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    FAQ/Walkthrough by The Lost Gamer

    Version: 1.2 | Updated: 12/04/12 | Printable Version | Search This Guide

    Version 1.2 12/3/12
    
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    Nancy Drew: The Deadly Device
    A Walkthrough by Michael Gray
    AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
    Copyright 2012
    
    
    For a list of all my various guides, check
    http://the_lost_gamer.tripod.com/guides.html
    
    
    Table of Contents:
    001.  General information
    002.  Video Walkthrough
    003.  Characters
    004.  Walkthrough
    005.  Amateur Sleuth Task List
    006.  Credits
    
    
    
    001-General Information
    -----------------------------------------------------------
    
    This is a walkthrough for the game called Nancy Drew: The 
    Deadly Device. It is the 27th game in the Nancy Drew 
    series; in this game, Nancy goes to an electrical lab in 
    Colorado and solves a murder mystery.
    
    If you want to contact me, e-mail 
    ilovecartoonssomuch@yahoo.com. If you want to reproduce 
    this guide in some fashion, you should contact me before 
    doing so.
    
    002-Video Walkthrough
    -----------------------------------------------------------
    
    Hey! Want to see how to beat the game instead of reading 
    about it? Well, I've got a video walkthrough, and you can 
    see it at...
    
    http://www.youtube.com/playlist?list=PL-BD_KjCUmdy89-
    04S35G0OcwKUtbUOo_
    
    The video comes complete with my commentary.
    
    003-Characters
    -----------------------------------------------------------
    
    Nancy Drew: Our heroine! Nancy Drew is a super mystery-
    solver, and she's here to solve the murder of Niko Jovic.
    
    Niko Jovic: The victim, who was working on a big scientific 
    discovery. He did not tend towards making friends.
    
    Victor Lossett: The owner of the lab. He has hired Nancy to 
    work undercover and solve the mystery.
    
    Ryan Kilpatrick: The main suspect, due to the fact that she 
    wrote threats to Niko. She works during the daytime, in her 
    own little area. She likes gummy bears. 
    
    Mason Quinto: He works in the office, during the daytime. 
    Mason doesn't like other people, and he is very orderly. He 
    does not like it when someone messes with his things.
    
    Ellie York: She works in the office, during the nighttime. 
    Ellie is a Southern girl, who tries to be level-headed at 
    all times. She dislikes Mason.
    
    Gray Cortright: He is the security guard. He works in the 
    security office at night. Gray does not like to talk.
    
    Deirdre Shannon: Deirdre is a girl from Nancy's hometown. 
    She doesn't like Nancy very much. She has to help Nancy 
    with this case, in order to help pass her criminology 
    class.
    
    Joe and Frank Hardy: The Hardy Boys are great detectives in 
    their own right. Nancy can call them and get their input on 
    the current case.
    
    Rachel: Ellie's cousin, who is mentioned a few times in 
    this game. There is a picture of her in Ellie's workspace.
    
    004-Walkthrough
    -----------------------------------------------------------
    
    The game begins with a scene of Niko Jovic's murder. After 
    this, Nancy gets a phone call from Victor Lossett, the 
    lab's owner. He has hired Nancy to investigate, and he 
    believes she should start with the main suspect: Ryan 
    Kilpatrick.
    
    Nancy starts off in Niko's office. Go forward to the desk. 
    One of the drawers on the left side of the desk is locked. 
    Open it with the password Victor gave you: 171943. This 
    code is inside the "observations" tab of the journal, in 
    case you forget it.
    
    Open the drawer to get the case file. Read it to learn 
    about the various employees at the lab. Ellie and Gray work 
    at night, while Ryan and Mason work during the day. The 
    video of Niko's murder is video LBTY510258, and the 
    security logs say that there was an irregularity on the 
    night of the murder.
    
    You can't leave Niko's office, until you read the case 
    file. You can explore Niko's office here if you want, but 
    there's not much to do at the moment.
    
    Meeting Everyone
    ----------------
    
    Leave Niko's office when you want. You're on the first 
    floor of the building.
    
    First Floor:
    
           Niko's      Security
           Office      Office
            |            |
      Alarm-|            |--Lab
            |            |
    Lounge--|            |
             \          /
              \        /
               Elevator
    
    It's daytime, so only Niko's office, the elevator, and the 
    lounge are working. I recommend starting your investigation 
    on the second floor.
    
    Second Floor:
    
        Office      Ryan's
        Area        Workshop
         |             |
         |             |--Binary Chart
         |             |
         |             |
          \           /
           \         /
            Elevator
    
    Go to the office area to meet Mason, one of the employees. 
    He is a rather grumpy person, and he disliked Niko because 
    he thought Niko was stealing his work. There's also a book 
    on electricity which you can pick up, from the small 
    sitting table in the office area.
    
    Go to Ryan's workshop to meet Ryan, the prime suspect. She 
    accidentally comes close to hurting Nancy, when Nancy first 
    walks in through the door.
    
    You can explore Ryan's office a bit, if you want. She's got 
    a motorcycle and various machine parts. At this point in 
    the game, the most important thing you have to do is look 
    inside her cabinet to get a blank lab keycard and a colored 
    answer sheet. 
    
    Once you're done with everything, I recommend going to the 
    lounge on the first floor. The first time you enter the 
    lounge, there is a power outage. Nancy will stumble forward 
    in the dark, to reach the bedroom area. Here, you can take 
    the alarm clock off the desk and use it to switch between 
    daytime and nighttime.
    
    Switch the time of day. Nancy will wake up at night, when 
    an emergency alarm turns on. Leave the lounge to run into 
    Gray. He takes her to part of the lab, where there are 
    power switches.
    
    The two bottom switches in the right-hand column are being 
    held down by some kind of plastic. Take this off; Nancy 
    will add it to her evidence bag. After this, Nancy has the 
    puzzle of turning off the power switches.
    
    Amateur Sleuth:
    
    1xxx
    x2xx
    xx3x
    xxx4
    
    Just press all four switches in the diagonal.
    
    Master Sleuth:
    
    x1xx      xx1x
    xxx2  or  4xxx
    4xxx      xxx2
    xx3x      x3xx
    
    Press all four switches indicated above. Each switch turns 
    off four lights, turning off all of them.
    
    Once you finish, Gray gives Nancy the brush-off. Nice 
    fellow.
    
