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    FAQ/Walkthrough by Superboc

    Version: 1.2 | Updated: 12/29/04 | Printable Version | Search Guide | Bookmark Guide

    Version 2.0
    Written by: Superboc (Superboc@hotmail.com)
    Copyright 2004, Dave Thomas.  I would very much appreciate it if you contact me
    to ask my permission before posting any or all of this FAQ on your own site.  
    However, if you're trying to profit from it, or if you intend to change 
    anything about it, don't bother contacting me.
    Version History:
    Version 2.0 - This version will have a complete walkthrough for The Glory of 
    Greece campaign.  I might also add something to the building listing.  Don't 
    know what I'm going to add to it, yet, but I'll think about it.  Let me know 
    if you want anything, readers!
    Version 1.2 - Augh.  After a more-than-6-month hiatus, I'm back to write 
    another addition to this FAQ.  I'd like to include about half of the Glory of 
    Greece campaign in this version, although I'm not sure how long it'll take to 
    write.  It also has that complete unit listing I mentioned in the last version;
    I omitted a lot of stuff.  Next will come that building listing.  And hey, 
    checking GameFAQs, I never submitted version 1.1...guess I wasn't so sloppy 
    after all.
    Version 1.1 - This version will have a complete unit listing, the beginnings of
    a building listing, and of course, some more missions added to the walkthrough.
    We'll see how far I get...
    Version 1.0 - First version of the FAQ.  I'm really not sure what I'm going to 
    include in this version just yet, but looking at the other FAQs on GameFAQs, 
    I'm sure it's going to have to be quite a bit to be competitive.  I'll aim for 
    a complete walkthrough of the Ascent of Egypt Learning Campaign.  Long-term, 
    I'd like to include a full FAQ including all the things the other FAQs already 
    have, on top of the walkthrough, but that can wait.  For now, that aspect will 
    be limited to a unit guide for the first two ages.
    Table of Contents:
      I. Introduction
     II. Campaign Walkthrough
        1: Ascent of Egypt Learning Campaign
            Mission 1-1: Hunting
            Mission 1-2: Foraging
            Mission 1-3: Discoveries
            Mission 1-4: Dawn of a New Age
            Mission 1-5: Skirmish
            Mission 1-6: Farming
            Mission 1-7: Trade
            Mission 1-8: Crusade
            Mission 1-9: River Outpost
            Mission 1-10: Naval Battle
            Mission 1-11: A Wonder of the World
            Mission 1-12: Seige in Canaan
        2: Glory of Greece
            Mission 2-1: Land Grab
            Mission 2-2: Citadel
            Mission 2-3: Ionian Expansion
            Mission 2-4: Trojan War
            Mission 2-5: I'll Be Back
            Mission 2-6: Siege of Athens
            Mission 2-7: Xenophon's March
            Mission 2-8: Wonder
        3: Voices of Babylon (coming soon!)
            Mission 3-1: Holy Man
            Mission 3-2: Tigris Valley
            Mission 3-3: Lost
            Mission 3-4: I Shall Return
            Mission 3-5: The Great Hunt
            Mission 3-6: The Caravan
            Mission 3-7: Lord of the Euphrates
            Mission 3-8: Nineveh
        4: Yamato Empire of the Rising Sun (coming soon!)
            Mission 4-1: The Assassins
            Mission 4-2: Island Hopping
            Mission 4-3: Capture
            Mission 4-4: Mountain Temple
            Mission 4-5: The Canyon of Death
            Mission 4-6: Oppression
            Mission 4-7: A Friend in Need
            Mission 4-8: Kyushu Revolts
    III. Units
     IV. Buildings
      V. Thanks
    I. Introduction
    This is my fourth FAQ.  I'm writing this because even after several years, I 
    really enjoy this game.  Looking online, I noticed Jim Chamberlin's very (VERY)
    detailed FAQ, but I specifically noticed that it lacked a comprehensive 
    walkthrough.  I mean, it had everything else, but it was just too much for him 
    to go through each mission.  I don't blame him; I get the feeling this will be 
    a difficult task for me, as well.  Anyway, onto the important thing.
    II. Campaign Walkthrough
    1: The Ascent of Egypt Learning Campaign
    Mission 1-1: Hunting
    Objective: Create 7 Villagers.
    The first mission in the game is a fairly simple one, meant to teach the basics
    of food collection: hunting.  You start with a town center, a villager, 50 
    wood, and 30 food.  Creating villagers only takes food, and there are plenty of
    gazelles around to hunt.  Kill them using your villager, and then collect the 
    food from the body.  The only real strategy worth employing, if it can even be 
    called a strategy, is to plan your attacks.  Circle around the gazelle and get 
    it to run away from you, and closer to your town center.  When it's really 
    close, then you can attack it.  This way, you'll get more food from it (albeit 
    only a little bit more) because it gradually deteriorates.  When you have 50 
    food, create another villager and get him to work collecting from the same 
    gazelle body.  Repeat this process; every time you get 50 food, create another 
    villager and send him to collect food from the gazelle.  When the food supply 
    of the gazelle runs out, your villagers will probably automatically hunt 
    another gazelle, but if they don't, simply order them to do so.  If you have 4 
    villagers, order 1 to build a house so that you can create more villagers.  
    You've already got enough wood to build it, so there's no need to worry about 
    collecting more.  After you've created 7 villagers, the mission ends, rather 
    Mission 1-2: Foraging
    Objective: Build a storage pit, granary, and dock.
    This mission is somewhat more complex than the last one.  Instead of gathering 
    food, you have to gather wood.  However, it's much easier and faster to gather 
    wood if you've got more villagers helping you out.  You start with 3 villagers,
    and within your sight you have some berries and some trees.  Have 2 of the 
    villagers chop the trees down and collect wood while the third villager 
    collects food.  (Note that you don't need any food at all to complete this 
    mission; I'm merely recommending that you collect some so that you can complete
    it that much more quickly.)
    You should get 50 food around the time you get 120 wood, so use the food to 
    create a villager.  Send the new villager to the west, where you'll find a 
    forest.  Build a storage pit somewhere near the forest, and when your 2 
    woodcutters are idle, send them to collect wood from the forest.  This way 
    they'll collect wood and put it in the storage pit, which, being nearby, will 
    save a lot of time.  By the time your storage pit is done, your woodcutters 
    will have collected another 30 wood total, which is enough to build a house if 
    you want to support more than 4 villagers.  Use your builder to build a house, 
    and when it's done, send him to collect more wood from the forest.
    Create your 5th villager when you have 50 food, and by the time he's finished, 
    you should have about 100 wood.  Send him to the shore, and have him build a 
    dock.  When he finishes, have him collect even more wood from the forest to the
    west.  You're almost done, now.  Your 4 woodcutters will probably have 
    collected 120 wood before your 1 forager collects 50 food, so have your 
    forager build a granary.  In later levels, the granary's location will make a 
    big difference, but since this level ends the moment the granary's finished, 
    you don't have to worry about its placement this time.  As soon as the 
    granary's complete, the mission ends.
    Mission 1-3: Discoveries
    Objective: Find the 5 Discoveries before the Libyans find them.
    The discoveries are white things that resemble an animal on the ground.  
    They're pretty large (about 3 tiles by 3 tiles), and they're arranged in a 
    predictable pattern: 1 near each corner, 1 in the very center of the map.  You 
    can tell when you've "found" them by whether or not a blue flag is placed on 
    them.  Anyway, this mission stresses the idea of knowing your territory.  To 
    win, you have to explore, and nothing else.
    You start with a villager, a town center, and 90 food.  Use the food to 
    immediately create a second villager, and use your villager to scout out the 
    territory immediately to your southeast, where you'll find a berry bush.  Have 
    the villager forage for 10 food, and use the food when you get the chance to 
    create a third villager.  For now, don't worry about collecting food or 
    increasing your population any further.  Just wait patiently.  If you want, you
    can send a villager to the southern corner to explore a little bit.  The 
    discovery in this corner is totally unguarded, so it's a quick score for you.  
    Shortly after you discover it, though, you'll see a red guy riding a horse.  
    This is an enemy scout.  The bad news is that he's tougher than a villager.  
    The good news is that he's not tougher than three.  Lure him toward your other 
    villagers, then attack 3-on-1.  You might lose a villager, but that's no 
    concern, because you have a food supply and because that scout is the enemy's 
    only unit.  Once it's dead, you can't lose.
    Be cautious, though.  There are lions and alligators around, and either of 
    those animals can harm you.  Keep one villager in your camp, collecting food, 
    while the other(s) explore to the north.  The second discovery is also a 
    freebie.  From here, head to the eastern corner.  Along the way, you'll pass 
    an enemy town center, but don't worry about it.  They don't have any units 
    left, and the town center won't do you any harm.  The third discovery is 
    guarded by an alligator.  You can fight it (but be careful, it's a little on 
    the risky side), or you can simply run around it, since you're considerably 
    faster than it.  Obviously, I prefer the latter option.  From here, head back 
    to camp temporarily.
    By the time your villager gets back, you should have enough food to create 
    another villager.  Do so, and you'll have either 3 or 4.  If you have 3, have 
    them all forage until you have a fourth.  If and when you have 4, send them to 
    the west of the camp.  You'll find the fourth discovery guarded by a lion.  
