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    FAQ/Walkthrough by GameCoder

    Version: Final | Updated: 09/03/12 | Printable Version | Search Guide | Bookmark Guide

    The Walking Dead: Episode 3 - LONG ROAD AHEAD
    FAQ/Walkthrough
    Written by Gamecoder
    Email: BlackGenesis1584@yahoo.com
    
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    --------------------------------[INTRODUCTION]---------------------------------
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    Thank you for taking your time to read my Guide, and I hope that this Guide can
    help you complete the game.  This is my tenth time writing a Guide (not sure if
    you call this a Guide since it's a very short one), so I hope that it lives up
    to your expectations.  This Guide also contains spoiler, so read at your own
    risk.  If you find something that I've missed, please feel free to email me.
    
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    ------------------------------[VERSION HISTORY]--------------------------------
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    September 02, 2012
    - Guide completed
    
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    --------------------------------[WALKTHROUGH]----------------------------------
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    THE TOWN OF MACON
    Episode 3 begins in the town of Macon, Lee and Kenny are searching for rations
    and supplies.  When you regain control of Lee, speak with Kenny, then check the
    ladder (it will fall off).  Approach the jeep, then search the winch infront of
    it.  Grab it to trigger a scene, then attach it to the trailer axle.  Approach
    the jeep again, and use the winch control.  Climb the jeep, then grab Kenny's
    hand.
    
    **********************
    SHOOT HER OR LEAVE HER
    **********************
    If you choose to shoot her, aim at her head, then press the left button on your
    mouse.  If you choose to leave her then press the right button on your mouse.
    
    If you choose to shoot her then you will alert the zombies.  They'll come at
    you, and you'll going to have a hard time gathering supplies in the next
    section of the game.  If you choose to leave her then the zombies will focus
    their attention on her instead of you and Kenny, and you will have an easy time
    gathering supplies in the next section of the game.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    THE DRUGS STORE
    Grab as many supplies as you can.  Depending on what you've chosen earlier,
    you'll either get all the supplies, or just of a few.  Once you've gathered the
    supplies, jump on the counter to trigger another scene.  Quickly press Q, then
    E.  If you are loyal to Kenny, he's going to help you.  Tip over the fridge to
    your right, then approach Kenny.  Another zombie will attack you from your
    left.  Aim your cursor on his head until you see the punch icon.  Click it, and
    Lee will smash him with his gun.  Do this routine twice, then press Q and E.
    Lee will push the zombie on the wall with spikes impaling him.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    THE MOTOR INN
    When you regain control, enter Lilly's room again to trigger another scene.
    After the scene, you will get a FLASHLIGHT.  If you have Carley in your group,
    move to your right and climb the stairs to trigger a scene with Carley.  And
    also, having Carley in your group will get you an option where you can either
    tell your group about Lee's past, or keep it a secret from them. 
    
    Anyway, if you have Doug in your group, he's infront of the RV.  Speak with
    him, then show him the flashlight.  Speak with Clementine near the stairs, then
    show her the flashlight.  Speak with Kenny and Katjaa, then show them the
    flashlight.  Speak with Ben, then show him the flashlight.  Now go to the left
    side of the area until you see some broken glasses on the floor.  Inspect them
    to trigger a scene, then inspect the chalk x drawn on the left wall.  Speak
    with Clementine again (you can speak with everyone about the chalk if you want
    to), and ask her about the chalk.  Speak with Duck (give him a high five if you
    want to) and show him the flashlight.  Inspect the chalk souff on the floor,
    then push the gate.  Once you're outside, move to your right, then look at the
    fence and the grate.  Open the grate, then pick up the bag to trigger the next
    scene.
    
    ***********
    THE BANDITS
    ***********
    Install them first until Lilly shoots one of them.  Now, you'll be in a
    shooting game where you have to shoot some bandits and zombies.  Press the A
    button and quickly shoot two bandits (aim at their head).  If you're taking a
    lot of time killing them then they will kill you.  After the scene, press the D
    button and kill 3 bandits to trigger the next scene.  After the scene, quickly
    kill the zombie by aiming on his head.  Now for the next part, you have to move
    left and right to keep the zombies away from the RV.  Keep shooting until the
    next scene triggers.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    THE RV
    After the scene,
    
    ************************************
    LEAVE HER BEHIND OR TAKE HER CAPTIVE
    ************************************
    If you choose to leave her behind, a zombie will approach her, and she'll run
    away.  If you choose her to stay on the group then she will steal the RV
    later in the game.
    
    Speak with Katjaa, and then with Clementine.  During the scene, quickly press
    the Q button when it appears.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    THE TRAIN
    Speak with everyone, then open the boxcar door to your left.  When you're
    inside, grab the WATER and the MAP.  Enter the door behind you, and keep moving
    to your right until you reach the cab door.  Open it to trigger another scene.
    Now use your pistol with the cab door, then try to shoot the engineer.  Examine
    the dead engineer, then speak with Kenny.  Look at the notepad, then leave the
    train, and speak with Clementine.  Give the water to Katjaa, then get inside
    the RV.  Approach the console, and grab the PENCIL at the bottom of it.  Return
    to the cab, and use the pencil on the notepad to get the NOTEPAD.  Use the
    console to your right with the notepad.  Using the notepad, start up the engine
    (it's not that hard to solve it since the notepad shows you how to do it).  The
    console on your right has 5 and 6 only.  To get the 9, you need to get out of
    the cab, and then check the engine compartments near Lee.  Find the engine
    compartment that has 9 inside (starting from right to left, it's the last
    compartment).  Once you've activated it, enter the cab, then use the throttle.
    Head outside, and open the 3rd engine compartment starting from your right.
    Take the SPANNER to your right, then return to the boxcar.  Take the door to
    your left, and keep going until you see the couple pin connecting the 2 trains.
    Using your spanner, pry it.  Return to the boxcar to trigger another scene.
    Speak with everyone, then use the throttle to move on to the story.
    
    Pick up the RUG, then use it to Duck.  Head towards the cab, then show Kenny
    the rug. 
    
    **************************
    FIGHT HIM OR CONVINCE HIM
    **************************
    You can fight him, or convince him to stop the train. If you choose to fight
    him, you need to stop his punches by moving your cursor on his fist (before he
    punches you), and click it when the hand icon appears, then quickly press the Q
    button.  You have to do this routine 3 times in order for him to back down.
    During the scene, you'll have to make another choice.
    
    ***************************************
    LET LEE KILL HIM OR LET KENNY KILL HIM
    ***************************************
    If you choose to let Lee kill him, aim the cursor on his head, then click it
    when the gun icon appears.  If you choose not to then Kenny will kill him.
    If neither of them shoot him then he will turn into a zombie.
    
    When you regain control, return to the boxcar and grab the BOTTLE OF WHISKEY.
    Take the whiskey to Chuck, (you can let Lee have a sip if you want), then speak
    with Kenny, and let him have a drink from Chuck.  Once Kenny is out of the cab
    seat, grab the MAP BIN from the wall.  Return to the boxcar, then grab the
    SCISSORS inside the backpack near Clementine.  Speak with Clementine, then
    teach her how to use a gun.  You need to shoot 3 bottles in order to move on to
    the story.  If you've having a hard time, just focus on the shots you've
    missed.  Use those shots to direct Clementine on the bottle.  Once you've
    taught Clementine how to shoot, show her the scissors.  Once you've cut
    Clementine's hair, show her the map to trigger the next scene.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    NOWHERE
    Use the ladder to trigger the next scene.  When you regain control, open the
    FRS truck near Lee, then search it to get the TAPE.  That's all you can do for
    now, so climb down.  Speak with everyone if you like, then walk under the
    bridge until you reach the train station.
    
    Head all the way to your right until you trigger a scene.  Look at the window
    above the door then boost Clementine, so that she can look inside the window.
    Open the door, and get inside.  Once you're inside, prop the window open using
    your spanner.  Move forward, and look at the gap above the cage door.  Boost
    Clementine to the gap, and get ready to fight some walkers.
    
    ***********
    THE WALKERS
    ***********
    Quickly press the W button until you reach the door.  Now move your cursor on
    the spanner and choose the option to "grab" (not look) it.  Once you have the
    spanner, hit one of the zombies, then quickly press Q and E to kill the other
    one.  You're not done yet, quickly grab the KEY from Clem, then use the key to
    unlock the door.  Quickly open it, and aim your cursor on the zombie's head,
    then click it when the gun icon appears.
    
    Grab the BLOWTORCH, exit the station, then return to the bridge.  Head towards
    the tanker, then use the blowtorch on the hitch.  Now, use the tape on the
    blowtorch, then use blowtorch again on the hitch.  Give the blowtorch to Omid
    to trigger another scene.  Use the blowtorch again one last time to trigger the
    rest of the scene.
    
    *************************
    GRAB CHRISTA OR GRAB OMID
    *************************
    It doesn't matter since both of them will be saved.  Congratulations!!! You've
    just finished Episode 3!!!
    
    TO BE CONTINUED... EPISODE 4: AROUND EVERY CORNER
    
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    ------------------------[FREQUENTLY ASKED QUESTIONS]---------------------------
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    Q. Hey your guide sucks.
    A. Well, it doesn't bother me since I expect this kind of feedbacks.
    
    Q. Is there any way to save Carley/Doug?
    A. No.
    
    Q. What about Katjaa and Duck?
    A. You cannot save Katjaa.  You can choose not to shoot Duck, but he will turn
       into a zombie.
    
    Q. What transfers on Episode 3?
    A. There's a lot of them, but the major decisions are:
       - Help kill Larry? Yes or No
       - Kill both of the St. John brothers? Yes or No
       - Stole food from the car? Yes or No
    
    Q. Hey can I contribute something in your Guide?
    A. Yes you can as long as it hasnít been mentioned yet in my Guide.
    
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    ---------------------------------[LEGAL]---------------------------------------
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    This Guide is copyrighted by me so do not distribute, reproduce, sell, copy, or
    post this Guide without my permission.  This Guide is protected by the 
    International Copyright Law, so disobeying this rule means absolute penalty.
    
    In another language: BAWAL ANG MAGNAKAW DITO!
    
    This guide has been approved to be posted on the following sites:
    
    GameFAQs, http://www.gamefaqs.com
    Neoseeker, http://www.neoseeker.com
    Super Cheats, http://www.supercheats.com
    
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    ---------------------------------[CREDITS]-------------------------------------
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    GAMEFAQs for hosting my FAQ
    
    Telltale Games for making such a wonderful game
    
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