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    Boss FAQ by Rapskallion

    Updated: 04/14/01 | Search Guide | Bookmark Guide

    
    
    American McGee's Alice
    Boss Strategy/FAQ
    
    Created by: Rapskallion (AKA BrianR755)
    Date: January 2001
    Copyright 2001 Brian Renbarger
    
    
    Table of Contents:
    
    I. Introduction
    II. General Boss Strategies
    III. The Bosses
          -1. Got Alice?: The Duchess
          -2. General's Revenge: The Centipede
          -3. Checkmate!: The Red King
          -4. Double Vision: Tweedle Dum and Tweedle Dee
          -5. Tea Time!: The Mad Hatter
          -6. Flyin' Fiend: The Jabberwock
          -7. Flyin' Fiend on Steroids: The Jabberwock part 2
          -8. Big Bad Momma: The Queen of Hearts
          -9. Bigger Badder Momma: The Queen of Hearts part 2
    IV. Frequently Asked Questions
    V. Credits
    VI. Legal Stuff
    
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    I. Introduction
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    Having trouble with those hard to beat bosses in American McGee's Alice?  
    Have no fear, Rapskallion is here!  I've gone back and beat every boss 
    numerous times, trying out many different strategies at all difficulty 
    levels, and now I'm here to tell you the easiest way to beat these 
    freaks.  If you have any suggestions, ideas, comments, complaints, or 
    criticisms, please let me know.  E-mail me at Brian755@home.com with 
    whatever you have to say.  I appreciate your ideas and also appreciate 
    your praise :).  Oh, and please don't email me spam, I really do not 
    like it.  If you think you've got an easier way of beating a particular 
    boss, send it to me.  If it is something good, I'll add it to this FAQ 
    and give you the credit you deserve.
    Oh, and one more thing.  Please do not use this FAQ on any other site 
    without my permission.  If you are interested in using this FAQ on a 
    webpage other than GameFAQ's, e-mail me at Brian755@home.com to get 
    permission first.  Thank you, and enjoy!
    
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    II. General Boss Strategies
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    There are a few things to remember when fighting the bosses in Alice.  
    If you follow these basic strategies, it should make your battles easier 
    and less frustrating.
    
    Save all the time:  Possibly the most important thing to do is to 
    remember to save your game whenever you get the chance.  My suggestion 
    is to just use the quicksave feature (f4 by default) during the battle.  
    Every time you get in a hit without taking too much abuse, save your 
    game.  Every time you pick up some meta-essence, save your game.  That 
    way you don't have to start over if the boss gets in a good shot or you 
    fall over the edge.  
    
    Don't forget about the meta-essence:  On all of the bosses, there is an 
    unlimited supply of meta-essence.  It usually moves from place to place, 
    but there is always a pattern.  Once you learn the pattern, just run 
    from one to the other, attacking the boss in the process.  Also, certain 
    bosses (such as the hatter, centipede, and tweedles) send minions to 
    attack you.  When you kill them, they will also drop some meta-essence.  
    However, this meta-essence will eventually disappear, so grab it fast!
    
    Don't count on your stopwatch or demon dice against bosses, because they 
    don't work:  Both the stopwatch and demon dice are useless against all 
    bosses, so don't try it.  Trust me on this one folks, the bosses are 
    immune to their charms.
    
    Be aggressive:  You will never kill anything if you don't attack it.  Be 
    aggressive against the bosses.  The worst thing that can happen is 
    you'll die and have to reload!  Go out on a limb and give up some of 
    your life for a good attack.  Who knows, maybe that last effort 
    offensive move is all that it takes to finish the boss off.  Suicidal 
    attacks (attacks where you don't worry about your own life) does more 
    damage than you can imagine.  Of course, don't get into a habit of being 
    overly aggressive, either.
    
    Use your surroundings:  Against some bosses, you can use your 
    surroundings to your advantage.  Hide behind a pillar while you wait for 
    another meta-essence to appear.  Use objects on the ground to block 
    attacks.  Run around tables in circles so that the boss can't get to 
    you.  These are all examples of using your surroundings to make the 
    fight just a little bit easier.
    
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    III. The Bosses
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    1. Got Alice?: The Duchess
    Difficulty: Medium, in an easy sort of way
    Word of Advice: If you don't panic and keep moving, you'll be fine.
    