    Have your 4 villagers hunt the lion, but don't bother with collecting the food 
    afterwards - just mark the discovery and head back to camp.
    The fifth and final discovery is directly southwest of the enemy town center, 
    and it's guarded by another lion.  Approach it from the southeast, and the 
    lion won't even have time to react to your presence before the mission ends.  
    You win!
    Mission 1-4: Dawn of a New Age
    Objective: Advance to the Tool Age.
    This level emphasizes technological advancement by means of moving from one age
    to the next.  Advancing to the Tool Age requires three things: two Stone Age 
    buildings and 500 food.  Oh, and the patience to actually advance, but that's 
    not really important in this mission.  This time, the game will mostly require 
    you to fish for food, which is a new idea.
    You start with three villagers.  Have one start fishing for the fish jumping 
    around near the shore, and have the other two cut wood from the trees north of 
    your town center.  When you have 50 food, create another villager and have him 
    build a house somewhere out of the way.  When he finishes the house, have him 
    cut wood.  When you have 100 wood, have one of your woodcutters build a dock 
    somewhere offshore to the west.  Immediately after it's done, send its builder 
    back to woodcutting, and build a fishing boat.  There's tuna directly to the 
    north of your town center, so collect that with the fishing boat.  When you get
    the chance, build another fishing boat as well.  Northeast of your town center,
    you'll find some whale, so collect that with your second fishing boat.  At this
    point, you'll have enough food really soon.
    Around this point, your fisherman should run out of fish to...well, fish, on 
    the shore.  Set him to work cutting wood to the east.  When you have enough 
    wood, build a storage pit to the southwest.  (It's not really important where 
    you build it, at this point, but just build one.)  There's no need to spend any
    more food now.  Every 50 wood you collect, build another fishing boat, until 
    you have 500 food.  Then, at the town center, advance to the Tool Age.  When 
    it's done with its (very, very slow) counter, you advance automatically, and 
    the mission is complete.
    Mission 1-5: Skirmish
    Objective: Destroy the enemy tribe.
    This is the first mission that includes military units, because it's the first 
    to emphasize combat.  But that's all you get.  You have 7 units: 4 axemen and 3
    bowmen, against 6 enemy units: 3 axemen and 3 bowmen.
    First, select a bowman and have him walk east and a little to the north.  Leave
    the others behind for now, because there won't be any combat just yet.  The 
    bowman is just to scout out the territory immediately ahead of you.  When he 
    reaches the northeast side of the map, bring the rest of the army up with him, 
    because the first battle is just around the corner of the cliff.  Surrounded by
    berry bushes is the first enemy axeman.  Lure him in by attacking with your 
    "scout" bowman, then run back a little bit.  He'll stop, meaning he's not 
    actually going to pursue you, so shoot him again to rile him up further.  Keep 
    doing so, gradually leading him back to your main force.  By the time he gets 
    there, he can be as low as half health, depending on difficulty.  At this 
    point, you'll notice an enemy bowman standing nearby.  It's best to avoid this 
    fight, so back off for the time being.  Instead, circle around the trees and 
    attack the axeman again from the northwest.  Both the axeman and the bowman 
    will pursue you this time, so run back behind a line of axemen and attack with 
    all 7 of your units.  Focus on the axeman first, then when he's finished, send 
    everyone after the bowman.  A second and even a third bowman will appear 
    shortly afterward, so finish them off as well.  At this point, the enemy's 
    strength is cut to one third, and you should still be at full strength.
    Moments later, another axeman will arrive.  He's another easy kill.  In fact, 
    in the game I used while writing this FAQ, he focused on one of my bowmen, but 
    my units prevented him from even getting close enough to land a single attack. 
    Simply put, the entire level can be spent just standing still after the first 
    battle.  If you survive the enemy attack, and the level doesn't end, just go 
    hunting for whatever few units are left.
    Mission 1-6: Farming
    Objective: Control the ruin; stockpile 800 food.
    Food is scarce in this level after the first berry bushes are gone, which means
    you have to focus on using farming as a steady source of food.  This becomes a 
    key concept later on in the game, so get used to it quickly.
    You start with more than you've ever had before: 3 villagers, 3 clubmen, 
    several buildings, and 100 of each resource.  Start by ordering your villagers 
    to forage for the berries that are conveniently located by your granary.  Next,
    create a villager at the town center, have him forage, and create another 
    villager, also to forage.  Have your clubmen scout out the surroundings, but 
    don't spread them out too far.  When you reach 100 food, research the battle 
    axe at the barracks.  After 50 more food, create another villager and have him 
    start cutting wood.  Create yet another villager to cut wood.  When you have 
    150 wood, have a villager build an archery range so that you can train bowmen. 
    Bowmen will be very valuable throughout this campaign.
    Around this point, the enemy may send a war party with several axemen.  Your 3 
    axemen may or may not be enough to stop them, but create another at the 
    barracks just to be safe.  You may even want to use your villagers to fight, 
    but be careful not to lose too many.  When the berries run out (which was 
    probably a while ago, by now), have everyone who was previously foraging start 
    cutting wood around your camp.  When you've got 150 wood, build a market 
    someplace out of the way, and you're just about ready to go.
    Have the villager who built the market build a farm right next to your granary,
    now.  This will be a slow, but steady, source of food for your colony, so you 
    can create more villagers if you lost too many, or focus on research and 
    military if you're doing well.  If you really want to grow fast, you can have 
    a second villager build a second farm.
    As more enemy war parties come into your territory, you might consider training
    bowmen to get rid of them.  Their range makes it much easier to take out the 
    enemies, mostly because the enemies will want to focus on your villagers.  With
    a handful of bowmen, you can finish the enemies off pretty swiftly as they 
    attack you.  Eventually, you'll want to build a storage pit, if only for the 
    technological bonuses it'll give your military units.  You should also consider
    researching domestication and especially woodworking at your market, for 
    economic purposes.
    At this point, your colony is really getting started.  You don't have any new 
    buildings to build (unless you really, REALLY like scouts), you only have a 
    few technologies to research, so you should spend the bulk of your new 
    resources on either getting new villagers to get stronger even faster, or on 
    developing a strong military.  Either way is good, as long as your military is 
    comprised mostly of bowmen with a handful of axemen included.  As your military
    grows, be sure to keep up with your population problems by building more houses
    somplace out of the way.
    When you're satisfied with your military, start marching north.  Your first 
    obstacle is an archery range on the east side of the river.  Kill any enemy 
    units that stand in your way, then destroy the range.  There may or may not 
    also be a house here; if there is, obviously, destroy it too.  And watch out, 
    because the enemy might even have built a watch tower here.  If they have, keep
    your distance and build up a force of axemen to take it out quickly.  Now, as 
    you destroy the archery range, be sure to kill any villagers that try to repair
    it.  This is standard practice; it deprives the enemy of their resources while
    forcing them to expend even more resources to develop more villagers.
    When the enemy presence is cleared from this side of the river, it's time to 
    move to the other side and start clearing them out.  Focus on the houses; that 
    way, you limit their population.  Watch out for their scout ships, because 
    those things have a nice range and will snipe at you if they have the chance.  
    If you want to rid yourself of the scout ships completely, just destroy the 
    dock.  While you battle, you'll probably lose some forces, so make sure to 
    replenish them by ordering new ones at the archery range and barracks.  And 
    while you're at it, be sure to rebuild any farms that are exhausted, just in 
    case you need food at some point.
    The ruin is off by itself in the far western corner.  Send a single bowman to 
    find it, and you're halfway there.  Next, collect 800 food.  When you've done 
    this, the mission is complete.  It was a long one, but you win.
    Mission 1-7: Trade
    Objective: Stockpile 1000 stone and 1000 gold.
    You start with 3 villagers, considerable resources, and several buildings.  As 
    always, start by creating some more villagers and collecting food.  Have the 
    dock create a scout ship, and send the ship northwest to try to guard that side
    just a little bit.  Don't be surprised if the Minoans send a scout ship, but 
    don't bother pursuing it; its range is just too much for you.  Instead, focus 
    on keeping your dock and scout ship in good condition.  Eventually the Libyans 
    will surprise you by sending the most advanced unit you've seen so far in the 
    game - the ballista.  Don't worry though.  It focuses on your villagers, so 
    have its target run back and forth to avoid taking shots, while the scout ship 
    continually wears it down.  You should get through the initial battles with 
    almost no casualities and only minor damages.
    At this rate, you'll run out of wood shortly, so create another two or three 
    villagers and have them start cutting some.  At this point, you should have 
    around 10 villagers.  When the berries are exhausted, set all your idle 
    villagers to work temporarily on cutting more wood from the trees scattered 
    throughout your area.  A little to the southeast of your town center, you'll 
    find one last berry bush.  When you have enough wood, have a villager get to 
    work building a market, and research woodworking immediately.  After that, 
    build a barracks, then an archery range when you have enough wood.
    Obviously, if any Libyan villagers try to wander through your base, kill them 
    off.  Use villagers to do this, if necessary.  Pretty soon, your foragers will 
    have finished their task (even on the extra berry bush to the southeast), so 
    save up and build two or three farms.  The rest of your villagers can collect 
    wood, at least for now.
