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    FAQ/Walkthrough by Iridion15

    Version: 1.3 | Updated: 04/22/03 | Printable Version | Search This Guide

    STAR TREK: BRIDGE COMMANDER
    FAQ/Walkthrough by Chadman15
    ----------------------------
    
    Created: August 27, 2002
    Last Update: November 19, 2002
    Version: 1.3
    Email: chadman15@mail.com
    
    
    TABLE OF CONTENTS
    -----------------
    Part 1 - INTRODUCTION
        1a - Intro
        1b - Ships
        1c - Your Crew
        1d - Hotkeys
    Part 2 - QUICK BATTLE
        2a - Setting Up a Quick Battle Game
        2b - General Quick Battle Tips
        2c - Fighting the Romulan Warbird
    Part 3 - SINGLE PLAYER CAMPAIGN
        3a - Intro
        3b - Tips
        3c - Walkthrough
    Part 4 - MISCELLANEOUS
        4a - Cheats
        4b - Humor
        4c - Web Sites to Check Out
        4d - Acknowledgements
        4e - Version History
        4f - Legal Information
    
    
    ================================================================================
    =
    PART 1 - INTRODUCTION
    ---------------------
    
    1a - INTRO
    
    Welcome to Star Trek: Bridge Commander. I'm sure many, many Star Trek fans have
    been waiting for a game like this for a long time. A game like Independence War
    with a Star Trek twist. Well, now it finally exists (sorry, but Starfleet
    Academy was a good effort, but not a good finished product, so it doesn't
    count). Bridge Commander gives players the opportunity to command the most
    advanced ships in Starfleet in battle, stealth, and diplomacy. So sit back and
    enjoy this very fine game. You are the captain. You have the conn.
    
    --------------------------------------------------------------------------------
    -
    1b - Ships
    
    The following types of starships appear in the game:
    
    UNITED FEDERATION OF PLANETS
    ------
    AKIRA-CLASS
    Phasers: 8 Type X Collimated Phaser Arrays
    Torpedoes: 6 Mark 80 Photon/Quantum Torpedo Tubes (4 Forward & 2 Aft)
    Shield Ratings: 15 Fore, 10 Aft, 10 Dorsal, 10 Ventral, 10 Port, 10 Starboard
    Hull Rating: 9
    
    AMBASSADOR-CLASS
    Phasers: 8 Type IX Collimated Phaser Arrays
    Torpedoes: 4 Mark 75 Photon Torpedo Tubes (2 Forward & 2 Aft)
    Shield Ratings: 9 Fore, 7 Aft, 7 Dorsal, 7 Ventral, 7 Port, 7 Starboard
    Hull Rating: 13
    
    GALAXY-CLASS
    Phasers: 8 Type X Collimated Phaser Arrays
    Torpedoes: 6 Mark 80 Direct Fire Photon Torpedo Tubes (4 Forward & 2 Aft)
    Shield Ratings: 13 Fore, 9 Aft, 9 Dorsal, 9 Ventral, 9 Port, 9 Starboard
    Hull Rating: 15
    
    NEBULA-CLASS
    Phasers: 8 Type X Collimated Phaser Arrays
    Torpedoes: 6 Mark 80 Direct Fire Photon Torpedo Tubes (4 Forward & 2 Aft)
    Shield Ratings: 12 Fore, 8 Aft, 8 Dorsal, 8 Ventral, 8 Port, 8 Starboard
    Hull Rating: 12
    
    SOVEREIGN-CLASS
    Phasers: 8 Type XII Collimated Phaser Arrays
    Torpedoes: 6 Mark 95 Direct Fire Photon/Quantum/Plasma Torpedo Tubes (4 F & 2
    A)
    Special: Regenerative Shielding, Ablative Hull Armor, Phased Plasma Torpedoes
    Shield Ratings: 17 Fore, 11 Aft, 17 Dorsal, 17 Ventral, 11 Port, 11 Starboard
    Hull Rating: 12
    
    
    THE KLINGON EMPIRE
    ------
    B'REL-CLASS BIRD OF PREY
    Phasers: 2 Side-Mounted Gravitic Disruptor Cannons
    Torpedoes: 1 Type KP-5 Photon Torpedo Tube (Forward)
    Special: Cloaking Device
    Shield Rating: 13 Forward, 7 Aft, 7 Dorsal, 4 Ventral, 4 Port, 4 Starboard
    Hull Rating: 4
    
    VOR'CHA-CLASS ATTACK CRUISER
    Phasers: 1 Forward-Mounted Disruptor Beam, 2 Side-Mounted Gravitiv Disruptors
    Torpedoes: 3 'ethl'a' Type Photon Torpedo Tubes (2 Forward & 1 Aft)
    Special: Cloaking Device
    Shield Rating: 38 Fore, 10 Aft, 5 Dorsal, 4 Ventral, 6 Port, 6 Starboard
    Hull Rating: 18
    
    
    THE ROMULAN STAR EMPIRE
    ------
    D'DERIDEX-CLASS WARBIRD
    Phasers: 1 Forward Disruptor Beam, 4 Side-Mounted Disruptor Cannons
    Torpedoes: 2 Direct Fire Photon Torpedo Tubes (1 Forward & 1 Aft)
    Special: Cloaking Device
    Shield Rating: 8 Fore, 8 Aft. 8 Dorsal, 8 Ventral, 8 Port, 8 Starboard
    Hull Rating: 24
    
    
    THE CARDASSIAN UNION
    ------
    GALOR-CLASS
    Phasers: 4 Spiral Wave Compressor Beams
    Torpedoes: 1 Photon Torpedo Tube (Forward)
    Shield Rating: 9 Fore, 1 Aft, 3 Dorsal, 2 Ventral, 3 Port, 2 Starboard
    Hull Rating: 4
    
    KELDON-CLASS
    Phasers: 4 Spiral Wave Compressor Beams
    Torpedoes: 2 Photon Torpedo Tubes (1 Forward & 1 Aft)
    Shield Rating: 11 Fore, 2 Aft, 6 Dorsal, 5 Ventral, 6 Port, 6 Starboard
    Hull Rating: 5
    
    
    THE FERENGI ALLIANCE
    ------
    D'KORA-CLASS MARAUDER
    Phasers: 1 Ventral Phaser Beam, 2 High Power Plasma Energy Emitters
    Shield Rating: 10 Fore, 7 Aft, 5 Dorsal, 7 Ventral, 5 Port, 5 Starboard
    Hull Rating: 10
    
    --------------------------------------------------------------------------------
    -
    1c - YOUR CREW
    
    FIRST OFFICER
    Name: Saffi Ingrid Larsen
    Age: 42
    Species: Human
    POB: Goddard Moon Colony
    DOB: 11/12/2336
    RANK: Commander
    
    SCIENCE OFFICER
    Name: Miguel Pedro Diaz
    Age: 33
    Species: Human
    POB: Sonora, Mexico, Earth
    DOB: 3/23/2345
    RANK: Lieutenant Commander
    
    TACTICAL OFFICER
    Name: Felix Savali
    Age: 25
    Species: Human
    POB: Apia, Western Samoa, Earth
    DOB: 8/7/2353
    RANK: Lieutenant
    
    HELM OFFICER
    Name: Kiska LoMar
    Age: 22
    Species: Bajoran
    POB: Bajor
    DOB: Sirtor 17, 2353
    RANK: Ensign
    
    CHIEF ENGINEER
    Name: Solian Jarso Brex
    Age: 42
    Species: Bolian
    POB: Bolarus IX
    DOB: 21 Assinian, 2336
    RANK: Lieutenant Commander
    
    --------------------------------------------------------------------------------
    -
    1d - HOTKEYS
    
    These keys are defaults, and can be altered on the Configuration menu. In fact,
    I highly suggest you do, because you'll probably do better controlling the ship
    with the arrow keys than the W-A-S-D setup some drunk person at Totally Games!
    thought up.
    
    SHIP COMMANDS (When in Tactical Mode):
    W - Turn ship down
    A - Turn ship left
    S - Turn ship right
    D - Turn ship up
    Q - Roll ship left
    E - Roll ship right
    F - Fire Phasers
    X - Fire Torpedoes
    G - Fire Disruptors
    0 - Stop ship
    1-9 - Set speed
    R - Reverse
    CTRL-I - Intercept target
    ALT-T - Toggle tractor beam on/off
    ALT-C - Toggle cloaking device on/off
    CTRL-D - Self-destruct
    
    
    ================================================================================
    =
    PART 2 - QUICK BATTLE
    ---------------------
    
    2a - SETTING UP A QUICK BATTLE GAME
    
    It's quite simple really. On the main menu, just press "Quick Battle". You'll
    be
    presented with a loading screen that could last from half a minute to two or
    three minutes, depending on your processor and RAM.
    You will now be facing Saffi, and you'll have a button that says "Quick Battle
    Setup". Press it. You will see a screen that has a list of categories on the
    left side. Pressing the arrows beside the categories will bring up a list of
    ships under that category. Select a ship, and its picture and information will
    appear. You can now choose an AI level (the higher the AI level, the smarter
    the
    ship), and add the selected ship to either the friendly side or enemy side.
    Note
    that race affiliations (i.e., Federation, Romulan, Cardassian, etc.) play
    absolutely no role in Quick Battle. When you have added your desired friendly
    and enemy ships (by the way, you are not required to assign friendlies, but you
    must assign at least one enemy), press the "Player and Region" button at the
    top
    of the screen.
    The left side and center of this screen are identical to the first screen. The
    right side, however, presents the player with a list of possible star systems
    (choose "Deep Space" for fastest loading times). To choose one, just press it.
    To choose the ship you command, simply press the arrow beside the category it
    falls under and press the button corresponding to the ship. Your ship's picture
    and information will be displayed in the center of the screen. Below the
    information, you have a choice of either Sovereign-class or Galaxy-class
    bridge.
    Once you have chosen your ship and region, press the "Start" button. You will
    see "Loading" on the viewscreen, and then you're ready to go.
    
    --------------------------------------------------------------------------------
    -
    2b - GENERAL QUICK BATTLE TIPS
    
    -Most non-Federation starships have "blind spots", which are positions that
    their weapons can't get to. Try to stay in your enemy's blind spot, while
    keeping them out of yours. This tip really doesn't apply to Federation
    starships, which usually have phaser strips facing every direction.
    
    -Don't get right in front of the enemy's bow. That's where their torpedo
    launcher is. Think about it.
    
    -Stay moving. If you just sit there, you're basically painting "Torpedo Me!" on
    your hull. Speed level 6 or above is pretty good.
    
    -Here's a tip for avoiding torpedoes: stay at about speed level 7 at all times.
    When the enemy fires a torpedo, boost to speed level 9, then do a sharp turn.
    
    -If you find yourself with weapons severely damaged, you can just do evasive
    maneuvers until they're repaired. If, like me, you don't have that kind of
    patience, you can just press CTRL-D to self-destruct.
    
    -Rotate your phaser arcs. What I mean by this is, don't fire from one single
    phaser strip for too long. Fire until the current strip is light yellow, then
    rotate your ship and fire another one. This ensures that no one phaser strip
    ever goes completely red, and if you don't follow this advice, you may quite
    often end up with ALL your phaser strips temporarily in the red.
    
    -Don't use up all your torpedoes. They can't be reloaded in Quick Battle. (Of
    course, I don't know what kind of target would require 240 torpedoes...)
    
    --------------------------------------------------------------------------------
    -
    2c - FIGHTING THE ROMULAN WARBIRD
    
    Fighting the Romulan Warbird may seem hard at first. When I first played this
    game, it destroyed me even when I played as Sovereign. But what I've discovered
    is, if you do it right, fighting the Warbird is actually rediculously easy.
    
    You see, the Warbird has only one phaser emitter, and it's right smack on the
    bow. It also has four disruptors, but they face forward as well. So all you
    have
    to do is get behind the Warbird, match speed with it, and just keep shooting
    it.
    At Easy or Medium difficulty, the Warbird doesn't even bother to turn around.
    (I've actually never tried it on Hard. I'll get back to you in the next
    version.)
    
    ================================================================================
    =
    PART 3 - SINGLE PLAYER CAMPAIGN
    -------------------------------
    
    3a - INTRO
    
    In the single player campaign, you start out commanding the Galaxy-class ship
    U.S.S. Dauntless, following the explosion of the Vesuvi star. You must provide
    relief to affected colonies, then solve the mystery behind the Vesuvi event.
    
    A ways into the game, however, you are reassigned to command of the U.S.S.
    Sovereign, first of the new super-advanced class that includes the
    Enterprise-E.
    As you play through the campaign, you will face many adversaries, make many new
    friends, and uncover a threat previously unknown to the Federation.
    
    --------------------------------------------------------------------------------
    -
    3b - TIPS
    
    -Follow Starfleet's orders. Failing to do so will result in a game over.
    
    -If you are unsure of what to do, talk to Saffi and press the "Orders" button.
    
    -When you are in command of the Sovereign, use Quantum torpedoes sparingly.
    Starbase 12 can't restock them until a little ways into the game.
    
    -You may visit Starbase 12 at any time to repair and restock torpedoes.
    
    --------------------------------------------------------------------------------
    -
    3c - WALKTHROUGH
    
    Hey, I use FAQs, too, so I know this is the reason 90% of you are here. So I'll
    just cut to the chase.
    
    -------
    EPISODE 1
    "Picking up the Pieces"
    
    -You start with a transmission from Admiral Liu, who gives you your assignment
    to aid the Geki and Haven Colonies, which were both damaged in the Vesuvi
    Event.
    
    -Captain Picard will join you for this mission, and will offer you help giving
    orders to your crew if you need it.
    -You'll watch Picard give the crew orders to prepare to get underway, then see
    the Dauntless sail out of drydock, but you can press 's' if you want to skip
    all
    that.
    -You will now be in control of your ship. Your first task is to report to
    Starbase 12 to receive the supplies needed by the colonies. Click on Kiska (in
    front of you to your left), and press "Set Course", followed by "Starbase 12".
    Then press "Warp" and you'll be on your way.
    -When you reach Starbase 12, you'll be quite a ways away, so press Kiska again,
    press "Set Nav Point", and click "Starbase 12 Nav". Ksika will automatically
    fly
    you in toward the Nav Point, and when you get within about a hundred kilometers
    of it, click Kiska again and press "Dock". In the future, when you warp to
    Starbase 12, you won't be so far away, and you can just press "Dock"
    immediately.
    -When you've received supplies, you'll automatically undock, so now you should
    press Kiska, set course for Vesuvi, and warp.
    -When you arrive, the director of the Haven colony will inform you that there's
    debris around the planet that you need to clear out. Picard will offer a
    tactical tutorial if you want it.
    -Click Saffi and have her go to Red Alert. This will bring weapons online.
    -You can have Felix take out the debris for you, or press the space bar and do
    it yourself. If you do, you can use phasers alone, but using phasers and
    torpedoes together can speed things up.
    -Once the debris is gone, click Kiska and press Hail, followed by "Vesuvi 6 -
    Haven". (Do not press "Haven Facility", as this refers to the orbiting space
    station around the planet, and that's abandoned, so you'd only be talking to
    yourself.)
    -Director Soams will tell you that there are now several planetary fragments
    heading toward the planet. When he's done talking, click Miguel and press "Scan
    Area". He'll tell you that there are five fragments in two groups.
    -Since time is of the essence here, I very much suggest you use torpedoes and
    phasers togther.
    -The fragments are labeled 1a, 1b, 2a, 2b, and 3a, with "a" and "b" being the
    two groups. Target any fragment in Group A, then click Kiska and press
    "Intercept". When you get in range, destroy the three fragments. Then Intercept
    Group B and destroy them.
    -Director Soams will hail you, thank you, and tell you to get into orbit around
    his planet. So click Kiska, press "Orbit Planet", then "Vesuvi 6 - Haven". When
    you are in orbit, the supplies will be transferred.
    -You will now receive a transmission from Admiral Liu, telling you to go to the
    Tevron system and help escort the Sovereign. So, Set Course for Tevron, and
    Warp.
    -When you arrive, have Miguel Scan Area, and your sensors will pick up the
    Sovereign and two Klingon Birds of Prey. Hail the Sovereign, and you'll talk to
    her Captain, who'll say they're doing some maintenance and can't get underway
    immediately.
    -Then you'll be contacted by Captain Draxon of the Bird of Prey Ran'Kuf. He
    says
    he can now leave, but he mentions that he suspects he was followed into the
    Tevron system by two cloaked vessels.
    -Before Draxon can leave, two Romulan Warbirds decloak, and you are contacted
    by
    Captain Torenn of the Soryak. She says she's suspicious that there are two
    Sovereign-class vessels (the Enteprise and the Sovereign itself) around the
    same
    time as the Vesuvi event, and she wonders about their connection to the
    explosion of Vesuvi.
    -The Klingons end up picking a fight, so join in. Once the Warbirds take enough
    damage, they'll warp out.
    -The Klingons soon leave, taking Picard with them. The Zhukov then comes to
    take
    over escorting the Sovereign, and you should now warp to the Vesuvi system.
    That
    will end this episode.
    
    EPISODE 2
    "Know Thine Enemy"
    
    -When you arrive in the Vesuvi System, press Set Course, click Vesuvi, and
    choose Geki Colony, then Warp. When you arrive at the Geki Colony, tell Kiska
    to
    orbit the planet.
    -When you enter orbit, Hail the Geki Colony. Your teams and supplies will beam
    to the surface.
    -You will now receive a distress signal from a Cardassian freighter that has
    been attacked by a Romulan Warbird. Kiska says the signal is coming from the
    Beol system, so Set Course for there and Warp.
    -When you arrive you'll pick up two contacts. Target one and order Kiska to
    Intercept, when you get closer, they'll be revealed as the Cardassian freighter
    Karoon and Romulan Warbird Soryak. The Romulans are towing the Soryak into the
    asteroid belt. When you get close, Torenn will contact you, tell you the
    Cardassians on the freighter are smugglers, and leave.
    -The Karoon is drifting, and in order to prevent it from hitting an asteroid,
    target it, tell Kiska to Intercept, and engage the tractor beam. The tractor
    beam may be out of range, but will engage automatically when it is in range.
    When the Karoon is stopped, you can release the tractor beam. The Cardassian
    Gul
    will contact you.
    -The Romulan Warbird will then decloak and fire on you. So go to Red Alert and
    fight back.
    -When you have damaged them enough, the Romulans will leave.
    -After the Romulans are gone, the Gul will contact you again, and when you ask
    what he's carrying, he'll say relief supplies for a Cardassian outpost. But
    he's
    got a dampening field over the ship, so when Miguel scans him he can't read
    anything, indicating that the Cardassians are hiding something.
    -Admiral Liu will contact you and tell you to go to Serris to invesigate
    suspicious activities. But you can't warp from inside the asteroid field, so
    click Kiska, press Nav Point, and choose Field Exit. When you arrive at Field
    Exit, you can go to warp.
    -When you arrive in Serris, tell Miguel to Scan Area. He'll say he's seeing
    readings near Serris 2, and Felix says you can probably escape notice if you
    take shields and weapons offline. So make sure you're on Green Alert, and Warp
    to Serris 2.
    -Tell Miguel to Scan Area again, and he'll pick up three ships - a Cardassian
    Galor, a Cardassian Keldon, and a Frengi Marauder, the Krayvis.
    -YOu can't read their communications because of the planet, so go into orbit
    around the planet's only moon (make SURE weapons and shields are off). Click
    Brex and boost Sensor power to 125 percent, and Kiska will be able to pick up
    the signal. As it turns out, the Ferengi are delivering military supplies to
    the
    Cardassians, despite the fact that this has been forbidden by a treaty.
    -The Cardassians will leave, and the Krayvis will begin powering up to leave.
    Close in on the Krayvis and disable its Warp Engines (that's where they're gray
    on the damage bar - but make sure you don't destroy them).
    -DaiMon Pragg will contact you, and he'll claim he knows nothing about what he
    was transporting.
    -The Cardassians will return and begin firing on the Krayvis. You should
    destroy
    the Galor, but the Keldon will warp out when it's too damaged.
    -Pragg will now tell you a little more about his cargo, saying he got it from a
    trader in the Neutral Zone, that the Cardassians must not be allowed to have it
    because they told Pragg not to go through any Federation inspection points.
    -He will leave, and Admiral Liu will contact you. Seems that some Klingons and
    Cardassians are getting all riled up at Biranu Station, and you need to go
    diffuse the situation (they even use the classic Star Trek "only ship in the
    area" line). Warp to Biranu.
    -When you arrive, you'll find the Cardassians and Klingons exchanging verbal
    blows, and then begin fighting. Picard, however, orders you to stay out of the
    skirmish.
    -Soon, though, the Cardassians begin firing on Biranu Station. Destroy two
    Cardassian ships and the other two will warp away. Captain Draxon says he's
    going to chase them and asks you to join, and Kiska tells you the Cardassians
    warped to Biranu 1. Go ahead, follow them. Though it's not essential.
    -After a few minutes, two more Cardassian Galors will approach Biranu Station.
    If you stayed behind, you're already there, but if you followed the Klingons to
    Biranu 1, Warp back to Biranu 2 immediately!
    -When the two Galors are destroyed, Picard will contact you and say he
    recognized the Cardassian ships as belonging to the House Arterius. He says
    that
    the crew of Biranu Station will be evacuated to Starbase 12, and you need to
    stay and stand guard until the evacuation ship arrives.
    -Admiral Liu will now contact you. She'll commend you and say that the House
    Arterius should now be regarded as pirates.
    
