=============================================================================
                  Dead Space 3 Collectibles Location Guide
=============================================================================
                                  By: Kairi
                               Copyright: Kairi
=============================================================================
Table of Contents
=============================================================================

Version History						[VH]
0. Introduction						[000]
I. Disclaimer						[001]
II. Important Notes and Tips & Tricks			[002]
A. Prologue: Codex Crash Site				[PRO]
B. Chapter 1: Isaac's Apartment				[C01]
C. Chapter 2: U.S.M. Eudora				[C02]
D. Chapter 3: C.M.S. Roanoke				[C03]
E. Chapter 4: Roanoke Command Saucer			[C04]
F. Chapter 5: Terra Nova Airlock			[C05]
G. Chapter 6: Terra Nova Aft Station			[C06]
H. Chapter 7: C.M.S. Greely				[C07]
I. Chapter 8: Tau Volantis Crash Site			[C08]
J. Chapter 9: Waystation				[C09]
K. Chapter 10: Archeology Compound			[C10]
L. Chapter 11: Dissection Hangar			[C11]
M. Chapter 12: Entering the Nexus			[C12]
N. Chapter 13: Cliffs of Volantis			[C13]
O. Chapter 14: Research Compound			[C14]
P. Chapter 15: Rosetta Lab				[C15]
Q. Chapter 16: Underground Descent			[C16]
R. Chapter 17: Alien Ruins				[C17]
S. Chapter 18: The Alien Machine			[C18]
T. Chapter 19: Blood Moon / Convergence Vortex		[C19]
III. Contact						[003]


=============================================================================
Version History								[VH]
=============================================================================

February 6th, 2013 [VERSION 1.00]

- Guide is created and posted on GAMEFAQS


=============================================================================
0. Introduction								[000]
=============================================================================

Hello and welcome to my collectibles guide for Dead Space 3.  I have compiled
all the data for the all the collectibles in this game to help you locate 
them.  It is required to unlock some achievements/trophies and in-game items,
such as the Flight Suit, and Deep Dig Suit, along with some MK-II OverClocked
weapon parts.

If you found this guide helpful, please don't forget to support my work and
recommend this FAQ and share it.  


=============================================================================
I. Disclaimer								[001]
=============================================================================

This guide is written by Kairi (GFAQs). This may be not be reproduced under 
any circumstances except for personal, private use. It may not be placed on 
any web site or otherwise distributed publicly without advance written 
permission. Use of this guide on any other web site or as a part of any 
public display is strictly prohibited, and a violation of copyright.


=============================================================================
II. Important Notes and Tips & Tricks					[002]
=============================================================================

- There is one important thing to keep in mind with these collectibles, 
namely the weapon parts.  Unlike other collectibles such as artifacts or 
logs, weapon parts are not static.  The developers did not want the player to
miss out on too many weapon parts, and if you missed some from a previous 
chapter, you will probably find it in a visible place in a later chapter. 
For instance, if you missed the 'Military Engine' weapon part in Chapter 4,
you'll probably find it in Aft Station Command Tower in Chapter 6.  
However if you collect it in Chapter 6, it will be accounted for in 
Chapter 4 in 'Progress & Unlocks'. 

- Change your controller sensitivity settings to 10 (default is 2).  This 
will help you turn your camera around to face your back much faster, so you
can aim at any necromorphs coming at you quickly from behind.  Use LT 
(Xbox 360) to have your character face that way.  Your precision aiming 
will suffer at first, but you will get used to it and adapt.  You can try 
setting it at 6, before setting it at 10.

- Turning off the music reduces distraction when searching for collectibles.

- Weapon parts can be identified as cubical in shape, emitting 4 
orange-colored lights.  Weapon parts can be manipulated with kinesis.

- Upgrade circuits emit a purple light, and are usually found in cabinets
on a wall.  They can also be manipulated with kinesis. 

- Audio logs are clear and easy to find.  Text logs have an orange-color
interface, but emit a soft white light.  They can be manipulated with 
kinesis.

- Artifacts emit a soft white glow, and cannot be manipulated with kinesis.
This means they are always within arms reach, so you don't have to worry
about searching in the distance for them.

- It would seem logical to turn up the brightness to see things better, but
in fact this works against you since most items emit a white light.  The
contrast of dark areas with the soft light makes it easier to find items.
However this is personal preference, choose a brightness that works well
for you.


=============================================================================
A. Prologue: Codex Crash Site						[PRO]
=============================================================================

Video link: http://youtu.be/wdOilZV8xrA

Artifacts: 1


S.C.A.F. Artifact 01
Immediately from the beginning, use your Locator to navigate through the 
snowstorm.  Once the character says, "Okay Tim, you can do this...", look to
your left.  You should see something glimmering on the ground in the 
distance, which is the S.C.A.F. Artifact 01.  Alternatively, you can just 
stick to the left wall at the very beginning and follow that, you can't miss
it.


=============================================================================
B. Chapter 1: Isaac's Apartment						[C01]
=============================================================================

Video link: http://youtu.be/zjOU6pUJZOI

Artifacts: 2
Logs: 2


Audio Log: Rent Due
Text Log: I For An Eye
Both Audio (Rent Due) and Text Logs (I For an Eye) can be found right at the
start, in Isaac's apartment.  The audio log is to the right on a terminal, 
and the text log is on the bed.

Earth Gov Artifact 01
Once you get to the Auto Freight Freeway and use Statis to stop the traffic,
walk out into the freeway, and then turn left.  You will see an room to your
left that has the Earth Gov Artifact 01.

Unitology Artifact 01
After you enter Dreg Corp, you will take an elevator down.  Upon exit of the
elevator, look to your right and there will be a desk.  On the floor there 
will be Unitology Artifact 01.


=============================================================================
C. Chapter 2: U.S.M. Eudora						[C02]
=============================================================================

Video link: http://youtu.be/DLoaITVW1l8

Artifacts: 1
Logs: 1


Audio Log: Eudora life
Right at the beginning, on a pull-out desk will be a terminal with a Radio 
Message waiting.  The words USM EUDORA is in black text right above it.

Earth Gov Artifact 02
As you are proceeding to Meet Capt. Norton on the bridge, you will come to a
set of stairs leading downwards, and through the next area will be a long 
hallway to your right.  There are illuminated signs above that read: 
'EUD-104-W Eudora Deck 104 Ward'.  Follow this hallway down and at the end 
will be the artifact.


=============================================================================
D. Chapter 3: C.M.S. Roanoke						[C03]
=============================================================================

Video link: http://youtu.be/Zo8_xRdxz5A
 
Artifacts: 1
Logs: 2
Weapon Parts: 2
Upgrade Circuits: 2


Weapon Part: Heavy Standard Frame
As you are making your way to open the cargo door for the crew module, you'll
open a door and enter into an area that has writing on the wall, "All is 
Lost".  Turn left here, and up ahead is the weapon part.

Weapon Part: Tesla Core
Once you open the door for Norton and receive orders to reach the command 
saucer, follow your Locator to a door, which the Tesla Core is right before 
it on the ground.