    Now that it's night, Ellie and Gray are working. Go to the 
    security office and talk to Gray. He is not a positive 
    fellow, nor does he enjoy talking much.
    
    Go upstairs and talk to Ellie, who is more friendly. She 
    gives Nancy a demonstration of the Tesla lab. Nancy stays 
    safely inside the Faraday cage, while the electricity is 
    turned on.
    
    Snoop at Mason's
    ----------------
    
    Once you're done talking to Ellie, try to sneak into 
    Mason's area. Ellie will agree to let Nancy snoop in 
    Mason's area, provided that Nancy beat Mason's high score 
    on Aggregation.
    
    Return to the lounge. Near the doors is an arcade game 
    called Aggregation. In this game, you want to make chains 
    of three colors, in order to clear the board. You can shoot 
    pieces onto the board, from one of four directions.
    
    The "next" square shows which piece is up next. So, for 
    example, if you shoot a piece from the right side, the 
    "next" piece will then appear on the right side. You can 
    use this feature to plan moves in advance.
    
    You get points every time you make a match, and every time 
    you beat a level. Keep playing until the game tells you 
    that you are the new high score. In Master Sleuth mode, you 
    have to play for longer than you do in Amateur Sleuth mode.
    
    Return upstairs and tell Ellie the good news. She will let 
    you snoop in Mason's area for the remainder of the game 
    now. If you got a high score on Aggregation before talking 
    to Ellie, she will still let you snoop.
    
    In Mason's area, you can play around with his well-
    organized desk and read a book on biometrics. You can see 
    that his keycode number is 153472125, and you can examine 
    his white board.
    
    The white board has a lot of scribblings on it, and you'll 
    notice some letters are orange. They go in the orange 
    spaces in the lower/left, where it looks like Mason has 
    been playing hangman. The solution is "Tesla's hometown".
    
    According to the Tesla book in the locker (near Nancy's bed 
    in the lounge), the hometown is Smiljan. Use "Smiljan" as 
    the password for Mason's computer to log on.
    
    In this computer, you can check the log and play a minigame 
    called "Component Craze", in which you match pictures. More 
    importantly, you can use Component Designer, a 3D block 
    program, and you can check the trash.
    
    Inside the trash can is a file which says Ryan's keycard 
    number is 203587112, and that there is a video of Ryan, 
    called HLLW510257. Let's investigate those things!
    
    Security Room Puzzles
    ---------------------
    
    Go downstairs. There is an alarm near Niko's office. You 
    can purposely trip this alarm to get rid of Gray for 
    certain amount of time. Press the alarm, then go into his 
    security office. Head to the computer and turn on the 
    machine at the bottom.
    
    This is Zap-up, a minigame that was featured in another 
    Nancy Drew game. The goal is to light up the entire board, 
    by clicking on the blue circles.
    
    Amateur Sleuth:
    
    There are multiple solutions on amateur sleuth mode. Here 
    is one.
    
    1. Click the middle blue piece, in the second-from-top row.
    2. Click the blue piece in the middle of the board.
    3. There are three blue pieces in the second-from-bottom 
    row. Click the middle of the three.
    4. Click the middle blue piece in the bottom row. 
    5. Click any blue piece in the bottom row.
    
    Master Sleuth:
    
    1. Click the blue piece in the middle of the board.
    2. Click the blue piece in the second-from-top row.
    3. Click the blue piece in the second-from-top row.
    4. Click the blue piece in the second-from-top row, on the 
    right.
    5. Click the upper/right blue piece.
    
    Finishing Zap-Up turns on Gray's computer. Look at the top 
    screen for a puzzle. It's a binary puzzle, and if you 
    haven't seen the binary chart on the upper floor, you can't 
    solve the puzzle.
    
    The goal of the puzzle is to be able to spell out all 
    sixteen numbers, working clockwise on the circle. For 
    example, 15 is four blue dots in a row, so you need four 
    blue dots in a row on the board.
    
    There are two solutions I've found which work. You can 
    start from any location on the circle.
    
    1. Four red, four blue, two red, one blue, one red, two 
    blue, one red and one blue.
    
    2. Four red, four blue, one red, one blue, two red, one 
    blue, one red, and two blue.
    
    Solving the binary puzzle gives you access to the computer, 
    which has three things.
    
    First is the log files, which keep track of who has been in 
    the lab, as well as when. Flip all the way to the end of 
    the log. As the police report indicated, a special number 
    (185116518) was logged on, shortly before the murder. This 
    number does not appear anywhere else in the logs.
    
    Second, the computer has security footage. The police file 
    says the murder is contained on video LBTY510258. Watch 
    that video. It shows Niko going into the lab alone, then 
    being killed. Nancy suspects the video has been tampered 
    with; the killer edited out the part where he or she left 
    and exited the lab.
    
    Watch video HLLW510257, which was mentioned in the trash 
    can of Mason's computer. It shows Ryan breaking into the 
    laboratory, instead of using her keycard. Perhaps Niko's 
    killer did the same thing, in order to avoid being caught 
    on the logs.
    
    The third program on Gray's computer is for creating 
    keycards. Nancy wants to make a keycard that will get her 
    into the lab, so she obviously wants to use this program. 
    It is locked by a password.
    
    In this room, you'll notice there are many letter stickers. 
    For example, some are on the trash can, some are on the 
    walls, and some are on the desk drawer.
    
    Each letter sticker is connected to a certain time (12:00, 
    1:00, 2:00, and so on), thanks to the hour hand sticking 
    out of each sticker. This tells you the order that the 
    letters are supposed to go in.
    
    When you look at all the stickers, including the sticker 
    which somehow found its way onto a remote control in Ryan's 
    area, you figure out that the password is vfrwodqgguhz. 
    Type that in, and you can use the keycard program.
    
    In order to solve this puzzle, you must have found a blank 
    keycard and a colored piece of paper in a cabinet, in 
    Ryan's area. Put the keycard in the keycard machine on 
    Gray's desk, then start the keycard program.
    
    The goal of this puzzle is to put tiles on the board, in 
    order to match the colored piece of paper. Make sure the 
    tiles overlap each other in the correct way. Right-click to 
    rotate a tile and click on a tile to pick it up.
    
