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    FAQ/Walkthrough by Argonaut

    Version: 2.5.1 | Updated: 03/07/00 | Printable Version | Search This Guide

    ·--------------------------------------------------------------------·
    | File: roguesqd.txt        Date: 07 / 03 / 2000     Version: 2.5.1  |
    ·--------------------------------------------------------------------·
    
                     S   T   A   R          W   A   R   S
                    _____    ___     ___    _   _    ___
                   |___  \  / _ \   / _ \  | | | |  /___\
                    ___| / | | | | | | |_| | | | |  _____
                   |  _ |  | | | | | | __  | | | | |  ___|
                   | | \ \ | |_| | | |_\ \ | |_| | | |___
                   |_| |_|  \___/   \____/  \___/   \___/
         ___     ___    _   _    ___    ____    _____    ___    ____
        / __\   / _ \  | | | |  /__ \  |___ \  |___  \  / _ \  |  _ \
       | |__   | | | | | | | |  ___| |  _  | |  ___| / | | | | | | | |
        \__ \  | | | | | | | | |  _  | | | | | |  _ |  | | | | | | | |
        ___| | | |_| | | |_| | | | | | | |_| | | | \ \ | |_| | | | | |
        \___/   \__  |  \___/  |_| |_| |____/  |_| |_|  \___/  |_| |_|
                   \_|
    
    ·--------------------------------------------------------------------·
    | FILE INFORMATION                                                   |
    ·--------------------------------------------------------------------·
    
        Version:     2.5.1
        Date:        07/03/00
        Email:       faqs@oddco.com
        Website:     www.oddco.com
    
    ·--------------------------------------------------------------------·
    | COPYRIGHT INFORMATION - READ IT LEECHERS!!!                        |
    ·--------------------------------------------------------------------·
        This file and it's contents is not to be reproduced in any other
    form without prior consent from the author.  That includes both 
    commercialy printing and selling of this file.  This file will _only_
    be hosted on 'GameFAQs.com' and 'Oddity'.  Please do not ask 
    permission to host this FAQ on any other site.  This is because I want
    people to see the latest version and not a FAQ that is 10 versions 
    behind.  This causes great stress when people ask you questions from 
    old FAQ's that have been answered in new FAQs.
        If you find this file on any other site than the sites below, they
    are illegaly leeched files.  Please contact me so that I can do 
    something about these lamer websites.
    
        OFFICIAL HOST SITES:
    
            Oddity    -  www.oddco.com      -   Official Home
            GameFAQs  -  www.gamefaqs.com        -   Great Game FAQ Site
    
    ·--------------------------------------------------------------------·
    | UPDATE INFORMATION                                                 |
    ·--------------------------------------------------------------------·
        Always you will be able to find the newest update at the Official
    Home of this FAQ.
    
       NOTE: This version 2.4 will be one of the final versions of this
             FAQ. There will be a few more versions as I have to finish 
             one or two things. But after that, there has to be a major
             discovery, to make me update this, as I think I have nearly
             everything covered in this FAQ, and I should have since it
             now is 100 Kb's. Ouch that's some typing. Just a quick
             Thankyou to all of you out there who helped me along the 
             way with this FAQ, you know who you are, and a special
             thanks to CJayC at GameFAQs.com for the BEST GameFAQs site
             on the net. I encourage anyone who hasn't been there to go 
             there NOW! Thankyou.
                ( Scott A. Moss ((Argönaut)) 12/08/99 )
    
       NOTE: If you have any missing information that I could use please
             send it to me (You will find contacting details at the
             bottom of this FAQ). You will get credit for your
             information.
    
       2.5.1 - Seventeenth Version. Well fond some more information and
             decided to add it to the FAQ. Well I found out most of the 
             info piece by pice over the past few weeks, but I held off
             with declaring it a next version. So here is the new version
             of the supreme Rouge Squadron FAQ on GameFAQs.
             Released 07/03/00
       2.4.1 - Sixteenth Version. Just a reformat of the Layout.
             Released 02/02/00
       2.4.0 - Fifteenth Version. Added Rankings. Added PC Controls.
             Released 12/08/99
       2.3.0 - Fourteenth Version. Added Player Ranks, Miscellaneous Level
             Tips, Code Questions, Mission Objectives. What could be the
             answer to what the Naboo codes stand for. Released 02/08/99
       2.2.0 - Thirteenth Version. Added CHICKEN controls, Game Info,
             Technical Craft Info. Released 26/07/99
       2.1.0 - Twelfth Version. Added Game Shark Codes. Released 23/07/99
       2.0.0 - Eleventh Version. Added CHICKEN level Walkthrough and
             answered a question. Released 23/07/99
       1.9.0 - Tenth Version. Added Naboo fighter code, Planet Guide,
             Advanced Technologies Walkthrough, and Flying Tips from
             LucasArts. Released 20/07/99
       1.8.0 - Ninth Version. Finally finished it. But still has a few
             little things to add. Released 17/06/99
       1.7.0 - Eight Version. Reformated the faq into .faq format to be
             used by FAQEdit. Released 06/05/99
       1.6.0 - Seventh Version. Added PC Codes,and a different way to take 
             down an AT-AT. Released 26/03/99
       1.5.0 - Sixth Version. Levels 11, 12, and 13. Correction to last
             version, nearly all the story lines have been added. New
             ASCii title added. Also a Code was added. Released 21/03/99
       1.4.0 - Fifth Version. Levels 6, 7, 8, 9, 10, Beggar's Canyon,
             Death Star Trenches, and Battle of Hoth added. All the Story
             line Information added. The Harpoon and Tow Cable Guide
             added. Released 12/03/99
       1.3.0 - Fourth Version. Craft details and Weaponry added.
             Released 05/02/99
       1.2.0 - Third Version. Levels 4, and 5 added. Some more codes
             added. Released 03/02/99
       1.1.0 - Second Version. Mission Objectives and Walkthroughs for the
             levels 1, 2, and 3. Q&A added. Released 31/01/99
       1.0.0 - First Version. Gold Medal Requirements and other additional
             game information other than Walkthrough. Released 29/01/99
    
    ·--------------------------------------------------------------------·
    | CONTENTS                                                           |
    ·--------------------------------------------------------------------·
    
                0 ................. COPYRIGHT
                1 ................. UPDATES
                2 ................. CONTENTS
                3 ................. GAME INFO
                3-1 ............... GAME REQUIREMENTS
                3-2 ............... · GAME CONTROLS
                3-3 ............... · GAME CHARACTERS
                4 ................. PLAYER RANKS
                5 ................. PLAYER CRAFTS
                6-1 ............... · CRAFT ARMAMENT
                6-2 ............... · REBEL WEAPONS
                6-3 ............... · ADVANCED WEAPONS
                6-4 ............... · FLYING TIPS FROM LUCASARTS
                7 ................. IMPERIAL CRAFT AND DEFENSES
                8 ................. PLANET GUIDE  
                9 ................. WALKTHROUGH
                9-1 ............... · ADVANCED TECHNOLOGIES WALKTHROUGH
                9-2 ............... · HARPOON AND TOW CABLE GUIDE
                9-3 ............... · MISCELLANEOUS TIPS
                10 ................ CODES
                10-1 .............. · CODES QUESTIONS
                10-2 .............. · GAMESHARK CODES
                11 ................ Q&A
                11-1 .............. · UNANSWERED QUESTIONS
                12 ................ PC GAME AREA
                12-1 .............. · ADD-ONS
                12-2 .............. · DEMO
                12-3 .............. · PATCHES
                13 ................ PC DESKTOP AREA
                13-1 .............. · DESKTOP THEMES
                13-2 .............. · VIDEOS
                14 ................ CONTACTING THE AUTHOR
                15 ................ CREDITS AND THANKYOUS
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                          GAME INFO                          :._/
    
       Publisher           LucasArts
       Developer           Factor 5 / LucasArts
       Genre               Action 
       Origin              U.S.
       Lead Programmer     Holger Schmidt 
       Lead Artist         Craig Rundells, Mario Wagner
       Lead Designer       Mark Haigh-Hutchinson
       Number of Players   1
       Rumble Pak          YES 
       Cartridge Size      128 Mbit
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                      GAME REQUIREMENTS                      :._/
    
    NINTENDO 64 REQUIREMENTS
    +-------------------------------------------------------------------+
    
       Optional:           4Mb RAM Expansion Pak. This is a must for 
                              playing the game. Take it out and see why..
                           Rumble Pak. This is also a big must for
                              playing the game.
    
    PC REQUIREMENTS
    +-------------------------------------------------------------------+
    
       Operating System:   100% Windows 95/98 DirectX compatible PC.
       CPU:                Pentium 166 or faster required.
       Memory:             32 MB RAM or higher required.
       CD-ROM:             Quad speed or faster required.
       Graphics Card:      3D accelerated video card required--PCI or 
                           AGP with 4MB or higher, Direct3D or Glide
                           compatible required.
       Sound:              Supports 100% DirectX compatible 16-bit or 
                           better sound cards.
       Input Device:       Supports joystick, mouse or keyboard. 
                           Joystick recommended. Also supports Force 
                           Feedback joysticks.
       DirectX:            DirectX 6 is included on the CD and must be 
                           installed prior to playing Rogue Squadron 3D.
       Players:            Single player
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                        GAME CONTROLS                        :._/
    
    NINTENDO 64 CONTROLS
    +-------------------------------------------------------------------+
    
    LUKE'S SETTINGS (Default)
    //
    >  START - Pause/Menu.           Z     - Brakes/Speeder's Left Brake
    >  A     - Thrust                LEFT  - Switch View
    >  B     - Fire Blasters         RIGHT - Roll/Speeder's Right Brake
    >  C UP  - Look Around           + UP  - VIEWS: Cockpit
    >  C DWN - Fire Mode             + DWN - VIEWS: Standard
    >  C LFT - Fire Secondary        + LFT - VIEWS: Drop Camera
    >  C RGT - Special               + RGT - VIEWS: Close Outside
    >  
    >  STICK - Craft Movement
    
    WEDGE'S SETTINGS
    //
    >  START - Pause/Menu            Z     - Brakes/Speeder's Left Brake
    >  A     - Thrust                LEFT  - Fire Mode
    >  B     - Fire Blasters         RIGHT - Roll/Speeder's Right Brake
    >  C UP  - Switch View           + UP  - VIEWS: Cockpit
    >  C DWN - Look Around           + DWN - VIEWS: Standard
    >  C LFT - Fire Secondary        + LFT - VIEWS: Drop Camera
    >  C RGT - Special               + RGT - VIEWS: Close Outside 
    >  
    >  STICK - Craft Movement
    
    JANSON'S SETTINGS
    //
    >  START - Pause/Menu            Z     - Brakes
    >  A     - Thrust                LEFT  - Fire Mode
    >  B     - Fire Blasters         RIGHT - Roll
    >  C UP  - Switch View           + UP  - VIEWS: Cockpit
    >  C DWN - Look Around           + DWN - VIEWS: Standard
    >  C LFT - Fire Secondary        + LFT - VIEWS: Drop Camera
    >  C RGT - Special               + RGT - VIEWS: Close Outside 
    >  
    >  STICK - Craft Movement
    
    HOBBIE'S SETTINGS
    //
    >  START - Pause/Menu            Z     - Fire Blasters
    >  A     - Brakes                LEFT  - Switch Views
    >  B     - Thrust                RIGHT - Roll
    >  C UP  - Look Around           + UP  - VIEWS: Cockpit
    >  C DWN - Fire Secondary        + DWN - VIEWS: Standard
    >  C LFT - Fire Mode             + LFT - VIEWS: Drop Camera
    >  C RGT - Special               + RGT - VIEWS: Close Outside
    >  
    >  STICK - Craft Movement
    
    PC CONTROLS
    +-------------------------------------------------------------------+
    
    Thanks to Eric Liu for sending in these controls for the PC Version.
    
    PC SETTING
    //
    >  SPACEBAR, 0 or LEFT CTRL  - Fire Primary Weapon
    >  ALT or ENTER              - Fires Secondary Weapon
    >  4, LEFT ARROW or J        - Turn Craft Left
    >  6, RIGHT ARROW or L       - Turn Craft Right
    >  2, DOWN ARROW or K        - pitch up; craft will ascend
    >  8, UP ARROW or I          - Pitch down; craft will descend
    >  W                         - Thrust
    >  S                         - Brake
    >  A                         - Left Brake
    >  D                         - Right Brake
    >  E                         - Rolls
    >  F                         - Special Action
    >  ~                         - Link Weapons 
    >  ESC                       - Pause game
    >  '                         - Cycles between camera views
    >  F1 to F5                  - Camera Views
    >  F8                        - Cockpit
    >  F12                       - Screen Caption
    >  HOME                      - Camera look front
    >  END                       - Camera look back 
    >  PgDn                      - Look right
    >  Delete                    - Look left
    >  TAB                       - Rotate camera
    >  Z                         - Drop camera
    >  CTRL + J                  - Joystick on/off 
    >  CTRL + M                  - Mouse ON/OFF
    
    CHICKEN CONTROLS
    +-------------------------------------------------------------------+
    
    N64'S CHICKEN'S SETTINGS
    //
    >  START - Pause/Menu            Z     -  Tilt Head (With STICK)
    >  A     - Run (With STICK)      LEFT  -             
    >  B     - Fire Blasters         RIGHT -     
    >  C UP  -                       + UP  - VIEWS:       
    >  C DWN -                       + DWN - VIEWS:         
    >  C LFT -                       + LFT - VIEWS:            
    >  C RGT -                       + RGT - VIEWS:              
    >  
    >  STICK - Walker Movement
    
    Thanks to Eric Liu for sending in these controls for the PC Version.
    
