From: RGretz@tulsa.oklahoma.net (Ronald)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Some Documentation on AoE (1/1)
Date: Wed, 08 Oct 1997 01:31:39 GMT

AoE Score System
	Military
		Kills				1/2 point per unit
		Buildings destroyed		1 point per building
		Generalship			# kills - # losses (must be positive)
		Most military units and towers	25 point bonus
	Economy
		Gold from Mining and Trade	1/100 of value
		Net resources tributed		1/60 of value
		Village population		1 point per villager, fishing boat, trade boat or transport
		Exploration			1 point per 3% of map
		Largest area explored		25 point bonus
	Religion
		Conversions			2 points per conversion
		Most Conversions		25 point bonus
		Temples built			3 points per temple
		Ruins controlled			10 points per ruin
		Artifacts controlled		10 points per artifact
		Control of all ruins or artifacts	50 point bonus
	Technology
		Technologies researched		2 points per technology
		Most technologies researched	50 point bonus
		First Civilization to Bronze Age	25 point bonus
		First Civilization to Iron Age	25 point bonus
	Survival and Wonders
		Eliminated before game end	- 100 points
		Wonders Built			100 points per wonder

AoE Hot Keys
	Spacebar		view selected unit
	cntl + h			select and view town center
	cntl + b			select and view barracks
	ctrl + d			select and view docks
	ctrl + a			select and view archery ranges
	ctrl + k			select and view siege workshops
	ctrl + l			select and view stables
	ctrl + p			select and view temples
	ctrl + y			select and view academies
	+			increase game speed
	-			decrease game speed
	esc			unselect or cancel
	enter			send chat message
	arrow keys		scroll game view
	ctrl + 1-9		assign a group number
	1-9			select the group number
	alt + 1-9		select and view the group number
	shift + 1-9		select the group number in addition to currently selected units
	tab			display next unit when multiple units are selected
	shift + tab		display previous unit when multiple units are selected
	f3, pause		pause game
	f10			game menu
	f1			help
	shift + f1		? help

AoE Unit Attributes


			cost		hits	attack	armor	range	speed	special

Villager			50f		25	3	-	-	M
Priest			125g		25	-	-	10	S
--------------------
Clubman		50f		40	3	-	-	M
Axeman			50f		50	5	-	-	M
Shortswordman		35f, 15g		60	7	1	-	M
Broadswordman		35f, 15g		70	9	1	-	M
Longswordman		35f, 15g		80	11	2	-	M
Legion			35f, 15g		160	13	2	-	M
Hoplite			60f, 40g		120	17	5	-	S
Phalanx			60f, 40g		120	20	7	-	S
Centurion		60f, 40g		160	30	8	-	S
-------------------
Bowman		40f, 20w	35 	3	-	5	M
Imp. Bowman		40f, 20g		40	4	-	6	M
Comp. Bowman		40f, 20g		45	5	-	7	M
Chariot Archer		40f, 70g		70	4	-	7	F	resists conversion, triple att vs priest
Elephant Archer	180f, 60g	600	5	-	7	S
Horse Archer		50f, 70g		60	7	-	7	F	+2 armor vs missile attacks
Heavy Horse Archer	50f, 70g		80	8	-	7	F	+2 armor vs missile attacks
-------------------
Scout			100f		60	3	-	-	F
Chariot			40f, 60w	100	7	-	-	F	resists conversion, double att vs priest
Cavalry			70f, 80g		150	8	-	-	F	+5 att vs infantry
Heavy Cavalry		70f, 80g		150	10	1	-	F	+5 att vs infantry, +1 armor vs missiles
Cataphract		70f, 80g		180	12	3	-	F	+5 att vs infantry, +1 armor vs missiles
War Elephant		170f, 40g	600	15	-	-	S	trample damage vs adjacent units
-------------------
Stone Thrower		180w, 80g	75	50	-	10	S	rate of fire every 5 seconds - min range 2
Catapult		180w, 80g	75	50	-	12	S	rate of fire every 5 seconds - min range 2
Heavy Catapult		180w, 80g	150	60	-	13	S	rate of fire every 5 seconds - min range 2
Ballista			100w, 80g	55	40	-	9	S	rate of fire every 3 seconds - min range 3
Heliopolis		100w, 80g	55	40	-	10	S	rate of fire every 1 1/2 secs - min range 3
-------------------
Fishing Boat		50w		45	-	-	-	M
Fishing Ship		50w		75	-	-	-	F
Trade Boat		100w		200	-	-	-	F
Merchant Ship		100w		250	-	-	-	F
Light Transport		150w		150	-	-	-	M
Heavy Transport	150w		200	-	-	-	F
Scout Ship		135w		120	5	-	5	F
War Galley		135w		160	8	-	6	F
Trireme		135w		200	12	-	7	F	rate of fire every 2 seconds
Catapult Trireme	135w, 75g	120	35	-	9	F	rate of fire every 5 seconds
Juggernaught		135w, 75g	200	35	-	10	F	rate of fire every 5 seconds
-------------------
Watch Tower		150s		100	3	-	5	-	rate of fire every 1 1/2 seconds
Sentry Tower		150s		150	4	-	6	-	rate of fire every 1 1/2 seconds
Guard Tower		150s		200	6	-	7	-	rate of fire every 1 1/2 seconds
Ballista Tower		150s		200	20	-	7	-	rate of fire every 3 seconds

Civilization Attributes - note all civs get basic units like villagers, priests, archers, axemen, etc.

Assyrian	+40% archer bonus, villagers 30% faster

	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse Archer
		Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis, Hv Catapult
		Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife, Ballistics, Craftsmanship
		Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Babylonian	double wall and tower hit points, +30% priest rejuvenation, +30% stone mining

	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp Bowman
		Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant Ship
		Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
		Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft

Choson		+80 Longswordsmand and Legion hit points, +2 tower range, -30% priest cost

	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
		Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship, Merchant Ship, Trireme
		Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow, Polytheism
		Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
		Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Egyptian	+20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest range

	Units	Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot
		Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
		Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow, Polytheism
		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
		Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism

Greek		Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster

	Units	Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult
		Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
		Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
		Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft

Hittite		+1 archery range, +4 warship range, double hit points on stone thrower, and catapults

	Units	Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant Archer
		Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv Catapult, Merchant Ship
		Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow
		Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
		Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Minoan		-30% ship cost, +2 comp bowman range, +25% farm production

	Units	Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman
		Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant Ship 
		Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy

	Techs	Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
		Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft

Persian		+30% hunting, -30% farm production, +50% trireme fire rate, Elephant units 50% faster

	Units	Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman
		Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
		Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
		Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower

	Techs	Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
		Afterlife, Alchemy, Chainmail
		Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism

Phoenician	-25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of fire

	Units	Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion
		Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry, War Elephant
		Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
		Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
		Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism

Shang		-30% villager cost, double wall hit points

	Units	Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
		Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
		Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower

	Techs	Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
		Wheel, Afterlife, Chainmail, Craftsmanship
		Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism

Sumerian	+15 villager hit points, double farm production, +50% stone thrower and catapult rate of fire

	Units	Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion
		Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
		Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

	Techs	Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
		Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation, Iron Shield, Siegecraft

Yamato		+30% ship hit points, villagers 30% faster, -25% cost on Horse units

	Units	Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
		Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
		Catapult Trireme, Hv Transport, Juggernaught, Academy

	Techs	Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
		Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
		Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft