Version 1.2 12/3/12 DDDDD DDDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDD DDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDD DD DDDDDDDDDDD DD DDDDDDDDDDDD DD DDDDDDDDDDDDD DD D DDDDDDDDDDD DD DDDDDDDDDDDD DD D DDDDDDDDDDD D DD DDDDDDDDDDDDD D D DDDDDDDDDDDDD D DDDDDDDDDDDDDD DD DDDDDDDDDDDDDD DD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDD DDD DDDD DDD DDDD DDDD DDDD DDD DDDD DDD DDD DD DDD DD DD D DD D D DD D DDD DD DD DD D DD D Nancy Drew: The Deadly Device A Walkthrough by Michael Gray AKA The Lost Gamer (firstname.lastname@example.org) Copyright 2012 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 005. Amateur Sleuth Task List 006. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the game called Nancy Drew: The Deadly Device. It is the 27th game in the Nancy Drew series; in this game, Nancy goes to an electrical lab in Colorado and solves a murder mystery. If you want to contact me, e-mail email@example.com. If you want to reproduce this guide in some fashion, you should contact me before doing so. 002-Video Walkthrough ----------------------------------------------------------- Hey! Want to see how to beat the game instead of reading about it? Well, I've got a video walkthrough, and you can see it at... http://www.youtube.com/playlist?list=PL-BD_KjCUmdy89- 04S35G0OcwKUtbUOo_ The video comes complete with my commentary. 003-Characters ----------------------------------------------------------- Nancy Drew: Our heroine! Nancy Drew is a super mystery- solver, and she's here to solve the murder of Niko Jovic. Niko Jovic: The victim, who was working on a big scientific discovery. He did not tend towards making friends. Victor Lossett: The owner of the lab. He has hired Nancy to work undercover and solve the mystery. Ryan Kilpatrick: The main suspect, due to the fact that she wrote threats to Niko. She works during the daytime, in her own little area. She likes gummy bears. Mason Quinto: He works in the office, during the daytime. Mason doesn't like other people, and he is very orderly. He does not like it when someone messes with his things. Ellie York: She works in the office, during the nighttime. Ellie is a Southern girl, who tries to be level-headed at all times. She dislikes Mason. Gray Cortright: He is the security guard. He works in the security office at night. Gray does not like to talk. Deirdre Shannon: Deirdre is a girl from Nancy's hometown. She doesn't like Nancy very much. She has to help Nancy with this case, in order to help pass her criminology class. Joe and Frank Hardy: The Hardy Boys are great detectives in their own right. Nancy can call them and get their input on the current case. Rachel: Ellie's cousin, who is mentioned a few times in this game. There is a picture of her in Ellie's workspace. 004-Walkthrough ----------------------------------------------------------- The game begins with a scene of Niko Jovic's murder. After this, Nancy gets a phone call from Victor Lossett, the lab's owner. He has hired Nancy to investigate, and he believes she should start with the main suspect: Ryan Kilpatrick. Nancy starts off in Niko's office. Go forward to the desk. One of the drawers on the left side of the desk is locked. Open it with the password Victor gave you: 171943. This code is inside the "observations" tab of the journal, in case you forget it. Open the drawer to get the case file. Read it to learn about the various employees at the lab. Ellie and Gray work at night, while Ryan and Mason work during the day. The video of Niko's murder is video LBTY510258, and the security logs say that there was an irregularity on the night of the murder. You can't leave Niko's office, until you read the case file. You can explore Niko's office here if you want, but there's not much to do at the moment. Meeting Everyone ---------------- Leave Niko's office when you want. You're on the first floor of the building. First Floor: Niko's Security Office Office | | Alarm-| |--Lab | | Lounge--| | \ / \ / Elevator It's daytime, so only Niko's office, the elevator, and the lounge are working. I recommend starting your investigation on the second floor. Second Floor: Office Ryan's Area Workshop | | | |--Binary Chart | | | | \ / \ / Elevator Go to the office area to meet Mason, one of the employees. He is a rather grumpy person, and he disliked Niko because he thought Niko was stealing his work. There's also a book on electricity which you can pick up, from the small sitting table in the office area. Go to Ryan's workshop to meet Ryan, the prime suspect. She accidentally comes close to hurting Nancy, when Nancy first walks in through the door. You can explore Ryan's office a bit, if you want. She's got a motorcycle and various machine parts. At this point in the game, the most important thing you have to do is look inside her cabinet to get a blank lab keycard and a colored answer sheet. Once you're done with everything, I recommend going to the lounge on the first floor. The first time you enter the lounge, there is a power outage. Nancy will stumble forward in the dark, to reach the bedroom area. Here, you can take the alarm clock off the desk and use it to switch between daytime and nighttime. Switch the time of day. Nancy will wake up at night, when an emergency alarm turns on. Leave the lounge to run into Gray. He takes her to part of the lab, where there are power switches. The two bottom switches in the right-hand column are being held down by some kind of plastic. Take this off; Nancy will add it to her evidence bag. After this, Nancy has the puzzle of turning off the power switches. Amateur Sleuth: 1xxx x2xx xx3x xxx4 Just press all four switches in the diagonal. Master Sleuth: x1xx xx1x xxx2 or 4xxx 4xxx xxx2 xx3x x3xx Press all four switches indicated above. Each switch turns off four lights, turning off all of them. Once you finish, Gray gives Nancy the brush-off. Nice fellow. Now that it's night, Ellie and Gray are working. Go to the security office and talk to Gray. He is not a positive fellow, nor does he enjoy talking much. Go upstairs and talk to Ellie, who is more friendly. She gives Nancy a demonstration of the Tesla lab. Nancy stays safely inside the Faraday cage, while the electricity is turned on. Snoop at Mason's ---------------- Once you're done talking to Ellie, try to sneak into Mason's area. Ellie will agree to let Nancy snoop in Mason's area, provided that Nancy beat Mason's high score on Aggregation. Return to the lounge. Near the doors is an arcade game called Aggregation. In this game, you want to make chains of three colors, in order to clear the board. You can shoot pieces onto the board, from one of four directions. The "next" square shows which piece is up next. So, for example, if you shoot a piece from the right side, the "next" piece will then appear on the right side. You can use this feature to plan moves in advance. You get points every time you make a match, and every time you beat a level. Keep playing until the game tells you that you are the new high score. In Master Sleuth mode, you have to play for longer than you do in Amateur Sleuth mode. Return upstairs and tell Ellie the good news. She will let you snoop in Mason's area for the remainder of the game now. If you got a high score on Aggregation before talking to Ellie, she will still let you snoop. In Mason's area, you can play around with his well- organized desk and read a book on biometrics. You can see that his keycode number is 153472125, and you can examine his white board. The white board has a lot of scribblings on it, and you'll notice some letters are orange. They go in the orange spaces in the lower/left, where it looks like Mason has been playing hangman. The solution is "Tesla's hometown". According to the Tesla book in the locker (near Nancy's bed in the lounge), the hometown is Smiljan. Use "Smiljan" as the password for Mason's computer to log on. In this computer, you can check the log and play a minigame called "Component Craze", in which you match pictures. More importantly, you can use Component Designer, a 3D block program, and you can check the trash. Inside the trash can is a file which says Ryan's keycard number is 203587112, and that there is a video of Ryan, called HLLW510257. Let's investigate those things! Security Room Puzzles --------------------- Go downstairs. There is an alarm near Niko's office. You can purposely trip this alarm to get rid of Gray for certain amount of time. Press the alarm, then go into his security office. Head to the computer and turn on the machine at the bottom. This is Zap-up, a minigame that was featured in another Nancy Drew game. The goal is to light up the entire board, by clicking on the blue circles. Amateur Sleuth: There are multiple solutions on amateur sleuth mode. Here is one. 1. Click the middle blue piece, in the second-from-top row. 2. Click the blue piece in the middle of the board. 3. There are three blue pieces in the second-from-bottom row. Click the middle of the three. 4. Click the middle blue piece in the bottom row. 5. Click any blue piece in the bottom row. Master Sleuth: 1. Click the blue piece in the middle of the board. 2. Click the blue piece in the second-from-top row. 3. Click the blue piece in the second-from-top row. 4. Click the blue piece in the second-from-top row, on the right. 5. Click the upper/right blue piece. Finishing Zap-Up turns on Gray's computer. Look at the top screen for a puzzle. It's a binary puzzle, and if you haven't seen the binary chart on the upper floor, you can't solve the puzzle. The goal of the puzzle is to be able to spell out all sixteen numbers, working clockwise on the circle. For example, 15 is four blue dots in a row, so you need four blue dots in a row on the board. There are two solutions I've found which work. You can start from any location on the circle. 1. Four red, four blue, two red, one blue, one red, two blue, one red and one blue. 2. Four red, four blue, one red, one blue, two red, one blue, one red, and two blue. Solving the binary puzzle gives you access to the computer, which has three things. First is the log files, which keep track of who has been in the lab, as well as when. Flip all the way to the end of the log. As the police report indicated, a special number (185116518) was logged on, shortly before the murder. This number does not appear anywhere else in the logs. Second, the computer has security footage. The police file says the murder is contained on video LBTY510258. Watch that video. It shows Niko going into the lab alone, then being killed. Nancy suspects the video has been tampered with; the killer edited out the part where he or she left and exited the lab. Watch video HLLW510257, which was mentioned in the trash can of Mason's computer. It shows Ryan breaking into the laboratory, instead of using her keycard. Perhaps Niko's killer did the same thing, in order to avoid being caught on the logs. The third program on Gray's computer is for creating keycards. Nancy wants to make a keycard that will get her into the lab, so she obviously wants to use this program. It is locked by a password. In this room, you'll notice there are many letter stickers. For example, some are on the trash can, some are on the walls, and some are on the desk drawer. Each letter sticker is connected to a certain time (12:00, 1:00, 2:00, and so on), thanks to the hour hand sticking out of each sticker. This tells you the order that the letters are supposed to go in. When you look at all the stickers, including the sticker which somehow found its way onto a remote control in Ryan's area, you figure out that the password is vfrwodqgguhz. Type that in, and you can use the keycard program. In order to solve this puzzle, you must have found a blank keycard and a colored piece of paper in a cabinet, in Ryan's area. Put the keycard in the keycard machine on Gray's desk, then start the keycard program. The goal of this puzzle is to put tiles on the board, in order to match the colored piece of paper. Make sure the tiles overlap each other in the correct way. Right-click to rotate a tile and click on a tile to pick it up. In amateur sleuth mode, it is recommended to start with the lower/left corner, then work counter-clockwise. In master sleuth mode, it is recommended to start with the upper/right corner, then work clockwise. You only turn one piece on its side (the small green rectangle) in amateur sleuth mode; in master sleuth mode, you have to turn many pieces on their sides. When you're done, click send. This will write the keycard. Provided that you did everything correctly, you can now use the card to get inside the lab! If you made a mistake, try again! Keep trying until you solve the keycard puzzle. The Lab ------- The area outside of the lab starts to hum, when you do three things: 1. Read the entire log-in book on Gray's computer. 2. Watch the security video of Ryan. 3. Talk to Mason about Ryan's motive Nancy says she should inform Ellie about the humming. Go upstairs to Ellie and tell her about it. Ellie will leave the area, and now Nancy can snoop in Ellie's workspace. On the left side of the desk is a book which contains Ellie's keycard number, as well as a clue for a later puzzle. In a drawer on the left, there is a key for the lab, a memory card for the audio player in Niko's area, and a page of clues. On the right side of Ellie's area is a box of spare capacitors, which Nancy can take. You can read the letter from Ellie's cousin Rachel, which is pinned up on the board. You can also look at Ellie's computer, but it doesn't have much on it, besides for some code. The lab is made up of a few areas. To the left of the entrance door, you'll find the 3D printing machine, which is connected to Mason's computer. If you design something on Mason's computer, you can print it out here. Right of the entrance door is a small area to work with chemicals. To the right of it is a cabinet filled with chemicals. Against the wall is the photolithography lab, which a person can use to make circuit boards and copies of fingerprints. You'll have to make a chemical solution in the chemical area, before you can use the photolithography lab. Left of the photolithography lab is a musical Tesla coil. Examine it to see that it's broken. In the center of the lab are some tables. On the tables, you can pick up a beaker and a book of solutions. One the right side of the tables is an oscillator, which you can use to oscillate various objects. On the other side of the lab, there is a door to the Tesla coil room, where Niko died. Go inside. You can examine the Faraday cage and the coil. Open up the drawer on the coil to learn that a piece is missing, meaning it won't work. Once you've finished examining the lab, there are three major plotlines you can follow. They can be completed in any order, and you can complete them simultaneously. This guide will cover each one in a separate section. 1. Fix the musical Tesla coil 2. Fix the big Tesla coil 3. Listen to Niko's audio diaries The Musical Tesla Coil ---------------------- Switch to daytime, then go upstairs and talk to Ryan about the small Tesla coil. You can't do this, unless Nancy has looked at the coil and noticed it's broken. Ryan will say that the circuit board is shot. Go downstairs to the photolithography lab. The circuit board puzzle is on the computer. For this puzzle, you want to turn around the various wires and circuits, so all the lights are turned on. In amateur sleuth mode, you have three different groups of wires; in master sleuth mode, you only have two. Once Nancy is done, she prints out a copy of the circuit board. Pick it up from the printer. Now you just have to etch this design on a wafer. There's a book on the photolithography machine, which describes the process. It says you need a design, a wafer and some etching solution. Open up the cupboard full of wafers here, using the key from Ellie's area. Grab a silicon wafer from the stack of wafers. Nancy will have to make etching solution. Go back to the main part of the lab. On the table in the center of the lab, you can pick up a notebook which describes various solutions. One of them is the etching solution; it needs hydrofluoric acid. HF acid is the cabinet, left of the musical Tesla coil. It's locked with a colored keypad. This is a puzzle, in which you want to turn all the squares to blue. Pressing certain squares affects others. My strategy is to get only the bottom/left square to be red. Then I press the squares in this order, starting with the single square that is red: 45x xx3 1x2 You can easily rotate that in any direction, depending on which corner square is red. Anyway, solve the puzzle, and you can pick up some HF acid. Hooray! Go to the chemistry set in the corner, and Nancy puts it down. Amateur Sleuth: Etching Solution is 3 HF, 1 HNO3 and 4 H20. Pour out H2O into the 4 cylinder, then pour HF into the 3 cylinder. Pour both cylinder into the white beaker. Take HNO3, then pour it into the 4 cylinder. Now, pour the 4 cylinder into the 3 cylinder. Put the 4 cylinder (which now has 1 HNO3) into the white beaker. Put the beaker into a brown bottle in the upper/left. Master Sleuth: Etching Solution is 2 HF, 2 HNO3 and 1 H20. Pour HF into the 3 cylinder, then pour 3 into 4. Repeat the process: pour HF into the 3 cylinder, then pour 3 into 4. This leaves 2 HF in the 3 cylinder. Pour that into the white beaker, and pour the remaining HF into the disposal chute. Pour HNO3 into the 3 cylinder, then pour 3 into 4. Repeat the process: pour HNO3 into the 3 cylinder, then pour 3 into 4. This leaves 2 HNO3 in the 3 cylinder. Pour that into the white beaker, and pour the remaining HNO3 into the disposal chute. Take H2O, then pour it into the 4 cylinder. Now, pour the 4 cylinder into the 3 cylinder. Put the 4 cylinder (which now has 1 H2O) into the white beaker. Put the beaker into a brown bottle in the upper/left. When you've made etching solution, return to the photolithography lab. The book in here says where