    PC CHICKEN'S SETTINGS
    //
    >
    >  SPACEBAR, 0 or LEFT CTRL  - Fire Primary Weapon
    >  4, LEFT ARROW or J        - Turn Slighty Left; Tilt Head Left
    >  6, RIGHT ARROW or L       - Turn Slightly Right; Tilt Head Right
    >  2, DOWN ARROW or K        - Walk Back; Tilt Head up
    >  8, UP ARROW or I          - Walk Forward; Title Head Down
    >  W                         - Faster
    >  E                         - Rolls
    >  ESC                       - Pause game 
    >  '                         - Cycles between camera views
    >  F1 to F5                  - Camera Views 
    >  F8                        - Cockpit
    >  F12                       - Screen Caption
    >  HOME                      - Camera look front
    >  END                       - Camera look back
    >  PgDn                      - Look right 
    >  Delete                    - Look left
    >  TAB                       - Rotate camera
    >  Z                         - Drop camera 
    >  CTRL + J                  - Joystick on/off
    >  CTRL + M                  - Mouse ON/OFF
    >
    >TIP:
    >  Holding both E + W will make your AT-ST walk REALLY REALLY FAST!
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                       GAME CHARACTERS                       :._/
    
    REBEL <<--o-->>
    
    Luke Skywalker
    >  The greatest hero of the Rebel Alliance, Luke Skywalker needs
    little introduction. Among his accomplishments are blowing up the
    first Death Star, rescuing his twin sister Princess Leia, and helping
    to fend off the Imperial forces in the Battle of Hoth so that the
    Rebel base there could be evacuated. After the Battle of Yavin, Luke
    and Wedge Antilles formed Rogue Squadron. 
    
    Wedge Antilles
    >  One of Rogue Squadron's true aces, this native of Corellia was
    orphaned as a teenager, then began smuggling weapons for the Rebels.
    Once he took to flying X-wing starfighters, he soon proved himself to
    be a crack fighter pilot and an extremely competent, if low-profile,
    leader. Wedge saved Luke Skywalker during the attack on the first
    Death Star at the Battle of Yavin. Later, they formed Rogue Squadron
    together.
    
    Dack Ralter
    >  This young Alliance hero was Luke Skywalker's airspeeder gunner
    during the defense of the Rebel base at Hoth. Dack's parents were
    political prisoners of the Empire, and he escaped from an Imperial
    prison barge when he was a teenager. Ralter is skilled as both a
    pilot and a gunner.
    
    Wes Janson
    >  This tough, smart, action-loving lieutenant was a gunner in Wedge
    Antilles' airspeeder during the Battle of Hoth, and helped bring down
    an AT-AT walker by tangling its legs in a cable. Janson is a past
    winner of the True Gunner award for outstanding accuracy. This Rogue
    is one of those rare soldiers who is as competent on the ground as he
    is in the air, and can shoot and fly with tremendous skill.
    
    Zev Senesca
    >  A highly-decorated pilot and long-time member of the Rebel
    Alliance, Senesca shot down 48 Imperial craft prior to the Battle of
    Hoth. Politically motivated to join the Rebel forces, Senesca was
    motivated by tragedy after his parents were killed by the Empire.
    
    Derek ("Hobbie") Klivian
    >  That rare pilot who is both extremely capable and extremely
    humble, Hobbie was a former Imperial cadet who mutinied and deserted
    his Imperial Academy training to join the Rebel Alliance. Hobbie has
    a reputation for enjoying bacta baths, as well as for crashing every
    craft he touches and surviving.
    
    Carlist Rieekan
    >  This former officer in the Old Republic army joined the Rebel
    Alliance after his home planet, Alderaan, was vaporized by the first
    Death Star. Rieekan was named Theater Commander in charge of all
    Rebel ground and fleet forces in the Hoth System. Later, he was
    forced to evacuate the Hoth base when it was overrun by Imperial
    forces. After the Hoth evacuation, General Rieekan was given command
    of military operations for the Rebel Alliance.
    
    IMPERIAL <<--o-->>
    
    Crix Madine
    >  This Corellian is a highly-decorated Imperial officer. He 
    originally earned his reputation as a brilliant leader in charge of
    the Storm Commandos, an elite Imperial army unit. Madine would later
    defect and take up the cause of the Rebellion.
    
    Kasan Moor
    >  This native of Alderaan was one of the rising stars in the
    Imperial Navy, quickly moving up in ranks from crack TIE Fighter
    pilot to leader of the 128th TIE Interceptor Squadron. Her allegiance
    toward the Empire soon wavered, however, when she was informed that
    her home planet had been obliterated by the Death Star. While she 
    continues to distinguish herself by flying with the 128th, Moor is
    contemplating defection to the Rebel forces, since she believes that
    her allegiance to the Imperial forces means nothing if they can
    coldly destroy her friends and family.
    
    Moff Kohl Seerdon
    >  Formerly Kasan Moor's mentor, Imperial Moff Seerdon is now angry 
    at her, since he is not sure which side she is fighting for. Moff 
    Seerdon is attempting to consolidate bacta supplies under his
    control, and sees Rogue Squadron as a threat to his plans for 
    domination.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                        PLAYER RANKS                         :._/
    
       This is a list of all the ranks you get through-out the game. You
    obtain ranks through winning medals in battles. This list is still
    incomplete, and if you know some that are not here, please send me
    an email and tell me. You will get credit for what you send in.
    
       Trainee
       Cadet
       Ensign
       Officer                    ((Filled in by Alex D Benson))
       Lieutenant                 ((Filled in by Alex D Benson))
       Flight Leader
       Captain
       Squad Leader
       Gold Leader
       Major                      ((Filled in by Alex D Benson))
       Commander                  ((Filled in by Alex D Benson))
       Colonel                    ((Filled in by Alex D Benson))
       General                    ((Filled in by XFighter40))
       Line Admiral               ((Filled in by Alex D Benson))
       Fleet Admiral              ((Filled in by Alex D Benson))
       Supreme Allied Commander   ((Filled in by Trekman104))
    
      Special thanks to Alex D Benson, who helped complete this list. 
    There was still alot to add, and I only had seven of them. 
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                        PLAYER CRAFTS                        :._/
    
    X-WING
       Named for its unique double-layered wings, or S-foils, this ship
       is one of the most versatile weapons in the Rebel Alliance. In 
       combat, it's S-foils are opened to give it grater maneuverability.
       These S-foils are closed during normal flight, so it can fly 
       faster while still pulling off advanced aerobatics such as rolls.
       The X-Wing is formidably armed, with high-powered blaster cannons
       in its wing tips, plus proton torpedo launchers on its main 
       space-frame. With its reinforced titanium alloy hull and 
       high-powered shield generators, the X-Wing can take a barrage of 
       minor hits and still keep flying.
    
          Primary Weapon:   Four Laser Cannons
          Secondary Weapon: Proton Torpedoes
          Special:          Open / Close S-Foils
    
          TECHNICAL CRAFT INFO
             * Engines (4) Incom 4j.4 fusial thrust rated at 300 KTU.
             * Power System Novaldex O4-Z Cryogenic power cells &
               ionization reactor.
             * Hyperdrive Incom GBk-585 montivator drive unit(each wing)
             * Deflector shield generator Forward/rear projecting Chempat
               shields rated at 50 SBD.
             * Live support, pack behind pilot.
             * S-Foil Wings (4) Adjustable for atmospheric flight.
             * Thruster control jets linked to Torpolex Rq8.y Flight
               control avionics.
             * Laser cannons (4) taim & Bak LX4 (single fire or 
               fire-linked).
             * Proton torpedo launchers (2) krupx MG7 3 torpedoes each.
             * Astrogation and Maintenance Industrial automaton R2
               astromech droid.
             * Sensor system Fabriteck ANx-y with long range PTDA #PA-9r
               & short range PTAG #PG-7u.
    
    A-WING
       This is the fastest starfighter in the Rebel Alliance. The A-wing
       can outrun most ships in the Imperial Navy, making it ideal for 
       Rogue Squadron's hit-and-run missions. Its powerful armament 
       includes twin wing-mounted pivoting blaster cannons and concussion
       missiles. Although the A-wing is highly maneuverable in dogfights,
       it cannot sustain much battle damage, and its cockpit design 
       exposes its pilot to enemy fire.
    
          Primary Weapon:   Twin Laser Cannons
          Secondary Weapon: Concussion Missiles
    
          TECHNICAL CRAFT INFO
             * Laser cannons (2) Borstel RG9 (single fire or fire-linked.
             * Power system MPS EPr-99 power converter and fusion reactor
               behind pilot.
             * Astrogation Microaxial LpL-449 computer system placed left
               of cockpit.
             * Fight control computer Torplex Rq9.z advanced flight
               control avionics package.
             * Hyperdrive Incom GBk-785 motivator drive unit placed
               beneath the pilot.
             * Deflector shield generator Forward/rear Projector sirplex
               Z-9 shields rated at 50 SBD.
             * Concussion Missiles Launchers (2) Dymek HM-6 6 missiles
               each.
             * Thruster control jets Linked to Torplex Rq9.z flight
               control avionics.
             * Targeting system Fabritech ANq 3.6 tracking computer and
               IN-344-B.
             * Sensor system fabritech ANs-7e with long range RTDA 
               #PA-9r & short range PTAG #PG-7u.
             * Engines (2) Twin Novaldex J-77 "event Horizon" Rated at
               400 KTU.
             * Speed: 120 MGLT.
             * Shields/hull: 50 SBD/ 15 RU.
    
    Y-WING
       A cross between a fighter and a bomber, the Y-wing formed the 
       backbone of the Rebel Alliance starfighter fleet prior to the 
       introduction of the X-wing. The workhorse Y-wing is larger, 
       slower, and less maneuverable than the X-wing, and has difficulty
       against the more agile Imperial craft. However, it is extremely 
       durable, and heavily armed with blasters, an ion cannon, and 
       bombs, making it ideal for bombing and strafing runs against 
       surface targets.
    
          Primary Weapon:   Twin Laser Cannons
          Secondary Weapon: Bombs
          Special:          Ion Cannon
    
          TECHNICAL CRAFT INFO
             * Laser cannons (2) Taim & Dak KX3 (single fire or 
               fire-linked).
             * Hyperdrive Koensayr R300-H Motivator drive unit in front
               of R2 unit.
             * Deflector shield generator Forward/rear projecting 
               chempat shields rated at 4-SBD.
             * Life support pack in front of R2 unit.
             * Sensor System Fabritech ANs-5d with long range PTDA 
               #RA-9r & short range PTAG #PG-7u.
             * Astrogation and maintenance Industrial Automaton R2
               astromech droid.
             * Power System Thiodyne O3-R cryogenic power cells and
               ionization reactor behind R2 unit.
             * Thruster control jets linked to subpro NH-7 flight 
               control avionics.
             * Engines (2) Koensayr R200 ion fission rated at 250 KTU. 
             * Targeting system fabritech ANc 2.7 tracking computer and
               SI 5g7 "Quickscan".
             * Proton torpedo launcher (2) Arakyd Flex tube 4 torpedoes
               each.
             * Ion Cannons (2) ArMek SW-4 (single fire or fire-linked).
             * Speed: 80 MGLT.
             * Shields/hull: 75 SBD/ 40 RU. 
    
    AIRSPEEDER
       A nickname for the Incom T-47, this craft made a valiant defense
       at the Battle of Hoth against Imperial forces, enabling the Rebels
       to evacuate their base. An airspeeder is limited to low altitudes,
       is unable to perform elaborate acrobatic maneuvers such as rolls,
       and has no shields. It compensates for this with fast speed and 
       small size that make it a difficult target for Imperial weapons.
       This craft is armed with two blaster cannons, plus a tow cable to
       tangle AT-ATs.
       
          Primary Weapon:   Twin Laser Cannons
          Secondary Weapon: Tow Cable
    
          TECHNICAL CRAFT INFO
             * Model: Combat Snowspeeder.
             * Crew: One pilot and one gunner.
             * flight ceiling: 175 kilometers.
             * Maximum speed 570 kph.
             * Weapons: Two laser cannons (fire-linked) and Power 
               harpoon launcher.
    
    V-WING AIRSPEEDER
       With its lightweight and swift speed, the V-wing has a definite 
       advantage over the airspeeder. It features a scram jet and a huge 
       booster. Use the scram jet and weapons sparingly, or the engines 
       will overheat. The V-Wing's weapons are already linked, so 
       increase the fire rate with the Fire Mode Button. These also
       overheat if used too often.
    
          Primary Weapon:   Twin Laser Cannons
          Secondary Weapon: Cluster Missiles
          Special:          Boosters
    
    T-47 SKYHOPPER  (Bonus)
       This craft can only be used on the bonus stage of Beggar's Canyon.
       It is fast an has an excellent turning capability. But linked with
       it's speed and lack of any type of shields, and contact could be
       the last thing you see.
    
          Primary Weapon:   Single Laser Cannon
    
    MILLENNIUM FALCON (Secret)
       Despite her outward appearance, the Falcon is not the standard 
       YT-1300 cargo vessel she seems. Heavily modified form her 
       original stock configuration, the Millennium Falcon has acquired
       capabilities unheard of in Corellian standard freighters. Able to
       reach point five beyond lightspeed, she is one of the fastest 
       non-Imperial vessels currently in use and owes much of her power
       availability curve to a vast array of unregistered and normally
       incompatible computer and thrust system modifications.
    
          Primary Weapon:   Quad Laser Cannons
          Secondary Weapon: Proton Torpedoes
    
          TECHNICAL CRAFT INFO
             * Engine is a Drive system Matrix with Steering flaps.
             * Five escape pots placed in aft of the ship.
             * Two loading ports left and right of the ship, a upper
               hatch with lift and a loading ramp.
             * Two Quadlaser turret systems. 
    
    TIE INTERCEPTOR (Secret)
       This dagger-shaped starfighter is more than a match for the Rebel 
       craft, it's nearly as fast as an A-wing and more maneuverable than
       an X-wing. The weapons include four blaster cannons with advanced 
       targeting software for greater accuracy. It has little armor and
       no shield generators, it can easily be destroyed with a few direct 
       hits.
    
          Primary Weapon:   Quad Laser Cannons
    
          TECHNICAL CRAFT INFO
             * Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
             * SFS n-s6 Navcon computer system beneath the pilot.
             * Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
             * Flight control system SFS F-s4 Flight avionics system
               placed left of cockpit.
             * Solar Panels Supplemental laser power Quadanium steel
               armor Rated at 20 RU.
             * Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).
    
    BLACK CADILLAC (Secret)
       This craft is only a special 'looks' craft. It has all the same
       characteristics of a V-Wing. But you now get the chance to fly a
       powerful 'flying' black cadillac.
    
