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    Vampire Quarra Clan FAQ by HydroChaos00

    Updated: 02/27/03 | Printable Version | Search Guide | Bookmark Guide

                                The Elder Scrolls III
                               The Vampire Quarra Clan
    Email: NotoriousHaz@msn.com
    AIM/AOL: NotoriusHaz01
    Last Update: February 21, 2003
    Version 1.00
    Table of Contents
    PartOne- Backround Information
    PartTwo- Things YOU Should Know About This Clan
              ~ Stat Boost and Drains For Vampirism
              ~ Advice Before Becoming Infected
              ~ Stat Boosts For Becoming A Quarra Vampire
              ~ Quarra Cattle
    PartThree- The Infection
              ~ The Nightmare
    PartFour- Welcome to the Quarra Clan
    PartFive- Volrina Quarra
              ~ Irarak
              ~ Raw Materials
              ~ Aundae and Berne Vampires
    PartSix- Choose Your Path
    PartSeven- The Cure
              ~ Dubdilla
    ***{ Final Words and Copyright Info}***
    PartOne: Backround Information
    My GameFAQs User Name is: HydroChaos00
    This is my first FAQ that I have created so far. I have decided to create a
    FAQ due to my obsession with Morrowind and to help others (sounds lame don't
    it?). I am writing this FAQ based on the XBOX NTSC version. Hopefully in the
    near future, I will have time to create more FAQs. If you have any 
    on this FAQ (spelling corrections too) or on a FAQ you think would be 
    to create, please email me at NotoriousHaz@msn.com with the subject
    Morrowind: (your topic). If your reading this, do me a favor and Rate this 
    PartTwo: Things YOU Should Know About This Clan
    Location: Dwemer Ruin of Drucashti
    One thing I like to do, and i find helps, is give REALLY detailed 
    You could either start off at Urshilaku Camp and go Southwest, or listen to
    my detailed directions. Start off at Urshilaku Camp, head directly WEST from
    the Sakiran's Yurt over the little hill to the Daedric Shrine of Assurnabi-
    tashpi. Dont go inside, that's not what we are here for. Make your way
    through to the disconnected part of the outer shrine, you'll see what I
    mean once you use your map. Now head just a few steps SOUTHWEST until you
    see a little ditch. Once you look to the front of that ditch you'll find
    a wooden door to Ibar-Dad. From that door, head directly SOUTH until you
    see a path in the road. Follow that path SOUTHEAST until you reach the fork
    in the road. Look at your local map, you'll see a form of a "T" From the
    fork go SOUTHWEST. You have now reached your new Vampire Base: Drucashti.
    When I mean detailed, i mean detailed.
    Stat Boost and Drains For Vampirism:
    The Positives:
    +20 points: Strength, Willpower, Speed
    +30 points: Mysticism, Illusion, Destruction, Sneak, Hand-to-Hand, Unarmed
    Resist: Normal Weapons(50%), Common Disease(100%), Paralysis(100%)
    Spells: Vampire Touch ( Absorb Health 10-30 points on touch)
    The Negatives:
    Sunlight Damages you 5 points per second
    Weakness to Fire 50% (that won't help if you're a High Elf)
    These stats take effect if you become any Vampire, not just a Quarra 
    You will not be able to talk to anyone beside other Vampires, House
    Telvanni(can they get any stranger?), and the Mages Guild. You will not
    be able to purchase any good or service unless it's another Vampire. This
    means no easy access traveling VIA Mages Guild and Silt Strider, and no
    purchasing of any potions. You also will not regain anything from resting
    such as magicka, health, and fatigue.
    Advice Before Becoming Infected:
    -Create a Constant Levitating ANYTHING, it will help you get around.
    -Purchase a ton of potions or become skilled in Alchemy.
    -You will have to travel at night.
