SM M. XMMWXS8 ;M@MMM MMMMMM 7MMMMMMZrZMMMMMMB 7MM MMa MMMM MM 2M. 7MZ MM7 MMM M ZMMM MMM: XMMM MM XMM S8 MMM M MMMMM MMMMM 2MMB MM 7MMM MMM M 0MM7 WM MMM, MMM8 MM WMMMM MMM M MMM, MS MMM MMMMM MMMMMW MMM MM. MMM MB MMM MMM SMMMMr MMM Mi MMM MM MMM MMM MMMM MMM MS aMMMMM MMM MMM M MM MMM MMr WMMM MMM MMM M .MW MMM 7 MM0, MM ,MMM S2. X;:MMM Sa MMMXXSrMM iX MMM Xr A "Quick" Myst Guide For The Surreal PC Game That Change The Whole Wide World. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZ ============================================================================== *IMPORTANT! READ FIRST* It is vital that you know that this is not a super long and in-depth FAQ/Walkthrough for this game. This FAQ provides the fastest and easiest way to beat the game with all of the minimun requirements. It just skips all the long, in-between puzzles and gets right to the point. If you want to enjoy this game like everyone else has, beat it the real way, by your own self. If you want to just see the ending(s) or show a friend how fast you can beat this game after it took him hours, then this is where you want to be. ------------------------------------------------------------------------------ GAME: Myst SYSTEM: PC/Computer FAQ WRITER: tectactoe (Tony) VERSION: 1.0 (Final) STARTED: January 13, 2005 FINISHED: January 14, 2005 ------------------------------------------------------------------------------ I. Getting Started II. System Requirements III. Controls IV. Walkthrough V. Contact VI. Legal Stuff =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Getting Started =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Before you go any further, read the IMPORTANT notice at the top of this FAQ. It will help you better understand what I am getting at, and you won't be all confused while you are reading this guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. System Requirements =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - Windows 3.1; or Windows 95 - 386DX 33 MHz (486 recommended) - 4MB of RAM (8MB recommended) for Windows 3.1 - 8MB RAM for Windows 95 - Super VGA (640 x 480, 256 colors)-with compatible drivers - Windows sound device with compatible drivers - CD-ROM drive (double-speed drive or higher recommended) *PLEASE READ* Myst will only run on Windows 95, but you can get it to run on newer OS, like 2000/NT, ME, or XP. Here's what you do: 1. Install Myst 2. Shortcut Myst (right click desktop, New > Shortcut. Find where you saved it and click OK) 3. Right click the shortcut, go to Properties 4. Click the tab labeled "Compatibility" 5. Check the box next to "Run this program in compatibility mode for:" and make sure you select Windows 95 6. Check the box by "Run game in 265 colors" (if there is one) 7. Click Apply, then click OK 8. Double click on the Myst shortcut and everything should be fine *NOTE* After doing the above trick, you may notice that when you minimize Myst, the rest of your computer will be in 256 colors and look old and outdated. Don't worry. Once you exit Myst, everything will go back to normal. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Myst is simple. On screen there is a hand. Move it around and click when you want your character to move to something. Sometimes the hand will point left/right. Click like this to turn the way you are facing. Clicking on certain things on the screen (like buttons) will activate them and whatnot. Click on other things (like pieces of paper) will pick them up, and you will carry it until you do something with it. One important thing you will need to know for my FAQ is how to turn ON things we call Markers. They are wooden boxes that have levers on the top of them. You must be close to one to turn it on or off. Lever up is on. Lever down is off. There are some keyboard shortcuts in Myst. Here they are: - ALT+N: Starts a new game - ALT+R: Restore (load) game - ALT+S: Save game - ALT+F4: Exit the game =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ok first you need to know a few things before you read. This will help you understand this FAQ alot better. If you already know alot about Myst, you can just skip these guidelines. - When I say "Markers" I am referring to things that look like wooden boxes with a lever on the top. - To turn a marker on/off, you must get as close as possible to it and click the lever. The lever up means it's ON. When the lever is down, it is OFF. - When I say click up, it means click on something when the little hand cursor is pointing up. Click left means pointing left, click right is right, down is down. *NOTE! IMPORTANT* I played about half of this game with Zip mode on. This lets you transport to certain spots more quickly. I'm not sure if it was on when I was making my guide, so for certain things, the number of clicks may be slightly off. I still do give you a description of where you are going though, so it shouldn't be a problem. E-mail me if it really is. Ok, now you are ready to beat Myst in record time... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When you first start off on the dock, click stright ahead once to ahead a litte bit. You see that thing on the right of the screen? That's a marker. Click the lever on top. It should go up. Now it is ON. Yay, you have just turned your first marker on. Once that's done with, click up on the stars to the left, then click to the right to turn, and then click up straight ahead TWICE, and you should be on a platform with a huge gear and another marker. Now turn that marker on. Woo-hoo, two down and six to go. Now click right to turn around, and click up four times. Make sure that on your third click, you click on the higher platform slightly to the right and do not go down the second set of steps to the dock. After four clicks, you should see some stairs to the right. Click up on them to face them. Click up them twice. You will see another one of those markers. Click up on it and you will move close to it. Now click on the lever to turn it on. Okay, now click left to turn around and face the path. Click up, but on the right side of the wooden path to turn that way. Now go ahead and click up again and you should see a circular, gray platform in front of you. Click up on that to move closer, and up on it again to stand on top of it. Now click up three times on the platform and you will see a rocketship and a marker. Turn the marker on. Click left again to turn around, then up three times again so you'll walk back across the platform. From this point, click up around the middle of the screen. Now you should see a subtle path two the right side (it is outlined with ropes strung by stakes). Click up on these ropes to face the path. Now click up twice, straight ahead (be sure not to accidentaly click down into the fountain). After doing that, you will see a marker to the left side of your screen. It is facing away from you. Oh well. Turn it on. From here, click up three times and then click right to face a small building with a marker in front of it. Simply do what you have been doing and turn that sucker on. Click left above the marker to turn back to the main path. Now from right here, look very closely to the left of the screen. You can see a small path cutting between the trees. To help see it, the grass is sort of a lighter shade of green. It's near the bottom of the screen. Click up on this path to face a cabin with a marker out front. Guess what? Click up once to move close, then turn it on. After that, click right to turn around and then click up thrice along the grassy pathway to come to a box with two gears on it. A small one and a big one. When you turn the small one, the hour hand on the big clock tower in front of you will move. The big wheel moves the minute hand. Skipping past puzzles and whatnot, you need to make it 2:40. In simpler terms, click the small gear 2 times and the big gear 8 times. Make sure you are looking down at the box. If you can still see the tower, then click on the box to face it. Now turn the gears as I said above, and watch a gear brigde magically form. Cool. Click up to look up, and then click up twice along the gear path and turn the marker that you see to the on position. Now click right to turn around, and click up five times to backtrack along the grassy path you took to get here. After going up five times you should be facing a builing. Now click right and you should see the wooden path from earlier. Click straight up four times and you'll be on the platform above the dock. Now click left, and then click up one time and now in the lower right of the screen, you should see a wooden handrail. Click up on this to face some stairs. Click up on the stairs and you'll be on the dock. Now click right to turn around and you will see the first marker we turned on. Now turn it off by clicking on the lever again. Gasp! If you've done everything correctly up to this point, the marker door will open and a piece of paper will be inside. Click it to grab it. The cursor will now be a hand holding a piece of paper instead of it pointing up, so when I say click up, it means click while holding the paper. You know what I mean. Now, click up on the stiars at the left, and click up again to get up on the ledge. Click on the stairs in front of you twice to face them. Now click up the path four times and click right to face the library. Click up twice to go to the center of the library. Click to the right. You should now see half of a fireplace. Click up on it to face it, and click once more to go inside of it. Look on the left very closely for a red button. Click it and a gray slab will come down. When you click the gray slab, a square becomes indented. The slab is actually a 8x6 grid of squares. To advance, you must find the secret combination of squares to put in. But this is a quick guide so I will just tell you what to do. Look at the map below. O O + + + + O O + O O + O + O O O + O + + + O O O + + O + + O O O O + + O O + + O O O O O + O + The O's are the spots you need to press in. The +'s are the spots you need to leave alone. Click all the spots on the grid to match up with that. Make sure everything is correct and hit that little red button. Now a green book appears! For here on out, everything is pretty much straight forward. Click on the green book to open it and click on the picture inside to teleport to Dunny, a little cave thingy. Once inside Dunny, click around untill you see a dude alone at a desk. Click to him and give him the page when he asks. Listen to what he has to say and pat yourself on the back - you beat the game. Not quite the ending you had hoped for? Oh well. Just make sure you have that white page before entering Dunny or you will be trapped and you will have to start all over. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. Contact =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Questions? Comments? Problems? Feel free to e-mail me. I will answer you back as long as your e-mail is pointless. tectactoe(at)gmail.com. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VI. Legal Stuff =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide is copyrighted. You may not post it on a site without my permission. The only place authorized to use it at this moment would be www.gamefaqs.com. If you want to post it one your site, e-mail me about it first. And lastly... Thanks to the creators of Myst for making a great game. Copyright (c) 2005 tectactoe FIN.