Circuit: Reload +1
You'll enter a room with Human Remains coffins, a workbench, and a door that
has QUARANTINED written in big letters on it.  On the right side of the 
room is a cabinet that you can interact with to reveal a Circuit part.

S.C.A.F. Artifact 02
Once you reach the C.A.G. Briefing Room (a room with a bunch of rows of 
chairs), head around this area to access the front of the projector screen,
which will have the artifact nearby.

Circuit: +1 Rate of Fire
Once you enter the Crew Access Central Concourse, before you head through
the Service Deck door, continue down the hallway to the Crew Access East 
Concourse door.  On the right wall will be a cabinet where you can interact
to reveal an upgrade circuit.

Text Log: Official Orders
Next to where you found the upgrade circuit, there will be a dead human in 
the corner, close to East Concourse door.  On the floor next to the body is 
the text log.

Text Log: S.C.A.F.-ISC-31005
After passing through the Ventilation Chamber, you'll come to the Primary 
Generator Access (Service Deck)room.  Inside will be the text log.


=============================================================================
E. Chapter 4: Roanoke Command Saucer					[C04]
=============================================================================

Video link: http://youtu.be/UrlW9f-2R30

Artifacts: 6
Logs: 8
Weapon parts: 12
Upgrade Circuits: 7
Blueprints: 1


Text Log: Personal Log - Ellie Langford.
Right at the very beginning of the chapter, next to the workbench.

Weapon Part: Plasma Core
In the same area where this chapter starts, there is a weapon part if you 
search behind some stacked cardboard boxes.

Upgrade Circuit: +1 Damage
In the same area where this chapter starts, look behind the workbench.  It's 
an area that is curtained.  There is a slight opening, you can use Kinesis 
to grab an upgrade.

Earth Gov Artifact 03
Once you reach the Admiral's Personal Quarters via the Officers' Deck 
elevator, a cutscene will commence with Isaac looking at a giant board with
drawings.  In this room there is an Earth Gov Artifact.

Audio Log: A Desperate Mission
In the same room you found the Earth Gov Artifact is an audio log in the 
corner.

Text Log: Turn It Off
In the same room you found the Earth Gov Artifact, there is a little nook 
in the back with a text log.

Upgrade Circuit: +1 Clip
When going back to regroup with the crew, before you enter the Repair Bay, 
look to your right.  There will be a Storage Room 2AS.  Inside this room 
on the left wall will be a cabinet with the circuit upgrade.

Blueprint: Shotgun
In the same Storage Room 2AS where you found the circuit upgrade, is a 
blueprint in the corner.

S.C.A.F. Artifact 06
When you leave the repair bay to go to the "Skip", you'll pick up a 
message and then talk to Santos about the Greely optional mission.  Look
below you and you should see a blue track.  Fly down to the blue track 
and follow it to the other end, where an artifact will be floating.

Weapon Part: Diffraction Torus
While still out in the Roanoke airspace, explore the back area of the 
flotilla.  There should be some satellites and a big saucer structure.  
Past the saucer section is a big sectional wall that circles the saucer.
On that wall, inside one of the decompression windows is a weapon part.

S.C.A.F. Artifact 08
Weapon Part: Compact Standard Frame
Once you are on the "Skip", head over to the C.M.S. Greely.  Fly over 
to the big floating ship wreck, with the number letters S & C on it with
an eagle.  On one of the ends is a door you can enter to find an 
artifact, and a weapon part.

Weapon Part: Compact Standard Frame
Optional Mission: Greely
When you get the opportunity to go do the optional mission at C.M.S. 
Greely, go there and explore the flotilla.  In the main room you enter 
(with a disabled suit kiosk) you can find a weapon part next to a wall 
that says Deck 05 and a helmet nearby.

Audio Log: Interrogation
Optional Mission: Greely
You get this audio log automatically once you balance the power in the 
fuse box between the lights and CPU.  

Upgrade Circuit: +1 Damage +1 Clip
Optional Mission: Greely
Once you have balanced the power in the fuse box in the radio room, proceed
on and you will find yourself back in an area you were previously (which 
now has an activate weapon bench), but is now lighted.  Enemies will spawn 
here.  After you destroy them, search for a door that was previously 
locked.  This will lead to a bathroom that has an upgrade circuit on 
the sink.

Weapon Part: Telemetry Spike
Upgrade Circuit: +1 Rate of Fire, +1 Damage
Optional Mission: Greely
In the same area that has the weapon bench, there will be a door that 
requires a tungsten bar to open.  Inside that room will be a weapon part, 
Telemetry Spike.  Also in this room, on a cabinet on the wall will be a 
circuit upgrade.

Alien Artifact 01
Optional Mission: Greely
When you get to the room with the two rows of frozen ice slabs, search the 
side walls for the shelves illuminated by purple lights.  In one of them 
is an artifact.

Weapon Part: Electric Charge
Audio Log: Research Mystery Discovered
Optional Mission: Greely
Once you enter a room full of electricity, pull out the cover and then the 
semiconductor to stop the flow of electricity.  Proceed on to the console 
ahead and on it you will find a weapon part.  Nearby is a black and blue 
circular interactive dial.  Use your Kinesis on it to activate it, and the
 audio log will begin playing.

Weapon Part: Precision Tip
S.C.A.F. Artifact 09
Upgrade Circuit: +1 Reload
Once you are on the "Skip:, head over to the C.M.S. Brusilov.  Fly over to 
the big floating ship wreck, with the number 06 on it.  On the face of the 
wreck, shoot one of the decompression windows, and a weapon part should be 
revealed.  On the opposite side of the wreck is a door you can enter with 
an artifact and an upgrade.

Text Log: Death at First Light
Optional Mission: C.M.S. Brusilov
After you head down the ladder to Crew Access,  you'll come to another 
smaller room with a text log on the ground.

Weapon Part: Explosive Module
Text Log: Sleeping Puppets
Optional Mission: C.M.S. Brusilov
After climbing the ladder down to Life Support, you can find two items 
here: a weapon part and a text log.

Eart Gov Artifact 04
Optional Mission: C.M.S. Brusilov
As you are going down the long hallway, take a side trip to the left to find 
an artifact in a science quarters room.

Text Log: Called to Study
Upgrade Circuit: +1 Reload +1 Rate of Fire
Optional Mission: C.M.S. Brusilov
Before using the Electrical Engineering Interface to open the next area 
door, look to the opposite of that Interface for a door that has a text log 
and an upgrade circuit in that room.

Weapon Part: Plasma Core
Weapon Part: Ammo Support
Weapon Part: Compact Conic Dispersal
Optional Mission: C.M.S. Brusilov
The storage container which you can open after defeating all the enemies 
holds 3 weapon parts.

Upgrade Circuit: +1 Damage 
Weapon Part: Military Engine
After docking at the C.M.S. Terra Nova, you can fly into outer space and pick
up two items in the surrounding area.  There is a big platform that is 
guarded by cysts, and a few mines that will track you.  A storage container 
is on that platform, with an upgrade circuit and a weapon part.