    Stat Boosts For Becoming A Quarra Vampire:
    This clan is more Combat/Fighter related, which means the stat boosts will
    also be strength related. Becoming a Quarra Vampire gives you:
    +20 points: Strength, Heavy Armor, Blunt Weapons, Hand-to-Hand
    Quarra Cattle:
    Cattle, otherwise known as "Slaves" are very loyal to they're clan. They
    will not attack you on site unlike the Vampires, so just leave them alone.
    PartThree: The Infection
    To become a Vampire, you must let another Vampire hit you Hand-to-Hand, or
    with a WEAPON. Usually, a Vampire will try a spell on you. You must make
    them use their weapon/hand-to-hand. Try draining they're magicka or simply
    letting them run out of magicka by constantly using the spell (recommeded 
    more high level users). If you have completed the Main Quest, they're is a
    way around your "advantage." Create a spell or item with "WEAKNESS TO COMMON
    DISEASE" ON SELF 100-100magnitude for (your choice)seconds. Make sure this
    spell is in effect while you are getting beat-up.
    Now, enter the Quarra Base and cast mark. Open the steel and iron door and
    you will find an Orc Cattle. Move straight then turn right you'll find
    more cattle and your first Vampire Pelf. Let him attack you "long enough"
    then use an intervention spell to get out of there. Find a bed and rest for
    3 days. You'll have a creepy dream, get used to it. Use recall and begin
    your Quarra Quest.
       "I dreamt of a blond maiden. I drew near, and saw she was crying, but her
        tears were red as blood. I touched her tears and tasted them, and they
        were wonderfully salty, sharp with spice and savor. But the maiden's 
        had changed, her skin grey-white, and red tears dripped from her lips, 
        her hair had turned black, and wreathed her head like twining snakes. I
        was afraid, but could not run, I screamed, and then I wake, heart
        pounding, cramped and aching."
        - Your Nightmare As You Awake As A Vampire.
    PartFour: Welcome to the Quarra Clan
    You are now part of the Vampire Clan Quarra, like it, or not. I hope you
    find your new skills amusing, but don't forget your weaknesses. You should
    have used recall and gotten yourself back to the base. Go ahead and explore,
    but as you see no one likes you as they consider you an abonmination. After
    meeting your new memeber, head down to the lower level and talk to the red
    hair female wearing glass armor named Volrina Quarra.
    PartFive: Volrina Quarra
    This is your clan leader, and yes, she also considers you an abomination.
    Since you are fresh blood, nobody will let you use their services, this is
    your chance to prove yourself. Talk to Volrina about "USE TO ME." She will
    ask you to kill a vampire who finds himself worshipped as a god by the local
    mortals by the name of Irarak. If you agree and succeed in killing him, you
    will be able to the clan's services. If you decline, she will not allow you 
    stay with the clan, therefore it ends your quest with the Quarra.
    For your first mission, you are to travel to the the base where Irarak lies
    and eliminate him.
    For the following information on where Irarak is located, you can use my
    directions, or the following link from www.buttersky.com
    -Directions to Irarak:
       Get to Ald Velothi, look for a tall outpost. From There head SW until
    you reach Aidanat Camp. Now head directly WEST to a Dwemer bridge. From 
    the 2 bridges meet, head SOUTH down a deep ditch then follow the path RIGHT
    to the Ginith Ancestral Tomb.
    Don't worry, you don't have to keep your guard up here. I've searched around
    and found nothing good so continue to a room where 5 mortals and a robe
    wearing vampire named Irarak resign. Ignore the others and head straight for
    Irarak. As you read on, you'll see he is a spoiled vampire who uses mortals
    to take care of him. Now before you go off swinging, here is your chance to
    make some cash. You have a choice of telling him he will die, or letting him
    live for a price. You could select letting him live and take the 1000 gold,
    then killing them all. Taunting won't do here because you will still have to
    take on all 6 of the NPC's here. Or, you could select to have him killed and
    no 1000 gold for you. Everyone here is a pushover, nothing you can't handle.
