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    FAQ by JAurelian

    Version: 1.2 | Updated: 12/30/01 | Search Guide | Bookmark Guide

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                                             Commandos 2 FAQ
                                       Version 1.2, 30/Dec/2001
                                 By Jurcoane Aurelian <stefana@mailbox.ro>
    Table of contents:
    I.   Before anything
    II.  Tips
         - Quicktips
    III. My opinions
         - My dictionary
         - Blabber-mouth (SPOILER)
         - Commandos top
         - My results
    IV.  Bugs/Dislikes
    V.   History of changes
    VI.  Credits
    I. Before anything:
    1. This FAQ is intended for Commandos 2: Men of Courage v1.00
    2. This FAQ is best viewed with Microsoft (R) WordPad, font Courier New 10.
    3. I'm not a fan of those people that fill their FAQ with useless info that you can
       get by reading the Help. Therefore, I will not write about obvious things. If, while
       reading, you don't understand something, just start the game. It's there.
    4. Many FAQ writers slap you with some charts, facts & other stuff, but never state
       an opinion. People, this is why I read the FAQ...to hear what others THINK about this
       game that I liked so much.
    5. I tried to keep the balance between my own way of seeing things and your wish to
       discover the game by yourselves. If I have, in any way, spoiled your fun, e-mail me
       so as not to do it again... though I hope you'll be kind.
    II. Tips
    1) There are two important keys of which the Readme says nothing about: F10 & F11.
       F10: This one highlights all the doors and "interesting" furniture. It also shows
            you any items lying on the ground (sometimes useful when unconscious bodies
            keep cigarettes and stuff). But there are some things it doesn't reveal:
            mechanisms (elevators, handles, etc), vehicles, stairs.
            I can't begin to tell you how useful this key is! It must have shortened to
            half my total play time.
       F11: Highlights all hostiles. It is pretty useful, because it makes a better
            connection between the mini-map and the actual field-view. For example, when
            you know from the map that there should be enemies around and still can't
            spot them, their contour will be shown in red. Another advantage is
            differentiating between the enemy and the civilians in just a quick glance.
    2) There is a viewing ability perhaps unknown to many (the help doesn't mention it):
       Rotating the camera while inside a room.
       Press ALT + arrow keys (right, left), or, if you have a three-button mouse, try
       holding ALT + middlebutton. The room starts spinning continuously, not just 90
       degrees at a time. Very, very useful!
       Before I discovered this (accidentally), I had doubts on the 3D nature of the game!
       Note1: This option doesn't work outside. Probably, it would have took too much time
       to render the scene.
       Note2: I prefer much more the middlebutton-turn, because it reminds me of 3DMax
       (for those who know it).
    3) SHIFT-split items in the inventory!
       Am I not right when I say you didn't know about this? Well, at least I didn't (see
       Credits). This works for anything that stacks upon each other (e.g. recipients,
       guns, cigars, clothes(!)). If I had known this in the 9th mission...(!!!SPOILER:
       so many prisoners, so many clothes to get; END OF SPOILER!!!)
    4) Difficulty setting: I propose "Very Hard".
       Well, it's true that I played C2's predecessors (C1Bel & C1Btcod), but I advice you
       to choose the same way I did. Rather then finish the game with "Easy" setting and
       then start over with "Hard" and so on, you defeat the game completely on your first
       try. It isn't that difficult, and the feeling is great. Warning: afterwards, be
       prepared to be bored with C2 (nothing else to win in the game).
    5) Shortcut-keys tips:
       Note: I still haven't figured out why the wise guys at Pyro didn't allow changing
       the shortcut keys from the in-game Options!
       -You should map the "throw bottle" option. I found the bottle very useful as a
        back-up for the magnificent Cigarettes (didn't I tell you about the Cigarettes?...
        allow me: THE CIGARETTES ROCK! so you'd better learn the "T" key like nothing else)
       -You could learn the important shortcuts and then not use the rightside toolbar
       anymore (" ~ "). This expands your screen and gives a natural look to the game.
       -You should also learn (besides "T"): "Q", "U"/"J"
    6) Opening doors: Stay on the side where the door knob is.
       It sometimes happens that an enemy is facing a closed door. If you want to get him,
       you should use, let's say, a cigar. In order for him to see it, you have to
       open the door, but not be seen, which is a difficult task, I might add. Keep in mind,
       when I say "Stay on the side where the door knob is", I'm thinking of a door that
       opens towards you. :-)
    7) The "adrenaline rush":
       A burning wish for staying alive animates the gagged soldiers when you try to squash
       them using a vehicle (why do that? well...). They will instantly rip their bindings
       and get up. You should know this applies only to patrols.
       As much as this may sound as a bug to you, I realized I would do the same think as
       they do when seeing a maniac trying to run me over with a tank.
    8) The bait-body tactic:
       Especially when preparing for those invasions in the bonus missions, you may try this:
       after positioning your men properly (after a corner I mean) put a gagged soldier in
       their field-of-view so as to be seen by incoming soldiers. The enemy prioritizes
       the living comrades to the dead ones, so they will run "to the rescue", blindly
       getting shredded by your crew.
    9) The unachievable goal: 5 stars in mission 1
       Pyro was a bit piggish about this one. If you're one of those people that try and try
       to get a merit of 5 stars, get used to the idea of not being able to. Mission 1 has
       a lot of impenetrable doors, therefore you loose credits for "Visited areas". They
       should have warned us! BTW, don't you agree that such a success as getting 5 stars
       should have been rewarded in some way?
    Quicktips (in no apparent order)
    01 Start walking before the enemy's view field has passed you (your commandos have inertia)
    02 When in a hurry, just after you knocked-out someone, tie him up and lift him in quick
       succession (the animation for tying is useless)
    03 The above tip works for other animations as well (e.g. unlocking with the thief), but
       for others it doesn't (deactivating mines, unlocking safes)
    04 Usually, when you enter a building, you can take your German uniform off (being a
       tight space)
    05 Enemies can see bodies at high altitude
    06 Sometimes the view-field of an enemy is false, especially behind vehicles (but don't
       count on it)
    07 Use QuickSave(Ctrl-S)& QuickLoad(Ctrl-L) a lot
    08 By using F10, the furniture you have inspected is shown in dark yellow. If a cupboard
       contains a BonusBook, you have to visit it twice in order for it to turn dark yellow.
    09 If you want to get an enemy further and further, use cigars, then wine bottle.
    10 There are some special patrols which can spot even the Spy. "Dismantle" them using the
       above technique.
    11 When seen, your best bet is to hit SPACE
    12 If you're spotted/injured and have high hopes for a merit of 5 stars, shorten your
       misery and reload. :-<
    13 When in a vehicle, use arrow keys for a tighter control and SHIFT for speed.
    14 The white rope is used by the Thief, who hangs it as a ladder.
    15 The shovel is used for hiding bodies. Just drop the body in the hole.
    16 After deactivating a mine, the Sapper can pick it up for later use.
    17 Dropping a body over a mine does not activate it, but it's a good bait.
    18 A sentinel may not move when seeing a dead body, but will, when seeing a gagged comrade.
    19 Don't be afraid to waste Aid Kits. There are plenty of energizers in the game (quite too       many!).
    20 Should you get a message like "one of your men has died", don't think you're being
       granted the favor of finishing the game. You only get to test tactics for future reload.
    III. My opinions
         There are two ways to play Commandos II: my way or the highway... just kidding.
    Seriously, you can play either to get those nice little stars at the end (my way),
    either to have some fun as a butcher (from inside a tank, :-)). I hope I made it
    clear which type of game I like. If you want a challenge, prepare for this: forget
    about the riffle, the gun, the grenade, even the so much loved Sniper rifle. Instead,
    start using excessively the Q-Hand, sleeping gas, the Spy's syringe. Remember though:
    you must say good-bye to all the other nice gadgets. Kinda spoils the fun, ey? Not at
    all, because now you have an objective: a merit of five(5) stars!
    Pyro thought of us, so they gave us the Bonus Missions: kill all you want, get shot,
    play loud music on the battlefield... you'll only get a medal.
    My dictionary
    -Green Beret + Sniper + Diver + Sapper + Driver = Binders/Carriers
    -Blabber-mouth section = free flow of ideas
    -M01,M02...=Mission 1, Mission 2...
    -B01,B02...=Bonus mission 1, Bonus mission 2...
    -Commotion = Pink-field-view
    Blabber-mouth (this whole section is a !!!!!-SPOILER-!!!!!)
