ooo  o  oo   ooo  o   o   o   o o
	 o    o  o o  o    o   o  o o  o o
	 ooo  o  o o  ooo  o o o  ooo   o
	   o  o  o o  o    o o o  o o   o
	 ooo  o  oo   ooo   o o   o o   o


Sideway: New York

Available for the PS3 on PSN and the PC on Steam
Author: Mats Cooper (matsaball)
Date: 08-18-12
Version: 1.00
Email: matsaball@yahoo.com


******************************************************************
Table of Contents
******************************************************************

Introduction
Alleys 1
Alleys 2
Jamaica 1
Jamaica 2
BOSS - BIG DEAL
Projects 1
Chinatown 1
Chinatown 2
BOSS- Slink
Projects 2
South 1
South 2
BOSS - Lump
Times Square
BOSS - Knuckler
BOSS - Spray
Epilogue


******************************************************************
Introduction
******************************************************************

This guide will point you to the unlockableable paint powers and upgrades as 
well as secret tags as it walks you through the whole game.  With this guide 
you should easily obtain all PSN trophies or Steam Achivements. Feel free to 
ignore collecting the common tags as they only add to your "score" and only 
secret tags count toward the Tag Collector trophy. Press select in-game or 
highlight  a level in the world map and it will show your progress in 
collecting the five secret tags in each level as well as unlocks.  There's
one to three unlocks in each level and zero in the last two boss levels.  
Finally as you replay levels to get unlocks or tags feel free to quit the 
level after you get the item.  Your progress WILL save even though is says 
otherwise.  


******************************************************************
Alleys 1
******************************************************************

Run with the left stick and jump with X.  Kill enemies by punching with 
square or jumping on them.  Camera is on the right stick.  Early on you will 
see two crates at the bottom right after falling down the side of a 
building.  Grab them with R1 and move them to expose your first 
	--- SECRET TAG --- 

Jump on the moved crate to the first checkpoint and unlock Slide.
	--- UNLOCK ---

now use R2 to slide unter the pipe and continue.  Return here with Double 
Jump (unlocked in Projects 1) to reach the platorm.  Jump up some more and on 
to a  
	--- SECRET TAG --- 

Continue on and pull the crate around some corners to reach a cannon.  Soon 
you'll unlock unmissable Dash Kick.
	--- UNLOCK ---

Use it to kill the dude.  Jump up and pull the two crates to the left.  
Backtrack to that point and with the crates moved you can now get to another 
crate.  MOve it to the left to jump up and to the right to get a
	--- SECRET TAG --- 

Continue on eith the level to a place with a thorn below and a gap.  Come 
back with couble jump and you can continue up and let to a
	--- SECRET TAG --- 

Continue to a question mark.  Activate the ? and collect all the tags that 
appear for a
	--- SECRET TAG --- 

This will be easier with double jump as well.  Run to the exit for your first 
trophy.


******************************************************************
Alleys 2
******************************************************************

Run through a bunch of cannons until you unlock Paint Shelf
	--- UNLOCK ---

Use this to the right as you jump on the tires and paint shelf your way up to 
the first
	--- SECRET TAG --- 

Continue to the left past another tire where it says reserved parking to get 
another
	--- SECRET TAG --- 

Continue on past cannons and jumping up three paint shelves until there is a 
long drop.  Hold right and you can catch an opening which leads to
	--- SECRET TAG --- 

A bit further there is a ? where you must kill three dudes on your way to a
	--- SECRET TAG --- 

After fighting that guy who summons enemies there is a room with two paint 
shelves.  With double jump you can return here and jump up and to the left to 
reach
	--- SECRET TAG --- 

Tow quick things left.  Collect une unmissable health upgrade
	--- UNLOCK ---

And finish the level.


******************************************************************
Jamaica 1
******************************************************************

Head forward past some water until you see a spitting dude above your head.  
Take him out and jump up to an area with cannons and
	--- SECRET TAG --- 

Continue past the train to the Peach Gummies sign.  With float you can 
traverse the entire sign and around to the back for
	--- SECRET TAG --- 

Continue to where it says reserved parking.  Fall down just over the wall and 
behind some wood crates to collect
	--- SECRET TAG --- 

Next there are some crates that need ot be moved and an unmissable grapple 
unlock
	--- UNLOCK ---

Next is a ? which you can run out for a
	--- SECRET TAG --- 

Then in the area with lots of water keep on to the right and slide under the 
water in the lower right for a
	--- SECRET TAG --- 

Swing back up and on to the exit.
	

