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    Weapons/Gadgets Guide by Sabier

    Version: 1.0 | Updated: 01/18/05 | Printable Version | Search Guide | Bookmark Guide

    **********************************************************
    THE OPERATIVE : NO ONE LIVES FOREVER
    **********************************************************
    Weapons and Gadgets FAQ 
    	  by
    	Sabier
    **********************************************************
    
    Version Info
    ----------------------------------------------------------
    Version 1.0 ---	FAQ created on 16 Jan 2005.
    ----------------------------------------------------------
    
    
    
    Prologue
    **********
    No One Lives Forever is one of the defining games of our generation. Not only 
    does it dabble in humour with spectacular success, but also includes pure 
    visceral action rarely seen in FPS based games. Originality is its motto and 
    it delivers it with a unique style.
    In most games, Weaponry and Auxiliary items are generally overlooked. Along 
    with a Walkthrough FAQ, info regarding the various accessories in the game 
    will provide greater detail to you. Since NOLF unfortunately lacks this FAQ, 
    providing one will help you get to know the items much better and learn to use 
    them in key areas more effectively.
    
    NOLF also has some of the most memorable Weapons and Exotic items. Each 
    weapon has been discussed in detail along with its usage in various 
    situations. Each item in the game has a certain advantage that is tailor-made 
    to certain situations, but that is not to say you cannot be flexible in your 
    approach to a specific problem.
    
    *General Note on NOLF weapons*
    --------------------------------------------
    NOLF takes exceptions in weapon realism. Meaning, the weapons do not reflect 
    their real-life predecessors with complete authenticity. For instance, all the 
    weapons have a good target lock-on system and accuracy is almost 90-100% if 
    the weapon reticule is focused on an enemy, no matter how far he/she is. This 
    is more of an exception than a rule. Certain weapons have greater accuracy 
    than others in this situation. (I'll explain this in detail once we get to the 
    weapons).
    However NOLF mimics certain features such as shaky zooming. When the weapon 
    scope is zoomed, the reticule sways and the further you zoom, the further it 
    sways. Hence you do need to take into account the time required to hit a 
    moving/stationary target to get a successful shot. For instance, when sniping 
    a moving target at extreme range, you might have to shoot before the target 
    actually appears at the center of the reticule, so as to cover the distance 
    and speed of the target itself. If the enemy is stationary, then you'll have 
    to impulsively pull the trigger once the cross-hair intersection falls onto 
    his/her body. This is a cool feature that makes the game more challenging. 
    
    
    **********************************************************
    Weapon Section
    **********************************************************
    
    ------------------------------------------------------------------------------
    The description of each weapon is stated using the following attributes :
    
    Name:
    Class:
    Range:
    Accuracy:
    Ammunition:
    Enhancement:
    Silence Rating:
    Close Quarter Combat Rating:
    Description:
    ------------------------------------------------------------------------------
    
    What does each attribute mean?
    ******************************
    
    *Name*
    	As the word suggests: The actual name of the weapon in the game.
    
    *Weapon Class*
    	There are three common classes in weaponry. 
    	1.Melee (A weapon used solely in Melee combat)
    	2.Ranged (A weapon used solely in Ranged Combat)
    	3.Melee Ranged 
    		(A weapon that needs to be close to an enemy to be effective)
    	3.Light Assault	 
    		(A one handed weapon such as Revolver, Pistol etc)
    	5.Medium Assault Automatic/Semi-Automatic
    	6.Heavy Assault Automatic/Semi-Automatic
    	7.Heavy Grenadier 
    		(Rocket Launcher, Grenade Launcher etc fall into this class)
    
    *Range*
    	Each weapon has a range of minimum effective damage. Beyond a certain 
    	point, its accuracy drops drastically and you'd need to waste a whole 
    	magazine to bring just one enemy down! A revolver is powerful at close 
    	range, but ineffective when used to kill enemy over 50 feet. Hence 
    each weapon has a range rating based on its accuracy in the following 
    format:
    	1.Low
    	2.Medium
    	3.High
    	4.Extreme
    	
    *Accuracy*
    	This is a corollary to the above attribute except that I will rate it 
    	based on which class in Range it falls into. The accuracy will be 
    	measured in a scale of 1-10.
    
    *Ammunition*
    	There are only three types of ammunition a weapon in NOLF can have. 
    Some exclusively host one type of ammunition, which I'll explicitly 
    state.
    	1.Bullets 
    	2.Arrows
    	3.Explosives
    
    *Enhancement*
    	This simply states whether a weapon can have any add-ons such as 
    	Silencer, Scope or none at all. 
    	Note: Some mission will allow you to only select the weapon and not 
    its add-on. Generally speaking, you can customize your inventory 
    before you begin a chapter.
    
    *Silence Rating*
    	A rating of 1-10 based on its noise, or 'none' if the weapon cannot be 
    	silenced. This rating is relative. It really depends how far or how 
    	close another enemy is relative to the one you are shooting at.
    
    *Damage Rating*
    	Here, the damage rating is implicitly based on the bullets you use and 
    	which part of the body you shoot at. Mostly, a clear head-shot will 
    make any weapon powerful. But on an average, it is the chest or the 
    abdomen 	that are targetted the most. The rating is based on 
    this assumption. However, as you progress through the game, you will 
    clearly notice the differences.
    
    *Close Quarter Combat Rating*
    	Some weapons work well only at long range while others excel at close 
    	quarters. Each weapon is rated on a 1-10 scale. Close quarters does 
    not necessarily mean intense shoot-outs. It also indicates 
    stealth-based kills.
    
    *Description*
    	This is my general opinion of each item and what sort of situation is 
    	ideal for its usage. The description will be updated as when I replay 
    	the game or receive suggestions from NOLF fans, namely you!. 
    
    **************************
    
    **************************
    List of Weapons
    **************************
    
    
    Name:					Shepard Arms P38 9mm Pistol
    ------------------------------------------------------------------------------
    Class:					Single-Handed Light Assault 
    Range:					7/10, Medium
    Accuracy:				7/10	 
    Ammunition:				All bullets (not Explosive Tip)
    Enhancement:				Silencer
    Silence Rating:				9/10
    Damage Rating:				7/10
    Close Quarter Combat Rating:		9/10
    Description:
    This light baby is one fearsome weapon, if used right. A perfect weapon 
    to take out guards silently. The Shepard host a 10-round magazine that 
    can hold all types of ammunition, barring explosive tips.
    Since you can make location-specific damage, an accurate shot to the 
    head using a FMJ, Phosphorous or Cyanide bullet will kill your enemy 
    instantly. 2 rounds of other bullets types should be dandy enough. The 
    gun also has a quick reload time and hence becomes the mainstay in your 
    inventory throughout the game. Just try and use it with the Silencer 
    though. Not much point using without it as the sound is very high.
    
    
    
    Name:					Petri .38 Airweight Revolver
    ------------------------------------------------------------------------------
    Class:					Single-Handed Light Assault 
    Range:					7/10, Medium
    Accuracy:				6/10	 
    Ammunition:				FMJ, Dum Dum
    Enhancement:				None
    Silence Rating:				0/10
    Damage Rating:				8/10
    Close Quarter Combat Rating:		9/10
    Description:
    The Petri is your secondary weapon on many occasions. It packs a greater punch 
    than the Shepard and has an almost equal reload time. Accuracy can sometimes 
    be an issue since the gun has a fairly abrupt recoil. It is quite a fair 
    complement with Automatic weapons in your arsenal, but I would recommend you 
    use it only if you are left with no option. The Petri is a no-no weapon in 
    stealth based mission. When being stealthy is not an objective, the Petri is a 
    better bargain than the Shepard. 
    
    
    Name:					Braun 9mm Parabellum
    ------------------------------------------------------------------------------
    Class:					Single-Handed Light Assault 
    Range:					7/10, Medium
    Accuracy:				6/10	 
    Ammunition:				FMJ, Dum Dum, Phosphorus.
    Enhancement:				Silencer
    Silence Rating:				8/10
    Damage Rating:				7/10
    Close Quarter Combat Rating:		8/10
    Description:
    A close relative to the Shepard, but quite an antique to boot. The Braun is 
    quite a sturdy little stud, but in the playing field, it is the Shepard's 
    inferior alter-ego. The Accuracy and Damage leave much to be desired, but it 
    can be quite useful if you want to try out something snazzier than the 
    Shepard. Its Silencer is pretty good and a clear head shot will bring down 
    most enemies. Along with a 10-round magazine, the reload time is also one of 
    the fastest, so you are never left facing the enemy with your pants down. 
    However, if you have the option of choosing either the Shepard or the 
    Braun...you know what'll last longer!.
    
    
    
    Name:					Bacalov Corrector
    ------------------------------------------------------------------------------
    Class:					Single-Handed Heavy Assault 
    Range:					9/10, Extreme
    Accuracy:				8/10	 
    Ammunition:				Exclusive, Explosive Tip Bullets
    Enhancement:				Silencer
    Silence Rating:				0/10
    Damage Rating:				10/10
    Close Quarter Combat Rating:		3/10
    Description:
    The Bacalov is a special single-shot-single-reload weapon designed to kill an 
    enemy instantly. This baby will rip through anyone, even at extreme range. It 
    is one of the most, if the most powerful weapon in the game. However, it would 
    be suicide to use it against a group of enemies at close quarters since it has 
    a very long and painful reload time. But once done, somebody else will surely 
    face the pain.
    The Bacalov has an extreme range scope so it's ideal to pluck of niggling foes 
    on bridges, high rise areas etc. However, the scope sways a lot, so it'll take 
    some practice to target. The ammunition is quite rare to find, so use it only 
    when you must.
    
    
    
    Name:					Hampton Carbine
    ------------------------------------------------------------------------------
    Class:					Medium Assault Bolt Action
    Range:					8/10, High
    Accuracy:				8/10	 
    Ammunition:				9mm FMJ
    Enhancement:				Integrated Silencer, Scope.
    Silence Rating:				10/10
    Damage Rating:				9/10
    Close Quarter Combat Rating:		7/10
    Description:
    The Hampton Carbine serves as both mid-range sniper as well as 
    close-quarter 'enemy sleeper'. It is one of the best weapons to clean out 
    rooms quickly and silently. The best thing about the Carbine is that it has an 
    integrated Silencer, which renders the weapon almost silent. The Scope makes 
    the weapon much more flexible than other sniper-based arsenal since noise 
    generated is practically nil. However, a miss-shot can make this weapon a 
    liability sometimes, owing to its slightly long bolt action. This weapon 
    should be strictly used as a mid-range sniper since you are assured of almost 
    100% kill rate. Don't miss this weapon out, even if your objective doesn't 
    count stealth.
    
    
    Name:					Sportsman EX Crossbow
    ------------------------------------------------------------------------------
    Class:					Medium Assault Bolt Action
    Range:					8/10, High
    Accuracy:				8/10	 
    Ammunition:				Exclusive, Arrows
    Enhancement:				Scope
    Silence Rating:				10/10
    Damage Rating:				10/10 (Head Shot)
    Close Quarter Combat Rating:		3/10
    Description:
    The Sportsman EX Crossbow serves as both mid-range sniper as well as 
    close-quarter 'enemy sleeper'. It is the second best stealth weapon in the 
    game. The damage is maximised if you target the enemy's head. Do not attempt 
    to hit the lower part of the body as the effect is minimal. What's worse, the 
    enemy will become aware of your presence and the close quarter ability of the 
    Crossbow is absymal. It also suffers from high reload time, but this weakness 
    is assuming you are targetting a group of enemies and not one. 
    The Crossbow has very decent ranged effect. The scope does not waver much and 
    hence accuracy is pretty good. However, it is in close quarter stealth kills 
    it shines the most. A great feature is that you can pick up the used arrows if 
    they lodged into an enemy!. Not bad, right?
    
    
    Name:					Hampton MPL 9mm SMG
    ------------------------------------------------------------------------------
    Class:					Medium Assault SMG
    Range:					8/10, Medium
    Accuracy:				8/10	 
    Ammunition:				All bullets (Except Explosive)
    Enhancement:				Silencer
    Silence Rating:				On (8/10), Off (0/10)
    Damage Rating:				9/10
    Close Quarter Combat Rating:		10/10
    Description:
    The Hampton MPL 9mm SMG is a small powerhouse of a weapon that is perfect for 
    Close Quarter combat. Housing a 30-round magazine accommodating almost all 
    types of bullets, this baby can bring down a host of enemies with just one 
    clip. The reload time is very good and the rate of fire is very high. The word 
    'SMG' is a bit of a misnomer as you can unload an entire clip without pausing. 
    The gun though, suffers in accuracy if used for ranged attack. The rate of 
    fire and a distinctly unstable recoil would amount to some wastage of 
    ammunition when firing. Fitted with a silencer, the gun has one flaw. It does 
    not have the tactile advantage of a Crossbow or the Light Assault weapons in 
    unloading just one well-placed shot. The gun invariably shoots more than one 
    simply because the rate of fire is so fast. So you really gotta have calm 
    hands when using it in Silencer mode. But in intense shoot-outs, the Hampton 
    is second to none. 
    
