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    FAQ/Strategy Guide by JPaterson

    Version: Final | Updated: 07/13/05 | Search Guide | Bookmark Guide

    ORIGINAL FAQ DATE: Friday, April 27th, 2001
    
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                                   [-----------------]
    		               [ FAQ/Walkthrough ]
                                   [-----------------]
    
    Author       : JPaterson
    Platform     : Windows PC
    Last Updated : September 7th, 2004
    Version      : Final
    E-Mail       : == See "[A] Contact Information" ==
    Website      : http://www.jpatworld.com/
    GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html
    
    For more of my FAQs, as well as full HTML strategy guides with screenshots,
    check out CHEAT HAPPENS at:
    
    			http://www.cheathappens.com/
    
    ===============================================================================
    
    UPDATE & REVISION HISTORY
    
    Jul. 13th, 2005
    - Removed contact information, due to a lack of interest not only in this
      game, but gaming in general.  Sorry, but support for this game, in all forms,
      has been stopped.  Please check other FAQs or websites for info on the game.
    
    Sep. 7th, 2004
    - Finally updated my copyright information.  Websites are now free to use this,
      and other guides of mine, without asking for permission beforehand, just as
      long as the content isn't changed and it's not passed off as your own work.
    
    Jul. 5th, 2004 (Final)
    - Registered a new domain name, so I wanted to change my FAQs so people know
      where to find them (outside of GameFAQs, of course).  Added new section to
      "Other FAQs Written".
    
    Apr. 10th, 2004 (v1.02)
    - Needed to update my contact information, so I did this for all of my FAQs.
      I ran a spellcheck, and went through the guide by hand so I could try to find
      any errors and fix them.  Yes, I'm anal that way.
    
    Mar. 18th, 2004 (v1.01)
    - Added new website to "Where This FAQ May Be Found" section.
    
    Mar. 17th, 2004
    - Added new section; "Game Vitals".  If you are a parent, or just someone who
      is concerned about the game content, check this section.  It can be found at
      the end of the guide.
    
    Mar. 15th, 2004
    - Changed the look of the "Other FAQs Written" section again, because the last
      changed I made look terrible.  One of these days I'll find one that makes me
      happy!  Shaved off a bit of excess text.  Removed "Credits" to make the FAQ
      slightly smaller in size.
    
    Mar. 14th, 2004
    - Changed the order of the FAQ vitals at the top of FAQ; altered the look of
      the "Contact Information" section.
    
    Mar. 11th, 2004
    - Changed the layout of the "Other FAQs Written" section.
    
    Mar. 9th, 2004
    - Changes ASCII to something more readable.
    
    Mar. 5th, 2004
    - Updated contact information; added ASCII art.  Re-did the layout, again, so
      that all the copyright, contact and miscellaneous stuff is at the bottom of
      the FAQ.
    
    Feb. 24th, 2004
    - Minor corrections.
    
    Feb. 3rd, 2004
    - Ran spellcheck; got many more errors corrected.  Replaced a few things that
      I, yet again, deleted by accident.
    
    Feb. 1st, 2004
    - Brought format up to date with my older guides.  Made some corrections.
    
    May 23rd, 2001
    - added the "Getting Started Guide," which walks you through the first five
      years of your reign
    - added "The Nine Commandments (err Happiness Factors)" section
    
    May 21st, 2001
    - added a hot key list, courtesy of Richard Nigel
    
    May 20th, 2001
    - finished adding all buildings and corrected errors on a lot of buildings
    - added the entire people section
    - added the entire Edict sections
    - corrected more spelling and grammatical errors
    - updated FAQ Information
    
    May 3rd, 2001
    - added all "Background" qualities
    - finished Table Of Contents (no big deal, but it looked bad before)
    - added more information for the buildings and finished off the Tourism
      building section
    - added new section "Getting Started Guide
    
    May 1st, 2001
    - added a little bit of information for housing and industries, as well as
      what the upgrades do.
    - added review
    - added a couple of questions under Frequently Asked Questions
    
    Apr. 30th, 2001
    - Couple bugs, credits; not much.
    
    ===============================================================================
    
    Table of Contents
    
    [1] System Requirements
    [2] Tropico Review
    [3] Installing Tropico
    [4] What Is Tropico?
    [5] Buildings
         [5.1] Housing
                [5.1.1] Shack
                [5.1.2] Country House
                [5.1.3] House
                [5.1.4] Luxury House
                [5.1.5] Tenement
                [5.1.6] Apartment
                [5.1.7] Bunkhouse
         [5.2] Industrial
                [5.2.1] Lumber Mill
                [5.2.2] Cannery
                [5.2.3] Cigar Factory
                [5.2.4] Jewelry Factory
                [5.2.5] Rum Distillery
         [5.3] Farming and Mining
                [5.3.1] Farm
                [5.3.2] Ranch
                [5.3.3] Fishermen's Wharf
                [5.3.4] Logging Camp
                [5.3.5] Mine
         [5.4] Tourism
                [5.4.1] Bungalow
                [5.4.2] Cheap Hotel
                [5.4.3] Hotel
                [5.4.4] Luxury Hotel
                [5.4.5] Pool
                [5.4.6] Beach Site
                [5.4.7] Spa
                [5.4.8] Scenic Outlook
                [5.4.9] Archaeological Site (Visitor/Research Center)
                [5.4.10] Souvenir Shop
         [5.5] Entertainment
                [5.5.1] Pub
                [5.5.2] Nightclub
                [5.5.3] Restaurant
                [5.5.4] Gourmet Restaurant
                [5.5.5] Sports Complex
                [5.5.6] Casino
                [5.5.7] Cabaret
         [5.6] Infrastructure
                [5.6.1] Port
                [5.6.2] Airport
                [5.6.3] Teamster's Office
                [5.6.4] Construction Office
                [5.6.5] Electric Power Plant
                [5.6.6] Electric Substation
                [5.6.7] Bank
         [5.7] Government
                [5.7.1] Palace
                [5.7.2] Diplomatic Ministry
                [5.7.3] Police Station
                [5.7.4] Prison
                [5.7.5] Guard Station
                [5.7.6] Armory
                [5.7.7] Immigration Office
                [5.7.8] Radio Station
                [5.7.9] TV Station
                [5.7.10] Newspaper Office
         [5.8] Human Services
                [5.8.1] Clinic
                [5.8.2] Hospital
                [5.8.3] Church
                [5.8.4] Cathedral
                [5.8.5] High School
                [5.8.6] College
                [5.8.7] Marketplace
    [6] People
         [6.1] Uneducated
                [6.1.1] Farmer
                [6.1.2] Lumberjack
                [6.1.3] Laborer
                [6.1.4] Teamster
                [6.1.5] Miner
                [6.1.6] Fishermen
                [6.1.7] Dockworker
                [6.1.8] Showgirl
                [6.1.9] Maid
                [6.1.10] Cook
                [6.1.11] Barmaid
                [6.1.12] Attendant
         [6.2] High School Educated
                [6.2.1] Priest
                [6.2.2] Athlete
                [6.2.3] Soldier
                [6.2.4] Policeman
                [6.2.5] Pitboss
                [6.2.6] Shopkeeper
                [6.2.7] Teacher
                [6.2.8] Bureaucrat
         [6.3] College Educated
                [6.3.1] General
                [6.3.2] Bishop
                [6.3.3] Professor
                [6.3.4] Banker
                [6.3.5] Engineer
                [6.3.6] Doctor
                [6.3.7] Journalist
         [6.4] Specialty
                [6.4.1] Slob Tourist
                [6.4.2] Rich Tourist
                [6.4.3] Unemployed
                [6.4.4] Retiree
                [6.4.5] Rebel
                [6.4.6] Student
                [6.4.7] Mother
                [6.4.8] Child
    [7] Background
         [7.1] Moscow U.
         [7.2] Harvard U.
         [7.3] Miner
         [7.4] Farmer
         [7.5] Biblical Scholar
         [7.6] Man Of The People
         [7.7] Booze Baron
         [7.8] Leftist Artist
         [7.9] Fortunate Son
         [7.10] Self-Made Man
         [7.11] Silver Spoon
         [7.12] Generalissmo
         [7.13] Chief Of Police
         [7.14] Developer
         [7.15] Naturalist
         [7.16] Professor
         [7.17] Pop Singer
    [8] Rise To Power
         [8.1] Communist Rebellion
         [8.2] Capitalist Rebellion
         [8.3] Elected As Socialist
         [8.4] Elected As Fascist
         [8.5] Elected As Capitalist
         [8.6] Elected For "Family Values"
         [8.7] Military Coup
         [8.8] Religious Appointment
         [8.9] Installed By KGB
         [8.10] Installed By CIA
         [8.11] Bought The Election
         [8.12] Heir Apparent
    [9] Qualities
         [9.1] Charismatic
         [9.2] Hardworking
         [9.3] Financial Genius
         [9.4] Green Thumb
         [9.5] Administrator
         [9.6] Diplomat
         [9.7] Empathy
         [9.8] Entrepreneurial
         [9.9] Incorruptible
         [9.10] Scholarly
    [10] Flaws
         [10.1] Kleptomaniac
         [10.2] Womanizer
         [10.3] Compulsive Liar
         [10.4] Ugly
         [10.5] Alcoholic
         [10.6] Flatulence
         [10.7] Compulsive Gambler
         [10.8] Paranoid
         [10.9] Coward
         [10.10] Moronic
         [10.11] Short Tempered
         [10.12] Pompous
         [10.13] Tourette's Syndrome
         [10.14] Cheapskate
         [10.15] Religious Zealot
         [10.16] Great Schmoozola
    [11] Edicts
         [11.1] People
                [11.1.1] Arrest
                [11.1.2] Bribe
                [11.1.3] Heretic
                [11.1.4] Eliminate
         [11.2] Foreign Policy
                [11.2.1] Praise U.S.
                [11.2.2] Praise Russia
                [11.2.3] Trade Delegation to U.S.
                [11.2.4] Trade Delegation to Russia
                [11.2.5] U.S. Development Aid
                [11.2.6] Russia Development Aid
                [11.2.7] Alliance With U.S.
                [11.2.8] Alliance With Russia
         [11.3] Economic
                [11.3.1] Industry Ad Campaign
                [11.3.2] Air Pollution Standards
                [11.3.3] Tourism Ad Campaign
                [11.3.4] The Headliner
                [11.3.5] Tax Cut
                [11.3.6] 'Special' Building Permit
                [11.3.7] Pan-Caribbean Games
                [11.3.8] Mardi Gas
         [11.4] Political/Religious
                [11.4.1] Amnesty
                [11.4.2] Early Election
                [11.4.3] Inquisition
                [11.4.4] Book BBQ
                [11.4.5] Martial Law
                [11.4.6] Open The Jails
                [11.4.7] Papal Visit
         [11.5] Social
                [11.5.1] Prohibition
                [11.5.2] Literacy Program
                [11.5.3] Contraception Ban
                [11.5.4] Anti-Litter Ordinance
                [11.5.5] Sensitivity Training
                [11.5.6] Food For The People
    [12] The Nine Commandments (err Happiness Factors)
    [13] Getting Started Guide
         [13.1] Year 1
         [13.2] Year 2
         [13.3] Year 3
         [13.4] Year 4
         [13.5] Year 5
    [14] Hot Keys
    [15] Cheat Codes
    [16] Patches
    [17] Frequently Asked Questions (FAQ)
    [18] Bugs
    