=============================================================================
F. Chapter 5: Terra Nova Airlock					[C05]
=============================================================================

Video link: http://youtu.be/1qFcPeiNe8I

Artifacts: 3
Logs: 9
Weapon Parts: 6
Upgrade Circuits: 6


Weapon Part: Heavy Standard Frame
Once you step on the C.M.S. Terra Nova, head into the decompression chamber.  
In here will be a locker with a weapon part.

Audio Log: Keep on Truckin'
Once you enter the Bridge, walk right and you will see an Audio log waiting 
to be played.

S.C.A.F. Artifact 03
Opposite of the audio log you found on the bridge, in the crew chair will be 
an artifact.

Upgrade Circuit: +1 Rate of Fire
From where you found the audio log and artifact, use your locator.  It will 
lead you up a set of stairs.  At the top of the stairs on the left wall is a 
cabinet with the circuit upgrade.

Text Log: Specimen Transfer
A few feet ahead of the circuit upgrade you found, will be the text log next 
to a dead corpse.

Weapon Part: Hydraulic Engine
Once you've entered the Cargo Hull (big sign that says 'Authorized Personel 
Only'), take the right path at the sign.  You will find a weapon part in the 
dead end.

Text Log: Planetside Confidential
Once you've reached an area with a workbench, search around in this room on 
a desk with a lamp for a text log.

Upgrade Circuit: +1 Reload +1 Damage
Once you reach the Fore Station, look on the right wall to find a cabinet 
with an upgrade.

Audio Log: Not Many Runs
Once you reach the control room to remove the debris from the tracks, in 
the right corner there should be an audio log.

Text Log: Kept in the Dark
In the same control room, right behind the main controls, there is a text 
log on the floor in front of a couple of lockers.

Weapon Part: Compact Directed Ejection Field
Next to the text log in the control room, is a weapon part.

Audio Log: Terra Nova 2
After the control room to remove the debris from the tram tracks, you'll 
go inside and elevator and start falling.  When you emerge, text on the 
screen will let you know you are at Cradle Ops.  In the right corner, 
there is an audio log.

S.C.A.F. Artifact 04
Enter through the door that has a sign above it: Cargo Filtration Command.
Climb up the ladder to your left.  Before you pass the Green and White 
'Safety First' sign, you can find an artifact on some boxes.

Weapon Part: Conic Dispersal
When you are on the tram, you will go to Mid Station.  Get off at this stop,
and you will find yourself at the Central Tram Control Station.  Inside the
control tower will be the Conning Tower key, and right next to it is a 
weapon part.

Upgrade Circuit: +1 Reload +1 Clip
Optional Mission: Conning Tower
On Deck 3, you'll come to a door that has writing on the ground before it
that says: "Go Ahead and Open it".  Go through that door, and turn right,
and you will find the upgrade circuit on a console.

Weapon Part: Rotator Cuff Module
Upgrade Circuit: +1 Reload +1 Rate of Fire
Optional Mission: Conning Tower
When your objective is to get to Environmental Control, you'll come to a
door that requires a Tungsten Bar.  Inside you'll find a weapon part and 
an upgrade circuit.

S.C.A.F. Artifact 05
Optional Mission: Conning Tower
When you reach Engine Room Access, head down to the lowest floor.  On a 
cardboard box near a chair will be the artifact.

Text Log: PL - Lt. Edwards
Optional Mission: Conning Tower
When you reach the room with a big fan and have to pull out the generators
from the blades, there is a little path in this room that leads off to 
another console with two chairs.  A text log is here.

Text Log: Edwards Diary
Optional Mission: Conning Tower
When using the elevator to go locate Edwards, choose to go to the 2nd floor.
There will be a text log on this floor right as you get off the elevator to 
your left.

Audio Log: Edward 06
Optional Mission: Conning Tower
Using the elevator to the 3rd floor to locate Edwards.  Next to the body 
sitting in the chair is the audio log.

Upgrade Circuit: +1 Rate of Fire +1 Clip
Upgrade Circuit: +1 Reload +1 Damage
Weapon Part: Medic Support
Optional Mission: Conning Tower
When you get to the 3rd floor to locate Edwards, you can use a lift nearby to
reach a room to use Edwards key (you found on the 2nd floor).  In this room 
is a storage bin that contains all these items.


=============================================================================
G. Chapter 6: Terra Nova Aft Station					[C06]
=============================================================================

Video link: http://youtu.be/6Fl-c5E7-Uw

Artifacts: 1
Logs: 1
Weapon parts: 1
Upgrade Circuits: 2


Audio Log: Tram Radio 2
In the same control tower that you found the weapon part on the Central Tram
Control Station (Mid Station), is an audio log which is hard to miss.  This 
audio log is accounted for under Chapter 6, in the 'Progress & Unlocks' menu.

Weapon Part: Stasis Support
Take the elevator to the Shuttle Bay.  After you get out of the shuttle, call
the Gondola over for transport.  Choose to transport yourself to the 
opposite side of this Shuttle Bay.  Run down the walkway past the Workbench,
onto a ledge outlooking the shuttle.  On the floor should be a weapon part.

Upgrade Circuit: +1 Rate of Fire +1 Damage
On your way to get fuel for the Crozier, you'll head to the Master Control.  
Take the lift up, and in the room that has controls to align the fuel nozzle,
 there is a cabinet in the far wall that has an upgrade.

Upgrade Circuit: +1 Damage +1 Clip
As you are running for your life, since the shuttle has started spewing 
flames, you'll climb down a ladder.  On the wall is a cabinet that is hard 
to miss, which has the upgrade.

S.C.A.F. Artifact 07
After being blown out into space attempting to get the hangar doors open, 
fly past the big floating platform ahead of you.  There are some mines 
present so be careful.  Just as you pass over the platform, look down.  
You should see a glimmering white light.  That is the artifact.


=============================================================================
H. Chapter 7: C.M.S. Greely						[C07]
=============================================================================

There are no collectibles accounted for in this chapter.


=============================================================================
I. Chapter 8: Tau Volantis Crash Site					[C08]
=============================================================================

Video link: http://youtu.be/RueuJKNA8IQ

Artifacts: 1
Logs: 4
Weapon parts: 3
Upgrade Circuits: 2
Blueprints: 1


Weapon Part: Survey Charge
From the very beginning, you can find a weapon part on the snowy ground if 
you walk straight and keep your eyes open.  It is right at the point when the
path expands to a wider area.

Upgrade Circuit: +2 Damage -1 Reload
After discovering a ship wreckage, the structure will collapse on Isaac as he
tries to walk past.  When you pick yourself up, look around the fires nearby
to find an upgrade.

Text Log: Gravy Train
You'll come to a red shed that has the big letters 'HU' on it (stands for 
Hospitality Unit).  Go inside, and you will find a text log on the left 
table.