    This is it, the first boss of the game.  Scared?  You should be, she 
    wants to eat you!!!!  If you don't want to become a snack for this 
    freaky looking ogre/woman/thing, my advice is to try out your newest 
    toy; the jackbomb.  The easiest way to kill this bitch is to run circles 
    around the outer walls of the room, throwing alternate fire jackbombs 
    right in front of you.  Yes, in front of you.  If you do this correctly, 
    they will just miss you and instead will light up that freaky looking 
    woman chasing after you.  Don't look back, or else she'll catch up to 
    you and munch on your head.  Yummmm!  When you run out of Will or are 
    low on life, grab some meta-essence on the walls.  The most important 
    thing is to keep moving.  Her missile attacks don't do that much damage, 
    but if she catches you, you're in trouble.  Be careful, because she's 
    fast!
     
    The other way to do it is to run around and throw knives when you are 
    far enough away from her.  This works well, but it will take longer and 
    is more dangerous.  The advantage is that knives use no Will.  My advice 
    is to use the jackbomb, and then resort to the knife when you are out of 
    Will and are having trouble getting to the meta-essence.
    
    CHEAP WAY TO KILL THE DUTCHESS:  If you are having trouble killing her, 
    there is another very, very cheap way to kill her.  All you have to do 
    is jump up onto the fireplace and toss knives onto her from above.  She 
    won't be able to touch you.  (special thanks to JCastroo for this 
    strat.)
    
    
    2. General's Revenge: The Centipede
    Difficulty: Medium
    Word of Advice: Take your time when you are aiming!
    
    I tried lots of different ways against this guy, and it seems that the 
    easiest is to just stick with the knife.  Despite how much fun all your 
    new toys are, the good old blade seems to work best.  Keep a good 
    distance from him, but not TOO far.  If you are too close, his melee 
    attacks will rip you apart, but if you are too far, he won't rear up and 
    expose his weak spot.  Be patient, and don't attack until he rears up.  
    When he does rear up, you should see a red scar on his belly.  That is 
    his weak point.  Throw your knife at his scar and then start running 
    again.  He'll cry out in pain and start chasing after you again.  If you 
    need more life (and you probably will), either get it from the sides of 
    the arena or from his little minions.  These minions are a pest.  They 
    grab onto your back and bite your neck.  Luckily, they don't do that 
    much damage.  The best way to kill them is either the ice wand or 
    primary fire of the knife.  After hitting his scar quite a few times, 
    the centipede will finally die.
    
    3. Checkmate!: The Red King
    Difficulty: Easy
    Word of Advice: Keep an eye on your life and this one's simple.
    
    This guy is the easiest boss in the game, so enjoy the break.  Just go 
    right up to him with your ice wand and hold it down on him.  When you 
    run out of Will or get to about half life, go and get the meta-essence.  
    Since the arena is so small, you can stock up on meta-essence really 
    fast.  That is the key to victory against the King.  Once you have full 
    life and Will again, ice him down.  After awhile, he'll begin to blast 
    you with a laser like the one the bishops use, but don't worry about it.  
    It does quite a bit of damage, but don't bother trying to avoid it since 
    you will always have that handy meta-essence nearby.  Keep spraying him 
    with your ice wand and he'll be dead before you can say "When does this 
    S.O.B. get hard?"
    
    4. Double Vision: Tweedle Dum and Tweedle Dee
    Difficulty: Medium
    Word of Advice: Again, never stop moving.  Try your best to stay out of 
    the Tweedle's way and you should do just fine.
    
    These boys are your toughest foe yet, and if you have a slower computer, 
    be prepared for some slowdowns.  Just run around in circles, going up 
    the ramp and collecting the meta-essence at the top.  Never stop 
    running, except to shoot your jacks.  The jacks are definitely the 
    weapon of choice against the Tweedles.  Also, focus on the big ones, not 
    the little ones that come out of their bellies.  If you kill the little 
    ones, Dum and Dee will just spawn new ones to replace them.  However, 
    the little fellows die very easily and leave some meta-essence in their 
    place, so don't avoid killing them; just try and focus on the two big 
    boys.  Fling the jacks at them and then keep moving while the jacks do 
    their work.  Once the jacks stop, shoot 'em out again right away.  If 
    you keep moving and focus on the big Tweedles, they'll be down in no 
    time.
    Also, if you find yourself overwhelm with dozens of Tweedles bouncing 
    around, you may want to use a jackbomb.  Use the alternative fire of the 
    jackbomb and set it in the middle of the crowd.  The Tweedles will fall 
    like flies, leaving valuable meta-essence in their places.  This trick 
    may come in handy when dealing with these pests, but if you have a 
    slower computer, it will only increase the already outrageous lag that 
    all of the bouncing Tweedles are causing.
    
