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    Charms Guide by Drexion

    Version: 1.0 | Updated: 07/03/04 | Printable Version | Search This Guide

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    *   Beyond Divinity   *
    *    Charms Guide     *
    *    Platform: PC     *
    *    By: Drexion      *
    *    Version 1.0      *
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    Table of Contents
    
    [1] Introduction
        [1.1] Disclaimer
    
    [2] The Basics
        [2.1] Common questions
        [2.2] Possible Affects of Charms
    
    [3] Charms in Detail
        [3.1] Naming Convention
        [3.2] Colours and Symbols
        [3.3] Meaning and Translation
    
    [4] Charm Statistics
        [4.1] Sorted by Power
        [4.2] Sorted by Affect
        [4.3] Approximate Cost
    
    [5] Hints and Tips
    
    [6] Miscellaneous
        [6.1] Contact Information
        [6.2] Legal Information
              [6.2.1] Webmaster Information
              [6.2.2] Where this guide may be found
              [6.2.3] Beyond Divinity Copyright Information
    
    
    
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    *                                                                             *
    *     [1] Introduction                                                        *
    *                                                                             *
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    Thank you for taking the time to read this guide, I hope it may be of use to
    you. Its purpose is to offer an explantion of charms in Beyond Divinity; what
    they are, how to use them, and how they can affect your characters stats in the
    game. This I felt was needed, as in-game there is no way to tell the exact
    effect of charms other than actually using them, in a trial and error sort of
    manner.
    
         ____________________________________________________________________
        < [1.1] Disclaimer                                                   >
         ____________________________________________________________________
    
    Whilst I try my best to ensure that everything in this guide is correct, there
    is a chance that I may have made mistake(s) somewhere. Feel free to contact me
    (see [5.1] Contact Information) pointing this out, and I will correct it and
    give you credit.
    
    Secondly, many of the game's aspects were and are changing via patches being
    released, which fix bugs and introduce features. Thus something you read here
    may have changed with the latest game patch, or may be different in the version
    of the game you have installed. I advise you to patch your game to the latest
    version, the latest patch will be available from www.larian.com.
    
    Finally, this guide contains no storyline spoilers.
    
    
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    *                                                                             *
    *     [2] The Basics                                                          *
    *                                                                             *
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    This section will cover the basic info which is needed to know before you start
    using your charms.
    
         ____________________________________________________________________
        < [2.1] Common Questions                                             >
         ____________________________________________________________________
    
    (i) What is a charm ?
    
    Simply put, a charm is an item which you may "apply" to a piece of equipment,
    resulting in a boost (or addition) to the equipment's statistics.
    
    (ii) What do charms look like ? How do I know I have one ?
    
    They have the look of small circular coloured stones, with a hyphenated name
    such as "MIN-USTR" or "URU-OOK". They do not have statistics visible to the
    user, mouse-over them only reveals their name, and they are not equippable
    in any typical equipment slot.
    
    (iii) Ok I see them, but why the wierd names ?
    
    See section [3.1] to [3.3] of this guide for more info on charms' names.
    
    (iv) How do I use them ?
    
    To 'apply' a charm to a piece of equipment, open the inventory window. Left
    single click on the equipment you wish to charm, and its charm window will
    open. Drag and drop the charm from your inventory to the charm plate window,
    and the charm has now been permanently applied to the piece of equipment.
    Note that not all items are charmable.
    
    Note: In some versions of the game the charms window will appear directly over
          the inventory window, making it disappear behind the inventory window
          when you select the charm, making it impossible to apply it. The
          solution is simple - after the charm window opens, simply drag it away
          from the inventory window, whereafter you can easily drop charms into it.
    
    (v) Can I remove a charm from a piece of equipment which has previously been
        charmed ?
    
    No - applying a charm to an item is PERMANENT, there is currently no way of
    removing a charm from an item. So if you unequip an item which you previously
    charmed, and drop/sell it, the charms which were used on it are gone forever.
    Note that this is not as bad as it sounds, charms are not difficult to obtain,
    even the most powerful ones.
    