Audio Log: Pipe Worker Log
In the same Hospitality Unit, there is a generator that can be activated by 
using your Kinesis.  An audio log should start playing thereafter.

Blueprint: Bolas Gun
Entering the RS10 shack, you can find a blueprint across from a generator.

Upgrade Circuit: +2 Damage -1 Rate of Fire
When you leave the RS10 Shack and use the cargo lift to head down, reach the
long tunnel path, but before you go too far, look at the right pathway.  You
will find and upgrade at the dead end.

Weapon Part: Compressor
When going through the long tunnel, it will collapse and break.  Continue 
until you get to solid ground, and the game will autosave.  Before heading 
further, turn back around and go underneath the tunnel you just were on.  
Back here you should find another Hospitality Unit, with a weapon part.

S.C.A.F. Artifact 10
When you get ambushed by some snow necromorphs, destroy them and look for a 
ladder leading up to a high platform.  At the end of the short ledge is the 
artifact.

Audio Log: It's Me Again
The next hospitality unit you come to after being ambushed by Necromorphs, 
has a generator inside.  Turn it on to play the audio log.

Text Log: Tighten Your Belt
The same hospitality unit you found the previous audio log, is a text log on
the floor.  It's hard to miss.

Weapon Part: Stasis Coating
From the hospitality unit where you found the last audio and text log, head 
out into the snowstorm.  You'll having to fight more necromorphs here.  
Follow the flares until you get to a large building out in the clearing, and 
stay right of that building.  Hug the right wall perimeter, and you'll find 
a little passageway that leads to another area.  In the center of this area 
are some rocks, and a weapon part in the middle of it.


=============================================================================
J. Chapter 9: Waystation						[C09]
=============================================================================

Video link: http://youtu.be/V8FqlQt5Xjk

Artifacts: 3
Logs: 11
Weapon parts: 8
Upgrade circuits: 5
Blueprints: 3


Weapon Part: Canister Recovery Module
After speaking with Buckell, work your way around this area to the room with
the generator and workbench.  A weapon part will be to the left of he 
workbench.

Weapon Part: Compact Standard Frame
Use the elevator to go down, and then proceed through a door into the 
kitchen.  A necromorph that resembles Gollum will scurry away.  Proceed 
forward and turn right; a weapon part is there on the counter.

Audio Log: Care and Feeding of the Feeders
After you get through the dining room (where a bunch of necros are feeding),
you'll come to the next room which has an audio log on a shelf waiting to 
be played.

Upgrade Circuit: +2 Damage -1 Clip
Pass the laundry room where you found the audio log, you'll come to an area
that has a couple of bunk beds.  Before going to the pump room, collect the 
upgrade circuit laying on the ground in the center aisle between the 
bunkbeds.

S.C.A.F. Artifact 11
Proceed through to the Pump Station, you will be alerted by something banging
on a door that says 'Quarantined'.  There is a doorway adajacent that has a 
lighted room - which has the artifact in the dark corner.

Weapon Part: Explosive Amplifier
Once you get to the Pump Station, solve the puzzle to go through the first 
pump tunnel.  Once you find yourself in an area between the two pumps, look
up to find a Weapon Part.  You will need your Kinesis powers to get this. 

Audio Log: Depot 212
You will climb ladder after going through the pump station needle death 
traps, and find yourself heading toward the Monitoring Station.  In here is
the Suppley Depot Key on the center console.  Picking it up will activate the
audio log.

Blueprint: Medic Support Handgun
In the same Monitoring Room where you found the Supply Depot Key, is a 
blueprint.  

Audio Log: Last Ditch Effort
When you get to an area with two suit kiosks, you must wear the Arctic Suit
to proceed.  After changing into the suit and gaining access pass the gate,
you will find an audio log.

Audio Log: Where's Lumley?
Optional Mission: Supply Depot
In the optional mission: Supply Depot, once you enter the main room with the
workbench and suit kiosk, there is an audio log waiting to be played on one 
of the tables on the center.

Weapon Part: Electrocution Module
Optional Mission: Supply Depot
Still in the main room with the workbench and suit kiosk, is an elevator that
takes you up to the Tram Access.  Take the elevator up, and search for a 
weapon part on top of a cabinet.

Text Log: Lumley's Log
Optional Mission: Supply Depot
Proceed through the door that says 'Records room'.  On the desk to the right
is a text log.

Audio Log: Shouldn't We Turn Back?
Optional Mission: Supply Depot
Making your way deeper into the Supply Depot, you'll come to a room with some
dead bodies hung up on some apparatus made for torture.  There's also a big 
sign that says 'ENG 03'.  In this room is an audio log.

Weapon Part: Repeater
Optional Mission: Supply Depot
In a room that has the sign 'REP 03', there will be a battery you have to 
remove from the Water Supply System.  Bring the battery to the Bypass 
Circuit-B system, to power up the associated door.  Go inside the door and on
the shelf is the weapon part.

Text Log: Log Entries: SFC Lumley
Optional Mission: Supply Depot
Work your way until you get to a room that leads to a door that goes out to 
the Construction Chamber.  This room also has a workbench.  On a table, you 
can find a text log here.

Blueprint: Heavy Metal Thunder
Optional Mission: Supply Depot
Past the room that has a sign that says, '3AT OF U5', you will pass through 
a door that has a sign above it, 'Construction Chamber Hall'.  There is a 
tungsten door here, which you will need a tungsten bar to open.  Inside is 
a blueprint.

Audio Log: Soon We Feed
Optional Mission: Supply Depot
Go through a door that says, Refuse Disposal Hall.  It's actually an elevator
that takes you to the next section.  Once you step out, look ahead and you'll
see an audio log.  There's also a door in this room that has a sign above it
saying, 'Explosive Storage'.

S.C.A.F. Artifact 12
Optional Mission: Supply Depot
Enter the Explosive Storage room.  Take the right path, and follow the right
wall all the way down.  A cargo lift will be on your left.  Once you reach
the dead end wall, you will find an artifact down low.

Weapon Part: Scope
Upgrade Circuit: +2 Reload -1 Rate of Fire
Upgrade Circuit: +2 Reload -1 Clip
Optional Mission: Supply Depot
After you call down the elevator in the Explosive Storage room, finish off 
the enemies, and then open the storage box to reap the rewards.

Audio Log: Food All Gone
Optional Mission: Supply Depot
Leave the Explosive Storage room to the Security Access.  Head down the ways
a bit and you will discover a well-lit command center, with an Audio Log 
waiting to be played.

Upgrade Circuit: +2 Reload -1 Damage
Optional Mission: Supply Depot
From the Security Access, take the elevator down to Central Chamber 02.  The
room you emerge into will have a door that leads to the 'Office' (sign on the
ground).  In this room there is a cabinet on the wall that has an upgrade. 

Weapon Part: Tesla Core
When you emerge back on the surface and exit the Waystation, run through the
snowstorm to your right.  You can see a Security Checkpoint building in the 
distance.  In here, is a weapon part.

