-------------------------------------------------------------------------------
           __,  _, __, _,_   __,  _, __,  _, __, _,  __,  _,
           | \ /_\ |_) |_/   |_) /_\ |_) /_\ |_) |   |_  (_   o
           |_/ | | | \ | \   |   | | | \ | | |_) | , |   , )  o
           ~   ~ ~ ~ ~ ~ ~   ~   ~ ~ ~ ~ ~ ~ ~   ~~~ ~~~  ~ 

__, _  _, __,    _, __,   ___ _,_ __,   _, _, _  _, _  _   _, _,_ __, __, _, _
|_) | (_  |_    / \ |_     |  |_| |_   (_  |\ | / \ |  |  / \ | | |_  |_  |\ |
| \ | , ) |     \ / |      |  | | |    , ) | \| \ / |/\|  \\/ | | |   |   | \|
~ ~ ~  ~  ~~~    ~  ~      ~  ~ ~ ~~~   ~  ~  ~  ~  ~  ~   ~` `~' ~~~ ~~~ ~  ~
                                                          


     -=> A PC hidden objects mystery game from Blue Tea Games <=-
                   Walkthrough by LadyNorbert


Please note:  Like many games from Blue Tea Games, the Dark Parables are
available in a 'regular' edition and a 'collector's' edition.  Both versions
follow the same storylines and have the same endings, but the collector's
editions include bonus content.  Unlike my two previous Dark Parables 
walkthroughs ('Curse of Briar Rose' and 'The Exiled Prince'), however, I 
owned the collector's edition of 'Rise of the Snow Queen' from the day of its 
release, and so this document will hopefully be complete from the get-go.

A free trial version of this game may be downloaded from BigFishGames.com,
which is how I found the series in the first place.  The free trial will allow 
you to play for sixty minutes.

Fair warning:  I do include spoilery information about what happens in 
cutscenes.  This walkthrough also contains spoilers about the previous games
in the series ('Exiled Prince' in particular), so if you haven't played those
yet, you might want to hold off reading this until you do.


-------------------------------------------------------------------------------

=================
Table of Contents
=================

I.  Basic Information
  A.  Plot
  B.  Characters
  C.  General Hints

II.  Technical Information
  A.  Getting Started
  B.  Inventory, Notes, and Map
  C.  Cursed Objects
  D.  Parable Gems
  E.  Chapters

III.  Prologue

IV.  Chapter One

V.  Chapter Two

VI.  Chapter Three

VII.  Chapter Four

VIII.  Chapter Five

IX.  Chapter Six

X.  Chapter Seven

XI.  Chapter Eight

XII.  Bonus Game

XIII.  Questions and Answers

XIV.  Special Thanks

-------------------------------------------------------------------------------

====================
I. Basic Information
====================

--------
A.  Plot
--------

Legends have arisen in the Bernese Alps of Switzerland of the mysterious
Snow Queen, a beautiful woman in white who appears during terrible
snowstorms.  She hypnotizes children using a magical golden apple, then
abducts them with the help of a beastly henchman.

As a horrendous blizzard at last comes to an end, the residents of a
village in the mountains make the frightening discovery that nearly all
of their children have disappeared.  The Snow Queen has not been seen in
a century, but reports of an apparition in the storm have the people 
persuaded that she has returned and made off with their children.  You,
the fairy tale detective, have been summoned to infiltrate her frozen
realm, the Snowfall Kingdom, to rescue the children and apprehend
their kidnapper.

--------------
B.  Characters
--------------

You - After your success at releasing the ensorcelled Sleeping Beauty
and solving the mystery of the Frog Prince, your skills as the fairy tale
detective have become renowned. Now you must journey to Switzerland to
once again separate fact from fiction in a famous story. 

The Snow Queen - A beautiful and cold-hearted figure, with hair as white
as snow and eyes like ice.  She is the sovereign of the Snowfall Kingdom,
a place where it never stops snowing, and it is believed that if she is
not stopped, her kingdom will overtake the world and all will perish.

The Beast - A hulking and deadly figure who aids and protects the Snow
Queen at any cost.  Who he really is, and why he is so enslaved to her,
is yet unknown.

Noah - One of the residents of the village who have asked you for help.
His son, Kai, is among the missing children.  He provides you with safe
transport to the entrance to the Snowfall Kingdom, and waits to be of
assistance to you.

Kai - Noah's son, one of the several missing children.

Gerda - A special friend of Kai's, she is the only child of the village
who was not captured by the Snow Queen.  She is desperate to help her
friends escape, but isn't sure how.

The Prince - A young boy, memorialized in a statue outside of the 
Snowfall Kingdom chapel.  Who is he?  What has become of him?


-----------------
C.  General Hints
-----------------

~ There is no time limit on any portion of this game.

~ If you're not sure what to do, move your mouse around on the screen.  It 
will turn into a magnifying glass if there's something to examine, or an arrow
if you can leave the scene in a particular direction.  Naturally, some 
directions will not be available to you at first.  You can go backwards from 
any scene by moving the cursor to the bottom of the screen so it becomes a 
downward-pointing arrow.

~ However, there are lots of red herrings.  So just because you see the 
magnifying glass doesn't mean something is important.

~ You can also get a clue by watching the scene itself.  Areas with puzzles
will (as is typical for games of this sort) sparkle with a sort of golden dust.
Other items and areas of import will glint subtly, to get your attention.

~ Anything the game puts into your inventory will be important eventually.
There are no pointless objects in this game.

~ Feel free to click on anything.  It's a great way to find cursed objects
(see below).  There is no penalty for clicking.  However, when solving a
hidden objects puzzle, clicking randomly too many times in a row will cause
your cursor to become temporarily disabled.

~ There is also no penalty for using hints during a hidden objects game.  Your
hint provider does require a recharge time, though, which you can shorten by
locating cursed objects (again, see below).  So you can only use one hint at a
time and you'll have to wait until you can use another one, but they can make
all the difference between solving a puzzle and ripping out your hair.  To use
a hint on the current hidden object puzzle, just click on the word "Hint" in
the lower left corner of your screen.

~ Best of all, there is ALSO no penalty for skipping a puzzle altogether.  You
can't skip every kind of puzzle, but the game includes several mini-games which
are required to advance the plot and/or unlock new areas, and if you find these
to be too frustrating, go ahead and click on the "Skip Puzzle" button.  Your
only punishment will be to lose the use of your hint button for five minutes.
(Finding cursed objects does not reduce this amount of time - it's always
five minutes.)

~ If you have purchased the collector's edition of the game, you will have
access to the in-game strategy guide.  This can be opened at any time by
clicking on the Strategy Guide button at the bottom of the screen, near your
inventory.  In its way, the strategy guide is even more helpful than I can
possibly make this walkthrough, because it will provide you with pictures of
the various puzzles and mini-games to help you find the solutions. 


-------------------------------------------------------------------------------

==========================
II.  Technical Information
==========================

-------------------
A.  Getting Started
-------------------

On the main menu screen, click on the Players button to create a new profile
for yourself.  The Options button will allow you to control the volume
settings for the background music, voices, and sound effects, as well as give
you the choice to play the game windowed as opposed to fullscreen.  Not all
screen resolutions will permit windowed gaming, however, as I learned to my
disappointment.

Unlike the previous Dark Parables games, which required you to play through
once on Basic Mode in order to unlock Hard Mode, 'Rise of the Snow Queen'
allows you to select from one of three difficulty levels from the outset.
Read the descriptions of the different levels and select the one you prefer.  

Begin the game and watch the opening cinematics which establish the plot. Once
game control is returned to you, you have the option of playing the game in a
tutorial mode, which will explain the significance of different things.  It's
entirely up to you whether to do this or not; if you decide to do it, you can
probably skip the rest of this section of the walkthrough, since the tutorial
will cover it fairly well.

-----------------------------
B.  Inventory, Notes, and Map
-----------------------------

The inventory takes the form of a scroll bar at the bottom of your screen,
between your hint button and map/journal.  It has an unlimited number of slots,
so if you don't see an item you want to use, click on the left or right arrows
to page through the whole thing until you find what you need.  It's mostly 
pretty basic.

During hidden object puzzles, your inventory will change.  See, in this game,
you're not randomly rooting through piles of junk to pick out stuff like 
musical instruments and eyeballs and animals and those other collections of
oddities that you tend to find in hidden object puzzles.  No, in Dark Parables
games, hidden object puzzles always lead to the assembly of an object you
actually need to solve the mystery, and what you're searching for in each scene
are the shattered fragments.  Your inventory during each of these puzzles will
be divided into three sections, each displaying the appearance of the pieces
you're seeking.  As you find them, the reference images will darken to show 
that you've acquired that particular piece.  When you find all the pieces in
one inventory section, they will merge to become one-third of the item you're
trying to get.  Once you've found all the pieces, the three sections will join
together to form the item; click on the checkmark icon below the item, and it
will move itself into your regular inventory.

In the opening cinematic, you'll see your detective character listening to
a tape recording of instructions while leafing through a notebook.  This
notebook will accompany you on the journey, and will contain all of your
notes and evidence.  Refer back to it at any time to see things you have 
achieved, or to get a hint as to what you should be trying to accomplish now.  

On the right side of the screen, exactly opposite the Hint button, you can
access your map.  The map shows several different colors of squares - a 
yellow square indicates a place you've already been, while gray squares are
places you haven't yet seen.  The blue star marks your current place.  Red
squares are scenes which contain things for you to do, like hidden object
puzzles, and the exclamation point (when it appears) is the place where you
need to go to achieve your current goal.

