FAQ/Walkthrough by Krystal109

FAQ Table of Contents:

FAQ/Walkthrough by Krystal109

Version: 1.15 | Updated: 12/27/13

Side Quests (Continued)

Arms Race

Return to Rhona at the Assassin Bureau to start this memory. Your objective is to destroy all three powder kegs with no particular objective to do it stealthy other than your own preference.

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Flint's End

Meet Rhona north of the Assassin Bureau in Havana and then follow her to the Restricted Zone. You can either enter the zone and head straight for Flint and kill him quickly, sometimes Rhona might actually do that herself, or you can skirt the zone and stealthly approach from the opposite side of the zone to headshot Flint from safety.

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Templar Hunt 03 - Anto



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The Maroon Assassin

Meet Anto at the Assassin Bureau in Kingston to start this memory. Your mission is to eavesdrop on multiple targets without being spotted. Though this may sound like a bit of trouble, Kingston is happy to provide multiple Dancers near the eavesdrop locations to conceal Edwards from suspicion, so make sure you hire some. When the men begin to run, follow the one through the alley to your right and tackle him to complete the memory.

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Recruiting Maroons

Talk to Anto in the west section of Kingston to continue to the next memory. You need to tree three slaves held at gunpoint in small Restricted Zones, hopefully quietly, with Anto's help. Your first target is a short walk west, but rather than heading through the front gate guarded by enemies, head along the north side to a small house that gives you a perfect double air assassination on the guards below. The next slave is to the northeast, conveniently near some dancers that can be used to distract the guards by the prisoner and allow you to easily release him. The final slave is to the northeast and you can enter by jumping the fence by some crates when the guard isn't looking ans whistle him over for a corner assassinate. Anto will take out the other guard and then you need only worry about the final guard protecting the slave to complete the memory.

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Under Attack

Return to the Assassin Bureau in to start this memory that is similar to the Dinsmore one, with multiple waves attacking the Bureau. Your objective is to keep Anto alive, so stay close to him and use kill streaks to deal with the weak soldiers. In between waves you have the opportunity to thin the next way by going out and striking them down, but make sure you return to the Bureau when they begin to attack. Once you have survived three waves you will complete the memory.

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The Commander's Ruse

Talk to Anto in the center of Kingston to start this memory and then use Eagle Vision to locate your target. You can simply follow Anto, who not only knows the way but will also deal with any Marksmen in the way, to reach the Restricted Zone. Rather than heading in through the obvious south side of the zone, circle around the east side to the northern entrance to spot the Captain with Eagle Vision. Once you have him in your sights you can use a Berserk Dart on the Captain or the nearby guards to have him killed and complete the memory.

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Templar Hunt 04 - Vance Travers



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Oh Brother...

Meet Vance at the center of Nassau to start this memory and then head north to the search zone and hire some dancers to avoid detection from the men you must tail as you eavesdrop on them. When the eavesdrop ends by the Restricted Zone, climb the building on the right to spot Upton and take him out with a Berserk Dart or a headshot.

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The Other Brother

Meet up with Upton in Nassau to start this memory and then follow him until he asks you to hide. Once the other brother shows up, mark them with Eagle Vision and then follow from a distance. When they reach the market the first thieves will come from the northwest, so head west to the left side of the market and deal with them while the brothers talk. Continue to follow the men through the gallows area, purchasing the dancers for easy tailing from here on out, and quietly kill the final thief that arrives.

When the two brothers break up, follow Vance as he meets up with his beloved for a quick eavesdrop conversation. Once the conversation is over your will have 60 seconds to reach the search zone and kill the man hired to kill Upton. You can find him by jumping on the rooftop directly in front of you as you reach the zone and looking north for the man who arrives and takes position the the wall of the building, setting himself up for a perfect air assassination.

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Upton's Sorrow

Rather than leaving town Upton will head to the tavern only a short distance away, so talk to him to start the memory. You start this memory in a big tavern brawl with no weapons, so use counter kills and kill streaks to cut through the men quickly. Afterwards, you will need to escort Upton to a set of waypoints, stopping once to dismiss some dancers that have caught his fancy and finally defeating some guards who Upton makes unhappy with some public urination.

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Queen of Pirates, King of Fools

Meet up with Upton in the west side of Nassau to start this memory and then follow head to the waypoint that leads to a large search area. Use the trees to head through the zone to the west side of the area and locate Vance, who you can kill with an air assassination. A chase with Jing Lang will begin, but a few shots from the pistol will deal with her quickly so you can escape the zone and complete the memory.

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Mayan Stones

Scattered throughout the Caribbean are Mayan Stelas that offer a simple puzzle for the location of a Mayan Stone. To interact with the stela, climb to the top of the structure and interact with it to enter Eagle Vision. A puzzle will appear in which you need to align the drawing with the highlighted objects in the environment. Once the puzzle is properly aligned, the game will reveal the dig location. Once all 16 stones are collected you can open the door in Tulum to gain the Mayan Outfit.

Despite being introduced by Captain Kidd automatically in later chapters, you can actually solve the Mayan Stelas you encounter from the beginning of the game.