    In amateur sleuth mode, it is recommended to start with the 
    lower/left corner, then work counter-clockwise. In master 
    sleuth mode, it is recommended to start with the 
    upper/right corner, then work clockwise. You only turn one 
    piece on its side (the small green rectangle) in amateur 
    sleuth mode; in master sleuth mode, you have to turn many 
    pieces on their sides.
    
    When you're done, click send. This will write the keycard. 
    Provided that you did everything correctly, you can now use 
    the card to get inside the lab! If you made a mistake, try 
    again! Keep trying until you solve the keycard puzzle.
    
    The Lab
    -------
    
    The area outside of the lab starts to hum, when you do 
    three things:
    
    1. Read the entire log-in book on Gray's computer. 
    2. Watch the security video of Ryan.
    3. Talk to Mason about Ryan's motive
    
    Nancy says she should inform Ellie about the humming. Go 
    upstairs to Ellie and tell her about it. Ellie will leave 
    the area, and now Nancy can snoop in Ellie's workspace.
    
    On the left side of the desk is a book which contains 
    Ellie's keycard number, as well as a clue for a later 
    puzzle. In a drawer on the left, there is a key for the 
    lab, a memory card for the audio player in Niko's area, and 
    a page of clues.
    
    On the right side of Ellie's area is a box of spare 
    capacitors, which Nancy can take. You can read the letter 
    from Ellie's cousin Rachel, which is pinned up on the 
    board.
    
    You can also look at Ellie's computer, but it doesn't have 
    much on it, besides for some code.
    
    The lab is made up of a few areas. To the left of the 
    entrance door, you'll find the 3D printing machine, which 
    is connected to Mason's computer. If you design something 
    on Mason's computer, you can print it out here.
    
    Right of the entrance door is a small area to work with 
    chemicals. To the right of it is a cabinet filled with 
    chemicals.
    
    Against the wall is the photolithography lab, which a 
    person can use to make circuit boards and copies of 
    fingerprints. You'll have to make a chemical solution in 
    the chemical area, before you can use the photolithography 
    lab.
    
    Left of the photolithography lab is a musical Tesla coil. 
    Examine it to see that it's broken.
    
    In the center of the lab are some tables. On the tables, 
    you can pick up a beaker and a book of solutions. One the 
    right side of the tables is an oscillator, which you can 
    use to oscillate various objects.
    
    On the other side of the lab, there is a door to the Tesla 
    coil room, where Niko died. Go inside. You can examine the 
    Faraday cage and the coil. Open up the drawer on the coil 
    to learn that a piece is missing, meaning it won't work.
    
    Once you've finished examining the lab, there are three 
    major plotlines you can follow. They can be completed in 
    any order, and you can complete them simultaneously. This 
    guide will cover each one in a separate section.
    
    1. Fix the musical Tesla coil 
    2. Fix the big Tesla coil
    3. Listen to Niko's audio diaries
    
    The Musical Tesla Coil
    ----------------------
    
    Switch to daytime, then go upstairs and talk to Ryan about 
    the small Tesla coil. You can't do this, unless Nancy has 
    looked at the coil and noticed it's broken. Ryan will say 
    that the circuit board is shot.
    
    Go downstairs to the photolithography lab. The circuit 
    board puzzle is on the computer. For this puzzle, you want 
    to turn around the various wires and circuits, so all the 
    lights are turned on. In amateur sleuth mode, you have 
    three different groups of wires; in master sleuth mode, you 
    only have two.
    
    Once Nancy is done, she prints out a copy of the circuit 
    board. Pick it up from the printer. Now you just have to 
    etch this design on a wafer.
    
    There's a book on the photolithography machine, which 
    describes the process. It says you need a design, a wafer 
    and some etching solution. Open up the cupboard full of 
    wafers here, using the key from Ellie's area. Grab a 
    silicon wafer from the stack of wafers.
    
    Nancy will have to make etching solution. Go back to the 
    main part of the lab. On the table in the center of the 
    lab, you can pick up a notebook which describes various 
    solutions. One of them is the etching solution; it needs 
    hydrofluoric acid.
    
    HF acid is the cabinet, left of the musical Tesla coil. 
    It's locked with a colored keypad. This is a puzzle, in 
    which you want to turn all the squares to blue. Pressing 
    certain squares affects others.
    
    My strategy is to get only the bottom/left square to be 
    red. Then I press the squares in this order, starting with 
    the single square that is red:
    
    45x
    xx3
    1x2
    
    You can easily rotate that in any direction, depending on 
    which corner square is red. Anyway, solve the puzzle, and 
    you can pick up some HF acid. Hooray! Go to the chemistry 
    set in the corner, and Nancy puts it down.
    
    Amateur Sleuth: Etching Solution is 3 HF, 1 HNO3 and 4 H20. 
    Pour out H2O into the 4 cylinder, then pour HF into the 3 
    cylinder. Pour both cylinder into the white beaker.
    
    Take HNO3, then pour it into the 4 cylinder. Now, pour the 
    4 cylinder into the 3 cylinder. Put the 4 cylinder (which 
    now has 1 HNO3) into the white beaker. Put the beaker into 
    a brown bottle in the upper/left.
    
    Master Sleuth: Etching Solution is 2 HF, 2 HNO3 and 1 H20.
    
    Pour HF into the 3 cylinder, then pour 3 into 4. Repeat the 
    process: pour HF into the 3 cylinder, then pour 3 into 4. 
    This leaves 2 HF in the 3 cylinder. Pour that into the 
    white beaker, and pour the remaining HF into the disposal 
    chute.
    
    Pour HNO3 into the 3 cylinder, then pour 3 into 4. Repeat 
    the process: pour HNO3 into the 3 cylinder, then pour 3 
    into 4. This leaves 2 HNO3 in the 3 cylinder. Pour that 
    into the white beaker, and pour the remaining HNO3 into the 
    disposal chute.
    
    Take H2O, then pour it into the 4 cylinder. Now, pour the 4 
    cylinder into the 3 cylinder. Put the 4 cylinder (which now 
    has 1 H2O) into the white beaker. Put the beaker into a 
    brown bottle in the upper/left.
    
    When you've made etching solution, return to the 
    photolithography lab. The book in here says where to put 
    everything. Put the etching solution into the top/left part 
    of the machine, then put the circuit board picture in the 
    tray below the TV. Put the water on the tray in the middle 
    of the machine, then press the red start button.
    
