The Elder Scrolls III: Morrowind ========================== | HOUSE TELVANNI GUIDE | ========================== v.1.3 By Ursil aka Erin Bell firstname.lastname@example.org (c) Erin Bell, 2002,2003 This document may appear only on gamefaqs.com, DLH.net, morrowindfiles.com and neoseeker.com. It may not be reproduced anywhere else, in part or in full, for profit or otherwise, without first obtaining my permission. UPDATE INFORMATION: Version 1 - July 9, 2002: First version submitted. I hope to have all quests and stronghold information completed within the next two days, and an update to the ranks section. Version 1.1 - July 15, 2002: Updates made to all areas. Quests, ranks, and stronghold information is now complete. Version 1.2 - July 29, 2002: Thanks to several emails, I now have a complete list of the locations of the books required to complete Baladas' first quest. Also, new information on how to get a Silver Staff of Peace if you reach the Fast Eddie quest but no longer have the one Aryon gave you. I've also included how to get around the bug in the unpatched version of Morrowind that won't let you advance beyond the rank of Master. (See section 4.5.10). Also, an update to the Dren/House Hlaalu glitch, which makes it possible to remain a member of both Great Houses without problems on the Telvanni side. (See section 4.5.8). Version 1.3 - March 29, 2003: Finally got off my butt and made the few final corrections and additions based on emails from people, who have all been acknowledged in the body of the guide where applicable. Also, thanks to Darth Executor for pointing out the non-violent ways to obtain the special artifacts from the NPCs. Since the trickle of emails has seemed to have dried up, I now consider this guide to be complete. CONTENTS: 1. About the House 2. Joining House Telvanni 2.1 Location 2.2 Skills 2.3 Spells Needed 2.4 Spells Recommended 2.5 Ranks and Advancement 3. Chores from the Mouths 3.1 Arara Uvulas Chores 3.1.1 Sload Soap Delivery 3.1.2 Staff of the Silver Dawn 3.2 Felissa Ulessen Chores 3.2.1 Therana's Skirt 3.2.2 Abebaal Eggmine Rebellion 3.3 Galos Mathendis Chores 3.3.1 Deliver note to Divayth Fyr 3.3.2 Cure Blight potions 3.3.3 Daedra skin 3.4 Mallam Ryon Chores 3.4.1 Baladas' 3 questions 3.4.2 Dwemer Blueprints 3.5 Raven Omayn Chores 3.5.1 Muck delivery 3.5.2 Black Jinx ring 4. Chores from the Wizards 4.1 Baladas Demnevanni 4.1.1 Three Dwemer Books 4.1.2 Ring of Dahrk Mezalf 4.2 Mistress Therana 4.2.1 Auriel's Bow (aka ash yam bow) 4.3 Mistress Dratha 4.3.1 Amulet of Flesh Made Whole 4.4 Master Neloth 4.4.1 Robe of the Drake's Pride 4.5 Master Aryon 4.5.1 Becoming a Mouth 4.5.2 Cure Blighted Queen 4.5.3 Rudimentary Spells 4.5.4 Odirniran 4.5.5 Redoran Councillors 4.5.6 Shishi 4.5.7 Becoming a Master (Fast Eddie) 4.5.8 Hlaalu Stronghold 4.5.9 Redoran Stronghold 4.5.10 The Final Promotions: Magister and Archmagister. The advancement bug. Defeating Gothren. 5. Fast Eddie's Chores 5.1 Ring of Equity 5.2 Amulet of Unity 6.Building a Stronghold 6.1 Stage One 6.2 Stage Two 6.3 Stage Three ================== 1. ABOUT THE HOUSE ================== Telvanni is the most xenophobic, isolationist, treacherous and arcane Great House in Morrowind. Its powerbase is in the exotic far east coast of Vvardenfell, where Imperial influence is felt the least and Outlanders are still viewed with deep suspicion and sometimes even open hostility. Telvanni caters to mages, scholars, and anyone who isn't afraid of a little backstabbing. This is only to be expected from a House run by wizards who live in trees, whose personalities range from somewhat eccentric to homicidally insane. Telvanni is a subtle and challenging House, which offers great rewards to its members. House Telvanni's structure is a little unorthodox compared to the other two Great Houses, Redoran and Hlaalu. The Council is run by wizards who reside in the many towers of Vvardenfell (Tel Vos, Tel Branora, Tel Fyr, Tel Aruhn, Tel Naga). However, these wizards, being an arrogant bunch, can't be bothered to actually physically come to the Council Hall and participate in meetings. Rather, they sponsor a protege, called a Mouth, who sits in Council for them and communicates their messages. By the way: If you become the Archmagister of Telvanni before completing the Fourth Trial of the main quest (becoming Hortator of each Great House) Aryon will automatically make you Hortator of Telvanni and you won't have to talk to any of the other councillors. Yay! ========================= 2. JOINING HOUSE TELVANNI ========================= 2.1 LOCATION To join House Telvanni you must travel to the Telvanni Council Hall in the city of Sadrith Mora and speak to one of the Mouths. 2.2 SKILLS The primary skills recognized for House Telvanni are Mysticism, Conjuration, Illusion, Alteration, Destruction, and Enchant. I would also recommend learning the spells listed below, as they will aid you in completing House quests. 