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    Information Guide by RGretz

    Updated: 10/08/97 | Printable Version | Search Guide | Bookmark Guide

    From: RGretz@tulsa.oklahoma.net (Ronald)
    Newsgroups: comp.sys.ibm.pc.games.strategic
    Subject: Some Documentation on AoE (1/1)
    Date: Wed, 08 Oct 1997 01:31:39 GMT
    
    AoE Score System
    	Military
    		Kills				1/2 point per unit
    		Buildings destroyed		1 point per building
    		Generalship			# kills - # losses (must be positive)
    		Most military units and towers	25 point bonus
    	Economy
    		Gold from Mining and Trade	1/100 of value
    		Net resources tributed		1/60 of value
    		Village population		1 point per villager, fishing boat, trade boat or transport
    		Exploration			1 point per 3% of map
    		Largest area explored		25 point bonus
    	Religion
    		Conversions			2 points per conversion
    		Most Conversions		25 point bonus
    		Temples built			3 points per temple
    		Ruins controlled			10 points per ruin
    		Artifacts controlled		10 points per artifact
    		Control of all ruins or artifacts	50 point bonus
    	Technology
    		Technologies researched		2 points per technology
    		Most technologies researched	50 point bonus
    		First Civilization to Bronze Age	25 point bonus
    		First Civilization to Iron Age	25 point bonus
    	Survival and Wonders
    		Eliminated before game end	- 100 points
    		Wonders Built			100 points per wonder
    
    AoE Hot Keys
    	Spacebar		view selected unit
    	cntl + h			select and view town center
    	cntl + b			select and view barracks
    	ctrl + d			select and view docks
    	ctrl + a			select and view archery ranges
    	ctrl + k			select and view siege workshops
    	ctrl + l			select and view stables
    	ctrl + p			select and view temples
    	ctrl + y			select and view academies
    	+			increase game speed
    	-			decrease game speed
    	esc			unselect or cancel
    	enter			send chat message
    	arrow keys		scroll game view
    	ctrl + 1-9		assign a group number
    	1-9			select the group number
    	alt + 1-9		select and view the group number
    	shift + 1-9		select the group number in addition to currently selected units
    	tab			display next unit when multiple units are selected
    	shift + tab		display previous unit when multiple units are selected
    	f3, pause		pause game
    	f10			game menu
    	f1			help
    	shift + f1		? help
    
    AoE Unit Attributes
    
    
    			cost		hits	attack	armor	range	speed	special
    
    Villager			50f		25	3	-	-	M
    Priest			125g		25	-	-	10	S
    --------------------
    Clubman		50f		40	3	-	-	M
    Axeman			50f		50	5	-	-	M
    Shortswordman		35f, 15g		60	7	1	-	M
    Broadswordman		35f, 15g		70	9	1	-	M
    Longswordman		35f, 15g		80	11	2	-	M
    Legion			35f, 15g		160	13	2	-	M
    Hoplite			60f, 40g		120	17	5	-	S
    Phalanx			60f, 40g		120	20	7	-	S
    Centurion		60f, 40g		160	30	8	-	S
    -------------------
    Bowman		40f, 20w	35 	3	-	5	M
    Imp. Bowman		40f, 20g		40	4	-	6	M
    Comp. Bowman		40f, 20g		45	5	-	7	M
    Chariot Archer		40f, 70g		70	4	-	7	F	resists conversion, triple att vs priest
    Elephant Archer	180f, 60g	600	5	-	7	S
    Horse Archer		50f, 70g		60	7	-	7	F	+2 armor vs missile attacks
    Heavy Horse Archer	50f, 70g		80	8	-	7	F	+2 armor vs missile attacks
    -------------------
    Scout			100f		60	3	-	-	F
    Chariot			40f, 60w	100	7	-	-	F	resists conversion, double att vs priest
    Cavalry			70f, 80g		150	8	-	-	F	+5 att vs infantry
    Heavy Cavalry		70f, 80g		150	10	1	-	F	+5 att vs infantry, +1 armor vs missiles
    Cataphract		70f, 80g		180	12	3	-	F	+5 att vs infantry, +1 armor vs missiles
    War Elephant		170f, 40g	600	15	-	-	S	trample damage vs adjacent units
    -------------------
    Stone Thrower		180w, 80g	75	50	-	10	S	rate of fire every 5 seconds - min range 2
    Catapult		180w, 80g	75	50	-	12	S	rate of fire every 5 seconds - min range 2
    Heavy Catapult		180w, 80g	150	60	-	13	S	rate of fire every 5 seconds - min range 2
    Ballista			100w, 80g	55	40	-	9	S	rate of fire every 3 seconds - min range 3
    Heliopolis		100w, 80g	55	40	-	10	S	rate of fire every 1 1/2 secs - min range 3
    -------------------
    Fishing Boat		50w		45	-	-	-	M
    Fishing Ship		50w		75	-	-	-	F
    Trade Boat		100w		200	-	-	-	F
    Merchant Ship		100w		250	-	-	-	F
    Light Transport		150w		150	-	-	-	M
    Heavy Transport	150w		200	-	-	-	F
    Scout Ship		135w		120	5	-	5	F
    War Galley		135w		160	8	-	6	F
    Trireme		135w		200	12	-	7	F	rate of fire every 2 seconds
    Catapult Trireme	135w, 75g	120	35	-	9	F	rate of fire every 5 seconds
    Juggernaught		135w, 75g	200	35	-	10	F	rate of fire every 5 seconds
    -------------------
    Watch Tower		150s		100	3	-	5	-	rate of fire every 1 1/2 seconds
    Sentry Tower		150s		150	4	-	6	-	rate of fire every 1 1/2 seconds
    Guard Tower		150s		200	6	-	7	-	rate of fire every 1 1/2 seconds
    Ballista Tower		150s		200	20	-	7	-	rate of fire every 3 seconds
    
    Civilization Attributes - note all civs get basic units like villagers, priests, archers, axemen, etc.
    
    Assyrian	+40% archer bonus, villagers 30% faster
    
    	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse Archer
    		Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis, Hv Catapult
    		Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife, Ballistics, Craftsmanship
    		Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
    
    Babylonian	double wall and tower hit points, +30% priest rejuvenation, +30% stone mining
    
    	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp Bowman
    		Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant Ship
    		Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
    		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
    		Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft
    
    Choson		+80 Longswordsmand and Legion hit points, +2 tower range, -30% priest cost
    
    	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
    		Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship, Merchant Ship, Trireme
    		Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow, Polytheism
    		Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
    		Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
    
    Egyptian	+20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest range
    
    	Units	Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot
    		Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
    		Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow, Polytheism
    		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
    		Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism
    
    Greek		Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster
    
    	Units	Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult
    		Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
    		Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
    		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
    		Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft
    
    Hittite		+1 archery range, +4 warship range, double hit points on stone thrower, and catapults
    
    	Units	Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant Archer
    		Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv Catapult, Merchant Ship
    		Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow
    		Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
    		Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
    Minoan		-30% ship cost, +2 comp bowman range, +25% farm production
    
    	Units	Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman
    		Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant Ship 
    		Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy
    
    	Techs	Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
    		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
    		Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
    
    Persian		+30% hunting, -30% farm production, +50% trireme fire rate, Elephant units 50% faster
    
    	Units	Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman
    		Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
    		Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
    		Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower
    
    	Techs	Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
    		Afterlife, Alchemy, Chainmail
    		Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism
    
    Phoenician	-25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of fire
    
    	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion
    		Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry, War Elephant
    		Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
    		Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
    		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
    		Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism
    
    Shang		-30% villager cost, double wall hit points
    
    	Units	Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
    		Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
    		Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower
    
    	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
    		Wheel, Afterlife, Chainmail, Craftsmanship
    		Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism
    
    Sumerian	+15 villager hit points, double farm production, +50% stone thrower and catapult rate of fire
    
    	Units	Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion
    		Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
    		Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower
    
    	Techs	Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
    		Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation, Iron Shield, Siegecraft
    
    Yamato		+30% ship hit points, villagers 30% faster, -25% cost on Horse units
    
    	Units	Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
    		Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
    		Catapult Trireme, Hv Transport, Juggernaught, Academy
    
    	Techs	Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
    		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
    		Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft