hide results

    Item Guide by vincent_1126

    Updated: 06/11/07 | Printable Version | Search Guide | Bookmark Guide

                                Elder Scrolls III: Morrowind
                                        Item Guide
                                      By: vincent1126
                                Copyright 2006 Dexter Settles
    
    
    
    ===============================================================================
    Table of Contents
    ===============================================================================
    1. Introduction
    2. Weapons
    2.1 Long Blades
    2.2 Short Blades
    2.3 Axes
    2.4 Spears
    2.5 Blunt Weapons
    2.6 Bows
    2.7 Arrows and Bolts
    2.8 Throwing Weapons
    3. Armor
    3.1 Light Armor
    3.2 Medium Armor
    3.3 Heavy Armor
    4. Accessories
    4.1 Amulets
    4.2 Rings
    5. Clothing
    5.1 Belts
    5.2 Gloves
    5.3 Pants
    5.4 Robes
    5.5 Shirts
    5.6 Shoes
    5.7 Skirts
    6. Miscellaneous
    6.1 Alchemical Components
    6.2 Alchemical Instruments
    6.3 Potions
    6.4 Misc
    6.5 Soul Gems
    6.6 Propylon Indices
    7. Books, Scrolls, Letters, and other Literature
    7.1 Books
    7.2 Scrolls
    7.3 Other Literature
    8. Credit
    9. Copyright
    10. Contact Information
    11. Version History
    
    ===============================================================================
    1. Introduction
    ===============================================================================
    This is my first guide, so I hope it's good. I decided to write this when I was
    training. I went looking for an amulet or ring to raise my stats. When I looked,
    to my surprise, there wasn't an FAQ on rings and that sort of thing. So, I
    decided to make one. Then I thought, why limit it to just rings and amulets,
    so I decided to do everything, and here it is.
    
    ===============================================================================
    2. Weapons
    ===============================================================================
    Key:
    Name
    Type: (What the type is. Example: Long Blade, One Handed)
    Chop: (Whatever the value for the weapon is. Example: 1-15)
    Slash: (What the value is.)
    Thrust: (Same as above.)
    Attack: (Marksman weapons will have attack instead of chop, slash, and thrust.)
    Condition: (What the full condition is. Example 1800/1800)
    Weight: (A number that tells the weight. Example: 40.0)
    Value: (How much it's worth)
    Effect: (If it is enchanted and has an effect, this is where the effect will 
    go)
    Now, onto the list.
    
    ===============================================================================
    2.1 Long Blades
    ===============================================================================
    Adamantium Claymore
    Type: Long Blade, Two Handed
    Chop: 10-40
    Slash: 10-40
    Thrust: 10-30
    Condition: 4000/4000
    Weight: 50.0
    Value: 10,000
    
    Bloodskal
    Type: Long Blade, One Handed
    Chop: 12-25
    Slash: 15-20
    Thrust: 12-20
    Condition: 800/800
    Weight: 20.0
    Value: 1000
    Effect: Frost Damage 10-30 points (Cast When Strikes) (Charge: 80/80)
    
    Chrysamere
    Type: Long Blade, Two Handed
    Chop: 5-70
    Slash: 5-60
    Thrust: 5-40
    Condition: 6000/6000
    Weight: 60.0
    Value: 95,000
    Effect: Resist Fire 5-20% for 30 seconds on Self, Restore Health 5-20 points on
    Self, Reflect 5-20% for 30 seconds on Self (Cast When Used) (Charge: 1140/1140)
    
    Clanbringer
    Type: Long Blade, One Handed
    Chop: 2-20
    Slash: 6-17
    Thrust: 6-17
    Condition: 800/800
    Weight: 20.0
    Value: 1000
    Effect: Rally Humanoid 10-20 points for 120 seconds in 20 feet on Target,
    Sanctuary 1-5 points for 120 seconds on Self, Fortify Personality 1-5 points
    for 120 seconds on Self (Cast When Used) (Charge: 315/315)
    
    Daedric Claymore
    Type: Long Blade, Two Handed
    Chop: 1-60
    Slash: 1-52
    Thrust: 1-36
    Condition: 5600/5600
    Weight: 81.0
    Value: 80,000
    
    Daedric Crescent
    Type: Long Blade, Two Handed
    Chop: 15-40
    Slash: 20-50
    Thrust: 5-15
    Condition: 5400/5400
    Weight: 35.0
    Value: 180,000
    Effect: Disintegrate Armor 5-30 points, Paralyze for 10 seconds (Cast When
    Strikes) (Charge: 250/250)
    
    Daedric Dai-katana
    Type: Long Blade, Two Handed
    Chop: 1-60
    Slash: 1-52
    Thrust: 1-30
    Condition: 7200/7200
    Weight: 60.0
    Value: 120,000
    
    Daedric Katana
    Type: Long Blade, One Handed
    Chop: 3-44
    Slash: 1-40
    Thrust: 1-14
    Condition: 4800/4800
    Weight: 54.0
    Value: 50,000
    
    Daedric Longsword
    Type: Long Blade, One Handed
    Chop: 2-32
    Slash: 1-44
    Thrust: 4-40
    Condition: 3200/3200
    Weight: 60.0
    Value: 40,000
    
    Demon Katana
    Type: Long Blade, One Handed
    Chop: 3-20
    Slash: 1-18
    Thrust: 1-6
    Condition: 1200/1200
    Weight: 18.0
    Value: 10,000
    Effect: Bound Longsword for 60 seconds on Self (Cast When Used) (Charge: 30/30)
    
    Devil Katana
    Type: Long Blade, One Handed
    Chop: 3-20
    Slash: 1-18
    Thrust: 1-6
    Condition: 1200/1200
    Weight: 18.0
    Value: 253
    Effect: Frost Shield 3 points for 10 seconds on Self, Bound Longsword for 60
    seconds on Self (Cast When Used) (Charge: 30/30)
    
    Dwarven Claymore
    Type: Long Blade, Two Handed
    Chop: 1-33
    Slash: 1-29
    Thrust: 1-20
    Condition: 3500/3500
    Weight: 27.0
    Value: 1200
    
    Ebony Broadsword
    Type: Long Blade, One Handed
    Chop: 4-26
    Slash: 2-26
    Thrust: 2-26
    Condition: 1800/1800
    Weight: 24.0
    Value: 15,000
    
    Ebony Longsword
    Type: Long Blade, One Handed
    Chop: 2-27
    Slash: 1-37
    Thrust: 4-34
    Condition: 1600/1600
    Weight: 40.0
    Value: 20,000
    
    Ebony Scimitar
    Type: Long Blade, One Handed
    Chop: 2-27
    Slash: 1-43
    Thrust: 3-34
    Condition: 3000/3000
    Weight: 40.0
    Value: 15,000
    
    Elberoth's Saber
    Type: Long Blade, One Handed
    Chop: 5-20
    Slash: 4-18
    Thrust: 1-5
    Condition: 1050/1050
    Weight: 15.0
    Value: 48
    
    Foeburner
    Type: Long Blade, Two Handed
    Chop: 2-14
    Slash: 1-20
    Thrust: 4-18
    Condition: 3500/3500
    Weight: 16.0
    Value: 1400
    
    Fury
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-16
    Condition: 1260/1260
    Weight: 21.6
    Value: 3200
    Effect: Blind 20% on Self, Drain Heavy Armor 20 points on Self, Drain Medium
    Armor 20 points on Self, Drain Light Armor 20 points on Self, Drain Unarmored
    20 points on Self, Fortify Attack 20 points on Self (Constant Effect)
    
    Glass Firesword
    Type: Long Blade, One Handed
    Chop: 2-24
    Slash: 1-33
    Thrust: 4-30
    Condition: 640/640
    Weight: 12.0
    Value: 17,000
    Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
    
    Glass Frostsword
    Type: Long Blade, One Handed
    Chop: 2-24
    Slash: 1-33
    Thrust: 4-30
    Condition: 640/640
    Weight: 12.0
    Value: 17,000
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Glass Longsword
    Type: Long Blade, One Handed
    Chop: 2-24
    Slash: 1-33
    Thrust: 4-30
    Condition: 480/480
    Weight: 12.0
    Value: 16,000
    
    Glass Poisonsword
    Type: Long Blade, One Handed
    Chop: 2-24
    Slash: 1-33
    Thrust: 4-30
    Condition: 640/640
    Weight: 12.0
    Value: 17,000
    Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
    
    Glass Stormsword
    Type: Long Blade, One Handed
    Chop: 2-24
    Slash: 1-33
    Thrust: 4-30
    Condition: 640/640
    Weight: 12.0
    Value: 17,000
    Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Goldbrand
    Type: Long Blade, One Handed
    Chop: 10-50
    Slash: 10-45
    Thrust: 10-25
    Condition: 4500/4500
    Weight: 40.0
    Value: 150,000
    Effect: Fire Damage 10-30 points (Cast When Strikes) (Charge: 50/50)
    
    Her Ebony Scimitar
    Type: Long Blade, One Handed
    Chop: 2-27
    Slash: 1-43
    Thrust: 3-34
    Condition: 3000/3000
    Weight: 40.0
    Value: 25,000
    Effect: Frost Damage 15 points, Absorb Strength 10 points for for 50 seconds in
    1 foot, Damage Strength 5 points in 1 foot, Damage Fatigue 50 points in 1 foot
    (Cast When Strikes) (Charge: 660/660)
    
    Hopesfire
    Type: Long Blade, One Handed
    Chop: 30-70
    Slash: 50-55
    Thrust: 10-30
    Condition: 2000/2000
    Weight: 15.0
    Value: 150,000
    Effect: Shock Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)
    
    Ice Blade of the Monarch
    Type: Long Blade, Two Handed
    Chop: 5-50
    Slash: 4-40
    Thrust: 3-30
    Condition: 6000/6000
    Weight: 60.0
    Value: 95,000
    Effect: Frost Damage 10-40 points (Cast When Strikes) (Charge: 60/60)
    
    Imperial Broadsword
    Type: Long Blade, One Handed
    Chop: 6-12
    Slash: 4-12
    Thrust: 4-12
    Condition: 600/600
    Weight: 12.0
    Value: 60
    
    Iron Broadsword
    Type: Long Blade, One Handed
    Chop: 4-12
    Slash: 2-12
    Thrust: 2-12
    Condition: 600/600
    Weight: 12.0
    Value: 30
    
    Iron Claymore
    Type: Long Blade, Two Handed
    Chop: 1-24
    Slash: 1-21
    Thrust: 1-14
    Condition: 1400/1400
    Weight: 27.0
    Value: 80
    
    Iron Longsword
    Type: Long Blade, One Handed
    Chop: 2-13
    Slash: 1-18
    Thrust: 4-16
    Condition: 800/800
    Weight: 20.0
    Value: 40
    
    Iron Shardslayer
    Type: Long Blade, Two Handed
    Chop: 1-24
    Slash: 1-21
    Thrust: 1-14
    Condition: 1400/1400
    Weight: 27.0
    Value: 110
    Effect: Frost Damage 1-4 points on Touch (Cast When Used) (Charge: 5/5)
    
    Magebane
    Type: Long Blade, Two Handed
    Chop: 1-45
    Slash: 1-39
    Thrust: 1-27
    Condition: 840/840
    Weight: 16.2
    Value: 32,000
    Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Nordic Broadsword
    Type: Long Blade, One Handed
    Chop: 6-18
    Slash: 2-18
    Thrust: 2-18
    Condition: 800/800
    Weight: 15.0
    Value: 95
    
    Nordic Claymore
    Type: Long Blade, Two Handed
    Chop: 1-30
    Slash: 1-25
    Thrust: 1-18
    Condition: 1600/1600
    Weight: 30.0
    Value: 180
    
    Nordic Silver Claymore
    Type: Long Blade, Two Handed
    Chop: 6-35
    Slash: 6-30
    Thrust: 6-24
    Condition: 2000/2000
    Weight: 25.0
    Value: 1000
    
    Nordic Silver Longsword
    Type: Long Blade, One Handed
    Chop: 9-28
    Slash: 9-20
    Thrust: 9-20
    Condition: 800/800
    Weight: 20.0
    Value: 1000
    
    Odd Dwemer Weapon
    Type: Long Blade, One Handed
    Chop: 12-12
    Slash: 15-15
    Thrust: 15-15
    Condition: 100/100
    Weight: 35.0
    Value: 600
    
    Seasplitter
    Type: Long Blade, One Handed
    Chop: 2-20
    Slash: 1-18
    Thrust: 2-6
    Condition: 700/700
    Weight: 15.0
    Value: 220
    Effect: Demoralize Creature 1-10 points for 30 seconds (Cast When Strikes)
    (Charge: 120/120)
    
    Silver Claymore
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-16
    Condition: 1260/1260
    Weight: 21.6
    Value: 320
    
    Silver Longsword
    Type: Long Blade, One Handed
    Chop: 2-14
    Slash: 1-20
    Thrust: 4-18
    Condition: 640/640
    Weight: 16.0
    Value: 160
    
    Silver Sword of Paralysis
    Type: Long Blade, One Handed
    Chop: 20-45
    Slash: 12-25
    Thrust: 8-20
    Condition: 720/720
    Weight: 16.0
    Value: 900
    Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)
    
    Solvistapp
    Type: Long Blade, One Handed
    Chop: 1-20
    Slash: 1-20
    Thrust: 1-20
    Condition: 800/800
    Weight: 15.0
    Value: 225
    Effect: Frost Shield 3 points for 10 seconds on Self (Cast When Strikes)
    (Charge: 25/25)
    
    Stalhrim Longsword
    Type: Long Blade, One Handed
    Chop: 4-40
    Slash: 4-55
    Thrust: 5-50
    Condition: 2500/2500
    Weight: 70.0
    Value: 65,000
    
    Stalhrim Longsword of Flame
    Type: Long Blade, One Handed
    Chop: 4-50
    Slash: 5-55
    Thrust: 4-55
    Condition: 2500/2500
    Weight: 70.0
    Value: 65,000
    Effect: Fire Damage 5-10 points for 5 seconds, Weakness to Fire 50% for 5
    seconds (Cast When Strikes) (Charge: 340/340)
    
    Steel Broadsword
    Type: Long Blade, One Handed
    Chop: 4-14
    Slash: 2-14
    Thrust: 2-14
    Condition: 900/900
    Weight: 12.0
    Value: 60
    
    Steel Broadsword of Hewing
    Type: Long Blade, One Handed
    Chop: 4-14
    Slash: 2-14
    Thrust: 2-14
    Condition: 900/900
    Weight: 12.0
    Value: 75
    Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Steel Claymore
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-16
    Condition: 2100/2100
    Weight: 27.0
    Value: 160
    
    Steel Claymore of Hewing
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-16
    Condition: 2100/2100
    Weight: 27.0
    Value: 180
    Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Steel Dai-Katana
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-14
    Condition: 2700/2700
    Weight: 20.0
    Value: 240
    
    Steel Firesword
    Type: Long Blade, One Handed
    Chop: 2-14
    Slash: 1-20
    Thrust: 4-18
    Condition: 900/900
    Weight: 20.0
    Value: 105
    Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Steel Frostsword
    Type: Long Blade, One Handed
    Chop: 2-14
    Slash: 1-20
    Thrust: 4-18
    Condition: 900/900
    Weight: 20.0
    Value: 105
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Steel Katana
    Type: Long Blade, One Handed
    Chop: 3-20
    Slash: 1-18
    Thrust: 1-6
    Condition: 1800/1800
    Weight: 18.0
    Value: 100
    
    Steel Saber
    Type: Long Blade, One Handed
    Chop: 5-20
    Slash: 4-18
    Thrust: 1-5
    Condition: 1050/1050
    Weight: 15.0
    Value: 48
    
    Steel Shardscythe
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-14
    Condition: 1800/1800
    Weight: 20.0
    Value: 275
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Steel Sparkscythe
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-14
    Condition: 1800/1800
    Weight: 20.0
    Value: 275
    Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Steel Vipersword
    Type: Long Blade, One Handed
    Chop: 2-14
    Slash: 1-20
    Thrust: 4-18
    Condition: 900/900
    Weight: 20.0
    Value: 105
    Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Stormfang
    Type: Long Blade, Two Handed
    Chop: 1-30
    Slash: 1-25
    Thrust: 1-18
    Condition: 1600/1600
    Weight: 30.0
    Value: 10,000
    Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 70/70)
    
    Sword of White Woe
    Type: Long Blade, One Handed
    Chop: 4-26
    Slash: 2-26
    Thrust: 2-26
    Condition: 1800/1800
    Weight: 24.0
    Value: 17,000
    Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes)
    (Charge: 500/500)
    
    Temreki, Shackler of Souls
    Type: Long Blade, Two Handed
    Chop: 1-27
    Slash: 1-23
    Thrust: 1-16
    Condition: 1400/1400
    Weight: 27.0
    Value: 4500
    Effect: Absorb Strength 0-20 points for 10 seconds, Absorb Endurance 0-20
    points for 10 seconds, Soultrap for 10 seconds (Cast When Strikes)
    (Charge: 210/210)
    
    Trueflame (No Flame)
    Type: Long Blade, One Handed
    Chop: 15-60
    Slash: 30-40
    Thrust: 3-30
    Condition: 2000/2000
    Weight: 20.0
    Value: 15,000
    
    Trueflame (With Flame)
    Type: Long Blade, One Handed
    Chop: 20-75
    Slash: 45-60
    Thrust: 4-40
    Condition: 2000/2000
    Weight: 20.0
    Value: 150,000
    Effect: Fire Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100)
    
    Umbra Sword
    Type: Long Blade, Two Handed
    Chop: 10-50
    Slash: 10-45
    Thrust: 10-40
    Condition: 6500/6500
    Weight: 40.0
    Value: 110,000
    Effect: Soultrap for 120 seconds on Target (Cast When Used) (Charge: 90/90)
    
    ===============================================================================
    2.2 Short Blades
    ===============================================================================
    A Rusty Dagger
    Type: Short Blade, One Handed
    Chop: 1-2
    Slash: 1-2
    Thrust: 2-2
    Condition: 5/5
    Weight: 3.0
    
    Adamantium Jinkblade of Wounds
    Type: Short Blade, One Handed
    Chop: 7-15
    Slash: 7-15
    Thrust: 7-20
    Condition: 900/900
    Weight: 20.0
    Value: 1500
    Effect: Paralyze for 10 seconds, Poison 10 points for 10 seconds (Cast When
    Strikes) (Charge: 90/90)
    
    Adamantium Shortsword
    Type: Short Blade, One Handed
    Chop: 7-15
    Slash: 7-15
    Thrust: 7-20
    Condition: 900/900
    Weight: 20.0
    Value: 1000
    
    Ancient Silver Dagger
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 400/400
    Weight: 2.4
    Value: 100
    Effect: Poison 10-20 points for 5 seconds (Cast When Strikes) (Charge: 340/340)
    
    Black Hands Dagger
    Type: Short Blade, One Handed
    Chop: 9-20
    Slash: 9-20
    Thrust: 9-20
    Condition: 1000/1000
    Weight: 9.0
    Value: 15,000
    Effect: Absorb Health 10-25 points for 30 seconds, Blind 10-50% for 30 seconds
    (Cast When Strikes) (Charge: 2550/2550)
    
    Chitin Dagger
    Type: Short Blade, One Handed
    Chop: 3-3
    Slash: 3-3
    Thrust: 4-4
    Condition: 380/380
    Weight: 1.5
    Value: 6
    
    Chitin Shortsword
    Type: Short Blade, One Handed
    Chop: 3-7
    Slash: 3-7
    Thrust: 4-9
    Condition: 540/540
    Weight: 4.0
    Value: 13
    
    Cruel Shardsword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 600/600
    Weight: 8.0
    Value: 60
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Cruel Sparkblade
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 400/400
    Weight: 3.0
    Value: 15
    Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Cruel Sparksword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 600/600
    Weight: 8.0
    Value: 65
    Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Cruel Vipersword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 600/600
    Weight: 8.0
    Value: 60
    Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Daedric Dagger
    Type: Short Blade, One Handed
    Chop: 8-12
    Slash: 8-12
    Thrust: 8-12
    Condition: 700/700
    Weight: 9.0
    Value: 10,000
    
    Daedric Shortsword
    Type: Short Blade, One Handed
    Chop: 10-26
    Slash: 10-26
    Thrust: 12-24
    Condition: 1500/1500
    Weight: 24.0
    Value: 20,000
    
    Daedric Tanto
    Type: Short Blade, One Handed
    Chop: 9-20
    Slash: 9-20
    Thrust: 9-20
    Condition: 1100/1100
    Weight: 12.0
    Value: 14,000
    
    Daedric Wakizashi
    Type: Short Blade, One Handed
    Chop: 10-30
    Slash: 10-25
    Thrust: 7-11
    Condition: 1100/1100
    Weight: 30.0
    Value: 48,000
    
    Dagger of Judgement
    Type: Short Blade, One Handed
    Chop: 3-3
    Slash: 3-3
    Thrust: 3-3
    Condition: 400/400
    Weight: 1.5
    Value: 6
    Effect: Damage Endurance 5-8 points, Damage Strength 5-8 points (Cast When
    Strikes) (Charge: 50/50)
    
    Dagger of Symmachus
    Type: Short Blade, One Handed
    Chop: 12-17
    Slash: 13-16
    Thrust: 13-13
    Condition: 3000/3000
    Weight: 1.4
    Value: 20,000
    Effect: Fortify Short Blade 10 points on Self, Fortify Endurance 10 points on
    Self, Reflect 10% on Self (Constant Effect)
    
    Dagoth Dagger
    Type: Short Blade, One Handed
    Chop: 4-7
    Slash: 4-7
    Thrust: 4-7
    Condition: 400/400
    Weight: 1.5
    Value: 22
    Effect: Absorb Fatigue 20 points for 30 seconds, Drain Fatiuge 20 points for 15
    seconds (Cast When Strikes) (Charge: 1500/1500)
    
    Demon Tanto
    Type: Short Blade, One Handed
    Chop: 5-6
    Slash: 5-6
    Thrust: 6-6
    Condition: 500/500
    Weight: 4.0
    Value: 125
    Effect: Bound Dagger for 60 seconds on Self (Cast When Used) (Charge: 30/30)
    
    Devil Tanto
    Type: Short Blade, One Handed
    Chop: 5-6
    Slash: 5-6
    Thrust: 6-6
    Condition: 500/500
    Weight: 4.0
    Value: 157
    Effect: Fire Shield 1-10 points for 10 seconds on Self, Bound Dagger for 60
    seconds on Self (Cast When Used) (Charge: 70/70)
    
    Dire Flamesword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 4-11
    Condition: 600/600
    Weight: 8.0
    Value: 65
    Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
    
    Dire Shardblade
    Type: Short Blade, One Handed
    Chop: 4-8
    Slash: 4-8
    Thrust: 5-8
    Condition: 400/400
    Weight: 3.0
    Value: 17
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Dire Shardsword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 600/600
    Weight: 8.0
    Value: 65
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Dire Sparkblade
    Type: Short Blade, One Handed
    Chop: 4-8
    Slash: 4-8
    Thrust: 5-8
    Condition: 400/400
    Weight: 3.0
    Value: 17
    Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Dire Viperblade
    Type: Short Blade, One Handed
    Chop: 4-8
    Slash: 4-8
    Thrust: 5-8
    Condition: 400/400
    Weight: 3.0
    Value: 17
    Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
    
    Dire Vipersword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 600/600
    Weight: 8.0
    Value: 70
    Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
    
    Droth Dagger
    Type: Short Blade, One Handed
    Chop: 4-7
    Slash: 4-7
    Thrust: 5-8
    Condition: 500/500
    Weight: 2.2
    Value: 500
    
    Dwarven Shortsword
    Type: Short Blade, One Handed
    Chop: 7-14
    Slash: 7-14
    Thrust: 8-15
    Condition: 1050/1050
    Weight: 8.0
    Value: 300
    
    Dwemer Jinksword
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 7-12
    Thrust: 9-14
    Condition: 1000/1000
    Weight: 8.0
    Value: 350
    Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
    
    Ebony Shortsword
    Type: Short Blade, One Handed
    Chop: 10-20
    Slash: 10-22
    Thrust: 15-25
    Condition: 1200/1200
    Weight: 16.0
    Value: 10,000
    
    Enamor
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 7-12
    Thrust: 6-12
    Condition: 400/400
    Weight: 1.8
    Value: 4000
    
    Fang of Haynekhtnamet
    Type: Short Blade, One Handed
    Chop: 11-20
    Slash: 11-20
    Thrust: 13-30
    Condition: 5500/5500
    Weight: 5.0
    Value: 32,000
    Effect: Shock Damage 20-40 points (Cast When Strikes) (Charge: 110/110)
    
    Fiend Tanto
    Type: Short Blade, One Handed
    Chop: 5-6
    Slash: 5-6
    Thrust: 6-6
    Condition: 500/500
    Weight: 4.0
    Value: 3000
    Effect: Bound Dagger for 60 seconds on Self, Lightning Shield 3 points for 10
    seconds on Self (Cast When Used) (Charge: 55/55)
    
    Fireblade
    Type: Short Blade, One Handed
    Chop: 5-7
    Slash: 5-7
    Thrust: 6-9
    Condition: 600/600
    Weight: 8.0
    Value: 25
    Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50)
    
    Fork of Horripilation
    Type: Short Blade, One Handed
    Chop: 1-2
    Slash: 1-2
    Thrust: 2-3
    Condition: 400/400
    Weight: 1.0
    Value: 1
    Effect: Drain Magicka 200 points on Self (Constant Effect)
    
    Frostgore
    Type: Short Blade, One Handed
    Chop: 1-10
    Slash: 1-15
    Thrust: 13-24
    Condition: 300/300
    Weight: 10.0
    Value: 100
    Effect: Frost Damage 10-30 points for 3 seconds (Cast When Strikes)
    (Charge: 75/75)
    
    Glass Dagger
    Type: Short Blade, One Handed
    Chop: 6-15
    Slash: 6-15
    Thrust: 6-12
    Condition: 300/300
    Weight: 1.8
    Value: 4000
    
    Glass Jinkblade
    Type: Short Blade, One Handed
    Chop: 7-9
    Slash: 7-9
    Thrust: 6-9
    Condition: 400/400
    Weight: 1.8
    Value: 6500
    Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
    
    Glass Netch Dagger
    Type: Short Blade, One Handed
    Chop: 7-9
    Slash: 7-9
    Thrust: 6-9
    Condition: 400/400
    Weight: 1.8
    Value: 4900
    Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
    (Charge: 90/90)
    
    Glass Stormblade
    Type: Short Blade, One Handed
    Chop: 7-9
    Slash: 7-9
    Thrust: 6-9
    Condition: 400/400
    Weight: 1.8
    Value: 6500
    Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Goblin Sword
    Type: Short Blade, One Handed
    Chop: 10-35
    Slash: 10-35
    Thrust: 10-35
    Condition: 250/250
    Weight: 20.0
    Value: 100
    
    Imperial Netch Blade
    Type: Short Blade, One Handed
    Chop: 4-9
    Slash: 4-9
    Thrust: 5-11
    Condition: 700/700
    Weight: 9.0
    Value: 45
    Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes)
    (Charge: 90/90)
    
    Imperial Shortsword
    Type: Short Blade, One Handed
    Chop: 4-10
    Slash: 4-10
    Thrust: 6-10
    Condition: 700/700
    Weight: 9.0
    Value: 30
    
    Iron Dagger
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 400/400
    Weight: 3.0
    Value: 1
    
    Iron Shortsword
    Type: Short Blade, One Handed
    Chop: 4-9
    Slash: 4-9
    Thrust: 7-11
    Condition: 600/600
    Weight: 8.0
    Value: 20
    
    Iron Sparkblade
    Type: Short Blade, One Handed
    Chop: 4-9
    Slash: 4-9
    Thrust: 5-11
    Condition: 600/600
    Weight: 8.0
    Value: 35
    Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
    
    Iron Spider Dagger
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 500/500
    Weight: 3.0
    Value: 20
    Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
    (Charge: 40/40)
    
    Iron Tanto
    Type: Short Blade, One Handed
    Chop: 5-6
    Slash: 5-6
    Thrust: 6-6
    Condition: 500/500
    Weight: 4.0
    Value: 14
    
    Iron Wakizashi
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 5-10
    Thrust: 1-5
    Condition: 500/500
    Weight: 10.0
    Value: 24
    
    Iryon Dagger
    Type: Short Blade, One Handed
    Chop: 4-7
    Slash: 4-7
    Thrust: 5-8
    Condition: 500/500
    Weight: 2.2
    Value: 500
    
    Keening
    Type: Short Blade, One Handed
    Chop: 9-15
    Slash: 9-15
    Thrust: 9-18
    Condition: 1300/1300
    Weight: 9.0
    Value: 400,000
    Effect: Fortify Magicka 50 points on Self, Fortify Health 30 points on Self,
    Fortify Attack 30 points on Self, Fortify Agility 20 points on Self, Fortify
    Speed 20 points on Self (Constant Effect)
    
    Last Wish
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 3-12
    Thrust: 8-15
    Condition: 1000/1000
    Weight: 8.0
    Value: 450
    Effect: Poison 1-25 points (Cast When Strikes) (Charge: 60/60)
    
    Mehrune's Razor
    Type: Short Blade, One Handed
    Chop: 12-15
    Slash: 12-15
    Thrust: 12-17
    Condition: 600/600
    Weight: 6.0
    Value: 5000
    Effect: Disintigrate Armor 6-25 points, Weakness to Poison 5% for 20 seconds,
    Poison 6-20 points (Cast When Strikes) (Charge: 210/210)
    
    Nordic Silver Dagger
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 7-15
    Condition: 550/550
    Weight: 10.0
    Value: 1000
    
    Othril Dagger
    Type: Short Blade, One Handed
    Chop: 4-7
    Slash: 4-7
    Thrust: 5-8
    Condition: 500/500
    Weight: 2.2
    Value: 500
    
    Racerbeak
    Type: Short Blade, One Handed
    Chop: 3-4
    Slash: 3-4
    Thrust: 4-5
    Condition: 500/500
    Weight: 4.0
    Value: 260
    Effect: Poison 3-8 points, Weakness to Poison 10% for 2 seconds (Cast When
    Strikes) (Charge: 40/40)
    
    Rathalas Dagger
    Type: Short Blade, One Handed
    Chop: 4-7
    Slash: 4-7
    Thrust: 5-8
    Condition: 500/500
    Weight: 2.2
    Value: 500
    
    Rickling Lance
    Type: Short Blade, One Handed
    Chop: 1-10
    Slash: 1-15
    Thrust: 13-24
    Condition: 300/300
    Weight: 10.0
    Value: 100
    
    Saint's Black Sword
    Type: Short Blade, One Handed
    Chop: 10-17
    Slash: 10-17
    Thrust: 12-20
    Condition: 1200/1200
    Weight: 16.0
    Value: 12,500
    Effect: Restore Fatigue 1-10 points for 20 seconds on Self, Restore Health 10
    points on Self (Cast When Used) (Charge: 40/40)
    
    Severia's Imperial Shortsword
    Type: Short Blade, One Handed
    Chop: 4-10
    Slash: 4-10
    Thrust: 6-10
    Condition: 700/700
    Weight: 9.0
    Value: 30
    Effect: Rally Humanoid 1-10 points for 30 seconds in 10 feet on Touch, Fortify
    Personality 1-10 points for 30 seconds on Self (Cast When Used) (Charge: 50/50)
    
    Shimsil
    Type: Short Blade, One Handed
    Chop: 10-14
    Slash: 10-14
    Slash: 12-17
    Condition: 900/900
    Weight: 16.0
    Value: 10,000
    Effect: Fortify Sneak 5 points for 30 seconds on Self, Chameleon 10-30% for 30
    seconds on Self (Cast When Used) (Charge: 190/190)
    
    Silver Dagger
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 400/400
    Weight: 2.4
    Value: 40
    
    Silver Flameblade
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 600/600
    Weight: 6.0
    Value: 120
    Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
    
