually was the damsel in distress, but now she is able to defend herself and fight back using her Piko Piko Hammer. She is able to create multiple and different kinds of Hammers out of thin air. She adores Sonic so much that she has mistaken other male hedgehogs for him. Amy got thrown into the Genesis Era by Time Eater.

Metal Sonic

  • First Game Appearance: Sonic CD Nov 19, 1993
  • Bio: A robotic duplicate of the real Sonic that was created by Dr. Robotnik. There have been many versions and revisions of robot Sonics, which started with Silver Sonic. However, Dr. Eggman has used the Metal Sonic model more often. Metal Sonic has all the moves and abilities of the real Sonic plus his own robotic techniques. Unlike the other Sonic robots, after being defeated, Metal Sonic tries to challenge Sonic again and again. He has even disobeyed and betrayed Dr. Eggman in the process.
  • Versions of Metal Sonic in this game:
    • Classic Metal Sonic is a new version of Metal Sonic whose design is based on Classic Sonic. While it's unknown how he ended up in the White World, it may have something to do with a Chaos Emerald, which he may be using as a power source.

Knuckles the Echidna

  • First Game Appearance: Sonic the Hedgehog 3 on June 23, 1994
  • Bio: A strong echidna who is the guardian of the Floating Island and the Master Emerald. After Sonic and Tails defeated Dr. Eggman a second time, the Death Egg had crashed onto the Floating Island. Dr.Eggman had tricked Knuckles into believing Sonic and Tails were after the Master Emerald and was able to fix and repair the Death Egg. Once Knuckles learned the truth, he fought alongside Sonic and Tails, destroyed the Death Egg, and regained the Master Emerald. Knuckles can glide, climb on walls, and dig tunnels. Knuckles got thrown into the Genesis Era by Time Eater.

Espio the Chameleon

  • First Game Appearance: Knuckles Chaotix on Apr 20, 1995
  • Bio: Espio is a member of Team Chaotix, a group of heroes who helped Knuckles defeat Robotnik on Carnival Island and later saved Eggman from imprisonment by Metal Sonic. Espio later learned ninjutsu and is still working with Team Chaotix. He is able to become invisible and walk on walls and ceilings, so he's able to inflitrate places undetected. He also uses shuriken and his long tongue to attack enemies. Espio is more levelheaded than Vector and Charmy. Time Eater threw Espio into the Dreamcast Era.

Charmy the Bee

  • First Game Appearance: Knuckles Chaotix on Apr 20, 1995
  • Bio: Charmy is a member of Team Choatix, a group of heroes who helped Knuckles defeat Robotnik on Carnival Island and later saved Eggman from imprisonment by Metal Sonic. Charmy can sting enemies and teleport between special flowers. He's a little hyperactive. Time Eater threw Charmy into the Modern Era.

Vector the Crocodile

  • First Game Appearance: Knuckles Chaotix on Apr 20, 1995
  • Bio: Vector is a member of Team Chaotix, a group of heroes who helped Knuckles defeat Robotnik on Carnival Island and later saved Eggman from imprisonment by Metal Sonic. Now he is the boss of the Chaotix Detective Agency. He can crush enemies with his jaws or blow them away with music. Vector got thrown into the Modern Era by Time Eater.

Perfect Chaos

  • First Game Appearance: Sonic Adventure on September 9, 1999
  • Bio: When the Chao Guardian, Chaos, collected all 7 Chaos Emeralds, he transformed into Perfect Chaos, his strongest and fiercest form. After being defeated by Modern Super Sonic, he returned to his regular form Chaos Zero and left with Tikal to live peacefully with the Chao he protected. Somehow, Perfect Chaos has returned and guards the Modern Era Area of the White World. However, he seems to only being drawing power from 1 Chaos Emerald.

Omochao

  • First Game Appearance: Sonic Adventure 2 on June 18, 2001
  • Bio: Robotic Chao that have high IQs. They fly in to give either Sonic advice if they get stuck or when touched. One of them also runs the Skill Shop.

Shadow the Hedgehog

  • First Game Appearance: Sonic Adventure 2 on June 18, 2001
  • Bio: Created by Eggman's grandfather, Shadow is the ultimate lifeform. After saving the planet twice, he decided to join G.U.N. (Guardian Units of Nations). While he's not as fast as Sonic he has all of Sonic's moves plus Chaos powers such as Chaos Control, Chaos Spear, and Chaos Blast. While it's unknown how he ended up in the White World, it may have something to do with a Chaos Emerald, which he'll give to Sonic if Sonic can beat him in battle.

Rouge the Bat

  • First Game Appearance: Sonic Adventure 2 on June 18, 2001
  • Bio: A treasure hunter who loves jewels and will do almost anything to get them. She works as a G.U.N. agent alongside Shadow and Omega. She uses her powerful legs to take down opponents. Time Eater threw Rouge into the Dreamcast Era.

Cream the Rabbit and Cheese the Chao

  • First Game Appearance: Sonic Advance 2 on March 9, 2003
  • Bio: A young girl who lives peacefully with her mother, Vanilla the Rabbit. Sonic had saved Cream and Cheese from Eggman after searching Leaf Forest for Tails and Knuckles. Cream can use her rabbit ears to fly and send her Chao companion Cheese to attack enemies from a distance. Cheese is the only known Chao that wears a red bowtie. Time Eater threw both Cream and Cheese into the Dreamcast Era.

Blaze the Cat

  • First Game Appearance: Sonic Rush on November 15, 2005
  • Bio: A princess from another dimension, who has the power of pyrokinesis. She is also the guardian of the Sol Emeralds, her dimension's version of the Chaos Emeralds. After meeting Sonic and his friends, she learned how to open up more. Time Eater sent Blaze to the Modern Era.

Silver the Hedgehog

  • First Game Appearance: Sonic the Hedgehog 2006 on November 20, 2006
  • Bio: A psychic hedgehog with the power of telekinesis. Silver is actually from the future. He has returned to the past on several occasions to prevent events that could negatively affect his timeline. While it's unknown how he ended up in the White World, it may have something to do with a Chaos Emerald, which he'll give to Sonic if Sonic can beat him in battle.