    (vi) So where do I get these charms ?
    
    You can basically either buy them from an NPC, or you may find one (such as in
    a dungeon chest or dropped off a slain enemy). The Battlefields usually has one
    merchant who has a nice variety of charms for sale. This is usually the
    merchant who has the spellcaster targeted equipment. If the specific charm you
    are hoping for is not for sale in the Battlefields from that merchant, leave
    and immediately return, which will effectively restock the merchant with new
    charms. Feel free to leave/return to the battlefields as often as you wish, in
    an attempt to get a specific charm you are after stock in the merchants
    inventory.
    Note though, that some charms will not become available until you reach a
    certain level or act. Basically, the further you reach in the game,
    the higher level charms become available to you.
    
    (vii) How do I know which pieces of equipment are charmable ?
    
    Look for the "Charm Quality" statistic in an item's stats. Its hard to miss, as
    its in a yellowish/orangeish colour by default.
    Example, if you see "Charm Quality: 2" in an items stats, then you may place
    two charms in it.
    
    (viii) How do I know what effects a specific charm will have when applied ?
    
    You have to apply the charm to the item, and then re-check the item's stats to
    see what has changed. Annoying, yes I know - but there is currently no way in
    game to determine the effects of a charm other than using it (hence this
    guide, see section [4]).
    
    (ix) Why use charms at all ?
    
    This is a good question, as the entire game is beatable/playable without using
    a single charm. However, they can make your life a lot easier due to the boosts
    to your characters' stats they provide. They also add a whole new dimension to
    'balancing' your equipment sets, or assisting in your attempt to have the
    "perfect" character.
    
    
    Small note from the official Beyond Divinity Booklet:
    
    (Note from me:
    The game booklet would have been written most likely during or before version
    1.0 of the game. Things change with patches, and thus this may not be wholly
    accurate anymore. I advise you to patch your game to the latest version,
    patches are available from www.larian.com )
    
    [ Charms are small, round stones you may discover or buy. There is a whole
    range of different charms, each boosting a certain statistic. For these charms
    to have an effect on a character, you will have to find weapons that can be
    charmed: inspect the details of a weapon and look for "Charm quality". Charm
    quality indicates how many charms you may place in the weapon. To apply a charm
    to a weapon, open the inventory window and single left click on the readied 
    weapon. A charm plate will pop up with a number of slots. Drag the charm into
    one of the free slots and the charm will be permanently attached to the
    weapon. ]
    
    
         ____________________________________________________________________
        < [2.2] Possible Affects of Charms                                   >
         ____________________________________________________________________
    
    
    There are 10 different possible statistics a charm may enhance or add to a
    piece of equipment. If the item did not have the statistic beforehand, it will
    be added to the affects list. If the item did have the affect beforehand, it
    will increase the affect's boost.
    
    As an example, if I have an item say,
    A Necklace: Armor 1, Strength 1.
    
    Placing a charm on the necklace with a +1 Strength boost will result in
    A Necklace: Armor 1, Strength 2.
    
    Then placing a charm on the same necklace with a +1 Constitution boost will
    result in
    A Necklace: Armor 1, Strength 2, Constitution 1.
    
    The following are the statistics charms may add to an item.
    
         [Stat]: [Default Game Note]
    
    (1)  Strength: Strength determines how much you can carry, the damage you do
                   with strength based weapons and which items you can equip.
    (2)  Agility:  Agility affects your accuracy, evasion and gives damage boost
                   for agility based weapons.
    (3)  Constitution: Constitution determines how much vitality you have.
    (4)  Intelligence: Affects your magical points and adds damage to spiritual
                   based weapons.
    (5)  Survival: Affects your luck, initiative, accuracy and regeneration.
    (6)  Vitality: Determines how much damage you can take.
    (7)  Magic Points: Determines how many spells you can cast
    (8)  Regeneration: Increases the rate at which you regain your vitality and
                   magic points.
    (9)  Evasion:  Determines your ability to evade attack.
    (10) Durability (no game note).
    