------------------
C.  Cursed Objects
------------------

As you explore, you'll come across objects that may catch your eye by 
flickering briefly in their appearance.  If you click on such a cursed object,
you will restore it to its proper form.  You'll know this has happened because
a little box will appear on your screen to tell you so.  There are twenty such
objects scattered throughout the game, and each time you find one, it will
reduce your hint button's recharge time by a small percentage.  The more you
find, in other words, the faster your hint button will recharge and the more
often you can use it.

Do note that not all cursed objects flicker to catch your attention.  However,
there is never a penalty for clicking on items, so feel free to click on
anything and everything to see if it's cursed.  Also, note that some objects
will not be revealed as cursed until later in the game, so even if you were
in a room previously and didn't find a cursed object, try again on your next
visit to see if it's come available.  (Of course, not all rooms/scenes will
contain cursed objects.)

I will include the locations of the cursed objects throughout the FAQ, and
only mention them at points when they are available to click.  Please note
that they are much, MUCH more difficult to spot in this game than they were
in the previous two.

----------------
D.  Parable Gems
----------------

This is a new development, and one that I think really adds a nice touch to 
the game.  Throughout the adventure, you will see what I call the parable 
gems all over the place.  They look like portraits set into ornamental frames
of various colors.  When you click on these, you will add it to your parable
collection, accessed by clicking the "Parables" button under your Hint button.
Once you have collected all of a specific color, you can go into the collection
and read the entire associated parable.  There are five parables (plus one in
the bonus game), and they expand on the story being told in the game to give
extra background. 

Like with the cursed objects, I will include the locations of the parable
gems throughout this FAQ.  Unlike the cursed objects, these can be found at
any point prior to the endgame, so if you find that you're missing any of them,
you can go back through the walkthrough and figure out where you still need to
go to complete your collection.  However, these are not needed to complete the 
game; they're just fun.

-=> IMPORTANT: If you do want to read the parables after you've collected the
gems, I would strongly recommend reading them as soon as they each become
available to you. The parables can ONLY be accessed during active gameplay;
once you beat the game, you will not be able to open them. This is true of the
parable in the bonus game as well. They aren't even available with the other
bonus content once that's unlocked.

-----------
E. Chapters
-----------

The Dark Parables games are each divided into several chapters.  Each chapter
is begun by the chapter's number appearing on your screen, flanked by
decorative scrollwork and accompanied by the peal of a bell. I have stated
throughout the walkthrough where the chapters ended on my playthrough.  
However, I did observe while replaying the first two games that some of the 
chapters ended in slightly different places. So if you don't see the chapter 
conclusion trigger at the place where I have it named, just continue following
the walkthrough in the next chapter's information; you will almost certainly 
encounter the chapter conclusion in very short order. I think the discrepancy
lies between the collector's editions and the basic editions, but I'm not
completely certain. 

-------------------------------------------------------------------------------

==============
III.  Prologue
==============

You listen to your tape-recorded instructions while riding in a sleigh.  The
driver, Noah, is taking you as far as he can, to the edge of the Snowfall
Kingdom. Once control of the game is restored to you (assuming you are not
using the tutorial), click on items to examine them - the massive carved
stone door at the right, the signpost, and the boulders worn down by endless
snowfall.  There is a pile of items in front of you which includes a lit
lantern; click on this to bring up a zoom of the image, then click on the
bundle of dynamite sticks to add it to your inventory. You can click on the
horse to hear it whinny (seriously, that's all you'll accomplish) and on
Noah to hear him say that he can't take you any farther due to the rockslide.

It's fairly evident what needs to be done here - you have to blow up the
fallen rocks to get them out of your way. Take the dynamite from your inventory
and click it onto the large crack in the ice.  After the smoke clears from
the explosion, you'll have the option to move forward into the newly revealed
area. Do so, and you'll see a hulking figure barely visible through the fog;
click on him to make him run away.  

Take a good look at this wagon.  The images on the cloths covering the wagon
are those of the Frog Prince - our old friend Prince James, from the previous
game, was apparently the one who sent these knights to their unfortunate
frozen doom. Click on the one who lies sprawled at the right of the scene, 
and you can examine the documents in his hand which indicate that, sure enough,
the Frog Prince gave the order for the capture of the Snow Queen more than a
hundred years ago.  But why?  Also click on the jewel lying on the ground by
the knight; this is your very first parable gem, for the "Rise of the Snow
Queen" parable, and it will add itself to the proper section of your inventory.
Once you're finished looking at these things, close the window with the X in
the upper right corner.

Now turn your attention to the knight lying against the wagon.  Scaring off the
beastly figure has triggered your first hidden object scene, so click on the
knight to open that up and solve it to receive the Mountain Kingdom Emblem.
This is all you can accomplish here, although you can click on anything you
see to get the detective's thoughts on them.  When you're ready, click back to
the scene with Noah.  Take the Mountain Kingdom Emblem from your inventory and
click it onto the giant stone door at the right to unlock it.  Watch the 
cinematic unfold; Noah will ask you to recover his missing boy, Kai, and gives
you a photo of him.  When the cinematic ends, the photo will place itself in
your inventory.  Go through the newly opened doorway.

As you move forward into the next area, the words "Chapter 1" will scroll up
on your screen.  Let the game truly begin!

-------------------------------------------------------------------------------

================
IV.  Chapter One
================

You are now at the very beginning of the Snow Queen's enchanted realm.  Is
anyone else reminded of the giant statues of Aragorn's ancestors from Lord of
the Rings?  No?  Just me?  In any case, you are confronted with two giant
statues.  Click on the one at left; this is of the Snow Queen, although the
detective will note that she probably should have something in her hand. The
one at the right seems to be of the last King of this lost country.

At the base of the King's statue is a giant stone cross, and this is your first
non-hidden object puzzle.  Click on this to bring it up.  You need to click on
the red buttons to rotate the pictures so that each animal is in its correct
habitat.  This is tricky because some of the animals can be housed in more than
one climate.  The final, correct solution will look like this:


                                    Eagle

                                    Button

     Toucan             Starfish                Fish                  Goat

             Button                                        Button

              Frog                                       White Tiger



The puzzle will slide out of sight to reveal the Star Emblem.  Collect this,
then move forward to the next scene.

A little girl in a purple coat is examining things in this scene. Click on her
and she will scuttle away, leaving you wondering what she was seeking. But you
have work to do here, starting with the hidden object puzzle that her departure
triggers. Click on the base of the statue of the man riding a horse, and find
all the pieces of the Ornamental Trident. Next, examine the statue at right,
which so closely resembles the beastly figure from the fog, and click on the
parable gem sitting at its base; this is the first of the three gems that will
unlock the parable of "The Mountain Beast." Finally, click on the sword being
held aloft by the statue on the horse - this is your first cursed object.

From here you can go one of two directions, either left toward the palace
chapel or right toward the front door.  Go left, through the gate, and take a
good long look at the many interesting things outside the church. There's a
large ornamental cage in the approximate center of the scene, and you'll find
when you click on it that two of the missing children are locked inside. You
don't yet have the item you need to unlock it, though, so feel free to 
examine the other things. There's a locked box on the left side of the church
building itself for which you need a key; notice that the keyhole is in the
shape of an apple. You're going to be seeing an apple motif quite often in 
this game and yes, it's relevant.

The doors of the church are currently blocked, so take a look at the statue
on the right of a crowned boy with a bow and arrow.  What an adorable and sad
little memorial, but who is this child? He's flanked by a pair of small angel
figures. Click on the angel to his right and then click on the Armory Key,
which is hanging from its hands.  You can click on the church doors to get a
brief glimpse of a frightening figure through the peephole.  After that, go
back to the scene with the two statues, then head right (it's really more
like straight).

There's a strange bird here.  Click on it to make it fly off, and this will
cause the Snow Queen herself to appear on the ramparts above the castle door.
The bird will land on her arm. Click on her, and she vanishes again. Turn
your attention to the statue at the far right of the scene, where a new
puzzle has been activated.  You need to create a path from one side to the
other by clicking on the colored tokens, but you can only click on a certain
number of each color as indicated at the top of the puzzle - six red, two 
blue, and five green. A check mark will indicate when you have used all of
a color, and an X will appear if you use too many. From the starting token,
move straight to the right twice, then down-right twice, straight right, up-
right four times, down-right, down-left, down-right, and up-right. The puzzle
will slide out of sight and reveal the Snow Queen's Wand.

The door to the armory is on the far left of the palace front. Click on it
to zoom in, then take the Armory Key from your inventory and click it onto
the keyhole. The door will open, so go on in. Lots more to see! Start with
the open book on the right side of the scene. Click on the writing to read
what seems to be an entry in the diary of someone who does not care for the
Snow Queen, and then take the parable gem setting on the pages. Close the
window. There's a shield-shaped opening on the cabinet in the approximate
center of the scene, which you can click on, and then click on the open
chest to the right of the fallen knight. Solve the hidden object puzzle to
receive the Shed Emblem. Lastly, look at the helmets on the top shelf above
the chest that held the hidden object puzzle, and click on the one on the
farthest left; it's your second cursed object.

From the armory, click back twice, then head left into the churchyard. The
Shed Emblem is what's needed to unlock that ornamental cage where the
children are trapped; click on the cage to bring up the zoom, then take
the Shed Emblem from your inventory and click it into the opening. Watch
the cinematic, in which the grateful children implore you to rescue their
friends; the one called Jonas gives you the Heraldic Shield Piece to aid
you in your efforts. Back out of the churchyard, then head right to the
palace entrance.