          Primary Weapon:   Twin Laser Cannons
          Secondary Weapon: Cluster Missiles
          Special:          Boosters
    
    NABOO N-1 STARFIGHTER (Secret) ((Information from Jack Chen ))
       The Naboo Royal Starfighter was the predecessor to starfighters
       such as the Incom T-65 X-Wing. Like the X-Wing, it sports 
       blasters, projectile missiles, shielding as well as an R2 unit 
       for interfacing and improvement of starfighter operations.
    
       The Naboo Royal Starfighter is armed with 2 laser cannons, 2 
       seeker torpedo launchers as well as an energy shielding and an R2 
       unit. This configuration allows it, much like the X-Wing to take 
       damage, while dishing out damage in turn to inferior crafts. As a 
       result, the Naboo Royal Starfighter was capable for defending 
       Naboo from the most vile of the galaxy's criminals, including the 
       Greedy Trade Federation. 
    
          Primary Weapon:   Twin Laser Cannons
          Secondary Weapon: Seeker Torpedo
          Special:          Shielding and a R2 unit
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                       CRAFT ARMAMENT                        :._/
    
    FIRING BLASTER CANNONS
       Most craft in Rogue Squadron are armed with blaster cannons as
       their primary weapon. Fire your blasters during a mission by
       pressing the Fire Blasters Button. You can tap this button for
       individual shots, or hold it for continuous fire.
    
       Most craft in Rogue Squadron have two blasters, except the X-Wing,
       which has four. With the X-Wing, you can fire your blasters
       seperately, fire two together (sending out pairs of blaster 
       blasts), or fire all four together (sending out four blaster
       blasts at once). Press the Fire Mode Button repeatedly to cycle
       between these firing modes. The blasters on the airspeeder do not
       have linking capability. You cannot link secondary weapons like
       missiles.
    
    FIRING SECONDAY WEAPONS
       In addition to blaster cannons, each craft will have different
       secondary weapons:
    
          X-WING:     Proton torpedoes
          Y-WING:     Bombs
          A-WING:     Missiles
          V-WING:     Cluster missiles
          AIRSPEEDER: Tow Cable
    
       To fire these weapons, press the Fire Secondary Button.
    
    ACQUIRING ADVANCED WEAPONS
       Throughout the game there will be secret challenges for 
       discovering new weapon technologies. These technologies will 
       improve the effectiveness of either the primary or secondary
       weapon systems. After discovering a new technology, the primary or
       secondary weapon system will automatically be upgraded on all
       appropriate craft.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                        REBEL WEAPONS                        :._/
    
    PRIMARY WEAPON
       Blaster Cannon
          Also known as a laser cannon, this is the most widely used 
          weapon in the galaxy. It repeatedly fires bolts of coherent 
          light, an intense energy that inflicts significant damage.
    
    SECONDARY WEAPONS
       Each craft has a secondary weapon. An icon for the weapon and how
       many you have available appears in the bottom left corner of the
       screen (Icon appears in console in Cockpit Mode.)
    
       Proton Torpedo
          A proton torpedo is armed with a proton-scattering energy 
          warhead that inflicts heavier damage than an ordinary missile.
          There is also an advanced version that has a seeking device 
          that allows it to follow a moving target.
    
       Concussion Missile
          When this sub-lightspeed projectile hits home, it creates 
          powerful shock waves that can penetrate even the heaviest armor
          to obliterate its target. These air-to-air and air-to-ground
          weapons are most effective against stationary targets. A
          concussion missile will travel in a straight line once it's 
          fired, and can only be fired one at a time. These are not as
          powerful as protons, and seeking versions are available.
    
       Cluster Missile
          Each of these weapons breaks apart into five smaller warheads
          shortly after launch. This results in a "spread" effect that
          increases the chances of hitting a target or inflicting more
          damage. A seeking version is available.
             
       Bombs
          Only the Y-Wing is armed with these destructive weapons, which
          can be dropped on ground targets. They have a large blast 
          radius, to inflict heavy damage over a wide area. Bombs can
          damage your own craft if dropped at a low altitude. An advanced
          version is available.
             
       Tow Cable
          Airspeeders are fitted with a harpoon gun that launches a 
          high-powered, barbed projectile attached to a retractable
          flexisteel tow cable.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                      ADVANCED WEAPONS                       :._/
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                 !!
    !!  Ok I lied abit (Naughty me) but because of some circumstances  !!
    !!  This part of the FAQ will be coming in version 2.3 Yay ok cya  !!
    !!                                                                 !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                 FLYING TIPS FROM LUCASARTS                  :._/
    
       1 - Use your radar screen to fly in the right direction towards
           your mission objectives. Fly so you keep the wedge shape 
           oriented to the top of the radar at 12 o'clock. 
       2 - Use the thrust and brake to match the enemy's speed or to 
           more easily attack a ground target. 
       3 - Pay close attention to directions from General Rieekan and 
           your wingmates. 
       4 - Be on the lookout for enemy bombers, and attack them before 
           attacking fighters. Bombers do more damage to critical Rebel 
           installations. 
       5 - (Ground targets only) For a more effective attack, line up 
           your targets by making long, straight runs. Avoid the 
           temptation to make quick turns in pursuit of your targets. 
           Instead, fly far away, then turn around and fly toward your 
           targets from a distance, using your brakes. You'll be able to 
           keep them in your sights longer -- and score more hits. But 
           you'll also be in enemy sights... 
       6 - Find the keyboard, joystick or mouse configurations and 
           camera views best suited to your flying style. 
       7 - (Speeder or V-wing only) For more control in turn, use the 
           right or left brake to tighten your turn in either direction.
       8 - Use a loop-the-loop move to bear down on an enemy that has
           passed you by. 
       9 - To avoid missile turrets, fly fast and low. 
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                 IMPERIAL CRAFT AND DEFENCES                 :._/
    
    ARMORED HOVER TRAIN
       With cars heavily defended by numerous gun implacments and missile 
       turrets, strafing runs against this mobile target are diffuclut at
       best.
       
    AT-AT
       Short for All Terrain Armored Transport, the four-legged imperial 
       walker strikes terror into the heart of any defender. This 
       mechanized beast is armed with blaster cannons underneath its 
       "chin" and medium blasters on each side of its "head," and has 
       thick armor plating to protect it from most types of artillery 
       fire. Try to wrap the tow cable around the "legs" of an AT-AT with
       a airspeeder to bring the behemoth down.
    
          TECHNICAL CRAFT INFO
             * Vehicle class is All Terrain Armord Transport.
             * Height is 16 meters, speed is 60 Kilometers per hour 
               (over even terrain).
             * Crew is 3, troop capacity is 40.
             * Weapons Two Heavy lasercannons, two fire-linked medium
               blasters.
    
    AT-PT
       Short for All Terrain Personal Transport, this small, two legged
       weapon system has the ability to climb up 45-degree mountains and
       hills. The AT-PT houses one or two soldiers, surrounding them with
       thick, heavy armor in its central command pod. It is armed with a
       twin-blaster cannon.
       
    AT-ST
       Short for All Terrain Scout Transport, this chicken-like walker is
       used to support imperial ground troops and protect the vulnerable
       underbelly of the AT-AT walkers. Since it balances on two legs,
       the two person AT-ST is more unstable than the AT-AT, but is 
       superior speed and formidable firepower more than make up for its
       weaknesses.
       
    IMPERIAL PROBE DROID
       This reconnaissance device was used by Darth Vader to locate the 
       rebel base on Hoth. It can move quickly across planet surfaces, 
       and is programmed to detect life forms and signs of habitation. An
       imperial probe droid is armed with a laser device.
       
    IMPERIAL LANDING CRAFT
       This heavily armored assault ship devotes two-third of its power 
       to its shields, making it extremely difficult to destroy.
       
          TECHNICAL CRAFT INFO
             * Vessel type Lambda-class T-4a Personnel Transport.
             * Manufactured by Sienar Fleet Systems (sublicensed to
               Cygnus Spaceworks).
             * Lenght 20 meter, range 17 parcecs (hyperspace active).
             * Crew is 4, passengers is 14.
             * Weapons systems 10 Taim and Bak KX5 laser cannons 
               (8 forward, 2 aft) 
    
    TANK DROID
       Designed to stop civil unrest on Imperial worlds, this fully 
       automated combat vehicle driven by a droid brain is a brutal urban
       assult machine.
    
    TIE FIGHTER
       Powered by twin ion engines a TIE fighter's advantages are 
       excellent maneuverability and its small profile, which makes it 
       difficult target to hit. However these advantages come at a steep
       price, since it has no shields, no hyperdrive systems, and no 
       other weapons besides forward-mounted blaster cannons. A direct 
       hit to one will usually destroy it.
    
          TECHNICAL CRAFT INFO
             * Engines (2) SFS P-s4 Twin Ion Engines rated at 150 KTU
               behind cockpit.
             * Astrogation SFS n-s6 Navcon computer system beneath the
               pilot.
             * Laser Cannons (2) SFS L-s1 (single fire or fire-linked)
               front of cockpit.
             * Flight Control system SFS F-s3.2 flight avionics system
               left of pilot.
             * Sensor Array SFS S-c3.8 Multi-range TAG beneath pilot.
             * Solar panels Supplemental laser power, Quadanium steel
               armor, Rated at 15 RU
    
    TIE BOMBER
       A TIE Bomber is armed with two front-firing blaster cannons, and
       can drop a variety of payloads, including bombs, guided concussion 
       missiles, orbital mines, and thermal detonators.
       
          TECHNICAL CRAFT INFO
             * Solar Panels Supplemental laser power, Quadanium steel
               armor Rated at 50 RU.
             * Proton torpedo launcher (2) STS T-s5 6 torpedoes each
               beside the round things.
             * Concussion missiles Launchers (2) SFS M-s3 10 missiles
               each in left bank.
             * Laser Cannons (2) SFS L-s1 (single fire of fire-linked)
               place center of vehicle.
             * Astrogation SFS N-s4 Navcon computer system Place left of
               cockpit.
             * Flight control system SFS F-s3.2 flight avionics system
               tale of cockpit.
             * Sensor Array SFS S-c3.4 Multi-range TAG placed beneath
               pilot.
             * Engines(2) SFS P-s4 Twin Ion Engines Rated at 125 KTU.
    
    TIE INTERCEPTOR
       This dagger-shaped starfighter is more than a match for the Rebel 
       craft, since it's nearly as fast as an A-Wing and more 
       maneuverable than an X-Wing. The TIE Interceptor's weapons include
       four blaster cannons with advanced targeting software for greater
       accuracy. Since the TIE Interceptor has little armor and no shield
       generators, it can easily be destroyed with a few direct hits.
       
          TECHNICAL CRAFT INFO
             * Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
             * SFS n-s6 Navcon computer system beneath the pilot.
             * Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
             * Flight control system SFS F-s4 Flight avionics system
               placed left of cockpit.
             * Solar Panels Supplemental laser power Quadanium steel
               armor Rated at 20 RU.
             * Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).
    
    WAVESKIMMER
       Like its name implies, this attack hydrofoil was designed to 
       operate above water's surface at high speeds. Originally built 
       around the frame of an AT-AT, a waveskimmer is far more 
       maneuverable than it's land-bound counterpart.
       
    SHIELD GENERATOR
       A device that produces the power to create and maintain deflector
       shields and focus those shields around a given object. Wherever 
       there is a shield that cannot be breached, there's sure to be a 
       shield generator nearby. Destroying the generator is a sure way to
       take out the shield.
    
    RADAR DISH
       A Radar dish is a rotating dish that alerts the Empire to incoming
       enemies. Destroying the radar dishes can limit the Imperials' 
       ability to track down your craft. Radar dishes can also function 
       as a general communications device.
       
    TURBOLASER
       Turbolasers are the backbone of imperial planetary defenses 
       throughout the galaxy. These are stationary cannons fire twin 
       blasters strong enough to take any fighter or infantry.
       
    MISSILE TURRENT
       Advanced ground-based defense weaponry used to protect important 
       imperial facilities. These turrets fire powerful missiles that 
       home in on there targets and rarely miss. The destructive 
       capability of these missiles should not be underestimated.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                         PLANET GUIDE                        :._/
    
    BALMORRA
       One of the outer-core worlds. Largely involved with Imperial 
       weapons manufacturing. Primary product is the AT-ST walker. 
    
    BARKHESH
       A small planet in neutral space. It is a large cache of the latest
       weapons and technology are here in the hands of Rebel 
       sympathisers, who are prepared to share them. 
    
    CHANDRILA
       Known as home to Mon Mothma and many political geniuses. 
    
    CHORAX
       Many X-Wing novels mention the many Rogue Squadron missions that 
       occured at Chorax. Many smuggling and piracy activities happen 
       here. 
    
    CORELLIA
       Known as home to Han Solo and Wedge Antilles. Corellia was one of 
       the first worlds to join the Old Republic. It was also garrisoned 
       by the Empire shortly after the Battle of Endor.
    
    FEST
       The site of a secret Imperial weapons facility where Phrik 
       originated. 
    
    GERARD V
       A world that failed to join the rebels as they are overpowered by 
       orbital bombings from Star Destroyers Adjucator and Relentless. 
    
    KESSEL
       The only source of Glitterstim spice and the former Imperial 
       prison/spice mining operation. This planet has a little atmosphere
       and oxygen masks are required to breath outside. 
    
    KILE II
       Served as a temporary base for Rogue Squadron.
    
    LORONAR
       Knoen as home to the Loronar Corporation. An Imperial center for 
       construction of capital ships and weapons platforms. 
    
    MON CALAMARI
       A waterworld planet known as home of the Admiral Ackbar and for 
       outstanding starship design and construction.
    
    SULLUST
       Known as home to Nien Nunb and his sister Aril Nunb of Rogue 
       Squadron. The Sullustans live in immense underground cities on 
       this Volcanic planet. They also have a natural ability for flying 
       starships. 
    
    TALORAAN
       A large planet that's approvimately 100,000km in diameter. Rich in
       Tibanna Gas, but the air is only breathable at extremely high 
       altitudes. 
    
    TATOOINE
       Known as home to Luke Skywalker, Obi-Wan Kenobi and Jabba the 
       Hutt. It is inhabited by humans, Jawas and Tusken Raiders.
    