          Did you see the ending of the game? I really enjoyed it! I liked especially the
    part with the retrospective of the commandos' photos. Made my peace with the game. About
    those pictures: I think Pyro attached the figures to real photos as I recognize the diver
    in a well known scene of the D-Day. If this is so, they did a really good job. Congrats
    to them! Because we're at the movies subject, I must give another round of
    applause to Pyro for making such a beautiful game that for creating the inter-mission
    movies, they only had to render the scene a bit harder. Talking about rendering, did you
    notice the long times for loading a savegame? You might have realized that the bigger the
    physical size of the file, the longer it takes (9MB->55 sec) (All of you people with
    better PCs then mine must be laughing their eyes out by now). It seems only normal. My
    burning wish is for Pyro to reduce this time. It is possible, as they did it in C1
          I like the Credits of the game. One of the best Sections of this kind I've seen in
    a game. BTW, did you notice where does the cheat phrase "Gonzoandjon" come from?
          Let's get down to business (this is not a walkthrough, but merely my organized
          M01,M02,B02: The first two missions are pretty big, one bigger then the other (guess
    which is which). The second mission is somewhat HUGE. Not because of size, but because of
    the ever-coming objectives. Only to get those "checks" at the Objectives, I had to do a
    lot of useless "coming and going". And there is that submarine hall at the end that by
    its size and flatness scares you. That is that. Next, Bonus Mission 2. This is a real
    killer and my opinion is that every game should have one of this. Depending on the
    Difficulty level you have 3, 1.5, respectively 1 minute to finish it. Of course, one who
    plays on "Easy" has no idea of the blood/sweat/tears he would have paid on "Very Hard".
    My first approach got me, by the end of 1 minute, just halfway. It was obvious clever
    means were in order, so, with tons of patience, I started blowing-up mines by getting close
    enough to them and then suddenly running (use arrow keys for this). I created a short-cut
    through the circuit, but couldn't foul the game. So, I gave up. Only, later did someone
    tell me the secret (see Credits): DO NOT USE the mouse, only arrow keys and SHIFT
    (continuously). When you get to the ribbon, you must pass by it driving forward.
          M03: Next, we have the ice-cycle mission. Niiice looking! Nothing special here, except
    some critters (penguins, sea-lions) that are not very fond of you. I still don't understand
    how do your commandos swim in that blistering cold. It makes me shiver! The Bonus 03 is, as
    most other, simply a refreshment. In fact, the only bonuses that pose problems are 02, 04
    and 08. We'll get there.
          M04: The tyrant is the highlight of this one. Don't put a trip-wire in front of his
    guards. Why not? Because nothing happens, that's why! I chose to put the tyrant to sleep
    from beneath the bridge with the Driver. It's your choice, though. I've been told (and I've
    tested it) that there's a more direct approach (kinda spoils the fun):
      "This bug allows you to kill the tyrant at your leisure, even killing him before you call
    him via radio! First, you have to switch to the angle that shows the 'Buddha' statue showing
    it's back on you, and that the two windows on its back should be facing you... now if you
    look on the side of the bridge where the tyrant first appears, you should notice that a part
    of the bridge on the 'edge' is slightly shaded. Now, send one of your commandos to that
    shaded area. If you walk near enough the edge, you can see the 'blue line of sight' as if
    you're walking on the 'far' portion of a soldier FOV. Upon seeing this, you can either stay
    put and wait, or go back, put a body on the shadow area, either way, the tyrant will come
    out, alone. One more thing is that he cannot see beyond the shaded area until he steps out
    of it."          BY WAZA
          B04: The Bonus is... yeah man, this is to my liking. My solution was a bit strange:
    imagine, I positioned all the allied soldiers on their bellies, in line (|||||), in open field,
    with the sniper behind them to get other snipers :-). The sapper was waiting at a corner
    close-by, so that whoever escaped my firing squad would get some heat from his flames. BTW,
    when you first saw burning, screaming bodies in Commandos 2 weren't you just terrified? I know
    I was.
          M05: There has been a lot of mystery around the Elephant. To begin with, there is a bug
    about it (see Bugs section). Secondly, you will never manage to make it move if you don't use
    the keyboard (stupid, isn't it?). Thirdly, it's quite useless in the scenario. Thanks for the
    investigation go to Arm Claude (see Credits), who also discovered (haven't tested it though)
    that you have to cross the river on the side where the captive officer is, otherwise you don't
    get the check on your Objectives list. But you can't manage to cross without being spotted.
          M06: The guns of Savo Island. A mission for fish-guy. The thing is there is someone on
    a hill that watches the ocean, sometimes through binoculars. When he does so, his field of
    view becomes quite long. I find this realistic.
