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              覧覧覧覧覧 N  P  C    L  I  S  T  I  N  G 覧覧覧覧覧
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                                 Baldur's Gate
                                The NPC Listing

                               January 17, 2005
                                 Version 1.24

                           Written by:  Dan Simpson
                                Email:  dsimpson.faqs@gmail.com

  If emailing me, use this subject:  Baldur's Gate NPC v 1.24

  (Emails that don't use this subject will be deleted, avoid using all CAPS)


                                 Email Policy: (read before emailing me!)
                                 ッッッッッッッッッッッッッ
          If you see any mistakes, or have anything that you want to add
          please email me!  I will, of course, give you full credit for
          your addition, and be eternally grateful to you.  Email addresses
          are not posted in the FAQ, unless you specifically state that
          you want it to be.


                                      Notes
-------------------------------------------------------------------------------
 The most recent version of this FAQ can be found at:
    http://www.gamefaqs.com/

 If you are a webmaster and wish to post this on your web page, please email
 me first.  And if you do post this FAQ on your site, please make an attempt
 to keep it up to date.  There is nothing worse than getting emails from
 people who saw an old version asking about things that are already in the
 newer versions.  Well, maybe there are worse things, but it IS annoying!

 The purpose of this FAQ is to provide a quick reference on all the NPC's in
 the game, as well as giving all the backstories on each and every NPC.  I
 gave this its own FAQ because my Baldur's Gate Walkthrough is getting rather
 large!

 This FAQ looks best in Courier New at about 9 points.

 This Document is Copyright 1999-2005 by Dan Simpson
 Baldur's Gate is Copyright 1998-99 by Bioware

 I am not affiliated with Bioware, Interplay, or anyone who had anything to
 do with the creation of this game.  This FAQ may be posted on any site so
 long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
 it.  You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------

___________________
What's New in 1.24:
ッッッッッッッッッッッッッッッッッッッ
    Changed the email address and updated the format.

  For a complete Version History, check out the Final Words Section at the end
  of the FAQ.



-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------

  NPC Information

  NPC List
     Good Aligned Characters
       Ajantis
       Dynaheir
       Yeslick
       Imoen
       Khalid
       Minsc
       Alora
       Coran
       Kivan
     Neutral Aligned Characters
       Xan
       Branwen
       Faldorn
       Jaheira
       Skie
       Garrick
       Quayle
       Safana
     Evil Aligned Characters
       Edwin
       Kagain
       Eldoth
       Montaron
       Viconia
       Shar-Teel
       Tiax
       Xzar

  Final Words...
     Online Resources
     Stinger


-------------------------------------------------------------------------------
NPC Information
-------------------------------------------------------------------------------

Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) 
will stay put wherever you put them.  To see the X,Y coordinate of where you 
are, press "L".  The top left of any map is (x 0 y 0).

Special Abilities are those abilities that that character intrinsicly has. Some
of them they have before they join you, others they gain later.

Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
      them to join.

Pairs: (you can't have one without the other)
    
    Khalid --  Jaheira
    Xzar   --  Montaron
    Minsc  --  Dynaheir
    Eldoth --  Skie

  Note: To get one of these in the pair without the other, simply send the 
        other person into a building (the person you want to get rid of), and 
        then reform the party to kick them out.  This way they can't come up 
        to you and talk to you.

Here's the party I like:

  You      -- as a Lawful Good Fighter
  Kivan    -- give him a Composite Long Bow +1, or the Long Bow of 
              Marksmanship, and the Bracers of Archery; and you have a really 
              effective sniper.
  Minsc    -- a very good warrior
  Dynaheir -- a good mage, plus if you get her at the right level, she starts
              with Fireball.
  Yeslick  -- a good cleric (you could also sub in Branwen or Viconia here)
  Safana   -- you need a thief, and I like Safana.  (you can also sub in Imoen
              here)

And here are some interesting party combinations:

  Have Minsc, Dynaheir and Edwin in the same party.  Since Edwin wants to kill
  Dynaheir, Minsc gets all surly and protective.

  Viconia and Kivan have a love-hate relationship, and also Viconia is very
  dimissive about Xan.

  Put Yeslick and Kagain together to see just how different two Dwarves can be.
  Yeslick DESPISES Kagain.

  Safana and Coran.  Coran will flirt shamelessly with Safana, and she will
  rebuff his every attempt, quite humorously.

  Quayle and Tiax.  These two really don't like each other.  Plus they're
  fairly amusing on their own.


-------------------------------------------------------------------------------
NPC List
-------------------------------------------------------------------------------

And now the BIG LIST of every NPC complete with a description, and where they
are.  This list is sorted by alignment, Good first, then Neutral, and Evil 
last. It is even further sorted by Lawful, Neutral, and Chaotic; that is, the 
Lawful Good is displayed first, in alphabetical order, then the Neutral Good,
then the Chaotic Good, and so forth.

_______________
GOOD ALIGNMENT:
ッッッッッッッッッッッッッッッ
     ___       _               __    _
    / _ |     (_) ___ _  ___  / /_  (_)  ___
   / __ |    / / / _ `/ / _ \/ __/ / /  (_-<
  /_/ |_| __/ /  \_,_/ /_//_/\__/ /_/  /___/
         |___/

               S  D  C  I  W  Ch       Race        Class           Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ        ッッッッッ           ッッッッッッッッッ
- Ajantis      17 13 16 12 13 17      Human       Paladin         Lawful Good
  Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
  Where he is:  Farm N of Friendly Arm Inn (x 1572 y 3139)

  Short: Ajantis is a simple person, all he wants to do is vanquish evil.

  Long:  Ajantis is a squire-paladin who is part of the Order of the Most
         Radiant Heart based in the savage north. He is a holy warrior who
         worships the power of Helm. Ajantis belongs to the noble family of
         Ilvastarr in Waterdeep, he keeps in touch with his family regularly
         and has deep respect for his parents. At an early age Ajantis became
         enamored with the idea of serving lord Helm as one of his paladins.
         To this end he studied hard at the church of Helm and practiced his
         sword skill with such luminaries as Myrmith Splendon. An
         exceptionally gifted individual, his hard work and perseverance
         eventually paid off. In a dream he was told by Helm that he was
         worthy to serve under him. Ajantis went to the next joust held by the
         Order of the Most Radiant Heart.

  Grade: B+
         A must have for any Good-Aligned party, as he is a decent fighter
         with good stats, and has the Paladin abilities as well.  Most useful
         is the Lay On Hands, which gives you another Healer (if not as
         useful as a Cleric, it still comes in handy in a tight spot).

     ___                       __         _
    / _ \  __ __  ___  ___ _  / /  ___   (_)  ____
   / // / / // / / _ \/ _ `/ / _ \/ -_) / /  / __/
  /____/  \_, / /_//_/\_,_/ /_//_/\__/ /_/  /_/
         /___/

               S  D  C  I  W  Ch      Race         Class           Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ           ッッッッッッッッッ
- Dynaheir     11 13 16 17 15 12      Human       Invoker         Lawful Good
  Special Abilities: Slow Poison
  Where she is:  Gnollish Stronghold (x 2529 y 1440)

  Short: Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc 
         in your party.  She is also linked to Minsc and if one leaves, the 
         other does too.  She makes a good mage because she already knows such 
         spells as Fireball.

  Long:  Dynaheir is a wychalarn (witch) from the far off nation of Rasheman. 
         The high Othlor has sent her to the Sword Coast for the purpose of 
         investigating a prophecy. The Othlor does not find the prophecy of
         too great of import which is why Dynaheir, a relatively low ranking 
         wychalarn was chosen to investigate. Dynaheir hopes that she will 
         have an opportunity to prove herself in the eyes of the Othlor and 
         takes her mission very seriously. She travels with Minsc, a hulking 
         warrior who serves as her bodyguard. She finds it difficult to mix 
         well with him ever since he lost control of his faculties in a rather
         bizarre accident. Dynaheir is self-assured but narrow-minded when it
         comes to her opinions. She has no tolerance for stupidity in her 
         companions and has no compunctions to pointing out the shortcomings 
         of others. This makes her a difficult woman to get along with.

  Grade: A-
         In my opinion Dynaheir is the best Mage for Good Aligned parties.
         Not only because she can start with Fireball (although that really
         helps), but also because her Slow Poison ability, which cuts down on
         the need for Antidotes, and frees up your Clerics to memorize other
         spells.  She would be better if she could cast Summon Monster, 
         though.

  __  __             __   _         __
  \ \/ / ___   ___  / /  (_) ____  / /__
   \  / / -_) (_-< / /  / / / __/ /  '_/
   /_/  \__/ /___//_/  /_/  \__/ /_/\_\

               S  D  C  I  W  Ch      Race          Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ          ッッッッッ          ッッッッッッッッッ
- Yeslick      15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good
  Special Abilities:  Dispel Magic
  Where he is:  Cloakwood Mines, Level 2 (x 851 y 1727)

  Short: You find Yeslick in the Cloakwood Mines, and all he wants to do is
         help.  How noble.

  Long:  Yeslick is a member of the dwarven clan Orothiar. For many centuries
         the clan used an iron mine in the center of Cloakwood as their home. 
         One hundred years ago, the clan was forced out of the mines when 
         their miners broke through a shaft into an underground stream. The
         water flooded the tunnels and killed a majority of the clan. Yeslick 
         was one of the survivors. After losing his livelihood and clanmates, 
         he made his way to Sembia where he settled down to live out the rest 
         of his days. While working as a smithy, Yeslick's employer betrayed 
         him and forced him to reveal the location of the flooded mines. He 
         was then imprisoned so as not to reveal their location to others. 
         Yeslick is a master smith, a faithful priest and a strong warrior but 
         he has a mind as slow as a turtle with its legs amputated.

  Grade: B-
         Yeslick would be a much better companion if he had a better dexterity
         as it is, he is prone to getting killed.

     ____
    /  _/  __ _  ___  ___   ___
   _/ /   /  ' \/ _ \/ -_) / _ \
  /___/  /_/_/_/\___/\__/ /_//_/

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Imoen        9  18 16 17 11 16      Human        Thief         Neutral Good

  Short: Imoen automatically will join you immediately after Gorion's death.
         Unless you run away, that is.  Sometimes she comes with a Wand of 
         Magic Missiles, now who did she steal that from?

  Long:  Imoen slaps your shoulder playfully. She says that you of all people 
         should know, seeing as how you grew up together. Indeed, some of your 
         fondest memories are of meeting this sprightly young lass. She
         apparently came to Candlekeep much as you did, though 10 years later 
         in life, and she spent much more time with the guff Winthrop than
         Gorion. "Puffguts" she would call him, much to the old innkeep's 
         dismay. She seems the eternal child, and is quite content to play the 
         part of little sister, though you are both of comparative ages. You 
         can tell by her hearty smile that she will always be willing to 
         travel with you, no matter what path you take.

  Grade: B+
         One of the game's best thieves, and you start with her!  A high
         Dexterity score and the fact that you get to choose all of her
         thieving abilities (nothing worse than finding a new thief, only to
         discover they have all stealth, and nothing else).  Dual Class her
         to a Mage for even more fun.

     __ __   __          __   _      __
    / //_/  / /  ___ _  / /  (_) ___/ /
   / ,<    / _ \/ _ `/ / /  / / / _  /
  /_/|_|  /_//_/\_,_/ /_/  /_/  \_,_/

               S  D  C  I  W  Ch       Race         Class         Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ         ッッッッッ         ッッッッッッッッッ
- Khalid       15 16 17 12 10 9      Half-Elf      Fighter       Neutral Good
  Where he is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

  Short: See Jaheira below for a description.

  Long:  Khalid is a half elf born and raised in the nation of Calimshan, the 
         son of a wealthy merchant and his exotic elvish concubine. Khalid was
         barely acknowledged by his father as a son; his two half brothers
         received much more attention and were groomed as heirs to the 
         business. Henceforth, Khalid threw himself into the martial pursuits 
         and even convinced his father to pay a practicing sorcerer to accept 
         him as a student. Unbeknownst to anyone Khalid's father was having 
         troubles with his business and had in fact run up a considerable debt
         with a noble in Amn. The noble eventually decided to make an example 
         of him and hired the Shadow Thieves to execute the entire family. His 
         new love Jaheira made possible a narrow escape, and soon after, they 
         were married.

  Grade: C+
         Khalid is a little better than average, but there's nothing to really
         recommend him above anyone else.  His stats are middling at best, and
         he has no special abilities (unless you count infravision).

     __  ___   _
    /  |/  /  (_)  ___   ___ ____
   / /|_/ /  / /  / _ \ (_-</ __/
  /_/  /_/  /_/  /_//_//___/\__/

            Str   D  C  I  W  Ch      Race         Class          Alignment
            ッッッッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Minsc     18/93 15 15 8  6  9       Human        Ranger        Neutral Good
  Special Abilities: Berserk, Charm Animal
  Where he is: Nashkel (x 3387 y 1957)

  Short: Minsc's life partner Dynaheir was kidnapped by Gnolls, and he wants
         your help to get her back!  If you don't rescue her in a timely
         fashion, Minsc will leave.

  Long:  Minsc proudly announces that he is a berserker warrior from the 
         nation of Rasheman in the utter east. He is currently undertaking his 
         dejemma, a ritual journey to manhood, and is seeking adventure and
         glory in battle. It is also his honor to be the bodyguard of a young
         Wychalarn of Rasheman named Dynaheir, and if anyone tries to harm her 
         he will beat sense into their heads until they reconsider. He is
         unsure as to why she has led them to the Sword Coast, but his loyalty
         is unquestioning. If he serves her well and distinguishes himself in
         battle he hopes to be accepted into the Ice Dragon berserker lodge
         upon return to their homeland. So far Minsc considers his most
         notable experience in the world abroad to be the acquisition of his
         animal companion 'Boo,' a creature that he claims is a miniature
         giant space hamster. Apparently such things do exist in the Realms,
         but Minsc has surely taken too many blows to the head. He seems a
         good-natured fellow, but is all too willing to indulge his berserker
         nature.

  Grade: A
         My favorite front line attacker for obvious reasons.  Minsc is the
         strongest of all the NPC's, and manages to pull in decent DEX and
         CON as well.  Give him a Two Handed Sword and the enemy won't know
         what hit them!

     ___    __
    / _ |  / / ___   ____ ___ _
   / __ | / / / _ \ / __// _ `/
  /_/ |_|/_/  \___//_/   \_,_/

               S  D  C  I  W  Ch       Race         Class         Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ         ッッッッッ         ッッッッッッッッッ
- Alora        8  19 12 14 7  10     Halfling       Thief        Chaotic Good
  Where she is:  Baldur's Gate W Section (AR 0600, x 1600 y 2200)

  Short: Caught thievering the Hall of Wonders by you, she will join you if
         you keep a look out for her.

  Long:  Alora reveals that she was originally from Iriaebor. As a child she
         was cute, outgoing, and dangerously curious, causing no end of 
         trouble for her parents. They tried to curb her lunatic behavior, and
         encouraged her to be content with home and hearth like other 
         halflings. Alora found this unbearably stifling, and left to explore 
         the world. She quickly found herself falling into all sorts of 
         trouble, going to the wrong places and angering the wrong sorts of 
         people. Eventually she found herself in the city of Baldur's Gate, 
         and it was there that she discovered her future profession: thievery. 
         Wealth was never her chief concern; it's just that too many 
         interesting things are behind locked doors. Her unassuming
         temperament makes it easy for her to hoodwink the authorities, and 
         her sweet nature has saved her from a jail cell numerous times.

  Grade: C
         Her extremely high dexterity saves her from being a loss, but low
         constitution on a thief makes for some really low Hp's.  Add to that
         that you get her so late in the game, and she isn't worth having.

    _____
   / ___/ ___   ____ ___ _  ___
  / /__  / _ \ / __// _ `/ / _ \
  \___/  \___//_/   \_,_/ /_//_/

               S  D  C  I  W  Ch       Race         Class         Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ         ッッッッッ         ッッッッッッッッッ
- Coran        14 20 12 14 9  16     Half-Elf    Fighter/Thief   Chaotic Good
  Where he is:  Cloakwood 1, On a Bridge (x 1515 y 691)

  Short: Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so
         do that immediately or he will leave.  After you beat the wyverns, he
         will stay forever.

  Long:  Coran reveals that he hails from the Forest of Tethir, and while he 
         has great memories of his time there, the serene lifestyle he felt it 
         offered was ultimately not for him. Instead he traveled to the city 
         of Baldur's Gate, dreaming of wealth, power, and respect. With nary a
         coin to his name he resorted to thievery, stealing only from those
         that he felt could spare it, and swearing that he would quit once he 
         had enough gold to start his own business. Unfortunately he soon grew
         to love his new lifestyle, looking forward to each hair-raising 
         escape, dangerous break-in, or beautiful woman. Occasionally he would
         need to leave town for a while, disappearing into the wilderness 
         until things had cooled down and his name was less known. His most
         recent retreat is apparently the result of a relationship with the 
         female sorceress Brielbara. He sheepishly admits to being caught in 
         the act of seducing a female member of the Knights of the Unicorn, 
         and being forced to flee from the violently jealous mage.

  Grade: A-
         Makes a great addition due to his 20 DEX, but as a Thief, he isn't
         that great.  Why?  Because you get him late!  So, if you want to
         pick up Coran, make haste through the game to pick him up (you can't
         get to him until after the Bandit Camp).  Makes a superb archer.

