| Anarchy Online: Newbie Island Guide|
| By: Frowdo - Version 1.0           |

____________________________
Version History

Version 1.0 - January 4, 2005
Created Guide
____________________________

Copyright 2005 - By Jason Renfrow
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
_____________________________


Table Of Contents

[I.   Getting Started]
[II.  Mob & Loot List]
[III. NPC Shops]
[IV. Quest List]
[V.  Item Lists]
[VI. Newbie Armor]
[VII. Upgrade Your Starting Weapon]
[VIII. FAQ]
_____________________________

[I. Getting Started]
When you first create a character on Anarchy Online you are given the choice
from several different classes and a few different races.  Once you have chosen
you'll be taken to a space station where you'll either go to Jobe if you are a
Shade or Keeper.  The other choice is to go to the shuttle port which is what
you'll be doing.  After a short sequence of events you'll find yourself in the
hull of the ship.  Move around till you find the ladder and walk up to
it...wait..then you'll be transported to the top of the ship.  The place you'll
find yoursell is ICC Shuttleport, but better known as Newbie Island.  Here
we'll meet our first NPC (Non-Player Character) on the island.  She'll talk to
you and tell you to meet Thorn on the island.  From there your adventure
begins.  Make sure to check your inventory and equip your starting weapon.
Don't worry about ammunition as it requires none.

[II. Mob List]

{Beach Leet} - Small brown animal
Damage Type:  Melee
Quest Items Dropped:  Monster Parts, Spinal Section
Other Known Drops: Engagement Ring, Ember

{Tropical Reet} - Flying Green Bird
Damage Type: Melee
Quest Items Dropped: Monster Parts, Reet Beak
Other Known Drops: "Take Me To The Shop," Various gems, Ring of Power-Melee

{Surf Lizard} - Small Brown lizard
Damage Type: Chemical
Quest Items Dropped: Monster Parts
Other Known Drops:  Battered Low-Tech Armor

{Shore Snake} - Long brown snake
Damage Type: Poison
Quest Items Dropped: Monster Parts, Venom Sample
Other Known Drops:  N/A

{Cliff Malle} - Large green lizard
Damage Type: Melee
Quest Items Dropped: Monster Parts
Other Known Drops: Bone Plates

[Rollerats]
Damage Type: Chemical, Melee
Quest Items Dropped: Monster Parts
Other Known Drops: Rollerrate Intestines, Undamaged Rollerat Tail

[Tropicle Stalker]
Damage Type: Melee
Quest Items Dropped: Monster Parts
Other Known Drops: Stalker Limb

[Reef Salamander]
Damage Type: Fire
Quest Items Dropped: Monster Parts
Other known Drops: Swatch of Salamander Skin

[Cargo Droids] - Tall Thin bots On docks
Damage Type: Energy
Quest Item Dropped: N/A
Other Known Drops: Robot Junk, Opticle Enhancer, Power Supply

[Waste Collectors] - Small round floating balls on docks
Damage Type: Chemical
Quest Item Dropped: N/A
Other Known Drops: Robot Junk, Compression Chamber, Fluid Sample, Fuel Chamber

{Alien Spiders} - Small spider on docks
Damage Type: Poison
Quest Items Dropped: N/A
Other Known Drops: N/A

[Bosses]
There are 7 boss mobs on Newbie Island.  The Snake boss which is to the right
of where you come ashore, the Leet boss which is in front of the tunnel, the
Salamander boss which is just slightly to the left of the Leet boss, the Malle
boss which is quite a ways to the left of the Salamander boss, and the Rollerat
boss which is on the corner of the island to the left of the Salamander boss.
In addition there are two robot bosses on the docks.  Go through the broken
gate and to the left there will be a dock, go to the end to find the robot
slave boss.  Go straight ahead from the broken fence at the docks and go until
you get to the beach, take a left and walk to the end and you'll find the big
robot boss.

