_____ __            _____ _
                   / ___// /_____ _____/ ___/(_)__  ____ ____
                   \__ \/ __/ __ `/ ___|__ \/ / _ \/ __ `/ _ \
                  ___/ / /_/ /_/ / /  ___/ / /  __/ /_/ /  __/
                 /____/\__/\__,_/_/  /____/_/\___/\__, /\___/
                                                 /____/

                              Herc Design Guide
                                 Version 1.0


===============================================================================
Table of Contents
===============================================================================
1.  Version Updates
2.  Introduction
3.  Designing your Herc
3.1 Hercs
3.2 Engines
3.3 Reactor
3.4 Computer
3.5 Shields
3.6 Armor
3.7 Sensors
3.8 Specials
3.9 Weapons

===============================================================================
1. Version Updates
===============================================================================
Version 1.0 - (6/01/2004) - First public release. All Tables completed. Most
                            Sections completed. Only Some Detailed information
                            and other minor information unfinished.

===============================================================================
2. Introduction
===============================================================================
When I saw there were no FAQs available for StarSiege I figured I just had to
write one. StarSiege is a 'mech combat game that was released in 1999. Despite
being an old game it is still very fun to play, and there are still active
multiplayer servers. For more information and downloads I would recommend you
visit www.starsiegesurvivors.com

===============================================================================
3. Designing your Herc
===============================================================================
Like many similar games, StarSiege allows you to costumize the vehicles you'll
pilot in battle. This is an important aspect of the game, as the choices you
make in the design can make a huge difference in how effective you are. In
multiplayer this task becomes even more difficult, because you usually have
full access to both tech trees. This is the focus of this guide, comparing the
human and cybrid equipment to choose the better one for what you want to
accomplish.

===============================================================================
3.1 Hercs
===============================================================================
The Herc is the base upon which all the other equipment will be mounted.

Herc             Tech   Tech    Combat  Base   Max    Useable   Top     Top
Name:            Base:  Level:  Value:  Tons:  Tons:   Tons:   Speed:  Accel:

P-G Executioner  Cybrid   5      3835    23     90      67      90.0     7.5
Knight's Gorgon  Human    6      3805    22     80      58      99.0    10.0
Executioner      Cybrid   4      3600    25     90      65      81.0     5.0
Gorgon           Human    3      3350    25     80      55      90.0     7.5
Olympian         Human    2      3150    15     75      60      72.0    10.0
P-G Adjudicator  Cybrid   5      2850    10     60      50     108.0    13.0
Adjudicator      Cybrid   3      2705    12     60      48      97.2    12.5
Kn's Apocalypse  Human    5      2670    13     60      47      99.0    13.0
Apocalypse       Human    3      2540    15     60      45      90.0    12.0
Kn's Basilisk    Human    4      2325     8     50      42     108.0    14.0
Kn's Talon       Human    3      2075     7     30      23     144.0    20.0
Basilisk         Human    2      2000    10     50      40     102.6    13.0
Shepherd         Cybrid   2      1810     8     48      40     115.2    15.5
Emancipator      Human    1      1730    10     40      30     127.1    13.1
Kn's Minotaur    Human    3      1650     6     40      34     122.4    16.5
Goad             Cybrid   1      1600     8     35      27     144.0    20.0
Minotaur         Human    1      1300     7     40      33     118.8    15.0
Seeker           Cybrid   1      1205     4     25      21     162.0    22.5
Talon            Human    1      1000     6     30      24     138.6    18.0
							
Tank             Tech   Tech    Combat  Base   Max    Useable   Top     Top
Name:            Base:  Level:  Value:  Tons:  Tons:   Tons:   Speed:  Accel:

Harabec's Pred   Human    5      3510    18     60      42     129.6    30
Kn's Myrmidon    Human    4      3215    36     90      54     100.8    15
Myrmidon         Human    4      3050    40     90      50      97.2    15
Kn's Disruptor   Human    3      2880    18     55      37     122.4    25
Disrupter        Human    3      2700    20     55      35     117.0    25
Kn's Paladin     Human    2      2300    12     60      48     111.6    20
Dreadlock        Human    1      2215    14     45      31     108.0    25
Paladin          Human    2      2005    15     60      45     108.0    20
Avenger          Human    2      1830     3     30      27     108.0    25
Recluse          Cybrid   2      1720     8     40      32     115.2    20
Bolo             Cybrid   1      1470     7     35      28     136.8    25

===============================================================================
3.2 Engines
===============================================================================
The Engine is what makes your Herc move. Without an engine your Herc would be
unpilotable and you will not be able to leave the configuration screen. If your
engine is damaged your speed and acceleration will be reduced by the percent of
health your engine has lost. Also, being hit with the disruptor weapon will
also reduce your speed and acceleration, though it's effect is only temporary.
Each engine has a velocity rating which determines the maximum speed your Herc
will be able to go, and an acceleration rating which determines how fast your
Herc will accelerate and decelerate. There is also a Max Recommended Tonnage,
which is just a guideline, not a requirement. The engines have been sorted by
Combat Value, which is a general estimate of their effectiveness.

