Dust: An Elysian Tail

***** VERSIONS *****

Version 1.0: Created.
Version 1.1: Minor edits.

***** TABLE OF CONTENTS *****

1.0: Introduction

2.0: Controls
2.1: Basic Controls
2.2: Dust Storm
2.3: Combat Tips
2.4: Opening Chests
2.5: Inventory Screens
2.6: Map
2.7: Difficulty Level

3.0: General Strategy
3.1: Leveling
3.2: Shops
3.3: In-Game Difficulty

4.0: Walkthrough
4.1: The Glade - An Introduction
4.2: Aurora Village - The Quest Begins
4.3: Ivydale Glen - Gianni's Laundry
4.4: Archer's Pass - The Blacksmith
4.5: Abadis Forest - Fuse
4.6: Geehan's Farm - The Pocketwatch
4.7: Cirromon Caverns - Bopo
4.8: Mudpot - Village Life
4.9: Cirromon Caverns - The Lady
4.10: The Sorrowing Meadow - Cora
4.11: The Hidden Cove - Moska and Sarahi
4.12: Blackmoor Mountains - Dust Revealed
4.13: Everdawn Basin - Moonblood Camp
4.14: Tidying Up
4.15: Everdawn Basin - The Final Battle

5.0: Items
5.1: Quest Items
5.2: One-Time Use Items
5.3: Food
5.4: Equipment
5.4.1: Armor
5.4.2: Augments
5.4.3: Pendants
5.4.4: Rings

6.0: Crafting and Materials
6.1: Finding Materials
6.2: Blueprints
6.3: Material List

7.0: Cirelian Trials
7.1: Cirelian Trial 1
7.2: Cirelian Trial 2
7.3: Cirelian Trial 3
7.4: Cirelian Trial 4
7.5: Cirelian Trial 5
7.6: Cirelian Trial 6

8.0: Notes
8.1: Treasure
8.2: Leap of Faith
8.3: Reed's Box
8.4: A Word of Advice
8.5: The Girl
8.6: The Cliff
8.7: Fire and Dust
8.8: Sarahi's Letter
8.9: Servant's Note 1
8.10: Servant's Note 2
8.11: Servant's Note 3
8.12: Servant's Note 4
8.13: The Rose
8.14: The Cafe
8.15: Mind Bend

9.0: Quests
9.1 Dust to Dust
9.2: A New Venture
9.3: The Blacksmith
9.4: Reunion
9.5: What's in the Box?
9.6: Better than Nothing
9.7: Out to Dry
9.8: C-C-C-COMBO BREAKER
9.9: Lost Time
9.10: A Better Fidget
9.11: Red Moss
9.12: Over the Fence
9.13: Hittin' Stick
9.14: Trollk Vengeance
9.15: Snowflakes
9.16: Pearly Whites
9.17: Number One Fan
9.18: Taking Point
9.19: Slimed
9.20: Reinforcement
9.21: Freedom of Movement
9.22: Find the Sparklies

10: Credits

***** 1: INTRODUCTION *****

Welcome to this walkthrough for Dust: An Elysian Tail, a game released for 
XBox Live in summer 2012.  After originally being lukewarm to this game, I've 
become surprisingly addicted to it.  Dust has some problems, but whether you 
like a great musical score, anthropomorphic animals, or the ability to shoot 
electricity as you bake bad guys, Dust does a lot of things right, and I was 
very surprised when it didn't have a walkthrough.  So I decided to jump in and 
write my first.  I hope it helps you.

Dust, especially on the easier difficulties, is reasonable in its difficulty 
curve and you shouldn't have much of a problem making it to and defeating the 
final boss.  I've decided to write this from the "Tough" difficulty setting, 
but the gameplay and story are the same at all levels: if you're playing on a 
lower difficulty, there aren't any differences (if you're playing on Hardcore, 
this guide will work too - I recommend printing it out so you can swear into 
it).

I hope you enjoy reading this as much as I enjoyed making it.


***** 2: CONTROLS *****

2.1: Basic Controls

A: Jump.  You'll get a double-jump later in the game.  If you're on the 
correct spots, you can use down and A to drop down, as well.  You will also 
get an Iron Grip later on that will allow you to jump on to vines. 

X: Melee Attack.

Left Thumbstick or D-Pad: Basic Movement.  You can only move left or right - 
no diagonal movement (though you can eventually angle your jumps from vines 
diagonally).  You can also press up or down to look in those directions 
without moving.  If you press down, you'll crouch.

B then Y: Dust Storm attack.  See 2.2 below.

LB: Eat whatever's in your quick inventory.

LT, RT, or right thumbstick: Dash.  Uses a little bit of Fidget's energy 
meter, so be judicious.  Successful dashing will help your platforming 
immensely.

2.2: Dust Storm

The Dust Storm is a projectile attack that you'll learn very early in the 
game.  While it may feel very cumbersome to use initially, in short order 
you'll discover its benefits.  While it functions as the default ranged 
attack, it’s different in that you don’t aim it.

At it most basic level, use the Dust Storm when enemies are on the screen (or 
even a little bit off) - even if you're not facing them, the Dust Storm will 
still seek them out.  After beating the first boss, your projectile type will 
necessitate good placement and movement.

2.3: Combat Tips

There's a fair degree of melee complexity in Dust, but its nature means that 
you're usually better off mashing X whenever you get bored of the Dust Storm.  
Every opponent telegraphs its attack - if you can time your response 
perfectly, you'll parry.  Unless you're fighting a Trollk, a Slime, or a 
Soldier, however, you're better off being far away before the enemy strikes.

If you're forced into melee combat, make sure when you can that all opponents 
are on one side of you.  Some enemies - Beasts and Soldiers - have the ability 
to dodge and move to the other side.  Be wary of this.

Dust lists its combos below.

X,X,X,X: From Whence It Came
X,X,Y,Y: Ash Bound (Ground Throw)
X,Y: Rising Phoenix (Ground to Air)
Down,Y: The Fallen (Downward Strike in Air)
X,X,X,Y: The Undoing (Air Throw)

2.4: Opening Chests: Chests are a key way to improve your character's 
inventory, and have some of the best weapons in the game.  Opening any chest 
requires a Key.  When you see a chest you want to open, press up and you'll 
start a little mini-game involving Simon-like button matching in a time limit.  
If you make a mistake or run out of time, you won't use your key and will just 
have to try again.

2.5: Inventory Screens

Your Inventory screen lists your current Food, Armor, Augment, Pendant, and 
Rings equipped (you have one ring equipped on your left hand and one on your 
right - as long as you don't select the same ring, the choice of hand doesn't 
matter).  Going into each screen lists all the items you have, from weakest to 
strongest, and then blueprints in the same order.  When you go into a shop, 
the same ranking will apply.

Be aware that the rankings, while usually spot-on, skip things like 
Regeneration or Item Drop ability - if you want to get lots of gold, for 
example, you may wish a different ring than what's ranked first.

2.6: Map

The Map screen is one of your most useful tools (besides this Walkthrough, of 
course!) - mainly because it lists places on the map where either Keys or 
Chests are located (marked by an 'O') as well as your next locale - marked by 
a flag.

The map is not foolproof - some special areas (like the mansions in the 
Sorrowing Meadow) don't show up on the meadow until you enter them.  If you're 
trying to get 100% and don’t want to read the walkthrough, keep this in mind.

2.7: Difficulty Level

As soon as you start, you will have an option to choose one of four difficulty 
levels.  I consider myself an average gamer and found playing the Normal 
difficulty setting for the first time relatively easy.

Difficulty levels matter in four primary areas: how much damage you do, how 
much damage enemies do, how many button presses chests require, and how much 
you can use your Dust Storm attack.  The last is particularly important - on 
Normal, you can pretty much camp on one side and Dust Storm everything.  On 
Tough and Hardcore, you either have to wait for your attack to regenerate or 
get involved in melee fights to regenerate your Dust Storm ability faster.  
The damage that enemies do is also significant - early on in Hardcore, you can 
take a maximum of one hit from most enemies.

Note that Hardcore also includes one more wrinkle - the lack of post-hit 
invulnerability.  Essentially, if you fall into environmental hazards like 
lava or thorns on other difficulty levels, you'll take damage but be able to 
jump out of danger afterwards.  In Hardcore, this damage is usually perpetual, 
meaning that one fall, even with a full bar of health, means instant death.


***** 3: GENERAL STRATEGY *****

3.1 Leveling

Dust gives you a little bit of character customization with the ability to 
upgrade four different stats (Health, Attack, Defense, Fidget) every time you 
gain a level.  However, the customization is pretty limited in that your 
strongest ability can be only four points stronger than your weakest (so you 
can't have a 10 Attack and 0 for Defense).  Depending on your personal play 
style, you'll find a combo that works for you - either improving all abilities 
equally or improving one as quickly as possible and upgrading the rest only 
when you have to.

My personal approach has always been to upgrade Fidget as quickly as possible 
- the Dust Storm attack at the higher levels can take down multiple enemies 
compared to the melee-focused Attack, and, if you play carefully enough, you 
can avoid taking much damage, making Defense and Health less important.

The exception to this rule is Hardcore.  Early on, almost every enemy can kill 
you in one hit, you have to hit them repeatedly, and your Dust Storm ability 
is very limited - and leveling up from zero to one provides a massive benefit 
upgrade.  For Hardcore, therefore, I heavily recommend upgrading each ability 
at least one level to protect you from the accidental hit that becomes a game- 
ender.  This makes the fight with the Giant right before you enter Aurora 
Village longer, but it should just be monotonous, not difficult.

In any case, after Fidget, for early levels Attack is usually the best to 
upgrade first, then Defense, then Health.  After all of your stats are at 
around level 10, Defense and Health are usually a better bet.  However, keep 
on upgrading Fidget first and you should be fine.


3.2 Shops

Shops are almost entirely superfluous in the game - you can more quickly 
acquire food and items by adventuring.  The uses of shops are primarily to buy 
keys and buy and sell materials.  If you want to grab every chest in the game, 
you'll need to buy at least one key.  However, since you probably won't need 
to spend money early on in the game, you're better off buying each of the six 
keys as quickly as possible - you'll waste money, but you'll be able to make 
it back fairly quickly.

After you have your keys, consider two Rings of the Scavenger, which 
substantially increase enemy item drop - especially if you?re trying to find 
loot, this gets invaluable, and is a good way to make money.  After that, buy 
or acquire regenerative capability as soon as you can.


3.3 In-Game Difficulty

If the game is getting too difficult, take a little bit of time and grind 
(fight lower-level enemies for easy experience and funds) - raising one or two 
abilities by a level often makes things just a little easier.  I particularly 
recommend the Glade, the Sorrowing Meadow, and the Moonblood Camp for this 
purpose.


***** 4: WALKTHROUGH *****

Dust is a quasi-open world game - you can revisit areas that you've already 
defeated, and will in fact have to if you want to get all the swag.  The route 
I outline below doesn't claim to be the best, but it's focused on ensuring you 
get everything in a relatively efficient manner - especially if you're new, 
the pace it keeps up is pretty aggressive, so feel free to spend some time in 
The Glade making easier experience and getting more food.  If you're finding 
the game easy, you may wish to skip some or all of the backtracking. 

4.1: The Glade - An Introduction

Press A and click on Start Game.  You'll get to choose one of ten save slots 
where your saved games will initially go.  Remember, if you've got a game 
already going and choose the AutoSave option, your game will get overwritten 
pretty quickly.  After that, choose a difficulty level.

You'll start a quick cutscene.  Eventually, the background will turn red and 
you'll get a chance to control the character - press A to jump and X to swing 
your sword.  Don't worry - you can't take damage and can't die.  A few seconds 
later, the scene will fade, and the game will officially begin.

You'll be awakened by a talking sword (the Blade of Ahrah) and Fidget, the 
sword's guardian.  Choose the dialogue options and talk with Fidget. 
Eventually, you'll be able to move.

As soon as you can move, head to the left - don't worry, there aren't any 
enemies yet.  You'll eventually come to a key on a cliff edge (don't worry, 
you can't fall).  Pick up the key and head back the way you came.  Once you 
head far enough to the right, you'll see that you're in an area called The 
Glade.  Keep on going right, learning the basic controls, until you come to a 
rock.  You'll be prompted to attack the rock using X and Y.  Break the rock 
and pick up the "Mysterious Wall Chicken" that comes as a result.

Go a little further right onto a tree branch and a cutscene will activate 
letting you know that Fidget can sense things.  After the scene ends, head to 
the right and touch to the glowing circle to pick up the Dash ability.  Then 
head back to the branch and press down and A to drop down.  Head to the right 
until you fall down, then melee attack another rock.  Pick up another 
Mysterious Wall Chicken, then a note ("Treasure") - sounds interesting!  Keep 
on going to the left and you'll find your first chest (see Opening Chests 
(2.4), above).  Once you open the chest, you'll get some money, a few health 
items, and a revival stone.  Head back to the right and keep on going to the 
next screen.

You'll pass deer running, then another cutscene will start.  Finally, some 
action!  This shouldn't pose too many problems - hit X a few times until all 
the bad guys disappear.  Another cutscene will play, and Fidget will give you 
some more food.  This is probably a good time to head to the inventory screen 
and switch your default healing item to those +20 Feeble Fruits as opposed to 
the +80 Mysterious Wall Chickens.  You'll pass your first Save Monument to 
save your progress - if you'd like, you can also save your game in a specific 
slot rather than the Auto-Save.

Once you head to the right, the next screen is just more bad guys - the short 
ones are Imps, the tall ones are Beasts.  Do your best to keep all the enemies 
on one side of you - if one jumps over you, get to the other side or eliminate 
it and you should be fine.  As you defeat enemies, make sure to pick up 
anything they drop.  As you move right, the screen will flash different melee 
attack combos you can try, too.

Move to the right again and touch the glowing circle to pick up the Dust 
Storm.  A cutscene will show how it works before you're unleashed against a 
large group of enemies.  You don't have to use it, but the Dust Storm is 
perfect for large groups and will be key to doing well, so try it out now.  
After you finish the enemies off, keep going right, past a save monument, and 
on to the next screen.

After you beat the motley crew in the first part of the next screen, you'll 
probably get a cutscene indicating that you've leveled up - after a quick 
cutscene, the game will automatically pull up the Skill Gem screen.  Put one 
point into Fidget.  Head right to find another note ("Leap of Faith").  Then 
destroy the rock immediately to the right.  As you go right, you'll find your 
progress impeded by a strong wind, but keep pressing right until you find a 
key.

Head back and take the upper path.  Go right, up, and right again until you 
hit the next screen (you'll be skipping one Chest, but keys are precious right 
now - if you decide to get it, it includes a Cotton Vest with some mild armor 
protection).  You'll get another cutscene that will update your quest log.  
Once it finishes, drop down (careful of the bad guy on the right ledge!).  To 
the left is a Save Monument if you need it.  Go right, jump to the right and 
pass the camp - at the far right are two rocks.  Destroy them and go right to 
pick up two Keys.  Then head back to the left and down.  Follow the path to 
the next screen.

Defeat the enemies here (you should level up again - put another point in 
Fidget!) and pick up the glowing disk to grab the Aerial Dust Storm.  Keep on 
going to the right until you can drop down - but before you do that, jump to 
the right and pick up another key!  Then fall down to the next screen.

Follow the path and you'll find a chest - open it and you'll get some food, 
some money, and a Warped Pendant - put it on for a minor skill boost.  
Immediately to the right, another cutscene (they start to thin  out soon, 
don't worry) will introduce you to the merchant.  Enter the shop by pressing 
up and you'll enter the sales screen.  Cycle through all the options - all we 
want now are keys, and they're too expensive.  Press B to exit.  As you 
prepare to leave, the merchant will tell you that you can sell him materials, 
especially ones that he doesn't have.  This will be incredibly useful.  Enter 
the merchant's shop again, then press X to sell.  Cycle over to the Materials 
tab, find anything that doesn't have a green check mark next to it, and sell 
one of the items.  You'll have completed one of your quests and received some 
gold for your efforts to boot!

Head to the right and take the lower path.  You'll see a bomb fruit.  Press 
and hold Y for a half-second to dislodge the fruit from the tree.  Then head 
back to where the chest was, pressing Y every so often.  You'll have to do 
this quite a few times, including some with strict time limits, so get used to 
guiding the bomb fruit now.  Take the bomb fruit to the rock to the right of 
the chest - it will blow up, and to the left, you'll find a key.  Then go back 
and get another bomb fruit and guide it to the upper path, where there's 
another key and a save monument.  Then head to the next screen.

You'll now find that Bomb Fruits can be used in battle.  Importantly, if they 
explode near you, you don't take damage - but enemies do!  Take out all the 
enemies, but don't cross to the next screen - instead, once the screen is 
clear, take the bomb fruit and take it to the lower path and take out the wall 
- this one's on an 11-second timer, but it will regenerate if you run out of 
time, so don't worry.  You'll face a few more enemies, including a very 
dangerous thing that looks like a possessed demon shrub (a Slime!), so use the 
bomb fruit you find on the way to ensure you don't take damage.  Keep on going 
to the right and you'll find another cutscene - you've found a cage locked with 
four locks.  Since you've got five keys, you're good to go; open the cage and 
you'll find a Friend, earning a not-too-bad 5% health bonus - every little bit 
helps!  Use the close-by bomb fruit to destroy the rock wall to the right, but 
this is as far as you can go right now.  Head all the way back and to the right 
for the next screen.

You'll defeat one enemy and get another cutscene - you're pretty powerful, but 
for right now, you can't climb vines.  Wait a few hours and we'll fix that.  
Keep on going and you'll find another Slime - they have a very dangerous spike 
attack that acts as instant death on Tough or Hardcore, so head back to the 
ledge next to the vine and use Dust Storm until the Slime is a memory, then go 
to the next screen.

At the next screen, you'll run into another cut scene teaching you about 
parrying - once the scene ends, use X a few times to get rid of the slime.  
You've always been able to parry - this becomes important as you face more 
dangerous opponents.  Keep on going and you'll hit another cutscene, then press 
up to talk to Cora.  Then head to the next screen.

Up first is a Save Monument, then head to the right for a cutscene, then a boss 
fight!

*****

Boss Fight: Giant(s)

You'll start by facing one Giant, plus some Imps and Beasts.  The strategy here 
is easy in theory, but hard to execute if it's your first time - jump up, then 
use the Dust Storm attack as you direct yourself to the other side of the 
screen.  If you do it before the giant comes in range, you should be able to 
beat the Giant easily.  Even on the Normal difficulty, he's usually kills you 
in one hit unless you've upgraded your Health or Defense - if he does hit you, 
consider reloading instead of using a Revival Stone.

After you defeat the Beasts, Imps, and Giant, you'll probably level up - if so, 
put another point into Fidget.  You'll immediately be thrust into another 
battle with two Giants.  Quickly get yourself to one side of the screen and do 
the same technique as above, slicing past both of them, and you should be able 
to win this battle easily.

*****

After a cutscene, head right.  The prologue is over - Chapter One has begun.


4.2 Aurora Village - The Quest Begins

Head to the right and another cutscene will start.  Prospectors?  Fine, 
whatever.  Immediately after, talk to both Bean and Calum for an extra XP 
boost.  Then talk to Avgustin - hmm, a blacksmith does sound interesting.  
You'll get more XP and a new quest.  Go to the right and pass Gianni - we'll 
come back to him later.

At the next screen, talk to Moska, then head down and to the right to open a 
chest - this one has a ring to equip.  Then head back up and talk to Reed for 
another quest.  Further to the right, another cutscene yields Ginger - you can 
also talk to her afterwards for some XP.  Head to the right and you'll get one 
more cutscene before the next screen.

Here, enter the shop and quickly sell any new materials you have (and get an XP 
boost!) then drop down and head to the left past the Save Monument to grab 
another note ("A Word of Advice").  Then go back up and head to the right.  
Talk to Bram, who will give you an update on your main quest and unlock a new 
area.  Then head to the right and find Fale for another quest.

Time to backtrack a little bit.  Head back to the left, and this time take the 
far upper path to find Colleen (we don't have any extra keys, so that chest 
above her is going to have to remain locked for now).  Head back and talk to 
Gianni.  Then head back the way you came, to the map screen.  You'll have lots 
of options here, but let's start rescue Corbin first.  At the bottom right, 
you'll see Ivydale Glen.


4.3 Ivydale Glen - Gianni's Laundry

You'll quickly see a cutscene here introducing Blombs.  While Fidget may wish 
to attack them with the Dust Storm, it's easier to advance close, trigger the 
explosion, and then quickly retreat.  This is another one hit/one kill enemy, 
but it's easy to avoid damage if you time it right, so work on it now while the 
stakes are low - they'll announce their imminent explosion with a distinctive 
tone, which is your cue to get the heck out of the way.  Save if you like at 
the Save Monument, then head further to the right.  You'll see two keys, but 
you'll have to come back later to grab them - head to the next screen for now.

At the next screen, you'll face two more Giants - use the same strategy as 
above.  You'll then find Corbin, who will give you a White Resonance Gem as you 
head to pick up Gianni's laundry.

Fall down and use the Save Monument.  To the left, you'll see a few Florns - 
things that look like blue flying octopi.  Take them out with the Dust Storm - 
if their spark hits you, Fidget will be rendered mute for a few seconds, which 
makes defeating them much harder, so be careful!  Then hop from ledge to ledge 
until you find Gianni's laundry - you can either be a goody-two-shoes or a 
prankster, the choice only affects which Achievement you get.  Then take the 
Bombfruit and guide it to the left side of the screen to blow up the wall (you 
may wish to take out the slime first).

At the next screen, the White Resonance Gate will open - careful of the Blombs.
Head to the left and eventually you'll find two rock walls to destroy that will 
get you back where you started.

Head back to Aurora and deliver the laundry back to Gianni to complete the 
quest.  Then head back to where the shop is to find Corbin and get a new quest.

Your inventory probably has accumulated a few blueprints.  Let's fix that.  
Let's find a blacksmith.  Exit Aurora Village and head to Archer's Pass.


4.4 Archers' Pass - The Blacksmith

Head up - the right has a Blue Resonance Gate, which you can't open yet.  
You'll quickly find and fight some Avees - the best strategy is to use an 
aerial Dust Storm to avoid getting hit, though you can also take them out with 
a melee attack if you time it right.  Follow the path upwards - there's a Save 
Monument on the left - and make your way to the next screen.  Continue your way 
up - it's dark, so be careful and make sure you haven't missed an enemy.  
Eventually, you'll reach a Giant - if you've been diligently putting points 
into Fidget, you can just move back left, firing Dust Storms relatively easily.
Then follow the path up to the screen.

Here, the display will zoom out and you'll fight lots of Avees.  Use Dust
Storm and your Aerial Dust Storm attack as often as possible - if you're 
flying, it's almost impossible for them to hit you.  Then make your way to the 
right, disposing of enemies (careful of the slime!) as you go, until you hit 
the next screen.  Here, pass through a Save Monument, then trigger the Blombs 
before dropping down and heading to the right to enter the shop.  Sell any 
Materials the owner doesn't have (you may have an Avee Wing or Claw), and then 
buy one key.  Then head right through the rocks - no need to hack or blow up 
anything - to find a chest.  Open it with your key and you'll find lots of gold 
and a Strength Salve - a massive boost to your Attack rank and to your Dust 
Storm ability.  Then head back up and go to the right, triggering Blombs and 
attacking enemies until you get to the next screen.

More Blombs - trigger them.  Once you reach the hand, fall down to your left 
and pick up a Key, then head right to destroy the rock wall.  Go right, then 
head up, triggering the Blombs as you go.  Eventually, you'll reach a stone 
statue of a left arm.  It's time to follow the recommendation from the Leap of 
Faith note - get on the outstretched finger and jump as far as you can to the 
left.  If you do it right, you'll land on a platform that appears out of 
nowhere - stay on it as it teleports you to a new destination.  When you 
arrive, you'll be in the middle of two chests (if you follow the platform up, 
there's one more, too).  We only have one key right now, so open the one on the
left to grab a fair amount of gold and a wet suit.  Equip it then jump into the 
flaming sphere on the right, which will teleport you to the previous screen, 
and a little below the outstretched arm.  Continue your climb up and to the 
right.  At the far right, destroy two rock walls - only when you move to the 
next screen, there's a Blue Resonance Gate blocking your path.  Oh, well - go 
back, and this time head up to the next screen.

Pass through the Save Monument, trigger the Blombs, and head up. Keep on going 
up (at the right is another Blue Resonance Gate) to the next screen.  At the 
next screen, pass a Save Monument and trigger the Blombs as you head right.  
Keep on following the path up, then head left - careful, you may need to jump 
back a ledge after you've triggered the first Blomb.  From the scaffolding, 
you'll jump onto a grassy ledge - get to the far left of the ledge and jump to 
grab a Key.  Then head left and fall down the chute. (thanks to Alejandro for 
the revised language!)

Hey, something we haven't seen in a little while - a cutscene!  You'll meet 
Haley and Matti and get your first access to the blacksmith screen,  Haley will 
give you a Blue Resonance Gem and give you a quest to find a transmitter.  
Afterwards, feel free to talk to Haley to get a little more info on her shop 
(keep on talking to Matti to get an achievement).  You can also check your 
stats and see if any blueprints are worth crafting now - if not, don't worry.  
After you  finish, fall down and go down one screen.  Go to the right through 
the Blue Resonance Gate and enter the teleport sphere to go back to the first 
screen in Archer's Pass.  Pick up the note ("The Girl"), then head left and 
back to the Map screen.

Time to help out Aurora Village, find the transmitter, and get closer to 
knowing who you are.  Head to the Abadis Forest.

4.5 Abadis Forest - Fuse

Pass to the right past the Save Monument and head right - there are lots of 
enemies, so take it slow.  When you get to the next screen, keep on heading 
right until you can either take an upper or lower path - the lower path leads 
to a locked Chest, and we don't have any extra keys, so take the upper one.  
You'll face some Avees, who are dangerous in close quarters, so use either your 
Aerial Dust Storm or carefully-timed melee attacks to take them down.  Stop in 
the shop if you'd like (you probably won't have enough money for another Key 
yet) and then head right to the next screen.  Being careful of the enemies, 
work your way in a clockwise direction past the two Bombfruits to the Key.  
Then follow the path down.  Pass the Save Monument, then take out the Avees, 
the Giant, and more Avees before heading to the next screen.  You'll get a 
quick cutscene - after it, head to the right, being careful of the Slimes.  
Take a deep breath as you enter the next screen.

You will end up above a cave that has Slimes below it - you can't hit them, but 
they can hit you, and if you try Dust Storm, you won't be able to defeat them 
before they zap you.  Not fun.  What I recommend doing is walking to the right 
until you're close to the left of the Slime, then use your Dash ability to go 
to the right - if you time it correctly, the slime won't get you.  There are 
four Slimes below and one Imp above, so be careful.  Once you get all the way 
to the right (next to the shop), you can Dust Storm the Slimes and then use Y 
to pick up anything they leave.  You should have close to 3000 gold - if you 
can, buy a key.  Then head up, passing the Save Monument, and go to the next 
screen.  You'll immediately face some Avees and a Slime - you're usually best 
off standing still and Dust Storming so that you don't get zapped by the 
Slime's attack.  Keep going to the right, taking out another Slime and an Avee 
pack, among others, until you make the next screen.

Keep going to the right, taking out the enemies (now including Florns).  You 
can save your progress at a Save Monument - after that, head up and go to the 
next screen.  More Avees and then Florns here - take them out, then take a 
clockwise path to pick up a Key!  Make your way up - on the right, you'll see a 
Blue Resonance Gate.  Pick up the Bombfruit immediately to the left, then open 
the gate and let the Bombfruit take out the Slime.  Then head back past the 
Gate to pick up another Bombfruit (it's on about a 15-second timer, which 
should be plenty).  Bring it back and blow up the wall - lo and behold, there's 
the transmitter (and a cutscene with the words DEMON BLACKSMITH - almost as 
good as Mysterious Wall Chicken)!  You have now completed The Blacksmith quest 
and can now flirt with Haley all day long.  Open up your inventory and see if 
there's anything worth making - if you don't have enough materials, don't buy 
them - you'll probably be getting better stuff soon.  Go back past the 
Resonance Gate and up to the bridge.  Cross the bridge and continue to the 
right, defeating the Giant, as you make your way to the next screen.

Defeat the enemies (including a Slime), then head to the right and open the 
Chest - an easy decision, since it has food, gold, a Teleport Stone, and a Key!
Then head up and to the right until you trigger a cutscene.  Take down more 
enemies (and more Slime) and head up to find a Note ("The Cliff") and a shop. 
Then take out the Florns, making sure to grab the Key as you jump between the 
ledges.  Make your way to the left and up to the next screen.  Take out the 
solitary Florn, then move past the Save Monument to the left.  You'll then head 
out on to a bridge.

This next part is difficult - once you find the first flock of Avees, try to 
use your Aerial Dust Storm to fly to the top of the screen (make sure Dust 
doesn't overexert himself) - if you're successful, you'll find a chest with 
another trapped Friend - and you've got four Keys!  If you can't open it now, 
don't worry - wait and head back when you can.  In either case, make your way 
to the left past a few more Avee flocks to the next screen - but bring the 
Bombfruit with you.

After the cutscene, guide the Bombfruit up the path to blow up the wall.  Pick 
up the note ("Fire and Dust"), and make your way up to the next screen.  Once 
there, break through two walls to trigger a cutscene, pick up the Key, and head 
back down.  Monsters will appear from nowhere, so be on your guard.  As you 
head left, you'll face a Giant - you can easily retreat back hide on the ledge 
to Dust Storm him into oblivion.  Make your way up to the next screen.  Head up 
and right, taking out the Florns and Giants - remember when these guys were a 
tough boss battle? - on your way to the next screen.  You'll pass a Save 
Monument, see a shop (if you've been using a lot of food items, consider 
stocking up here).  As you head to the right, you'll trigger a cutscene.  Move 
to the right, and you'll trigger another cutscene with Fuse.

*****

Boss Battle: Fuse

Fuse has a variety of attacks.  The first are small little fireballs that are 
fired in rapid succession - since there are so many, they're hard to jump over.
The second is diagonal red-and-green fireballs that are easy to avoid.  The 
final attack are two massive columns of fire that are announced with a musical 
tone - once you hear it, get out of the way!

You are best off following Fuse as closely as you can and zapping him 
repeatedly with the Dust Storm and melee attacks - Fuse has no melee attacks of 
his own, so the closer you stay, the better off you are.  Feel free to drip-
feed yourself health items and Fuse should fall.  You'll trigger a cutscene 
where Fuse will accuse you of being an assassin - can this be true?  
Afterwards, you can pick up Fuse's Dust Storm technique - it's very different 
than the one you've been using, but should serve you well in the next battle.  
Try it out a few times, then head to the screen to the right.

*****

After one more quick cutscene, defeat the monsters, then head up the 
scaffolding to get a Key on the left.  Head back to the right to pick up a Note 
("Sarahi's Letter") - hey, Sarahi's alive!  Moska should be very happy.  Head 
to the right.  If you head left, you'll trigger a cutscene - these are the 
Cirelian Trials, places which provide treasures to those who can complete them.
The reward will be a Strength Salve, which you already have.  If you'd like to 
take it on, feel free - the Cirelian Trial discussion is below in Section 10.  
If not, just head to the right to trigger a cutscene - could Gaius be referring 
to you?

Anyway.  Back to Aurora Village.  Talk to Mayor Bram - then talk to Oneida to 
get another quest.  Then head left and talk to Ginger.  You'll immediately face 
three Squirt-Bugs - be careful of the red poison that they spray and Dust Storm 
them into oblivion.  The cutscene will then conclude.  Head to the left and 
talk to Moska - he'll tell you where Sarahi and his "secret place" is, but we 
can't get there yet.

Keep on going left - if you put the poison ivy in the laundry, talk to Gianni 
to see how he's doing.  Finally, head left and talk to Geehan - he'll reveal a 
new region and give you a quest.

We can go help Aurora in a second, but let's make Geehan and Oneida happy.  
Exit Aurora and head to Geehan's Farm.


4.6: Geehan's Farm - The Pocketwatch

Head to the left past a Save Monument and trigger a cutscene.  Then drop all 
the way down.  You should see a Bombfruit separated by a wall.  Jump up to a 
higher ledge and QUICKLY (the timer's only set for six seconds) guide the 
Bombfruit up and through the hole in the wall to blow up the wall on the left. 
Head left, drop down and you'll see another Bombfruit.  This time, quickly 
(two-second timer) guide it up to blow up the next wall.  Go through that and 
use the same Bombfruit tree to blow up the next wall and wall after that.  You 
now will see another wall in the ground - since the timer for the last 
Bombfruit was two seconds, we can't use that one again.  Head over it and to 
the right and up to find the Bombfruit with the six-second timer - you should 
easily be able to blow the wall and drop down to the next screen.