******************************************************************
Jamaica 2
******************************************************************

On the second wall at the bottom there is a plain to see 
	--- SECRET TAG --- 

Then on to an unmissable paint grenade
	--- UNLOCK ---

Next onto a wall with paint shelves and a ? you can run through for a
	--- SECRET TAG --- 

Then right before the next checkpoint jump off the grey metal wall to the 
dark brown wall under the skullcandy logo.  slide back to the right under the 
grey metal wall to reach a sneaky hidden
	--- SECRET TAG --- 

Onward to a room with grapples and on the bottom a pretty unmissable
	--- SECRET TAG --- 

You will next encounter a guy with a homing missle whose crosshairs try to 
aim on you.  Immediately after this there is a checkpoint.  Slide low and to 
the right to get shot by three cannons. Go to the lower left here to fall a 
long way to a blue star for paint power
	--- UNLOCK --- 

Then all the way to the left at the bottom there is hidden behind boxes and 
under a big "no right turn" sign
	--- SECRET TAG --- 

And on to the exit.


******************************************************************
BOSS - BIG DEAL
******************************************************************

First, grab the blue star representing the paint power upgrade 
	--- UNLOCK ---

To beat Big Deal hide under his platform and dispatch the four paint cans 
with paint grenade.  This will cause the boss to jump down and run at you.  
Deal a jumping R2 attack to stun him.  When stunned, run to the edges and 
paint the spikes with R1.  Jump early so when he wakes up and charges you he 
misses you and hits the spikes.  Repeat three times.  Winning gets you a 
trophy.


******************************************************************
Projects 1
******************************************************************

Start off past the first checkpoint and land on some wood scaffolding with an 
arrow to the left.  Go right.  If you have Super Bounce (unlocked later this 
level) you can progress to a
	--- SECRET TAG --- 

Next you will be jumping up and there is a crate above you.  Push it all the 
way to the right.  Now go right to a new perpective and jump back to the 
crate. With this new angle you can push it to the left and jump on it to send 
it to the new room.  Push it left again and use it to jump up to a switch to 
open the trap door.  This leads to a checkpoint and an unmissable Double Jump
	--- UNLOCK ---

Go a little more and you will see a moving cannon to the right.  Slide under 
the pipe to get there.  Activate the ? and do some double jumps to collect 
the bottom three rows quickly then jump in a cannon and ride it to the very 
top to clear the top row and with another one or two cannon shots collect all 
the tags to reveal
	--- SECRET TAG --- 

Continue to a flying dude hovering over a deep pit. At the bottom of said pit 
is a
	--- SECRET TAG --- 

Next you will see Super bounce off to your left.  Jump over there
	--- UNLOCK ---

Soon after this you will encounter the miniboss with missles who you need to 
kill to advance.  In the lower right of this room you can continue to a
	--- SECRET TAG --- 

Finally to a room where you have two super bounces.  Go to the upper right 
for the final
	--- SECRET TAG --- 

Between you and the exit is a tricky bouncing section.  Make wise use of 
double jump to go between super jumps.

	
******************************************************************
Chinatown 1
******************************************************************
At the very start avoid the super bounce at jump up and to the right. Go 
right, down and left to find hidden behind a wooden fence a  
	--- SECRET TAG --- 

Early on you will hit an unmissable paint shield.  Use it to bounce 
projectiles back to the enemy to kill him and shut off water
	--- UNLOCK ---

Then on to a fork in the road.  The arrow says go right.  Actually jump up.  
This leads to a ? which can be completed for a
	--- SECRET TAG --- 

Next head to the chinese arch over the street. Just before this jump up and 
to the right and on up to get a
	--- SECRET TAG --- 

Next the unmissable glide unlock
	--- UNLOCK ---

Immediately thereafter just before you need to float through the spikes there 
is a breakable wall.  Return with the L2 bash power to get a health upgrade
	--- UNLOCK ---

At the top of this room with all the spikey vines you will see an arrow to 
jump up.  Actually go left past the ventilation to a
	--- SECRET TAG --- 

Then you go past another giant arch with a huge gong.  The obvious path is to 
the left and down but go left and up using glide.  Up a bit more and you get 
a
	--- SECRET TAG ---
 
Not too much farther to the exit.