    EPISODE 3
    "Obscured by Clouds"
    
    -You are now in command of the Sovereign, and this next mission is a simple
    shakedown cruise. So, as soon as Admiral Liu is done talking to you, give Kiska
    the order to Undock.
    -Your first test is of the warp drive, so just set a course for the Savoy
    system
    and Warp. You will notice that the warping is a bit, err, shaky. But Chief Brex
    promises to fix it.
    -When you arrive in the Savoy system, warp to Savoy 1.
    -Your next test item is the sensors. You will automatically target the Asteroid
    Amagon, so click Miguel and press Scan Target. He will give you a rather vague
    response about the composition of the asteroid.
    -Chief Brex will fix the sensors, and Miguel will give you a specific
    composition of the asteroid. Your next item is weapons.
    -Fire phasers at the Asteroid Amagon, and all your arrays will fire randomly.
    Brex will fix the problem, and you can now fire a straight and true beam.
    -Next on the list is quantum torpedoes and regenerative shields. But before you
    manage to test them on the asteroids, the USS Geronimo will arrive and
    challenge
    you to a friendly little war game. You can accept or decline, and should you
    accept, just fire like it's an enemy - the weapons are set to simulation mode.
    -Once you beat the Geronimo, assuming you fight it, the RanKuf and another Bird
    of Prey will arrive and fight alongside the Geronimo in your war games. In the
    Sovereign, you should be able to take out all three, unless your combat skills
    are crappy.
    -Once the battle's over, the Birds of Prey will warp out, followed by the
    Gernimo. You will then by contacted by Admiral Liu. You are to warp to Vesuvi
    to
    help with the investigation of the Vesuvi event. So, Warp to Vesuvi.
    -When you arrive in Vesuvi, you'll see a Romulan Warbird warping to the Dust
    Cloud, which is your destination as well, and the location of the Berkley.
    Kiska
    will automatically lay in a course for the Dust Cloud, so all you have to do is
    Warp.
    -When you arrive at the Dust Cloud, there's no sign of the Warbird. So, hail
    the
    Berkley and Captain Haley will respond. She'll say Commander Data is beaming
    aboard, and Data will soon arrive on the bridge. He'll explain that the star
    should have lasted 10 billion more years, and while they managed to locate some
    stellar debris, the Berkley couldn't get close enough to scan it. That's where
    the Sovereign - and its regenerative shielding - come in. BE SURE YOU HAVE YOUR
    SHIELDS UP BEFORE YOU ENTER THE DUST CLOUD - failure to do so will result in
    the destruction of your vessel.
    -There are four Nav Points that contain possible pieces of stellar debris.
    Three
    of them are planetary fragments, and one is the stellar debris you need. I'll
    just go ahead and tell you which Nav Point contains the stellar debris, of
    course. Proceed to Nav Point 2, and there will be 5 pieces of debris. Scan them
    all (you must be within 20 kilometers of the object because of the radiation),
    and one of them will be what you're looking for. Data will examine the debris
    and determine that the explosion of Vesuvi was caused by an outside force.
    -You will now receive a distress signal from the Berkley. It's under attack by
    unknown forces. So, proceed to Nav Point Berkley.
    -When you arrive Captain Haley will say that the attackers ran off, and her
    long-range communications are down, so you'll have to contact Starfleet for
    her.
    -For one of the few times in the game, Saffi does not automatically contact
    Starfleet, and you must click on her and press "Contact Starfleet".
    -Admiral Liu will tell you to track down the attackers, and Data will enter a
    nav point, called Nav Point Alpha, which leads to the attacker's subspace wake.
    So, proceed to Nav Point Alpha.
    -When you arrive, you'll have a target called "Unknown Object". Miguel will say
    it looks like a probe. Target it, then click Miguel and tell him to Scan
    Target.
    -The probe will self-destruct, and then Data will determine another possible
    location of the attackers, labeled Nav Point Beta. Go there.
    -When you arrive, Data says he lost the trail. But remember that Warbird you
    saw
    earlier, warping toward the Dust Cloud? It's here now, but it's destroyed,
    obviously by the same attacker that attacked the Berkley.
    -Two Romulan Warbirds will now enter the system. They see you, they see a
    destroyed Warbird. This does not look good.
    -The Romulans will attack, and Data will soon suggest that you retreat into the
    Dust Cloud. But you should be able to handle the Warbirds, provided you use the
    Quantum Torpedoes.
    -When the battle is over, order Kiska to Contact Starfleet.
    -Admiral Liu will tell you that the House Arterius has severed connections with
    the government and gone rogue. She tells you to patrol three systems - Itari,
    Voltair, and Xi Entrades.
    -You may visit the three systems in any order.
    -When you go to the Voltair system, you'll receive a distress call from the
    Ferengi Marauder Krayvis. Warp to Voltair 1 and you'll see the Krayvis under
    attack by three Galors. Damage them enough and make them all flee. DaiMon Pragg
    will contact you. He'll tell you that the Romulans are not the attackers.
    -When you go to Xi Entrades, you'll see two Romulan Warbirds. They'll claim
    that
    you caused the attacks. They then say the only way they'll trust you is if you
    drop your shields. They won't attack, so go to Green Alert, and they'll be all
    nice and then leave.
    -When you go to Itari, you'll see Romulans and Cardassians engaged in battle.
    The Romulans are outnumbered. The Romulan commander claims that you've come to
    join the Cardassians in destroying the Romulans. Prove him wrong by destroying
    the Cardassian vessels. The Romulan commander now says he trusts you and
    leaves.
    -When you have visited all three systems, you will receive a distress signal
    from some Klingons in the Belaruz system. So, Warp there.
    -When you arrive, the Klingons wil tell you they were looking for the Bird of
    Prey GonDev and encountered a strange vessel. He then says his ship was damaged
    and asks you to scan the area for the GonDev.
    -Tell Miguel to Scan Area. You will see the GonDev, destroyed. You tell the
    JonKa, and he asks for a lifesigns scan. But, due to radiation, you must again
    be within 20 kilometers. So, approach the GonDev and tell Miguel to Scan
    Target.
    You will find that there are no lifesigns.
    -Three Cardassian ships will warp into the system, but the Klingon commander
    will assure you that the ships they encountered were not Cardassian.
    -You will be contacted by Matan, head of the House Arterius.
    -The Cardassians will open fire. Galor 2 will escape when you damage it, but
    you
    can destroy Galor 1, and Matan's ship will warp out after it's taken about
    fifty
    percent damage.
    -The Klingons will pursue the Cardassians, and you must follow to help them
    out.
    Scan Area for their warp trail, and Miguel will tell you to go to Belaruz 2.
    So,
    Warp there. You will encounter three Cardassian Galors. Galor 2 will warp away
    when damaged too much, but Galors 3 and 4 will fight to the bloody end. The
    Klingons will thank you and leave.
    -Admiral Liu will contact you. You are to return to Starbase 12.
    