    
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    *                                                                             *
    *     [3] Charms in Detail                                                    *
    *                                                                             *
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    This section will give more in depth detail on charms, their names, colours,
    and a basic translation guide to them.
    
         ____________________________________________________________________
        < [3.1] Naming Convention                                            >
         ____________________________________________________________________
    
    The names of charms are not random, as you might think. They actually follow
    a simple prefix / suffix naming convention, popularised by the mainstream game
    Diablo II.
    What is a prefix / suffix you may ask ?
    
    Lets say there is a basic item type which is a " Sword ".
    Obtaining the item say, " Damned Sword of Omen ", would be the original
    'Sword' but with prefix 'Damned' and suffix 'of Omen'. The prefix/suffix would
    have their own modifiers, say example bonus damage, which would result in the
    final item's statistics.
    
    Charms in Beyond Divinity will have a prefix of one of the following five.
    
    (1) URU
    (2) SER
    (3) MIN
    (4) PAG
    (5) YIT
    
    And they will have a suffix of one of the following ten.
    
    (1)  YDRA
    (2)  JOPH
    (3)  VORR
    (4)  KOOR
    (5)  ZAND
    (6)  UMN
    (7)  ICERI
    (8)  OOK
    (9)  USTR
    (10) ISOS
    
         ____________________________________________________________________
        < [3.2] Colours and Symbols                                          >
         ____________________________________________________________________
    
    Every charm has a different symbol etched unto it depending on the type of
    charm it is. They have no actual effect on gameplay, other than simply being
    a symbol for a specific type of charm. Since you will know the name of the
    charm anyway, its symbol use is just cosmetic.
    
    The colour of the charm depends on its prefix, each with a different colour.
    The following are the 5 different colours charms may possibly take.
    
    (1) URU : Green
    (2) SER : Blue
    (3) MIN : Red
    (4) PAG : Silver
    (5) YIT : Gold
    
         ____________________________________________________________________
        < [3.3] Meaning and Translation                                      >
         ____________________________________________________________________
    
    Well what does all this mean ?
    Well simply put, the prefix of the charm determines the power of the modifier,
    and the suffix determines what stat gets modified. Let's take a closer look.
    
    Prefix Meaning:
    
    (1) URU - Weak
    (2) SER - Small
    (3) MIN - Medium
    (4) PAG - Large
    (5) YIT - Very Large
    
    Suffix Meaning:
    
    (1)  YDRA  - Strength boost
    (2)  JOPH  - Agility boost
    (3)  VORR  - Constitution boost
    (4)  KOOR  - Intelligence boost
    (5)  ZAND  - Survival boost
    (6)  UMN   - Vitality boost
    (7)  ICERI - Magic Points boost
    (8)  OOK   - Regeneration boost
    (9)  USTR  - Evasion boost
    (10) ISOS  - Durability boost
    
    So for example, a SER-ICERI charm would be: Small Magic Points boost, and a
    MIN-VORR charm would be: Medium Constitution boost.
    
    ===============================================================================
    
    
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    *                                                                             *
    *     [4] Charms Statistics                                                   *
    *                                                                             *
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    This section displays the affects of every charm in the game.
    
         ____________________________________________________________________
        < [4.1] Sorted by Power                                              >
         ____________________________________________________________________
    
    The following is a list of every single charm's affects, sorted by their
    relative power.
    
