FAQ/Strategy Guide by RedIsPoetic

Version 0.15, Last Updated 2014-02-06

Would you recommend this FAQ? Yes No You must register to leave a comment.
Submit Recommendation

Did you find this guide helpful? Recommend this FAQ above, and include feedback! - Thanks a bunch!

Like this author on Facebook at: facebook.com/redispoetic

Introduction

Hey guys, it's RedIsPoetic with yet another guide, this time for the most epic of epic games, Hearthstone! This game's got me quite addicted, I can't deny it. I was one of the latecomers to the closed beta, getting in late December, but since then I've gotten right into the game. For those of you who don't know, Hearthstone is a collectible card game made by Blizzard. The game itself is based entirely on Warcraft lore, most prominently from World of Warcraft. It's simple, but surprisingly complex at the same time. It's also quite competitive and ridiculously fun to play. Because of that, I'm writing this guide for you!

This guide aims to be comprehensive and hopefully relatively up-to-date. It aims to include a multitude of strategy information, a card list, deck lists and anything else you might be curious about when it comes to Hearthstone. Obviously, this won't be a small process, so be patient! Now good luck and get battling!

- RedIsPoetic

What's To Come

Obviously, this guide's a little bare at the moment. Over the next few days though, much content will be added. This will hopefully include the following:

  • Full basics sections
  • Basic strategy and advanced strategy
  • Card write-ups (or at least start on them)
  • A few example deck lists
  • Random bits of information, like the ranking system, list of quests, dischanting/enchanting costs and more!

Look forward to it!

How Rank Mode Works

In Ranked Mode, you begin at Rank 25, One Star and attempt to level all the way to Rank 1, then into Legendary Rank. Each game you win, you earn one star. Every game you lose, you lose a star. When you have full stars for a rank and you win a game, you move up to the next rank. When you have no stars and lose a game, you fall down a rank. When you move up a rank, you start the next rank with one star. When you lose a rank, you start that rank with all but one star for that rank. This is so that there is a buffer created between going between ranks, so that you can't switch between two ranks every game. Different ranks have different amounts of stars. The number of stars are as follows:

RanksNumber of Stars Per Rank
25 - 21Two
20 - 16Three
15 - 11Four
10 - 1Five

So as an example, if you're at Rank 16, Three Stars and win a game, you'll then be at Rank 15, One Star. If you win two games, lose one and win two more, that'll put you up to Rank 15, Four Stars. If you win one more, you'll progress to Rank 14, One Star. Instead, it turns out you lose four games, putting you back to Rank 15, No Stars. You then lose one more and drop back to Rank 16, Two Stars. Hopefully that all makes sense. When you actually start using the ranking system, you'll quickly figure it out.

It's worth noting that from Rank 25 until you hit Rank 20, you can't actually lose stars from losing. It's basically there to allow you to set up a win streak going into the actual Rank system, which is Rank 20 onwards, or to at least aquaint you to how the system works and allow you to have a few casual games before having to get serious.

Win Streaks

If you win three games in a row, you'll receive a bonus star for win streaking. This means that you can level much quicker and is designed so that you can quickly skip through lower ranks if you're a better player and award those who are playing well. Once you start streaking, every game you win after the third you'll receive two stars for. Once you lose a game, the streak will be broken and you'll have to start again.

If you're at full stars and streaking and you win a game, instead of progressing to one star of the next rank, you'll instead progress to two stars.

Also note, you can't 'Lose Streak'. Whenever you lose, you only lose one star, ever, with the exception of dropping a rank. Also note that at high ranks you can't win streak so it becomes more based on skill and not just having a good run.

Hero Levelling Rewards

Levelling heroes is a more minor part of the game, but is mostly designed to allow you to see how much experience you've gained with each class. The most important part of levelling heroes is getting each one to level 10, as gaining levels up until level 10 will grant you the basic cards for the class which are very important and useful. From that point on you'll just be earning gold versions of all the basic cards for that hero and at very high levels (levels 50 to 60), gold versions of some of the basic neutral cards. Obviously the gold cards are nice and pretty, but they don't do anything for actual gameplay. Once you reach level 60, you won't earn any more gold cards, at least until expansions and the like are introduced. The charts below show you what you'll earn at what level with each hero.

All credit goes to the guys over at Hearthpwn for this info!

Druid

LevelReward
2Starfire x2
4Savage Roar x2
6Moonfire x2
8Swipe x2
10Ironbark Protector x2
15Golden Healing Touch x1
20Golden Healing Touch x1
23Golden Wild Growth x1
26Golden Wild Growth x1
28Golden Mark of the Wild x1
30Golden Mark of the Wild x1
32Golden Claw x1
34Golden Claw x1
36Golden Innervate x1
38Golden Innervate x1
40Golden Moonfire x1
42Golden Moonfire x1
43Golden Savage Roar x1
44Golden Savage Roar x1
45Golden Starfire x1
46Golden Starfire x1
47Golden Swipe x1
48Golden Swipe x1
49Golden Ironbark Protector x1
50Golden Ironbark Protector x1
51Golden Oasis Snapjaw x1
52Golden Oasis Snapjaw x1
53Golden Nightblade x1
54Golden Nightblade x1
55Golden River Crocolisk x1
56Golden River Crocolisk x1
57Golden Elven Archer x1
58Golden Elven Archer x1
59Golden Novice Engineer x1
60Golden Novice Engineer x1

Hunter

LevelReward
2Animal Companion x2
4Starving Buzzard x2
6Hunter's Mark x2
8Tundra Rhino x2
10Kill Command x2
15Golden Tracking x1
20Golden Tracking x1
23Golden Timber Wolf x1
26Golden Timber Wolf x1
28Golden Houndmaster x1
30Golden Houndmaster x1
32Golden Arcane Shot x1
34Golden Arcane Shot x1
36Golden Multi-Shot x1
38Golden Multi-Shot x1
40Golden Hunter's Mark x1
42Golden Hunter's Mark x1
43Golden Tundra Rhino x1
44Golden Tundra Rhino x1
45Golden Animal Companion x1
46Golden Animal Companion x1
47Golden Starving Buzzard x1
48Golden Starving Buzzard x1
49Golden Kill Command x1
50Golden Kill Command x1
51Golden Core Hound x1
52Golden Core Hound x1
53Golden Stonetusk Boar x1
54Golden Stonetusk Boar x1
55Golden Razorfen Hunter x1
56Golden Razorfen Hunter x1
57Golden Bloodfen Raptor x1
58Golden Bloodfen Raptor x1
59Golden Ironfur Grizzly x1
60Golden Ironfur Grizzly x1

Mage

LevelReward
2Frostbolt x2
4Mirror Image x2
6Frost Nova x2
8Water Elemental x2
10Flamestrike x2
15Golden Arcane Intellect x1
20Golden Arcane Intellect x1
23Golden Frost Nova x1
26Golden Frost Nova x1
28Golden Arcane Explosion x1
30Golden Arcane Explosion x1
32Golden Arcane Missiles x1
34Golden Arcane Missiles x1
36Golden Mirror Image x1
38Golden Mirror Image x1
40Golden Frostbolt x1
42Golden Frostbolt x1
44Golden Fireball x1
46Golden Fireball x1
47Golden Polymorph x1
48Golden Polymorph x1
49Golden Water Elemental x1
50Golden Water Elemental x1
51Golden Flamestrike x1
52Golden Flamestrike x1
53Golden Dragonling Mechanic x1
54Golden Dragonling Mechanic x1
55Golden Ironforge Rifleman x1
56Golden Ironforge Rifleman x1
57Golden Archmage x1
58Golden Archmage x1
59Golden Dalaran Mage x1
60Golden Dalaran Mage x1

Paladin

LevelReward
2Truesilver Champion x2
4Consecration x2
6Humility x2
8Guardian of Kings x2
10Blessing of Kings x2
15Golden Holy Light x1
20Golden Holy Light x1
23Golden Hand of Protection x1
26Golden Hand of Protection x1
28Golden Humility x1
30Golden Humility x1
32Golden Hammer of Wrath x1
34Golden Hammer of Wrath x1
36Golden Light's Justice x1
38Golden Light's Justice x1
40Golden Truesilver Champion x1
42Golden Truesilver Champion x1
43Golden Consecration x1
44Golden Consecration x1
45Golden Blessing of Might x1
46Golden Blessing of Might x1
47Golden Guardian of Kings x1
48Golden Guardian of Kings x1
49Golden Blessing of Kings x1
50Golden Blessing of Kings x1
51Golden Stormpike Commando x1
52Golden Stormpike Commando x1
53Golden Bluegill Warrior x1
54Golden Bluegill Warrior x1
55Golden Stormwind Knight x1
56Golden Stormwind Knight x1
57Golden Goldshire Footman x1
58Golden Goldshire Footman x1
59Golden Stormwind Champion x1
60Golden Stormwind Champion x1

Priest

LevelReward
2Divine Spirit x2
4Mind Vision x2
6Holy Nova x2
8Shadow Word: Death x2
10Mind Control x2
15Golden Mind Blast x1
20Golden Mind Blast x1
23Golden Holy Smite x1
26Golden Holy Smite x1
28Golden Divine Spirit x1
30Golden Divine Spirit x1
32Golden Mind Vision x1
34Golden Mind Vision x1
36Golden Shadow Word: Pain x1
38Golden Shadow Word: Pain x1
40Golden Northshire Cleric x1
42Golden Northshire Cleric x1
43Golden Shadow Word: Death x1
44Golden Shadow Word: Death x1
45Golden Holy Nova x1
46Golden Holy Nova x1
47Golden Power Word: Shield x1
48Golden Power Word: Shield x1
49Golden Mind Control x1
50Golden Mind Control x1
51Golden Murloc Raider x1
52Golden Murloc Raider x1
53Golden Shattered Sun Cleric x1
54Golden Shattered Sun Cleric x1
55Golden Darkscale Healer x1
56Golden Darkscale Healer x1
57Golden Gnomish Inventor x1
58Golden Gnomish Inventor x1
59Golden Lord of the Arena x1
60Golden Lord of the Arena x1

Rogue

LevelReward
2Assassin's Blade x2
4Fan of Knives x2
6Shiv x2
8Vanish x2
10Sprint x2
15Golden Sinister Strike x1
20Golden Sinister Strike x1
23Golden Vanish x1
26Golden Vanish x1
28Golden Fan of Knives x1
30Golden Fan of Knives x1
32Golden Assassin's Blade x1
34Golden Assassin's Blade x1
36Golden Backstab x1
38Golden Backstab x1
40Golden Sap x1
42Golden Sap x1
43Golden Deadly Poison x1
44Golden Deadly Poison x1
45Golden Shiv x1
46Golden Shiv x1
47Golden Assassinate x1
48Golden Assassinate x1
49Golden Sprint x1
50Golden Sprint x1
51Golden War Golem x1
52Golden War Golem x1
53Golden Murloc Tidehunter x1
54Golden Murloc Tidehunter x1
55Golden Voodoo Doctor x1
56Golden Voodoo Doctor x1
57Golden Acidic Swamp Ooze x1
58Golden Acidic Swamp Ooze x1
59Golden Sen'jin Shieldmasta x1
60Golden Sen'jin Shieldmasta x1