    EPISODE 4
    "Indefinite Presence"
    
    -Admiral Liu will tell you to search for Cardassian outposts, particularly the
    shipyard that's supplying them with fresh ships. You are to destroy and
    outposts
    you find. Your first destination is the Riha system. Set Course for it and
    Warp.
    -When you arrive at Riha, you'll find Cardassians engaged with the RanKuf.
    There
    are also several freighters, but they warp out before Miguel can tell what
    they're carrying.
    -More Cardassians will arrive, and a battle will ensue. Fight well.
    -When all Cardassians are destroyed, Miguel will say that the freighters' warp
    trail leads to the Cebelrai system, set Warp there.
    -When you arrive, you'll see an outpost and a bunch of freighters. The
    freighters will warp away. Your target now is the outpost. Destroy it. Try to
    stay within phaser and torpedo range, but stay out of theirs. Not easy. And one
    essential tip: target their power core. If you try to target the whole thing
    and
    destroy it, you'll never succeed. Target the power core, because as soon as you
    destroy it, the resulting explosion will take out the whole outpost.
    -You can now make the two Galors flee, and then Korbus of the JonKa will
    contact
    you, saying he has information for you that you must receive in person. He's in
    the Belaruz system, so Set Course and Warp.
    -When you arrive, Korbus will beam aboard your ship, and switch places with
    Felix, temporarily becoming your tactical officer. Korbus gives you what he has
    on the mystery attacker, and Data surmises that the ship is probably in the
    Voltair system. Set Course there and Warp.
    -When you arrive, tell Miguel to Scan Area, and he'll say the warp trails lead
    to Voltair 1, where he's also seeing strange readings. Warp to Voltair 1.
    -YOu will see Cardassians and a ship of unknown configuration. The Unknown Ship
    will soon power up to go to warp. Have Kiska Intercept it, and as soon as
    you're
    within 50 kilometers of it, have Miguel Scan Target. He will find that it is a
    mix of Cardassian and some alien technology. But Data will need time to find
    its
    warp trail. Meanwhile, you have Cardassians to deal with.
    -Along with the two Keldons already there, two Galors will warp in as well.
    When
    they are all destroyed, Felix will return to the bridge, and Korbus will leave.
    -Data says the warp signature of the Unknown Ship is almost impossible to
    track.
    Your only destination now the the Nepenthe system, where the freighters from
    the
    Cardassian outpost went. Set Course and Warp.
    -When you arrive, you'll be at the edge of an asteroid field. Near the planet
    are two Cardassian freighters, and Miguel says some warships are on their way.
    Data says if you hide in the middle of the asteroid field, it may hide the ship
    long enough. Kiska will make a Nav Point called Center of Asteroid Field and
    automatically target it, so just tell her to Intercept.
    -Brex will suggest that you cut power to weapons, shields, and engines. Make
    sure you're on Green Alert, AND talk to Brex and bring engines down to zero
    percent as well.
    -The Cardassians and some unfamiliar aliens - the Kessok - will be talking, but
    you can't understand most of what the Kessok say.
    -Soon, though, the Cardassians will detect you. Matan and the Kessok ship will
    leave, but two Galors will stay behind to fight you. Destroy them. One tip,
    though: be careful not to hit an asteroid. You will die if you do.
    -When you've destroyed the Galors, Data will say he's figured out a bunch of
    stuff. But now a bunch of Cardassians will warp in, so just Warp to Starbase 12
    immediately. TIP: If you stay behind and fight the Cardassians (and win), your
    quantum torpedoes will be refilled. VERY helpful, since you can't refill them
    at the Starbase yet.
    -When you arrive at the Starbase, Admiral Liu will tell you that they've
    located
    a Cardassian shipyard in the Chambana system, and you should destroy it. The
    Enterprise will join you for this attack.
    -Picard will contact you. When he's done talking, Warp to Chambana.
    -When you arrive, the Enterprise will hold off the warships, leaving you to
    take
    out the outpost. You'll already be in weapons range, so don't move forward any.
    Just use your Quantums and phasers, and again target the power plant.
    -When you're done, Admiral Liu will tell you to return to Starbase 12. So,
    return to Starbase 12.
    
    EPISODE 5
    "Found and Lost"
    
    NOTE: No, that is not supposed to be "Lost and Found". It is not a typo.
    
