R e s i d e n t  E v i l :  R e v e l a t i o n s

 

                            W A L K T H R O U G H


                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: vhayste@gmail.com
             http://www.facebook.com/pages/vhayste/110018722374948


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NOTE: THIS WALKTHROUGH COVERS THE MAIN CAMPAIGN EPISODES AND COLLECTIBLES
ARE FOUND ALONG THE WAY. FOR DEDICATED COLLECTIBLE SECTIONS, TROPHY LIST
GUIDE SCREENSHOTS AND LOCATIONS OF ALL HANDPRINTS, REFER TO THE
LINK BELOW 
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Illustrated online version of the guide is available below
http://www.supercheats.com/walkthrough/resident-evil-revelations/


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                         [  C O P Y R I G H T  ]
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                      T A B L E   OF   C O N T E N T S
              ==============================================



E00 - Introduction
E01 - EPISODE 1: Into the Depths 
E02 - EPISODE 2: Double Mystery
E03 - EPISODE 3: Ghosts of Veltro
E04 - EPISODE 4: A Nightmare Revisited
E05 - EPISODE 5: Secrets Uncovered
E06 - EPISODE 6: Cat and Mouse
E07 - EPISODE 7: The Regia Solis
E08 - EPISODE 8: All on the Line
E09 - EPISODE 9: No Exit
E10 - EPISODE 10: Tangled Webs
E11 - EPISODE 11: Revelations
E12 - EPISODE 12: The Queen is Dead

HP00 - Handprint Location Guide

HP01 - Episode 1: Into the Depths
	#1 ------- Handprint 1 
	#2 ------- Handprint 2
	#3 ------- Handprint 3
	#4 ------- Handprint 4 

HP02 - Episode 2: Double Mystery
	#5 ------- Handprint 5 
	#6 ------- Handprint 6 
	#7 ------- Handprint 7  
	#8 ------- Handprint 8 
	#9 ------- Handprint 9 

HP03 - Episode 3: Ghosts of Veltro
	#10 ------- Handprint 10 
	#11 ------- Handprint 11 
	#12 ------- Handprint 12 
	#13 ------- Handprint 13 
	#14 ------- Handprint 14 
	#15 ------- Handprint 15 

HP04 - Episode 4: A Nightmare Revisited
	#16 ------- Handprint 16 
	#17 ------- Handprint 17
	#18 ------- Handprint 18

HP05 - Episode 5: Secrets Uncovered
	#19 ------- Handprint 19 
	#20 ------- Handprint 20 

HP06 - Episode 6: Cat and Mouse
	#21 ------- Handprint 21 
	#22 ------- Handprint 22
	#23 ------- Handprint 23 
HP07 - Episode 8: All on the Line
	#24 ------- Handprint 24 
	#25 ------- Handprint 25 
	#26 ------- Handprint 26 

HP08 - Episode 9: No Exit
	#27 ------- Handprint 27 

HP09 - Episode 11: Revelations
	#28 ------- Handprint 28 

HP10 - Episode 12: The Queen Is Dead
	#29 ------- Handprint 29 
	#30 ------- Handprint 30 


	

==========================
__ E00 | Introduction ___
==========================

RE: Revelations takes place in the events between RE4 and RE5. Jill and
Parker, Bioterrorism Security Assessment Alliance (BSAA) agents, were sent
to the drifting luxury liner, the SS Queen Zenobia to search for Chris
Redfield and his partner, Jessica Sherawat after they lost contact to them
team. Little do they know that within the narrow and dark corridors of the
ship lurks a new breed of evil that will test their mettle and survival.
This installment of the game returns to the survival horror essence of
gameplay, focusing mainly on limited supplies and puzzle solving. Veteran
players will enjoy the game's classic setting (unable to move while
shooting) while new players will comfortable with the “shooter” setting
that allows them to move while firing. The game also introduces a new tool
called Genesis, which allows them to scan enemies or find hidden items in
every nook and cranny of the ship. Supplies are very limited so it is
imperative to stop and scan every corner for those extra supplies. 
This guide will feature a detailed walkthrough to help you survive the
unforgiving halls of the SS Queen Zenobia. A Handprints locations guide and
trophy guide will be included as well. 


=============================
______ E01 | Episode 1 ______
______ Into the Depths ______
=============================

After the scene, go up the walkway and shoot the lock on the door. Enter
the cabin and follow the corridor until you get a glimpse of something in
the next room. Proceed through the next door and continue until you find
multi-corridor room. Examine the blood coming out from the ducts if you
want then find your way to the next door. 

Enter the dining room and go around the counter to reach the door to the
southeast of the room. Examine the locker in the corner to find some
handgun ammo as well. Enter the kitchen and examine the sparkling object
under the grate on the floor. 

After the scene, kill the enemy. It may take multiple shots to the head
before it goes down. Watch the next scenes. Once in control, read the short
Genesis bioscanner manual since it will be a very helpful tool you can use
throughout the entire game. Jump off the broken stairs and collect the ammo
nearby. Scan the carcass using your Genesis tool. You have to check the
beach and scan the carcasses until you get 100% analysis. 

In the first beach, you can get 66%. Three large chunks and three small
chunks on a pole, by the boat and another small one behind the shack, on
top of the dump. The carcass near the pathway to the west will come to life
so shoot it until it dies. Grab the green herb afterward.

There's a small chunk inside the tunnel, a large chunk outside and another
by the shore. Pick up the hand grenade by the barrel beside the large
carcass then scour the area for more ammo and another grenade by the boats.
There's also an FBC crate nearby. Scan it to find the first handprint
(collectible) in the game. 

There are two more chunks under the wooden walkway and another one in the
corner, among the pile dump. Explore the deadend further west and scan the
area to find a green herb.

There should be more than enough carcasses to get 100% analysis. Once done,
report back to your boss. A living carcass will burst through the shack's
door. Kill it and hand over the samples for a scene and evaluation.
Manually save your game and continue. 

Once you're back, scan the corpse and an item near its head to find some
ammo. There are other scannable objects here. Scanning the chunk of meat on
the sink will also give a significant analysis boost. 

Before opening the next door to the north, return to the dining hall to the
west and scan the food vending machine to find the second handprint in the
game. 

Before returning to the kitchen, backtrack to the small storage room to the
southeast of your map, where you first caught a glimpse of the B.O.W.
There's another handprint located along the corridor, outside of that room.
It is on the wall to the lower right. 

Return to the kitchen and go through the door to the north. Follow the
walkway until you reach a fork. Examine the brown, heavy door to the west
to find Chris. You need to find the key so go through the next door and go
downstairs. It's a dead end so scan the floor to find a green herb. Go
upstairs this time and pick up the green herb along the way. Continue along
the corridor only to find it blocked. Enter the crew cabin and proceed to
the shower room. There's a mutated enemy here so kill it then immediately
scan it afterward. Scan the nearby bed to find some ammo. 

Go around the cabin and exit through the next door. The next door along the
corridor bears and Anchor Mark. This leads to a weapon box. You can't open
it for now so continue forth. The brown door to the right is locked so just
go straight ahead. 

As soon as you enter the door, you'll hear a woman's scream. Go downstairs
to see her murdered. Open the door to the infirmary and kill the enemies.
Don't forget to scan them before or after killing them. Scan the area for
items, including another handprint by the wall with some x-ray results.
Scan the floor near the woman to find the Crew Quarters Area Key.

Exit the infirmary and kill the B.O.W along the way. Once you've exited to
the hallway with two locked doors, open the first door to the left to enter
the laundromat. There's a hand grenade on the table, some ammo and another
grenade by the open washing machine (scan it). There's also a B.O.W that
will emerge from one of the open machines there. Exit the room afterward. 