    Silver Shortsword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 7-10
    Condition: 570/570
    Weight: 6.0
    Value: 80
    
    Soscean's Shortsword
    Type: Short Blade, One Handed
    Chop: 10-20
    Slash: 10-22
    Thrust: 15-25
    Condition: 1200/1200
    Weight: 16.0
    Value: 11,000
    Effect: Disintigrate Armor 1-5 points (Cast When Strikes) (Charge: 10/10)
    
    Soul Drinker
    Type: Short Blade, One Handed
    Chop: 8-12
    Slash: 8-12
    Thrust: 8-12
    Condition: 700/700
    Weight: 9.0
    Value: 11,000
    Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)
    
    Stalhrim Dagger
    Type: Short Blade, One Handed
    Chop: 10-16
    Slash: 10-16
    Thrust: 10-16
    Condition: 800/800
    Weight: 5.0
    Value: 15,000
    
    Steel Blade of Heaven
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 400/400
    Weight: 3.0
    Value: 120
    Effect: Levitate 50 points for 30 seconds on Self (Cast When Used)
    (Charge: 1125/1125)
    
    Steel Dagger
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 450/450
    Weight: 3.0
    Value: 20
    
    Steel Dagger of Swiftblade
    Type: Short Blade, One Handed
    Chop: 4-5
    Slash: 4-5
    Thrust: 5-5
    Condition: 500/500
    Weight: 3.0
    Value: 33
    Effect: Fortify Short Blade 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Steel Flameblade
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 750/750
    Weight: 8.0
    Value: 55
    Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Steel Jinksword
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-12
    Thrust: 6-12
    Condition: 750/750
    Weight: 8.0
    Value: 70
    Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
    
    Steel Shortsword
    Type: Short Blade, One Handed
    Chop: 5-12
    Slash: 5-12
    Thrust: 7-12
    Condition: 750/750
    Weight: 8.0
    Value: 40
    
    Steel Spider Blade
    Type: Short Blade, One Handed
    Chop: 5-10
    Slash: 5-10
    Thrust: 6-12
    Condition: 800/800
    Weight: 8.0
    Value: 55
    Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes)
    (Charge: 40/40)
    
    Steel Tanto
    Type: Short Blade, One Handed
    Chop: 5-11
    Slash: 5-11
    Thrust: 6-11
    Condition: 600/600
    Weight: 4.0
    Value: 28
    
    Wild Sparkblade
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 7-12
    Thrust: 6-12
    Condition: 400/400
    Weight: 1.8
    Value: 4100
    Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)
    
    Wild Sparksword
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 7-12
    Thrust: 9-14
    Condition: 1000/1000
    Weight: 8.0
    Value: 350
    Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40)
    
    Wild Viperblade
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 7-12
    Thrust: 6-12
    Condition: 400/400
    Weight: 1.8
    Value: 4100
    Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)
    
    Wild Vipersword
    Type: Short Blade, One Handed
    Chop: 7-12
    Slash: 7-12
    Thrust: 9-14
    Condition: 1000/1000
    Weight: 8.0
    Value: 350
    Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50)
    
    ===============================================================================
    2.3 Axes
    ===============================================================================
    Adamantium Axe
    Type: Axe, Two Handed
    Chop: 1-60
    Slash: 1-40
    Thrust: 1-6
    Condition: 3000/3000
    Weight: 35.0
    Value: 5000
    
    Ancient Nordic Pick Axe
    Type: Axe, One Handed
    Chop: 1-20
    Slash: 1-15
    Thrust: 1-5
    Condition: 300/300
    Weight: 20.0
    Value: 8000
    
    Battle Axe of Wounds
    Type: Axe, Two Handed
    Chop: 1-35
    Slash: 1-33
    Thrust: 1-15
    Condition: 3000/3000
    Weight: 30.0
    Value: 1130
    Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes)
    (Charge: 500/500)
    
    Blood Axe
    Type: Axe, Two Handed
    Chop: 1-30
    Slash: 1-30
    Thrust: 1-4
    Condition: 1200/1200
    Weight: 30.0
    Value: 60
    Effect: Damage Strength 4 points for 30 seconds, Damage Health 4 points for 10
    seconds (Cast When Strikes) (Charge: 960/960)
    
    Chitin War Axe
    Type: Axe, One Handed
    Chop: 1-11
    Slash: 1-6
    Thrust: 1-2
    Condition: 640/640
    Weight: 12.0
    Value: 19
    
    Cleaver of St. Felms
    Type: Axe, 0ne Handed
    Chop: 1-37
    Slash: 1-20
    Thrust: 1-5
    Condition: 2400/2400
    Weight: 48.0
    Value: 12,000
    Effect: Feather 20 points, Drain Magicka 15 points (Cast When Strikes)
    (Charge: 40/40)
    
    Cloudcleaver
    Type: Axe, Two Handed
    Chop: 1-36
    Slash: 1-27
    Thrust: 1-4
    Condition: 1800/1800
    Weight: 30.0
    Value: 1630
    Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 50/50)
    
    Conoon Chodala's Axe
    Type: Axe, One Handed
    Chop: 1-33
    Slash: 1-28
    Thrust: 1-5
    Condition: 640/640
    Weight: 14.4
    Value: 12,000
    Effect: Fortify Attack 10 points for 30 seconds on Self (Cast When Used)
    (Charge: 75/75)
    
    Daedric Battle Axe
    Type: Axe, Two Handed
    Chop: 1-80
    Slash: 1-60
    Thrust: 1-8
    Condition: 4800/4800
    Weight: 90.0
    Value: 50,000
    
    Daedric War Axe
    Type: Axe, One Handed
    Chop: 1-44
    Slash: 1-24
    Thrust: 1-6
    Condition: 3200/3200
    Weight: 72.0
    Value: 30,000
    
    Dwarven Battle Axe
    Type: Axe, Two Handed
    Chop: 1-35
    Slash: 1-33
    Thrust: 1-15
    Condition: 3000/3000
    Weight: 30.0
    Value: 750
    
    Dwarven War Axe
    Type: Axe, One Handed
    Chop: 1-24
    Slash: 1-13
    Thrust: 1-3
    Condition: 2000/2000
    Weight: 24.0
    Value: 450
    
    Dwemer Pneuma-Trap
    Type: Axe, Two Handed
    Chop: 1-36
    Slash: 1-34
    Thrust: 1-16
    Condition: 3000/3000
    Weight: 25.0
    Value: 1000
    Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)
    
    Ebony War Axe
    Type: Axe, One Handed
    Chop: 1-37
    Slash: 1-20
    Thrust: 1-5
    Condition: 2400/2400
    Weight: 48.0
    Value: 15,000
    
    Elanande's War Axe
    Type: Axe, One Handed
    Chop: 1-37
    Slash: 1-20
    Thrust: 1-5
    Condition: 2400/2400
    Weight: 48.0
    Value: 15,000
    Effect: Drain Health 5 points (Cast When Strikes) (Charge: 10/10)
    
    Fiend Battle Axe
    Type: Axe, Two Handed
    Chop: 1-36
    Slash: 1-27
    Thrust: 1-4
    Condition: 1800/1800
    Weight: 30.0
    Value: 9000
    Effect: Bound Battle Axe For 60 seconds on Self, Fire Shield 3 points for 10
    seconds on Self (Cast When Used) (Charge: 55/55)
    
    Firebite War Axe
    Type: Axe, One Handed
    Chop: 1-11
    Slash: 1-6
    Thrust: 1-2
    Condition: 640/640
    Weight: 12.0
    Value: 25
    Effect: Fire Damage 3-5 points (Cast When Strikes) (Charge: 10/10)
    
    Glass War Axe
    Type: Axe, One Handed
    Chop: 1-33
    Slash: 1-18
    Thrust: 1-5
    Condition: 640/640
    Weight: 14.4
    Value: 12,000
    
    Huntsman Axe
    Type: Axe, One Handed
    Chop: 1-20
    Slash: 1-15
    Thrust: 1-3
    Condition: 800/800
    Weight: 24.0
    Value: 100
    
    Huntsman War Axe
    Type: Axe, One Handed
    Chop: 1-30
    Slash: 1-20
    Thrust: 1-5
    Condition: 800/800
    Weight: 32.0
    Value: 125
    
    Iron Battle Axe
    Type: Axe, Two Handed
    Chop: 1-32
    Slash: 1-24
    Thrust: 1-3
    Condition: 1200/1200
    Weight: 30.0
    Value: 50
    
    Iron War Axe
    Type: Axe, One Handed
    Chop: 1-18
    Slash: 1-10
    Thrust: 1-2
    Condition: 800/800
    Weight: 24.0
    Value: 30
    
    Karpal's Friend
    Type: Axe, One Handed
    Chop: 1-15
    Slash: 1-8
    Thrust: 1-6
    Condition: 640/640
    Weight: 16.0
    Value: 190
    Effect: Damage Fatigue 20 points for 3 seconds (Cast When Strikes)
    (Charge: 120/120)
    
    Last Rites
    Type: Axe, Two Handed
    Chop: 1-44
    Slash: 1-33
    Thrust: 1-4
    Condition: 3000/3000
    Weight: 30.0
    Value: 950
    Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50)
    
    Miner's Pick
    Type: Axe, Two Handed
    Chop: 3-7
    Slash: 2-3
    Thrust: 1-3
    Condition: 400/400
    Weight: 20.0
    Value: 8
    
    Nordic Battle Axe
    Type: Axe, Two Handed
    Chop: 1-30
    Slash: 1-30
    Thrust: 1-4
    Condition: 1200/1200
    Weight: 30.0
    Value: 60
    
    Nordic Silver Axe
    Type: Axe, One Handed
    Chop: 1-35
    Slash: 1-22
    Thrust: 1-5
    Condition: 2000/2000
    Weight: 32.0
    Value: 1000
    
    Nordic Silver Battleaxe (Tharsten Heart-Fang's)
    Type: Axe, Two Handed
    Chop: 6-35
    Slash: 6-35
    Thrust: 1-5
    Condition: 2000/2000
    Weight: 30.0
    Value: 120
    Effect: Weakness to Frost 100% for 10 seconds, Frost Damage 30-50 points
    (Cast When Strikes) (Charge: 1100/1100)
    
    Nordic Silver Battle Axe
    Type: Axe, Two Handed
    Chop: 5-50
    Slash: 6-35
    Thrust: 1-5
    Condition: 2000/2000
    Weight: 30.0
    Value: 1000
    
    Orcish Battle Axe
    Type: Axe, Two Handed
    Chop: 17-28
    Slash: 2-23
    Thrust: 0-2
    Condition: 2400/2400
    Weight: 15.0
    Value: 2,000
    
    Silver Axe of Paralysis
    Type: Axe, One Handed
    Chop: 15-40
    Slash: 10-20
    Thrust: 5-10
    Condition: 720/720
    Weight: 19.2
    Value: 850
    Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)
    
    Silver Flameaxe
    Type: Axe, One Handed
    Chop: 1-20
    Slash: 1-11
    Thrust: 1-3
    Condition: 720/720
    Weight: 19.2
    Value: 150
    Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Silver Viperaxe
    Type: Axe, One Handed
    Chop: 1-20
    Slash: 1-11
    Thrust: 1-3
    Condition: 720/720
    Weight: 19.2
    Value: 150
    Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Silver War Axe
    Type: Axe, One Handed
    Chop: 1-20
    Slash: 1-11
    Thrust: 1-3
    Condition: 720/720
    Weight: 19.2
    Value: 120
    
    Stalhrim War Axe
    Type: Axe, One Handed
    Chop: 1-40
    Slash: 1-30
    Thrust: 1-5
    Condition: 2000/2000
    Weight: 35.0
    Value: 50,000
    
    Steel Battle Axe
    Type: Axe, Two Handed
    Chop: 1-36
    Slash: 1-27
    Thrust: 1-4
    Condition: 1800/1800
    Weight: 30.0
    Value: 100
    
    Steel War Axe of Deep Biting
    Type: Axe, One Handed
    Chop: 1-20
    Slash: 1-11
    Thrust: 1-3
    Condition: 1200/1200
    Weight: 24.0
    Value: 75
    Effect: Fortify Axe 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Stormkiss
    Type: Axe, Two Handed
    Chop: 1-30
    Slash: 1-30
    Thrust: 1-4
    Condition: 1400/1400
    Weight: 25.0
    Value: 120
    Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35)
    
    War Axe of Airan Ammu
    Type: Axe, One Handed
    Chop: 1-33
    Slash: 1-18
    Thrust: 1-5
    Condition: 640/640
    Weight: 14.4
    Value: 14,500
    Effect: Fortify Strength 15-30 points for 15 seconds on Self (Cast When Used)
    (Charge: 85/85)
    
    War Axe of Wounds
    Type: Axe, One Handed
    Chop: 1-24
    Slash: 1-13
    Thrust: 1-3
    Condition: 2000/2000
    Weight: 24.0
    Value: 475
    Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)
    
    Wind of Ahaz
    Type: Axe, One Handed
    Chop: 1-11
    Slash: 1-8
    Thrust: 1-4
    Condition: 640/640
    Weight: 12.0
    Value: 380
    Effect: Chameleon 5% for 10 seconds, Blind 10% for 10 seconds (Cast When
    Strikes) (Charge: 80/80)
    
    ===============================================================================
    2.4 Spears
    ===============================================================================
    Adamantium Spear
    Type: Spear, Two Handed
    Chop: 1-10
    Slash: 1-10
    Thrust: 10-30
    Condition: 900/900
    Weight: 25.0
    Value: 5000
    
    Blessed Spear
    Type: Spear, Two Handed
    Chop: 2-8
    Slash: 2-8
    Thrust: 5-32
    Condition: 1200/1200
    Weight: 28.0
    Value: 10,000
    Effect: Shield 30 points on Self, Fortify Spear 10 points on Self
    (Constant Effect)
    
    Bthuangth's Harvester
    Type: Spear, Two Handed
    Chop: 1-18
    Slash: 1-14
    Thrust: 5-29
    Condition: 1000/1000
    Weight: 22.0
    Value: 900
    Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30)
    
    Chitin Spear
    Type: Spear, Two Handed
    Chop: 1-2
    Slash: 1-2
    Thrust: 5-13
    Condition: 500/500
    Weight: 7.0
    Value: 13
    
    Daedric Spear
    Type: Spear, Two Handed
    Chop: 2-9
    Slash: 2-9
    Thrust: 6-40
    Condition: 1000/1000
    Weight: 42.0
    Value: 20,000
    
    Devil Spear
    Type: Spear, Two Handed
    Chop: 2-5
    Slash: 2-5
    Thrust: 6-17
    Condition: 600/600
    Weight: 14.0
    Value: 165
    Effect: Lightning Shield 1-10 points for 10 seconds on Self, Bound Spear for 60
    Seconds on Self (Cast When Used) (Charge: 70/70)
    
    Dwarven Halberd
    Type: Spear, Two Handed
    Chop: 3-17
    Slash: 1-13
    Thrust: 5-28
    Condition: 1000/1000
    Weight: 24.0
    Value: 600
    
    Dwarven Spear
    Type: Spear, Two Handed
    Chop: 2-5
    Slash: 2-5
    Thrust: 5-21
    Condition: 1400/1400
    Weight: 14.0
    Value: 300
    
    Ebony Spear
    Type: Spear, Two Handed
    Chop: 2-8
    Slash: 2-8
    Thrust: 5-32
    Condition: 1200/1200
    Weight: 28.0
    Value: 10,000
    
    Erud-Dan's Spear
    Type: Spear, Two Handed
    Chop: 1-2
    Slash: 1-2
    Thrust: 5-13
    Condition: 150/150
    Weight: 7.0
    Value: 13
    Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
    
    Glass Halberd
    Type: Spear, Two Handed
    Chop: 1-6
    Slash: 1-6
    Thrust: 5-38
    Condition: 600/600
    Weight: 8.4
    Value: 16,000
    
    Greed
    Type: Spear, Two Handed
    Chop: 1-4
    Slash: 1-4
    Thrust: 5-23
    Condition: 700/700
    Weight: 11.2
    Value: 800
    Effect: Spell Absorption 20 points on Self, Drain Personality 5 points on Self
    (Constant Effect)
    
    Huntsman Spear
    Type: Spear, Two Handed
    Chop: 1-7
    Slash: 1-7
    Thrust: 1-22
    Condition: 900/900
    Weight: 15.0
    Value: 500
    
    Iron Flameskewer
    Type: Spear, Two Handed
    Chop: 2-4
    Slash: 2-4
    Thrust: 6-15
    Condition: 300/300
    Weight: 14.0
    Value: 35
    Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
    
    Iron Halberd
    Type: Spear, Two Handed
    Chop: 1-3
    Slash: 1-3
    Thrust: 5-20
    Condition: 700/700
    Weight: 14.0
    Value: 40
    
    Iron Spear
    Type: Spear, Two Handed
    Chop: 2-4
    Slash: 2-4
    Thrust: 6-15
    Condition: 600/600
    Weight: 14.0
    Value: 20
    
    Iron Viperskewer
    Type: Spear, Two Handed
    Chop: 2-4
    Slash: 2-4
    Thrust: 6-15
    Condition: 550/550
    Weight: 14.0
    Value: 31
    Effect: Poison 4-7 points for 10 seconds (Cast When Strikes) (Charge: 250/250)
    
    Silver Flameskewer
    Type: Spear, Two Handed
    Chop: 1-4
    Slash: 1-4
    Thrust: 5-23
    Condition: 500/500
    Weight: 11.2
    Value: 110
    Effect: Flame Damage 3-7 points (Cast When Used) (Charge: 10/10)
    
    Silver Sparkskewer
    Type: Spear, Two Handed
    Chop: 1-4
    Slash: 1-4
    Thrust: 5-23
    Condition: 500/500
    Weight: 11.2
    Value: 110
    Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Silver Spear
    Type: Spear, Two Handed
    Chop: 1-4
    Slash: 1-4
    Thrust: 5-23
    Condition: 500/500
    Weight: 11.2
    Value: 80
    
    Spear of Bitter Mercy
    Type: Spear, Two Handed
    Chop: 1-15
    Slash: 1-15
    Thrust: 15-60
    Condition: 2500/2500
    Weight: 20.0
    Value: 130,000
    Effect: Reflect 20-30% for 30 seconds on Self, Summon Storm Atronach for 30
    seconds on Self (Cast When Used) (Charge: 2160/2160)
    
    Spear of Light
    Type: Spear, Two Handed
    Chop: 2-5
    Slash: 2-5
    Thrust: 6-17
    Condition: 600/600
    Weight: 14.0
    Value: 65
    Effect: Light 20 points for 15 seconds (Cast When Strikes) (Charge: 50/50)
    
    Spear of the Hunter
    Type: Spear, Two Handed
    Chop: 12-15
    Slash: 12-15
    Thrust: 40-60
    Condition: 2000/2000
    Weight: 25.0
    Value: 25,000
    Effect: Paralyze for 10 seconds, Burden 50 points for 10 points, Poison 4
    points for 5 seconds (Cast When Strikes) (Charge: 540/540)
    
    Spear of the Snow Prince
    Type: Spear, Two Handed
    Chop: 2-6
    Slash: 2-6
    Thrust: 1-18
    Condition: 500/500
    Weight: 14.0
    Value: 2000
    Effect: Weakness to Frost 10% for 10 seconds, Frost Damage 1-5 points,
    Disintigrate Armor 10-30 points (Cast When Strikes) (Charge: 250/250)
    
    Steel Halberd
    Type: Spear, Two Handed
    Chop: 1-4
    Slash: 1-4
    Thrust: 5-23
    Condition: 1000/1000
    Weight: 14.0
    Value: 80
    
    Steel Shardskewer
    Type: Spear, Two Handed
    Chop: 2-5
    Slash: 2-5
    Thrust: 6-17
    Condition: 700/700
    Weight: 14.0
    Value: 55
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Steel Spear
    Type: Spear, Two Handed
    Chop: 2-5
    Slash: 2-5
    Thrust: 6-17
    Condition: 1000/1000
    Weight: 14.0
    Value: 40
    
    Steel Vipercleaver
    Type: Spear, Two Handed
    Chop: 1-4
    Slash: 1-4
    Thrust: 5-23
    Condition: 600/600
    Weight: 14.0
    Value: 95
    Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Stormforge
    Type: Spear, Two Handed
    Chop: 3-17
    Slash: 1-13
    Thrust: 5-28
    Condition: 1000/1000
    Weight: 24.0
    Value: 600
    Effect: Shock Damage 15-25 points, Lightning Shield 50 points for 5 seconds
    (Cast When Strikes) (Charge: 450/450)
    
    ===============================================================================
    2.5 Blunt Weapons
    ===============================================================================
    Adamantium Mace
    Type: Blunt Weapon, One Handed
    Chop: 5-20
    Slash: 5-20
    Thrust: 1-5
    Condition: 2800/2800
    Weight: 23.0
    Value: 1000
    
    Ancestral Wisdom Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 300/300
    Weight: 8.0
    Vlaue: 7000
    Effect: Summon Ancestral Ghost for 100 seconds on Self, Fortify Conjuration 10
    points for 100 seconds on Self (Cast When Used) (Charge: 425/425)
    
    BanHammer
    Type: Blunt Weapon, Two Handed
    Chop: 1-28
    Slash: 1-24
    Thrust: 1-2
    Condition: 2000/2000
    Weight: 32.0
    Value: 50
    Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
    
    Chitin Club
    Type: Blunt Weapon, One Handed
    Chop: 3-3
    Slash: 2-2
    Thrust: 1-2
    Condition: 320/320
    Weight: 6.0
    Value: 6
    
    Crosier of St. Lothis
    Type: Blunt Weapon, Two Handed
    Chop: 2-12
    Slash: 3-12
    Thrust: 1-9
    Condition: 180/180
    Weight: 4.8
    Value: 5000
    Effect: Damage Health 10-20 points, Blind 50% for 10 seconds, Disintigrate
    Armor 20 points (Cast When Strikes) (Charge: 370/370)
    
    Daedric Club
    Type: Blunt Weapon, One Handed
    Chop: 10-12
    Slash: 4-8
    Thrust: 4-8
    Condition: 1600/1600
    Weight: 36.0
    Value: 10,000
    
    Daedric Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-16
    Slash: 3-16
    Thrust: 1-12
    Condition: 1200/1200
    Weight: 24.0
    Value: 14,000
    
    Daedric Warhammer
    Type: Blunt Weapon, Two Handed
    Chop: 1-70
    Slash: 1-60
    Thrust: 1-4
    Condition: 8000/8000
    Weight: 96.0
    Value: 30,000
    
    Daunting Mace
    Type: Blunt Weapon, One Handed
    Chop: 10-26
    Slash: 10-26
    Thrust: 1-3
    Condition: 3600/3600
    Weight: 30.0
    Value: 12,500
    Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5)
    
    Divine Judgement Silver Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 270/270
    Weight: 6.4
    Value: 80
    Effect: Damage Endurance 5-12 points, Damage Strength 5-12 points (Cast When
    Strikes) (Charge: 70/70)
    
    Dreugh Club
    Type: Blunt Weapon, One Handed
    Chop: 7-8
    Slash: 4-5
    Thrust: 3-5
    Condition: 400/400
    Weight: 10.8
    Value: 200
    
    Dreugh Staff
    Type: Blunt Weapon, One Handed
    Chop: 2-10
    Slash: 3-10
    Thrust: 1-8
    Condition: 270/270
    Weight: 7.2
    Value: 400
    
    Dwarven Mace
    Type: Blunt Weapon, One Handed
    Chop: 5-17
    Slash: 5-17
    Thrust: 1-2
    Condtition: 3000/3000
    Weight: 15.0
    Value: 360
    
    Dwarven Warhammer
    Type: Blunt Weapon, One Handed
    Chop: 1-39
    Slash: 1-33
    Thrust: 1-2
    Condition: 5000/5000
    Weight: 32.0
    Value: 600
    
    Ebony Mace
    Type: Blunt Weapon, One Handed
    Chop: 7-26
    Slash: 7-26
    Thrust: 1-3
    Condition: 3600/3600
    Weight: 30.0
    Value: 12,000
    
    Ebony Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-16
    Slash: 3-16
    Thrust: 1-10
    Condition: 900/900
    Weight: 16.0
    Value: 7000
    
    Gavel of the Ordinator
    Type: Blunt Weapon, One Handed
    Chop: 3-17
    Slash: 3-17
    Thrust: 1-2
    Condition: 3000/3000
    Weight: 15.0
    Value: 375
    Effect: Drain Health 1=10 points for 30 seconds (Cast When Strikes)
    (Charge: 500/500)
    
    Glass Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-12
    Slash: 3-12
    Thrust: 1-9
    Condition: 240/240
    Weight: 4.8
    Value: 5600
    
    Goblin Club
    Type: Blunt Weapon, One Handed
    Chop: 1-60
    Slash: 1-60
    Thurst: 1-5
    Condition: 500/500
    Weight: 25.0
    Value: 3000
    
    Haakon's Lucky Break
    Type: Blunt Weapon, Two Handed
    Chop: 3-15
    Slash: 3-15
    Thrust: 3-9
    Condition: 270/270
    Weight: 6.4
    Value: 860
    Effect: Fortify Luck 1-50 points for 30 seconds on Self (Cast When Used)
    (Charge: 190/190)
    
    Hellfire Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-16
    Slash: 3-16
    Thrust: 1-10
    Condition: 900/900
    Weight: 16.0
    Value: 9500
    Effect: Weakness to Fire 0-10% for 10 seconds, 4-15 points in 5 feet (Cast When
    Strikes) (Charge: 200/200)
    
    Icebreaker
    Type: Blunt Weapon, One Handed
    Chop: 5-14
    Slash: 5-14
    Thrust: 1-2
    Condition: 1200/1200
    Weight: 15.0
    Value: 100
    Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30)
    
    Iron Club
    Type: Blunt Weapon, One Handed
    Chop: 4-5
    Slash: 3-3
    Thrust: 1-3
    Weight: 12.0
    Value: 10
    
    Iron Mace
    Type: Blunt Weapon, One Handed
    Chop: 1-12
    Slash: 1-12
    Thrust: 1-2
    Condition: 1200/1200
    Weight: 15.0
    Value: 24
    
    Iron Shardmauler
    Type: Blunt Weapon, Two Handed
    Chop: 1-28
    Slash: 1-24
    Thrust: 1-2
    Condition: 2000/2000
    Weight: 32.0
    Value: 62
    Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
    
    Iron Warhammer
    Type: Blunt Weapon, Two Handed
    Chop: 1-28
    Slash: 1-24
    Thrust: 1-2
    Condition: 2000/2000
    Weight: 32.0
    Value: 40
    
    Light of Day
    Type: Blunt Weapon, One Handed
    Chop: 5-30
    Slash: 5-30
    Thrust: 1-2
    Condition: 1200/1200
    Weight: 15.0
    Value: 2500
    Effect: Fire Damage 4-20 points, Shield 5 points for 20 seconds, Resist Magicka
    30% for 5 seconds, Drain Magicka 100 points (Cast When Strikes)
    (Charge: 500/500)
    
    Mace of Aevar Stone-Singer
    Type: Blunt Weapon, One Handed
    Chop: 30-90
    Slash: 30-90
    Thrust: 10-10
    Condition: 10,000/10,000
    Weight: 90.0
    Value: 50,000
    Effect: Frost Damage 8 points (Cast When Strikes) (Charge: 20/20)
    
    Mace of Molag Bal
    Type: Blunt Weapon, One Handed
    Chop: 3-30
    Slash: 3-35
    Thrust: 1-4
    Condition: 4000/4000
    Weight: 45.0
    Value: 25,000
    Effect: Absorb Strength 1-15 points for 30 seconds, Absorb Magicka 1-20 points
    for 30 seconds (Cast When Strikes) (Charge: 1500/1500)
    
    Maryon's Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-16
    Slash: 3-16
    Thrust: 1-10
    Condition: 900/900
    Weight: 16.0
    Value: 4300
    Effect: Shock Damage 3-7 points, Frost Damage 3-7 points, Fire Damage 3-7
    (Cast When Strikes) (Charge: 40/40)
    
    Nordic Silver Mace
    Type: Blunt Weapon, One Handed
    Chop: 5-20
    Slash: 5-20
    Thrust: 1-5
    Condition: 3300/3300
    Weight: 33.0
    Value: 1000
    
    Orc Warhammer
    Type: Blunt Weapon, Two Handed
    Chop: 1-42
    Slash: 1-36
    Thrust: 1-2
    Condition: 4000/4000
    Weight: 38.4
    Value: 1600
    
    Peacemaker
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 300/300
    Weight: 8.0
    Value: 75
    Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200)
    
    Scourge
    Type: Blunt Weapon, One Handed
    Chop: 10-35
    Slash: 10-35
    Thrust: 6-8
    Condition: 4000/4000
    Weight: 30.0
    Value: 80,000
    Effect: Summon Dremora for 30 seconds on Self, Summon Scamp for 30 seconds on
    Self (Cast When Used) (Charge: 300/300)
    
    Severed Nord Leg
    Type: Blunt Weapon, One Handed
    Chop: 1-15
    Slash: 1-10
    Thrust: 1-2
    Condition: 30/30
    Weight: 5.0
    Value: 6
    
    Shockbite Warhammer
    Type: Blunt Weapon, Two Handed
    Chop: 1-32
    Slash: 1-27
    Thrust: 1-2
    Condition: 2000/2000
    Weight: 32.0
    Value: 110
    Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
    
    Silver Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 270/270
    Weight: 6.4
    Value: 56
    
    Silver Staff of Paralysis
    Type: Blunt Weapon, Two Handed
    Chop: 20-45
    Slash: 20-45
    Thrust: 15-30
    Condition: 270/270
    Weight: 6.4
    Value: 86
    Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20)
    
    Silver Staff of Shaming
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 270/270
    Weight: 6.4
    Value: 100
    Effect: Damage Willpower 5-12 points, Damage Intelligence 5-12 points (Cast
    When Strikes) (Charge: 90/90)
    
    Silver Staff of War
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 270/270
    Weight: 6.4
    Value: 86
    Effect: Fire Damage 5-11 points, Frost Damage 5-11 points, Shock Damage 5-11
    points (Cast When Strikes) (Charge: 70/70)
    
    Sixth House Bell Hammer
    Type: Blunt Weapon, Two Handed
    Chop: 1-50
    Slash: 1-45
    Thrust: 1-3
    Condition: 4000/4000
    Weight: 75.0
    Value: 5000
    
    Skull Crusher
    Type: Blunt Weapon, One Handed
    Chop: 10-60
    Slash: 10-50
    Thrust: 7-10
    Condition: 8000/8000
    Weight: 15.0
    Value: 48,000
    Effect: Feather 15 points on Self, Fortify Attack 5 points on Self (Constant
    Effect)
    
    Snowy Crown
    Type: Blunt Weapon, One Handed
    Chop: 3-17
    Slash: 3-17
    Thrust: 1-2
    Condition: 3000/3000
    Weight: 15.0
    Value: 450
    Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30)
    
    Spiked Club
    Type: Blunt Weapon, One Handed
    Chop: 4-5
    Slash: 4-4
    Thrust: 1-2
    Condition: 400/400
    Weight: 12.0
    Value: 18
    
    Staff of Hasedoki
    Type: Blunt Weapon, Two Handed
    Chop: 5-10
    Slash: 1-10
    Thrust: 5-15
    Condition: 4000/4000
    Weight: 10.0
    Value: 75,000
    Effect: Resist Magicka 30-40% for 30 seconds on Self (Cast When Used)
    (Charge: 525/525)
    
    Staff of Magnus
    Type: Blunt Weapon, Two Handed
    Chop: 5-15
    Slash: 1-10
    Thrust: 5-15
    Condition: 4000/4000
    Weight: 10.0
    Value: 210,000
    Effect: Spell absorbtion 25-50 points for 60 seconds on Self, Restore Health 1
    point for 60 seconds on Self (Cast When Used) (Charge: 5700/5700)
    
    Staff of the Forefathers
    Type: Blunt Weapon, Two Handed
    Chop: 2-16
    Slash: 3-16
    Thrust: 1-10
    Condition: 900/900
    Weight: 16.0
    Value: 10,000
    Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
    (Charge: 105/105)
    
    Staff of the Silver Dawn
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 270/270
    Weight: 6.4
    Value: 350
    Effect: Fortify Blunt Weapon 10 points for 5 seconds, Blind 5-75% for 5 seconds
    (Cast When Strikes) (Charge: 250/250)
    
    Stalhrim Mace
    Type: Blunt Weapon, One Handed
    Chop: 5-45
    Slash: 5-45
    Thrust: 2-6
    Condition: 9000/9000
    Weight: 65.0
    Value: 40,000
    
    Steel Club
    Type: Blunt Weapon, Two Handed
    Chop: 4-5
    Slash: 3-4
    Thrust: 3-4
    Condition: 600/600
    Weight: 12.0
    Value: 20
    
    Steel Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-7
    Slash: 3-7
    Thrust: 1-5
    Condition: 300/300
    Weight: 8.0
    Value: 28
    
    Steel Warhammer
    Type: Blunt Weapon, Two Handed
    Chop: 1-32
    Slash: 1-27
    Thrust: 1-2
    Condition: 3000/3000
    Weight: 32.0
    Value: 80
    
    Steel Warhammer of Smiting
    Type: Blunt Weapon, Two Handed
    Chop: 1-32
    Slash: 1-27
    Thrust: 1-2
    Condition: 3000/3000
    Weight: 32.0
    Value: 135
    Effect: Fortify Blunt Weapon 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Stendarr's Hammer
    Type: Blunt Weapon, Two Handed
    Chop: 20-100
    Slash: 10-80
    Thrust: 8-10
    Condition: 100/100
    Weight: 1000.0
    Value: 130,000
    Effect: Damage Health 1-10 points, Drain Fatigue 1-20 points (Cast When
    Strikes) (Charge: 20/20)
    
    Suldreni's Mace
    Type: Blunt Weapon, One Handed
    Chop: 6-19
    Slash: 6-19
    Thrust: 1-2
    Condition: 3000/3000
    Weight: 15.0
    Value: 360
    Effect: Frenzy Humanoid 1-10 points for 10 seconds, Frenzy Creature 1-10 points
    for 10 seconds (Cast When Strikes) (Charge: 60/60)
    
    Sunder
    Type: Blunt Weapon, One Handed
    Chop: 10-70
    Slash: 10-60
    Thrust: 1-4
    Condition: 6000/6000
    Weight: 40.0
    Value: 400,000
    Effect: Fortify Attack 30 points on Self, Fortify Strength 20 points on Self,
    Drain Fatigue 1 point on Self, Fortify Endurance 20 points on Self, Fortify
    Luck 20 points on Self (Constant Effect)
    
    Trebonius' Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-16
    Slash: 3-16
    Thrust: 1-10
    Condition: 900/900
    Weight: 16.0
    Value: 10,000
    Effect: Weakness to Fire 7-15% for 6 seconds in 5 feet, Weakness to Shock 7-15%
    for 6 seconds in 5 feet, Fire Damage 7-15 points in 5 feet, Shock Damage 7-15
    points in 5 feet (Cast When Strikes) (Charge: 6500/6500)
    
    Veloth's Judgement
    Type: Blunt Weapon, Two Handed
    Chop: 1-70
    Slash: 1-60
    Thrust: 1-4
    Condition: 8000/8000
    Weight: 96.0
    Value: 30,000
    Effect: Fire Damage 4-10 points for 10 seconds, Drain Agility 25 points for 10
    seconds, Absorb Fatigue 5 points for 10 seconds (Cast When Strikes)
    (Charge: 400/400)
    
    Volendrung
    Type: Blunt Weapon, Two Handed
    Chop: 1-39
    Slash: 1-33
    Thrust: 1-2
    Condition: 5000/5000
    Weight: 32.0
    Value: 600
    
    Warhammer of Wounds
    Type: Blunt Weapon, Two Handed
    Chop: 1-39
    Slash: 1-33
    Thrust: 1-2
    Condition: 5000/5000
    Weight: 32.0
    Value: 630
    Effect: Damage Health 1-10 points for 30 seconds (Cast When Strikes)
    (Charge: 500/500)
    
    Wizard's Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-16
    Slash: 3-16
    Thrust: 1-10
    Condition: 900/900
    Weight: 16.0
    Value: 10,000
    Effect: Fortify Unarmored 10 points for 120 seconds on Self, Levitate 1 point
    for 120 seconds on Self (Cast When Used) (Charge: 1320/1320)
    
    Wooden Staff
    Type: Blunt Weapon, Two Handed
    Chop: 2-6
    Slash: 3-6
    Thrust: 1-5
    Condition: 300/300
    Weight: 8.0
    Value: 8
    
    Wooden Staff of Chastening
    Type: Blunt Weapon, Two Handed
    Chop: 2-6
    Slash: 3-6
    Thrust: 1-5
    Condition: 300/300
    Weight: 8.0
    Value: 32
    Effect: Damage Personality 2-4 points (Cast When Strikes) (Charge: 10/10)
    
    ===============================================================================
    2.6 Bows
    ===============================================================================
    Auriel's Bow
    Type: Marksman
    Attack: 2-50
    Condition: 1000/1000
    Weight: 16.0
    Value: 30,000
    
    Bonebiter Bow of Sul-Senipul
    Type: Marksman
    Attack: 1-20
    Condition: 600/600
    Weight: 2.0
    Value: 105
    Effect: Damage Agility 20 points on Target (Cast When Used) (Charge: 60/60)
    
    Bonemold Long Bow
    Type: Marksman
    Attack: 1-30
    Condition: 700/700
    Weight: 7.0
    Value: 250
    
    Chitin Shortbow
    Type: Marksman
    Attack: 1-10
    Condition: 500/500
    Weight: 2.0
    Value: 20
    
    Daedric Longbow
    Type: Marksman
    Attack: 2-50
    Condition: 1000/1000
    Weight: 24.0
    Value: 50,000
    
    Demon Longbow
    Type: Marksman
    Attack: 1-25
    Condition: 600/600
    Weight: 6.0
    Value: 11,000
    Effect: Bound Longbow for 60 seconds on Self (Cast When Used) (Charge: 30/30)
    
    Dwarven Crossbow
    Type: Marksman
    Attack: 30-30
    Condition: 750/750
    Weight: 10.0
    Value: 1200
    
    Huntsman Crossbow
    Type: Marksman
    Attack: 25-25
    Condition: 650/650
    Weight: 10.0
    Value: 500
    
    Long Bow
    Type: Marksman
    Attack: 1-20
    Condition: 550/550
    Weight: 8.0
    Value: 50
    
    Short Bow
    Type: Marksman
    Attack: 1-15
    Condition: 500/500
    Weight: 4.0
    Value: 60
    
    Shortbow of Sanguine Sureflight
    Type: Marksman
    Attack: 1-15
    Condition: 500/500
    Weight: 4.0
    Value: 80
    Effect: Fortify Marksman 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Steel Crossbow
    Type: Marksman
    Attack: 20/20
    Condition: 550/550
    Weight: 10.0
    Value: 160
    
    Steel Longbow
    Type: Marksman
    Attack: 1-25
    Condition: 600/600
    Weight: 8.0
    Value: 100
    
    ===============================================================================
    2.7 Arrows and Bolts
    ===============================================================================
    Arrow of Wasting Flame
    Weight: 0.5
    Value: 19
    Effect: Weakness to Fire 10% for 5 seconds, Fire Damage 1-4 points
    (Cast When Strikes) (Charge: 60/60)
    
    Arrow of Wasting Shard
    Weight: 0.5
    Value: 21
    Effect: Weakness to Shock 10% for 5 seconds, Shock Damage 1-4 points
    (Cast When Strikes) (Charge: 60/60)
    
    Arrow of Wasting Spark
    Weight: 0.5
    Value: 21
    Effect: Weakness to Shock 10% for 5 seconds, Shock Damage 1-4 points
    (Cast When Strikes) (Charge: 60/60)
    
    Arrow of Wasting Viper
    Weight: 0.5
    Value: 19
    Effect: Weakness to Poison 10% for 5 seconds, Poison 1-4 points
    (Cast When Strikes) (Charge: 60/60)
    
    Bonemold Arrow
    Weight: 0.2
    Value: 2
    
    Chitin Arrow
    Weight: 0.1
    Value: 1
    
    Cruel Flamearrow
    Weight: 0.2
    Value: 5
    Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Cruel Flamebolt
    Weight: 0.1
    Value: 7
    Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Cruel Frostarrow
    Weight: 0.2
    Value: 5
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Cruel Shardarrow
    Weight: 0.2
    Value: 5
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Daedric Arrow
    Weight: 0.3
    Value: 20
    
    Dire Flamearrow
    Weight: 0.2
    Value: 6
    Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20)
    
    Dire Sparkarrow
    Weight: 0.2
    Value: 6
    Effect: Shock 3-7 points (Cast When Strikes) (Charge: 20/20)
    
    Dire Viperarrow
    Weight: 0.2
    Value: 6
    Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40)
    
    Ebony Arrow
    Weight: 0.2
    Value: 10
    
    Flame Arrow
    Weight: 0.1
    Value: 4
    Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10)
    
    Flamebolt
    Weight: 0.1
    Value: 5
    Effect: Fire Damge 1-4 points (Cast When Strikes) (Charge: 10/10)
    
    Glass Arrow
    Weight: 0.2
    Value: 8
    
    Grey Shaft of Nonsense
    Weight: 0.1
    Value: 8
    Effect: Silence for 5 seconds (Cast When Strikes) (Charge: 150/150)
    
    Grey Shaft of Unraveling
    Weight: 0.1
    Value: 5
    Effect: Dispel 50-100% (Cast When Strikes) (Charge: 190/190)
    
    Iron Arrow
    Weight: 0.1
    Value: 1
    
    Iron Bolt
    Weight: 0.1
    Value: 1
    
    PoisonGrip Arrow
    Weight: 0.2
    Value: 10
    Effect: Paralyze for 20 seconds in 20 feet, Poison 1-5 points for 50 seconds in
    20 feet (Cast When Strikes) (Charge: 1/1)
    
    Shard Arrow
    Weight: 0.1
    Value: 6
    Effect: Frost Damage 0-7 points (Cast When Strikes) (Charge: 10/10)
    
    Silver Arrow
    Weight: 0.1
    Value: 3
    
    Silver Bolt
    Weight: 0.1
    Value: 8
    
    Steel Arrow
    Weight: 0.1
    Value: 2
    
    Steel Bolt
    Weight: 0.1
    Value: 2
    
    Viper Arrow
    Weight: 0.1
    Value: 6
    Effect: Poison 4-7 points for 10 seconds (Cast When Strikes) (Charge: 250/250)
    
    ===============================================================================
    2.8 Throwing Weapons
    ===============================================================================
    Black Dart
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 6
    Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540)
    
    Bleeder Dart
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 6
    Effect: Damage Health 5 points for 120 seconds (Cast When Strikes)
    (Charge: 240/240)
    
    Carmine Dart
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 6
    Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30
    seconds (Cast When Strikes) (Charge: 255/255)
    
    Chitin Throwing Star
    Type: Marksman
    Attack: 2-3
    Weight: 0.1
    Value: 3
    
    Cruel Shardstar
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 6
    Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10)
    
    Dwarven Dart
    Type: Marksman
    Attack: 20-50
    Weight: 0.2
    Value: 10
    
    Dwarven Shock Dart
    Type: Marksman
    Attack: 20-50
    Weight: 0.2
    Value: 20
    Effect: Shock Damage 5-15 points for 2 seconds in 15 feet (Cast When Strikes)
    (Charge: 100/100)
    
    Ebony Dart
    Type: Marksman
    Attack: 2-10
    Weight: 0.4
    Value: 2000
    
    Ebony Throwing Star
    Type: Marksman
    Attack: 2-10
    Weight: 0.2
    Value: 2000
    
    Fine Black Dart
    Type: Marksman
    Attack: 1-10
    Weight: 0.2
    Value: 6
    Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540)
    
    Fine Bleeder Dart
    Type: Marksman
    Attack: 1-13
    Weight: 0.2
    Value: 6
    Effect: Damage Health 5 points for 120 seconds (Cast When Strikes)
    (Charge: 240/240)
    
    Fine Carmine Dart
    Type: Marksman
    Attack: 3-7
    Weight: 0.2
    Value: 6
    Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30
    seconds (Cast When Strikes) (Charge: 255/255)
    
    Glass Throwing Knife
    Type: Marksman
    Attack: 1-6
    Weight: 0.2
    Value: 25
    
    Her Dart
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 100
    Effect: Dispel 50% in 1 foot, Fire Damage 5 points for 5 seconds in 1 foot,
    Frost Damage 5 points for 5 seconds in 1 foot, Poison 5 points for 5 seconds in
    1 foot, Shock Damage 5 points for 5 seconds in 1 foot, Blind 50% for 10 seconds
    in 1 foot, Damage Strength 5 points in 1 foot (Cast When Strikes)
    (Charge: 1460/1460)
    
    Iron Throwing Knife
    Type: Marksman
    Attack: 1-3
    Weight: 0.3
    Value: 3
    
    Silver Dart
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 6
    
    Silver Throwing Star
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 16
    
    Spring Dart
    Type: Marksman
    Attack: 50-100
    Weight: 0.2
    Value: 6
    
    Steel Dart
    Type: Marksman
    Attack: 2-5
    Weight: 0.2
    Value: 6
    
    Steel Throwing Knife
    Type: Marksman
    Attack: 1-4
    Weight: 0.3
    Value: 4
    
    Steel Throwing Star
    Type: Marksman
    Attack: 2-5
    Weight: 0.1
    Value: 3
    
    ===============================================================================
    3. Armor
    ===============================================================================
    Key:
    Name
    Armor Rating: (Based on a level 100 stat for that type of armor.)
    Condition: (The same as on the weapons.)
    Weight: (The weight and then the type. Example: 9.0 (Light) )
    Value: (How much it's worth.)
    Effect: (The same as on the weapons.)
    
    ===============================================================================
    3.1 Light Armor
    ===============================================================================
    Boiled Netch Leather Cuirass
    Armor Rating: 23
    Condition: 210/210
    Weight: 12.0 (Light)
    Value: 37
    
    Boiled Netch Leather Helm
    Armor Rating: 23
    Condition: 70/70
    Weight: 3.0 (Light)
    Value: 17
    
    Bonedancer Gauntlet
    Armor Rating: 33
    Condition: 50/50
    Weight: 1.0 (Light)
    Value: 130
    Effect: Fortify Agility 5 points on Self (Constant Effect)
    
    Boneweave Gauntlet
    Armor Rating: 33
    Condition: 50/50
    Weight: 1.0 (Light)
    Value: 130
    Effect: Shield 10 points on Self (Constant Effect)
    
    Boots of Blinding Speed
    Armor Rating: 16
    Condition: 50/50
    Weight: 8.0 (Light)
    Value: 500
    Effect: Blind 100% on Self, Fortify Speed 200 points on Self (Constant Effect)
    
    Boots of the Apostle
    Armor Rating: 266
    Condition: 800/800
    Weight: 10.0 (Light)
    Value: 55,000
    Effect: Levitate 30-40 points for 30 seconds on Self (Cast When Used)
    (Charge: 790/790)
    
    Chest of Fire
    Armor Rating: 33
    Condition: 300/300
    Weight: 6.0 (Light)
    Value: 80
    Effect: Fire Shield 3 points for 5 seconds on Self (Cast When Used)
    (Charge: 10/10)
    
    Chitin Boots
    Armor Rating: 33
    Condition: 100/100
    Weight: 6.0 (Light)
    Value: 13
    
    Chitin Cuirass
    Armor Rating: 33
    Condition: 300/300
    Weight: 6.0
    Value: 45
    
    Chitin Greaves
    Armor Rating: 33
    Condition: 100/100
    Weight: 5.4 (Light)
    Value: 29
    
    Chitin Helm
    Armor Rating: 33
    Condition: 100/100 
    Weight: 1.0 (Light)
    Value: 19
    
    Chitin Left Gauntlet
    Armor Rating: 33
    Condition: 50/50
    Weight: 1.0 (Light)
    Value: 9
    
    Chitin Left Pauldron
    Armor Rating: 33
    Condition: 100/100
    Weight: 2.0 (Light)
    Value: 16
    
    Chitin Mask Helm
    Armor Rating: 33
    Condition: 100/100
    Weight: 1.0 (Light)
    Value: 19
    
    Chitin Right Gauntlet
    Armor Rating: 33
    Condition: 50/50
    Weight: 1.0 (Light)
    Value: 9
    
    Chitin Right Pauldron
    Armor Rating: 33
    Condition: 100/100
    Weight: 2.0 (Light)
    Value: 16
    
    Chitin Shield
    Armor Rating: 33
    Condition: 200/200
    Weight: 4.0 (Light)
    Value: 22
    
    Chitin Tower Shield
    Armor Rating: 40
    Condition: 240/240
    Weight: 6.0 (Light)
    Value: 32
    
    Cloth Left Bracer
    Armor Rating: 13
    Condition: 20/20
    Weight: 1.5 (Light)
    Value: 3
    
    Cloth Right Bracer
    Armor Rating: 13
    Condition: 20/20
    Weight: 1.5 (Light)
    Value: 3
    
    Colovian Fur Helm
    Armor Rating: 23
    Condition: 70/70
    Weight: 2.0 (Light)
    Value: 25
    
    Conoon Chodala's Boots
    Armor Rating: 166
    Condition: 500/500
    Weight: 8.0 (Light)
    Value: 100
    Effect: Fortify Endurance 10 points for 30 seconds on Self, Fortify Speed 10
    points for 30 seconds on Self (Cast When Used) (Charge: 150/150)
    
    Cuirass of the Savior's Hide
    Armor Rating: 266
    Condition: 2400/2400
    Weight: 15.0 (Light)
    Value: 150,000
    Effect: Resist Magicka 60% on Self (Constant Effect)
    
    Dark Brotherhood Boots
    Armor Rating: 110
    Condition: 200/200
    Weight: 2.0 (Light)
    Value: 500
    
    Dark Brotherhood Cuirass
    Armor Rating: 110
    Condition: 300/300
    Weight: 6.0 (Light)
    Value: 1000
    
    Dark Brotherhood Greaves
    Armor Rating: 110
    Condition: 250/250
    Weight: 3.0 (Light)
    Value: 100
    
    Dark Brotherhood Helm
    Armor Rating: 110
    Condition: 300
    Weight: 1.0 (Light)
    Value: 200
    
    Dark Brotherhood Left Gauntlet
    Armor Rating: 110
    Condition: 100/100
    Weight: 1.0 (Light)
    Value: 200
    
    Dark Brotherhood Left Pauldron
    Armor Rating: 110
    Condition: 250/250
    Weight: 1.0 (Light)
    Value: 500
    
    Dark Brotherhood Right Gauntlet
    Armor Rating: 110
    Condition: 100/100
    Weight: 1.0 (Light)
    Value: 200
    
    Dark Brotherhood Right Pauldron
    Armor Rating: 110
    Condition: 250/250
    Weight: 1.0 (Light)
    Value: 500
    
    Demon Helm
    Armor Rating: 16
    Condition: 50/50
    Weight: 1.5 (Light)
    Value: 800
    Effect: Bound Gloves for 60 seconds on Self (Cast When Used) (Charge: 30/30)
    
    Devil Cephalopod Helm
    Armor Rating: 26
    Condition: 80/80
    Weight: 2.0 (Light)
    Value: 1700
    Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Cuirass for
    60 seconds on Self (Cast When Used) (Charge: 655/655)
    
    Devil Helm
    Armor Rating: 16
    Condition: 50/50
    Weight: 1.5 (Light)
    Value: 1000
    Effect: Reflect 20-30% for 10 seconds on Self, Bound Gloves for 60 seconds on
    Self (Cast When Used) (Charge: 655/655)
    
    Devil Mole Crab Helm
    Armor Rating: 20
    Condition: 50/50
    Weight: 2.0 (Light)
    Value: 1200
    Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Boots for
    60 seconds on Self (Cast When Used) (Charge: 655/655)
    
    Domina Boots
    Armor Rating: 50
    Condition: 120/120
    Weight: 7.0 (Light)
    Value: 25
    
    Domina Cuirass
    Armor Rating: 50
    Condition: 360/360
    Weight: 10.0 (Light)
    Value: 90
    
    Domina Greaves
    Armor Rating: 50
    Condition: 110/110
    Weight: 6.5 (Light)
    Value: 55
    
    Domina Helmet
    Armor Rating: 50
    Condition: 100/100
    Weight: 3.0 (Light)
    Value: 38
    
    Domina Left Gauntlet
    Armor Rating: 50
    Condition: 80/80
    Weight: 1.5 (Light)
    Value: 15
    
    Domina Left Pauldron
    Armor Rating: 50
    Condition: 80/80
    Weight: 3.0 (Light)
    Value: 30
    
    Domina Right Gauntlet
    Armor Rating: 50
    Condition: 80/80
    Weight: 1.5 (Light)
    Value: 15
    
    Domina Right Pauldron
    Armor Rating: 50
    Condition: 80/80
    Weight: 3.0 (Light)
    Value: 30
    
    Feather Shield
    Armor Rating: 40
    Condition: 240/240
    Weight: 6.0 (Light)
    Value: 120
    Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
    (Charge: 50/50)
    
    Glass Boots
    Armor Rating: 166
    Condition: 500/500
    Weight: 3.0 (Light)
    Value: 8000
    
    Glass Cuirass
    Armor Rating: 166
    Condition: 1500/1500
    Weight: 18.0 (Light)
    Value: 28,000
    
    Glass Greaves
    Armor Rating: 166
    Condition: 500/500
    Weight: 9.0 (Light)
    Value: 17,600
    
    Glass Helm
    Armor Rating: 166
    Condition: 500/500
    Weight: 3.0 (Light)
    Value: 12,000
    
    Glass Left Pauldron
    Armor Rating: 166
    Condition: 500/500
    Weight: 3.0 (Light)
    Value: 9600
    
    Glass Right Pauldron
    Armor Rating: 166
    Condition: 500/500
    Weight: 3.0 (Light)
    Value: 9600
    
    Glass Shield
    Armor Rating: 166
    Condition: 1000/1000
    Weight: 9.0 (Light)
    Value: 13,600
    
    Glass Tower Shield
    Armor Rating: 183
    Condition: 1100/1100
    Weight: 9.0 (Light)
    Value: 20,000
    
    Goblin Buckler
    Armor Rating: 66
    Condition: 500/500
    Weight: 5.0 (Light)
    Value: 1000
    
    Heavy Leather Boots
    Armor Rating: 166
    Condition: 500/500
    Weight: 8.0 (Light)
    Value: 100
    
    Helm of the Wolf's Heart
    Armor Rating: 66
    Condition: 300/300
    Weight: 2.0 (Light)
    Value: 500
    Effect: Fortify Agility 5 points on Self, Fortify Sneak 5 points on Self
    (Constant Effect)
    
    Imperial Newtscale Cuirass
    Armor Rating: 33
    Condition: 300/300
    Weight: 9.0 (Light)
    Value: 100
    
    Imperial Studded Leather Cuirass
    Armor Rating: 33
    Condition: 300/300
    Weight: 9.0 (Light)
    Value: 60
    
    Left Gauntlet of Glory
    Armor Rating: 16
    Condition: 25/25
    Weight: 1.5 (Light)
    Value: 1100
    Effect: Fortify Unarmored 10 points for 120 seconds on Self (Cast When Used)
    (Charge: 300/300)
    
    Left Gauntlet of the Horny Fist
    Armor Rating: 33
    Condition: 50/50
    Weight: 1.0 (Light)
    Value: 15
    Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used)
    (Charge: 70/70)
    
    Left Glass Bracer
    Armor Rating: 166
    Condition: 400/400
    Weight: 3.0 (Light)
    Value: 4000
    
    Left Leather Bracer
    Armor Rating: 16
    Condition: 20/20
    Weight: 1.5 (Light)
    Value: 5
    
    Merisan Cuirass
    Armor Rating: 16
    Condition: 150/150
    Weight: 12.0 (Light)
    Value: 55
    Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used)
    (Charge: 30/30)
    
    Netch Leather Boots
    Armor Rating: 16
    Condition: 50/50
    Weight: 8.0 (Light)
    Value: 10
    
    Netch Leather Cuirass
    Armor Rating: 16
    Condition: 150/150
    Weight: 12.0 (Light)
    Value: 35
    
    Netch Leather Greaves
    Armor Rating: 16
    Condition: 50/50
    Weight: 7.0 (Light)
    Value: 22
    
    Netch Leather Helm
    Armor Rating: 16
    Condition: 50/50
    Weight: 3.0 (Light)
    Value: 15
    
    Netch Leather Left Gauntlet
    Armor Rating: 16
    Condition: 25/25
    Weight: 3.0 (Light)
    Value: 7
    
    Netch Leather Left Pauldron
    Armor Rating: 16
    Condition: 50/50
    Weight: 4.0 (Light)
    Value: 12
    
    Netch Leather Right Gauntlet
    Armor Rating: 16
    Condition: 25/25
    Weight: 3.0 (Light)
    Value: 7
    
    Netch Leather Right Pauldron
    Armor Rating: 16
    Condition: 50/50
    Weight: 4.0 (Light)
    Value: 12
    
    Netch Leather Shield
    Armor Rating: 16
    Condition: 100/100
    Weight: 6.0 (Light)
    Value: 17
    
    Netch Leather Tower Shield
    Armor Rating: 16
    Condition: 100/100
    Weight: 9.0 (Light)
    Value: 25
    
    Nordic Bearskin Cuirass
    Armor Rating: 16
    Condition: 150/150
    Weight: 9.0 (Light)
    Value: 35
    
    Nordic Fur Boots
    Armor Rating: 16
    Condition: 50/50
    Weight: 6.0 (Light)
    Value: 10
    
    Nordic Fur Cuirass
    Armor Rating: 16
    Condition: 150/150
    Weight: 9.0 (Light)
    Value: 35
    
    Nordic Fur Greaves
    Armor Rating: 14
    Condition: 50/50
    Weight: 5.4 (Light)
    Value: 22
    
    Nordic Fur Helm
    Armor Rating: 16
    Condition: 50/50
    Weight: 1.5 (Light)
    Value: 15
    
    Nordic Fur Left Pauldron
    Armor Rating: 16
    Condition: 50/50
    Weight: 3.0 (Light)
    Value: 12
    
    Nordic Leather Shield
    Armor Rating: 16
    Condition: 100/100
    Weight: 4.5 (Light)
    Value: 25
    
    Paws of the Wolf-Runner
    Armor Rating: 50
    Condition: 105/105
    Weight: 4.0 (Light)
    Value: 1000
    Effect: Fortify Athletics 10 points on Self, Fortify Speed 10 points on Self
    (Constant Effect)
    
    Redoran Watchman's Helm
    Armor Rating: 36
    Condition: 110/110
    Weight: 1.0 (Light)
    Value: 24
    
    Rickling Shield
    Armor Rating: 40
    Condition: 200/200
    Weight: 2.0 (Light)
    Value: 50
    
    Right Gauntlet of Glory
    Armor Rating: 16
    Condition: 25/25
    Weight: 1.5 (Light)
    Value: 1100
    Effect: Fortify Hand-To-Hand 10 points for 120 seconds on Self (Cast When Used)
    (Charge: 300/300)
    
    Right Gauntlet of the Horny Fist
    Armor Rating: 33
    Condition: 50/50
    Weight: 1.0 (Light)
    Value: 15
    Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used)
    (Charge: 70/70)
    
    Right Glass Bracer
    Armor Rating: 166
    Condition: 400/400
    Weight: 3.0 (Light)
    Value: 4000
    
    Right Leather Bracer
    Armor Rating: 16
    Condition: 20/20
    Weight: 1.5 (Light)
    Value: 5
    
    Shield of the Undaunted
    Armor Rating: 50
    Condition: 300/300
    Weight: 4.0 (Light)
    Value: 35
    Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5)
    
    Snow Wolf Cuirass
    Armor Rating: 116
    Condition: 325/325
    Weight: 9.0 (Light)
    Value: 10,000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Wolf Helmet
    Armor Rating: 116
    Condition: 100/100
    Weight: 2.0 (Light)
    Value: 3500
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Wolf Left Gauntlet
    Armor Rating: 116
    Condition: 80/80
    Weight: 1.5 (Light)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Wolf Left Pauldron
    Armor Rating: 116
    Condition: 100/100
    Weight: 2.4 (Light)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Wolf Right Gauntlet
    Armor Rating: 116
    Condition: 80/80
    Weight: 1.5 (Light)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Wolf Right Pauldron
    Armor Rating: 116
    Condition: 100/100
    Weight: 2.4 (Light)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Telvanni Dust Adept Helm
    Armor Rating: 16
    Condition: 50/50
    Weight: 1.5 (Light)
    Value: 30
    
    Telvanni Mole Crab Helm
    Armor Rating: 20
    Condition: 60/60
    Weight: 2.0 (Light)
    Value: 19
    
    The Chiding Cuirass
    Armor Rating: 33
    Condition: 300/300
    Weight: 6.0 (Light)
    Value: 280
    Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5)
    
    Velothian Shield
    Armor Rating: 33
    Condition: 200/200
    Weight: 4.0 (Light)
    Value: 85
    Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15)
    
    White Colovian Fur Helm
    Armor Rating: 23
    Condition: 70/70
    Weight: 2.0 (Light)
    Value: 25
    
    Wolf Boots
    Armor Rating: 50
    Condition: 105/105
    Weight: 4.0 (Light)
    Value: 50
    
    Wolf Cuirass
    Armor Rating: 50
    Condition: 325/325
    Weight: 9.0 (Light)
    Value: 150
    
    Wolf Greaves
    Armor Rating: 50
    Condition: 220/220
    Weight: 7.0 (Light)
    Value: 120
    
    Wolf Helmet
    Armor Rating: 50
    Condition: 100/100
    Weight: 2.0 (Light)
    Value: 40
    
    Wolf Left Pauldron
    Armor Rating: 50
    Condition: 100/100
    Weight: 2.4 (Light)
    Value: 60
    
    Wolf Right Gauntlet
    Armor Rating: 50
    Condition: 80/80
    Weight: 1.5 (Light)
    Value: 40
    
    Wolf Right Pauldron
    Armor Rating: 50
    Condition: 100/100
    Weight: 2.4 (Light)
    Value: 60
    
    Wolf Shield
    Armor Rating: 50
    Condition: 100/100
    Weight: 8.0 (Light)
    Value: 100
    
    ===============================================================================
    3.2 Medium Armor
    ===============================================================================
    Adamantium Boots
    Armor Rating: 133
    Condition: 400/400
    Weight: 15.0 (Medium)
    Value: 7000
    
    Adamantium Cuirass
    Armor Rating: 133
    Condition: 900/900
    Weight: 25.0 (Medium)
    Value: 10,000
    
    Adamantium Greaves
    Armor Rating: 133
    Condition: 400/400
    Weight: 14.0 (Medium)
    Value: 10,000
    
    Adamantium Helm of Tohan
    Armor Rating: 233
    Condition: 900/900
    Weight: 4.0 (Medium)
    Value: 5000
    
    Adamantium Left Bracer
    Armor Rating: 133
    Condition: 200/200
    Weight: 4.0 (Medium)
    Value: 1000
    
    Adamantium Left Pauldron
    Armor Rating: 133
    Condition: 400/400
    Weight: 7.0 (Medium)
    Value: 800
    
    Adamantium Right Bracer
    Armor Rating: 133
    Condition: 200/200
    Weight: 4.0 (Medium)
    Value: 1000
    
    Adamantium Right Pauldron
    Armor Rating: 133
    Condition: 400/400
    Weight: 7.0 (Medium)
    Value: 800
    
    Armun-An Bonemold L Pauldron
    Armor Rating: 50
    Condition: 150/150
    Weight: 8.0 (Medium)
    Value: 120
    