Cape Bonavista Stela Solution

Matanzas Stela Solution

Cat Island Stela Solution

Great Inagua Stela Solution

Tortuga Stela Solution

Long Bay Stela Solution

Isla Providencia Stela Solution

Isla Providencia Stela Solution

New Bone Stela Solution

Misteriosa Stela Solution

Misteriosa Stela Solution

Santanillas Stela Solution

Santanillas Stela Solution

Pinos Isle Stela Solution

Pinos Isle Stela Solution

Tulum Stela Solution

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Assassination Contracts

On most islands and in all towns you can find coops that offer you Assassination Contracts. All contracts take place in Restricted Zones, preventing you from and easy approach to your target and must be completed in order, where applicable.

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Andreas Island



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The Treasure Hunter

Rewards: 1,000 - 1,500R

This contract takes place on Abaco Island, with the whole island being a restricted zone. You will need to hide in the bushes and whistle over some guards to get to the inner part of the island and then use poison darts to stay out of combat and kill the target.

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A Slaver's Business

Reward: 1,000R

This contract takes place on a ship that pulls up to the dock soon after you accept the contract. You will want to ignore the guards on the dock, as any action that causes them to engage in combat will cause the ship to sail away. Instead, swim out and around the ship and climb the rigging to get an air assassination.

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Nassau



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The Pirate Captain

Rewards: 1,000 - 1,500R

This contract takes place to the west in the swamp area and is best approached by heading up into the trees outside the restricted zone and following them into the center of the area. Once you spot your target, you can air assassinate him or take him out with a ranged attack.

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The Outlaws

Rewards: 1,000 - 1,000R

This contract also takes place to the west, in the large mansion near the swamps. The target is on the ground level on the west side of the restricted zone and can be approached by using sleep darts on the guards and Marksmen to get close enough to finish him off without detection.

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Salt Key Bank



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Shady Business

Reward: 1,000R

This is one of the few contracts that takes place in the sea and has no stealth bonus. Simply sail up to the location, identify the ship, and defeat it.

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The Informant=

Reward: 1,000R

This contract takes place at Fort Dry Tortuga and is easy enough to complete without the need for stealth. Simply fast travel to the fort, make your way up the scaffolding and then poison dart or headshot the informant.

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Havana



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No More Taxes

Rewards: 1,000 - 1,500R

This contract takes place to the south and can be completed with stealth by climbing the wall on the north side of the building and then shooting the target with a poison dart or headshot.

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A Botched Escape

Reward: 1,000R

This contract takes place to the west and with no stealth required you can simply engage in open conflict on the guards and then chase down and kill the target.

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The Spanish Commander=

Rewards: 1,000 - 1,500R

This contract is easiest if you approach the restricted zone from the south and climb the building. Make sure to sleep dart the Marksmen on the building to the east and then identify your target in the courtyard below and kill him with a ranged attack.

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Unlicensed Dealer

Rewards: 1,000 - 1,500R

This contract is to the northeast and the nearby dancers provide easy access once you distract the four guards at the gate. After the entrance is clear, step is and carefully identify your target and kill him at a distance without being spotted by him or other guards inside.

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Beach Bonfire

Rewards: 1,000 - 1,500R

Once again the dancers nearby give you easy access to the area. Start by sleep darting the Marksman on the thatched roof and then use the dancers to get within range of your target and kill him with ranged fire or poison darts.

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A Shipment of Powder

Rewards: 1,000 - 1,500R

This contract is located on the docks and if you take position to the right of the Harbormaster you should be able to spot your target. Using poison darts, shoot the guard on the lower dock and he should draw over more guards and the target. If the poisoned guard dies before the target comes over, poison a new guard. When the target is within range you can poison him and he will die soon enough against the multitude of guards.

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Arroyos



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Tomb Raiders

Rewards: 1,000 - 1,500R

This contract takes place on Pinos Isle and is easiest to complete by fast traveling to the viewpoint and then waiting for the target to walk around the outside of the the temple and air assassinate him.

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A Last Drink for the Road

Rewards: 1,000 - 1,500R

This is easiest way to complete this is to take the rooftops to the area of search and then headshot him with a bullet, poison darts will not affect him and he will escape on his ship.

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Crooked Island



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The Poachers

Rewards: 1,000 - 1,500R

This contracts takes place on Mariguana Island and is hard to complete with a stealth run do to the multiple Marksmen placed throughout the island. You will want to sleep dart or poison dart guards as you slowly get into range until you can find and kill your target with a ranged weapon.

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The Deserter

Reward: 1,000R

This contract takes place on Salt Lagoon and can be fast traveled to and then completed with no concern for stealth.

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Kingston



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The Plantation Master

Rewards: 1,000 - 1,500R

This contract is in the north and is easiest to complete by approaching from the south, killing the two guards quietly, and the climbing the wall when all guards are facing away and killing the target.

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The Guard Post

Rewards: 1,000 - 1,500R

This contract is located on a hilltop with only one road leading to the target, which is guarded. Instead of taking the standard road, ignore the two Brutes and follow around the stone to a group of soldiers nearby with some rocks that can be climbed and lead straight to the target.

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The Slave Traders

Rewards: 1,000 - 1,500R

This contract takes place to the east, but if you circle around to the east side of the restricted zone you can hide in a bush between two building and then use Eagle Vision to find your target nearby. With his head in easy view, you can use a headshot or a poison dart to finish this contract.