    [A] Contact Information
    [B] Webmaster Information
    [C] Where This FAQ May be Found
    [D] Other FAQs Written
    [E] Tropico Copyright Information
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [1] System Requirements                                                     |
    |-----------------------------------------------------------------------------|
    
    - Windows 95/98/98SE/ME/2000/NT4
    - 200MHz
    - CDROM
    - 32MB RAM
    - 820MB Hard Disk Space
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [2] Tropico Review                                                          |
    |-----------------------------------------------------------------------------|
    
    Tropico is an amazing game in my opinion.  It takes the conventional city-
    building game, and adds new twists and game elements.  People who enjoy
    playing games like SimCity or Caesar or Zeus, or anything along those lines
    because they like the feeling of "playing god" or being in control will
    really enjoy Tropico, because if you feel like a god playing above-mentioned
    games, you'll feel like a super-god (for lack of a better word) playing
    this.
    
    Not only do you do the usual stuff, like construct buildings, but Tropico
    throws a full-featured economy and politics model at you.  You have at your
    control over twenty edicts (read: laws) that you can pass, some lasting for
    a set duration, some lasting until you cancel it, and some that can only be
    activated once during your reign.  Being a dictator of an out-of-the-way
    Caribbean island has it's advantages...
    
    You get to create your president, in a word.  Choose from four categories
    (Background, Rise To Power, Qualities, Flaws).  Each selection will give you
    different conditions, be it good or bad, and some make people like you more
    or less, or make the U.S. and Russia like you more or less.  For example, if
    you choose "Womanizer" as one of your flaws, the Religious Faction with like
    you -10% less, and the women of the island will like you 15% less.  If you
    choose to be a Compulsive Gambler, the Religious will dislike you, and you
    also incur extra expenses at the end of the year to support your habit.
    
    You have a multitude of buildings to select from, including construction
    offices, immigration offices, diplomatic ministry, banks, radio stations,
    television stations, newspaper offices, tourist buildings (such as a hotel,
    pool, spa, souvenir shop), industries (rum distillery, lumber camp, cigar
    factory), and plenty more.  And unlike a lot of other games (although some
    notable ones do come to mind), when you place a building, it must be
    constructed, and that process can take a while depending on how many laborers
    you have.  If built in a forested area, tress must be chopped down.  The
    ground on which you are about to build must be flattened to support the
    building (try building an airport in the middle of dense forest; that's time
    consuming).  Building roads and bulldozing buildings also don't occur
    automatically; everything must be built and demolished by a crew.
    
    Of course, after a while, the novelty wears off, and you may think that you're
    stuck with another run-of-the-mill city-building game trying to make it in a
    crowded field.  However, even when the novelty wears off, you'll still have
    plenty of fun, with lots of different ways to run your island.  Be a nice guy
    and give your people what they want and hold elections (without cheating) or
    be a mean president and don't provide housing, build structures that make you
    money, pay your citizens next to nothing, never hold elections, and rule with
    an iron fist.  Use the three best edicts (Arrest, Brand Heretic, and, my
    favorite, Eliminate) to control your people.
    
    Unfortunately, Tropico does have it's real flaws.  There are some bugs, the
    people don't always pick the best jobs for them (a college educated work might
    wind up working on a farm), the fact that it takes the game a few seconds
    (on a slower computer) to rotate 90³, and the sluggish performance on lower
    end models when your population gets high and you've got lots of buildings.
    Despite these shortcomings, however, Tropico is well wroth it's price tag.
    
    Recommendation:  BUY THIS GAME!
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [3] Installing Tropico                                                      |
    |-----------------------------------------------------------------------------|
    
    1.  Start the Windows 95/98/98SE/ME/2000/NT4 operating system.
    2.  Place the Tropico CD in the CD drive.  The Autorun menu appears.
    
    NOTE: If the Autorun menu does not automatically appear, click the START
          button on the Windows Task Bar, then click Run... At the Dialog Box,
          type D:\start.exe, then click OK.  The autorun menu appears.  If your
          CD-ROM drive uses a letter other than "D", please substitute the
          letter of your CD-ROM drive for "D".
    
    3.  Click the Install button to install the Tropico.
    
    NOTE: You may exit the setup program at any time by clicking CANCEL.
    
    4.  Click FINISH to exit the install wizard.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4] What is Tropico?                                                        |
    |-----------------------------------------------------------------------------|
    
    Tropico is, in the loosest sense of the word, a city building strategy
    game.  Granted, you construct buildings, upgrade them, etc., but there is
    so much more to this game then buildings.  The political aspect of the game
    is simply astounding.  Arrest people, bribe them, label them heretics, get
    diplomatic with the U.S. and Russia, rig elections (which if you lose, you
    will be thrown out of the game), initiate book burnings, declare martial
    law, and so much more.
    
    Tropico is also about people.  Yes, people.  Each map has a limit of 500
    people (don't worry; it seems like a low number, but your population
    accumulates slowly, and you will most likely lose a lot of people in the
    process, legally or not.  Each of these 500 citizens have a unique name and
    personality.  You won't see two people on the same map that have the same
    name or exact same personality.
    
    Factions also play a big part.  You may be able to improve your Capitalist
    faction by providing lots of money making buildings, but your Communist
    faction may go down because common workers won't work at said buildings.
    Eliminate someone, and your Religious faction will go down, as well as the
    overall Respect level of the island.
    
    In conclusion, what is Tropic?  Answer: Fun.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5] Buildings                                                               |
    |-----------------------------------------------------------------------------|
    
    |-----------------------------------------------------------------------------|
    | [5.1] Housing                                                               |
    |-----------------------------------------------------------------------------|
    
    Housing is where your people live.  Without adequate housing, your citizens
    will build Shacks, which lower their House rating, which leads to a lower
    happiness rating, which leads to lower respect for you, which leads to your
    possible overtake.
    
    |-----------------------------------------------------------------------------|
    | [5.1.1] Shack                                                               |
    |-----------------------------------------------------------------------------|
    
    - Special
    - Not Available for construction
    - Built automatically by citizens
    - Can be bulldozed
    - Houses 1 family only
    - Base Quality: 5
    
    Shacks cannot be built by you because they are the lowest form of housing a
    person can live in.  They will be built by citizens who can't afford any of
    the housing you provide, or if there is not adequate housing available.
    