    Armun-An Bonemold R Pauldron
    Armor Rating: 50
    Condition: 150/150
    Weight: 8.0 (Medium)
    Value: 120
    
    Bear Boots
    Armor Rating: 50
    Condition: 105/105
    Weight: 14.0 (Medium)
    Value: 50
    
    Bear Cuirass
    Armor Rating: 50
    Condition: 325/325
    Weight: 25.0 (Medium)
    Value: 150
    
    Bear Greaves
    Armor Rating: 50
    Condition: 220/220
    Weight: 10.0 (Medium)
    Value: 120
    
    Bear Helmet
    Armor Rating: 50
    Condition: 100/100
    Weight: 4.0 (Medium)
    Value: 40
    
    Bear Left Gauntlet
    Armor Rating: 50
    Condition: 80/80
    Weight: 4.0 (Medium)
    Value: 40
    
    Bear Left Pauldron
    Armor Rating: 50
    Condition: 100/100
    Weight: 7.0 (Medium)
    Value: 60
    
    Bear Right Gauntlet
    Armor Rating: 50
    Condition: 80/80
    Weight: 4.0 (Medium)
    Value: 40
    
    Bear Right Pauldron
    Armor Rating: 50
    Condition: 100/100
    Weight: 7.0 (Medium)
    Value: 60
    
    Bear Shield
    Armor Rating: 50
    Condition: 150/150
    Weight: 10.0 (Medium)
    Value: 100
    
    Bonemold Boots
    Armor Rating: 50
    Condition: 150/150
    Weight: 16.0 (Medium)
    Value: 100
    
    Bonemold Brace of Horny Fist
    Armor Rating: 50
    Condition: 75/75
    Weight: 4.0 (Medium)
    Value: 30
    Effect: Fortify Hand-To-Hand 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Bonemold Cuirass
    Armor Rating: 53
    Condition: 480/480
    Weight: 24.0 (Medium)
    Value: 350
    
    Bonemold Greaves
    Armor Rating: 50
    Condition: 150/150
    Weight: 13.4
    Value: 220 (Medium)
    
    Bonemold Helm
    Armor Rating: 60
    Condition: 180/180
    Weight: 4.0 (Medium)
    Value: 150
    
    Bonemold L Pauldron
    Armor Rating: 50
    Condition: 150/150
    Weight: 8.0 (Medium)
    Value: 120
    
    Bonemold Left Bracer
    Armor Rating: 50
    Condition: 75/75
    Weight: 4.0 (Medium)
    Value: 50
    
    Bonemold R Pauldron
    Armor Rating: 50
    Condition: 150/150
    Weight: 8.0 (Medium)
    Value: 120
    
    Bonemold Right Bracer
    Armor Rating: 50
    Condition: 75/75
    Weight: 4.0 (Medium)
    Value: 50
    
    Bonemold Shield
    Armor Rating: 50
    Condition: 300/300
    Weight: 10.0 (Medium)
    Value: 170
    
    Bonemold Tower Shield
    Armor Rating: 56
    Condition: 340/340
    Weight: 13.0 (Medium)
    Value: 250
    
    Dragonscale Tower Shield
    Armor Rating: 73
    Condition: 440/440
    Weight: 12.0 (Medium)
    Value: 230
    
    Dreugh Cuirass
    Armor Rating: 146
    Condition: 1200/1200
    Weight: 27.0 (Medium)
    Value: 5250
    Effect: Fortify Endurance 10 points for 60 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Dreugh Helm
    Armor Rating: 133
    Condition: 400/400
    Weight: 4.5 (Medium)
    Value: 2250
    
    Dreugh Shield
    Armor Rating: 133
    Condition: 800/800
    Weight: 13.5 (Medium)
    Value: 2550
    
    Ebony Mail
    Armor Rating: 333
    Condition: 3000/3000
    Weight: 20.0 (Medium)
    Value: 120,000
    Effect: Resist Fire 75% on Self, Shield 50 points on Self, Resist Magicka 20%
    on Self (Constant Effect)
    
    Erur-Dan's Cuirass
    Armor Rating: 53
    Condition: 1800/1800
    Weight: 24.0 (Medium)
    Value: 350
    Effect: Restore Health 11 points on Self, Restore Fatigue 20 points on Self
    (Cast When Used) (Charge: 20/20)
    
    Gah-Julan Bonemold Cuirass
    Armor Rating: 56
    Condition: 510/510
    Weight: 24.0 (Medium)
    Value: 360
    
    Gold Armor Cuirass
    Armor Rating: 200
    Condition: 1100/1100
    Weight: 26.0 (Medium)
    Value: 3500
    
    Gold Armor Helmet
    Armor Rating: 200
    Condition: 360/360
    Weight: 4.0 (Medium)
    Value: 1500
    
    Gold Armor Left Pauldron
    Armor Rating: 200
    Condition: 360/360
    Weight: 9.0 (Medium)
    Value: 1200
    
    Gold Armor Right Pauldron
    Armor Rating: 200
    Condition: 360/360
    Weight: 9.0 (Medium)
    Value: 1200
    
    Gondolier's Helm
    Armor Rating: 3
    Condition: 100/100
    Weight: 4.0 (Medium)
    Value: 10
    
    Heart Wall
    Armor Rating: 56
    Condition: 510/510
    Weight: 24.0 (Medium)
    Value: 100
    Effect: Resist Magicka 30% for 10 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Helm of Bear Scent
    Armor Rating: 166
    Condition: 250/250
    Weight: 4.0 (Medium)
    Value: 500
    Effect: Detect Animal 150 feet on Self (Constant Effect)
    
    Hlaalu Guard Shield
    Armor Rating: 56
    Condition: 340/340
    Weight: 13.0 (Medium)
    Value: 250
    
    Ice Armor Boots
    Armor Rating: 166
    Condition: 200/200
    Weight: 17.0 (Medium)
    Value: 5000
    
    Ice Armor Cuirass
    Armor Rating: 166
    Condition: 1000/1000
    Weight: 27.0 (Medium)
    Value: 5000
    
    Ice Armor Greaves
    Armor Rating: 166
    Condition: 600/600
    Weight: 12.0 (Medium)
    Value: 1000
    
    Ice Armor Helmet
    Armor Rating: 166
    Condition: 500/500
    Weight: 4.0 (Medium)
    Value: 2000
    
    Ice Armor Left Gauntlet
    Armor Rating: 166
    Condition: 300/300
    Weight: 4.0 (Medium)
    Value: 1000
    
    Ice Armor Left Pauldron
    Armor Rating: 166
    Condition: 550/550
    Weight: 8.0 (Medium)
    Value: 12,000
    
    Ice Armor Right Gauntlet
    Armor Rating: 166
    Condition: 300/300
    Weight: 4.0 (Medium)
    Value: 1000
    
    Ice Armor Right Pauldron
    Armor Rating: 166
    Condition: 550/550
    Weight: 8.0 (Medium)
    Value: 12,000
    
    Ice Shield
    Armor Rating: 166
    Condition: 400/400
    Weight: 13.0 (Medium)
    Value: 1000
    
    Imperial Chain Coif
    Armor Rating: 33
    Condition: 100/100
    Weight: 3.5 (Medium)
    Value: 35
    
    Imperial Chain Cuirass
    Armor Rating: 40
    Condition: 300/300
    Weight: 21.0 (Medium)
    Value: 90
    
    Imperial Chain Greaves
    Armor Rating: 66
    Condition: 200/200
    Weight: 10.0 (Medium)
    Value: 50
    
    Imperial Dragonscale Cuirass
    Armor Rating: 66
    Condition: 600/600
    Weight: 24.0 (Medium)
    Value: 340
    
    Imperial Dragonscale Helm
    Armor Rating: 66
    Condition: 200/200
    Weight: 4.0 (Medium)
    Value: 130
    
    Indoril Helmet
    Armor Rating: 150
    Condition: 450/450
    Weight: 4.5 (Medium)
    Value: 3000
    
    Indoril Left Pauldron
    Armor Rating: 150
    Condition: 450/450
    Weight: 9.0 (Medium)
    Value: 2400
    
    Indoril Right Pauldron
    Armor Rating: 150
    Condition: 450/450
    Weight: 9.0 (Medium)
    Value: 2400
    
    Mountain Spirit
    Armor Rating: 56
    Condition: 510/510
    Weight: 24.0 (Medium)
    Value: 3600
    Effect: Shield 10 points on Self (Constant Effect)
    
    Native Armun-An Bonemold Helm
    Armor Rating: 60
    Condition: 180/180
    Weight: 4.0 (Medium)
    Value: 150
    
    Native Gah-Julan Bonemold Helm
    Armor Rating: 53
    Condition: 160/160
    Weight: 4.0 (Medium)
    Value: 165
    
    Nordic Ringmail Cuirass
    Armor Rating: 33
    Condition: 300/300
    Weight: 21.0 (Medium)
    Value: 80
    
    Orcish Boots
    Armor Rating: 100
    Condition: 300/300
    Weight: 17.0 (Medium)
    Value: 800
    
    Orcish Cuirass
    Armor Rating: 100
    Condition: 900/900
    Weight: 26.5 (Medium)
    Value: 2800
    
    Orcish Greaves
    Armor Rating: 100
    Condition: 300/300
    Weight: 13.4 (Medium)
    Value: 1760
    
    Orcish Helm
    Armor Rating: 100
    Condition: 300/300
    Weight: 4.4 (Medium)
    Value: 1200
    
    Orcish Left Bracer
    Armor Rating: 100
    Condition: 150/150
    Weight: 4.4 (Medium)
    Value: 400
    
    Orcish Left Pauldron
    Armor Rating: 100
    Condition: 300/300
    Weight: 8.0 (Medium)
    Value: 960
    
    Orcish Right Bracer
    Armor Rating: 100
    Condition: 150/150
    Weight: 4.4 (Medium)
    Value: 400
    
    Orcish Right Pauldron
    Armor Rating: 100
    Condition: 300/300
    Weight: 8.0 (Medium)
    Value: 960
    
    Orcish Tower Shield
    Armor Rating: 106
    Condition: 640/640
    Weight: 13.4 (Medium)
    Value: 2000
    
    Redoran Founder's Helm
    Armor Rating: 60
    Condition: 180/180
    Weight: 4.4 (Medium)
    Value: 150
    
    Royal Guard Boots
    Armor Rating: 166
    Condition: 500/500
    Weight: 18.0 (Medium)
    Value: 2500
    
    Royal Guard Cuirass
    Armor Rating: 183
    Condition: 1500/1500
    Weight: 27.0 (Medium)
    Value: 8000
    
    Royal Guard Greaves
    Armor Rating: 133
    Condition: 300/300
    Weight: 12.0 (Medium)
    Value: 2000
    
    Royal Guard Helm
    Armor Rating: 183
    Condition: 550/550
    Weight: 4.0 (Medium)
    Value: 550
    
    Royal Guard Left Gauntlet
    Armor Rating: 183
    Condition: 225/225
    Weight: 4.0 (Medium)
    Value: 2000
    
    Royal Guard Left Pauldron
    Armor Rating: 183
    Condition: 550/550
    Weight: 9.0 (Medium)
    Value: 3000
    
    Royal Guard Right Gauntlet
    Armor Rating: 183
    Condition: 225/225
    Weight: 4.0 (Medium)
    Value: 2000
    
    Royal Guard Right Pauldron
    Armor Rating: 183
    Condition: 550/550
    Weight: 9.0 (Medium)
    Value: 3000
    
    Snow Bear Left Gauntlet
    Armor Rating: 116
    Condition: 80/80
    Weight: 4.0 (Medium)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Bear Left Pauldron
    Armor Rating: 116
    Condition: 100/100
    Weight: 7.0 (Medium)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Bear Right Gauntlet
    Armor Rating: 116
    Condition: 80/80
    Weight: 4.0 (Medium)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Snow Bear Right Pauldron
    Armor Rating: 116
    Condition: 100/100
    Weight: 7.0 (Medium)
    Value: 2000
    Effect: Resist Frost 5% on Self (Constant Effect)
    
    Storm Helm
    Armor Rating: 53
    Condition: 160/160
    Weight: 4.0 (Medium)
    Value: 215
    Effect: Lightning Shield 3 points for 5 seconds on Self (Cast When Used)
    (Charge: 10/10)
    
    Telvanni Guard Shield
    Armor Rating: 56
    Condition: 340/340
    Weight: 13.0 (Medium)
    Value: 250
    
    Ward of Akavir
    Armor Rating: 83
    Condition: 200/200
    Weight: 10.0 (Medium)
    Value: 5000
    Effect: Fortify Luck 25 points on Self (Constant Effect)
    
    ===============================================================================
    3.3 Heavy Armor
    ===============================================================================
    Ancient Steel Boots
    Armor Rating: 53
    Condition: 75/75
    Weight: 20.0 (Heavy)
    Value: 40
    
    Ancient Steel Cuirass
    Armor Rating: 53
    Condition: 225/225
    Weight: 30.0 (Heavy)
    Value: 150
    
    Ancient Steel Greaves
    Armor Rating: 53
    Condition: 75/75
    Weight: 18.0 (Heavy)
    Value: 88
    
    Ancient Steel Left Gauntlet
    Armor Rating: 53
    Condition: 37/37
    Weight: 5.0 (Heavy)
    Value: 28
    
    Ancient Steel Left Pauldron
    Armor Rating: 53
    Condition: 75/75
    Weight: 10.0 (Heavy)
    Value: 48
    
    Ancient Steel Right Gauntlet
    Armor Rating: 53
    Condition: 37/37
    Weight: 5.0 (Heavy)
    Value: 28
    
    Ancient Steel Right Pauldron
    Armor Rating: 53
    Condition: 75/75
    Weight: 10.0 (Heavy)
    Value: 48
    
    Blood Feat Shield
    Armor Rating: 60
    Condition: 360/360
    Weight: 20.0 (Heavy)
    Value: 1000
    Effect: Absorb Health 5-20 points for 10 seconds on Touch (Cast When Used)
    (Charge: 250/250)
    
    Daedric Boots
    Armor Rating: 266
    Condition: 800/800
    Weight: 60.0 (Heavy)
    Value: 20,000
    
    Daedric Cuirass
    Armor Rating: 266
    Condition: 2400/2400
    Weight: 90.0 (Heavy)
    Value: 70,000
    
    Daedric Face of God
    Armor Rating: 266
    Condition: 800/800
    Weight: 15.0 (Heavy)
    Value: 15,000
    
    Daedric Face of Inspiration
    Armor Rating: 216
    Condition: 650/650
    Weight: 15.0 (Heavy)
    Value: 13,000
    
    Daedric Face of Terror
    Armor Rating: 250
    Condition: 750/750
    Weight: 15.0 (Heavy)
    Value: 14,000
    
    Daedric Greaves
    Armor Rating: 266
    Condition: 800/800
    Weight: 54.0 (Heavy)
    Value: 44,000
    
    Daedric Left Gauntlet
    Armor Rating: 266
    Condition: 400/400
    Weight: 15.0 (Heavy)
    Value: 14,000
    
    Daedric Left Pauldron
    Armor Rating: 266
    Condition: 800/800
    Weight: 30.0 (Heavy)
    Value: 24,000
    
    Daedric Right Gauntlet
    Armor Rating: 266
    Condition: 400/400
    Weight: 15.0 (Heavy)
    Value: 14,000
    
    Daedric Right Pauldron
    Armor Rating: 266
    Condition: 800/800
    Weight: 30.0 (Heavy)
    Value: 24,000
    
    Daedric Shield
    Armor Rating: 266
    Condition: 1600/1600
    Weight: 45.0 (Heavy)
    Value: 34,000
    
    Daedric Tower Shield
    Armor Rating: 266
    Condition: 1600/1600
    Weight: 45.0 (Heavy)
    Value: 50,000
    
    Darksun Shield
    Armor Rating: 200
    Condition: 1200/1200
    Weight: 30.0 (Heavy)
    Value: 17,000
    Effect: Drain Magicka 100 points on Self, Reflect 20% on Self, Restore Fatigue
    10 points on Self, Night Eye 10 points on Self (Constant Effect)
    
    Duke's Guard Cuirass
    Armor Rating: 66
    Condition: 600/600
    Weight: 30.0 (Heavy)
    Value: 350
    
    Dwemer Battle Shield
    Armor Rating: 66
    Condition: 400/400
    Weight: 15.0 (Heavy)
    Value: 510
    
    Dwemer Boots
    Armor Rating: 66
    Condition: 200/200
    Weight: 20.0 (Heavy)
    Value: 300
    
    Dwemer Cuirass
    Armor Rating: 66
    Condition: 600/600
    Weight: 30.0 (Heavy)
    Value: 1050
    
    Dwemer Greaves
    Armor Rating: 66
    Condition: 200/200
    Weight: 18.0 (Heavy)
    Value: 660
    
    Dwemer Helm
    Armor Rating: 66
    Condition: 200/200
    Weight: 5.0 (Heavy)
    Value: 450
    
    Dwemer Left Bracer
    Armor Rating: 66
    Condition: 100/100
    Weight: 5.0 (Heavy)
    Value: 150
    
    Dwemer Left Pauldron
    Armor Rating: 66
    Condition: 200/200
    Weight: 10.0 (Heavy)
    Value: 360
    
    Dwemer Right Bracer
    Armor Rating: 66
    Condition: 100/100
    Weight: 5.0 (Heavy)
    Value: 150
    
    Dwemer Right Pauldron
    Armor Rating: 66
    Condition: 200/200
    Weight: 10.0 (Heavy)
    Value: 360
    
    Dwemer Shield
    Armor Rating: 66
    Condition: 400/400
    Weight: 15.0 (Heavy)
    Value: 510
    
    Ebony Boots
    Armor Rating: 200
    Condition: 600/600
    Weight: 40.0 (Heavy)
    Value: 10,000
    
    Ebony Closed Helm
    Armor Rating: 200
    Condition: 600/600
    Weight: 10.0 (Heavy)
    Value: 15,000
    
    Ebony Cuirass
    Armor Rating: 200
    Condition: 1800/1800
    Weight: 60.0 (Heavy)
    Value: 35,000
    
    Ebony Greaves
    Armor Rating: 200
    Condition: 600/600
    Weight: 36.0 (Heavy)
    Value: 22,000
    
    Ebony Left Bracer
    Armor Rating: 200
    Condition: 300/300
    Weight: 10.0 (Heavy)
    Value: 5000
    
    Ebony Left Pauldron
    Armor Rating: 200
    Condition: 600/600
    Weight: 20.0 (Heavy)
    Value: 12,000
    
    Ebony Right Bracer
    Armor Rating: 200
    Condition: 300/300
    Weight: 10.0 (Heavy)
    Value: 5000
    
    Ebony Right Pauldron
    Armor Rating: 200
    Condition: 600/600
    Weight: 20.0 (Heavy)
    Value: 12,000
    
    Ebony Shield
    Armor Rating: 200
    Condition: 1200/1200
    Weight: 30.0 (Heavy)
    Value: 17,000
    
    Ebony Tower Shield
    Armor Rating: 200
    Condition: 1200/1200
    Weight: 30.0 (Heavy)
    Value: 25,000
    
    Eleidon's Ward
    Armor Rating: 333
    Condition: 2000/2000
    Weight: 30.0 (Heavy)
    Value: 200,000
    Effect: Restore Health 50-100 points on Self (Cast When Used) (Charge: 95/95)
    
    Fist of Randagulf Rt Gauntlet
    Armor Rating: 300
    Condition: 450/450
    Weight: 16.0 (Heavy)
    Value: 35,000
    Effect: Fortify Strength 20 points on Self (Constant Effect)
    
    Helm of Graff the White
    Armor Rating: 53
    Condition: 160/160
    Weight: 5.0 (Heavy)
    Value: 70
    Effect: Reflect 10% on Self (Constant Effect)
    
    Helm of Oreyn Bearclaw
    Armor Rating: 300
    Condition: 900/900
    Weight: 10.0 (Heavy)
    Value: 125,000
    Effect: Fortify Agility 40 points on Self, Fortify Endurance 40 points on Self
    (Constant Effect)
    
    Helm of Wounding
    Armor Rating: 66
    Condition: 200/200
    Weight: 5.0 (Heavy)
    Value: 500
    Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)
    
    Her Hand's Boots
    Armor Rating: 233
    Condition: 700/700
    Weight: 60.0 (Heavy)
    Value: 15,000
    
    Her Hand's Cuirass
    Armor Rating: 233
    Condition: 2800/2800
    Weight: 90.0 (Heavy)
    Value: 50,000
    
    Her Hand's Greaves
    Armor Rating: 233
    Condition: 700/700
    Weight: 45.0 (Heavy)
    Value: 33,000
    
    Her Hand's Helmet
    Armor Rating: 250
    Condition: 700/700
    Weight: 15.0 (Heavy)
    Value: 12,000
    
    Her Hand's Left Gauntlet
    Armor Rating: 233
    Condition: 300/300
    Weight: 15.0 (Heavy)
    Value: 13,000
    
    Her Hand's Left Pauldron
    Armor Rating: 233
    Condition: 700/700
    Weight: 30.0 (Heavy)
    Value: 20,000
    
    Her Hand's Right Gauntlet
    Armor Rating: 233
    Condition: 300/300
    Weight: 15.0 (Heavy)
    Value: 13,000
    
    Her Hand's Right Pauldron
    Armor Rating: 233
    Condition: 700/700
    Weight: 30.0 (Heavy)
    Value: 20,000
    
    Her Hand's Shield
    Armor Rating: 183
    Condition: 350/350
    Weight: 17.0 (Heavy)
    Value: 2500
    
    Imperial Chain Left Pauldron
    Armor Rating: 66
    Condition: 200/200
    Weight: 10.0 (Heavy)
    Value: 28
    
    Imperial Chain Right Pauldron
    Armor Rating: 66
    Condition: 200/200
    Weight: 10.0 (Heavy)
    Value: 28
    
    Imperial Shield
    Armor Rating: 53
    Condition: 320/320
    Weight: 14.0 (Heavy)
    Value: 78
    
    Imperial Silver Cuirass
    Armor Rating: 60
    Condition: 540/540
    Weight: 30.0 (Heavy)
    Value: 280
    
    Imperial Silver Helm
    Armor Rating: 56
    Condition: 170/170
    Weight: 5.0 (Heavy)
    Value: 120
    
    Imperial Steel Boots
    Armor Rating: 53
    Condition: 170/170
    Weight: 19.0 (Heavy)
    Value: 50
    
    Imperial Steel Cuirass
    Armor Raing: 53
    Condition: 460/460
    Weight: 29.0 (Heavy)
    Value: 150
    
    Imperial Steel Greaves
    Armor Rating: 53
    Condition: 170/170
    Weight: 17.0 (Heavy)
    Value: 98
    
    Imperial Steel Helmet
    Armor Rating: 53
    Condition: 160/160
    Weight: 5.0 (Heavy)
    Value: 70
    
    Imperial Steel Left Gauntlet
    Armor Rating: 53
    Condition: 80/80
    Weight: 5.0 (Heavy)
    Value: 33
    
    Imperial Steel Left Pauldron
    Armor Rating: 53
    Condition: 160/160
    Weight: 10.0 (Heavy)
    Value: 53
    
    Imperial Steel Right Gauntlet
    Armor Rating: 53
    Condition: 80/80
    Weight: 5.0 (Heavy)
    Value: 33
    
    Imperial Steel Right Pauldron
    Armor Rating: 53
    Condition: 160/160
    Weight: 10.0 (Heavy)
    Value: 53
    
    Imperial Templar Boots
    Armor Rating: 60
    Condition: 180/180
    Weight: 20.0 (Heavy)
    Value: 50
    
    Imperial Templar Greaves
    Armor Rating: 60
    Condition: 180/180
    Weight: 18.0 (Heavy)
    Value: 110
    
    Imperial Templar Helmet
    Armor Rating: 60
    Condition: 180/180
    Weight: 5.0 (Heavy)
    Value: 75
    
    Imperial Templar Knight Cuirass
    Armor Rating: 60
    Condition: 540/540
    Weight: 30.0 (Heavy)
    Value: 175
    
    Imperial Templar Left Bracer
    Armor Rating: 60
    Condition: 90/90
    Weight: 5.0 (Heavy)
    Value: 25
    
    Imperial Templar Left Pauldron
    Armor Rating: 60
    Condition: 180/180
    Weight: 10.0 (Heavy)
    Value: 60
    
    Imperial Templar Right Bracer
    Armor Rating: 60
    Condition: 90/90
    Weight: 5.0 (Heavy)
    Value: 25
    
    Imperial Templar Right Pauldron
    Armor Rating: 60
    Condition: 180/180
    Weight: 10.0 (Heavy)
    Value: 60
    
    Iron Boots
    Armor Rating: 33
    Condition: 450/450
    Weight: 19.0 (Heavy)
    Value: 20
    
    Iron Cuirass
    Armor Rating: 33
    Condition: 2000/2000
    Weight: 30.0 (Heavy)
    Value: 70
    
    Iron Greaves
    Armor Rating: 33
    Condition: 100/100
    Weight: 18.0 (Heavy)
    Value: 44
    
    Iron Helmet
    Armor Rating: 33
    Condition: 100/100
    Weight: 5.0 (Heavy)
    Value: 30
    
    Iron Left Bracer
    Armor Rating: 33
    Condition: 50/50
    Weight: 5.0 (Heavy)
    Value: 10
    
    Iron Left Gauntlet
    Armor Rating: 33
    Condition: 50/50
    Weight: 7.0 (Heavy)
    Value: 14
    
    Iron Left Pauldron
    Armor Rating: 33
    Condition: 100/100
    Weight: 10.0 (Heavy)
    Value: 24
    
    Iron Right Bracer
    Armor Rating: 33
    Condition: 50/50
    Weight: 5.0 (Heavy)
    Value: 10
    
    Iron Right Gauntlet
    Armor Rating: 33
    Condition: 50/50
    Weight: 7.0 (Heavy)
    Value: 14
    
    Iron Right Pauldron
    Armor Rating: 33
    Condition: 100/100
    Weight: 10.0 (Heavy)
    Value: 24
    
    Iron Shield
    Armor Rating: 33
    Condition: 200/200
    Weight: 15.0 (Heavy)
    Value: 34
    
    Iron Tower Shield
    Armor Rating: 40
    Condition: 240/240
    Weight: 18.0 (Heavy)
    Value: 50
    
    Lord's Mail
    Armor Rating: 333
    Condition: 3000/3000
    Weight: 30.0 (Heavy)
    Value: 190,000
    Effect: Cure Poison on Self, Resist Magicka 20-30% for 30 seconds on Self (Cast
    When Used) (Charge: 400/400)
    
    Masque of Clavicus Vile
    Armor Rating: 266
    Condition: 800/800
    Weight: 15.0 (Heavy)
    Value: 15,000
    Effect: Fortify Personality 30 points on Self (Constant Effect)
    
    Nordic Iron Cuirass
    Armor Rating: 53
    Condition: 480/480
    Weight: 35.0 (Heavy)
    Value: 130
    
    Nordic Iron Helm
    Armor Rating: 53
    Condition: 160/160
    Weight: 8.0 (Heavy)
    Value: 50
    
    Nordic Mail Boots
    Armor Rating: 220
    Condition: 500/500
    Weight: 2.0 (Heavy)
    Value: 5000
    
    Nordic Mail Cuirass
    Armor Rating: 220
    Condition: 1000/1000
    Weight: 30.0 (Heavy)
    Value: 5000
    
    Nordic Mail Greaves
    Armor Rating: 220
    Condition: 300/300
    Weight: 18.0 (Heavy)
    Value: 2000
    
    Nordic Mail Helmet
    Armor Rating: 220
    Condition: 350/350
    Weight: 8.0 (Heavy)
    Value: 1000
    
    Nordic Mail Left Gauntlet
    Armor Rating: 220
    Condition: 100/100
    Weight: 8.0 (Heavy)
    Value: 1000
    
    Nordic Mail Left Pauldron
    Armor Rating: 220
    Condition: 100/100
    Weight: 10.0 (Heavy)
    Value: 1000
    
    Nordic Mail Right Gauntlet
    Armor Rating: 220
    Condition: 100/100
    Weight: 8.0 (Heavy)
    Value: 1000
    
    Nordic Mail Right Pauldron
    Armor Rating: 220
    Condition: 100/100
    Weight: 10.0 (Heavy)
    Value: 1000
    
    Nordic Trollbone Cuirass
    Armor Rating: 60
    Condition: 540/540
    Weight: 32.0 (Heavy)
    Value: 165
    
    Nordic Trollbone Helm
    Armor Rating: 60
    Condition: 180/180
    Weight: 8.0 (Heavy)
    Value: 65
    
    Nordic Trollbone Shield
    Armor Rating: 60
    Condition: 360/360
    Weight: 16.0 (Heavy)
    Value: 78
    
    Saint's Shield
    Armor Rating: 200
    Condition: 1200/1200
    Weight: 30.0 (Heavy)
    Value: 15,000
    Effect: Feather 20 points for 10 seconds on Self, Restore Fatigue 1-10 points
    for 20 seconds on Self (Cast When Used) (Charge: 80/80)
    
    Sarano Ebony Helm
    Armor Rating: 200
    Condition: 600/600
    Weight: 10.0 (Heavy)
    Value: 15,000
    
    Shadow Shield
    Armor Rating: 66
    Condition: 2000/2000
    Weight: 15.0 (Heavy)
    Value: 2400
    Effect: Invisibilty for 20 seconds on Self, Restore Fatigue 5 points for 20
    seconds on Self (Cast When Used) (Charge: 125/125)
    
    Shield of Wounds
    Armor Rating: 66
    Condition: 400/400
    Weight: 15.0 (Heavy)
    Value: 620
    Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10)
    
    Slave's Left Bracer
    Armor Rating: 16
    Condition: 25/25
    Weight: 5.0 (Heavy)
    Value: 5
    Effect: Drain Magicka 3 points on Self (Constant Effect)
    
    Slave's Right Bracer
    Armor Rating: 16
    Condition: 25/25
    Weight: 5.0 (Heavy)
    Value: 5
    Effect: Drain Magicka 3 points on Self (Constant Effect)
    
    Soscean's Cuirass
    Armor Rating: 200
    Condition: 1600/1600
    Weight: 60.0 (Heavy)
    Value: 32,000
    Effect: Fortify Health 50 points on Self (Constant Effect)
    
    Steel Boots
    Armor Rating: 50
    Condition: 150/150
    Weight: 20.0
    Value: 40
    
    Steel Cuirass
    Armor Rating: 50
    Condition: 450/450
    Weight: 30.0 (Heavy)
    Value: 150
    
    Steel Greaves
    Armor Rating: 50
    Condition: 150/150
    Weight: 18.0 (Heavy)
    Value: 88
    
    Steel Helm
    Armor Rating: 50
    Condition: 150/150
    Weight: 5.0 (Heavy)
    Value: 60
    
    Steel Left Gauntlet
    Armor Rating: 50
    Condition: 75/75
    Weight: 5.0 (Heavy)
    Value: 28
    
    Steel Left Pauldron
    Armor Rating: 50
    Condition: 150/150
    Weight: 10.0 (Heavy)
    Value: 48
    
    Steel Right Gauntlet
    Armor Rating: 50
    Condition: 75/75
    Weight: 5.0 (Heavy)
    Value: 28
    
    Steel Right Pauldron
    Armor Rating: 50
    Condition: 150/150
    Weight: 10.0 (Heavy)
    Value: 48
    
    Steel Shield
    Armor Rating: 50
    Condition: 300/300
    Weight: 15.0 (Heavy)
    Value: 68
    
    Steel Tower Shield
    Armor Rating: 60
    Condition: 360/360
    Weight: 20.0 (Heavy)
    Value: 100
    
    Wraithguard
    Armor Rating: 266
    Condition: 400/400
    Weight: 15.0 (Heavy)
    Value: 500,000
    Effect: Shield 10 points on Self, Reflect 20% on Self, Resist Blight Disease
    50% on Self, Resist Shock 10% on Self, Resist Fire 10% on Self, Resist Frost
    10% on Self, Resist Magicka 10% on Self, Resist Poison 10% on Self
    (Constant Effect)
    
    ===============================================================================
    4. Accessories
    ===============================================================================
    Key:
    Name
    Weight: (A number giving the weight.)
    Value: (How much it is worth.)
    Effect: (If it has an effect it will go here.)
    