    Before you start wondering, no, I haven't forgotten about the Minoan scout ship
    that's probably been causing chaos for your dock this entire time.  As it 
    stands now, your scout ship has a range of 6, and theirs has a range of 9.  If 
    you were to attack it, it would continuously withdraw and remain outside your 
    range, sniping you from a long distance.  The only way to counter this is to 
    increase your range, and the only way to increase your range is to advance to 
    the Bronze Age, where you can research range-improving technologies.  Save up 
    800 food and advance.
    Your first step upon advancing should be to upgrade to the war galley at the 
    dock.  Your second should be to research woodworking at the market.  These two 
    technologies will increase your boats' range by a total of 2, giving you a 
    combined result of 8, which is enough to take on Minoan scout ships.  And the 
    war galley has a stronger attack than the scout ship, so you can win any battle
    easily.  The emphasis now is on naval power.  You don't need any technologies 
    that don't pertain to ships; storage pit techs are a waste.  In fact, the only 
    tech you might consider researching is stone mining, because you'll need to 
    mine stone soon.
    First, though, you have to conquer the water.  Create a fleet of four or five 
    galleys, and send them southwest, to the mouth of the river.  Have one of them 
    start exploring the rest of the map.  On the eastern corner, you'll find the 
    Libyans; the Minoans are a little to the southeast of them.  (Watch out for the
    Minoans' stone throwers; they'll destroy a ship in 2 or 3 shots.)  If you're 
    attacked by Minoan scout ships, simply use the same tactics you would on dry 
    land; group attack them with your galleys.
    The next step is to clear off the Minoan island.  You really only need two 
    galleys for this.  First, send one of the galleys to attack their stone 
    throwers.  The stone throwers are powerful, but if you're paying attention, you
    can dodge their slow-moving attacks and get in shots of your own.  Eventually,
    both stone throwers will collapse.  Next, deal with the bowmen by sending two 
    galleys in to attack them.  When the bowmen fall, you've secured two ports, the
    Minoan one and the Libyan one.  At this point, you should start developing 
    trade boats/merchant ships to trade wood (and maybe food) for gold.
    Continued sea exploration will reveal two things: 1) a landmass to the south 
    which supports the Canaanites, and 2) that your landmass is much bigger than 
    you may have originally thought.  Don't worry about the Canaanites unless they 
    have a dock (they may or may not); if they do, start trading with them, as 
    well.  When trading, always make sure you have plenty of the resource you're 
    trading away.  In this case, you might consider focusing all your villagers' 
    efforts on collecting wood, unless you intend to trade both wood and food.
    The next time you get an idle farmer, send him to the southeast to explore the 
    rest of your territory.  When he discovers a stone deposit, have him build a 
    storage pit and start mining stone.  At this point, with no enemies to 
    challenge you and virtually unlimited resources available for trade, you can't 
    lose.  Just keep mining stone and trading wood and food for gold, and 
    eventually you'll reach the required stockpiles.
    Mission 1-8: Crusade
    Objective: Capture (convert) the ballista and bring it to your town center.
    There's not much to this mission.  You start with 4 villagers, a priest, a 
    couple hundred resources (mostly wood), and a bunch of buildings.  I don't know
    if it's poor level design or if it's intentional, but the only gold mine on the
    map is directly southwest of you, on the shore.  Don't try to mine it, though, 
    because the moment you do, the enemy will usually send an all-out attack, 
    including the ballista.  You want to have some time to prepare, after all.
    First, check out the forest to the northwest of your base.  Have two villagers 
    cut some wood at the very western edge of it, right next to the cliff, and send
    your priest through that little crack to the area behind it.  From here, send 
    him southwest, following the cliff.  Standing near the cliff's edge, you can 
    see the 8 enemies, including the ballista.  Convert one of the bowmen and have 
    him attack the other six.  Then run away with your priest.  Wait for your 
    priest's faith level to return to 100%, and have him convert another enemy 
    bowman.  Continue this process until either all the bowmen are dead, or the 
    ballista stands in the way.  DO NOT convert the ballista if you haven't 
    finished off the bowmen yet.  Leave it until the very end.
    Start building a force of bowmen, about 10 strong.  That should be more than 
    enough to finish their entire force off.  While your priest attracts the 
    ballista's attention trying to convert it, have your bowmen move in from the 
    east to kill off any remaining guards.  Don't let the ballista attack anyone; 
    quietly move it away from the battle and toward your town center.  If anyone 
    tries to attack it, target them immediately, even at the expense of your own 
    bowmen.  As soon as the ballista makes it back to the town center, you win.
    Mission 1-9: River Outpost
    Objective: Locate large Nile island; build town center and 2 guard towers on 
    You start with 5 villagers and abundant resources.  Start developing more 
    villagers and collecting food with the ones you've got.  Don't worry about 
    attacks; there won't be any.  Using one of your villagers, build a market 
    somplace out of the way.  Next, build a government center somewhere out of the 
    way.  You won't get much use out of it, but you need the technology buildings 
    to advance forward.  Also build a seige workshop, and a dock somewhere on the 
    shore.  These construction projects will require wood which you don't have yet,
    so have a villager or two (perhaps even create a villager or two) start cutting
    Around now, your foragers will run out of food.  Have them cut wood, and slowly
    take them off woodcutting and start them farming, one at a time.  Research 
    craftsmanship at the market.  Create a few more villagers and get them started 
    mining gold near the storage pit.  Stockpile the gold and food until you have 
    enough to advance to the Iron Age.  With the wood, start developing a navy.  It
    doesn't have to be too impressive - two or three war galleys will do the trick 
    for now.
    The island is in the center of the map.  You can't miss it.  Have your galleys 
    attack its watch towers.  The galleys can stay out of range safely.  Also, be 
    sure to kill the alligators and lions.  There are several, and they can do some
    serious damage to the villagers you'll be sending over there.  When you have 
    enough wood to spare, create a light transport at the dock, but don't send it 
    anywhere just yet.  As you clear the island of its inhabitants, you'll notice 
    some huge stone mines are there.  Once you've started to advance to the Iron 
    Age, take your gold miners, put them in the light transport, and send them to 
    the island.
    Once on the island, build a town center somewhere between the stone mines.  
    Have all your villagers start mining stone.  If anyone in your home base is 
    idle, send them across to the island to help out.  When you've got 150 stone, 
    build a watch tower.  Do this twice, giving you two watch towers and the town 
    center.  However, it's not quite over yet.  You need _guard_ towers, not watch 
    towers, on the island, so keep mining stone and research more advanced towers 
    at the granary.  When you've finished researching the guard tower, the mission 
    will end.
    Mission 1-10: Naval Battle
    Objective: Recover stolen artifact and bring it to your town center.
    You start with 3 villagers, 200 of each resource, and various buildings.  Order
    all the villagers to start foraging, and create a bunch of new villagers, which
    you should also have forage.  When you get up to about 7 or 8 villagers, the 
    new ones you make should focus on woodcutting.  Your first technological 
    advance should be the war galley.  After all, this is a naval battle.  Build 
    an archery range, because the enemy will try to land ground units occasionally,
    and bowmen are the best defense for now.  Research the wheel to make the 
    villagers faster.
    When you're done foraging, start hunting.  Clear off all the animals.  No need 
    to waste wood just yet, especially with such a huge hunting party.  When 
    hunting dries up, start farming.  Meanwhile, be sure to collect as much wood as
    possible.  Use the wood to develop a strong navy; 5 boats will probably not be 
    enough.  You might also consider starting to mine for gold near the storage 
    pit.  It's not a high priority, but it'll be useful eventually.
    Send one of your new war galleys out exploring.  You'll quickly find out the 
    importance of a navy; the middle of the map is entirely water, save a small 
    enemy-controlled island.  Incidentally, that island has a sentry tower on it 
    which can really cause problems.  When you've got 7 or 8 war galleys, use them 
    to destroy the tower.  Use group tactics on every enemy galley you fight, and 
    make sure not to let ANY transport through.  Gradually build up the strength of
    your navy until you feel you can take on any number of ships safely.
    Send your navy straight north.  On the northeast side of the map, you'll find 
    the enemy dock protected by a sentry tower.  Destroy the tower and any boats 
    nearby, but leave the dock intact -- you may want to trade later.  Meanwhile, 
    if you leave a blockade of about half a dozen ships here, you'll be able to set
    about the task of wearing down the enemy along their entire coast.  Start 
    attacking coastal units and buildings with your galleys; meanwhile, prepare an 
    invasion force of composite bowmen.  You should only need about five; as far as
    clearing out enemies goes, your galleys should do plenty.
    At this point, don't even bother with economic research.  If you advance to the
    Iron Age, it should be solely to improve your archers' strength.  Send your 
    archers in to clear out any remaining enemy units, and you'll find the artifact
    snugly hidden behind a small wall.  But since you've found it, you can control 
    it like any other unit, so move it toward your transport.  Put it back on your 
    home island to complete the mission.
    Mission 1-11: A Wonder of the World
    Objective: Build a wonder.
    From the very start, send every villager you have foraging.  Create villagers 
    with all the food you collect, and send them foraging (not farming yet) until 
    you've exhausted the berry bushes.  Then, have two of the villagers farm, while
    the rest cut wood from the trees between the granary and the town center.  In 
    total, you should have about 12 villagers at this point.  Build an archery 
    range near the granary and create a force of ~5 bowmen.  Send them near (but 
    not too near) your southwestern shore.  The Canaanites will start by attacking 
    one of your buildings, probably on the southeastern shore, with a scout ship.  