    -Admiral Liu will tell you that you are to find a Cardassian outpost that the
    USS Geronimo was looking for when it was discovered and attacked.
    -Click Data and press Play Log. You'll hear Captain MacCray's log, saying he
    believes the outpost is in the Prendel system. Set Course and Warp.
    -When you arrive, have Miguel Scan Area, and you'll see that there is
    absolutely
    no activity in the Prendel system, despite how confident MacCray was. Strange.
    -Warp to Prendel 3, and have Miguel Scan Area. He'll see strange readings, and
    Kiska will input a Nav Point called Strange Readings. Fly to this Nav Point,
    and
    you'll see an unknown station.
    -Have Kiska Intercept it, but stop as soon as Miguel says you're clear of the
    planet's interference. It's obviously the Cardassian outpost, so have Miguel
    Scan Target.
    -The station's weapons will come online and fire at you, so destroy the
    station's sensor array, effectively rendering their weapons useless (because
    they can't target you).
    -Data will beam to the station, and after a few seconds, three Galors will warp
    in. You can destroy two, and the other will warp out when heavily damaged.
    -Soon after the attack, Data will get the information he needs. Destroy the
    outpost, and Admiral Liu will contact you to tell you that she has new
    intelligence and you should return to Starbase 12.
    -Admiral Liu says the mysterious device indicated in the outpost's logs is
    probably in Alioth. So, Warp there.
    -Now, what you WOULD have to do is search every planet individually. But that's
    why you have this guide. Warp immediately to Alioth 6, and there'll be a couple
    satellites orbiting the planet. You have two choices: destroy the satellites,
    and a Cardassian patrol will warp in, which you should be able to dispatch. OR
    you can attempt to stay 50 kilometers from the satellites at all times as you
    orbit and scan the planet. The choice is yours.
    -In any case, once you scan the planet, Miguel will detect what may be the
    device. Data will go down to the planet in a shuttle.
    -Soon, though, a very large Cardassian strike force will enter, and you can't
    get a lock on Data, and he can't leave in the shuttle, so you have to leave him
    behind. Warp to Starbase 12.
    
    EPISODE 6
    "Too Firm a Grasp"
    
    -The House Arterius has delcared war on the Federation, and your first
    assignment is in the Artrus system, where you need to delay the Cardassian
    forces. Warp there.
    -You'll be facing two Galors. Destroy them both and two more Galors and a
    Keldon
    will warp in. Dispatch them immediately.
    -Admiral Liu will tell you to go to the Ona system to help the Devore and the
    Venture. Warp to Ona. You'll face a Keldon and three Galors. Since it's you and
    three other Federation vessels, the odds aren't bad.
    -Three more Cardassian ships (Keldon and two Galors) will warp in. Destroy
    them,
    and the Liu will tell you that more Cardssians are on their way, and so they're
    giving the system up and evacuating the Savoy Station. Warp to Savoy, where
    you'll be holding off Cardassians while the Devore continues into the system to
    cover the evacuation of Savoy Station.
    -A Keldon and a Galor will enter the system. Destroy them. Three more ships - a
    Keldon and two Galors, will enter. Destroy them. Two Keldons will enter, and
    will warp to Savoy 1. Follow them and destroy them, then remain at Savoy 1
    until
    all three transports are away.
    -Return to Starbase 12.
    -You are now going to escort the Nightingale as it rescues some stranded
    starship crews. Warp to the Geble system to meet up with the Nightingale
    (you'll
    probably want to dock at Starbase 12 for repairs before you leave).
    -When you arrive, Nightingale will tell you that you're starting at Geble 3.
    Warp there.
    -When you arrive at Geble 3, there will be remains of ships and six escape pods
    (the escape pods won't be visible immediately). You're supposed to help the
    Nightingale retrieve the escape pods, but Cardassians will be warping in so
    frequently you won't be able to touch one. Just make sure the Cardassians don't
    destroy the Nightingale.
    -When all pods are retrieved, you'll get a distress call from the Serris system
    - it's from the Dauntless. Warp to Serris.
    -When you arrive, you'll see a destroyed freighter, and Miguel will say that
    the
    Dauntless is at Serris 1. Warp there. You'll see the Dauntless, heavily damaged
    and about to explode. The Nightingale will begin evacuating it, so just keep
    the
    area clear of Cardassians.
    -When the Dauntless is evacuated, it'll explode, and you should now return to
    Starbase 12.
    -You will receive orders to lead a strike team to retake Savoy Station. The
    Khitomer will be the operational control. Hail the Khitomer.
    -Willis will explain that you must not let Savoy Station be destroyed. Warp to
    Savoy.
    -You'll see two Galors and a Keldon, all of which will warp out when damaged.
    Warp to Savoy 1, where you'll see give Cardassian ships. Wipe them out. All of
    them. When they're gone, the Khitomer will launch its shuttles. But then five
    more Cardassian ships will enter. Two of them are transports carrying
    Cardassian
    troops. They are your first priority. It is imperative that you not let them
    board the station. When they're gone, take out the three warships. The warships
    will, by the way, begin firing on Savoy Station.
    -When they've been destroyed, return to Starbase 12. Liu will tell you to find
    the Cardassian Command and Control base. She gives you a list of four systems
    to
    search - Prendel, Riha, Tezle, and Yiles.
    -Naturally, I'll just tell you which system it's in. Warp to the Tezle system,
    and tell Miguel to Scan Area. He'll say he's seeing two Cardassian vessels, but
    he can't get a reading on the planet, because they're jamming your sensors.
    Warp
    to Tezle 1, but Miguel still can't get a reading. Miguel will prepare a probe
    to
    launch at the planet, and the Cardassians will move to engage. Go to Red Alert,
    then get within one hundred kilometers of the planet, the tell Miguel to Launch
    Probe. Make sure the Cardassians don't destroy the probe. Once you get the
    readings back from the probe, return to Starbase 12.
    -Liu will talk to you, then Commander Willis of the Khitomer. Once he's done,
    Warp to Prendel and engage the two Galors. You will then receive a signal from
    the Khitomer, saying they are meeting heavy resistance at Tezle. Warp to Tezle.
    -You'll fight three Galors and a Keldon. When they're destroyed, Warp to Tezle
    1.
    -The Khitomer will orbit the planet and launch four shuttles. When they're all
    launched, a Keldon and Galor will enter. Destroy them, and don't let them
    attack
    the Khitomer.
    -Soon, a Kessok ship will Warp in, followed by two more Kessoks and a Galor.
    Fight them off.
    -Not long after, three more Kessoks will enter. Destroy them. Eventually, two
    more Kessoks and a Keldon will enter. By this time, the Khitomer will be
    pulling
    their forces off the surface, preparing to withdraw. Basically, Kessok forces
    will just keep pouring in with no end. Well, it'll end when you withdraw.
    Anyway. Just keep fighting.
    -Eventually, the four shuttles will come up from the planet and warp off. When
    they're all gone, you are to Warp to Beol yourself. When you arrive, Liu will
    tell you that a Cardassian strike force is headed for Starbase 12 to attack.
    Warp to Starbase 12.
    