    
    Name:					AK-47 Assault Rifle
    -----------------------------------------------------------------------------
    Class:					Heavy Assault Automatic
    Range:					8/10, Medium
    Accuracy:				8/10	 
    Ammunition:				All bullets (Except Explosive)
    Enhancement:				Scope
    Silence Rating:				0/10
    Damage Rating:				10/10
    Close Quarter Combat Rating:		10/10
    Description:
    The famed AK 47 makes its mark in the game and simply put, it is the best 
    Automatic in the game. It does not have the high rate of fire as the Hampton 
    of the Gordon SMG, but it feels just right. It houses a 20-round clip that can 
    tear apart anyone silly enough to cross its path. 20 rounds sure don't seems 
    enough in Close Quarter, but the sheer raw power (in both sound and damage) of 
    the weapon more than makes up for the limitation. Fitted with a scope, the gun 
    can now target enemies at 2x range. Make no mistake. This weapon can only be 
    used in non-stealth based missions. The gun sounds really powerful. It does 
    suffer from a 'fair' reload time and in Super Spy mode, you can't afford to 
    take time reloading during intense shoot-outs. But barring this, there is no 
    reason why you should ignore the AK. The AK 47 is a must for the visceral 
    shooter.
    
    
    Name:					Gordon 9mm SMG
    ------------------------------------------------------------------------------
    Class:					Medium Assault SMG
    Range:					7/10, Medium
    Accuracy:				8/10	 
    Ammunition:				All bullets (Except Explosive)
    Enhancement:				None
    Silence Rating:				0/10
    Damage Rating:				9/10
    Close Quarter Combat Rating:		9/10
    Description:
    The Gordon 9mm SMG is the antique cousin of the Hampton. It also hosts a 
    30-round magazine that can accommodate almost all types of ammunition. What 
    separates it from the pack is its distinct side-mounted magazine hold. As a 
    result, the Gordon is terrific when strafing your enemies. It is very stable 
    and has a very good rate of fire. It actually 'feels' and sounds more powerful 
    than the other Automatics, but in reality, its damage rating is distinctly 
    below them. This again is effective only in shoot-outs. The reload time is a 
    concern, but if you do not have a choice for an AK or a Hampton, the Gordon 
    more than meets your requirements in combat. Use it while strafing and u'll 
    see it true advantage.
    
    
    Name:					Morris Model 14 Spear Gun
    ------------------------------------------------------------------------------
    Class:					Melee Ranged 
    Range:					6/10, Fair
    Accuracy:				8/10	 
    Ammunition:				Exclusive, Arrows
    Enhancement:				None
    Silence Rating:				10/10
    Damage Rating:				9/10 (Head Shot)
    Close Quarter Combat Rating:		3/10
    Description:
    The Spear Gun is extremely effective in water. Hell, it is the only weapon 
    that works in water. It shares most of the characteristics of EX Crossbow but 
    does not share the same tactile advantage, namely ranged shooting. It has a 
    the highest reload time for any weapon in the game. That makes the weapon 
    suicidal in close combat, even against a single alerted enemy. However, a 
    clean head-shot will almost always yield dividends. It true advantage is in 
    water wherein two shots at mid-range is sufficient to fell down your foe. 
    Since this is the only weapon that is works in water, it becomes your 
    indispensable ally. Don't even think of not having one when wet!.
    