The speed at which an engine allows your Herc to move is given by this formula:

     Top Speed = Herc Max Speed X (Engine Rating / (Herc Mass X 10)

For example, if you had a Basilisk (Herc Max Speed = 102.6, Herc Mass = 50)
with a Heavy Engine (Velocity Rating = 400) then it's speed would be given by
(102.6 X (400 / 500)) or 4/5 of the maxium speed giving it a top speed of 82.1.
If we upgraded the engine to an Improved Heavy Engine (Velocity Rating = 500)
then (102.6 X (500/500)) it would be able to go it's full speed of 102.6.
Suppose you wanted to go even faster and downgraded some of your other
equipment to reduce your mass to 45, then (102.6 X (500 / 450)) should make
you go faster, except that you cannot exceed your Herc's max speed regardless
of the configuration. However, if you downgraded your engine back to the Heavy
then (102.6 X (400 / 450)) being lighter would make you go faster, for a top
speed of 91.2.

This formula is the same for calulating acceleration. 

Engine   Tech     Mount  Tech    Mass    Combat   Velo.    Accel.   Max Rec.
Name:    Base:    Size:  Level: (Tons):  Value:   Rating:  Rating:  Tonnage:

S/H      Human     X-L     8     12.5     1073     900      900       90
Pi       Cybrid	   X-L     8     12.5     1073     900      900       90
HOT      Human	   X-L     7     11.0     1058     850      900       90
Omicron  Cybrid    X-L     8     10.5     1043     800      900       90
HT       Human     X-L     6     10.0     1012     800      800       80
Xi       Cybrid    X-L     7     10.0     1012     700      900       90
I Ast    Human     X-L     5      9.0      980     700      800       80
Nu       Cybrid    X-L     6      9.0      947     600      800       80
Ast      Human     X-L     4      8.0      930     600      750       75
Mu       Cybrid    X-L     5      7.5      912     600      700       70
H Agl    Human    Large    5      7.0      876     600      600       60
Hvy HO   Human    Large    4      6.0      839     500      600       60
Lamda    Cybrid    X-L     4      6.0      839     500      600       60
H Cru    Human    Large    3      5.5      800     500      500       50
Kappa    Cybrid   Large    5      6.0      792     480      500       50
I Hvy    Human    Large    2      5.0      780     500      450       50
Iota     Cybrid   Large    4      5.5      763     480      430       48
Heavy    Human    Large    1      4.5      759     400      500       50
Theta    Cybrid   Large    3      5.0      750     400      480       48
M Agl    Human    Medium   4      4.0      716     400      400       40
Eta      Cybrid   Medium   4      4.5      716     400      400       40
Zeta     Cybrid   Medium   3      4.0      693     400      350       40
Med HO   Human    Medium   2      3.5      669     350      350       35
Epsilon  Cybrid   Medium   3      3.5      645     300      350       35
L Agl    Human    Small    4      2.5      620     300      300       30
Delta    Cybrid   Medium   2      3.0      620     300      300       30
Medium   Human    Medium   1      3.0      620     200      400       40
Gamma    Cybrid   Medium   1      2.5      593     200      350       35
Beta     Cybrid   Small    3      2.0      566     250      250       25
Lite HO  Human    Small    2      2.0      537     200      250       25
Alpha    Cybrid   Small    1      1.5      506     150      250       25
Light    Human    Small    1      1.5      506     100      300       30

===============================================================================
3.3 Reactors
===============================================================================
The Reactor the is the heart of your Herc, powering all your other equipment.
Without a reactor your Herc would be unpilotable and you will not be able to
leave the configuration screen. Each reactor has an energy reserve which is how
much energy it can hold, and an output per second which is how fast the energy
regenerates. You can never completely run out of energy unless your reactor is
shutdown or destroyed. If your energy reachs 0 while your reactor is still
functioning you can continue to fire your weapons, but all other systems that
use energy will shutdown and your shields will not regenerate. When your Herc
is destroyed it will explode causing damage to any other Hercs nearby, this
damage is determined by your reactor. The reactors have been sorted by Combat
Value, which is a general estimate of their effectiveness.