There's a wall you need to blow up immediately to your left, and the Bombfruit 
you're going to use to do it is immediately on your right (it has a timer, but 
it's a long one - at least 20 seconds).  Using the currents, guide it down, 
then back up, then down again, then left and right and down until it's at the 
bottom right of the screen.  Then guide it to the left until it's just below 
the spikes.  Head up to the platform immediately above the spikes and go to the 
far left - then use the Dust Storm again.  If you do it correctly, the 
Bombfruit should move up and to the left without hitting the spikes!  Then 
guide it up and over to the right to blow up the wall.  Cross over and you'll 
have Geehan's pocketwatch!

Retrace your steps to the surface, then head left - defeat the Slime and open 
the Chest to get some food, gold, and Slime Mail (it's not as good as your Wet 
Suit, but you can sell it).  Give it back to Geehan and you'll get three Keys 
for your trouble.

Head to the store and buy a key.  Then head to the right, above where Colleen 
is, and open the Chest to get a Teleport Stone, some gold, some food, and a 
Simple Pendant that's a little better than your current one.  Head one screen 
to the left and then go down.

Fall down and you'll find Avgustin - nothing really fazes him, does it?  Fall 
down again and you can head to Cirelian Trial 2 - the reward is another Wet 
Suit, but the experience is nice.  Your call.  On the right, you'll pass a Save 
Monument, then trigger a cutscene.

Then jump and fall down.  As you're falling, Dash to the right as often as you 
can.  If you're successful, you'll end up next to another caged Friend.  Open 
the cage, then pick up both Bombfruits.  Use one to blow the wall to the right 
and keep the other in front of you to light your way.  You'll eventually find a 
log - drop down and you can find two Keys!

Enough treasure hunting.  Head back and, this time, fall all the way to the 
left - you'll wind up next to a Red Resonance Gate, which you can't open. Oh, 
well.  Walk to the right, triggering a cutscene - you'll face another Squirt-
Bug.  Then head to the right and start a new chapter.

You're in the Cirromon Caverns. It's time to get the water flowing and save 
Aurora Village yet again.


4.7: Cirromon Caverns - Bopo

Head to the right, defeating Squirt-Bugs and triggering a cutscene before you 
go to the next screen.  You'll trigger one more cutscene as you pass the 
glowing tree, then you'll get your first encounter with a Rockhound.  Keep on 
going to the right.  You can stop by the shop and trigger a cutscene with the 
shopkeeper's comments on Fuse.  Then head up and pass a Save Monument.  Head to 
the right - on your way, you'll find a Chest with a Brutal Augment.  Keep on 
going to the right and then drop down to the next screen.  From here, head 
left, then fall down to find a wall needing a Bombfruit.   Make your way to the 
left and down until you find one - release it from the tree, then head back to 
the wall and guide the Bombfruit to pay dirt.  You'll see three keys, but you 
can't get at them yet - soon, I promise!  Head down and to the left until you 
find the same Bombfruit tree, then guide the plant back down to destroy the 
wall on the right.  Hit the Save Monument, then go down.

It's now time to face a Trollk.  You'll get a cutscene reminding you about 
parrying.  Now it's your turn - if you're on Casual or Normal, you'll be able 
to kill the stunned Trollk immediately, if not, you'll have to hit the Trollk 
again.  I usually have the best success when I get in close to the Trollk, then 
wait for its club to attack - it's a timing thing, so best to get it done now 
(if it's getting too difficult, you can head back up one screen then back down 
and the Trollk will disappear - saves you from the cutscene every time you 
die).  Head left and down and then left to trigger a cutscene with what looks 
like a living blue egg.  Hmm.  Keep on going to the left until you get to the 
next screen.  Below is a Chest with a Pendant you can't yet craft, so we'll 
skip it for now.  To the left is a Save Monument.   Cross left from ledge to 
ledge and eventually move to the next screen (under the last ledge is another 
Chest, but the one good blueprint it has is something we can't make yet).

As you move left, take out the squirt-bugs and prepare to face the Stonecutter 
(looks like a spider with a grasshopper head) for the first time - its poison 
is powerful, so stay on the ledge above where it can't get you and spam it with 
Dust Storm.  Head left and you'll trigger a cutscene - the egg (we'll soon find 
out his name is Bopo) talks!  Head to the left and you can either go up or down 
- Bopo retreated up, but we're going to head down first.  Fall down and take 
out the Stonecutter quickly, then head right and fall down to the next screen. 
Head left and work your way down - at the bottom, head right past the Save 
Monument, then hack away the wall immediately on the right to find a Key.  Head 
back the way you came, but at the top of the screen, this time, go right and 
down.  You'll eventually find a Chest with a Ring of the Scavenger, which 
should make item-hunting a little easier.  Head back up one screen, then head 
to the left, using the Bombfruits to light the way.  Make your way up until you 
find a shop, where you can buy another Key.  Head to the right and go up to the 
next screen.

After you take care of the Rockhounds, head right past the Save Monument and a 
Trollk.  Work your way up and to the left, eventually hitting the next screen.  
Head left through a motley assortment of enemies on the next screen, too.  At 
the next screen, go left and then head up to the next screen.  Go left, passing 
a Save Monument.  You'll meet up with Bopo again and be introduced to mutated 
mushrooms.  Short version - blue is good (and will heal you), red is bad (and 
will poison you).  Use some careful Dashing to get to the left and the next 
screen, then keep it up.  Near the end is a merchant tent - if you've been 
backtracking, you may have enough for an extra Key  Head to the right and drop 
down to the next screen.  There's a save monument down and to the left, but 
you're going to eventually want to go down and to the right - once you get 
further down, you'll want to go left again (right brings you to another screen 
and a dead end - for now).

You'll then see a cutscene - the Trollks are threatening Bopo!  This can't 
stand.  You'll be fighting two Trollks with a background of the mutated 
mushrooms, but focus only on the Trollks, and only one at a time.  If you've 
got your timing down, this should be a reasonable battle if you make sure you 
heal.  One more cutscene, and you can head left into Mudpot.


4.8: Mudpot - Village Life

Head left and enjoy some cutscenes while Mudpot's relaxing classical theme 
plays in the background.  Head left and talk to SmoBop for a quest - a doll 
Fidget shouldn't be that hard, and a trade for Reed's box sounds pretty good - 
then jump over to the next ledge and head under the scaffolding to the left.  
Hack the wall with your sword to get a Key.  Then head up and to the right (up 
the stairs between the two columns of fire) to meet FloHop for a quest and a 
Ring of Sight and a quest from Gappy.   Then head back and to the left to talk 
to Blop - he'll give you Red Resonance Gem, some warnings, and a quest.

Before we follow Blop's advice and head down, let's complete two quests.  Head 
up to the next screen, being aware of the Rockhound.  Higher up, you'll find 
the first of Gappy's lost sheep - apparently, Dust has lots of pockets in his 
clothes.  Then Dash to the left to pick up a Key.  Fall down and then head back 
up, being careful of the Beast at the top.  Then head left to get back to the 
map screen and choose Aurora.

OK, time to head to the store for SmoBop's toy - choose the appropriate 
dialogue option, and a cutscene later will give you your doll (plus a spare).  
Then head back to Cirromon Caverns, choosing the left entrance (the one you
just left by).  Head back to SmoBop and trade the doll for Reed's Box.

Yep, you guessed it - back to Aurora.  Find Reed and pass him the box - a 
strange cutscene will occur, proving that boxes of cupcakes are evil and giving 
you a time-specific goal.  Head left and leave the village, bearing in mind 
that every so often the presence you unleashed will throw you back - but, with 
persistence and some Dashing, you'll make it outside.  Then head to a location 
and get attacked by some enemies (I prefer The Glade, which has a Slime near 
the entrance that does the job quickly).  As soon as an enemy hits a killing 
blow, you'll be restored to full health.  Make your way back to Aurora to talk 
with Reed - you'll get two Revival Stones for your troubles.

Back to Mudpot.  This time, head all the way down to the Red Resonance Gate and 
fall down to the next screen.

It's time to talk to The Lady.


4.9: Cirromon Caverns - The Lady

Fall down and pass the Save Monument, then head right.  Those spikes hurt, so 
be careful to jump over them.  You'll see a merchant - buy a key if you can.  
After that, make your way up and right, being careful not to get impaled on the 
spikes.  Soon, you'll find mutated mushrooms on the path, too - there aren't 
any bad guys and there isn't a time limit, so make careful movements when the 
time is right.  You'll eventually come to a glowing red series of platforms - 
align yourself so you're not over the spikes, and drop down three times, then 
head to the right and down the next screen.

At the bottom of the screen on the left platform, you'll find another of 
Gappy's sheep - four to go!  Make your way right, then down and to the left 
until you hit a Save Monument, then head to the left for the next screen, then 
head left all the way to the next screen again.  Fall all the way down, then 
head left and then up to reach a stone column and the Crouch Slide - woo hoo!  
Head to the right, testing out your new ability.  Now check your Key inventory 
- if you have more than or less than four, go back down the way you came, only 
Crouch Slide through the left wall to open a Chest with an Ugly Pendant (which 
will help us meet a challenge).  If you have exactly four, wait.  In any case, 
head back to the right for the previous screen.  From here, take the upper 
path, then Crouch Slide once, then go up.  Crouch Slide again, then once more.  
Fall down, then Crouch Slide to the left, then to the right - you'll find 
another Friend.  Then Crouch Slide to the right, then move to the previous 
screen on the right.

Retrace your steps until you are just below the glowing red platforms.  Here, 
Crouch Slide to the left to find Blop's Hittin' Stick - he'll be ecstatic.  
Keep on retracing your steps back to Mudpot (you may be able to buy the final 
Key from the merchant).  Give the stick to Blop, who will reward with the 
Trollk Vengeance quest, then Crouch Slide to the left and the next screen.  
After you pass through the Red Resonance Gate, you'll fight a Trollk.  Head to 
the left and the next screen.

From here, you'll fall into some air currents - swing your sword if you come 
near Rockhounds, otherwise quickly move to the left to get deposited on a 
platform next to a merchant shop.  Free the Bombfruit (9 second timer) and 
guide it quickly up to the wall on the upper right - since there aren't any 
obstacles, you can get pretty far in front of the Bombfruit and bring it to 
you.  Head up, taking care of the Florn, and then head left, passing the Save 
Monument on your way to the next screen.  Keep heading left until you can drop 
down to the next screen.

You'll find a new threat here - green stuff that falls down at specific 
intervals.  It goes without saying that the green stuff is bad, but you should 
be fine as long as you take your time.  Head to the right and then go down.  
You'll eventually be able to go either right or go down - going right gets you 
another of Gappy's sheep, then head down, where you'll find a merchant shop.  
Head up.  The platform above the shop has green goo that falls out at three 
separate intervals - take your time as you cross.  Then head left to grab a Key 
(careful, as it's under the green goo!) before trekking up and then left on 
your way to the next screen.

Move past the Save Monument and head to the left.  Avoid the green goo - 
careful of the Squirt Bug - and Crouch Slide through the wall on the left.  
Fall down to find a chest with a blueprint for Miner's Gear, then crouch slide 
to the right and head back up and back to where you first crouch slid, taking 
care of the Stonecutters on the way.  This time, head to the left and down near 
the mutated mushrooms, falling down to the next screen.

This next part is quite dark - equip the Ring of Sight if you have it.  Then 
head down and Crouch Slide left until you come to a Bombfruit.  Guide the 
Bombfruit in front of you - it provides a lot more visibility than the Ring of 
Sight, which is important as there are spike pits along your route.  Head left, 
down, and left - there's one big set of spikes at the end, so be careful.  
You'll come to a wall with another Bombfruit - Crouch Slide and then keep on 
going up and to the right before heading down and seeing a Save Monument.  Head 
to the right - what was once "kind of dark" is now "REALLY dark", so come to 
the left of the Save Monument and grab a Bombfruit if the timer runs out or it 
hits spikes.

As you go to the right, you'll see red mushrooms - these are an indication that 
you're on the right track, but they can't give us the Red Moss we're looking 
for.  Head right to the next screen, where you'll find another Bombfruit - 
since they're on a timer, guide this one, too.  Now prepare for some fun 
platforming.  Pass the first ledge you come to and jump up on the second.  Then 
jump up and to the left to the next ledge, then up and to the left again, then 
up and to the right using a Jump and Dash combo.  Jump to the platforms up and 
to the right twice, then jump up.  Now jump up and Dash to the platform on the 
left.  Jump up and to the left, then up and to the left again twice to get a 
Chest with another Ring of Sight.  Head two platforms back - this time, head to 
the right, then up and to the right twice, then jump up and Dash to the right 
to get to the platform with the red mushrooms.  Jump to the right, then jump 
down and to the right - then fall down to the right onto the glowing red 
platform.  Congratulations - platforming's over, the Red Moss is on the right.  
Pick up all three, then head back down and to the left.

Head back one screen to the Save Monument, then head left, taking care of 
Stink-Bugs on your way to the next screen.  Follow the path, taking out Stink-
Bugs and a Trollk before some Rockhounds and more Stink-Bugs.  Then drop down, 
angling to the hard left or hard right since there's a Trollk at the bottom.  
Dispose of him, then head left to the next screen (incidentally, if you'd like 
to, you can grind through Trollks pretty easily here by heading back and forth 
between these screens - though you're now weak enough that Trollks can take you 
down pretty easily, so be careful).  Then head left, taking out Rockhounds and 
a Stonecutter, before the path leads up past some Stink-Bugs.  At the top, 
you'll find a Chest, which we'll pass on due to no keys.    Head left.  From 
here you can either drop down or go left and head down - either way works - to 
get to Save Monument.  From here, drop down to the next screen.  Stop by the 
merchant shop if you'd like, then head down and to the left for a cutscene.  
Time to fight The Lady.

*****

Boss Battle: Lady Tethys

Lady Tethys has two primary attacks.  One is a honed electrical blast - you'll 
see where it is, and can easily avoid it.  The second is a punishing melee 
attack that does a lot of damage.  If you need to melee the Lady to build up 
your Dust Storm attack, do it VERY carefully.

Beyond that, the recommended strategy involves using Dust Storm like it's going 
out of style, staying as high as possible (there are spikes at the bottom, and 
they hurt), and either waiting for your power to recharge or meleeing the Lady 
very carefully.  Even if you've been diligent about upgrading Fidget, this 
battle is going to take a while - keep healed up and avoid getting in close, 
and you should be OK.

*****

After you win (you did win, right?  I'd be disappointed to have written this 
guide for nothing), you'll get another cutscene.  Then head to the left - on 
the upper platform is the final Dust Storm upgrade.  You can now blast 
electricity - very cool!  Then head down to the teleport to a new room in the 
Caverns.  Guide the Bombfruit to the next screen on the right, blow up the 
wall, and collect Gappy's sheep.  Head down to see Bopo - time for a depressing 
cutscene.  Afterwards, talk to Bopo for a new quest, then head to the right and 
Crouch Slide for another of Gappy's sheep - one more!  Head left and talk to 
FloHop to complete the Red Moss quest, and talk to Blop if you've gotten the 
four Trollk Fingers - he'll now ask you for some Rockhound Teeth.

Before you head out of Cirromon, head back the way you first entered Mudpot - 
to the right (if you feel OK about it, you can also go into MoBop and Bopo's 
house to grab a Key).  Go past the mutated mushrooms and work your way to the 
next screen on the right.  Crouch Slide to find one Key and the last of Gappy's 
Sheep.  Then head back to Mudpot and Gappy to complete that quest.

Now head back up to the map screen - you'll get another cutscene that hints 
that you were once General Gaius' friend - can this be true?

We now have the Crouch Slide, one of the four big character boosts in the game, 
and there are a few Chests and Keys that are now accessible.  Right now, 
however, we're just going to get some keys.  Head to Ivydale Glen - once there, 
head to the right, staying on the surface until you get to the mound with the 
Crouch Slide on the right slide - Crouch Slide for two quick Keys, then make 
your way back left and up to exit.

Anyway.  Time to continue the quest and go to the Sorrowing Meadow.


4.10: The Sorrowing Meadow - Cora

(Note - after you get the Iron Grip, you can get the artifacts in any order - I 
prefer this route since the first mansions are easier and give you one or two 
more levels to prepare for the last).