Weapon Part: Heavy Standard Frame
After the fight with the big spider, it will knock down a ledge for you to 
climb up on the platform.  Follow the platform to head inside out of the 
snowstorm.  You'll be inside one small area -- proceed on to the only door in
here.  After passing through that door, you can see a weapon part, clearly on
your right side by 3 chairs.

Blueprint: Pulse Rifle
Text Log: 'Trying to get in'
S.C.A.F. Artifact 13
In the same room with the 3 chairs where you found the weapon part, there 
should be a ladder to climb.  Climb the ladder into a small area that has a 
blueprint, text log, and artifact.

Text log: Grease Monkey
Upgrade Circuit: +2 Clip -1 Damage
When you come outside after using the cargo lift, head straight instead of 
left toward the FAC-1 Headquarters.  You'll come to a door that says: 
'Garage'.  Get inside here, and on the left shelf, should be a text log.  
Explore the Garage further and out a doorway.  Once you are beyond the 
doorway into the larger area of the Garage, turn around from where you came 
and you will find a cabinet with an upgrade inside.


=============================================================================
K. Chapter 10: Archeology Compound					[C10]
=============================================================================

Video link: http://youtu.be/IplmOwxiIWg

Artifacts: 2
Logs: 1
Weapon parts: 4
Upgrade circuits: 1


Audio Log:  Brandy, Cigars, and Aliens
At the start of the chapter, look to the left wall.  There is an audio log 
there.

Weapon Part: Pneumatic Torch
At the start of the chapter, there is a door that requires a tungsten bar.
Use it to enter and find a weapon part.

Weapon Part: Directed Suspension Field
When you reach an area with a suit kiosk and a weapon bench, a weapon part 
is lying on the ground next to the suit kiosk.

Alien Artifact 02
Continue on until you reach an area with some mine carts.  There is a door 
that leads to 'Exacavation Site'.  Before going through the door, look to the
right, and you will find an artifact.

Weapon Part: Hammond's Heavy Frame
Inside the Exacavation Site, you'll see a big necromorph hung up on some 
cables/wires.  Go down the ladder from this platform, and at the bottom of 
the ladder look in the snow rocks ahead.  Use Kinesis to pull the weapon part
to you.

Upgrade Circuit: +2 Clip -1 Reload
Going to the Exacavation Drill Site, you'll come to the Coring Platform.  
Walk out and to the right a bit, and look at the wall.  You'll see a cabinet
with an upgrade inside.

Weapon Part: Telemetry Spike
Exploring the Coring Platform, you'll come to an area with a workbench and a
generator.  Next to the workbench is a weapon part.

S.C.A.F. Artifact 14
After the battle with the drill, use the cargo lift.  When you reach the top,
you'll see 3 dead bodies and a bunch of boxes in the area.  Head straight 
toward the lighted column.  Next to the column is a S.C.A.F. box, and behind
it is the artifact.


=============================================================================
L. Chapter 11: Dissection Hangar					[C11]
=============================================================================

Video link: http://youtu.be/ei_keGH7MwY

Artifacts: 4
Logs: 10
Weapon parts: 9
Upgrade circuits: 10
Blueprints: 2


Audio Log: Serrano discusses Facility One
As you make your way to the Furnace Room, you'll pass a hallway that has an 
audio log on the left.  

Upgrade Circuit: +2 Clip -1 Rate of Fire
After you pick up the audio log, head into the next room.  You'll get a 
notice that you unlocked a new suit at the kiosk.  Turn around and look at 
the doorway you just passed, and to the right on the wall is a cabinet with
an upgrade.

Upgrade Circuit: +2 Rate of Fire -1 Clip
On the rooftop, once you get into the room to put the battery in, there is 
a cabinet on the wall at the far end (left side) that has an upgrade.

Text Log: Instability
When you return to the exterior to reach the Plateau Access, ride the 
elevator to the area and before you head out the door with the sign that says
'Plateau Access', look before you for the log.

Unitology Artifact 02
Out on the plateau, before you go through the door with the sign 'Delta 
Barracks', head left and follow the snowy ledge.  There will be two green 
boxes with an artifact among them.

Text Log: ALL HANDS MEMO
Text Log: MESS HALL: CREW LOG
Upgrade Circuit: +2 Rate of Fire -1 Damage
Weapon Part: Repeater
Once you enter Delta Barracks, search the area for two text logs.  One is in
the corner, while another is on a top opposite the projector.  In this room,
there is also a door that requires a tungsten bar to open.  Inside you will 
find an upgrade circuit, and a weapon part.

Upgrade Circuit: +2 Rate of Fire -1 Reload
Head up through the door/evelator to the NX-2 Site.  Once you get there and 
talk to Santos, turn right and look at the wall.  A cabinet holds an upgrade.

Unitology Artifact 03
Optional Mission: Armory
Before you build the probe gun, you can do the optional mission and go to the
Armory.  In the armory, there is a security checkpoint desk.  Go around to 
the desk and find an artifact on the floor by the chair. 

Upgrade Circuit: +2 Reload
Optional Mission: Armory
Make your way up the Armory, to the Ordnance Tower, and you will find 
yourself in a big silo with the words Traversal Shaft 02 on the wall.  
To the left and right of the walkway are gates that can be opened with 
Kinesis.  Use your powers on the right gate, and there is an upgrade you can
get by using Kinesis to bring it to you.  

Weapon Part: Stasis Amplifier
Optional Mission: Armory
Past the Ordnance Tower, go through to the Security Hall, you will find a 
Weapon Part on the shelf about arm-height.

Blueprint: Contact Beam
Optional Mission: Armory
Past the Security Hall, and through Junction, you will find a blueprint just
before the door to Munitions Control.

Upgrade Circuit: +2 Damage
Audio Log: Munitions Request
Optional Mission: Armory
Pass through Ordnance Tower 02, to the Back Hall.  In here you will find an
upgrade on the desk, along with an audio log.

Weapon Part: Plasma Core
Audio Log: Train Shipment
Optional Mission: Armory
In the area where you find the Munitions Supply Key (you will be attacked by
both humans and necromorphs), you can find a weapon part on the ground in the
center region of the room (by the yellow paint tracks), and an audio log 
opposite the console where you found the key.

Unitology Artifact 04
Optional Mission: Armory
Once you get the Munitions Key, you can go through the Back Hall.  In here,
are those necromorphs that like to hide behind cover before attacking.  At 
the very end of this room is a dead-end door (Back Tube Turn), but next to it
is a crate that an artifact is hiding behind.

Weapon Part: Acid Bath
Weapon Part: Stasis Support
Optional Mission: Armory
Once you've reached the end of the optional mission at the tram station, 
just loot the storage container to reap the weapon parts.

Text Log
Optional Mission: Archeology
Heading past the door with the sign 'Construction Chamber' above it, but
before climbing the ladder, you can find a log on your left on an inactive
generator.
 
Audio Log: Never Home
Optional Mission: Archeology
Head into the Construction Office to find an audio log before the door to the
Central Chamber.