Watch the cinematic with the beastly creature. It seems that some mirror
foretold of your coming. He summons a massive white wolf to prevent you
from following him into the palace, and when he slams the door, it's with
such force that it actually causes a gargoyle to fall down and break! This
is helpful to you, though, because when control of the game is returned to
you, you can click on the fallen gargoyle to zoom in.  Take the parable gem
(only one more until you can read "The Mountain Beast") and the Apple Key.

You can't get past that wolf at present, so go back and then left to be at
the church again.  Click on that locked box to the left of the church door
so it zooms in, then take the Apple Key and click it onto the keyhole. This
unlocks the box to reveal the Snow Queen's Orb. From here, click back twice
to return to the scene with the two giant statues. Take the Snow Queen's
Orb from the inventory and click it onto the left hand of her statue, then
take the Snow Queen's Wand and click it onto the right hand. The statue
will crumble, revealing a hidden cavern. Let's take a look inside, shall we?

This is a room you will actually have reason to visit frequently later in
the game. For now, take a good look at the place. There's a pickaxe lodged
upside down in some rocks to the left of the pool in the center of the 
scene; click on this to make the handle fall into the water, and when it 
stops moving, click on it again to put it in your inventory. This is the 
Metal Prying Rod. There's a fallen tombstone lying on the ground at the left
side of the scene; click on this to bring it up and examine the text, which
suggests the existence of a powerful mirror. Be sure to take the parable
gem lying on the stone as well, to start collecting the parable of "The Tale
of Two Mirrors."

Close the window and, after you've clicked on and examined the other items in
the scene (including the platform at right that seems to be for teleporting),
solve the hidden object scene on the pool to receive the Eagle Shield. With
this in your inventory, back out of the cavern. Go forward and left to 
visit the church again.

Take the Metal Prying Rod and click it onto the church doors to remove the
boards blocking your path. Click on the door to release the spirit of a
knight, then go inside. There's a strange display in the middle of the scene
which is the home of a goblet-assembling puzzle, but you aren't able to do
anything with it just yet. To the left is a locked door, though there's no
discernible way to unlock it at present, and to the left of this is a stained
glass window; click on this, it's your third cursed object. Examine the stone
beneath the window, which indicates just whose crypt it is - the same boy,
by the look of things, depicted in the statue in the yard. Click on the 
display at the right side of the scene and solve the hidden object puzzle to
receive the Unlit Torch. Let's deal with that frost wolf.

From the church, click back three times and enter the cavern. Take the Unlit
Torch and click it onto the dancing flames at the left of the scene to change
it into the Burning Torch. Back out of the cavern, then head forward and to 
the right to the palace entrance, and click the Burning Torch onto the frost 
wolf. This will melt the enchantment and make it safe for you once again; it
will also place the Frost Stone in your inventory. Next, enter the armory; 
get the Eagle Shield from your inventory and click it into the shield-shaped
opening in that panel.

Solve the hidden object puzzle, which is in the same open trunk as the one
you solved here the last time, to receive the Crystal Coin. Next, click on
the cabinet that opened when you placed the Eagle Shield. For this puzzle,
both animals need to be put into the correct positions using the red buttons
on the left side. Let's say that these buttons are labeled A, B, C, and D.

               A - click this eight times
                B - do not click this at all
                C - click this one time
               D - click this four times

The puzzle will slide out of the way, revealing... another puzzle. This time,
match each weapon to the person who should use it. 

                                 Button
                            Knight     Wizard
                           Woodsman    Archer
                                 Button

Click three times on the top button, the bottom button, the knight, and the
woodsman. This will cause the scene to shake, and the detective will realize
that the portcullis over the palace door has lifted. Back out of the armory.
Click on the palace door to zoom in, then take the Heraldic Shield Piece from
your inventory and click it into the empty portion of the door decoration.
Watch the cinematic of the door unlocking, and when control of the game returns
to you, go forward into the palace.

The words "Chapter 2" will scroll up on your screen, bringing this first,
very long chapter to its end.

-------------------------------------------------------------------------------

===============
V.  Chapter Two
===============

Lots to see, here, so take your time clicking on things and reading the
comments. You can't do anything about the locked gate at the left just yet.
The door at your right, which will open if you click on it, leads to the
library. (There's a vase of flowers next to this door; it's not a cursed object
yet, but it will be soon.) There are also stairs leading up, but let's ignore
those for the moment. Click on the library door and go inside.

There's a glass case on the left, and you should be able to see that there's a
parable gem inside, but you can't get to it unless you open the case. Take a
look at the big statue of the beastly figure, which looks like it should be
holding something. Take the Ornamental Trident from your inventory and click
it onto the statue's hand, then click on the statue to solve the new puzzle
that this triggers.

The idea is to match each animal to the food it would eat. Click on any of the
gold buttons to reveal the foods; each button reveals three foods, and only
three foods can be revealed at any one time. Click on two foods to swap their
places. Start by clicking on the upper right gold button, and swap the bones
with the carrot. The bones are now in their correct position (with the dog).
Next, click the lower right button and switch the carrot with the fish to put
the carrot with the rabbit. Click the upper left button and switch the steak
with the banana, so the steak is with the lion, then switch the banana with
the worm so the banana is under the cat. Click the upper right button and swap
the banana with the fish, so both are now in their correct spots. Now click
the lower right button and switch the fly with the carrot; this puts the
carrot in the wrong spot but we'll fix that. Click the lower left button and
switch the cheese with the worm, then switch the cheese with the fly. Click
the lower right button one more time and switch the cheese with the carrot.
All of the animals should now have their appropriate meals, and the gold
buttons will slide out of sight to reveal a purple button. Click on this to
instigate some sort of curious reaction.

The statue of the beastly figure will morph into a statue of the old King,
who has a red jewel in his hand. The screen shaking is caused by something
happening upstairs, so we're going to head up and figure out what's going on,
but feel free to look around the library first. It seems that someone has been
doing a lot of astronomical research. Back out of the library and click on 
that flower vase I mentioned earlier, since it's now become a cursed object
(4 out of 20), then head up the stairs.

It's the Snow Queen, and she's got Kai! Attempt to approach them, which will
work about as well as you might expect. With the way forward frozen over, you
have to content yourself for the moment with examining your surroundings.
Start by clicking on the little chest on a table, and when the camera zooms in,
click again to open it and take the goblet inside. This is part of that puzzle
you saw in the church that you couldn't solve yet. Take a look at the images
of the King and the Snow Queen above the doors on either side of you. On the
door below the King's portrait is another painting; zoom in on this to see
the image of doctors attending an ailing boy with the Snow Queen at his side.
So the child memorialized in the churchyard is her son? Take the parable gem
nestled into the picture frame.

There's a hidden object puzzle on the table to the left of the ice-covered
doorway. Solve this to receive the Moon Insignia, then go left through the
open door under the Snow Queen's portrait. Here you'll find the little girl
in the purple coat you saw earlier; this is Gerda, a friend of Kai and the
other children (and if you've ever read the story of the Snow Queen, you knew
what her name was already). She senses something magical beyond the door she's
examining, and asks for your help in locking it, then gifts you with the 
Golden Compass to help in your efforts.

Take a look around this room. The second of the six goblets you need to find
is sitting on a table at the right, so click on that. Notice the strange stand
next to the door, where something needs to be placed, and the heart-shaped
indentation in one of the walls. From this room go back twice to the entrance
hall, then go into the library once more.

You couldn't take it earlier, but you can now click on the red jewel in the
statue's hand. This is the third and final parable gem to unlock the story
of "The Mountain Beast," and you can read it whenever you wish by clicking on
the Parables button underneath your hint button. Once you've done that, look
at the wall to the left of the statue, where there are two circular slots.
Click on these to zoom in; one has an image of a star, the other has an image
of a crescent moon. Take the Star Insignia from your inventory and click it
into the top hole, then click the Moon Insignia into the bottom hole. This
opens a secret door and leads into another room, so go investigate.

This is the Astronomy Room, and it's well named! Feel free to admire the
rendering of the universe that you see here; while you're at it, click on the
model of the earth hanging from the ceiling, as it's your fifth cursed object.
To the left of these models is a puzzle to solve, but it requires collecting
globes of different planets and you don't have any of those yet. Instead,
look at the pillar to the right of the models, and click on the indentation
in the center one. Take the Golden Compass that Gerda gave you and click it
into the hole. This will bring a special projector up through a panel in the
floor. Click on this and solve the hidden object puzzle to receive the Gilded
Apple. I'll bet you can guess where this belongs. One last thing, though -
click on the globe at the far right of the scene to zoom in on it, then click
on the key here. This is the Workshop Key, and you'll need it soon.

Go back twice to the entrance hall, then up the stairs. You'll see the beast
beyond the wall of ice, glaring at you. Pay him no mind; just go left into the
room where you met Gerda. Click on the stand next to the door to zoom in, then
click the Gilded Apple onto it. Or rather, try to; this will trigger a cutscene
in which strange black smoke steals Gerda away! Once the cinematic ends, repeat
your actions to place the Gilded Apple onto the stand, and the door will open.
Go on through.

Well, now we know where the Snow Queen gets her magic apples; what a beautiful
garden! Start by clicking on the portrait hanging at the left of the scene,
which the detective will note is a "Golden Child portrait." Take the parable
gem tucked into the frame of this portrait to start collecting the parable of
"The Golden Child." Next, click on the red flower in the stained glass window
to the right of the portrait, which is your sixth cursed object. Examine the
door with the big blue jewel at the back of the room, and watch the vines
grow out of nowhere to block the way. (If you've played "Exiled Prince," this
particular trick might seem familiar...) There's one more parable gem here too,
lying on the ground beneath the Golden Child portrait, to the left of a sack
of regular apples.