    It takes twelve hours to finish this work, so go to Nancy's 
    room and use the alarm clock to skip ahead. Return to the 
    photolithography lab and pick up the circuit. Use it on the 
    musical Tesla coil to fix the machine.
    
    The Large Tesla Coil Lab
    ------------------------
    
    There are two things you need to do, in order to get the 
    Tesla coil up and running. You need to replace a missing 
    part and replace the capacitors board.
    
    Switch to daytime and talk to Ryan. Ask her about the 
    missing part for the Tesla coil. She destroyed the piece, 
    as it resulted in Niko's death. She had the plans for the 
    previous piece, which worked perfectly fine.
    
    Switch to nighttime, then go to Mason's area. You want to 
    recreate the missing piece, using the designs. All four 
    designs are of the same object, taken from different 
    angles. 
    
    Amateur Sleuth:
    
    ---
    X--
    X--
    X--
    
    ---
    XXX
    ---
    XX-
    
    ---
    X-X
    -XX
    -XX
    
    X-X
    X-X
    ---
    --X
    
    Master Sleuth:
    
    XXX-
    ---X
    --XX
    XXX-
    
    X-X-
    X---
    X—-X
    X---
    
    X-XX
    ---X
    ---X
    XXX-
    
    XX-X
    -X-X
    ----
    X-X-
    
    When you're done, press "Print Design". Nancy will say 
    something if you have the correct design.
    
    Go to the lab and check the 3D printer, next to the 
    entrance door. Tell the machine to print. It's going to 
    take twelve hours to finish, so use the alarm clock in the 
    lounge to skip ahead a half day. Then pick up the finished 
    device in the 3D printer. If you made a mistake, Nancy 
    throws away the device.
    
    Go to the Tesla coil lab, and put the device into the base 
    of the Tesla coil machine. Just above this, you find the 
    capacitors puzzle. The capacitors come from the right side 
    of Ellie's desk, and the instructions come from the book in 
    Mason and Ellie's area.
    
    You want to place capacitors on the board, so there are no 
    repeating colors in each row or column. In master sleuth 
    mode, you have the added difficulty of not having repeating 
    colors in diagonals.
    
    Here is a solution that works on both modes:
    
    Column 1 has the purple one piece, followed by the six 
    piece with red on top.
    Column 2 has the three piece with blue on top, followed by 
    the four piece with red on top.
    Column 3 has the five piece with green on top, followed by 
    the two piece with red on top.
    Column 4 has the seven piece, with red on the top.
    Column 5 has the two piece with orange on top, followed by 
    the five piece with red on top.
    Column 6 has the four piece with yellow on top, followed by 
    the three piece with red on top.
    Column 7 has the six piece with blue on top, followed by 
    the red one piece.
    
    Nancy comments when you do it correctly.
    
    Now that you have the Tesla coil up and running, let's test 
    it! Go up the stairs into the lab. The door is locked, but 
    the clues in Ellie's desk drawer say what to do. Read the 
    clues to determine what color the shapes are, as well as 
    what order to press them in.
    
    Amateur Sleuth:
    
    You have yellow square, red diamond, green circle, blue 
    star, and purple triangle. Press them in this order: blue, 
    purple, red, green and yellow.
    
    Master Sleuth:
    
    You have purple square, green diamond, blue circle, red 
    star and yellow triangle. Press them in this order: purple, 
    red, yellow, blue, green. 
    
    Once you open the door, go inside. Ellie's notes are here, 
    and they say what to do. Sit in the chair, and set the 
    lever to full power. Press the lightning rod button, then 
    flip the switches from left to right.
    
    Gray will catch Nancy in the control booth and yell at her. 
    Victor will do likewise.
    
    Niko's Audio Diaries
    --------------------
    
    There is a memory card for Niko's audio diaries, inside 
    Ellie's desk drawer. Once you have it, you can ask Ryan how 
    to use it.
    
    Ryan says the media card works with Niko's personal player, 
    in his office. She will set it up for you, in exchange for 
    some Koko Mallos. Ryan gives Nancy the necessary plate for 
    the candy machine.
    
    Go downstairs, to Niko's office. Use the plate on the candy 
    machine. This is a simple memory puzzle, where you need to 
    repeat the pattern. Press the yellow button to start.
    
    In amateur sleuth mode, the sequence is blue, orange, 
    orange, blue, orange, blue, blue. In master sleuth mode, 
    the sequence is purple, blue, green, green, blue, purple, 
    green, blue, purple.
    
    You can play the memory game as much as you want to, in 
    order to get all of the candy.
    
    Grab the Koko Mallos and go upstairs to Ryan. Tell her you 
    have the candy, and she sets up the audio player. Go back 
    downstairs to Niko's office, and use the card on the audio 
    player (in the upper/left corner of Niko's desk).
    
    There are four files on the card. Listen to them all. The 
    first one is the most important file; it talks about Ryan 
    sending threats in the lounge.
    
    Go to the lounge. See the brown sofas by the TV? They're 
    near the door that leads to the bedroom. There are papers 
    sticking out of them. Pick up the papers to see they are 
    Ryan's threats to Niko.
    
    Go upstairs to Ryan and ask her about the threats. Ryan 
    will say they were intended to be warnings, not threats. 
    Ryan will get upset and leave the lab.
    
    The way to get Ryan back is through Deirdre Shannon. She 
    was a character in the game "Nancy Drew: Alibi in Ashes". 
    She also appears in several Nancy Drew books.
    
    The second time Nancy uses her alarm clock, Deirdre will 
    call her up and be nasty. The third time Nancy uses her 
    alarm clock, Deirdre will call her up and be nice, because 
    Deirdre needs Nancy's help in passing her criminology 
    class.
    
    If you haven't already done so, ask Deirdre why Ryan wasn't 
    charged with murder. Deirdre will agree to check the 
    criminal database.
    
    Once Nancy confronts Ryan about the threats, Deirdre gets 
    information about Ryan. Either wait for Deirdre to call, or 
    call her yourself. Deirdre reports that Ryan is completely 
    innocent; there are photos to prove her innocence.
    
    Nancy's task list will say to call Victor with this new 
    information. Call Victor, and tell him about Ryan's 
    innocence. He becomes upset when he hears this.
    
    A while later, Ryan will send Nancy an apologetic text 
    message. Go to Ryan's area and talk to her. Ryan agrees to 
    help Nancy with the murder investigation.
    