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The Judge

Reward: 1,000R

This contract takes place on the southern half of Kingston and can be reached by fast travel or via the boats on the south docks. When you locate your target he will begin to run. The target can be chased down and killed or shoot him as he runs away.

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The Weapons Smugglers

Rewards: 1,000 - 1,500R

This contract is fairly easy if you approach the restricted zone from the west and climb the building to kill the Marksman. Once the Marksman is dead, jump to the east roof and use Eagle Vision to spot your target and kill him with a gunshot to the head or a poison dart.

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The British Captain

Rewards: 1,000 - 1,500R

This contract takes place in a small restriction zone on the south beach and can easily be completed with a headshot to the head, just be careful to stand outside the detection zone and that no Marksmen nearby see you.

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Ile a Vache



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The Expedition

Rewards: 1,000 - 1,500R

This contract takes place on Cumberland Bay and can be fast traveled to if you have cleared the viewpoint. The viewpoint will put you right next to a Marksman and your target, so quickly sleep dart the Marksman and then you can easily take out the target.

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The Slave Master

Reward: 1,000R

This contract takes place on Tortuga, a island covered in a restricted zone due to the warehouse located there. It is easiest to use the fast travel to reach the viewpoint and then Leap of Faith and take out the keyholder. After that, carefully take out the guards and move north along the west side of the island. The target is in the backyard of the house to the far north all by himself.

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New Bone



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Castaway

Rewards: 1,000 - 1,500R

This contract takes place on Cayman Sound and the large amount of guards and search area makes this target annoying to reach with stealth. I find the best way to approach this is to fast travel to the viewpoint and then poison dart a guard to cause a distraction and allow you to reach the ground quietly. After that you should be able to use the stalking areas to hide and find the target and kill him with ranged attacks.

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The Dreaded Porate

Rewards: 1,000 - 1,500R

This contract takes place on Misteriosa and is quickly completed by taking the viewpoint fast travel location and then making your way down enough to air assassinate the target.

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Grand Cayman



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The Twin Dilemma

Reward: 1,000R

Although this contract doesn't require stealth, it is easy enough to stand outside the restricted zone and poison dart your targets to defeat them without ever engaging in combat.

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The Smuggler's Squat

Rewards: 1,000 - 1,500R

This contract takes place at Anotto Bay and is best done when you explore the cavern for treasure. Without weapons this is very hard to complete with a stealth run, but it is possible if you locate the target on the far side of the smuggler's den and just go straight for him before the other enemies lock onto you as a target.

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Corozal



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The Unworthy Brother

Reward: 1,000R

This contract takes place at Fort Chinchorro, which must be under your control to complete. With no stealth requirement this should be an easy in and out kill for the 1,000R.

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The Outlaw's Cave

Rewards: 1,000 - 1,500R

This contract takes place at Ambergris Key and is best done when you explore the cavern for treasure. See the details on the location page for how to handle Ambergris Key and just remember that there is an extra target walking around that you will want to identify and kill.

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Naval Contracts

Upon clearing the Naval Forts you can take up Naval Contracts by talking to the contract giver at the correct fort. Naval Contracts generally involve defeating certain ships and do not require you to return to the NPC that gave you the contract. Most forts only have one contract, but in some cases this is not the case, but contracts must be completed in order.

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Fort Dry Tortuga



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Private Escort

Reward: 2,400R

Depending on when you choose to try and do this you may find it very easy or rather hard. The trick is to stay between the enemy ships and the Neptuno, keeping it safe. As you head east you will first run into two gunboats, which you can take down with Chain Shot, the Swivel Gun, and Broadside Cannons as you pass to south. After the gunboats are defeated, turn right and head around the Neptuno clockwise to prepare for the next wave with some Broadside Cannon fire and more Swivel Gun combos. Keep holding right to circle the Neptuno in a clockwise function and the final wave of two brigs and two schooner, should appear right next to you. Take down the brigs with some Mortar fire and then finish off the schooners to complete this mission.

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Fort Eleuthera



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A Spanish Plague

Reward: 1,200 R

Your objective is to sink three Spanish gunboats, which can be located almost anywhere in the northern section of the map.

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Fort Gibara



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Silk on the Waves

Reward: 1,200R

Your objective is to loot 30 Cloth from any ship and return it to the merchant. If you already have 30 Cloth you can skip the looting bit and turn in the cloth directly to finish this contract fast and easy.

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Fort Punta Guarico



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Weathering the Storm

Reward: 1,200R

Your objective is to find and sink the British ships near the fort to the southeast. As you enter the storm that covers the search zone, put your sails at half to allow for better maneuvering in the storm. The British ships are lined up in a row, so once you spot them on the radar try and line your ship up with theirs to get a horizontal pass on all the ships. Stay around 200-250m away, to get in Broadside Cannon fire, Swivel Gun shots, and Mortars while avoiding their close range attacks. Once all the ships are defeated and destroyed you complete the contract.

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Fort Navassa



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Blind Justice

Reward: 1,800R

Your objective is to find and defeat the British man o'war, but as you enter the search zone to the south your will encounter three brigs. Instead of taking them on head on you should sneak up behind them in their blind spot and use Heavy Shot to take them out quickly, finishing them off with Broadside Cannons as needed. The man o'war will enter around the tip of the south tip of the island, where you can get in some free Mortar shots, unless it tries to do the same. Use Heavy Shots on the bow of the ship and then turn and follow the coast along the side of the ship, bracing from its fire, and then get to its stern and use more Heavy Shots and Mortar fire to finish it off. Once the ship is defeated and boarded successfully you complete the contract.