    Let that attack go for now.  Shortly, the Canaanites will send a fairly 
    impressive ground force against you, and you have to prepare for it.  Be warned
    that on higher difficulties, the Canaanite ground force arrives much, much 
    sooner.  I had to let them destroy my stable, market, and a few houses before 
    I even began to get them under control.
    Continue collecting wood and farming, while building up your defenses.  Be 
    aware that the Canaanites can and will attack from both the east and the west. 
    Their early attacks are extremely feirce, especially considering your 
    military's relative weakness, so you may have to fight them using only 
    villagers and bowmen.  When you get the chance, send three of your villagers 
    in a transport to the far eastern corner of the map.  Drop them off, build a 
    storage pit, and have them start cutting wood here.  This keeps your 
    civilization alive temporarily, at least.  Even if the Canaanites wipe you out 
    of your home base completely (and they may), you'll have something left alive. 
    And if need be, you can always just start from scratch here, since it has 
    everything you need in the way of wood.  You'll also find a stone mine here, 
    which is an added bonus, but you should save it for later, since you'll need 
    1000 stone to build the wonder.
    After their initial aggression, the Canaanites back off somewhat, giving you 
    the opportunity to rebuild.  First, focus on improving your bowmens' numbers 
    and abilities, just in case another ground force arrives.  Second, focus on 
    cutting wood, because you're going to need a navy soon.  However, they'll 
    blockade you, leaving scout ships right on your shore so as to prevent you 
    from even building a dock, let alone a navy.  So, build it from the eastern 
    island instead, where they won't be watching.
    When you have ~5 galleys, start exploring the sea with all of them.  If you 
    encounter Canaanite ships, destroy them.  If you find docks, leave them intact,
    because they're practically your only source of gold.  The nearest dock is 
    along the southeastern side of the map.  Another is near the southern corner.  
    Blockade the Canaanites' dock, but don't destroy it, because that'll give them 
    access to gold.  No reason for you to do that.  Just blockade it for now, and 
    clear the other ships out of the sea.
    Trade food for gold until you have quite a bit of it, then start stockpiling 
    stone on the eastern island if you haven't already.  If you haven't advanced to
    the Iron Age, do so.  As soon as you're there, start building a wonder, 
    assuming you have 1000 wood, gold, and stone.  Devote all your villagers to 
    building it, because by now there's no need for anything else.  As soon as it 
    finishes, you win.
    Mission 1-12: Seige in Canaan
    Objective: Destroy Canaanite government center.
    Start by foraging with every villager you've got.  Once you've got ~6 
    villagers, start stockpiling food so that you can advance to the Tool Age.  
    You'll need a stable source of food soon, after all.  Build a storage pit near 
    the forest to your west to fulfill the two-building requirement, then a granary
    so that you'll have access to the market when you advance.  Start cutting wood 
    to pay for the granary, and to get the market later.  When you do advance, 
    build the market in the far southern corner, where it won't get in the way.  
    The market should be completed just as the berry bushes are exhausted, leaving 
    you with 300 food and a little wood.
    Start exploring to your northeast, and you'll find a forest along the 
    southeastern edge of the map and a river which, for the most part, blocks your 
    path.  The river is a good thing, though.  Build an archery range and start 
    training some bowmen.  When you have a decent-sized force (you may need to 
    build some farms to get enough food), start moving northwest.  You should also 
    consider researching technologies to help the units you have, such as 
    woodworking, leather armor, and toolworking.
    To your immediate northwest, there's a clubman guarding a passway.  As soon as 
    you attack him, a pretty large force of clubmen and bowmen will attack you, but
    with about 10 units with decent technology behind them, you can do surprisingly
    well.  Just watch out for the sentry tower immediately to your north.  Once you
    wipe the enemies out, you can freely explore the ridges to your northwest, 
    where you'll find two huge stone mines and two gold mines, as well as some 
    sizable forests.  Now you should start to consider expanding your villager 
    population to 15 or so, in order to handle the increased resource availability.
    The Canaanites won't fight you for these resources, so feel free to take them 
    as you need them.
    Your next step should be to eliminate the sentry tower.  I sent a force of 5 
    axemen and 4 bowmen, and destroyed it rather easily.  Be warned, though, 
    because the Canaanites will send some bowmen and clubmen across the river to 
    defend it.  It's not as big as the first battle, but after the sentry tower 
    weakened my bowmen, these troops finished them off, leaving only 4 axemen in my
    camp.  You may want to have more than 4 bowmen, therefore.  After the battle, 
    try to move your troops north, to the shallow part of the river.  It's a 
    bottleneck through which the enemy will have to pass to attack you from now on.
    The next step should be to advance to the Bronze Age.
    In the Bronze Age, you'll probably get the most use out of a temple and a seige
    workshop, so build those two buildings first.  Research the wheel and the more 
    advanced archery range units.  Also start researching temple technologies.  
    After this, consider researching the other market technologies, and start 
    creating units.  You only really need 2 priests, but you could develop as many 
    as 4 and still find a use for all of them.  Also, you'll need about 10 
    composite bowmen and at least a pair of stone throwers.
    When you've assembled this army, send it north, across the river.  Immediately 
    you'll face a pair of sentry towers, so use your stone throwers to get rid of 
    them.  Shortly after you start to attack them, the Canaanites will send another
    small force to defend themselves, so be prepared to move in the composite 
    bowmen and whatever forces you have left from the first two battles.  You could
    spend a long time wearing their forces down here, sneakily killing off one 
    unit at a time without taking any damages...or you could just go for the 
    throat.  The first passage is directly north; you'll see a barracks along the 
    way, and it's guarded at the top of the ridge by another pair of sentry towers.
    Destroy them and continue, bearing west.
    Continue northward, and you'll find yet another passage guarded by a pair of 
    sentry towers.  Destroy them both; continue northward.  You'll come to a 
    walled-in area with yet another pair of sentry towers inside of it.  Destroy 
    the sentry towers, then the walls.  Continue advancing northward until, inside 
    the walled-in area, you find the Canaanite government center.  Destroy it and 
    you've completed the campaign.
    2. Glory of Greece
    Mission 2-1: Land Grab
    Objective: Destroy all Dorian farms; establish 5 farms.
    This mission has always frustrated me, but there's a secret I've discovered 
    which makes it much easier.  From the very start, order all your units to head 
    directly to the eastern corner of the map.  Ignore any enemy units (and even 
    the tower) that get in your way for now.  In the area you reach, build a dock, 
    and a town center right next to it.  Then start building houses and chopping 
    wood.  When your maximum population is big enough, create some fishing boats 
    until you have 3 or 4, and when you have enough wood, build a barracks just 
    south of the town center (the trees should be cleared out by now).  An 
    aggressive defense early on is important; kill any enemy units you meet at 
    this point, even villagers, and focus especially on Tyrinian villagers and 
    Dorian clubmen.  Advance to the next age quickly.
    From the start of the Tool Age, you'll want to do a few things.  First, build 
    a market (yes, this requires a granary) on the southeast edge of the area, out 
    of the way.  No need to do anything with it just yet, but it'll come in handy 
    soon.  Chop wood to the north of your encampment, and develop axemen, the 
    stronger, the better.  Also, develop a small force of archers (yes, this 
    requires an archery range).  Using this new army of yours, spread into the area
    west of you.  You'll need to defend two openings, one to the west, one to the 
    southwest.  Both are important, so split your forces evenly between them.  
    This new area is fairly wide-open, which lends itself perfectly to farming.  
    That's important, considering your fish supply is going to start to run low 
    soon.  Remember to keep some (perhaps even most) of your villagers chopping 
    wood; that's even more critical than food, at this point.
    Next, build a storage pit somewhere.  Doesn't really matter where, as long as 
    it's near a source of wood.  Research the available technologies there; this is
    easy, because it requires only food, and it's hugely beneficial, because it's 
    almost all you can do to make your units as powerful as possible for this 
    mission.  Once all these techs have been researched, all that's left to do is 
    to build the army that can take out the Dorians.  This is no problem.  Just be 
    sure to build enough houses to keep youself going, and be careful to leave at 
    least a small force behind on defense.
    As you spread west, you'll encounter tons of enemies spread out across the map.
    However, they're individuals, so you should have the advantage of numbers.  
    Just keep heading west, killing anybody you find.  Eventually, you'll reach the
    line of towers.  This could pose a problem, because you don't have any siege 
    weapons yet.  Remember, slow and methodical is the key to victory here.  Just 
    tear down one tower at a time, replace any units you've lost, and move on.  
    This is a war of attrition, but the computer won't be able to hold out as well 
    as you will.
    Once the line of towers has been breached, it's pretty much smooth sailing.  
    Tear down their houses so they can't replace units, then tear down their 
    production structures so they can't build them in the first place.  Kill 
    anything that moves, and then close in on the farms.  Most of them will be 
    further north within their town, and may be protected by more towers, not to 
    mention a vicious scout ship.  Once you think you've gotten all the Dorian 
    farms, all that's left is to build 5 of your own, and the mission is completed.
    Mission 2-2: Citadel
    Objective: Capture ruins; establish 2 sentry towers beside ruins.