    THYFERRA
       Thyferra is the center of bacta production for the entire galaxy.
       Known as home to the insectile Vratix. The Vratix know how to 
       create a bacta medical fluid. 
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                         WALKTHROUGH                         :._/
    
    CHAPTER 1 <<--o-->>
    
    Ambush at Mos Eisley
    
       Information
          This mission takes place on Luke Skywalker's home planet of
          Tatooine, a bleak, forbidding desert world scorched by twin
          suns in the Outer Rim. Tatoonie has recently been colonized due
          to it's strategic location near several hyper-space routes.
          It's largest spaceport city, Mos Eisley, is a crossroads for 
          interstellar commerce, and is populated with pirates, thieves,
          and smugglers.
       
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     3:00        Protect the Homesteads   
          Enemies Destroyed:   31          Destroy the Probe Droids
          Accuracy:            15%         Protect Mos Eisley
          Friendly Saves:      50          Eliminate the Imperial Forces
          Bonuses Collected:   0 
    
       Walkthrough
          At the start go forward and kill four Probe Droids. Goto your
          left and there is a set of five Probe Droids. Keep following
          the orange arc on your scanner to get to five more Probe
          Droids. Still keep following the arc, but put your speed up
          to get to the next lot of five Probe Droids. After that goto
          the left side of the Sand Crawler and there is one Probe Droid
          attacking a homestead. Now goto the right side of the Crawler
          to get the last probe droid that is attacking a homestead.
          VOICEOVER: 'MOS EISLEY IS UNDER ATTACK. WE NEED TO ASSIST.'
          Keep going straight with sppen and you will get to Mos Eisley.
          Use you breaks to get right behind the Tie's and shoot them as
          quickly as possible. There are six to kill.
    
       Hints for the stage
          · Be quick and don't worry that much about accuracy. You only
            need 15%, and your time limit is 3:00 minutes.
          · Make sure that you try to kill the Tie's away from the
            buildings, so that they don't crash into them when you shoot
            them down.
          · Put your blasters on the full option. This will cut your fire
            rate down, but you will hit with more power.
    
       Question's and Answer's
          Q: I'm missing four enemies in the end. Where are they ?
          A: To the left of the first set of Probe Droids. There are abit
             away though, so practice first to see where they are.
    
    Rendezvous on Barkhesh
    
       Information
          You'll fly this mission on Barkhesh, a planet noted for its 
          hot, humid, tropical jungles in its southern regions. The local
          resistance there is transporting supplies desperately needed by
          the Rebelion. The Empire will do everything in its power to 
          stop the transfer, and has posted Imperial scout walkers in the
          planet's canyons.
       
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     5:45        Escort Supply Convoy to Safety 
          Enemies Destroyed:   30      
          Accuracy:            40%     
          Friendly Saves:      19      
          Bonuses Collected:   0
    
       Walkthrough
          You start of with four Probe Droids infront of you. Kill them
          and keep following you arc. You will soon come across the 
          convoy. Go right following the convoy and you will encounter
          four Probe Droids. Then go right and kill an AT-ST. Now 
          double back on the convoy, because two Tie Bombers are coming
          up from behind. Now go back to the front of the convoy, and
          kill the two AT-ST that they will get to soon. Then go up high
          and shoot the Turbolaser that is ontop of the range. Go forward
          to find three AT-ST waiting in ambush to get the convoy. Kill
          them and goto the left. Two Tie Bombers come in from your right
          so kill them. Go up to your left and kill the Turbolaser and
          keep going straight. You will encounter two Turbolasers down 
          another valley kill them. There is a Tie Bomber attacking the
          convoy. Kill it. You should be safe by now. 
    
       Hints for the stage
          · This stage is one of the hardest to get gold, because you
            need to have all the convoy finish. So my opinion is to stick
            with it and keep on trying.
          · Follow the convoy at all costs. Only go forward when you know
            that the convoy will be safe for a while.
    
       Question's and Answer's
          Q: I'm missing enemies in the end. Where are they ?
          A: Right near the end where all the convoy stops to get picked
             up there is a whole station of Imperial targets this is to
             the left of where you turn to get to the pick up point. Find
             this before you try to do the game for the Gold medal.
    
    The Search for the Nonnah 
    
       Information
          In this mission, you'll be flying over the lakes of Chorax, 
          trying to locate a downed Rebel ship in a race against the 
          Imperials looking for the ship as well. The Chorax system is
          located in the Rachuk sector, and contains one medium-sized
          star and one planet. It is a haven for pirates and smugglers.
       
       Gold Medal Requirements:         Mission Objectives:     
          Completion Time:     10:00       Locate the crashed Rebel ship
          Enemies Destroyed:   38          Protect the ship from invading
          Accuracy:            20%            Imperial forces
          Friendly Saves:      1 
          Bonuses Collected:   0 
    
       Walkthrough
          From the start six Tie Interceptors come straight at you. Shoot
          what you can, but don't worry too much about them. Now find the
          crashed ship. This is hard because the ship crashes in a large
          lake type water mass. But that's easy to find a large water
          mass. But not in this game there is three in this stage, and it
          randomly picks one of them so I hope you are lucky. Some ways
          are guarded by Probe Droids. Kill them if you want. When you do
          find it take out the AT-ST and Tank Droids that occupy the 
          shores around it. Tie Bombers then start to come in and attack
          the ship. Take two of them down then go back to the shores and
          kill three AT-PT's that are now there. Go back up and kill the
          rest of the Tie Bombers and some Interceptors. Once they are
          all killed the transport ship will take off. Follow it and
          protect it at all costs. There will be a few Tie Interceptors
          come after it so shoot them down quickly. The ship will fly 
          down a valley and then it will take off.
    
       Hints for the stage
          · Watch your scanner for red dots. And when you find one go and
            take it out.
          · Use your missiles on the AT-ST and Tank Droids. Just shoot 
            down the AT-PT's they are easy.
    
       Question's and Answer's
          Q: I keep losing the transport ship to the Tie Bombers. How do
             I finish this level.
          A: Keep with it. Take out the land based enemie first, then use
             your speed to catch the Tie Bombers then use your breakes to
             stay right behind it and shoot it down. Repeat this for all
             Tie Fighters.
    
    Defection at Corellia 
    
       Information
          The planet is home to Han Solo, General Crix Madine, and Rogue 
          Squadron's own Wedge Antilles. With it's rolling hills, immense
          oceans, and cities with wide-open spaces, Corellia is a 
          pleasant spot in the galaxy. The Corellian system is known for
          its fast ships, wily traders, and pirates. The planet's 
          extensive shipyards attracted the attention of the Empire, who
          then invaded and occupied it.
       
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     10:00       Investigate strange readings
          Enemies Destroyed:   50          Protect the capitol tower
          Accuracy:            20%         Protect the Tech Center
          Friendly Saves:      95          Protect the evacuation 
          Bonuses Collected:   1              shuttles
    
       Walkthrough
          Double back on your directio and speed up. Follow your radar 
          arc to the waiting Probe Droids. There is 6 Droids waiting for
          you in a small valley. This is to get your attention while the
          city gets attacked. GO with speed back to the city, and start 
          to shoot down the Tie Bombers. There should be 12 in total. But
          you will hear Crix Madine's cry for help when you shoot the
          last one down. Fly with speed to help him. Shot down the Tie
          Bombers that are attacking the Tech Center, there should be 
          four. When you are finished Wedge tells you that he's in 
          trouble. Then out of the blue, Han and Chewy come in for a 
          visit and help out Wedge. Go back to the capitol tower and use
          your tow cable to take down the AT-AT. Once the AT-AT has
          been taken down. Then you will be told that the Tech Center
          is still under attack. Go back to it and kill the two AT-ST
          that are attacking it. Then goto the AT-AT and take it down
          with the tow cables. After bringing that down, hang around and
          take out 6 Tie Fighters, then wait for the shuttle to take off.
          Follow it and wait for the shuttle to dissapear. 
    
       Hints for the stage
          · Be quick in shooting down the Tie Bombers and Fighters.
          · Watch the pattern the Bombers fly in and cut them off to 
            attack them more efficiently.
          · Practice with the tow cables.
    
       Question's and Answer's
          Q: I'm missing a Bonus Item. Where is it ?
          A: You will find it in the middle of one of the cities. You
             will have to get down between the buildings to get it.
          Q: How do you take down an AT-AT ?
          A: You have to use your harpoon and tow cable to make it's legs
             pull together so that it falls down. (See Harpoon and Tow 
             Cable Guide at the bottom of this FAQ.)   
    
    Liberation of Gerrard V 
    
       Information
          This mission pits you against a skilled Imperial ace, Kasan
          Moor. You'll be flying over Gerrard V, a planet whose surface
          is covered by deserts and oceans. Its topography is dominated
          by steep raised areas, called towers, and low-lying 
          depressions, known as saddles. Populated by Rebel supporters,
          Gerrard V once revolted against the Empire, but this
          insurrection was crushed by orbital bombings from Imperial
          Star Destroyers.
       
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     5:15        Escort Y-Wings to their    
          Enemies Destroyed:   33             targets
          Accuracy:            30%         Disable Civilian yachts
          Friendly Saves:      6           Destroy Big Gun Turrent
          Bonuses Collected:   0 
    
       Walkthrough
          Go around and shoot down as many Tubrolaser's and Missile
          Turrents as you can. This will help the Y-Wings do there job.
          Wedge will then tell you that he is in trouble (( Again? )) and
          it's the 128th Tie Interceptor Squad. Follow the Y-Wings and
          kill the two AT-PT's along the way. You will now have to deal 
          with the 128th while you take out the big gun. Fly around abit
          more and you will end.
    
       Hints for the stage
          · Strike hard and fast. If you miss one target, come back for
            it later on.
          · Save your missiles for the big gun.
    
       Question's and Answer's
          None
    
    CHAPTER 2 <<--o-->>
    
    The Jade Moon 
    
       Information
          You'll begin your next mission on a moon of Loronar, home to
          construction facilities where the Empire's biggest warships and
          special weapons platforms are built. This moon's surface is
          punctured by rocky valleys, deep canyons, and craters. 
       
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     6:00   
          Enemies Destroyed:   45   
          Accuracy:            40%  
          Friendly Saves:      7 
          Bonuses Collected:   1 
    
       Walkthrough
          This is another level where you have to protect a convoy. 
          However, this time you can leavee it in safe spots to head off
          and destroy Imperials. As you fly over the moon, you'll find
          some AT-ST's walking amongst some buildingd off to your right.
          Remember to take them from the side or back, so that their guns
          don't get you. After you destroy these, continue on and take
          out the four laser turrets that are on either side of a
          shielded area. There are also a lot of Imperial buildings 
          around here that you can destroy as you fly past for extra 
          kills. After all the enemies have been destroyed, fly back to 
          where the first AT-ST was and you should find a canyon (it's
          the white area on your map) that heads off on your right. 
          Follow the canyon along (keep low to avoid enemy fire) and
          you'll come to a fork in the canyon. Take the right path and
          after you wind your way along for a while you'll come to a 
          Shield Generator. Take out the turret next to it and fly past
          it. Destroy the enemies and buildings here and then head back 
          and destroy the generator with a couple of missiles. After a
          cut-scene you should close your wings (right yellow button) for
          extra speed and head back to the buildings that were previously
          shielded. If you're going fast you shouldn't get hit by any of 
          the missiles. When you get there, you will have to destroy a 
          bunch of AT-ST's that are attacking the convoy. Now take out 
          all the Tie-Fighters in the area and it's all over.
    
       Hints for the stage
          · Use speed when you need to get to somewhere quick, or to 
            dodge incoming missiles.
          · Keep all your missiles for destroying the shield generator.
            After that what you have left use on the AT-ST's.
    
       Question's and Answer's
    
    Imperial Construction Yards 
    
       Information
          This mission sends you over the facilities of Balmorra, a 
          factory planet that builds advanced weapons of destruction for
          the Imperial forces. Located at the Outer Edge of the Galactic
          Core in the Nevoota system, Balmorra's plains are marked with
          numerous canyons and mountains and, of course, industrial
          buildings. Although occupied by the Empire, the inhabitants of 
          Balmorra long for independence and free markets for their
          renowned weapons technology.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     6:30   
          Enemies Destroyed:   80   
          Accuracy:            45%  
          Friendly Saves:      0 
          Bonuses Collected:   1 
    
       Walkthrough
          The first thing you have to do is destroy all the sensor
          dishes along a canyon. Watch that you don't get too close to
          them, because if they detect you, it's mission failed. The best
          technique is just to line them up and hit the brakes and fire
          at them. Most of them are pretty easy to take out but you 
          should take the left path when the canyon plits and head over
          to the far-left wall so that you are in a position to take out
          a tricky one next to the cliff. You will know that you've 
          successfully destroyed all of them when you hear a wingman say
          that the enemy is blind. Now this is a big level with four 
          enemy installations. However, you only need to worry about two
          of them (unless you're going for a gold medal, in which case 
          you should shoot everything). To find the first installation
          that you need to destroy, just stick to the left wall until you
          come to a canyon off to your left. Around the corner you'll
          come across two laser turrets and an AT-AT. Ignore the AT-AT,
          kill the two turrets and destroy the two missile turrets
          further along. Now the factory is a fairly defenceless target.
          Simply keep doing strafing runs with your blasters until you've
          destroyed the buildings on either side of the yard and the one
          at the back. Check your mission status by pausing the game and
          keep shooting everything until it says factory has been 
          destroyed. Also kill most of the inactive walkers and the 
          enemies that are inside one of the buildings.
          Ignore the AT-AT as you follow the left wall again until you
          come to another canyon on your left. Eventually you'll come to
          an AT-ST and a laser turret. Destroy these and continue along
          to the next factory. Destroy the missile and laser turets
          guarding the next factory. Now destroy all the buildings,
          inactive walkers and Stormtroopers until you complete the
          mission.
    