     __ __   _
    / //_/  (_) _  __ ___ _  ___
   / ,<    / / | |/ // _ `/ / _ \
  /_/|_|  /_/  |___/ \_,_/ /_//_/

            Str   D  C  I  W  Ch       Race       Class           Alignment
            ッッッッッッッッッッッッッッッッッッッッ       ッッッッ         ッッッッッ          ッッッッッッッッッ
- Kivan     18/12 17 14 10 14 8        Elf        Ranger         Chaotic Good
  Special Abilities: Charm Animal
  Where he is:  High Hedge (x 3652 y 1472)

  Short: Kivan wants to hunt some bandits.  If you kick him out of the party,
         he stays gone for good!

  Long:  Kivan reveals that he hails from the forest of Shilmista, though he
         has not visited his homeland for quite some time. He has instead been
         traveling the world driven by the darkest of obsessions: revenge.
         Kivan and his mate Deheriana were apparently on a romantic sojourn
         years ago when they were waylaid by a group of Brigands. They were
         captured and tortured for the amusement of Tazok, the half-ogre that
         led the attack. Kivan eventually escaped, but Deheriana did not
         survive the encounter. Kivan is a man of few words, and obviously
         does not make friends easily. Likely he will not take much pleasure
         from life until he has revenged the death of his love.

  Grade: A
         Kivan makes a wonderful archer.  Give him a Composite Long Bow +1
         and the Bracers of Archery and watch him kill everything before the
         rest of your party can even reach the enemy.

__________________
NEUTRAL ALIGNMENT:
ッッッッッッッッッッッッッッッッッッ
     _  __
    | |/_/ ___ _  ___
   _>  <  / _ `/ / _ \
  /_/|_|  \_,_/ /_//_/

               S  D  C  I  W  Ch       Race        Class           Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ        ッッッッッ           ッッッッッッッッッ
- Xan          13 16 7  17 14 16       Elf       Enchanter      Lawful Neutral
  Where he is:  Nashkel Mines Interior (Fourth Level, Cave  x 793 y 588)

  Short: Xan is a depressing person, but he is a capable mage (although he has
         the very large flaw of not being able to cast such spells as Magic
         Missile and Fireball!) and he has a Moonblade.  If you're overly rude
         to him he'll leave and never return.

  Long:  Xan wistfully speaks of his home in the elven stronghold of Evereska, 
         and his role as a Greycloak. It was apparently decreed that he was to 
         investigate the events of the iron shortage, determine who or what
         were the causes, and ascertain whether there was a greater threat to 
         the region as a whole. This was definitely not a small task, and he 
         accepted the responsibility with a great deal of dread. You get the 
         feeling however, that he approaches evertyhing with a great deal of 
         dread. He has devoted his life to improving his mastery of magic and 
         has become a skilled wizard, though this dedication has left him 
         little time to make friends or acquire any other pastimes. He strikes 
         you as very capable, though probably not the best influence on
         morale.

  Grade: C-
         A low selection of spells kills his chances of being a Great Mage.
         For example, he can't cast Magic Missile or Fireball.  His saving 
         grace is his Moonblade, which is a nice feature for a Mage to have.

     ___
    / _ )  ____ ___ _  ___  _    __ ___   ___
   / _  | / __// _ `/ / _ \| |/|/ // -_) / _ \
  /____/ /_/   \_,_/ /_//_/|__,__/ \__/ /_//_/

               S  D  C  I  W  Ch      Race        Class           Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ        ッッッッッ           ッッッッッッッッッ
- Branwen      13 16 15 9  16 13      Human       Cleric         True Neutral
  Special Abilities:  Spiritual Hammer
  Where she is:  Nashkel Carnival (x 3253 y 2882)

  Short: To get Branwen in your party all you have to do is to free her from
         the Petrification enchantment that was placed on her by the Mage
         Tranzig.  Free her using a Stone to Flesh spell (you can buy them in
         Nashkel for 168gp or from Zeke at the Carnival for 500gp).

  Long:  Branwen reveals that she left her home of Seawolf in the Northeim
         Isles at an early age. She was apparently reviled by her own people 
         for wanting to become a priest, a station 7reserved exclusively for
         the men of the village. She harbors no resentment, realizing that her 
         faith must face such tests or be worthless. She traveled the coast, 
         offering her services to local militias, and eventually came into the 
         employ of an adventuring troup in the Nashkel area. Branwen had no 
         idea that the group was participating in banditry however, and on 
         their first raid she balked at attacking a caravan of unarmed 
         merchants. She rebelled, and a mage named Tranzig turned her to stone 
         in the ensuing fight. Despite the unfavorable outcome, Branwen feels 
         that Tempus views her actions approvingly. To attack those that are 
         unarmed is the basest of villainy.

  Grade: B
         Branwen is a little better than average.  Her special ability is
         rather useless 95% of the time, however, and her stats aren't 
         anything impressive.


     ____         __     __
    / __/ ___ _  / / ___/ / ___   ____  ___
   / _/  / _ `/ / / / _  / / _ \ / __/ / _ \
  /_/    \_,_/ /_/  \_,_/  \___//_/   /_//_/

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Faldorn      12 15 11 10 16 15      Human        Druid         True Neutral
  Special Abilities:  Summon Dread Wolf
  Where she is:  Cloakwood 3, In the Druid Shrine (x 639 y 2885)

  Short: Faldorn wants to free the forest from the evils of the Iron Throne,
         which has taken up residence in the Cloakwood Mine.

  Long:  Faldorn states that she was the child of a Black Raven Uthgardt 
         woman. As an infant she was given over to an enclave of Shadow Druids 
         as an offering, and was thereafter raised according to their beliefs. 
         A splinter group of the main druidic order, Shadow Druids engage in
         very aggressive protection of nature, often relying on violence to
         achieve their aims. Faldorn showed great promise as she approached 
         adulthood, and the order decided to send her to the Sword Coast to 
         test her devotion to their ideals. Her ongoing mission is to use any 
         means available to stop the despoiling of nature, no matter the risk
         or the cost to her life or any other.

  Grade: D+
         I've never been a great fan of Druids, and Faldorn has done nothing
         to change my attitude (unless you like to summon dread wolves).  her
         stats aren't impressive, and she has a limited choice of spells and
         weapons.  (She can only cast spells relating to nature)

       __         __         _
   __ / / ___ _  / /  ___   (_)  ____ ___ _
  / // / / _ `/ / _ \/ -_) / /  / __// _ `/
  \___/  \_,_/ /_//_/\__/ /_/  /_/   \_,_/

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Jaheira      15 14 17 10 14 15    Half-Elf   Fighter/Druid     True Neutral
  Where she is:  Friendly Arm Inn, Ground Floor (x 329 y 685)

  Short: Jaheira and Khalid were good friends of Gorion, and will go with you
         everywhere.  However, if you say "No" to them the first time they
         want to join, you won't be able to get them.  Ever.

  Long:  Jaheira was born in the Tethyr region to one of the Nobles who were 
         loyal to the King Alemander the 4th regime. Her first year was during 
         the Tethyrian civil war that ripped the country apart and resulted in 
         the deaths of most of the royalty and nobility. Her family was one of 
         noble lineage that was targeted by the angry mobs of peasants. One of
         the servant girls took Jaheira from the castle before it fell. She
         fled into the forest of Tethyr and stumbled across an enclave of 
         Druids. They took the child in to raise as their own and cared for
         the serving girl briefly before sending her away. Jaheira grew up a 
         very headstrong girl; she was very militant in her beliefs that the 
         only way to protect nature was to have an active role in the world. 
         She became enamored with Khalid while helping to protect him from 
         assassination by Shadow Thieves.

  Grade: C-
         Jaheira has bad stats, and is half-druid.  In my opinion, not worth
         having.

     ____   __     _
    / __/  / /__  (_) ___
   _\ \   /  '_/ / / / -_)
  /___/  /_/\_\ /_/  \__/

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Skie         11 18 15 15 8  13      Human        Thief         True Neutral
  Where she is:  Baldur's Gate NW Section (AR 0100, x 1170 y 1625)

  Short: When you first enter the NW Area in Baldur's Gate Eldoth (if he is 
         with you) will offer to take you up to Skie's father's estate.  Go 
         inside the estate and you will find Skie.  She will only join you if 
         Eldoth is with you, otherwise she thinks that you are thieves come to 
         kill her.

  Long:  Skie bubbles that she is the daughter of Entar Silvershield, one of 
         the Grand Dukes of Baldur's Gate. Her admittedly sheltered life has 
         consisted mostly of learning ballet, history, and languages. Being 
         exceptionally agile she has become a very proficient dancer, though 
         this natural dexterity has mainly allowed her to better sneak off on 
         sojourns away from the estate. She says she finds the nastier areas 
         of Baldur's Gate exciting, though she seems nave about the dangers. 
         On one of her escapades she met up with the debonair Eldoth, and
         thinks that he can help her live the life of adventure that she
         craves. She trusts him implicitly, perhaps too much so.

  Grade: D+
         Skie wouldn't be so bad except you get her so late in the game, which
         is killer for thieves.  Plus her stats are lower than most the other
         Thieves in the game.

    _____                     _         __
   / ___/ ___ _  ____  ____  (_) ____  / /__
  / (_ / / _ `/ / __/ / __/ / / / __/ /  '_/
  \___/  \_,_/ /_/   /_/   /_/  \__/ /_/\_\

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Garrick      14 16 9  13 14 15      Human         Bard       Chaotic Neutral
  Where he is:  Beregost, by the Burning Wizard Inn (x 2564 y 2284)

  Short: Garrick will join you only after you finish the Silke subquest in
         Beregost.

  Long:  Garrick explains that he was part of a celebrated acting troupe 
         called the Dale Wind Troubadours. They traveled the length of the 
         coast from Neverwint to Amn and often played to Dukes and other 
         nobility. Indeed, few others could afford the cost of a performance 
         when the group was at its peak. Garrick does not speak fondly of this
         time however, as the direction the group was taking left him
         dissatisfied with their conduct. He apparently discovered that 
         performances were being used as distractions for theivery and
         declared he would have nothing to do with it. Rebuffed by his 
         comrades, now he wishes simply to travel and play his music for those
         that will listen. He seems a bit young and naive, and a touch too 
         ready to take the word of a stranger.

  Grade: D
         The only thing good about Bards is their Lore rating, and that isn't,
         in my opinion, enough reason to keep them around.

    ____                       __
   / __ \ __ __ ___ _  __ __  / / ___
  / /_/ // // // _ `/ / // / / / / -_)
  \___\_\\_,_/ \_,_/  \_, / /_/  \__/
                     /___/

               S  D  C  I  W  Ch     Race         Class           Alignment
               ッッッッッッッッッッッッッッッッッ     ッッッッ         ッッッッッ           ッッッッッッッッッ
- Quayle       8  15 11 17 10 6      Gnome  Cleric/Illusionist Chaotic Neutral
  Special Abilities:  Invisibility
  Where he is:  Baldur's Gate Bridge (x 486 y 797)

  Short: Quayle is an insulting little person, who will join up for no
         apparant reason.  No matter which direction you say that you are
         going, he is going that way too.  Can't get him until the Cloakwood
         mines are clear.

  Long:  Quayle talks for a good hour about his worship of Baravar 
         Cloakshadow, how he is well on his way to mastering sorcery, and just 
         generally how incredibly smart he is compared to everyone else in the
         party. He was apparently encouraged to strike out on his own as soon 
         as he came of age because, as he claims, he was simply too gifted to
         remain in that stifling environment. You get the feeling, however, 
         that no one was terribly broken up over his leaving. He says that he 
         apprenticed in the arts of magic and the worship of Baravar under a 
         gnome named Gifos, though it was not long before this teacher also 
         sent him on his way. Since then, Quayle has wandered the Sword Coast 
         looking for people who were willing to accept his "his wisdom and 
         instruction." It has likely been a long walk.