    You'll start with a handful of villagers and clubmen.  Get the villagers to 
    work first.  I sent two foraging (near the granary) and one cutting down random
    trees.  The clubmen should be used for exploration, because they can't do much 
    else right now.  Keep your town center busy developing new villagers until you 
    have about 12.  Hostilities will flare up between you and Thebes rather 
    quickly, so start improving your clubmen, researching the axe and some storage 
    pit technologies.  Build a dock and a stable, and start scouting out the 
    territory using units from those buildings.  You're looking for gold and stone.
    (Doing this will also allow you to develop stockpiles of food and wood.)  When 
    you've stockpiled 800 food, advance to the Bronze Age.
    Once you reach the Bronze Age, start researching, but do so carefully.  
    Remember, you still don't have a reliable source of gold yet, so don't research
    any units that require gold; it's a waste, at least at the moment.  Any 
    research that requires food and wood, or any economic research that requires 
    gold, is worth it.  Don't forget about the Bronze Age buildings; a government 
    center is always a good thing to build.
    Your next step is to find a gold mine, preferably without spending any gold.  
    Start building up your forces with axemen and bowmen.  You can send them, as 
    well as a few villagers, to the northeastern edge of the map.  If you follow 
    the land north, the northern corner holds some gold, about 1200 worth, and a 
    little stone guarded by a watch tower.  The gold's easy enough to take, without
    worrying about the tower, but the stone requires you to destroy it.  But hey, 
    you've got a steady source of gold, so it's no problem, right?
    Be ready for an attack once you take this stuff; they WILL want their territory
    back.  Now you can start developing higher-tech units, though, such as 
    hoplites.  And you can do it on their ground, by using the villagers you sent 
    over.  Develop 3 hoplites and 2 bowmen, and cross the river to the south with 
    them.  Clear off any units you see; most of what you fight will be axemen 
    anyway.  Farther to the south, you will find another, much larger gold deposit,
    guarded by another watch tower.  Destroy it and establish a storage pit of your
    own in its place, and you're on your way.
    The next step is to sweep back up along this oddly-shaped land formation.  This
    is only meant to secure your borders, so you could probably get away with not 
    doing it, but it'll make the attack easier in the end.  Follow the land 
    northeast until you circle around, making sure to clear off any enemies you 
    encounter.  Eventually, you'll come back to the shallow water that you can 
    cross from your storage pit.  At this point, you've sealed the enemies off 
    completely.  Next, wipe out their camp.  It's not very impressive, and you've 
    probably eliminated most of their units already.
    You might want to deal with their ring of watch towers first.  They're a 
    nuisance, but a sizeable force of hoplites can clear them out with no problem. 
    Next, destroy their regular buildings.  Finally, move in to the northwest.  
    You'll find the ruins.  There's an odd bug here, I think; when I played 
    through, I was declared the winner as soon as I captured the ruins.  I didn't 
    have to build the towers at all.  I'm not sure why, but...eh.  If you don't 
    discover the same error I did, then simply take out their towers and send in 
    some villagers to build two of your own in the same place.  Simple.
    Mission 2-3: Ionian Expansion
    Objective: Establish a government center on Ionia inside flagged region OR 
    find 3 ruins.
    This mission is a bit tricky.  From the start, get your villagers collecting 
    food and wood.  The wood will be crucially important in developing a navy 
    shortly.  Have one of your clubmen scout out the shoreline so you realize just 
    how small the island you're on is.  Keep developing villagers; you'll need a 
    good many for this.  Consider building ~2 houses, and build a building to allow
    you to advance to the Bronze Age (you'll also need the 800 food, of course).  
    Advancing to the Bronze Age is absolutely critical to this mission.
    The first ruin is to your northwest, on your landmass.  It's the easy one to 
    find.  You'll also discover a sizeable deposit of stone, much closer to your 
    camp.  Now, start developing a navy.  At first it can be made up of scout 
    ships, because they'll develop into galleys soon.  This should take place as 
    you start advancing to the Bronze Age.  It also means you have to start really 
    working to collect wood, of course.  There's a good supply of it to your south 
    and west; this can all easily be cut by the villagers who were all too recently
    foraging, because the bushes will probably nearly have expired by now.  You'll 
    also need a food supply; you can fish for this using a few villagers.  (If you 
    prefer, you can hunt for food, but I don't recommend it -- too wasteful.  You'd
    need to devote a lot of villagers to the task to avoid a large amount of waste,
    and you need a lot for woodcutting already.)
    At the start of the Bronze Age, there are two technologies that should be your 
    immediate focus.  The first, of course, is the war galley.  This is the single 
    most important tech for you to develop in this mission.  The second is 
    artisanship.  Not only does it give you a +4 (counting craftsmanship's bonus) 
    woodcutting, it gives a +2 missile weapon range, giving you just a slight 
    advantage over enemy ships.  Once you've got war galleys, start exploring the 
    high seas.
    You'll find an island to the far west, the target continent to the northeast, 
    and an island in the center of the map.  The two islands are both protected by 
    Lydian watch towers, but they're no match for your galleys.  They can be taken 
    out with a little patience.  The only problem here is presented by the Ionian 
    war galleys.  Yes, they roughly keep up with you technologically.  But they 
    only attack one at a time, so you can take them out by attacking with two 
    galleys at once, and by keeping a spare villager nearby to repair.
    Once you've cleared off the central island (notice how it had nothing WORTH 
    defending?), you can continue exploring north.  You'll find a chain of islands 
    with substantial gold reserves on it.  This will come in handy shortly.  But 
    for now, let's initiate a blockade.  You should have at least half a dozen 
    ships, and some knowledge of the Ionian coastline.  Using your galleys, 
    surround their dock, and destroy any ships that move near it.  And keep those 
    ships there, to prevent future attacks (they've probably invaded your landmass 
    at least once by now, right?).
    If you successfully blockade their dock, you can now focus on mining gold.  
    Transport some villagers up to the northern islands and build a storage pit, 
    then get to work.  When you have enough gold, advance to the Iron Age.  As soon
    as you reach the Iron Age, develop the trireme.  They REALLY don't like your 
    blockade, and they will REALLY try to break through it, so triremes are 
    crucially important in keeping up with them.  In fact, you may even decide to 
    completely destroy their dock, along with any other buildings of theirs that 
    are in range of your new ships.
    Finally, you're going to need some military force.  As in the last mission, 
    probably the best force you can put together would combine bowmen with academy 
    units.  To that end, start developing phalanxes and bowmen.  When you have a 
    force of 10 or so, you can take them over to the Ionians' eastern coast and 
    start attacking.  At this point, it's a foregone conclusion; without a navy, 
    they can't possibly beat you, and with your army occupying them, they'll 
    eventually just run out of resources.  You might want to bring in a priest to 
    hurry their defeat.
    Now you can choose your method of victory.  Ruin #1, as I already said, is on 
    your landmass; it's the "easy" ruin to get.  Ruin #2, the "medium" ruin, is on 
    the western island, guarded by more Lydian watch towers.  This one's really 
    not that tough to get and hold, either, and it provides you with a substantial 
    wood supply if you need it.  Ruin #3, the "hard" ruin, is in the Ionian town.  
    If you manage to conquer their territory pretty thorougly, you'll find it at 
    the northeastern edge, about a third of the way up from the eastern corner.  
    The area in which you can build a government center to win is the northwestern 
    edge of the Ionian territory, blocked from the north by the map's edge and some
    cliffs.  The only way you can approach it is from the southeast.  Watch out for
    their towers, too.  Generally, neither path is easier.  If you can accomplish 
    one, odds are you can accomplish the other.  Although I suppose it'd be 
    possible to charge in to the Ionian territory with a force of scouts, run to 
    the back of their lands, find the ruin, and claim victory by holding it for 
    half a second, that's not really the point...what fun would the game be without
    total destruction?
    Mission 2-4: Trojan War
    Objective: Kill Hector; Capture the treasure of Priam.
    You start with reasonably good forces, including the Hero Alexander and several
    villagers.  You're going to need a navy, so it doesn't hurt to start scouting 
    the sea by developing a scout ship or two now.  In the southern sea is an 
    island with nothing but lions and gold; in the north, you'll find a small gold-
    and stone-laden island that's scarcely defended by yellow sentry towers.  Those
    will come in handy later, when you've taken out their defenses with galleys.  
    For now, develop technologies that will give your navy an advantage; as with 
    the last mission, artisanship and the war galley are crucial.  Fortunately, 
    none of these requires any gold, so you can focus on woodcutting, foraging, and
    farming for your supplies early on.
    Don't bother researching the broad swordsman.  Instead, build an academy and 
    train hoplites.  They're stronger, better defended, and the only disadvantage 
    is cost (slightly more expensive) and speed (slightly slower).  You get exactly
    what you pay for with both units, and speed is a moot point if you train a 
    couple archers, making broad swordsmen almost worthless.  But this is getting 
    ahead of ourselves.  For now, develop a competitive navy.  At least half a 
    dozen ships should do it.  I like to develop bigger forces, so I built around 
    10 galleys.
    You might want to build a wall on your starting landmass.  I built one to block
    the gap in the northern cliffs.  That way, you can focus on guarding your vast 
    southern and eastern shores.  By now, you should have a nice-sized navy, strong
    enough to fight off anything the Trojans throw at you.  Send them east to 
    blockade the Trojan dock.  Be sure to sweep in in such a way that no ships slip
    past you unnoticed; there are only a few routes they can use in this mission, 
    so keep an eye on those as you move in.  Next, start mining gold.  I only sent 
    one villager to the southern island at first, because I was still concerned 
    that I might want to collect more food and wood first.  What you focus on is up
    to you.