    On the way out of Ryan's area, Nancy will get knocked 
    unconscious. She wakes up in the photolithography lab, 
    which is running out of air. If you want, you can use the 
    intercom by the door to talk to Ellie, but she's trapped in 
    the control booth, so she can't help Nancy right now.
    
    Turn towards the air duct, which is opposite of the large 
    photolithography machine. Go up into it. The ducts are hot, 
    so you'll want to go through them before the meter in the 
    upper/right depletes.
    
    The ducts are actually a maze, which is different on 
    amateur sleuth and master sleuth modes. There are colored 
    tiles on certain walls, which you can use to keep track of 
    where you've been. The letters on the tiles spell out 
    "Sonny Joon was here".
    
    When you reach the exit to the maze, Nancy hears Gray and 
    Mason arguing over something. Gray takes something of 
    Mason's, and Mason then runs away.
    
    Go upstairs to Ellie's area. After Nancy leaves the ducts, 
    she can find new things in Ellie's area. Specifically, she 
    can find a list of book titles on the right side of Ellie's 
    desk.
    
    Go to the area past Mason and Ellie's. There is a 
    mysterious keycard on the ground, and Ellie's phone is on 
    the table. Pick up the cell phone, which is locked. The 
    post-it note in Ellie's book tells you how to unlock it: 
    make each group of three add up to a certain number.
    
    In amateur sleuth mode, the number you want to get is 15. 
    Put the five in the middle, then make all the pairs equal 
    ten. For example, you want 9 and 1 on the same line, 
    because 9 and 1 equal 10. The other pairs are 2 and 8, 3 
    and 7, and 6 and 4.
    
    In master sleuth mode, you need all the diagonals and all 
    six sides to add up to 21. Make the numbers look like this:
    
    8 10 3 5 13
    12   7    2
    1 9 11 4  6
    
    The cell phone contains text messages between Ellie and 
    Mason. They are secretly working together, trying to sell 
    technology to big time investors in Palo Alto and Chicago.
    
    The list of book titles on Ellie's desk correspond to books 
    in the lounge. Each one is a clue, rather than a direct 
    title. You're supposed to decode the clues, using Mason's 
    white board, the book by the 3D printer, the book on 
    Ellie's desk, the periodic table of the elements and the 
    book inside the locker by Nancy's bed. 
    
    Condemned Elephant's Name: Topsy
    V = IR: Ohm's Law
    Tesla's Good Friend: Mark Twain
    Element #74: Tungsten
    Incorrect radio patent holder: Marconi
    1893 Columbian Expo Site: Chicago
    Sagramor's Fellow Knight: Lancelot
    
    Those clues match up with the following books on the 
    bookcase in the lounge:
    
    1. Topsy the Performer
    2. Ohm's Law in Circuit
    3. The Complete Works of Mark Twain
    4. The Tungsten Divide
    5. Marconi's Trans-Atlantic Quest
    6. Illuminate Chicago
    7. Guinevere and Lancelot
    
    Pull those seven books in that order. A hidden compartment 
    is revealed, getting Nancy another audio diary and Niko's 
    notebook. You can listen to the audio diary if you want to, 
    but it's not necessary in order to beat the game.
    
    Open Niko's notebook and flip to the next page. There is a 
    coded message on the bottom. This is a binary puzzle! Go 
    back to the binary poster (on the second floor) and look at 
    it.
    
    You want to scratch out the red dots. For example, nine is 
    blue red red blue. So with the four squares after nine, 
    scratch out the two middle spaces. Fourteen is blue, blue, 
    blue, red; the squares after fourteen should have the last 
    one scratched out.
    
    Go back and forth between the binary poster and the 
    notebook, scratching out the appropriate boxes to get this 
    message:
    
    E--V ERY- F-I- -F--
    -TH- --LE TT-- ER-A
    --B- ---O V-EP LA--
    -YON T--- HE-C –OIL
    
    Message: "Every fifth letter above, play on the coil".
    
    This must refer to the musical Tesla coil. Circle every 
    fifth letter on the top of the page, which is 
    AGBegagdBcGEFDC
    
    Go to the musical Tesla coil. If you've fixed it already, 
    play the notes on the Tesla coil. There is a diagram on 
    Mason's white board, in case you don't know which keys 
    correspond to which letters.
    
    Playing the proper notes gets you a message from Niko, 
    which mentions illuminating a black light under the glow. 
    Go to Ryan's area and pick up the black light, which is 
    inside the open tool drawer to the left. Go to the large 
    Tesla coil lab. If you've fixed the large Tesla coil, set 
    it on low power to have it glow.
    
    Go downstairs. Use the black light on the area the 
    lightning rod pops out of, which is left of the main coil. 
    Nancy spies a hidden message: "Enter the hex".
     
    You can now go through the hexagonal hatch on the floor to 
    discover Niko's personal study. Open it up and...wait, 
    Nancy can't get it. It's locked with a biometric 
    fingerprint scanner, coded to Niko's fingerprints. Oh no!
    
    Gray's Shredder
    ---------------
    
    Once Nancy escapes from the air ducts, she can go to Gray's 
    area and hear him shred something. Talk to him about it, 
    and about many other things. As usual, Gray doesn't have 
    much to say.
    
    Go to the alarm by Niko's office and pull it to get Gray to 
    leave the security area. Go there, and check out the 
    shredder by the corner. Nancy can pick up the shredded 
    paper, as well as the knob for the kill switch of the Tesla 
    coil.
    
    You can also use the card reader to figure out the number 
    of the mysterious card, found in Ellie and Mason's work 
    area. It's 185116518, the mystery number which appears only 
    once in the logs, shortly before the murder.
    
    Go to the lounge with the pieces of shredded paper. There's 
    a table on the left. Use the paper on it, and Nancy has a 
    jigsaw puzzle. Put the pieces of paper back together. The 
    bottom/left part of the page has a red diagram on it, while 
    the right part of the page has nothing but handwritten 
    notes. In the middle is a picture of a machine.
    
    Once you solve the puzzle, grab some tape here and use it 
    on the paper. Nancy picks it up and reads that something 
    was put into safe keeping. Below this note is the red 
    diagram.
    
    Return to Gray's area. Distract him with the alarm, if 
    necessary. In a corner of the room is a coat rack. What you 
    want to do is spin the three hooks, as indicated by drawing 
    on the paper. The left hook does two and a half full 
    rotations, the right hook does three fourths of a rotation, 
    and the middle hook does a full and a quarter rotation.
    
