hide results

    Sanguine Items Guide by MCMayhem

    Version: 1.1 | Updated: 01/22/03 | Printable Version | Search This Guide

    Begin Formatting Check
    The following line must be able to run unbroken for 79 characters.
    1234567890123456789012345678901234567890123456789012345678901234567890123456789
    A-I and 1-9 should be aligned equally in order to view this FAQ properly.
    ABCDEFGHI
    123456789
    End Formatting Check
    
    The Morrowind Sanguine Items Guide (PAL XBOX)
    December 2002, Mathew E. Reuther
    v1.1 (First Update of the Public Release and Full Version, No Updates Planned)
    
    Contents:
    
    1) Introduction
    2) Grandmaster Eno
    3) Items and Locations
    4) Finishing the Quest
    5) Final Words
    6) Version Information
    7) Other Works
    
         
    Section 1: Introduction
    
    Purpose
    -------
    
    There's a great number of FAQs out there, and a huge load of information to
    digest.  This FAQ/Guide is designed to very clearly break down the locations of
    Sanguine items in the game.  These items are useful as they are constant effect
    items, and they also play a role in an extensive quest with a powerful reward.
    Anyone interested in collection a large number of unique items, or in gaining
    the quest reward will find this guide useful.
    
    Updates
    -------
    
    Though there are no planned updates pending for this guide, I will make changes
    or additions as I see fit, or need to based upon new information/opinions.  If
    you have something you think belongs in this FAQ, or would like to discuss
    something at all, please feel free to email me at <graymere@zipcon.net>.  At
    times these updates will be added to the FAQ without being checked.  When this
    is the case I will note them as *UC (unconfirmed) in the text.
    
    
    Copyright
    ---------
    
    This guide is Copyright 2002-2003, Mathew E. Reuther.
    
    All rights are reserved by the author of this FAQ.  Copying parts of, utilizing
    without permission in whole or part, or otherwise infringing on these rights is
    a violation of copyright law.  If you feel the need to post this FAQ somewhere,
    you must check with the author FIRST.  If you want to base another work on this
    guide, you must ask permission FIRST.  If you do not receive a reply, the
    answer is NO.
    
    Only locations below are authorized by the author to post this FAQ:
    
    http://www.gamefaqs.com/
    the author himself (graymere@zipcon.net)
    
    All others must apply for permission via email and receive it prior to 
    redistributing this FAQ in any manner.  (Even personal email.  Send the person 
    who needs the FAQ to once of the above sources to get it.)
    
    Note that the author has no desire to email the FAQ to people, so don't send an 
    email requesting it.
    
    Contact Info
    ------------
    
    Tha author may be reached at:
    graymere@zipcon.net
    (Mathew E. Reuther)
    
    This email address may be used to contact the author regarding the FAQ, or
    anything else you may find relevant.  Not all email will be answered.  Not all
    email will be opened.  Be clear in your subject matter, and brief in your
    content and you may very well get a reply.  (Check your spelling as well
    please.)
    
    
    Section 2: Grandmaster Eno
    
    The Morag Tong Grandmaster, Eno Hlaalu, is the quest-giver for the Threads of
    the Webspinner.  This quest involves the collection of 27 items (of which he
    begins with 1, so you will need to find 26), each of which bears the name
    Sanguine, and is a constant effect item.
    
    Eno may be found in Vivec, in the Arena canton.  He is located in the Arena
    Storage accessed off of the Canalworks.  In one of the side rooms is a trap
    door which will lead you down to him.  (Not to mention the rest of the Vivec
    Morag Tong!)
    
    All 26 of the items must be returned to Eno before he leaves.  (Once you
    complete the Grandmaster of the Morag Tong quest by either letting him retire,
    or killing him.)  If you fail to do so, the quest is impossible to complete as
    it requires Eno alive and present.
    
    Once you have attaioned a level in the Morag Tong which will allow you to
    become Grandmaster (or if you decide not to join/advance in the Morag Tong) you
    may kill Eno and take back the items you've given him.  This is relatively easy
    to do once you've completed the Morag Tong quests and recovered all the
    Sanguine items, as you will have gained a good deal of power.
    
    
    Section 3: Items and Locations
    
    Item Properties
    ---------------
    
    All of the Sanguine items are valued at 1500.  Shoes weigh 3.0, Rings 0.1,
    Gloves 1.0, Belts 1.0 and Amulets 1.0.  Each of them is a Constant Effect item.
    This means that the magic properties of the items are always active when
    equipped and that they do not run out of magicka and need to be recharged.
    