On the far right of the scene, at the base of the waterfall, there's a hidden
object puzzle. Solve this to get the Bronze Shield. You're done here for now,
so click back twice to return to the room at the top of the stairs and note
the atmospheric changes taking place; the ice wall is melting. Click back one
more time to return to the entrance hall, where you need to take the Bronze
Shield and click it into the opening on the bronze gate at the left. This will
open the way to the castle courtyard, so go through the gate.

Start here by clicking on the statue of the King, and read about the situation
he faced. Apparently, the Snow Queen was the daughter of the last King of the
Snowfall Kingdom, and he appointed her regent when he became ill. Take the
parable gem on the statue, then close the window. You can click around to look
at other things, like the barred window on the jailhouse (and yes, you will be
getting to see the inside). When you've finished your examinations, click on
the door of the building on the right to zoom in on the keyhole, then take the
Workshop Key from your inventory and work your usual unlocking magic. Ready?
Enter the workshop.

Start by clicking on the broken mirror on the far wall, which is noted to be a
replica of the "False Mirror." The real one is apparently in the palace
treasury someplace. Take the parable gem here; you're halfway to unlocking "A
Tale of Two Mirrors." Close the window, then click on the helmet lying on the
floor below the mirror, which is your seventh cursed object. To the right of
this is a globe, so grab that; it's one of the set you have to collect for
that puzzle we saw in the Astronomy Room.

Under the open window is a cabinet featuring a silver archer; you can click on
that to observe that he's missing a silver arrow. Next to this is a drawing
table containing papers and drafting tools, so click on that to open a short
cinematic. A few centuries ago, "His Regency" ordered the construction of a
balcony in the palace, and the key is a heart-shaped gem. Your objective will
update itself to state that you need to find a way onto that balcony, which
should let you get a look at everything happening in the palace. Look at the
drawings; you probably recognize where this gem needs to go.

Close the zoom window, and a hidden object puzzle will be triggered in the
corner to the left of the broken mirror. Solve this to receive the very same
Heart Gem described in the drafting plans. Back out of the workshop, as you've
done all you can here for now, and take note of the large footprints in the
snow. It seems the Mountain Beast is nearby. Click back once more to the
entrance hall, then go up the stairs and left into the room where you met
Gerda. Get the Heart Gem from your inventory and click it into the empty space
on the wall. The ice will disappear, making the balcony accessible as it was
meant to be. Hover your mouse above the Heart Gem until the magnifying glass
appears, then click and watch the cinematic unfold.

When control of the game returns to you, the words "Chapter 3" will scroll up 
your screen, ending this second chapter.

-------------------------------------------------------------------------------

==================
VI.  Chapter Three
==================

So now we've learned a few things. One, Gerda is the Golden Child, and for
some reason, the Snow Queen has been looking for one of these for a long time.
Two, the Mountain Beast is the Snow Queen's father. Three, he probably could
have *killed* you with that little tap on the head - but he didn't.

Instead, you've been locked in the palace jail.  But if you don't find a way
out of here soon, you could well end up like the wizard skeleton sitting in
the corner over there. Let's get cracking.

Start by clicking on the barred window and taking note of the missing brick.
Next, click on the chalk notations on the wall above the desk. It seems that
the Golden Child's appearance has something to do with the Silver Moon, which
you may have noticed was being researched with the papers scattered in the
library. Turn your attention to the desktop; there's a scroll on the left side,
so click on that and take the parable gem to start collecting "The Snow Queen
Tale." What's this? The Snow Queen is really... Snow White! Well, that explains
a few things, like the apple motif we've been seeing everywhere. It also 
explains why the Frog Prince was looking for the Snow Queen - as you know if
you played "The Exiled Prince," he was her husband.

On the right side of the desktop is an open book. Click on this and pick up
the parable gem; you've now collected all of the gems to read "The Rise of
the Snow Queen," so go ahead and take a look at that if you'd like. The book
is illegible, but the detective has been around the block enough times to
recognize that it's the story of Snow White. Click on the desk drawer to open
it, and take the Silver Arrow that's revealed; you'll need that the next time
you visit the workshop.

Click on the wizard skeleton to solve the hidden object puzzle that will give
you the Rope and Hook. Next, click on the big sheet of material at the very
bottom of the scene to pull it back. This reveals a paper and a bottle. Click
on the bottle (the Water Vial) to take it, then click on the paper. An 
alchemist - maybe the skeleton in the corner - has worked out how to create 
explosives using water and Frost Stones, one of which you conveniently have in
your inventory. Close the zoom window, then click again on the barred window
to look at the space where a brick should be. Take the Frost Stone from your
inventory and click it into this space, then take the Water Vial and click it
onto the Frost Stone. Once the window is blown out, click the Rope and Hook
onto the hole to facilitate your escape. One last thing before you go - the
graffiti on the wall between the skeleton and the window contains a cursed
object. Click on it in a few different places until you find the 'sweet spot.'

Climb out the window and breathe the free air, then enter the workshop. Get
the Silver Arrow from your inventory and click it onto the silver archer on
the cabinet at your left; the cabinet will open and you can grab the third
goblet for your collection. There's a new hidden object puzzle in the same
corner where you solved one on your last visit, so find all the fragments to
assemble the Phoenix Portrait. Click back twice to return to the entrance
hall, then go up the stairs.

Above and to the right of the doorway which had previously been blocked by ice,
you'll see a banner; click on this for your ninth cursed object. Click on the
table with the deer head for a hidden object puzzle, and solve to receive the
Scythe. With the path ahead of you clear, move forward into the Throne Room.
There's not much you can do here just yet. Read the plaque on the wall to the
left of the throne to learn a little more about the False Mirror, then click
on the throne itself to activate a puzzle. 

This is exactly like the puzzle from before, where you clicked on the gold 
buttons to reveal hidden images and switched them back and forth to create 
matching pairs; this time, you need to match people (or people-like beings) 
with their appropriate headwear. Start by clicking the lower left gold button 
and swapping the tiara with the wizard hat. Next, click the lower right button
and switch the wizard hat with the king's crown. Click the lower left button
again and swap the crown with the tiara, then swap the crown with the top hat.
Swap the top hat with the tiara; the crown and tiara should now be in their 
proper places. Click the lower right button and swap the top hat with the 
wizard hat, then swap the top hat with the knight's helmet, and finally the 
knight's helmet with the wizard hat. Now, click the upper right gold button;
swap the snake with the halo, then the snake with the top hat. Finally, click
the top left gold button to swap the halo with the devil horns. Click on the
purple button revealed when the gold buttons slide out of sight, and you'll
find that you've unlocked a hidden door.

Head right through the newly revealed door. Here are most of the village
children, trapped in a jail of ice. Click on these icy bars to receive some
intel about Kai and Gerda, and the fourth goblet for your collection. You'll 
need to find a way to free the kids. Start by clicking on the plaque on the 
right wall; the second "Golden Child" parable gem is hanging from it by a 
chain. Beneath this plaque you'll see a hole through which Kai evidently 
escaped. There's a portrait of the Snow Queen hanging just to the left of the
ice prison, so click on that for your tenth cursed object, and take a look at
the basket of apples on the floor. Next, take a look at the creepy statue to 
the right of the ice prison. Get the Scythe from your inventory and click it 
onto the statue to open yet another hidden door. Go right through this.

The words "Chapter 4" scroll up on your screen, ending the third chapter.

-------------------------------------------------------------------------------

==================
VII.  Chapter Four
==================

This is the palace's Vault, and the first thing that should catch your
attention here is Kai - he's hiding on the stairs so the beast won't find him.
He'll need your help to get back to his father. For now, click on the desk in
the approximate center of the scene, and solve this hidden object puzzle to
get the Prince Figurine. Next, click on the big vault door to bring up another
puzzle; this is just like the very first non-hidden object puzzle from way
back near the start of the game, where you click on the colored tokens to
create a path. 

This time you have fourteen red tokens, six blue, and five green. From the 
starting green token, move down-rigt three times, straight right four times,
up-right twice, up-left twice, down-left, up-left, straight left, up-left,
straight right twice, up-right, down-right twice, up-rigt, down-right, down-
left, and finally down-right. The puzzle will open to reveal a red button; 
click on this to open the Treasure Room.

Take a look at the central display in this room, where a paper indicates that
the mirror it should hold was taken away. Click on the parable gem here,
which puts you halfway to unlocking the "Tale of the Two Mirrors," then close
the zoom window. There's a goblet sitting on the floor to the left of this
display stand, so click on that; you only need one more to complete the
collection. There's a door here that you can't open, but above it you'll see
a red shield with a sort of crisscross pattern on it, so click that - it's
your eleventh cursed object. There's a puzzle on the cabinet on the right side
of the room too, but it again requires a collection that you don't currently
have; this time we need to find a group of jewels. Finally, click on the
switch handle to the left of the door you can't open. This causes something
to happen in the previous room, so let's back out and see what it is.

You probably noticed the empty mirror frame on the right side of the Vault, but
it's no longer empty - it contains a new puzzle. You'll need to light up all
four parts of the red rose in order to solve it, and each part is lit up by
a different series of actions. Fans of the series may recall similarly odd
puzzles in the previous installments. Let's start this one by clicking on the
tails of the wolves perched on the top of the puzzle; this will open a panel
on the right and reveal a button. Click on that to light the first part.
Next, take a look at the four panels above the rose emblem; they each contain
different parts of flower pictures. Click on these until they reveal the image
of a long-stemmed red rose. The first panel will contain the top half of the
flower; the second panel has the bottom half of the flower and a chunk of stem
with three and a half leaves; the third panel has a chunk of stem with another
three and a half leaves; and the fourth panel has a very small piece of stem.