******************************************************************
Chinatown 2
******************************************************************

The first room has some movable boxes and edges where you can re-orient the 
gravity.  Be sure to go past the exit with the correct orientation to reveal 
a double kick upgrade 
	--- UNLOCK ---

Then go through the exit to the hallway.  In the second big room go to the 
upper right and on to a
	--- SECRET TAG --- 

Proceed to the left of the big room to unlock ground pound.
	--- UNLOCK ---

With ground pound go left and pound two times to get a checkpoint.  Jump up 
and left where you see the right arrow.  Activate the water valve to shut 
down the stream.  Continue through the room between jets of water and when 
you fall down slide to the right past the water you turned off.  Push the box 
down and wind around to where you can pull the box, jump on it and get 
	--- SECRET TAG --- 

Next room has a ? so scout ahead and kill the enemies then activate the ? to 
earn
	--- SECRET TAG --- 

Then you see two enemies shooting with vines below and our target: a box.  
Proceed to the next room to reorient the camera and backtrack to it to reveal 
a blue star for paint power
	--- UNLOCK ---

Then you will pass a big chinese arch and drop past a vine. Don't follow the 
arrow to the checkpoint, actually go left to a
	--- SECRET TAG --- 

Next proceed past more gaping mouths.  There is one that is hard to jump past 
up and to the left.  So jump up and to the right then glide under the mouth 
and over to the left to safety.  There is a room where the valve brings water 
to wash away a mouth.  Use gravity reorientation to get to the second valve 
to wash the second mouth.  In the big room of vines you will find the final 
tag.  It is at the bottom pretty much easy to see.  Get to a moving platform 
for a trip under the vines to the 
	--- SECRET TAG --- 

And on to the exit.


******************************************************************
BOSS- Slink
******************************************************************

Grab the health upgrade.
	--- UNLOCK ---

To beat slink use L1 so your shield bounces back his vomit.  When he's dazed 
from this do a ground pound so he loses health.  He'll go into a massive 
projectile vomit mode to seek shelter.  Repeat this to victory.  Winning gets 
you a trophy.


******************************************************************
Projects 2
******************************************************************

You will see the first secret immediately, it is surrounded by water.  The 
valve is at the top of the next room just before the first checkpoint.  Turn 
the valve then retreat to the secret.
	--- SECRET TAG --- 

The second tag is also reached from this big room.  You need to return when 
you have L2 barge (the next unlock) and go through the wall in the bottom 
left. Up some cannons to a 
	--- SECRET TAG ---

From the last tag go right to get a ?.  You will go right and glide over a 
gap and barge through a wall in pursuit of
	--- SECRET TAG --- 

In the next room do a glide, grapple, glide combo over the vines.  Then a 
zoomed out room with lots of valves.  Then a cannon room.  Then a room with 
the miniboss who summons other dudes.  In this room is a barge upgrade
	--- UNLOCK ---

Quite a few screens later you will see a long drop with water coming out of 
the screen.  Glide to the right near the very top of this fall and barge 
through the wall there.  It takes you to an area with water jets and a 
breakable wall to the upper left.  Bash through for a
	--- SECRET TAG --- 

From this same room go instead to the upper right for a path leading to a 
blue star paint 
	--- UNLOCK ---

Instead of gliding right back at the big drop glide down and proceed to a 
water valve in the lower right.  You will see this will open a
	--- SECRET TAG --- 

These two late level paths meet up right here at the exit.


******************************************************************
South 1
******************************************************************

In the first room reorient gravity and press some switches to advance.  You 
come to an unmissable Airtime
	--- UNLOCK ---

Use airtime immediately to become ethereal and do down.  Use it on this 
portal to go up avoiding the electricity and not going over the edge as this 
leads to instant death.  From here go left to get
	--- SECRET TAG --- 

From the first airtime portal go right and beat a summoner guy.  Then jump up 
instead of following the right arrow.  There is a switch up there which 
allows you to backtrack to the
	--- SECRET TAG --- 

At the next airtime go down instead of up at the arrow says.  Hit the ? to 
trigger a chase to a
	--- SECRET TAG --- 

Proceed past the CHOMP sign.  Ignore the arrow pointing up to the airtime and 
go left.  Drag the two boxes to the left to open a path.  Slide through there 
and down to the bottom left box.  pull it to reveal
	--- SECRET TAG --- 

Then go right to reorient gravity.  Return to the three boxes and pull the 
one to reveal a switch which opens the way to our last 
	--- SECRET TAG --- 

A bit farther and the exit appears.


******************************************************************
South 2
******************************************************************

On the first wall go right then up and left before the edge of the wall.  
There's an airtime here which can be reached by landing on the very edge of a 
diagonal electric wall.  Go airtime to airtime until "Piggy Talls" then 
airtime down and to the left of the electric wall.  Around the bend is a 
health upgrade
	--- UNLOCK ---

Proceed to the CLAWS the musical billboard.  You can walk into it and behind 
it is a secret cannon taking you to
	--- SECRET TAG --- 

Now whether you took that last secret path or not you will be standing at a 
right arrow just around the corner from the first checkpoint.  Jump back up 
and to the left.  Bash and jump all the way up and to the right to get the
	--- SECRET TAG --- 

At the next checkpoint you will go down to two homing missile dudes.  Kill 
the first one then glide into the big silver ventilation box on your left.  
There is a switch hidden in there to turn off some upcoming electric walls.  
If you are at the second homing missile dude you went too far and must 
restart the checkpoint.   
	--- SECRET TAG --- 

Next you will jump up three paint shelves with the final jump being a 
delicate weak jump so as not to jump up into the vines.  Ignore the left 
arrow and go right to a
	--- SECRET TAG --- 

Continue and drop down to where you are automatically airtimed to a fall 
where you end up standing on a no right turn sign with the arrow pointing 
down.  Use the adjacent airtime to go right to use a cannon to a
	--- SECRET TAG --- 

Use that last airtime to go left instead and continue to the exit.


******************************************************************
BOSS - Lump
******************************************************************

A paint power upgrade awaits.
	--- UNLOCK ---

Beat Lump's little guy with bash or paint grenades or your favorite attack.  
This opens an airtime allowing you to reach big Lump.  Beat him with punches 
to stun him then ground pound him.  He'll knock you down to repeat the 
process with new little dudes.  Avoid their bombs and fast roll attacks.  
Winning gets you a trophy.

******************************************************************
Times Square
******************************************************************

We start with an intro to the handle mechanic we will see in this stage and 
the next boss.  Grapple to it, hang from it, and a wall will open for a 
limited time.  Get to where we have two grapple points and glide down in 
between them to an airtime.  Warp down to a health upgrade 
	--- UNLOCK ---

From the last unlock the cannons will shoot you pretty far ahead.  Walk back 
to where there are two paint shelves leading up to a 
	--- SECRET TAG --- 

Past some homing missle guys there is a paint shelf and a chance to jump high 
and to the left ignoring right arrows. Take this to cannon boost way ahead 
but you will miss the next two tags.  

Instead, continue to the biggest room yet with grapples leading high into the 
sky.  Don't go up, glide to the vines and use an airtime down to
	--- SECRET TAG --- 

Now go up the big room and get to where you must pull two handles quickly to 
advance.  Past this there is a cannon in a room with two agressive tough 
dudes.  This cannon takes you to
	--- SECRET TAG --- 

Now both paths meet up at a checkpoint with a cannon surrounded by electric 
walls.   Let's find the switch then backtrack here.  It's in the next room to 
the upper left.  It's needed to proceed normally but instead we backtrack to 
the exposed cannon for
	--- SECRET TAG --- 

Finally you will be in a big room with a tire to bounce on and some 
airtimes.  Go up and left and around the bend at the top is the final
	--- SECRET TAG --- 

Make it to the exit and prepare for the two final bosses.

******************************************************************
BOSS - Knuckler
******************************************************************

The stage is a 4 sides box and each side has a big pull handle on top.  
Pull all four handles to injure the boss.  Do this quickly or the handles 
will reset.  All the while you will be targeted by the green crosshairs.  
Keep moving.  If you sopt for even a moment the crosshairs will lock and fire 
at you.  If you fail to keep moving or if you move back to a locked crosshair 
you will get hit.  So make sure as you are pulling the big handle that you 
keep swinging.  Finally, watch for the sweeping beam that comes down when the 
boss is injured.  You can avoid it by entering a portal at just before the 
beam arrives to turn into a ball of energy.  Injure the boss three times to 
win.

******************************************************************
BOSS - Spray
******************************************************************

Jump and punch at the boss in the air.  When he gets stunned do a ground 
pound on him.  When he gets a ground scorcher ready be prepared to jump and 
glide.  After you injure him he will add a laser beam attack to his arsenal.  
To avoid this jump up high with the help of the portal and glide up high.  He 
loses all health and seems to ressurect.  Keep up the pattern of attack and 
he will go down.  Winning gets you a gold trophy.  Watch the ending, SPOILER 
ALERT the sequel takes place in Tokyo.

******************************************************************
Epilogue
******************************************************************

At this point you should have all trophies for story, upgrades and secret 
tags. To grab the Co-op trophy play the Big Deal BOSS level with a second 
controller plugged in for a nice short level.  For Pacifist Jamaica 2 is the 
way to go as other levels have mandatory kills.  Alley 1 is best for 
Untouchable.


CREDITS

Thanks to Playbrains for making this hip hop platformer and GameFAQs for 
supporting gamers!

COPYRIGHT INFORMATION

(Copyright 2012 matsaball)

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright. This guide can only be used on GameFAQs.