    To get this, click the left hook ten times, the middle hook 
    five times, and the right hook three times. This unlocks 
    the panel above the hooks. Look inside to find some emails 
    between Gray and Niko, a security video number, and Gray's 
    diploma in physics.
    
    Go to Gray's computer and fire up the program that shows 
    security videos. Watch the video you just found the code 
    for, LBTY6510259. It shows Gray leaving the lab, shortly 
    before Niko's death.
    
    The video comes complete with a code on the third screen. 
    That's odd. Skip ahead to daytime, then talk to Ryan about 
    it. Ryan watches the video with Nancy, and she tries to 
    analyze the code. It shows that someone edited the video. 
    It also shows that the video is flagged; a certain person 
    (the real killer) is contacted whenever the video is 
    viewed.
    
    Ryan gets up and leaves. Try to do the same, and a security 
    alert will sound. Go into the Tesla coil lab, to see Mason. 
    Nancy tries to talk with him, but a second alarm is 
    sounded.
    
    This is the same alarm that gets sounded, the first time 
    Nancy uses her alarm clock. That's the alarm which 
    indicates the grid is about to go critical, unless all the 
    power switches are turned off. Nancy automatically goes 
    there.
    
    The amateur sleuth solution is to press these five switches 
    in any order:
    
    xx1x
    2xx3
    x4xx
    xx5x
    
    The master sleuth solution is to press these five switches 
    in any order:
    
    xxxx
    x12x
    3xx4
    5xx6
    
    Turning off all the switches saves Mason's life, as well as 
    the life of everyone else in the lab.
    
    Victor shows up after this. He fires Nancy, due to her 
    incompetence. She hasn't found the real crook after many 
    days, she's gotten into some life-threatening situations, 
    and she deliberately disobeyed Victor's orders to stay out 
    of the lab.
    
    Due to a snow-in, however, Nancy cannot actually leave the 
    lab. So she'll be staying in this area for a while longer.
    
    Optional Robot Cat Puzzle
    -------------------------
    
    You can build the robot cat if you want! The day after you 
    first meet Ryan, she will discover the robot cat in her 
    workshop. Nancy can talk to Ryan about it and offer to 
    build the cat.
    
    To build the cat, you must get the parts!
    
    The head is on Ryan's worktable. Take it during one of the 
    times she is not there, such as when she fixes Niko's audio 
    player, when she is mad at Nancy, or (coming up shortly) 
    when she distracts Victor.
    
    The tail is by the lamp, near the alarm clock in Nancy's 
    bed area.
    
    The body is in the lab, against the wall with all the 
    electrical switches.
    
    The four legs are under Mason's printer, on the table in 
    the lounge, in the photolithography lab, and by the 
    trashcan near Gray's shredder. You can't get the leg near 
    the shredder, until you hear Gray shred something.
    
    When you have all the parts, go to Ryan's workshop and put 
    them together on the worktable. Tada! You have a robot cat!
    
    Getting Niko's Fingerprint
    --------------------------
    
    Nancy needs a fingerprint, to get inside Niko's personal 
    study in the Tesla coil lab. The book on biometrics in 
    Mason's area explains that a gelatin mold of a finger could 
    work in fooling a scanner.
    
    To make a gelatin mold, the first thing you'll need is some 
    gelatin. Go to Ryan and ask her for some gummy bears. She 
    agrees to let Nancy have some, in exchange for Victor's 
    candy. Go downstairs and ask Victor for candy. Then, go 
    upstairs and give the candy to Ryan for gummy bears.
    
    The other thing Nancy needs is a fingerprint to make a mold 
    out of. She'll have to make an etching of a fingerprint, in 
    order to do this. Ask Ryan for a keycard into the lab, then 
    ask her to distract Victor.
    
    Go downstairs, to Niko's office. Victor left a key on the 
    desk. Pick up the key and use it to open the locked 
    cabinet. The device on the right has a fingerprint on it. 
    Go to the lounge and take some tape, then return here and 
    use the tape on the fingerprint.
    
    Take the fingerprint tape to the lab. You remember how to 
    use the photolithography lab, right? First, make some 
    etching solution.
    
    Amateur Sleuth: Etching Solution is 3 HF, 1 HNO3 and 4 H20. 
    Pour out H2O into the 4 cylinder, then pour HF into the 3 
    cylinder. Pour both cylinder into the white beaker.
    
    Take HNO3, then pour it into the 4 cylinder. Now, pour the 
    4 cylinder into the 3 cylinder. Put the 4 cylinder (which 
    now has 1 HNO3) into the white beaker. Put the beaker into 
    a brown bottle in the upper/left.
    
    Master Sleuth: Etching Solution is 2 HF, 2 HNO3 and 1 H20.
    
    Pour HF into the 3 cylinder, then pour 3 into 4. Repeat the 
    process: pour HF into the 3 cylinder, then pour 3 into 4. 
    This leaves 2 HF in the 3 cylinder. Pour that into the 
    white beaker, and pour the remaining HF into the disposal 
    chute.
    
    Pour HNO3 into the 3 cylinder, then pour 3 into 4. Repeat 
    the process: pour HNO3 into the 3 cylinder, then pour 3 
    into 4. This leaves 2 HNO3 in the 3 cylinder. Pour that 
    into the white beaker, and pour the remaining HNO3 into the 
    disposal chute.
    
    Take H2O, then pour it into the 4 cylinder. Now, pour the 4 
    cylinder into the 3 cylinder. Put the 4 cylinder (which now 
    has 1 H2O) into the white beaker. Put the beaker into a 
    brown bottle in the upper/left.
    
    When you've made etching solution, return to the 
    photolithography lab. The book in here says where to put 
    everything. Put the etching solution into the top/left part 
    of the machine. Put the fingerprint tape in the tray below 
    the TV. Take a silicon wafer from the cabinet and put it in 
    the tray in the middle of the machine, then press the red 
    start button.
    
    It takes twelve hours for the machine to work, so skip 
    ahead a half day. Return and pick up the fingerprint 
    etching.
    
    Nancy should be almost ready to make the fake fingerprint. 
    She needs the fingerprint etching, the gelatin from Ryan, 
    and two other things. These are the beaker (from the main 
    table in the lab) and the knob (near the card reader in 
    Gray's area).
    
    When you have all four items, go to the food area of the 
    lounge. This area has a hotpad. Use the knob on the hotpad, 
    and put the beaker on top of it. Put the gummy bears in the 
    beaker, then turn the knob to melt them. Use the melted 
    gelatin on the fingerprint etching.
    
    Tada! One fake fingerprint! Go to Niko's hidden area and 
    use the fingerprint on the door to get inside.
    
    Niko's Hidden Area
    ------------------
    
    Go forward to Niko's computer. It's turned off at the 
    moment (and the power box is locked). Darn.
    
    There are two magnets near the computer, as well as two 
    magnets by the workbench on the right. There's a magnet on 
    the bookshelf, by one of Nikola Tesla's journals.
    
    Look at the exit doorway. On the wall to your right, you 
    can find the final two magnets (there are seven in total), 
    as well as Niko's final audio diaries. Hooray! 
    
    Nancy wants to listen to the audio diaries, but Victor is 
    still in Niko's office. Go upstairs to Ryan and ask her to 
    distract Victor again.
    
    The second time you ask Ryan to distract Victor (or 
    thereabouts), the elevator will break. Nancy has to look at 
    the buttons and open the control panel. This starts a gear 
    puzzle, in which you want to put all the gears on the 
    panel.
    
    In amateur sleuth mode, the two largest gears go in the 
    bottom/left and upper/left. A middle gear goes on the left, 
    and one goes on the upper/right. The remaining middle gear 
    goes in the bottom/left open spot, and the three small 
    gears go in the remaining spots.
    
    In master sleuth mode, one large gear goes in the 
    upper/left corner. Another goes on the gear under the open 
    box in the upper/left. A middle gear goes in the 
    upper/right, with another middle gear left of it. A middle 
    gear goes in the lower/right, with another middle gear 
    directly up/left of it.
    
    Two middle gears go in the spots down/right of the large 
    gears. Small gears go in the four remaining spots.
    
    When the elevator is fixed, continue with what you were 
    doing. Go to Niko's office and listen to the audio diaries. 
    The first entry talks about pigeons 13, 6 and 5. The fourth 
    entry talks about Wardenclyffe being destroyed by 37.
    
    The pigeon is here in Niko's office. Remember Niko's 
    journal, in which you spelled out numbers in binary? You 
    want to do the same thing here. Put the magnets from Niko's 
    study in the base of the pigeon, to spell out the four 
    numbers Niko mentioned.
    
    13: XX_X
    6:  _XX_
    5:  _X_X
    
    The pigeon will project the message "1902 Patent" on the 
    wall. According to the book in the locker by Nancy's bed, 
    that would be Patent #1,119,732.
    
    Go back to Niko's private study. Once you listen to the 
    third audio diary, Nancy can pick up the model of 
    Wardenclyffe, from the table on the right. Double-check the 
    paper near the computer, which assigns numbers to 
    oscillator taps.
    
    Go to the main lab. Open up the oscillator (in the middle 
    of the room) and put Wardenclyffe inside. Shut the door, 
    and start turning on the oscillator taps. As Niko's audio 
    diary indicated, you want to try for frequency 37. You can 
    get that, by adding up the numbers of taps 13, 11, 9 and 4. 
    That would be these taps:
    
    XXX __X
    
    Turning on those taps all at once will break Wardenclyffe. 
    Inside Wardenclyffe is a key.
    
    Return to Niko's study. Use the key on the power box to 
    Niko's computer. It opens, and you get to power it up with 
    the zap-up game, just like you did earlier with Gray's 
    computer.
    
    In amateur sleuth mode, press the blue button in the 
    second-from bottom row. Press the blue button in the 
    second-from-bottom row. Then, press the left blue button in 
    the second-from-bottom row. Press the right blue button in 
    the second-from-top row, and press the blue button in the 
    upper/right corner.
    
    In master sleuth mode, press the blue button on the 
    rightmost column. Press the blue button in the middle of 
    the screen, in the third column. Press the bottom/left blue 
    button, the only remaining blue button and the only 
    remaining blue button.
    
    When you turn on the computer, it asks for a password. The 
    password is the 1902 patent number, or 1119732. Type that 
    in, so you can watch a video on the monitor.
    
    It's the unedited video of Niko's murder, and it shows who 
    the real killer is. Take out the USB drive containing the 
    video and leave the area.
    
    Oh no! Niko's security destroys all unprotected 
    electronics! Nancy needs to figure out how to get the video 
    out safely.
    
    Go upstairs and ask Ryan for help. She suggests making a 
    Faraday cage. The book in Nancy's inventory talks about 
    Faraday cages.
    
    Grab a spare USB drive from Ryan's area, then go 
    downstairs. In the photolithography lab, get some aluminum 
    foil from the wafer cabinet. Now go to the lounge table and 
    put the cardboard box on top of it.
    
    Use the aluminum foil on the box, then use a paper clip on 
    it. Use a binder clip on the paper clip, and you've got a 
    Faraday cage!
    
    This is the end of the game, so if you want to talk to 
    someone like Mason, Gray or Ellie, you should do so now.
    
    Go to Niko's hidden study. Put the rocket-shaped USB drive 
    into the monitor, and press the transfer button next to the 
    drive. The video is transferred. Take out the drive, and 
    Nancy puts it in the Faraday cage.
    
    Leave the area. It works! The cage worked! Now Nancy just 
    needs to take this video to the police!
    
    Head out of the lab, and you'll notice an unconscious 
    person. When Nancy opens the main doors of the lab, the 
    killer is standing there, waiting for her.
    
    The killer locks Nancy inside the Faraday cage in the Tesla 
    coil lab, then the killer turns the coil on full power. 
    Eventually, the cage will fail and Nancy will die.
    
    Examine the lightning rod box on the right wall. Open it up 
    to see a circuit board. Use Ryan's components on the board. 
    Nancy picks up the circuit board schematic here.
    
    This is a puzzle. You want to follow the schematics. There 
    are detailed instructions in the book in Nancy's inventory, 
    but reading circuit board schematics is kind of difficult, 
    as they are not a one to one match.
    
    Amateur Sleuth
    --------------
    
    Put the three integrated circuits (the big gray ones) in 
    the three spots for them. It's easy to see this, because 
    they have six connections coming out of them, while the 
    other parts have two (normally). The only other part with 
    more than two connections is the three-connection 
    transistor, which goes into the spot directly below the 
    middle big circuit.
    
    It's also easy to locate where the blue-and-black 
    capacitors go, because they're the smallest, so they go in 
    the small gaps.
    
    Below the right circuit, you have two spots. The left one 
    is a black diode, while the right one is a white resistor. 
    Above this circuit is a black-and-blue capacitor.
    
    Below the middle circuit is the transistor (as stated 
    above) and two white resistors. Directly left of the middle 
    circuit is a black diode.
    
    In the leftmost column, you have the red piece on top, the 
    black-and-blue capacitor in the middle, and the white 
    resistor on the bottom. Connecting to the red piece is a 
    white resistor.
    
    Above the leftmost big circuit, you have three spaces. The 
    left one is for a black diode, the top one is for a white 
    resistor, and the small spot is a black-and-blue capacitor.
    
    There are two remaining spaces on the board. The lower one 
    has a black diode and the upper one has a black-and-blue 
    capacitor.
    
    Master Sleuth
    -------------
    
    There are three spaces for the large integrated circuits. 
    One is on the bottom, one on top, and one on the right. 
    Don't accidentally put one in the spot on the left; that 
    spot needs to have three white resistors in it.
    
    In the lower/left corner, there are three spots in a row. 
    From left to right, they should be the red inductor, a gray 
    fuse, and a black-and-blue capacitor.
    
    Directly above the lower big circuit, you have a gray fuse, 
    with a black-and-blue capacitor above it. Right of this 
    circuit, almost touching its corner, is a three-connection 
    transistor. Down/right of the transistor is a small black-
    and-blue capacitor.
    
    Directly below the rightmost big circuit, you have two 
    spots. The left one is a black diode, and the right one is 
    a white resistor. Below them is a three-connection 
    transistor. Directly above the rightmost big circuit is a 
    gray fuse. It connects to the big circuit, through a black-
    and-blue capacitor.
    
    There are several blank spaces on the board now. The 
    topmost space has a white resistor, whereas the top two are 
    black diodes.
    
    The remaining spots on the right are black-and-blue 
    capacitors. The one on the bottom is a black diode, while 
    the final spot is a transistor.
    
    When the puzzle is solved, Nancy uses the lightning rod to 
    divert electricity away from her and the Faraday cage. The 
    culprit foolishly steps outside the control booth, and ends 
    up being injured.
    
    That's the end of the game. You get to see what happens to 
    the culprit and the various other characters. 
    Congratulations, Nancy!
    
    005-Amateur Sleuth Task List
    -----------------------------------------------------------
    
    There is a task list in both amateur sleuth and master 
    sleuth modes. The task list in amateur sleuth mode is more 
    detailed. If you don't know what to do next, you can always 
    try to do something which is on the task list!
    
    1. Read Case File
    2. Investigate Ryan
    3. Meet Everyone at the Lab
    4. View the Security Video Mentioned in the Case File
    5. Explore Niko's Office
    6. Investigate the Log-In Irregularity from the Night of 
    the Murder
    7. Explore the Halls
    8. Explore the Lounge
    9. Power Off the Electrical Grid
    10. Snoop in Ellie's Workspace
    11. Get a High Score in the Aggregation Arcade Game
    12. Snoop in Mason's Workplace
    13. Snoop in the Security Booth
    14. Find Something to Open the Locked Lab
    15. Explore the Tech Workshop
    16. Use the Key Card to Get Past a Locked Door
    17. Find the Password for Mason's Computer
    18. Figure Out What the Video File Referenced on Mason's 
    Computer Shows
    19. Power on Gray's Computer
    20. Figure Out the Password for Gray's Computer
    21. Figure Out the Password to Activate the Keycard Program
    22. Inquire After the Loud Humming Near the Lab
    23. Find a Way to listen to the Audio Card
    24. Get Koko Mallos for Ryan
    25. Investigate Ryan's Threats Against Niko
    26. Explore the Lab
    27. Repair the Small Tesla Coil in the Lab
    28. Explore the Tesla Coil Lab
    29. Explore the Photolithography Lab
    30. Unlock the Supply Closet in the Photolithography Lab
    31. Find the Missing Bottle of Hydrofluoric Acid
    32. Repair the Tesla Coil
    33. Replace the Capacitors in the Tesla Coil
    34. Unlock the Control Booth Door
    35. Unlock the Supply Cabinet
    36. Make a New Circuit Board for the Small Tesla Coil
    37. Manufacture the Missing Part for the Tesla Coil
    38. Follow up with Victor about New Evidence on Ryan
    39. Track Down Some New Leads
    40. Escape from the Photo Lab
    41. Find Out Why Mason Was in the Lab After Hours
    42. Find Out What Gray Was Shredding
    43. Figure Out the Meaning of the List of Book Titles from 
    Ellie's Desk
    44. See What's Inside Niko's Notebook
    45. Find Out Who the Owner of the Key Card from Mason and 
    Ellie's Office Is
    46. Break into Ellie's Cellphone
    47. From the Shredded Page, Find Out What's Been Placed in 
    "Safe Keeping"
    48. View the Video Referenced in Gray's Lock Box
    49. Figure Out What the Extra Data Showing on the Video 
    with Gray Means
    50. Track Down the Source of the Alarm
    51. Save Mason!
    52. Find a Way Back into the Lab
    53. Play Niko's Song on the Small Tesla Coil
    54. Illuminate a Black Light Under the Glow
    55. Find a Way Past the Biometric Fingerprint Scanner
    56. Get Victor's Candy for Ryan
    57. Stop the Elevator from Crashing!
    58. Make a Fake Fingerprint
    59. Explore Niko's Study
    60. Listen to the Audio Diaries from Niko's Study
    61. Discover the Pigeon's Secret
    62. Figure Out the Importance of Frequency 37
    63. Turn on Niko's Video System and See What's On It
    64. Find the Password for Niko's Video System
    65. Get the USB with the Video Showing Niko's Murderer Out 
    of the Lab
    66. Find a Way to Safely Get the Video Out of Niko's Study 
    and to the Police
    67. Avoid Electrocution!
    
    005-Credits
    -----------------------------------------------------------
    
    This FAQ is copyright of The Lost Gamer, 2012.  If you want 
    to use any part of this FAQ, ask me first (instructions 
    under general information).