Upgrade Circuit: +2 Rate of Fire
Optional Mission: Archeology
Once you get to the Control room, pull the power cell out from the socket and
place it in an area nearby where you can grab it from the catwalk above.  
Climb the ladder to the catwalk, and use the power cell on the socket next to
the door on that same catwalk.  This unlocks a door to a hallway that has a 
cabinet on the wall with an upgrade circuit.

Audio Log: Like Father Like Son
Optional Mission: Archeology
Aftering using the power cell to unlock a door leading to another short 
corridor, you can find an audio log on the ground in the next room.

Weapon Part: Directed Ejection Field
Optional Mission: Archeology
Beyond the room where you found the last audio log, head into Engineering 
Hall 02.  There is a weapon part here on some crates.

Audio Log: Soulless
Optional Mission: Archeology
After taking an elevator to another tube area, you can find another audio 
log in plain sight.

Weapon Part: Rip Core
Optional Mission: Archeology
In the Trash Control room, you can find a weapon part across from the 
Disposal Lift door, hiding behind a chair.

Blueprint: Flamethrower
Optional Mission: Archeology
Before heading to the Explosives Storage room, there will be a door that can
be unlocked with a Tungsten bar.  Use a tungsten bar to find a blueprint 
inside.

Weapon Part: Flame Gaze
Weapon Part: Weller's Compact Frame
Upgrade Circuit: +2 Damage
Upgrade Circuit: +2 Reload
Optional Mission: Archeology
In the Explosives Storage room, after you have defeated all the enemies, you
can find a lot of items in the storage container that is delivered by the 
cargo lift.

Earth Gov Artifact 05
Upgrade Circuit: +2 Clip
Optional Mission: Archeology
In the Security room, you can find an artifact on the shelves (right as you
enter), and a cabinet with an upgrade circuit further past the security 
command console. 


=============================================================================
M. Chapter 12: Entering the Nexus					[C12]
=============================================================================

There are no collectibles in this chapter.


=============================================================================
N. Chapter 13: Cliffs of Volantis					[C13]
=============================================================================

Video link: http://youtu.be/4zpH_KaYUdg

Artifacts: 1
Weapon parts: 4
Upgrade circuits: 1
Blueprints: 1


Upgrade Circuit: +2 Damage +1 Reload
Blueprint: HUN-E1 Badger
At the beginning of the chapter, you'll come to a S.C.A.F. Base Camp hut.  
Inside you'll find an upgrade circuit on the wall, and outside opposite the 
generator you'll find a blueprint on some boxes.

Weapon Part: Compact Standard Frame
Weapon Part: Weller's Compact Frame
After rappling up the side of a mountain, you'll use Kinesis to extend a 
ladder.  Up and beyond this ladder is an ice cavern, with tents around.  Head
left, and on the path you should see clearly a weapon part on the ground in 
front of a tent.  Facing the tent and weapon part, turn right go forward.  
You'll see a necromorph mining some rock.  Kill all the necromorphs and keep 
going straight until you reach a dead end.  At that end, is another weapon 
part.

Weapon Part: Ammo Support
On your way to find the lift controls, you'll enter another cavern.  Behind 
two green boxes sits a weapon part on some barrels.

S.C.A.F. Artifact 15
In the Frozen Encampment, you'll come to a point where the path forks.  Use 
your locator, and it should tell you to go right.  Go left instead, to find 
an artifact, and scavenger bot.

Weapon Part: Rip Core
Exiting the cavern back out to the exterior, you'll find another Winch point.
Head right and follow the path down to a work bench.  Keep going to the dead
end that wraps around to find another weapon part.



=============================================================================
O. Chapter 14: Research Compound					[C14]
=============================================================================

Video link: http://youtu.be/mlzoikHpJxg

Artifacts: 7
Logs: 11
Weapon parts: 14
Upgrade circuits: 13
Blueprints: 3


Circuit Upgrade: +2 Damage +1 Rate of Fire
At the beginning of the chapter, before heading up the ladder, check out the 
area on the left.  An upgrade on top of a box.

Blueprint: Seeker Rifle
Before you head into the elevator that goes to the Biology Laboratory, search
the area for a Semitruck.  On it's tail end is the blueprint.

Weapon Part: Heavy Standard Frame
Taking the elevator up to the Biology Sector, you'll see some small 
necromorphs run by.  To your right should be a weapon part.

Weapon Part: Full Zoom Scope
Geology Path.
Once you get the Facility Access Key, take the elevator to the Exterior 
Access to Geology.  As you get off the elevator, head forward and you will 
find a weapon part on a box before a metal walkway (this part is accounted 
for in Chapter 15).  After you picked that one up, take the right path.  
You should hear a beeping sound which means you can locate resources nearby 
with the Scavenger bot.  In this area there is another weapon part in one of 
the alcoves.

Unitology Artifact 05
Geology Path.
Getting the point where you must ride a cargo lift up, this same area has the
enemies that like to hide behind boxes.  Also in this area is a card-locked 
door that leads to 'Disposal Services'.  Look to the left of this door, 
hidden next to a beam column is an artifact.

S.C.A.F. Artifact 16
Geology Path.
Once you ride the cargo lift up, you'll be in an area with a lot of things 
frozen in ice cubes.  Stick to the right wall, and the first cargo crate you
see, inspect behind it to find an artifact.

Upgrade Circuit: +2 Reload +1 Rate of Fire
Geology Path.
Once you enter the Geology Sector, Danick will begin talking to you.  
In the area there will be more frozen beings, cylindrical shaped.  Search the
wall for a cabinet for an upgrade.

Blueprint: Hot Death
Weapon Part: Compact Earth Gov Frame
Geology Path.
Exploring deeper into the Geology Sector, you'll come across a door that 
equires a tungsten bar.  Inside is a blueprint and a weapon part.

Text Log: Exterminate
Opt. Mission: Disposal Services
Once you enter the Workshop, look for a table that has a text log on it.

Upgrade Circuit: +2 Clip +1 Reload
Opt. Mission: Disposal Services
Pass through the door that has a sign above it saying, 'Refuse Disposal 
Hall'.  Climb down the ladder, and across from the Bridge Malfunction panel,
is a dark area that has a cabinet on the wall with the upgrade.

Text Log: First Contact
Weapon Part: Full Zoom Scope
Upgrade Circuit: +2 Clip +1 Rate of Fire
Opt. Mission: Disposal Services
Once inside the Central Chamber Hall, you can find a desk with a text log on
it.  Also nearby is a tungsten bar door.  Enter it to find a weapon part and
an upgrade.

Text Log: Last Contact
Opt. Mission: Disposal Services
In the Ordnance Room, there is a small desk in view upon entering.  Grab the
text log.

S.C.A.F. Artifact 17
Opt. Mission: Disposal Services
In the Explosive Storage Room, head to the door that leads to the Explosive
Storage Hall.  To the left of it on the ground is an artifact.