Egg Dragoon

  • First Game Appearance: Sonic Adventure 2 on November 18, 2008
  • Bio: A robot, that's supposed to be based on a dragon and runs off of Dark Gaia energy, that Eggman designed specifically to take out Sonic. However, the prototype version was defeated by Sonic the Werehog. Now version 2.0 guards the final area of the White World and seems to be using a Chaos Emerald as a power source.

Time Eater

  • First Game Appearance: Sonic Generations on November 1st, 2011
  • Bio: A mysterious being that is like a black ghost that has gears floating near its body. It has the unique ability to travel across different timelines and absorb space, which turns everything into the White World, a world without color and life. It suddenly appeared at Modern Sonic's birthday party to send Sonic's friends back in time and kidnapped Dr. Robotnik, but no one is sure why. Although it is very powerful and can stand up to both Classic and Modern Sonic together, it doesn't seem to like Chaos Emeralds.

Controls

In this game, both Sonics have their own set of moves and unlockable skills.

Classic Sonic

These are all the moves for Classic Sonic.

Classic Controls
ActionButtons/ControlsTips/Tricks
Move AroundTo walk and run move the Left Analog stick left to go to the left or right to go to the right.None
Look UpMove the Left Analog Stick up when not moving to look up.None
CrouchMove the Left Analog Stick down or press the B Button, when not moving, to crouch down.This will help Sonic dodge enemy attacks and certain hazards
Spin JumpPress the A Button while standing or running to jump.Classic Sonics speed greatly affects how high he jumps.
Spin DashPress and hold the X Button or crouch down then press and release the Jump buttonThe longer you hold or press the Jump button, the more momentum Sonic has

Modern Sonic

These are all the moves for Modern Sonic.

Modern Moves
ActionButtons/ControlsTips/Tricks
Move AroundTo walk and run, move the Left Analog stick in the direction you want to go.None
CrouchPress and hold the B Button when not moving or on a rail to crouch down.Use this to dodge and to get under places when on a moving platforms.
SlidePress the B Button when running to slide under certain areas.Use this to dodge while moving.
Spin JumpPress the A Button while standing or running to jump.Depending on how hard you press down the button affects how high he jumps. If you press it lightly he hops without spinning, if you press it harder he jumps his highest while spinning.
Homing AttackPress the A button while in midair.In Generations, Sonic can home attack enemies, Springs, and Rails.
StompPress the B Button while in midair to perform a stomp.Stomping allows Sonic to destroy boxes, enemies on the ground when he's in midair, and other objects. It also allows him to bounce higher on springs and Spring Poles.
Wall JumpIn order to do a Wall Jump, press the A Button while holding the Analog Stick/D Pad in the same direction as soon as you touch a Wall or Wall Jump Panel. Press the Jump Button again as soon as you jump to the other wall on the opposite and again to reach the top of the walls.Combined with the Jump Dash/Air Boost, youll be able to reach high areas where it might seem impossible to reach. In certain areas where you accidentally run off a platform to certain death, Sonic can Wall jump to stop his fall, Air Boost to reach the other wall, and repeat to eventually get to safety. Watch your timing though.
Sonic BoostPress/Hold the X Button when the Boost Gauge has is filled to move faster, destroy incoming enemies, and run on water.If you press the Jump Button while still holding the Boost Button, you can jump while still keeping speed. Any rings Sonic passes will be drawn towards him.
Jump Dash/Air BoostPress the X Button while in midair. This allows Sonic to move quickly while in midair, while grabbing any Rings, Red Rings, other objects, or leap across obstacles. When the Boost Gauge is empty, its a Jump Dash. When the Boost Gauge is filled, it becomes an Air Dash, which is more powerful.Coming Soon
Boost GaugeThis is the gauge shown on the bottom of the screen. When the gauge is empty Sonic cannot perform regular boosts or Air Boosts. To fill it up, collect Rings and destroy enemies.None
Quick StepWhile moving forward, press LB to quickly move left or RB to quickly move rightNone
Sonic DriftMove the Analog Stick in the direction you want to drift while holding the B ButtonThe Drift is extremely useful for going around corners fast
Grinding/Grind StepMove the Analog Stick to switch rails. Press A to jump without moving the Analog Stick to jump once and stay on the same rail. Hold the B Button to move faster
Freestyle TricksSometimes when Sonic goes off the trick ramps or through Rainbow Rings, he do tricks by pressing the Analog Stick in different directions. It will stop once Sonic touches the ground or rail. Press LB and RB after doing a Trick to finish itTricks can extend the Boost Gauge past its maximum range
SkydivingSometimes while in midair, Sonic will slowly float down instead of dropping normally. You can use the Boost Button to move faster but be aware that he becomes harder to move to certain positions.None
Lightspeed DashSometimes you will come across Rings with auras around them. Press the Y Button when near them to collect them quickly.Lightspeed Dashing normally leads to shortcuts.

Skills Customization

Similar to Sonic and the Secret Rings, you can customize both Sonics with different skills that will help during the regular Acts in the game.

Classic and Modern Sonic can have up to 5 different Skill Sets, but each Skill Set can only use 100 Equip Points or less.

There are a total of 36 different Skills.