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A Personal Matter

Reward: 1,800R

Your objective is to find and sink the HMS Defiance, which is not very hard as long as you don't engage it when there is multiple British ships in the area. Use Mortar fire when the ship is at a distance and Heavy Shot when you are within range.

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Fort Cabo de Cruz



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Driftwood

Reward: 1,800R

Your objective is to loot 60 Wood from any ship and return it to the merchant. If you already have 60 Wood you can skip the looting bit and turn in the wood directly to finish this contract fast and easy.

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Fort Castillo de Jagua



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Eye for an Eye

Reward: 1,800R

Your objective is to find and board the San Lorenzo, a frigate to the southwest of Fort Castillo de Jagua. This Spanish ship is easy if taken alone, so check that there is no other Spanish ships around when you engage it. The ship is easiest if you head straight for it head to head, engaging in battle with a Heavy Shot to the side and then turning around its stern and hitting it more in the blind side. Once she is damaged, board her and complete the objective to finish the contract.

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Fort Conttroyor



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The Law of the Ocean

Reward: 1,800R

Your objective is to sail to the ambush point and then board the Hercules. After reaching the ambush point and getting the quick scene, sail at half sail and aim your broadsides along the path as you cross in front of the ships. The schooners should be no problem to take out in a well placed Broadside Cannon shot, but the brig will need a Heavy Shot and Swivel Gun fire to finish it off. Once the Hercules is disabled you can finish off the remaining schooners and then board the ship to complete the contract.

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The Realities of War

Reward: 2,400R

Your objective is to sail to your allies aid and protect them from the Spanish ships. Head straight for the blue dots in the search zone and follow the ships until the first wave appears. Sail between your two allies, preventing the one brig from attacking the Spanish ships, and when your allies are clear attack the first two ships using Broadside Cannon fire and the Swivel Gun.

Once the first two ships are defeated the frigate and two brigs will appear nearby. You can use Mortar shot on them from a distance as you make a sweep across the front of them with Heavy Shot. Circle around them tossing Heavy Shot and Swivel Gun fire at them and the ships should go down in no time.

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Fort Chinchorro



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Contraband

Reward: 2,400R

Your objective is to sink two Spanish brigs and a frigate, which are located in the area around Fort Chinchorro. If you defeated the fort you should have no problem taking down these ships in singles, but watch out for getting too many Spanish ships aiding each other.

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Smuggler's Den

Reward: 2,400R

Your objective is to find the Spanish blockade and defeat the ships, including a man o'war. Sail around the coast until you reach the cove that the Spanish ships protect and then use Mortar fire before sailing parallel to the fleet, using your whole arsenal to take out the ships.

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Fort Charlotte



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Hunter Gatherer

Reward: 2,400R

Your objective is to defeat two Hunter ships by raising your wanted level high enough for them to appear. This is easily done by engaging and defeating multiple ships quickly in the north, focusing on schooner and gunboats. Once you reach the first wanted status the Hunter ships will appear after some time and can be defeated slowly. That being said, if you want to get it done quickly you can reach level 2 wanted to get a second Hunter to appear quickly.

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Papers, Please

Reward: 2,400R

Your objective is to locate the HMS Courage and sink it. Once you locate the ship you can stop on one side of the the island as it circles to the other side. Once it is on the south side of the island you can attack it with mortars, causing the ship to slowly u-turn around. Keep hitting it as it turns around and then meet it to the south and finish it off with some Heavy Shot and Broadside Cannons. Once it is defeated, board it and complete the objective to finish the contract.

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Fort Serranilla



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The Final Contract

Reward: 2,400R

This mission is only available once all other Naval Contracts have been completed.

Your objective is to find the Hollander in the search zone and protect it from enemy waves. When you first engage the Hollander it will already be heavily damaged and under attack by gunboats and schooners. These pose little threat to both you and the Hollander, so take them out with the Broadside Cannons and Swivel Gun, saving your Mortar shot. The second wave consists of two brigs and a frigate. These can be welcomed with Mortar fire, possibly taking out a brig on the way and then stay close to the Hollander, between it and the enemy when possible, and finish off the rest with Heavy Shot and Swivel Gun shots. The final wave of two frigates and a man o'war is best approached aggressively with Mortar fire and Heavy Shot as you head them off to dwindle the damage to the Hollander. Once again, try and stay between the Hollander and the enemy ships to protect it.

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The San Ignacio Wreck is visited during the story campaign, but if for some reason you missed something and need to return the information has been covered here as well.

Start by heading to the nearby Treasure and then swim past the barrel and into the broken hull behind the three jellyfish for another Treasure. Use the barrel to get some air and then get the Animus Fragment from the mast of the ship, stopping inside the nearby hull for another Treasure. Now head for the glowing hatch and open it, stopping to get air, and enter. Interact with the chest for a scene and then swim through the tunnel to an air pocket.