    ===============================================================================
    4.1 Amulets
    ===============================================================================
    6th House Amulet
    Weight: 1.0
    Value: 2000
    Effect: Drain Personality 20 points for 5 seconds on Self (Cast When Used)
    (Charge: 25/25)
    
    Amulet of Almsivi Intervention
    Weight: 1.0
    Value: 21
    Effect: Almsivi Inervention on Self (Cast When Used) (Charge: 40/40)
    
    Amulet of Balyna's Antidote
    Weight: 1.0
    Value: 15
    Effect: Cure Poison on Self (Cast When Used) (Charge: 25/25)
    
    Amulet of Divine Intervention
    Weight: 1.0
    Value: 21
    Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)
    
    Amulet of Domination
    Weight: 1.0
    Value: 1000
    Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid
    10 levels for 30 seconds on Target (Cast When Used) (Charge: 3375)
    
    Amulet of Far Silence
    Weight: 1.0
    Value: 113
    Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150)
    
    Amulet of Frost
    Weight: 1.0
    Value: 46
    Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
    
    Amulet of Health
    Weight: 1.0
    Value: 44
    Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15)
    
    Amulet of Heartfire
    Weight: 5.0
    Value: 20,000
    Effect: Fortify Agility 10-20 points for 30 seconds on Self, Fortify
    Unarmored 10-20 points for 30 seconds on Self, Chameleon 20% for 30 seconds on
    Self, Fortify Speen 10-20 points for 30 seconds on Self, Fortify Fatigue 20-40
    points for 30 seconds on Self (Cast When Used) (Charge: 600/600)
    
    Amulet of Heartheal
    Weight: 5.0
    Value: 20,000
    Effect: Fortify Strength 10-20 points for 30 seconds on Self, Fortify
    Hand-To-Hand 10-20 points for 30 seconds on Self, Shield 10-20 points for 30
    seconds on Self, Levitate 20 points for 30 seconds on Self (Cast When Used)
    (Charge: 900/900)
    
    Amulet of Heartthrum
    Weight: 5.0
    Value: 20,000
    Effect: 
    
    Amulet of Igniis
    Weight: 1.0
    Value: 1000
    Effect: Summon Flame Atronach for 60 seconds on Self (Cast When Used)
    (Charge: 600/600)
    
    Amulet of Infectious Charm
    Weight: 1.0
    Value: 20
    Effect: Fortify Personality 30 points for 30 seconds on Self, Weakness to
    Common Disease 30% for 30 seconds on Self, Drain Fatigue 30 points for 30
    seconds on Self (Cast When Used) (Charge: 1125/1125)
    
    Amulet of Levitating
    Weight: 1.0
    Value: 50
    Effect: Levitate 10 points for 30 seconds on Self (Cast When Used)
    (Charge: 225/225)
    
    Amulet of Light
    Weight: 1.0
    Value: 14
    Effect: Light 20 points for 15 seconds on Target (Cast When Used)
    (Charge: 25/25)
    
    Amulet of Locking
    Weight: 1.0
    Value: 4
    Effect: Lock 5 points on Touch (Cast When Used) (Charge: 5/5)
    
    Amulet of Mark
    Weight: 1.0
    Value: 94
    Effect: Mark on Self (Cast When Used) (Charge: 90/90)
    
    Amulet of Mighty Blows
    Weight: 1.0
    Value: 15
    Effect: Fortify Strength 5-20 points for 30 seconds on Self (Cast When Used)
    (Charge: 95/95)
    
    Amulet of Opening
    Weight: 1.0
    Value: 8
    Effect: Open 20 points on Touch
    
    Amulet of Recall
    Weight: 1.0
    Value: 194
    Effect: Recall on Self (Cast When Used) (Charge: 90/90)
    
    Amulet of Rest
    Weight: 1.0
    Value: 51
    Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used)
    (Charge: 30/30)
    
    Amulet of Sanguine Nimble Armor
    Weight: 1.0
    Value: 1500
    Effect: Fortify Light Armor 5 points on Self (Constant Effect)
    
    Amulet of Shades
    Weight: 1.0
    Value: 225
    Effect: Summon Bonewalker for 60 seconds on Self (Cast When Used)
    (Charge: 195/195)
    
    Amulet of Shield
    Weight: 1.0
    Value: 50
    Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
    
    Amulet of Silence
    Weight: 1.0
    Value: 75
    Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)
    
    Amulet of Slowfalling
    Weight: 1.0
    Value: 413
    Effect: SlowFall 30 points for 10 seconds on Self (Cast When Used)
    (Charge: 225/225)
    
    Amulet of Soothing Balm
    Weight: 1.0
    Value: 8
    Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
    
    Amulet of Spell Absorption
    Weight: 1.0
    Value: 213
    Effect: Spell Absorption 10 points for 5 seconds on Self (Cast When Used)
    (Charge: 125/125)
    
    Amulet of Stamina
    Weight: 1.0
    Value: 5
    Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5)
    
    Amulet of Usheeja
    Weight: 1.0
    Value: 120
    Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
    
    Amulet of Verbosity
    Weight: 1.0
    Value: 120
    Effect: Fortify Speechcraft 20-30 points for 30 seconds on Self (Cast When
    Used) (Charge: 190/190)
    
    Amulet of Water Walking
    Weight: 1.0
    Value: 10
    Effect: Water Walking for 20 seconds on Self (Cast When Used) (Charge: 15/15)
    
    Ancestor's Amulet
    Weight: 1.0
    Value: 203
    Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
    (Charge: 105/105)
    
    Aundae Amulet
    Weight: 1.0
    Value: 120
    
    Balm Amulet
    Weight: 1.0
    Value: 8
    Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
    
    Blood Despair Amulet
    Weight: 1.0
    Value: 60
    Effect: Absorb Willpower 5-10 points for 5 seconds on Target (Cast When Used)
    (Charge: 30/30)
    
    Bone Charm
    Weight: 1.0
    Value: 255
    Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
    (Charge: 195/195)
    
    Bonebiter Charm
    Weight: 1.0
    Value: 13
    Effect: Damage Agility 20 points on Target (Cast When Used) (Charge: 60/60)
    
    Clench Charm
    Weight: 1.0
    Value: 13
    Effect: Damage Speed 1-20 points on Touch (Cast When Used) (Charge: 20/20)
    
    Common Amulet
    Weight: 1.0
    Value: 2
    
    Daedric Sanctuary Amulet
    Weight: 3.0
    Value: 3100
    
    Doze Charm
    Weight: 1.0
    Value: 8
    Effect: Damage Fatigue 1-20 points on Touch (Cast When Used) (Charge: 10/10)
    
    Expensive Amulet
    Weight: 1.0
    Value: 30
    
    Exquisite Amulet
    Weight: 1.0
    Value: 240
    
    Extravagant Ruby Amulet
    Weight: 1.0
    Value: 120
    
    Extravagant Sapphire Amulet
    Weight: 1.0
    Value: 120
    
    Firejade Amulet
    Weight: 1.0
    Value: 150
    
    Fuddle Charm
    Weight: 1.0
    Value: 12
    Effect: Damage Intellince 1-20 points on Touch (Cast When Used) (Charge: 20/20)
    
    Gaenor's Amulet
    Weight: 1.0
    Value: 2000
    Effect: Fortify Luck 15 points on Self (Constant Effect)
    
    Ghost Charm
    Weight: 1.0
    Value: 203
    Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
    (Charge: 105/105)
    
    Graveward Amulet
    Weight: 1.0
    Value: 240
    Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used)
    (Charge: 195/195)
    
    Helseth's Collar
    Weight: 1.0
    Value: 120
    Effect: Fortify Sneak 10 points on Self, Fortify Security 10 points on Self,
    Fortify Speed 5 points on Self (Constant Effect)
    
    Hex Charm
    Weight: 1.0
    Value: 12
    Effect: Damage Luck 1-20 points on Touch (Cast When Used) (Charge: 20/20)
    
    Hunter's Amulet of Speed
    Weight: 1.0
    Value: 15,000
    Effect: Fortify Speed 10 points on Self, Fortify Acrobatics 15 points on Self,
    Fortify Athletics 15 points on Self (Constant Effect)
    
    Hunter's Amulet of Strength
    Weight: 1.0
    Value: 15,000
    Effect: Fortify Strength 10 points on Self, Fortify Attack 15 points on Self
    (Constant Effect)
    
    Julielle Aumine's Amulet
    Weight: 1.0
    Value: 2
    
    Linus Iulus' Maran Amulet
    Weight: 1.0
    Value: 300
    Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
    Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 point for 30
    seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
    Used) (Charge: 150/150)
    
    Madstone of the Ahemmusa
    Weight: 1.1
    Value: 2000
    Effect: Sound 50 points for 20 seconds on Touch (Cast When Used)
    (Charge: 750/750)
    
    Meran Amulet
    Weight: 1.0
    Value: 300
    Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify
    Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 points for 30
    seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When
    Used) (Charge: 150/150)
    
    Necromancer's Amulet
    Weight: 1.0
    Value: 240
    Effect: Resist normal weapons 25% on Self, Fortify Intelligence 25 points on
    Self, Restore Health 1 point on Self, Spell Absorbtion 25 points on Self
    (Constant Effect)
    
    Red Despair Amulet
    Weight: 1.0
    Value: 14
    Effect: Absorb Willpower 4-8 points for 5 seconds on Target (Cast When Used)
    (Charge: 25/25)
    
    Sanit-Kil's Heart of Fire
    Weight: 1.0
    Value: 600
    Effect: Fortify Willpower 20-30 points for 15 seconds on Self (Cast When Used)
    (Charge: 95/95)
    
    Silence Charm
    Weight: 1.0
    Value: 75
    Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75)
    
    Skink's Amulet
    Weight: 1.0
    Value: 1000
    
    Sleep Amulet
    Weight: 1.0
    Value: 18
    Effect: Drain Fatigue 1-15 points for 3 seconds on Target (Cast When Used)
    (Charge: 20/20)
    
    Soulpinch Charm
    Weight: 1.0
    Value: 48
    Effect: Damage Magicka 1-20 points on Touch (Cast When Used) (Charge: 20/20)
    
    Spirit Charm
    Weight: 1.0
    Value: 48
    Effect: Damage Health 1-20 points on Touch (Cast When Used) (Charge: 20/20)
    
    Stumble Charm
    Weight: 1.0
    Value: 13
    Effect: Damage Agility 1-20 points on Touch (Cast When Used) (Charge: 20/20)
    
    Suldreni's Amulet
    Weight: 1.0
    Value: 130
    Effect: Fortify Attack 5-10 points for 30 seconds on Self, Fortify Blunt Weapon
    1-10 points for 20 seconds on Self (Cast When Used) (Charge: 85/85)
    
    Teeth of the Urshilaku
    Weight: 1.0
    Value: 2400
    Effect: Resist Paralysis 10% on Self (Constant Effect)
    
    Tel Fyr Amulet
    weight: 3.0
    value: 3100
    
    Thong of Zainab
    Weight: 1.0
    Value: 2400
    Effect: Detect Animal 150 feet for 5 seconds on Self (Cast When Used)
    (Charge: 140/140)
    
    Thunderfall
    Weight: 1.0
    Value: 161
    Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)
    
    Zenithar Whispers
    Weight: 1.0
    Value: 2400
    Effect: Charm 30 points for 5 seconds on Touch (Cast When Used)
    (Charge: 190/190)
    
    ===============================================================================
    4.2 Rings
    ===============================================================================
    Adusamsi's Ring
    Weight: 0.1
    Value: 30
    Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40)
    
    Aesliip's Ring
    Weight: 0.1
    Value: 2500
    Effect: Fortify Willpower 10 points on Self, Fortify Magick 75 points on Self
    (Constant Effect)
    
    Akatosh's Ring
    Weight: 0.1
    Value: 2400
    Effect: Fortify Conjuration 10 points for 60 seconds on Self, Fortify Mysticism
    10 points for 60 seconds on Self, Fortify Restoration 10 points for 60 seconds
    on Self, Fortify Enchant 10 points for 60 seconds on Self (Cast When Used)
    (Charge: 600/600)
    
    Ancestor's Ring
    Weight: 0.1
    Value: 203
    Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
    (Charge: 105/105)
    
    Aundae Signet Ring
    Weight: 0.1
    Value: 120
    
    Barilzar's Mazed Band
    Weight: 0.1
    Value: 30
    
    Black Jinx
    Weight: 0.1
    Value: 240
    Effect: Absorb Luck 10-50 points for 120 seconds in 1 foot on Touch, Burden
    25-100 points for 120 seconds in 1 foot on Touch (Cast When Used)
    (Charge: 3675/3675)
    
    Blind Ring
    Weight: 0.1
    Value: 6
    Effect: Blind 1-10% for 5 seconds on Touch (Cast When Used) (Charge: 5/5)
    
    Blood Ring
    Weight: 0.2
    Value: 30,000
    Effect: Fortify Health 10-20 points for 30 seconds on Self, Fire Shield 10-20
    points for 30 seconds on Self, Resist Fire 10-20% for 30 seconds on Self,
    Resist Magicka 10-20% for 30 seconds on Self, Dispel 10-20% on Self
    (Cast When Used) (Charge: 920/920)
    
    Caius' Ring
    Weight: 0.1
    Value: 2
    Effect: Fortify Luck 20 points for 30 seconds on Self, Fortify Security 20
    points for 30 seconds on Self (Cast When Used) (Charge: 300/300)
    
    Caliginy Ring
    Weight: 0.1
    Value: 63
    Effect: Blind 10-30% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)
    
    Chameleon Ring
    Weight: 0.1
    Value: 15
    Effect: Chameleon 10% for 10 seconds on Self (Cast When Used) (Charge: 25/25)
    
    Common Ring
    Weight: 0.1
    Value: 2
    
    Cruel Flamebolt Ring
    Weight: 0.1
    Value: 8
    Effect: Fire Damage 8-16 points on Target (Cast When Used) (Charge: 25/25)
    
    Cruel Sparkbolt Ring
    Weight: 0.1
    Value: 8
    Effect: Shock Damage 3-7 points on Target (Cast When Used) (Charge: 15/15)
    
    Cruel Viperbolt Ring
    Weight: 0.1
    Value: 8
    Effect: Poison 3-7 points on Target (Cast When Used) (Charge: 15/15)
    
    Crying Ring
    Weight: 0.1
    Value: 8
    Effect: Blind 1-10% for 5 seconds on Target (Cast When Used) (Charge: 10/10)
    
    Danar's Ring
    Weight: 0.1
    Value: 2
    
    Detect Enchantment Ring
    Weight: 0.1
    Value: 30
    Effect: Detect Enchantment 100 feet for 10 seconds on Self (Cast When Used)
    (Charge: 250/250)
    
    Dire Flamebolt Ring
    Weight: 0.1
    Value: 10
    Effect: Fire Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)
    
    Dire Shardbolt Ring
    Weight: 0.1
    Value: 10
    Effect: Frost Damage 5-11 points on Target (Cast When Used) (Charge: 15/15)
    
    Dire Sparkbolt Ring
    Weight: 0.1
    Value: 13
    Effect: Shock Damage 5-11 points on Target (Cast When Used) (Charge: 20/20)
    
    Ebony Ring
    Weight: 0.1
    Value: 150
    
    Engraved Ring of Healing
    Weight: 0.1
    Value: 30
    Effect: Restore Health 1-5 points on Self (Cast When Used) (Charge: 20/20)
    
    Erna the Quiet's Ring
    Weight: 0.1
    Value: 30
    
    Expensive Ring
    Weight: 0.1
    Value: 30
    
    Exquisite Ring
    Weight: 0.1
    Value: 240
    
    Extravegant Ring
    Weight: 0.1
    Value: 120
    
    Eye-Maze Ring
    Weight: 0.1
    Value: 69
    Effect: Chameleon 10-40% for 10 seconds on Self (Cast When Used)
    (Charge: 65/65)
    
    Fathasa's Ring
    Weight: 1.0
    Value: 5000
    Effect: Fire Shield 15 points on Self (Constant Effect)
    
    Feather Ring
    Weight: 0.1
    Value: 75
    Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
    (Charge: 50/50)
    
    Fighter Ring
    Weight: 0.1
    Value: 10
    Effect: Fortify Endurance 5 points for 30 seconds on Self, Fortify Strength 5
    points for 30 seconds on Self (Cast When Used) (Charge: 75/75)
    
    Firestone
    Weight: 0.1
    Value: 11
    Effect: Fire Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15)
    
    First Barrier Ring
    Weight: 0.1
    Value: 15
    Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
    
    Flamebolt Ring
    Weight: 0.1
    Value: 5
    Effect: Fire Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
    
    Foe-Quern
    Weight: 0.1
    Value: 500
    Effect: Fortify Blunt Weapon 5 points for 120 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Glass Ring
    Weight: 0.1
    Value: 120
    
    Hawkshaw Ring
    Weight: 0.1
    Value: 2
    Effect: Detect Key 10 feet for 10 seconds on Self (Cast When Used)
    (Charge: 25/25)
    
    Heart Ring
    Weight: 0.2
    Value: 30,000
    Effect: Dispel 20-50% on Self, Lightning Shield 10-30 points for 30 seconds on
    Self, Resist Frost 30-50% for 30 seconds on Self, Resist Fire 30-50% for 30
    seconds on Self, Resist Magicka 30-50% for 30 seconds on Self, Resist Shock
    30-50% for 30 seconds on Self, Resist Paralysis 30-50% for 30 seconds on Self
    (Cast When Used) (Charge: 2840/2840)
    
    Heartbite Ring
    Weight: 0.1
    Value: 68
    Effect: Drain Health 10-50 points on Touch (Cast When Used) (Charge: 60/60)
    
    Heartstone
    Weight: 0.1
    Value: 6
    Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
    (Charge: 95/95)
    
    Hircine's Ring
    Weight: 0.1
    Value: 6400
    Effect: Become Werewolf
    
    Hoptoad Ring
    Weight: 0.1
    Value: Jump 20 points for 10 points on Self (Cast When Used) (Charge: 150/150)
    
    Juicedaw Feather Ring
    Weight: 0.1
    Value: 213
    Effect: Feather 50 points for 10 seconds on Self (Cast When Used)
    (Charge: 125/125)
    
    Lifestone
    Weight: 0.1
    Value: 5
    Effect: Fortify Health 5-20 points for 30 seconds on Self (Cast When Used)
    (Charge: 95/95)
    
    Light Ring
    Weight: 0.1
    Value: 49
    Effect: Light 20 points for 15 seconds on Target (Cast When Used)
    (Charge: 25/25)
    
    Mage Ring
    Weight: 0.1
    Value: 10
    Effect: Fortify Intelligence 5 points for 30 seconds on Self, Fortify Willpower
    5 points for 30 seconds on Self (Cast When Used) (Charge: 75/75)
    
    Marara's Ring
    Weight: 0.1
    Value: 22,000
    Effect: Reflect 20% on Self, Fortify Acrobatics 10 points on Self, Resist Normal
    Weapons 40% on Self (Constant Effect)
    
    Moon-and-Star
    Weight: 0.1
    Value: 2000
    Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
    Self (Constant Effect)
    
    Mother's Ring
    Weight: 0.1
    Value: 12
    Effect: Restore Health 10-20 points on Self (Cast When Used) (Charge: 20/20)
    
    Nervion Ancestor Ring
    Weight: 0.1
    Value: 30
    Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used)
    (Charge: 105/105)
    
    Nuccius's Cursed Ring
    Weight: 0.1
    Value: 100
    Effect: Damage Health 10 points on Self, Fortify Athletics 5 points for 60
    seconds on Self (Cast When Used) (Charge: 95/95)
    
    Othril Ring
    Weight: 0.1
    Value: 30
    
    Processus Vitellius' Ring
    Weight: 0.1
    Value: 240
    
    Ring of Aversion
    Weight: 0.1
    Value: 63
    Effect: Invisibility for 10 seconds on Self (Cast When Used) (Charge: 50/50)
    
    Ring of Azura
    Weight: 0.1
    Value: 8000
    Effect: Night Eye 20 points on Self, Restore Fatigue 3 points on Self
    (Constant Effect)
    
    Ring of Dahrk Mezalf
    Weight: 0.1
    Value: 60
    Effect: Demoralize Creature 1-50 points for 60 seconds in 1 foot on Target,
    Demoralize Humanoid 1-50 points for 60 seconds in 1 foot on Target,
    Disintigrate Armor 1-25 points for 10 seconds in 1 foot on Target, Disintigrate
    Weapon 1-25 points for 10 seconds in 1 foot on Target (Cast When Used)
    (Charge: 1735/1735)
    
    Ring of Exhaustion
    Weight: 0.1
    Value: 44
    Effect: Drain Fatigue 5-20 points for 30 seconds on Target (Cast When Used)
    (Charge: 280/280)
    
    Ring of Far Reaching
    Weight: 0.1
    Value: 51
    Effect: Telekinesis 25 feet for 5 seconds on Self (Cast When Used)
    (Charge: 30/30)
    
    Ring of Fireball
    Weight: 0.1
    Value: 59
    Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
    (Charge: 45/45)
    
    Ring of Fireballs
    Weight: 0.1
    Value: 171
    Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used)
    (Charge: 45/45)
    
    Ring of Fleabite
    Weight: 0.1
    Value: 9
    Effect: Damage Fatigue 9-18 points on Touch (Cast When Used) (Charge: 15/15)
    
    Ring of Hornhand
    Weight: 0.1
    Value: 15
    Effect: Damage Fatigue 15-36 points on Touch (Cast When Used) (Charge: 25/25)
    
    Ring of Ice Bolts
    Weight: 0.1
    Value: 50
    Effect: Frost Damage 1-25 points on Target (Cast When Used) (Charge: 25/25)
    
    Ring of Icegrip
    Weight: 0.1
    Value: 51
    Effect: Damage Health 5-12 points on Touch, Frost Damage 5-12 points on Touch
    (Cast When Used) (Charge: 30/30)
    
    Ring of Ice Storm
    Weight: 0.1
    Value: 53
    Effect: Frost Damage 1-25 points in 20 feet on Touch (Cast When Used)
    (Charge: 30/30)
    
    Ring of Khajiit
    Weight: 0.1
    Value: 18,000
    Effect: Invisibility for 30 seconds on Self, Fortify Speed 10-20 points for 30
    seconds on Self (Cast When Used) (Charge: 265/265)
    
    Ring of Knuckle Luck
    Weight: 0.1
    Value: 69
    Effect: Damage Fatigue 3-120 points on Touch (Cast When Used) (Charge: 60/60)
    
    Ring of Lightning Bolt
    Weight: 0.1
    Value: 55
    Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35)
    
    Ring of Nullification
    Weight: 0.1
    Value: 200
    Effect: Drain Magicka 3-7 points on Target (Cast When Used) (Charge: 10/10)
    
    Ring of Poisonblooms
    Weight: 0.1
    Value: 11
    Effect: Poison 3-6 points in 10 feet on Target (Cast When Used) (Charge: 30/30)
    
    Ring of Raven Eye
    Weight: 0.1
    Value: 3000
    Effect: Fortify Marksman 20 points on Self, Night Eye 20 points on Self
    (Constant Effect)
    
    Ring of Regeneration
    Weight: 0.1
    Value: 8500
    Effect: Restore Health 1 point for 120 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Ring of Sanguine Fluid Evasion
    Weight: 0.1
    Value: 1500
    Effect: Fortify Unarmored 5 points on Self (Constant Effect)
    
    Ring of Sanguine Green Wisdom
    Weight: 0.1
    Value: 1500
    Effect: Fortify Restoration 5 points on Self (Constant Effect)
    
    Ring of Sanguine Red Wisdom
    Weight: 0.1
    Value: 1500
    Effect: Fortify Destruction 5 points on Self (Constant Effect)
    
    Ring of Sanguine Sublime Wisdom
    Weight: 0.1
    Value: 1500
    Effect: Fortify Alchemy 5 points on Self (Constant Effect)
    
    Ring of Sanguine Transcendence
    Weight: 0.1
    Value: 1500
    Effect: Fortify Conjuration 5 points on Self (Constant Effect)
    
    Ring of Sanguine Transfiguring
    Weight: 0.1
    Value: 1500
    Effect: Fortify Enchant 5 points on Self (Constant Effect)
    
    Ring of Shadow Form
    Weight: 0.1
    Value: 10
    Effect: Chameleon 6-15% for 5 seconds on Self (Cast When Used) (Charge: 15/15)
    
    Ring of Shockballs
    Weight: 0.1
    Value: 61
    Effect: Shock Damage 1-15 points in 20 feet on Target (Cast When Used)
    (Charge: 45/45)
    
    Ring of Shocking Touch
    Weight: 0.1
    Value: 14
    Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25)
    
    Ring of Surroundings
    Weight: 0.1
    Value: 12,000
    Effect: Chameleon 20-30% for 30 seconds on Self (Cast When Used)
    (Charge: 190/190)
    
    Ring of Tears
    Weight: 0.1
    Value: 8
    Effect: Blind 1-10% for for 5 seconds on Target (Cast When Used)
    (Charge: 10/10)
    
    Ring of the Black Hand
    Weight: 0.1
    Value: 49
    Effect: Damage Health 5-12 points on Touch, Poison 5-12 points on Touch (Cast
    When Used) (Charge: 35/35)
    
    Ring of the Five Fingers of Pai
    Weight: 0.1
    Value: 50
    Effect: Damage Health 3-5 points on Touch, Fire Damage 3-5 points on Touch,
    Frost Damage 3-5 points on Touch, Shock Damage 3-5 points on Touch (Cast When
    Used) (Charge: 25/25)
    
    Ring of the Hortator
    Weight: 0.1
    Value: 658
    Effect: Fortify Health 8-15 points for 30 seconds on Self (Cast When Used)
    (Charge: 85/85)
    
    Ring of the Wind
    Weight: 0.1
    Value: 8000
    Effect: Fortify Agility 30 points on Self (Constant Effect)
    
    Ring of Toxic Cloud
    Weight: 0.1
    Value: 14
    Effect: Poison 2-60 points for 10 seconds in 20 feet on Touch (Cast When Used)
    (Charge: 720/720)
    
    Ring of Tranfiguring Wisdom
    Weight: 0.1
    Value: 8
    Effect: Fortify Enchant 7 points for 30 seconds on Self (Cast When Used)
    (Charge: 55/55)
    
    Ring of Wildfire
    Weight: 0.1
    Value: 199
    Effect: Fire Damage 6-15 points for 5 seconds on Target (Cast When Used)
    (Charge: 100/100)
    
    Ring of Wizard's Fire
    Weight: 0.1
    Value: 56
    Effect: Drain Health 16-35 points on Target (Cast When Used) (Charge: 40/40)
    
    Ring of Wounds
    Weight: 0.1
    Value: 6
    Effect: Drain Health 1-10 points for 3 seconds on Target (Cast When Used)
    (Charge: 25/25)
    
    Second Barrier Ring
    Weight: 0.1
    Value: 63
    Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Septim Ring
    Weight: 0.1
    Value: 2400
    Effect: Fortify Attack 10 points for 60 seconds on Self, Fortify Unarmored 10 
    points for 60 seconds on Self, Fortify Blunt Weapon 10 points for 60 seconds on
    Self, Fortify Speechcraft 10 points for 60 seconds on Self (Cast When Used)
    (Charge: 600/600)
    
    Shadowmask Ring
    Weight: 0.1
    Value: 219
    Effect: Chameleon 40-70% for 10 seconds on Self (Cast When Used)
    (Charge: 140/140)
    
    Shadowweave Ring
    Weight: 0.1
    Value: 200
    Effect: Chameleon 20% for 10 points on Self, Sanctuary 20 points for 10 seconds
    on Self (Cast When Used) (Charge: 100/100)
    
    Shardbolt Ring
    Weight: 0.1
    Value: 2
    Effect: Frost Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)
    
    Sheogorath's Signet Ring
    Weight: 0.1
    Value: 30,000
    Effect: Drain Willpower 10 points on Self, Fortify Personality 10 points on
    Self (Constant Effect)
    
    Soul Ring
    Weight: 0.2
    Value: 30,000
    Effect: Dispel 10-20 % on Self, Fortify Magicka 10-20 points for 30 seconds on
    Self, Fortify Health 10-20 points for 30 seconds on Self, Resist Shock 10-20%
    for 30 seconds on Self, Resist Paralysis 10-20% for 30 seconds on Self
    (Cast When Used) (Charge: 490/490)
    
    Sparkbolt Ring
    Weight: 0.1
    Value: 6
    Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5)	
    
    Spiritstrike Ring
    Weight: 0.1
    Value: 162
    Effect: Drain Magicka 5-10 points for 30 seconds on Target (Cast When Used)
    (Charge: 340/340)
    
    Thief Ring
    Weight: 0.1
    Value: 14
    Effect: Fortify Agility 5 points for 30 seconds on Self, Fortify Speed 5 points
    for 30 seconds on Self, Fortify Personality 5 points for 30 seconds on Self
    (Cast When Used) (Charge: 115/115)
    
    Third Barrier Ring
    Weight: 0.1
    Value: 75
    Effect: Shield 15 points for 10 seconds on Self (Cast When Used)
    (Charge: 75/75)
    
    Vampiric Ring
    Weight: 0.1
    Value: 32,000
    Effect: Absorb Fatigue 20-30 points for 10 seconds on Touch, Absorb Health
    20-30 points for 10 seconds on Touch (Cast When Used) (Charge: 300/300)
    
    Variner's Ring
    Weight: 1.0
    Value: 100
    Effect: Charm 1-50 points for 5 seconds on Touch (Cast When Used)
    (Charge: 160/160)
    
    Warden's Ring
    Weight: 0.1
    Value: 39
    Effect: Dispel 50-100% on Target (Cast When Used) (Charge: 140/140)
    
    Warlock's Ring
    Weight: 0.1
    Value: 22,000
    Effect: Reflect 10-20% for 30 seconds on Self, Fortify Speed 10-20 point for
    30 seconds on Self (Cast When Used) (Charge: 1240/1240)
    
    Wild Sty Ring
    Weight: 0.1
    Value: 32
    Effect: Blind 1-40% for 10 seconds on Touch (Cast When Used) (Charge: 50/50)
    
    Witch Charm
    Weight: 0.1
    Value: 113
    Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150)
    
    ===============================================================================
    5. Clothing
    ===============================================================================
    Key:
    Name
    Weight: (A number that shows the weight.)
    Value: (How much it's worth)
    Effect: (Same as always.)
    