Enter the crew cabin next. There's a BOW waiting by the door so quickly
kill it. Continue forth and two more BOWs then backtrack to meet up with
Parker. Open the door to trigger a scene. Chapter complete. 



============================
______ E02 | Episode 2 _____
______ Double Mystery ______
============================

The control now switches to Chris and Jessica. Just follow the path until
you reach the crash site. Jump down the ledge and scan the area for ammo.
Continue until you reach the cockpit. Open the cockpit door then scan the
control panel for a handprint. 

Scan the pilot's corpse then pick up the Flight Plan from him. Continue
forth and destroy the crates along the way to find some items. Open the
gate to proceed inside the mine. You'll encounter some infected wolves.
Kill them quickly then scan them immediately as their corpses disintegrate
almost immediately. Past the large cavern are two paths. Don't worry since
they'll lead to the same area. Pick up the ammo and continue forth. Before
jumping across the gap, kill the infected wolves and pick up the BOW Decoys
on the nearby crate. 

Continue to the large cavern. There's a lot of infected wolves that will
appear so use your BOW Decoys to make your job a lot easier. After clearing
the area, pick up the ammo and green herb, as well as extra handgun ammo
and BOW Decoys by scanning. Proceed to the next corridor and you'll find
some stalagmites to the left. Scan it to find another handprint. 

Continue forth and you'll find more crates. Destroy them to find additional
supplies. Follow Jessica and jump to the next ice ledge. An accident
happens and you'll find yourself temporarily incapacitated at the bottom of
the pit and a large group of beasts unto you. Shoot a few of them but when
their numbers get too much for you to handle, use your BOW Decoys to give
you some breathing space. If you haven't used that much before reaching
this point, you should have enough to survive until Jessica arrives. Climb
the ladder then continue to the next area. Look over the ledge to trigger a
scene.

The control switches over to Jill. Push the table away from the nearby door
then open it. In the bathroom, examine the toilet to find the screwdriver.
Pick up the green herb in the corner as well. 

Go back to the bedroom and a BOW will appear. You don't have any weapons so
you just have to evade it. Position yourself in front of the TV and let the
BOW attack. Evade at the right time and it will hit the TV, trapping it
there for a bit. Now go to the control panel by the other door and screw it
open. You have to re-arrange the circuitry so that the buttons will be over
the glowing orbs. Open the door to leave the room. 

You have to keep avoiding the enemies and make your way to the eastern side
of the immediate area. This is a straightforward path so you don't have to
worry about getting lost. Pick up ammo along the way and continue until you
reach the large dining hall (Cafeteria). Go downstairs to meet up with
Parker. Go through the door and he'll hand you x3 BOW Decoys. Enter the
first door then avoid the BOWs. Head to the next room. This room has a lot
more BOWs so you may have to use your BOW Decoys to lessen their numbers. 

Head to the next room and go straight ahead. Pick up the Custom Parts on
the cabinet beside the metal door. Kick the metal door to retrieve your
weapons. After that, examine the green chest to modify your weapons.
Install the Damage +1 upgrade to your handgun. 

Once done, enter the room straight ahead and kill the BOW. Scan the bed to
find a Hand Grenade underneath it. Backtrack through the two rooms and
kill/ go past the BOWs. Scan the clock in the second room to find a green
herb. Once you've reached the corridor where there's a door requiring a
card key, scan the ornament on the table to obtain a Custom Part (+Firing
Rate). You can return to the weapon room to upgrade your handgun again. 

Return to the cafeteria and scan for some additional items. There's a Helm
Door to the east but you can't open it yet so just take note of it. There's
also a handprint in the turkey itself. Scan it then go upstairs. There's
also another anchor door in the middle of the stairs. Ignore it for now and
just take note of its location. 

Go upstairs and scan the shelf in the middle-north to find a Hand Grenade.
Kill the BOWs inside and continue forth. Make your way to the room where
you woke up earlier. Enter that room and kill the BOW from before. Now go
to the bathroom and scan the wall near the showerhead to find another
handprint. 

Exit to the corridor and shoot the lock open. There's also another Helm
Door to the west so ignore it for now. Call the elevator and you'll have
two options for your destination. Select the lower cabin first. Grab the
green herb on the drawer then open the door ahead. This leads to the weapon
box where you retrieved your weapons earlier. 

Return to the elevator and select the bridge this time. Continue to the
locker room and loot the green herb, shotgun shells and ammo. Once you make
it to the bridge, scan the lower right corner to find a Hand Grenade.
There's also a handgun ammo case in the leftmost control panel. 

Finally, there's a handprint on the window near the middle so scan it as
well. Examine the destroyed panel for a scene. Chapter complete. 



==============================
_______ E03 | Episode 3 ______
______ Ghosts of Veltro ______
==============================

You'll be in a flashback sequence with Parker in your control. Collect the
ammo, hand grenade and green herb in the room. Exit to the next hall and
take the path to the left. This leads to a green herb. Pick it up and
regroup with Jessica. You have to eliminate all monsters in the area until
Jessica tells you to move out. There's also a lot of grenades, herbs and
ammo around the area so make sure to pick them all out before moving out.
Make your way to the elevator and kill the monster there. Disembark from
the elevator and continue to the next room. A monster will break through
the windows. Kill it and continue inside. 

There are more enemies waiting inside. Before entering, vault over the
yellow caution sign to find a green herb and some ammo in the corridor.
Exit the conference room and turn to the right to find an M3 Shotgun beside
the Danger Sign. Before going forth, turn around and enter the room at the
end of the corridor to find shotgun shells, a green herb and a couple of
hand grenades inside. 

Continue to the next room to the west to find another green herb and some
ammo in one of the lockers there. Exit that room and continue to the next
hallway. Follow the straightforward path until you reach a staircase. Make
your way to the 6th floor and you'll find a large double-door. Check the
table to the right before opening it to find a grenade and ammo. Enter the
office area and kill the three monsters patrolling the area. Loot the
lockers for some ammo then exit the room. 

Head to the south and open the gate. The monsters chasing Jessica will be
kind enough to wait until you finish the sequence. Head to the next room
and collect the ammo and herbs then call the elevator. You have to defend
yourself from waves of monsters that will attack. After a while, the
elevator will arrive. Head there and push the button to close the door. 

Disembark from the elevator and make your way to the helipad. After the
scene, the control switches back to Jill. 

Go downstairs to reach the lower portion of the bridge. Collect the green
herb and handgun ammo on the table ahead, near the elevator.  Before taking
the elevator, kill the BOW in the next hallway and enter the room to the
northwest. Here you'll find a lot of goodies, including a Helm Key and
Custom Parts. Collect the BOW Decoys and ammo. There's a card
reader-protected safe in here as well. Take note of its location. 

There's another helm door to the southwest. Open it using the key you found
to find some valuable items inside. Start off by getting the ship's Upper
Deck Map on the wall to the south. Pick up the Crest from the bookshelf
then examine the captain's seat. Scan his open stomach to find shotguns
shells. You can examine the nearby book as well to know the history of the
ship. 

The elevator is not working so backtrack to the elevator you used to reach
the bridge. Next, select the Upper Cabin to reach the second Helm Door you
passed by earlier. Scan the bed to obtain “Illegal Custom Parts”
from underneath it. Return to the elevator and select the Lower Cabin and
head to the weapon box room to upgrade your weapon using the custom parts
you found earlier. 

Make your way to the cafeteria where you'll find two new enemies. These
fire projectiles so take them out from a distance. Before opening the helm
door in the Cafeteria, go upstairs and make your way to the middle-northern
room. There should be a shotgun displayed on the wall and an empty pedestal
under it. Place the Crest you obtained earlier to get this shotgun, called
Windham. A BOW will burst through the cabinet beside you so take it out and
return to the cafeteria. When ready, open the helm door to proceed to the
next area. 