    
      Charm     Power                    Item Affect                           
    
     URU-YDRA    Weak   Strength boost: +1
     URU-JOPH    Weak   Agility boost: +1 
     URU-VORR    Weak   Constitution boost: +1
     URU-KOOR    Weak   Intelligence boost: +1
     URU-ZAND    Weak   Survival boost: +1
     URU-UMN     Weak   Vitality boost: +20
     URU-ICERI   Weak   Magic Points boost: +20
     URU-OOK     Weak   Regeneration boost: +1
     URU-USTR    Weak   Evasion boost: +1
     URU-ISOS    Weak   Durability boost: +5
    
     SER-YDRA   Small   Strength boost: +2
     SER-JOPH   Small   Agility boost: +2
     SER-VORR   Small   Constitution boost: +2
     SER-KOOR   Small   Intelligence boost: +2
     SER-ZAND   Small   Survival boost: +2
     SER-UMN    Small   Vitality boost: +40
     SER-ICERI  Small   Magic Points boost: +40
     SER-OOK    Small   Regeneration boost: +2
     SER-USTR   Small   Evasion boost: +2
     SER-ISOS   Small   Durability boost: +10
    
     MIN-YDRA   Medium  Strength boost: +3
     MIN-JOPH   Medium  Agility boost: +3
     MIN-VORR   Medium  Constitution boost: +3
     MIN-KOOR   Medium  Intelligence boost: +3
     MIN-ZAND   Medium  Survival boost: +3
     MIN-UMN    Medium  Vitality boost: +60
     MIN-ICERI  Medium  Magic Points boost: +60
     MIN-OOK    Medium  Regeneration boost: +3
     MIN-USTR   Medium  Evasion boost: +3
     MIN-ISOS   Medium  Durability boost: +15
    
     PAG-YDRA   Large   Strength boost: +4
     PAG-JOPH   Large   Agility boost: +4
     PAG-VORR   Large   Constitution boost: +4
     PAG-KOOR   Large   Intelligence boost: +4
     PAG-ZAND   Large   Survival boost: +4
     PAG-UMN    Large   Vitality boost: +80
     PAG-ICERI  Large   Magic Points boost: +80
     PAG-OOK    Large   Regeneration boost: +4
     PAG-USTR   Large   Evasion boost: +4
     PAG-ISOS   Large   Durability boost: +20
    
     YIT-YDRA  V Large  Strength boost: +5
     YIT-JOPH  V Large  Agility boost: +5
     YIT-VORR  V Large  Constitution boost: +5
     YIT-KOOR  V Large  Intelligence boost: +5
     YIT-ZAND  V Large  Survival boost: +5
     YIT-UMN   V Large  Vitality boost: +100
     YIT-ICERI V Large  Magic Points boost: +100
     YIT-OOK   V Large  Regeneration boost: +5
     YIT-USTR  V Large  Evasion boost: +5
     YIT-ISOS  V Large  Durability boost: +25
    
    
    
         ____________________________________________________________________
        < [4.2] Sorted by Affect                                             >
         ____________________________________________________________________
    
    
    This table is sorted by affect, which may be useful if one of your characters
    is in dire need of a boost to a specific statistic.
    
    
      Charm     Power    Item Affect                           
    
     URU-YDRA    Weak   Strength boost: +1
     SER-YDRA   Small   Strength boost: +2
     MIN-YDRA  Medium   Strength boost: +3
     PAG-YDRA   Large   Strength boost: +4
     YIT-YDRA  V Large  Strength boost: +5
    
     URU-JOPH    Weak   Agility boost: +1
     SER-JOPH   Small   Agility boost: +2
     MIN-JOPH  Medium   Agility boost: +3
     PAG-JOPH   Large   Agility boost: +4
     YIT-JOPH  V Large  Agility boost: +5
                             
     URU-VORR    Weak   Constitution boost: +1
     SER-VORR   Small   Constitution boost: +2
     MIN-VORR  Medium   Constitution boost: +3
     PAG-VORR   Large   Constitution boost: +4
     YIT-VORR  V Large  Constitution boost: +5
    
     URU-KOOR    Weak   Intelligence boost: +1
     SER-KOOR   Small   Intelligence boost: +2
     MIN-KOOR  Medium   Intelligence boost: +3
     PAG-KOOR   Large   Intelligence boost: +4
     YIT-KOOR  V Large  Intelligence boost: +5
    