Shaman

LevelReward
2Bloodlust x2
4Flametongue Totem x2
6Totemic Might x2
8Windspeaker x2
10Fire Elemental x2
15Golden Ancestral Healing x1
20Golden Ancestral Healing x1
23Golden Windfury x1
26Golden Windfury x1
28Golden Totemic Might x1
30Golden Totemic Might x1
32Golden Frost Shock x1
34Golden Frost Shock x1
36Golden Rockbiter Weapon x1
38Golden Rockbiter Weapon x1
40Golden Bloodlust x1
42Golden Bloodlust x1
43Golden Flametongue Totem x1
44Golden Flametongue Totem x1
45Golden Windspeaker x1
46Golden Windspeaker x1
47Golden Hex x1
48Golden Hex x1
49Golden Fire Elemental x1
50Golden Fire Elemental x1
51Golden Magma Rager x1
52Golden Magma Rager x1
53Golden Frostwolf Warlord x1
54Golden Frostwolf Warlord x1
55Golden Booty Bay Bodyguard x1
56Golden Booty Bay Bodyguard x1
57Golden Frostwolf Grunt x1
58Golden Frostwolf Grunt x1
59Golden Reckless Rocketeer x1
60Golden Reckless Rocketeer x1

Warlock

LevelReward
2Corruption x2
4Mortal Coil x2
6Soulfire x2
8Sacrificial Pact x2
10Dread Infernal x2
15Golden Sacrificial Pact x1
20Golden Sacrificial Pact x1
23Golden Dread Infernal x1
26Golden Dread Infernal x1
28Golden Soulfire x1
30Golden Soulfire x1
32Golden Corruption x1
34Golden Corruption x1
36Golden Voidwalker x1
38Golden Voidwalker x1
40Golden Succubus x1
42Golden Succubus x1
43Golden Mortal Coil x1
44Golden Mortal Coil x1
45Golden Drain Life x1
46Golden Drain Life x1
47Golden Shadow Bolt x1
48Golden Shadow Bolt x1
49Golden Hellfire x1
50Golden Hellfire x1
51Golden Boulderfist Ogre x1
52Golden Boulderfist Ogre x1
53Golden Grimscale Oracle x1
54Golden Grimscale Oracle x1
55Golden Ogre Magi x1
56Golden Ogre Magi x1
57Golden Gurubashi Berserker x1
58Golden Gurubashi Berserker x1
59Golden Kobold Geomancer x1
60Golden Kobold Geomancer x1

Warrior

LevelReward
2Cleave x2
4Kor'kron Elite x2
6Whirlwind x2
8Shield Block x2
10Arcanite Reaper x2
15Golden Heroic Strike x1
20Golden Heroic Strike x1
23Golden Charge x1
26Golden Charge x1
28Golden Shield Block x1
30Golden Shield Block x1
32Golden Whirlwind x1
34Golden Whirlwind x1
36Golden Warsong Commander x1
38Golden Warsong Commander x1
40Golden Cleave x1
42Golden Cleave x1
44Golden Kor'kron Elite x1
46Golden Kor'kron Elite x1
47Golden Execute x1
48Golden Execute x1
49Golden Fiery War Axe x1
50Golden Fiery War Axe x1
51Golden Arcanite Reaper x1
52Golden Arcanite Reaper x1
53Golden Silverback Patriarch x1
54Golden Silverback Patriarch x1
55Golden Chillwind Yeti x1
56Golden Chillwind Yeti x1
57Golden Raid Leader x1
58Golden Raid Leader x1
59Golden Wolfrider x1
60Golden Wolfrider x1

Rank Mode Ranks

Each rank matches up with a minion in Hearthstone, from Rank 25 to Rank 2. Rank 1 isn't based off of a minion, but the Innkeeper himself. The minions that each Rank corresponds to are as follows:

RankMinion
25Angry Chicken
24Leper Gnome
23Argent Squire
22Murloc Raider
21Southsea Deckhand
20Shieldbearer
19Novice Engineer
18Sorcerer's Apprentice
17Tauren Warrior
16Questing Adventurer
15Silvermoon Guardian
14Raid Leader
13Dread Corsair
12Warsong Commander
11Big Game Hunter
10Ogre Magi
9Silver Hand Knight
8Frostwolf Warlord
7Sunwalker
6Ancient of War
5Sea Giant
4Mountain Giant
3Molten Giant
2The Black Knight
1The Innkeeper
Mana CostAttackHealthType
111

Notes: Battlecry: Deal 1 damage.

Analysis: Basically a stronger version of Stonetusk Boar. Instead of attacking into something for one damage, you instead deal 1 damage to something. It can be used to pick off larger minions that only have 1 health remaining, but its weak stats mean that it's a pretty mediocre 1 Drop.

Mana CostAttackHealthType
112

Notes: Taunt

Analysis: The fact that it's so weak stat-wise basically means that's it's Taunt becomes useless. Pretty average card. Only real time to use it is for a one-for-one trade to try and slow a hyper aggro deck, but even then it's not that useful.

Mana CostAttackHealthType
111Murloc

Notes: ALL other Murlocs have +1 Attack.

Analysis: This card's wonderful for Murloc decks, but obviously crappy otherwise. If it is a Murloc deck, it'll be included for sure. It's often better to build up a board of Murlocs first, then play this card and attack, rather than playing it then trying to build up the board. If you play it first, it's quite likely to be picked off quite early and wasted.