    The Sanguine Items and Where to Find Them
    -----------------------------------------
    
    First, some general notes on how to get the Sanguine Items away from their
    present owners.  If you are completing the Morag Tong missions, many of the
    Sanguine Items will fall right into your lap.  In fact, there are relatively
    few which will need to be tracked down!  (Which is kind, as the fact is:
    Vvardenfel is a BIG place!)
    
    The majority of items are found in the posession of an agressive Daedra 
    worshipper or Dark Brotherhood member.  Only a few are found on the person of
    someone who is NOT naturally aggressive.  Most of the few who fall under this
    category are professional killers nonetheless.  However, dispatching these foes
    is best done in an unobtrusive manner, such as taunting.
    
    Now then, some notes on taunting which may be useful during the course of play:
    In order to do this effectively it helps to have a high speechcraft skill.
    Each time you taunt someone, they will have a lower disposition against you and
    there is a chance of making them mad enough to fight you.  Once they reach a
    low 0/100 disposition towards you, you won't be able to taunt them.  However,
    you may bribe people up in disposition after taunting them down, and the money
    will be available on their corpse.
    
    HOWEVER, there are some NPCs who will not speak to you and to make matters
    worse are not aggressive and will be assisted by those nearby.  Your best
    course of action with these folk is to simply not be caught fighting them.  You
    can close doors, utilize sneaking/camoflauge and at times even obstacles in
    order to accomplish this.  While it is never that difficult to do, simply
    charging in magic blazing or sword hacking is not a good idea.  Remember, the
    Daedra Mephala favors skill and stealth over blatant use of force!
    
    Amulet of Sanguine Interprise
    -----------------------------
    
    (Fortify Mercantile by 5)
    
    This is the one item which does not need to be recovered.  Grandmaster Eno has
    it in his posession already.  The only way to obtain this is by taking it from
    Eno.  (Typically after completing the requirements for becoming Grandmaster of
    the Morag Tong, and finishing the Threads of the Webspinner quest.)
    
    Amulet of Sanguine Glib Speech
    ------------------------------
    
    (Fortify Speechcraft by 5)
    
    Unfortunately this item is in the hands of a non-aggressive NPC.  Thus you'll
    have to find a method of taking it from her which doesn't involve breaking the
    law.  Unless you'd rather just deal with making amends for killing her that is!
    Shotherra may be found in Khuul at Throngar's establishment.  Taunting her into
    a fight would seem the best method of dispatching her.
    
    Amulet of Sanguine Nimble Armor
    -------------------------------
    
    (Fortify Light Armor by 5)
    
    The ultimate special mission of the Morag Tong sends you to the Northeast of
    Vivec into the Daedric shrine of Ald Sotha.  Severa Magia, Night Mother of the
    Dark Brotherhood has taken refuge in the foul depths and must be eliminated.
    Fortunately for you, she also has three Sanguine items in her posession,
    including the Amulet of Sanguine Nimble Armor!  After entering the shrine at
    the waterline, Severa should not be too difficult to find as Ald Sotha is only
    a medium-sized shrine complex.
    
    A capable spellcaster, it is imperative that you kill her quickly.  If you
    allow Severa much time to cast her spells, it will become much more difficult
    to eliminate her.  In fact, if you are still fairly inexperienced, she is quite
    the tough fight indeed.  Treat her with extreme caution and you should manage
    to come out on top against this leader of the Morag Tong's rivals in Morrowind.
    (Fortunately by the time you face her, your strength should have grown 
    signifigantly, assuming you've been following the path of the Morag Tong.)
    
    Belt of Sanguine Balanced Armor
    -------------------------------
    
    (Fortify Medium Armor by 5)
    
    Beneath the canton of St. Olms in Vivec lies a shrine to Mehrunes Dagon.  Known
    as Assernerairen, it hosts a number of Dark Brotherhood operatives.  One of
    these is a well-armored brute named Relas Arothan.  Not only does Relas posess
    this belt, but also the Belt of Sanguine Deep Biting.  Relas sports a fairly
    dangerous (and valuable) weapon as well, so it is wise to use caution when
    fighting him.
    
    The penultimate Morag Tong special mission will send you into this shrine to
    root out Durus Marius.  If you wait until this point to attempt to recover
    these items it should be relatively safe.  By the time your skills are
    sufficient for advancement in the Morag Tong, Relas and the others of the Dark
    Brotherhood should not be much threat.
    
    Belt of Sanguine Deep Biting
    ----------------------------
    
    (Fortify Axe by 5)
    
    The above section on the Belt of Sanguine Balanced Armor contains all the
    information relevant to recovering this item.  It is located in Assernerairen
    on Relas Arothan.
    
    Belt of Sanguine Denial
    -----------------------
    
    (Fortify Block by 5)
    
    This belt is held by Movis Darys (an operative of the Dark Brotherhood) in the
    Ald'ruhn Mages' Guild.  He is a peaceful NPC, so you will have to deal with him
    in some manner in order to obtain the Sanguine item he posesses.
    
    Asking Movis to join the Morag Tong is one of the special missions assigned to
    up and coming Morag Tong members.  During this mission you may obtain the belt
    rather simply.  If you wish a peaceful solution, it's easy just to get Movis'
    disposition up to 100/100 and speak to him about joining.  Make sure he knows
    that the Morag Tong sees him as honorable and he'll give you the belt and
    promise to meet with Grandmaster Eno.
    
    Without choosing to do the Morag Tong missions you will likely need to resort
    to taunting Movis into a fight.  He's surrounded by a good deal of other NPCs,
    many of whom are quite important.  Since you dont NEED to fight him it is
    perhaps best to merely complete the Morag Tong special mission in a non-violent
    manner when it is offered.
    
    Belt of Sanguine Fleetness
    --------------------------
    
    (Fortify Athletics by 5)
    
    This item is found on one of the special missions offered by the Morag Tong.
    Hrordis, the current (and probably very temporary if you're reading this guide)
    owner of the Belt of Sanguine Fleetness is found in the Halfway Tavern in
    Pelagiad.  She is alone in a room up the stairs and may be safely dispatched
    (she does not speak with you) if you are cautious and avoid detection.  (Close
    the door for starters!)  She is a spellcaster, though not one of particular
    power.
    
    Belt of Sanguine Hewing
    -----------------------
    
    (Fortify Long Blade by 5)
    
    You may refer to the section on the Belt of Sanguine Balanced armor when trying
    to recover this item, as it is located in the same shrine beneath St. Olms.
    The owner of the Belt of Sanguine Hewing is none other than Durus Marius, the
    target of the special mission discussed above.
    
    He is (when compared to his friend Relas) a relatively easy man to defeat if
    you're of any decent level of skill.  He tends to try to hail you with missile
    fire (as he also holds the Belt of Sanguine Sureflight) and will most likely
    present a problem to anyone who tries to stand off (by means of rising force
    for instance) and fight the shrine's guardians.  Once engaged in close combat,
    you should find him lightly armored and a quick kill.  Note that it is usually
    possible to ignore Durus and defeat the others within Assernerairen, then enter
    the back area where he may be found.
    
    Belt of Sanguine Impaling Thrust
    --------------------------------
    
    (Fortify Spear by 5)
    
    This belt can be found on Gluronk gra-Shula in Sadrith Mora.  She is an Orcish
    assassin found in the Gateway Inn, North Wing.  She is not aggressive, so you
    should find a method of killing her which does not involve breaking the law.
    She is not a terribly imposing figure in a fight, though if you're quite low
    level it would be wise to approach her carefully.
    
    Belt of Sanguine Martial Craft
    ------------------------------
    
    (Fortify Armorer by 5)
    
    Carecalmo, resident Daedric priest of the shrine Ashalmimilkala is a relatively
    unpopular fellow.  Not only is he wanted dead or dead by the Imperial Cult, he
    has managed to arouse the ire of the Morag Tong.  (Well, that's what happens
    when you have posession of an item which Mephala wants back after all.)
    Tracking him to his lair is simple (north up the coast from Hla Oad, big old
    semi-waterlogged Daedric shrine) and finding him within it couldn't be much
    easier.  (The shrine contains only about 3 or 4 distinct areas.)
    
    You will most likely face his rather heavily armored guardian in getting to
    him, though use of stealth may eliminate Meryaron as a factor.  (Invisibility
    works well on him.)  Should you face the lummox, be warned that his armor
    allows him to take quite a punishment, though he's not carrying a particularly
    threatening weapon.  Carecalmo himself is a spellcaster of some power, though
    like most of the casting NPCs inhabiting Vvardenfel he cannot take much in the
    way of pain.  Close with him quickly and end his foul life.
    
    Belt of Sanguine Smiting
    ------------------------
    
    (Fortify Blunt Weapon by 5)
    
    Ald Daedroth (vital to the main quest line during the fifth trial) hides a
    couple of unpleasant Daedra worshipping scum who have inconviently taken
    posession of Sanguine items.  One of these two is Domba, found deep within the
    rather large and imposing Ald Daedroth shrine.  Before venturing into the
    shrine it is important to realize a couple of things: that there is a battle
    taking place between members of the Temple and the Dadra worshippers, and that
    plenty of unpleasant Daedra are found in the depths of the shrine itself.  The
    recovery of this belt is not for the weak of heart (or body for that matter)
    and should only be undertaken with care.  To find the shrine, seek due north of
    the Ahemmusa Camp on the large northeasternmost island.
    
    Domba is found with Gnaw Tooth, and it is almost impossible to not fight the
    two of them together.  Because of this it can be a potentially dangerous
    encounter, as neither one of them is precisely weak.  While nowhere near as
    dangerous as other opponents in Vvardenfel, it would be unwise to treat them
    with disdain together.  Finish one of them as quickly as possible then defeat
    the other.  If in doubt, stay near an exit while fighting them.  Leaving the
    area after defeating one could allow you the time to recover you need in order
    to finish off the second.
    
    Belt of Sanguine Stolid Armor
    -----------------------------
    
    (Fortify Heavy Armor by 5)
    
    The Daedric shrine of Yasammidan (found far to the northwest past Gnisis) is 
    sunken into the sea a bit.  Navigating the waters around the shrine can be 
    difficult, and the Daedra nearby will definately make life difficult when you
    try to visit.  Getting inside the shrine will allow you to meet Mindeli Saren,
    current owner of the belt you seek.  Though not an impressive fight alone, it
    is possible to make the mistake of being surrounded by the other inhabitants of
    Yasammidan.  Thus the best course of action is to advance into the shrine using
    a bit of common sense, one step at a time as it were.
    
    In addition to being the residence of Mindeli and the others, this is the
    sacred shrine of Mehrunes Dagon.  While here you can pick up a quest to recover
    Mehrunes' Razor from the Alas Anscestral Tomb.  (Clicking on Daedric statues
    can, in some cases, activate them.)
    
    Belt of Sanguine Sureflight
    ---------------------------
    
    (Fortify Marksman by 5)
    
    The above section detailing the Belt of Sanguine Hewing contains all the
    information necessary to completing the recovery of this item as well.  It is
    found on Durus Marius in the shrine of Assernerairen beneath St. Olms canton. 
    
    Glove of Sanguine Horny Fist
    ----------------------------
    
    (Fortify Hand-to-Hand by 5, Right Hand)
    
    Targetted for assasination by the Morag Tong, Guril Retheran doesn't stand much
    of a chance against you!  Or at least, let's hope not.  The Glove of Sanguine
    Horny Fist is easily acquired during the early Morag Tong missions.  Though
    Guril is a challenge for young, inexperienced assassins, he's certainly not a
    difficult man to eliminate.  The Flowers of Gold Cornerclub is easily found in
    the Redoran Canton, just check down the passages leading to the exits on the
    Waistworks level.
    
    If you do not take the Morag Tong mission (writ) for him, it could cause you
    trouble with the law.  If this is the case, eliminate him in a manner which
    causes you as few problems as possible.  A clean getway is always preferable to
    a messy one.
    
    Glove of Sanguine Safekeeping
    -----------------------------
    
    (Fortify Security by 5, Left Hand)
    
    The ghostfence region is a dangerous, inhospitable, barren, ugly . . . yada,
    yada, yada.  Suffice it to say that getting to Ularradallaku to find the owner
    of the Glove of Sanguine Safekeeping is not necessarily a picnic.  In fact, an
    enchanted item of invisibility would be a fine piece of gear to pack on your
    trip to the shrine, located roughly northeast of Ald'ruhn.  The easiest route
    is to the north and west of Ghostgate along the roads, though they can be
    difficult to see clearly.  Beware of the many foul creatures which inhabit the
    area contained within the Ghostfence itself!
    
    Defeating Inganar within the shrine is much easier than getting to it in the
    first place.  (Good thing too!)  Like most Daedric shrines, becoming
    overwhelmed by the residents is a possibility, so proceed with caution once
    inside.  Inganar is one of the weaker Sanguine item owners you'll face, and
    once the surrounding Daedra have been slain should prove to be quite the easy
    mark.
    
