Star Wars: Rogue Squadron

TIE-Interceptor Playing Guide

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By Sheep (sheep@dosgames.com)

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Disclaimer: I don't own Star Wars. That's pretty much all I need to say. You can 
figure the rest out be yourself.

This FAQ is Copyright 2000 to Sheep (did I say that right?) It may only be 
distributed if all of it is distributed (ie., you have to distribute it as a 
whole document) including my name at the top.

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Version 1.0, 8/6/00

This FAQ was wrote by a New Zealander. Thus the date is NOT in american format, 
and words are spelt with 'u's in them (armour, favourite, colour), plus all of 
the other differences. 

If you have any contributions, suggestions or comments, please send them to 
'sheep@dosgames.com'

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Here's what you'll find in here:

1. My own introduction to the TIE-Interceptor (star wars universe)

2. My own introduction to the TIE-Interceptor (game)

3. How to get my favourite ship in the game, Rogue Squadron.

4. Tips and Strategies.

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1. Intro (SWU)

The TIE-Interceptor is an Imperial Craft. It has a ball cockpit, placed between 
2 solar panels, which are cut away in parts. The Interceptor has no shields or 
hyperdrive, but makes up for it with its high speed and advanced manuverability. 
It is (I believe) the fastest sublight ship the Imperials have got. It has 4 
laser cannons, placed on the edge of its 2 solar panels.

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NOTE: From now on, a TIE-Interceptor will be refered to as a 'squint' (which was 
the slang term for it in the Star Wars book series titled, funnily enough, Rogue 
Squadron) It's just easier than me taking 20 minutes to tyoe my favourite ships 
name. The only exeption will be in headings, where it looks nice and 
professional.

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2. Intro (game)

A lot of people don't like the squint because of it's lack of sheilds, and its 
lack of a secondary weapon. However, I think that the squint makes up for this 
in having what a consider the best blaster cannons in the game, its high speed, 
its manuverability, and its small size. Its the smallest ship in the game. It's 
blaster's can be fired all at once, or one at a time rapidly. I will admit 
though, the squint does annoy you sometimes, crashing after taking 3 hits. Oh 
well.

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3. Getting the TIE-Interceptor

So now, after reading my great description, you want to fly your own squint? 
Read on:

The Hard Way:

Get a gold medal on every stage. This will give you access to the Millenium 
Falcon and the squint. When in the launch-bay, highlight the Falcon and hold up. 
The view should move behind the Falcon and give you a look at your brand new 
squint.

The Easy Way:

Got to 'Options, Passcodes' and enter 'FARMBOY'. Now enter 'TIEDUP'. Highlight 
the Falcon, hold up and Rieekan will launch into his powerfully boring speech 
about my favourite ship.

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4. Tips and Strategies 

a) Caution:

First of all, be careful. Three hits or so to your proudly earned (if you did it 
the hard way), or cheaply earned (if you did it the easy way) squint and it'll 
be blown into 1000 proudly or cheaply earned pieces.

Fly in the default viewing mode (medium-chase) and always watch for turbolaser 
or missle turrets. One missle and your gone, so these need to be taken out 
quickly.

Don't go boosting across a large field of enemies. Shoot them from a distance, 
don't worry, the squint has great laser cannons.

Don't skim the ground.

Don't try to ram enemies. That works great in the Falcon or in an X-Wing, but 
not too well in a squint. Some enemies will try and ram you, namely TIE-Bombers, 
so you better shoot these before they get a chance.

(Friendly's will sometimes annoy you as well though. I remember flying 'Blockade 
at Chandrilla', and turning around to be met head on by an X-Wing. He flew 
straight through me, leaving me unable to complete the mission, that being my 
last life)  

If you can be bothered, shoot from a distance. I never can.

b) Shooting:

Always shoot in rapid, one-at-a-time mode. This makes sure you hit the target, 
rather than shooting seven lots of four shots 5 metres off a Bombers Starboard-
bow, just before he destroys the thing you're supposed to save.

Learn to rely on your lasers, if your not used to it. In a squint, you haven't 
got the torps, missiles or bombs you usually use to turn the tables.

c) Flying:

Usually its best to fly at full speed, exept when attacking something, then you 
should brake. Your squint can usually handle sharp corners, and your not going 
to take down a fellow squint without going as fast as he should be going!

Practice the above on the first level, you could try and keep up with the two T-
16 Skyhoppers you'll no doubt see after a while. Practice keeping as low as 
possible without bashing into the ground.

Use your small size to your advantage, fly under the world destroyers in Mon 
Calamari to take out the legs; you'll be safe from enemy fire. This is only one 
example of a place where this might be a good thing. There are many more.

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This FAQ is Copyright 2000 to Sheep (did I say that right?) It may only be 
distributed if all of it is distributed (ie., you have to distribute it as a 
whole document) including my name at the top.

This FAQ was wrote by a New Zealander. Thus the date is NOT in american format, 
and words are spelt with 'u's in them (armour, favourite, colour), plus all of 
the other differences. 

If you have any contributions, suggestions or comments, send them to 
'sheep@dosgames.com'