    
    
    Name:					Geldmacher SVD Sniper Rifle
    ------------------------------------------------------------------------------
    Class:					Medium Assault Bolt Action
    Range:					10/10, Extreme
    Accuracy:				10/10	 
    Ammunition:				9mm FMJ
    Enhancement:				Integrated Scope
    Silence Rating:				0/10
    Damage Rating:				10/10
    Close Quarter Combat Rating:		4/10
    Description:
    The mother of all Sniper Weapons !. This baby rocks in ranged sniping. Simply 
    put, this is one of the deadliest weapons at the hands of an expert marksman. 
    The SVD is Soviet manufactured (Damn, those guys sure know how to make 
    kick-ass guns) and it sports an integrated triple-zoom scope with a 10-round 
    magazine. The interesting feature is that the gun's scope is an Image 
    Intensifier. Meaning, it is a sort of a thermal signature scope. Your enemy is 
    distinctly white while the background is light greenish, just like 
    night-vision. The zoom is incredible. It suffers from high wavering at triple 
    zoom though, which is expected. Mark anything that is white and BAM, he is 
    dead !. Aim for the chest if you can't aim at the head. Either way, you got 
    one really dead body.
    
    
    Name:					Super Atomic Laser Weapon
    ------------------------------------------------------------------------------
    Class:					Light Assault
    Range:					6/10, Fair
    Accuracy:				8/10	 
    Ammunition:				Integrated Energy Cell
    Enhancement:				None
    Silence Rating:				0/10
    Damage Rating:				8/10
    Close Quarter Combat Rating:		7/10
    Description:
    A futuristic gun that fires high energy beams, which on successful hit, will 
    disintegrate an enemy into thin air. This gun is pretty rare to find but can 
    be chosen from t he roster once you complete the entire game. What's great 
    about the SAL is that it has not clip, but an energy cell that can generate 
    around 400 shots before depleting !. That makes this weapon almost 
    overpowering, except for the fact that it has a short-range accuracy and need 
    to be fired at least 2-3 times to kill a single foe. It is a single burst 
    single-shot weapon, so don't expect great rate of fire. Nevertheless, it is a 
    dandy weapon that shouldn't be taken too seriously,but if want something that 
    doesn't have any annoying reloads, then look no further.
    
    
    Name:						M79 Grenade Launcher
    ------------------------------------------------------------------------------
    Class:					Heavy Grenadier
    Range:					8/10, Medium
    Accuracy:				8/10	 
    Ammunition:				Exclusive Launcher Grenades
    Enhancement:				None
    Silence Rating:				0/10
    Damage Rating:				10/10
    Close Quarter Combat Rating:		3/10
    Description:
    The Grenade Launcher is your standard US Army hand-held area-clearing 
    single-shot device. It has high reload time and it is ideal for clearing 
    up large group of enemies with a single precise shot. The Grenade 
    Launcher packs a serious punch in power. A single hit on or near your 
    enemy is enough for an instant kill. All other types of attack are 
    meaningless with this one. Do not use this in Close quarters !. Keep a fair 
    distance before using this baby.
    
    
    Name:					Briefcase
    ------------------------------------------------------------------------------
    Class:					Heavy Assault Missile Launcher
    Range:					8/10, High
    Accuracy:				8/10	 
    Ammunition:				Exclusive, Missiles
    Enhancement:				None
    Silence Rating:				0/10
    Damage Rating:				10/10
    Close Quarter Combat Rating:		3/10
    Description:
    A NOLF special. More like, a UNITY special. It is literally a briefcase 
    housing a missile launcher!. (Now how is that for ingenuity, eh?!).  It is 
    very rare to find cases where you can actually use it for full measure, but 
    this is strictly a fun weapon. Please don't use it as a full fledged 
    terminator. It basically showcases NOLF's sense of humour. However, it impact 
    is not. It is perfect for stationary foes but hopeless when faced with 
    aggressive enemies. The reload time is very long so be utterly cautious. 
    Still, it is a fun weapon and you can show those pesky HARM agents your sexy 
    new Samsonite!.
    
    **************************
    
    **********************************************************
    Gadget Section
    **********************************************************
    
    ------------------------------------------------------------------------------
    The description of each gadget is stated using the following attributes :
    
    Name:
    Class:
    Range:
    Accuracy:
    Primary function:
    Secondary Function
    Silence Rating:
    Close Quarter Combat Rating:
    Description:
    ------------------------------------------------------------------------------
    
    What does each attribute mean?
    **************************
    Some of the attributes have been removed while two new ones have been added.
    I will describe these two attributes only.
    
    *Primary function*
    	The gadget's main role.
    
    *Secondary function*
    	Each weapon has a primary function. Some of them also have an 
    alternate function that is useful in certain situations.
    
