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    FAQ by JThomas

    Version: 1.0 | Updated: 01/02/99 | Search Guide | Bookmark Guide

    Date: Sat, 02 Jan 99 15:27:34 PST
                      Rogue Squadron Faq     
                       Version 1.0            
                        By: Josh Thomas        
        Revision History
    Version 1.0
    -Hot off the presses
    -Still need most of the Walkthrough. Any contributions would be greatly                                                                                
    '`'`'`'`'`'Table of Contents'`'`'`'`'`'
    II. Basics
      b)Rebel Ships
      c)Imperial Craft & Defences
    III. Walkthrough (under constuction)
    IV. Codes
    V. Secrets
    VI. Credits
    VII. Disclaimer
    Welcome to my first FAQ. I hope it helps you on your quest. Anyway... Rogue 
    Squadron is based on the popular level, Battle of Hoth, from Star Wars: Shadows 
    of the Empire. You get become Luke Skywalker, Jedi Knight and co-founder of the 
    famous Rogue Squadron(Wedge Antilles is other
    founder).Rogue Squadron is the first of three games that Lucas Arts plans to 
    make in the next couple years about Star Wars, the others being about the 
    upcoming prequel to the Star Wars trilogy, Episode One:
    The Phantom Menace. But Rogue Squadron takes place during the time period 
    between Star Wars: A New Hope and The Empire Strikes Back.
    Note: Most of what's in this section is in the game's Instruction Booklet. You 
    can choose to look at this or the Instuction Booklet. If you choose the 
    Instruction Booklet than skip down to E) Tricks--in this section.
    A) Controls
    There are four settings of Controller Settings:
    Luke's Settings
    Wedge's Settings
    Janson's Settings
    Hobbie's Settings
    There are subtle differences among them. They are all basicly like Luke's 
    Luke's Settings
    Control Stick - _Craft Movement_
                    Controls the craft's direction
    A Button - _Thrust_
               Accelerates craft. Tap button to speed
               up in short bursts. Hold button down for
               continuous acceleration.
    B Button - _Fire Blasters_
               Fires blaster cannons. Hold button down to
               fire continuously.
    C Up - _Look Around_
           Use Control Stick to look side-to-side
    C Down - _Fire Mode_
             Links blaster cannons to fire more shots at
             once. Press to cycle through linking settings
             for each craft.
    C Left - _Fire Secondary_
             Fires secondary weapon assigned to each craft
             (like missiles).
    C Right - _Special_
              Activates special craft features (not available
              in all craft).
    + Control Pad - _Camera Shortcuts_
                    Up - Cockpit view
                    Right - Close Outside View
                    Down - Standard View
                    Left - Drop Camera:
                           Operates the drop camera,
                           for a fixed view in midair.
    Z Button - _Brakes/Speeder's Left Brake_
               Tap button to slow down. Hold Brake Button
               down to drop to minimum speed.
    L Button - _Switch View_
               Cycle the camera between five views.
    R Button - _Roll/Speeder's Right Brake_
               Rolls X-wing, Y-wing, and A wing and is
               the right brake for air speeder. It is not
               not used in V-wing. Press the Roll Button
               while using the Control Stick to roll craft.
               Continue rolling to fly upside down. Let
               go of the Roll Button to fly level again.
    Start - _Pause_
    Wedge's Settings
    Control Stick - Craft Movement
    A Button - Thrust
    B Button - Fire Blasters
    C Up - Switch View
    C Down - Look Around
    C Left - Fire Secondary
    C Right - Special
    + Control Pad - Camera Shortcuts
    Z Button - Brakes/Speeder's Left Brake
    L Button - Fire Mode
    R Button - Roll/Speeder's Right Brake
    Start - Pause
    Janson's Settings
    Control Stick - Craft Movement
    A Button - Thrust
    B Button - Fire Blasters
    C Up - Switch View
    C Down - Look Around
    C Left - Fire Secondary
    C Right - Special
    + Control Pad - Camera Shortcuts
    Z Button - Brakes
    L Button - Fire Mode
    R Button - Roll
    Start - Pause
    Hobbie's Settings
    Control Stick - Craft Movement
    A Button - Brakes
    B Button - Thrust
    C Up - Look Around
    C Down - Fire Secondary
    C Left - Fire Mode
    C Right - Special
    + Control Pad - Camera Shortcuts
    Z Button - Fire Buttons
    L Button - Switch View
    R Button - Roll
    Start - Pause
    B) Rebel Ships
    Below are desciptions of five of the crafts available in Rogue Squadron. There 
    are two secret crafts that I will add in future updates.