    Shacks are very, VERY shoddy buildings.  If you demolish them when you don't
    have other means of housing available, they will be re-built somewhere else.
    Make sure you always have other housing, be it a Tenement or whatever, to
    keep these disgusting things away.
    
    |-----------------------------------------------------------------------------|
    | [5.1.2] Country House                                                       |
    |-----------------------------------------------------------------------------|
    
    Cost:           $500
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        NONE
    Staff:          NONE
    # of families:  1
    Base Quality:   50
    Variations:     2
    
    This house isn't too bad.  It's got an average quality, which can be improved
    or disproved depending on what surrounds it.  I usually use this house for my
    teamsters and for the Farmers, but usually no one else.  I charge $3 for this
    house.
    
    |-----------------------------------------------------------------------------|
    | [5.1.3] House                                                               |
    |-----------------------------------------------------------------------------|
    
    Cost:           $1,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        NONE
    Staff:          NONE
    # of families:  1
    Base Quality:   70
    Variations:     3
    
    Houses are nice buildings, and anyone would live in one.  They have better-
    than-average quality, and they generally look nicer then most other housing
    structures.  Since they are nice and have good quality, I usually charge $12
    a month, which means my medium-low to medium-class citizens (laborers,
    shopkeepers, etc.) can live in it.
    
    |-----------------------------------------------------------------------------|
    | [5.1.4] Luxury House                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,000
    Requirements:   Electricity (2 MW)
    Upgrades:       NONE
    Income From:    Rent
    Options:        NONE
    Staff:          NONE
    # of families:  1
    Base Quality:   95
    Variations:     NONE
    
    This is a beautiful house.  It's the most expensive single-family house, and
    it requires electricity, so build them only for your elite (bankers, doctors,
    priests, etc.).  I usually charge $20 for it.
    
    |-----------------------------------------------------------------------------|
    | [5.1.5] Tenement                                                            |
    |-----------------------------------------------------------------------------|
    
    Cost:           $4,500
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        Normal Maintenance
                    Roach Patrol
    Staff:          NONE
    # of families:  12
    Base Quality:   35
    Variations:     NONE
    
    Normal Maintenance - building is maintained on a regular basis, which keeps
                         the quality up, but costs more money.
    
    Roach Patrol       - building is maintained rarely, which keeps the quality
                         down, but costs less money.
    
    Your most basic multi-family house.  It's got a fairly low quality, and it
    shouldn't be used for your good residents.  Save the Tenement for Farmers,
    Laborers, Teamsters, Dockworkers, and the like.  I usually charge $5, but I
    also build one or two which I leave as free, so the unemployed have somewhere
    to live.
    
    |-----------------------------------------------------------------------------|
    | [5.1.6] Apartment                                                           |
    |-----------------------------------------------------------------------------|
    
    Cost:           $5,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        Normal Maintenance
                    Roach Patrol
    Staff:          NONE
    # of families:  6
    Base Quality:   50
    Variations:     NONE
    
    Normal Maintenance - building is maintained on a regular basis, which keeps
                         the quality up, but costs more money.
    
    Roach Patrol       - building is maintained rarely, which keeps the quality
                         down, but costs less money.
    
    The richer version of the Tenement, the Apartment can house six families, and
    has a slightly above average quality.  This is for the middle-class people,
    such as Teachers (not Professors), Soldiers, and Bureaucrats.  I usually
    charge $8.
    
    |-----------------------------------------------------------------------------|
    | [5.1.7] Bunkhouse                                                           |
    |-----------------------------------------------------------------------------|
    
    Cost:           $350
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        Normal Maintenance
                    Roach Patrol
    Staff:          NONE
    # of families:  2
    Base Quality:   25
    Variations:     NONE
    
    Normal Maintenance - building is maintained on a regular basis, which keeps
                         the quality up, but costs more money.
    
    Roach Patrol       - building is maintained rarely, which keeps the quality
                         down, but costs less money.
    
    I've only used the Bunkhouse a few times, and I don't like it.  The only
    thing I find it good for is placing close to a tourist area (but not too
    close that you lower the value of the area) so the attendants and Maid's can
    use it as their house.  I charge $2.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.2] Industrial                                                            |
    |-----------------------------------------------------------------------------|
    
    Industrial buildings are one of the better money-makers, and having lots of
    them will make the Capitalists like you better.
    
    |-----------------------------------------------------------------------------|
    | [5.2.1] Lumber Mill                                                         |
    |-----------------------------------------------------------------------------|
    
    Cost:           $5,000
    Requirements:   Logging Camp
    Upgrades:       Sawdust Burner - $2,000
                    Power Saw - $2,000 + 10Mw Electricity
                    Log Debarker - $3,000 + 5Mw Electricity
    Income From:    Refinement of logs into lumber
    Options:        Sweat Shop
                    Easy-Does-It
    Staff:          5 High School Factory Workers
    
    Sweat Shop   - extra long hours, which gets more work done, but employee job
                   happiness decreases
    
    Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
                   but they don't get as much work done
    
    UPGRADES
    
    Sawdust Burner - Decreases pollution by 50%
    Power Saw      - Increases production per worker by 30%
    Log Debarker   - Increases production per worker by 25%, but 10% more logs
                     are required per unit of finished lumber.
    
    The Lumber Mill takes logs from the Logging Camp and turns it into lumber.
    Lumber's a good resource, and will make you good money.  It helps your
    economy, so your faction with the Capitalists will increase.  I usually pay
    the workers of this industry $30.
    
    |-----------------------------------------------------------------------------|
    | [5.2.2] Cannery                                                             |
    |-----------------------------------------------------------------------------|
    
    Cost:           $15,000
    Requirements:   NONE
    Upgrades:       Packing House - $3,000
                    Flash Freezer - $3,500 + 10Mw Electricity
    Income From:    Refinement of fish, pineapple and coffee into canned fish,
                    canned pineapple and canned coffee
    Options:        Sweat Shop
                    Easy-Does-It
    Staff:          8 High School Factory Workers
    
    Sweat Shop   - extra long hours, which gets more work done, but employee job
                   happiness decreases
    
    Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
                   but they don't get as much work done
    
    Packing House - Increases production per worker by 25%
    Flash Freezer - Allows Coffee to be processed into freeze-dried coffee, worth
                    25% more than ordinary canned coffee.
    
    Cannery's take fish, pineapple and coffee and turns it into canned goods,
    which are worth more than un-canned goods.  It helps your economy, so your
    faction with the Capitalists will increase.  I usually pay the workers of
    this industry $30.
    
    |-----------------------------------------------------------------------------|
    | [5.2.3] Cigar Factory                                                       |
    |-----------------------------------------------------------------------------|
    
    Cost:           $10,000
    Requirements:   NONE
    Upgrades:       Climate Control - $6,000 + 5Mw Electricity
                    Auto-roller - $12,000 + 10Mw Electricity
                    Skylights - $5,000
    Income From:    Refinement of tobacco into cigars
    Options:        Sweat Shop
                    Easy-Does-It
    Staff:          8 High School Factory Workers
    
    Sweat Shop   - extra long hours, which gets more work done, but employee job
                   happiness decreases
    
    Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
                   but they don't get as much work done
    
    Skylights       - Increases job happiness by 15%
    Climate Control - Decreases tobacco wastage, decreases raw materials used per
                      cigar by 20%
    Auto-roller     - Increase production per worker by 50%, but cigars are worth
                      $10 less then hand-rolled
    
    Cigar's have the potential to make you a lot of money.  Once your economy is
    somewhat strong, build two or three Tobacco Farms and Cigar Factories, and
    watch the money roll in.  It helps your economy, so your faction with the
    Capitalists will increase.  I usually pay the workers of this industry $30.
    
    |-----------------------------------------------------------------------------|
    | [5.2.4] Jewelry Factory                                                     |
    |-----------------------------------------------------------------------------|
    
    Cost:           $13,000
    Requirements:   NONE
    Upgrades:       Skylights - $3,000
                    Jeweler's Guild - $5,000
                    Finishing Shop - $16,000 + 10Mw Electricity
    Income From:    Refinement of gold into jewelry
    Options:        Sweat Shop
                    Easy-Does-It
    Staff:          6 High School Factory  Workers
    
    Sweat Shop   - extra long hours, which gets more work done, but employee job
                   happiness decreases
    
    Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
                   but they don't get as much work done
    
    Skylights       - Increases job happiness by 15%
    Jeweler's Guild - Increases the rate at which workers gain experience by 50%
    Finishing Shop  - Allows the creation of fine jewelry, which is worth 15%
                      more than ordinary jewelry.
    