Timeless Skills-Skills that either Sonic can use.
Skill NameEquip PointsAbility/DescriptionHow to UnlockClassic Sonic TipsModern Sonic Tips
Power Brake10Stop on a dime, regardless of your speed.First Skill you start with.Coming SoonComing Soon
Sure-Footed20Land on your feet about taking damage.Buy from the Skill ShopComing SoonComing Soon
Safety Net40Begin with 10 Rings after a restartBuy from the Skill ShopComing SoonComing Soon
Last Chance50Get an extra life when you're out of lives.Buy from the Skill ShopComing SoonComing Soon
10 Second Rings30Dropped Rings take 10 seconds to disappear.Buy from the Skill ShopComing SoonComing Soon
Athleticism20Lose less speed running uphill and in water.Buy from the Skill ShopComing SoonComing Soon
Time Break80Slows down time temporarilyBuy from the Skill ShopComing SoonComing Soon
Super Sonic100Collect 50 Rings to become Super Sonic.Defeat Time EaterLike in the past, Super Sonic is basically Sonic using Power Sneakers and Invincibility at the same time.Coming Soon

Other Notes about Timeless Skills:

  • there are 8 Timeless Skills
Classic Skills-Skills that are exclusive to Classic Sonic
Skill NameEquip PointsAbility/DescriptionHow to UnlockSummary/Tips/Strategies
Flame Shield70Shield enables midair dashes.Buy from the Skill ShopNot only does it give Classic Sonic an Air Boost, it also allows him to walk through flames and stand on lava, which is Perfect for Crisis City. However, it will disappear when he touches water, so you may want to avoid using it in certain parts of Chemical Plant and Seaside Hill.
Aqua Shield70Enables a Bound Jumps and eliminates the need to get air.Buy from the Skill Shop after clearing Chemical Plant Act 1 Challenge 3Besides the underwater areas in Chemical Plant and Seaside Hill, this is very useful for getting to higher paths.
Thunder Shield70Enables double-jumping.Buy from the Skill ShopBesides a Double Jump, the Thunder Shield also attracts any nearby Rings towards Sonic and protects him from electricity. Unlike in the past, the shield will not disappear when Sonic touches water.
Twin Spin Attack30Allows you to attack in a mid-jump.Collect all 5 Red Star Rings in Sky Sanctuary Act 1This is basically the Insta-Shield from Sonic 3 and Knuckles, except it no longer has a rebound effect. Press the Jump Button after Jumping or in midair to create a shockwave around Sonic that defeats enemies.
Invincible Start40Start the stage with temporary Invincibility.Collect all 5 Red Star Rings in Seaside Hill Act 1Coming Soon
Shield60A shield protects you from a single hit.Buy from the Skill ShopGives Sonic 2 Shield Power-ups
Power Sneakers60Run faster, plain and simpleCollect all 5 Red Star Rings in Speed Highway Act 1Gives Sonic 2 Power Sneakers Power-ups.
Long Spin Dash30Your Spin Dash will carry you further.Collect all 5 Red Star Rings in Rooftop Run Act 1Coming Soon
Treasure Scanner40Allows you to see hidden items and Springs.Collect all 5 Red Star Rings in Green Hill Act 1It makes a noise when Sonic is close to something. As Sonic gets closer to the item, it beeps faster.
Homing Attack100Enables the use of Homing Attacks.Collect all 5 Red Star Rings in Planet Wisp Act 1Works the same as with Modern Sonic
Hercules Muscles10Push movable objects faster.Collect all 5 Red Star Rings in Crisis City Act 1Coming Soon
Breath Holder20Stay underwater longer.Collect all 5 Red Star Rings in Chemical Plant Act 1This allows Classic Sonic to stay underwater without air for 45 seconds until the countdown appears.
Boardmaster70Hop on a skateboard whenever you want.Collect all 5 Red Star Rings in City Escape Act 1Coming Soon
Ring Time60Turn enemies into Rings for a short time.Buy from the Skill ShopYou can use Ring Time at least 5 times during a level. Be very careful when using the move in Rooftop Run Act 1, as using it during the cellar area before the Egg Fighter pushes the barrel will cause you to have to restart the level.

Other Notes about Classic Skills:

  • there are 14 Classic Skills
  • You have to press the Y Button in order to use Flame Shield, Aqua Shield, Thunder Shield, a Skateboard (Boardmaster), and Ring Time
  • shields, Skateboard, and Ring Time will regenerate after losing a life
  • if you have a shield up and you use a Pink Spike Wisp, the shield will reset itself as if you never used it
Modern Skills-Skills that are exclusive to Modern Sonic
Skill NameEquip PointsAbility/DescriptionHow to UnlockSummary/Tips/Strategies
Blast Off10Press the X Button when GO! appears to get a free boost.Buy from the Skill ShopComing Soon
Speed Up20Increases Sonics speed.Buy from the Skill ShopComing Soon
Direct Jump30Increase the speed of your Wall Jumps.Collect all 5 Red Star Rings in Seaside Hill Act 2
Power Stomp30Create a Shockwave when stomping on ground.Buy from the Skill Shop after clearing Crisis City Act 2 Challenge 1Coming Soon
Quick Slide30Enables Quick Step when on a skateboard.Collect all 5 Red Star Rings in City Escape Act 2Coming Soon
Acceleration10Increases speed when starting to run.Collect all 5 Red Star Rings in Green Hill Act 2Coming Soon
Smasher Bonus30Breaking enemies, etc. fills Boost Gauge.Collect all 5 Red Star Rings in Chemical Plant Act 2Coming Soon
Ring Energy Bonus40Collecting Rings fills the gauge faster.Collect all 5 Red Star Rings in Planet Wisp Act 2Coming Soon
Boost Gauge Up60Extend the length of your Boost Gauge.Buy from the Skill ShopA very good Skill to have if you enjoy boosting.
Serial Homing40Perform sequential Homing Attacks faster.Collect all 5 Red Star Rings in Crisis City Act 2Coming Soon
Auto-Gauge30Boost Gauge fills automatically over time.Collect all 5 Red Star Rings in Speed Highway Act 2Coming Soon
Gauge Rebooter30Begin with a full Boost Gauge upon restart.Collect all 5 Red Star Rings in Sky Sanctuary Act 2Coming Soon
Trick Mastery70Perform tricks faster.Collect all 5 Red Star Rings in Rooftop Run Act 2Coming Soon
Endless Boost70Boost Gauge stays full but can't get Rings.Buy from the Skill Shop.Coming Soon

Other Notes about Modern Skills:

  • there are 14 Modern Skills

White World

When you first start a new game, you'll automatically start with Classic Sonic in Green Hill Act 1. After watching the first cutscene, Modern Sonic will start off in the White World, which is a 2D hub which as the name suggests, has no color.