       Hints for the stage
    
       Question's and Answer's
    
    Assault on Kile II 
    
       Information
          On this planet, you'll be attacking the Imperial Enclave, an
          enormous facility that supports the Empire's naval operations
          in that sector of the galaxy. The surface of Kile II is marked
          by canyons and large, enclosed areas, where you'll find the
          Imperial spaceport, a long-range sensor post, and troop 
          barracks.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     6:00  
          Enemies Destroyed:   65   
          Accuracy:            60%  
          Friendly Saves:      0 
          Bonuses Collected:   0 
    
       Walkthrough
          You'll start this level with a squadron of Y-Wings. Ignore 
          them. They have no idea where they're going. Just keep heading
          through the canyons leading to a large area (stick to the right
          wall if in doubt). You'll find a large city protected by a heap
          of missile and laser turrets. Circle around bombing the turrets
          (press the secondary fire button once to bring up your target,
          then a second time to drop the bomb). After you've destroyed
          all the turrets you'll be free to bomb the city. Keep checking
          your mission screen until it says the spaceport has been 
          destroyed and then move on. As you fly out, stick to the right
          wall again and you will come out in a large area with a bunch
          of radar dishes, Circle around bombing the hell out of all the
          dishes (remember to take out the turrets first). When you've
          done this you'll have to take out the garrison. It's the four
          rectangular buildings in the same area. Just bomb them all and
          then shoot all the Stormtroopers that run out. Now you should
          have completed all three objectives. 
    
       Hints for the stage
    
       Question's and Answer's
    
    Rescue on Kessel 
    
       Information
          This mission takes you to the reddish, potato-shaped planet of
          Kessel, where the Empire has a notorious prison facility. 
          Kessel's surface is covered with salt flats and pockmarked by
          deep craters and mines. The thin atmosphere of this 
          inhospitable planet is barely breathable, so special factories
          have been built to generate oxygen, nitrogen and carbon 
          dioxide.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     4:30   
          Enemies Destroyed:   26   
          Accuracy:            40%  
          Friendly Saves:      5 
          Bonuses Collected:   0
    
       Walkthrough
          This level is very easy if you know what to do. There's a hover
          train carrying Wedge (who was captured in the last mission). 
          You have to disable it with your ion cannons (secondary fire).
          Make sure you don't destroy it or let it get to the detention
          facility because otherwise, you fail. When you start you can 
          kill the two buildings, the missile turret and the AT-ST if you
          want but you don't have to. After that, go over the mountain on
          the right of you and you should see the hover train. Go close
          and someone will say we found the train. Disable the carriages
          with the laser turrets on them first so that you don't get 
          shot. After you disable a few more carriages, you should hear
          that the train is slowing down. Now if you want, you can go
          kill some ground enemies to try get enough kills for the
          medals. Then go back and disable the last couple of carriages
          to complete the mission.
    
       Hints for the stage
    
       Question's and Answer's
    
    Prisons of Kessel 
    
       Information
          In this mission, you'll once again fly over Kessel, the only
          planet where glitterstim spice is produced. This valuable 
          substance is prized for giving telepathic abilities to anyone
          who consumes it, although users can become addicted to it. 
          Before joining the Rebel forces, Han Solo used to smuggle
          glitterstim spice from Kessel. The empire uses forced labor to
          mine this spice, and guards it heavily.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     10:30 
          Enemies Destroyed:   103   
          Accuracy:            40%   
          Friendly Saves:      35 
          Bonuses Collected:   1  
    
       Walkthrough
          The aim of this mission is fairly simple but it takes a long
          time, so you'll need to practice if you want to survive. The
          first thing to do is keep going straight and kill the three 
          probe droids, then kill the three Tie-Interceptors. About now
          Madine will tell you about the shield and its generator. Follow
          the radar to the generator and blow it up. Along the way you
          should destroy any laser turrets that you come across, but
          don't let them slow you down much. Now head back to where the
          shuttle is and protect it as it rescues some rebel prisoners.
          Take out the turrets first, then concentrate on any 
          Tie-Fighters or AT-ST's wandering around. Also make sure you
          kill most of the Stormtroopers because they are easy kills and
          they do a fair amount of damage to the shuttle. Pretty soon
          you'll hear that the shuttle is headed for the next prison.
          Just follow it along, clearing out all the imperial scum along
          the way. When you get to the second prison, take out the 
          turrets first, then look for the AT-ST's that are hanging 
          around, waiting to destroy the shuttle. Protect the shuttle for
          a while longer and you'll have finished the mission.
    
       Hints for the stage
    
       Question's and Answer's
    
    CHAPTER 3 <<--o-->>
    
    Battle Above Taloraan 
    
       Information
          In this high-altitude mission, you'll be flying in the cloudy
          atmosphere of Taloraan, an enormous gas planet with a strong
          magnetic field in the Kelavine system of the Expansion Region.
          The planet's Tibanna gas is breathable at high altitudes, and
          is also used in the production of weapons.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     7:00   
          Enemies Destroyed:   90   
          Accuracy:            70%  
          Friendly Saves:      1 
          Bonuses Collected:   1 
    
       Walkthrough
          This level is set high up in the atmosphere of a world like 
          Cloud City from The Empire Strikes Back. There are a series of
          floating platforms with gas tanks on them. You can only destroy
          the Imperial ones (look for the Imperial logos), don't shoot 
          the civilian ones (blue stripes) or you'll fail the mission. 
          Also make sure you hit the ones up high on the second layers of
          the platforms. You'll know that you've found all the tanks on a
          platform because the radar will start flashing and telling you
          to move onto the next floating platform. Alog the way you will
          also notice a lot of Tie-Fighters swarming about. Make sure you
          kill a few of them to keep your quota up. You won't have much
          trouble with this level but the laser cannons on the platforms
          can be tricky. Take them out with your guided missiles (press
          the secondary fire button once to bring up the target, then 
          again when the red target appears signifying a lock). If you
          run out of missiles try coming at the floating platforms from
          below so that their fire can't touch you. After you've cleaned
          out a few platforms you'll come to a huge floating city. Behind
          this city is the final platform which you need to clean up 
          before completing the mission.
    
       Hints for the stage
    
       Question's and Answer's
    
    Escape from Fest 
    
       Information
          This mission takes you to a plannet in the Atrivis sector of
          the Outer Rim near the Mantooine system. Enormous, steep 
          mountains and valleys punctuate Fest's landscape. Atop one of
          these mountains, the Empire has a top secret Weapons Research
          Facility, where experiments are conducted to create new metal
          alloys. Among the inhabitants of Fest are a resistance group
          who opposes the Empire.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     6:30   
          Enemies Destroyed:   65   
          Accuracy:            25%  
          Friendly Saves:      7 
          Bonuses Collected:   1 
    
       Walkthrough
          Like most of the 'protection levels', this one can be really
          difficult until you get into the swing of things. This time you
          have to protect some AT-PT's from AT-AT's and moving laser 
          turrets. When you start out, go to the right a bit towards the
          Shield Generator and blow up the two laser turrets. Then 
          destroy the other two laser turrets on your left. After they're
          dead you should be able to see an open space with three AT-PT's
          and an AT-AT. Use your tow cable to take down the AT-AT. After
          you've done that, turn around and go over the wall, but don't
          destroy it. Now you should be able to see another AT-AT. Take
          it down as well, then head for and destroy the Shield 
          Generator. After it's destroyed go back towards where the wall
          was and you'll see the AT-PT's. Now you have to protect them. 
          Fly ahead and kill all the moving turrets as you can. When you
          see the AT-AT, kill it and then go back and kill all the moving
          turrets. From now on you just have to shoot all the turrets a 
          you can and the occasional Tie-Fighter. After a while you 
          should see a tall box in the middle of the snow. Don't shoot it
          but let the AT-PT's go up to it, where they'll be safe. Now you
          have to blow up the research facility (you must have blown the
          Shield Generator). Look at your map and go to the research
          facility. When you get there, kill the bunker and then 
          concentrate your firepower on the main building. After it has
          been destroyed you can exit the level.
    
       Hints for the stage
    
       Question's and Answer's
    
    Blockade on Chandrila 
    
       Information
          You and Rogue Squadron will call on the rural agricultural
          planet of Chandrila, in the Bormea sector of the Core Worlds.
          This sparsely populated, naturally beautiful planet has two
          large continents surrounded by oceans, with vast plains covered
          by grasses and forests. While the inhabitants of Chandrila are
          peace-loving, they have openly supported the Rebels against the
          Empire.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     5:45   
          Enemies Destroyed:   35   
          Accuracy:            20%  
          Friendly Saves:      4 
          Bonuses Collected:   1 
    
       Walkthrough
          You start off flying amongst a squadron of about 20 other 
          X-Wings. Your buddies will provide some help, but basically 
          it's up to you to fly around shooting down all the Tie-Fighters
          that try to destroy the train. You have to defend the train for
          quite a while, but it's pretty easy and as soon as you see the
          cut-scene, it's time to defend the city. There will be a 
          handful of Tie-Bombers circling the city. Don't be afraid of
          following them abit away from the city as you try to kill them
          because they fly in wide circuits and they don't do much
          damage to the city. Now you'll get another cut-scene with three
          ships being shot at by some AT-ST's. Now charge over there and
          rip into them with your Protons. After they're gone and safe, 
          you'll get another cut-scene with some Bombers and 
          Interceptors. Clean these guys up and it's time to move on.
    
       Hints for the stage
    
       Question's and Answer's
    
    Raid on Sullust
    
       Information
          In this mission, you'll fly through the thick hot, dark clouds
          over Sullust, a bleak, volcanic planet in the Sullust System.
          With the planet's surface shrouded in toxic gases, the millions
          of native Sullustans have created a large underground network
          of caves and cities. These beautiful sub-surface sites are 
          popular tourist attractions. Sullustans are friendly, out-going
          creatures with jowls, mouse-like ears, and large rounded eyes, 
          who are prized as navigators, since they never forget a path
          they've traveled.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     4:00   
          Enemies Destroyed:   40   
          Accuracy:            75%  
          Friendly Saves:      0 
          Bonuses Collected:   1 
    
       Walkthrough
          This level is probably the hardest in the game, so buckle in.
          The problem is that the level is littered with missile turrets,
          and sincs the Y-Wings move so slowly, they are extremely
          vulnerable. It's not uncommon to lose an entire life in seconds
          from a few missiles you never saw coming. The first thing to do
          is learn the location of all the missile turrets (there are
          about 10) so that you can plan a path around the level so that
          you can bomb them all quite quickly. Every time you see a 
          misile turret, head straight for it (dodging to the sides to 
          avoid the missiles) and you should be able to take it out in a 
          single pass. Once you've taken out all the missile turrets 
          (hopefully you're still alive), it's a fairly simple job to 
          follow your radar around destroying all the transmitters. Don't
          be afraid to bomb the laser turrets around the transmitters 
          because this means you won't take as much damage and you 
          increase your kills. After you've taken out the last 
          transmitter, you'll see a cut-scene which shows the shield 
          dropping. Now head into the centre of the volcano and destroy 
          the main capacitor. You'll see a bunch of white cylinders in 
          the middle of the capacitor that you need to shoot with your 
          lasers. Be careful not to get too close though or you'll hit 
          the capacitor and explode. You can also shoot some of the 
          Tie-Fighters buzzing around to rack up some extra kills. After 
          the capacitor's destroyed you've completed the mission.
    
       Hints for the stage
          Run!!!!!! No this stage is ok, but it is hard if you come into
          it with a pigheaded mind. Best bet is to get the cheat for
          infinate lives, as you will be needing it. Other than that,
          Good Luck.
    
       Question's and Answer's
    
    Moff Seerdon's Revenge 
    
       Information
          The locale of this mission is Thyferra, a foggy, humid world
          with thick, tropical rain forests. This Polith system planet is
          inhabited by the insect-like Vratix, who developed a remarkable
          fluid called bacta. This miracle liquid can heal every medical
          condition from a scratch to a life-threatening emergency. Not
          suprisingly, bacta has become much sought-after by medical 
          clinics throughout the galaxy, and by cartels that seek to 
          control the galactic bacta industry  to reap huge profits.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     6:00   
          Enemies Destroyed:   45   
          Accuracy:            30%  
          Friendly Saves:      55   
          Bonuses Collected:   1 
    
       Walkthrough
          Get ready because this is one tough mission. Destroy the
          missile turrets straight ahead. Then take out the next one in 
          the valley ahead and now fly off to your right to take out the
          other one at the end of the valley. If you turn right and fly 
          up over the hill, you should find another two missile turrets 
          in the next valley. Once these are gone it will be a lot safer
          to protect the civilian tanks and defeat the Imperials. Across 
          this level you will find various Tie-Fighters, AT-ST's, laser 
          turrets and Imperial bunkers (look for the red dots). Make sure
          you don't destroy any other buildings (especially the round 
          tanks) because you'll fail. Your best bet now is to fly up and 
          shoot down a few Tie-Fighters. After you've killed a few, 
          you'll notice some really fast Tie-Interceptors (look for the 
          red dots screaming across the screen). They try to sit behind
          you and pound the crap out of you. It's not possible to swing
          around behind them because they are too fast and they will keep
          circling you. The only way to take them out is to fly to a
          quiet area and wait (so that you can see them coming on your
          radar easily). When you see them coming line yourself up so 
          that you're facing them and lock a seeking missile onto them
          (you should have grabbed these last mission) and then duck out 
          of the way. A successful missile lock kills them but you'll 
          have to do it a few times because there are usually three or 
          four. As soon as the Tie-Interceptors have been dealt with you 
          have to act fast to save the rest of the level before the 
          Imperials damage it too much. Simply fly around destroying any 
          Imperials you see. It's probably best to take out the AT-ST's
          next, then all the laser turrets and any remaining 
          Tie-Fighters. Lastly follow your radar around cleaning up any
          remaining Imperial bunkers. Once every thing is destroyed, the 
          shuttle will appear. Don't stay in one place for long when 
          tackling this guy. Just get a seeking missile lock on him as 
          fast as you can, fire and then hitt your turbo (close your 
          wings) and get out of his way. You only have to hit him with 
          three missiles and you've completed the mission.
    
       Hints for the stage
    
       Question's and Answer's
    
    CHAPTER 4 <<--o-->>
    
    The Battle of Calamari 
    
       Information
          In this all-out encounter with the Empire, Rogue Squadron will
          do battle on Mon Calamari, a planet almost completely covered
          by water. This marine world is inhabited by two species, the 
          peaceful Mon Calamari, who live on islands and floating cities,
          and the wary Quarren, who live deep beneath the sea and can 
          breathe both air and water. The Mon Calamari build enormous 
          starships and warships from their orbiting shipbuilding docks, 
          and are valuable members of the Rebel Alliance.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     7:00   
          Enemies Destroyed:   24   
          Accuracy:            25%  
          Friendly Saves:      87   
          Bonuses Collected:   0 
    
       Walkthrough
          This level has some very tricky sections but once you learn
          some short-cuts, it's not too hard. You'll start off amongst a
          huge fleet of ships. Hit your thrusters and scream off to the 
          first Devastator (the huge thing in the ocean). DO NOT ATTACK 
          IT YET. You will get absolutely massacred. When you look at the
          Devastator you'll notice that rubble is pouring out of one side
          of it (that's the back). Fly around to the other side and head
          off to the city a few hundred metres away in the direction it's
          moving. When you get there, there will be a few really fast 
          Tie-Fighters buzzing around. Make sure you hit your bottom 
          yellow button once to engage rapid-fire lasers. They heat up 
          quickly and you have to let them cool down for a couple of 
          seconds but they are so powerful it's worth it. You can try to 
          shoot the Tie-Fighters over the city with your lasers, but this
          is practically impossible. It's much better to fire off a 
          cluster missile at them. If you fire one when two are close 
          together, then you'll kill two with one missile. Use this 
          technique to kill all the Ties above the city. You should also 
          have been listening carefully to your wingmen. First you will 
          hear that R2's found a weakness in the Devastator. You still 
          have to wait abit longer. When you hear someone say "there's a 
          weapon malfunction", that's your cue to attack the first 
          Devastator. Fly up onto the roof of the Devastator (but don't 
          move too slowly or you'll get shot down) and look for a metal 
          sphere sitting on a stand. This is the Shield Generator. Don't 
          use your cluster missiles on the Devastators because you are 
          much better off saving them for the Tie-Fighters. Just swing 
          past the generator a few times, hitting it with your rapid 
          lasers and it should explode. Now you can disable the 
          Devastators by taking out two of it's legs (best to go for two 
          on the same side). Be careful that you're not under it at the 
          time or it will collapse on you and crush you. If you pump an 
          entire round of lasers into a leg then it should explode. If it
          doesn't then just make a second pass when your lasers have 
          recharged and it should go down. Once the Devastator and the 
          Tie-Fighters have been destroyed, your radar should light up, 
          indicating that you should move onto the next target. There are
          two more Devastators, both with cities full of Tie-Fighters 
          that you have to take out. Remember to use your cluster 
          missiles on the Ties, and only your lasers on the Devastators. 
          You don't need to wait for your wingmen to say anything before 
          attacking the next two Devastators (just engage them as soon as
          you see them). Kill al three Devastators and rid all three 
          cities of Tie-Fighters and you will have completed the game. 
          Congratulations!
    
       Hints for the stage
          · Ok one of the biggest tips I can give you is if you are 
            going for Gold on the last level and you can't get it
            because, you miss by one of the requirements. Use this tip.
            · Put IGIVEUP on so that you will have infinite lives, then
              enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
              Now you have a great fighter and unlimited lives. Now here
              is how you do it: Go straight for the devestators, and 
              either fire a missile at the shield generator, or crash
              right into it. Now take out the legs with missiles. One
              each should be enough. Now for the Tie's just line them up
              with missiles, or crash into them (Remember that if you 
              crash into them you will be taking up time, so use that
              only when you have no missiles left. And when you come back
              you will have full missiles. Repeat the same with all the 
              Devestators and Ties and you should be fine. If you don't
              get it straight away, try again. I got it first try with
              100% accuracy.
    
       Question's and Answer's
    
    BONUS MISSIONS <<--o-->>
    
    Beggar's Canyon 
    
       Information
          In this level you get to race a few of your flying buddies in
          Sky-Hoppers, They were never featured in the Star Wars movies
          but you can see Luke playing with a model of one in the scene
          where he is cleaning up R2-D2 and C-3P0 after buying them from
          the Jawas. 
    
       Gold Medal Requirements:         Mission Objectives:
          Competitor Beaten:   Wedge   
    
       Walkthrough
          The Sky-Hoppers are very fast but they have poor cornering 
          ability which means you'll have to be careful on this race.
          There are three possible races that you can compete in to earn
          bronze, silver and gold medals. The easiest path is the one
          that just goes straight ahead. The second easiest track 
          branches off to the left and the most difficult track branches
          off to the right. To win gold you must beat Wedge Antilies 
          himself. In allthe courses the way to win is to cut the
          corners as sharply as you can. However, the Sky-Hoppers are
          very fragile so you can't hit the canyon walls much before you
          see yourself go up in smoke. You also need to be careful not to
          touch the other Sky-Hoppers your racing against because the
          slightest touch is enough to disqualify you.
    
       Hints for the stage
          · The best way to fly this is to use the break an cornering
            buttons to cut the tight corners.
    
       Question's and Answer's
    
    The Death Star Trench Run 
    
       Information
          The famous Death Star trench-run has been recreated in all its
          glory. Even Han Solo's cameo appearance where he flies out of
          nowhere to blow away a few Tie-Fighters has been included.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     2:45   
          Enemies Destroyed:   30   
          Accuracy:            70%  
          Friendly Saves:      0 
          Bonuses Collected:   0 
    
       Walkthrough
          Basically the aim of this mission is to destroy as many laser
          turretsas possible. The smaller ground turrets can be taken out
          quite easily with your lasers. However, the turrets sitting on
          top of the towers can be a bit trickier. It is possible to take
          them out with your lasers if you have enough distance and you 
          aim for the top of the towers. It's probably easier to take 
          most of out with a well aimed missile though. You can try to 
          take out a few of the Tie-Fighters that are flying past but 
          they're pretty fast and you're probably better off concentrting
          on the laser turrets to clock up the necessary kills. After
          making it all the way along the trench you'll have to slow down
          for the final bunch of turrets. It'll also help if you have 
          saved a few missiles to finish them off with.
    
       Hints for the stage
    
       Question's and Answer's
    
    The Battle of Hoth 
    
       Information
          This is by far the best of the three bonus levels. You come
          screaming over the snowy hills of Hoth to see the massive
          transport ships and a squadron of X-Wings waiting to take off.
          It feels exactly like the scene from Emipre Strikes Back.
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:     4:25   
          Enemies Destroyed:   18   
          Accuracy:            70%  
          Friendly Saves:      0 
          Bonuses Collected:   0 
    
       Walkthrough
          After shooting down a bunch of Imperial Probe Droids you'll see
          a cut-scene of a Rebel pilot being attacked by two AT-ST's. Now
          fly over some ice canyons and defeat the three AT-ST's you 
          find. After killing these, follow your radar over some 
          mountains. You'll see two AT-AT's and four AT-ST's providing
          backup. SHoot the two AT-ST's following behind the AT-AT first.
          Now use your tow-cable to trip the two AT-AT's over. Now take
          out the first two AT-ST's in front and get ready for the other
          team. There is another AT-AT with some backup AT-ST's coming to
          the Rebel base from another direction. Take these Imperials out
          and you will have successfully saved the Rebels from the 
          Imperial attack on Hoth.
    
       Hints for the stage
    
       Question's and Answer's
    
    CHICKEN AT-ST Level 
    
       ((NOTE: I'm going to finish the CHICKEN stage some day, but if any
       one has a FAQ for it and would be able to give it to me I'b be 
       thrilled.. Thanks..))
    
       Information
    
       Gold Medal Requirements:         Mission Objectives:
          Completion Time:      
          Enemies Destroyed:      
          Accuracy:              
          Friendly Saves:         
          Bonuses Collected:    
    
       Walkthrough
          The premise for this level is really simple (destroy everything
          in sight), but there is one part that i think is where everyone
          has trouble. The floating probe droids. As you probably figured
          out already, the AT-ST has an auto-aim feature to make up for
          the lack of crosshairs, but the probe droids are too high to 
          register as targets. There is a trick, however. The "Z" button,
          while held down, allows you to swivel the head with the control
          stick. All you have to do is aim the head up in the air a 
          little bit, at a safe distance from the probe droids and 
          turrets, and let the auto-aim take care of the rest. Other than
          that, you just have to walk around and destroy the buildings,
          and dont forget to kill all the people that run out of that
          garrison with the shield around it. There's not much fanfare 
          after you beat it, no extra goodies or anything, except for 
          that warm feeling in your heart you get when destroying those
          vile rebels;-) Good luck, and good hunting!!
             ((Submitted by Adam O.))
    
       Hints for the stage
    
       Question's and Answer's
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                 ADVANCED WEAPON TECHNOLOGIES                :._/
    
    Ok everyone has been asking me for a complete walkthrough to getting
    the Advanced Weapon Technologies. So here it comes... NOTE: You will
    need to get these advancements so that you will earn GOLD in some
    levels.
    
       Weaponry:   Advanced Proton Torpedoes
       Location:   Defection at Corellia 
       Walkthrough
          After the Millenium Falcon cut-scene, when you're following
          your radar, there's a power-up in the first mini-city you pass.
          It's a floating yellow thing that you can fly through.
    
       Weaponry:   Advanced Shielding
       Location:   The Jade Moon
       Walkthrough
          Make sure you get this power-up because it's very useful. It
          adds an extra colour (blue) to your shield so that you can take
          more damage. When you are flying through the canyon and you
          come to that first fork, if you take the left path, you'll
          come to a building protected by soe missile turrets. Blow up
          the building and collect the power-up inside.
    
       Weaponry:   Smart Bombs
       Location:   Imperial Construction Yards
       Walkthrough
          After destroying all the sensor dishes in the canyon, fly off
          to your right toward the AT-AT. Behind the walker is a small 
          installation with a bunch of Tie-Bombers. On the hill above the
          platform is a laser turret. Take it out and fly through the 
          canyon to your left. Hug the ground in this canyon because 
          three Tie-Fighters will be coming at you head on, and will do a 
          lot of damage. Immediately on the other side of the canyon is 
          another platform, this one has a carrier, on the other side of 
          the platform is a laser turret. Destroy it and do a quick U-
          turn back to the installation. There are a variety of buildings 
          here, but the power-up is hiding in one at the back-left. (The 
          round dome shaped building right below where the missile turret 
          was. Blow it up and collect the bombs.
    
       Weaponry:   Seeker Missiles
       Location:   Prisons of Kessel 
       Walkthrough
          When you get to the second prison, if you look up on one of the
          cliff faces, you'll notice a small ledge with a missile turret 
          and a small building. Destroy the turret first then collect the
          power-up from inside the building.
    
       Weaponry:   Advanced Lasers
       Location:   Battle Above Taloraan
       Walkthrough
          When you come to the big city, if you search around the
          buildings in the middle of the city, you'll find the lasers
          floating behind one of the buildings.
    
       Weaponry:   Seeker Missiles
       Location:   Escape from Fest
       Walkthrough
          They are up at a ledge on a mountain near the first AT-AT and
          the research facility. Look for the building on the ledge and
          blow it open for the bonus.
    
       Weaponry:   Advanced Bombs
       Location:   Blockade on Chandrila
       Walkthrough
          They are located inside an AT-ST that is shooting a group of
          pillars just next to one of the edges of the city. Just fly on
          in take them out and get your bonus.
    
       Weaponry:   Seeker Proton Torpedoes
       Location:   Raid on Sullust
       Walkthrough
          Make sure you collect these because you need them for the next
          mission. Near the middle of the level, there is a strip of rock
          with alot of Missile turrets on it. Look for the landing pad
          with a missile turret on either side of it. There is a building
          just next to it with the Torpedoes inside.
    
       Weaponry:   Cluster Seeker Missiles
       Location:   Moff Seerdon's Revenge
       Walkthrough
          There are some missiles in a small bunker next to a stone
          building (it looks sort of like an Aztec building). It's near
          the middle of the level so just fly around looking for them. 
          Make sure you collect these as you need them for the final 
          mission.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                 HARPOON AND TOW CABLE GUIDE                 :._/
    
       So your might be having trouble taking down the AT-AT's, or you
    might just want to see how I take them down. This is the way that I
    take down AT-AT's. Some people might disagree with me on my method,
    but if it works for me the I am sticking with using it.
    
       STEP 1:  Come from behind the AT-AT. This is the best option as
                you will not encounter any blaster resistance from the
                AT-AT.
       STEP 2:  Fly in about half way up it's legs in height, and as 
                close to them as possible.
       STEP 3:  You will hear the signal for releasing the harpoon. Do
                this and the screenplay format will automatically change
                if your harpoon hit the AT-AT. It will be in a format 
                where you are looking at your Speeder, and the AT-AT.
       STEP 4:  Controling the Speeder is difficult in this screenplay
                format. So what you have to do is remember that Up will
                take you Up, and Down will take you Down.
       STEP 5:  Going around the AT-AT is another matter. The best way
                that I have found, is to circle around the front and back
                usind the Brake button and the way you want to turn. This
                will make your turn alot sharper. When you are going 
                along it's sides, adjust your height and distance away 
                from the AT-AT. You want to be half way up the legs, and
                not far from the body.
       STEP 6:  Now all you have to do is circle the AT-AT three times
                and then it will do a CUT-SCREEN of the AT-AT falling and
                you will be finished.
                 
    CHRIS McGOWAN'S METHOD
    
       Simply approach from the back, as not to be shot release the cable
       when instructed to do so but keep close enough to the ground as to
       see your shadow this will let you know when to turn past the 
       legs..... which you must have guessed by now will stop you running
       into the legs or traveling to far out resulting in the cable 
       detaching.....easy huh!!!
    
       See that wasn't that hard, was it ? Now if you think that you have
    a better method of doing this send it too me and I will enter it in 
    here, so that people can have more choice on what method to choose
    from.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                     MISCELLANEOUS TIPS                      :._/
    
       · Ok one of the biggest tips I can give you is if you are going
         for Gold on the last level and you can't get it because, you 
         miss by one of the requirements. Use this tip.
            · Put IGIVEUP on so that you will have infinite lives, then
              enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
              Now you have a great fighter and unlimited lives. Now here
              is how you do it: Go straight for the devestators, and 
              either fire a missile at the shield generator, or crash
              right into it. Now take out the legs with missiles. One
              each should be enough. Now for the Tie's just line them up
              with missiles, or crash into them (Remember that if you 
              crash into them you will be taking up time, so use that
              only when you have no missiles left. And when you come back
              you will have full missiles. Repeat the same with all the 
              Devestators and Ties and you should be fine. If you don't
              get it straight away, try again. I got it first try with
              100% accuracy.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                            CODES                            :._/
    
       At the main screen, goto OPTIONS and then choose PASSCODES. Then
    enter the Code of your choice in, then goto ENTER CODE. If you want
    more than one code in keep putting them in one after another. Now
    here is the list of Codes and what they do.
    