    Jewelry brings in roughly $2,500 - $3,000, so it's something you'll
    definitely want.  Gold, which is used to make jewelry, brings in a fair bit
    of cash itself, so if you can't afford a Jewelry Factory right away, at least
    build a Gold mine.  It helps your economy, so your faction with the
    Capitalists will increase.  I usually pay the workers of this industry $30.
    
    |-----------------------------------------------------------------------------|
    | [5.2.5] Rum Distillery                                                      |
    |-----------------------------------------------------------------------------|
    
    Cost:           $22,000
    Requirements:   NONE
    Upgrades:       Flavoring Facility - $15,000
                    Mulching Machinery - $10,000 + 15Mw Electricity
    Income From:    Refinement of sugar into rum
    Options:        Sweat Shop
                    Easy-Does-It
    Staff:          12 High School Factory Workers
    
    Sweat Shop   - extra long hours, which gets more work done, but employee job
                   happiness decreases
    
    Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
                   but they don't get as much work done
    
    Flavoring Facility - Allows the creation of spiced rum, worth 15% more than
                          ordinary rum.
    Mulching Machinery   - Increases production per worker by 20%
    
    Beer beer beer!  This is the ultimate money-maker.  For an added bonus, if
    you chose "Booze Baron" as one of your qualities, you will get an additional
    100% revenue!  Unfortunately, if you have enacted the edict "Prohibition",
    this factory, as well as your pubs and nightclubs, will cease to function.
    It helps your economy, so your faction with the Capitalists will increase.  I
    usually pay the workers of this industry $30.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.3] Farming and Milling                                                   |
    |-----------------------------------------------------------------------------|
    
    Farms do two things.  They can either a) produce food for your citizens or
    b) harvest cash-crops, which don't feed anybody, and only make money.  Mining
    facilities are required for some factories.  Example: you need a Gold Mine
    to mine gold so that it can be delivered to a Jewelry Factory.
    
    |-----------------------------------------------------------------------------|
    | [5.3.1] Farm                                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:           $1,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Crop Production, Corn, Pineapple, Coffee, Sugar
    Options:        Sugar, Tobacco, Papaya, Bananas, Corn
    Staff:          4 Farmers
    
    Each farm that produces food (Corn, Pineapple, Papaya, Banana) can  feed
    about 30 people, give or take.  It is a general rule of thumb (for me at
    least) to build another farm for every 40 people that immigrate to your
    island.  Be sure to spread the farms out so that you get a full crop so you
    can make the most food (or money).  I pay food farmers $10, but for the
    Sugar and Tobacco farms, I pay $15.
    
    |-----------------------------------------------------------------------------|
    | [5.3.2] Ranch                                                               |
    |-----------------------------------------------------------------------------|
    
    Cost:           $750
    Requirements:   NONE
    Upgrades:       Smoke House - $2,000
    Income From:    Refinement of fish, pineapple, coffee into canned fish,
                    pineapple and coffee
    Options:        Livestock production, cattle, goat
    Staff:          2 Farmers
    
    Smoke House - allows creation of smoked beef, which is worth 20% more than
                  ordinary beef
    
    Beef is a very good dish, and a Ranch will feed about 20 people.  It's good
    to spread these out (though not as far as a farm) so that you can host the
    most cattle or goat.  I usually pay these farmers $10.
    
    |-----------------------------------------------------------------------------|
    | [5.3.3] Fisherman's Wharf                                                   |
    |-----------------------------------------------------------------------------|
    
    Cost:           $3,000
    Requirements:   Must be placed on shoreline
    Upgrades:       NONE
    Income From:    Refinement of tobacco into cigars
    Options:        Fishing
                    Clean Waste Disposal
    Staff:          4 Fishermen
    Variations:     North, South, East, West
    
    Clean Waste Disposal - increases maintenance costs, but produces less
                           pollution
    
    Back To The Sea      - reduces maintenance costs, but causes pollution to
                           occur around the beach where the Wharf is placed
    
    I don't build too many of these, because I prefer the farms and ranch.  If
    you do build one, make sure you provide road access so that your teamsters
    can get the goods faster.  I usually pay fishermen $10.
    
    |-----------------------------------------------------------------------------|
    | [5.3.4] Logging Camp                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:           $1,500
    Requirements:   NONE
    Upgrades:       Tool Shop - $3,000
                    Horticultural Station - $1,500
    Income From:    Logging
    Options:        Clear Cut
                    Selective Harvest
    Staff:          8 Lumberjacks
    
    Clear Cut         - cut the trees around the camp all the way down
    
    Selective Harvest - cut the trees down halfway, preserving the beauty of
                        the area but requiring your workers to move further out
                        to produce a full harvest
    
    Tool Shop             - Decreases cutting time by 40%
    Horticultural Station - Causes areas that have been cut down to regenerate
                            at double speed
    
    I build lots of these, because they are quite a good source of money.  I
    usually have two camps for every mill, so that way the people who turn the
    logs into lumber are never busy and never have nothing to do.  I pay these
    people $15.
    
    |-----------------------------------------------------------------------------|
    | [5.3.5] Mine                                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:           $3,000
    Requirements:   NONE
    Upgrades:       Crusher - $1,500 + 5Mw Electricity
                    Separator - $5,000 + 10Mw Electricity
                    Screener - $3,000 + 10Mw Electricity
    Income From:    Mining
    Options:        Iron, Bauxite, Gold, All Metals
    Staff:          8 Miners
    
    Crusher   - Increases Bauxite per load by 30% and Iron by 15%
    Separator - Increase Gold per load by 20% and all other metals by 10%
    Screener  - Increases Iron per load by 40%
    
    Mines are the major (next to Tourism) source of your economy, and without
    enough of them, the Capitalists will get mad at you.  If you're lucky, you'll
    have a good gold area around your palace, as it's the richest metal.  I
    usually pay my miners $15.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.4] Tourism                                                               |
    |-----------------------------------------------------------------------------|
    
    Tourism is a big money-making industry.  It also, however, requires a lot of
    money before you can set up a medium sized tourist area.  Also takes a lot
    of workers and a lot of time.
    
    # of tourists = number of tourist families this building can hold at once
                    Always registered in "couples"
    
    |-----------------------------------------------------------------------------|
    | [5.4.1] Bungalow                                                            |
    |-----------------------------------------------------------------------------|
    
    Cost:           $400
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        Auto-Fee (50-100% occupancy)
                    Manual Fee
    Staff:          1 Maid
    # of tourists:  1
    Base Quality:   60
    Area Quality:   Medium-Class
    
    Auto-Fee   - automatically chooses a fee based on how full you want to keep
                 the hotel
    
    Manual Fee - used like any building; adjust the fee to your liking
    
    I like to place two rows of five Bungalows each along the beach.  It doesn't
    really do much, but it just looks nice, because these types of hotels are
    generally supposed to be built on a beach.
    
    |-----------------------------------------------------------------------------|
    | [5.4.2] Cheap Hotel                                                         |
    |-----------------------------------------------------------------------------|
    
    Cost:           $3,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        Auto-Fee (50-100% occupancy)
                    Manual Fee
    Staff:          2 Maids
    # of tourists:  10
    Base Quality:   30
    Area Quality:   Low-Class
    
    Auto-Fee   - automatically chooses a fee based on how full you want to keep
                 the hotel
    
    Manual Fee - used like any building; adjust the fee to your liking
    
    Build the Cheap Hotel to attract the fat, lazy vacationers.  The "Slob"
    tourists, as the book like to says.  They don't have as much money as the
    middle- or high-class tourists, and they won't enter any building that has
    an "Upscale Dress Code."
    
    |-----------------------------------------------------------------------------|
    | [5.4.3] Hotel                                                               |
    |-----------------------------------------------------------------------------|
    
    Cost:           $5,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Rent
    Options:        Auto-Fee (50-100% occupancy)
                    Manual Fee
    Staff:          3 Maids
    # of tourists:  12
    Base Quality:   50
    Area Quality:   Medium-Class
    
    Auto-Fee   - automatically chooses a fee based on how full you want to keep
                 the hotel
    
    Manual Fee - used like any building; adjust the fee to your liking
    
    This is the middle-class hotel.  Slob tourists will also stay in this hotel
    (if they can afford it, which most can't, unless you charge cheap prices), but
    this hotel is best at attracting the middle-class who have a fair amount of
    money.  Middle-class can enter buildings with an "Upscale Dress Code."
    
    |-----------------------------------------------------------------------------|
    | [5.4.4] Luxury Hotel                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:           $10,000
    Requirements:   15Mw Electricity
    Upgrades:       NONE
    Income From:    Rent
    Options:        Auto-Fee (50-100% occupancy)
                    Manual Fee
    Staff:          6 Maids
    # of tourists:  15
    Base Quality:   80
    Area Quality:   High-Class
    