    Named for its unique double-layered wings, or S-Foils, the Incom T-65 X-wing is 
    the primary starfighter of both the Rebel Alliance and Rogue Squadron. These S-
    Foils are closed during normal flight, so it can fly faster. To open the S-Foils 
    if closed, you can tap the brake or tap the special button, which closes them if 
    open. It strikes a near-perfect balance between speed, maneuverability, and 
    firepower, which makes it the default ship for most of the missions.
    Primary Weapon: Four Laser Cannons
    Secondary Weapon: Proton Torpedoes
    Special: Open/Close S-Foils
    Named for its resemblence to a capital A, this is the fastest starfighter in the 
    Rebel Alliance, matching the Empire's TIE Interceptor in speed and 
    maneuverability. It's powerful armament include includes twin wing-mounted 
    pivoting blaster cannons and concussion missiles, which lack the punch of proton 
    torpedoes, but it can carry up to eight of them. Though ray-shielded, the A-wing 
    is still relatively fragile and must rely on its speed and agility for 
    Primary Weapon: Twin Laser Cannons
    Secondary Weapon: Concussion Missiles
    Another Incom product, the T-47 is not a starfighter but an Airspeeder, which is 
    much easier to control in an atmosphere than some other ships. It is limited to 
    low altitudes and is unable to perform elaborate acrobatic maneuvers such as 
    rolls. The Airspeeder is not shielded, but it is heavily armored for protection.
    Primary Weapon: Twin Laser Cannons
    Secondary Weapon: Tow Cable
    A cross between a fighter and a bomber, the Y-Wing formed the backbone of the 
    Rebel Alliance starfighter fleet proir to the introduction of the X-Wing. The Y-
    Wing is now used primarily as a bomber. The workhorse Y-Wing is larger, slower, 
    and less maneuverable than the X-Wing, and has difficulty against the more agile 
    Imperial craft. On the flip side, the Y-Wing is equiped with heavy armor, 
    beefed-up shields, and a ship-disabling ion cannon, which is used by pressing 
    the special button.
    Primary Weapon: Twin Laser Cannons
    Secondary Weapon: Bombs
    Special: Ion Cannon
    The V-Wing is more unstable than the T-47 but is faster at higher altitudes. It 
    has rapid-firing (to turn it on, press the special button) and regular-firing 
    blaster cannons, but the cannons can overheat in rapid-fire mode. If the lasers 
    overheat and shut down, wait a few seconds before trying them again, but be 
    careful that you don't burn them out completely.It features a scram jet and a 
    huge booster.  Use the scram jet and weapons sparingly. If aimed right, the 
    Cluster missiles will take out five TIEs or Probe Droids.
    Primary Weapon: Twin Laser Cannons
    Secondary Weapon: Cluster Missiles
    Special: Boosters
    C) Imperial Craft & Defences
    In this section I will describe the craft that the Empire will throw at you.
    Armored Hover Train
    With cars heavily defended by numerous gun emplacements and missile turrets, 
    strafing guns against this mobile target are difficult at best.
    Short for All Terrain Armored Transport, the four-legged Imperial walker strikes 
    terror in the heart of any defender. This mechanized beast is armed with blaster 
    cannons underneath its "chin" and medium blasters on each sides of each side of 
    its "head", and has thick armor plating to protect it from most types of 
    artillery fire. Try to wrap a tow cable around the "legs" of an AT-AT with a 
    speeder to bring this behemoth down.
    Short for All Terrain Personal Transport, this small, two-legged weapons system 
    has the ability to climb up 45-degree mountains and hills. The AT-PT houses one 
    or two soldiers, surrounding them with thick, heavy armor in its central command 
    pod. It is armed with a twin-blaster cannon.
    Short for All Terrain Scout Transport, this chicken-like walker is used to 
    support Imperial ground troops and protect the vulnerable underbelly of the AT-
    AT walkers. Since it balances on two legs, the two person AT-ST is more unstable 
    than the AT-AT, but its superior speed and formidable firepower more than make 
    up for this weakness.