All bosses drop around 5-7 items of variable quality including small ingots and
rings.  They also tend to drop quite a few nano disk and nano crystals of the
same thing.

III. NPC Shops

[Vendor Antonio Stacklund]
Go through a tunnel and up the ramps and he'll be at the very top
-Newbie Armor (Gloves, Sleeves, Body, Pants, Shoes) - Varies On Quality
-Antonio's Adaptation Factory - 525 Credits
-Screwdriver - 2100 Credits

[Newcomer's Nano Programs]
Can be found to the left of Antonio
-Sells starting Nano's for each class - 1575 Credits

[Omni-Tek Equipment Vendor]
Can Be Found Near Teleport Room Across From Alien Battle Area
-Omni Badge - 52 Credits
-Omni-Tek Smelling Salts - 5250 Credits
-Omni Champagne - 367 Credits
-Omni-Tek Sunglasses - 6300 Credits
-Omni-Tek Armor - 525 Credits
-Omni-Tek Technical Library - 8400 Credits

[Clan Equipment Vendor]
Can Be Found Near Teleport Room Across From Alien Battle Area
-Join Clans Badge - 52 Credits
-Joint Clan Shades - 6300 Credits



IV. Quest List

Brandon Thorn -
(1) Talk to Thorn and he'll tell you to find the different wildlife in the
area.  All you need to do is to go left click on a Beach Leet, Tropical Reet,
Surf Lizard, and then a Shore Snake; in that order.
-[Reward]-
Light Bar
50xp

(2) After you complete quest one and have talked to him again he'll give you
another quest to kill each creature.  Kill a Leet, Reet, Lizard, and Shore
Snake in that order.
-[Reward]-
Blankman's Belt Component Platform
125XP
10 Cash

(3) After you start talking to him again he'll ask if you found any Monster
Parts say yes and he'll tell you to find him 6 Monster Parts.  Go out and get 6
Monster Parts and give them to him.  This quest is repeatable.
-[Reward]-
25 Simple First Aid Kits

(4) You'll see a response that says "I found items other than monster parts."
He'll tell you to go to Antonio to sell them.  He'll give you the location and
you'll need to go talk to him.  He'll also tell you to talk to the shuttle port
manager.
-[Reward]-
100 XP

Travis Molen -

(1) Talk To Travis Molen and tell him you want to help.  Pick the choice of
wanting to help the medics.  He'll send you to Elsa.  Go talk to her and she'll
give you a hand scanner for you to scan the Aliens with.  Go down to the docks
and click on the scanner in your inventory and then click on one of the
spiders.  Go back to the shore and click on a Reef Salamander.  After you give
the scanner back go back and give Travis Molen the injury report.
-[Reward]-
Joint Clans Shoulder Pad
19 Xp
96 Cash

(2) Tell Travis Molen you want to help him.  Then say you want to help with the
Unicorns.  He'll send you to help the Unicorn Commander.  Tell the Unicorn
Commander that Travis Molen sent you.  He'll send you back down to the docks to
kill 3 Alien Spiders.  Come back and talk to him and ask for a progress report.
Take said progress report back to Travis Molen.
-[Reward]-
Omni-Tech Shoulder Pads
19 Xp
96 Cash






V. Item Lists

[Adapted Power Supply]
No Drop | Special
Made from Antionio's Factory and Power Supply

[Antonio's Adaptation Factory]
No Drop | Unique | Special
Available For Purchase From Antonio
Used to upgrade starting weapons and other items.