Head to the right to start a cutscene with Avgustin, fresh off his job from 
juggling chainsaws in a minefield while simultaneously keeping the army off 
your trail.  Then head right past a Save Monument to the next screen.  You'll 
start fighting some Zombies - be careful of the ones with red and yellow spots, 
since they explode if you get too close.  At the next screen, you'll get your 
first taste of Flesh Flys - head to the right, pick up the Key, and then 
destroy their hive.  Break the wall on the lower path and head to the right and 
down to open a Chest with a Pendant of Beauty - congrats, you now have a 
regeneration ability!  Of course, it's only a point of health every five 
seconds, but it's a start.  Then take the upper path and head to the right to 
the next screen and a Save Monument.  Jump or Crouch Slide past the first 
obstacle and Crouch Slide past the second wall and you'll get a cutscene and a 
nasty battle with The Crow.

The Crow does massive damage if you get close to it, so this should be a Dust 
Storm exclusive - make sure that you're flying far away from it when moving to 
the other side of the screen.  The head to the right and up, then left to find 
a Chest with a Key in it - plus some Flesh Flies, so be on your guard!  Then 
head left and destroy the wall to get three more Keys.  After that, head up and 
right to the next screen.  Head to the right to the next screen (hidden by a 
Blue Resonance Gate is a Chest, but we have other things that we need to get 
first, and it only has a blueprint for a Flesh Sheath, which monsters will 
occasionally leave behind.  At the next screen, pass by a Save Monument, then 
head right to find Cora for a cutscene.  You'll have multiple destinations now, 
but we can only get to one - go back to the Save Monument, then head down (you 
can stop by a merchant for a quick cutscene related to your defeat of The 
Lady), and pass through the Green Resonance Gate before falling down to the 
next screen.

Crouch Slide through the wall on your left, then Crouch Slide through the wall 
on the right for two Keys, then Crouch Slide to the left again.  Head left 
until you reach the air current, then follow it all the way up and chop up the 
wall on the right for a Chest with a Coward's Pendant (it adds to your 
regeneration rate, but severely damages your ability to melee - your call).  
Then head back to the air current and this time go left at the top.  Work your 
way left past two Flesh Fly Hives and an air current to the next screen.  

You'll face a new enemy on the next screen - a floating wizard who can summon 
more zombies - easiest to stay airborne and Dust Storm him.  Head left, then 
down past the Save Monument to the next screen.  From here, head down, then 
right - careful of the thorns!  Right will just take you to an air current, so 
head down and left as soon as you can.  Pick up some Bombfruits, then ride that 
air current quickly to the right to blow up a wall and grab a Chest with a 
Detective's Overcoat.  Then head back, grab the Bombfruits (10 second timer), 
and QUICKLY head back up via the air current to the two walls left of the 
thorns.  Stop by the merchant if you like, then head left to the next screen. 
Head left past a Save Monument and enter Bardel Mansion.

Head right and hack the wall to get a note (Servant's Note 1).  Then take a 
deep breath and head left.  As soon as you get up the stairs, you'll get a 
cutscene and be pursued by a green evil thing.  Don't try to fight back - you 
can't hurt it - just head to the right, up and the stairs and to the left.  
When you get to the walls, note that you can jump on and over them - faster 
than falling down.  Go up and left to the next screen and the pursuit will end. 
Then Crouch Slide to the left to find one of the artifacts plus the ability to 
- well, you saw all the groups of vines as you were heading this way, what did 
you think it was going to be?  Head back up the way you came to the next screen 
- only when you would first fall down, instead use the Iron Grip on the vines 
to the right and climb up and get a Key.  Then follow the path back out.

Once outside, head left and Iron Grip up the vines, then teleport back to the 
chest you opened earlier.  Head up to get back to the screen with Cora.  Head 
to the right past her and Iron Grip up, then head to the right.  Then go past 
the Save Monument.  Take the lower path and break the wall on the left, then 
use the Bombfruit (3 second timer) on both the wall on the left and on the 
right.  Use the Bombfruit on the next wall to the left, then use the next 
Bombfruit (15 second timer) to the wall on the far right.  From there, head 
down to the next screen.

You'll find yourself next to a Hive below an air current.  Destroy then hive, 
then get on the air current.  About 3/4 of the way up is a wall you can destroy 
to get a Key.  From there, head right and Iron Grip up.  Head right past the 
thorns, then destroy four walls in turn to get access to a Bombfruit.  Pick it 
up, then Crouch Slide to the left and Iron Grip up twice with the Bombfruit in 
tow to destroy the wall.  Head right past two Slimes to the next screen.  Take 
out the Wizard and move to the right.  Head down to grab a Key, then keep on 
going right to face another Wizard.  Drop down and get past the thorns to get 
another key, then head right.  Jump over the drop, and head right to grab 
another Key.  Then head up and right to the next screen.  Use the Save Monument 
- it's been a while since there's been one - then head back and drop down the 
pit with the two vines on each side that you jumped over earlier (if you need 
to head to Aurora or Grind, you can also go right here and leave the Sorrowing 
Meadow).

After you fall down, head left.  Once you get to the section with lots of 
platforms, fall down and to the right - on the platform below is a Chest with a
Master Ring of Wealth (which adds another regeneration point!).  Then fall down 
and head to the right.  Pass the vines with the Stonecutter, then head up and 
to the right and down to the next screen.  From here, jump over the thorns, 
then quickly move from one air current to the next to make sure you don't get 
nicked by the thorns at the top.  Crouch Slide under the thorns, then quickly 
move to the right to avoid more Sticky Air Current Thorn Pain.  Then head down 
and left, taking out the Wizard as you go.  Head down again to the bottom of 
the screen - but then jump and Dash right twice to get another Key.

Down below, pass the Save Monument and fall down, then head right and destroy 
the Hive.  Then head back left and pick up some Bombfruit.  You will have three 
targets.  The first is immediately to the right of the platform (with a Chest 
with a fair amount of food - since we have 12 Keys, we can open this one), the 
second is below the first wall at the bottom and has a merchant (which may give 
you the opportunity to construct a Spectral Vest - if so, do it!) and a Key, 
and the third is to the left of the second.  After you blow the third wall, 
hack the wall to the left to open up the entrance to the second mansion - but 
before you enter, head left for a Key.  Welcome to Nanoth Mansion.

Two platforms up, you're ambushed by Mr. Green - head up, then fall down and 
head right, then break the wall and head up the stairs.  Go right to the next 
screen, then up head up the stairs, and destroy the wall on the left.  Up more 
stairs, destroy more walls, then right over two walls - jump to the next so you 
don't have destroy it, then head right to the next screen.  Pursuit over.  
Immediately head to the left to the next screen, then right to the next screen, 
where you'll see another note (Servant's Note 4), then enter the door on the 
right.  From here, pick up the artifact, then Crouch Slide to the left.  
Destroy the walls below if you haven't already for their glorious Mysterious 
Wall Chickens, then head left.  Destroy the Hive, then take the Bombfruit 
immediately to the right to lead to two Chests - the one on the right has a 
Plague Oil blueprint, the one on the left has a blueprint for the Master Ring 
of the Artisan.  Head left to the next screen, then head down all the flights 
of stairs.  When you reach rock, jump on the platform to the left then go left 
once again, then Crouch Slide to get another Key, then Dash left and retrace 
your steps back to the cave entrance, then retrace your route until you're one
screen BEFORE the one with Cora (for reference, it's got two Slimes and a Save
Monument on the far left).  This time, take the upper path and head to the
screen on the right.

Alert - you'll quickly face a Crow, and you're almost guaranteed to face some 
Zombies, too - melee them to build up your dust storm.  You'll then face 
another Crow and group of zombies.  After you take them both out, head to the 
grave with the single rose on it and kneel for a few seconds - you'll teleport 
to a new location.  Head right until you come along a locked Chest with a 
Friend.  After you free him (?), head one screen to the right to teleport back.
Then head right and up to the next screen.  Head right, taking out the Wizard, 
on your way to the next screen, which you can go right through.  At the next, 
take out the Wizard, then the Crow, then another Wizard.  If you'd like to, you 
can Iron Grip up and to the right for a Cirelian Trial with a Master Ring of 
Vigilance as the prize.  If not, however, take the lower path and go down to 
the next screen.

Pass the Save Monument, then head right - wow, haven't seen a Trollk in a 
while!  Your next goal is to enter Samachua Mansion, but there's a shop on the 
right if you need it.    From the entrance, first head left up the stairs to 
pick up a note (Servant's Note 3), then head right - you start getting pursued 
as you begin walking down the stairs.  Break the wall, then head right, and 
Iron Grip up the wall before destroying another wall and heading right, then 
falling down and destroying two more walls before moving on to the next screen.
Crouch Slide to the right twice, then head right up, destroying three walls 
before falling down.  From there, head left and you'll fall down again to the 
next screen, ending the pursuit.  Head left to grab a key, then head right 
through the darkness to find a door.  From there, you'll pick up another 
artifact, then head left to a teleport.  Open the Chest for a Spectral Vest 
Blueprint (if you don't have it already), then break the wall and Crouch Slide 
before doing battle with a Wizard.  Head left to do battle with another Wizard, 
then drop down and continue left to the next screen.  Iron Grip up, then keep 
going up.  Take out the Hive, then head left and down and destroy the Zombies.  
Then head back and free the Bombfruit and bring it back to blow up the wall - a 
Crouch Slide will net three Keys.   Iron Grip up, then Dash to the left and 
leave the Mansion.  Retrace your steps back to the screen with Cora - one more 
artifact to go!

Go left past Cora and the Save Monument, and then Iron Grip up - there are two 
thorn bushes here, so you're going to have to be very precise with your
movements.  Getting on the first set of vines is easy - on the second, drop all 
the way down so you're parallel with the first set of thorns, then hop up to be 
right below the second set.  If you do it correctly, you should be able to jump 
back to the vines on the right wall and climb up to the next screen.  From 
there, get as close as possible to the thorns, then jump up and to the right 
(Dash works, too).  Jump up twice, then Dash left to get on the vines on the 
left wall and jump up to the platform.  Take out the first Hive, then Dust 
Storm the second Hive on the top left of the screen. From there, walk off the 
ledge to the left, then immediately turn right and start chopping away at the 
platform, which should ideally keep you in the same location - if you fall, 
Crouch Slide to the right and make sure you get on to the platform (Dashing 
right immediately after Crouch Sliding helps).  After you destroy the two 
walls, you'll get a Key.  From there, head down and left, Iron Gripping all the 
way up past what looks like a rock wall to a ledge on the right with a note 
("The Rose").  Then head to the ledge on the left and take out The Crow before 
going to the next screen.  Head left, Iron Gripping up the vines (there aren't 
any difficult jumps this time), then go left and take out a Wizard before going 
left to the next screen.

Once there, take out TWO MORE Wizards (not at the same time, fortunately), then 
head left to the next screen.  Head left, Iron Gripping up to a merchant store, 
then fall down and head left, picking up a note ("The Cafe") along the way.  
Head left to open a chest with a blueprint for a Wrong Vest, then Crouch Slide 
and then Iron Grip your way up before heading right and up to the next screen.
Yes, there's a key - no, we can't get to it, yet.  Iron Grip up, then jump and 
head left past a Save Monument.  Before going into the Mansion, head left to 
find a Chest with lots of things, including a Wicked blueprint.  Then, into 
Dorimo Mansion.

From here, grab the note (Servant's Note 2) on the right, then head left.  Up 
the second flight, just after the Bombfruit flowers, you'll be pursued by the 
green guy again.  This time, bring out your BFG-9000 and prep… nope, you have 
to run away once more.  Head left, then Iron Grip up the right wall and head 
left (skip the Key - it will be there later).  Iron Grip onto the ledge then 
jump onto the walls to save time.  Crouch Slide to the left, then take out two 
walls.  Head up the stairs, then go right and Iron Grip up to the next screen.
Iron Grip to the top of the vines, then Dash left - do the same thing this 
time, only Dash right.  Take your time, even though you're being pursued - 
better to get hit once and get up than to get hit repeatedly.  Up the stairs, 
destroy the two walls, then Crouch Slide left twice.  Head left down the stairs 
and on to the next screen.  Crouch Slide left to pick up the last artifact and 
get a small cutscene.  Then head right to the next screen.  Take out the Wizard 
and make your way back down to the next screen, where you'll face another 
Wizard.  Make your way back, taking out walls for their Mysterious Wall 
Chickens.  You'll hear and see the Crow below you - use Dust Storm to take it 
out now.  Fall down - get the Key if you missed it earlier - and head left.  
Pick up the Bombfruit and guide to left to show a Chest (with a Pendant of the 
Saint) you can get to by Crouch Sliding.  Exit the Mansion, take out the 
Wizard, and retrace your steps back to Cora (quick warning - when you see 
thorns to the right and a long drop (the "there aren't any difficult jumps this 
time" locale), be aware that at the bottom of that long drop is a pit of 
thorns!).  Once you're back, find a Save Monument, make sure you're healed up, 
and talk to Cora to get a cutscene.

*****

Boss Battle: Demon Kane

Kane has a variety of attacks.  The first is a short-range melee attack that 
can be used either vertically or horizontally.  He can also create Zombies.  
But the more important one for us is that he can use a motion to silence Fidget 
(it's possible to attack him first and stop this, though).  In this case, you 
can either eat a Deadly Delight or stay out of range.  The strategy here is to 
fly from one side of the screen to the other, recharging Dust Storm and 
avoiding the exploding Zombies.  If you make sure that you land far away from 
him, he can't hit you - and he lacks a ranged attack.

Once you're successful, you'll get a cutscene.  Then head left to leave the way 
you first entered, stopping by the Blue Resonance Gate to open the Chest we 
found earlier.  Talk to Avgustin - clearly the unsung hero in this story so far 
- then enter the cavern.  Head to the right, break the wall, and then Crouch 
Slide and Iron Grip up to find a Chest with food.  Then head back down and to 
the left to the next screen and start the next chapter.  Head up and past the 
Save Monument to the next screen and update your quest log. Then immediately 
head back right to the Sorrowing Meadow - we can finish off one other region 
first.

*****

4.11: Hidden Cove - Moska and Sarahi

Heads-up - this is a minor maze.  Head right and Crouch Slide, then enter the 
cave.  Then go left and enter the next cave.  Then go right and enter the next 
cave.  Take the lower path and enter that cave to find a chest with a Harabeoji 
Pendant, then go back and enter the cave at the top.  Head right and pick up 
the Bombfruit, then fall down flush with the wall and guide it down.  Guide it 
left past the vines, to blow up the wall.  Enter that cave and head right, then 
Dash across to the platform on the right.  Enter the cave and you'll be 
outside.  Iron Grip up the wall, then Crouch Slide all the way to the right and 
enter the cave.  Jump to grab the two Keys and fall down.  Enter that cave and 
you'll be right back where the Bombfruit was - retrace your steps until you're 
outside again and have Iron Gripped up the ledge.  This time, Crouch Slide all 
the way to the right, then press flush with the wall and Crouch Slide left and 
enter the cave.  Iron Grip up the vines to the next screen, then enter the 
cave.  Pass the Save Monument and you'll get a cutscene - Sarahi and Moska are 
now reunited.  Pick up the Teleport Stone and head back to the main map (after 
you Crouch Slide, you can just fall to the left to exit more quickly).

OK, enough with the detour.  On to Blackmoor Mountains.

4.12: Blackmoor Mountains - Dust Revealed

Head left, taking out your first Wolves and Bundled Fighters - then head up and 
left, and then up and left again.  Head down to find some food and a blueprint 
for the Pendant of the Madman.  Then head back up.  You'll notice that the 
platform on the left disintegrates and then re-forms, so don't dawdle as you 
head left and up, then right and up to the next screen.  Head right to grab a 
note ("Mind Bend"), then go left and up - you'll eventually get a cutscene 
about avalanches.  Then head up and drop down to the right to get a Key.  Head 
back up and go to the left - the shop owner has a new cutscene based on Kane - 
and jump onto the moving platforms that will take you to a ledge on the right, 
from which you can go up to the next screen.  From there, head left to get a 
quick cutscene - OK, now head right and Crouch Slide to get to the next screen.

Head right, blowing the Blombs, then up and right to the next screen.  Crouch 
Slide to the right and head right past a Save Monument.  Then head right to get 
a cutscene and a mini-boss battle - the Frite will do what Kane did, either 
silencing Fidget or damaging you, as she has no melee attacks of her own.  A 
combo of melee attacks and Fidget will easily do her in - just try not to hit 
the spikes!  Then jump over the spikes on the right to pick up the Double Jump.
Use it and Dash to get to the ledge above, then back to the Save Monument.  
Immediately to the left, Double Jump up to grab a key on the right, then go to 
the left and over the disintegrating floor.    Then jump up and Double Jump up 
the platforms on the wall, then jump one platform to the right, then Double 
Jump to the left to find a Key on a disintegrating floor.  Go back to the 
previous platform and now head right, then Iron Grip your way up to the next 
screen.  From here, get to the vines on the left, then Double Jump up for a Key 
on the right ledge.  Then head right, then Iron Grip up.  Then head to the left 
and fall down to get a Key.  Head left, working your way up past the Blombs and 
disintegrating platforms, to find a chest at the top left with a blueprint for 
a Ring of Study.  Then head left and drop down to the next screen, then head 
left to the next screen.  Work your way past the Blombs and disintegrating 
floors to find a Chest with a blueprint for a Snow Suit, then go left.  
Immediately under a disintegrating floor is a Key - if you're quick - you can 
fall and then Double Jump back to the same ledge.  In either case, head left to 
the next screen.