to put everything. Put the etching solution into the top/left part of the machine, then put the circuit board picture in the tray below the TV. Put the water on the tray in the middle of the machine, then press the red start button. It takes twelve hours to finish this work, so go to Nancy's room and use the alarm clock to skip ahead. Return to the photolithography lab and pick up the circuit. Use it on the musical Tesla coil to fix the machine. The Large Tesla Coil Lab ------------------------ There are two things you need to do, in order to get the Tesla coil up and running. You need to replace a missing part and replace the capacitors board. Switch to daytime and talk to Ryan. Ask her about the missing part for the Tesla coil. She destroyed the piece, as it resulted in Niko's death. She had the plans for the previous piece, which worked perfectly fine. Switch to nighttime, then go to Mason's area. You want to recreate the missing piece, using the designs. All four designs are of the same object, taken from different angles. Amateur Sleuth: --- X-- X-- X-- --- XXX --- XX- --- X-X -XX -XX X-X X-X --- --X Master Sleuth: XXX- ---X --XX XXX- X-X- X--- X—-X X--- X-XX ---X ---X XXX- XX-X -X-X ---- X-X- When you're done, press "Print Design". Nancy will say something if you have the correct design. Go to the lab and check the 3D printer, next to the entrance door. Tell the machine to print. It's going to take twelve hours to finish, so use the alarm clock in the lounge to skip ahead a half day. Then pick up the finished device in the 3D printer. If you made a mistake, Nancy throws away the device. Go to the Tesla coil lab, and put the device into the base of the Tesla coil machine. Just above this, you find the capacitors puzzle. The capacitors come from the right side of Ellie's desk, and the instructions come from the book in Mason and Ellie's area. You want to place capacitors on the board, so there are no repeating colors in each row or column. In master sleuth mode, you have the added difficulty of not having repeating colors in diagonals. Here is a solution that works on both modes: Column 1 has the purple one piece, followed by the six piece with red on top. Column 2 has the three piece with blue on top, followed by the four piece with red on top. Column 3 has the five piece with green on top, followed by the two piece with red on top. Column 4 has the seven piece, with red on the top. Column 5 has the two piece with orange on top, followed by the five piece with red on top. Column 6 has the four piece with yellow on top, followed by the three piece with red on top. Column 7 has the six piece with blue on top, followed by the red one piece. Nancy comments when you do it correctly. Now that you have the Tesla coil up and running, let's test it! Go up the stairs into the lab. The door is locked, but the clues in Ellie's desk drawer say what to do. Read the clues to determine what color the shapes are, as well as what order to press them in. Amateur Sleuth: You have yellow square, red diamond, green circle, blue star, and purple triangle. Press them in this order: blue, purple, red, green and yellow. Master Sleuth: You have purple square, green diamond, blue circle, red star and yellow triangle. Press them in this order: purple, red, yellow, blue, green. Once you open the door, go inside. Ellie's notes are here, and they say what to do. Sit in the chair, and set the lever to full power. Press the lightning rod button, then flip the switches from left to right. Gray will catch Nancy in the control booth and yell at her. Victor will do likewise. Niko's Audio Diaries -------------------- There is a memory card for Niko's audio diaries, inside Ellie's desk drawer. Once you have it, you can ask Ryan how to use it. Ryan says the media card works with Niko's personal player, in his office. She will set it up for you, in exchange for some Koko Mallos. Ryan gives Nancy the necessary plate for the candy machine. Go downstairs, to Niko's office. Use the plate on the candy machine. This is a simple memory puzzle, where you need to repeat the pattern. Press the yellow button to start. In amateur sleuth mode, the sequence is blue, orange, orange, blue, orange, blue, blue. In master sleuth mode, the sequence is purple, blue, green, green, blue, purple, green, blue, purple. You can play the memory game as much as you want to, in order to get all of the candy. Grab the Koko Mallos and go upstairs to Ryan. Tell her you have the candy, and she sets up the audio player. Go back downstairs to Niko's office, and use the card on the audio player (in the upper/left corner of Niko's desk). There are four files on the card. Listen to them all. The first one is the most important file; it talks about Ryan sending threats in the lounge. Go to the lounge. See the brown sofas by the TV? They're near the door that leads to the bedroom. There are papers sticking out of them. Pick up the papers to see they are Ryan's threats to Niko. Go upstairs to Ryan and ask her about the threats. Ryan will say they were intended to be warnings, not threats. Ryan will get upset and leave the lab. The way to get Ryan back is through Deirdre Shannon. She was a character in the game "Nancy Drew: Alibi in Ashes". She also appears in several Nancy Drew books. The second time Nancy uses her alarm clock, Deirdre will call her up and be nasty. The third time Nancy uses her alarm clock, Deirdre will call her up and be nice, because Deirdre needs Nancy's help in passing her criminology class. If you haven't already done so, ask Deirdre why Ryan wasn't charged with murder. Deirdre will agree to check the criminal database. Once Nancy confronts Ryan about the threats, Deirdre gets information about Ryan. Either wait for Deirdre to call, or call her yourself. Deirdre reports that Ryan is completely innocent; there are photos to prove her innocence. Nancy's task list will say to call Victor with this new information. Call Victor, and tell him about Ryan's innocence. He becomes