2.3 SPELLS NEEDED Fireball/Greater Fireball/Firestorm - You must learn this spell to complete one of Master Aryon's chores. Levitate/Great Levitate/Wild Levitate -- Most wizards' towers and chambers are deliberately difficult to reach to keep out the "peasants". Some chambers and doors can only be reached by levitating up to them (or using a potion). Levitation is also one of the basic wizard spells you have to know for Master Aryon. Recall -- This is another of the basic wizard spells Master Aryon asks that you learn. Note: If you complete Felissa Ulessen's first quest, she will teach you this spell. (See section 3.2.1) 2.4 SPELLS RECOMMENDED Calm Humanoid -- Useful when dealing with crazy Therana. Divine and Almsivi Intervention -- These are good for quick travel to the western half of Vvardenfell. For example, if you cast Almsivi Intervention from Sadrith Mora, you will be taken to Ald'ruhn. Open 100% -- Some wizards, notably Divayth Fyr in Tel Fyr, have some powerful artifacts lying around that you can take when you visit them on quests. Well, not lying around exactly...that's where this spell comes in. Water Walking -- A few of the areas you'll need to reach, such as Tel Fyr, are accessible by water but don't have a boat service. Using this spell is faster than levitating or swimming across. 2.5 RANKS AND ADVANCEMENT Ranks: Needed for Advancement: Hireling WILL 30, INT 30 Retainer WILL 30, INT 30, 1 skill at 10 Oathman WILL 30, INT 30, 1 skill at 20 Lawman WILL 30, INT 30, 1 skill at 30, 2 skills at 5 Mouth WILL 30, INT 30, 1 skill at 40, 2 skills at 10, patron Spellwright WILL 31, INT 31, 1 skill at 50, 2 skills at 15 Wizard WILL 32, INT 32, 1 skill at 60, 2 skills at 20, stronghold Master WILL 33, INT 33, 1 skill at 70, 2 skills at 25, mouth Magister WILL 34, INT 34, 1 skill at 80, 2 skills at 30 Archmagister WILL 35, INT 35, 1 skill at 90, 2 skills at 35 You will be able to advance to the rank of Lawman by performing chores for the Mouths and making sure your primary skills and stats are at the appropriate levels. To become a Mouth, you must get a wizard to sponsor you to the council. More on this in section 4.1.1. To become a Master, you must sponsor a Mouth of your own. More on this in section 4.1.7. Once you reach the rank of Master, you will get the assignment to take out your Hlaalu and Redoran counterparts. Once you have done that, you will be eligible for promotion to Magister and from there you can challenge Gothren to become Archmagister. More on this in section 4.1.10. ========================= 3. CHORES FROM THE MOUTHS ========================= 3.1 ARARA UVULAS 3.1.1 SLOAD SOAP DELIVERY Arara asks you to bring her 5 portions of sload soap. You can buy the soap from Andil, the apothecary in Sadrith Mora. Reward: Nothing 3.1.2 STAFF OF THE SILVER DAWN Arara asks you to acquire the Staff of the Silver Dawn and tells you she believes someone at the Sadrith Mora Mages Guild has it. Go to the Mages Guild in Wolverine Hall (it is in the same tower as the Imperial Shrine, one level above). Once there, talk to Arielle Phiencel, who will sell the staff for 300 drakes. Bring the staff back to Arara for a nice reward. Reward: Glass jinxblade (paralyze for 10 seconds on touch; worth 6500) Blinding spell --------------------------------------------- 3.2 FELISSA ULESSEN 3.2.1 THERANA'S SKIRT Felissa gives you a skirt and tells you to deliver it to Therana in Tel Branora. She warns you that her mistress can be difficult, and gives you a scroll of Almsivi Intervention incase things get ugly. You can take a boat from Sadrith Mora to Tel Branora, and Therana's chamber can be reached by levitating to the upper level of the tower. When you talk about the skirt to Therana, she will react with paranoia saying something to the effect of "how do I know it's not cursed? Why don't you put it on first!" However if you put it on she will become offended that you are wearing her skirt, and will attack. Killing her probably isn't a good idea, so there is something better you can do. If you speak to the Khajit slave in the chamber, you can tell the slave to put on the skirt and Therana will attack and kill the slave instead. You can then talk to Therana again and she will give you a message to take back to Felissa. If you don't want the slave to die, you can cast a Calm Humanoid spell on Therana after giving the slave the skirt, so she will stop attacking and you can speak to her to get the message for Felissa. Reward: Mark and recall spells 3.2.2 ABEBAAL EGGMINE REBELLION Therana's workers at the Abebaal Eggmine have revolted and Felissa wants you to suppress the slave rebellion before it spreads to other holdings. The eggmine is on the large island northwest of Tel Branora; the door is on the northern side of the island facing the coast. As you enter the mine, you will notice slaves running free who tell you to speak to their leader Eleedal-Lai. You will find this Argonian in one of the passages. Since we know from the previous quest that Therana is a crazy old hag who kills people over skirts, we can sympathize with this poor slave of hers and might as well listen to his grievances. He says Therana is demanding impossibly large amounts of eggs, and that she is not even using the eggs to eat, but is decorating her house with them (!?). Eleedal-Lai asks you to find the key to free the slaves' bracers so they can escape. He says there are two keys, one somewhere in the mine and the other in Tel Branora. The Tel Branora key is held by Mistress Therana herself; you'll have to pickpocket it from her. However I didn't bother with Tel Branora since the mine is quite small and the second key is easy to find. Upon entering the mine, walk forward hugging the wall to the left as it goes around a corner. You will reach a dead-end wall with a circle of kwama egg sacks in front of it. Look up and to the left and you will see a ledge. Levitate to the ledge and follow the tunnel to the queen's chamber. The key is in a crate there. When you have given the key to Eleedal-Lai, return to Felissa and tell him that the slaves have escaped. He will teach you Command Create and Command Humanoid spells so you can "be more forceful with the slaves next time." There are two other possible outcomes to the quest: If you kill the leader, Eleedal-Lai, Felissa will reward you with a ring of firestorm. If you kill every single slave in the mine, you will get a ring of toxic cloud. --------------------------------------------- 3.3 GALOS MATHENDIS 3.3.1 DELIVER NOTE TO DIVAYTH FYR Galos asks you to deliver a note to Divayth Fyr in Tel Fyr. Since there is no transportation into Tel Fyr, Galos gives you 4 potions of water-walking, 4 potions of swift-swim and 7 potions of restore health. Not bad! Tel Fyr is southwest of Sadrith Mora and can easily be reached by levitation/swimming/waterwalking. Upon arriving, enter the door to Onyx Hall. Divayth's chamber is located on the upper level, which can be reached by turning right at the Onyx Hall entrance and going through the door to the Hall of Fyr. Look up when you enter the hall and you will see a shaft which you can levitate up. Divayth is in one of these chambers. In another chamber, you will find a closet with 100 lock level. Unlock this to find the "Cuirass of Saviour's Hide", a light armor worth 150k which has Resist Magic 60% as a constant effect. There are more cool items in the chests in Divayth Fyr's chamber. When you deliver the note to Divayth, he will ask you to wait while he writes a response, then give you a note to take back to Galos in Sadrith Mora. Reward: 500 drakes 3.3.2 CURE BLIGHT POTIONS Galos asks you to deliver 3 cure blight potions to Andil in Tel Vos. Home-made potions are not acceptable. Anis Seloth is an apothecary in Sadrith Mora located very near the Council Hall. She has 2 potions of cure blight. If you want 24 hours she will restock her items and you can buy the third one. To get to Tel Vos, take a ship to Tel Mora, then to Vos. Tel Vos is a large stronghold-type building to the northwest. Levitate up to the Services Tower and go through the trapdoor. Go down the stairs and Andil will be the High Elf on your left. Deliver the potions to Andil and he will give you 3 Quality Restore Health and 3 Quality Restore Fatigue potions in return. Then report back to Galos. Reward: 500 drakes 3.3.3 DAEDRA SKIN Next, Galos asks you to deliver a daedra skin to Master Aryon. The daedra skin is an alchemy ingredient so you can buy it from Anis Seloth, the apothecary in Sadrith Mora. Deliver the skin to Aryon in Tel Vos and he will give you 300 drakes and teach you a Paralyzation spell. --------------------------------------------- 3.4 MALLAM RYON 3.4.1 BALADAS' 3 QUESTIONS Mallam asks you to travel to Gnisis and speak with the wizard Baladas who lives in the tower there (it's called Arvs-Drelen). If you already completed the Imperial Legion quests in Gnisis, or Trebonius' first quest for the Mages Guild, then you should already be familiar with Baladas. The three questions are all concerning the Dwemer, and I think Baladas' answer will depend on whether you have taken the Egg of Time, Hanging Gardens and Divine Metaphysics to him. Even if Baladas doesn't know the information however, Mallam will still be satisfied as long as you ask all three questions. Reward: 3 Messenger scrolls (summon scamp) (NOTE: if Baladas doesn't answer all three questions you won't get the scrolls as a reward but you will get a reputation increase.) 3.4.2 DWEMER BLUEPRINTS You must journey to the Nchuleft ruins and bring Mallam back any Dwemer blueprints you find. Nchuleft is southwest of Vos near the Ghostgate. The blueprints are in a chamber down the stairs and to the left of the entrance. NOTE: while here, you can find a copy of the "Chronicles of Nchuleft", which is one of the books that Baladas asks you to find for him before he will join the Council. Reward: Gothren's Cephalopod Helm (bound helm 120 secs when used, summon daedra when used) --------------------------------------------- 3.5 RAVEN OMAYN 3.5.1 MUCK DELIVERY Raven wants you to bring her 5 portions of muck to use for potions. Buy the muck from Andil the apothecary in Sadrith Mora, and bring them to Raven. Reward: 300 drakes Healing spell 3.5.2 BLACK JINX RING Raven's patron desires the Black Jinx ring, and Raven asks you to bring it to her. She believes it is somewhere in Sadrith Mora. If you ask around you will be told that the ring belongs to the Morag Tong, who happen to have a guildhall in the northeast part of the town. Go to the guild and speak to Alven Salas, who will admit that he has the ring and challenge you to a duel for it. If you kill him you can take the ring from his body. You could probably also pickpocket it from him, which might be a better solution although I haven't yet found any repercussions for killing him. Also, if you happen to be the Grandmaster of the Morag Tong, he will just hand the ring over to you. (Thanks to Timothy Reese and Ryan for this info). Take the ring back to Raven. Reward: Demoralize creature spell Demoralize human spell ========================== 4. CHORES FROM THE WIZARDS ========================== When the Mouths run out of quests for you, they suggest that you speak directly to their patron wizards, who may have more chores for you. Master Neloth and Mistresses Dratha and Therana will give you quests to retrieve powerful items and since these quests do not affect your advancement in the House, you can choose to keep the items for yourself rather than complete the quest. Master Aryon becomes your patron wizard, and the quests you do for him ARE needed to advance. The following section describes those quests. 