Weapon Part: Ammo Sweeper
Weapon Part: Precision Tip
Weapon Part: Compressor
Weapon Part: Conic Dispersal
Opt. Mission: Disposal Services
After the big fight in the Explosive room, claim your reward from the storage
box on the cargo lift.

Upgrade Circuit: +2 Reload +1 Clip
Text Log: Sterilization Procedure
Biology Path.
Heading pass the Pump Room door, you see a cabinet the right wall, and a text
log a bit further.  

Audio Log: Piece: Brain
Alien Artifact 04
Biology Path.
After pumping the hallway full of gas to remove the organic blockage, head 
down the hallway and through the door on the right wall.  You should see a 
doorway to Neurology.  Inside is an audio log, and further down this room is
an artifact.

Upgrade Circuit: +2 Reload +1 Damage
Weapon Part: Explosive Module
Paleo Path.
After tranversing over the Crossover bridge, you'll come to a main access
room with a desk which has the Reaper Barracks Key.  In this room is a 
cabinet with an upgrade.  Also in this room is a tungsten door, which 
contains a weapon part.

Audio Log: Two Strands
Paleo Path.
When you come to a cargo lift that takes you down to a lower level which has
a giant enclosed cylindrical glass housing, there is an audio log on the 
counter to the right.

Text Log: Head Above the Rest
Text Log: Getting A Head of the Game
Text Log: The Axe is of Evil
Opt. Mission: Reaper Barracks
Before heading to get the second slab in the Paleo section, go to the Reaper
Barracks.  As you enter, there should be a text log on the floor before the
gate.  Once you open the gate and head down towards the end, there will be 
another log.  Then enter through the only door you see, and you'll come to 
the main control of the pump station.  On the center of the console is 
another log.

Weapon Part: Damage Support
Opt. Mission: Reaper Barracks
Between the two pump stations with spikes, there is a weapon part next to a 
severed head.

Upgrade Circuit: +2 Damage +1 Reload
Opt. Mission: Reaper Barracks
While running through the second pump station, turn left through the opening
and you can find a cabinet with an upgrade at the end.

S.C.A.F. Artifact 18
Opt. Mission: Reaper Barracks
Leave the Pump Room, and you'll enter a room full of bunk beds.  Turn right
into the next room, and you'll see a workbench.  To the right of that, is 
another room that has an artifact.

Blueprint: Show Stopper
Weapon Part: Heavy Elite Frame
Weapon Part: Rail Accelerator
Opt. Mission: Reaper Barracks
Proceed on until you get to the projector room.  There will be a plasma 
trap; disable it and loot the storage box for weapon parts.

Upgrade Circuit: +2 Damage +1 Rate of Fire
Opt. Mission: Reaper Barracks
After you leave the projector room and enter the kitchen, there is a door 
that you can open by playing a mini-game on the red console nearby.  
Unlock it and head through the iced room.  At the end is a cabinet with 
an upgrade.

Upgrade Circuit: +2 Damage +1 Clip
Paleo Path.
After you have gotten 1 slab of Rosetta sent back, proceed to the door to get
the other.  Behind the office that normally floods the hallway with gas, is a
cabinet with an upgrade.

Alien Artifact 03
Audio Log: Piece: Gills
Paleo Path.
In the room with the next ice slab (the door should have a red sign 
'The Zoo), there is an artifact on a drafting table.  Also nearby is an audio
log.

Audio Log
Optional Mission: Marker Containment
From Ordnance Tower 02, head into the Back Hall area and find an audio log on
the desk.

Upgrade Circuit: +2 Rate of Fire +1 Reload
Optional Mission: Marker Containment
From the Raised Hall, head into the Junction room.  In the dark corner, 
you'll find an upgrade circuit on theh floor.

Earth Gov Artifact 06
Optional Mission: Marker Containment
After taking the elevator to Munitions Control, take the cargo lift up to a 
catwalk before proceeding to your objective.  Up here, is an artifact.

Upgrade Circuit: +2 Rate of Fire +1 Damage
Optional Mission: Marker Containment
Head the to Security Hall, and you can find an upgrade circuit in a cabinet 
on the wall.

Weapon Part: Rail Accelerator
Optional Mission: Marker Containment
You'll come to a point where you must rotate some catwalks around to get to a
door marked, 'Escape Passage'.  Continue on the pat here to find a weapon 
part, in the dark recesses on your left.

Upgrade Circuit: +2 Clip +1 Damage
Upgrade Circuit: +2 Rate of Fire +1 Clip
Weapon Part: Ammo Box
Optional Mission: Marker Containment
In the final room once Carver has slayed his demons and destroyed the Marker,
you'll come to a storage container with a lot of items.



=============================================================================
P. Chapter 15: Rosetta Lab						[C15]
=============================================================================

Video link: http://youtu.be/5_H1Bn-u6_8

Weapon parts: 2


Weapon Part: Rip Core
Geology Path.
Once you get the Facility Access Key, take the elevator to the Exterior
Access to Geology.  As you get off the elevator, head forward and you will 
find a weapon part on a box before a metal walkway.  

Weapon Part: Flame Gaze
When you separate from Carver to hunt down Danick, you'll return to the 
exterior where there are a lot of frozen cubes.  Follow the flares into the 
burning building, and pass through the door.  You'll find two dead bodies in
chairs, with some TV screens playing static.  Between the two of them is the
weapon part.


=============================================================================
Q. Chapter 16: Underground Descent					[C16]
=============================================================================

Video link: http://youtu.be/p0tLAHk4s2c

Logs: 1
Weapon parts: 4
Upgrade circuits: 1
Blueprints: 1


Weapon Part: Heavy S.C.A.F. Frame
Taking the elevator down to 'Platform 1', you can find a weapon part before 
you rappel down.

Weapon Part: Rail Accelerator
After reaching Platform 1, you'll rappel down once again.  There will be red
tanks you can shoot to explode the platforms.  During this scene, pay 
ttention to your right, as there will be a platform with a weapon part on 
it, you'll have to use kinesis to grab.

Weapon Part: Safety Guard
Go through the door marked 'Hydraulics', and on the left shelf is a weapon 
part.

Audio Log: Turn It Off
Upgrade Circuit: +2 Damage +1 Clip
Once you do the match'em-up mini-game to actually unlock the door to 
Hydraulics, go through the door to find a suit kiosk, and workbench.  Next to
the kiosk on the desk is an audio log.  Then proceed down to the next door 
out which leads to 'Ordnance Storage'.  Before you go through that door, 
there is a cabinet to the left wall with an upgrade.

Blueprint: Javelin Gun
Weapon Part: Heavy Standard Frame
You'll find yourself rappeling down a cave wall once more, only this time 
there will be a giant necromorph that is very difficult to kill.  Once you 
reach the flooring with a crane to the side, search the site for a blueprint 
and then further on for a weapon part.


=============================================================================
R. Chapter 17: Alien Ruins						[C17]
=============================================================================

Video link: http://youtu.be/dew9-1jRReA

Artifacts: 4
Logs: 7
Weapon parts: 2
Upgrade circuits: 10


Alien Artifact 05
Right from the beginning of the chapter, go left and search around a beam.  
An artifact is hiding there.