          M08: This is the one with private Smith. Did you see the movie with Ryan? I find there
    is a nice resemblance, once the invasion starts. Another round of applause for Pyro. About the
    included Bonus: the invasions I like best in C2. It's a kind of math problem: here you have
    the tools for resolving, now, without a time limit, think how to combine them to get what you
    want. If you played TIM (The Incredible Machine), you know how it is to arrange the pieces and
    then start your mechanism.
          M09: I love the interior courtyard of Castle Colditz. It is a nice mission, if you don't
    think of the prisoners that have no clothes and the long loading times.
          M10: What a spectacular view from the Eiffel Tower! It deserves to end the game. This
    mission allows the chance to see how a butcher feels like: get Sappy and the Driver in the
    tank. It gets ugly!
    The Commandos top (average usefulness, not specific attributes):
    1.The Spy
    [Characterization]: He is by far the most efficient member of your team. Give him some
                        cigars and some tranquilizers and he is ready. Do not forget: you
                        first need a uniform (officer)( :-)). By himself, he manages, but
                        along with a carrier, he rocks! In fact, there are whole missions
                        that can be resolved with this deadly pair.
    [Notes]: - while in uniform, you can issue orders to enemies lower in rank (the lower
               the better). Not the officers, I repeat, not the officers.
    2.The Driver
    [Characterization]: ...sleeping gas...
    [Notes]: - the trip-wire is silly (never really used it). Besides, there have been
               reports that it doesn't always work.
             - I used the smoke grenade once. It is nice ('cause it don't produce commotion)
    3.The Green Beret
    [Characterization]: He is faster then the usual others. He also has a gorilla look
                        (dumb if you ask me). I use him, rather then the others, because
                        of the radio and the slight speed bonus. But, on second thought, the
                        radio can be used by anyone with a remote.
    [Notes]: - use the radio to clear groups: place it so as to be heard by only one enemy.
             - use him for acrobatic jumps (and climbing, but there is no real occasion
               in the 20 missions of the game)
    4.The Sapper
    [Characterization]: Too much noise. Still, sometimes you might need him for his grenades
                        (open locked doors, kill one(1) annoying soldier). His weapons are
                        the best in the game, among which I mention the flame-thrower (waw).
    [Notes]: - by applying the "corner tactic", he is a real killer with his flames.
    5.The Diver
    [Characterization]: blah, blah, blah (remember, you're commandos, not a fisherman :-))
    [Notes]: - the knife throwing is nice, but we want no killing, right?
             - don't deflate his boat on the ground
    6.The Thief
    [Characterization]: This little kid (I want to offend him) is fast, but darn useless when
                       it comes to tying a body. I hate him for that. But did you see his
                       speed? (:-o).
                       He kicks artistically.
    [Notes]: - when the map is cleared, run with him to find something you missed
             - if you don't use his climbing or window breaking-in, you'll never finish the game.
    7. The Seductress
    [Characterization]: I'm not too attached to her. I wish she could distract officers. She
                        has too few actions. Besides, she's not that seducing.
    8. The Sniper
    [Characterization]: "I'm sorry for doing this to you, my boy, but you only know how to kill"
                         Still, I have a great respect for him, because of Commandos I.
    9. The Stupid Dog
    [Characterization]: I hate this dog. He causes commotion.
    9'. The Stupid Robinson
    [Characterization]: I hate this man. He causes commotion.