     URU-ZAND    Weak   Survival boost: +1
     SER-ZAND   Small   Survival boost: +2
     MIN-ZAND  Medium   Survival boost: +3
     PAG-ZAND   Large   Survival boost: +4
     YIT-ZAND  V Large  Survival boost: +5
    
     URU-UMN     Weak   Vitality boost: +20
     SER-UMN    Small   Vitality boost: +40
     MIN-UMN   Medium   Vitality boost: +60
     PAG-UMN    Large   Vitality boost: +80
     YIT-UMN   V Large  Vitality boost: +100
    
     URU-ICERI   Weak   Magic Points boost: +20
     SER-ICERI  Small   Magic Points boost: +40
     MIN-ICERI Medium   Magic Points boost: +60
     PAG-ICERI  Large   Magic Points boost: +80
     YIT-ICERI V Large  Magic Points boost: +100
    
     URU-OOK     Weak   Regeneration boost: +1
     SER-OOK    Small   Regeneration boost: +2
     MIN-OOK   Medium   Regeneration boost: +3
     PAG-OOK    Large   Regeneration boost: +4
     YIT-OOK   V Large  Regeneration boost: +5
    
     URU-USTR    Weak   Evasion boost: +1
     SER-USTR   Small   Evasion boost: +2
     MIN-USTR  Medium   Evasion boost: +3
     PAG-USTR   Large   Evasion boost: +4
     YIT-USTR  V Large  Evasion boost: +5
    
     URU-ISOS    Weak   Durability boost: +5
     SER-ISOS   Small   Durability boost: +10
     MIN-ISOS  Medium   Durability boost: +15
     PAG-ISOS   Large   Durability boost: +20
     YIT-ISOS  V Large  Durability boost: +25
    
    
    
         ____________________________________________________________________
        < [4.3] Approximate Cost                                             >
         ____________________________________________________________________
    
    'Approximate' because the cost of many items, including charms vary
    depending where in the game you have reached, amongst other factors. This is a
    rough ESTIMATE as to the price you would have to pay for a type of charm from
    a merchant.
    Use expensive charms with caution, as placing 150,000 gold of charms in a
    piece of equipment you are only going to use for a short time may not be worth
    it at all, even if gold is not a problem to amass for you.
    
    +-----------+--------------------+
    |  Charm    | Approximate Cost   |
    +-----------+--------------------+
    |  URU-*    |   1,000 gold       |
    +-----------+--------------------+
    |  SER-*    |   5,000 gold       |
    +-----------+--------------------+
    |  MIN-*    |  10,000 gold       |
    +-----------+--------------------+
    |  PAG-*    |  20,000 gold       |
    +-----------+--------------------+
    |  YIT-*    |  50,000 gold       |
    +-----------+--------------------+
    
    
    ===============================================================================
    
    
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    *                                                                             *
    *     [5] Hints and Tips                                                      *
    *                                                                             *
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Basic hints and tips regarding charms. If you would like one added, feel free
    to email me.
    
    = Obtaining charms by resetting BF merchants.
    
      - While it is possible to obtain charms off creatures in dungeons, or find
        them in chests etc, obtaining one you want happens rarely. There is usually
        one merchant in the BF who will sell charms - simply leave the BF and
        immediately re-enter to reset the merchant, and hopefully the charm(s)
        you are after will pop on the merchant. If not, repeat doing so until the
        charm you are after pops. By the middle of Act2 you should be able to get
        any charm you want using this method, as by that time the BF merchant will
        start popping YIT charms.
        (note: there are players who think this is a lame way of obtaining charms,
        or any item basically, and that the devs didn't intend it for use in such
        a manner)
    
    = Selling expensive charms to poor merchants.
    