[Baseball Bat]
No Drop
RightHand | Left Hand
Requirements: N/A
Damage: 6-18(12) Melee
Attk Time/Recharge: 1s/1.5s
Initiative Type: Melee
Specials: Brawl| Dimach | Fastattack
Starting Weapon of the Enforcer

[Balanced War Hammer]
No Drop
RightHand
Requirements: 2hBlunt 16
Damage: 6-30(12) Energy
Attk Time/Recharge: 1.5s/1.5s
Initiative Type: Melee
Specials: Brawl| Dimach
Effects: +20 HP

[Bile Cartridge]
No Drop | Special
Made from Antonio's Factory and Salamander Bile

[Bone Cross Guard]
No Drop | Special
Made with Antonio's and Spinal Section

[Bone Plates]
Special
Dropped By Cliff Malle

[Bone Stalk]
No Drop | Special
Created with Antonio's and Bone Plates

[BO-18 (Blue Offset)]
No Drop
RightHand
Requirements: Assault Rifle 16
Damage: 1-30(18) Projectile
Attk Time/Recharge: 1s/1.5s
Initiative Type: Ranged
Effects: +20 HP
Specials: Burst Fire | Fling Shot
Create with Solar Powered Assault Rifle and Chemical Tempering Fluid

[Caustic Meta Shield]
No Drop
RightHand
Requirements: 1hBash 16
Damage: 6-18(12) Chemical
Attk Time/Recharge: 1s/3.5s
Initiative Type: Melee
Effects: +20 HP |ProjectileAC/MeleeAC/EnergyAC +75
Specials: Brawl | Dimach
Starting Weapon of Enforcers

[Chemical Tempering Fluid]
No Drop | Special
Created with Antionio's & Fluid Sample

[Cerset Zapper Rifle]
No Drop
RightHand
Requirements: Rifle = 16
Damage: 1-30(24) Energy
Attk Time/Recharge: 1.5s/1s
Initiative Type: Ranged
Effects: +20 HP
Specials: Aimed Shot
Created with Recalibrated Scope Unit and Solar Powered Rifle

[Compression Chamber]
Dropped by Waste Collector

[Electrical Surge Pistol]
No Drop
RightHand | Left Hand
Requirements: Pistol = 15
Damage: 1-24(18) Energy
Attk Time/Recharge: 1s/1s
Initiative Type: Range
Effects: Health +25
Specials: Fling Shot
Upgraded Solar-Powered Pistol and Adventuring Pistol

[Flimsy Hammer]
No Drop
RightHand
Requirements: N/A
Damage: 6-24(12) Energy
Attk Time/Recharge: 1s/3.5s
Initiative Type: Melee
Effects: N/A
Specials: Brawl
Starting Weapon of Enforcers

[Fluid Sample]
Dropped by Waste Collector's

[Fuel Chamber]
Dropped By Waste Collector

[Gut Bowstring]
No Drop | Special
Created with Antonio's and Rollerat Intestines

[Improved Solar Tracer Shotgun]
No Drop
RightHand | Left Hand
Requirements: Shotgun = 10 | Trader Only
Damage: 1-28(28) Projectile
Attk Time/Recharge: 1s/1.5s
Initiative Type: Range
Effects: Run Speed +10
Specials: Fling Shot
Created with Solar Powered Shotgun & Screwdriver (You keep the Screwdriver)

[Injector Dirk]
No Drop
Righthand | Lefthand
Requirements: Piercing = 16
Damage: 6-24(12) Poison
Attk Time/Recharge: 1s/1.2s
Initiative Type: Melee
Effects: +20 HP
Specials: Dimach
Made with Tiny Dirk and Venom Cartridge

[Keeper Sword]
No Drop
RightHand | Lefthand
Requirements: N/A
Damage: 6-24(12) Fire
Attk Time/Recharge: 1.5s/3.5s
Initiative Type: Melee
Effects: N/A
Specials: Brawl | Dimach
Starting Weapon of Keepers

[Leet Spine Sword]
No Drop
Righthand | Lefthand
Requirements: 1hEdged = 16
Damage: 6-24(12) Melee
Attk Time/Recharge: 1s/1.3s
Initiative Type: Ranged
Effects: +20 HP
Specials: Fast Attack
Made with Tiny Sword and Leet Spine