4.1 BALADAS DEMNEVANNI Baladas is a Telvanni wizard who forfeited a spot on the Council and lives in isolation in the wizard tower Arvs-Drelen in Gnisis. Your first quest for Master Aryon is to convince Baladas to join the Telvanni Council. Baladas is reluctant to join the Council, but agrees to join if you do a few chores for him. 4.1.1 THREE DWEMER BOOKS Baladas wants three books: Antecedents of Dwemer Law, Chronicles of Nchuleft, and Nehunak's Fire and Faith. MANY THANKS TO VISHNU FOR SENDING ME THE COMPLETE LIST OF BOOK LOCATIONS, AND TO VARIOUS OTHER PEOPLE FOR SPECIFIC LOCATIONS (THEY ARE MENTIONED BELOW): //Antecedents of Dwemer Law// Copy #1: Ald'ruhn, Arobar Manor (under-skar). It is being used by Ethes Evos, a Seneschal, who will make you a copy for 300 drakes. Or you can just steal the original, which is on a table in a room in the Private Quarters of the manor. Copy #2: Ald'ruhn, Ramoran Manor, Private Quarters Copy #3: Ald'ruhn, Cienne Sintieve: Alchemist Copy #3: Galom Daeus, Entry Copy #5: Gnisis, Temple Copy #6: Holamayan Monastery Copy #7: Omani Manor Copy #8: Rethan Manor, Berenda's House. Rethan Manor is the Hlaalu stronghold. It is located south of Balmora along the Odai River on the west bank. Copy #9: Tureynulal, Kagrenac's Library Copy #10: Vivec, Foreign Quarter, Jobasha's Rare Books. [courtesy of Kyle Dunlap] Copy #11: Vivec, Redoran Treasury Copy #12: Vivec, Redoran Records Copy #13: Vivec, Temple District, Hall of Justice, Office of the Watch [courtesy of Popefish] Copy #14: Vivec, Hlaalu Records Copy #15: Vivec, Temple District, High Fane Copy #16: Vivec, Temple District, Hall of Justice Secret Library Copy #17: Vivec, Temple District, Hall of Wisdom, Library //Chronicles of Nchuleft// Copy #1: Balmora, Dorisa Darvel's bookstore. Copy #2: Holamayan Monastery Copy #3: Molag Mar, Vasesius Viciulus: Trader Copy #4: Nechluft Ruins. Nechluft is southwest of Vos near the Ghostgate. You can see it on the paper map that came with the game. Upon entering the mine, take the first right, then you will be forced to turn left due to a wall, then turn right into a large room. The book is on a shelf. Copy #5: Sulipund, on a shelf on the right side of the upper floor [directions courtesy of Popefish] Copy #6: Tureynulal, Kagrenac's Library Copy #7: Vivec, Foreign Quarter, Jobasha's Rare Books. Copy #8: Vivec, Redoran Records Copy #9: Vivec, Temple District, Hall of Justice, Office of the Watch Copy #10: Vivec, Temple District, Hall of Justice Secret Library Copy #11: Vivec, Temple District, Hall of Wisdom, Library [there are several copies here. Thanks to SDY for pointing this out] //Fire and Faith// Copy #1: Balmora, Dorisa Darvel's bookstore. Copy #2: Caldera, Verick Gemain: Trader Copy #3: Holamayan Monastery Copy #4: Mababi Copy #5: Tureynulal, Kagrenac's Library Copy #6: Shishara Copy #7: Vivec, Hall of Justice Secret Library Copy #8: Vivec, Hall of Wisdom, Library Vishnu's comments: **** So analyzing these locations one can see that there are three locations with all three necessary books: Vivec, Hall of Justice Secret Library; Holamayan Monastery; Tureynulal, Kagrenac's Library. My advice is to go to the Secret Library in Vivec. Searching through all those books may take a little while, but it will be far quicker than travelling to either Kagrenac's Library (found East-Northeast of Dagoth Ur inside the Ghostgate) or Holamayan Monastery (found in the southeast of that large island found going directly north from the Shrine of Azura). Note: The secret library to which I referred is not the normal library. It can be found by going into the Office of the Watch on the top floor of the Hall of Justice. Under the rug on the ground is a trap door. Go through there and through the door to enter the secret library which may contain every book, I haven't checked. Anyways, I hope all this was helpful. -Vishnu **** When you bring the books to Baladas, he will give you some "trinkets" for completing his chores. Reward: Ondusi's Key (ring with open 50% on touch) Amulet of Admonition (paralyze 30 secs on target, frost damage 1-2 pts for 30 secs on target) Second Barrier Belt (shield 10 pts for 30 secs) Surefeet (shoes with Fortify Acrobatics 6 pts constant effect) At this point Baladas may agree to join the Council if you ask him. Or, you can perform another chore. 