Mana CostAttackHealthType
121Murloc

Notes:

Analysis: Just a basic Murloc card. Useful for Murloc decks, but crappy otherwise.

Mana CostAttackHealthType
111Beast

Notes: Charge

Analysis: Pretty terrible card. It has charge, but Elven Archer's one damage means that it can instead deal that one damage without dying if attacking an enemy with it. Stonetusk Boar can deal one damage, but if it's into an enemy, it dies immediately.

The only thing this card does well with is buffs. Something like Blessing of Might played on the Boar can be pretty decent, although you'll be playing two cards just to deal four damage and the Boar can be picked off quite easily.

Mana CostAttackHealthType
121

Notes: Battlecry: Restore 2 Health.

Analysis: Can be okay if you need a little healing, but means that if you play it Turn 1, it will unlikely be able to heal anything. Probably better than Murloc Raider and Goldshire Footman though. Later on, it can be used to heal up a minion before running it into another minion, possibly keeping it from dying, which is probably its best use. That said, Earthern Ring Farseer is almost always a better option, healing for one more and having better stats, compared to its mana cost. A 3-Drop is also generally more useful than a 1-Drop. As long as it has a very specific purpose in a deck, it can do alright.

Mana CostAttackHealthType
232

Notes: Battlecry: Destroy your opponent's weapon.

Analysis: Great card, especially when the metagame changes so that a lot of weapons are being played. Destroying a weapon, especially something like an Arcane Reaper or Truesilver Champion can be wonderful. It'll mean less damage to your hero or lowering their ability to take out your minions. If they don't attack with a weapon the turn they play it, you're getting even more value out of the Ooze. Often a good idea to keep one of these in your deck.

On the other hand, if you're playing against a class that doesn't use weapons, or the metagame changes so there aren't a lot of weapons around, it can be a bit of a wasted card, but it's still a 3/2 even if it doesn't destroy a weapon, so it's still decent. Lastly, if you need to get something out on the board and you have no other decent options, don't be afraid to play the Ooze. It can sometimes be a worse idea to hold onto it for ages until they play a weapon, especially if you find out the enemy doesn't run any weapons in their deck. Again, it still has okay stats.

Mana CostAttackHealthType
232Beast

Notes:

Analysis: Acidic Swamp Ooze is better in every regard. The only real place for this is in Hunter decks that are based around Beasts, especially aggro decks. Other than that, it's pretty average.

Mana CostAttackHealthType
221Murloc

Notes: Charge

Analysis: Great in aggro decks as it deal a bit of extra damage to the enemy hero early on. Can also be used to pick off a minion that can be quite devastating to your board. In Murloc decks, it's obviously wonderful and can easily come onto the board with four or five attack to attack straight away, which is just brutal.

Mana CostAttackHealthType
222

Notes: Taunt

Analysis: Another pretty average Taunt. Taunts need a lot of Health and a decent amount of damage to be effective, otherwise they just end up as walls that just delay your opponent for a couple of attacks. This one doesn't have enough health to really be that great as a taunt. It might be able to force a trade with a 3/2 2-Drop, but more than likely it'll get taken out by a 2/1 1-Drop or a 2/3 2-Drop, which is less than ideal. The Taunt just doesn't end up being worth it.

Mana CostAttackHealthType
222

Notes: Spell Damage +1

Analysis: Basically a poor man's Bloodmage Thalnos, the Geomancer is mainly used before playing a damage spell of some sort, ideally allowing a full clear of the opponent's board. Only costing 2 Mana to buff a spell massively, it's quite cost effective. Obviously it doesn't draw a card on death like Bloodmage Thalnos does, but it's still nothing to gawk at. Also gets a 2/2 minion out on the board, which is certainly better than nothing.

Mana CostAttackHealthType
221Murloc

Notes: Battlecry: Summon a 1/1 Murloc Scout.

Analysis: A decent card. If you're playing a Murloc deck, it can be pretty brutal as it's placing another body on the board that can get buffed by other Murlocs. In normal decks it's okay too. Assuming the minions don't get picked off, it can also force two trades with enemy minions if you're lucky. It also plays nicely with Knife Juggler as it gets two pings out of the Juggler for only 2 mana. Stat wise, both are pretty crappy and can get picked off easily, but it certainly has its uses.

Mana CostAttackHealthType
211

Notes: Battlecry: Draw a card.

Analysis: Before the nerf, back when the Engineer used to be a 1/2, this card was much better. Even now it's still a useful card, paying 2 mana to draw a card immediately, allowing you to cycle through your deck at a faster rate, allowing you to quickly get to the 'good cards'. It gets a body on the board too, although it's not nearly as useful now that it only has 1 Health. Even so, it's a good card. The Loot Hoarder has become a better option nowadays though, at least as long as you don't require an immediate draw from it.

Mana CostAttackHealthType
223Beast

Notes:

Analysis: Poor card. Bloodsail Raider, Amani Berserker and Sunfury Protector all have the same stats and also have other benefits. The only place for it, like the Bloodfen Raptor, is in a Beast-orientated Hunter deck, where it could be buffed and the like. Otherwise, don't bother with it.

Mana CostAttackHealthType
314

Notes: Spell Damage +1

Mana CostAttackHealthType
322

Notes: Battlecry: Deal 1 damage.

Mana CostAttackHealthType
333Beast

Notes: Taunt

Mana CostAttackHealthType
351

Notes:

Mana CostAttackHealthType
322

Notes: Your other minions have +1 Attack.