Dive back down and continue through a rough current, where you need to avoid colliding with objects, and when you exit you will meet up with a friend who is quickly devoured. Use the barrel nearby to catch some air and then hide in the seaweed. When the sharks swim away, head for the hull to the right and get the Animus Fragment. Exit into the seaweed and get the two Treasures nearby and then stop at the Diving Bell for some air. Return to the seaweed once again, to get the final Animus Fragment and Treasure you passed before leaving the area for good.

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Antocha Wreck

From the diving bell locate the nearest Treasure and approach it carefully, avoiding the eel. Exit out the back of the wreckage and stay low to the ground using the seaweed to avoid the sharks. Swim left around the rock to another seaweed patch and a barrel for some air and then get the Treasure inside the next wreck. Head back out to the seaweed and when the shark is off to the right head for the seaweed on the left, using the burst beam to propel yourself forward. From here you should be able to get the Treasure inside the hull, while being careful of the eel.

Head back to the air barrel and then the seaweed patch. Turn toward the sharks location and look up into the rocks to spot another area of the ship. When the shark turns away to swim to the far side, swim up and left to enter the ship. Be wary of the sea urchins and swim down the corridor to another Treasure and then turn around and enter the door behind you for another Treasure. Once again, turn around and swim through a door and upstairs to the Treasure with the Elite Mortar Design Plans. With little air left, turn around and head outside to the air barrel.

You will now have a very risky swim up the mast to the Animus Fragment that will likely lead to an attack, if not death. Stick close to the mast and use it to break the line of sight with the sharks in the area both up and down and then swim down the other side to the hull or air barrel, whichever is closest or safest. Grab some air and then follow the deck of the ship to the final Treasure. Exit the west side of the hull and then turn south and swim to the burst beam to propel Edward forward, aiming for the Animus Fragment. Be careful of the eels in the seaweed as you enter and then head back to the diving bell to leave.

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Kabah Ruins

From the diving bell head south to a Treasure while avoiding an eel and then return to the bell. Look to the northwest to spot a temple ruins with some seaweed on the ocean floor and swim down to the patch. From here, head around the front of the ruins and enter the doorway and carefully make your way to the Treasure with the Elite Round Shot Design Plans. Exit the way you came in and swim up to the top of the temple for an Animus Fragment before returning to the bell for some air.

Head back down to the seaweed and then swim town the front of the temple toward the air barrel and swim up and over the nearby eel to reach the next Treasure. Continue into the tunnel and stop at the air pocket and then take a right down a long corridor. The current here will push you back at regular intervals and is proceeded by an "earthquake". In order to reach the end of the tunnel you will need to swim into an opening on the right side of the tunnel to avoid the current and reach the end, getting a Treasure in the first gap and reach an Animus Fragment and air pocket on the second. Return to the tunnel entrance and leave.

As you leave the tunnel, avoiding the eel again, head right to a patch of seaweed and when the sharks turn away follow the ditch down to another Treasure and then get some air at the nearby barrel. Turn around and hug the wall on your left to swim to some burst beams and propel yourself forward and into the seaweed at the bottom of the area.

Get some air if you need it and then swim inside the nearby wreck, avoiding the sea urchin and eel, and grab the Treasure. Return to the seaweed and then head up and over the bow of the shipwreck nearby to reach the Animus Fragment on the other side and get some air from the barrel. Keep swimming along the sea floor to the seventh Treasure and then wait for the shark to pass before making a break to the air barrel on the left. From the barrel, use the burst beam to reach the next temple entrance and exit the other side to get the final Treasure on the sea floor. You can now return to the diving bell and return to the surface.

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Before heading to this location it is worth noting that it has a Treasure Map and Assassin Contract attached to it that are worth getting before you head out. The Treasure Map is obtained through Kenway's Fleet, while the contract can be picked up in Grand Cayman, called The Smuggler's Squat.

Anotto Bay is an underwater maze with a shark heading through the tunnels, so taking a certain route will lead you inside safely while heading the wrong way can get you eaten. Start by swimming into the cave and using the burst beam to propel you forward to a ladder and swim up. The shark will appear here and swims in a counterclockwise patrol, while we need to head clockwise.

Start by waiting for the shark to pass and then hug the left wall until you reach an air bubble. The shark should pass the tunnels entrance as you exit, if it has not passed already, and then turn left and head straight to a ladder and swim up for the first Treasure. Turn around and follow the tunnel to an air pocket and then continue to an Animus Fragment by the dead end. Turn around again and swim through the tunnel and up to the surface and climb out. After a short walk, jump back into the water and follow the linear tunnel to the smuggler's den.

Start by climbing up one of the beams to the railing and ledge assassinate the first smuggler and then kill his buddy beating up a slave in the corner. Take cover by the crates nearby and wait for the patrolling guard to return and whistle him over for a corner assassinate. There is a guard in front of the chest to the right facing your way, but if you run in and attack him quickly he will not alert his friends and you can grab the second Treasure.

Clear out the rest of the men to grab the final Treasure and Treasure Map. To reach the Animus Fragment, jump into the hole in the floor of the smuggler's den and follow it west to another hole in the floor of the room with the fragment. The Treasure Map dig location is located only a few feet from the ladder that leads up and out into the ocean, so get it before leaving.