      - It may happen you want to sell an expensive charm to a merchant who does
        not have enough gold to afford it, thus making you lose gold. This can
        happen early in the game. To get around this, trade the charm for items
        on the merchant, example if its a 50,000 charm, drag all the merchant's
        gold, + his most expensive items into the trade window until its 50,000
        approx for a fair trade. Then sell the items to another merchant (such as
        in the BF, or if its the BF just leave/re-enter and sell the items).
    
    = Waiting for YIT charms for 'one of a kind' items may be a good idea.
    
      - Closing in on the middle of the game it may happen that you luckily
        obtain an extremely powerful/awesome/kickass etc. item which you will be
        almost sure that you will be using for quite some time. You may be
        tempted to charm it right away (if its charmable) with your current
        charms like PAGs, but may regret this later on when gold is not a problem,
        and you wish you had used a YIT instead. Remember charming is permanent.
        Depending on how you play this will be natural (from middle of Act2
        onwards I used YITs and YITs alone)
    
    = Prioritize properly, over dependency on charms is not good.
    
      - A good example of this is weaponry for your meleer character(s). While
        its nice to have a weapon that has charm quality 3 or 4, the main point
        is to deal damage, and whilst your charms may assist this, it may come
        to a point where you choose a much weaker but charmable weapon over a
        weapon which does awesome damage but is not charmable. This may be ok
        early on, but as the enemies gets tougher you may regret it. Charms are
        meant to enhance your equipment, NOT replace it. Choosing a 80 damage
        weapon with charm quality 2, over a 200 damage weapon with no charm
        quality is not a good idea for your meleer(s).
    
    
    ===============================================================================
    
    
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    *                                                                             *
    *     [6] Miscellaneous                                                       *
    *                                                                             *
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This section has miscellaneous information not directly related gameplay.
    
         ____________________________________________________________________
        < [6.1] Contact Information                                          >
         ____________________________________________________________________
    
    To contact me, send me an email to
    drexion_99 [at] yahoo [dot] com
    
    Replace [at] with @ and [dot] with a period.
    
    Feel free to send me corrections, hints (CHARM RELATED), or anything you may
    think is relevant to this guide, or may help others. If I include it, I will
    credit you.
    When e-mailing me, include the name of the game, or an abbreviation of the name
    in the subject.
    
         ____________________________________________________________________
        < [6.2] Legal Information                                            >
         ____________________________________________________________________
    
             ----------------------------------------------------------
              [6.2.1] Webmaster Information                            
             ----------------------------------------------------------
    
    No websites, except the ones listed below, will be allowed to host this guide
    under any circumstances, so please don't bother to e-mail asking for
    permission, as it will not be granted.
    
             ----------------------------------------------------------
              [6.2.2] Where this guide may be found                    
             ----------------------------------------------------------
    
    GameFAQs:             http://www.gamefaqs.com/
    
    If there is a website other than this hosting this guide, they are hosting
    it illegally. Please send me an e-mail so I may deal with them. Thank you.
    
             ----------------------------------------------------------
              [6.2.3] Beyond Divinity Copyright Information            
             ----------------------------------------------------------
    
    Beyond Divinity copyright (c) 2004 Larian Studios. Larian Studios, the Larian
    Studios logo and Beyond Divinity are either registered trademarks, or
    trademarks of Larian Studios in the US and/or other countries.
    
    ===============================================================================
    
    This document is copyright by US and Canadian copyright laws. This guide is for
    personal use only. This guide may not be reprinted or reproduced, in part or in
    whole, in any form, including, but not limited to, electronic transmission and
    magazine publication, unless prior consent is given by the author. This guide
    may not be sold to anybody, commercial or otherwise.  Referencing or altering
    of this guide is expressly forbidden.
    
    ===============================================================================
    
    End of Beyond Divinity Charms Guide.
    
    Copyright 2004. All rights reserved.
    
    The author of this FAQ is in no way affiliated with Larian Studios, or any
    member of the Beyond Divinity development team.