  Grade: D-
         A Cleric with 10 wisdom is really bad.  Add to that a pathetic str
         rating, and a none-too good constitution and you've got a bad
         NPC.  Plus he's annoying.

     ____         ___
    / __/ ___ _  / _/ ___ _  ___  ___ _
   _\ \  / _ `/ / _/ / _ `/ / _ \/ _ `/
  /___/  \_,_/ /_/   \_,_/ /_//_/\_,_/

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Safana       13 17 12 16 9  17      Human        Thief       Chaotic Neutral
  Special Abilities: Charm Animal
  Where she is:  Lighthouse (x 3750 y 2390)

  Short: Safana wants to find some treasure in the Flesh Golem cave, and
         afterwords she will stay with you forever.

  Long:  Safana has always used her charms and beauty to persuade men to her
         way of thinking. This of course makes her an excellent thief, able to
         pull off amazing heists that most of her male counterparts would find
         difficult if not impossible. Safana grew up in the city of Calimport
         in Calimshan. There she grew up surrounded by luxury, her father
         being a very influential noble. Though she could have had anything,
         Safana soon found herself too confined by her fathers' protective
         arm. She ran away in her early teens with the help of the first mate
         of the pirate ship 'Exzesus'. She remained with the pirate crew for
         several years being able to play them off against each other so that
         she would get what she wanted. Eventually she tried to manipulate the
         captain and found her self in a great deal of trouble.

  Grade: C
         A perfectly average thief.  Get her if you like the things she says,
         otherwise skip her.  (She is rated higher than other thieves like
         Skie because you can get Safana earlier)

_______________
EVIL ALIGNMENT:
ッッッッッッッッッッッッッッッ
     ____     __           _
    / __/ ___/ / _    __  (_)  ___
   / _/  / _  / | |/|/ / / /  / _ \
  /___/  \_,_/  |__,__/ /_/  /_//_/

               S  D  C  I  W  Ch       Race        Class           Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ        ッッッッッ           ッッッッッッッッッ
- Edwin        9  10 16 18 9  10      Human       Conjurer        Lawful Evil
  Special Abilities:  Extra Spells, 1st and 2nd Levels
  Where he is:  Nashkel (x 2883 y 2959)

  Short: Edwin wants your help in hunting down and killing Dynaheir.  If you
         talk to Edwin with Dynaheir in your party you would think that he
         would attack, or at the least wouldn't want to join, but he will.
         Although he has some bad things to say about Dynaheir.  If you refuse
         him with Dynaheir in your party he leaves forever.

  Long:  When asked about his past, Edwin sneers that he has no intention of 
         revealing such information and that it is none of your business. He
         further states that you are lucky enough to simply share his company, 
         and then mutters something about leaving whenever he wishes. He 
         obviously cares little for the camaraderie of others, and seems to 
         take more pleasure in speaking to himself than in interacting with 
         the party. His attire brazenly displays the colors of the Red Wizards 
         of Thay, though why a member of that organization would come so far 
         west is puzzling. Edwin does not seem forthcoming with any 
         information.

  Grade: A-
         If you have an Evil party, Edwin should be your mage.  Even if you
         have a Good party, you may want him (just don't take that Reputation
         above 18...).  Why?  Extra 1st and 2nd level spells!  Also, if you
         like to cast Summon Monster, then Edwin is your mage!

     __ __                      _
    / //_/ ___ _  ___ _ ___ _  (_)  ___
   / ,<   / _ `/ / _ `// _ `/ / /  / _ \
  /_/|_|  \_,_/  \_, / \_,_/ /_/  /_//_/
                /___/

               S  D  C  I  W  Ch      Race         Class           Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ           ッッッッッッッッッ
- Kagain       16 12 20 15 11 8       Dwarf       Fighter         Lawful Evil
  Where he is:  Beregost, Shop North of Feldepost Inn (x 1549 y 2031)

  Short: Kagain runs a Mercenary business, and one of his caravans has
         disappeared.  Help him recover it, and you get to keep what you find.
         Goodie.  Take him to the Area S of the Friendly Arm Inn and he will
         get disgusted with looking for Caravans, but will still stay in your
         party.

  Long:  When asked about his past, Kagain stresses that the questioner should 
         just mind their own business if they want to keep their teeth. It is 
         apparent that he runs a rather shady mercenary company and that he is 
         quite obsessed with wealth, but any information beyond this his is 
         content to keep to himself.

  Grade: B-
         A good fighter with an incredible Constitution.  Would get higher,
         but constitution doesn't help as much as the other stats (although
         he does have Regeneration...).

     ____   __     __       __    __
    / __/  / / ___/ / ___  / /_  / /
   / _/   / / / _  / / _ \/ __/ / _ \
  /___/  /_/  \_,_/  \___/\__/ /_//_/

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Eldoth       16 12 15 13 10 16      Human         Bard         Neutral Evil
  Special Ability:  Create Poison Arrows
  Where he is:  Cloakwood 3 (x 3181 y 3492) (in the forest)

  Short: Eldoth wants to join you so that he can "rescue" his lover Skie from
         her father in Baldur's Gate.  He is required to even talk to Skie
         without her running from you in fear.

  Long:  Eldoth Kron is a highly skilled poet and singer as well as a schemer
         and manipulator. Originally from the island kingdom of Ruathym, he 
         left at an early age to the city of Waterdeep. The natural affinity 
         to song and poetry that he exhibited in his homeland was honed to 
         perfection while at the big city. He trained at the musical college 
         of New Olamn using money that he borrowed over time from his many 
         lovers. Eldoth became quite good at using women for his pleasure and 
         monetary needs and then discarding them in favor of the next thrill. 
         His skill with music was mirrored by his increasing talent in the 
         manipulation of others emotions. Eventually his overconfidence became 
         his undoing; he decided to try and win Aleena Palidinstar's heart. 
         Aleena is the youthful daughter of Piergeiron, lord of the city of 
         Waterdeep. When Piergeiron discovered that a manipulative dilettante 
         was using his daughter he became quite furious. Eldoth fled the city 
         and hit the road, deciding it was time to use his bardic skills 
         elsewhere. His current companion is a young woman named Skie. For 
         now, he is genuinely attracted to her, but that will probably not 
         last for long.