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Devil's Eye Caverns

This is one of the few areas without sharks, but you will still need to watch out for other plant and animal life. Start by collecting the Treasure x2 in the area and then use the air barrel to replenish your air before heading into the tunnel behind it. Follow the tunnel until you spot an undersea current and when you enter it you will want to stick to the left wall, using the High Profile Button to swim left at the sea urchin covered stalactite to reach the Animus Fragment. Return to the current and follow it to its end.

Grab some air at the air barrel as you exit the cave and then grab the nearby Treasure, avoiding the eel. Exit the back and enter the next wreck from the deck door and open the Treasure and then follow the tunnel to a current. Head for the air pocket when you reach it and then get the Treasure before you follow the tunnel to an Animus Fragment and another air pocket.

Leave the water and get the Treasure x2, one with the Elite Swivel Gun Design Plan, and then enter the water on the other side to grab the last Treasure. You can now make your way through the tunnels back to the diving bell.

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Before heading to this location it is worth noting that it has a Treasure Map that can be obtained from Santanillas.

From the diving bell swim into the tunnels and follow the linear path as you avoid sea urchin and moray eels. As you approach the obvious Animus Fragment make sure you swim over the eel to grab it and then surface in the air pocket for some air. As you swim west through the tunnel you will get caught in a short current that will drop you by a Treasure and then continue through the tunnels until you reach the smuggler's den.

Start by ledge assassinating the first guard and then kill his buddy to get the second Treasure. If you have the Treasure Map for San Juan you can find the dig location on the ledge to the right of the first guards location. Climb the ladder to the next area and air assassinate the one guard against the wall while the patrolling guard isn't looking and then take out the patrol. Leave the rest of the smuggler's alone, as they are in pairs and don't pose a threat, and then loot the Treasure. Climb up and deal with the Marksmen before grabbing the Animus Fragment and leaving.

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The Black Trench

From the diving bell swim south into the wreck and avoid the sea urchin and jellyfish as you grab the Treasure and exit out the opposite side into some seaweed. Wait for the shark to turn away and then grab some air at the air barrel before heading into the nearby wreck and getting the next Treasure. Exit out the other side into some seaweed and grab some air.

The hull of the ship nearby has a Treasure straight ahead and if you swim up the trapdoor to the Captain's Cabin you can find another Treasure. Swim on deck and pop in another trapdoor for the Animus Fragment and then grab some air at the nearby barrel. Wait for the shark below to turn left and make a break for the second half of the hull and open the Treasure, ignore the air barrel. Swim left and around to a small set of stairs and swim down the other side to reach another Treasure. Use the air barrel nearby and then wait for the shark to move to grab the Animus Fragment in the nearby wreck.

You will now need to backtrack down the ship, using the air barrel we passed if needed, and make your way to the final Treasure before returning to the diving bell.

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La Concepcion Wreck

From the diving bell head north through the seaweed patch and into the first shipwreck guarded by jellyfish to open your first Treasure. Exit out the other side of the ship and use the seaweed to conceal yourself from the shark as you make your way to the air barrel to grab some air.

From the air barrel, wait for the sharks to move away and then use the burst beam to propel yourself forward to the next wreck and enter, avoiding the jellyfish, and open the next Treasure. Exit the wreck from the other side when the shark moves away and swim to the ocean floor and use the seaweed to head to the air barrel to the south.

Enter the nearby ship through the doorway by the air barrel and head straight until you hit a wall with a Treasure on the other side. Pick up the Animus Fragment and then exit through the stairs, not the side of the ship, and grab the Treasure by the captain's cabin before you use the air barrel. Quickly make your way up the large mast, using the mast and rigging to break line of sight to the sharks, and grab the Animus Fragment. You will now need to angle yourself down to the other half of the ship at the bottom of the sea and make a break for the hull.

Grab the Treasure inside the hull and wait from the shark patrolling above to move to go above deck, turn right and go around the railing and enter another part of the ship for the next Treasure with the Elite Ram Design Plans. Wait for the shark to move and head for the final Treasure before you grab the Animus Fragment and swim back to the diving bell.

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Before heading to this location it is worth noting that it has a Treasure Map that can be obtained from Corozal. The second Assassination Contract for Corozal is also located here, but as the first requires you to complete the Fort Chinchorro you may not wish to do that just now.

The first part of this section is purely about ignoring the jellyfish while making your way to the smuggler's den. Make sure to grab the Treasure below the air pocket before you continue until you reach the smuggler's den. If you have the Corozal Treasure Map you can find the dig location in the south corner of the area before you even head up into the den.

Start by climbing up the wall of the ruins below the Animus Fragment to obtain it and then make your way up the horizontal pillar to the static guard above and ledge assassinate him (Note: many times he will spot you and you will have to engage him and his patrol in combat). If your are lucky enough not to engage every single enemy in the area into combat and are still in stealth after killing the first two guards you can head inside.

This area is hard due to the inability to double assassinate and the difficulty of the guards. The trick is to engage the enemies in the south corner when the circling patrol is far enough away that they will not engage in combat. Stealth kill one of the guards and then counter kill the other quickly before the patrol returns. Take cover and when the patrol comes to survey the area you can take them out without the others engaging. From there, dwindle off any that are left. If for any reason you feel you may need to run away to heal head out the way you came and hide in the water below until the guards reset.