Once you've reached the large hall, go behind the large clock to the east
to find a handprint behind it. 

There's also a weapon box nearby. Upgrade your shotgun if you have the
extra part(s). Examine the massive door behind the clock then examine the
note posted beside it. You'll have to go to take the stairs and to the
promenade deck. 

In the same area, go downstairs and scan the broken display case on the
wall to the northeast. You'll find another handprint there. 

Next, take any of the stairs to the northwest/southwest to reach the third
floor. Open the door to the southeast to reach the Solarium. There are free
scanning targets here so just open your scanner and scan the chunk of flesh
on the ceilings and on that massive lump. Hack the panel beside the
green-lit door ahead to open it.  Enter the room and scan the handprint on
the electrical box. 

There's also a M40A1 rifle, a custom part and a document on table to be
added to your Key Items inventory. There's also a control to purify the
pool. Activate it and leave the area since the filtration will take a
while. 

Back in the main hall, make your way to the bottom floor and enter the door
leading to the promenade deck. Once there, destroy the crate at the bottom
of the stairs to grab some handgun ammo. Go back upstairs and enter the
door. Follow the corridor and grab the rifle and handgun ammo at the end.
Enter the next door and take out the ranged enemies across. 

Follow the path to the left to find a green herb, then go around and take
the stairs to the lower floor to find a custom parts kit on the table. 
Enter the small storage room southwest of the table to find a Shotgun Ammo
Case. There's also a weapon box nearby so use it to upgrade your weapons. 

Go back upstairs and examine the white gate with red arrows to call your
partner and lift it. The comms officer is located inside the room in the
corner. Before opening it, grab the ammo and clear the area of enemies
since you'll have to take it down. 

This fight will take a while and will surely test your survival skills.
First off, take note of the gas canisters. You  need to detonate these when
the boss gets near. This should stun it, allowing you to go up close and
deal massive melee damage. Next, the enemies here will be endless. You'll
encounter the basic and upgraded forms melee-type mutants, and the ranged
mutant. The ranged mutant can also lay down traps that will prevent you
from moving so make sure to watch where you're going. 

Next, the ledges and windows. This will allow you to vault over them,
giving you a quick escape. Keep on the move and concentrate your fire on
the boss only. It's okay to shoot the ordinary, pesky enemies as long as it
will help keep you alive. Take note that the health and ammo in this area
is very limited so you'll have to do with what you have. Your partner will
be completely ignored by the enemies as well so don't count on him. As
usual, this boss' weakness is in the head. Try your best dealing damage
with it. Kill the remaining enemies and get the Lifebouy Key from its
corpse. 

After the battle, scan the crate inside the room where the mutated comms
officer came out. 

In the same area and before leaving, go to the lower floor and go to the
open kitchen. There's another handprint on the hanging cabinet. 

Now open the Lifebouy door to the west and examine the elevator. Next, open
the control panel so you can rewire it. From here, you can go back to the
bridge or deck. There's no point in going back to the bridge for now so
select Deck. Grab all ammo, green herb and grenades. There's some ammo
inside the trash bin that you can reveal by scanning and a safe that's
locked by a card reader. Both doors leading outside are locked in the
similar fashion as well so ignore them for the meantime.

Check the handprint on the table to the left. Return to the elevator then
go to Promenade Deck. 

Make your way back to the main hall and head to the second floor. Open the
door to the Communications Room using the Lifebouy Key and the chapter will
be complete. 



===================================
__________ E04 | Episode 4 ________
______ A Nightmare Revisited ______
===================================

Once in control, collect the items nearby and scan the control panel to get
some shotgun shells. You can examine the Safety Procedures nearby as well
if you want. Leave the Comms room then take the Iron Anchor Key from
Raymond. You have to go to the Casino in the first floor of the hall but
before leaving, go upstairs and return to the Solarium. If you followed
this walkthrough and activated the water-filtration system earlier, then
the water should be clean by now. 

Dive to the water and head to the nearest ladder. This will bring you to
the diving pool's diving board. Climb the diving board to find a rifle
ammo, machine gun ammo case and a handprint. 

Return to the pool and go to the northeast corner ladder. Scan the stumbled
artificial tree to get some ammo, get the custom parts on the nearby table
and Illegal Custom Parts on the counter of the nearby hut. Collect the BOW
Decoys, Grenades and ammo nearby. There are some meat chunks you can scan
as well. Leave the Solarium and head back to the main hall. 

Upgrade your weapons using the parts you acquired. Before moving to the
casino, you can backtrack to the Cafeteria to open the Anchor Door there.
Inside, you'll find more ammo. Scan the table near the wall to get a Custom
Parts as well. Once done, enter the casino next.

There's a small fountain in the middle of the casino with some fishes and a
shining golden object on top. Just take note of this object of interest
when the power returns. Turn right (south) and you'll find a Handgun Ammo
Case by the grates. 

Turn to the right again and scan the slot machines to the southwest. You
should find another handprint there. 

You'll also find a Green Herb to the northwest part of the room, beside the
stairs. Now go upstairs to the northeast to find the breaker for the
casino. Activate it to restore the power. Go to the fountain and press the
button. This will transform the fishes into flesh-hungry beasts. Kill them
all and grab the coin that they'll drop. 

There's also a note by the fountain that'll say that the door to the VIP
room needs 107 grams to open. Play the slot machine nearest to the stairs.
Don't worry if you don't win since you'll always get your coin back. Keep
playing until you hit the jackpot and get a Bundle of Coins. Now go to the
VIP door and place the coins on the platter. You need to place 3 bronze, 2
silver and 4 gold coins to get the exact weight. 

Once inside the VIP room, collect the ammo and scan the cabinet by the
wall. You'll be able to obtain a Custom Part there as well. Now go down the
ladder until you reach the bottom floor then use the next ladder to climb
back up. Follow the tunnel to the Freight Lift. Before boarding the lift,
check the southwest corner (refer to the map) to find a Custom Part again. 

The key to operate the lift will be missing so enter the door to the south
and follow it until you reach an elevator. It won't be operational so you
have to rewire the nearby control panel again. Activate the elevator to
return to the Crew Quarters. 

Make your way through the dining room and the kitchen. You'll finally reach
the room where the dummy Chris was held. Enter it and kill the BOW inside.
Scan the handprint on the Veltro banner, then grab the Custom Kit on the
floor. Scan the corner beside it to find some handgun ammo. There's also a
note on the table that you can examine. 

Leave the room and then go upstairs. Continue forth until you reach the
Iron Anchor door you found earlier. Enter it to find ammo, green herb, MP5
and a weapon box. Swap any weapon then apply the new upgrades you found. I
suggest bringing in the MP5 and swap it with your M401 Rifle. There's a
boss battle ahead so it is recommended to attach Bind, Damage +30 and
Infighter to your MP5. Otherwise, you can opt to put these instead to your
shotgun. There's also another custom part that you can pick up from the
floor along the corridor outside, though you should be able to scan and tag
it from the weapon box's location. 

Leave the room and continue to the infirmary where you recovered the keys
earlier. Enter the room and examine the note if you want. After doing so,
you'll find the mutated Rachel outside the window. Pursue her and you'll
encounter her immediately in the staircase outside the room. Aim for her
head when you can and evade her lunge. She doesn't have that much attacks
so you have to expect that she'll get in close to grab you or pummel you.
After dealing enough damage, she'll cower and run away. 

Follow her and take out the BOWs along the way. She'll appear inside the
crew cabin's shower room. The space  here is very limited so deal damage to
her the best you can. Like before, she'll run away through the vents when
enough damage is dealt. 

Exit the crew cabin and you'll encounter a shooter BOW around the corner.
Be prepared since Rachel will be here as well. Engage her and deal damage
to her the best you can. Continue forth to the staircase and you'll
encounter Rachel again. 

