Table of Contents
Herro! Welcome to my guide for Ticket To Ride - USA 1910! Ticket To Ride - USA 1910 is a video game based off of the board game of the same name. In it you try to connect up cities with trains to score points. Other players are trying to do the same though and there's only a limited number of tracks that you can put down, so the strategy comes in balancing collecting of cards and placing of cards so that you don't have the track you needed stolen by someone else. It can sound a little confusing, but once you work out the rules, it's easy! And that's what this guide is here for! It explains the rules and gives basic gameplay advice more or less. Nothing too flashy, but it's a simple game anyway. Hope you enjoy!
To score more points than your opponent by placing trains down, connecting destinations and having the longest continual track.
Starting the Game
At the start of the game, each player has 45 trains that he can place on the board throughout the game. He's also given four random train cards to start. Finally, he draws three destination cards and must keep at least two, not 'one' like normal (see Drawing Destination Cards for info on these cards). The player to start is random.
In a game turn you can do three things:
- Draw Train Cards
- Draw Destination Cards
- Place Trains
Drawing Train Cards
Drawing cards from the train deck allows you to collect cards so that you can place trains. You can either take two regular cards, a regular card and a card from the deck, two cards from the deck or a single Wild Card. After picking a face-up card, it will immediately be replaced with the top card from the deck. There are eight train colours: blue, yellow, orange, red, green, pink, black and white.
There are always five face-up train cards to pick from. If three Wild Cards ever appear face-up at the same time, all face-up train cards are discarded and five new ones are drawn.
You generally want to work out what train cards you want so that you can build the tracks between your destinations. Once you've done that, start collecting cards of those colours. If you ever need to quickly complete a track, it's useful to use one of your Wild Cards if you have them, or to grab one and use it if you don't and the colour that you need isn't face-up. Generally if you don't want any of the cards face up, you take a random one. It's possible to get Wild Cards when picking a random card, as well as the cards you want, so this is good.
When you place trains, you can place one length of track anywhere on the board. The number of rectangles between two cities denotes the number of train cards you need to place the trains there. The colour of the rectangles denotes the colour of the trains that you need. So if you see three green rectangles between two cities, it means that you need to pay three green train cards to place the three green trains between the city. If the rectangles between two cities are grey, this means that you can use any of a single colour to build the trains there. So if you have three grey rectangles between a city it means you can build the trains there by paying three blue train cards, three yellow trains cards or three of any other colour of train card. You can substitute a Wild Card in place of a card of the colour you're going for.
Once a track's already been built upon no one else can build on it. You'll often see two tracks between two cities. This means that two people can build between them. Note that in 2 or 3 player games, only one of the two tracks can be built upon. You cannot partially build a track between a city.
Placing trains gives you points too. The more trains you place at once, the more points you score. Consult the following table for information.
|Number of trains placed||Points scored|
Drawing Destination Cards
Drawing destination cards means that you'll draw three cards and have to keep at least one, but you may keep two or all three if you wish. To complete Destination Cards, you need a continuous track between the two cities listed on the card. At the end of the game, if a Destination Card isn't complete, you lose the points listed on the card. If it is complete, you instead gain those points. The more difficult a destination card, the more points it's worth.
You generally want to pick cards with destinations close together. The points you can earn from them range from 4 up to the low 20s. It's usually a good idea not to take too many at once, unless they're all close together. If you pick a high point card, make sure it's not too difficult and usually don't worry about any other card then. Towards the end of the game, it's a good idea to stop picking up Destination Cards as the game might end before you can complete them, losing you points.
How The Game Ends
The game ends when any player has 2 or less trains left. When this happens, each player takes one more turn (including the player with 2 or less trains) then the game ends. After this, points are scored.
For all the tracks you've placed as the game went on, you'll score points. The amount of points you score per track is dependent on its length. Check the table in the section Placing Trains for information on how many points you score. You'll then earn points for each destination card you complete, with the amount of points earned corresponding to the number on that card. If you fail to complete a destination card, you lose the number of points shown on the destination card. Whichever player has the longest continue track earns 10 bonus points. The player with the most points at the end is the winner.