    EPISODE 7
    
    -When you arrive at Starbase 12, there won't be any Cardassians yet. After a
    few
    minutes, three Keldons will arrive. Take 'em out. Three more Keldons will warp
    in. Destroy them. Three Kessok ships will enter, so destroy them, too, and
    they'll flee.
    -The Enterprise and Gernimo will pursue them, but you are to remain in case any
    return.
    -Liu will contact you to give you another assignment, but will be interrupted
    by
    the report that six contacts are warping in. She gets off, but when the six
    conctacts come in, they're just freighters. But when Miguel scans them, he
    finds
    that they're loaded with plasma explosives and are going to ram the starbase!
    It
    would be a good idea to boost power to engines to get to them quicker, because
    you don't want those things reaching their goal. Just phaser them to death,
    that's all you gotta do. Well, use torpedoes, too. Definitely.
    -When the freighters are gone, you'll receive orders to transport Ambassador
    Saalek to talks with the Romulans and Klingons. Saalek will come aboard, and
    give Kiska the system you're to warp to, Albirea. She'll automatically target
    it, so you can just press Warp. However, it would be wise to Dock with the
    Starbase first.
    -When you arrive, a Romulan Warbird and Klingon Vor'Cha cruiser will decloak
    and
    talk to you.
    -Saalek will leave, and after a few minutes, three Cardassians vessels will
    warp
    in, and the Romulans and Klingons will get all mad at each other. Anyway, just
    destroy the Cardassians. Soon enough, however, two more Keldons and a Galor
    will
    warp in. Destroy them.
    -When all six Cardassian vessels are gone, the Vor'Cha will begin firing on the
    Warbird. Eventually, the Warbird will knock out the Vor'Cha's weapons, and
    Korbus will try to ram them. Tell Kiska to Intercept, turn on your tractor
    beam,
    then target the Vor'Cha's impulse engines and disable them. Things will begin
    to
    look up when Saalek informs you that the Alliance is in place.
    -Return to Starbase 12.
    -Liu will give you orders to destroy four Cardassian sensor posts in the
    Poseidon, Artrus, Geble, and Serris systems. You are then to destroy a resupply
    station in the Ascela system. You should definitely take out the sensor posts
    first. You can take out the sensors in any order.
    -In the Poseidon system, a bunch of Kessok torpedo launchers will suddenly
    decloak. Don't bother destroying them; it'll take too much time. Just finish
    your work and leave.
    -When you arrive at Artrus, you'll find a Galor and a Keldon. Take them out,
    then go after the sensor post. Around this time, however, you will receive a
    distress call from the Geronimo in the Xi Entrades system. Warp there.
    -You'll see a Kessok ship and two Galors. Destroy them, and MacCray will join
    you as you proceed to the next two systems.
    -In the Geble system, you'll see a Kessok ship about twice the size you're used
    to. It'll be a tougher fight, but at least there's only one. Once it's gone,
    take out the sensor post and proceed to the next system.
    -At Serris, there's three Galors circling the sensor post. Not too hard. Take
    them out, then the post.
    -When you've taken out all four sensor posts, Warp to Ascella.
    -Warp to Ascella 3, where you'll see the station and a ton of ships. The ships,
    however, are powered down. In an attempt to see what's on the freighters, Kiska
    suggests that you disable one. But firing on them will make them all power up
    and flee. Also, the Galors will power up to fight. Disable one freighter, then
    take care of the station. Target the station's power core, and use the phased
    plasma torpedoes. Once it's destroyed, don't bother to take out the Galors.
    Just
    return to Starbase 12.
    -Liu will tell you to go to Alioth to retrieve Data. However, a Cardassian
    station is now orbiting Alioth 6, and you'll need to take that down. Warp to
    Alioth.
    -When you arrive at Alioth, four Galors will engage you. Destroy them and Warp
    to Alioth 6.
    -Along with the Cardassian station, Litvok Nor, there are three Cardassian
    warships. Destroy the warships, then take out Litvok Nor the same way you've
    taken out every other station in this game.
    -When the Enterprise is done talking to you, Kiska will try to contact Data,
    but
    it won't work. Boost sensor power to 125%, get into orbit around Alioth 6, then
    press Kiska, select Hail, then Alioth 6.
    -Data will return and tell you a bunch about the device. Return to Starbase 12.
    
    EPISODE 8
    "Arise, Fair Sun..."
    