    Auto-Fee   - automatically chooses a fee based on how full you want to keep
                 the hotel
    
    Manual Fee - used like any building; adjust the fee to your liking
    
    Now you're getting high up.  You want the best Yanqui, and this will bring
    them to you.  If possible, try building up your tourist industry before
    placing this hotel (build a Bungalow, then the other structures become
    available).  That way, you'll have a better time judging the quality of the
    area.  High-class have huge amounts of money, love the Casino and Arena, will
    go to any site (except the Beach Site) and can enter buildings with an
    "Upscale Dress Code."  If possible, build an airport to attract even richer
    Yanqui.
    
    |-----------------------------------------------------------------------------|
    | [5.4.5] Pool                                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:           $4,000
    Requirements:   Hotel (any kind)
    Upgrades:       NONE
    Income From:    Admission
    Options:        No Dress Code
                    Upscale Dress Code
    Staff:          2 Attendants
    # of tourists:  16
    Base Quality:   60
    
    No Dress Code      - anybody can enter this attraction, including slobs
    
    Upscale Dress Code - only the medium- and high-class tourists may enter
    
    For some reason, tourists don't actually use the pool.  They lay on towels
    *around* the pool.  Ah well.  Whatever floats your boat.  Pools can and will
    be accessed by all forms of tourists, unless you opt to have "Upscale Dress
    Code."
    
    |-----------------------------------------------------------------------------|
    | [5.4.6] Beach Site                                                          |
    |-----------------------------------------------------------------------------|
    
    Cost:           $500
    Requirements:   Hotel (any kind), must be placed along beach
    Upgrades:       NONE
    Income From:    Admission
    Options:        No Dress Code
                    Upscale Dress Code
    Staff:          1 Attendant
    # of tourists:  10
    Base Quality:   50
    Variations:     North, South, East, West
    
    No Dress Code      - anybody can enter this attraction, including slobs
    
    Upscale Dress Code - only the medium- and high-class tourists may enter
    
    Ahh...the favorite activity of slob tourists...lay on a beach, with your big
    fat butt toward the sky.  Low- (slob) and middle-class tourists both enjoy
    the Beach Site.
    
    |-----------------------------------------------------------------------------|
    | [5.4.7] Spa                                                                 |
    |-----------------------------------------------------------------------------|
    
    Cost:           $5,000
    Requirements:   Hotel (any kind)
    Upgrades:       NONE
    Income From:    Admission
    Options:        No Dress Code
                    Upscale Dress Code
    Staff:          3 Attendants
    # of tourists:  9
    Base Quality:   90
    
    No Dress Code      - anybody can enter this attraction, including slobs
    
    Upscale Dress Code - only the medium- and high-class tourists may enter
    
    Pamper and beauty...enjoyable by all but the slobs.  I place two of these
    fairly close by, because they seem to attract a bunch of tourists at once.
    Middle- and high-class people will use this, and low-class if the prices are
    cheap and you don't have a dress code.
    
    |-----------------------------------------------------------------------------|
    | [5.4.8] Scenic Outlook                                                      |
    |-----------------------------------------------------------------------------|
    
    Cost:           $1,000
    Requirements:   Hotel (any kind)
    Upgrades:       NONE
    Income From:    Admission
    Options:        Mimeographed Handout
                    4-Color Brochure
    Staff:          1 Attendant
    # of tourists:  6
    Base Quality:   50
    
    Mimeographed Handout - low quality, black and white brochure, which lowers
                           quality and maintenance costs
    
    4-Color Brochure     - high quality, 4-page color brochure, which increases
                           quality and maintenance costs
    
    I, personally, do not build many of these.  Why?  I don't like them.  I find
    that they don't attract enough people to make any good money.  I set the
    price at $2 and offered the 4-Color Brochure, and in a ten year span, I had
    14 people visit it, and it's rating was always in the 30's.  This isn't good,
    considering it was next to a few large fountains and a pool and spa.
    
    |-----------------------------------------------------------------------------|
    | [5.4.9] Archaeological Site (Visitor/Research Center)                       |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,000
    Requirements:   Archeological Site (randomly placed when map is generated)
    Upgrades:       NONE
    Income From:    Admission
    Options:        Mimeographed Handout
                    4-Color Brochure
    Staff:          2 College Professors
    # of tourists:  10
    Base Quality:   70
    
    Mimeographed Handout - low quality, black and white brochure, which lowers
                           quality and maintenance costs
    
    4-Color Brochure     - high quality, 4-page color brochure, which increases
                           quality and maintenance costs
    
    If you are lucky enough to have an Archeological Site on your island (on two
    of my islands I didn't have one), then you better well exploit it.  Build a
    Tourist Center and let two professors work at it.  It's well-visited, and
    will bring you lots of cash.
    
    |-----------------------------------------------------------------------------|
    | [5.4.10] Souvenir Shop                                                      |
    |-----------------------------------------------------------------------------|
    
    Cost:           $1,250
    Requirements:   Hotel (any kind)
    Upgrades:       NONE
    Income From:    Admission
    Options:        T-Shirts
                    Arts & Crafts
    Staff:          2 High School Shopkeepers
    # of tourists:  10
    Base Quality:   35
    
    T-Shirts      - geared toward low-to-medium class visitors
    
    Arts & Crafts - geared toward high-class visitors
    
    What would a vacation be if the tourists can't bring back a little something?
    Quite a bad one, I imagine.  That's where the Souvenir Shop comes in.  It
    offers two different products that you can sell.  I usually build two of
    these; one offering T-Shirts, the other offering Arts & Crafts.  These things,
    no matter where I placed them, always generated lots of visits, and the
    average tourism rating for this structure alone bounced between 70-95.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.5] Entertainment                                                         |
    |-----------------------------------------------------------------------------|
    
    Your people need entertainment.  Wait.  Scratch that.  Your people DEMAND
    entertainment!  If you go five years without building an entertainment
    building, be it a Pub or Casino, your people will complain.  Even if you have
    sufficient money to purchase four Stadium's, you should also build the lower
    quality structures, like the Pub, because some of your citizens just want to
    drink and don't care for "fancy entertainment", as a lot of them say.
    
    |-----------------------------------------------------------------------------|
    | [5.5.1] Pub                                                                 |
    |-----------------------------------------------------------------------------|
    
    Cost:           $800
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Meal/Drink charges
    Options:        No Dress Code
                    Upscale Dress Code
    Staff:          2 Barmaids
    Max. Occupancy  8 people
    Base Quality:   35
    Variations:     NONE
    
    No Dress Code      - anybody can enter this attraction
    
    Upscale Dress Code - only the medium- and high-class citizens and tourists
                         will enter
    
    |-----------------------------------------------------------------------------|
    | [5.5.2] Nightclub                                                           |
    |-----------------------------------------------------------------------------|
    
    Cost:           $4,000
    Requirements:   Pub
                    8Mw Electricity
    Upgrades:       NONE
    Income From:    Admission Fee
    Options:        No Dress Code
                    Upscale Dress Code
    Staff:          4 Barmaids
    Max. Occupancy: 15 people
    Base Quality:   70
    Variations:     NONE
    
    No Dress Code      - anybody can enter this attraction
    
    Upscale Dress Code - only the medium- and high-class citizens and tourists
                         will enter
    
    |-----------------------------------------------------------------------------|
    | [5.5.3] Restaurant                                                          |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Meal charges
    Options:        Paper Placemats
                    Cloth Napkins
                    Linen Tablecloths
    Staff:          2 Cooks
    Max. Occupancy: 10 people
    Base Quality:   40
    Variations:     NONE
    
    Paper Placemats   - -50% maintenance cost, -10% quality
    Cloth Napkins     -  Equal maintenance and quality
    Linen Tablecloths -  +50% maintenance cost, +20% quality
    
    |-----------------------------------------------------------------------------|
    | [5.5.4] Gourmet Restaurant                                                  |
    |-----------------------------------------------------------------------------|
    
    Cost:           $3,000
    Requirements:   Restaurant
                    5Mw Electricity
    Upgrades:       NONE
    Income From:    Meal charges
    Options:        Paper Placemats
                    Cloth Napkins
                    Linen Tablecloths
    Staff:          4 Cooks
    Max. Occupancy: 12 people
    Base Quality:   80
    Variations:     NONE
    
    Paper Placemats   - -50% maintenance cost, -10% quality
    Cloth Napkins     -  Equal maintenance and quality
    Linen Tablecloths -  +50% maintenance cost, +20% quality
    
    |-----------------------------------------------------------------------------|
    | [5.5.5] Sports Complex                                                      |
    |-----------------------------------------------------------------------------|
    