You'll eventually reach the dining room. Here, you'll have to finish her as
more enemies come in. Parker will arrive to lend a hand. It will be a good
idea to throw a grenade or two to soften the enemies up. 

After defeating Rachel, pick up the Lift Key from her corpse then head back
to the freight lift. Use the key on the panel then pull the lever to
activate the lift. Chapter complete. 



===============================
_______ E05 | Episode 5 _______
______ Secrets Uncovered ______
===============================

You'll be controlling a new character now. Start by scanning the immediate
area for items. First, scan the crates to the right for some MG ammo. Go
downstairs and before entering the room, scan the barrel on the floor
beside the shelves with boxes for a Screwdriver. Enter the room and grab
the green herb inside then exit and continue along the corridor. You'll run
into two doors. One is locked and can only be opened by rewiring the
control panel. Open the panel using the screwdriver you found earlier and
start rewiring it. 

Examine the controls to open the locked down door. Get the grenade and the
MG ammo by the shelf then exit the room. Exit through the next door and go
to the next room. Scan the wall to the right to find a handprint. 

Loot the ammo and grenades nearby then scan the floor to obtain the
Security Token. This sub-chapter will be complete afterward. 

Control shifts back to Jill. Get off the lift then head to the northeast
corner of the room. Scan the logbook on top of the box to find a handprint.


The door to the southwest requires a card reader so ignore it for now. Go
through the northeastern door. If you noticed, there's an ammo case on top
of the pipe but you can't reach it for now. Shooting it won't dislodge it
from its location either. Ignore it for now then go down the ladder.
Proceed through until you reach a control room. Scan the pipe beside the
consoles to find a rifle ammo. There's also a weapon box here so customize
/ swap your weapons as necessary. Examine the warning screens to know where
the problem is. You can't do anything with the consoles for now so just
leave the room and continue.

Exit the room and turn right to find a couple of crates. Break them to
obtain some ammo. You have to wade through flooded waters this time. There
will be infected fishes as well; however, engaging won't be cost-effective
as of this moment since you probably have limited ammo after your fight
with Rachel last time. Follow the corridors until you reach a room with an
elevated platform and green herb. Before reaching that room, you should
have noticed steam blowing off from an overhead path. Take note of this
since you'll have to return here in a short while. 

Exit the room and quickly turn right (north) then left (west) to find a
steel gate. Open and go upstairs. Scan the vent to find some MG ammo then
enter the door. Ignore the console for now then grab the green herb ahead.
There's also a note that will tell you how to operate the steam using the
lever to the right. 

A: Maintenance Room
B: Engine Room, Upper level
C: Engine room, lower level

Pull the lever once so it stops the steam from blowing in the lower level.
Backtrack to the water and kill/ avoid the monsters along the way. There
are MG ammo in the dead end to the south. One is on counter while the other
should be scanned, submerged on the floor. Now enter the next gate and go
through another door to reach the engine room's lower level. Turn to the
right to find a custom parts kit. 

Now go around and obtain the Queen Zenobia Lower Interior Map on the wall.
Go through the next door this time and go up the ladder. Pick up the ammo
along the walkway and ignore the large cog door for now. There's also an
Illegal Custom Part in the other platform with no way to reach it. Just
take note of its location since you can't get it for now. Go downstairs and
carefully kill the infected fishes before moving forth. 

Enter the room to straight to the northeast and kill the monster inside to
find an AUG and a custom kit. Exit the room and head south this time.
There's some shotgun shells underwater in front of the stairs to the
southwest so scan it and pick it up when you have the chance. Now go
upstairs and destroy the crate to find a shock grenade. Enter the nearby
door to find yourself in the engine room's upper level. Go straight to find
a Machine Gun Ammo Case and a memo beside it. Examine the console to update
your objectives. 

Now pull the lever to remove the steam in the upper level. Pull the lever
near Parker again so it stops to A. Now exit through the door behind Parker
and go back to the previous room with a green herb and elevated platform. 

Exit to that next room and you'll notice that the steam is gone now.
There's also another out-of-reach Custom Part on top of the tank here. Like
the Illegal Custom Part a while ago, ignore it for now since you'll be able
to collect it in the later chapters. Grab the Cog and shock grenade in the
room. Scan the floor beside the valve to find some shotgun shells. Now turn
the valve so the dial turns to “Off”

Now you have to backtrack to Parker. Take note that enemies will spawn the
areas you cleared so you have the option to run past them or engage them.
After regrouping with Parker, go past him and exit through the other door.
Now you have to go downstairs and make your way back to the Cog mechanism
you saw earlier. Place the cog in the middle then operate the button to the
left to reveal the Restart Key. Get the key and return to the engine room.
Place the key on the other console and watch the next scene. Regroup with
Parker to complete the section. 

The control now switches over back to Keith. Follow the path and take out
the BOWs along the way. Once you've reached the crash site, invisible
Hunters will attack you. Fall back to the ledge you jumped from. This way,
you can avoid getting surrounded. Let your partner stay in front so the
enemies attack him. Keep your eye on the shimmers and distortion in front
of you and feel free to shoot them. If you're using your shotgun, wait
until they get into close range to knock them off. Take note that after
they stagger, you can shoot at them while they're down. Keep doing this
until your partner tells you that you've taken care all of them. 

Collect all items you from the crates and scanning the area. Once done,
find the terminal and examine it for a cutscene. Mission complete. 



===========================
_____ E06 | Episode 6 _____
______ Cat and Mouse ______
===========================

The control will now switch to Chris. Ignore the weapon box since Chris
won't allow you to use it. Get inside and get the MG ammo in a vase in the
northeast corner of the room (scan). Grab the handgun ammo nearby and scan
the vase beside the map to get a hand grenade. Obtain the ship interior map
on the wall as well. Next, take the elevator down and exit to the
promenade. There's a lot of enemies here but don't worry, they're not
infinite. You have to blitz through them and go upstairs so you can easily
funnel them. 

Scour the area for more items. I won't be specifying their individual
locations. Once done, continue through the steel Lifebouy door in the lower
floor and make your way to the exit. You won't be able to use the weapon
box here so just go past it. Once you've reached the promenade area's
entrance and before opening the Helm Door, go downstairs to find a Hand
Grenade in the corner. 

Once you've reached the main hall, scan the space below the large clock's
pendulum to get some shotgun shells. Now go upstairs and get some handgun
ammo on the table near the weapon box. Now go downstairs and enter the
Casino. Grab the green herb on the chair near the door and it will break
open, revealing two massive chainsaw monsters. 

You have to use your grenades here to stop them on their tracks. Pulse
grenades are powerful enough to stun them and allow you to land a melee
attack. Keep distance and don't allow yourself to get caught in their
chainsaw attacks since you can instantly die regardless of your health. Use
the slot machines, fountain and escalators to run around and lead them to
circles while you're attacking their heads. Take care not to get caught by
their foot traps. 

After taking them out, obtain the Trident Key from one of them then
continue to the door where they came from. Grab the green herb and hand
grenade then open the door. Jump through the opening and immediately kill
the bloated monster before it explodes near you. Exit the door and
immediately kill the bloated monsters. Scan the pile of gore in front of
you to find a hand grenade. This room has a lot of monsters so take them
out before continuing. Scan similar piles ahead to find a handgun ammo and
another grenade. Take the ladder up. 

Kill the bloater immediately then jump down the next opening. You can't go
anywhere else so ride the lift and go down. Go through the door to the
northeast and jump down the ladder. Follow the corridor until you reach the
control room. There are two exploding monsters and a clawed one outside.
Before heading out, grab the two grenades on the console. Exit and throw a
grenade in the middle. The double detonation should instantly kill the
clawed monster as well. 