Mana CostAttackHealthType
323

Notes: Battlecry: Summon a 1/1 Boar.

Mana CostAttackHealthType
332

Notes: Battlecry: Give a friendly minion +1/+1.

Mana CostAttackHealthType
314Beast

Notes: Taunt

Mana CostAttackHealthType
331

Notes: Charge

Mana CostAttackHealthType
445

Notes:

Mana CostAttackHealthType
424

Notes: Battlecry: Summon a 2/1 Mechanical Dragonling.

Mana CostAttackHealthType
424

Notes: Battlecry: Draw a card.

Mana CostAttackHealthType
427Beast

Notes:

Mana CostAttackHealthType
444

Notes: Spell Damage +1

Mana CostAttackHealthType
435

Notes: Taunt

Mana CostAttackHealthType
425

Notes: Charge

Mana CostAttackHealthType
554

Notes: Taunt

Mana CostAttackHealthType
545

Notes: Battlecry: Restore 2 Health to all friendly characters.

Mana CostAttackHealthType
544

Notes: Battlecry: Gain +1/+1 for each other friendly minion on the battlefield.

Mana CostAttackHealthType
527

Notes: Whenever this minion takes damage, gain +3 Attack.

Mana CostAttackHealthType
544

Notes: Battlecry: Deal 3 damage to the enemy hero.

Mana CostAttackHealthType
542

Notes: Battlecry: Deal 2 damage.

Mana CostAttackHealthType
647

Notes: Spell Damage +1

Mana CostAttackHealthType
667

Notes:

Mana CostAttackHealthType
665

Notes: Taunt

Mana CostAttackHealthType
652

Notes: Charge

Mana CostAttackHealthType
795Beast

Notes:

Mana CostAttackHealthType
766

Notes: Your other minions have +1/+1.

Mana CostAttackHealthType
777

Notes:

Mana CostAttackHealthRarityType
011Common

Notes:

Mana CostAttackHealthRarityType
121Common

Notes: Battlecry: Give a minion +2 Attack this turn.

Mana CostAttackHealthRarityType
111RareBeast

Notes: Enrage: +5 Attack.

Mana CostAttackHealthRarityType
111Common

Notes: Divine Shield

Mana CostAttackHealthRarityType
112RarePirate

Notes: Battlecry: Remove 1 Durability from your opponent's weapon.

Mana CostAttackHealthRarityType
112EpicBeast

Notes: Battlecry: Destroy a Murloc and gain +2/+2.

Mana CostAttackHealthRarityType
121Common

Notes: Deathrattle: Deal 2 damage to the enemy hero.

Mana CostAttackHealthRarityType
112Rare

Notes: Whenever a character is healed, gain +2 Attack.

Mana CostAttackHealthRarityType
112RareMurloc

Notes: Whenever a Murloc is summoned, gain +1 Attack.

Mana CostAttackHealthRarityType
112Rare

Notes: Whenever a Secret is played, gain +1/+1.

Mana CostAttackHealthRarityType
104Common

Notes: Taunt

Mana CostAttackHealthRarityType
121CommonPirate

Notes: Has Charge while you have a weapon equipped.

Mana CostAttackHealthRarityType
121Common

Notes: Stealth

Mana CostAttackHealthRarityType
111CommonBeast

Notes: Windfury

Mana CostAttackHealthRarityType
121Rare

Notes: At the end of the turn, give another random friendly minion +1 Health.

Mana CostAttackHealthRarityType
223Common

Notes: Enrage: +3 Attack

Mana CostAttackHealthRarityType
245Rare

Notes: Can't Attack.

Mana CostAttackHealthRarityType
211Legendary

Notes: Spell Damage +1. Deathrattle: Draw a card.

Mana CostAttackHealthRarityType
223CommonPirate

Notes: Battlecry: Gain Attack equal to the Attack of your weapon.

Mana CostAttackHealthRarityType
222Rare

Notes: Battlecry: Swap the Attack and Health of a minion.

Mana CostAttackHealthRarityType
222CommonBeast

Notes: 'Adjacent minions have +1 Attack.

Mana CostAttackHealthRarityType
207Epic

Notes: At the start of your turn, destroy ALL minions.

Mana CostAttackHealthRarityType
232CommonDragon

Notes: Can't be targeted by Spells or Hero Powers.

Mana CostAttackHealthRarityType
221CommonBeast

Notes: Battlecry: Silence a minion.

Mana CostAttackHealthRarityType
232Rare

Notes: After you summon a minion, deal 1 damage to a random enemy.

Mana CostAttackHealthRarityType
221Common

Notes: Deathrattle: Draw a card.

Mana CostAttackHealthRarityType
204Legendary

Notes: Whenever a player casts a spell, put a copy into the other player's hand.

Mana CostAttackHealthRarityType
232Common

Notes: Battlecry: Deal 3 damage randomly split between all other characters.

Mana CostAttackHealthRarityType
213Rare

Notes: Whenever you cast a spell, gain +2 Attack this turn.

Mana CostAttackHealthRarityType
222Rare

Notes: ALL minions cost (1) more.

Mana CostAttackHealthRarityType
213Rare

Notes: At the end of the turn, give another random friendly minion +1 Attack.

Mana CostAttackHealthRarityType
244Legendary

Notes: Battlecry: Enemy spells cost (0) next turn.

Mana CostAttackHealthRarityType
204Legendary

Notes: At the end of your turn, you have a 50% chance to draw a card.

Mana CostAttackHealthRarityType
222Rare

Notes: The first minion you play each turn costs (1) less.

Mana CostAttackHealthRarityType
223Rare

Notes: Battlecry: Give adjacent minions Taunt.

Mana CostAttackHealthRarityType
232Rare

Notes: After you cast a spell, deal 1 damage to ALL minions.

Mana CostAttackHealthRarityType
232Common

Notes: Battlecry: Return a friendly minion from the battlefield to your hand.

Mana CostAttackHealthRarityType
313Common

Notes: Whenever this minion takes damage, draw a card.

Mana CostAttackHealthRarityType
303Rare

Notes: At the start of your turn, swap this minion with a random one in your hand.

Mana CostAttackHealthRarityType
342Rare

Notes: Charge. Battlecry: Give your opponent a Mana Crystal.

Mana CostAttackHealthRarityType
342Epic

Notes: Battlecry: Destroy a minion with an Attack of 7 or more.

Mana CostAttackHealthRarityType
333Epic

Notes: Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost.

Mana CostAttackHealthRarityType
322RareMurloc

Notes: Battlecry: Each player draws 2 cards.

Mana CostAttackHealthRarityType
323RareMurloc

Notes: Battlecry: Give ALL other Murlocs +2 Health.

Mana CostAttackHealthRarityType
314Rare

Notes: At the start of your turn, deal 2 damage to a random enemy.

Mana CostAttackHealthRarityType
333Common

Notes: Battlecry: Restore 3 Health.

Mana CostAttackHealthRarityType
323RareBeast

Notes: Destroy any minion damaged by this minion.

Mana CostAttackHealthRarityType
323Common

Notes: Whenever a minion dies, gain +1 Attack.

Mana CostAttackHealthRarityType
323Common

Notes: Deathrattle: Summon a 2/1 Damaged Golem.

Mana CostAttackHealthRarityType
315Rare

Notes: At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.

Mana CostAttackHealthRarityType
347Rare

Notes: Battlecry: Deal 4 damage to HIMSELF.

Mana CostAttackHealthRarityType
342CommonBeast

Notes: Stealth

Mana CostAttackHealthRarityType
355LegendaryBeast

Notes: Battlecry: Give your opponent 2 Bananas.

Mana CostAttackHealthRarityType
333Rare

Notes: Battlecry: If your opponent has 4 or more minions, take control of one at random.

Mana CostAttackHealthRarityType
333EpicMurloc

Notes: ALL other Murlocs have +2/+1.

Mana CostAttackHealthRarityType
322Rare

Notes: Whenever you play a card, gain +1/+1.

Mana CostAttackHealthRarityType
333Common

Notes: Enrage: Windfury and +1 Attack.

Mana CostAttackHealthRarityType
331Common

Notes: Divine Shield

Mana CostAttackHealthRarityType
333EpicPirate

Notes: Your other pirates have +1/+1.

Mana CostAttackHealthRarityType
323Common

Notes: Taunt. Enrage: +3 Attack

Mana CostAttackHealthRarityType
323Common

Notes: Windfury

Mana CostAttackHealthRarityType
322Legendary

Notes: Battlecry: Transform a minion into a 5/5 Devilsaur or a 1/1 Squirrel at random.

Mana CostAttackHealthRarityType
454Common

Notes: Battlecry: Return a friendly minion from the battlefield to your hand.

Mana CostAttackHealthRarityType
425Rare

Notes: Battlecry: Give adjacent minions Spell Damage +1.

Mana CostAttackHealthRarityType
442Common

Notes: Whenever one of your other minions dies, draw a card.

Mana CostAttackHealthRarityType
444Common

Notes: Battlecry: Give a minion +2 Attack this turn.

Mana CostAttackHealthRarityType
423Rare

Notes: Battlecry: Give adjacent minions +1/+1 and Taunt.

Mana CostAttackHealthRarityType
433CommonPirate

Notes: Taunt. Costs (1) less per Attack of your weapon.

Mana CostAttackHealthRarityType
462Legendary

Notes: Charge. Battlecry: Summon two 1/1 Whelps for your opponent.

Mana CostAttackHealthRarityType
417Common

Notes: Taunt

Mana CostAttackHealthRarityType
433Common

Notes: Divine Shield

Mana CostAttackHealthRarityType
443Common

Notes: Battlecry: Silence a minion.

Mana CostAttackHealthRarityType
441RareDragon

Notes: Battlecry: Gain +1 Health for each card in your hand.

Mana CostAttackHealthRarityType
435Rare

Notes: Whenever you cast a spell, summon a 1/1 Violet Apprentice.

Mana CostAttackHealthRarityType
544Rare

Notes: Taunt. Deathrattle: Deal 2 damage to ALL characters.

Mana CostAttackHealthRarityType
544RareDragon

Notes: Spell Damage +1. Battlecry: Draw a card.

Mana CostAttackHealthRarityType
554LegendaryPirate

Notes: Battlecry: Give your weapon +1/+1.

Mana CostAttackHealthRarityType
533Epic

Notes: Battlecry: Choose a minion and become a copy of it.

Mana CostAttackHealthRarityType
536Common

Notes: Taunt

Mana CostAttackHealthRarityType
544Rare

Notes: Whenever you cast a spell, draw a card.

Mana CostAttackHealthRarityType
554Legendary

Notes: Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability.

Mana CostAttackHealthRarityType
544Common

Notes: Battlecry: Summon a 2/2 Squire.

Mana CostAttackHealthRarityType
546Common

Notes: Enrage: Your weapon has +2 Attack.

Mana CostAttackHealthRarityType
535RareBeast

Notes: Battlecry: Destroy a random enemy minion with 2 or less Attack.