    Glove of Sanguine Swiftblade
    ----------------------------
    
    (Fortify Short Blade by 5, Right Hand)
    
    All that need be known about recovering the Glove of Sanguine Swiftblade is
    covered under the notes for the Amulet of Sanguine Nimble Armor.  This too is
    found on Severa Magia to the northeast of Vivec in Ald Sotha.
    
    Ring of Sanguine Fluid Evasion
    ------------------------------
    
    (Fortify Unarmored by 5)
    
    The above notes on Severa Magia and the Amulet of Sanguine Nimble Armor are
    relevant to your search for this Sanguine item.  It too lies in her hands,
    within Ald Sotha.
    
    Ring of Sanguine Golden Wisdom
    ------------------------------
    
    (Fortify Alteration by 5)
    
    In the shrine of Ebernanit (Southeast of the stronghold Valenvaryon and almost
    precisely east of Khuul) lies the Ring of Sanguine Golden Wisdom.  Of course
    it's not so simple as walking in and finding it lying around (fortunate, since
    rings are so small) but rather of taking it from it's present owner, Talis
    Veran.  Fortunately Talis is not overly dangerous (though the standard warning
    about getting in over your head while in a shrine applies) and should prove to
    be no match for most relatively experienced adventurers.
    
    Ring of Sanguine Green Wisdom
    -----------------------------
    
    (Fortify Restoration by 5)
    
    Gnaw Tooth, owner of the Ring of Sanguine Green Wisdom is located in Ald
    Daedroth.  He may be found with Domba in the depths of the shrine, and the
    section regarding recovering the Belt of Sanguine Smiting contains all
    information relevant to seaching out this treasure as well.
    
    Ring of Sanguine Red Wisdom
    ---------------------------
    
    (Fortify Destruction by 5)
    
    Llandrale Varam, a member of the Dark Brotherhood and ally of Severa Magia,
    holds this and two other Sanguine rings.  Another spellcaster, Llandrale is
    dangerous if allowed time to prepare an attack.  Close quickly and the battle
    will be much easier to handle.  The section regarding the Amulet of Sanguine
    Nimble Armor contains information relevant to reaching Ald Sotha itself.
    
    Ring of Sanguine Silver Wisdom
    ------------------------------
    
    (Fortify Illusion by 5)
    
    Earmil is at home in the shrine of Assurnabitashpi, east of Khuul and west of
    the Urshilaku camp.  It is a rather expansive ruin and the two entrances may
    prove difficult to find.  Be prepared to deal with the Daedra who guard the
    ruins when you arrive and depart.  Earmil is not nearly the challenge the
    Daedra prove to be, for certain.  Assuming you are cautious, he should prove
    little trouble.
    
    Assurnabitashpi has two entrances to it.  One leads into the upper area, and
    the other leads into the lower.  Both areas connect in the room with the
    Daedric statue.  It is possible to use rising force to reach the upper area,
    or to jump down from above into the lower.  It is worth clearing out the whole
    shrine, so either utilize both entrances or maneuver around both levels in
    order to eliminate all the inhabitants.
    
    Ring of Sanguine Sublime Wisdom
    -------------------------------
    
    (Fortify Alchemy by 5)
    
    Another treasure of Yasammidan, this ring is held by Anel Rethelas.  The above
    section on the Belt of Sanguine Stolid Armor contains everything relevant to
    finding this item as well.  Anel is not a terribly impressive spellcaster,
    though as with most of them it is wise to get in close and finish him off lest
    he use some painful spells on you!
    
    Ring of Sanguine Transcendance
    ------------------------------
    
    (Fortify Conjuration by 5)
    
    This item is in the posession of Llandrale Varam and the information in the
    sections relating to the Ring of Sanguine Red Wisdom as well as the Amulet of
    Sanguine Nimble Armor explain all you need to know of Llandrale and Ald Sotha.
    
    Ring of Sanguine Transfiguring
    ------------------------------
    
    (Fortify Enchant by 5)
    
    Like the last item, this too lies in Ald Sotha on the person of Llandrale
    Varam.  Reading the information in the Amulet of Sanguine Nimble Armor and Ring
    of Sanguine Red Wisdom sections will prepare you for the recovery of this one
    as well.
    