To return color to the White World, both Sonics must clear Stage Acts and Challenges.

The White World is broken up into 5 areas:

Extras Area

  • Information Pod
  • Skill Shop
  • Collection Room

Genesis Era Area (Years 1991-1997)

  • Green Hill Stage Gate, Green Hill Challenge Gates, and Sega Genesis
  • Chemical Plant Stage Gate and Chemical Plant Challenge Gates
  • Sky Sanctuary Stage Gate and Sky Sanctuary Challenge Gates
  • Metal Sonic
  • Death Egg Robot Boss Gate
  • Casino Night (DLC)

Dreamcast Era Area (Years 1998-2004)

  • Speed Highway Stage Gate and Speed Highway Challenge Gates
  • City Escape Stage Gate and City Escape Challenge Gates
  • Seaside Hill Stage Gate and Seaside Hill Challenge Gates
  • Shadow
  • Perfect Chaos Boss Gate

Modern Era Area (Years 2005-2010)

  • Crisis City Stage Gate and Crisis City Challenge Gates
  • Rooftop Run Stage Gate and Rooftop Run Challenge Gates
  • Planet Wisp Stage Gate and Planet Wisp Challenge Gates
  • Silver
  • Egg Dragoon Boss Gate

Final Area

  • Time Eater Boss Gate

The first 2 areas are available after clearing Green Hill Act 2.

Stage Gates

In the White World, you'll find Stage Gates which are portals to the main levels of the game. The first time you enter a Stage Gate, it will appear as ??? and the picture in the description will be fuzzy.

Act 1 Levels are the traditional 2D Sonic Stages, where you play as Classic Sonic.

Act 2 Levels are the current 3D and 2D split Stages, where you play as Modern Sonic.

If you clear Act 1 of a Stage the next Act 1 will open. Same with Act 2, if you clear Act 2 of a Stage, the next Act 2 Stage will open.

Also after clearing Act 1 or Act 2 of a Stage Gate, some of the colors will return to the Stage Gate. If you clear both Acts, the Stage Gate will be fully restored, and you'll save one of Sonic's friends.

Information Pod

Information Pod is a device that answers certain questions and keeps track of your progress in the game.

Challenges Gates

After you Restore all 3 Stage Gates of an area, Challenge Gates will appear above the Stage Gates, as well as Boss Keys.

Challenge Levels are similar to Stage Acts, except that there are different requirements for clearing a level and there are 5 different Challenges for each Stage Act, adding up to a total of 90 Challenges.

Challenge TypeIconDescription
SpeedOne of Sonics ShoesChallenges where Sonic has to go to the goal quickly
TechniqueOne of Sonics GlovesChallenges where Sonic has to use certain moves to clear a level
DoppelgangerShows a Grey Sonic HeadChallenges where Sonic must race a Ghost version of himself to the Goal
FriendsShows one of Sonics Friends headChallenges where Sonic must either get help from or compete against 1 of his friends to clear a level
EnemyShows a MotobugChallenges where Sonic must clear a level filled with 1 type of enemy
ItemShows an Item BoxChallenges where Sonic must use a certain Item repeatedly to clear a level
RingShows a RingChallenges where Sonic must clear a level with a certain amount of Rings
JuggleShows the Goal PostChallenges where Sonic must juggle the Goal Post to the end of the level
RescueShows a FlickyChallenges where Sonic must free a certain amount of animals from capsules

More Information about Challenges:

  • In Challenges, Ranks are based on how fast you can clear the level
  • there are 7 Skills that will be added to the Skill Shop after clearing certain Challenges
  • It's also mandatory to complete at least 1 Challenge in order to grab the Boss Keys. In other words, you have to complete 9 Challenges from different Stages to complete the Story.
  • If you clear all 10 Challenges for a Stage, the colors and objects will return to the platforms above the Stage Gate

Once you've cleared a Challenge, a Bonus Bell will appear above the gate. If you ring a Bonus Bell, it will release either a Blue or Gold Note that flies around the White World for 20 seconds. If you touch the notes before they disappear, you will unlock Artwork (if the Note is Blue) or Music (if the note is Gold) in the Collection Room. If you miss the 20 seconds, just hit the bell again to restart the chase. If a Bonus Bell is Gold, that means it contains a Note and grey Bonus Bells are empty. Bonus Bells unlock content in a particular order regardless of what Challenges you complete or what Rank you get for a Challenge.

Example 1:

  • You have cleared 8 different Challenges but you have not collected any Notes
  • You hit one of the 8 Bonus Bells
  • The Note will be blue and contain Artwork 41

Example 2:

  • You have cleared 20 different Challenges but you have only collected 9 Notes
  • You hit one of the 11 Bonus Bells
  • The Note will be Gold and contain the Music Track, Sweet Mountain
Number of NotesContent Unlocked
1Artwork 41
2Music: Splash Hill Zone
3Artwork 42
4Music: Toxic Caves
5Artwork 43
6Music: Palmtree Panic
7Artwork 44
8Music: Sonic Boom
9Artwork 45
10Music: Sweet Mountain
11Artwork 86
12Music: Savannah Citadel-Day
13Artwork 87
14Music: Kingdom Valley
15Artwork 88
16Music: Stardust Speedway Zone
17Artwork 89
18Music: Endless Possibility
19Artwork 90
20Music: Super Sonic Racing
21Artwork 91
22Music: Neo Green Hill Zone
23Artwork 92
24Music: Leaf Forest
25Artwork 93
26Music: Special Stage-Bonus Stage
27Artwork 94
28Music: Metal Harbor
29Artwork 95
30Music: Emerald Coast
31Artwork 96
32Music: His World
33Artwork 97
34Music: Death Egg Zone
35Artwork 98
36Music: Hydro City Zone
37Artwork 99
38Music: Chemical Plant Zone (Original)
39Artwork 100
40Music: Marble Zone
41Artwork 101
42Music: Sonic Heroes
43Artwork 102
44Music: Route 99
45Artwork 103
46Music: Right There, Ride On
47Artwork 104
48Music: A New Venture
49Artwork 105
50High Flying Groove
51Artwork 106
52Music: Un-gravity
53Artwork 107
54Music: Free
55Artwork 108
56Music: Live and Learn
57Artwork 109
58Music: Star Light Zone
59Artwork 110
60Music: Special Stage
61Artwork 111
62Artwork 112
63Music: Marble Garden Zone
64Artwork 113
65Artwork 114
66Music: Quick Trip to Paradise
67Artwork 115
68Artwork 116
69Music: Race to Win
70Artwork 117
71Artwork 118
72Music: Open Your Heart
73Artwork 119
74Artwork 120
75Music: Flying Battery Zone
76Artwork 121
77Artwork 122
78Music: I Am...All of Me
79Artwork 123
80Music: Let the Speed Mend It
81Artwork 124?
82Artwork 125
83Artwork 126
84Music: Knight of the Wind
85Artwork 127
86Artwork 128
87Music: Tropical Resort
88Artwork 129
89Artwork 130
90Music: Diamond Dust Zone

Skill Shop

The Skill Shop is a small stand that located to the left of the hub and is run by Omochao. Here you can use the Skill Points you earn from clearing Stage Acts, Challenges, Rival Battles, and Boss Battles to buy Extra Lives, new Skills, and a special item.

Once you clear Green Hill Act 2, you can go there.

Skill Shop
Skill/Item NamePriceWhich Sonic?Ability/DescriptionWhen it's available for sale
Sure-Footed500BothLand on your feet about taking damage.At the Beginning
Safety Net1000BothBegin with 10 Rings after a restartAt the Beginning
Last Chance2000BothGet an extra life when you're out of lives.At the Beginning
10 Second Rings1500BothDropped Rings take 10 seconds to disappear.At the Beginning
Athleticism200BothLose less speed running uphill and in water.At the Beginning
Time Brake5000BothSlows down time temporarily.After defeating Time Eater
Flame Shield4500ClassicShield enables midair dashes.After clearing Crisis City Act 1 Challenge 4
Aqua Shield2500ClassicEnables Bound Jumps and eliminates the need to get air.After clearing Chemical Plant Act 1 Challenge 3
Thunder Shield4000ClassicEnables double-jumping.After clearing City Escape Act 1 Challenge 2
Shield1200ClassicA shield protects you from a single hit.At the Beginning
Ring Time3500ClassicTurns enemies into Rings for a short time.After clearing Sky Sanctuary Act 1 Challenge 4 or Crisis City Act 1 Challenge 5
Blast Off100ModernPress the X Button when GO! appears to get a free boost.At the Beginning
Speed Up300ModernIncreases Sonic's speed.At the Beginning
Power Stomp800ModernCreate a Shockwave when stomping on ground.After clearing Crisis City Act 1 Challenge 1
Boost Gauge Up2200ModernExtend the length of your Boost Gauge.After clearing Green Hill Act 2 Challenge 5
Endless Boost3000ModernThe Boost Gauge stays full but you can't get Rings.After clearing Rooftop Run Act 2 Challenge 4
Sega Genesis Controller7777BothPlay Sonic the Hedgehog on the Sega Genesis!At the Beginning
Infinite Continues1000BothGet Infinite continues on the Sega Genesis!After buying the Sega Genesis Controller
Life + 1500BothThis gives you one extra life.Always

Collection Room

The Collection Room is a small red room located on the West side of the Hub, past the Skill Shop, where you can look at character bios, listen to music, look at artwork, and watch movies.

To add more content, beat the main story and collect all the Red Star Rings and Notes.

Characters: Here you read character bios of Sonic and his friends.

CharacterHow to Unlock
1. Sonic the HedgehogAlready Available
2. Miles (Tails) ProwerAlready Available
3. Knuckles the EchidnaRestore Sky Sanctuary
4. Amy RoseRestore Chemical Plant
5. Shadow the HedgehogDefeat Shadow
6. Rouge the BatRestore City Escape
7. Cream the RabbitRestore Speed Highway
8. Silver the HedgehogDefeat Silver
9. Blaze the CatRestore Crisis City
10. Espio the ChameleonRestore Seaside Hill
11. Charmy BeeRestore Planet Wisp
12. Vector the CrocodileRestore Rooftop Run
13. Dr. EggmanDefeat Time Eater
14. Metal SonicDefeat Metal Sonic

Music: Here you can play music from different Sonic games. There are 50 soundtracks to listen to. These songs can also be switched so you can listen to them during Stages, Challenges, and Rival/Boss Battles.

Most of the music is unlocked from clearing Challenges and collecting Notes, although some are unlocked through Red Star Rings.