    Cost:           $25,000
    Requirements:   20Mw Electricity
    Upgrades:       NONE
    Income From:    Admission Fee
    Options:        No Booze Allowed
                    Booze Allowed
    Staff:          6 High School Athletes
    Max. Occupancy: 24 people
    Base Quality:   60
    Variations:     NONE
    
    No Booze Allowed - drinks won't be sold, and will scare off people who like
                       to drink
    
    Booze Allowed    - drinks will bring in additional income, but will scare
                       off people who don't drink and slightly increase crime
    
    |-----------------------------------------------------------------------------|
    | [5.5.6] Casino                                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:           $10,000
    Requirements:   25Mw Electricity
    Upgrades:       NONE
    Income From:    Admission Fee
    Options:        Nickel Slot Machines
                    Blackjack
                    Baccarat
    Staff:          4 High School Pitbosses
    Max. Occupancy: 24 people
    Base Quality:   55
    Variations:     NONE
    
    Nickel Slot Machines - will attract low-class citizens and tourists
    Blackjack            - will attract middle-class citizens and tourists
    Baccarat             - will attract high-class citizens and tourists, and
                           slightly raise crime
    
    |-----------------------------------------------------------------------------|
    | [5.5.7] Cabaret                                                             |
    |-----------------------------------------------------------------------------|
    
    Cost:           $4,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Admission Fee
    Options:        No Dress Code
                    Upscale Dress Code
    Staff:          3 Showgirls
    Max. Occupancy: 9 people
    Base Quality:   60
    Variations:     NONE
    
    No Dress Code      - anybody can enter this attraction
    
    Upscale Dress Code - only the medium- and high-class citizens and tourists
                         will enter
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.6] Infrastructure                                                        |
    |-----------------------------------------------------------------------------|
    
    Infrastructure essentially controls the city.  With the proper buildings, your
    island will run smoothly, or as smooth as a dictated island can.
    
    |-----------------------------------------------------------------------------|
    | [5.6.1] Port                                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,000
    Requirements:   Clear shoreline
    Upgrades:       NONE
    Income From:    Exported goods
    Options:        All Ships
                    Freighters Only
                    Yachts Only
    Staff:          4 Dockworkers
    Variations:     NONE
    
    All Ships       - This dock will service any ships that approach it
    Freighters Only - This dock will service just freighters
    Yachts Only     - This dock will service just yachts
    
    NOTE: All tourists who arrive by Yacht pay a $20 docking charge.
    
    |-----------------------------------------------------------------------------|
    | [5.6.2] Airport                                                             |
    |-----------------------------------------------------------------------------|
    
    Cost:           $16,000
    Requirements:   NONE
    Upgrades:       Enhanced Terminal - $6,000
                    Control Tower     - $8,000 + 10Mw Electricity
    Income From:    Ticket Sales (Coach brings $100, First-Class brings $200)
    Options:        Coach Service
                    First-Class Service
    Staff:          2 College Engineers
    Variations:     NONE
    
    Enhanced Terminal - allows two planes to land at one time
    Control Tower     - larger planes may land, which carry more tourists)
    
    Coach Service       - anybody will fly in (including slobs)
    First-Class Service - only the rich will fly in
    
    |-----------------------------------------------------------------------------|
    | [5.6.3] Teamster's Office                                                   |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Sweat Shop
                    Easy-Does-It
    Staff:          8 Teamsters
    Variations:     NONE
    
    Sweat Shop   - extra long hours, which gets more work done, but employee job
                   happiness decreases
    
    Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
                   but they don't get as much work done
    
    |-----------------------------------------------------------------------------|
    | [5.6.4] Construction Office                                                 |
    |-----------------------------------------------------------------------------|
    
    Cost:           $1,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Sweat Shop
                    Easy-Does-It
    Staff:          8 Laborers
    Variations:     NONE
    
    Sweat Shop   - extra long hours, which gets more work done, but employee job
                   happiness decreases
    
    Easy-Does-It - workers get off 20% earlier, and their job happiness increases,
                   but they don't get as much work done
    
    |-----------------------------------------------------------------------------|
    | [5.6.5] Electric Power Plant                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:           $17,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Coal
                    Gas
    Staff:          6 College Engineers
    Variations:     NONE
    
    Coal - increases pollution, but lowers maintenance cost
    Gas  - decreases pollution, but raises maintenance cost by 50%
    
    |-----------------------------------------------------------------------------|
    | [5.6.6] Electric Substation                                                 |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,000
    Requirements:   Electric Power Plant
    Upgrades:       NONE
    Income From:    NONE
    Options:        NONE
    Staff:          NONE
    Variations:     NONE
    
    |-----------------------------------------------------------------------------|
    | [5.6.7] Bank                                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:           $8,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Urban Development
                    Presidential Slush Fund
                    Tourist's Offshore Banking
    Staff:          5 College Bankers
    Variations:     NONE
    
    Urban Development          - Reduce building cost by 10% up to a maximum of
                                 40%, or four banks
    Presidential Slush Fund    - increase money which goes into your Swiss account
    Tourist's Offshore Banking - allows wealthy tourists to set accounts which
                                 brings in money
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.7] Government                                                            |
    |-----------------------------------------------------------------------------|
    
    Government buildings is where you exercise your control and presence over
    Tropico.  A lot of these buildings are necessary to ensure a smooth running
    island.
    
    |-----------------------------------------------------------------------------|
    | [5.7.1] Palace                                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:           NONE
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Normal Training
                    Special Op Training
    Staff:          4 High School Soldiers
    Variations:     NONE
    
    Normal Training     - soldiers gain experience at a normal, steady rate
    Special Op Training - soldiers gain experience faster, but their job happiness
                          drops
    
    |-----------------------------------------------------------------------------|
    | [5.7.2] Diplomatic Ministry                                                 |
    |-----------------------------------------------------------------------------|
    
    Cost:           $5,000
    Requirements:   Electric Power Plant
    Upgrades:       NONE
    Income From:    NONE
    Options:        Neutral Policy
                    Pro-American Policy
                    Pro-Russian Policy
    Staff:          3 High School Bureaucrats
    Variations:     NONE
    
    Neutral Policy      - don't show favorites to either country and neither
                          country will hate you
    Pro-American Policy - increase your relations with the U.S. by 10% while your
                          Russian relations drop 10%
    Pro-Russian Policy  - increase your relations with Russia by 10% while your
                          American relations drop 10%
    
    NOTE: You can only have one Diplomatic Ministry.
    
    |-----------------------------------------------------------------------------|
    | [5.7.3] Police Station                                                      |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Normal Training
                    Special Op Training
    Staff:          6 High School Policemen
    Variations:     NONE
    
    Normal Training     - policemen gain experience at a normal, steady rate
    Special Op Training - policemen gain experience faster, but their job happiness
                          drops
    
    |-----------------------------------------------------------------------------|
    | [5.7.4] Prison                                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:           $3,000
    Requirements:   Police Station
    Upgrades:       NONE
    Income From:    NONE
    Options:        Use Convict Labor
                    Re-education
    Staff:          2 High School Policemen
    # of inmates:   8
    Variations:     NONE
    
    Use Convict Labor - inmates produce license plates at $5 a plate
    Re-education      - inmates respect for you may increase
    
    |-----------------------------------------------------------------------------|
    | [5.7.5] Guard Station                                                       |
    |-----------------------------------------------------------------------------|
    
    Cost:           $1,500
    Requirements:   Armory and at least one general in the armory (one general
                    per station, so one fully staffed armory can support three
                    guard stations)
    Upgrades:       NONE
    Income From:    NONE
    Options:        Normal Training
                    Special Op Training
    Staff:          3 High School Soldiers
    Variations:     NONE
    
    Normal Training     - soldiers gain experience at a normal, steady rate
    Special Op Training - soldiers gain experience faster, but their job happiness
                          drops
    |-----------------------------------------------------------------------------|
    | [5.7.6] Armory                                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:           $3,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Normal Training
                    Special Op Training
    Staff:          3 College Generals
    Variations:     NONE
    
    Normal Training     - soldiers gain experience at a normal, steady rate
    Special Op Training - soldiers gain experience faster, but their job happiness
                          drops
    
    |-----------------------------------------------------------------------------|
    | [5.7.7] Immigration Office                                                  |
    |-----------------------------------------------------------------------------|
    
    Cost:           $2,500
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Open Door Immigration
                    Skilled Workers Welcome
                    Tropico First
                    Love It Or Leave It
                    Nobody Gets Out Of Here Alive
    Staff:          2 High School Bureaucrats
    Variations:     NONE
    
    Open Door Immigration         - raise immigration
    Skilled Workers Welcome       - raise immigration for high school and college
                                    workers
    Tropico First                 - reduce immigration
    Love It Or Leave It           - raise emigration
    Nobody Gets Out Of Here Alive - reduce emigration
    