upset when he hears this. A while later, Ryan will send Nancy an apologetic text message. Go to Ryan's area and talk to her. Ryan agrees to help Nancy with the murder investigation. On the way out of Ryan's area, Nancy will get knocked unconscious. She wakes up in the photolithography lab, which is running out of air. If you want, you can use the intercom by the door to talk to Ellie, but she's trapped in the control booth, so she can't help Nancy right now. Turn towards the air duct, which is opposite of the large photolithography machine. Go up into it. The ducts are hot, so you'll want to go through them before the meter in the upper/right depletes. The ducts are actually a maze, which is different on amateur sleuth and master sleuth modes. There are colored tiles on certain walls, which you can use to keep track of where you've been. The letters on the tiles spell out "Sonny Joon was here". When you reach the exit to the maze, Nancy hears Gray and Mason arguing over something. Gray takes something of Mason's, and Mason then runs away. Go upstairs to Ellie's area. After Nancy leaves the ducts, she can find new things in Ellie's area. Specifically, she can find a list of book titles on the right side of Ellie's desk. Go to the area past Mason and Ellie's. There is a mysterious keycard on the ground, and Ellie's phone is on the table. Pick up the cell phone, which is locked. The post-it note in Ellie's book tells you how to unlock it: make each group of three add up to a certain number. In amateur sleuth mode, the number you want to get is 15. Put the five in the middle, then make all the pairs equal ten. For example, you want 9 and 1 on the same line, because 9 and 1 equal 10. The other pairs are 2 and 8, 3 and 7, and 6 and 4. In master sleuth mode, you need all the diagonals and all six sides to add up to 21. Make the numbers look like this: 8 10 3 5 13 12 7 2 1 9 11 4 6 The cell phone contains text messages between Ellie and Mason. They are secretly working together, trying to sell technology to big time investors in Palo Alto and Chicago. The list of book titles on Ellie's desk correspond to books in the lounge. Each one is a clue, rather than a direct title. You're supposed to decode the clues, using Mason's white board, the book by the 3D printer, the book on Ellie's desk, the periodic table of the elements and the book inside the locker by Nancy's bed. Condemned Elephant's Name: Topsy V = IR: Ohm's Law Tesla's Good Friend: Mark Twain Element #74: Tungsten Incorrect radio patent holder: Marconi 1893 Columbian Expo Site: Chicago Sagramor's Fellow Knight: Lancelot Those clues match up with the following books on the bookcase in the lounge: 1. Topsy the Performer 2. Ohm's Law in Circuit 3. The Complete Works of Mark Twain 4. The Tungsten Divide 5. Marconi's Trans-Atlantic Quest 6. Illuminate Chicago 7. Guinevere and Lancelot Pull those seven books in that order. A hidden compartment is revealed, getting Nancy another audio diary and Niko's notebook. You can listen to the audio diary if you want to, but it's not necessary in order to beat the game. Open Niko's notebook and flip to the next page. There is a coded message on the bottom. This is a binary puzzle! Go back to the binary poster (on the second floor) and look at it. You want to scratch out the red dots. For example, nine is blue red red blue. So with the four squares after nine, scratch out the two middle spaces. Fourteen is blue, blue, blue, red; the squares after fourteen should have the last one scratched out. Go back and forth between the binary poster and the notebook, scratching out the appropriate boxes to get this message: E--V ERY- F-I- -F-- -TH- --LE TT-- ER-A --B- ---O V-EP LA-- -YON T--- HE-C –OIL Message: "Every fifth letter above, play on the coil". This must refer to the musical Tesla coil. Circle every fifth letter on the top of the page, which is AGBegagdBcGEFDC Go to the musical Tesla coil. If you've fixed it already, play the notes on the Tesla coil. There is a diagram on Mason's white board, in case you don't know which keys correspond to which letters. Playing the proper notes gets you a message from Niko, which mentions illuminating a black light under the glow. Go to Ryan's area and pick up the black light, which is inside the open tool drawer to the left. Go to the large Tesla coil lab. If you've fixed the large Tesla coil, set it on low power to have it glow. Go downstairs. Use the black light on the area the lightning rod pops out of, which is left of the main coil. Nancy spies a hidden message: "Enter the hex". You can now go through the hexagonal hatch on the floor to discover Niko's personal study. Open it up and...wait, Nancy can't get it. It's locked with a biometric fingerprint scanner, coded to Niko's fingerprints. Oh no! Gray's Shredder --------------- Once Nancy escapes from the air ducts, she can go to Gray's area and hear him shred something. Talk to him about it, and about many other things. As usual, Gray doesn't have much to say. Go to the alarm by Niko's office and pull it to get Gray to leave the security area. Go there, and check out the shredder by the corner. Nancy can pick up the shredded paper, as well as the knob for the kill switch of the Tesla coil. You can also use the card reader to figure out the number of the mysterious card, found in Ellie and Mason's work area. It's 185116518, the mystery number which appears only once in the logs, shortly before the murder. Go to the lounge with the pieces of shredded paper. There's a table on the left. Use the paper on it, and Nancy has a jigsaw puzzle. Put the pieces of paper back together. The bottom/left part of the page has a red diagram on it, while the right part of the page has nothing but handwritten notes. In the middle is a picture of a machine. Once you solve the puzzle, grab some tape here and use it on the paper. Nancy picks it up and reads that something was put into safe keeping. Below this note is the red diagram. Return to Gray's area. Distract him with