Two parts lit, two to go. For the third part, turn your attention to the four
red buttons, two on either side of the rose. These, when clicked, turn on 
lights in the little blue flowers in the upper corners. Ignore the upper left
red button; just click each of the other three exactly once. Finally, there's
a sort of radio dial underneath the rose which is controlled by the arrow
buttons on either side, and you need to 'tune' the dial to the exact spot
where a little blue flower has been painted. Click on the right arrow five
times, then click on the left arrow five times, and then click on the right
arrow again four times. This will light up the fourth part of the rose, which
will separate to reveal a button. Click on this and - oh, my.

You have now created a teleportation snowflake. Kai is standing beside it,
and he needs a little encouragement to know that he can trust you. Get the
photo his father gave you from your inventory and click it on him; this will
prove to him that you're a friend of his father's and he can trust you to
get him to safety. Follow him into the portal, and you'll find yourself in
that cavern you opened behind the shattered statue of the Snow Queen. There's
a new hidden object puzzle here on the pond, so solve that to get the Earth
Globe for your collection, then click down to exit the cave. To the immediate
left of the cave entrance, there's a chest lying on the ground; click on this
for cursed object #12, then click down again to see Kai reunite with Noah.
The two children you rescued earlier have already found their way to him.

After Kai gives you the Silver Pendant he took from the Snow Queen, the words
"Chapter 5" will scroll up your screen, ending the fourth chapter.

-------------------------------------------------------------------------------

===================
VIII.  Chapter Five
===================

Noah, grateful for your rescue of his son, pledges his assistance to save the
other children. If you click on him now, however, he says that it will take
him some time to assemble the tools he needs. Clicking on Kai, meanwhile,
alerts you to the fact that the Silver Pendant has something to do with the
Snow Queen's son.

Before you return to the palace, however, walk forward to where you found the
wagon of the Frog Prince's knights. There's a new hidden object puzzle here;
click on the knight leaning against the wagon and assemble the Heavy
Sledgehammer. There's a cover on the wagon, with images of the Frog Prince
printed on it, but you'll notice the left image keeps turning into a shield.
Click on it, because of course it's the thirteenth cursed object.

Go back and then through the stone doorway to head back to the Frozen Palace.
Move forward one more scene and click on the base of the statue of the knight
on horseback; you'll now assemble the sixth and final goblet for your
collection. With all of these in your possession, head left and go to the
little church. Before you enter, click on the star at the top of the ornate
cell where you found the first two children; it's become a cursed object. Once
inside the church, click on the cabinet at your right and solve this hidden 
object puzzle to receive the Tower Key, then click on the goblet puzzle at the
back of the room.

If you played 'The Exiled Prince,' this type of puzzle probably looks familiar
to you. Each goblet has a name, and you must switch them back and forth until
each one is positioned on its matching base. There are three in the back and
three in the front. The final positions should be:

            Amber Goblet       Ivory Goblet       Oak Goblet

            Steel Goblet      Molten Goblet       Coral Goblet

Your reward for solving this is to trigger another puzzle on the door which
was previously noted to have no lock. It's yet another click-the-tokens-to-
make-a-path situation, and naturally it's the hardest one yet. This time you
must click three blue tokens, five red, and ten green. From the starting
red token, click up-right, straight right, up-left, up-right, straight right,
down-right, down-left, straight right, down-right twice, straight right, up-
left four times, down-right, down-left, and finally down-right to the final
blue token. Voila, the shrine door opens. Let's go have a look.

He's a beautiful child, sleeping in a glass coffin just as his mother once did.
(Remember, Mom is really Snow White.) Click on his portrait on the left-side
wall, and take the parable gem hanging there; this is the final gem to unlock
the parable of "The Golden Child," so you can read that now. An empty slot
is on the wall beyond the coffin, and if you click on it there's a message
about something dying only to rise again. If you know anything about the
phoenix, you can probably guess that you need to get the Phoenix Portrait from
your inventory and click it into place here. Do this, and a small vault will
open in the wall; click on that and take the gem hidden there. This is the
first jewel for your collection to solve the puzzle in the Treasure Room.
Next, click on the base of the coffin and have a look at the niche here. Do
you remember a few chapters ago, when you acquired the Crystal Coin? This is
where it's needed; click it into the opening. This will trigger a puzzle on
the coffin, so click to bring that up. Once more you have to click on gold
buttons to switch around images; in this case, you have to match the animal
to its tail.

Start by clicking the lower left gold button, and switching the shark tail
with the giraffe tail, then click the lower right button and swap the shark
tail with the dog tail. Next, click the lower left button and swap the dog
tail with the giraffe tail, then swap the dog tail and the monkey tail.
Click the upper left button and swap the dog tail with the lion tail, then
the dog tail with the bunny tail. The dog, the lion, and the shark should
be lit up.  Click the lower right button and switch the shark tail with the
giraffe tail, then the giraffe tail with the cat tail. Next, click the upper
right button and swap the giraffe tail with the mouse tail. Click the lower
right button again and swap the cat tail with the shark tail, then the shark
tail with the mouse tail. Click the lower left button and swap the monkey
tail with the cat tail, then click the lower right button and swap the monkey
tail with the mouse tail, then swap the monkey tail with the shark tail so
both are in their correct places. Click the lower left button and switch the
cat tail with the lion tail, then click the upper left button and switch the
bunny tail with the cat tail. All that remains now is to click the lower
left button and switch the lion tail with the bunny tail, then switch the
bunny tail with the mouse tail. Once again, the gold buttons will slide out
of sight to reveal a purple button, and you should click on this.

The glass coffin is now open. Click on the little prince to bring up a close-
up of his hand, then take the Silver Pendant from your inventory and click
it onto his palm. The pendant opens to reveal that it's a locket; click to
read the inscription, which confirms once and for all that this is the son
of Snow White. Close this zoom window and click on the round painting at the
right side of the room, which has now become your fifteenth cursed object.

Click back twice to exit the church, where you will find Noah waiting for you.
He's got what he needs now to help you rescue the other children, but he
needs you to go up to the observatory tower and figure out which building
they're in. Go back one scene to the statue on horseback, then head right to
the palace entrance. Click on the statue at the far right for a hidden object
puzzle and assemble the Princess Figurine. Next, enter the palace and go left
to the courtyard. There's a locked door to the right of the King's statue;
click on this to bring up the keyhole, flanked by angel figures. Get the Tower
Key from the inventory and click it on the keyhole, then enter the observatory.

There are a number of things to look at in here, including a jewelry box 
belonging to the Snow Queen and a plaque explaining that the frequency of the
bells has the capacity to shatter certain mirrors if they're in close enough
proximity. This will make sense soon. Solve the hidden object puzzle on
the cabinet at the right to receive another jewel for your collection. This
also unlocks the strange glass panel on the wall to the left of the cabinet,
and clicking on this causes the gate at the top of the stairs to open. I don't
understand why, but let's not question it; let's just move forward.

It's only the littlest bit like the bell tower from 'Curse of Briar Rose.'
There's really only one thing to do here - click on the console at the right 
to bring up a new kind of puzzle. It's sort of like a pair of bell towers, 
with a picture of the boy prince in between them. Clicking on buttons reveals
other buttons, and if you press them in the right sequence, all the parts of
the prince's image will light up. The buttons look essentially like this:

                    A                  K
                  B C D              L M N
                  E   F   (Prince)   O   P
                  G H I                Q
                    J                  R

Click on the buttons in *exactly* this sequence: A, E, B, A, E, C, A, O, L, A,
P, F, A, P, H, K, N, G, K, N, I, K, R, D, K, J, M, K, J, Q

Once the puzzle has been correctly solved, sit back and watch the cinematic. 
The Snow Queen's beastly father leaps onto the tower to menace the detective, 
but she's too quick for him; she pulls the handle at the left to ring the bell,
and it seems that he's got part of a mirror on him because the frequency of 
the bell causes him pain. He leaps off of the tower, dropping his mirror 
fragment as he goes, and the words "Chapter 6" appear to conclude this chapter.

-------------------------------------------------------------------------------

================
IX.  Chapter Six
================

Kick off the chapter by clicking on the mirror fragment that the beast dropped.
When the view zooms in, you'll briefly see a reflection of the good King in 
the glass; the other clues we've found have pretty much already told us that
they're the same person, but the question remains how the King became the
Mountain Beast. Click on the fragment to take it, and also click on the parable
gem lying beside it.

Next, click on the spotlight, which turned on when you rang the bell. This
brings up a view of Noah waving to you; he's found the palace wall closest to
where the children are being held, so you've got to get back to that room and
help him free them. Click back to descend from the bell tower, then click on
the cabinet at the right and solve the hidden object puzzle to receive the
Royal Key. Click on the jewelry box on the table to the left of the stairs,
as it has become the sixteenth cursed object, then click down once to return
to the courtyard. Enter the jail by clicking on the hole you blasted in the
wall earlier, and click on the wizard skeleton for a hidden object puzzle.
This will give you the Stepmother Gemstone.

Return to the courtyard again, then click down to go back into the palace
entryway. Head up the stairs and forward into the throne room, where you may
have noticed the ornate door on the left. Get the Royal Key from your inventory
and click it on the keyhole, then head left into this new room. 