4.1.2 RING OF DAHRK MEZALF Baladas wants this ring, which is located in the ruins of Bthungthumz. Take the silt strider from Gnisis to Maar Gan, then enter the foyoda Bani-Dad north of the town. Follow the foyoda northwest past the entrance to Shishi, and the ruins should soon appear on your right. The entrance to the ruins is through a door under the bridge. There are many spectres in Bthungthumz, and one of them holds the ring. Keep killing spectres and advancing through the ruins; one of the spectres will have the ring and you can take it from its "corpse". Go back to the entrance of the ruins and Cast Almsivi Intervention if you have it to get back to Gnisis quickly, and take the ring to Baladas. (Note: If you cast Almsivi inside the ruins where the ring drops, you will end up in Balmora. Thanks to Casey Visco for pointing this out.) Reward: Ring of Lightning Storm (shock damage 2-40 pts for 10 secs on touch) Shock Centurion servant. This thing will follow you around like a servant, which is pretty cool, except that you can't fast-travel with it --------------------------------------------- 4.2 MISTRESS THERANA Once you have completed all of Mouth Felissa's quests, she will tentatively suggest that you speak to her patron Therana in Tel Branora for more chores. 4.2.1 AURIEL'S BOW (aka ash yam bow) Therana wants the bow that smells of ash yams. This bow is held by Ralyn Othraval, a Buoyant Armiger who you can find at the top level of the Tower of Dusk in Ghostgate. Not surprisingly, Ralyn is not enthusiastic about parting with his bow and you must take it from him. Either kill him, or cast a Damage Weapon spell on him until it breaks, whereupon you can pickpocket the bow off of him. Ariel's Bow has 2-50 attack and is worth 30k. (Ralyn also carries another neat weapon, the Gavel of the Ordinator, a mace that drains health). There are a few possible outcomes to this quest. 1. Keep the bow for yourself, if you prefer ranged weapons. It is one of the best bows in the game. 2. Give the bow to Therana but don't take the gift she offers you. She will give you 11111 drakes. 3. Give the bow to Therana and accept her gift. She will reward you with an enchanted DAEDRIC CUIRASS AND GREAVES with constant effect of Feather! --------------------------------------------- 4.3 MISTRESS DRATHA Dratha lives in the tower of Tel Mora. She hates men, however she will still give you chores regardless of what sex you are. 4.3.1 AMULET OF FLESH MADE WHOLE Dratha asks you to retrieve this amulet, which is currently being worn by a guard in Tel Naga named Berengeval. Berengeval is in the General Quarters area of the tower, on the upper level (you must levitate from the lower level of the general quarters. You will see an opening to the upper level just outside of the bedrooms where you enter). Berengeval will refuse to give you the amulet, so you must either kill him for it, or pickpocket it. The amulet itself has several useful enchantments: cure poison, common disease and blight disease, and restore agility, strength, endurance and personality for 5-15 points. I would definitely suggest keeping this item, since Dratha's idea of a reward is an almost useless amulet of Spell Absorption that only lasts for 5 seconds. --------------------------------------------- 4.4 MASTER NELOTH Neloth's tower is in Tel Naga in Sadrith Mora. 4.4.1 ROBE OF THE DRAKE'S PRIDE Since Neloth is such a wise and powerful wizard, he feels that he deserves to wear the Robe of the Drake's Pride. Much more so than the current owner, Senise Thindo. He therefore asks you to take the robe from her and bring it to him. Senise is a servant to Archmagister Gothren at Tel Aruhn, and you can find her in the Living Quarters of his tower. She is wearing the Robe and is adamant that it is not for sale, so unfortunately the only way to get it is to kill her (or, again, pickpocket it.) The robe is quite powerful. It has 3 spells at constant effect: Fortify Intelligence 10 pts, Resist Fire 25%, and Reflect 25%. It's too bad the robe itself is so ugly looking. Anyway, if you take the robe to Neloth the stingy creep only gives you TEN DRAKES for it. So, I would suggest keeping it. --------------------------------------------- 4.5 MASTER ARYON If you are at the rank of Lawman and try to advance, you will be told that you must find a patron before you can achieve the rank of Mouth. Galos Mathendis, Mouth for Master Aryon, mentions that his Master may be interested in sponsoring you. If you travel to Tel Vos and speak with Aryon, he will say that he will sponsor you if you can convince Baladas in Gnisis to join the Telvanni Council. 4.5.1 BECOMING A MOUTH To convince Baladas to join, you must perform chores for him (see the Baladas section). Once you have accomplished this, return to Master Aryon who will make you his Mouth. Reward: Silver Staff of Peace (paralyze 10 secs) *******KEEP THIS STAFF, DON'T DROP IT OR SELL IT. IT IS IMPORTANT LATER ON!!!******* 4.5.2 CURE BLIGHTED QUEEN The queen in the Mudan-Mul eggmine has Blight disease and Aryon asks you to cure her. He will offer to teach you a cure blight on target spell. Alternatively, you can purchase cure blight potions from Hetman Abelmawia in Gnisis. The mine is just west of Tel Vos, and it isn't too difficult to locate the queen and cast the spell on her. Your journal will be updated when you have successfully cured her. Reward: "Breathing Water" book (+1 to Alteration when read) 4.5.3 RUDIMENTARY SPELLS Aryon will insist that as a student of his, you must have knowledge of several rudimentary spells. He asks that you learn a spell of Recall, a spell of flying, and a spell of fire damage. Spells that you have created yourself are not sufficient. Levitate, Great Levitate and Wild Levitate are all acceptable flying spells, and Aryon suggests Fireball, Greater Fireball or Firestorm for the fire damage. If you don't