Go through the next door and follow the corridor. The first corner has a
ranged monster, while the second corner has an exploder and two normal
monsters. Kill them and proceed further. In the next room, there's an
exploder inside the room with several ammo. There's also a normal monster
ahead but be careful since two more will spawn behind you. Kill the
exploder and grab the much needed ammo. There's also a green herb in the
corner, beside the valve. 

The next room has an exploder and two ranged monsters. Shoot the exploder
first then deal with the ranged monsters. Exit the room and kill the
monsters ahead. Enter the gate to the south and head to the next door to
complete the section. 

The control will now switch to Jill. You have to find the pipe in the
console Parker was operating earlier, this is beside the map display on the
wall. After grabbing the wall, swim to the grate in the middle and pry it
open. 

It will fail the first time so find another pipe in the bottom of the room,
middle-right side. Remember to take a breather using the air pockets at the
top of the room. Pry open the grate for the second time to escape. 

After the scene, scan the floor near you to find a hand grenade. There's an
ammo box ahead and a Shotgun Ammo Case. Now you have to make your way back
to the control room. Be careful since more infected fishes will be waiting
to ambush you. Before reaching the control room, there will be two supply
crates in the corner near the door. Open them for some ammo. After the
cutscene, use the weapon box to upgrade/ swap weapons. Exit the control
room and head to the ladder. You'll be ambushed by two normal monsters.
Kill them and go up the ladder. Return to the lift and pull the lever for a
cutscene. 

Your next destination is the main hall. Exit the lift enter the tunnel to
the north. Be careful of the monster on the ceiling. Take the ladders up
until you reach the casino VIP room. Make your way to the main hall next.
Once in the main hall, before taking the elevator, head to the northwest to
find a broken display case with a Custom Parts kit. Regroup with Parker and
take the elevator. A large monster will jump on top of the elevator. You
have to quickly shoot its dangling limb's soft spot before it smashes you
in, dealing heavy damage. Keep doing this until it lets up. 

Once you've reached the observation deck, grab the ammo and green herb
nearby then use the weapon box if you want. There's a boss battle ahead so
make sure you don't get caught off guard. 

This boss only has two attacks and will have predictable movements due its
size and overall build. First is the charge. Evading it will require proper
timing but it will help waiting for it to get into charging position (wait
for it to lay down its massive, carapaced limb in front it) then quickly
run away. The two gas tanks will help halt its charge, rendering it
motionless. Use this chance to pump bullets to its unarmored parts. 

After charging, it will be vulnerable for 3-4 seconds, enough time to pump
lead to its squishy parts before moving away. It's attacks are devastating
and can even knock down your character so do your best avoiding it. Also,
aside from the two gas tanks, you don't have any other means of stopping
the creature. Keep repeating the pattern until you defeat it. You can scan
the remains several times to get your analysis up. 

After defeating the boss, the remaining supplies in the room, including a
Rifle Ammo box by the window. There are ammo under the seats so make sure
to scan them as well. Once ready, go up the ladder. Scan the box to the
left to find some handgun ammo then get the Veltro Key Card from the card
nearby. There's also a Veltro Agent's Journal that you can read. 

Open the door using the key card then collect the ammo from the ammo boxes
right outside the door. Continue along the walkway and pick up the green
herb before the stairs. Continue up and take the ladder to reach the
antenna array. Scan the handprint on the electrical panel then operate it.
Rewire the antenna .



=============================
______ E07 | Episode 7 ______
______ The Regia Solis ______
=============================

Once in control, go back to the observation deck and take the elevator to
the north. The elevator will stop on the third floor of the main hall. Take
the stairs as you learn your next destination from Quint. Before going
anywhere, I suggest making a little detour to pick up a weapon. Go to the
second floor of the main hall and go back to the cafeteria. Remember the
door that's locked with a keycard, on the way to the library? You should be
able to open it now and obtain the Python Magnum. Scan the bookshelf to
find some MG ammo. An enemy will drop off from the ceiling so take it out
as well. 

There are more enemies in the library where Rachel will also make an
appearance. She'll drop an illegal custom part so weight the risks of
engaging her with your current ammo and health supplies. 

Head to the lowest floor to find Raymond on the way to the Promenade. Once
you're in the area, go downstairs and destroy the crate for some ammo. Now
make your way to the dining area and you'll caught a glimpse of a Hunter.
Carefully move and kill them when they attack you. Head to the lifebouy
door where more of them are waiting. Have your shotgun ready. Your
destination is the Deck but I suggest going to the Bridge first and open
the safe there to get an Illegal Custom Part inside the briefing room in
the level as the elevator.  

Now return to the elevator and take the Deck level this time. There's also
another safe here containing an Illegal Custom part. Now head outside and
wait for the hunters to attack. Have your shotgun ready and repel their
attacks. Grab the green herb near the weapon box and use the box as well to
swap/upgrade your weapons. There's a weapon cache along the way. Prepare
for two more waves of hunters that will appear in the helipad. Once done,
destroy the crates for some much needed ammo and green herbs. 

Before opening the UAV container, head to the edge of the foredeck to find
a handprint there. 

As soon as you're in control, destroy the crates for ammo. Follow Parker to
the next area. Pick up the green herb and clear the walkway as fast as you
can. Destroy the crates along the way for some extra ammo and use the
explosive barrels to kill enemies faster. Once you enter the next room,
throw a grenade to kill the ranged and exploding monster. Take the elevator
down. 

Exit the elevator and pick up the green herb by the doorway. Rachel will be
here to make your job harder, regardless if you killed her back in the
lower cabins earlier. First, head to the control room to the left. Scan the
window to find another handprint. Grab the ammo behind as well. Exit the
other door of that room to find a Custom Parts kit in the other end.

Quickly backtrack and go around the opposite way. Take out the ranged enemy
blocking the ladder then jump down. Ignore the ranged BOW ahead then get
the Magnum Ammo Case behind it. Continue forth and avoid the bear traps.
The last corner will have a couple of traps and a ranged BOW. There's no
way to get past this so throw a grenade to clear the path. 

Save at least one BOW Decoy for the last turn since there's a chainsaw
monster waiting at the end. Throw the decoy to the right, enough to give
you space to run past the chainsaw monster. Pick up the RPG/rocket launcher
ahead then enter the door. (If you missed it the first time around, like I
did, don't worry; you can get it at the start of the next episode)

In this door, run through the corridor and go past Rachel. There will be
ranged BOWs on the door. Just ignore them and run towards the door. Keep
mashing the button to open it. Examine the set of radios ahead to activate
the UAV and complete the episode. 



=============================
______ E08 | Episode 8 ______
______ All on the Line ______
=============================

Swim through the corridor until you reach the Cargo Hold. If you missed
getting the Rocket Launcher earlier, this is the time to do so. Swim up to
get some air then make your way to the ladder. Go around the walkway and
enter the control room where you scanned a handprint earlier. Table and
area behind it to find more ammo. Now jump off the ledge nearest to the
control room and dive. Open the door and follow the corridor until you
reach a staircase. If you swim up, you'll find a ladder leading to Trident
Door. Ignore it for now; scan the side to get some ammo instead. 

Jump back to the water and dive to the bottom. Grab the ammo box there and
open the door. Swim in the corridor and make sure to catch your breath by
going up the open vents. Follow the path until you reach the large room
with Cog mechanism (where you got the Reset Key). There will be swimming
BOWs here; avoid them since you don't have any way of attacking them. Don't
forget to grab the Illegal Custom Parts that's unreachable a while ago. 

Continue swimming until you reach the control room. There's an ammo box in
the middle so pick it up then swim up in the middle vent, where you pried
it open a while ago. Climb up and jump back to the water at the other end
of the tunnel. From there, enter the room to the right then swim to the
next room. Grab the Custom Parts kit that's previously unreachable. 