Mana CostAttackHealthRarityType
555CommonBeast

Notes: Stealth

Mana CostAttackHealthRarityType
655Legendary

Notes: Deathrattle: Take control of a random enemy minion.

Mana CostAttackHealthRarityType
576Common

Notes: Your minions cost (3) more.

Mana CostAttackHealthRarityType
642Rare

Notes: Charge. Divine Shield

Mana CostAttackHealthRarityType
645Legendary

Notes: Deathrattle: Summon a 4/5 Baine Bloodhoof.

Mana CostAttackHealthRarityType
655Common

Notes: Battlecry: Freeze a character.

Mana CostAttackHealthRarityType
644Legendary

Notes: At the end of your turn, summon a 2/2 Gnoll with Taunt.

Mana CostAttackHealthRarityType
675LegendaryDemon

Notes: Whenever you play a card, summon a 2/1 Flame of Azzinoth.

Mana CostAttackHealthRarityType
654Common

Notes: Battlecry: Restore 4 Health to your hero.

Mana CostAttackHealthRarityType
645Rare

Notes: Taunt. Divine Shield

Mana CostAttackHealthRarityType
697Legendary

Notes: Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent.

Mana CostAttackHealthRarityType
645Legendary

Notes: Battlecry: Destroy an enemy with Taunt.

Mana CostAttackHealthRarityType
645Common

Notes: Windfury

Mana CostAttackHealthRarityType
775Legendary

Notes: At the end of your turn, deal 2 damage to ALL other characters.

Mana CostAttackHealthRarityType
775Rare

Notes: Stealth

Mana CostAttackHealthRarityType
877Legendary

Notes: At the end of each turn, gain +1/+1.

Mana CostAttackHealthRarityType
888Legendary

Notes: Can't Attack. At the end of your turn, deal 8 damage to a random enemy.

Mana CostAttackHealthRarityType
988LegendaryDragon

Notes: Battlecry: Set a hero's remaining Health to 15.

Mana CostAttackHealthRarityType
9412LegendaryDragon

Notes: Spell Damage +5

Mana CostAttackHealthRarityType
988LegendaryDragon

Notes: Players only have 15 seconds to take their turns.

Mana CostAttackHealthRarityType
988LegendaryDragon

Notes: Battlecry: Summon 1/1 Whelps until your side of the battlefield is full.

Mana CostAttackHealthRarityType
9412LegendaryDragon

Notes: At the end of your turn, draw a Dream Card.

Mana CostAttackHealthRarityType
101212LegendaryDragon

Notes: Battlecry: Destroy all other minions and discard your hand.

Mana CostAttackHealthRarityType
1088Epic

Notes: Costs (1) less for each other minion on the battlefield.

Mana CostAttackHealthRarityType
1288Epic

Notes: Costs (1) less for each other card in your hand.

Mana CostAttackHealthRarityType
2088Epic

Notes: Costs (1) less for each damage your hero has taken.

Mana Cost
0

Notes:Gain 2 Mana Crystals this turn only.

Mana Cost
0

Notes: Deal 1 damage.

Mana Cost
1

Notes: Give your hero +2 Attack this turn and 2 Armor.

Mana Cost
2

Notes: Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)

Mana Cost
2

Notes: Gain an empty Mana Crystal.

Mana Cost
3

Notes: Restore 8 Health.

Mana Cost
3

Notes: Give your characters +2 Attack this turn.

Mana Cost
4

Notes: Deal 4 damage to an enemy and 1 damage to all other enemies.

Mana Cost
6

Notes: Deal 5 damage. Draw a card.

Mana CostAttackHealthType
888

Notes: Taunt

Mana CostRarity
1Common

Notes: Destroy a minion. Your opponent draws 2 cards.

Mana CostRarity
1Rare

Notes: Deal damage equal to your hero's Attack to a minion.

Mana CostRarity
2Common

Notes: Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.

Mana CostRarity
2Common

Notes: Choose One - Deal 3 damage to a minion; or 1 damage a draw a card.

Mana CostRarity
3Common

Notes: Choose One - Give a minion +4 Attack; or +4 Health and Taunt.

Mana CostRarity
4Rare

Notes: Give your hero +4 Attack this turn and 4 Armor.

Mana CostRarity
4Common

Notes: Give your minions "Deathrattle: Summon a 2/2 Treant/."

Mana CostAttackHealthRarityType
424Rare

Notes: Choose One - Deal 2 damage; or Silence a minion.

Mana CostRarity
5Rare

Notes: Choose One - Gain 2 Mana Crystals; or Draw 3 cards.

Mana CostRarity
5Rare

Notes: Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.

Mana CostAttackHealthRarityType
544Common

Notes: Choose One - Charge; or +2 Health and Taunt.

Mana CostRarity
6Epic

Notes: Summon three 2/2 Treants with Charge that die at the end of the turn.

Mana CostAttackHealthRarityType
755Epic

Notes: Choose One - Draw 2 cards; or Restore 5 Health.

Mana CostAttackHealthRarityType
755Epic

Notes: Choose One - Taunt and +5 Health; or +5 Attack.

Mana CostAttackHealthRarityType
958Legendary

Notes: Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.

Mana Cost
0

Notes: Change a minion's Health to 1.

Mana Cost
1

Notes: Deal 2 damage.

Mana Cost
1

Notes: Look at the top three cards of your deck. Draw one and discard the others.

Mana CostAttackHealthType
111Beast

Notes: Your other Beasts have +1 Attack.

Mana CostAttackHealthType
221Beast

Notes: Whenever you summn a Beast, draw a card.