    At this point, you can take your time.  Collect resources and just try to wear 
    them down by attacking their coastal forces.  Train an army of hoplites and 
    bowmen, and when you're ready, send them over.  I moved into a two-front 
    attack; my first force was my navy, which wore down the enemies near their 
    dock, eventually destroying the dock entirely.  My second force, my army, I 
    landed in the south, in an attempt to wipe them out completely.  Take a priest.
    Take several, in fact.  If you need to be healed, do so, and if you come across
    a lonely enemy hoplite, convert him and cause some chaos with a unit that isn't
    really yours.
    Soon you'll be at the walls of Troy.  Pretty simple plan, here.  Sit outside 
    the walls, converting enemy units and making them your own, until you have a 
    force too big to be dealt with.  Killing Hector's no big deal.  I sent about 
    half a dozen hoplites to attack him, and only lost one in the process.  Their 
    walls and towers are no match for your seige weapons.  You'll find the treasure
    in the northern corner, protected from the sea by a wall.  But it's not 
    protected from you.  All in all, this is an easy battle.  If you're patient and
    prepared, you'll win easily without much worry at all.
    Mission 2-5: I'll Be Back
    Objective: Capture the artifact; Destroy the temple.
    Run like a chicken.  All of your forces are on the northern edge of the map, 
    and they're going to get decimated early on.  Flee to the southeast, get in 
    some transports, and get away with what few units you can save.  I saved 6 
    cavalry; saving archers is preferable due to their vision, but they're harder 
    to save, because they're slower; cavalry will work just fine.  Cross this river
    and continue heading south toward your other boat.  Don't try to fight your way
    through; just run.  Head to the southern corner once you reach the transports. 
    You'll find a large wall that just happens to be yours.  Lead your troops 
    inside, but before you do this, take the time to explore this river thoroughly 
    with the war galleys given to you.
    Inside the walls, you'll find a nicely established city, military and 
    everything.  Unfortunately, no villagers, but that's okay.  They gave you 
    priests, and that's all you really even need.  Now, time to start your advance.
    From here on in, taking your time is advisable.
    Take two priests across the river to the west.  You might even want to take all
    four, really.  Convert at least one brown unit there, possibly all three.  
    Then, send a catapult in to destroy the red sentry tower.  A little beyond this
    tower, you'll find three large transports to help you cross the northern river.
    Hang on to them for now.  Send the catapult scouting north, and you'll spot a 
    brown ballista.  Use your priests to convert it if you want, but be careful not
    to lose them in the process.  Basically, you just want to keep doing this.  
    Convert as many units as you can to make your forces stronger and theirs 
    At the far western corner, you'll find a brown dock guarded by roughly half a 
    dozen composite bowmen.  Convert as many as you can, but also guard your 
    priests against those you can't, by using your own bowmen.  When you're done 
    with the central landmass, it's time to start paying attention to the yellow 
    The yellow base has very few actual weak points.  I would advise against 
    landing your priests there; they'll get slaughtered if you do.  Instead, 
    establish a beachhead using your bowmen, and bring the priests over only when a
    foothold is secured.  Now, start converting units again.  Push your way, 
    slowly, through their western corridor, clearing out towers and enemies as you 
    go.  Eventually, you'll start running into the priests.  You can snipe these 
    guys with your catapults.  When you get to their storage pit, you can wipe out 
    large numbers of villagers by allowing them to try to repair it, only to kill 
    them in one shot.
    The temple is located near the very northern corner of the map; you can't miss 
    it, since it's where you started.  The artifact is right next to it, trapped 
    behind walls.  First, destroy the temple.  Then, move in on the artifact, not 
    even worrying about the walls.  As soon as the artifact (automatically) changes
    colors, you win.
    Mission 2-6: Seige of Athens
    Objective: Capture enemy artifacts.
    Here's the problem: from the very start, you're under attack.  Not only that, 
    but the only resources within the walls of Athens are trees.  Immediately pull 
    all your farmers within the walls.  They'll be useful cutting wood.  Set a 
    fishing boat to work, and trade wood for gold in the south.  There's a large 
    island in the central/western region of the map with a large stone deposit, 
    which will be crucial to maintaining your walls.  You'll need to establish a 
    storage pit there, though.
    The Spartans will send a few units to wipe you out, but they won't be enough.  
    Your walls and towers should suffice to repel them, and if not, your phalanx 
    units are a match for theirs.  At this point, you might run into another 
    resource problem.  The trees inside the city have all been cut down, and the 
    stone on the central island is faltering.  You can use both, so have the stone 
    miners start cutting wood instead (unless there's still stone to mine), and 
    transport the remaining villagers in the city to the far eastern island, where 
    you'll find huge wood and stone supplies.
    Now, just take your time.  Let your fishing ships harvest food, and let your 
    merchant ships collect gold.  Start building an army of centurions.  Added to 
    your phalanxes, you only need a few, but the more, the better, I suppose.  Head
    west from the city, toward a nearby gold mine which is guarded by 4 enemy 
    phalanxes.  After you wipe them out, you no longer need to trade for gold.  
    You're also probably safe to resume farming, at this point.
    Once again, priests come in handy here.  It's much easier to convert enemy 
    units than it is to spend valuable resources building your own, even if your 
    own units will be statistically superior.  You can also convert the Aegina 
    Heavy Cavalry; they'll prove very useful against Spartan infantry.  Gradually 
    spread west, augmenting your forces with converted units as you go.  The four 
    artifacts are near the western corner, under a substantial guard.  It won't 
    take much effort for you to sweep in and take them by force and win the 
    Mission 2-7: Xenophon's March
    Objective: Capture Artifact; Escort Artifact to your Government Center.
    I still want to name my first-born son Xenophon, just to be cool...anyway.
    You start with a decent, but not incredible, force in the southern corner.  
    Explore a little with the priest first.  Eventually, a little more than halfway
    along the southwestern edge, you'll find the first threat: some lions.  Just 
    leave them for now, let's plan a little first.
    Build a storage pit somewhere convenient; anywhere will do, because this area 
    is almost totally secure.  Gather wood like crazy, and build a town center.  
    Chop down some more trees to make room for houses, then build some.  (This step
    is really optional, but I enjoy the empire-building aspects of the game, so I 
    like to do this.)  Take out the lions with a Helepolis.  At the western corner,
    there's a couple Persian broad swordsmen.  Bring up your entire military, 
    leaving your villagers behind for now, to defend; after all, this is the only 
    way to get to your camp.
    Just let your villagers gather wood.  Consider building a farm to develop a 
    stable source of food.  Now, try to convert the Persian broad swordsmen one at 
    a time.  It should work, but if it doesn't take, you'll have to kill them off 
    quickly to save your priest.  Get used to this pattern; you'll use it a lot in 
    this mission.  As you progress, you'll soon encounter the red camp.  Keep 
    converting.  You'll even find a pair of war elephants, which will come in handy
    later.  Pretty soon, you will have converted all of red's units, leaving them 
    unable to fight.  Feel free to employ your newly expanded military to finish 
    their buildings off.
    Your next step is to cross the river.  First, you might want to convert the two
    yellow composite bowmen, as their ranged attack could cause problems otherwise.
    Next, bring one of your villagers to the front line to build a dock.  (By now 
    you should have more wood than you'll ever need.)  First, build a trireme.  
    Explore down the river a little, and you'll find a yellow sentry tower.  
    Destroy it with the trireme.  Next, build a heavy transport.  Send the priest 
    downstream and unload him onto a clearing on your side of the river.  Convert 
    another composite bowman from here.  There should only be one bowman left to 
    get; cross the river and finish the job.  But be careful not to lose the priest
    in the process!  Ideally, he should avoid taking any damage at all.
    Further south, you'll find some more yellow troops guarding a gold mine.  Take 
    your time clearing them out.  If you can get away with moving a transport in, 
    by all means do so, to get your newly converted troops out of harm's way; if 
    not, no worries.  The gold is what's really important here.  Yellow has a 
    surprising number of troops, and some are rather difficult to convert safely; 
    just take your time, and before you know it you'll be tearing their buildings 
    The next enemy, brown, starts out almost giving units to you.  3 broad 
    swordsmen are trapped between their own walls.  You'll probably only get 1.  
    If you can get 2, you're pretty fortunate; if you can get all 3, you're very 
    lucky.  Next, use your seige weapons to destroy the outer wall, then the nearby
    ballista tower.  Beyond this you'll find a lone broad swordsman, another easy 
    conversion.  Brown introduces a new element into this: a cataphract, who, if 
    you're not careful, may kill your priest.  But it's a valuable conversion if 
    you can get it.  A useful technique I've found for converting enemy units: 
    throw another unit between them and the priest.  It slows down the enemy just 
    enough to give the priest another moment or two to finish the task.  It usually
    means the difference between a dead priest and a strengthened army.
    Anyway, keep marching northeast.  You'll find their village.  Use the 
    cataphracts as you move up your helepoles, and take out everything in sight, 
    except the wall blocking your way.  Be sure to finish the orange guard tower, 
    too -- no reason to leave that right now.  In the eastern corner, you'll find 
    another, much smaller gold mine to exploit.