An aside - you've now got the Double Jump.  If you'd like, you may wish to 
leave Blackmoor and go through 4.14 below to find a few goodies before 
continuing.

Before advancing, let's free a Friend.  Head back down one screen and go back 
to where you got the Mind Bend note, then Double Jump up to get a Key, then 
Double Jump up twice more to enter a blocky door.  You will now be in a 16-bit 
world, divided into 9 screens - and, if you're on Tough or Hardcore, moving 
left and right will be reversed.  But you've got this guide, so you'll be fine.

For the below, and to make things hopefully a little clearer, I'll refer to the 
top row as T, the middle row as M, and the bottom row as B.  For the first 
column, L, the center one C, and the third R.  So center square is MC.  Any 
discussions of "left" or "right" mean the way that Dust moves on screen.  Got 
it?  Good.

You'll start at MR.  Head left past MC to ML, then jump up to TC and enter the
door.

You'll start at BC.  Move a little to the right of the door, then double jump 
up to TC.  Then head right to BL and enter the door.

You'll start at TL.  Head left and jump up - you will show up in BR, then BC.  
Head left to MC.  Walk a little further to the left - even going to ML, then 
jump up.  You will either end up in TC - if so, go right to BL - or BL.  Enter 
the door.

You'll start in MC.  Head right to MR and enter the door.

You can see the Chest!  You'll start in TC.  Go left and jump down to ML.  Then 
go left and jump down to BC (if you land in ML, go right to fall down).  Go 
right to TR, then go right until you're flush with the wall and jump up and 
right.  Open the chest.  Now all you have to do is retrace your steps!

Or you can just follow this.

From the chest, go right and fall of the ledge back to TR.  Go left to BC, then 
move left and jump up to ML.  Then jump up again to TC and enter the door.

You'll start in MR.  Head left to MC and enter the door.

You'll start in BL.  Jump down to MC.  Head right to MR and fall down to TL.
Enter the door.

You'll start in BL.  Head left to TC.  Jump down to BC and enter the door.

You'll start in TC.  Jump down to ML.  Head right past MC to MR and enter the 
door.  You're out.

(An aside - kudos to whoever had that idea).

Anyway, it's time to head left back to where we had the cutscene about not 
being able to climb the mountain.  This time, head up and then left via the 
disintegrating platforms, then down to find two Chests - the one on the left 
has the Master Ring of the Broken, the one on the right has money.    Then head 
up to the next screen.  Head left for a cutscene, then break the wall on the 
left.  Then head left to the next screen and a Save Monument.  As you go left, 
there's another cutscene - best to combine some careful timing and quick 
Dashing to avoid the icicles.  Once you're through, Double Jump twice, then 
head left through another icicle field to the next screen, where there are more 
icicles as well as some enemies - either hang out in an icicle-free zone and 
fight them, or ignore the enemies entirely.  Head left, Crouch Sliding when you 
get to the spikes.  Immediately to the left is a disappearing floor with 
nothing below it - fall down and head to the left to get a Cooler so you can 
get snow for Bopo, then head right to teleport back where you were.  Head left 
through the camp to the next screen.

Double Jump, then break the second pillar to get a mini-cutscene, then keep on 
heading left.  From here, get on a platform and ride it all the way around the 
spikes for a Key, then go left to the Save Monument.  Here, you'll face your 
first Kush - they hit hard, so be careful and try to get to the ledge on the 
above left where it can't get at you!  Head left, and the QUICKLY fall down 
from the platforms repeatedly and to the right to find a Chest with a blueprint 
for a Pendant of the Marsh.  Then ride the platform up to the next screen.  As 
soon as you see ground to the right, Dash towards it - the platform ends in 
spikes!  Head right - there's a platform that takes a while to arrive here, so 
wait for it, taking down the enemies below while you do.  Once on it, duck to 
avoid the rock clearance, then wait to be enclosed by spikes to jump up and get 
a Key.  You can then fall down and head to the right - the platforms aren't 
necessary, though they do make hiding in the icicle-free zone difficult.  Head 
right to the next screen to find a merchant and a Save Monument.  Then head 
right for another mini-boss battle with three of Blue Ladies - keep an eye on 
who's getting ready to attack and quickly hit them to disrupt it, and you 
should be fine.  You'll then get a cutscene - from there, head right to the 
next screen.

Double Jump up three times to get to a Chest with a Warm Sweater, then guide 
the Bombfruit down to blow the wall and get another cutscene.  Head to the 
right, then fall down from the disintegrating ledge.  Head right one screen - 
you'll be able to pick up snow for Bopo with the Cooler.  Head back outside the 
mountain for another cutscene, then jump up and head left to the next screen.
From here, go left past a Save Monument, then WAIT at the ledge for the 
avalanche, then head down and right to grab the Key before QUICKLY heading back 
before the avalanche pummels you.  Then head left, making sure you make it 
under the overhang before the next avalanche.  Then keep heading up, Double 
Jumping on to the first platform you see to avoid getting crushed.  Head left 
to the next screen until you find a ledge - wait for the avalanche, then go 
left under the overhang.  Crouch Slide to the left to pick up the Key - if 
you're quick, you can Crouch Slide back, if not, just retrace your steps.  Back 
under the overhang, head up as soon as the coast is clear, then left to the 
next screen.  You'll face a Frite here.  As you head left, the snow will 
increase and you'll be pushed to the left slightly - careful spotting enemies 
now.  The snow will soon clear - just in time to take out a Kush before you 
head to the left and the next screen.

At the next screen, there will be another Frite (this is a great place to grind 
for Hollow Shards and occasionally Lost Souls).  Fall down from the 
disintegrating ledges to find a merchant - then Crouch Slide to the left.  From 
there, get on the platform and ride it up, then Dash to the right to grab a Key 
and Crouch Slide to the right.  Then go up and left until you get the poles 
with red flags with them.  There's a Friend to the left, but we can't get to 
them yet - so head up to the next screen and a Save Monument.  As you head to 
the right, Double Jump up to get on the ledge and avoid the avalanche, then 
head right and press close to the wall to avoid the second snow attack.  Then 
jump up to the next ledge, then up on to the floating platform.  Follow it all 
the way to the top for a Chest with a blueprint for Pendant of the Marsh, then 
go one platform down and to the right, taking out the Kush as you head to the 
next screen.

Jump on the disappearing ledge, then quickly Crouch Slide to the right and jump 
up to grab the Key.  From there, make your way up, dropping down from the 
disappearing ledge to open a Chest with a blueprint for a Frozen Blade plus a 
Hollow Shard.  Get back to the same disappearing ledge - only this time, head 
up and right, then up and right again.  Set off the Blombs, then start up the 
disappearing ledge.  Head a little to the left, and Double Jump up as soon as 
the ledge starts to reappear.  Then head left and up to the next screen.  Jump 
and Dash to the right, taking out a Frite, then get on the platform and follow 
it without getting impaled by ice shards AND while taking out a second Frite.
Follow the platform to the ledge on the right immediately to the left of the 
platforms doing a 360.  Get on a platform to grab a Key, then get on the 
platform to your left that's just moving up - grab that Key, too.  Get off that 
platform and get on the ledge above, then get on the platform that appears 
immediately to your left.  After you pass the first set of spikes, fall down to 
find another Chest with a blueprint for a Warrior's Pendant.  Then get on the 
mini-platform and use it to the ride the original platform back to the left - 
when it finishes, fall down and then make your way back to the vertical 
platform.  At the end of your ride, this time head right to the next screen.

Head to the right and get on the platform going down - then make your way right 
until you find a Bombfruit.  Pick up the Bombfruit and guide it back the way 
you came - only this time, take the platform going up to blow the wall and open 
a Chest with food and money.  Take the vertical platform all the way up, then 
defeat all the enemies (make sure you've defeated them ALL), then fall down via 
the disappearing ledge and head to the left and fall down again.  Then take a 
deep breath.  Wait for the vertical platform to reappear, then grab the 
Bombfruit and guide it up - there's no correct route, you just have to be very 
careful and patient - I've found that nearly constantly pressing the Y button 
usually works well.  Blow the wall and open a Chest with a Master Ring of 
Focus.  Then head right past the Save Monument to the next screen.

You'll be fighting a wind that will both impede your progress and make enemies 
hard to spot, so the occasional Dust Storm is a great idea.  Head up and right, 
then over the disappearing ledges to the next screen.  Get into the cavern, 
avoid the icicles, and move to the right.  Head to the right, fall down, take 
out the Kush, Iron Grip up the wall, then head left, being careful of the 
spikes awaiting you once you jump off the wall.  Head up and right through the 
camp, then go right and fall.  Head as far to the right as you can to grab a 
Chest with Mountain Gear.  Then head left and get flush with the wall - there's 
a platform that you can jump on.  At the height of the platform, Dash to the 
right and make your way into the cave and a Save Monument.  Head up, passing a 
merchant, until you reach the next screen.  From here, go right to get a quick 
cutscene, then go left.  You'll get one cutscene, then head left to get 
another.  

Time for a boss battle.

*****

Boss Battle: Three Soldiers

Soldiers are essentially upgraded Beasts - they have the annoying tendency of 
sidestepping and then backstabbing you.  They also have very strong armor, so 
you lots of your shots won't hit - feel free to stay away and Dust Storm them.
They're easy to defeat, but try out a few techniques - you're going to very 
quickly be facing tons of these guys, so get a good strategy down now.

Once they fall, you'll get another cutscene, then head left to the next screen.
You'll get one cutscene, then another in front of a house.  Go in the house for 
another cutscene, then go right and enter the door.  Head to the left for a 
longer cutscene that finally explains why you're called Dust.  Then go to the 
right and head left to exit Blackmoor, after which you'll have another 
cutscene.  Head to the Everdawn Basin for the last chapter.

*****

4.13: Everdawn Basin - Moonblood Camp

The final area is pretty easily split into two - we'll grab the last special 
ability and get ready for the assault on the camp, then head back to finish all 
the areas.  Deal?

Head right past the Save Monument to get a cutscene, then head left to 
automatically initiate a talk with the Elder.  Head right, chat with Ginger, 
and then go right to the next screen.  Talk to the Sanjin for a little more 
info and some XP, then fall down the shaft to the next screen.  Head right 
through the save monument, falling through the floor on top of the key - then, 
after you're teleported, head right to the next screen.  Take out some 
LeopardImps, then head right to the ledge.  Wait to jump onto the disappearing 
ledge until the yellow lava has stopped erupting, then head right - stop at the 
ledge and wait for the next batch of yellow lava.  then head right and up, then 
left over the disappearing ledge.  Head left until you hit the wall, then jump 
up and head right.  You'll get a cutscene.  Make sure that your Dust Storm is 
the one you got after defeating Fuse and fire away, then fire three or four 
times and wait a few seconds for a cutscene.  Then head left and down - back at 
the wall, you can Crouch Slide to make things faster.  Head left back to the 
Save Monument, then go left and jump from platform to platform - there's a Key 
on the far left - then head up and left to the next screen.  Take out a few 
more LeopardImps, then go left.  As you advance higher up this wall, the 
platforms get shorter and shorter - but just remember to head to the far right 
of the platform and Double Jump at the last possible second and you'll be fine.
Up at the top and left, you'll see the generator - zap it with your electricity 
and you'll be fine.  Make your way back, then position yourself immediately to 
the left of the Save Monument to wait for the platform to take you back up.

After you've finished, talk to Sanjin, then head to the right, taking the air 
current up and to the right to get a cutscene before you go to the next screen.
Head right to find the assassinated sentry - and a new opponent, invisible 
assassins.  Dust Storm is easily the best way to find them out, though you can 
also see them if you look carefully (they usually sound like a crackle of 
electricity).  Go down and left to open a Chest with a Magma Mantle blueprint, 
then head back the way you came to talk to the Elder, who will give you a 
Yellow Resonance Gem.  Head back right to where you found the sentry and go 
right through the gate to the next screen.  Right past an air current and Save 
Monument before a merchant who has his own cutscene (personally, I thought 
Avgustin was the one who was trailing Dust).  Then head right for a cutscene.
Then drop down to the next screen.

Crouch Slide past the Chests to get a Key, then come back for the Chests - the 
one on the left has a Key and a lot of LeopardImps, and the one on the right 
has food.  Then head back to where you started and get on and follow the 
platform - on the way, fall down to grab a Key before getting the next platform 
and riding it to the end point.  From here, fall down to the next screen.  Then 
go left past the air currents and set off the Blombs, then fall down again and 
head right past the Save Monument - set off the Blomb and then time the lava 
correctly to fall down and grab the Key and quickly escape.  Head right to grab
the Boost Jump, then immediately try it out to grab the three Keys above.  Head 
left past the Save Monument to the air currents - use the Boost Jump just to 
the left of the middle of them to find a Friend.  Then head to the far right of 
the air currents and Boost Jump again to make your way back the way you came, 
then Boost Jump one screen up.  Head left and Boost Jump, then Boost Jump again 
up one more screen.  Boost Jump a final time and you'll be on a ledge.  Head 
right and jump up to a new screen.

Head left, then up and right, being watchful for assassins.  When you have the 
opportunity to jump up and left, instead jump to the right and land on the 
ledge, then jump up and Dash to get to a ledge with a Chest with a blueprint 
for a Pendant of Wisdom.  Then head back up and this time go left, then make 
your way up - but before you head right, jump and left to get a Chest with a 
Master Ring of Wealth. Then head right - time your jumps to avoid the lava as 
you move to the right and then down and to the left.  Then fall down and take 
the Bombfruit to the left and blow the wall.

If you have a doctor's appointment in an hour, you can now continue on with 
4.15 and win the game.  But let's 100% everything.  Head back the way you came.
On the way, the far right of the screen with Sanjin has an air current - Boost 
Jump up it to find a chest with a Ring of Study.  Then head left and exit the 
Everdawn Basin.


4.14: Tidying Up

* The Sanctuary *

We have to stop by here twice.  The first time will be quick - head left and 
inside the house, then grab the Purple Resonance Gem.  Then head back out.

* Aurora Village *

One item you can knock off pretty easily, if you haven't already, are Fale's 
different quests.  Either grind in different locales or simply buy what he 
needs at the shop (it's a money-loser, but faster).

Talk with Corbin if you've achieve a 1,000-hit combo.

Head one screen to the left and talk to Sarahi, then head left and talk to 
Moska.  He'll give you a new quest - then either immediately talk to him or buy
paper before talking to him to complete it.  Then head right and down.  This 
time, you HAVE to enter the Cirelian Trial, but it shouldn't be difficult.
After the first wheel of fire, go to the left with the target under the lion 
shooting flame.  When the lion takes a break, Double Jump up and to the right 
to grab a key.  Then finish the rest of the trial.

* The Glade *

Start from the far right.  Go left two screens (you'll immediately see a 
Slime).  Head up the Iron Grip wall, then destroy the wall on the left, then 
get up and destroy the wall on the right.  Iron Grip up that to find Cirelian 
Trial #3, which offers a Spectral Vest.

From that previous location, head one screen to the left. then head down and 
right - Crouch Slide through the wall to the right of the cage that held the 
Friend, then head down a screen.  Take the Bombfruit and blow the wall on the 
right, then destroy the wall before jumping up and going right to grab two 
Keys.  Head back to the surface.

From here, head left one screen, up one, and left two.  Fall down under the 
log, and open the Chest for some food.

One more - go four screens left.  At the bottom of the screen is a Chest - go 
left of it and Crouch Slide to the left, then pick up the Bombfruit and guide 
it down a screen.  Stay ahead of the Bombfruit and use melee attacks to clear 
out the Stonecutter, then blow the wall.  Go right and fall down - then go 
right and ride the air current up to the ledge on the left with the Bombfruit.  
Guide the Bombfruit (8 second time limit - which is plenty) down and to the 
left and blow the wall.  Crouch Slide to the left, then open a Chest with a 
Light Stone Vest. Go right and ride the air current up, then fall all the way 
down and head to the right of the screen to exit.