Continue swimming and you'll find an ammo box along the way. There's a
broken window that you can swim through ahead; enter it to reach the
control room easily. There's also an air pocket here that you can use.
Continue through the next corridors and once you reached the ladder, grab
the Rifle Ammo Case on the pipe near the ledge. 

Continue to the lift and swim up to grab some air. You'll find a Custom
Parts Kit and an ammo box on the lower platform underwater so dive down and
grab them. Once done, climb up the ledge and pick up the green herb in the
corner. Scan the boxes and electronic cabinets to find ammo. There's also
another green herb in the corridor to the south. 

Go through the tunnel to the northeast and jump down the water. Swim to the
next ladder and climb up. Scan the floor near the fan to get some ammo then
continue up to the casino VIP room. Scan the chairs to find some ammo then
exit the room for a scene. 

During this sequence, you have to gun down the grotesque tentacles. You
have to mind your gun's temperature. Save your grenades when the tentacles
are swarming towards you. Shoot also the pods that they release. The
grenades replenish over time but you still have to make your shots count.
You'll have to heal as necessary. Continue until you get a cutscene. After
the scene, the section will be complete. 

After the scene, you'll be partnering up with Chris. You'll have to make
your way to the lift and dive again. Don't bother using the Pulse Grenade
unless its necessary. Open the previously locked door and follow the
corridors. Grab the handgun ammo along the way and exit to the next room.
An BOW will emerge from the vent. Kill / avoid it then swim up to the open
vent for air. Grab the ammo on the floor as well. Continue to the next
corridor and grab the shotgun shells. Kill/ swim past the BOW and open the
door to reach the hold. Make your way to the corner door again where you
dove earlier then make your way back to the staircase where the trident
door is located. Climb up the ladder and Chris will give you the Trident
Key. Open the door to enter the lab. 

Once inside, go past the door with fingerprint recognition system and vault
over the broken window. Scan the room to find a Pulse Grenade and handgun
ammo. Examine the computer to register your fingerprint. You can also use
the weapon box nearby. 

Return to the other door and operate the fingerprint sensor to the left.
Once inside, scan the handprint on the locker to the left. There's also an
Illegal Custom Part and some ammo on the bench. There's also a BOW Decoy
under the shelves on the other side. 

Now enter the sterilization chamber. A new BOW will make an appearance. Use
your pulse grenade to stun it and wait until the door is opened. Fall back
and engage it. The enemy is slow and the area's pretty wide so run around
and shoot its unarmored parts until it explodes. Now for its surviving
lower half, keep distance until it is taken out. Don't forget to scan it as
well for additional analysis points. 

Now before doing anything, scan the bloody side of the aquarium to find
another handprint. 

Before doing anything, pick up the L. Hawk from the seat in the corner then
go back to Chris's sterilization chamber and scan the floor to find another
Illegal Custom Part. 

Once done, take the elevator to the west. After exiting, scan the left side
of the first arc in the tunnel to find another handprint. Go through the
tunnel and scan the flesh chunks for large analysis boosts. Pick up the
handgun ammo along the way as well. Once done, head to the vault door in
the end of the tunnel to complete the episode. 



=====================
__ E09 | Episode 9 __
______ No Exit ______
=====================

Head inside and make your way to the security door. You'll encounter two
BOWs along the way. Kill them and head to the next room. If you haven't
collected all items here, you should be able to do so now. Take the
elevator next. In the next room, you'll find more items. There will be two
Rocket Launchers (though you can only swap one of your weapons and carry of
launcher at a time), green herbs (one must be scanned from the dumpster),
M401 rifle, BOW Decoys, a Python Magnum (and magnum bullets beside it), MG
ammo, shotgun shells and Shock Grenades. Take note of their general
locations. 

Once ready, activate the two generators to activate the computer. There
will be a lot of BOWs that will start pouring in. Stay on the upper
platform for the meantime and take out the enemies that will go after you.
One of the generators will reset so you have to go down and pull the lever
down again. Use your grenades, especially the BOW Decoys if ever you feel
that you're getting overwhelmed. I also suggest using the Rocket Launchers
here to deal splash damage to multiple enemies. This way, you'll save green
herbs and bullets. Eventually, hunters will also appear. Do the same tactic
you did the first time you encountered them; find a corner and wait for
them to attack to avoid getting surrounded. Once clear, gather the
remaining supplies and ammo then regroup with Quint to examine the data. 

After the cutscene, the control will switch to Jill. Before moving on,
there are invisible laser barriers that will prevent your progress. Use
your scanner to see them. Turn around from Chris and operate the panel on
the wall. This will allow you to move forth. Then find another similar
control box nearby and operate it. This should deactivate all lasers in the
walkway. The door nearby won't open so head to the next door. Pick up the
green herb along the way. 

Examine the fingerprint scanner beside the door and enter the room. You'll
find ammo (scan the corner beside the MG ammo to find some Magnum ammo) and
a green herb. There's also a manifesto under the blacklight that you can
read. There's also a Machine Gun Ammo case on the table in the middle. 

Head to the next room and find a computer station in the corner. Scan the
wall above the monitor to find a handprint. 

You can find another Illegal Custom Part by scanning the reading equipment
on the table beside the rifle ammo. There's also another note on the table
in the middle, this time discussing the Malacoda mutation. Exit to the main
viral container. Collect the ammo outside. There's also a weapon box and a
green herb beside it. Head to the elevator and ride it down. 

Exit the elevator and collect the ammo nearby. Use your scanner to see the
invisible laser grids and make your way to the control panel. You can't do
anything about the item by the corpse so ignore it for now. Press the
button once then backtrack to the starting point. You should be able to go
down the ladder next. Exit to the next door where you'll find a ranged BOW
and two shielded BOWs. Use grenades if you have to then climb up the
platform to find some ammo, a pulse grenade and an Illegal Custom Part. If
you peek through the window, you'll find another Illegal Custom Part
floating in the water. Just ignore it for now. 

To open the next door, use the fingerprint scanner beside it. Continue
through another door to find the map for the Laboratory on the wall. Scan
the floor in the corner to get some shotgun shells then collect the other
ammo in the room. You can't copy the passcode from the console yet so find
the laser control console near the door. Use it to deactivate the laser
grid you encountered earlier. 

Return to the laser room with the corpse and examine the body. Read through
the notes to obtain the Prototype Vaccine. Return back to the control room
and use the inoculator. Next, examine the console to enter the employee ID
and download the data.

Wait until the download is complete then get the Authentication Code from
the console. Now leave the room and make your way back to Chris. The room
will be filled with virus-infected water so you have to swim out of the
area. The laser grids will still be active so don't just go swimming
blindly. You have to swim above the laser traps and through the broken
window. Swim up for air. Before finding the ladder to regroup with Chris,
we must dive again to get the Illegal Custom Parts you saw floating around
a while ago. Dive to the window level and swim north. You should find it
along the way. Now swim to the ladder and climb up to regroup with Chris.
Use the weapon box as necessary.

Now examine the terminal to initiate the virus neutralization program. Now
you have to fend yourselves from multiple BOWs. Take out the ranged BOWs
and stay on the upper platforms. Shielded BOWs will make an appearance and
will be able to jump on the platforms. Just switch platforms as necessary.
Don't forget to scan them as well. After defeating all enemies, cutscene
plays and the episode will be complete. 