Reactor   Tech     Mount  Tech    Mass    Combat  Energy    Output    Explosion
Name:     Base:    Size:  Level: (Tons):  Value:  Reserve:  /Second:   Damage:

Maxim     Human    Large    5     10.0     845     1000       110        833
Zeta      Cybrid   Large    6      8.0     730      800       100        675
Delta     Cybrid   Medium   4      5.5     588      650        80        548
Large     Human    Medium   1      6.5     588      650        80        548
Medium    Human    Medium   3      5.5     578      750        70        615
Epsilon   Cybrid   Medium   1      6.0     575      550        85        476
Gamma     Cybrid   Small    1      4.0     513      500        75        431
Standard  Human    Small    1      4.5     503      600        65        499
Small     Human    Small    2      4.0     450      450        65        386
Beta      Cybrid   Small    2      3.5     438      350        70        315
Micro     Human    Small    1      3.0     410      400        60        345
Alpha     Cybrid   Small    1      3.0     398      300        65        274

===============================================================================
3.4 Computers
===============================================================================
The Computer is one of the simplest components on your Herc. The are only 3
grades of computers, and the human and cybrid versions are identical in
function. Since the Cybrid versions do the same thing for .5 tons less weight
there's probably no reason to use the Human models. Without at least a basic
computer your Herc will be unpilotable. The Improved computer gives you and
enhanced Zoom ability, and a Lead indicator for your target. An Advanced
computer will automatically target the nearest enemy when your target is
destroyed.

Computer  Tech     Mount  Tech    Mass    Combat
Name:     Base:    Size:  Level: (Tons):  Value:

Gamma     Cybrid   Small    1     1.5      200
Beta      Cybrid   Small    1     1.0      150
Advanced  Human    Small    1     2.0      150
Improved  Human    Small    1     1.5      100
Alpha     Cybrid   Small    1     0.5       75
Basic     Human    Small    1     1.0       25

===============================================================================
3.5 Shields
===============================================================================
Your shields are your first line of defense, and the most important one. Having
strong shields is important because, unlike your armor, shields will
continuously regenerate by drawing power from your reactor. With a few
exceptions, weapons that hit your shields with drain your shield rating, only
damaging your armor beneath when your shield is gone. A shield can never be
completely destroyed unless enemy fire damages the shield generator directly,
it will always regenerate otherwise. If your shield generator is damaged the
percent max effectiveness of your shields will be limited to the percent health
of your shield generator. The protection factor of the shield is how many 'hit
points' it has, and is shown as a percent of the shield's maximum on your HUD.
The charge rate is how fast your shield regenerates, presumably in points per
second though the game doesn't specify.

Note - Tanks cannot equip shields.

Shield     Tech     Mount  Tech    Mass    Combat  Protect  Charge 
Name:      Base:    Size:  Level: (Tons):  Value:  Factor:  Rate:  Efficiency:

Theta      Cybrid   Large    7     9.0      1462    3900     35      2.60
Medusa     Human    Large    8     8.5      1447    3600     40      1.80
Zeta       Cybrid   Large    6     7.0      1305    3120     40      1.95
Repulsor   Human    Large    4     5.0      1163    2880     35      1.80
Fast       Human    Medium   4     4.0      1161    2125     50      2.50
Eta        Cybrid   Medium   5     6.5      1119    2730     35      1.95
Epsilon    Cybrid   Medium   4     5.5      1045    2470     35      1.90
Titan      Human    Medium   5     3.5      1025    2400     35      2.00
Centurion  Human    Medium   3     3.0       926    2300     30      1.92
Delta      Cybrid   Medium   3     4.0       887    2160     30      1.80
Guardian   Human    Small    1     2.5       843    2000     30      1.67
Gamma      Cybrid   Small    3     3.5       787    1800     30      1.64
Protector  Human    Small    2     2.0       719    1800     25      1.80
Beta       Cybrid   Small    2     2.5       671    1620     25      1.80
Standard   Human    Small    1     1.5       639    1500     25      1.60
Alpha      Cybrid   Small    1     1.5       639    1500     25      1.50

===============================================================================
3.6 Armor
===============================================================================
Armor is your second, and final line of defense. When your shields as down your
armor will be all that's protecting you and your equipment from enemy fire. As
your armor is damaged the parts of your mech on the graphical display on your
HUD will change color from grey to yellow to red. Once the armor has taken
enough damage, any shots hitting that part will either damage internal
equipment or blow the piece off completely. The Mass of the armor is dependent
on the size of your Herc, and is equal to the Maximum Tonnage of your Herc
times the value I've given. For example, to equip a Basilisk (Max Tonnage = 50)
with QBM (Mass = .05) would weigh 2.5 Tons.