Once the area is clear of guards you can grab the Treasure x2, the Treasure Map off the cadavrr, and the Animus Fragment in the middle of the structure above accessed via the beams.

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The Blue Hole

Head for the first Treasure using the burst beam to plunge forward, while avoiding the shark, and then head across the deck and enter the other side of the ship to reach the air barrel. From the air barrel look down the ship and wait for the shark to clear the path and then make a break for the next Treasure. Enter the nearby doorway and turn left to go up some stairs back to the deck and get the Treasure behind the wall here while avoiding the shark. Wait for the shark to turn again and head over the left side of the ship, over the stairs and along the side, and enter the hull again.

Swim to the right to get the Animus Fragment and then down to another Treasure before leaving to some seaweed on the sea floor. By now you will be starving for oxygen, so make your way to the air barrel nearby before you drown. Backtrack a bit to a Treasure guarded by eels and then head east. Use the seaweed and burst beam to head east and then turn north and avoided two more eels to get another Treasure with the Elite Broadside Cannons Design Plan. Head south now, avoiding the shark once again, and make your way to the air barrel.

The Animus Fragment above you is out in the open and will likely get you bitten by a shark as you head for it, but no worries. Once gotten, make your way back down to the sea floor and head along the seaweed to the next air barrel and the final Treasure. From here you should have no problem reaching the Animus Fragment at the bottom of the final ship. You can now return to the diving bell.

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Naval Forts

There are a total of 10 Naval Forts, one of which is already captured in the main story memories. In order to take over a fort you must first destroy all of its defenses (3-9) and then dock and defeat the fort's Captains (2-3). Once the Captains are defeated you can enter the war room and kill the fort's Commander to free the fort. Captured forts will then be under your control and attack British and Spanish ships that pass by.

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Fort Dry Tortuga



This fort is easiest if approached from the east side along the southern part of the island to allow you cover until you and almost right next to the forts defenses. As you loop around the corner get in a few broadsides on the southern defenses and you should be good within a single pass.

Once you are on the ground you can enter the fort via the wall to the left of the main gate and then climb the wall to your left and the scaffolding straight ahead. This will allow you to run along the back of the fort and perform an air assassination on the Captain. You can then enter the war room and kill the fort's Commander.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Private Escort.

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Fort Eleuthera



This fort is easiest if approached from the west side, allowing you to defeat all its defenses in a single pass and then dock on the east side. Although it may seem like a potential threat, Eleuthera has weak firepower and will likely do little to no damage to the Jackdaw.

Once you are on the ground, enter the fort via the wall to the left of the main gate and follow the rampart to the far side. You can then head north up the stairs and climb up the scaffolding on the nearby building to reach the upper level where you'll spot the Captain below on the other side for an easy air assassination.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, A Spanish Plague.

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Fort Gibara



Gibara is best approached from the west or the north, as the east usually has frigate infested water that can pose a serious issue. While the fort is weak at only 3 defenses, the main gate has Heavy Shot cannons that can eat into the Jackdaw's health if you stay in range too long. It is best to sweep across the area quickly and aim at the gate from an angle, rather than straight on to quickly take out the threat and then deal with whatever is left over.

Once you are on the ground, Gibara has the same layout as Fort Eleuthera. As with Eleuthera, enter by climbing the wall to the left of the main gate and follow the rampart to the far side. You can then head south up the stairs and climb up the scaffolding on the nearby building to reach the upper level where you'll spot the Captain below on the other side for an easy air assassination. You can then climb back up and enter the war room and kill the fort's Commander.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Silk on the Waves.

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Fort Punta Guarico



This is the fort you are required to take over in Memory 01 of Sequence 05.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Weathering the Storm.

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Fort Navassa



Navassa is an island, and as such you can circle around it and get in shots on all 9 of its defenses. Unfortunately, the schooners that protect this fort can easily pose a threat, matching speed ahead of the Jackdaw placing Fire Barrels. The schooners should be your first target, taking them out at a distance from the fort to make a safe approach and allowing you to board them for repairs if you take too much damage.

Once you are on the ground, enter the fort via the lift straight ahead and then climb the left wall to avoid the eyes of the Captain off to the right. Head straight and get on the building nearby to air assassinate the first Captain before he runs off to the south. You can now climb up the building again and air assassinate the Captain in the courtyard on the east side of the building. Head back up the steps and then run through the scaffolding and air assassinate the final Captain to enter the nearby war room and kill the fort's Commander.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Blind Justice.

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Fort Cabo de Cruz



Capturing Cabo de Cruz is the only fort needed to get 100% synchronization of the main memories, outside of the one automatically captured in the story section of the game. Cabo also has a habit of being surrounded by ships in the Restricted Zone, so approach it from the west where the least amount of ships are located. As soon as you are within the 500m range for Mortar fire you should barrage the fort, weakening the nearest defenses so that when you are within cannon range you can finish them off quickly.

Once you are on the ground, enter the fort through the lift and the wall to the left of the main gate. Straight ahead is the first Captain, which you can shoot with a Berserk Dart, and then climb the wall to the left to sneak up behind the other Captain and air assassinate him. Wait for the first Captain to die, if he hasn't already, and then enter the war room and kill the fort's Commander.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Driftwood.