    Start exploring again with your priest.  You can score two more cataphracts 
    along the coast here.  As you continue to push west, keep converting enemy 
    cataphracts by creating walls with your own units.  Don't worry, you have more 
    than enough to be able to afford to lose a few; besides, they probably won't do
    too much harm.  Start wiping out orange buildings, being careful to convert or 
    kill any enemies that come your way.  (Watch out to the south, there's a nasty 
    catapult down there which can cause serious trouble.)
    At some point, you'll need to build a dock on the northern shore.  If your 
    population is way over the limit, you'll have to sacrifice a handful of broad 
    swordsmen to get it back under, so that you can build a transport.  Now, all 
    that's left is to transport the artifact to your government center, and you 
    Mission 2-8: Wonder
    Objective: Destroy all enemies or their Wonders.
    You start out in the center of the map, with lots of resources collected and 
    several good units.  The problem is that a wonder has already been built, which
    means you have a time limit.  Start by building walls.  I don't like using 
    walls usually, but in this case, you'll need them to keep the brown forces out,
    because you don't have any gold to work with, only stone.  Build up some towers
    while you're at it.  Do this to block off three of your four entrances.  Also 
    build a siege workshop and develop a heavy catapult, preferably two.  Send 
    these east.
    Brown will attack you shortly.  Just try to maintain your defenses as best you 
    can, and repel their attack with whatever you've got.  Use the catapults to 
    wear down red until they can't fight you off at all, then destroy the Wonder. 
    I pulled this off with under a century left on the time limit, but I'm sure 
    it's not only possible, but easy to do it faster than that.
    Shortly (if not immediately) after you destroy red's Wonder, yellow finishes 
    theirs.  This task is more difficult, because yellow has more forces.  Cross 
    the map with your catapults and start wearing them down.  This strategy 
    requires a fair amount of skill and/or luck to succeed, though; in the end, I 
    got desperate and rushed them with everything I had, with only about 200 years 
    left.  They converted or killed every unit I had except for a single heavy 
    cavalry and a heavy catapult, which were enough to finish it with a hundred 
    years or so to spare.  Sometimes the AI doesn't even attack you if you don't 
    provoke it.
    III. Units
    This list will be sorted according to age.
    Found: Town Center
    Cost: 50 Food
    HP: 25
    Attack: 3
    Speed: Medium
    Other: Gathers food, wood, gold, and stone; builds buildings.  Can be used in 
    battle, but has limited attack power.
    Found: Barracks
    Cost: 50 Food
    HP: 40
    Attack: 3
    Speed: Medium
    Other: N/A
    Fishing Boat
    Found: Dock
    Cost: 50 Wood
    HP: 45
    Attack: N/A
    Speed: Medium
    Other: Fishes in the deep sea.  Collects up to 15 fish in a trip.
    Trade Boat
    Found: Dock
    Cost: 100 Wood
    HP: 200
    Attack: N/A
    Speed: Fast
    Other: Travels to other civilations' docks and trades food, wood, or stone for 
    gold.  In exchange for 20 units, you get a certain number of units of gold, 
    based on the distance it had to travel.  (If it travelled much further, the 
    value will be higher.)
    Found: Barracks (Upgrade from Clubman for 100 Food)
    Cost: 50 Food
    HP: 50
    Attack: 5
    Speed: Medium
    Other: N/A
    Found: Archery Range
    Cost: 40 Food, 20 Wood
    HP: 35
    Attack: 3
    Range: 5
    Speed: Medium
    Other: N/A
    Found: Stable
    Cost: 100 Food
    HP: 60
    Attack: 3
    Speed: Fast
    Other: Large range of vision.
    Light Transport
    Found: Dock
    Cost: 150 Wood
    HP: 150
    Attack: N/A
    Speed: Medium
    Other: Carries up to 5 units of any kind across water.
    Scout Ship
    Found: Dock
    Cost: 135 Wood
    HP: 120
    Attack: 5
    Range: 5
    Speed: Fast
    Other: N/A
    Found: Temple
    Cost: 125 Gold
    HP: 25
    Attack: N/A
    Range: 10
    Speed: Slow
    Other: Converts enemy units and heals allied units.
    Short Swordsman
    Found: Barracks (Research for 120 Food, 50 Gold)
    Cost: 35 Food, 15 Gold
    HP: 60
    Attack: 7
    Armor: 1
    Speed: Medium
    Other: N/A
    Broad Swordsman
    Found: Barracks (Upgrade from Short Sword for 140 Food, 50 Gold)
    Cost: 35 Food, 15 Gold
    HP: 70
    Attack: 9
    Armor: 1
    Speed: Medium
    Other: N/A
    Found: Academy
    Cost: 60 Food, 40 Gold
    HP: 120
    Attack: 17
    Armor: 5
    Speed: Slow
    Other: N/A
    Improved Bowman
    Found: Archery Range (Research for 140 Food, 80 Wood)
    Cost: 40 Food, 20 Wood
    HP: 40
    Attack: 4
    Range: 6
    Speed: Medium
    Other: N/A
    Composite Bowman
    Found: Archery Range (Upgrade from Improved Bow for 180 Food, 100 Wood)
    Cost: 40 Food, 20 Wood
    HP: 45
    Attack: 5
    Range: 7
    Speed: Medium
    Other: N/A
    Chariot Archer
    Found: Archery Range
    Cost: 40 Food, 70 Wood
    HP: 70
    Attack: 4
    Range: 7
    Speed: Fast
    Other: High resistance to conversion; triple attack vs. Priest.  Requires 
    Found: Stable
    Cost: 70 Food, 80 Gold
    HP: 150
    Attack: 8
    Speed: Fast
    Other: +5 Attack vs. infantry.
    Found: Stable
    Cost: 40 Food, 60 Wood
    HP: 100
    Attack: 7
    Speed: Fast
    Other: High resistance to conversion; double attack vs. Priest.  Requires 
    Stone Thrower
    Found: Seige Workshop
    Cost: 180 Wood, 80 Gold
    HP: 75
    Attack: 50
    Range: 10
    Speed: Slow
    Other: Fire rate once/5 sec.; small damage area; minimum range 2.
    Fishing Ship
    Found: Dock (Upgrade from Fishing Boat for 50 Food, 100 Wood)
    Cost: 50 Wood
    HP: 75
    Attack: N/A
    Speed: Fast
    Other: Fishes in the deep sea.  Collects up to 20 Food each trip.
    Merchant Ship
    Found: Dock (Upgrade from Trade Boat for 200 Food, 75 Wood)
    Cost: 100 Wood
    HP: 250
    Attack: N/A
    Speed: Fast
    Other: Travels to other civilations' docks and trades food, wood, or stone for 
    gold.  In exchange for 20 units, you get a certain number of units of gold, 
    based on the distance it had to travel.  (If it traveled much further, the 
    value will be higher.)
    War Galley
    Found: Dock (Upgrade from Scout Ship for 150 Food, 75 Wood)
    Cost: 135 Wood
    HP: 160
    Attack: 8
    Range: 6
    Speed: Fast
    Other: N/A
    Long Swordsman
    Found: Barracks (Upgrade from Broad Sword for 160 Food, 50 Gold)
    Cost: 35 Food, 15 Gold
    HP: 80
    Attack: 11
    Armor: 2
    Speed: Medium
    Other: N/A
    Found: Barracks (Upgrade from Long Sword for 1400 Food, 600 Gold)
    Cost: 35 Food, 15 Gold
    HP: 160
    Attack: 13
    Armor: 2
    Speed: Medium
    Other: "Ultra" unit.  Requires Fanaticism.
    Found: Academy (Upgrade from Hoplite for 300 Food, 100 Gold)
    Cost: 60 Food, 40 Gold
    HP: 120
    Attack: 20
    Armor: 7
    Speed: Slow
    Other: N/A
    Found: Academy (Upgrade from Phalanx for 1800 Food, 700 Gold)
    Cost: 60 Food, 40 Gold
    HP: 160
    Attack: 30
    Armor: 8
    Speed: Slow
    Other: "Ultra" unit.  Requires Aristocracy.
    Horse Archer
    Found: Archery Range
    Cost: 50 Food, 70 Gold
    HP: 60
    Attack: 7
    Range: 7
    Speed: Fast
    Other: +2 armor vs. missile weapons, ballista, helepolis.
    Heavy Horse Archer
    Found: Archery Range (Upgrade from Horse Archer for 1750 Food, 800 Gold)
    Cost: 50 Food, 70 Gold
    HP: 90
    Attack: 8
    Range: 7
    Speed: Fast
    Other: "Ultra" unit.  Requires Chain Mail (Archers).  +2 armor vs. missile 
    weapons, ballista, helepolis.
    Elephant Archer
    Found: Archery Range
    Cost: 180 Food, 60 Gold
    HP: 600
    Attack: 5
    Range: 7
    Speed: Slow
    Other: N/A
    Heavy Cavalry
    Found: Stable (Upgrade from Cavalry for 350 Food, 125 Gold)
    Cost: 70 Food, 80 Gold
    HP: 150
    Attack: 10
    Armor: 1
    Speed: Fast
    Other: +5 attack vs. infantry; +1 armor vs. missile weapons, ballista, 
    Found: Stable (Upgrade from Heavy Cavalry for 2000 Food, 850 Gold)
    Cost: 70 Food, 80 Gold
    HP: 180
    Attack: 12
    Armor: 3
    Speed: Fast
    Other: "Ultra" unit.  Requires Metallurgy.  +1 armor vs. missile weapons, 
    ballista, helepolis.