The various armor types each have special abilities besides protecting you from
damage. Quicksilver Armor will re-distribute its self as your Herc takes damage
weakening all your armor a little to reinforce damaged areas. It all makes your
Herc completely immune to Nano weapons (Nano Infuser and Nanite Cannon).
Crystaluminum Armor provides more protection against ballistic weapons
(Autocannons and Blast cannons) as well as electroplasmic weapons (Blasters and
Plasma) but is weaker against beam weapons (Lasers and PBW). Ceramic Armor is
weaker against ballistic weapons (Autocannons and Blast cannons) but provides
more protection against everything else. Durac is heavy armor that provides
extra protection against ballistic weapons (Autocannons and Blast cannons) with
no weaknesses. It also provides some defense against radiation (Radiation Gun).
QBM is standard armor with no bonus protections or weaknesses. Carbon Laminate
is light armor, providing only minimal protection but making your Herc harder
to detect on radar.

Armor    Tech     Mount  Tech    Mass    Combat
Name:    Base:    Size:  Level: (Tons):  Value:

Quick    Advanced Large    9      .09     1480
Durac    Common   Medium   2      .08     1367
Crystal  Common   Medium   5      .07     1257
Ceramic  Common   Small    3      .06     1182
QBM      Common   Small    1      .05      884
CarLam   Common   Small    1      .03      773

===============================================================================
3.7 Sensors
===============================================================================
Sensors are your Herc's eyes and ears. While not as essential as some of the
other components, your sensors act as a radar, allowing you to see both friends
and enemies within range of you. Sensors also allow your computer to
automatically target the nearest enemy. Every Sensor has 2 modes, Active and
Passive. Active mode is longer range and generally more likely to detect an
enemy in range, but they also make your Herc easier for enemies to detect with
their sensors. Passive mode is shorter range and generally less effective, but
makes your Herc harder for enemies to detect with their sensors. Cloaking and
Jamming also makes your Herc harder to detect with sensors. The Sweep time of
your sensors is how often the HUD Display refreshes. This is purely visual and
does not affect targeting or the Map View. Damage to your sensors will increase
the sweep time, if your sensors reach 0% the radar display will go blank.

Sensor   Tech     Mount  Tech    Mass    Combat   Active      Passive    Sweep
Name:    Base:    Size:  Level: (Tons):  Value:   Range/Res:  Range/Res: Time:

Cross    Human    Large    3     3.0      250     1500 0.75    700 0.35   2.5
Zeta     Cybrid   Large    3     2.5      211     1500 0.75    700 0.40   3.0
Inflt    Human    Medium   3     3.5      351     1200 0.70    850 0.50   1.5
Longbow  Human    Medium   2     2.5      259     1350 0.70    600 0.30   2.0
Epsilon  Cybrid   Medium   3     3.0      251     1100 0.70    850 0.55   2.0
Delta    Cybrid   Medium   2     2.5      224     1350 0.75    600 0.35   2.5
Hound    Human    Medium   4     1.5      214      900 0.55    650 0.45   1.5
Theta    Cybrid   Medium   4     1.5      214      900 0.55    650 0.45   1.5
Iota     Cybrid   Medium   4     1.5      208     1000 0.40    750 0.60   1.0
Emiss    Human    Medium   4     1.5      192     1000 0.35    750 0.60   1.5
Standard Human    Small    2     2.0      181     1000 0.60    700 0.35   2.0
Gamma    Cybrid   Small    2     2.0      158     1000 0.65    700 0.40   2.5
Ranger   Human    Small    3     2.5      143     1200 0.65    500 0.30   3.0
Utlight  Human    Small    2     0.5      139      800 0.60    500 0.30   2.0
Beta     Cybrid   Small    3     2.5      133     1200 0.70    500 0.35   3.5
Basic    Human    Small    1     1.0      131      900 0.50    500 0.30   2.0
Alpha    Cybrid   Small    1     1.0      117      900 0.55    500 0.35   2.5
Eta      Cybrid   Small    2     0.5      114      800 0.60    500 0.35   2.5

===============================================================================
3.8 Specials
===============================================================================


Sensor      Tech     Mount  Tech    Mass    Combat
Name:       Base:    Size:  Level: (Tons):  Value:

Repair      Advanced Large    8     6.0     3000
A-Grav      Advanced Large   10    -5.0     1250
Shield Mod  Common   Small    3     3.0     1200
Cuttlefish  Common   Large    5     3.5     1125
Thermal     Common   Small    5     2.0     1075
Battery     Common   Small    1     1.0     1000
ECM Beta    Cybrid   Large    5     3.0     1000
Electrohull Human    Large    6     5.0      915
ECM-D       Human    Large    5     2.0      900
Turbo       Common   Small    4     2.0      875
Chameleon   Common   Medium   4     1.0      850
Shield Amp  Common   Medium   3     2.0      825
ECM Alpha   Cybrid   Small    3     1.5      800
UAP         Advanced Medium   4     4.0      750
ECM-G       Human    Small    3     1.0      700
Rocket      Common   Medium   5     5.0      675
Shield Cap  Common   Small    1     1.0      500
LTADS       Common   Small    2     1.0      500
Energy Cap  Common   Small    2     1.0      450
Life        Common   Small    2     0.5      425
Field       Common   Small    1     1.0      400

===============================================================================
3.9 Weapons
===============================================================================


Weapon    Tech     Mount Tech   Mass  Combat        Energy Shield Armor  Reload
Name:     Base:    Size: Level:(tons):Value: Range: /Ammo: Damage:Damage: Time:


M-FAC     Advanced X-Large 8   10.5   1225   1000     50    1000   1000   3.1
Q Gun     Advanced X-Large 7    8.5   1135    850     60     800    800   2.3
Plasma    Common   Large   6    8.5   1025    500     50     400    400   2.2
Heavy BC  Common   X-Large 5   10.0   1015    900     15     120    400   2.0
Railgun   Cybrid   Large   5    6.0    975   1000     40     300    375   1.2
B Cannon  Common   Large   4    8.0    920   1050     25      90    300   1.7
PBW       Cybrid   Large   5    7.5    900   1000     50     600    540   2.0
H Blaster Advanced Large   6    5.0    865   1000     45     535    482   1.6
Minion    Common   Medium  5    3.5    840   1200     10     225    450   4.0
ELF       Human    Medium  5    5.0    820    150     50     700    700   1.7
Shrike    Cybrid   Medium  4    5.0    800    750      8     165    550   2.0
Blink     Cybrid   Medium  5    3.5    785   1000     45            180   1.0
Rad Gun   Cybrid   Medium  5    3.0    770    250     75     200    200   1.5
Blaster   Advanced Medium  4    4.0    755   1200     35     400    360   1.2
Hvy Laser Common   Medium  3    3.0    700    900     25     300    195   1.6
PVM-12    Common   Medium  3    4.0    700    800     12     160    400   3.0
N-Cannon  Advanced Medium  5    4.0    660    350     25      40    500   1.7
Swarm     Human    Medium  5    4.0    630    800      6     220    550   2.5
Smart Gun Advanced Medium  7    5.0    625    500     25     200    200   0.8
EMP       Common   Small   3    1.5    610   1000     20     625     63   1.4
Hvy Auto  Common   Medium  3    3.0    610    500   4000     113    225   0.7
PVM-8     Common   Small   2    3.0    605    800      8     160    400   3.0
Nano      Cybrid   Small   4    2.5    600    400     30      35    350   1.7
Disrupter Human    Medium  6    4.0    600    750     70     500    250   1.5
Aphid     Common   Small   3    3.5    595   3000     10      45    450   3.0
Comp LaserHuman    Small   4    2.5    570    950     27     375    282   1.9
SprM-10   Common   Medium  3    3.0    560   1000     10     135    450   2.0
EM Auto   Cybrid   Small   4    2.0    520    600   5000     131    175   0.6
Twin LaserCybrid   Small   4    2.0    495    900     20     300    196   1.8
SprM-6    Common   Small   2    2.0    490   1000      6     135    450   2.0
Arach-14  Cybrid   Large   5    6.0    490            14     250    250   2.0
Arach-10  Cybrid   Medium  4    4.0    450            10     250    250   2.0
Prox-10   Common   Large   3    5.0    450            10     350    350   1.5
Laser     Common   Small   1    1.0    435    750     15     175    114   1.3
Prox-8    Common   Medium  2    3.0    425             8     350    350   1.5
Arach-6   Cybrid   Small   3    2.0    410             6     250    250   2.0
AutocannonCommon   Small   1    1.5    400    650   9000      75    150   0.5
Prox-6    Common   Small   1    1.0    400             6     350    350   1.5

===============================================================================
===============================================================================
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StarSiege is copyright Sierra On-Line, Inc. All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.

Copyright 2004 by ADN aka Kamineko
========================================