Text Log: The Sound of Music
From the beginning, go through the only door available, and look to the right
on a chalkboard.  Log is there.

Upgrade Circuit: +2 Reload +1 Damage
As you reach the ruins and separate from Carver, keep going down the ramps 
until a path splits.  Take the right path, and once you are on the walkway, 
look to the right.  You'll see an upgrade you can bring over with Kinesis.

Unitology Artifact 06
As you reach the area where you have to use explosives to blow up a rock for
the second time, look in the area for a green box.  There is an artifact 
hiding beside it.

Audio Log: Witness Protection
When you fall down with Carver with the Codex, you'll fight a necromorph with
a buttload of health.  After you kill him, continue on, and the path forks.  
Take the left path, and interact with the red console.  Once you pull the 
panel off, the audio log will play.

Audio Log: Prized Possession
Text Log: Witnessing the Truth
Opt. Mission: Artifact Storage
Taking the elevator to the optional mission, you'll come to Staging Area 03.  
Look around here you'll find an audio log next to a soldier necromorph 
encased in some capsule, and then next to the proceeding door, is a text log
on the floor.

Text Log: Realistic Statuary
Opt. Mission: Artifact Storage
Entering the No-Grav silo (Ordnance Tower 03), float down to the 3rd walkway.
There should be a log floating nearby.

Weapon Part: Stasis Coating
Opt. Mission: Artifact Storage
Still in the zero-grav silo (Ordnance Tower 03), land on the walkway which 
has a door to Tower 1 Access.  Look to the side walls of the silo for an 
opening; there is a weapon part you can use kinesis to bring over.

Upgrade Circuit: +2 Reload +2 Clip
Opt. Mission: Artifact Storage
In the next Ordnance Tower, you'll be in zero-grav again.  Look to the side 
walls; there is a cabinet in one of the dark recesses on the same level as 
the walkway.

Text Log: Strangeness in the Tubes
Opt. Mission: Artifact Storage
On the walkway that has doors leading to Mid Hall and Ordnance Hall (still
in the same Ordnance Tower that you found the upgrade circuit), there is a
text log floating nearby.

Alien Artifact 09
Opt. Mission: Artifact Storage
When you leave Back Tube 01, and go to the Back Hall, you'll see an alien
terminal that translates 'Final'.  Leave here to the door that says, 
'Ordnance Tower 02'.  Boost up the no-grav tower to the walkway that leads
the 'Security Station'.  Look on the side walls, to find a dark alcove with
an artifact inside.

Upgrade Circuit: +2 Damage +2 Clip
Opt. Mission: Artifact Storage
From 'Ordnance Tower 2', get on the walkway that leads to the Security 
Station.  Solve the mini-game to gain access, then enter.  There will be a 
workbench to the left.  To the left of the workbench on the floor is an 
upgrade.

Upgrade Circuit: +2 Rate of Fire +2 Damage
Upgrade Circuit: +2 Rate of Fire +2 Clip
Upgrade Circuit: +2 Reload +2 Damage
Opt. Mission: Artifact Storage
Head to the Workshop, where you will find an Artifact Manifest, and the 
Storage Container to loot.  Lots of upgrades.

Upgrade Circuit: +2 Reload +2 Rate of Fire
Opt. Mission: Artifact Storage
Before you head out the door with the sign 'Ordnance Tower 03', look behind
you in the green-lit area and go down the ladder.  There's a cabinet with 
an upgrade.

Upgrade Circuit: +2 Reload +1 Rate of Fire
Continuing on after completing the optional mission, open the alien door via
the translator machine, and then start the generator in that area.  It will 
make the area zero-gravity.  Use your Locator to make your way out, and you 
will find an upgrade floating in your path.

Upgrade Circuit: +2 Reload +1 Clip
Weapon Part: Compact Standard Frame
You'll get to a point where you will stand in a circular power amplifier 
that you will need to move some rock blocking the way.  After you do that, 
walk down the ramp and look up at the scaffolding.  There is an upgrade you 
need to use Kinesis to acquire.  After that, continue straight forward past 
a rock and you can find a weapon part.

Audio Log: Hieroglyphs 1
Ride the lift to activate the Alien Conduit.  The audio log will begin 
playing automatically.

Alien Artifact 06
After opening the portal to change the final instructions, pass through the 
alien door using the translator.  Immediately after you enter the new area, 
make a left all the way to the dead end.  It will be dark, but you can find 
an artifact hiding behind a rock.

Upgrade Circuit: +2 Reload +2 Damage
After using super stasis on those fast zombie necros, you can see a purple 
glimmer in the distance.  That is the upgrade.


=============================================================================
S. Chapter 18: The Alien Machine					[C18]
=============================================================================

Video link: http://youtu.be/lMn4GE61wYg

Artifacts: 2
Logs: 3
Weapon parts: 2
Upgrade circuits: 1


Weapon: Acid Bath
Weapon: Electrocution Module
Right at the very start, turn right and you can see the two weapon parts.  

Text Log: Language Speculation
Take the right path up the ramp from the start, to head to where you can 
starta generator.  There is also a workbench here.  On a shelf nearby, 
is a textlog.

Alien Artifact 08
Continuing to explore chapter 18, you'll come pass an alien door, to a room
with a mini Marker in the center, and the area is illuminated with red 
lighting.  Continue on towards the next Alien door, but before you go, follow
the left wall all the way to a dead end.  You'll find an artifact there.

Audio Log: Point North
As you fly over to align the Power Array, proceed to a point where you must
ride a cargo lift up.  There is a generator to the left of the cargo lift,
and to the left of that is an audio log.  Start the generator to play it.

Upgrade Circuit: +2 Rate of Fire +2 Damage
After riding the cargo lift up to align the Power Array, step out of the lift
and turn around.  Search the nearby area for an upgrade, lying on the ground.

Alien Artifact 07
In there area with the Power Array and Amp Pads, one of the nodes should be 
connected with a pulsing green power.  If you try to get to that node from 
the start, you are blocked by some organic root growth.  You can get to the 
other side by heading to the center of this area, and then wrapping around.
On the other side of that organic growth is the artifact.

Audio Log: Serrano's Last Words
After completing the 3 receptables to open the door to the Alien Machine, an 
audio log will be inside near a dead body.


=============================================================================
T. Chapter 19: Blood Moon / Convergence Vortex				[C19]
=============================================================================

Video link: http://youtu.be/jUpEGApGBJs
 
Artifacts: 1


Alien Artifact 10
At the point where you will have to fight the tentacles with the glowing 
orange weak points, there will be a lower path that wraps around to the left
and back.  Look for two green boxes in your path as your cue marker to turn 
left and around.


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IX. Contact								[003]
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If you got any tips or information that is useful for the FAQ or just want to 
send a message of thanks, you can send me a message through GameFAQs private
message system.  My username is Kairi.


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