    
    NINTENDO 64 CODES
    +-------------------------------------------------------------------+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                 !!
    !!  There is another code so that you can fly the Naboo N-1        !!
    !!  Starfighter from Episode 1.                                    !!
    !!                                                                 !!
    !!  Here it is:                                                    !!
    !!     Type in HALIFAX?. Ignore the beep that means you put the    !!
    !!     wrong code in.                                              !!
    !!     Then type in !YNGWIE! and ignore the beep again.            !!
    !!     Go to any level that you don't have to fly a speeder in     !!
    !!     and go to the left of the X-Wing. The Naboo Starfighter     !!
    !!     should be there.                                            !!
    !!       ((Thanks given to (DevBoy123) for telling me this...))    !!
    !!     Also if you wish to get rid of this cheat put HALIFAX? in   !!
    !!     again. Then put in any other word as the second.            !!
    !!                                                                 !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    ACE - Increase the Difficulty of the game. Some would ask why ?
    BLAMEUS - View the development team.
    CHICKEN - This activates the Bonus Level where you are an AT-ST.
    CREDITS - See the game Credits roll up.
    DEADDACK - Gives you Level Select.
    DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
    FARMBOY - Fly the Millennium Falcon.
    HALIFAX? then !YNGWIE! - Fly the Naboo N-1 Starfighter ((DevBoy123))
    HARDROCK - This will change on the title screen Luke's face to a
               bearded guy's face. Go back to the start and let the demo
               start to play then press A, and he will be there.
    IGIVEUP - Gives you Infinite lives.
    KOELSCH - To drive a Black Cadillac, on any mission where you can
              fly a V-WING. WARNING - Do not pause game, it will freeze.
    MAESTRO - Soundtest ((Added by Shabbydew))
    RADAR - Gives your existing radar, a boost showing you what height
            the enemie is at by how bright the dots are.
    TIEDUP - To fly a Tie Interceptor. It is hidden behind the Millennium
             Falcon, so you will have to enter that code too. Once at the
             Falcon, press Up to go behind it to find the Interceptor.
    TOUGHGUY - This gives you all Power-Ups.
    
    PC CODES
    +-------------------------------------------------------------------+
    
    BLAMEUS - View the development team.
    CHICKEN - This activates the Bonus Level where you are an AT-ST.
    CREDITS - See the game Credits roll up.
    DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
    GUNDARK - Changes force feedback control for joystick
    IAMDOLLY - Infinite lives
    LEIAWRKOUT - Activate joystick force feedback feature
    MAESTRO - Soundtest ((Added by Shabbydew))
    TOUGHGUY - All power-ups
    USEDAFORCE - Use any ship available in current level 
    
       If anyone else has any more codes could you please send them to me
    so that I can put them here. All credit will be placed next to code.
    See below for information on contacting the author.
    
       I also have a code that I found that doesn't work on N64, but it
    might work on PC. It is YODAHELP, and it's for Invincibility. Could
    someone please tell me if this works on PC. Thankyou.
    
       ANSWER: Alex D Benson, has told me that it doesn't work on the PC
               version of Rogue Squadron. So where does it work. Thanks
               for informing me about that.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                       CODE QUESTIONS                        :._/
    
       Q: When I enter IGIVEUP, and exit out I still die with only three
          lives. Why is this ?
       A: I also had this problem until I thought about it. You are
          probably exiting the menu's by pressing 'B' and this is an easy
          method of exiting. But the thing is it doesn't register what
          you last done. So what you have to do is exit by pressing the 
          'A' button on 'BACK' this will get you back with the cheat
          still enabled.
    
       Q: What does '!YNGWIE!' stand for?
       A: The YNGWIE reference is easy, if you have been around for
          awhile. The developers are obviously referring to Yngwie 
          Malmsteen, a classic guitarist who once played with Ozzy.
          This guy is AMAZING! He makes Eddie Van Halen look like a
          punk. He plays so fast that you would think that the music is 
          being played by a COUPLE of guys. Check his stuff out if you 
          get a chance, obviously the developers are fans.
             ((Submitted by Brian Thatcher))
    
       A: I have been trying to figue this out, but my girlfriend came
          up with the best version. 'You Now Get Why I Exclamation'. 
          Well it might not fit into the theme of Star Wars but that is
          the best version I have seen yet.
    
       *: If you have a better version or you actually know what it
          stands for send me an email and tell me please. Thankyou.
    
       ?: Variations or the core I have figured out. 
          YINGEW - YIGNEW - YEWING - NEWIGY
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                       GAMESHARK CODES                       :._/
    
    WARNING - It is known that tampering with games and there data can 
    cause some damage to the program. I do not hold any responsibility
    for any damage that is inflicted to your program if you use these 
    codes. All use of these codes are under the knowledge that it may 
    cause damage, and it is the willing of the user that s/he proceeds 
    past this point of warning.
    
       1st-4th by CodeBoy-InterAct
       5th-25th by Code Master
       26th by mmochel@bitcorp.net & Jimling@prodigy.net
       Codes Made & Tested on 2.1 Version Game Shark
    
    01 Infinite Lives                                       80130B10 0008 
    02 Infinite Secondary Weapons                           8010CA32 0008 
    03 99 Kills                                             80130B85 0063 
    04 99 Saves                                             80130B86 0063 
    05 Have All Levels / Ships                              80130B4D 007E 
    06 Infinite Health [Note 1]                             81137E7C 4316 
    
    GameShark Button For Gold Medals Won
    
    NOTE: Where the ??'s are in the code you will have to refer to the
          Quantity Digits to Accompany Medal Modifier Codes below the
          original code to get the additional code that is to be placed 
          where the ??'s are.
     
    07 Ambush at Mos Eisley                                 88130B1C 00?? 
    08 Rendezvou on Bankhesh                                88130B1D 00?? 
    09 The Search For The Noonnah                           88130B1E 00?? 
    10 Defection At Corellia                                88130B1F 00?? 
    11 Liberation V                                         88130B20 00?? 
    12 The Jade Moon                                        88130B21 00?? 
    13 Imperial Construction Yard                           88130B22 00?? 
    14 Assault on Kile II                                   88130B23 00?? 
    15 Rescue on Kessel                                     88130B24 00?? 
    16 Prisons on Kessel                                    88130B25 00?? 
    17 Battle Above Taloraan                                88130B26 00?? 
    18 Escape From Fest                                     88130B27 00?? 
    19 Blockade on Chandrila                                88130B28 00?? 
    20 Raid on Sullust                                      88130B29 00?? 
    21 Moff Seerdon's Revenge                               88130B2A 00?? 
    22 The Battle of Calamari                               88130B2B 00?? 
    23 Beggar's Canyon                                      88130B2C 00?? 
    24 The Death Star Trench Run                            88130B2D 00?? 
    25 Battle of Hoth                                       88130B2E 00?? 
    26 99 Bonus Collected                                   80130B87 0063 
    
       Quantity Digits to Accompany Medal Modifier Codes 
          00 - None
          01 - Bronze Medal
          02 - Silver Medal
          03 - Gold Medal 
    
       Note 1: With this code, you can still die, if you run into
               something DEAD on. 
    
    WARNING - It is known that tampering with games and there data can 
    cause some damage to the program. I do not hold any responsibility
    for any damage that is inflicted to your program if you use these 
    codes. All use of these codes are under the knowledge that it may 
    cause damage, and it is the willing of the user that s/he proceeds 
    past this point of warning.
    
    Star Wars-Rogue Squadron (Glitch Codes)
    
       All Below by Ryan Toluchanian
       Codes Made & Tested on 2.1 Version Game Shark
    
    NOTE: Where the ??'s are in the code you will have to refer to the
             Quantity Digits to Accompany Plane Modifier Code or
             Quantity Digits to Accompany Play Atmosphere Modifier Code 
             or Quantity Digits to Accompany Face Picture Modifier Code 
             below the original code to get the additional code that is
             to be placed where the ??'s are.
    
    01 Plane Modifier                                       80130B41 00?? 
    02 Atmosphere Modifier/New Level [Note 1]               81130B72 00?? 
    03 Play Level Modifier In Demo [Note 2]                 81130B40 ????
                                                            81130B52 51B0 
    04 2 Cannon X-Wing!!! (Choose X-Wing, Play Any Level)   8005946C 0001 
    05 Alls Off For Sky (Try This on Talorann)              80059D2A 0001 
    06 Empty Levels, Except For Ghost Enemies & Structures  8103E712 0104 
    07 Indestructable/Partial Walls Off (Not Even 
          Hitting Something Dead on Will Kill You)          81130B4C 37FD 
    08 Enlarge All Buildings/Structures (Works Best on 
          Chandrila)                                        80059C97 0001 
    09 Enlarge Many Buildings/Structures.                   80059C94 0001 
    10 Pancake All Buildings/Structures (Works Best on 
          Chandrila)                                        80059C88 0001 
    11 Pancake Many Buildings/Structures                    80059C95 0001 
    12 See Full Radar.                                      8001EBE2 0066 
    13 Maximum Visibility (Works Best on Level Nonnah)      80017100 0001 
    14 Minimum Visibility                                   80017198 0001 
    15 Sudden Death, You & Enemies Have Super Powerful 
          Lasers                                            8005CB00 0001 
    16 No Lasers For You & Enemies (You Can Still Use 
          Secondary Weapons)                                8005CB94 0001 
    17 No Lasers For You & Other Rogues                     8005CB92 0001 
    18 Most Laser Fire Goes Off in The Wrong Direction      8005CA46 0001 
    19 Big Lasers                                           8005E650 0001 
    20 Shoot Through Land                                   8005CB35 000E 
    21 Tie & Walker Lasers go Slow & Last Only Short 
          Distance                                          8005CB75 000E 
    22 Aircraft on Rollercoaster                            80019150 0003 
    23 No Background                                        80042A20 0042 
    24 No Vertical Camera                                   8004D7E2 0001 
    25 Camera Absolutely Stationary                         8004D762 0001 
    
    All Enemy Action Modifier Codes 
    
    26 Parallel Shock Waves From Blasts                     8007000F 0004 
    27 Enemies Tilt up to 90 Degrees. (AT-ATs & WD's
          Look Neat )                                       8001912E 0001 
    28 Enemies go Backwards. (World Devastator Goes Over
          Hills With This Code, it Looks Neat)              8001912B 0001 
    29 Enemies in Whirlwind                                 8001912A 0066 
    30 Enemies Act Strange                                  80019124 0040 
    31 Enemies Act Somewhat Strange                         8001912C 0001 
    
    Walker Action Modifier Codes 
    
    32 Enemies Twitchy                                      80019126 000C 
    33 ATATs Hogtied! ATATs on There Backs & Hogtied.
          Don't Work on Lvls With Mini-Walkers, Jade, Fest  8001D8D0 0001 
    34 Exorcist Walkers                                     80082A06 0001 
    35 Walkers Dance, Works on Fest                         8001D8D4 0001 
    36 Walkers Swat There Legs up Into The Air              8001D87D 0001 
    37 Walkers Legs Messed up                               8001D86E 0001 
    38 Walkers Have Problems With There Hinges              8001D65C 0001 
    39 Walkers Have Minor Problems With There Hinges        8001D658 0001 
    40 Walkers Legs Shakey                                  8001D9F2 0001 
    41 Walkers Shakey                                       8001DADF 0028 
    42 See Full Level Select Picture at Level Select 
          Screen (Looks Interesting)                        800212B9 0003 
    43 Face Picture Modifier at Start Screen                81130B58 00?? 
    44 Decapitated Skywalker Start Screen                   81055860 1199 
    45 Aircraft Twirl                                       80065E36 0001 
    46 Aircraft Stretched                                   80059BC4 0001 
    47 Pancake Many Enemies                                 80059BD0 0001 
    48 Stretched Enemy Planes                               80059BDE 0001 
    49 Enemies Slanted                                      80059B97 0001 
    50 No Laser & Other Types of Explosion Effects          8000B207 0001 
    51 No Explosion Flames                                  80026837 0001 
    52 Small Explosion Flames                               80026837 00FF 
    53 Blue Fumes                                           80014647 0063 
    54 Black Fumes                                          80014647 00FF 
    55 Dark Blue Fumes                                      80014647 0003 
    56 Infared Vision                                       8001E555 0001 
    57 Infarblue Vision                                     8001E550 0001 
    58 Infargreen Vision                                    8001E55A 0001 
    59 Multicolor Vision                                    800254B7 0086 
    60 Shadow Vision                                        8001513B 0003 
    61 Jelly Vision                                         800250FF 00CF 
    62 Waffle Vision                                        800254A7 0055 
    63 Wide Vision                                          8011A841 0009 
    64 Specific Things Invisible                            8011A84D 0061 
    65 Sky oOtlined                                         8001F86F 0003 
    66 Sky Tint Green                                       8001F86F 0001 
    67 Sky Tint Light Green                                 8001F86F 0002 
    68 Ground Outlined                                      80049A72 0001 
    69 World Devastator Has no Exhaust                      8004044F 00FF 
    70 World Devastator Exhaust Goes South                  800414FF 00FF 
    71 World Devastator Has Little Exhaust                  8004127F 0001 
    72 Lasers Give Off Purple Light                         8004B831 0001 
    73 No Music Just Sound FX                               8008465A 0001 
    74 No Sound Except For Voice Clips                      800849A9 0001 
    75 Landscape Dark/no Pilot in Plane                     80021C88 0001 
    76 Ground Level High                                    80067E29 0001 
    77 Neat Effect on Level Select Screen, Squish & 
          Unsquishes Screen                                 8001C888 0003 
    78 Erase All Saved Games, Set All Settings Back 
          to Default                                        80006A16 0001 
    
       Quantity Digits to Accompany Plane Modifier Code 
          00 - X-Wing
          01 - Y-Wing
          02 - A-Wing
          03 - V-Wing
          04 - Speeder
          05 - Millenium Falcon
          06 - Tie Interceptor
          07 - T-16 Skyhopper 
    
       Quantity Digits to Accompany Play Atmosphere Modifier Code 
          00 - Mos Eisley
          01 - Barkhesh
          02 - Nonnah
          03 - Corellia
          04 - Gerrard 5
          05 - Jade
          06 - Construction Yard
          07 - Kile 2
          08 - Rescue Kessel
          09 - Prison Kessel
          0A - Taloraan (Doesn't Seem to Work Well There)
          0B - Fest
          0C - Chandrila
          0D - Sullust
          0E - Moff Seerdon's
          0F - Calamari
          10 - Begger's Canyon
          11 - Death Star
          12 - Hoth
          13 - Play Intro Demo !!! Lucas Arts logo ! (New Level,
               Somewhat at Least :) )
          14 - Chicken 
    
       Quantity Digits to Accompany Face Picture Modifier Code 
          01 - Red Bearded Guy
          02 - Smilely Man
          04 - Red haired Man 
    
       Note 1: With this code, the ?? will be the level you play, but at
               the level select screen it will actual select a 
               atmosphere. So if the last 2 ?'s were 00 for Mos Eisley
               and you picked Jade at the level select screen you'd be
               playing Mos Eisley at nighttime! 
       Note 2: With this code, change the last 2 ?'s to the digits for
               the Atmosphere Modifier code, and change the first 2 ?'s 
               to the digits of the plane that you want to fly in that 
               level. 
    