the alarm, if necessary. In a corner of the room is a coat rack. What you want to do is spin the three hooks, as indicated by drawing on the paper. The left hook does two and a half full rotations, the right hook does three fourths of a rotation, and the middle hook does a full and a quarter rotation. To get this, click the left hook ten times, the middle hook five times, and the right hook three times. This unlocks the panel above the hooks. Look inside to find some emails between Gray and Niko, a security video number, and Gray's diploma in physics. Go to Gray's computer and fire up the program that shows security videos. Watch the video you just found the code for, LBTY6510259. It shows Gray leaving the lab, shortly before Niko's death. The video comes complete with a code on the third screen. That's odd. Skip ahead to daytime, then talk to Ryan about it. Ryan watches the video with Nancy, and she tries to analyze the code. It shows that someone edited the video. It also shows that the video is flagged; a certain person (the real killer) is contacted whenever the video is viewed. Ryan gets up and leaves. Try to do the same, and a security alert will sound. Go into the Tesla coil lab, to see Mason. Nancy tries to talk with him, but a second alarm is sounded. This is the same alarm that gets sounded, the first time Nancy uses her alarm clock. That's the alarm which indicates the grid is about to go critical, unless all the power switches are turned off. Nancy automatically goes there. The amateur sleuth solution is to press these five switches in any order: xx1x 2xx3 x4xx xx5x The master sleuth solution is to press these five switches in any order: xxxx x12x 3xx4 5xx6 Turning off all the switches saves Mason's life, as well as the life of everyone else in the lab. Victor shows up after this. He fires Nancy, due to her incompetence. She hasn't found the real crook after many days, she's gotten into some life-threatening situations, and she deliberately disobeyed Victor's orders to stay out of the lab. Due to a snow-in, however, Nancy cannot actually leave the lab. So she'll be staying in this area for a while longer. Optional Robot Cat Puzzle ------------------------- You can build the robot cat if you want! The day after you first meet Ryan, she will discover the robot cat in her workshop. Nancy can talk to Ryan about it and offer to build the cat. To build the cat, you must get the parts! The head is on Ryan's worktable. Take it during one of the times she is not there, such as when she fixes Niko's audio player, when she is mad at Nancy, or (coming up shortly) when she distracts Victor. The tail is by the lamp, near the alarm clock in Nancy's bed area. The body is in the lab, against the wall with all the electrical switches. The four legs are under Mason's printer, on the table in the lounge, in the photolithography lab, and by the trashcan near Gray's shredder. You can't get the leg near the shredder, until you hear Gray shred something. When you have all the parts, go to Ryan's workshop and put them together on the worktable. Tada! You have a robot cat! Getting Niko's Fingerprint -------------------------- Nancy needs a fingerprint, to get inside Niko's personal study in the Tesla coil lab. The book on biometrics in Mason's area explains that a gelatin mold of a finger could work in fooling a scanner. To make a gelatin mold, the first thing you'll need is some gelatin. Go to Ryan and ask her for some gummy bears. She agrees to let Nancy have some, in exchange for Victor's candy. Go downstairs and ask Victor for candy. Then, go upstairs and give the candy to Ryan for gummy bears. The other thing Nancy needs is a fingerprint to make a mold out of. She'll have to make an etching of a fingerprint, in order to do this. Ask Ryan for a keycard into the lab, then ask her to distract Victor. Go downstairs, to Niko's office. Victor left a key on the desk. Pick up the key and use it to open the locked cabinet. The device on the right has a fingerprint on it. Go to the lounge and take some tape, then return here and use the tape on the fingerprint. Take the fingerprint tape to the lab. You remember how to use the photolithography lab, right? First, make some etching solution. Amateur Sleuth: Etching Solution is 3 HF, 1 HNO3 and 4 H20. Pour out H2O into the 4 cylinder, then pour HF into the 3 cylinder. Pour both cylinder into the white beaker. Take HNO3, then pour it into the 4 cylinder. Now, pour the 4 cylinder into the 3 cylinder. Put the 4 cylinder (which now has 1 HNO3) into the white beaker. Put the beaker into a brown bottle in the upper/left. Master Sleuth: Etching Solution is 2 HF, 2 HNO3 and 1 H20. Pour HF into the 3 cylinder, then pour 3 into 4. Repeat the process: pour HF into the 3 cylinder, then pour 3 into 4. This leaves 2 HF in the 3 cylinder. Pour that into the white beaker, and pour the remaining HF into the disposal chute. Pour HNO3 into the 3 cylinder, then pour 3 into 4. Repeat the process: pour HNO3 into the 3 cylinder, then pour 3 into 4. This leaves 2 HNO3 in the 3 cylinder. Pour that into the white beaker, and pour the remaining HNO3 into the disposal chute. Take H2O, then pour it into the 4 cylinder. Now, pour the 4 cylinder into the 3 cylinder. Put the 4 cylinder (which now has 1 H2O) into the white beaker. Put the beaker into a brown bottle in the upper/left. When you've made etching solution, return to the photolithography lab. The book in here says where to put everything. Put the etching solution into the top/left part of the machine. Put the fingerprint tape in the tray below the TV. Take a silicon wafer from the cabinet and put it in the tray in the middle of the machine, then press the red start button. It takes twelve hours for the machine to work, so skip ahead a half day. Return and pick up the fingerprint etching. Nancy should be almost ready to make the fake fingerprint. She needs the fingerprint etching, the gelatin from Ryan, and two other things. These are the beaker (from the main table in the lab) and the knob (near the card reader in Gray's area). When you have all four items, go to the food area of the lounge. This area has a hotpad. Use the knob on the hotpad, and put the beaker on top of it. Put the gummy bears in the beaker, then turn the knob to melt them. Use the melted gelatin on the fingerprint etching. Tada! One fake fingerprint! Go to Niko's hidden area and use the fingerprint on the door to get inside. Niko's Hidden Area ------------------ Go forward to Niko's computer. It's turned off at the moment (and the power box is locked). Darn. There are two magnets near the computer, as well as two magnets by the workbench on the right. There's a magnet on the bookshelf, by one of Nikola Tesla's journals. Look at the exit doorway. On the wall to your right, you can find the final two magnets (there are seven in total), as well as Niko's final audio diaries. Hooray! Nancy wants to listen to the audio diaries, but Victor is still in Niko's office. Go upstairs to Ryan and ask her to distract Victor again. The second time you ask Ryan to distract Victor (or thereabouts), the elevator will break. Nancy has to look at the buttons and open the control panel. This starts a gear puzzle, in which you want to put all the gears on the panel. In amateur sleuth mode, the two largest gears go in the bottom/left and upper/left. A middle gear goes on the left, and one goes on the upper/right. The remaining middle gear goes in the bottom/left open spot, and the three small gears go in the remaining spots. In master sleuth mode, one large gear goes in the upper/left corner. Another goes on the gear under the open box in the upper/left. A middle gear goes in the upper/right, with another middle gear left of it. A middle gear goes in the lower/right, with another middle gear directly up/left of it. Two middle gears go in the spots down/right of the large gears. Small gears go in the four remaining spots. When the elevator is fixed, continue with what you were doing. Go to Niko's office and listen to the audio diaries. The first entry talks about pigeons 13, 6 and 5. The fourth entry talks about Wardenclyffe being destroyed by 37. The pigeon is here in Niko's office. Remember Niko's journal, in which you spelled out numbers in binary? You want to do the same thing here. Put the magnets from Niko's study in the base of the pigeon, to spell out the four numbers Niko mentioned. 13: XX_X 6: _XX_ 5: _X_X The pigeon will project the message "1902 Patent" on the wall. According to the book in the locker by Nancy's bed, that would be Patent #1,119,732. Go back to Niko's private study. Once you listen to the third audio diary, Nancy can pick up the model of Wardenclyffe, from the table on the right. Double-check the paper near the computer, which assigns numbers to oscillator taps. Go to the main lab. Open up the oscillator (in the middle of the room) and put Wardenclyffe inside. Shut the door, and start turning on the oscillator taps. As Niko's audio diary indicated, you want to try for frequency 37. You can get that, by adding up the numbers of taps 13, 11, 9 and 4. That would be these taps: XXX __X Turning on those taps all at once will break Wardenclyffe. Inside Wardenclyffe is a key. Return to Niko's study. Use the key on the power box to Niko's computer. It opens, and you get to power it up with the zap-up game, just like you did earlier with Gray's computer. In amateur sleuth mode, press the blue button in the second-from bottom row. Press the blue button in the second-from-bottom row. Then, press the left blue button in the second-from-bottom row. Press the right blue button in the second-from-top row, and press the blue button in the upper/right corner. In master sleuth mode, press the blue button on the rightmost column. Press the blue button in the middle of the screen, in the third column. Press the bottom/left blue button, the only remaining blue button and the only remaining blue button. When you turn on the computer, it asks for a password. The password is the 1902 patent number, or 1119732. Type that in, so you can watch a video on the monitor. It's the unedited video of Niko's murder, and it shows who the real killer is. Take out the USB drive containing the video and leave the area. Oh no! Niko's security destroys all unprotected electronics! Nancy needs to figure out how to get the video out safely. Go upstairs and ask Ryan for help. She suggests making a Faraday cage. The book in Nancy's inventory talks about Faraday cages. Grab a spare USB drive from Ryan's area, then go downstairs. In the photolithography lab, get some aluminum foil from the wafer cabinet. Now go to the lounge table and put the cardboard box on top of it. Use the aluminum foil on the box, then use a paper clip on it. Use a binder clip on the paper clip, and you've got a Faraday cage! This is the end of the game, so if you want to talk to someone like Mason, Gray or Ellie, you should do so now. Go to Niko's hidden study. Put the rocket-shaped USB drive into the monitor, and press the transfer button next to the drive. The video is transferred. Take out the drive, and Nancy puts it in the Faraday cage. Leave the area. It works! The cage worked! Now Nancy just needs to take this video to the police! Head out of the lab, and you'll notice an unconscious person. When Nancy opens the main doors of the lab, the killer is standing there, waiting for her. The killer locks Nancy inside the Faraday cage in the Tesla coil lab, then the killer turns the coil on full power. Eventually, the cage will fail and Nancy will die. Examine the lightning rod box on the right wall. Open it up to see a circuit board. Use Ryan's components on the board. Nancy picks up the circuit board schematic here. This is a puzzle. You want to follow the schematics. There are detailed instructions in the book in Nancy's inventory, but reading circuit board schematics is kind of difficult, as they are not a one to one match. Amateur Sleuth -------------- Put the three integrated