    NOTE: You can only have one Immigration Office.
    
    |-----------------------------------------------------------------------------|
    | [5.7.8] Radio Station                                                       |
    |-----------------------------------------------------------------------------|
    
    Cost:           $10,000
    Requirements:   Electric Power Plant (10Mw)
    Upgrades:       NONE
    Income From:    NONE
    Options:        El Presidente
                    Radio Free Tropico
                    Menudo's Greatest Hits
                    Baja Bachata
                    Ossified Opera
    Staff:          2 College Journalists
    Variations:     NONE
    
    El Presidente          - increase your overall respect
    Radio Free Tropico     - increase liberty
    Menudo's Greatest Hits - foreign broadcast pays you monthly to air general
                             music
    Baja Bachata           - foreign broadcast pays you monthly to air music for
                             common people (especially workers)
    Ossified Opera         - foreign broadcast pays you monthly to air music for
                             the intelligent
    
    |-----------------------------------------------------------------------------|
    | [5.7.9] TV Station                                                          |
    |-----------------------------------------------------------------------------|
    
    Cost:           $15,000
    Requirements:   Electric Power Plant (15Mw)
    Upgrades:       NONE
    Income From:    NONE
    Options:        Your Government, Your Friend
                    BBC
                    Learning With Larry
                    Yanqui Sitcoms
                    24-Hour Sumo Wrestling
                    Russian Soap Operas
    Staff:          3 College Journalists
    Variations:     NONE
    
    Your Government, Your Friend - increase your overall respect
    BBC                          - increase liberty
    Learning With Larry          - workers gain experience 50% faster
    Yanqui Sitcoms               - foreign broadcast pays you monthly
    24-Hour Sumo Wrestling       - foreign broadcast pays you monthly
    Russian Soap Operas          - foreign broadcast pays you monthly
    
    |-----------------------------------------------------------------------------|
    | [5.7.10] Newspaper Office                                                   |
    |-----------------------------------------------------------------------------|
    
    Cost:           $7,500
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Voice Of The Worker
                    Financial Times
                    Soldado de Fortuna
                    The Word Of God
                    Coupons 'N' More
    Staff:          3 College Journalists
    Variations:     NONE
    
    Voice Of The Worker - increase respect with Communist faction
    Financial Times     - increase respect with Capitalist faction
    Soldado de Fortuna  - increase respect with Military faction
    The Word Of God     - increase respect with Religious faction
    Coupons 'N' More    - foreign broadcaster pays you monthly per adult
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5.8] Human Services                                                        |
    |-----------------------------------------------------------------------------|
    
    Churches, hospitals, schools... all these important structures can be found
    under this category.
    
    |-----------------------------------------------------------------------------|
    | [5.8.1] Clinic                                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:           $3,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        Preventive Medicine
                    Obstetrics
                    Gerontology
    Staff:          2 College Doctors
    Health Rating:  50
    Variations:     NONE
    
    Preventive Medicine - basic medicines to keep your population alive and well
    Obstetrics            - increases birth rates
    Gerontology           - increases the lifespan of elderly by 5-10 years
    
    |-----------------------------------------------------------------------------|
    | [5.8.2] Hospital                                                            |
    |-----------------------------------------------------------------------------|
    
    Cost:           $12,000
    Requirements:   Clinic, Electric Power Plant (15Mw)
    Upgrades:       NONE
    Income From:    NONE
    Options:        Preventive Medicine
                    Obstetrics
                    Gerontology
    Staff:          4 College Doctors
    Health Rating:  90
    Variations:     NONE
    
    Preventive Medicine - basic medicines to keep your population alive and well
    Obstetrics            - increases birth rates
    Gerontology           - increases the lifespan of elderly by 5-10 years
    
    |-----------------------------------------------------------------------------|
    | [5.8.3] Church                                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:            $6,000
    Requirements:    NONE
    Upgrades:        NONE
    Income From:     NONE
    Options:         NONE
    Staff:           4 High School Priests
    Religion Rating: 60
    Variations:      NONE
    
    |-----------------------------------------------------------------------------|
    | [5.8.4] Cathedral                                                           |
    |-----------------------------------------------------------------------------|
    
    Cost:            $20,000
    Requirements:    Church, Electric Power Plant
    Upgrades:        NONE
    Income From:     NONE
    Options:         NONE
    Staff:           4 High School Bishops
    Religion Rating: 95
    Variations:      NONE
    
    |-----------------------------------------------------------------------------|
    | [5.8.5] High School                                                         |
    |-----------------------------------------------------------------------------|
    
    Cost:           $8,000
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    NONE
    Options:        General Education
                    Parochial Education
                    Military Education
    Staff:          6 High School Teachers
    # of students:  12
    Variations:     NONE
    
    General Education   - raise education level normally
    Parochial Education - raise education level with an emphasis on the government,
                          but slows down education
    Military Education  - raise education level with an emphasis on the military,
                          but slows down education
    
    |-----------------------------------------------------------------------------|
    | [5.8.6] College                                                             |
    |-----------------------------------------------------------------------------|
    
    Cost:           $12,000
    Requirements:   High School, Electric Power Plant
    Upgrades:       NONE
    Income From:    NONE
    Options:        General Education
                    Parochial Education
                    Military Education
    Staff:          8 College Professors
    # of students:  16
    Variations:     NONE
    
    General Education   - raise education level normally
    Parochial Education - raise education level with an emphasis on the government,
                          but slows down education
    Military Education  - raise education level with an emphasis on the military,
                          but slows down education
    
    |-----------------------------------------------------------------------------|
    | [5.8.7] Marketplace                                                         |
    |-----------------------------------------------------------------------------|
    
    Cost:           $500
    Requirements:   NONE
    Upgrades:       NONE
    Income From:    Purchase of food
    Options:        NONE
    Staff:          1 High School Shopkeeper
    Variations:     Variations
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6] People                                                                  |
    |-----------------------------------------------------------------------------|
    
    The people that reside on your island are the most important things of all.
    Without them, you wouldn't have anybody to work, to build, to manufacture
    goods, to transport goods.  Treat your people well.  Or don't, but make sure
    they don't get out of control.
    
    |-----------------------------------------------------------------------------|
    | [6.1] Uneducated                                                            |
    |-----------------------------------------------------------------------------|
    
    These people are the workforce.  They do the menial jobs, such as carrying
    goods, loading goods, building, and farming.
    
    |-----------------------------------------------------------------------------|
    | [6.1.1] Farmer                                                              |
    |-----------------------------------------------------------------------------|
    
    Works At:  Ranch, Farm
    
    |-----------------------------------------------------------------------------|
    | [6.1.2] Lumberjack                                                          |
    |-----------------------------------------------------------------------------|
    
    Works At:  Logging Camp
    
    |-----------------------------------------------------------------------------|
    | [6.1.3] Laborer                                                             |
    |-----------------------------------------------------------------------------|
    
    Works At:  Construction Office
    
    |-----------------------------------------------------------------------------|
    | [6.1.4] Teamster                                                            |
    |-----------------------------------------------------------------------------|
    
    Works At:  Teamster's Office
    
    |-----------------------------------------------------------------------------|
    | [6.1.5] Miner                                                               |
    |-----------------------------------------------------------------------------|
    
    Works At:  Mine
    
    |-----------------------------------------------------------------------------|
    | [6.1.6] Fishermen                                                           |
    |-----------------------------------------------------------------------------|
    
    Works At:  Fishermen's Wharf
    
    |-----------------------------------------------------------------------------|
    | [6.1.7] Dockworker                                                          |
    |-----------------------------------------------------------------------------|
    
    Works At:  Dock
    
    |-----------------------------------------------------------------------------|
    | [6.1.8] Showgirl                                                            |
    |-----------------------------------------------------------------------------|
    
    Works At:  Cabaret
    
    |-----------------------------------------------------------------------------|
    | [6.1.9] Maid                                                                |
    |-----------------------------------------------------------------------------|
    
    Works At:  Bungalow, Cheap Motel, Hotel, Luxury Hotel
    
    |-----------------------------------------------------------------------------|
    | [6.1.10] Cook                                                               |
    |-----------------------------------------------------------------------------|
    
    Works At:  Restaurant, Gourmet Restaurant
    
    |-----------------------------------------------------------------------------|
    | [6.1.11] Barmaid                                                            |
    |-----------------------------------------------------------------------------|
    
    Works At:  Pub, Nightclub
    
    |-----------------------------------------------------------------------------|
    | [6.1.12] Attendant                                                          |
    |-----------------------------------------------------------------------------|
    
    Works At:  Beach Site, Pool, Scenic Outlook, Spa
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.2] High School Educated                                                  |
    |-----------------------------------------------------------------------------|
    