    I haven't found anything special here on the mortals or Irarak except for
    the 1000 gold. Report back to Volrina on your success.
    Reward: You are now able to use the services avalible in Drucashti.
    Raw Materials
    Volrina now needs you to gather some raw materials so she can make some
    powerful amulets for the Quarra Clan. They are as followed:
    -Five Extravagant Sapphire Amulets
    -Two portions of Void Salts
    -The heart of a daedra
    -Some ectoplasm
    -A skull of a man or mer
    -Some vampire dust
    Report back to Volrina after you have collected all of the Raw Materials.
    Reward: One of her unsuccessful amulets, but it's good enough for you.
            Quarra Amulet: Once equiped, it teleports you back to Drucashti.
    Aundae and Berne Vampires
      For your next task, Volrina tells you that you may earn other rewards by
    simply taking out other vampires from other clans. This may be difficult for
    some newer players. Basically, go into the a clan base, and wipe out the
    vampires there.
    ***The Following Was Taken With Permission From Boomstick1986's Vampire 
    Clan Berne
    Their main headquarters is the Galom Daeus observatory in the northern 
    part of Molag Amur mountains. Other places to locate Berne vampires are:
    Raviro ancestral tomb west of Molag Mar, The Othrelas ancestral tomb near
    Balur Salvu's farm just outside of Vivec, the Andrethi ancestral tomb
    southeast of Hlormaren.
    Clan Aundae
    Their main headquarters is the Ashmelech tomb on an island Southwest of
    Sheogorad. Sheogorad will be all the way in the central northern part of 
    world map. Other Aundae lairs are at the Sarethi ancestral tomb northwest of
    Dagon Fel, the Dulo ancestral tomb south of the Zainab Ashlander camp
    Report back to Volrina after you have eliminated the other clans.
    Reward: This is the best one yet... You get to "feed" on the clan's Cattle 
    PartSix: Choose Your Path
    You have 2 choices now, stay a vampire, or cure yourself of this curse. If
    you choose to stay a vampire, go find unique artifacts such as Eltonbrand
    and Spell Breaker. If you choose to cure yourself, be sure you get those
    items first, then lets head off to Bal Ur, a Daedric Shrine.
    PartSeven: The Cure
    To cure yourself, you must speak with Molag Bal. Bal Ur is located NORTH of
    Suran. Go inside the Daedric Shrine and look for a door to the inner shrine.
    You will hear Molag Bal call you as he knows of your arrival. Speak to him
    and you will learn of his disobedient daughter. He says he does not know the
    cure, but he will find it if you kill his daughter and the Frost Atronach
    along with her.  Place a mark spell and lets head off to Dubdilla.
    Dubdilla is located SOUTH of Vos, so you'll have to hike it up there. This
    place is bigger then it looks. Find a Mage that will not attack you. Kill
    her and find a key on the table to unlock a door deeper in the cave (or use
    something to pick it). Look for a Daedric Shrine Door that is accessible by
    levitating. Then look for another Daedric Shrine Door, and go in deeper into
    the cave. From there look for a ledge to levitate and you will find a Winged
    Twilight and a Frost Atronach. I decided to soul trap them both into 
    gems just to keep for myself as an artifact. After eliminating them, use
    recall. Molag Bal will now cure you of your curse and thank you for sending
    his daughter and her Atronach back to where he can punish them. This now
    ends your Vampire Quest.
    Final Words
    I'd like to say thanks to Easyeman, Quanze13, MPax4059, Umbra 27,
    Boomstick1986 and to all those on the Morrowind Message Boards who keep
    Morrowind where it deserves to be, ON TOP.
    This FAQ is Copyright as of February 21st, 2003 is copyrighted to 
    Do not copy or redistribute this in anyway without my consent and approval.
    (On the Message Boards just make sure to give me credit for whatever you 
    that is for the Morrowind Message Boards ONLY).
    Sites Allowed To Use This FAQ:
    1.) GameFAQs
    2.) ElderScrolls.com
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