    CHEAP WAY TO KILL THE TWEEDLES:  Another way to kill the Tweedles is to 
    go and hide in the small crevice on the wall just to the left of the 
    door.  You can fit in there, but the fat old Tweedles cannot!  Just 
    stand in this crevice and throw the jacks at them, going out and 
    grabbing meta-essence when needed.  It isn't fool proof, but it's a 
    helluva lot easier than running around like a madman, especially if you 
    lag.  (Special thanks to Jashan A'al for this strat.) 
    
    5. Tea Time!: The Mad Hatter
    Difficulty: Easy
    Word of Advice: Don't let his size intimidate you; he's not as tough as 
    he looks.
    
    The Hatter's attacks do quite a bit of damage, so try to avoid them if 
    possible.  The best way to avoid his attacks while still being able to 
    attack yourself is to strafe around him using the sidestep right and 
    sidestep left buttons.  By doing this, you should easily avoid his 
    relatively slow missile attacks.  Throw your jacks at him and then go 
    grab the meta-essence while the jacks do their thang.  If you keep 
    throwing the jacks at him, pretty soon he'll summon some of his machines 
    to fight you and he'll disappear.  Watch out for their rockets and kill 
    them with jacks.  Now take their meta-essence and start going at the 
    Hatter again.  After a few more flings of the jacks, the Hatter's head 
    will go boom and he'll fall down.  Hope your sick of these easy bosses, 
    because your not gonna see any more of their kind.... 
    
    6. Flyin' Fiend: The Jabberwock
    Difficulty: Hard
    Word of Advice: Save more than ever in this battle, because you will die 
    a lot, trust me...
    
    This guy is pretty damn tough.  Stay as far away from him as possible, 
    because his fire attacks do mucho damage.  Strafe from right to left, 
    throwing jacks at him whenever possible.  After you throw the jacks, run 
    over and grab the meta-essence, being careful not to fall off the cliff.  
    Be wary of the Jabberwock's little minions, they like to push you 
    around.  A spray of the ice wand will show them who's boss though!  The 
    battle is really tough, but thankfully its also very short.  After just 
    a few throws of the jacks, Griffin will come save your skin.  Be patient 
    and save often!  As the Jabberwock flies away, his little old eyeball 
    will fall down to the ground, giving you the last piece to the godly 
    jabberwocky eye staff which will be essential to the rest of the bosses.
    
    7. Flyin' Fiend on Steroids: The Jabberwock Part 2
    Difficulty: Very Hard
    Word of Advice: Don't break your computer in frustration; this guy may 
    be tough, but he is not impossible.
    He's baaaaaaack!  Without a doubt, this punk is the hardest boss in the 
    entire friggin' game.  Luckily, I've beaten him about 3 dozen times and 
    have prepared the ultimate strategy to make him a lot easier on you.  
    Your welcome :)
    The best way to take him down while he is in the sky is to just take a 
    stand.  Start spraying the jabberwocky eye staff at him while he flies 
    around.  If he starts to come in for an attack, get the hell outta his 
    way.  If he gets a direct hit, his attacks will take down more than 3/4 
    of your life.  Run around, grabbing the meta-essence as they appear and 
    spraying him with the jabberwocky staff as you go.  Whenever you get a 
    successful hit, save the game.  Eventually, he'll stop flying and attack 
    you from the ground.  It only gets tougher here.  Run around Griffin in 
    circles, and when the Jabberwock tries to do his deadly fire attack on 
    you, he will hit Griffin instead of you (don't worry about Griffin, he's 
    as good as dead already).  If one of the fire attacks does hit you.... 
    it will hurt, bad.  One direct hit can kill you.  So keep running around 
    Griffin, spraying the Jabberwock with the staff when you have a clear 
    shot.  The best time to attack him is right after he does his fire 
    attack.  Remember, save often!  If you do this right, his attacks will 
    never touch you.  If you want, you can use your knife instead of the 
    staff so that you don't have to risk running over to the meta-essence 
    containers to refill your Will.  However, this takes quite awhile to do 
    and is generally much more difficult.  Either way, the Jabberwock will 
    eventually die, and the worst will be behind you.
    