Mana Cost
3

Notes: Summon a random Beast Companion.

Mana Cost
3

Notes: Deal 3 damage. If you have a Beast, deal 5 damage instead.

Mana Cost
4

Notes: Deal 3 damage to two random enemy minions.

Mana CostAttackHealthType
443

Notes: Battlecry: Give a friendly Beast +2/+2 and Taunt.

Mana CostAttackHealthType
525Beast

Notes: Your Beasts have Charge.

Mana CostRarity
1Epic

Notes: Give a Beast +2 Attack and Immune this turn.

Mana CostRarity
1Rare

Notes: All minions lose Stealth. Destroy all enemy Secrets. Draw a card.

Mana CostRarity
2Common

Notes: Secret: When your hero is attacked, deal 2 damage to all enemies.

Mana CostRarity
2Common

Notes: Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.

Mana CostRarity
2Rare

Notes: Secret: When a character attacks your hero, instead he attacks another random character.

Mana CostRarity
2Epic

Notes: Secret: When one of your minions is attacked, summon three 1/1 Snakes.

Mana CostRarity
2Common

Notes: Secret: When your opponent plays a minion, deal 4 damage to it.

Mana CostRarity
2Common

Notes: For each enemy minion, summon a 1/1 Hound with Charge.

Mana CostAttackHealthRarityType
222CommonBeast

Notes: Whenever a friendly Beast dies, gain +2/+1.

Mana CostAttackDurabilityRarity
332Rare

Notes: Whenever a Secret is revealed, gain +1 Durability.

Mana CostRarity
3Common

Notes: Destroy a random enemy minion.

Mana CostRarity
5Rare

Notes: Deal 5 damage to a minion and 2 damage to adjacent ones.

Mana CostAttackHealthRarityType
665RareBeast

Notes: Deathrattle: Summon two 2/2 Hyenas.

Mana CostAttackDurabilityRarity
752Epic

Notes: Your hero is Immune while attacking.

Mana CostAttackHealthRarityType
988LegendaryBeast

Notes: Charge

Mana Cost
1

Notes: Deal 3 damage randomly split among enemy characters.

Mana Cost
1

Notes: Summon two 0/2 minions with Taunt.

Mana Cost
2

Notes: Deal 1 damage to all enemy minions.

Mana Cost
2

Notes: Deal 3 damage to a character and Freeze it.

Mana Cost
3

Notes: Draw 2 cards.

Mana Cost
3

Notes: Freeze all enemy minions.

Mana Cost
4

Notes: Deal 6 damage.

Mana Cost
4

Notes: Transform a minion into a 1/1 Sheep.

Mana CostAttackHealthType
436

Notes: Freeze any character damaged by this minion.

Mana Cost
7

Notes: Deal 4 damage to all enemy minions.

Mana CostRarity
1Common

Notes: Freeze a character. If it was already Frozen, deal 4 damage instead.

Mana CostAttackHealthRarityType
113Common

Notes: Whenever you cast a spell, gain +1 Attack.

Mana CostAttackHealthRarityType
232Common

Notes: Your spells cost (1) less.

Mana CostRarity
3Rare

Notes: Secret: When your opponent casts a spell, Counter it.

Mana CostRarity
3Common

Notes: Secret: As soon as your hero is attacked, gain 8 Armor.

Mana CostRarity
3Epic

Notes: Secret: When your hero takes fatal damage, prevent it and become Immune this turn.

Mana CostRarity
3Common

Notes: Secret: When your opponent plays a minion, summon a copy of it.

Mana CostRarity
3Epic

Notes: Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.

Mana CostRarity
3Rare

Notes: Secret: When a minion attacks your hero, destroy it.

Mana CostAttackHealthRarityType
343Rare

Notes: Battlecry: The next Secret you play this turn costs (0).

Mana CostRarity
4Common

Notes: Freeze a minion and the minions next to it, and deal 1 damage to them.

Mana CostAttackHealthRarityType
433Rare

Notes: If you control a Secret at the end of your turn, gain +2/+2.

Mana CostRarity
6Rare

Notes: Deal 2 damage to all enemy minions and Freeze them.

Mana CostAttackHealthRarityType
757Legendary

Notes: Whenever you cast a spell, put a 'Fireball' spell into your hand.

Mana CostRarity
10Epic

Notes: Deal 10 damage.

Mana CostAttackDurability
114

Notes:

Mana Cost
1

Notes: Give a minion +3 Attack.

Mana Cost
1

Notes: Give a minion Divine Shield.

Mana Cost
1

Notes: Change a minion's Attack to 1.

Mana Cost
2

Notes: Restore 6 Health.

Mana CostAttackDurability
442

Notes: Whenever your hero attacks, restore 2 Health to it.

Mana Cost
4

Notes: Give a minion +4/+4. (+4 Attack/+4 Health)

Mana Cost
4

Notes: Deal 2 damage to all enemies.

Mana Cost
4

Notes: Deal 3 damage. Draw a card.

Mana CostAttackHealthType
756

Notes: Battlecry: Restore 6 Health to your hero.

Mana CostRarity
1Common

Notes: Choose a minion. Whenever it attacks, draw a card.

Mana CostRarity
1Common

Notes: Secret: When your hero takes damage, deal that much damage to the enemy hero.

Mana CostRarity
1Common

Notes: Secret: When an enemy attacks, summon a 2/1 Defender as the new target.

Mana CostRarity
1Common

Notes: Secret: When one of your minions dies, return it to life with 1 Health.

FAQ Display Options: View as Single Page | Printable Version