FAQ/Strategy Guide by RedIsPoetic
Version: 1.00 | Updated: 10/26/13
Table of Contents
Herro! Welcome to my guide for Ticket To Ride - Switzerland! Ticket To Ride - Switzerland is a video game based off of the board game of the same name. In it you try to connect up cities with trains to score points. Other players are trying to do the same though and there's only a limited number of tracks that you can put down, so the strategy comes in balancing collecting of cards and placing of cards so that you don't have the track you needed stolen by someone else. It can sound a little confusing, but once you work out the rules, it's easy! And that's what this guide is here for! It explains the rules and gives basic gameplay advice more or less. Nothing too flashy, but it's a simple game anyway. Hope you enjoy!
To score more points than your opponent by placing trains down, connecting destinations and having the longest continual track.
Starting the Game
At the start of the game, each player has 40 trains that he can place on the board throughout the game. He's also given four random train cards to start. Finally, he draws three destination cards and must keep at least two, not 'one' like normal (see Drawing Destination Cards for info on these cards). The player to start is random.
In a game turn you can do three things:
- Draw Train Cards
- Draw Destination Cards
- Place Trains
Drawing Train Cards
Drawing cards from the train deck allows you to collect cards so that you can place trains. You can either take two regular cards, a regular card and a card from the deck, two cards from the deck or a single Wild Card. After picking a face-up card, it will immediately be replaced with the top card from the deck. There are eight train colours: blue, yellow, orange, red, green, pink, black and white.
There are always five face-up train cards to pick from. If three Wild Cards ever appear face-up at the same time, all face-up train cards are discarded and five new ones are drawn.
You generally want to work out what train cards you want so that you can build the tracks between your destinations. Once you've done that, start collecting cards of those colours. If you ever need to quickly complete a tunnel, it's useful to use one of your Wild Cards if you have them, or to grab one and use it if you don't and the colour that you need isn't face-up. Generally if you don't want any of the cards face up, you take a random one. It's possible to get Wild Cards when picking a random card, as well as the cards you want, so this is good.
When you place trains, you can place one length of track anywhere on the board. The number of rectangles between two cities denotes the number of train cards you need to place the trains there. The colour of the rectangles denotes the colour of the trains that you need. So if you see three green rectangles between two cities, it means that you need to pay three green train cards to place the three green trains between the city. If the rectangles between two cities are grey, this means that you can use any of a single colour to build the trains there. So if you have three grey rectangles between a city it means you can build the trains there by paying three blue train cards, three yellow trains cards or three of any other colour of train card. You can substitute a Wild Card in place of a card of the colour you're going for, if you're creating a tunnel.
Once a track's already been built upon no one else can build on it. You'll often see two tracks between two cities. This means that two people can build between them. Note that in 2 or 3 player games, only one of the two tracks can be built upon. You cannot partially build a track between a city.
Placing trains gives you points too. The more trains you place at once, the more points you score. Consult the following table for information.
|Number of trains placed||Points scored|
Drawing Destination Cards
Drawing destination cards means that you'll draw three cards and have to keep at least one, but you may keep two or all three if you wish. To complete Destination Cards, you need a continuous track between the two cities listed on the card. At the end of the game, if a Destination Card isn't complete, you lose the points listed on the card. If it is complete, you instead gain those points. The more difficult a destination card, the more points it's worth.
You generally want to pick cards with destinations close together. The points you can earn from them range from 4 up to the low 20s. It's usually a good idea not to take too many at once, unless they're all close together. If you pick a high point card, make sure it's not too difficult and usually don't worry about any other card then. Towards the end of the game, it's a good idea to stop picking up Destination Cards as the game might end before you can complete them, losing you points.
How The Game Ends
The game ends when any player has 2 or less trains left. When this happens, each player takes one more turn (including the player with 2 or less trains) then the game ends. After this, points are scored.
For all the tracks you've placed as the game went on, you'll score points. The amount of points you score per track is dependent on its length. Check the table in the section Placing Trains for information on how many points you score. You'll then earn points for each destination card you complete, with the amount of points earned corresponding to the number on that card. If you fail to complete a destination card, you lose the number of points shown on the destination card. Whichever player has the longest continue track earns 10 bonus points. The player with the most points at the end is the winner.
- Players start with 40 trains each.
- The train card deck consists of 12 of each eight train colours and 14 Wild Cards. That's 110 train cards in total.
- There are a total of 34 Destination Cards.
- There are a total of 12 Country Destination Cards.
- There can be between 2 and 3 players in a game.
- You'll hear a train horn whenever your turn starts.
- If there's a tie for the longest continual route each player in the tie is awarded 10 points.
- Players can't claim both routes in a double route.
Tunnels have been added, which are denoted by a thick black border and bumpy shape around the rectangles betweem tracks. With this, if you build tracks there three cards will be drawn from the train deck. For each train card drawn from the deck that matches the colour that you were building with and for any Wild Card drawn, you must pay an extra card of the colour you were building with. It adds a risk to building somewhere. You don't lose the train cards you were attempting to build with if it turns out you were unable to. Your turn does end however. If you only pay with Wild Cards, you only need to pay extra Wild Cards if Wild Cards are a part of the three train cards drawn from the train deck.
The main new feature is that of Country Destination Cards. For each of these, you'll be given a country and three cities. Join up one of the three cities to that country and you'll score the points listed next to that connection on the card. If you connect up more than one of the cities with the country, only the highest value that you connected will be awarded. If none of the connections are made, then the player loses points, but only the lowest number of points listed on the Country Destination Card. There are 12 Country Destination Cards in general.
Also, players only begin the game with 40 trains each. The game is now also only for 2 to 3 players and there are now 34 Destination Cards. From now on, Wild Cards work as normal, except that they can only be used on tunnels.
- Guide complete
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There we are. All done. Hope you enjoyed and found the guide useful. Look out for guides on the expansions/variants of this game. Now get out there and build some train routes!
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