    8. Big Bad Momma: The Queen of Hearts
    Difficulty: Medium
    Word of Advice: For once, you don't have to run around a lot!  Take your 
    time against the queen and you'll be fine.
    
    This is it, the Queen herself!  This battle is surprisingly easy, thanks 
    to the two pillars in the back of the room (where the meta-essence 
    appears).  All you gotta do is stand behind them, running from side to 
    side in between the two pillars.  While running across, stop and blast 
    her with your jabberwocky staff.  If you have the blunderbuss, you can 
    use it instead of the staff.  Both work well.  Just run from side to 
    side, shooting her when you are in the middle, and saving after every 
    successful attack.  The only other advice I have for her is when you see 
    some bluish/purplish spots around you and hear some strange music in the 
    background, move quickly.  That happens right before she uses her 
    telekinesis, where she'll either throw you into the wall or suck you 
    towards her and give you a big bear hug.  If you move right when the 
    purple cloud is on you, she'll miss.  If she does manage to catch you 
    don't worry; she doesn't do that much damage.  If you want, you can stab 
    her with the knife while she is sucking you in.  For the most part, the 
    Queen is a surprisingly easy opponent in this first battle.  Her attacks 
    are easy to dodge and do little to moderate damage, and there is plenty 
    of cover as well.
    
    9. Bigger Badder Momma: The Queen of Hearts Part 2
    Difficulty: Hard
    Word of Advice: Jump, shoot, jump, shoot, jump....
    
    Okay folks, here it is, the final battle!  The Queen is now a huge, 
    butt-ugly..... thing.  She's pretty damn big, but don't let her size 
    intimidate you; she falls quite quickly.  The hardest part of this fight 
    is the platforms.  Her attacks do mucho damage, but she doesn't attack 
    that often.  The best way to take care of her is to jump from platform 
    to platform, taking your time and making sure you don't fall.  Once you 
    reach the heart of meta-essence, turn and unleash the jabberwocky 
    staff's primary fire on her.  Be mindful of her attacks; while they 
    won't kill you in one hit, they could knock you off the platform.  
    Again, save all the time here.  You may see a weapon on a platform below 
    you; that is the blunderbuss, but I wouldn't advise getting it.  If you 
    already have it, you can use it if you want to, but I found that just 
    using the staff works better due to the fact that the Blunderbuss uses 
    all of your Will.  Jump from platform to platform, ignoring the Queen 
    for the most part and focusing on the jumps.  Right when you collect 
    another meta-essence, unleash the pain.  After a surprisingly short 
    fight, the overgrown bitch will blow up into a billion pieces!  Boom!!  
    Congratulations, you've now returned Alice to her sanity and Wonderland 
    to its good ol' happy self!
    
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    IV. Frequently Asked Questions
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    Here are some questions about the game.  Some of these have been from e-
    mails I've received, others I've just made up.  The FAQ is not just 
    limited to boss questions, either.  There are many general game 
    questions that I have gone ahead and answered.  However, I will not 
    answer any specific puzzle questions on this FAQ.  Sorry.
    
    1. Q: Why are there those tentacle thingies all over the place?
       A: That's a very good question, and one that I'm afraid I don't have 
    an answer to.  It could be there for decorative purposes, or possibly it 
    is supposed to represent how Wonderland is alive or something... maybe 
    it's part of the Queen?  I dunno.
    
    2. Q: I don't remember the Jabberwock from the Alice books, is that a 
    character that McGee and his crew made up?
       A: No.  The Jabberwock is actually from a poem in Through the Looking 
    Glass called "The Jabberwocky".  In this poem, the vorpal blade is also 
    introduced, which is the name of the knife you begin the game with.  
    (Special thanks to SgtScruffy and Valiento for their contributions to 
    this answer.)
    
    3. Q: Did you know that your FAQ really sucks?
       A: Did you know that you really suck?
    
    4. Q: Why don't the white chess pieces attack me?  Is that a bug?
       A: No, the white chess pieces are on your side.  Consider yourself a 
    white chess piece if you will.  In many cases, the white chess pieces 
    will help you out in killing the red chess pieces, and a little later in 
    the game, you're going to do the White King a favor....
    
    5. Q. How do I get past ____________ ? (insert any puzzle here).
       A: Notice that this is a boss FAQ, and while I'll be happy to answer 
    any of your questions regarding the game, I won't do it here.  Sorry.
    
    6. Q: How can I get in contact with you?  I wanna tell you something!
    A: You can E-mail me at Brian755@home.com.  I reply to all e-mails I 
    receive unless they are completely idiotic or spam.
    