SoundtrackFirst Game AppearanceHow to Unlock
1. Green Hill Zone (Original)Sonic the HedgehogCollect 8 Red Star Rings
2. Marble ZoneSonic the HedgehogCollect 40 Notes
3. Star Light ZoneSonic the HedgehogCollect 58 Notes
4. Emerald Hill ZoneSonic the Hedgehog 2Collect 13 Red Star Rings
5. Chemical Plant Zone (Original)Sonic the Hedgehog 2Collect 38 Notes
6. Special StageSonic the Hedgehog 2Collect 60 Notes
7. Angel Island ZoneSonic the Hedgehog 3Collect 20 Red Star Rings
8. Hydro City ZoneSonic the Hedgehog 3Collect 36 Notes
9. Marble Garden ZoneSonic the Hedgehog 3Collect 63 Notes
10. Mushroom Hill ZoneSonic and KnucklesCollect 27 Red Star Rings
11. Flying Battery ZoneSonic and KnucklesCollect 75 Notes
12. Death Egg ZoneSonic and KnucklesCollect 34 Notes
13. Open Your HeartSonic AdventureCollect 72 Notes
14. It Doesn't MatterSonic AdventureCollect 30 Red Star Rings
15. Emerald CoastSonic AdventureCollect 30 Notes
16. Live and LearnSonic Adventure 2Collect 56 Notes
17. Green ForestSonic Adventure 2Collect 35 Red Star Rings
18. Metal HarborSonic Adventure 2Collect 28 Notes
19. Sonic HeroesSonic HeroesCollect 42 Notes
20. What I'm made ofSonic HeroesCollect 47 Red Star Rings
21. Special Stage-Bonus ChallengeSonic HeroesCollect 26 Notes
22. His WorldSonic the Hedgehog 2006Collect 32 Notes
23. Wave OceanSonic the Hedgehog 2006Collect 65 Red Star Rings
24. Kingdom ValleySonic the Hedgehog 2006Collect 14 Notes
25. Endless PossibilitySonic UnleashedCollect 18 Notes
26. Windmill Isle-DaySonic UnleashedCollect 77 Red Star Rings
27. Savannah Citadel-DaySonic UnleashedCollect 12 Notes
28. Reach for the StarsSonic ColorsCollect all 90 Red Star Rings
29. Tropical ResortSonic ColorsCollect 87 Notes
30. Sweet MountainSonic ColorsCollect 10 Notes
31. Toxic CavesSonic SpinballCollect 4 Notes
32. PalmTree PanicSonic CD (Japanese)Collect 6 Notes
33. Sonic BoomSonic CDCollect 8 Notes
34. Stardust Speedway ZoneSonic CD (US)Collect 16 Notes
35. Diamond DustSonic 3D BlastCollect all 90 Notes
36. Super Sonic RacingSonic RCollect 20 Notes
37. Neo Green Hill ZoneSonic AdvanceCollect 22 Notes
38. Leaf ForestSonic Advance 2Collect 24 Notes
39. Route 99Sonic Advance 3Collect 44 Notes
40. Right There, Ride OnSonic RushCollect 46 Notes
41. A New VentureSonic Rush AdventureCollect 48 Notes
42. High Flying GrooveSonic RidersCollect 50 Notes
43. Un-GravitySonic Riders: Zero GravityCollect 52 Notes
44. FreeSonic Free RidersCollect 54 Notes
45. Quick Trip to ParadiseSonic RivalsCollect 66 Notes
46. Race to WinSonic Rivals 2Collect 69 Notes
47. I Am...All of MeShadow the HedgehogCollect 78 Notes
48. Let The Speed Mend ItSonic and the Secret RingsCollect 81 Notes
49. Knight of the WindSonic and the Black KnightCollect 84 Notes
50. Splash Hill ZoneSonic 4: Episode 1Collect 2 Notes

Art: Here you can look at different artwork of Sonic over the years and concept art for Generations.