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Fort Castillo de Jagua



The safest journey to this fort is to sail in from the west for a straightforward assault with Mortar fire and broadsides. There is usually a few gunboats in the area, but these should be no problem for the Jackdaw at this point and you can concentrate fire on the fort itself. Once the defenses are gone you can finish off the surrounding boats so you can dock.

Once you are on the ground, enter the fort via the left wall of the main gate and then jump across to the roofing and find the part of the wall that will let you climb up. When you reach the upper level use the crates to reach the beams coming out of the walls to air assassinate the first Captain. From there make your way down and behind the final Captain and defeat him as well. Now climb back up the fort and enter the war room to kill the fort's Commander.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Eye for an Eye.

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Fort Conttroyor



Fort Conttroyor is covered in a perpetual storm, with tornadoes, so while it is a small island and you may think it is smart to circle it closely it can actually be very deadly. Stay at a distance and weaken the defenses with Mortar fire while you avoid the tornadoes and then get in close, no closer than 200m, to finish off the defenses with broadsides.

Once you are on the ground, enter the fort via the wall to the right of the main gate and then head south the engage in combat with the first Captain and his two Scout guards. This fight is unavoidable, so throw down a Smoke Bomb to kill him and then head back north. The guard to the east can be taken out with a Berserk Dart and the final guard to the north can be taken out with an air assassination.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, The Law of the Ocean.

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Fort Chinchorro



Chinchorro is by far the hardest of the forts; not due to its defenses but due to the ships that come to its aid and the worsening storm that surrounds it. As you engage the fort with Mortars and cannon fire it will begin to rain and the surrounding ships will come to the forts aid. The longer you take, the worse the situation will become until you are defeated. To prevent defeat, you need to finish this quickly by trying to approach the fort without drawing the attention of any nearby frigates and then going all out as quickly as possible.

Once you are on the ground, enter the fort via the right side of the main gate and hop down to the hanging cages and cross them to reach the first Captain. Climb the walls and head for the second Captain, who you can Smoke Bomb and defeat, and then climb up again and approach the final Captain, who will run right to you and his death sentence. Once all Captains are defeated you can enter the war room and kill the forts Commander.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Contraband.

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Fort Charlotte



Like Fort Conttroyor, Charlotte is in a constant storm, making rogue waves a larger focus than the forts minor 5 defense. Stick close to the fort and the shore as much as possible to cause the waves to dissipate and face the waves and brace as needed. In between watching for waves get in some good Heavy Shot strikes on the defenses and they will go down in no time.

Once you are on the ground, enter the fort via the ramp and then climb the wall to the rampart and follow it left, hitting the two Captains in the courtyard with Berserk Darts and leaving them to die to their allies. Follow the rampart around to the opposite side of the fort and then head up the steps, around the area and continuing up the steps until you approach the final Captain from behind and kill him. You can then enter the doors directly behind the final Captain to defeat the fort's Commander.

After the fort is cleared you can get the Treasure x2, Animus Fragment x2, and start the Naval Contract, Hunter Gatherer.

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Fort Serranilla



Serranilla is the easiest of the top tier forts and it is commonly under attack by Spanish ships that make great healing for the Jackdaw if you get in trouble. Though its firepower and 7 defense is worth mentioning you can always sail out of range to the north or south of the fort to recover a bit and allow you to turn around safely out of range of the cannons and mortars.

Once you are on the ground, enter the fort and cross the wire to climb the wall on the other side, following the roofing to an area of the wall that you can climb. Sneak up on the first Captain and kill him and then take out the second Captain to the east with a Berserk Dart and let your enemies take care of him. Turn west and head up the ramp to the final Captain and finish him off so you can approach the war room and kill the fort's Commander.

After the fort is cleared you can get the Treasure x2 and Animus Fragment x2, and start the Naval Contract, The Final Contract.

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Legendary Ships

-Info Coming Soon

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Kenway's Fleet

Kenway's Fleet is unlocked early in Sequence 04 with very little information on how it works. A great source of money for those who invest the effort into doing Kenway's Fleet, Kenway's Fleet is accessed from the Captain's Cabin on the Jackdaw or through the Companion App from Ubisoft on the iOS or Android. At the very basic level Kenway's Fleet consists of three steps:

  • Gain new ships for the fleet by defeating and boarding ships and choosing to send them to Kenway's Fleet
  • In the Kenway's Fleet menu select a trade route and engage in ship battles for trade resources and to secure a route
  • With the trade resources and secure routes, send your ship on missions for money

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New Ships for the Fleet

Every ship in the Caribbean has a level, with three levels per ship type, that you can view by using the Spyglass. This level affects the attributes of each ship, viewable when choosing to add them to your fleet, comparing with other ships if you are out of docks, or when they are already in your fleet.

Ship TypeLvlBattle AttributesTrading Attributes
SpdPwrHlthCapacitySuccess BonusTime Reduction
Schooner4631227150%27%
8661429153%29%
11701530205%30%
Brig175423452510%18%
205024483012%19%
256025503515%20%
Frigate234532634040%9%
294733675040%10%
385035706040%10%
Man o'War369631357055%0%
4920671438055%0%
6030701509055%0%

In order to add a ship to your fleet you must have an empty dock, but more can be purchased with gems.

DockCostDockCost
52011600
650121000
780132000
8120143000
9200155000
10350

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