    Imperial Probe Droid
    This reconnaissance device was used by Darth Vader to locate the Rebel base on 
    Hoth. It can move quickly across planet surfaces, andis programmed to defect 
    life forms and signs of hibitation. An Imperial probe droid is armed with a 
    blaster device.
    Imperial Landing Craft
    This heavily armored assault ship devotes two-thirds of its power to its 
    shields, making it extremely difficult to destroy.
    Tank Droid
    Designed to stop civil unrest on Imperial worlds, this fully automated combat 
    vehicle driven by a droid brain is a brutal urban assault machine.
    TIE Fighter
    Powered by twin ion engines, a TIE fighter's advatages are its excellant 
    maneuverablity and its small profile, which makes it difficult target to hit. 
    However, these advantages come at a steep price, since it has no shields, no 
    hyperdrive systems, and no other weapons besides forward-mounted blaster 
    cannons. A direct hit on one can usually destroy it.
    TIE Bomber
    A TIE bomber is armed with two front-firing blaster cannons, and can drop a 
    varity of payloads, including bombs, guided concussion missiles, orbital mines, 
    and thermal detonators.
    TIE Interceptor
    This dagger-shaped starfighter is more than a match for the Rebel craft, since 
    it's nearly as fast as an A-Wing and more maneuverable than an X-Wing. The TIE 
    interceptor's weapons include four blaster cannons with advandced targeting 
    software for greater accuracy. Since the TIE interceptor has little armor and no 
    shield generators, it can easily be destroyed with a few hits.
    Like its name impliees, this attack hydrofoil was designed to operate above the 
    water's surface at high speeds. Originally built around the frame of an AT-AT, a 
    waveskimmer is far more maneuverable than its land-bound counterpart.
    Shield Generator
    A device that produces the power needed to create and maintain deflector shields 
    and to focus thos shields around a given object. Whenever there is a shield that 
    cannot be breached, there is sure to be a shield generator nearby. Destroying 
    the generator is a sure way to take out the shield.
    Radar Dish
    A rotating dish that alerts the Empire to incoming enemies. Destroying radar 
    dishes can limit the Imperials' ability to track your craft. Radar dishes can 
    also function as general communications devices.
    Turbolasers are the backbone of the Imperial planetary defenses throughout the 
    galaxy. These stationary cannons fire twin blasters strong enough to take out 
    any fighter or infantry.
    Missile Turret
    Advanced ground-based defensive weaponry used to protect important Imperial 
    facilites. These turrets fire powerful missiles that home in on their targets 
    and rarely miss. The destructive capacity of these missiles should not be 
    D) Tips
    -For a more effective attack, line up your targets by making long,
      straight runs. Avoid the temptation to make quick turns in pursuit of
       your targets. Instead, fly far away, then turn around and fly toward 
        your targets from a distance, using your brakes. You'll be able to
         keep them in your sights longer-and score more hits. But you'll
          also be in enemy sights...
    -Use a loop-the-loop move to bear down on enemy that has passed you by.
    -Find the Contoller configuration and camera views best suited to your
      flying style.
    -For more control in turns, use the right or left brake to tighten your
      turn in either direction(Speeder and V-wing).
    -Use the Thrust and Brake Buttons to match the enemy's speed or to more
      easily attack a ground target.
    -When in doubt, follow your wingmates to mission goals.
    -Pay close attention to directions from General Rieekan and your
    -Be on the lookout for enemy bombers, and attack them before attacking
      fighters. Bombers do more damage to critical Rebel installations.
    E) Tricks
    --If you own a gameshark, here is a trick: First enter the following 
    code:80130b4d007e and as its description as: All Levels / Ships. Turn it on then 
    star the game. When it fully loads you can play the game for as long as you 
    want. Then the next time you play it, don't use the gameshark and you'll have 
    all the levels/ships without the gameshark!
    Note: My walkthrough is under construction. As you can see I only have the first 
    Chapter 1
    Ambush at Mos Eisley
    Since this is the first level, it is the easiest. Just kill all the probe 
    droids. Look at the radar to find the probe droids to goto next. After the 
    cinema, close the S-Foils and head toward Mos Eisley. When you get there open 
    them and slow down. Then choose a group of bombers and go after them. They are 
    pretty predicible. After you kill one group go after the other one. I recommend 
    beating it first, then later go after the medals.
    Enter these codes st the Options menu. Choose Passcodes. When you enter a code 
    correctly, you will hear R2.