  Grade: C-
         Just slightly below average as a character.  First off he's a bard
         (but a better one than Garrick), which doesn't help things, and
         second, his stats are fairly plain.

     __  ___             __
    /  |/  / ___   ___  / /_ ___ _  ____ ___   ___
   / /|_/ / / _ \ / _ \/ __// _ `/ / __// _ \ / _ \
  /_/  /_/  \___//_//_/\__/ \_,_/ /_/   \___//_//_/

               S  D  C  I  W  Ch       Race        Class          Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ        ッッッッッ          ッッッッッッッッッ
- Montaron     16 17 15 12 13 9      Halfling  Fighter/Thief     Neutral Evil
  Where he is:  Crossroads, Area E of Candlekeep (x 4515 y 2707)

  Short: Montaron is the dumb half of Montaron and Xzar, and goes where Xzar
         goes.

  Long:  When asked about his past, Montaron openly threatens you with bodily
         harm. He seems quite dangerous, and more than willing to engage in
         gratuitous violence. It would appear that he cares little for life,
         including his own. He works grudgingly with Xzar, even though he
         obviously despises the man. Whoever their employers are, they must be
         powerful indeed. These two would likely kill each other without a
         presence over their heads preventing it. Montaron might be willing to
         discuss the whole matter with you, but you get the feeling that you
         probably would not wake up the next morning.

  Grade: C+
         Not a bad character as far as Fighter/Thieves go, but not terribly
         good either.  But not as good as the plain thieves.

   _   __   _                    _
  | | / /  (_) ____ ___   ___   (_) ___ _
  | |/ /  / / / __// _ \ / _ \ / / / _ `/
  |___/  /_/  \__/ \___//_//_//_/  \_,_/

               S  D  C  I  W  Ch       Race       Class           Alignment
               ッッッッッッッッッッッッッッッッッ       ッッッッ       ッッッッッ           ッッッッッッッッッ
- Viconia      10 19 8  16 15 14     Drow Elf     Cleric         Neutral Evil
  Special Abilities:  50% Magic Resistance
  Where she is:  Peldvale (x 447 y 731)

  Short: When you first encounter Viconia she asks you to help her with a
         small matter of the Flaming Fist trying to kill her.  Help her out
         and she offers to join.  However, if you turn Viconia down when she
         asks to join, she vanishes forever.  Once she joins your reputation
         goes down 2.

  Long:  Viconia reveals (quite proudly) that she is a Dark Elf from the 
         Underdark city of Menzoberranzan. She says very little about her 
         reasons for leaving that sunless realm, though separations of such
         nature are never gentle. She does claim to no longer worship the 
         spider goddess Lloth: a change that even you know is often fatal. Her 
         new faith is in the night goddess Shar, an appropriate choice for a
         drow, though this is not a firm indication that she has given up the
         brutal ways of her people. She finds the laws of the surface world 
         quaint and more than a little strange, but this is simply because of
         her lack of experience. Likewise she seems a bit naive about how her
         race is viewed by surface dwellers. Many will not give her the chance 
         she seems to expect, and even being seen with her may affect how 
         people think of you. You know that as a drow, she has resistance to 
         magic, both beneficial and harmful.

  Grade: A-
         My personal favorite Cleric.  50% magic resistance.  Very very nice.
         Even the fact that some of your Healing spells will fail on her 
         doesn't hurt that much.  Plus a great Dexterity, and decent Wisdom 
         makes for a good cleric.  Her weak spots are her very low 
         constitution (use the Manual Of Bodily Health on her when you get it) 
         and her low strength (which can be fixed by Gauntlets of Ogre Power).

     ____   __                             ______             __
    / __/  / /  ___ _  ____      ____     /_  __/ ___  ___   / /
   _\ \   / _ \/ _ `/ / __/     /___/      / /   / -_)/ -_) / /
  /___/  /_//_/\_,_/ /_/                  /_/    \__/ \__/ /_/

            Str   D  C  I  W  Ch      Race         Class          Alignment
            ッッッッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Shar-Teel 18/58 17 9  14 7  11      Human       Fighter        Chaotic Evil
  Where she is:  Area E of Temple (x 273 y 303)

  Short: When you first meet up with Shar-Teel she challenges your "Best Male
         Fighter" (this seems to be randomly chosen) to a duel.  If you don't
         have a Male in your party, you can't get her.  If you turn her down,
         she leaves forever.

  Long:  When asked about her past, Shar Teel has very little to say. From the 
         little she speaks of it can be gleaned that she is an orphan. She
         also seems to harbor an instense dislike for Flaming Fist 
         mercenaries, as well as, an obvious disrespect for men in general. 
         She seems to have something to prove and likely her childhood was not 
         of storybook quality.

  Grade: B
         A better than average fighter, if nothing to sing about.  Her biggest
         weakness is the low constituion, but that is somewhat offset by the
         very high strength.  Plus she's evil, which means that you can't go
         above 18 reputation.

   ______   _
  /_  __/  (_) ___ _ __ __
   / /    / / / _ `/ \ \ /
  /_/    /_/  \_,_/ /_\_\

              S  D  C  I  W  Ch       Race          Class         Alignment
              ッッッッッッッッッッッッッッッッッ       ッッッッ         ッッッッッ          ッッッッッッッッッ
- Tiax        9  16 16 10 12 9        Gnome      Cleric/Thief    Chaotic Evil
  Special Abilities:  Summon Ghast
  Where he is:  Baldur's Gate SW Section (AR 1100, x 1440 y 1610)

  Short: Tiax is a very bizarre fellow who believes that he will one day
         "ascend" to become the ruler of the Realms.  He thinks that that is
         his "destiny" as foretold to him by Cyric.