There's a cabinet on the right, with a clock on top; click on this clock, the
seventeenth cursed object. Observe the portraits of the Snow Queen and her
father on the left wall. This is, or at least was, most likely the father's
bedchamber; note that his face has been very scratched out on his portrait.
Below this is a bookstand with his personal journal on it. Click to read a
small portion, and also click on the parable gem sitting on the stand. Next
to the book is a cabinet which has some objects missing from it; take the 
Prince Figurine and Princess Figurine and click them onto this cabinet. This
will cause the base of the cabinet to open and reveal a lever switch. Click
this - it will deactivate the wall of ice imprisoning the children. Click on
the bed for a hidden object puzzle, and assemble the Mars Globe for your
collection. Back out of the room.

From the throne room, head right through the hidden door you discovered
earlier, to where the children are still being held. Take the Heavy
Sledgehammer from your inventory and click it onto the cracked brick wall at
the left of the scene. Noah is on the other side, and when you click on him,
he will herd the children into his sleigh to take them back to the village.
Gerda alone remains in the castle, so to help you in your efforts to rescue
her, Noah gives you the Magical Ax.

Once Noah and the children are gone, click down twice and left twice, so that
you are in the room with the golden apple tree. Click on the waterfall for
a hidden object scene, and assemble the fragments of the Saturn Globe for your
collection. Next, take the Magical Ax from your inventory and click it on 
those vines which grew on the door. You will now be able to move forward from
this room to see what lies beyond; click on the door to open it, and enter
the Summer Garden.

In this curious little grotto, some strange things are happening, like that
red laser light overhead. A Golden Crown is floating in the water, so click
on that to pick it up, then turn your attention to the console on the right
for another click-the-tokens-to-make-a-path puzzle. This time it's six red,
fourteen blue, and fourteen green tokens. From the starting red token, click
up-right, up-left, up-right, straight right, down-right, down-left, down-
right, up-right three times, straight right, down-right, straight right, 
down-left four times, straight left, up-left, straight left three times, down-
left, down-right, up-right, straight right, down-right, straight right four
times, up-left twice, and finally straight right. As before, the puzzle will
slide out of sight, and you'll be able to take the Ice Scepter.

Next, click on the door to the building at your left. When the camera zooms
in, take the Stepmother Gemstone and click it into the indentation on the 
door, which will open. Move forward into the Stepmother Room - this was
apparently a place belonging to the wicked stepmother who tormented poor young
Snow White. She's long gone, and it's in disarray, but there's still a fair
few things to see. To start, there's a vivid blue bottle on the right side of
the scene, which you should click because it's the eighteenth cursed object.
On the left wall is a portrait of the stepmother, and below that is a book
propped open on a stand. Click on this and read her note; it seems that the
stepmother fled the kingdom, and mentions a curse growing within her. Take the
parable gem sitting here, then close the window. Look around at anything else
which catches your interest, then click down five times to return to the
palace entrance hall.

In the floor beside the giant snowglobe is a large blue gem. This turned into
the nineteenth cursed object while you were busy elsewhere, so click on it;
only one left to find! That hint button should be filling up mighty fast now,
if you use it at all. Head left into the courtyard, and click on the base of
the statue of the old King. Take the Golden Crown from your inventory and 
click it onto the crown-shaped indentation, and this will unlock another of
those puzzles where you have to solve the different parts.

To start this one, observe the four circles along the top of the puzzle. Click
on the one on the farthest left to open it. The second circle has a picture
of a heart attached to it; count the number of hearts in the scene. The answer
is five, so click on the second circle until it shows the Roman numeral V.
The third circle has a small tower beneath it, so count the towers shown; this
answer is four, so click on the third circle until it shows the Roman numeral
IV. This will cause the second and third circles to open and reveal little
jewels such as you see in the first circle. Take each of these three jewels
and attach them to the design in the top center of the scene, creating a sort
of jeweled snowflake. This will slide out of sight, revealing a shield. Take
the shield and move it down to the indentation below the wingless eagle in
the middle of the scene. Click the fourth circle to reveal a wing, and take 
this wing and move it down to the wingless eagle.

Next, turn your attention to the figures on either side of the scene. Click on
the figure at the right until the queen appears, then click on the figure at
the left until the king appears. Both figures will then be sealed behind iron
gates, and the eagle's left wing will appear at the king's feet. Move it over
to the rest of the eagle's body. Once all of these steps have been completed,
the puzzle will open to reveal the Knight's Shield. After you take it, don't
forget to grab the parable gem lying in the snow to the immediate left of
the workshop stairs; this is the final gem to unlock "The Tale of the Two
Mirrors," so read that at your leisure. Click down to return to the castle.

Go up the stairs and forward into the Throne Room. Get the Knight's Shield
from your inventory and click it onto the suit of armor on the right side of
the room. The shield will open, revealing a diagram that explains the 
existence of a hidden room behind the Summer Garden; this is why there was a
red laser light in there, it's part of the secret to unlocking this room.
Click down, then left twice to enter the Apple Room, and go forward twice to
revisit the Stepmother's Room. The coal stove is now home to a hidden object
puzzle, which you should solve to get the Mirage Statue.

Click back out of the room, and take note of the empty pedestal on the shore
of the little lagoon. Take the Mirage Statue from your inventory and click it
onto this pedestal; the statue will divert the red laser, causing the 
waterfall to part and reveal the hidden door. Go forward and see what there is
to be seen here.

To start, there's a big painting on the left wall. Above this is a giant jewel;
this is actually a parable gem, so go ahead and click it. Next, take a look at
the bench at the left; click it to solve the hidden object puzzle and receive
the third gem for your jewel collection. Now examine the the broken mirrors on
the right wall. One is a non-functioning replica of the Truth Mirror; the other
is the replica of the False Mirror, which is missing a piece. You happen to 
have the missing piece, so get it from your inventory and click it into place.
According to the information you get if you click on the pool in the floor, 
the room reflects the world based on whichever mirror is presently activated; 
click on the False Mirror replica to activate it.

The room becomes coated in ice, and everything changes, as the words "Chapter
7" bring this chapter to an end.

-------------------------------------------------------------------------------

=================
X.  Chapter Seven
=================

To start, the bench at the left has a new hidden object puzzle on it, so solve
that in order to assemble the final jewel for your collection. Once that's 
done, the twentieth and final cursed object will be made active; it's the panel
on the wall directly above the lamppost. You should also click on the painting,
which now shows a snowy landscape; the detective fears that if Snow White
resurrects the False Mirror in its entirety, she will blanket the entire 
world in her snowy sorrow. This lines up pretty well with what she told Marie
at the end of the previous game in the series, so we'd better stop her.

From the Mirage Room, you'll need to click down four times to return to the 
room at the top of the stairs, then go forward to the Throne room and head
right twice to enter the Vault. Your snowflake portal is still here to be
used when you have need. Click on the desk and complete the hidden object
puzzle to receive the Fire Scepter, then go forward into the Treasure Room.
Click on the cabinet at the right to bring up the jewel collection puzzle.

The four jewels - the Sapphire Jewel, the Ruby Jewel, the Emerald Jewel, and
the Gold Jewel - are all in position on the statue of a prince holding a
sword and shield. One is on the sword, one is on the shield, one is on his
helmet, and one is on his breastplate. You must switch them back and forth
until they're in the correct spots.

                  Helmet - Ruby Jewel
                  Breastplate - Gold Jewel
                  Shield - Emerald Jewel
                  Sword - Sapphire Jewel

Correctly rearranging the jewels will open a second puzzle in the base of the
cabinet. Oh, look, it's our old friend, the token-clicking pathmaker. Good 
news is, this is the last one of its kind you'll encounter. From the starting
red token, it's up-right, straight right, up-right twice, down-right three 
times, up-right twice, straight right twice, down-left, straight left, down-
left three times, down-right, straight right twice, up-left, straight right,
up-left, and finally up-right.

Completing the puzzle will open a panel on the cabinet. Inside are an Ancient
Globe and a scroll; take the globe, then examine the scroll to learn about an
observatory in the mountains, and a secret way to get there beyond the 
Astronomy Room. Click down five times to return to the entrance hall, then
head right into the library, where you find that the glass which prevented
you from looking at one of the books has shattered. Click on this book to zoom
in, and take the parable gem sitting on the pages; you are now able to read
"The Snow Queen Tale." The book is nothing important, merely a written copy
of the parable you've just completed. Close the zoom window.

Enter the Astronomy Room and click on the projector for a hidden object puzzle
which will give you the fifth and final globe for your collection. Click on 
the cabinet at the left to access this puzzle. You'll see a beautiful model of
the sun and eight planets in attendance; whoever designed this thing must have
already known that Pluto would be cast out. It's okay, Pluto, I'm not a planet
either. As with the other collection-based puzzles, you just have to swap the
globes around until they're each in their proper places, and they'll lock in
when you've positioned them correctly. Venus and Jupiter are already placed.
Here's what the final positioning should look like, approximately:


             Mercury      Sun        Neptune
                                               Uranus
               Venus                                  
                                 Mars                 Saturn
                  Earth                 Jupiter


When the planets are correctly aligned, a panel in the floor will open and
an odd blue cylinder will emerge. Click on it and you'll find that it's
missing a globe. Fortunately, you picked up the Ancient Globe back in the
Treasure Room, so get it from your inventory and click it onto the cylinder
to activate the device. A second snowflake portal will appear, and you should
at once move forward through it to reach the mountain observatory.

The words "Chapter 8" will then scroll up your screen. Those who have played
the two previous games in the series may be surprised to learn that Eight
is the final chapter in this game; 'Snow Queen' has longer chapters than
either of its predecessors, which may be why there are fewer of them.

-------------------------------------------------------------------------------

==================
XI.  Chapter Eight
==================

Your map will show you that you've left the Frozen Palace far behind. The 
moon is full and the stars are bright, which is odd considering how heavily
it's snowing. There are two statues here, and there should be a staircase
between them but it's apparently concealed by magic. Take the Ice Scepter from
your inventory and click it on the left statue, then take the Fire Scepter and
click it on the right statue. The stairs will then appear and you can go up.

Watch the cinematic unfold. Snow White has needed the Golden Child's tears to
repair the False Mirror, which told her that it could restore her son to life.
It seems, however, that losing his mirror fragment caused the Mountain Beast
to return to his true form, and he tries to stop her from fixing the mirror.
Well, that doesn't really work, and now the mirror is in full force, using
the grieving mother's endless sorrow to wreak havoc on the world. 

Naturally, you're the only hope for mankind.

There's nothing more you can do here, so go back down the stairs and talk to
the King. He implores you to collect the pieces of a special hammer and bring
them to him; he'll wait here, by the magic anvil. Go through the snowflake
portal to return to the Astronomy Room, then click down three times to return
to the palace entrance. Click on the statue at the far right for a hidden
object puzzle, and solve this to acquire the Volcanic Stones.

Next, head left into the armory, and click the chest at left for another hidden
object puzzle. This one will give you the Freezing Sapphire. Back out of the
armory, then go into the palace, up the stairs, and forward to the Throne 
Room; head left into the King's bedchamber and click the bed to solve the
hidden object puzzle for the Immortal Oak Handle. Click back twice, then go
left twice to the Apple Room and forward to the Summer Garden. Enter the
Stepmother's Room and click on the coal stove to activate yet another hidden
object puzzle so you can receive the Fiery Gemstone. Almost done.

Back out of the Stepmother's Room and go right into the Mirage Room. There's
still another hidden object puzzle on the bench here; solve that to receive
the Wand of Mending. (Note that the room has to be toggled to the frozen
state in order for this hidden object scene to appear; if you at any time
clicked on the normal mirror to change things back, you must click again on
the replica of the False Mirror in order to activate the puzzle.)

With all of these things in your possession, click back five times to return
to the entrance hall, then go right into the library and thence to the
Astronomy Room. Pass through the snowflake portal once more. Take each of
the items from your inventory and click them, one at a time, onto the King.
He'll use them to craft the Sacred Blacksmith Mallet, which he gives to you.
Go up the stairs, take the mallet from your inventory, and click it three
times on the False Mirror.

Sit back and watch the ending cinematics. Snow White's part in this story
has now ended. Yours, however, has not, as the final image indicates.

Congratulations, you've finished the game!  Now try the bonus game!

-------------------------------------------------------------------------------

================
XII.  Bonus Game
================

Completing the main game, on any difficulty level, will unlock the bonus game
on the main menu.  There are no cursed objects in this, but there are more
parable tokens to collect. Begin the bonus game by clicking on the button at
the right side of the menu screen, and journey into the tale of Hansel and 
Gretel.

Read the opening information about the game, which explains that this is the
story of how the Golden Child came to be and just how Hansel and Gretel ended
up alone and scared in the Ogre Forest. Once game control is returned to you,
you assume the role of Hansel, and you and Gretel are at a little campsite.
Start by clicking on the sheet of paper on the ground before you, near the
bottom center of the scene; the paper is a drawing of the goddess who was said
to have once guarded the forest, and beside it is your first parable gem for
"The Witch and the Goddess."

Click on the trail marker sign (with the bright red X) and on Gretel to hear
her thoughts on the forest, then click the tent for a hidden object puzzle
to receive the Shovel. Note the cave to Gretel's right, but don't enter it
yet; instead, examine the dirt in front of it (below it, from your perspective)
and see that there might be something underneath it. Get the Shovel from the
inventory and click it onto the dirt to reveal the Ornamental Star.

There's a strange pillar to the right of the cave; click on this, then take
the Ornamental Star and click it into the round indentation at the top. This
will trigger a puzzle on the base, so click on that to solve it. You need to
make all of the bird tiles turn so the birds are flying to the right, but
clicking on each tile moves other tiles too. The tiles are arranged in three
rows of four tiles each:

                       A  B  C  D

                       E  F  G  H

                       I  J  K  L

Click once on each of these tiles in turn: D, L, G, E.  The puzzle will slide
out of sight, revealing the Skull Ring, which places itself in your inventory.

With no better prospects in sight, move forward into the cave next to Gretel.
She'll follow you, so click on her periodically to hear what she has to say.
Click on the patch of mushrooms at left for a hidden object puzzle, and
assemble the Snake Statue. Next, click on the rock formation at the top of the
stairs on the left; it's actually a skeleton statue. Take the Skull Ring from
your inventory and click it onto the statue's hand. The door will open, and
Gretel will comment on the wonderful aromas that come drifting in. Click on 
her again, and she will disappear from view, urging you to come and see the
house made of gingerbread. Go up the stairs.

Watch the cinematic of the witch making off with Gretel. When control is
returned to you, click on the door of the gingerbread house to update your
objective. Next, examine your surroundings, including the locked gate to the
left of the house. Click down to return to the cave, which shakes at the sound
of someone screaming. Click down again to return to your campsite in time to
watch some trees come crashing down. Move forward through the new opening this
creates, and you'll find an ogre sitting on the ground complaining of the
thorn in his foot. Grab the parable gem at the right of the scene, then click
on the ogre's foot to examine the situation. You need a special tool.

To the left of the ogre is a box with a snake ornament on top. Get the Snake
Statue from your inventory and click it into the hole in the box; this will
open a strange den on the right side of the scene. Click on this den to zoom
in, and click on the Spider Crown you'll see peeking out of a sack. Also note
the bone sitting there, which can be fashioned into a knife. Close the zoom
box, then back out of the scene and enter the cave again. Take the Spider
Crown from the inventory and click it into the appropriately-shaped
indentation in the door before you. Before entering the room that this unlocks,
solve the hidden object puzzle on the mushrooms to receive the Moon Armlet.
Move forward.

-=> THIS IS THE LAIR OF THE SPIDER KING. ARACHNOPHOBES BE WARNED. <=-

That is one butt-ugly spider. Don't let him scare you out of examining the
tablet of the goddess to your right, though. There's a parable gem lying on
the ground in front of it. You can examine the poor sod who got himself
tangled up in the web in the background, but without a knife there's nothing
else you can do with him. Click on the jewels to your left for a hidden object
puzzle, and you'll receive the Tongs and Glove. Click back twice to return
to the campsite, then head left to where you left the ogre waiting.

Take out the Tongs and Glove and click them onto his injured foot. Grateful
for the help, he promises to leave you alone, and gives you the Lollipop Key
as a token of thanks. Click back to the campsite, then enter the cave and
go up the stairs to the gingerbread house. You'll arrive in time to see the
witch turn into a raven and fly away, giving you time to break in and save
your sister. Click on the door to zoom in on the keyhole, then take the
Lollipop Key and click it into place to unlock the door. Hurry inside.

The fourth parable gem is on the desk, so grab that right away. There's an
odd little demon hovering in the air by the door; he offers to help you out
if you'll bring him something shiny to play with. Examine the witch's 
portrait on the wall at your left, and the parchment lying on the floor under
the window, then head up the stairs.

Talk to Gretel, who is trapped in some weird glass tent, and take a look at
things around the room - the window, the bed, the cabinet, and the desk. On
the desk is a paper about cutting down golden trees, and a bottle of wine
the witch plans to drink. Click on the suitcase next to Gretel's prison for
a click-the-tokens-to-make-a-path puzzle (and I thought we were done with
these!).

You have to click on two red tokens, eight blue, and seven green. From the
starting blue token, go straight right, up-left, up-right twice, straight
right twice, down-right, straight right, down-right, straight left, down-
right, down-left, straight right, down-left, straight right, and up-right
twice to the final token. The puzzle will slide out of sight to reveal an
open cabinet; take the fifth parable gem and the Small Hammer.

Hard as it is to leave Gretel there, click down four time to return to the
campsite, then go left to where the ogre still sits. He won't bother you,
and if you click on him he says you're foolish for thinking that he would
want to eat you. Instead, click on the den to zoom in on the bone. Take the
Small Hammer from the inventory and click it on the bone to create the Sharp
Bone. Go back to the campsite, enter the cave, and move forward into the lair
of the Spider King. Click on the victim trapped in the web in order to zoom
in, then take the Sharp Bone and click it on him to cut him loose. This won't
really help him, but it will help you; click on his body when it's lying on
the ground, and take the Gold Coin beside him.

Click on the jewels for another hidden object puzzle, which will give you the
Eye Gem. Back out of the spider's lair and go up the stairs and into the
gingerbread house, where you can give the Gold Coin to the winged demon. Click
on him again to update your objective, and he'll explain that if you get the
magic potion from the goddess in the cave, it will set him free and he'll help
you save Gretel in return. Sounds legit. Click on the witch's portrait at the
left and notice the empty niche at the top of the frame. Take the Eye Gem and
click it into this niche, which will turn the portrait into a puzzle.

Just like we did repeatedly in the main game, here you have to click the 
buttons to reveal three symbols to match to the static pictures. This time,
the trick is to pair body parts with appropriate accessories. Start by
clicking the upper left gold button, and switching the dress with the pearl
necklace. Next, click the upper right button, and swap the necklace with the
watch, then swap the necklace with the earrings, and finally swap the earrings
with the watch. Click the lower right button and switch the monocle with the
diamond ring, then switch the monocole with the necklace. Click the upper right
button and swap the monocle with the watch. For the final part of the trick,
click the lower left button and swap the ring with the boots, then switch the
ring with the wig. Click the purple button revealed by the puzzle's solution,
and help yourself to the Sleeping Flute.