* The Sorrowing Meadow *

Go to the entrance on the right.  Then go left one screen and down one screen 
(you'll see vines on both walls).  Head to the far left and Boost Jump up the 
currents to get three Keys.

Head back up one screen, then go left one screen, up one screen, left one 
screen (the one with Cora and Kane), then down one screen, and left one screen 
(the previous screen will have an air current as you exit, and you'll see 
zombies on the left of the screen as you enter).  Head to the far left of the 
screen and Iron Grip up to find a Chest with a blueprint for a Ring of 
Patience.

Then head right one screen, up one screen (Cora and Kane), up one screen 
(Double Jump helps!), left three screens (the one just before has two Wizards).
Head to the far left and Iron Grip onto the wall.  Get to the top of the mini-
vine, then jump to the left and Double Jump up to get the Key.  Then do the 
same thing again to get to the ledge and go left to the next screen.

Take a deep breath - this part is complicated due to all the thorns.  If you're 
on Hardcore, this becomes doubly difficult since getting hit once can be a 
painful death.  Head left until you see a massive patch of thorns, then Double 
Jump up and to the left, then Dash to get to a ledge.  Get on the vine and 
position yourself in the center, then jump to the left and then Dash to get on 
the next vine. From here, walk left until you fall down into a room with three 
Keys on the right.  Grab all the Keys, then take the teleport.  From here, 
enter the door on the left.  Continually head right until you see vines - then 
head up to find a chest with a locked Friend.  Then head right and take the 
teleport.  Go in the door and retrace your steps.  Head right one screen, then 
go up one screen and enter Dorimo Mansion.  Go up one screen and left one 
screen (you'll see a wall you'll need to Crouch Slide  to the left - it's also 
worth noting that the Wizard to the right is a great place to grind for Lost 
Souls).  Crouch Slide left, then Double Jump up to grab a Key.

Congrats, you've finished the Sorrowing Meadow.

* Abadis Forest *

Head one screen to the right.  At the far bottom right is a Chest with Imp Oil.

Head right three screens (you'll be in the screen with the four Slimes).  Head 
left one screen, then fall down one screen.  Head to the left one screen.  
Double Jump on the ledge with the second Bombfruit and make your way left to a 
cage with a Friend.  Then head up and left, then up to a new screen, then 
Crouch Slide to the left and out.

Head back to the same four-Slime screen, then head four screens to the right 
(you'll see water lilies in the background and a rabbit in the foreground).  
Jump up to the second platform, then Double Jump and then Dash to the left to 
grab a Key.

From there, head one screen up, one screen to the left, and one screen up 
(you'll be confronted by a Florn immediately).  Head up and left to Iron Grip 
your way up to the next screen.  Head to the left, take a deep breath, and Iron 
Grip up again - there are spikes, and they are very unforgiving.  You are best
served by jumping in the center and then Double Jumping up.  At the top is a 
Chest with a Flesh Sheath.

Then head back to the four-Slime screen.

At the far right of the screen, you can Iron Grip up one screen.  Keep on Iron 
Gripping up until you are just at the bottom level of the wind.  Then Double 
Jump up and Dash left (prepare to do this more than once, as this is very 
unforgiving).  Head left through the wind to find a Chest with a Warm Sweater 
and a Revival Stone.

Congratulations, you've finished Abadis Forest.

* Cirromon Caverns *

Start where you first entered Cirromon, with the entrance on the right.  Go 
right one screen (you'll see the pink and white trees).  Head right and down.  
Just before you're about to fall down to the next screen, Double Jump up and 
Dash left to grab a Key.  Then head down one screen.  Head all the way left and 
all the way down, then Crouch Slide to the right to ride an air current and 
pick up three Keys.  From here, head right, then drop down one screen and make 
your way left one screen (you will see more pink and white trees).  Make your 
way to the far left - before crossing to the next screen, however, fall down 
and to the left to open a Chest with a blueprint for a Ring of the Miner.  Then 
fall down again to find a Chest with a Halmeoni Pendant blueprint.  Make your 
way up and right, then left, to go to the next screen. Then head one screen 
down (as you drop down, you'll see a Bombfruit).  Head left and work your way 
down, passing right through a Save Monument and what looks like a solid wall to 
find an air current.  Boost Jump up to find two Keys.  Then head up two screens 
(you'll be on a ledge with a Rockhound coming at you).  Head up and right past 
the Save Monument and the Trollk, then Iron Grip up to the next screen on the 
right to enter Cirelian Trial #4, which yields a Warrior's Pendant.

Head left three screens, then up one, left one, down one, left one (Mudpot), 
then down two (you'll see a ledge with a Bombfruit).  Take the Bombfruit and 
guide it to the right, Iron Gripping up, and blow the wall to pick up a Red 
Orb.  Then go two screens up (back to Mudpot), and two screens left (you'll see 
an air current).  Boost Jump up the air current to the next screen, then jump 
to the left to find a Chest with a blueprint for Mithrarin's Augment, the best 
Augment in the game.  Head back down and ride the air current left just under 
the ledge - use Boost Jump to grab another Key.  Then head left one screen and 
down one screen (where grew goo is falling down).  Go right, then down.  Once 
you get to a chance to go right or go down near some spikes, go right, Double 
Jump up, and head left to find a Key.

Then head left one screen and down one (the screen will go dark).  Head down, 
Crouch Slide left, and take the Bombfruit with you to light the way.  Head down 
to the Save Monument, then jump up on the ledge from where the Bombfruit is 
hanging.  Go flush with the wall and Double Jump up onto a small ledge.  Then 
jump up again and walk right, then jump up and go right to find a Key.  Head 
left two screens (the previous screen will have a Trollk - this one will have 
lots of Rockhounds and a waterfall in the background).  Head left, then up then 
left to find a Chest with a blueprint for a Ring of the Apprentice.  Then go 
left and fall down towards the Save Monument.  Clear out ALL enemies, then 
Double Jump up to the ledge just above and free the Bombfruit (5 seconds).  
Quickly guide it up and to the right (careful of the spikes!) to blow the wall 
and get a Key.

Then drop down one screen to the Lady and take the teleport.  Pick up the 
Bombfruit and guide it to the right to the next screen.  Then take it up one 
screen and quickly take out the Rockhound, then move it up and take out the 
Beast.  The Bombfruit has a long timer, but you're covering a lot of ground and 
thus have to move quickly.  Blow the wall and Boost Jump to the ledge on the 
left to free a Friend.

Head back down to Mudpot - talk to Blop and finish his quests, then head right 
and give Bopo his snow for a cutscene - and Bopo will give you a Rainbow 
Resonance Gem.

Congratulations, you've finished Abadis Forest.

* Archer's Pass *

Clear out as many enemies as possible and head up.  The ledge holding the Save 
Monument also holds a Bombfruit - guide it back down through the Blue Resonance 
Gate, Double Jump to the right, and blow the wall to get a Key.

Then go back and head up one screen and head up.  After you face the Giant, 
Crouch Slide right then fall down to get to Cirelian Trial #6.  Go into the 
Blue teleport, then the Yellow, then the Orange to get a Chest with a Massive 
Augment, then do Blue-Yellow-Cyan to leave and get a Flak Sheath  Then head 
left one screen, up one screen, then right two (you'll see an outstretched 
stone hand).  Head up and jump from the same finger onto the platform as 
before, then raid the other two Chests (the one on the bottom has money - the 
one at the top has a Revival Stone and lots of Avees.  Take the teleport back 
and go up one screen.  Go to where you see the one piece of scaffolding, then 
Double Jump to the left and Crouch Slide to the other side of the ledge, then 
fall down, hugging the wall, to find three Keys.

Go down one screen and then right.  From here, just follow the path path the 
Resonance Gates - the floor will appear as you walk.  Blue, then Red, then 
Green, then Double Jump up to grab the Key, then left through Yellow, then jump 
to grab another Key, then White, then up, then Purple, then Rainbow to find a 
locked Friend.  Then use the teleport and leave.

Congratulations, you've finished Abadis Forest.

* Blackmoor Mountains *

Start from the bottom, then head one screen left, up four, left one, up one, 
and left one (you'll see a Frite).  Head all the way to the left and kneel next 
to the carving of the hourglass in the rock (make sure you've got the Red Orb) 
- in a few seconds, a tornado will take you away.  After a cutscene (yes, the 
sound effects are intentional), head left, drop down, and pick up the Key on 
the right.  Then go left, up and right over the disintegrating floor, then up, 
the Crouch Slide under the spikes, then up to free the Friend.  Then head right 
and up to teleport out.

Congratulations, you've finished Blackmoor Mountains.

* The Sanctuary *

Enter the door to get the Baker's Dozen achievement.

Everything now should be at 100%.  To get the highest completion percentage, 
finish all side quests and four-star all the Cirelian Trial areas.

Ready to go?  Let's save the world.

4.15: Everdawn Basin - The Final Battle

Head right back where you started - you'll get a cutscene showing the Everdawn 
Basin.  Pass a Save Monument and start going to the right.  You'll quickly 
fight lots of Soldiers, War Dogs, and War Kushes, and the battles occasionally 
get confusing in terms of determining where you are on the screen, but they're 
certainly spectacular.  Combo Dust Storm and melee attacks repeatedly - on the 
bright side, your experience will raise very fast.  Learn the pace, and move 
on to the next screen.  Here, you'll also encounter Airships - Dust Storm them 
into oblivion.  Head to the right to the next screen.  Head right, then fall 
down - on the left is a Chest with a blueprint for Soldier's Armor - the 
second-best armor in the game.  Then make your way right to the next screen.

Almost immediately is a Save Monument slightly up in the screen.  Time your 
jumps to the right to avoid the lava.  Head over to the right and take out the 
LeopardImps, then bring back the Bombfruit from the left and blow the wall to 
get a Chest with a blueprint for a Foul Ring of Devastation.  Then head right 
and up to the next screen.  Double Jump to the left to open a chest with food 
and gold, then head right.  When you get to the air current, go immediately to 
the right, activate the disappearing floor, and Boost Jump from the air 
current to get a Key.  Then head right to the next screen.  Head right and get 
a cutscene - you can use the teleport to travel back to the beginning of the 
level.  Despite the comment that there's no going back, you're not committed 
yet.  Go right to the next screen.  The next screen is relatively level - 
there are just more enemies.  Head right.

The next screen immediately has a Save Monument, then you get a cutscene 
involving enemy cannons.  We can do that - fall down to find a merchant, then 
Crouch Slide right and fall down.  Destroy the two walls on the left, then 
fall down and Crouch Slide right to pick up three Keys.  Ride the air current 
up, then drop down and Boost Jump to the right to open a chest with food and 
gold - then Boost Jump to the left of the current to start the disappearing 
floor, then Boost Jump to the right to get up on the now-available ledge.  
Head right to the next screen.  Follow the path, going right, then up, then 
left, then up, then right.  When you can, fall down to find a Chest with a 
Military Grade Augment blueprint to the left of an air current.  Ride the 
current up, then take out the cannon.  Move left, grab the Bombfruit and take 
it back down to the current - this time, go right and blow the wall and head 
to the next screen.

Here, first destroy the two walls, then work your way up and destroy the 
cannon.  Head right, then Crouch Slide right and fall down - grab the two 
Keys.  Then Boost Jump up to the next screen.  Head left past the Save 
Monument to the next screen.  Here, use an aerial Dust Storm to "surf" to a 
ledge on the top left with the uber-powerful Wedding Ring.  A jump and three 
Dashes should get you back to the same ledge.  Head right this time, activate 
the disappearing floor, then Boost Jump up to Iron Grip some vines on the 
left.  Get to the small platform on the right, then time your Crouch Slide 
with the lava to get to the other slide, where you should time your last slide 
with a moving platform.  Follow the platform to the right and drop down.  Then 
fall down and take out the cannon.  Head to the right, and Iron Grip up, 
making sure to grab the Key on the ledge on the left.  Then head up to the 
next screen.

Head up and take out the cannon, then you'll get a cutscene - getting close 
now.  Head right to the next screen.  Fight through that and suddenly 
everything goes quiet - there's a merchant immediately at the start, and if 
you Iron Grip up, there's a Save Monument.  Above that are more vines - once 
you head right, you'll get a cutscene and the final battle begins.

*****

Boss Battle: General Gaius

The battle occurs in stages.  The first is pretty easy - Gaius has just a 
melee attack - take out his Soldiers, then use a careful combo of Dust Storm 
and melee to whittle him down (avoiding him isn't that bad an idea, since you 
should be regenerating health quickly now).  With the final hit, you'll knock 
him right through a wall.

Second phase, cutscene then new health bar for Gaius, who adds Exploding Balls 
of Doom to his repertoire.  It's risky, but consider being melee-focused here, 
since the explosions won't hit you if you're close-in.  You get an ally to 
help you, and midway through, Gaius gets an airship.  Keep an eye on your 
health.  When you strike the last blow, he breaks the floor and you both fall 
down.

One more cutscene.  You will lose your companion, and Gaius will gain lots of 
Soldiers - on the bright side, you can use Bombfruits!  Focus on Gaius, not 
the soldiers - they will be replaced.  With the last blow, he breaks the floor 
again.

OK, final stage.  No more Soldiers, but stay at the top, since falling down
means a bath in lava.  Aerial Dust Storming from platform to platform works 
well and keeps you out of harm's way.

With minimal grinding, I ended at Level 44 and always found that I had plenty 
of food to continue - if you're having difficulty, grind (the last two screens 
before the final battle can usually give you extra levels really quickly).


When you strike the last blow, he'll fall and you'll get a cutscene.  Move to 
the right to get Gaius and you'll get the final cutscenes and end credits.

Congratulations, you've won the game!


***** 5: ITEMS *****

There are four types of items - those you need for quests, one-time use items, 
food, and equipment which improves Dust's skills.  All are listed 
alphabetically.

If prices are given, the first is how much it is to buy the item - the second, 
to sell.


5.1 Quest Items

Brooch: Used for the Sorrowing Meadow to give to Cora.

Cooler: Used to complete the "Snowflakes" quest by getting snow and 
bringing it back to Bopo.

Fidget Doll: Given by the Storekeeper in Aurora Village after you talk 
with SmoBop.  Lets you complete the "A Better Fidget" quest.  You get two.

Haley's Transmitter: Found in Abadis Forest.  Enables you to use the Blacksmith 
at any time during the game.

Old Painting: Used for the Sorrowing Meadow to give to Cora.

Personal Diary: Used for the Sorrowing Meadow to give to Cora.

Red Moss: Used to complete the "Red Moss" quest, oddly enough.  Note - while 
you can get three pieces of moss, you only need one to complete the quest.

Reed's Box: Given by SmoBop after you complete the "A Better Fidget" quest.  
Used to complete the "What's in the Box" quest.  Turns into Reed's Evil Box 
after you give it to Reed.

Resonance Gems: Open the same color Resonance Gate.  Come in Blue, Green, 
Purple, Rainbow, Red, White, and Yellow.

Walking Cane: Used for the Sorrowing Meadow to give to Cora.


5.2 One-Time Use Items


Revival Stone
8000/2000
Immediately resurrects you, with full health, if you die.  Very valuable.

Teleport Stone
400/100
Teleports you from any Save Monument to the World Map.

Treasure Key
3000/750
Opens chests.  VERY useful.  Shops only have 6.


5.3 Food

Birthday Cake
1000/250
+250 Health

Blue Mushroom
200/50
+20 Health/Poison Antidote

Buffalo Burger
1400/350
+300 Health, x1.2 Attack (15 seconds)

Chaldulbagi
480/120
+120 Health

Champong
1000/250
+200 Health, x1.2 Attack (15 seconds)

Charred Galbi
1800/450
+400 Health, x4 Defense (30 seconds)

Cinnamon Bun
400/100
+100 Health

Deadly Delight
600/150
+1 Health, Cures Silence

Doenjang Jigae
1000/250
+200 Health, x4 Defense (30 seconds)

Feeble Fruit
80/20
+20 Health

Hot Chocolate
640/160
+160 Health

Hot Dog
720/180
+180 Health

Ice Cream Dish
600/150
+100 Health, Heals Burns

Kim Bap
560/140
+140 Health

King Crab Legs
1400/350
+350 Health

Lasagna
1200/300
+320 Health

Louta Nut
160/40
+40 Health

Mysterious Wall Chicken
300/75
+80 Health

Tasty Cupcake
240/60
+60 Health

Warm Pretzel
480/120
+120 Health


5.4 Equipment

Also included here is what is required to craft specific items.