    **************************
    
    **************************
    List of Gadgets
    **************************
    
    Name:					Barrette
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					0/10, None
    Accuracy:				10/10
    Primary function:			Lock picking
    Secondary Function:			Poison Dagger
    Silence Rating:				10/10
    Close Quarter Combat Rating:		10/10, Single Enemy
    Description:
    On first site, the Barrette is nothing but a harmless little accessory. But it 
    is ideal to crack open key-based locks stealthily when you want to conserve 
    your bullets. The barrette also hosts a Poison Dagger that you can equip by 
    hitting the 'next function' key. If want to dispose of an enemy stealthily 
    without rousing anyone else or use any bullets, then one swipe on the neck 
    should finish him. Be careful, hitting other than the head will most likely 
    finish you !, as it wont kill him instantly. He'll be fully aware to shove 
    that Barrette right up your.......you know what.
    
    
    Name:					Coin
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					4/10
    Accuracy:				Variable
    Primary function:			Alerting your enemy
    Secondary Function:			None
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    The coin is more like a complementary to your stealth weapons. If you want to 
    arouse the suspicion of your enemy and force him to comb a particular area, 
    then throw a coin near enough for him to hear it. He'll comment something if 
    he hears it. You can then strategically position yourself once he approaches 
    to that spot and bring him down with a clean shot. 
    The coin is especially useful around corners and hard-to-reach places.
    
    Name:					Body Remover
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					2/10
    Accuracy:				Variable
    Primary function:			Dissolving a dead enemy.
    Secondary Function:			None
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    You killed someone. You don't want his body to draw attention to yourself. So, 
    use the Body Remover!.  Plain and simple. Very effective when in stealth.
    
    
    Name:					Spy Glasses
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					Variable
    Accuracy:				Panoramic
    Primary function:			Camera
    Secondary Function:			Spotting Mine fields, Infrared 
    Detection
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    You want to photograph something. Your spectacles should do the trick, right?. 
    The Spy Glasses also have added functionality such as Mine Field and Infrared 
    Laser Detection. These two functionalities are quite useful in the later 
    stages of the game. The Spy Glasses is indispensable in missions that require 
    you to gather intelligence. It is automatically in your inventory.
    
    
    Name:					Cigarette Lighter / Welder
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					Melee
    Accuracy:				10/10
    Primary function:			Light paper & cause distraction
    Secondary Function:			Torching code-based locks
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    Try causing some distraction by lighting some paper in a basket. While your 
    enemy is busy dousing the flames, you've quietly slipped into the control 
    room. Neat !. Its secondary function is very similar to the Barrette's primary 
    function except that you can use this to break open code-based locks. 
    
    
    Name:					Cigarette Lighter / Welder
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					Melee
    Accuracy:				10/10
    Primary function:			Light paper & cause distraction
    Secondary Function:			Torching code-based locks
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    Try causing some distraction by lighting some paper in a basket. While your 
    enemy is busy dousing the flames, you've quietly slipped into the control 
    room. Neat !. Its secondary function is very similar to the Barrette's primary 
    function except that you can use this to break open code-based locks. 
    
    
    Name:					Code Breaker
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					Melee
    Accuracy:				10/10
    Primary function:			Crack open code-locked doors.
    Secondary Function:			None
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    You have a problem getting across a closed door?. Do you see a code pad just 
    beside it?. No problem. Use the Code Breaker  !. Plain and simple. While it 
    cracks the code, you keep vigil of your own safety.
    
    
    Name:					Robotic Poodle
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					Melee Ranged
    Accuracy:				10/10
    Primary function:			Distract Guard Dogs.
    Secondary Function:			None
    Silence Rating:				10/10
    Close Quarter Combat Rating:		None
    Description:
    Damn, that stupid German Shepard's been barking up my butt and alerting the 
    camp. So I'll use the Robotic Poodle to dispense some lovely, enticing, 
    irresistible pheromones. Wow, do you see him drooling all over her?.
    This is a hilarious gadget to use. It truly showcases the games sense of 
    humour.
    
    
    Name:					Belt Buckle / Zip Cord
    ------------------------------------------------------------------------------
    Class:					Ranged
    Range:					Variable
    Accuracy:				10/10
    Primary function:			To reach variable heights
    Secondary Function:			None
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    The buckle not only holds your trousers, it practically hold you!. Some parts 
    of the game require you to reach certain high points. The buckles doubles as a 
    zip cord that will attach itself to a highlighted hook at that point. For such 
    missions, it is automatically placed in your inventory.
    