    War Elephant
    Found: Stable
    Cost: 170 Food, 40 Gold
    HP: 600
    Attack: 15
    Speed: Slow
    Other: Trample damage to adjacent units; attack strength not upgradable.
    Found: Siege Workshop
    Cost: 100 Wood, 80 Gold
    HP: 55
    Attack: 40
    Range: 9
    Speed: Slow
    Other: Fire rate once/3 sec.  Minimum range 3.
    Found: Seige Workshop (Upgrade from Ballista for 1500 Food, 1000 Wood)
    Cost: 100 Wood, 80 Gold
    HP: 55
    Attack: 40
    Range: 10
    Speed: Slow
    Other: "Ultra" unit.  Requires Craftsmanship.  Fire rate once/1.5 sec.  
    Minimum range 3.
    Found: Seige Workshop (Upgrade from Stone Thrower for 300 Food, 250 Wood)
    Cost: 180 Wood, 80 Gold
    HP: 75
    Attack: 60
    Range: 12
    Speed: Slow
    Other: Fire rate once/5 sec.  Medium damage area.  Minimum range 2.
    Heavy Catapult
    Found: Seige Workshop (Upgrade from Catapult for 1500 Food, 1000 Wood)
    Cost: 180 Wood, 80 Gold
    HP: 150
    Attack: 60
    Range: 13
    Speed: Slow
    Other: "Ultra" unit.  Requires Seigecraft.  Fire rate once/5 sec.  Large damage
    area.  Minimum range 2.
    Heavy Transport
    Found: Dock (Upgrade from Light Transport for 150 Food, 125 Wood)
    Cost: 150 Wood
    HP: 200
    Attack: N/A
    Speed: Fast
    Other: Carries up to 10 units of any kind across water.
    Found: Dock (Upgrade from War Galley for 250 Food, 100 Wood)
    Cost: 135 Wood
    HP: 200
    Attack: 12
    Range: 7
    Speed: Fast
    Other: Fire rate once/2 sec.
    Catapult Trireme
    Found: Dock (Research for 300 Food, 100 Wood, when Trireme developed)
    Cost: 135 Wood, 75 Gold
    HP: 120
    Attack: 35
    Range: 9
    Speed: Fast
    Other: Fire rate once/5 sec.  Small damage area.
    Found: Dock (Upgrade from Catapult Trireme for 2000 Food, 900 Wood)
    Cost: 135 Wood, 75 Gold
    HP: 200
    Attack: 35
    Range: 10
    Speed: Fast
    Other: "Ultra" unit.  Requires Engineering.  Fire rate once/5 sec.  Medium 
    damage area.
    IV. Buildings
    This list will be sorted alphabetically.
    Academy - trains elite infantry units.
    Units: Hoplite
    Researches: -none-
    Upgrades: Phalanx, Centurion
    Available: Bronze Age, with Stable
    Archery Range - trains archers.  Archers are weaker than most infantry, but can
    fight from a range, making them more dangerous.
    Units: Bowman, Elephant Archer, Horse Archer, Chariot Archer
    Researches: Improved Bowman
    Upgrades: Composite Bowman, Heavy Horse Archer
    Available: Tool Age, with Barracks
    Barracks - trains basic infantry units.
    Units: Clubman
    Researches: Short Swordsman
    Upgrades: Axeman, Broad Swordsman, Long Swordsman, Legion
    Available: Stone Age
    Dock - builds ships to travel over water.
    Units: Fishing Boat, Trade Boat, Light Transport, Scout Ship
    Researches: Catapult Trireme
    Upgrades: Fishing Ship, Merchant Ship, War Galley, Heavy Transport, Trireme, 
    Available: Stone Age
    Farm - non-technology building.  Provides 250 food, but food must be farmed by 
    a villager.
    Units: -none-
    Researches: -none-
    Upgrades: -none-
    Available: Tool Age, with Market
    Government Center - as the name says, the government capital.  Offers several 
    important researches.
    Units: -none-
    Researches: Nobility (+15% Cavalry/Chariot/Horse Archer HP), Writing (Shared 
    exploration w/ allies), Architecture (-33% construction time, +20% 
    building/wall HP), Engineering (+2 siege weapon, siege ship range), Aristocracy
    (Academy units 25% faster), Alchemy (+1 Ballista, Helepolis, missile weapon 
    attack), Ballistics (Increased missile weapon and siege weapon accuracy)
    Upgrades: -none-
    Available: Bronze Age, with Market
    Granary - stores food, but also useful for some technology.
    Units: -none-
    Researches: Small Wall, Watch Tower
    Upgrades: Medium Wall, Sentry Tower, Fortification, Guard Tower, Ballista Tower
    Available: Stone Age
    House - non-technology building.  Increases your maximum population by 4, 
    unless you hit the absolute maximum of 50.
    Units: -none-
    Researches: -none-
    Upgrades: -none-
    Available: Stone Age
    Market - economic center of your empire.  Offers several important researches.
    Units: -none-
    Researches: Woodworking (+1 missile weapon range, +2 woodcutting), Stone Mining
    (+3 stone mining), Gold Mining (+3 gold mining), Domestication (+75 food 
    production for farms), Artisanship (same as Woodworking; cumulative), Wheel 
    (Villagers 30% faster; required for chariots), Plow (same as Domestication; 
    cumulative), Craftsmanship (same as Woodworking; cumulative), Siegecraft (+3 
    stone mining; villagers can destroy walls and towers), Coinage (+3 gold mining,
    free tribute), Irrigation (same as Domestication; cumulative)
    Upgrades: -none-
    Available: Tool Age, with Granary
    Siege Workshop - builds your siege engines, the weapons that are best suited to
    tearing down enemy buildings.
    Units: Stone Thrower, Ballista
    Researches: -none-
    Upgrades: Catapult, Helepolis, Heavy Catapult
    Available: Bronze Age, with Archery Range
    Stable - trains units that ride on animals.  These are (generally) faster and 
    effective against infantry.
    Units: Scout, Cavalry, War Elephant, Chariot
    Researches: -none-
    Upgrades: Heavy Cavalry, Cataphract
    Available: Tool Age, with Barracks
    Storage Pit - stores wood, gold, stone, and hunted food.  Also valuable for 
    Units: -none-
    Researches: Toolworking (+2 hand-to-hand unit attack), Leather Armor - Infantry
    (+2 armor for barracks/academy units), Leather Armor - Archers (+2 armor for 
    archery range units), Leather Armor - Cavalry (+2 armor for stable units), 
    Metalworking (same as Toolworking), Scale Armor - Infantry (same as Leather 
    Armor), Scale Armor - Archers (same as Leather Armor), Scale Armor - Cavalry 
    (same as Leather Armor), Bronze Shield (+1 infantry armor vs. missile weapons),
    Metallurgy (+3 hand-to-hand unit attack), Chain Mail - Infantry (same as 
    Leather Armor), Chain Mail - Archers (same as Leather Armor), Chain Mail - 
    Cavalry (same as Leather Armor), Iron Shield (same as Bronze Shield)
    Upgrades: -none-
    Available: Stone Age
    Temple - trains priests, who can convert enemy units.
    Units: Priest
    Researches: Polytheism (Priest moves 40% faster), Mysticism (double Priest HP),
    Astrology (Conversion 30% faster), Monotheism (Priest converts enemy Priests 
    and buildings), Afterlife (+3 conversion range), Jihad (increase Villager 
    stats, but decrease gathering efficiency), Fanaticism (Priest rejuvenation 50% 
    Upgrades: -none-
    Available: Bronze Age, with Market
    Tower (Watch/Sentry/Guard/Ballista) - non-technology building.  Fights off 
    enemy units with arrow attacks.
    Units: -none-
    Researches: -none-
    Upgrades: -none-
    Available: Tool Age; must be researched at Granary
    Town Center - creates new villagers, can be used as a storage pit/granary, and 
    is literally the center of all your activity.  Also advances to the next age 
    when ready.
    Units: Villager
    Researches: Tool Age, Bronze Age, Iron Age
    Upgrades: -none-
    Available: Stone Age, if nothing has been built yet; otherwise, Bronze Age, 
    with Government Center
    Wall (Small/Medium/Fortification) - keeps invaders out.
    Units: -none-
    Researches: -none-
    Upgrades: -none-
    Available: Tool Age; must be researched at Granary
    V. Thanks
    Just a quick thanks section to wrap the FAQ up:
    - CJayC, creator of GameFAQs.  Without Ceej, I would never have bothered to 
    write a FAQ for anything.  I know, everyone on the site thanks him all the 
    time, but he deserves it.
    - Microsoft, who made a great game here.
    - The people who e-mail me.  I don't know what you folks have problems with 
    instinctively.  The only way I can find out is if you e-mail me at 
    Superboc@hotmail.com and let me know.  I'm more than happy to help, and your 
    input could very easily go toward improving the FAQ.
    That's it.  It's over.  ...Move along, folks.