    ===============================================================================
    5.1 Belts
    ===============================================================================
    Belt of Balyna's Soothing Balm
    Weight: 1.0
    Value: 8
    Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10)
    
    Belt of Charisma
    Weight: 1.0
    Value: 6
    Effect: Fortify Personality 1-10 points for 30 seconds on Self (Cast When Used)
    (Charge: 40/40)
    
    Belt of Fortitude
    Weight: 1.0
    Value: 6
    Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used)
    (Charge: 95/95)
    
    Belt of Heartfire
    Weight: 4.0
    Value: 20,000
    Effect: Fortify Health 10-20 points for 30 seconds on Self, Resist Poison
    10-20% for 30 seconds on Self, Fire Shield 10 points for 30 seconds on Self,
    Fortify Fatigue 20 points for 30 seconds on Self (Cast When Used)
    (Charge: 640/640)
    
    Belt of Iron Will
    Weight: 1.0
    Value: 6
    Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
    (Charge: 75/75)
    
    Belt of Iron Will
    Weight: 1.0
    Value: 6
    Effect: Fortify Speed 5-20 points for 30 seconds on Self (Cast When Used)
    (Charge: 95/95)
    
    Belt of Jack of Trades
    Weight: 1.0
    Value: 6
    Effect: Fortify Luck 1-10 points for 5 seconds on Self (Cast When Used)
    (Charge: 5/5)
    
    Belt of Nimbleness
    Weight: 1.0
    Value: 6
    Effect: Fortify Agility 1-10 points for 5 seconds on Self (Cast When Used)
    (Charge: 5/5)
    
    Belt of Sanguine Balanced Armor
    Weight: 1.0
    Value: 1500
    Effect: Fortify Medium Armor 5 points on Self (Constant Effect)
    
    Belt of Sanguine Deep Biting
    Weight: 1.0
    Value: 1500
    Effect: Fortify Axe 5 points on Self (Constant Effect)
    
    Belt of Sanguine Denial
    Weight: 1.0
    Value: 1500
    Effect: fortify Block 5 points on Self (Constant Effect)
    
    Belt of Sanguine Fleetness
    Weight: 1.0
    Value: 1500
    Effect: Fortify Athletics 5 points on Self (Constant Effect)
    
    Belt of Sanguine Hewing
    Weight: 1.0
    Value: 1500
    Effect: Fortify Long Blade 5 points on Self (Constant Effect)
    
    Belt of Sanguine Martial Craft
    Weight: 1.0
    Value: 1500
    Effect: Fortify Armorer 5 points on Self (Constant Effect)
    
    Belt of Sanguine Smiting
    Weight: 1.0
    Value: 1500
    Effect: Fortify Blunt Weapon 5 points on Self (Constant Effect)
    
    Belt of Sanguine Stolid Armor
    Weight: 1.0
    Value: 1500
    Effect: Fortify Heavy Armor 5 points on Self (Constant Effect)
    
    Belt of Sanguine Sureflight
    Weight: 1.0
    Value: 1500
    Effect: Fortify Marksman 5 points on Self (Constant Effect)
    
    Belt of the Armor of God
    Weight: 1.0
    Value: 33
    Effect: Fortify Willpower 10 points for 30 seconds on Self, Sanctuary 20 points
    for 30 seconds on Self, Shield 10 points for 30 seconds on Self (Cast When
    Used) (Charge: 375/375) 
    
    Belt of the Hortator
    Weight: 1.0
    Value: 1460
    Effect: Fortify Magica 20 points on Self (Constant Effect)
    
    Belt of Vigor
    Weight: 1.0
    Value: 4
    Effect: Fortify Fatigue 1-10 points for 5 seconds on Self (Cast When Used)
    (Charge: 5/5)
    
    Blood Belt
    Weight: 1.0
    Value: 16
    Value: Fortify Health 10-40 points on Self (Cast When Used) (Charge: 5/5)
    
    Bone Guard Belt
    Weight: 1.0
    Value: 30
    Effect: Summon Skeletal Minion for 10 seconds on Self (Cast When Used)
    (Charge: 35/35)
    
    Common Belt
    Weight: 1.0
    Value: 2
    
    Embroidered Belt
    Weight: 1.0
    Value: 20
    Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used)
    (Charge: 75/75)
    
    Expensive Belt
    Weight: 1.0
    Value: 10
    
    Exquisite Belt
    Weight: 1.0
    Value: 80
    
    Father's Belt
    Weight: 1.0
    Value: 25
    Effect: Sanctuary 1-40 points for 5 points on Self (Cast When Used)
    (Charge: 25/25)
    
    Feather Belt
    Weight: 1.0
    Value: 38
    Effect: Feather 20 points for 10 seconds on Self (Cast When Used)
    (Charge: 50/50)
    
    First Barrier Belt
    Weight: 1.0
    Value: 15
    Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
    
    Hearth Belt
    Weight: 1.0
    Value: 29
    Effect: Restore Health 10-40 points on Self (Cast When Used) (Charge: 30/30)
    
    Herder's Belt
    Weight: 1.0
    Value: 15
    Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25)
    
    Hunter's Belt
    Weight: 1.0
    Value: 38
    Effect: Shield 10 points for 30 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Indoril Belt
    Weight: 2.0
    Value: 5
    
    Linus Iulus' Stendarran Belt
    Weight: 1.0
    Value: 300
    Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
    points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
    Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Malipu-Ataman's Belt
    Weight: 1.0
    Value: 95
    Effect: Restore Health 2 points for 30 seconds on Self, Fortify Agility 10
    points for 30 seconds on Self (Cast When Used) (Charge: 150/150)
    
    Ralen Family Belt
    Weight: 1.0
    Value: 200
    Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on
    Self (Constant Effect)
    
    Scamp Slinker Belt
    Weight: 1.0
    Value: 270
    Effect: Summon Scamp for 60 seconds on Self (Cast When Used) (Charge: 180/180)
    
    Stendarran Belt
    Weight: 1.0
    Value: 300
    Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5
    points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on
    Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    The Seizing of the Erabenimsun
    Weight: 1.0
    Value: 1000
    Effect: Telekinesis 50 feet for 30 seconds on Self (Cast When Used)
    (Charge: 375/375)
    
    Third Barrier Belt
    Weight: 1.0
    Value: 88
    Effect: Shield 15 points for 10 seconds on Self (Cast When Used)
    (Charge: 75/75)
    
    Watcher's Belt
    Weight: 1.0
    Value: 15
    Effect: Sanctuary 20 points for 5 seconds on Self (Cast When Used)
    (Charge: 25/25)
    
    ===============================================================================
    5.2 Gloves
    ===============================================================================
    Bitter Hand
    Weight: 1.0
    Value: 2
    Effect: Weakness to Poison 1-30% for 10 seconds on Target (Cast Whe Used)
    (Charge: 115/115)
    
    Black Left Glove
    Weight: 1.0
    Value: 2
    
    Black Right Glove
    Weight: 1.0
    Value: 2
    
    Common Left Glove
    Weight: 1.0
    Value: 2
    
    Common Right Glove
    Weight: 1.0
    Value: 2
    
    Elvul's Black Blindfold
    Weight: 1.0
    Value: 1690
    Effect: Blind 20% for 60 seconds on Target, Drain Marksman 20 points for 60
    seconds on Target (Cast When Used) (Charge: 4050/4050)
    
    Ember Hand
    Weight: 1.0
    Value: 2
    Effect: Weakness to Fire 1-30% for 10 seconds on Target (Cast When Used)
    (Charge: 115/115)
    
    Expensive Left Glove
    Weight: 1.0
    Value: 10
    
    Expensive Right Glove
    Weight: 1.0
    Value: 10
    
    Extravegant Left Glove
    Weight: 1.0
    Value: 40
    
    Extravegant Right Glove
    Weight: 1.0
    Value: 40
    
    Gambolpuddy
    Weight: 1.0
    Value: 16,000
    Effect: Fortify Agility 15-30 points for 30 seconds on Self, Fortify
    Intelligence 15-30 points for 30 seconds on Self, Fortify Personality 15-30
    points for 30 seconds on Self, Fortify Luck 15-30 points for 30 seconds on
    Self, Drain Endurance 15-30 points for 30 seconds on Self, Drain Speed 15-30
    points for 30 seconds on Self, Drain Strength 15-30 points for 30 seconds on
    Self, Drain Willpower 15-30 points for 30 seconds on Self (Cast When Used)
    (Charge: 1350/1350)
    
    Glove of Sanguine Horny Fist
    Weight: 1.0
    Value: 1500
    Effect: Fortify Hand-to-Hand 5 points on Self (Constant Effect)
    
    Glove of Sanguine Swiftblade
    Weight: 1.0
    Value: 1500
    Effect: Fortify Short Blade 5 points on Self (Constant Effect)
    
    Ilmeni's Glove
    Weight: 1.0
    Value: 10
    
    Left Bal Molagmer Glove
    Weight: 1.0
    Value: 2
    
    Left Glove
    Weight: 1.0
    Value: 4
    
    Left Hand of Zenithar
    Weight: 1.0
    Value: 100
    Effect: Fortify Luck 5 points on Self (Constant Effect)
    
    Right Bal Molagmer Glove
    Weight: 1.0
    Value: 2
    
    Right Glove
    Weight: 1.0
    Value: 4
    
    Right Hand of Zenithar
    Weight: 1.0
    Value: 100
    Effect: Fortify Personality 5 points on Self (Constant Effect)
    
    Zeinthar's Wiles
    Weight: 1.0
    Value: 2000
    Effect: Charm 1-50 points on Touch (Cast When Used) (Charge: 160/160)
    
    Zenithar's Warning
    Weight: 1.0
    Value: 2000
    Effect: Demoralize Humanoid 20-80 points for 10 seconds on Touch, Demoralize
    Creature 20-80 points for 10 seconds on Touch, Silence for 10 seconds on Touch,
    Blind 5-25% for 10 seconds on Touch (Charge: 390/390)
    
    ===============================================================================
    5.3 Pants
    ===============================================================================
    Caius' Black Pants
    Weight: 2.0
    Value: 4
    Effect: Chameleon 20% for 30 seconds on Self (Cast When Used) (Charge: 150/150)
    
    Common Pants
    Weight: 2.0
    Value: 4
    
    Expensive Pants
    Weight: 2.0
    Value: 15
    
    Extravegant Pants
    Weight: 2.0
    Value: 60
    
    Hentus Pants
    Weight: 2.0
    Value: 1
    
    Tailored Trousers
    Weight: 2.0
    Value: 40
    Effect: Fortify Personality 3 points on Self (Constant Effect)
    
    Travel-stained Pants
    Weight: 2.0
    Value: 40
    Effect: Levitate 10 points for 30 seconds on Self (Cast When Used)
    (Charge: 225/225)
    
    ===============================================================================
    5.4 Robes
    ===============================================================================
    Adusamasi's Robe
    Weight: 3.0
    Value: 10
    Effect: Paralyze for 5 seconds on Target (Cast When Used) (Charge: 75/75)
    
    Common Robe
    Weight: 3.0
    Value: 2
    
    Elanande's Robe
    Weight: 3.0
    Value: 50
    Effect: Chameleon 70-100% for 10 seconds on Self (Cast When Used)
    (Charge: 215/215)
    
    Expensive Robe
    Weight: 3.0
    Value: 10
    
    Exquisite Robe
    Weight: 3.0
    Value: 80
    
    Flameeater Robe
    Weight: 2.0
    Value: 463
    Effect: Resist Fire 20-40% for 10 seconds on Self, Spell absorbtion 20-30
    points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
    
    Flamemirror Robe
    Weight: 3.0
    Value: 4380
    Effect: Resist Fire 20-40% for 60 seconds on Self, Reflect 20-30% for 60
    seconds on Self (Cast When Used) (Charge: 4650/4650)
    
    Frosteater Robe
    Weight: 2.0
    Value: 463
    Effect: Resist Frost 20-40% for 10 seconds on Self, Spell absorbtion 20-30
    points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
    
    Frostmirror Robe
    Weight: 3.0
    Value: 438
    Effect: Resist Frost 20-40% for 10 seconds on Self, Reflect 20-30% for 10
    seconds on Self (Cast When Used) (Charge: 775/775)
    
    Hort-Ledd's Robe
    Weight: 3.0
    Value: 400
    Effect: Turn Undead 6-60 points for 30 seconds on Target, Shield 5 points for
    30 seconds on Self (Cast When Used) (Charge: 150/150)
    
    Magickguard Robe
    Weight: 3.0
    Value: 78
    Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Mantle of Woe
    Weight: 3.0
    Value: 10,000
    Effect: Drain Personality 100 points on Self, Weakness to Normal Weapons 20% on
    Self, Fortify Magicka 5.0x INT on Self, Sun Damage 20 points on Self, Fortify
    Conjuration 50 points on Self (Constant Effect)
    
    Poisoneater Robe
    Weight: 2.0
    Value: 463
    Effect: Resist Poison 20-40% for 10 seconds on Self, Spell absorbtion 20-30
    points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
    
    Poisonguard Robe
    Weight: 3.0
    Value: 78
    Effect: Resist Poison 20-40% for for 10 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Robe of Erur-Dan the Wise
    Weight: 3.0
    Value: 1080
    Effect: Fortify Intelligence 3-30 points for 20 seconds on Self (Cast When
    Used) (Charge: 85/85)
    
    Robe of the Hortator
    Weight: 3.0
    Value: 300
    Effect: Fortify Magicka 20 points for 30 seconds on Self (Cast When Used)
    (Charge: 150/150)
    
    Shockeater Robe
    Weight: 3.0
    Value: 463
    Effect: Resist Shock 20-40% for 10 seconds on Self, Spell Absorption 20-30
    points for 10 seconds on Self (Cast When Used) (Charge: 775/775)
    
    Shockmirror Robe
    Weight: 3.0
    Value: Resist Shock 20-40% for 10 seconds on Self, Reflect 20-30% for 10
    seconds on Self (Cast When Used) (Charge: 775/775)
    
    ===============================================================================
    5.5 Shirts
    ===============================================================================
    Caius' Black Shirt
    Weight: 2.0
    Value: 4
    Effect: Fortify Sneak 20 points for 20 seconds on Self (Cast When Used)
    (Charge: 100/100)
    
    Common Shirt
    Weight: 2.0
    Value: 4
    
    Expensive Shirt
    Weight: 2.0
    Value: 15
    
    Exquisite Shirt
    Weight: 2.0
    Value: 120
    
    Extravegant Shirt
    Weight: 2.0
    Value: 60
    
    Gondolier Shirt
    Weight: 6.0
    Value: 6
    
    Hair Shirt of Saint Aralor
    Weight: 2.0
    Value: 100
    Effect: Damage Health 2-6 points on Self, Resist Magicka 10% for 30 seconds on
    Self, Resist Shock 10-20 points for 30 seconds on Self, Restore Health 2 points
    for 30 seconds on Self (Cast When Used) (Charge: 460/460)
    
    Restoration Shirt
    Weight: 2.0
    Value: 4
    Effect: Restore Fatigue 1-10 points for 5 seconds on Self (Cast When Used)
    (Charge: 5/5)
    
    Zenithar's Frock
    Weight: 2.0
    Value: 150
    Effect: Fortify Mercantile 5 points for 50 seconds on Self (Cast When Used)
    (Charge: 65/65)
    
    ===============================================================================
    5.6 Shoes
    ===============================================================================
    Common Shoes
    Weight: 3.0
    Value: 2
    
    Designer Shoes
    Weight: 3.0
    Value: 240
    Effect: Light 20 points for 15 seconds on Target (Cast When Used)
    (Charge: 25/25)
    
    Expensive Shoes
    Weight: 3.0
    Value: 10
    
    Exquisite Shoes
    Weight: 3.0
    Value: 80
    
    Extravagant Shoes
    Weight: 3.0
    Value: 40
    
    Shoes of Conviction
    Weight: 3.0
    Value: 100
    Effect: Fortify Personality 10 points for 20 seconds on Self (Cast When Used)
    (Charge: 50/50)
    
    Shoes of Sanguine Stalking
    Weight: 3.0
    Value: 1500
    Effect: Fortify Sneak 5 points on Self (Constant Effect)
    
    Shoes of St. Rilms
    Weight: 3.0
    Value: 500
    Effect: Fortify Personality 5 points on Self, Fortify Endurance 5 points on
    Self (Constant Effect)
    
    ===============================================================================
    5.7 Skirts
    ===============================================================================
    Common Skirt
    Weight: 2.0
    Value: 4
    
    Expensive Skirt
    Weight: 2.0
    Value: 15
    
    Exquisite Skirt
    Weight: 2.0
    Value: 120
    
    Therana's Skirt
    Weight: 2.0
    Value: 4
    
    ===============================================================================
    6. Miscellaneous
    ===============================================================================
    This is all the stuff that didn't fit in the catagories already listed.
    Name (Tells what soul is trapped in the soul gem.)
    Uses: (How many times you can use the item)
    Quality: (The instruments have a number that tells the quality, it goes here.)
    Weight: (The usual.)
    Value: (What it always is.)
    Effect: (What the effect(s) of the thing is/are.)
    
    ===============================================================================
    6.1 Alchemical Components
    ===============================================================================
    Adamantium Ore
    Weight: 50.0
    Value: 300
    Effect: Burden, Restore Magicka, Poison, Reflect
    
    Alit Hide
    Weight: 1.0
    Value: 5
    Effect: Drain Intelligence, Resist Poison, Telekinesis, Detect Animal
    
    Ampoule Pod
    Weight: 0.1
    Value: 2
    Effect: Water Walking, Paralyze, Detect Animal, Drain Willpower
    
    Ash Salts
    Weight: 0.1
    Value: 25
    Effect: Drain Agility, Resist Magicka, Cure Blight Disease, Resist Magicka
    
    Ash Yam
    Weight: 0.5
    Value: 1
    Effect: fortify Intelligence, Fortify Strength, Resist Common Disease, Detect
    Key
    
    Bear Pelt
    Weight: 1.0
    Value: 2
    Effect: Drain Fatigue, Fortify Strength, Resist Common Disease, Night Eye
    
    Bittergreen Petals
    Weight: 0.1
    Value: 5
    Effect: Restore Intelligence, Invisibility, Drain Endurance, Drain Magicka
    
    Black Anther
    Weight: 0.1
    Value: 2
    Effect: Drain Agility, Resist Fire, Drain Endurance, Light
    
    Black Lichen
    Weight: 0.1
    Value: 2
    Effect: Drain Strength, Resist Frost, Drain Speed, Cure Poison
    
    Bloat
    Weight: 0.1
    Value: 5
    Effect: Drain Magicka, Fortify Intelligence, Fortify Willpower, Detect Animal
    
    Bonemeal
    Weight: 0.2
    Value: 2
    Effect: Restore Agility, Telekinesis, Drain Fatigue, Drain Personality
    
    Bread
    Weight: 0.2
    Value: 1
    Effect: Restore Fatigue
    
    Bristleback Leather
    Weight: 1.0
    Value: 2
    Effect: Blind, Frost Damage, Resist Frost, Recall
    
    Bungler's Bane
    Weight: 0.5
    Value: 1
    Effect: Drain Speed, Drain Endurance, Dispel, Drain Strength
    
    Chokeweed
    Weight: 0.1
    Value: 1
    Effect: Drain Luck, Restore Fatigue, Cure Common Disease, Drain Willpower
    
    Comberry
    Weight: 0.1
    Value: 2
    Effect: Drain Fatigue, Restore Magicka, Fire Shield, Reflect
    
    Corkbulb Root
    Weight: 0.1
    Value: 5
    Effect: Cure Paralyzation, Restore Health, Lightning Shield, Fortify Luck
    
    Corprus Weepings
    Weight: 0.1
    Value: 50
    Effect: Drain Fatigue, Fortify Luck, Drain Willpower, Restore Health
    
    Crab Meat
    Weight: 0.5
    Value: 1
    Effect: Restore Fatigue, Resist Shock, Lightning Shield, Restore Luck
    
    Daedra Skin
    Weight: 0.2
    Value: 200
    Effect: Fortify Strength, Cure Common Disease, Paralyze, Swift Swim
    
    Daedra's Heart
    Weight: 1.0
    Value: 200
    Effect: Restore Magicka, Fortify Endurance, Drain Agility, Night Eye
    
    Diamond
    Weight: 0.2
    Value: 250
    Effect: Drain Agility, Invisibility, Reflect, Detect Key
    
    Dreugh Wax
    Weight: 0.2
    Value: 100
    Effect: Fortify Strength, Restore Strength, Drain Luck, Drain Willpower
    
    Ectoplasm
    Weight: 0.1
    Value: 10
    Effect: Fortify Agility, Detect Animal, Drain Strength, Drain Health
    
    Emerald
    Weight: 0.2
    Value: 150
    Effect: Fortify Magicka, Restore Health, Drain Agility, Drain Endurance
    
    Fire Petal
    Weight: 0.1
    Value: 2
    Effect: Resist Fire, Drain Health, Spell Absorption, Paralyze
    
    Fire Salts
    Weight: 0.1
    Value: 100
    Effect: Drain Health, Fortify Agility, Resist Frost, Fire Shield
    
    Flaming Eye of the Lightkeeper
    Weight: 1.0
    Value: 15
    Effect: Resist Frost, Night Eye, Drain Magicka, Fortify Strength
    
    Frost Salts
    Weight: 0.1
    Value: 75
    Effect: Drain Speed, Restore Magicka, Frost Shield, Resist Fire
    
    Ghoul Heart
    Weight: 0.5
    Value: 150
    Effect: Paralyze, Cure Poison, Fortify Attack
    
    Gold Kanet
    Weight: 0.1
    Value: 5
    Effect: Drain Health, Burden, Drain Luck, Restore Strength
    
    Grahl Eyeball
    Weight: 1.0
    Value: 15
    Effect: Resist Frost, Night Eye, Drain Magicka, Fortify Strength
    
    Gravedust
    Weight: 0.1
    Value: 1
    Effect: Drain Intelligence, Cure Common Disease, Drain Magicka, Restore
    Endurance
    
    Gravetar
    Weight: 0.1
    Value: 5
    Effect: Resist Frost, Drain Health, Fortify Fatigue, Drain Luck
    
    Green Lichen
    Weight: 0.1
    Value: 1
    Effect: Fortify Personality, Cure Common Disease, Drain Strength, Drain Health
    
    Guar Hide
    Weight: 1.0
    Value: 5
    Effect: Drain Fatigue, Fortify Endurance, Restore Personality, Fortify Luck
    
    Hackle-Lo Leaf
    Weight: 0.1
    Value: 30
    Effect: Restore Fatigue, Paralyze, Water Breathing, Restore Luck
    
    Heart of the Udyrfrykte
    Weight: 5.0
    Value: 300
    Effect: Restore Magicka, Fortify Endurance, Drain Agility, Night Eye
    
    Heather
    Weight: 0.1
    Value: 1
    Effect: Restore Personality, Feather, Drain Speed, Drain Personality
    
    Holly Berries
    Weight: 0.1
    Value: 5
    Effect: Resist Frost, Frost Shield, Frost Damage, Weakness to Fire
    
    Horker Tusk
    Weight: 0.1
    Value: 5
    Effect: Drain Alteration, Fortify Intelligence, Fortify Maximum Magicka, Detect
    Animal
    
    Horn Lily Bulb
    Weight: 1.0
    Value: 1
    Effect: Resist Paralysis, Drain Health, Restore Strength, Restore Endurance
    
    Hound Meat
    Weight: 1.0
    Value: 2
    Effect: Restore Fatigue, Fortify Fatigue, Reflect, Detect Enchantment
    
    Human Flesh
    Weight: 1.0
    Value: 1
    Effect: Fortify Health, Drain Intelligence, Drain Personality
    
    Hypha Facia
    Weight: 0.1
    Value: 1
    Effect: Drain Luck, Drain Agility, Drain Fatigue, Detect Enchantment
    
    Kagouti Hide
    Weight: 1.0
    Value: 2
    Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye
    
    Kresh Fiber
    Weight: 0.1
    Value: 1
    Effect: Restore Luck, Fortify Personality, Drain Magicka, Drain Speed
    
    Kwama Cuttle
    Weight: 0.1
    Value: 2
    Effect: Resist Poison, Drain Fatigue, Water Walking, Water Breathing
    
    Large Kwama Egg
    Weight: 2.0
    Value: 2
    Effect: Restore Fatigue, Paralyze, Frost Shield, Fortify Health
    
    Large Wrapped Corprusmeat
    Weight: 1.0
    Effect: Drain Fatigue, Drain Health, Drain Magicka
    
    Luminous Russula
    Weight: 0.2
    Value: 1
    Effect: Water Breathing, Drain Fatigue, Poison
    
    Marshmerrow
    Weight: 0.1
    Value: 1
    Effect: Restore Health, Detect Enchantment, Drain Willpower, Drain Fatigue
    
    Meadow Rye
    Weight: 1.0
    Value: 1
    Effect: Fortify Speed, Damage Health, Restore Speed, Drain Speed
    
    Moon Sugar
    Weight: 0.1
    Value: 50
    Effect: Fortify Speed, Dispel, Drain Endurance, Drain Luck
    
    Muck
    Weight: 0.1
    Value: 1
    Effect: Drain Intelligence, Detect Key, Drain Personality, Cure Common Disease
    
    Netch Leather
    Weight: 1.0
    Value: 1
    Effect: Fortify Endurance, Fortify Intelligence, Drain Personality, Cure
    Paralyzation
    
    Nirthfly Stalks
    Weight: 1.0
    Value: Damage Health, Fortify Speed, Restore Speed, Drain Speed
    
    Pearl
    Weight: 0.2
    Value: 100
    Effect: Drain Agility, Dispel, Water Breathing, Resist Common Disease
    
    Racer Plumes
    Weight: 0.1
    Value: 20
    Effect: Drain Willpower, Levitate
    
    Rat Meat
    Weight: 1.0
    Value: 1
    Effect: Drain Magicka, Paralyze, Cure Poison, Resist Poison
    
    Raw Ebony
    Weight: 10.0
    Value: 200
    Effect: Drain Agility, Cure Poison, Frost Shield, Restore Speed
    
    Raw Glass
    Weight: 2.0
    Value: 200
    Effect: Drain Intelligence, Drain Strength, Drain Speed, Fire Shield
    
    Raw Stalhrim
    Weight: 5.0
    Value: 300
    Effect: Resist Frost, Frost Damage, Paralyze, Restore Health
    
    Red Lichen
    Weight: 0.1
    Value: 25
    Effect: Drain Speed, Light, Cure Common Disease, Drain Magicka
    
    Resin
    Weight: 0.1
    Value: 10
    Effect: Restore Health, Restore Speed, Burden, Resist Common Disease
    
    Ripened Belladonna Berries
    Weight: 0.1
    Value: 5
    Effect: Resist Magicka, Restore Magicka, Fortify Magicka, Drain Magicka
    
    Roland's Tear
    Weight: 0.1
    Value: 5
    Effect: Drain Health, Burden, Drain Luck, Restore Strength
    
    Roobrush
    Weight: 0.1
    Value: 1
    Effect: Drain Willpower, Fortify Attack, Drain Health, Cure Poison
    
    Ruby
    Weight: 0.2
    Value: 200
    Effect: Drain Health, Feather, Restore Intelligence, Drain Agility
    
    Saltrice
    Weight: 0.1
    Value: 1
    Effect: Restore Fatigue, Fortify Magicka, Drain Strength, Restore Health
    
    Scales
    Weight: 0.2
    Value: 2
    Effect: Drain Personality, Water Walking, Restore Endurance, Swift Swim
    
    Scamp Skin
    Weight: 0.1
    Value: 10
    Effect: Drain Magicka, Cure Paralyzation, Restore Personality, Restore Strength
    
    Scathecraw
    Weight: 0.1
    Value: 2
    Effect: Drain Strength, Cure Poison, Drain Health, Restore Willpower
    
    Scrap Metal
    Weight: 10.0
    Value: 20
    Effect: Drain Health, Lightning Shield, Resist Shock, Restore Intelligence
    
    Scrib Jelly
    Weight: 0.1
    Value: 10
    Effect: Fortify Willpower, Cure Poison, Cure Blight Disease, Restore Willpower
    
    Scrib Jerky
    Weight: 0.2
    Value: 5
    Effect: Restore Fatigue, Fortify Fatigue, Burden, Swift Swim
    
    Scuttle
    Weight: 0.1
    Value: 10
    Effect: Restore Fatigue, Fortify Fatigue, Feather, Telekinesis
    
    Shalk Resin
    Weight: 0.1
    Value: 50
    Effect: Drain Fatigue, Fortify Health, Drain Personality, Fortify Speed
    
    Sload Soap
    Weight: 0.1
    Value: 50
    Effect: Drain Personality, Fortify Agility, Fire Shield, Restore Agility
    
    Small Kwama Egg
    Weight: 0.5
    Value: 1
    Effect: Restore Fatigue
    
    Snow Bear Pelt
    Weight: 1.0
    Value: 2
    Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye
    
    Snow Wolf Pelt
    Weight: 1.0
    Value: 2
    Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye
    
    Spore Pod
    Weight: 
    Value: 
    Effect: Drain Strength, Drain Fatigue, Detect Key, Paralyze
    
    Sweetpulp
    Weight: 1.0
    Value: 1
    Effect: Paralyze, Levitate, Resist Paralysis, Restore Health
    
    Timsa-Come-By Flowers
    Weight: 1.0
    Value: 1
    Effect: Dispel, Resist Paralysis, Drain Magicka, Restore Endurance
    
    Trama Root
    Weight: 0.1
    Value: 10
    Effect: Restore Willpower, Levitate, Drain Magicka, Drain Speed
    
    Treated Bittergreen Petals
    weight: 0.1
    value: 10
    effect: Restore Intelligence, Drain Magicka, Drain Endurance, Invisibility
    
    Unripened Belladonna Berries
    Weight: 0.1
    Value: 5
    Effect: Resist Magicka, Restore Magicka, Fortify Magicka, Drain Magicka
    
    Vampire Dust
    Weight: 0.1
    Value: 500
    Effect: Fortify Health, Fortify Strength, Spell Absorbtion, Vampirism
    
    Violet Coprinus
    Weight: 0.5
    Value: 1
    Effect: Water Walking, Drain Fatigue, Poison
    
    Void Salts
    Weight: 0.1
    Value: 100
    Effect: Restore Magicka, Spell Absorbtion, Paralyze, Drain Endurance
    
    Wickwheat
    Weight: 0.1
    Value: 1
    Effect: Restore Health, Fortify Willpower, Paralyze, Damage Intelligence
    
    Willow Anther
    Weight: 0.1
    Value: 10
    Effect: Drain Personality, Frost Shield, Cure Common Disease, Cure Paralyzation
    
    Wolf Pelt
    Weight: 1.0
    Value: 2
    Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye
    
    Wolfsbane Petals
    Weight: 0.1
    Value: 5
    Effect: Restore Intelligence, Invisiblity, Drain Endurance, Drain Magicka
    
    ===============================================================================
    6.2 Alchemical Instruments
    ===============================================================================
    Apprentice's Alembic
    Quality: 0.50
    Weight: 10.0
    Value: 50
    
    Apprentice's Calcinator
    Quality: 0.50
    Weight: 25.0
    Value: 10
    
    Apprentice's Mortar And Pestle
    Quality: 0.50
    Weight: 5.0
    Value: 100
    
    Apprentice's Retort
    Quality: 0.50
    Weight: 8.0
    Value: 20
    
    Grandmaster's Alembic
    Quality: 1.50
    Weight: 3.0
    Value: 4000
    
    Grandmaster's Calcinator
    Quality: 1.50
    Weight: 8.0
    Value: 4000
    
    Grandmaster's Mortar And Pestle
    Quality: 1.50
    Weight: 2.0
    Value: 4000
    
    Grandmaster's Retort
    Quality: 1.50
    Weight: 3.0
    Value: 1600
    
    Journeyman's Alembic
    Quality: 1.00
    Weight: 7.0
    Value: 200
    
    Jouneyman's Calcinator
    Quality: 1.00
    Weight: 18.0
    Value: 40
    
    Journeyman's Mortar And Pestle
    Quality: 1.00
    Weight: 4.0
    Value: 400
    
    Journeyman's Retort
    Quality: 1.00
    Weight: 6.0
    Value: 80
    
    Master's Alembic
    Quality: 1.20
    Weight: 5.0
    Value: 1200
    
    Master's Calcinator
    Quality: 1.20
    Weight: 13.0
    Value: 240
    
    Master's Mortar And Pestle
    Quality: 1.20
    Weight: 3.0
    Value: 2400
    
    Master's Retort
    Quality: 1.20
    Weight: 4.0
    Value: 480
    
    ===============================================================================
    6.3 Potions
    ===============================================================================
    Ancient Dagoth Brandy
    Weight: 0.5
    Value: 1500
    Effect: Damage Intelligence 20 points for 60 seconds, Damage Willpower 20
    points for 60 seconds
    
    Bargain Fortify Health Potion
    Weight: 1.5
    Value: 5
    Effect: Fortify Health 5 points for 8 seconds
    