    
    Name:					Lipstick Impact Explosive,
    					Timed Explosive,
    					Proximity Explosive.
    ------------------------------------------------------------------------------
    Class:					Ranged
    Range:					5/10
    Accuracy:				Variable
    Primary function:			Explodes on impact
    					Explodes after 5 seconds
    					Explodes on approach
    Secondary Function:			None
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    Never trust what a woman has up her sleeve. The lipstick throws a high impact 
    explosive that can bring down quite a few guys with one shot. The explosive 
    falls at the point where the reticule is positioned.
    Again don't trust a woman !. She has placed it but it'll play with you for 5 
    seconds and the next moment, you're like 5 pieces!. And you didn't even see 
    her around the corner. Did she just thrown at the wall so that it would 
    rebound and land near you?. Ingenious.
    Man, now she's really mean !. She has placed the explosive, but it'll detonate 
    only if you approach it and you don't know she put it. Instant death. You wont 
    even live to regret it. Damn.
    
    
    
    Name:					Camera Disabler
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					None
    Accuracy:				None
    Primary function:			Explodes on approach.
    Secondary Function:			None
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    Almost all stealth based missions require you stay invisible to Cameras. There 
    may be places where you just cannot dodge one without showing yourself to 
    another. The result can be disastrous. So put the Disabler on one of them and 
    dodge the other.The Camera Disabler simply loops all the images indefinitely 
    while you can carry on with your devious plans undetected.
    
    
    
    
    Name:					Sleeping Perfume
    					Stun Perfume,
    					Acid Gas Perfume.
    ------------------------------------------------------------------------------
    Class:					Melee
    Range:					Melee Ranged
    Accuracy:				Variable
    Primary function:			Puts one to sleep.
    					Stuns in area of effect.
    					Corrodes living tissue.
    Secondary Function:			None
    Silence Rating:				None
    Close Quarter Combat Rating:		None
    Description:
    Another dandy device to incapacitate an enemy. Spray a Sleeping Perfume on 
    your enemy and the next minute he's counting sheep in his dreams.
    The Stun Perfume disorients and creates hallucinations to anyone who walks 
    into the area of effect. Then grab your Shepard and finish him off silently.
    The Corrosive Gas Perfume corrodes the living tissue and living hell out of 
    you!. It is more of an offensive gadget than defensive. 
    The Perfume sprays affect anybody within the vicinity of influence. 
    WARNING : Just don't step in the area of effect. You'll experience the same 
    affects. Stay away from it. Please !
    
    **************************
    
    
    Epilogue
    ------------------------------------------------------------------------------
    Phew !. That was a lot of typing. Anyway, I'll continue to update this FAQ 
    later with more content such as Combat Tips, Health Preservation, Ammo 
    Description etc. Along with that, your suggestions and critical reviews will 
    also herald significant changes to this document. I will also add information 
    regardingCate's gear and thus make this a full fledged Game Guide sans 
    walkthrough.
    By the way, this is my first FAQ. So feel absolutely free to discuss, assess 
    and contribute in any way you fell will enhance this guide.
    You can view me actively contributing in the XBOX forums in GameFaqs.
    Right now, my fingers are acking. But it was a pleasure contributing something 
    to the game that made me a gaming enthusiast. Cheers and have fun
    ------------------------------------------------------------------------------
    
    
    Special Thanx to 
    ------------------------------------------------------------------------------
    1. Monolith : For providing a kick-ass action/adventure that has captivated 
    gamers like me across the globe.
    2. GameFaqs.com : For providing a ground for stimulating intellectual and 
    social exchanges.
    3. YOU : For reading my FAQ and finding it useful. Thanx in advance if you 
    wish to make suggestions regarding some parts of this document.
    You can contact me at sagittarian7@hotmail.com
    ------------------------------------------------------------------------------
    
    
    Copyright
    ------------------------------------------------------------------------------
    Copyright @2005. All rights reserved. This FAQ was written by 'Sabier' for 
    GameFaqs.com and under no circumstances should you post this FAQ on other 
    websites without my consent. Feel free to contact me if you require explicit 
    permission regarding outsourcing part/whole of this document. To copy or 
    distribute this file without my knowledge will amount to copyright 
    infringement and thus attract legal action. Thank you for reading.
    ------------------------------------------------------------------------------