ArtworkCommentsHow to Unlock
1. Green HillConcept art for Green Hill.Collect 1 Red Star Ring
2. Green Hill (2D Background)Concept art for Green Hill.Collect 2 Red Star Rings
3. Green Hill (Waterfall Cave)Concept art for Green Hill.Collect 3 Red Star Rings
4. Green HillConcept art for Green Hill. One of the ideas for totem poles.Collect 4 Red Star Rings
5. Green Hill (Ink Drawing)Concept art for Green Hill.Collect 5 Red Star Rings
6. Green Hill (Cave Exit)Concept art for Green Hill.Collect 6 Red Star Rings
7. Green HillConcept art for Green Hill. Various ideas for Grind Rails.Collect 7 Red Star Rings
8. Chemical PlantConcept art for Chemical Plant.Collect 9 Red Star Rings
9. Chemical Plant (Tube)Concept art for Chemical Plant.Collect 10 Red Star Rings
10. Chemical Plant (Indigo Sky)Concept art for Chemical Plant.Collect 11 Red Star Rings
11. Chemical Plant (New Chemical Plant)Concept art for Chemical Plant.Collect 12 Red Star Rings
12. Sky SanctuaryConcept art for Sky Sanctuary.Collect 14 Red Star Rings
13. Sky Sanctuary (Giant Tower)Concept art for Sky Sanctuary.Collect 15 Red Star Rings
14. Sky Sanctuary (Act 2)Concept art for Sky Sanctuary.Collect 16 Red Star Rings
15. Sky Sanctuary (Act 1)Concept art for Sky Sanctuary.Collect 17 Red Star Rings
16. Sky Sanctuary (Indoor Garden)Concept art for Sky Sanctuary.Collect 18 Red Star Rings
17. Sky Sanctuary (Blue Warp Point)Concept art for Sky Sanctuary.Collect 19 Red Star Rings
18. Sky Sanctuary (White Temple)Concept art for Sky Sanctuary.Collect 21 Red Star Rings
19. Sky Sanctuary (Hallway)Concept art for Sky Sanctuary.Collect 22 Red Star Rings
20. Sky Sanctuary (Dark Path)Concept art for Sky Sanctuary.Collect 23 Red Star Rings
21. Sky Sanctuary (Death Egg)Concept art for Sky Sanctuary.Collect 24 Red Star Rings
22. Sky SanctuaryConcept art for Sky Sanctuary. These are idea sketches for Warp Points.Collect 25 Red Star Rings
23. Sky SanctuaryConcept art for Sky Sanctuary. These are idea sketches for environmental mechanics.Collect 26 Red Star Rings
24. Speed HighwayConcept art for Speed Highway.Collect 28 Red Star Rings
25. Speed Highway (Act 2)Concept art for Speed Highway.Collect 29 Red Star Rings
26. City Escape (Radical Highway Bridge)Concept art for City Escape. Important original sketches.Collect 31 Red Star Rings
27. City Escape (G.U.N. Truck)Concept art for City Escape. Important original sketches.Collect 32 Red Star Rings
28. City EscapeConcept art for City Escape. Important original sketches.Collect 33 Red Star Rings
29. City Escape (Hero Story 1st Cutscene)Concept art for City Escape. Important original sketches.Collect 34 Red Star Rings
30. Seaside Hill (Ideas)Concept art for Seaside Hill.Collect 35 Red Star Rings
31. Seaside Hill (Building and Path Markings)Concept art for Seaside Hill.Collect 36 Red Star Rings
32. Seaside Hill (Gate)Concept art for Seaside Hill.Collect 37 Red Star Rings
33. Seaside Hill (Whale Statue)Concept art for Seaside Hill.Collect 38 Red Star Rings
34. Seaside HillConcept art for Seaside Hill.Collect 40 Red Star Rings
35. Seaside Hill (Temple Head)Concept art for Seaside Hill.Collect 41 Red Star Rings
36. Seaside Hill (Level Design)Concept art for Seaside Hill.Collect 42 Red Star Rings
37. Seaside Hill (Sketches)Concept art for Seaside Hill.Collect 43 Red Star Rings
38. Seaside Hill (Temple)Concept art for Seaside Hill.Collect 44 Red Star Rings
39. Seaside Hill (Enviroment Sketch)Concept art for Seaside Hill.Collect 45 Red Star Rings
40. Seaside Hill (Whale Tail Statues)Concept art for Seaside Hill.Collect 46 Red Star Rings
41. Sonic HeroesSpecial Art. This is a rough sketch for Sonic Heroes.Collect 1 Note
42. Sonic HeroesSpecial Art. Idea Sketches for Sonic Heroes.Collect 3 Notes
43. Classic and Modern SonicSpecial Art. Idea Sketches for Sonic designs from the past.Collect 5 Notes
44. Sonic HeroesSpecial Art. One of the ideas we had for Sonic Heroes.Collect 7 Notes
45. Sonic HeroesSpecial Art. An idea for Sonics moves in Sonic Heroes.Collect 9 Notes
46. Sonic HeroesSpecial Art. Ideas for Sonics combo attack in Sonic Heroes.Collect 48 Red Star Rings
47. Sonic HeroesSpecial Art. Stage ideas for Sonic Heroes.Collect 49 Red Star Rings
48. Crisis CityOriginal Concept Art for Crisis City.Collect 50 Red Star Rings
49. Crisis City (Destroyed Buiding)Original Concept Art for Crisis City.Collect 51 Red Star Rings
50. Crisis City (Sonic Snowboard Section)Original Concept Art for Crisis City.Collect 52 Red Star Rings
51. Crisis City (Ink Drawing)Original Concept Art for Crisis City.Collect 53 Red Star Rings
52. Crisis City (Sonic Snowboard Section Sketch)Original Concept Art for Crisis City.Collect 54 Red Star Rings
53. Crisis City (Highway Sketch)Original Concept Art for Crisis City.Collect 55 Red Star Rings
54. Crisis City (Cylinder Building)Original Concept Art for Crisis City.Collect 56 Red Star Rings
55. Crisis City (Path Sketches)Original Concept Art for Crisis City.Collect 57 Red Star Rings
56. Crisis City (Lightning)Original Concept Art for Crisis City.Collect 58 Red Star Rings
57. Crisis City (Fallen Building Side Sketch)Original Concept Art for Crisis City.Collect 59 Red Star Rings
58. Crisis City (Fallen Building Aerial Sketch)Original Concept Art for Crisis City.Collect 60 Red Star Rings
59. Crisis City (Middle Section)Original Concept Art for Crisis City.Collect 61 Red Star Rings
60. Crisis City (Buildings over Lava)Original Concept Art for Crisis City.Collect 62 Red Star Rings
61. Crisis City (Sketch and 3D Model)Original Concept Art for Crisis City.Collect 63 Red Star Rings
62. Crisis City (Sonic 2nd Section)Original Concept Art for Crisis City.Collect 64 Red Star Rings
63. Rooftop RunOriginal Concept Art for Rooftop Run.Collect 66 Red Star Rings
64. Rooftop Run (Steps)Original Concept Art for Rooftop Run.Collect 67 Red Star Rings
65. Rooftop Run (Giant Walls)Original Concept Art for Rooftop Run.Collect 68 Red Star Rings
66. Rooftop Run (Yellow Buildings)Original Concept Art for Rooftop Run.Collect 69 Red Star Rings
67. Rooftop Run (Bicycle Street)Original Concept Art for Rooftop Run.Collect 70 Red Star Rings