    TOUGHGUY - All Powerups
    FARMBOY - Access  the Millenium Falcon. Only available in certain levels. It is 
    the fastest, most powerful, & most maneuverable fighter in the game.
    MAESTRO - Music Menu & Ship Gallery
    CREDITS - Guess
    RADAR - Makes your radar like a real one. Higher ships are brighter, and lower 
    ships are dimmer.
    CHICKEN - Bonus level with AT-ST.
    ACE - Increases difficulty
    IGIVEUP - Infinite Lives
    DIRECTOR - Watch all cut scenes in order.
    Advanced Shield Technology:
    Go to "The Jademoon." Fly through the canyon rifts, sooner or later
    you'll spot a a building guarded by a Missile Turret. Shoot the building 
    and a small, yellow object will appear. Collect it! This will add
    another color to your Deflector Shields, allowing you to survive under 
    heavy fire for a lot longer.
    Seeker Proton Torpedos:
    Go to "Raid On Sullest." One of the bunkers on the far side of your
    starting point has this, it's up against a wall. The Seeker Torpedos are 
    very useful. When you press the Secondary Weapon Button a yellow cursor 
    will appear, get this over an enemy for a few seconds and it will turn 
    red. Fire at will! However, you must keep the lock.
    Seeker Cluster Missiles:
    Go to "Prisons of Kessel." Near the SECOND prison is a ledge with a
    Missile Launcher. It's very well hidden, so you may have to search
    around. In front of the Turret (still on the ledge) is a building, blow 
    it up! Now when a Cluster Missile breaks into five smaller missiles,
    each missile will automatically target something and go there! Very
    useful against multiple oppenents.
    Smart Bombs:
    Go to the "Imperial Construction Yards." As soon as you get out of the 
    canyon with the sensor arrays turn right toward the AT-AT. Behind the
    walker is a small installment with a bunch of tie-bombers. On the hill 
    above the platform is a laser turret. Take it out and fly through the
    canyon to your left. I try to hug the ground in this canyon because 3
    TIE's will be coming at you head on and take can take you out pretty
    easy immediately on the other side of the canyon is another platform,
    this one has a carrier on it instead of ties. On the hill above is a
    missile turret kill it and then the carrier, on the other side of the
    platform is a laser turret (he's kinda low) kill him and do a quick U-
    turn back to the installment. There is a variety of buildings, the one 
    to focus on is at the back and to the left corner. (Right below the
    former missile turret) The round dome shaped building. Blow it up and
    collect your reward!!
    The explosions of the Smart Bomb are bigger. I tried a normal bomb on
    two Turrets, it hit one, then I tried the Smart Bomb (same targets same 
    place) and the both blew up and I think, THINK it does more damage, but 
    probably not.
    Seeker Missiles:
    Go to "Escape from Fest." Fly towards the Lab, but keep going and you'll 
    find a ledge with Laser Turrets. Blow the building away, behold! Seeker 
    Missiles for the A-Wing!
    Advanced Proton Torpedos:
    Go to "Defection at Corellia." After the Millenium Falcon cut-scene,
    when going toward the yellow thingy cone on your radar, the first sub-
    city you see you should see a yelllow thing. Hold down brake, navigate 
    toward it, and fly through it.
    Advanced Lasers:
    Go to "Battle Above Taloraan" This one is pretty simple, fly through the 
    level achieving all objectives. When you get to the last platform of
    imperial tanks, there will be a city floating in front of it. Carefully 
    navigate through the buildings on top, behind one of them is an upgrade 
    of your lasers. Don't worry about destroying buildings this one is in
    the open.
    I didn't have time to verify their locations, but each of the above
    levels does have a Bonus, and the location of it is exact, I'm just not 
    sure what goes where.
    Secret Levels:
    Level                    How to get it
    Beggar's Canyon           Get Bronze on all Stages
    Death Star Trench         Get Silvers on all Stages
    Battle of Hoth            Get Gold on all Stages
    Josh Thomas(me)------for writing this FAQ
    marshmallow------for leting use Secret section from his FAQ
    --John Brady
     1999 All Rights Reserved.  All information in this FAQ is my own. If you want 
    to use any part of this FAQ, get permission from me first, then credit me. If 
    there's anything wrong contact me(LinkThomas@hotmail.com) and I'll credit you in 
    the next revision.or Shields, allowing you to survive under
    heavy fire for aurvive under
    heavy fire for aPPPwwwPPPPPBB

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