[Malle Skull]
Special
Dropped by Island Malle

[Meta Shield]
No Drop
RightHand
Requirements: N/A
Damage: 6-18(12) Chemical
Attk Time/Recharge: 1.5s/1s
Initiative Type: Melee
Specials: Brawl| Dimach
Effects: Projection/MeleeaC/EnergyAC + 10
Starting weapon of the Meta-Physicists

[Nano Sensor]
Made With Screwdriver & Robot Junk

[Nizno's Bomb Thrower]
No Drop
RightHand
Requirements: Gernade = 16
Damage: 6-18(48) Chemical
Attk Time/Recharge: 1.5s/1s
Initiative Type: Range
Specials: N/A
Effects: Max Health +20
Create with Solar Powered Gernade Launcher and Pneumatic Compression Chamber

[Pneumatic Compression Chamber]
No Drop | Special
Create with Antonio's and Compression Chamber

[Poison Injector Braclet]
Slot: Right Wrist | Left Wrist
Requirements: Sense & Agility = 30
Effects: Poison Damage + 3
Made with Pneumatic Compression Chamber and Venom Cartridge

[Polished Eliminator]
No Drop
RightHand | Lefthand
Requirements: Shotgun = 16
Damage: 1-18(48) Projectile
Attk Time/Recharge: 1s/1.5s
Initiative Type: Range
Effects: +20 HP
Specials: Fling Shot
Created with Solar Powered Shotgun and Stalker Limb

[Polishing Tool]
No Drop | Special
Created with Antonio's and Stalker Limb

[Power Supply]
Dropped By Cargo Droids

[Opticle Enhancer]
Special
Dropped By Cargo Droids

[Range Meter]
Requirements: Perceptions = 30
Slot: Hud 3
Effects:
Sense -1
Range Int. +10
Critical Chance +1
Made With Recalibrated Scope and Adapted Power Supply

[Recalibrated Scope Unit]
No Drop | Special
Created with Antonio's and Optical Enhancer

[Reet Beak]
Special
Found On Tropical Reet

[Reet Beak Whistling Plug]
No Drop | Special
Combine Reet Beak & Antonio's Adaptation Factory To Make

[Reinforced Hammer Head]
No Drop | Special
Made With Antonio's Factory and Malle Skull

[Resonating Chamber]
Created by Antonio's & Fuel Chamber

[Robot Junk]
Dropped by Cargo Droids & Waste Collector's

[Rollerrat Intestines]
Special
Dropped by Rollerats

[Salamander Bile]
Special
Dropped from Reef Salamander

[Salamander Grip Sword]
No Drop
RightHand | Lefthand
Requirements: 2hEdged 16
Damage: 6-30(12) Fire
Attk Time/Recharge: 1.5s/1.5s
Initiative Type: Melee
Specials: Brawl | Dimach
Effects: Max Health +20
Made with Keeper's sword & Salamander Grip Tape

[Salamander Skin Grip Tape]
No Drop | Special
Made with Antonio's Factory & Swatch of Salamander Skin

[Salamander Vest]
Slot: Body
Requirements: Strength & Agility = 30
Effects:
Projectile, Melee, Energy, Radiation, Cold, and Fire AC +40
Chemical & Poison AC +120
First Aid +10
Run Speed +20
Max Nano +40
Made with Gut Bowstring and Swatch of Salamander Skin

[Screwdriver]
Purchased From Antonio

[Shaolin Sporting Bow]
No Drop
Lefthand
Requirements: Bow = 16
Damage: 1-30(18) Energy
Attk Time/Recharge: 1s/1.5s
Initiative Type: Physical
Effects: +20 HP
Specials: Aimed Shot
Created with Sturdy Shaolin Bow and Gutstring

[Solar-Powered Pistol]
No Drop
RightHand
Requirements: N/A
Damage: 1-18(18) Projectile
Attk Time/Recharge: 1s/1s
Initiative Type: Range
Effects: N/A
Specials: N/A
Starting Weapon For Engineers