Now, in order to get the potion for the demon, you've got to deal with the
spider. Before you can do that, though, you need to go upstairs to where
Gretel is in her glass tent. Click on the area under the window to open the
next hidden object puzzle, and assemble the Moon Plate. With this in your 
inventory, go back three times so that you're in the cave, then forward into 
the lair. Take the Sleeping Flute and click it onto the Spider King to lull 
him into insensibility. Once he's out, he'll stay out for hours. Click on his
sleeping form to notice the presence of a lot of that silver web stuff you 
read about in the witch's house, then move forward.

Here's the goddess, trapped in a statue by the witch! Click on her upper arm
to zoom in, then take the Moon Armlet from your inventory and click it onto
her. Next, take the Moon Plate and click it onto the end of her staff. With
these two items in place, the pillar before her statue will shatter. Click on
the Moon Essence this reveals, and observe the presence of the tree made of
gold on the right. Go back twice to the cave, then up the stairs and into the
house. Click the Moon Essence onto the demon to set him free.

He's so excited that he's actually going to keep his promise. With him gone,
you can access the kitchen, where you have the means to create an eternal
sleeping potion to slip into the witch's wine. Move forward through the now-
unguarded door.

Start by clicking on the stove at the left, which will zoom in on the oven.
Take the Gingerbread Man Key you find here. Next, click on the flour-covered
table to update your objective; you need a Golden Branch, Silver Web, and a 
Moon Flower to concoct this potion. On the left side of the table is a mortar
and pestle, which will be useful later. Click on the cabinet at the right side
of the room and take the empty Small Jar; also click on the parchment hanging
here to learn more about Moon Flowers.

Go back three times to the cave, then forward to the lair. Solve the hidden
object puzzle on the jewels to receive the Mirror, then go back two times to
the campsite and solve the one on the tent to receive the Iron Ax. Go forward
into the cave and take a look at the log on the right side of the scene. See
how the moon is hitting it at just the right spot to illuminate a niche? Take
the Mirror and click it into the hole. This will cause Moon Flowers to bloom
on the cave wall, so take your Small Jar and click it onto the new flowers to
collect them carefully. One ingredient down!

Go up the stairs to the gingerbread house and click on the back gate to zoom
in on the keyhole. Take the Gingerbread Man Key and click it onto the hole to
open the gate, then move forward. Admire the altar, then get the Iron Ax from
the inventory and click it into the statue's hands. Click on the globe by
the statue to bring up an entirely new kind of puzzle. Yay, math! You have to
make the four equations work across and down. Click on the dice to change the
numbers, and click on the button in the center of the puzzle to rotate the
math symbols. There are two possible answers, as far as I can see:


                   2  x  6              3  x  4
 
                   +     /      OR      +     /

                   6  -  3              5  -  2


(I had to use the slash for division because I don't know of a computer that
has a regular division sign on the keyboard.)

Solving this puzzle will change the Iron Ax to the Golden Ax. Take it back
from the statue and click back to return to the house, then enter and go
upstairs. Click on the area under the window for a hidden object puzzle, and
assemble the Cupboard Knob. Go back downstairs and forward into the kitchen.
Click on the cabinet at the right, but this time, click on the bottom half
where you can see a lot of drawers. One of these drawers has a round 
indentation, so get the Cupboard Knob and click it into place there. Take the
Bottle with Strange Fluid that appears when the drawer opens.

Click back twice to exit the cottage, then move forward through the 
gingerbread gate to the Misty Lake once more. On the right you'll see a box
with what looks like a green beetle on it; click on this to zoom in. Take the
Bottle with Strange Fluid and click it onto the beetle. The box will open to
reveal the Lodestone and also your sixth and final parable gem. You can now
read "The Witch and the Goddess." When you've grabbed both items, close the
zoom box.

Click back three times to return to the cave, then move forward into the lair
and forward again to the golden tree. Click the Golden Ax onto the tree and 
click on the Golden Branch where it lands on the ground. With just one
ingredient left to find, click back once to return to the sleeping spider.
Click on him to zoom in on the sticky substance at his feet, then get the
Lodestone from your inventory and click it onto the sticky stuff to solidify
it into Silver Web.

Back out of the lair and go up the stairs to the cottage, then enter and go
forward into the kitchen. On the table, click on the left side to bring up
the mortar and pestle. Take each of the three ingredients out of your inventory
and click them into the mortar; the game will automatically grind them up for
you, so click on the resultant powder to take it. This is Eternal Sleeping
Powder. Move back out of the kitchen, go up the stair, and click on the desk.
Get the powder from the inventory and click it onto the wine bottle.

Gretel will immediately see that the witch is returning and urge you to hide,
so click on the cabinet to the left of her cell in order to conceal yourself.
Watch the closing cinematic and learn how Gerda inherited the gift of the
Golden Child from her ancestor, Hansel.

With the completion of this bonus game, all bonus material is now unlocked
and can be accessed at any time from the game's main menu.

-------------------------------------------------------------------------------

============================
XIII.  Questions and Answers
============================

Q:  I can't find all of the pieces in this hidden objects puzzle.

A:  Unfortunately, it's really difficult to provide clues for those puzzles in
text format.  What I can tell you is that the location of each fragment in
each specific puzzle is the same every time you play.  So if you play through
on regular mode, use hints as needed to find the really tricky pieces, and then
try to remember their locations when you play hard mode.  Some of the pieces
are very obvious, while others are better blended into the scenery.  Many of
them, though, stand out just slightly, almost as if they have a colored border
or something.  I also found that moving the angle of my laptop monitor helped
me to spot a couple of them, so if you can slightly change the angle at which
you're viewing the scene, that might help you too.


Q:  Do I have to do all these things in this order?

A:  This game is fairly linear.  It gives you some leeway about a few details,
but many of the events have to happen in this order because they trigger the
next sequence.  The way I've described them in this walkthrough is the way I
have found involves the least amount of backtracking.


Q:  So is Snow White/The Snow Queen immortal?

A:  Looks like it, doesn't it?  At any rate, I'm guessing the power of the
False Mirror was keeping her and her father alive indefinitely so that it
could use them to find the Golden Child and get repaired.  Now that the mirror
is destroyed and the spell is broken, they'll probably live out their normal
lifespans and then pass on.


Q:  What is Snow White's son's name?

A:  I don't know.  In my head, though, I call him James, after his father.
It's rumored that the fourth game in the series, 'The Red Riding Hood Sisters,'
will include more information about the incident which put him into the
enchanted sleep; if that does indeed turn out to be true, then we might get a
name given for him at the same time.  I'll let you know.


Q:  In the last game, Princess Ivy said that after the Frog Prince married Snow 
White, his curse changed and he couldn't touch people without turning them into
frogs, and that's why he moved into his underground kingdom.  So how did they
manage to have a son?  Not to mention, where did all those knights and things
come from?

A:  I thought about this a lot myself, and the only thing I can figure is that
they took advantage of a loophole when framing the story.  Princess Ivy never
said that the Frog Prince moved into that underground kingdom ALONE.  The bonus
game in "Exiled Prince" confirms that Snow White lived there with him for some
time before she took their son and returned to her father's kingdom.  Snow 
White was probably already pregnant or had given birth by the time the curse
changed, and there's no reason why they couldn't have taken a retinue of 
knights and servants down there with them.  It's just that by the time of 
the second game, they - not being immortal like him - had all died.


Q:  But also in the second game, it was specifically noted that the Frog 
Prince built the different parts of his kingdom in memory of his loved ones.
Why wasn't there anything in there about his son?

A:  That one I can't figure out.  Perhaps he considered the loss of his only
child to be even more painful than the loss of his wives, and couldn't bear
to keep reminders on hand.  (I'm presuming, of course, that his son with
Snow White *was* his only child, but we don't know that for sure.  After all,
he was married five times.  Maybe a future game will feature another of
Prince James's descendants!)


Q:  Will there be more Dark Parables games?

A:  Since the release of 'Snow Queen,' the fourth game in the series has been
released, so you may rest assured that my next walkthrough will be one for
'The Red Riding Hood Sisters.' As of this writing, the fifth game in the 
series, 'The Final Cinderella,' is scheduled for release in April 2013. It
is unknown at this time if the series will continue beyond that.

Blue Tea Games has also started a second series of games very similar to the
Dark Parables, which are also based on popular fairy tales.  As of this 
writing, the first one has been released and is called 'Fabled Legends: The
Dark Piper,' based on the story of the Pied Piper of Hamelin.  I've played it
and while it's not quite as good (in my opinion) as my beloved Dark Parables,
it's definitely a great game and worth checking out if you enjoy this series.


-------------------------------------------------------------------------------

====================
XIV.  Special Thanks
====================

~ To everyone at Blue Tea Games who made this awesome game series

~ To the always-excellent GameFAQs crew

~ To the folks at Big Fish Games, who made my discovery of the Dark Parables 
possible

~ To the good people at http://www.network-science.de/ascii, who provided the 
code that allowed me to do that fancy header up top (the font is called 
Tombstone, if you want to know)

~ To the staff at TV Tropes (http://tvtropes.org), where I've posted a page
full of information about the Dark Parables

~ To Kevin, my own prince

~ And to you, for reading this!



If you can provide better answers to any of the questions listed above, if
you have questions of your own, or if you want to correct an error I've made,
please contact me at laurakay76@gmail.com.  Please, though, do not contact me
to ask if you can host this walkthrough on your own site.

Not your usual fairy tale princess,
LadyNorbert