- Players start with 45 trains each.
- The train card deck consists of 12 of each eight train colours and 14 Wild Cards. That's 110 train cards in total.
- There are a total of 30 Destination Cards.
- There can be between 2 and 5 players in a game.
- You'll hear a train horn whenever your turn starts.
- If there's a tie for the longest continual route each player in the tie is awarded 10 points.
- Players can't claim both routes in a double route.
In this variant of the original game, you have three variations. They are as follows.
In this variation, all Destination Cards have changed. Additionally, instead of the player with the longest continual route earning 10 points, the player that completes the most Destination Cards earns 15 points. If there's a tie for the person with the most completed Destination Cards, all of the people in that tie earn 15 points.
1910 Big Cities
In this variation, a few large cities are included as one of the two destinations on every Destination Card. These cities are Chicago, Dallas, Houston, Los Angeles, Miami, New York and Seattle. As well as this, you'll now be given four Destination Cards instead of three at the beginning of the game, but will still only need to keep at least two.
1910 Mega Game
In this variation, there are 69 Destination Cards in total, instead of just the usual 30. This includes all 30 of the Destination Cards included in 1910 Classic. Additionally, you'll now be given five Destination Cards at the beginning of the game, instead of the usual three. You'll need to keep at least three of these five cards. Lastly, if you draw Destination Cards during the game, you'll be given four cards, but will still only need to keep at least one.
- Guide complete
Copyright © 2013 Jesse Paech (aka. RedIsPoetic). This guide is the property of Jesse Paech (aka. RedIsPoetic) and is protected under copyright laws. It cannot be reproduced or edited in any form, except with explicit permission. It is for personal use only, unless I grant permission to do otherwise. No profit is to be made from this guide, directly or indirectly, without my permission. Unless clearly stated otherwise, it is totally free. I take no responsibility for any error or mistake found within this guide.
The following sites have my permission to host this guide:
The last two sites have special permissions, which differ between the two. If you're finding that my work has been edited slightly (or a lot in the case of GamerGuides.com), it's not a Copyright violation.
If you want this placed on your site, ask permission. It is illegal to host this on an unauthorized site.
If you would like the guide placed on your site, email me:
[Remove the asterisks. Spam Bot avoidance FTW.]
Make the subject of your email something related to the guide and I'll eventually end up reading it.
If you are hosting this guide, make sure that you're updating the file on your site soon after the guide is officially updated on GameFAQs.
If you have any additions, constructive criticism, want to say thanks or anything relating to the guide in general feel free to contact me at:
[Remove the asterisks. Spam Bot avoidance FTW.]
Make the subject 'Ticket To Ride - USA 1910' or something like that.
No spam or any other crap though please.
I'm happy to hear about almost anything including but not limited to:
- corrections on information
- any missing information
- formatting feedback
- overall feel of guide
- etc. etc.
Of course, you will be credited for any help you give me (if it is actually helpful). Credit for major things will not only be given in the devoted 'Credits' section but also where the information is directly placed within the guide.
A massive thank you goes to:
- Days of Wonder, for creating such a fun and addictive game.
- CJayC, SBAllen and Devin, for running GameFAQs.
- Most importantly, You, the reader, for reading this guide. You're the reason that I write!
There we are. All done. Hope you enjoyed and found the guide useful. Look out for guides on the expansions/variants of this game. Now get out there and build some train routes!
Slides up chute and camouflages himself as a duck
___ _____ ___ _|___\__________|____|___\________________ | | / __ | | _| /_ __ _|_' __ | | |__/ / \__/| | / |__/ \ / \ | || | | | \/___/ | | \ | / \___/ | || | | | \___\__/|__|__/ | \____/___ |/||__/ | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Copyright © 2013 RedIsPoetic