[Solar-Powered Adventuring Pistol]
No Drop
RightHand | Left Hand
Requirements: N/A
Damage: 1-18(18) Projectile
Attk Time/Recharge: 1s/1s
Initiative Type: Range
Effects: N/A
Specials: Fling Shot
Starting Weapon For Adventurers

[Solar-Powered Energy Rifle]
No Drop
RightHand
Requirements: N/A
Damage: 1-24(18) Energy
Attk Time/Recharge: 1s/1.5s
Initiative Type: Range
Effects: N/A
Specials: Fling Shot | Burst


[Solar-Powered Grenade Launcher]
No Drop
RightHand
Requirements: N/A
Damage: 1-18(18) Projectile
Attk Time/Recharge: 1.5s/1s
Initiative Type: Range
Effects: N/A
Specials: N/A

[Solar-Powered Rifle]
No Drop
RightHand
Requirements: N/A
Damage: 1-24(18) Projectile
Attk Time/Recharge: 1.5s/1s
Initiative Type: Range
Effects: N/A
Specials: Aimed Shot
Starting Weapon For Agents

[Solar-Powered Shotgun]
No Drop
RightHand
Requirements: N/A
Damage: 1-18(48) Projectile
Attk Time/Recharge: 1s/1.5s
Initiative Type: Range
Effects: N/A
Specials: Fling Shot
Starting Weapon For Traders

[Solar-Powered SMG]
No Drop
RightHand
Requirements: N/A
Damage: 1-24(18) Projectile
Attk Time/Recharge: 1.5s/1s
Initiative Type: Range
Effects: N/A
Specials: Burst
Starting Weapon For Fixers

[Spinal Section]
Special
Dropped By Beach Leet

[Stabilized Silent Spitter]
No Drop
RightHand | Lefthand
Requirements: SMG = 16
Damage: 1-24(18) Projectile
Attk Time/Recharge: 1.5s/1s
Initiative Type: Range
Effects: +20 HP
Specials: Burst
Created with Solar Powered SMG and Bone Stalk

[Stalker Limb]
Special
Dropped by Tropical Stalker

[Sturdy Shaolin Bow]
No Drop
Lefthand
Requirements: N/A
Damage: 1-24(18) Energy
Attk Time/Recharge: 1s/1.5s
Initiative Type: Physicle
Effects: N/A
Specials: Aimed Shot
Bought from Antonio

[Surge Baseball Bat]
No Drop
RightHand | Left Hand
Requirements: Melee Energy 16
Damage: 6-24(12) Radiation
Attk Time/Recharge: 1s/1.5s
Initiative Type: Melee
Effects: Max Health +20
Specials: Brawl| Dimach | Fastattack
Made with Antonio's Factory and Adapted Power Supply

[Swatch Of Salamander Skin]
Special
Dropped by Reef Salamander

[Tiny Dirk]
No Drop
Righthand | Lefthand
Requirements: N/A
Damage: 6-18(12) Cold
Attk Time/Recharge: 1s/1.2s
Initiative Type: Melee
Effects: N/A
Specials: Dimach
Starting weapon for Shade

[Tiny Sword]
No Drop
Righthand | Lefthand
Requirements: N/A
Damage: 6-18(12) Melee
Attk Time/Recharge: 1s/1.3s
Initiative Type: Ranged
Effects: N/A
Specials: Fast Attack
Starting weapon for Adventurer

[Venom Cartridge]
No Drop | Special
Created with Antonio's and Venom Sample

[Venom Sample]
Special
Dropped By Shore Snakes

[Wailing Bat]
No Drop
RightHand | Left Hand
Requirements: 1Hblunt 16
Damage: 6-24(12) Melee
Attk Time/Recharge: 1s/1.5s
Initiative Type: Melee
Effects: Max Health +20
Specials: Brawl| Dimach | Fastattack
Baseball bat and Reet Beak Whistling Plug Make This item