    -Your mission now is to locate and destroy all the sun destroying devices. Brex
    will modify sensors, and Miguel will report that he sees what could be a device
    in use in the Riha system, so Kiska will set course. Warp to Riha.
    -When you arrive, Miguel won't be able to get accurate readings, but there are
    two Kessok warships and a Galor in the area. The Kessoks will engage you, but
    the Galor will remain behind. Hmm...
    -Destroy the Kessok ships (not the Galor). When they're gone, disable the
    Galors
    warp engine and impulse engines. Try to Hail them, and Miguel will find that
    the
    crew is dead. Kiska will get the logs, though, and the logs will tell you two
    important things: that there are four sun destroying devices, and that the one
    in the Riha system is cloaked, with the cloaking device tied into the Galor's
    power core. So, destroying the Galor will take out the cloaking device. You can
    destroy it yourself, or give the eager Captain MacCray the honors, by telling
    Kiska to Hail the Geronimo, then selecting Attack Target.
    -Once the Galor is destroyed, the Device will decloak. Felix will say he can't
    find any vulnerable areas, so boost power to sensors, then tell Miguel to Scan
    Target. Data will tell you to destroy the Warp Core, and Felix will
    automatically target it for you, so destroy the Device.
    -Now tell Miguel to Scan Area, and he'll find one in the Ceblrai system. Kiska
    will target it, so Warp there.
    -Here you will find six Kessok vessels. Durn. You don't have too much chance
    destroying them all, so just evade them and destroy the device. When the Kessok
    vessels start coming at you, target the Device and tell Kiska to Intercept.
    This
    will fly you right past the Kessok Cruisers. Now take out the Device, fast.
    -When the Device is destroyed, the Kessok will flee. Hmm... Anyway, have Miguel
    Scan Area again, and he says the next device might be in Belaruz. Warp there.
    -When you arrive, you'll be right in front of a huge nebula. Kiska will plot a
    course into the Nebula, so follow her Nav Point.
    -As you approach the Nav Point, you'll find a Kessok Heavy Cruiser and the
    third
    Device. But, the Heavy Cruiser is mysteriously not moving. Hmm... Whether or
    not
    to fire on it is your choice. Well, once you fire on the Heavy Cruiser or the
    device, the Heavy Cruiser will power up, and two Kessok Light Cruisers will
    decloak and attack. It'll be tough, but destroy them, then the Device. However,
    Miguel will not be able to find another one, so Saffi will contact Starfleet.
    -Tell Kiska to go to the Exit Nebula Nav Point. When you reach it, Warp to
    Starbase 12.
    -You will be told that the fourth device is in the Omega Draconis system, where
    a new Kessok colony has been founded. The Cardassians have placed tachyon
    emitters in that system, preventing in-system warp and subspace communication.
    You are to warp to Omega Draconis and take out the tachyon emitters, then
    attempt to contact the Kessok government.
    -Once you have chosen your two teammates and have finished talking to
    everybody,
    Kiska will target Omega Draconis, so Warp there.
    -You'll find five Keldons and a Tachyon Emitter. Take out the Keldons, then
    destroy the Tachyon Emitter.
    -When it's gone, Warp to Omega Draconis 3. Here you will find three Kessok
    Heavies and two Keldons. You really don't stand a chance, so target the Tachyon
    Emitter and destroy it, so you can contact the Kessok planet.
    -After a time, Data will contact the Kessok and tell them of the Cardaassians
    destroying the Vesuvi system with a Kessok device. The Kessok will suddenly
    become allies and turn on the Keldons (assuming you haven't already destroyed
    the Keldons).
    -After a few minutes, four Kessok-Cardassian hybrids (Cardassian-controlled),
    will warp in. They're tough, and Matan himself is theoretically on one of them.
    Destroy them all, and Brex will report that it'll be a few moments before you
    can warp again.
    -Soon, however, you will receive a transmission from Matan. Durn. Then, a
    Keldon
    with a cloaking device will decloak. Matan, apparently. Soon, however,
    his Keldon will warp away, and four more Hybrids will warp in. The San
    Francisco
    and Korbus will stay to fight, and the Enterprise will warp in to fight as
    well,
    but you are to Warp to Omega Draconis 1 to take care of Matan and that last
    Device.
    -Matan will cloak and tell you to that the Device is about to destroy the star.
    He tells you to try to destroy it, but that seems a bit suspicious. So, get
    within about ten kilometers of the Device and tell Miguel to scan it.
    Meanwhile,
    Felix, Miguel, and Brex will devise a way to target him while cloaked the next
    time he sends a message. So, prepare to fire on him as soon as he sends a
    message, and get Miguel to Scan the Device.
    -Miguel will report that the sun is past the point of no return, but Data
    suggests that if you reverse the polarity of the Device, then it might undo
    what
    it's done to the star so far. So, Data will suggest beaming over to the
    Solarformer himself. There are two possible ways to proceed from here (both
    leading to the same end). Read on to see the ending in which Data actually goes
    to the Solarformer. After that is another possibility, which requires slighty
    less effort.
    -Possibility One: Click Data and press Go to Solarformer.
    -While Data's there, Matan will decloak and attack the Solarformer. Attack his
    Keldon, targetting his Sensor Array and rendering his weapons useless. When his
    weapons are gone, keep attacking. It won't be long before Data returns. You
    can't destroy Matan's Keldon. Not dramatic enough. When he's taken enough
    damage, he drifts into the star. The star disrupts tractor beams and
    transporters, so you can't save Matan, and he drifts right into the star. Durn.
    -Possibilty Two: Just wait until you can target Matan again, then take out his
    cloaking device, forcing him to decloak. After that, disable him like the other
    possibilty, and he will drift into the sun, just like above. But this time,
    Kiska will get the codes from Matan's ship, and the Solarformer can be disable
    remotely.
    -The game ends with a cutscene mentioning negotiations with the Kessok and some
    commendations for you from Captain Picard.
    
    CONGRATULATIONS - YOU HAVE BEATEN THE SINGLE-PLAYER CAMPAIGN OF
    STAR TREK: BRIDGE COMMANDER
    
    ================================================================================
    =
    PART 4 - MISCELLANEOUS
    ----------------------
    
    4a - CHEATS
    
    And here's the reason about 40% of you are reading this. Well, there ARE cheats
    for Bridge Commander, just not many. But they're good cheats.
    
    To activate cheat mode, run the game with the command line parameter
    "-TestMode". Now, when you're in the game, you'll have access to all missions,
    Quick Battle, and the following cheats:
    
    SHIFT-G = God Mode
    SHIFT-K = Damage targeted ship or subsystem by 25%
    SHIFT-R = Repair targeted ship or subsystem
    CTRL-Q  = Refill Quantum Torpedoes (only on ships that have them)
    
    --------------------------------------------------------------------------------
    -
    4b - HUMOR
    
    Finished the campaign mode and nothing fun left to do? Try this:
    
    During the game (campaign or Quick Battle), click on Brex. Press "Report" a few
    times, and he'll just keep saying "I have nothing to add, Captain". However, if
    you keep pressing "Report", Brex will say the following things:
    
    "I'm in a clue-free zone over here, Captain."
    "Welcome to Tanacity-ville! Population: you!"
    "I really enjoy these conversations with you, Captain."
    (In a Scotty accent) "I canna change the law of physics, Cappin'!"
    "D***it, Jim! I'm an engineer, not a conversationalist!"
    
    
    --------------------------------------------------------------------------------
    -
    4c - WEB SITES TO CHECK OUT
    
    At the moment, there's really only one Bridge Commander web site worth looking
    at, and it's Bridge Commander Files - http://www.bcfiles.com. You can download
    new ships, weapons, mods, skins, just about anything you can think of (though
    there's still no way to shut Saffi up).
    
    --------------------------------------------------------------------------------
    -
    4d - ACKNOWLEDGEMENTS
    
    -Totally Games!, for developing this game.
    -GameFAQs.com, for posting this.
    -My friend Sam (not Samwise), for getting me the cheats at a time when my modem
    was malfunctioning, making my computer a lonely island, isolated from the
    Internet. Nice metaphor, huh? Anyway...
    -Tecmonster, a guy who emailed me to give me the second possibility at the end
    of the walkthrough
    -hendragon@yahoo.com, for giving me the quantum torpedo tip in Episode 4.
    -hpgriffindor274@yahoo.com, for telling me the name of the Beol system in
    Episode 6.
    -That's about it. This was pretty much a solo effort.
    
    --------------------------------------------------------------------------------
    -
    4e - VERSION HISTORY
    
    Version 1.1 - Added the "Humor" section (hope to add more later). Made the end
                  of Episode 6 more specific.
    Version 1.2 - Added the Second Possibility to the end of the walkthrough.
                  Corrected a few typos.
    Version 1.25- Added an important tip in Episode 3 that I accidentally left out.
    Version 1.3 - Specified name of destination system in Episode 6. Added quantum 
                 torpedo tip in Episode 4.
    
    --------------------------------------------------------------------------------
    -
    4e - LEGAL INFORMATION
    
    This FAQ is Copyright 2002 by Chadman15. You may not reproduce it, in part or
    in
    whole, without my permission, and you may not post it on your web site without
    first emailing me and asking. The only web sites with permission to post
    this FAQ at the moment are GameFAQs.com (good site, by the way. You should
    check
    it out), CheatCC.com (Cheat Code Central), the-spoiler.com (The Spoiler
    Center), and DLH.net.