5.4.1 Armor

Bark Shirt
80/20
???
+2 Defense

Cotton Vest
160/40
4 Cotton, 1 Thread, 40 Gold
+4 Defense, +1 Luck

Detective's Overcoat
8000/2000
20 Fabric, 20 Thread, 4 Ectoplasm, 2000 Gold
+80 Defense, +6 Luck

Electrician's Uniform
2000/500
2 Florn Sparks, 2 Florn Tentacles, 5 Fabric, 500 Gold
+20 Defense, +2 Luck

Leaf Vest
40/10
???
+1 Defense

Light Chain Mail
600/150
5 Nails, 2 Florn Sparks, 2 Scrap Metal, 150 Gold
+10 Defense, +1 Luck

Light Stone Vest
1200/300
4 Giant Rocks, 10 Wire, 300 Gold
+15 Defense, +2 Luck

Magma Mantle
35000/8750
2 Tough Metal, 4 Wolf Pelts, 20 Glue, 20 Cotton, 8750 Gold
+6 Regen, +250 Defense, +10 Luck

Miner's Gear
3500/875
2 Florn Sparks, 2 Squirt-Bug Eyes, 2 Stone-Cutter Legs, 1 Trollk Shell, 875 
Gold
+35 Defense, +4 Luck

Mountain Gear
30000/7500
4 Kush Pelts, 6 Wolf Pelts, 20 Wire, 20 Scrap Metal, 2 Hollow Shards, 7500 
Gold
+4 Regen, +220 Defense, +8 Luck

Robe of the Mithrarin
60000/15000
10 Kush Pelts, 10 Lost Souls, 6 Hollow Shards, 16 Wolf Pelts, 40 Cotton, 20 
Dye, 15000 Gold
+10 Regen, +300 Defense, +10 Luck

Slime Mail
900/225
4 Slimy Coats, 4 Slimy Spikes, 225 Gold
+12 Defense, +2 Luck

Snow Suit
25000/6250
10 Wolf Pelts, 5 Hollow Shards, 20 Cotton, 6250 Gold
+2 Regen, +200 Defense, + 8 Luck

Soldier's Armor
40000/10000
20 Dog Tags, 10 Tough Metal, 5 Kush Pelts, 40 Fabric, 10000 Gold
+8 Regen, +280 Defense, +10 Luck

Spectral Vest
15000/3750
6 Lost Souls, 10 Ectoplasm, 10 Fabric, 1 Florn Spark, 3750 Gold
+2 Regen, +150 Defense, +6 Luck

Trollk Jacket
4000/1000
4 Trollk Fingers, 6 Trollk Shells, 10 Fabric, 1000 Gold
+40 Defense, +4 Luck

Warm Sweater
20000/5000
4 Wolf Pelts, 10 Fabric, 10 Cotton, 20 Thread, 5000 Gold
+1 Regen, +180 Defense, +8 Luck

Wet Suit
2500/625
4 Hound Hides, 2 Slimy Coats, 10 Cotton, 625 Gold
+25 Defense, +4 Luck

Wrong Vest
12000/3000
20 Rotten Flesh, 4 Bones, 20 Maggots, 20 Thread, 3000 Gold
(Thanks to NH for the recipe!)
+120 Defense, +6 Luck


5.4.2 Augment

Brutal Augment
800/200
2 Lumber, 6 Nails, 200 Gold
+40 Attack, x1.1 Fidget

Dull Whetstone
200/50
1 Scrap Metal, 50 Gold
+6 Attack

Egg Shell
40/10
10 Gold
+1 Attack

Flak Sheath
1000/250
10 Scrap Metal, 250 Gold
+50 Attack, x1.2 Fidget

Flesh Sheath
3000/750
20 Rotten Flesh, 4 Bone, 4 Wire, 750 Gold
+150 Attack, x1.3 Fidget

Frozen Blade
6400/1600
4 Hollow Shards, 2 Lost Souls, 1 Tough Metal, 1600 Gold
+320 Attack, x1.7 Fidget

Imp Oil
400/100
4 Imp Hides, 4 Imp Claws, 1 Bottle, 100 Gold
+10 Attack, x1.1 Fidget

Massive Augment
2400/600
1 Trollk Finger, 4 Trollk Shells, 4 Wire, 600 Gold
+120 Attack, x1.2 Fidget

Military Grade Augment
8000/2000
10 Dog Tags, 10 Tough Metal, 20 Lumber, 2000 Gold
+400 Attack, x1.9 Fidget

Mithrarin's Augment
12000/3000
10 Lost Souls, 10 Frites, 15 Tough Metal, 20 Dog Tags, 3000 Gold
+800 Attack, x2 Fidget

Mountain Oil
5600/1400
2 Wolf Pelts, 10 Bones, 10 Junk, 1400 Gold
+280 Attack, x1.6 Fidget

Nasty Dentures
1600/400
2 Hound's Teeth, 1 Hound's Hide, 1 Thread, 400 Gold
+80 Attack, x1.2 Fidget

Plague Oil
4400/1100
2 Slimy Coats, 1 Ectoplasm, 20 Maggots, 1 Bottle, 1100 Gold
+220 Attack, x1.4 Fidget

Sand Paper
80/20
2 Paper, 20 Gold
+2 Attack

Shocker
1200/300
4 Florn Sparks, 4 Florn Tentacles, 1 Scrap Metal, 300 Gold
+60 Attack, x1.2 Fidget

Smooth Whetstone
300/75
3 Scrap Metal, 1 Beast Leathers, 75 Gold
+8 Attack

Spear Dust
600/150
4 Nails, 4 Beast Spears, 150 Gold
+20 Attack, x1.1 Fidget

Strength Salve
600/150
2 Giant Cores, 2 Giant Rocks, 1 Bottle, 150 Gold
+30 Attack, x1.1 Fidget

The Wicked
5000/1250
6 Lost Souls, 10 Ectoplasm, 2 Squirt-Bug Eyes, 1250 Gold
+250 Attack, x1.5 Fidget


5.4.3 Pendants

Battle Master's Pendant
10000/2500
10 Scrap Metal, 20 Dog Tags, 6 Kush Pelts, 2500 Gold
x2 Attack, x1.5 Fidget, +20 Luck

Child's Pendant
1200/300
3 Fabric, 3 Thread, 2 Glue, 300 Gold
x1.1 Defense, +1 Luck

Coward's Pendant
5000/1250
20 Maggots, 1250 Gold
+2 Regen, x0.5 Attack, +20 Luck

Filthy Pendant
200/50
2 Junk, 50 Gold
+1 Attack, +1 Defense, +1 Luck

Halmeoni Pendant
2000/500
4 Nails, 4 Hound Hide, 2 Stone Carapaces, 500 Gold
+2 Attack, +12 Defense, +4 Luck

Harabeoji Pendant
2000/500
4 Nails, 4 Squirt-Bug Arms, 2 Stone Feelers, 500 Gold
+10 Attack, +4 Defense, +6 Luck

Ornamental Pendant
1200/300
4 Avee Claws, 4 Beast Leather, 4 Imp Hides, 300 Gold
+10 Defense, +2 Luck

Pendant of Beauty
3000/750
2 Fabric, 4 Thread, 6 Dye, 2 Bones, 750 Gold
+1 Regen, +60 Attack, +40 Defense, +8 Luck

Pendant of the Creature
1600/400
3 Slimy Spikes, 2 Giant Cors, 4 Florn Sparks, 400 Gold
+6 Attack, +3 Luck

Pendant of the Madman
5000/1250
10 Nails, 2 Lost Souls, 5 Trollk Fingers, 1250 Gold
+80 Attack, +12 Luck

Pendant of the Marsh
6000/1500
20 Maggots, 10 Bones, 4 Kush Pelts, 1500 Gold

Pendant of the Saint
4000/1000
4 Scrap Metal, 10 Cotton, 10 Paper, 2 Lost Souls 1000 Gold
+4 Regen, +100 Defense, +10 Luck

Pendant of Wisdom
8000/2000
6 Hollow Shards, 10 Lost Souls, 10 Ectoplasm, 2000 Gold
+12 Regen, x2 Defense, x1.2 Fidget, +18 Luck

Poor Man's Pendant
800/200
10 Wire, 200 Gold
+6 Attack, +6 Defense, + 6 Luck

Simple Pendant
800/200
1 Scrap Metal, 4 Beast Spear, 200 Gold
+2 Attack, +4 Defense, +1 Luck

Ugly Pendant
1000/250
4 Imp Hides, 2 Slimy Coats, 1 Hound Hide, 1 Hound's Teeth, 250 Gold
x0.1 Attack, x0.1 Defense, x0.1 Fidget

Warped Pendant
400/100
2 Scrap Metal, 2 Imp Claws, 100 Gold
+2 Attack, +2 Luck

Warrior's Pendant
7000/1750
6 Wolf Pelts, 4 Kush Pelts, 1750 Gold
x1.2 Attack, x1.2 Defense, x1.2 Fidget, +16 Luck


5.4.4 Rings

Dirty Ring
100/5
5 Gold
+2 Luck

Dull Ring
100/25
25 Gold
+1 Defense, +2 Luck

Foul Ring of Devastation
20000/5000
10 Lost Souls, 10 Tough Metal, 100 Nails, 5000 Gold
+10 Regen, +10 Attack, +20 Defense, x3 Fidget, +16 Luck

Master Ring of Focus
10000/2500
4 Frites, 20 Squirt-Bug Eyes, 2500 Gold
+10 Regen, +8 Attack, +18 Defense, x2.5 Fidget, +14 Luck

Master Ring of the Artisan
12000/3000
20 Paper, 20 Dye, 20 Thread, 3000 Gold
+2 Regen, +20 Attack, x1.2 XP Bonus, +10 Luck

Master Ring of the Broken
1000/250
20 Scrap Metal, 50 Junk, 20 Bone, 250 Gold
+8 Regen, +2 Attack, +12 Defense, x1.5 Fidget, +12 Luck

Master Ring of Vigilance
2000/500
10 Paper, 10 Scrap Metal, 500 Gold
+2 Attack, +4 Defense, 3x Item Drop, +6 Luck

Master Ring of Wealth
6000/1250
4 Squirt-Bug Arms, 10 Paper, 10 Dye, 1250 Gold
+1 Regen, +20 Attack, 1.5 Gold Drop, +8 Luck

Ring of Patience
200/50
2 Lost Souls, 20 Maggots
+4 Regen, +10 Defense, x1.2 Fidget, +10 Luck

Ring of Sight
2000/500
1 Florn Spark, 1 Wire, 500 Gold
+4 Attack, +4 Defense

Ring of Study
4000/1000
10 Bottles, 20 Ectoplasm, 1000 Gold
+8 Regen, +4 Attack, +14 Defense, x2 Fidget, +12 Luck

Ring of the Apprentice
4000/1000
4 Avee Wings, 4 Florn Tentacles, 4 Stone Feelers
+1 Regen, +10 Attack, x1.1 XP Bonus, +8 Luck

Ring of the Miner
2000/500
6 Imp Claws, 2 Trollk Fingers, 500 Gold
+10 Attack, 1.2 Gold Drop, +6 Luck

Ring of the Scavenger
1000/250
10 Junk, 250 Gold
+2 Attack, +4 Defense, x1.5 Item Drop, +4 Luck

Smooth Ring
600/150
1 Scrap Metal, 150 Gold
+1 Attack, +4 Defense, +2 Luck

Wedding Ring
40000/10000
20 Hollow Shards, 20 Lost Souls, 100 Paper, 100 Dye, 10000 Gold
+20 Regen, +20 Attack, +20 Defense, x2 Fidget, x2 Gold, x3 Item, x1.5 XP 
Bonus, +20 Luck


***** 6: CRAFTING AND MATERIALS *****

6.1 Finding Materials

Dust, as said before, does a lot of things right.  One aspect of the game 
that's a little more frustrating is its materials section.  It's not a game 
breaker, but it is an annoyance.

In short, every time you defeat an enemy, there's a small chance that  they'll 
drop something.  In addition to gold, they can also drop materials - either 
generic things like Cotton that lots of different  enemies can drop, or things 
specific to one enemy (like Imps dropping Imp Hides).   This doesn't work 
particularly well in that those items are often dropped rarely, which makes 
quests like Better Than Nothing (getting 5 Imp Hides) frustrating when you 
pick up an Imp Hide once every one or two hundred Imps.  It's always possible 
to buy specific items to speed your way to quest completion, but this often 
severely cuts into the reward and always kind of feels like cheating.  If 
you're willing to grind, the materials section below provides a few locations 
where you can pick up things a little faster, especially against less-common 
enemies.  If you get the chance, always equip any rings that increase the 
chance of an item drop - every little bit helps.


6.2 Blueprints

The second problem with the materials section lies in creating new items.  The 
procedure here is pretty simple - you find a blueprint and, after finding the 
blacksmith, you make sure that you have the items you need and then pay a fee 
to craft the item.

The problem here is that you can't drop or sell blueprints of equipment you 
don't want, and the price you sell the items for is the same as the price you 
pay to craft it, making creating items a wash.  If you want to prune your 
inventory, every so often you'll be crafting materials for no profit just to 
sell them.  When you do grind in lower-level areas, avoid blueprints like the 
plague and always avoid picking up duplicates.


6.3 Material List - items are listed in the order the game lists them

Name
Enemy Type (or "Common")
Price to Buy/Price to Sell

Lumber
Common
100/25

Nails
Common
100/25

Fabric
Common
100/25

Wire
Common
100/25

Glue
Common
100/25

Paper
100/25

Cotton
Common
100/25

Dye
Common
100/25

Scrap Metal
Common
100/25

Thread
Common
100/25

Bottle
Common
100/25

Junk
Common
40/10

Imp Hide
Imps
100/25

Imp Claw
Imps
100/25

Beast Spear
Beasts, Bundled Fighters
100/25

Beast Leather
Beasts
100/25

Avee Claw
Avees
150/37

Avee Wing
Avees
150/37

Slimy Coat
Slimes
150/37

Slimy Spike
Slimes
150/37

Giant Rock
Giants
200/50

Giant Core
Giants
200/50

Florn Tentacle
Florns
100/25

Florn Spark
Florns
100/25

Hound's Teeth
Rockhounds
100/25

Hound Hide
Rockhounds
100/25

Stone Carapace
Stone-Cutters
200/50

Stone Feeler
Stone-Cutters
200/50

Squirt-Bug Eye
Squirt-Bugs
100/25

Squirt-Bug Arm
Squirt-Bugs
100/25

Trollk Shell
Trollks
400/100

Trollk Finger
Trollks
400/100

Rotten Flesh
Zombies
40/10

Bone
Zombies
40/10

Ectoplasm
Flesh Fly Hive, Wizards
100/25

Lost Soul
Wizards, Frites
1000/250

Maggot
Flesh Flies
10/2

Wolf Pelt
Wolves, War Dogs
100/25

Hollow Shared
Frites
400/100

Kush Pelt
Kushes
1000/250

Tough Metal
Kushes
1000/250

Dog Tag
Soldiers
200/50


***** 7: CIRELIAN TRIALS *****

Cirelian Trials are combination of traps and enemies - if you complete them, 
you get an item, and if you complete them fast enough, you get some 
recognition that you can put on XBox Live.  If you're trying to get a high 
score, wait until you're more experienced - you can easily defeat the enemies 
at level 50 than level 10.

In each case, you'll hear the Cirelian Trial music - you'll also see a 
teleport sphere that can get you back.  Once you pass the blue-green force-
field, you've got to finish the trial, so fair warning.

Your score in the trials is based on a few different things:

Hitting a Target: +500
Defeating an Enemy: +100
Getting Hit: -100
Extra Time Left: +100 per second

To do as well as possible, eliminate opponents as efficiently as possible, and 
dash as quickly as possible.  Be very careful around fire - unless otherwise 
stated, you're better off not risking a split-second jump with the possibility 
of being hit for a 100-point penalty and a the loss of a second or two.

7.1: Cirelian Trial 1
Found at: Abadis Forest
Requires: Nothing
Reward: Strength Salve
Maximum Score before time extension: 6400

Head to the right and you'll immediately face of combination of Imps, Beasts, 
and Slimes.  Defeat them, then head to the right.  Time the fire correctly and 
jump to the left, where you can slice the first target.  Head to the left and 
take out the Avees and Slime.  Follow the path, timing the fire correctly, and 
you'll find the second target - then jump up, and you'll find the third.  Go 
to the right, and you'll trigger a battle with Avees, Imps, Beasts, and a 
Giant.  Defeat them all, then fall down and take out the fourth target on your 
left.  Head to the right, defeat the Imps, Beasts, and Avees, then fall down.  
You'll next face two Slimes - after that, head to the left for the fifth and 
final target. The trial ends on your left.