[Wave Heated Plasma Gun]
No Drop
RightHand
Requirements: Ranged Energy =16
Damage: 1-30(18) Radiation
Attk Time/Recharge: 1s/1.5s
Initiative Type: Ranged
Effects: Max Health +20
Specials: Fling Shot | Burst Shot
Solar Powered Energy Rifle & Resonating Chamber

VI.  Newbie Armor
If you go to Antonio the Trader and look at his wares you'll notice he carries
a lot of newbie armor.  You may see several of the same types with similar
names, but different prices.  Buy the lowest priced ones and keep an eye on the
requirements.  IF you are going to be a neutral character this is as far as you
can go.  However if you are Omni or Clan you can upgrade that armor.  Go to
your faction vendor near the teleport facility and buy a few badges, one per
newbie armor piece.

Open your trade skill window and put the Badge as the Source and the Armor
piece as the target. Combining them will give you a strengthened armor piece.
Now whenever you level up you can right click on that armor piece and it will
also level up.  All the AC's will increase up to level 15, but be careful
because the level requirements will increase by 1 each time as well.

VII. Upgrading Your Starting Weapons
All weapons require Antonio's Adaptation Factory, which can be bought from the
trader Antonio.  It also requires a mob drop, usually a common drop.  Talking
to Antonio and asking how to upgrade the item can find the item needed for
upgrading.  He'll tell you what is needed and you combine that with his
Adaptation Factory.

VIII. FAQ


Q. Where is XXX on the island?

A. It might be easier to say what isn't on Newbie Island.  Backpacks, most
tools, ammunition, Stim Packs, and most other amenities are missing from the
island.

Q. Should I be Omni, Clan, or Neutral?  Can I change later on?

A. Try talking to different NPC's and find out about the different factions.
Try to pick one that has motives similar to yours.  It should be known that
Neutrals are by far the most challenging faction, but don't let that let you
force you to rush your decision.  Once you pick either Omni or the Clans you
may never be neutral again.  Yes, you can switch between Omni and Clan, 1 time
I believe or at least every 24-90+ hours.  If you want a practical answer then
choose Omni since you'll get more money by selling to their vendor than the
others.

Q. The Omni Vendor sells an item for over 8k..that's way too much.  Is it
really worth the price?

A. If you are an Engineer that wants to trade skill absolutely.  As of now that
Technical Library may only be found on Newbie Island.

Q. Between the 8k item, the 1.5k Nanos, and the several thousand on newbie
armor and newbie weapons how am I going to get so much money on such a small
island?

A. Reets are your friend.  See those small green birds that hop around, they'll
fetch you a large amount of doe.  A common drop from them is an item called,
"Take Me To The Shop."  This item will fetch 200 credits from the Omni Vendor
and 160 for the others.  Reets also drop a lot of jewelry and those go from
50-200 credits as well.  Keep an eye out for rings as they go between 200-300
credits.  Also, killing Boss mobs can be a decent way to earn cash.  Not only
will they give you 50 Credits for looting but they can drop valuable weapons.
Just today I was able to get a small knife that brought 800 credits at the Omni
Vendor.

Q. Can I just make newbie armor and weapons to make loads of cash from?

A. No, because those items are No Drop.  That means the only way to get them
out of your inventory is to delete them.  Some No Drop items may be given to
NPC's for quests but cannot be sold.

Q. What are some good weapons, I can't tell what is good and what isn't?

A. Anything that says irreparable or has some sort of flaw won't bring much.
Check the name and if it sounds like junk it probably is.  A good rule of thumb
is if it does as much or more damage than your weapon or has multiple added
effects then it's good.

Special thanks to all that contributed to this guide and thank you to Funcom
for giving us a free year of Anarchy Online.  Special thanks to Auno & Anarchy
Mainframe as comparison with their sites and my in game info were used to make
sure the information was 100% correct.