==========================
____ E10 | Episode 10 ____
______ Tangled Webs ______
==========================

You'll be controlling Parker this time. You have to head to the bridge so
enter the Promenade. Go downstairs and destroy the crate to find some
handgun ammo then continue to the main area. You'll encounter a knight BOW
here and several stalkers. Take them out and head to the Lifebouy Door.
You'll find two stalkers and a knight BOW inside. You have to use a grenade
to stun them then shower them with shotgun shells up close. Take the
elevator but do a detour to the deck first. Head to the helipad and destroy
the crates to find some ammo. Scan the UAV launcher to find a Custom Part.
Return to the elevator and go to the bridge this time. Watch the scene and
the section will be complete. 

You'll now have to control Jill again. Follow Chris as he leads you out of
the lab. Jump to the hole and dive down. Follow the corridor and you should
see an Illegal Custom Parts kit before the next corner. Debris will fall
down on it but that doesn't mean you can't get it. Pick it up and continue
swimming through the hallway to reach a ladder. Go up and follow Chris.
Once you exit the door, an explosion will occur nearby. Check where it
happened to find a Handgun Ammo Case. 

Jump down from the ledge and follow the path. Attempt to follow Chris, only
to have your path stopped by an explosion. Open the door nearby and
continue until you find Parker. Talk to him and assist him. Continue to the
next door and grab the handgun ammo. Move on and your path will be hindered
by steam. Backtrack a bit and turn off the steam using the button past the
group of floating BOWs. 

Two BOWs will emerge from the water. Shoot the nearby gas tank to soften
them up then finish them off with your handgun. Continue forth to meet up
with Chris. Turn around first to find some handgun ammo by the blocked
door. Kill the group of BOWs in front of Chris by shooting the gas tank
nearby. Kill a couple more ranged BOWs in the next turn by doing the same.
Kill the last BOW in the boiler room and continue through the door. Follow
the walkway for a cutscene. 

After the scene, you'll have another countdown. You have to make your way
out of the ship and go to the foredeck before the time runs out. Head to
the door and destroy the crate to find a green herb. There's also a weapon
box nearby that you can use if you want. Jump down the ledge to encounter
another knight BOW charging towards you. Stop it on its tracks by shooting
the gas tank by the wall. Kill it then turn the valve to the left to turn
off the fire stream. 

Continue to the end of the walkway and grab the MG Ammo from the crate.
Take the ladder up and kill the ranged BOW there. Proceed to the end of the
path and jump to the shaft. Kill the two BOWs then grab the Custom Parts in
the crate. Climb up the ladder afterward. 

Continue to the viewing deck of the ship and run ahead. Be careful of the
falling lifeboats and debris. Once you've reached the end, watch the
following scene and the episode will be complete. 



=========================
___ E11 | Episode 11 ____
______ Revelations ______
=========================

You'll now be fighting against a giant, mutated beast. There will be green
herbs here and a hidden herb to the left. There's also a handprint in the
middle of the platform, on a boiler. 

Don't waste your ammo since the only way to take out the parasites is by
using rocket launchers These are dropped by your support chopper. You have
to evade/ shoot out the projectiles the parasites will release and you have
to move from side to side to avoid getting crushed by the slam attacks of
the parasites. The rocket launchers are only one-shot weapons but they're
powerful enough to take out the parasites. Take out all tentacles to
complete this sequence. 

In this sequence, you have to use the mounted machine gun on the chopper to
deal with the multiple parasites. Like before, keep an eye on your gun's
temperature to avoid overheating. You can also launch grenades but use
these only when multiple parasites are converging or if you need some
breathing space. The grenades are slow to recover so you'll have to rely on
your gunning skills to take out the parasites. The weakness of these
parasites are on their heads. However, hitting them with gunfire on their
main bodies will still damage and kill them, only much longer. Connected
grenade shots can also instantly take them out as well. Continue shooting
them and the projectiles they release until the infected host opens its
mouth. Keep shooting at it until you get the chance to target it using a
missile launcher and land the killing blow on the beast. 

After the scene, we'll be controlling Parker again on another flashback.
However, we will start fresh this time.  You'll have very little ammo. Move
forth and take out the hunter. To conserve ammo, stun it then hit it with a
melee. Once done, pick up the green herb then enter the elevator. Exit the
elevator and pick up the ammo on the floor. Take out he hunters then talk
to Raymond to help him up. 

Follow the path to the west (refer to the map) then enter the storage room.
You should find some ammo and a green herb inside. Head to the next door
and pick up the ammo along the way. Take out the hunter that will appear
along the way and another one that will be waiting as you turn around the
corner. Before entering the conference room to the south, you should go
straight ahead and enter another storage room that contains a handgun ammo,
hand grenade and green herb inside. 

Enter the conference room and pick up another handgun ammo on the table.
Exit to the next corridor and continue forth until you can leave Raymond
down. Turn around and run past the conference room. Vault over the caution
sign to find a green herb and MG ammo ahead. Now backtrack and vault over
another sign to the north that will take you to the staircase. Go upstairs
and kill the hunter then pick up the green herb along the way. 

Ignore the 4th floor door for now then continue upstairs. Take out the
hunter there and pick up the green herb and ammo by the door. Now go down
to the 4th floor and enter the door. Pick up the ammo on the floor in the
corner then continue to the next room. Open one of the lockers there to
find more handgun ammo. Clear the room of hunters. Loot the nearby lockers
for more ammo and green herb then pick up the tourniquet. There's also a
grenade in the corner cubicle, before reaching the double-doors. You should
see it on your way out. 

Make your way back to Raymond and take out the enemies along the way. When
you reach the corridor with Raymond, take out more enemies and tend to him.
After the scene, open the door behind him and continue to reach the
elevator. Take out the BOW there then pick up the ammo on the bench and
inside the crate. Take the elevator next.

Exit the elevator and collect the supplies nearby. Make your way to the
lobby and take out more hunters. Assist Raymond until he gets inside then
kill all nearby hunters. Once done, replenish your ammo and herb supplies
with the scattered items in the area and the scene will follow. This
completes the current episode. 



===============================
_______ E12 | Episode 12 ______
______ The Queen Is Dead ______
===============================

Open the first hatch then collect the shogun shell and green herb from the
room. Cut open the next hatch and continue to the next room with a dead
blob. There will be two doors here. First, open the door to the north to
find a room with a green herb, MG ammo and an Illegal Custom Parts. 

Next, cut open the next door and swim through a bunch of dead blobs and a
corpse. Continue to the next hallway and you'll see a blob eating a corpse.
Turn left from that intersection where the blob came from to find a room
with MG and rifle ammo, as well as a Rifle Ammo Case. Exit the room and
swim to the next door. Pick up the handgun ammo on the floor then cut the
next hatch open. There's an electronic door in this room. Pick up the ammo
from the ammo box in the shelf to the right then cut the next hatch open
while Chris fixes the wires on the door. 

Head to the next room and you'll find the power button in the other side of
the grates. You have to go around the corridors to get there. The problem
is there's  some blobs swimming about. For the first blob, wait for it to
go away and pick up the magnum ammo from the floor. You have to swim to the
ceiling to avoid it. Go around the corner to find the hole near the floor
that you can go through. Head to the next hole and pick up the pulse
grenade. In the next room, there's another blob that's going around. Just
follow its direction, grab the floating ammo along the way and swim through
another hole to reach the power button. Grab the MG ammo as well then press
the button. Now backtrack to Chris and open the door. Pick up the rifle
ammo swim up the ladder for a scene. 

After the cutscene, pick up the voice recorder from the corpse. Move along
to the next room and grab the shotgun shells from the table. Scan the
corpse to get some MG ammo. Open the next door to reach a dining room. Scan
the floor to find a hand grenade, green herb and MG ammo from the broken
clock. Scan the wall with the markings to find another handprint. Head to
the next room for a scene. 