    Ring of Sanguine Unseen Wisdom
    ------------------------------
    
    (Fortify Mysticism by 5)
    
    Searching the Stronghold of Indoranyon (located down the coast from Tel Vos) it
    is possible to recover this Sanguine item.  Held by a relatively dangerous
    opponent (at least when compared to some of the other Sanguine item bearers)
    and deep inside a fortress, this can prove a bit of a challenge to those not
    experienced or well enough prepared.  Erundil has friends nearby which can be
    engaged separately if you are cautious.  The wisest course of action is to
    proceed carefully, eliminating opponents one at a time, or to stealthily (again
    this is a good place for an item of invisibility) scout around until you find
    Erundil.
    
    Shoes of Sanguine Leaping
    -------------------------
    
    (Fortify Acrobatics by 5)
    
    This footwear (which will arguably be of little use as an equipped item since
    almost anyone who can wear footgear will take the Boots of Blinding Speed) is
    found in Vivec, Canal South-Three, St. Delyn Canton.  You will have to
    eliminate the current owner, Dro'Zaymar.  He's a peaceful NPC, so you may wish
    to taunt him.  Though he's alone in his home.  He shouldn't prove to be too
    much of a hassle, though as alway, one should be cautious when undertaking any
    action in the game.
    
    Shoes of Sanguine Stalking
    --------------------------
    
    (Fortify Sneak by 5) 
    
    Though slightly more useful than the shoes above (it is possible one might wish
    to move stealthily in lieu of speed at some point) these will most likely be
    only worthy of getting should you be attempting the entire Threads of the
    Webspinner quest.  They may be found in the Daedric Shrine of Assarnatamat on
    Thovasi Alen.  As with most Daedric Shrines, the Daedra may be mnore dangerous
    than other inhabitants, so caution is warranted.  Thovasi is not much of a
    threat, and once the real threats in the Shire are eliminated, the shoes are
    simple to acquire.
    
    Section 4: Finishing the Quest
    
    Once you have brought the last items back to Eno in Vivec you will recieve a
    special gift.  The spell "Mephala's Skill" which allows you to make spells with
    effects not available elsewhere in the game.  After this, you may kill Eno for
    all the items you have surrendered to him.  (This is one of the options for
    becoming Grandmaster.)
    
    In the PAL XBOX version of the game, the spell costs 30 magicka to cast and
    provides 50% chameleon for 60 seconds and fortify attack by 10 for 60 seconds.
    (Thus it is the only spell which gives the fortify attack effect.)
    
    In the NTSC XBOX version of the game, the spell is slightly different.  It will
    only last for 30 seconds, but in addition to the other effects also fortifies
    short blade, making it the only spell to render the fortify skill spell effect
    as well!
    
    
    Section 5: Final Words
    
    This FAQ was slightly less time-consuming than my Imperial FAQ, though it still
    took about 2 weeks to put together.  (Even longer to finish off as it was done
    during the holiday season at the end of 2002.)  Roland Riverrun, a Redguard,
    was used to complete the Threads of the Webspinner quest.  During the course of
    play he was saved about 35 times and attained a high (50+) level.  (I chose to
    max out all his stats at 100.)
    
    This guide is, unlike my last guide, very specific to one quest.  The Threads
    of the Webspinner quest is one of the longest in Morrowind.  It takes you to a
    great number of locations, and provides a number of interesting challenges.
    Unfortunately, at the time of this writing there is no detailed guide for it on
    the Gamefaqs.com site, which brings us to why I chose to write this FAQ in the
    first place.
    
    Hopefully this guide will be useful to the many folks out there who would like
    to complete this long and worthwhile quest.  Best of luck with this excellent
    game!  Please keep sending me feedback on this and all my other work.  I only
    hope to continue to produce the kind of guides which really shine light on the
    games they're appropriate to.
    
    Mathew E. Reuther
    31DEC02
    Amsterdam, The Netherlands
    
    
    Section 6: Version Information
    
    v1.1 Jan 2003: First Update.  Updated copyright for 2003.  Added the Shoes of
    Sanguine Leaping and Shoes of Sanguine Stalking.  I had originally just
    forgotten to include them after the rings.  (This was pointed out by a number
    of people after I originally noticed the error.)
    v1.0 Dec 2002: First full version, released to GAMEFAQS.COM.
    
    
    Section 7: Other works
    
    It is possible that you may find other work I've completed useful.  I have
    authored the following FAQs (available via gamefaqs.com under the contributor
    name MCMayhem [http://www.gamefaqs.com/features/recognition/28863.html]):
    
    The Morrowind Imperial Guide (PAL XBOX)
    The Morrowind Sanguine Items Guide (PAL XBOX)