    WARNING - It is known that tampering with games and there data can 
    cause some damage to the program. I do not hold any responsibility
    for any damage that is inflicted to your program if you use these 
    codes. All use of these codes are under the knowledge that it may 
    cause damage, and it is the willing of the user that s/he proceeds 
    past this point of warning.
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                             Q&A                             :._/
    
    Q: How do you get up to Beggar's Canyon and Death Star Trench Run and
       The Battle of Hoth ?
    A: For Beggar's Canyon you have to finish the game with all your 
       medals Bronze or better. To get the Death Star Trench Run you need
       Silver or better, and The Battle of Hoth you need to have all Gold
       in your medal tally.
    
    Q: What exactly are 'Friendly Saves'?
    A: Friendly saves are the amount of either Rebel or Essential to the
       Rebelian personel. These can either be you Wing-men, Transports,
       or just civilians that are on the ground being attacked by the
       Empire.
    
    Q: What does HALIFAX? mean?
    A: I think I know where these codes came from. I believe a
       significant portion of the Star Wars movies have either been
       filmed, or edited in Halifax, England. It would most likely be in
       the credits of the film, but unfortunately, I have loaned my
       copies of the trilogy to a friend, and can't review it myself. 
          ((Submitted by Brian Thatcher))
    
    Q: What does !YNGWIE! mean?
    A: The YNGWIE reference is easy, if you have been around for awhile.
       The developers are obviously referring to Yngwie Malmsteen, a 
       classic guitarist who once played with Ozzy. This guy is AMAZING!
       He makes Eddie Van Halen look like a punk. He plays so fast that
       you would think that the music is being played by a COUPLE of 
       guys. Check his stuff out if you get a chance, obviously the 
       developers are fans. 
          ((Submitted by Brian Thatcher))
    
    Q: Where do the developers of these games get all the information
       on the Star Wars universe from ? Do they just make up planets,
       hoping that the planet will be added into the movies ?
    A: Well, if you watch the origional 3 movies, you will see A-Wings,
       Y-Wings, and hear people mention Kessel and Taloran. 
          ((Submitted by Phfor))
    
       The planets in Rogue Squadron are based on the Star Wars history.
       As a matter of fact, I found the script of the Episode 3 (Really)
       and they say :
          "The group of freighter pilots and navigators is an impressive
          one: There are representatives from Mon Calamari, Bespin,
          Sullest, Correllia, Mandalore, Kessel and Alderaan. Some are 
          wearing fatigures, loaded with weapons and tools, while others
          are adorned in their native wear."
       Note that some names of planets changed in this script since it
       was made in 1983. Like Sullust was named Sullest. If you want to
       view the script by yourself, I found it at
          http://www.geocities.com/SoHo/Bistro/1064/wars999.txt
             ((Submitted by Oddjob))
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                    UNANSWERED QUESTIONS                     :._/
    
    This section is just for all those questions I see on other FAQs and
    News groups that seem to go un-answered. So if any one has an answer
    to any of these questions, forward them to me and I'll the the 
    original person. Also if you have any questions and you want the to 
    be put in this FAQ send them one in, but the have to be about the 
    Rogue Squadron game..
    
    Jack Chen in his Naboo N-1 Starfighter FAQ Asked (Taking about the
    special Naboo ship that you can fly in the game.):
    
      1) How on earth did LucasArts keep this a secret for 6 months? 
         Someone had to have leaked it!
      2) Why on earth is a Naboo ship that's 30 years old fly better,
         shoot faster and have better torpedoes than today's ship?  
         Makes you wonder why they were phased out in the first place.
         Maybe it's the "Privateer Syndrome".  You know, ancient 
         derelicts always contain better technology than what we have 
         today.  ^_^
    
    I (Yep Me) want to know the answers to these questions:
    
       1) Why isn't the R2 unit present on the X-Wing etc in the other 
          parts of the game, when it's a part of the Naboo Fighter ? It
          might be there I have never just taken any notice..
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                         PC GAME AREA                        :._/
    
       Here you will find many things to do with Rogue Squadron on PC,
    from Patches to Demo's Glitches, you name it, it will be shown here,
    when I find out the information that is...
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                           ADD-ONS                           :._/
    
    Naboo PC Add-on
       Lucasarts has released a free, new Naboo starfighter Add-on 
       (1.25 MB) for Lucasart's Rogue Squadron. Here are the details: 
    
       Description:
          After installing the small patch you will be able to pilot 
          a Naboo starship. The Naboo ship can only be accessed, 
          however, after completing a level with the default craft for
          that level. Officially this download is called the Rogue 
          Squadron Update 1.2.0 and you will need the full retail
          version in order to make use of it. It also included fixes 
          for 3D cards using the 3dfx Voodoo 3 or 3dfx Banshee chipsets.
    
       Available Download Sites:
          File: Naboo Fighter Add-on for RS | Source: RS.net 
          URL: http://www.roguesquadron.net/downloads/rogueupd12.exe
    
          File: Naboo Fighter Add-on for RS | Source: Gamespot
          URL: http://perl.gamespot.com/perl/download?/action/
               roguesqu/rogueupd12.exe
    
          File: Naboo Fighter PC Addon | Source: Monolith Illusions
          URL: http://monolith.warzone.com/rogueupd12.exe
    
          File: Naboo Fighter PC Addon | Source: Jedinet
          URL: http://www.jedinet.com/software/rogueupd12.exe
    
          File: Naboo Fighter PC Addon | Source: AGN3d
          URL: http://www.agn3d.com/html/download.cfm?id=446&url=ftp://
               ftp.agnfiles.com/game_patches/roguesquadron/rogueupd12.exe
    
          File: Naboo Fighter PC Addon | Source: 3dfiles.com
          URL: http://www.3dfiles.com/patches/starwarsroguesquadron.shtml
    
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                            DEMOS                            :._/
    
    Demo of Rogue Squadron:
       Size: The Demo is Approximately 26MB
       PC: Windows 95 and Windows 98
       Requirement Information: Minimum Requirement; P166, 32MB, 
          Win95/98, Direct3D card. DirectX 6.0 is required. Also, 
          Rogue Squadron is a 3D-only game that requires a 3D 
          accelerated video card to play. 
       Card Support URL: http://www.lucasarts.com:100/products/rogue/
          rogue_requirements.htm#cards
       Supports: Direct3D, Force Feedback
       Description: In Rogue Squadron, your missions will take place
          during the time period between Star Wars: A New Hope and The
          Empire Strikes Back. Your superior officer, General Rieekan,
          will brief you on your mission objectives and advise you on
          tactics that will help you defeat your Imperial opposition.
          Wedge Antilles and other Rogue Squadron members will be your
          wingmen on your missions, which will range from rescue and
          reconnaissance to search-and-destroy-and more. You’ll take
          on the Empire in air-to-air dogfights and air-to-ground 
          combat over the far-flung planets of the Star Wars universe.
          As you improve your skills, you’ll be able to pilot more 
          advanced craft, fire more powerful weapons, and fly more 
          challenging missions. In this struggle between the forces of 
          freedom and the forces of darkness, your skill and daring will
          make all the difference! 
       System Requirements for the Demo. 
       Computer: 100% Windows 95/98 DirectX compatible computer required. 
       Video Card: Requires a 4MB PCI or AGP Direct3D (D3D) or Glide
          compatible accelerator. 
       CPU: Pentium 166 or faster required. 
       CD-ROM: Quad speed or higher IDE or SCSI CD-ROM drive required for
          the full version of the game.
       Memory: 32MB or higher RAM required. 
       Sound Card: 100% Windows 95/98 DirectX compatible 16-bit sound 
          card recommended. 
       Input Device: 100% Windows 95/98 compatible keyboard required. We
          highly recommend using a joystick to play Rogue Squadron. 
       DirectX: Microsoft DirectX 6.0 must be installed before playing the
          Rogue Squadron 3D demo. 
       Rogue Squadron is a 3D-only game that requires a 3D accelerated 
       video card to play.
       Star Wars®: Rogue Squadron 3D(TM), Demo Version 1.0 LucasArts 
       Entertainment Company LLC.
    
       Available Download Sites:
          File: Rogue Squadron Demo | Source: Avault 
          URL: ftp://ftp.avault.com/demos/RogueDemo.exe
    
          File: Rogue Squadron Demo | Source: Epix.net 
          URL: ftp://ftp.epix.net/pub/3dfiles/games/swrogues.zip
    
          File: Rogue Squadron Demo | Source: Telepac 
          URL: http://www.jediknight.net/rs/ftp.telepac.pt/pub/
               3dfiles/games/swrogues.zip
    
          File: Rogue Squadron Demo | Source: Warzone 
          URL: ftp://ftp.warzone.com/pub/demozone/rogue_squadron/
               swrogues.zip
    
          File: Rogue Squadron Demo | Source: Gamespot 
          URL: ftp://lemmy.gamespot.com/pub/special/roguedemo.exe
    
          File: Rogue Squadron Demo | Source: CPR Extreme 
          URL: http://www.jediknight.net/rs/ftp.cprextreme.com/
               demos/rogue/RogueDemo.exe
    
          File: Rogue Squadron Demo | Source: 3dFiles [Italy] 
          URL: ftp://ftp.iol.it/3dfiles/games/swrogues.zip
    
          File: Rogue Squadron Demo | Source: 3dFiles [Australia]
          URL: ftp://mirror.aarnet.edu.au/3dfiles/games/swrogues.zip
    
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                           PATCHES                           :._/
    
    Latest RS Patch v 1.2
       Available Download Sites:
          File: Rogue Squadron Patch | Source: Lucasarts
          URL: ftp://ftp.lucasarts.com/patches/pc/rogueupd12.exe
    
          File: Rogue Squadron Patch | Source: 3dfiles
          URL: http://www.3dfiles.com/patches/
               starwarsroguesquadron.shtml
    
       Size: The Patch is Approximately 3MB
       Description: Adds the Naboo Starfighter. The Naboo can only be
          accessed after completing a Level with the default craft for
          that level. 
          Address the problem with graphical corruption when using a 3D
          accelerator card which uses the 3dfx Voodoo 3 or 3dfx Banshee
          chipset. 
          For some reason it is still called version 1.2, however twice 
          as large as the first 1.2 patch. 
    
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                       PC DESKTOP AREA                       :._/
    
       This is just a miscellaneous part of the FAQ where if I find some
    neat things like Desktop Themes, Video's etc I add a link to them 
    etc.. If you have something that you think should be here email me
    please.
    
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                        DESKTOP THEMES                       :._/
    
       File: Rogue Squadron Desktop Theme (133KB) 
       URL: http://www.roguesquadron.net/downloads/roguetheme.zip
       Author: WraithLeader 
       Description: It includes some R2D2 sounds, pointer and other 
          icons, and a bmp image of the RS logo, for use as background. 
    
    
    .-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
    \_.:                           VIDEOS                            :._/
    
       File: High Quality QuickTime | Source: Lucasarts
       URL: http://www.lucasarts.com/products/rogue/ROGUESQUADRON.mov
       Size: The Demo is Approximately 8MB
       Description: A Rogue Squadron 3D game preview available for 
          download as a high quality, full motion QuickTime movie. 
    
    
    ·--------------------------------------------------------------------·
    | CONTACTING THE AUTHOR                                              |
    ·--------------------------------------------------------------------·
    
        Any type of feedback (other than abusive) is welcomed.  Although I
    can't promise that I will reply to all email I get, but I will try to.
        Any email that asks for specific help will not be answered.  All
    that I know about the game I have put here.
        If you are writing to me please put in the topic in capitol 
    letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
    after it. Remember where it has '<NAME OF FAQ>' put the name there 
    instead of that without the <>'s.  This will help me moderate what
    type of email it is.
        You can contact me at this address: - faqs@oddco.com
    
    ·--------------------------------------------------------------------·
    | CREDITS AND THANK YOU'S                                            |
    ·--------------------------------------------------------------------·
    
        ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
        CJAYC for GameFAQs one if not the best Game site on the net.
        LUCUSARTS & FACTOR 5 for creating the game.
        GEORGE LUCUS for creating the masterpiece that is STAR WARS.
    
        MY MOM (Laugh.. Yes) for getting me the video of STAR WARS when I
          was 7, and letting me watch it hundreds of times over, until my
          brain went dead from TV radiation.
        AEON my love, for getting me this game.
        DEVBOY123 for giving me the kick ass code for the Naboo N-1
          Starfighter... Is this a game if you didn't have it.. ?
        JACK CHEN for his Naboo Information.
        ADAM O. for the CHICKEN level Walkthrough.
        ERIC LIU for the PC Controls.. They were much needed - Thanks.. :)
        PHFOR for telling me some answers to my questions...
        CODEMASTER
        MOSELAAR for information on the craft. Visit the homepage
          { http://www.intern.hta.nl/php/Jan.Jacob.Mosselaar/ }
    
    ·--------------------------------------------------------------------·
    | THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddco.com           |
    ·--------------------------------------------------------------------·
                                              COPYRIGHT ARGöNAUT 1999-2000