After the scene, scan the floor to find a hand grenade. Pick up the ammo
and green herb here then use the weapon box nearby. Pick up your best
weapons then open the helm door. Go downstairs and continue forth to the
next door. Scan the base of the throne where Norman sits to find the last
handprint. Scan the rooms further for some ammo and pick up the other
supplies as well if you need to. Norman will drop his PDA. Pick it up and
leave the area to complete this section.

This is the final boss fight in the game and it can either be frustrating
or easy. The key here is evasion. (For Asian PS3 users, press the Circle
button instead of the X button + yung left analog stick to evade) The
battle will be divided to three stages. Suggested weapons here would be the
Magnum, Shotgun, Rocket Launcher or Machine Gun. The boss has the ability
to teleport and create illusions; you'll know if he'll use it when you see
his only eye start to glow. Also, it's only weakness is its exposed heart.
It will only get exposed when he's using his special attack. 

For the first stage, the boss will just teleport near you and perform a
smash attack that can cause AoE damage. The only way to stop this is to
face him and shoot his heart before his attack lands. You only have a few
seconds to react and your attack should be powerful enough to stagger him.
That's why you have to use the magnum or shotgun in this stage. If his
attack connects, expect high damage to your character or even get knocked
down. Keep repeating this method until the boss staggers completely,
allowing you to perform a charged melee attack. There are only two extra
green herbs here. However, as long as you keep your cool, 2-3 herbs should
be enough to last you through this battle. 

For the second part, he'll start making a copy of himself and attempt to
smash you. You can easily distinguish the real one from the purple smoke
that he's emitting from his mouth. React quickly and shoot its heart to
stagger it and stop the attack. It will also start sending illusions to
confuse you. Take note; as long as you don't see a purple smoke coming from
the enemy, don't turn around or run. After sending his copies, he will
follow shortly after. As long as you're anticipating his attacks and react
accordingly, then you shouldn't have problems stopping him. 

For the third phase, the boss will start rushing towards you, with the
combination of a few decoy attacks and a real, heavy swing that will send
you flying. Prepare to evade whenever he vanishes; otherwise, use the time
to reload whenever you're facing the illusions. During this stage, his
heart will be exposed most of the time so showering it with bullets using
your MG while keeping distance is a good way to keep dealing damage. 

If you're having problems evading, you can exploit the weapon box by
opening it at the right time, before the boss hits you. You'll be immune
while opening it. Keep repeating this method until the squishy organ on his
back turns to red. You can attack it or continue concentrating on his heart
until he is defeated. 





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_______________ HP00 _________________
______ Handprint Location Guide ______
______________________________________
======================================

For an illustrated version, please see the link below:
http://www.supercheats.com/walkthrough/resident-evil-revelations/
handprint-location-guide

HP01 - Episode 1: Into the Depths

#1: In the second area of the beach while scanning the carcasses. The
handprint is located on a FBC crate near the dock.

#2: Once inside the ship for the first time continue to reach the dining
area with some vending machines. Scan the food vending machine to find this
handprint

#3: After the scene in the kitchen, backtrack to the small storage room to
the southeast of your map, where you first caught a glimpse of the B.O.W.
There's another handprint located along the corridor, outside of that room.
It is on the wall to the lower right.

#4. After seeing a woman get murdered by a couple of BOWs in the infirmary
in the ship’s bilge, scan the wall where there are pinned X-ray results
to find this handprint.

HP02 - Episode 2: Double Mystery

#5: While controlling Chris, follow the path until you reach the crash
site. Jump down the ledge and scan the area for ammo. Continue until you
reach the cockpit. Open the cockpit door then scan the controls for a
handprint.

#6: Once you’re inside the caves, you’ll reach a large cavern where you
have to fend off several wolf-like BOWs. Proceed to the next corridor and
you'll find some stalagmites to the left. Scan it to find another
handprint.

#7: Once you’ve reached the cafeteria area in the ship, scan the turkey
in the corner, near the Helm Door to find this handprint.

#8: This is inside the room where Jill woke up earlier. You can return
there after getting your equipment. Kill the BOW inside and scan the wall
by the showerhead in the bathroom to find this handprint.

#9: This is inside the bridge, on the window across the stairs.

HP03 - Episode 3: Ghosts of Veltro

#10: Inside the main hall, go behind the giant clock and scan it from
behind to find this print.

#11: In the main hall still, go to the lowest floor and scan the broken
display case on the wall to the northeast. You'll find another handprint
there.

#12: From the main hall, make your way to the third floor to find the lone
corridor leading to the Solarium. Once there, rewire the control panel
beside the green-lit door. Enter the room and scan the handprint on the
electrical box.
Important: Activate the pool’s water purification system here.

#13: After defeating the mutated comms officer in the Promenade, scan the
crate inside the room where he came out.

#14: In the Promenade, go to the lower floor and go to the open kitchen.
There's another handprint on the hanging cabinet.

#15: Opening the large Lifebouy door in the Promenade area gives you access
to the elevator that will bring you to the deck and the bridge. Head to the
deck level and scan the stained table there to find this print.

HP04 - Episode 4: A Nightmare Revisited

#16: If you activated the water purification earlier (when you found
handprint #12), then the pool in the Solarium will be clean enough for
swimming. Dive to the water and head to the nearest ladder. This will bring
you to the diving pool's diving board. Climb the diving board to find a
rifle ammo, machine gun ammo case and a handprint.
  
#17: After reaching the Casino area, turn to the right from the escalators
and scan the slot machines to the southwest. You should find another
handprint there.
  
#18: This is found inside the room where you found the dummy Chris earlier.
Enter it and kill the BOW inside. Scan the handprint on the Veltro banner.
  
HP05 - Episode 5: Secrets Uncovered

#19: After entering the locked door from the security room, scan the wall
to the right, where the projector is pointing, to find a handprint.

#20: After using the lift, get off then head to the northeast corner of the
room. Scan the logbook on top of the box to find a handprint.

HP06 - Episode 6: Cat and Mouse

#21: After reaching the antenna arraw, scan the electric box to find this
handprint.

#22: After reaching the foredeck, scan the northernmost ledge to find the
handprint on the edge.

#23: During the timed race to the UAV’s remote controls, you’ll reach
the cargo hold where Rachel and a lot of BOWs are waiting. Enter the small
control room to the left then scan the window to find this handprint.

H07- Episode 8: All on the Line

#24: Once you’ve reached the secret lab and enter the locker area through
fingerprint scanning, scan the locker to the left to this handprint.

#25: Check the bloodied side of the aquarium in the secret lab to find this
handprint.

#26: After exiting elevator, scan the left side of the first arc in the
tunnel to find another handprint.

HP08 - Episode 9: No Exit

#27: Inside the secret lab, room before reaching the main viral container,
there’s a computer in the corner of the room. Scan it to find handprint
on the wall, above the monitor.
  
HP09 - Episode 11: Revelations

#28: You'll now be fighting against a giant, mutated beast; the handprint
in the middle of the platform, on a boiler.

HP10 - Episode 12: The Queen Is Dead

#29: Once you’ve reached the interior of the ship, you’ll eventually
find a dining room. Scan the blood-stained wall to find this handprint.

#30: After reaching the room where Norman is staying, scan the base of the
throne to find the game’s last handprint.



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              R e s i d e n t  E v i l :  R e v e l a t i o n s

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NOTE: THIS WALKTHROUGH COVERS THE MAIN CAMPAIGN EPISODES AND COLLECTIBLES
ARE FOUND ALONG THE WAY. FOR DEDICATED COLLECTIBLE SECTIONS, TROPHY LIST
GUIDE SCREENSHOTS AND LOCATIONS OF ALL HANDPRINTS, REFER TO THE
LINK BELOW 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

http://www.supercheats.com/walkthrough/resident-evil-revelations

                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: vhayste@gmail.com
             http://www.facebook.com/pages/vhayste/110018722374948
                            ALL RIGHTS RESERVED