68. Rooftop Run (Spagonian Day)Original Concept Art for Rooftop Run.Collect 71 Red Star Rings
69. Rooftop Run (Spagonian Night)Original Concept Art for Rooftop Run.Collect 72 Red Star Rings
70. Rooftop Run (White Umbrella)Original Concept Art for Rooftop Run.Collect 73 Red Star Rings
71. Rooftop Run (Daytime Postcard)Original Concept Art for Rooftop Run.Collect 74 Red Star Rings
72. Rooftop Run (Nighttime Postcard)Original Concept Art for Rooftop Run.Collect 75 Red Star Rings
73. Rooftop Run (Window and Lanturns)Original Concept Art for Rooftop Run.Collect 76 Red Star Rings
74. Planet WispOriginal Concept Art for Planet Wisp.Collect 78 Red Star Rings
75. Planet Wisp (Drift Section)Original Concept Art for Planet Wisp.Collect 79 Red Star Rings
76. Planet Wisp (Robot at Work)Original Concept Art for Planet Wisp.Collect 80 Red Star Rings
77. Planet Wisp (Planet Chain)Original Concept Art for Planet Wisp.Collect 81 Red Star Rings
78. Planet Wisp (Path)Original Concept Art for Planet Wisp.Collect 82 Red Star Rings
79. Planet Wisp (High and Low Roads)Original Concept Art for Planet Wisp.Collect 83 Red Star Rings
80. Planet Wisp (Construction Site)Original Concept Art for Planet Wisp.Collect 84 Red Star Rings
81. Planet Wisp (Construction Robot)Original Concept Art for Planet Wisp.Collect 85 Red Star Rings
82. Planet Wisp (Saw and Drill)Original Concept Art for Planet Wisp.Collect 86 Red Star Rings
83. Planet Wisp (Flowers)Original Concept Art for Planet Wisp.Collect 87 Red Star Rings
84. Planet Wisp (Alien Plants)Original Concept Art for Planet Wisp.Collect 88 Red Star Rings
85. Planet Wisp (Sign)Original Concept Art for Planet Wisp.Collect 89 Red Star Rings
86. Stardust SpeedwayConcept art for Stardust Speedway.Collect 11 Notes
87. Stardust Speedway (Road)Concept art for Stardust Speedway.Collect 13 Notes
88. Stardust Speedway (Ferris Wheel)Concept art for Stardust Speedway.Collect 15 Notes
89. Stardust Speedway (Saxophone)Concept art for Stardust Speedway.Collect 17 Notes
90. Stardust Speedway (Pink Lights)Concept art for Stardust Speedway.Collect 19 Notes
91. Stardust Speedway (Tunnel)Concept art for Stardust Speedway.Collect 21 Notes
92. Death Egg Robot Phase 1Concept Art for Death EggCollect 23 Notes
93. Death Egg Robot Phase 2Concept Art for Death EggCollect 25 Notes
94. Final RushConcept Art for Final Rush.Collect 27 Notes
95. Boss Battle LevelConcept Art for the Egg Dragoon stage.Collect 29 Notes
96. Boss Battle LevelConcept Art for the Egg Dragoon stage.Collect 31 Notes
97. MotobugConcept Art for Motobug.Collect 33 Notes
98. CrabmeatConcept Art for Crabmeat.Collect 35 Notes
99. SpinyConcept Art for Spiny.Collect 37 Notes
100. GrabberConcept Art for Grabber.Collect 39 Notes
101. EggroboConcept Art for Eggrobo.Collect 41 Notes
102. Cop SpeederConcept Art for Cop Speeder.Collect 43 Notes
103. Gun HunterConcept Art for Gun Hunter.Collect 45 Notes
104. Gun BeetleConcept Art for Gun Beetle.Collect 47 Notes
105. SpinnerConcept Art for Spinner.Collect 49 Notes
106. Egg PawnConcept Art for Egg Pawn.Collect 51 Notes
107. Egg ChaserConcept Art for Egg Chaser.Collect 53 Notes
108. SandwormConcept Art for Egg Chaser.Collect 55 Notes
109. Death Egg RobotConcept Art for Death Egg Robot.Collect 57 Notes
110. Perfect ChaosConcept Art for Perfect ChoasCollect 59 Notes
111. Egg DragoonConcept Art for Egg Dragoon.Collect 61 Notes
112. Sonic the HedgehogSpecial Art. Some of the earliest takes on Sonics design.Collect 62 Notes
113. Sonic the Hedgehog (7 Poses)Special art for some early Sonic variations. 1 and 5 were recreated in this game.Collect 64 Notes
114. Sonic the Hedgehog (12 Poses)Special Art. Some of the earliest takes on Sonics design.Collect 65 Notes
115. Sonic the Hedgehog (Robotnik/Classic Eggman)Special Art. Some of the earliest takes on Dr. Eggmans design.Collect 67 Notes
116. Sonic the Hedgehog (Enemies)Special Art. Some of the earliest takes on enemy designs.Collect 68 Notes
117. Sonic CDSpecial art. Materials used for the Sonic CD animation.Collect 70 Notes
118. Sonic the HedgehogSpecial art. Art used for the Mega Drive (Japan) manual.Collect 71 Notes
119. Sonic CDSpecial art. Sketches for Sonic CD.Collect 73 Notes
120. SketchesSpecial art. Initial ideas for different types of shields.Collect 74 Notes
121. Sonic CDSpecial art. An idea for a boss vehicle in Sonic CD.Collect 76 Notes
122. Sonic CDSpecial art. An illustration created around the time of Sonic CD.Collect 77 Notes
123. Sonic CD (Classic Amy)Special art. An illustration created around the time of Sonic CD.Collect 79 Notes
124. Sonic CD (Dr.Robotnik/Classic Eggman)Special art. An illustration created around the time of Sonic CD.Collect 81 Notes
125. Sonic CDSpecial art. Boss concept art created around the time of Sonic CD.Collect 82 Notes
126. Tails and Dr. Robotnik/Classic EggmanSpecial art. A manual illustration by Tails character designer.Collect 83 Notes
127. TailsSpecial art. Variations on Tails.Collect 85 Notes
128. Sonic the Hedgehog 2Facial expressions for Dr. Eggman for Sonic 2.Collect 86 Notes
129. Classic Sonic and TailsSpecial art. Package illustration.Collect 88 Notes
130. Sonic the HedgehogSpecial art. Sketches for the Sonic the Hedgehog title screen.Collect 89 Notes

Movies: These are the ingame cutscenes that you can watch.

Some of them are different depending on the Sonic you choose.

MovieHow to Unlock
1. Abducted FriendsClear Green Hill Act 2
2. Two SonicsClear Green Hill Act 2
3. Are We in the Past?Clear Chemical Plant Act 2
4. Through the GlassDefeat Death Egg Robot
5. Eggman AbductedDefeat Death Egg Robot
6. Two of MeDefeat Death Egg Robot
7. Restoring the WorldRestore Speed Highway, City Escape, and Seaside Hill
8. The Dark Monster and the Chaos EmeraldDefeat Perfect Chaos
9. You Got a Chaos EmeraldRestore Crisis City, Rooftop Run, and Planet Wisp
10. Eggman AbductedDefeat Egg Dragoon
11. The Final Battle!Defeat Time Eater
12. EndingDefeat Time Eater
13. TrappedDefeat Time Eater

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