already have them, these spells can be purchased from Telvanni Trainers or Mages Guild members (Heem-La at the Ald'ruhn mages guild, for example, sells Greater Fireball and Wild Levitate). Reward: "Art of War Magic" book (+1 to Destruction when read) 4.5.4 ODIRNIRAN A member of House Telvanni, Milyn Faram, is under attack from House Hlaalu mercenaries. Aryon asks you to travel to Odirniran to help Milyn turn back the attack. Odirniran is in the Azura's Coast region, west of the Shrine of Azura. If you travel south along the coast from the Dwemer ruin Nchurdamz, you will see a large dome coming out of the ground. This is Odirniran, and the entrance to it is built into some rocks just west of this dome. On the ground floor you will encounter some hostile Hlaalu. Be sure to kill Remasa Othril, the leader. Then go and tell Milyn the danger is over. You'll find him at the top of the tower. He will thank you and offer to share the results of his research with you. (NOTE: If you select to hear his research, he still won't tell you. I think this is a bug of some kind.) Reward: Nothing 4.5.5 REDORAN COUNCILLORS Your next task is to play diplomat to the Redoran councillors at Ald'ruhn. Aryon wants to end an unfair monopoly held by the Mages Guild which allows them to teach spells to non-members, and Aryon thinks that he can end the monopoly with the support of at least three Redoran councillors. He suggests that you try to speak with Athyn Sarethi first, since he is the most open-minded. If you use an Almisivi intervention spell at this point, you should end up in Ald'ruhn and can look for Athyn Sarethi in the Sarethi manor under the skar-shell. After speaking with him, you can speak to any of the councillors about "appeal to fairness" and they will support your proposal. Convince at least three of them to satisfy Aryon. (Garisa Llethri, Miner Arobar and Hlaren Ramoran would be the best choices, since their manors are conveniently accessed from the main under-skar area.) Reward: Aryon's Dominator (gloves with Command Creature and Command Humanoid 15 levels 120 secs) 4.5.6 SHISHI More trouble with a rival House, this time Redoran. Faves Andes is under attack and you must travel to Shishi to assist. Shishi is north of Maar Gan. If you follow the Foyoda Bani-dad northwest, the entrance will appear directly in front of you. Work your way up to the tower, passing many dead bodies along the way. It looks like the Redorans have been quite successful so far. You will be confronted by three heavily armoured Redorans who put up much more of a fight than the Hlaalu mercenaries in Odirniran did. Be sure to kill at least one of the soldiers: the one named Brerema Selas. When you reach the top of the tower you will find it deserted. (The closet here contains extravagant clothing that can be taken and used for enchanting.) Touch the Breton Skull on the table and a secret trapdoor will be revealed down in the lower chamber, if you go back down the stairs, where the alter used to be. This will take you to Faves' secret chamber. Speak with Faves and he will thank you and reward you with the "Lunar Lorkhan" book (+1 Alteration when read) and "A Hypothetical Treachery" (+1 Destruction when read). Then travel back to Tel Vos and report to Aryon. Reward: Silver Staff of War (fire, frost and shock damage 5-11 points each) 4.5.7 FAST EDDIE You are now ready to be promoted to Master, and need to find a Mouth of your own. Aryon tells you there is a promising Telvanni somewhere in Balmora, and if you ask around at the Telvanni Council Hall in Sadrith Mora one of the Mouths will tell you that his name is Fast Eddie. In Balmora, Fast Eddie's house is the topmost house on the west side of the river. It's actually labelled "Itan's House". Talk to Eddie about becoming a Mouth and give him your Silver Staff of Peace (the one you received from Aryon when you became his Mouth). He will agree and leave for Sadrith Mora. Return to Aryon and he will promote you to Master. Eddie is now your Mouth, and will perform several chores for you. A description of these chores can be found in section 5. Reward: Aryon's Helper (glove with Summon Flame, Frost and Storm Atronachs for 120, 90, and 60 seconds) For those of you who no longer have the Silver Staff of Peace that Aryon gave you, don't despair. There are several NPCs in the game who carry a Silver Staff of Peace. You can go steal it from them, or kill them and take it seeing as none of them are essential to the main quest. The NPCs are: Galar Rothan: Sadrith Mora, Telvanni Council House, Interior Crulius Pontanian: Moonmoth Legion Fort, Interior Eldrilu Dalen: Vos, Vos Chapel Alenus Vendu: Tel Vos, Services Tower Uvele Berendas: Indarys Manor, Berendas' House Dileno Iloran: Vivec, High Fane 4.5.8 HLAALU STRONGHOLD The stakes are getting higher...Aryon asks you to murder the Hlaalu noble Raynasa Rethan, who is the owner of the Hlaalu Stronghold named Rethan Manor. Rethan Manor is located in the Odai Plateau, which is south of Balmora. From Balmora, travel south along the Odai River. (The river should be on your left; don't cross any bridges). You will pass a small camp of egg miners, then after walking a bit further the stronghold will appear on your right. Raynasa is on the top floor of Rethan Manor. The two Hlaalu in the room below shouldn't bother you, since Raynasa attacks you first. Reward: Nothing ***NOTE: if you took advantage of the game bug to become a member of House Hlaalu by talking to Duke Dren, Raynasa won't be in the stronghold and you won't be able to complete the quest. To get around this, open the console by hitting the ~ key next to the 1, and type the following command [code courtesy of beestmaster and Emperor Gesthal]: placeatpc "Raynasa Rethan",1,1,1 4.5.9 REDORAN STRONGHOLD Next, Aryon wants you to travel to the Redoran stronghold and kill the owner Banden Indarys. The Redoran Stronghold is called Bal Isra, and it is on the road between Ald'ruhn and Maar Gan on the left. It is marked on the paper map that came with the game. Banden is behind a door in the main building and will attack you on sight. Reward: Nothing 4.5.10 THE FINAL PROMOTIONS: MAGISTER AND ARCHMAGISTER Once you have slain Raynasa Rethan and Banden Indarys, Aryon is finally willing to declare you Magister of House Telvanni. If you speak to him about "advancement" at this stage, he will say that by choosing the title of Magister you have foresworn any chances of advancing further in the house (or something like that.) At this point you can choose to remain a Master forever, or accept the title of Magister. Ask Aryon about "Magister" to accept the promotion and he will tell you to challenge Archmagister Gothren for leadership of the Telvanni. Gothren's tower is on the island of Tel'Aruhn. His chamber is in the Upper Tower, which is on the Upper Terrace and must be reached by levitation. Go up the stairs and you will see Gothren and his two dremora guards. This will not be an easy fight. Gothren casts many powerful spells, including paralyzation, and heals himself. Once you defeat him, speak to Aryon one last time and he will recognize you as the new Archmagister of House Telvanni. THE ADVANCEMENT BUG Those playing the unpatched version of Morrowind may encounter a bug that won't let you advance beyond the rank of Master. Below is a Q & A that I copied with permission from the Bullhonkie Morrowind faq at www.bullhonkie.com/morrowind **** This seems to be a bug that has affected a fair share of people. What happens is that it is possible to go from the Wizard to Master rank after finishing the necessary tasks. However at this point you are not told that if you choose to advance to the rank of Master, you give up the ability to advance to the rank of Magister. To make sure this doesn't happen, you need to complete all of the requirements for the rank of Magister before you ask about advancement. If you've found yourself stuck in this predicament but still want to advance to rank Magister, you can use the console to lower your rank back to Wizard. Then speak to Aryon to activate the text to become Magister. To lower your rank, type this into the console: Player->PCLowerRank "Telvanni" **** Note: you activate the console by typing ~ which the key to the left of the number 1 across the top of the keyboard. STRATEGIES TO DEFEAT GOTHREN 1.Taunt him into attacking you. If you attack him first, the merchants on the lower level will likely run up to assist, which amounts to more people to fight. 2.Complete the Telvanni quests to obtain the Robe of Drake's Pride, Ring of Equity, and Amulet of Unity, and equip these items during the fight. They provide resistance, absorption and reflection of spells and will help to offset Gothren's powerful magic. 3.Learn and use a resist-paralysis spell. Gothren's paralysis spell can be deadly, especially with two dremora guards beating on you as well. 4.Make an enchanted weapon with destructive magic damage. My weapon of choice is a Daedric shortsword that does about 50 pts of fire damage with each hit. Use a high-level soul (Gold Saint or Ascended Sleeper) to give the item a high charge. Short-swords or tantos, although they have a lower enchant capacity, are good in this situation because they swing faster so you can get more destructive hits in a shorter amount of time. 5.Bring as many healing potions as you can carry and use them! Potions that increase your maximum health, such as Fortify Health, are also useful. ========================== 5. FAST EDDIE'S CHORES ========================== Once Eddie has set himself up in the Council Hall as your Mouth, you can give him chores. 5.1 RING OF EQUITY Eddie tells you of Master Neloth's Ring of Equity, and offers to find it for you if you provide him with a key to Tel Naga. Many people in the tower have keys including Drodos Galen, Vanel Serven, Faldon, Berengeval and Neloth himself. Bring Eddie the key and he will leave on the quest. In about a week you'll get a journal message saying he has found the ring. Reward: Ring of Equity (spell absorption 100 pts and reflect 70% for 30 secs) 5.2 AMULET OF UNITY Eddie knows the whereabouts of another magical item, the Amulet of Unity. For this mission, he needs 5 Standard Potions of Invisibility. Unfortunately merchants don't usually restock this potion, so you'll have to buy one from several different sellers. Visit alchemists and mages guilds to stock up on the potions. In Sadrith Mora you can buy from Anis Seloth the alchemist and Aranger, one of the venders near the docks. Ajira of the Balmora mages guild and Anarenen of the Ald'ruhn mages guild also sell them. Nalcarya of White Haven, whose alchemist's shop is in the northwestern section of Balmora will also sell you one. Bring