  Long:  When asked about his past, Tiax ignores you entirely, preferring
         instead to loudly proclaim what is in store for his future. He
         obviously worships Cyric, but also seems to share a touch of his 
         madness. Tiax unquestioningly believes that he is destined to rule 
         the world, and his fervor makes him blind to the ridiculous nature of 
         the goal. He seems harmless enough for now.

  Grade: D
         Low Wisdom makes him bad as a Cleric, and a relatively low Dexterity
         makes him bad as a thief.  Nothing to really recommend here, plus
         his speeches get old quick.  "Tiax will rule!"  Summoning a Ghast is
         fairly useful, especially against things like Basilisks, but still
         not enough to make Tiax a good party member.

     _  __
    | |/_/ ___ ___ _  ____
   _>  <  /_ // _ `/ / __/
  /_/|_|  /__/\_,_/ /_/

               S  D  C  I  W  Ch      Race         Class          Alignment
               ッッッッッッッッッッッッッッッッッ      ッッッッ         ッッッッッ          ッッッッッッッッッ
- Xzar         14 16 10 17 16 10      Human     Necromancer      Chaotic Evil
  Where he is:  Crossroads (E of Candlekeep) (x 4577 y 2693)

  Short: Xzar and Montaron will join you on the crossroads right out of
         Candlekeep, and they want to go investigate the Nashkel mines (who
         doesn't).

  Long:  When asked about his past Xzar has very few coherent things to say.
         His desire to determine the cause of the iron shortage seems
         benevolent enough, but his motives remain unclear. His ramblings seem
         disjointed, but his faculties are obviously in good enough order for
         him to be adept at magic. He mutters something about how he and his
         associate Montaron are in the employ of a powerful group, but when
         pressed for details he gets extremely agitated and does not speak for
         some time. He is obviously at least partially insane, and the network
         that would hire him must be dark indeed.

  Grade: D
         Necromancers just don't do it for me.  Plus Edwin is much better as
         an evil mage.


===============================================================================
Final Words...
===============================================================================

_________________
Online Resources:
ッッッッッッッッッッッッッッッッッ
  http://www.bioware.com/          -- the Official Page (sort of)
  http://www.bgchronicles.com/
  http://www.bgrealms.com/
  http://www.bgrealms.com/teambg/  -- has a lot of good editors, also has a
                                      portraits section
  http://www.tgeweb.com/gaming/baldur/baldursgate.htm
  http://www.gamefaqs.com/         -- the best FAQs site on the net!
  http://www.cheatcc.com/          -- a great place for all your cheating needs

ASCII Art created using SigZag by James Dill:   (freeware!)
  http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor:  (shareware)
  http://www.gwdsoft.com/


_________________________
Shameless Self Promotion:
ッッッッッッッッッッッッッッッッッッッッッッッッッ
  I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for:

    NES:      Disney Adventures in the Magic Kingdom
              Final Fantasy -- Magic FAQ
              The Legend of Zelda
    SNES:     Aerobiz
              Aerobiz Supersonic
              Utopia: Creation of a Nation
    Genesis:  StarFlight
    PSX:      Thousand Arms -- Walkthrough
                            -- Forging/Dating FAQ
    PS2:      Madden NFL 2001
    XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                  -- Influence Guide
    PC:       AD&D Rules FAQ, 2nd and 3rd Editions
              Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                          NPC List
                                                          Creature List
              Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
                                                 -- Items List
                                                 -- Class FAQ
                                                 -- Creature List
              Civilization III (incomplete)
              Colonization -- the Single Colony Strategy Guide
                           -- the Cheat Guide
              Drakan: Order of the Flame
              Dungeon Hack
              Icewind Dale & Heart of Winter -- FAQ/Walkthrough
                                                Items List
                                                Kresselack's Tomb Map (JPG)
                                                Burial Isle Map (JPG)
                                                Shattered Hand Map (JPG)
              Icewind Dale II                -- Items List
              Master of Magic (revision)
              Messiah
              Pharaoh (currently being edited by Red Phoenix)
              Planescape: Torment  -- FAQ/Walkthrough
                                      Items Listing
              Rollercoaster Tycoon
              Sid Meier's Alpha Centauri
              The Sims
              Ultima 4: Quest of the Avatar
              Ultima 7: The Black Gate
              Ultima 7 Part 2: Serpent Isle
              Ultima Underworld -- Keyboard Commands
              Ultima Underworld II -- Keyboard Commands
                                   -- Spell List
  All of my FAQs can be found at:
    http://www.gamefaqs.com/features/recognition/2203.html
    ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ


________________
Version History:
ッッッッッッッッッッッッッッッッ
Original Version (10-10-99, 37k)
Changes in Version 1.1 (10-11-99, 46k)
  Added ASCII arts for every NPC
  Divided the FAQ into 3 sections
  Added Table of Contents
  Added the What's New up top
  Small Changes
Changes in Version 1.2 (10-12-99, 52k)
  Got the rest of the NPC information on Skie and Alora
  Graded all the NPC's
  Small Changes
Changes in Version 1.21 (2-28-00, 54k)
  Small Changes
  Small Format Changes
Changes in Version 1.22 (4-26-00, 55k)
  Small Changes
  Small Format Changes
Changes in Version 1.23 (5-29-00, 56k)
  Changed the grade that I gave Coran (from a B+ to an A-)
  Other Small Changes

  Version 1.24  January 17, 2005  55k

    Changed the email address and updated the format.


________
Stinger:
ッッッッッッッッ

  "Night would DARE hamper the sight of Tiax?"

_______________________________________________________________________________
ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
This Document is Copyright 1999-2005 by Dan Simpson
Baldur's Gate is Copyright 1998-99 by Bioware

I am not affiliated with Bioware, Interplay, or anyone who had anything to do
with the creation of this game.  This FAQ may be posted on any site so long as
NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
may not charge for, or in any way profit from this FAQ.