This trial is relatively easy to four-star if you avoid taking damage and move 
swiftly through.


7.2: Cirelian Trial 2
Found at: Aurora Village
Requires: Beat Fuse
Reward: Wet Suit
Maximum Score before time extension: 8400

Head left past the wheel of flame and hit the first target.  Go left and hit 
the second target, then jump after the lion has finished breathing fire.  Go 
left and hit the third target, then fall for a battle.  After that, go left 
and jump to hit the third target.  Then fall down and head right to find the 
fourth target, then take out the Florns.  Wait for the lion to finish 
breathing fire, then jump and take out the fifth target.  Go right, carefully 
avoiding the timed flame, then take out the sixth target.  Fall down to the 
next screen.

Avoid the flame as you move right.  When you get to the seventh target, wait 
for the flame below it to stop, then jump and slash it in one motion.  Go 
right past the wall of flame and take out the eighth target, then go right for 
the ninth, then up for the tenth - and jump up for the eleventh.  You'll face 
one more battle - after it's finished, Dash quickly to the right and take out 
the twelfth as you fall.  The trial ends on your left.


7.3: Cirelian Trial 3
Found at: The Glade
Requires: Iron Grip
Reward: Spectral Vest
Maximum Score before time extension: 5500

Go left and take out the first target, then Iron Grip up, avoiding the circle 
of flame, and take out the second and third targets, dropping down to the 
floor.  Take out the third, fourth, and fifth targets and Iron Grip up.  Get 
immediately under the first flame, then quickly jump up twice as soon as it's 
finished.  From here, Iron Grip up the left wall, then take out the sixth, 
seventh, and eighth targets in one motion.  Iron Grip up the right wall, avoid 
the circle of flame, then go up and take out the ninth and final targets.


10.4: Cirelian Trial 4
Found at: Cirromon Caverns
Requires: Iron Grip
Reward: Warrior's Pendant
Maximum Score before time extension: 8000

Go right to destroy the first target, then time your Crouch Slide to avoid the 
fire.  Move to the right of the wall, then Crouch Slide again to get the 
second.  Move to the left wall, then Crouch Slide right to get the third.  
Time your next Crouch Slide correctly, then jump up to get the fourth, then 
head down.  Drop down and hit the fifth on the right, then get the sixth, then 
fall down and go left, avoiding the circle of flame, to get the seventh and 
eighth.  Go right for the ninth, then avoid the circle of flame as you head 
right to get the tenth and eleventh.  From here, Iron Grip up to take out the 
twelfth, then fall down for the thirteenth, fourteenth, fifteenth, and last.  
Then Double Jump up and Crouch Slide to the left to end the trial.


7.5: Cirelian Trial 5
Found at: The Sorrowing Meadow
Requires: Iron Grip
Reward: Master Ring of Vigilance
Maximum Score before time extension: 8500

You will be pushed via air currents here, so part of this is proper placement.

Stay level at the start and hit the first target.  You'll have to jump to 
avoid spikes - the second target is just above them.  Stay level from there 
and hit the third.  You'll then be moved up - avoid the spikes and hit the 
fourth and fifth.  You'll then be pushed left - jump up to knock out the 
sixth, stay level to hit the seventh.  You'll fall down and be pushed right - 
stay level for the eighth and make sure you go into the teleport.

From there, take out some Zombies, then move right and up.  Don't take the 
teleport - instead - go left to hit the ninth, then go up and right, jumping 
to avoid the spikes and hit the tenth.  Jump to destroy the eleventh, twelfth, 
and thirteenth, and take the teleport.  From here, you'll be pushed up - move 
immediately to the left to hit the fourteenth, then right for the fifteenth.  
Go right and quickly take out the last, then move left and head to the end.

If you're having trouble on time, up your level to take out the Zombies 
quickly.

7.6: Cirelian Trial 6
Found at: Archer's Pass
Requires: Crouch Slide
Reward: Flak Sheath
Maximum Score before time extension: 4500

This one is a little different than others - while it's possible to get hurt, 
it's more of a maze.  Be aware that, to finish with four stars, you've got to 
hit everything, and you’ve got to do it FAST.

You first get two options - Blue or Red.

Blue gets you two targets pus your choice of Yellow or Red.  Red takes you 
back to the beginning.  Yellow gets you two targets and the the choice of 
Purple, Cyan, or Orange.  Purple takes you back to the beginning - Cyan takes 
you to the end of the trial.  Orange takes you past two wheels of flame with a 
Chest.

Choosing Red at the beginning gives you the choice of Orange or Green.  Green 
gets you two targets and a Cyan that returns you to the start.  Choosing 
Orange gives you the choice of Green, Pink or Blue.  Green ends the trial.  
Choosing Blue gives you three targets and drops you back in the same Green/
Pink/Blue room.  Choosing Pink is the same as if you had chosen Blue to start.

So, to get all the targets (this skips the Chest) as quickly as possible, 
here's what you do:

Red-Green-Cyan
Red-Orange-Blue-Pink-Yellow-Cyan


***** 8: NOTES *****

The walkthrough should take care of you, but here's the text of all the notes 
for completeness' sake.  Progressing through the game should find you most of 
the notes relatively easily.

8.1: Treasure
Found in: The Glade
Requires: Nothing
"In ancient times, our greatest possessions and staunchest allies were locked 
away using powerful magic beyond our comprehension.  The only way to reclaim 
these lost treasures is to use the magically-attuned keys strewn about our 
world.  I only hope there is enough time to free them all..."

8.2: Leap of Faith
Found in: The Glade
Requires: Nothing
"... They chased, and I ran.  Five, maybe six of them, all armed to the teeth, 
and closing in fast.  I'd made it to Archers' Pass, but with an arrow in my 
leg they caught up with me at that headless statue.  Surrounded, desperate, 
and with nowhere else to go, I climbed out to the hand and made a leap of 
faith..."

8.3: Reed's Box
Found in: Aurora Village
Requires: Nothing
"Box.  That's what it is.  It's a box.  You can't open in.  Don't look in the 
box.  DO NOT OPEN THE BOX.  You can LOOK at the box, but that's it.  Ad only 
if it helps you bring it back.  It fell into a hole near the storage cave in 
Aurora.  No doubt found by whatever lives in the darkness deep below."

8.4: A Word of Advice
Found in: Aurora Village
Requires: Nothing
"What is this thing?  Some kind of cage?  Whatever it is, it's making this 
awful, awful racket!  Once in a while I hear words that sound like "fat" and 
"beets".  What does that even MEAN?  I 'll hide it in the caves beneath Aurora 
until I've found the keys I need.  I just need to remember to jump as far to 
the right as I can.

8.5: The Girl
Found in: Archers' Pass
Requires: Blue Resonance Gem
"Don't worry, I put her cage in a safe place.  If you ever need to find her, 
just climb high above the wooden bridge near Denham.  And don't try doing that 
wall-jump move of yours to get to her - you'll fall and break your neck!"

8.6: The Cliff
Found in: Abadis Forest
Requires: Nothing
"The words can barely be made out, but it seems to say: "Travel far to the 
north, away from this place.  In the highest peaks of the Blackmoor Mountains, 
await the soul carrying a red crystal"

8.7: Fire and Dust
Found in: Abadis Forest
Requires: Nothing
"We've lost ten guards to this monster already!  He keeps bombarding us with 
those green flames - they almost seem to have a mind of their own!  But then, 
a sudden gust of wind blasted through the village and the flames disappeared!  
It stopped the creature's attack for but a moment - enough for me to escape.  
If only we could harness the power of a storm"

8.8: Sarahi's Letter
Found in: Abadis Forest
Requires: Nothing
"My dearest Moska, something terrible is happening here.  The village is on 
fire, everyone is screaming.  If you ever find this, I will be hiding in our 
secret place.  Please, please hurry."

8.9: Servant's Note 1
Found in: The Sorrowing Meadow (Bardel Mansion)
Requires: Nothing
"He took breakfast in his office today.  I think he'd been there all night.  
Our guest left this morning as well - looked like some kind of officer, maybe 
a general?  What would the king's army want with Master Kane?"

8.10: Servant's Note 2
Found in: The Sorrowing Meadow (Dorimo Mansion)
Requires: Iron Grip
"There was a terrible din coming from the neighbor's estate this morning.  
When I looked out the high window to see what was amiss, I saw the same 
officer out there!  His soldiers were dragging our neighbors away, yelling 
something about Moonblood sympathizers.  When I told Master Kane, he offered 
me an extra week of pay to never talk of it again."

8.11: Servant's Note 3
Found in: The Sorrowing Meadow (Samachua Mansion)
Requires: Iron Grip
"The other three estates in the meadow have been emptied.  Whether Master Kane 
and that general had anything to do with it I'll never know.  The Master 
hardly ever comes out of his office anymore.  Sometimes I think I can hear him 
crying, other times I hear a mad shouting, things being smashed and knocked 
over, but he never lets me in.  What's happening in this house?"

8.12: Servant's Note 4
Found in: The Sorrowing Meadow (Nanoth Mansion)
Requires: Iron Grip
"When Master Kane left his office this morning I snuck in to clean up his mess 
- it's my job, after all!  But then I saw his desk, covered in papers, 
emblazoned with names!  So many names!  I could see the names of our neighbors 
- the ones who had been taken away - and then, at the very bottom of the list, 
my own name! I think I could be in terrible danger, but I-" (The note ends 
abruptly)

8.13: The Rose
Found in: The Sorrowing Meadow
Requires: Iron Grip
"Whenever I make it out to the graveyard in the Sorrowing Meadow, I never fail 
to kneel before her rose-laden grave.  Someday, my devotion will be 
recognized."

8.14: The Cafe
Found in: The Sorrowing Meadow
Requires: Iron Grip
"If convenient, return to the Foghorn Cafe.  Something about it being an 
unpleasant reunion.  If inconvenient, go to the Foghorn Cafe anyway."

8.15: Mind Bend
Found in: Blackmoor Mountains
Requires: Nothing
"I've only been able to make this climb once, but I'm not sure if I ever want 
to return to 'that' place.  I think something was wrong with my eyes.  It was 
so rocky and frigid - or was that blocky and rigid?"


***** 9: QUESTS *****

Note that you get experience for taking a quest, not for finishing it.

9.1 Dust to Dust
Received at: Game Start
How to Complete: Defeat General Gaius and win the game!

9.2: A New Venture
Received at: The Glade, Merchant Shop
Reward: 800 Gold (you get a blueprint for Light Chain Mail when you start the 
quest)
How to Complete: Sell the merchant something he does not have in stock.

9.3: The Blacksmith
Received at: Aurora Village, Avgustin
Reward: None (you get a blueprint for Flak Sheath when you start the quest, 
but you lose it - on the bright side, Haley gives you a Blue Resonance Gem 
when you find her)
How to Complete, Part 1: Find Haley at the top of Archer's Pass.
How to Complete, Part 2: Find the Transmitter in Abadis Forest.

9.4: Reunion
Received at: Aurora Village, Moska
Reward: None (But there's a Teleport Stone where you find Sarahi)
How to Complete, Part 1: Find the note in Abadis Forest and return it to 
Moska.
How to Complete, Part 2: Find Sarahi in Hidden Cove

9.5: What's in the Box?
Received at: Aurora Village, Reed
Reward: 2 Revival Stones
How to Complete, Part 1: Trade the Nimbat doll to SmoBop for Reed's Box and 
give it to Reed.
How to Complete, Part 2: Journey outside Aurora, get killed by an enemy, then 
head back to talk to Reed.

9.6: Better than Nothing
Received at: Aurora Village, Fale
Reward: 600 Gold
How to Complete: Find or buy 5 Imp Hides, then bring them back to Fale.

9.7: Out to Dry
Received at: Aurora Village, Colleen
Reward: None, save safe children (Corbin does give you a White Resonance Gem 
when you find him)
How to Complete, Part 1: Talk to Gianni
How to Complete, Part 2: In Ivydale Glen, Defeat the Giants and find Corbin. 
How to Complete, Part 3: Find the Laundry and return it to Gianni

9.8: C-C-C-COMBO BREAKER
Received at: Aurora Village, Corbin
Reward: 1000 Gold How to Complete: Get a 1,000 hit combo, then talk to Corbin.
How to actually do this: (courtesy of Trisagion at
http://www.gamefaqs.com/ boards/609388-dust-an-elysian-tail/63782175) 
Go to the Sorrowing Meadow, find a wizard, equip the Ugly Pendant, switch to 
Fuse's flame attack, and roast zombies for a minute or two.  Note that I've 
had to actually defeat the zombies without getting hit, so 
after you pass 1,000 hits, consider unequipping the Ugly Pendant.

9.9: Lost Time
Received at Aurora Village, Oneida (need to defeat Fuse)
Reward: 3 Keys
How to Complete, Part 1: Talk to Meehan
How to Complete, Part 2: Find Geehan's Pocketwatch at Geehan's firm and return 
it to him.

9.10: A Better Fidget
Received at Mudpot, SmoBop
Reward: Reed's Box
How to Complete: Buy a doll from the shopkeeper in Aurora and return it to 
SmoBop.

9.11: Red Moss
Received at: Mudpot, FloHop
Reward: 1000 Gold
How to Complete: Find and return one clump of Red Moss from Cirromon Caverns 
to FloHop.

9.12: Over the Fence
Received at: Mudpot, Gappy
Reward: 4000 Gold
How to Complete: Find all six of Gappy's lost sheep and return them to him.

9.13: Hittin' Stick
Received at: Mudpot, Blop
Reward: 1000 Gold
How to Complete: Find and return Blop's hittin' stick from Cirromon Caverns to 
him.

9.14: Trollk Vengeance
Received at: Mudpot, Blop (must complete Hittin' Stick first)
Reward: 2000 Gold
How to Complete: Find or buy 4 Trollk Fingers, then bring them back to Blop.

9.15: Snowflakes
Received at: Mudpot, Bopo (must defeat the Lady first)
Reward: Rainbow Resonance Gem
How to Complete: Find snow container in the Blackmoor Mountains, then bring it 
to Bopo.

9.16: Pearly Whites
Received at: Mudpot, Blop (must complete Trollk Vengeance first)
Reward: 2000 Gold
How to Complete: Find or buy 10 Rockhound Teeth, then bring them back to Blop.

9.17: Number One Fan
Received at: Aurora Village, Moska (must complete Reunion first)
Reward: 4000 Gold (You also get 200 Gold to buy Paper)
How to Complete: Bring Paper to Moska.

9.18: Taking Point
Received at: Aurora Village, Fale (must complete Better Than Nothing first)
Reward: 1000 Gold
How to Complete: Find or buy 8 Beast Spears, then bring them back to Fale.

9.19: Slimed
Received at: Aurora Village, Fale (must complete Taking Point first)
Reward: 2000 Gold
How to Complete: Find or buy 4 Slimy Spikes and 4 Slimy Coats, then bring them 
back to Fale.

9.20: Reinforcement
Received at: Aurora Village, Fale (must complete Slimed first)
Reward: 3000 Gold
How to Complete: Find or buy 2 Giant Rocks and 2 Giant Cores, then bring them 
back to Fale.

9.21: Freedom of Movement
Received at: Aurora Village, Fale (must complete Reinforcement first)
Reward: 3000 Gold
How to Complete: Find or buy 6 Avee Wings and 6 Avee Claws, then bring them 
back to Fale.

9.22: Find the Sparklies
Received at: Aurora Village, Fale (must complete Freedom of Movement first)
Reward: 3000 Gold
How to Complete: Find or buy 3 Florn Tentacles and 3 Florn Sparks, then bring 
them back to Fale.

***** 10: CREDITS *****

Thanks to all who made this game, especially whoever made the 16-bit puzzle.  
If you ever make a sequel, please fix crafting materials and make Avgustin the 
hero.

Thanks to Gamefaqs for hosting this and making me create a spreadsheet to find 
the fastest way through the color-based Cirelian Trial.

Two internet credits for help which was provided as I tried to solve the game 
on my own.

1. Trisagion showed how to get a 1000 hit combo at
http://www.gamefaqs.com/boards/609388-dust-an-elysian-tail/63782175

2. http://www.youtube.com/watch?v=VbKxMdtKNzU showed how to get some of the 
Friends.


NEW CREDITS in Version 10.1:

1. Thanks to Alejandro for revised language on how to get the last Key in 
Archer’s Pass (the original language was wrong).
2. Thanks to NH for the info on the Wrong Vest.


Thanks for reading this.  Do not host on your site without asking permission 
(which is just common courtesy).

Any questions, please email me at avgustin4life@gmail.com.

Thank you.