    Bargain Lighting Shield
    Weight: 1.5
    Value: 5
    Effect: Lightning Shield 5 points for 8 seconds
    
    Bargain Potion of Fortify Luck
    Weight: 1.5
    Value: 5
    Effect: Fortify Luck 5 points for 8 seconds
    
    Bargain Potion of Jump
    Weight: 1.5
    Value: 5
    Effect: Jump 5 points for 8 seconds
    
    Bargain Potion of Light
    Weight: 1.5
    Value: 5
    Effect: Light 5 points for 8 seconds
    
    Bargain Potion of Paralyze
    Weight: 1.5
    Value: 5
    Effect: Paralyze for 8 seconds
    
    Bargain Potion of Shadow
    Weight: 1.5
    Value: 5
    Effect: Chameleon 5% for 8 seconds
    
    Bargain Restore Health
    Weight: 1.5
    Value: 5
    Effect: Restore Health 1 point for 5 seconds
    
    Cheap Potion of Feather
    Weight: 1.0
    Value: 15
    Effect: Feather 8 points for 15 seconds
    
    Cheap Potion of Fortify Luck
    Weight: 1.0
    Value: 15
    Effect: Fortify Luck 8 points for 15 seconds
    
    Cheap Potion of Invisibility
    Weight: 1.0
    Value: 15
    Effect: Invisibility for 15 seconds
    
    Cheap Potion of Shadow
    Weight: 1.0
    Value: 15
    Effect: Chameleon 8% for 15 seconds
    
    Cheap Restore Magicka
    Weight: 1.0
    Value: 15
    Effect: Restore Magicka 2 points for 5 seconds
    
    Cheap Rising Force Potion
    Weight: 1.0
    Value: 15
    Effect: Levitate 8 points for 15 seconds
    
    Cyrodiilic Brandy
    Weight: 1.0
    Value: 100
    Effect: Fortify Willpower 20 points for 60 seconds, Fortify Endurance 20 points
    for 60 seconds
    
    Exclusive Disease Resistance
    Weight: 0.3
    Value: 175
    Effect: Resist Common Disease 20% for 60 seconds
    
    Exclusive Fire Resistance
    Weight: 0.3
    Value: 175
    Effect: Resist Fire 20% for 60 seconds
    
    Exclusive Fortify Fatigue
    Weight: 0.3
    Value: 175
    Effect: Fortify Fatigue 20 points for 60 seconds
    
    Exclusive Fortify Health
    Weight: 0.3
    Value: 175
    Effect: Fortify Health 20 points for 60 seconds
    
    Exclusive Fortify Magicka
    Weight: 0.3
    Value: 175
    Effect: Fortify Magicka 20 points for 60 seconds
    
    Exclusive Frost Resistance
    Weight: 0.3
    Value: 175
    Effect: Resist Frost 20% for 60 seconds
    
    Exclusive Frost Shield
    Weight: 0.3
    Value: 175
    Effect: Frost Shield 20 points for 30 seconds
    
    Exclusive Invisibility
    Weight: 0.3
    Value: 175
    Effect: Invisibility for 60 seconds
    
    Exclusive Lightning Shield
    Weight: 0.3
    Value: 175
    Effect: Lightning Shield 20 points for 60 seconds
    
    Exclusive Magicka Resistance
    Weight: 0.3
    Value: 175
    Effect: Resist Magicka 20% for 60 seconds
    
    Exclusive Poison Resistance
    Weight: 0.3
    Value: 175
    Effect: Resist Poison 20% for 60 seconds
    
    Exclusive Potion of Burden
    Weight: 0.3
    Value: 175
    Effect: Burden 20 points for 60 seconds
    
    Exclusive Potion of Fire Shield
    Weight: 0.3
    Value: 175
    Effect: Fire Shield 20 points for 60 seconds
    
    Exclusive Potion of Light
    Weight: 0.3
    Value: 175
    Effect: Light 20 points for 60 seconds
    
    Exclusive Potion of Night Eye
    Weight: 0.3
    Value: 175
    Effect: Night Eye 20 points for 60 seconds
    
    Exclusive Potion of Reflection
    Weight: 0.3
    Value: 175
    Effect: Reflect 20% for 60 seconds
    
    Exclusive Potion of Swift Swim
    Weight: 0.3
    Value: 175
    Effect: Swift Swim 20 points for 60 seconds
    
    Exclusive Restore Agility
    Weight: 0.3
    Value: 175
    Effect: Restore Agility 20 points
    
    Exclusive Restore Endurance
    Weight: 0.3
    Value: 175
    Effect: Restore Endurance 20 points
    
    Exclusive Restore Fatigue
    Weight: 0.3
    Value: 175
    Effect: Restore Fatigue 80 points for 5 seconds
    
    Exclusive Restore Health
    Weight: 0.3
    Value: 175
    Effect: Restore Health 40 points for 5 seconds
    
    Exclusive Restore Intelligence
    Weight: 0.3
    Value: 175
    Effect: Restore Intelligence 20 points
    
    Exclusive Restore Luck
    Weight: 0.3
    Value: 175
    Effect: Restore Luck 20 points
    
    Exclusive Restore Magicka
    Weight: 0.3
    Value: 175
    Effect: Restore Magicka 40 points for 5 seconds
    
    Exclusive Restore Personality
    Weight: 0.3
    Value: 175
    Effect: Restore Personality 20 points
    
    Exclusive Restore Speed
    Weight: 0.3
    Value: 175
    Effect: Restore Speed 20 points
    
    Exclusive Restore Strength
    Weight: 0.3
    Value: 175
    Effect: Restore Strength 20 points
    
    Exclusive Restore Willpower
    Weight: 0.3
    Value: 175
    Effect: Restore Willpower 20 points
    
    Exclusive Shock Resistance
    Weight: 0.3
    Value: 175
    Effect: Resist Shock 20% for 60 seconds
    
    Exclusive Spell Absorption
    Weight: 0.3
    Value: 175
    Effect: Spell Absorption 20 points for 60 seconds
    
    Flin
    Weight: 1.0
    Value: 100
    Effect: Fortify Willpower 20 points for 60 seconds, Fortify Strength 20 points
    for 60 seconds
    
    Greef
    Weight: 5.0
    Value: 30
    Effect: Fortify Strength 20 points for 60 seconds, Drain Agility 20 points for
    60 seconds
    
    Hulking Fabricant Elixer
    Weight: 5.0
    Value: 100
    Effect: Fortify Strength 10 points for 10 seconds
    
    Mazte
    Weight: 5.0
    Value: 10
    Effect: Fortify Strength 20 points for 60 seconds, Drain Willpower 20 points
    for 60 seconds, Drain Intelligence 20 points for 60 seconds
    
    Nord Mead
    Weight: 1.0
    Value: 80
    Effect: Fortify Strength 30 points for 60 seconds, Drain Agility 30 points for
    60 seconds
    
    Potion of Cure Blight Disease
    Weight: 0.5
    Value: 30
    Effect: Cure Blight Disease
    
    Potion of Cure Common Disease
    Weight: 0.5
    Value: 20
    Effect: Cure Common Disease
    
    Potion of Cure Paralyzation
    Weight: 1.0
    Value: 20
    Effect: Cure Paralyzation
    
    Potion of Cure Poison
    Weight: 1.0
    Value: 20
    Effect: Cure Poison
    
    Potion of Dispel
    Weight: 1.0
    Value: 35
    Effect: Dispel 10%
    
    Potion of Fool's Luck
    Weight: 0.8
    Value: 35
    Effect: Almsivi Intervention
    
    Potion of Marking
    Weight: 1.0
    Value: 35
    Effect: Mark
    
    Potion of Recall
    Weight: 1.0
    Value: 35
    Effect: Recall
    
    Potion of Water Breathing
    Weight: 1.0
    Value: 35
    Effect: Water Breathing for 15 seconds
    
    Potion of Water Walking
    Weight: 1.0
    Value: 35
    Effect: Water Walking for 15 seconds
    
    Pyroil Tar
    Weight: 1.0
    Value: 100
    Effect: Fire Damage 20 points for 60 seconds
    
    Quality Disease Resistance
    Weight: 0.5
    Value: 80
    Effect: Resist Common Disease 15% for 45 seconds
    
    Quality Fire Resistance
    Weight: 0.5
    Value: 80
    Effect: Resist Fire 15% for 45 seconds
    
    Quality Fortify Fatigue
    Weight: 0.5
    Value: 80
    Effect: Fortify Fatigue 15 points for 45 seconds
    
    Quality Fortify Health
    Weight: 0.5
    Value: 80
    Effect: Fortify Health 15 points for 45 seconds
    
    Quality Fortify Magicka
    Weight: 0.5
    Value: 80
    Effect: Fortify Magicka 15 points for 45 seconds
    
    Quality Frost Resistance
    Weight: 0.5
    Value: 80
    Effect: Resist Frost 15% for 45 seconds
    
    Quality Frost Shield
    Weight: 0.5
    Value: 80
    Effect: Frost Shield 15 points for 45 seconds
    
    Quality Lightning Shield
    Weight: 0.5
    Value: 80
    Effect: Lightning Shield 15 points for 45 seconds
    
    Quality Magicka Resistance
    Weight: 0.5
    Value: 80
    Effect: Resist Magicka 15% for 45 seconds
    
    Quality Poison Resistance
    Weight: 0.5
    Value: 80
    Effect: Resist Poison 15% for 45 seconds
    
    Quality Potion of Fire Shield
    Weight: 0.5
    Value: 80
    Effect: Fire Shield 15 points for 45 seconds
    
    Quality Potion of Light
    Weight: 0.5
    Value: 80
    Effect: Light 15 points for 45 seconds
    
    Quality Potion of Night Eye
    Weight: 0.5
    Value: 80
    Effect: Night Eye 15 points for 45 seconds
    
    Quality Potion of Reflection
    Weight: 0.5
    Value: 80
    Effect: Reflect 15% for 45 seconds
    
    Quality Potion of Silence
    Weight: 0.5
    Value: 80
    Effect: Silence for 45 seconds
    
    Quality Potion of Swift Swim
    Weight: 0.5
    Value: 80
    Effect: Swift Swim 15 points for 45 seconds
    
    Quality Restore Agility
    Weight: 0.5
    Value: 80
    Effect: Restore Agility 15 points
    
    Quality Restore Endurance
    Weight: 0.5
    Value: 80
    Effect: Restore Endurance 15 points
    
    Quality Restore Fatigue
    Weight: 0.5
    Value: 80
    Effect: Restore Fatigue 40 points for 5 seconds
    
    Quality Restore Health
    Weight: 0.5
    Value: 80
    Effect: Restore Health 20 points for 5 seconds
    
    Quality Restore Intelligence
    Weight: 0.5
    Value: 80
    Effect: Restore Intelligence 15 points
    
    Quality Restore Luck
    Weight: 0.5
    Value: 80
    Effect: Restore Luck 15 points
    
    Quality Restore Magicka
    Weight: 0.5
    Value: 80
    Effect: Restore Magicka 20 points for 5 seconds
    
    Quality Restore Personality
    Weight: 0.5
    Value: 80
    Effect: Restore Personality 15 points
    
    Quality Restore Speed
    Weight: 0.5
    Value: 80
    Effect: Restore Speed 15 points
    
    Quality Restore Strength
    Weight: 0.5
    Value: 80
    Effect: Restore Strength 15 points
    
    Quality Restore Willpower
    Weight: 0.5
    Value: 80
    Effect: Restore Willpower 15 points
    
    Quality Shock Resistance
    Weight: 0.5
    Value: 80
    Effect: Resist Shock 15% for 45 seconds
    
    Shien
    Weight: 3.0
    Value: 10
    Effect: Fortify Endurance 10 points for 60 seconds, Drain Intelligence 10 points
    for 60 seconds
    
    Skooma
    Weight: 1.0
    Value: 500
    Effect: Fortify Speed 20 points for 60 seconds, Fortify Strength 20 points for
    60 seconds, Drain Agility 20 points for 60 seconds, Drain Intelligence 20 points
    for 60 seconds
    
    Spoiled Dwemer Oil
    Weight: 2.0
    Value: 200
    Effect: Fortify Acrobatics 20 points for 30 seconds, Damage Health 5 points for
    10 seconds
    
    Spoiled Cure Disease Potion
    Weight: 1.0
    Value: 10
    Effect: Drain Willpower 15 points for 40 seconds, Cure Common Disease
    
    Spoiled Potion of Swift Swim
    Weight: 1.0
    Value: 10
    Effect: Drain Intelligence 15 points for 40 seconds, Swift Swim 1 point for 15
    seconds
    
    Spoiled Slowfall Potion
    Weight: 1.0
    Value: 10
    Effect: Drain Endurance 15 points for 40 seconds, Slowfall 10 points for 15
    seconds
    
    Standard Disease Resistance
    Weight: 0.8
    Value: 35
    Effect: Resist Common Disease 10% for 30 seconds
    
    Standard Fortify Agility
    Weight: 0.8
    Value: 35
    Effect: Fortify Agility 10 points for 30 seconds
    
    Standard Fortify Fatigue Potion
    Weight: 0.8
    Value: 35
    Effect: Fortify Fatigue 10 points for 30 seconds
    
    Standard Fortify Intelligence
    Weight: 0.8
    Value: 35
    Effect: Fortify Intelligence 10 points for 30 seconds
    
    Standard Magicka Resistance
    Weight: 0.8
    Value: 35
    Effect: Resist Magicka 10% for 30 seconds
    
    Standard Potion of Burden
    Weight: 0.8
    Value: 35
    Effect: Burden 10 points for 30 seconds
    
    Standard Potion of Fire Shield
    Weight: 0.8
    Value: 35
    Effect: Fire Shield 10 points for 30 seconds
    
    Standard Potion of Invisibility
    Weight: 0.8
    Value: 35
    Effect: Invisibility for 30 seconds
    
    Standard Potion of Night Eye
    Weight: 0.8
    Value: 35
    Effect: Night Eye 10 points for 30 seconds
    
    Standard Potion of Shadow
    Weight: 0.8
    Value: 35
    Effect: Chameleon 10% for 30 seconds
    
    Standard Potion of Silence
    Weight: 0.8
    Value: 35
    Effect: Silence for 30 seconds
    
    Standard Restore Endurance
    Weight: 0.8
    Value: 35
    Effect: Restore Endurance 10 points
    
    Standard Restore Health Potion
    Weight: 0.8
    Value: 35
    Effect: Restore Health 10 points for 5 seconds
    
    Standard Rising Force Potion
    Weight: 0.8
    Value: 35
    Effect: Levitate 10 points for 30 seconds
    
    Sujamma
    Weight: 3.0
    Value: 30
    Effect: Fortify Strength 50 points for 60 seconds, Drain Intelligence 50 points
    for 60 seconds
    
    Telvanni Bug Musk
    Weight: 1.5
    Value: 100
    Effect: Fortify Personality 40 points for 60 seconds
    
    Verminous Fabricant Elixer
    Weight: 5.0
    Value: 100
    Effect: Fortify Speed 10 points for 10 seconds
    
    Vintage Brandy
    Weight: 1.0
    Value: 500
    Effect: Fortify Strength 30 points for 360 seconds, Drain Agility 30 points for
    360 seconds
    
    Waters of Life
    Weight: 1.0
    Value: 100
    
    ===============================================================================
    6.4 Misc*
    ===============================================================================
    Ash Pile
    Weight: 2.0
    
    Ash Statue
    Weight: 4.0
    Value: 10
    
    Basket
    Weight: 2.0
    Value: 2
    
    Bittercup
    weight: 10.0
    value: 100,000
    effect: when found you get the choice to drink from it or pick it up. if you
    drink from the cup it will dissipear. Drinking from it will raise your highest
    stat and lower the lowest one.
    
    Bolt of Cloth
    Weight: 25.0
    Value: 50
    
    Bowl
    Weight: 2.0
    Value: 2
    
    Broom
    Weight: 3.0
    Value: 5
    
    Bucket
    Weight: 5.0
    Value: 2
    
    Cup
    Weight: 1.0
    Value: 1
    
    Chapel Limeware Bowl
    weight: 5.0
    Value: 1000
    
    Drinar Varyon's Dwemer Tube
    weight: 0.5
    value: 40
    
    Dwemer Coherer
    Weight: 40.0
    Value: 60
    
    Dwemer Coin
    Weight: 0.1
    Value: 50
    
    Dwemer Cylinder
    Weight: 5.0
    Value: 35
    
    Dwemer Mug
    Weight: 2.0
    Value: 10
    
    Dwemer Tube
    Weight: 0.5
    Value: 40
    
    Flask
    Weight: 1.0
    Value: 1
    
    Folded Cloth
    Weight: 0.5
    Value: 1
    
    Goblet
    Weight: 1.0
    Value: 1
    
    Golden Egg
    Weight: 30.0
    Value: 150
    
    House Dagoth Cup
    Weight: 1.0
    Value: 500
    
    Inkwell
    Weight: 1.0
    Value: 2
    
    Large Dwemer Goblet
    weight: 3.0
    value: 30
    
    Limeware Bowl
    Weight: 5.0
    Value: 520
    
    Limeware Cup
    Weight: 2.0
    Value: 223
    
    Limeware Flask
    Weight: 3.0
    Value: 325
    
    Limeware Platter
    Weight: 5.0
    Value: 650
    
    Morvayn Ash Statue
    weight: 4.0
    value: 10
    
    Ornate Dwemer Bowl
    Weight: 3.0
    Value: 10
    
    Ornate Dwemer Goblet
    Weight: 3.0
    Value: 30
    
    Ornate Dwemer Goblet
    Weight: 4.0
    Value: 20
    
    Ornate Dwemer Pitcher
    Weight: 8.0
    Value: 40
    
    Quill Pen
    Weight: 0.0
    Value: 1
    
    Rusty Dwemer Cog
    Weight: 50.0
    Value: 100
    
    Servant's Skull
    Weight: 0.5
    
    Shears
    Weight: 1.0
    Value: 1
    
    Skull
    Weight: 0.5
    
    Spool
    Weight: 0.5
    Value: 1
    
    Tankard
    Weight: 1.0
    Value: 3
    
    Travel Lantern
    Weight: 5.0
    Value: 10
    
    Yellow Glass
    Weight: 2.0
    Value: 1
    
    *More Coming Soon
    
    ===============================================================================
    6.5 Soul Gems*
    ===============================================================================
    Azura's Star
    Weight: 2.0
    Value: 5000
    
    Common Soul Gem
    Weight: 1.0
    Value: 40
    
    Common Soul Gem (Ogrim Titan)
    Weight: 1.0
    Value: 2800
    
    Common Soul Gem (Scamp)
    Weight: 1.0
    Value: 4000
    
    Common Soul Gem (Skeleton Warrior)
    Weight: 1.0
    Value: 1200
    
    Grand Soul Gem
    Weight: 2.0
    Value: 200
    
    Grand Soul Gem (Bonelord)
    Weight: 2.0
    Value: 20,000
    
    Grand Soul Gem (Golden Saint)
    Weight: 2.0
    Value: 80,000
    
    Grand Soul Gem (Ogrim)
    Weight: 2.0
    Value: 33,000
    
    Grand Soul Gem (Winged Twilight)
    Weight: 2.0
    Value: 60,000
    
    Greater Soul Gem
    Weight: 1.5
    Value: 60
    
    Greater Soul Gem (Dremora)
    Weight: 1.5
    Value: 6000
    
    Lesser Soul Gem
    Weight: 0.5
    Value: 20
    
    Lesser Soul Gem (Blighted Kagouti)
    Weight: 0.5
    Value: 400
    
    Lesser Soul Gem (Guar)
    Weight: 0.5
    Value: 400
    
    Lesser Soul Gem (Kwama Warrior)
    Weight: 0.5
    Value: 400
    
    Petty Soul Gem
    Weight: 0.2
    Value: 10
    
    Petty Soul Gem (Alit)
    Weight: 0.2
    Value: 200
    
    Petty Soul Gem (Rat)
    Weight: 0.2
    Value: 100
    
    Petty Soul Gem (Skeleton Warrior)
    Weight: 0.2
    Value: 300
    
    *More Coming Soon
    
    ===============================================================================
    6.6 Propylon Indices*
    ===============================================================================
    Master Propylon Index (Plug-In)
    Weight: 3.0
    Value: 2000
    
    Telasero Propylon Index
    Weight: 2.0
    Value: 500
    
    *More Coming Soon
    
    ===============================================================================
    7. Books, Scrolls, Letters, and other Literature
    ===============================================================================
    Key:
    Name (If the book it open it will say so here.) (In the Old Dwemer Books, this
    will tell what it's about so that you can tell them apart.)(In the writs this
    will tell who it's for so that you can tell them apart.)
    Weight: (What the item's weight is.)
    Value: (How much the item is worth.)
    Effect: (What happens when you use it. For books it is the first time you read
    the book.)
    
    ===============================================================================
    7.1 Books
    ===============================================================================
    2920, Evening Star
    Weight: 3.0
    Value: 275
    
    2920, First Seed
    Weight: 3.0
    Value: 275
    
    2920, FrostFall
    Weight: 3.0
    Value: 275
    Effect: Conjuration skill level +1
    
    2920, Hearth Fire
    Weight: 3.0
    Value: 275
    Effect: Conjuration skill level +1
    
    2920, MidYear
    Weight: 3.0
    Value: 275
    
    2920, Morning Star
    Weight: 3.0
    Value: 275
    
    2920, Rain's Hand
    Weight: 3.0
    Value: 275
    Effect: Restoration skill level +1
    
    2920, Second Seed
    Weight: 3.0
    Value: 275
    
    2920, Sun's Dawn
    Weight: 3.0
    Value: 275
    
    2920, Sun's Dusk
    Weight: 3.0
    Value: 275
    
    2920, Sun's Height
    Weight: 3.0
    Value: 275
    
    36 Lessons of Vivec, Sermon 1
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 2
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 3
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 4
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 5
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 6
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 7
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 8
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 9
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 10
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 11
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 12
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 14
    Weight: 3.0
    Value: 200
    Effect: Spear skill level +1
    
    36 Lessons of Vivec, Sermon 15
    Weight: 3.0
    Value: 200
    
    36 Lesson of Vivec, Sermon 16 (Open)
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 17
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 18
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 19
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 20
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 21
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 22
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 23
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 24
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 25
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 26
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 27
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 28
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 29
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 30
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 31
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 32
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 33
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 34
    Weight: 3.0
    Value: 200
    Effect: Unarmored skill level +1
    
    36 Lessons of Vivec, Sermon 35
    Weight: 3.0
    Value: 200
    
    36 Lessons of Vivec, Sermon 36
    Weight: 3.0
    Value: 200
    
    A Dance in Fire, Chapter 1
    Weight: 3.0
    Value: 150
    
    A Dance in Fire, Chapter 2
    Weight: 3.0
    Value: 150
    
    A Dance in Fire, Chapter 3
    Weight: 3.0
    Value: 150
    
    A Dance in Fire, Chapter 4
    Weight: 3.0
    Value: 150
    
    A Dance in Fire, Chapter 5
    Weight: 3.0
    Value: 150
    
    A Dance in Fire, Chapter 6
    Weight: 3.0
    Value: 150
    Effect: Mercantile skill level +1
    
    A Dance in Fire, Chapter 7
    Weight: 3.0
    Value: 150
    
    A Fair Warning (Open)
    Weight: 4.0
    Value: 25
    
    A Game at Dinner (Open)
    Weight: 3.0
    Value: 200
    
    A Hypothetical Treachery
    Weight: 3.0
    Value: 175
    
    A Less Rude Song
    Weight: 3.0
    Value: 40
    
    A Short History of Morrowind
    Weight: 4.0
    Value: 5
    
    Aedra and Daedra
    Weight: 3.0
    Value: 50
    
    Airship Captain's Journal
    Weight: 1.0
    Value: 10
    
    ABCs for Barbarians
    Weight: 2.0
    Value: 25
    
    Ancestors and the Dunmer
    Weight: 3.0
    Value: 25
    
    Antecedents of Dwemer Law
    Weight: 3.0
    Value: 25
    
    Arcana Restored
    Weight: 3.0
    Value: 75
    
    Arkay the Enemy
    Weight: 4.0
    Value: 40
    
    Ashland Hymns
    Weight: 4.0
    Value: 35
    
    Azura and the Box
    Weight: 3.0
    Value: 200
    
    Biography of Barenziah v I
    Weight: 3.0
    Value: 50
    
    Biography of Barenziah v II
    Weight: 3.0
    Value: 50
    
    Biography of Barenziah v III
    Weight: 3.0
    Value: 50
    
    Biography of the Wolf Queen
    Weight: 3.0
    Value: 250
    
    Blasphemous Revenants (Open)
    Weight: 3.0
    Value: 55
    
    Boethiah's Glory
    Weight: 2.0
    Value: 25
    
    Bone, Part Two
    Weight: 4.0
    Value: 300
    
    Book of Life and Service
    Weight: 3.0
    Value: 40
    
    Book of Rest and Endings
    Weight: 3.0
    Value: 40
    
    Breathing Water
    Weight: 2.0
    Value: 400
    
    Brief History of the Empire v 1
    Weight: 4.0
    Value: 50
    
    Brief History of the Empire v 2
    Weight: 4.0
    Value: 50
    
    Brief History of the Empire v 3
    Weight: 4.0
    Value: 50
    
    Brief History of the Empire v 4
    Weight: 4.0
    Value: 50
    
    Brown Book of 3E 426
    Weight: 3.0
    Value: 75
    
    Chance's Folly
    Weight: 3.0
    Value: 250
    
    Charwich-Koniinge,  Volume 1
    Weight: 3.0
    Value: 300
    
    Charwich-Koniinge,  Volume 3
    Weight: 3.0
    Value: 300
    
    Charwich-Koniinge,  Volume 4
    Weight: 3.0
    Value: 300
    
    Cherim's Heart of Anequina
    Weight: 4.0
    Value: 225
    
    Children of the Sky
    Weight: 3.0
    Value: 50
    
    Chronicles of Nchuleft
    Weight: 2.0
    Value: 250
    
    Confessions of a Skooma-Eater
    Weight: 3.0
    Value: 25
    
    Corpse Preparation v I (Open)
    Weight: 2.0
    Value: 50
    
    Corpse Preparation v I
    Weight: 2.0
    Value: 50
    
    Corpse Preparation v II
    Weight: 2.0
    Value: 50
    
    Corpse Preparation v III
    Weight: 2.0
    Value: 50
    
    Darkest Darkness
    Weight: 4.0
    Value: 60
    
    Death Blow of Abernanit
    Weight: 3.0
    Value: 300
    
    Divine Metaphysics
    Weight: 4.0
    Value: 1000
    
    Fall of the Snow Prince
    Weight: 3.0
    Value: 300
    Effect: Journal Update (Needed for Athellor's quest at Raven Rock.)
    
    Famed Artifacts of Tamriel
    Weight: 3.0
    Value: 250
    
    Feyfolken I
    Weight: 4.0
    Value: 300
    Effect: Enchant skill level +1
    
    Feyfolken II
    Weight: 4.0
    Value: 300
    
    Feyfolken III
    Weight: 4.0
    Value: 300
    Effect: Conjuration skill level +1
    
    Fighter's Guild Charter
    Weight: 3.0
    Value: 30
    
    Five Songs of King Wulfharth
    Weight: 4.0
    Value: 30
    
    For my Gods and Emperor
    Weight: 4.0
    Value: 25
    
    Fragment: On Artaeum
    Weight: 2.0
    Value: 20
    
    Frontier, Conquest...
    Weight: 3.0
    Value: 25
    
    Galerion the Mystic
    Weight: 3.0
    Value: 50
    
    Galur Rithari's Papers
    Weight: 2.0
    
    Grasping Fortune
    Weight: 3.0
    Value: 30
    
    Guylaine's Architecture
    Weight: 4.0
    Value: 60
    
    Hanin's Wake
    Weight: 6.0
    Value: 10
    
    Hanging Gardens...
    Weight: 4.0
    Value: 55
    
    Homilies of Blessed Almalexia (Open)
    Weight: 3.0
    Value: 25
    
    Honor Among Thieves (Open)
    Weight: 3.0
    Value: 100
    
    How Orsinium Passed to the Orcs
    Weight: 2.0
    Value: 200
    
    Ice and Chiton
    Weight: 3.0
    Value: 325
    
    Incident in Necrom
    Weight: 3.0
    Value: 225
    
    Invocation of Azura
    Weight: 3.0
    Value: 50
    
    Journal of Fryssa
    Weight: 4.0
    Value: 50
    
    Journal of Tarhiel
    Weight: 4.0
    Value: 50
    
    Kagrenac's Planbook
    Weight: 2.0
    Value: 400
    
    Last Scabbard of Akrash
    Weight: 3.0
    Value: 250
    Effect: Armorer skill level +1
    
    Legions of the Dead
    Weight: 1.0
    
    Lives of the Saints
    Weight: 3.0
    Value: 25
    
    Lord Jornibret's Last Dance (Open)
    Weight: 4.0
    Value: 300
    
    Mages Guild Charter
    Weight: 3.0
    Value: 30
    
    Master Zoaraym's Tale
    Weight: 3.0
    Value: 300
    
    Mixed Unit Tactics vI
    Weight: 3.0
    Value: 25
    
    Mysterious Akavir
    Weight: 4.0
    Value: 50
    
    Mystery of Talara, Part 1
    Weight: 3.0
    Value: 250
    
    Mystery of Talara, Part 3
    Weight: 3.0
    Value: 250
    
    Mystery of Talara, Part 4
    Weight: 3.0
    Value: 250
    
    Mysticism
    Weight: 4.0
    Value: 25
    
    N'Gasta! Kvata! Kvakis! (Open)
    Weight: 2.0
    Value: 200
    
    N'Gasta! Kvata! Kvakis!
    Weight: 2.0
    Value: 200
    
    Nchunak's Fire and Faith
    Weight: 4.0
    Value: 60
    
    Nerevar Moon-and-Star
    Weight: 2.0
    Value: 200
    
    Night Falls on Sentinel
    Weight: 4.0
    Value: 275
    
    No-h's Picture Book of Wood
    Weight: 4.0
    Value: 10
    
    Odral's History of the Empire 1
    weight: 4.0
    value: 50
    
    Odral's History of the Empire 2
    weight: 4.0
    value: 50
    
    Odral's History of the Empire 3
    weight: 4.0
    value: 50
    
    Odral's History of the Empire 4
    weight: 4.0
    value: 50
    
    Old Dwemer Book (Cog Replacement and Maintenence)
    Weight: 3.0
    Value: 100
    
    Old Dwemer Book (Open) (Combustibles and Fire Safety)
    Weight: 3.0
    Value: 100
    
    Old Dwemer Book (Fabrication of Metals)
    Weight: 3.0
    Value: 100
    
    Old Dwemer Book (Machina Power Consumption)
    Weight: 3.0
    Value: 150
    
    Old Dwemer Book (Machinery Maintenence)
    Weight: 3.0
    Value: 150
    
    Old Dwemer Book (Open) (Pipe Fitting)
    Weight: 3.0
    Value: 150
    
    Old Dwemer Book (Water Channeling and Pressure)
    Weight: 3.0
    Value: 100
    
    On Oblivion
    Weight: 3.0
    Value: 40
    
    Ordo Legionis
    Weight: 3.0
    Value: 30
    
    Origin of the Mages Guild
    Weight: 3.0
    Value: 25
    
    Overview of Gods and Worship
    Weight: 3.0
    Value: 50
    
    Palla, Book I
    Weight: 3.0
    Value: 400
    
    Palla, Book II
    Weight: 3.0
    Value: 400
    
    Poison Song IV
    Weight: 4.0
    Value: 30
    
    Poison Song V
    Weight: 4.0
    Value: 30
    
    Poison Song VI
    Weight: 4.0
    Value: 30
    
    Private Notes -- DO NOT READ
    Weight: 3.0
    Value: 20
    
    Progress of Truth
    Weight: 4.0
    Value: 150
    
    Realizations of Acrobacy
    Weight: 4.0
    Value: 200
    
    Red Book of 3E 426
    Weight: 3.0
    Value: 60
    
    Reflections on Cult Worship
    Weight: 3.0
    Value: 25
    
    Response to Bero's Speech
    Weight: 4.0
    Value: 200
    Effect: Destruction skill level +1
    