    [Note]: - seems like the 9 key is destined to non-use
    My Results
    -I'm not self-centered, but I think this table could be useful to you (at least you would
     make a good impression of yourself in comparison with myself :-()
    -in the first two missions, I was blurry
    -results for mission 8: because of the bonus
    -results for mission 10: I was in a hurry
    -the numbers represent stars
    -Time =Mission time
     Sec =Secondary objectives
     Enem =Neutralized enemies
     Shoot =Neutralized enemies w/o shooting
     Kill =Neutralized enemies w/o killing
     Inj =Not being injured
     Det =Not being detected
     Area=Areas visited
    Difficulty: Very Hard
    |                             |Time | Sec | Enem | Shoot | Kill | Inj | Det | Area| Merit|
    |1.The Night of The Wolves    |  2  |  5  |   -  |   -   |  -   |  5  |  5  |  1  |  3   |
    |2.Das Boot, Silent Killers   |  1  |  5  |   5  |   4   |  1   |  5  |  3  |  3  |  3   |
    |3.White Death                |  1  |  5  |   5  |   5   |  5   |  5  |  4  |  3  |  4   |
    |4.Target: Burma              |  5  |  5  |   5  |   5   |  5   |  5  |  4  |  4  |  4   |
    |5.Bridge Over the River Kwai |  3  |  5  |   5  |   5   |  5   |  5  |  5  |  5  |  4   |
    |6.The Guns of Savo Island    |  1  |  5  |   5  |   5   |  5   |  5  |  4  |  4  |  4   |
    |7.The Giant in Haiphong      |  1  |  -  |   5  |   5   |  5   |  5  |  4  |  4  |  4   |
    |8.Saving Private Smith       |  5  |  5  |   5  |   1   |  1   |  5  |  4  |  3  |  3   |
    |9.Castle Colditz             |  5  |  5  |   5  |   5   |  5   |  5  |  4  |  4  |  4   |
    |10.Is Paris Burning?         |  2  |  -  |   3  |   3   |  3   |  5  |  5  |  4  |  3   |
      I finished with the rank of Brigadier.
      Because I do not have the necessary strength and patience to determine the time
      barriers and the translations to merit-stars, I give you my data.
      Do what ever you want with them, compare/calculate/anything.
      (00:39:48, 03:25:47, 02:05:11, 01:37:35, 00:54:41,
       02:32:27, 01:29:29, 01:06:38, 02:58:06, 01:35:00)
    IV. Bugs/Dislikes
    01. Dislike: When prompted whether to overwrite a saved game, ENTER should mean "yes"
    02. Dislike: The Load Game list should have scroll bars (only until very late did I
        realize that a game I thought to be lost was in fact in the upper part of the list)
    03. Dislike: There should exist a Delete savegame button
    04. Dislike: The Options in MainMenu should be the same with the in-game Options.
    05. Bug: When exiting a building sometimes the camera will keep returning to the door,
        even if you leave the screen with your commando.
    06. Dislike: Pyro should find a better save format. It takes toooooo long.
    07. Bug: A miscalculation in joining uniforms from one commando to another:
        Uniform1 (1/10, 53) + Uniform2 (8/10, 215) -> Uniform1 (11/10, 269)
        caused a crash each time I loaded the game that contained it.
    08. Bug: I finished mission 8 without getting all the BonusBooks and, when I reloaded and
        finished the Bonus mission, I was told I got a medal, but it doesn't show up.
    09. Bug: In mission 5, setting off the thief's rat and getting on the elephant causes crash.
    10. Bug: When inside complicated rooms (2-3 floors), I once threw a grenade from one floor
        to the upper one (remember, I was somewhere inside) through the upper window.
    11. Bug: Killing the tyrant before calling him via radio (see Blabber-mouth section, M04)
    V. History of changes
    Version 1.2:  Added "Tips": 7, 8, 9
                  Added "Quicktips": 15, 16, 17, 18, 19, 20
                  Added "Bugs": 11
                  Updated "Credits" with Arm Claude & Waza & Supported sites
                  Updated "Blabber-mouth" with M04, M05
    Version 1.1:  Added "Blabber-mouth" section
                  Added "History of changes" section
                  Added data about my mission times
                  Updated "Credits" with Arm Claude & Rahmat Putra & Supported sites
                  Updated "Tips" with Shift-Splitting
                  Updated "Quicktips" with 03, 12, 13, 14
                  Updated "Bugs" with 09, 10
                  Removed complaint about Bonus Mission 2
                  Removed complaint about not being able to split clothes
                  Other minor changes
    VI. Credits
      - blah, blah, blah,... me ..., blah, ... Pyro Studios...
      - Arm Claude: insights on trip-wire, Bonus mission 2, arrow-keys use, the Elephant
      - Waza: insights on bait-body tactics, the Tyrant bug, the "adrenalin rush"
      - Rahmat Putra: for telling me about SHIFT-splitting
    and in case you didn't get the impression that I'm thankful  enough to Pyro Studios,
    let me tell you this: I'm thinking to vote Commandos 2 as the "Best I've seen" (the
    competition being very harsh: Diablo II, Heroes III, Thief, and a few others)
    This FAQ is supposed to be posted only by the following sites:
    01. www.gamefaqs.com
    02. www.neoseeker.com
    03. www.cheathappens.com
    04. http://DLH.Net
    Any suggestions/critics should follow the path of stefana@mailbox.ro

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