the potions to Eddie and after about a week and a half he will return with the amulet. Reward: Amulet of Unity (fortify intelligence and willpower 10 pts for 120 secs, fortify alteration, conjuration, illusion, mysticism and restoration 5 points for 120 secs) ============================ 6. BUILDING A STRONGHOLD ============================ Once you have reached the rank of Spellwright, Aryon will not advance you to Wizard until you have built a stronghold. The Telvanni in charge of stronghold construction is Llunela Hleran, so you must speak to her. Llunela is located in a somewhat inconvenient area of the Telvanni Council House. You reach her by going to the Chambers, then down the tunnels to the Hermitage, where she has a small camp close to the water level (go down the ramps until you see her). 6.1 STAGE ONE To begin construction on a stronghold, you must have two strong souls (i.e. atronach, golden saint or winged twilight) and construction papers from Duke Vedam Dren. Llunela gives you two soul gems to trap the souls with, so if you have Summon Creature spells, or already happen to possess high level souls you could easily take care of the first part. If not, Daedric shrines are a prime hunting-ground for high-level souls. Duke Vedam Dren (brother of that twerp Orvas Dren of the Dren Plantation) can be found at Ebonheart in the Grand Council Chamber. Conveniently, there is a boat from Sadrith Mora to Ebonheart. Ask him about the construction papers and he will agree to issue them if you promise to do things for the good of his people, or something like that. Wasn't really paying attention at this point, just wanted my HOUSE!! ********* An interesting game glitch can happen here, which allows you to be a member of two Great Houses simultaneously. If you have killed Orvas Dren by this point, you can ask the Duke about the Comonna Tong and he will make you the Grandmaster of House Hlaalu!! This happened to me. Sure enough, when I checked my faction listing, I was listed in both Telvanni and Hlaalu. My rank in Hlaalu was only Lawman though, not Grandmaster, and I found that the Hlaalu people would now give me Hlaalu quests to complete. Neat as this is, it will cause a major problem later in the game because you will be sent to kill the owner of the Hlaalu Stronghold, Raynasa Rethan, who won't be there because YOU are the owner of the Hlaalu Stronghold. For a tip on how to get around this, see section 4.5.8. ********* Anyway, take the papers and souls back to Llunela and she will begin construction on your house. Within a few weeks you will get a message in your journal saying you should check back with her about your stronghold. When you see her, she will mark the location of where the stronghold is being constructed on the map and asks you to visit to make sure everything is going smoothly. She also informs you that your new home is being built on top of the grave of some guy named Uvirith. (Great...) Hence the name, Tel Uvirith. Travel to Tel Uvirith and talk to the orc on the hill, whose name is Gashnak gra-Mughol. She gives you a message to take back to Llunela saying that construction on the tower is going smoothly. A rather pointless trek in my opinion, but it's cool because you get to see your little baby tree starting to grow into a house. When 1 more week has passed, you will get another journal message saying that the first stage of your stronghold has been completed. 6.2 STAGE TWO At stage one your stronghold is still a mere sapling in the ground. Talk to Llunela again to behind the next phase of construction. She wants you to investigate the Dwemer ruins, Mzachend, to the northwest of your stronghold and bring her back any schematics you find. These ruins are quite small so finding the schematics is not a challenge. Just make sure you enter the ruins to the northwest of the stronghold, NOT the nearby ruins to the southwest. Take them to her, and pay the construction fee of 5000 drakes, and stage 2 will begin and be completed in about a week. You can actually enter the stronghold now, and there is a shelf and table and two beds. There is also a chest for storage, that already contains Master and Grandmaster alchemy equipment. Outside the tower are the houses of Arelas the spellmaker and Menas the potion merchant. 6.3 STAGE THREE This stage can begin when you have achieved the rank of Master. Talk to Llunela again, who wants you to explore yet more ruins to find her the book "Secrets of Dwemer Animunculi." The ruins are called Galom Daeus, and they are southwest of your stronghold. Travel south to the lava river and follow it west. When it ends, there will be more lava in front of you, and the ruins are on the other side of that lava. The ruins are overrun with vampires, so be careful. You will find the book in the Dwemer Observatory. After you give the book to Llunela and wait a few weeks, your stronghold will be complete. The final stronghold has both an Upper and Lower Tower, as well as a small dungeon below (look carefully and you'll find a dead body there. Can this be Uvirith??) The Upper Tower has added beds and drawers for storage. Two more merchants will take up residence at the base of the tower: Hlendrisa Seleth an enchanter and Omavel, a merchant who sells spells and potions. By far the coolest thing about this stronghold is the presence of steam centurion guards.