    7. Q: Did you know that "Rapskallion" is supposed to be spelled 
    "Rapscallion"?
       A: Yes, I did know that.  Next question?
    
    8. Q: The Jabberwock keeps killing me!  Are you sure that he can be 
    beat?
       A: Yes, the Jabberwock is very beatable.  Just keep trying and 
    remember to never stop moving when fighting him!
    
    9. Q: What is the Blunderbuss? 
       A: The Blunderbuss is a secret weapon that can be found in two 
    places.  It can be found in the Caterpillar's Plot Part 2 right next to 
    Humpty-Dumpty.  There is a brick junting out of the wall.  Push it to 
    find a secret room with the Blunderbuss in it.  Also, it can be found on 
    the second fight against the Queen on a lower platform.  The Blunderbuss 
    does mega damage to a really wide area, but it takes all of your Will to 
    use.  It takes down almost anything in one hit (besides bosses, of 
    course).
    
    10. Q: What does the alternate fire of the Blunderbuss do that is 
    different from the primary fire?
       A: Nothing.  The Blunderbuss only has one mode of fire, so the 
    alternate fire button does the same thing as the primary fire mode.  
    This also applies to the Demon Dice, which also have one mode of fire.
    
    11. Q: I'm really having trouble with this jumping puzzle.  Please help 
    me?
       A: Look, I just told you, this isn't the place for those kind of 
    answers!  This FAQ is for boss questions and certain general game 
    questions only!  No specific puzzles!
    
    12. Q: I've been stuck at Tweedle Dum and Tweedle Dee for hours!  I kill 
    them and they just come back!  Help!
       A: I'm sorry, please put your request in question form.
    
    13. Q: Okay... How do I kill Tweedle Dum and Tweedle Dee?
       A: That's better.  Now, you are probably just killing the minions 
    that pop out of the big brother's bellies.  Look for the one's who open 
    up their bellies and let out the little ones... those are the guys you 
    have to target with your jacks.  After a few hits, they will die.  You 
    must kill them both before the fight is over.  After that, the minions 
    will all disappear.
    
    14. Q: In a screen shot I saw, it showed the cat fighting at your side.  
    I've beaten the game, but the cat hasn't fought by my side!  Did I miss 
    something? 
       A: Sadly, no.  While there were some early screenshots showing the 
    Cheshire Cat fighting by your side, it never happens in the final 
    version of the game.  It seems that McGee and his staff took that out.  
    Such a shame... that would have been really cool.
    
    15. Q: Is there going to be an Alice movie?
       A: It appears so.  McGee himself has confirmed rumors that he and his 
    crew have agreed to create a film based on Alice.  In numerous 
    interviews, McGee has said that Wes Craven (director of the Nightmare 
    series) will direct the film and McGee himself will assist in its 
    production.  No word on whom will play Alice yet.  The film is being 
    created by Dimension Films, who, ironically enough, are owned by Disney.
    
    16. Q: There is this jumping puzzle that is really really hard!  I need 
    your help!  It's the part where... 
       A: NO!!!!!!!  I told you, no specific puzzle questions on this FAQ!
    
    
    If you have any questions you would like added to this FAQ, e-mail them 
    to me.  I'll happily reply to you and, if your question is good enough, 
    I'll post it as well.
    
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    VI. Credits
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    I'd like to thank American McGee and his talented crew for all of their 
    hard work in creating this awesome game.  This game really kicked ass, 
    and I can't wait to see what you guys do next!  
    
    I'd also like to thank GameFAQ's for giving me an opportunity to waste 
    so much of my time writing FAQ's, reviews, and talking on the message 
    board.  
    
    Also, special thanks to all whom contributed to this FAQ.  All of you 
    who helped me along the way have been credited somewhere up above, but I 
    thought I'd thank you again.
    
    One more time.  If you want to contact me for any reason, e-mail me at 
    Brian755@home.com.  I'd love to know if you have some ideas for 
    improving this FAQ.  Thanks to you all for reading this, and enjoy your 
    trip through the twisted world of Wonderland....
    
    
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    VII. Legal Stuff
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    This document is protected by federal law. That means that you have to 
    ask my permission before copying it onto any other website, message 
    board, etc.  Feel free to print it out for your own personal use, 
    provided that you do not claim credit for it.  E-mail me if you have any 
    questions.
    
    
    Rapskallion (Yes, with a K!!!!!)
    

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