circuits (the big gray ones) in the three spots for them. It's easy to see this, because they have six connections coming out of them, while the other parts have two (normally). The only other part with more than two connections is the three-connection transistor, which goes into the spot directly below the middle big circuit. It's also easy to locate where the blue-and-black capacitors go, because they're the smallest, so they go in the small gaps. Below the right circuit, you have two spots. The left one is a black diode, while the right one is a white resistor. Above this circuit is a black-and-blue capacitor. Below the middle circuit is the transistor (as stated above) and two white resistors. Directly left of the middle circuit is a black diode. In the leftmost column, you have the red piece on top, the black-and-blue capacitor in the middle, and the white resistor on the bottom. Connecting to the red piece is a white resistor. Above the leftmost big circuit, you have three spaces. The left one is for a black diode, the top one is for a white resistor, and the small spot is a black-and-blue capacitor. There are two remaining spaces on the board. The lower one has a black diode and the upper one has a black-and-blue capacitor. Master Sleuth ------------- There are three spaces for the large integrated circuits. One is on the bottom, one on top, and one on the right. Don't accidentally put one in the spot on the left; that spot needs to have three white resistors in it. In the lower/left corner, there are three spots in a row. From left to right, they should be the red inductor, a gray fuse, and a black-and-blue capacitor. Directly above the lower big circuit, you have a gray fuse, with a black-and-blue capacitor above it. Right of this circuit, almost touching its corner, is a three-connection transistor. Down/right of the transistor is a small black- and-blue capacitor. Directly below the rightmost big circuit, you have two spots. The left one is a black diode, and the right one is a white resistor. Below them is a three-connection transistor. Directly above the rightmost big circuit is a gray fuse. It connects to the big circuit, through a black- and-blue capacitor. There are several blank spaces on the board now. The topmost space has a white resistor, whereas the top two are black diodes. The remaining spots on the right are black-and-blue capacitors. The one on the bottom is a black diode, while the final spot is a transistor. When the puzzle is solved, Nancy uses the lightning rod to divert electricity away from her and the Faraday cage. The culprit foolishly steps outside the control booth, and ends up being injured. That's the end of the game. You get to see what happens to the culprit and the various other characters. Congratulations, Nancy! 005-Amateur Sleuth Task List ----------------------------------------------------------- There is a task list in both amateur sleuth and master sleuth modes. The task list in amateur sleuth mode is more detailed. If you don't know what to do next, you can always try to do something which is on the task list! 1. Read Case File 2. Investigate Ryan 3. Meet Everyone at the Lab 4. View the Security Video Mentioned in the Case File 5. Explore Niko's Office 6. Investigate the Log-In Irregularity from the Night of the Murder 7. Explore the Halls 8. Explore the Lounge 9. Power Off the Electrical Grid 10. Snoop in Ellie's Workspace 11. Get a High Score in the Aggregation Arcade Game 12. Snoop in Mason's Workplace 13. Snoop in the Security Booth 14. Find Something to Open the Locked Lab 15. Explore the Tech Workshop 16. Use the Key Card to Get Past a Locked Door 17. Find the Password for Mason's Computer 18. Figure Out What the Video File Referenced on Mason's Computer Shows 19. Power on Gray's Computer 20. Figure Out the Password for Gray's Computer 21. Figure Out the Password to Activate the Keycard Program 22. Inquire After the Loud Humming Near the Lab 23. Find a Way to listen to the Audio Card 24. Get Koko Mallos for Ryan 25. Investigate Ryan's Threats Against Niko 26. Explore the Lab 27. Repair the Small Tesla Coil in the Lab 28. Explore the Tesla Coil Lab 29. Explore the Photolithography Lab 30. Unlock the Supply Closet in the Photolithography Lab 31. Find the Missing Bottle of Hydrofluoric Acid 32. Repair the Tesla Coil 33. Replace the Capacitors in the Tesla Coil 34. Unlock the Control Booth Door 35. Unlock the Supply Cabinet 36. Make a New Circuit Board for the Small Tesla Coil 37. Manufacture the Missing Part for the Tesla Coil 38. Follow up with Victor about New Evidence on Ryan 39. Track Down Some New Leads 40. Escape from the Photo Lab 41. Find Out Why Mason Was in the Lab After Hours 42. Find Out What Gray Was Shredding 43. Figure Out the Meaning of the List of Book Titles from Ellie's Desk 44. See What's Inside Niko's Notebook 45. Find Out Who the Owner of the Key Card from Mason and Ellie's Office Is 46. Break into Ellie's Cellphone 47. From the Shredded Page, Find Out What's Been Placed in "Safe Keeping" 48. View the Video Referenced in Gray's Lock Box 49. Figure Out What the Extra Data Showing on the Video with Gray Means 50. Track Down the Source of the Alarm 51. Save Mason! 52. Find a Way Back into the Lab 53. Play Niko's Song on the Small Tesla Coil 54. Illuminate a Black Light Under the Glow 55. Find a Way Past the Biometric Fingerprint Scanner 56. Get Victor's Candy for Ryan 57. Stop the Elevator from Crashing! 58. Make a Fake Fingerprint 59. Explore Niko's Study 60. Listen to the Audio Diaries from Niko's Study 61. Discover the Pigeon's Secret 62. Figure Out the Importance of Frequency 37 63. Turn on Niko's Video System and See What's On It 64. Find the Password for Niko's Video System 65. Get the USB with the Video Showing Niko's Murderer Out of the Lab 66. Find a Way to Safely Get the Video Out of Niko's Study and to the Police 67. Avoid Electrocution! 005-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).
FAQ Display Options: Printable Version