    Saryoni's Sermons
    Weight: 3.0
    Value: 50
    
    Saryoni's Sermons Manuscript
    Weight: 4.0
    Value: 50,000
    
    Secrets of Dwemer Animunculi
    Weight: 4.0
    Value: 450
    
    Settler's Journal
    Weight: 4.0
    Value: 50
    
    Silence
    Weight: 4.0
    Value: 230
    Effect: Illusion skill level +1
    
    Sithis (Open)
    Weight: 3.0
    Value: 275
    Effect: Alteration skill level +1
    
    Smuggler's Island
    Weight: 3.0
    Value: 250
    Effect: Spear skill level +1
    
    Song of the Alchemists
    Weight: 3.0
    Value: 200
    
    Sovngard, A Reexamination
    Weight: 3.0
    Value: 75
    
    Special Flora of Tamriel
    Weight: 3.0
    Value: 25
    
    Spirir of Nirn, God of Mortals
    Weight: 3.0
    Value: 40
    
    Spirit of the Daedra
    Weight: 3.0
    Value: 100
    
    Starlover's Log
    Weight: 3.0
    Value: 350
    
    Surfeit of Thieves
    Weight: 4.0
    Value: 275
    Effect: Security skill level +1
    
    Tal Marog Ker's Research
    Weight: 4.0
    Value: 450
    
    The Affairs of Wizards
    Weight: 3.0
    Value: 50
    
    The Alchemists Formulary (Open)
    Weight: 3.0
    Value: 300
    
    The Anotated Anuad
    Weight: 3.0
    Value: 50
    
    The Anticipations
    Weight: 3.0
    Value: 50
    
    The Arcturian Heresy
    Weight: 2.0
    Value: 25
    
    The Armorer's Challenge (Open)
    Weight: 4.0
    Value: 325
    
    The Art of War Magic
    Weight: 3.0
    Value: 225
    Effect: Destruction skill level +1
    
    The Axe Man
    Weight: 3.0
    Value: 225
    
    The Black Arrow, Volume I
    Weight: 2.0
    Value: 400
    
    The Black Arrow, Volume II
    Weight: 2.0
    Value: 400
    
    The Black Glove
    Weight: 2.0
    Value: 60
    
    The Blue Book of Riddles
    Weight: 2.0
    Value: 250
    
    The Book of Daedra
    Weight: 2.0
    Value: 45
    
    The Book of Dawn and Dusk (Open)
    Weight: 3.0
    Value: 25
    
    The Brothers of Darkness
    Weight: 4.0
    Value: 100
    
    The Buying Game
    Weight: 4.0
    Value: 200
    
    The Cake and the Diamond
    Weight: 3.0
    Value: 200
    
    The Cantatas of Vivec
    Weight: 3.0
    Value: 50
    
    The Changed Ones
    Weight: 3.0
    Value: 50
    
    The Consolations of Prayer
    Weight: 3.0
    Value: 25
    
    The Doors of the Spirit (Open)
    Weight: 3.0
    Value: 50
    
    The Dowry
    Weight: 3.0
    Value: 300
    
    The Dragon Break Re-Examined
    Weight: 3.0
    Value: 250
    Effect: Alteration skill level +1
    
    The Eastern Provinces...
    Weight: 3.0
    Value: 50
    
    The Egg of Time
    Weight: 4.0
    Value: 1000
    
    The Final Lesson
    Weight: 3.0
    Value: 350
    
    The Firmament
    Weight: 3.0
    Value: 40
    
    The Firsthold Revolt (Open)
    Weight: 4.0
    Value: 200
    
    The Four Suitors of Benitah
    Weight: 3.0
    Value: 300
    
    The Hope of the Redoran
    Weight: 3.0
    Value: 250
    
    The Horror of Castle Xyr
    Weight: 3.0
    Value: 250
    Effect: Destruction skill level +1
    
    The House of Troubles (Open)
    Weight: 3.0
    Value: 50
    
    The House of Troubles
    Weight: 3.0
    Value: 50
    
    The Importance of Where (Open)
    Weight: 3.0
    Value: 200
    
    The Legendary Scourge
    Weight: 2.0
    Value: 200
    
    The Locked Room (Open)
    Weight: 4.0
    Value: 200
    
    The Lunar Lorkhan
    Weight: 4.0
    Value: 350
    Effect: Alteration skill level +1
    
    The Lusty Argonian Maid
    Weight: 3.0
    Value: 20
    
    The Madness of Pelagius
    Weight: 3.0
    Value: 20
    
    The Marksmanship Lesson
    Weight: 3.0
    Value: 250
    
    The Mirror
    Weight: 2.0
    Value: 225
    
    The Monomyth
    Weight: 3.0
    Value: 30
    
    The Old Ways
    Weight: 2.0
    Value: 40
    
    The Pig Children
    Weight: 4.0
    Value: 100
    
    The Pilgrim's Path
    Weight: 3.0
    Value: 25
    Effect: Journal Update (The first time you read this, it marks the locations
    of the shrines on your map.)
    
    The Posting of the Hunt
    Weight: 4.0
    Value: 200
    
    The Prayers of Baranat
    Weight: 3.0
    Value: 250
    
    The Ransom of Zarek
    Weight: 3.0
    Value: 200
    
    The Real Berenziah v I
    Weight: 4.0
    Value: 20
    
    The Real Berenziah v II
    Weight: 4.0
    Value: 20
    
    The Real Berenziah v III
    Weight: 4.0
    Value: 20
    
    The Real Berenziah v IV
    Weight: 4.0
    Value: 20
    
    The Real Berenziah v V
    Weight: 4.0
    Value: 20
    
    The Real Nerevar
    Weight: 3.0
    Value: 50
    
    The Rear Guard (Open)
    Weight: 4.0
    Value: 200
    
    The Red Book of Riddles
    Weight: 3.0
    Value: 50
    
    The Ruins of Kemel-Ze
    Weight: 2.0
    Value: 40
    
    The Seed
    Weight: 3.0
    Value: 200
    
    The Third Door (Open)
    Weight: 4.0
    Value: 250
    
    The True Nature of Orcs
    Weight: 3.0
    Value: 30
    
    The True Noble's Code
    Weight: 3.0
    Value: 40
    
    The Vagaries of Magicka
    Weight: 3.0
    Value: 200
    
    The War of the First Council
    Weight: 3.0
    Value: 25
    
    The Warrior's Charge
    Weight: 3.0
    Value: 325
    
    The Waters of Oblivion
    Weight: 3.0
    Value: 250
    
    The Wild Elves
    Weight: 4.0
    Value: 35
    
    The Wolf Queen, Book I
    Weight: 3.0
    Value: 250
    
    The Wolf Queen, Book II
    Weight: 3.0
    Value: 250
    
    The Wolf Queen, Book III
    Weight: 3.0
    Value: 250
    
    The Wolf Queen, Book IV
    Weight: 3.0
    Value: 250
    Effect: Merchantile skill level +1
    
    The Wolf Queen, Book V
    Weight: 3.0
    Value: 250
    Effect: Speechcraft skill level +1
    
    The Wolf Queen, Book VI
    Weight: 3.0
    Value: 250
    
    The Wolf Queen, Book VII
    Weight: 3.0
    Value: 250
    
    The Wolf Queen, Book VIII
    Weight: 3.0
    Value: 250
    
    The Wraith's Wedding Dowry
    Weight: 4.0
    Value: 300
    Effect: Unarmored skill level +1
    
    The Yellow Book of Riddles
    Weight: 3.0
    Value: 30
    
    Thirsk, a History
    Weight: 3.0
    Value: 75
    
    Trap
    Weight: 3.0
    Value: 250
    
    Unnamed Book
    Weight: 4.0
    Value: 225
    Effect: Short Blade skill level +1
    
    Vampires of Vvardenfell, v I
    Weight: 3.0
    Value: 50
    
    Vampires of Vvardenfell, v II
    Weight: 3.0
    Value: 400
    
    Varieties of Faith...
    Weight: 3.0
    Value: 30
    
    Vivec and Mephala
    Weight: 3.0
    Value: 40
    
    Where Were You ... Dragon Broke
    Weight: 3.0
    Value: 55
    
    Words and Philosophy
    Weight: 3.0
    Value: 225
    
    Words of Clan Mother Anissi
    Weight: 4.0
    Value: 40
    
    Words of the Wind
    Weight: 4.0
    Value: 45
    
    Yellow Book of 3E 426
    Weight: 3.0
    Value: 20
    
    ===============================================================================
    7.2 Scrolls
    ===============================================================================
    Messenger Scroll
    Weight: 1.0
    Value: 129
    Effect: Summon Scamp for 60 seconds on Self (Cast Once)
    
    Scroll of Almsivi Intervention
    Weight: 0.2
    Value: 63
    Effect: Almsivi Intervention on Self (Cast Once)
    
    Scroll of Baleful Suffering
    Weight: 0.2
    Value: 223
    Effect: Blind 0-25% for 30 seconds in 10 feet on Target, Burden 0-25% for 30
    seconds in 10 feet on Target, Demoralize Creature 0-50 points for 30 seconds in
    10 feet on Target, Demoralize Humanoid 0-50 points for 30 seconds in 10 feet on
    Target, Disintigrate Armor 5 points for 5 seconds in 10 feet on Target,
    Disintigrate Weapon 5 points for 5 seconds in 10 feet on Target (Cast Once)
    
    Scroll of Black Death
    Weight: 0.2
    Value: 134
    Effect: Damage Health 5-15 points for 10 seconds on Touch (Cast Once)
    
    Scroll of Black Despair
    Weight: 0.2
    Value: 134
    Effect: Damage Willpower 5-15 points for 10 seconds on Touch (Cast Once)
    
    Scroll of Black Fate
    Weight: 0.2
    Value: 134
    Effect: Damage Luck 5-15 points for 10 seconds on Touch (Cast Once)
    
    Scroll of Black Mind
    Weight: 0.2
    Value: 134
    Effect: Damage Intelligence 5-15 points for 10 seconds on Touch (Cast Once)
    
    Scroll of Black Sloth
    Weight: 0.2
    Value: 134
    Effect: Damage Agility 5-15 points for 10 seconds on Touch (Cast Once)
    
    Scroll of Bloodfire
    Weight: 0.2
    Value: 112
    Effect: Restore Fatigue 2 points for 180 seconds on Self (Cast Once)
    
    Scroll of Bodily Restoration
    Weight: 0.2
    Value: 152
    Effect: Restore Agility 20 points on Self, Restore Endurance 20 points on Self,
    Restore Intelligence 20 points on Self, Restore Luck 20 points on Self, Restore
    Personality 20 points on Self, Restore Speed 20 points on Self, Restore
    Strength 20 points on Self, Restore Willpower 20 points on Self (Cast Once)
    
    Scroll of Breva's Averted Eyes
    Weight: 0.2
    Value: 112
    Effect: Invisiblity for 60 seconds on Self (Cast Once)
    
    Scroll of Corrupt Arcanix
    Weight: 0.2
    Value: 211
    Effect: Dispel 150-240% in 10 feet on Target (Cast Once)
    
    Scroll of Daerir's Blessing
    Weight: 1.0
    Value: 100
    Effect: Cure Blight Disease in 10 feet on Target (Cast Once)
    
    Scroll of Daerir's Miracle
    Weight: 0.2
    Value: 80
    Effect: Cure Blight Disease on Self (Cast Once)
    
    Scroll of Daydene's Panacea
    Weight: 0.2
    Value: 40
    Effect: Cure Common Disease on Self (Cast Once)
    
    Scroll of Didala's Knack
    Weight: 0.2
    Value: 112
    Effect: Charm 0-24 points for 30 seconds on Touch (Cast Once)
    
    Scroll of Divine Intervention
    Weight: 1.0
    Value: 63
    Effect: Divine Intervention on Self (Cast Once)
    
    Scroll of Drathis' Soulrot
    Weight: 0.2
    Value: 162
    Effect: Paralyze for 5 seconds on Touch, Poison 15-45 points for 5 seconds on
    Touch, Damage Endurance 0-50 points on Touch, Damage Willpower 0-50 points on
    Touch (Cast Once)
    
    Scroll of Drathis' Winter Guest
    Weight: 0.2
    Value: 74
    Effect: Frost Damage 35-60 points in 5 feet on Touch (Cast Once)
    
    Scroll of Ekash's Lock Splitter
    Weight: 0.2
    Value: 343
    Effect: Open 100 points on Target (Cast Once)
    
    Scroll of Elemental Burst:Fire
    Weight: 0.2
    Value: 161
    Effect: Fire Damage 40-65 points in 15 feet on Target, Fire Damage 0-5 points
    for 5 seconds in 15 feet on Target (Cast Once)
    
    Scroll of Elemental Burst:Frost
    Weight: 0.2
    Value: 161
    Effect: Frost Damage 40-65 points in 15 feet on Target, Frost Damage 0-5 points
    for 5 seconds in 15 feet on Target (Cast Once)
    
    Scroll of Elemental Burst:Shock
    Weight: 0.2
    Value: 193
    Effect: Shock Damage 40-65 points in 15 feet on Target, Shock Damage 0-5 points
    for 5 seconds in 15 feet on Target (Cast Once)
    
    Scroll of Elevram's Sty
    Weight: 0.2
    Value: 129
    Effect: Blind 0-50% for 30 seconds on Target (Cast Once)
    
    Scroll of Fader's Leaden Flesh
    Weight: 0.2
    Value: 129
    Effect: Burden 0-50 points for 30 seconds on Target (Cast Once)
    
    Scroll of Feldram's Trepidation
    Weight: 0.2
    Value: 112
    Effect: Demoralize Humanoid 50-150 points for 30 seconds on Target (Cast Once)
    
    Scroll of Flamebane
    Weight: 0.2
    Value: 112
    Effect: Weakness to Fire 10-20% for 30 seconds on Touch (Cast Once)
    
    Scroll of Flameguard
    Weight: 0.2
    Value: 134
    Effect: Resist Fire 15-25% for 30 seconds on Self (Cast Once)
    
    Scroll of Fphyggi's Gem-Feeder
    Weight: 0.2
    Value: 195
    Effect: Soultrap for 60 seconds on Target (Cast Once)
    
    Scroll of Frostbane
    Weight: 0.2
    Value: 112
    Effect: Weakness to Frost 10-20% for 30 seconds on Target (Cast Once)
    
    Scroll of Galmes' Seal
    Weight: 0.2
    Value: 63
    Effect: Lock 20-80 points in 1 foot on Target (Cast Once)
    
    Scroll of Greater Domination
    Weight: 0.2
    Value: 789
    Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid
    10 levels for 30 seconds on Target (Cast Once)
    
    Scroll of Grey Death
    Weight: 0.2
    Value: 112
    Effect: Drain Health 10-30 points for 5 seconds on Target (Cast Once)
    
    Scroll of Grey Fate
    Weight: 0.2
    Value: 112
    Effect: Drain Luck 15-25 points for 20 seconds on Target (Cast Once)
    
    Scroll of Grey Mind
    Weight: 0.2
    Value: 112
    Effect: Drain Intelligence 15-25 points for 20 seconds on Target (Cast Once)
    
    Scroll of Grey Scorn
    Weight: 0.2
    Value: 112
    Effect: Drain Personality 15-25 points for 20 seconds on Target (Cast Once)
    
    Scroll of Grey Sloth
    Weight: 0.2
    Value: 112
    Effect: Drain Agility 15-25 points for 20 seconds on Target (Cast Once)
    
    Scroll of Healing
    Weight: 0.2
    Value: 107
    Effect: Restore Health 10 points for 5 seconds on Self (Cast Once)
    
    Scroll of Heartwise
    Weight: 0.2
    Value: 112
    Effect: Fortify Personality 10-30 points for 60 seconds on Self (Cast Once)
    
    Scroll of Hellfire
    Weight: 0.2
    Value: 151
    Effect: Weakness to Fire 5-12% for 10 seconds in 10 feet on Target, Fire Damage
    10-100 points in 10 feet on Target, Fire Damage 2-8 points for 5 seconds in 10
    feet on Target (Cast Once)
    
    Scroll of Insight
    Weight: 0.2
    Value: 112
    Effect: Fortify Intelligence 10-30 points for 60 seconds on Self (Cast Once)
    
    Scroll of Invisiblity
    Weight: 0.2
    Value: 112
    Effect: Invisility for 60 seconds on Self (Cast Once)
    
    Scroll of Lliros' Glowing Eye
    Weight: 0.2
    Value: 112
    Effect: Night Eye 10-40 points for 120 seconds on Self (Cast Once)
    
    Scroll of Mageweal
    Weight: 0.2
    Value: 112
    Effect: Fortify Magicka 20-60 points for 60 seconds on Self (Cast Once)
    
    Scroll of Manarape
    Weight: 0.2
    Value: 112
    Effect: Absorb Magicka 5-25 points for 15 seconds Target (Cast Once)
    
    Scroll of Nerusi's Lockjaw
    Weight: 0.2
    Value: 112
    Effect: Silence for 30 seconds on Target (Cast Once)
    
    Scroll of Ondusi's Unhinging
    Weight: 0.2
    Value: 73
    Effect: Open 40-60 points on Touch (Cast Once)
    
    Scroll of Prince Ov's Brightbal
    Weight: 0.2
    Value: 112
    Effect: Light 20 points for 180 seconds on Self (Cast Once)
    
    Scroll of Psychic Prison
    Weight: 0.2
    Value: 261
    Effect: Paralyze for 30 seconds on Target, Soultrap for 30 seconds on Target
    (Cast Once)
    
    Scroll of Purity of Body
    Weight: 0.2
    Value: 119
    Effect: Cure Common Disease on Self, Cure Blight Disease on Self, Restore
    Health 200 points on Self, Restore Fatigue 200 points on Self (Cast Once)
    
    Scroll of Red Sloth
    Weight: 0.2
    Value: 112
    Effect: Absorb Agility 20-40 points for 10 seconds on Touch (Cast Once)
    
    Scroll of Red Weakness
    Weight: 0.2
    Value: 112
    Effect: Absorb Strength 20-40 points for 10 seconds on Touch (Cast Once)
    
    Scroll of Restoration
    Weight: 0.2
    Value: 152
    Effect: Restore Health 5 points for 30 seconds on Self, Restore Magicka 1 point
    for 30 seconds on Self, Restore Fatigue 5 points for 30 seconds on Self
    (Cast Once)
    
    Scroll of Reynos' Beast Finder
    Weight: 0.2
    Value: 112
    Effect: Detect Animal 40-80 feet for 10 seconds on Self (Cast Once)
    
    Scroll of Salen's Vivication
    Weight: 0.2
    Value: 101
    Effect: Cure Paralyzation on Self, Cure Poison on Self, Cure Common Disease on
    Self (Cast Once)
    
    Scroll of Savage Might
    Weight: 0.2
    Value: 112
    Effect: Fortify Strength 10-30 points for 60 seconds on Self (Cast Once)
    
    Scroll of Selyn's Mist Slippers
    Weight: 0.2
    Value: 125
    Effect: Water Walking for 240 seconds on Self (Cast Once)
    
    Scroll of Shockbane
    Weight: 0.2
    Value: 112
    Effect: Weakness to Shock 10-20% for 20 seconds on Touch (Cast Once)
    
    Scroll of Shockguard
    Weight: 0.2
    Value: 134
    Effect: Resist Shock 15-25% for 60 seconds on Self (Cast Once)
    
    Scroll of Stormward
    Weight: 0.2
    Value: 129
    Effect: Lightning Shield 10-15 points for 60 seconds on Self (Cast Once)
    
    Scroll of Summon Flame Atronach
    Weight: 0.2
    Value: 211
    Effect: Summon Flame Atronach for 60 seconds on Self (Cast Once)
    
    Scroll of Summon Frost Atronach
    Weight: 0.2
    Value: 235
    Effect: Summon Frost Atronach for 60 seconds on Self (Cast Once)
    
    Scroll of Summon Golden Saint
    Weight: 0.2
    Value: 520
    Effect: Summon Golden Saint for 60 seconds on Self (Cast Once)
    
    Scroll of Summon Skeleton
    Weight: 0.2
    Value: 112
    Effect: Summon Skeletal Minion for 60 seconds on Self (Cast Once)
    
    Scroll of Supreme Domination
    Weight: 0.2
    Value: 1531
    Effect: Command Creature 20 levels for 30 seconds on Target, Command Humanoid
    20 levels for 30 seconds on Target (Cast Once)
    
    Scroll of Telvin's Courage
    Weight: 0.2
    Value: 112
    Effect: Rally Humanoid 20-50 points for 60 seconds in 15 feet on Target, Rally
    Creature 20-50 for 60 seconds in 15 feet on Target (Cast Once)
    
    Scroll of Tevil's Peace
    Weight: 0.2
    Value: 112
    Effect: Calm Humanoid 20-50 points for 20 seconds on Touch, Calm Creature 20-50
    points for 20 seconds on Touch (Cast Once)
    
    Scroll of Tevral's Hawkshaw
    Weight: 0.2
    Value: 112
    Effect: Detect Key 40-80 feet for 30 seconds on Self (Cast Once)
    
    Scroll of The Argent Glow
    Weight: 0.2
    Value: 431
    Effect: Restore Fatigue 2 points for 60 seconds on Self, Restore Health 1 point
    for 60 seconds on Self, Restore Magicka 1 point for 60 seconds on Self
    (Cast Once)
    
    Scroll of the Blood Thief
    Weight: 0.2
    Value: 218
    Effect: Absorb Agility 0-20 points for 20 seconds on Touch, Absorb Endurance
    0-20 points for 20 seconds on Touch, Absorb Speed 0-20 points for 20 seconds
    on Touch, Absorb Strength 0-20 points for 20 seconds on Touch (Cast Once)
    
    Scroll of the Dawn Sprite
    Weight: 0.2
    Value: 112
    Effect: Fortify Agility 10-30 points for 60 seconds on Self (Cast Once)
    
    Scroll of the Fifth Barrier
    Weight: 0.2
    Value: 156
    Effect: Shield 25 points for 30 seconds on Self (Cast Once)
    
    Scroll of the First Barrier
    Weight: 0.2
    Value: 68
    Effect: Shield 5 points for 30 seconds on Self (Cast Once)
    
    Scroll of the Gambler's Prayer
    Weight: 0.2
    Value: 112
    Effect: Fortify Luck 15-45 points for 60 seconds on Self (Cast Once)
    
    Scroll of the Mage's Eye
    Weight: 0.2
    Value: 112
    Effect: Detect Enchantment 40-80 feet for 10 seconds on Self (Cast Once)
    
    Scroll of the Mind Feeder
    Weight: 0.2
    Value: 218
    Effect: Absorb Intelligence 0-20 points for 30 seconds on Touch, Absorb Luck
    0-20 points for 30 seconds on Touch, Absorb Personality 0-20 points for 30
    seconds on Touch, Absorb Willpower 0-20 points for 30 seconds on Touch
    (Cast Once)
    
    Scroll of the Second Barrier
    Weight: 0.2
    Value: 90
    Effect: Shield 10 points for 30 seconds on Self (Cast Once)
    
    Scroll of Tinur's Hoptoad
    Weight: 0.2
    Value: 112
    Effect: Jump 40 points for 60 seconds on Self, SlowFall 80 points for 60 Self
    (Cast Once)
    
    Scroll of Ulm Juiceda's Feather
    Weight: 0.2
    Value: 112
    Effect: Feather 50 points for 240 seconds on Self (Cast Once)
    
    Scroll of Vaermina's Promise
    Weight: 0.2
    Value: 129
    Effect: Charm 0-48 for 60 seconds on Touch (Cast Once)
    
    Scroll of Vigor
    Weight: 0.2
    Value: 112
    Effect: Restore Fatigue 5 points for 120 seconds on Self (Cast Once)
    
    Scroll of Vitality
    Weight: 0.2
    Value: 112
    Effect: Restore Health 2 points for 60 seconds on Self (Cast Once)
    
    Scroll of Warrior's Blessing
    Weight: 0.2
    Value: 152
    Effect: Restore Health 20-80 points for 2 seconds on Self, Restore Fatigue
    20-80 points on Self, Fortify Attack 10-30 points for 60 seconds on Self
    (Cast Once)
    
    Scroll of Windwalker
    Weight: 0.2
    Value: 1762
    Effect: Invisibility for 60 seconds on Self, Levitate 500 points for 60
    seconds on Self (Cast Once)
    
    ===============================================================================
    7.3 Other Literature
    ===============================================================================
    A Blood-Stained Note
    Weight: 0.2
    
    A Dark Brotherhood Contract
    Weight: 0.2
    Value: 1
    
    A Leaflet
    Weight: 0.1
    Value: 1
    
    Ajira's Flower Report
    Weight: 0.2
    Value: 100
    
    Ajira's Mushroom Report
    Weight: 0.2
    Value: 100
    
    Aurane Frernis' Recipes
    Weight: 0.2
    Value: 100
    
    Bloody Note
    Weight: 0.2
    
    Custom Armor Price List
    Weight: 0.2
    
    Custom Fur Armor Price List
    Weight: 0.2
    
    Dagoth Ur's Plans
    Weight: 0.1
    
    Decoded Package
    Weight: 0.2
    
    Directions to Caius Cosades
    Weight: 0.2
    
    Dren's Note
    Weight: 0.2
    Value: 100
    
    Dwemer Airship Plans
    Weight: 0.1
    Value: 400
    
    Dwemer Scarab Schematics
    Weight: 0.1
    Value: 100
    
    Elone's Directions to Balmora
    Weight: 0.2
    
    Ghost-Free Papers
    Weight: 0.2
    
    Gnisis Eggmine Ledger
    Weight: 2.0
    
    Gnisis Eggmine Pass
    Weight: 0.2
    
    Great Houses of Morrowind
    Weight: 0.2
    Value: 3
    
    Guide to Ald'ruhn
    Weight: 0.2
    Value: 3
    
    Guide to Balmora
    Weight: 0.2
    Value: 3
    
    Guide to Sadrith Mora
    Weight: 0.2
    Value: 3
    
    Guide to Vivec
    Weight: 0.2
    Value: 3
    
    Guide to Vvardenfell
    Weight: 0.2
    Value: 3
    
    Handwritten Letter
    Weight: 0.2
    Value: 100
    
    Handwritten Note
    Weight: 0.2
    Value: 1
    
    Hlaalu Vaults Ledger (Open)
    Weight: 2.0
    
    Honorable Writ of Execution (Tirer Belvayn)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Mathyn Bemis)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Brilnosu Llarys)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Feruren Oran)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Galasa Uvayn)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Odaishah Yasalmibaal)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Idroso Vendu & Ethal Seloth)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Toris Saren)
    Weight: 0.2
    Value: 1
    
    Honorable Writ of Execution (Sarayn Sadus)
    Weight: 0.2
    Value: 1
    
    Hospitality Papers
    Weight: 0.2
    
    Imperial Museum Welcome
    Weight: 0.1
    Value: 1
    
    Invoice
    Weight: 0.2
    Value: 10
    
    Invoice
    Weight: 0.2
    
    Kagrenac's Tools
    Weight: 0.2
    
    Letter from Ocato
    Weight: 0.2
    
    Letter from Rigmor to Risi
    Weight: 0.1
    Value: 1
    Effect: Journal Update (Needed for Bloodmoon Main Quest.)
    
    Letter from Tsrazami
    Weight: 0.2
    Value: 100
    
    Locations of the Stones
    Weight: 0.2
    Value: 100
    
    Message from Dagoth Ur
    Weight: 0.1
    
    Message from Master Aryon
    Weight: 0.2
    
    Mission to Vivec -- From Caius
    Weight: 0.1
    
    Nerevar at Red Mountain
    Weight: 0.1
    
    Note from Bakarak
    Weight: 0.2
    
    Note from Berwen
    Weight: 0.1
    Value: 1
    
    Note from Radras
    Weight: 0.1
    Value: 1
    
    Note from Sondaale
    Weight: 0.1
    Value: 1
    
    Note from the Archcanon
    Weight: 0.1
    
    Note to Ahnia
    Weight: 0.2
    
    Note to Amaya
    
    Note to Giden
    Weight: 0.1
    Value: 1
    
    Note to Hrisskar
    Weight: 1.0
    Value: 1
    
    Note to Malsa Ules
    Weight: 1.0
    Value: 1
    
    Note to Menus
    Weight: 0.1
    Value: 1
    
    Note to Telvon
    Weight: 0.1
    Value: 1
    
    Notes by Aryon
    Weight: 0.1
    Value: 1
    
    Notes from Huleeya
    Weight: 0.2
    
    Package for Caius Cosades
    Weight: 0.2
    
    Parchment with Scrawlings
    Weight: 0.1
    
    Pirate Captain's Note
    Weight: 0.2
    Value: 50
    
    Plan to Defeat Dagoth Ur
    Weight: 0.1
    
    Prisoner Checklist
    Weight: 0.1
    Value: 1
    
    Provinces of Tamriel
    Weight: 0.2
    Value: 1
    
    Public Notice
    Weight: 0.2
    
    Redoran Vaults Ledger (Open)
    Weight: 2.0
    
    Release Identification
    Weight: 1.0
    Value: 1
    
    Rels Tenim Journal Page
    Weight: 0.1
    Value: 1
    
    Response from Divayth Fyr
    Weight: 0.2
    
    Royal Writ of Execution (Bedal Allen)
    Weight: 0.2
    Value: 1
    
    Royal Writ of Execution (Forven Berano) 
    Weight: 0.2
    Value: 1
    
    Royal Writ of Execution (Hloggar the Bloody)
    Weight: 0.2
    Value: 1
    
    Saint Nerevar
    Weight: 0.1
    Value: 1
    
    Secret Caldera Ledger
    Weight: 3.0
    
    Shipping Notice
    Weight: 0.1
    Value: 1
    
    Tattered Note
    Weight: 0.1
    Value: 1
    
    Tax Record
    Weight: 0.2
    
    Telvanni Vault Ledger (Open)
    Weight: 2.0
    
    The Battle of Red Mountain
    Weight: 0.1
    
    The Common Tongue
    Weight: 0.2
    Value: 1
    
    The Common Tongue: Irano's Copy
    Weight: 0.2
    Value: 1
    
    The Lost Prophecy
    Weight: 0.2
    
    The Seven Curses
    Weight: 0.2
    
    The Seven Visions
    Weight: 0.2
    
    The Song of Uncle Sweetshare
    Weight: 0.2
    Value: 30
    
    The Story of Aevar Stone-Singer
    Weight: 0.2
    Value: 100
    
    The Stranger
    Weight: 0.2
    
    Warehouse Shipping Log (Open)
    Weight: 2.0
    
    Yngling's Letter
    Weight: 0.2
    Value: 100
    
    Zainsubani's Notes
    Weight: 0.2
    
    ===============================================================================
    8. Credit
    ===============================================================================
    I want to thank Bethesda for creating this awesome game. 
    
    ===============================================================================
    9. Copyright
    ===============================================================================
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    ===============================================================================
    10. Contact Information
    ===============================================================================
    If you have any suggestions, questions, additions, comments, corrections, or
    other things relating to this guide please e-mail me at: vincent1126 (at) 
    sbcglobal (dot) net. DO NOT SEND SPAM! Just send what you have and I will try 
    to respond. If you want to use this guide somewhere just tell me and I'll 
    probably let you.
    
    ===============================================================================
    11. Version History
    ===============================================================================
    03/13/06  V0.1              Initial Version
    03/14/06  V0.2              Added more stuff and added AR's for Light Armor
    03/16/06  V0.3              Added quite a few more items
    04/15/06  V0.4              Added Alchemical Instruments and Components
    08/02/06  V0.5              Added the Literature section and a lot more items
    06/11/07  v0.6              Added unique items and other things