    These guys run most industrial buildings, and they are also used as your
    military force.
    
    |-----------------------------------------------------------------------------|
    | [6.2.1] Priest                                                              |
    |-----------------------------------------------------------------------------|
    
    Works At:  Church
    
    |-----------------------------------------------------------------------------|
    | [6.2.2] Athlete                                                             |
    |-----------------------------------------------------------------------------|
    
    Works At:  Stadium
    
    |-----------------------------------------------------------------------------|
    | [6.2.3] Soldier                                                             |
    |-----------------------------------------------------------------------------|
    
    Works At:  Palace, Guard Station
    
    |-----------------------------------------------------------------------------|
    | [6.2.4] Policeman                                                           |
    |-----------------------------------------------------------------------------|
    
    Works At:  Police Station, Prison
    
    |-----------------------------------------------------------------------------|
    | [6.2.5] Pitboss                                                             |
    |-----------------------------------------------------------------------------|
    
    Works At:  Casino
    
    |-----------------------------------------------------------------------------|
    | [6.2.6] Shopkeeper                                                          |
    |-----------------------------------------------------------------------------|
    
    Works At:  Marketplace, Souvenir Shop
    
    |-----------------------------------------------------------------------------|
    | [6.2.7] Teacher                                                             |
    |-----------------------------------------------------------------------------|
    
    Works At:  High School
    
    |-----------------------------------------------------------------------------|
    | [6.2.8] Bureaucrat                                                          |
    |-----------------------------------------------------------------------------|
    
    Works At:  Immigration Office, Diplomatic Ministry
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.3] College Educated                                                      |
    |-----------------------------------------------------------------------------|
    
    These people run your very important structures, from the clinics to the
    Cathedrals.  Most, if not all of these people belong to the Intellectual
    faction, being they graduated from college and all.
    
    |-----------------------------------------------------------------------------|
    | [6.3.1] General                                                             |
    |-----------------------------------------------------------------------------|
    
    Works At:  Armory
    
    |-----------------------------------------------------------------------------|
    | [6.3.2] Bishop                                                              |
    |-----------------------------------------------------------------------------|
    
    Works At:  Cathedral
    
    |-----------------------------------------------------------------------------|
    | [6.3.3] Professor                                                           |
    |-----------------------------------------------------------------------------|
    
    Works At:  College, Archeological Site
    
    |-----------------------------------------------------------------------------|
    | 163.4] Banker                                                               |
    |-----------------------------------------------------------------------------|
    
    Works At:  Bank
    
    |-----------------------------------------------------------------------------|
    | [6.3.5] Engineer                                                            |
    |-----------------------------------------------------------------------------|
    
    Works At:  Airport, Electric Power Plant
    
    |-----------------------------------------------------------------------------|
    | [6.3.6] Doctor                                                              |
    |-----------------------------------------------------------------------------|
    
    Works At:  Clinic, Hospital
    
    |-----------------------------------------------------------------------------|
    | [6.3.7] Journalist                                                          |
    |-----------------------------------------------------------------------------|
    
    Works At:  Radio Station, TV Station, Newspaper Office
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6.4] Specialty                                                             |
    |-----------------------------------------------------------------------------|
    
    People that don't fall into the above categories.
    
    |-----------------------------------------------------------------------------|
    | [6.4.1] Slob Tourist                                                        |
    |-----------------------------------------------------------------------------|
    
    Tourists who are fat and poor.  Will arrive in yachts and an airplane, if
    you accept Coach passengers.  They don't have a lot of money.
    
    |-----------------------------------------------------------------------------|
    | [6.4.2] Rich Tourist                                                        |
    |-----------------------------------------------------------------------------|
    
    Tourists who are skinny and rich.  Will arrive in yachts and an airplane, on
    either Coach or First-Class.  They have lots of money and will not stay in a
    Cheap Hotel.
    
    |-----------------------------------------------------------------------------|
    | [6.4.3] Unemployed                                                          |
    |-----------------------------------------------------------------------------|
    
    These people only show up if you don't have any industries or other buildings
    that require workers, but your population still grows.  Will always live in a
    shack unless free housing is available.  Unemployed eventually find a job.
    
    |-----------------------------------------------------------------------------|
    | [6.4.4] Retiree                                                             |
    |-----------------------------------------------------------------------------|
    
    People who are too old to work, and therefore do not make money.  Will always
    live in a shack (where they will die quicker) unless there is free housing
    available.
    
    |-----------------------------------------------------------------------------|
    | [6.4.5] Rebel                                                               |
    |-----------------------------------------------------------------------------|
    
    People who have had enough of your rule.  They run to the woods and are never
    seen again until they emerge to attack.
    
    |-----------------------------------------------------------------------------|
    | [6.4.6] Student                                                             |
    |-----------------------------------------------------------------------------|
    
    People who attend High School or College to increase their skills.  This will
    ultimately save you money as you do not need to import workers.
    
    |-----------------------------------------------------------------------------|
    | [6.4.7] Mother                                                              |
    |-----------------------------------------------------------------------------|
    
    A "homemaker" who doesn't work so she can take care of her kid(s) until they
    are old enough to attend school or become workers.  Will always live in a shack
    unless free housing is available.
    
    |-----------------------------------------------------------------------------|
    | [6.4.8] Child                                                               |
    |-----------------------------------------------------------------------------|
    
    People who are newborn.  They do not work and can't do anything for themselves.
    They live wherever their parents live.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7] Background                                                              |
    |-----------------------------------------------------------------------------|
    
    When selecting your dictator traits, you can choose his background, which is
    what he did before becoming dictator.  Each background has different good and
    bad traits, while a few have all good traits.
    
    |-----------------------------------------------------------------------------|
    | [7.1] Moscow U.                                                             |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Communist Faction - The communist (worker) faction respects you 10% more
    +30 Russia Relations  - Russia respects you 30% more
    +10 Education         - Citizens learn 20% faster and job skills improve
                            20% faster
    
    NEGATIVES
    
    -10 U.S. Relations    - U.S. respects you -10% less
    
    |-----------------------------------------------------------------------------|
    | [7.2] Harvard U.                                                            |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Capitalist Faction - The capitalist (elite) faction respects you 10% more
    +30 U.S. Relations     - U.S. respects you 30% more
    +20 Education          - Citizens learn 20% faster and job skills improve
                            20% faster
    
    NEGATIVES
    
    -15 Russia Relations   - Russia respects you -15% less
    
    |-----------------------------------------------------------------------------|
    | [7.3] Miner                                                                 |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Communist Faction     - The communist (worker) faction respects you 10%
                                more
    +10 Capitalist Faction    - The capitalist (elite) faction respects you 10%
                                more
    +50 Miner Productivity    - Miners work 50% faster
    +20 Environmental Faction - The environmentalist respect you 20% more
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [7.4] Farmer                                                                |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Communist Faction    - The communist (worker) faction respects you 10%
                               more
    +50 Farmer Productivity  - Farmers work 50% faster
    
    NEGATIVES
    
    -10 Intellectual Faction - The intellectual faction respects you 10% less
    
    |-----------------------------------------------------------------------------|
    | [7.5] Biblical Scholar                                                      |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Religious Faction   - The religious faction respects you 10% more
    +5 Intellectual Faction - The intellectual faction respects you 10% more
    +10 Education           - Citizens learn 20% faster and job skills improve
                              20% faster
    -5 Crime Rate           - Crime is 15% lower
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [7.6] Man Of The People                                                     |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +20 Communist Faction - The communist (worker) faction respects you 20% more
    
    NEGATIVES
    
    -5 Religious Faction  - The religious faction respects you 5% less
    
    |-----------------------------------------------------------------------------|
    | [7.7] Booze Baron                                                           |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +100 Rum Revenue     - Rum sells for twice the normal price
    
    NEGATIVES
    
    -5 Religious Faction - The religious faction respects you 5% less
    
    |-----------------------------------------------------------------------------|
    | [7.8] Leftist Artist                                                        |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Communist Faction    - The communist (worker) faction respects you 10%
                               more
    +10 Intellectual Faction - The intellectual faction respects you 10% more
    +20 Education            - Citizens learn 20% faster and job skills improve
                               20% faster
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [7.9] Fortunate Son                                                         |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Overall Respect      - All factions respect you 10% more
    
    NEGATIVES
    
    -10 Intellectual Faction - The intellectual faction respects you 10% less
    NOTE: This intellectual decrease doesn't really change, because of the 10%
          overall boost.
    
    |-----------------------------------------------------------------------------|
    | [7.10] Self-Made Man                                                        |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Capitalist Faction          - The capitalist (elite) faction respect you
                                      10% more
    +10 U.S. Relations              - U.S. respects you 10% more
    +15 Factory Worker Productivity - Factory workers work %15 faster
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [7.11] Silver Spoon                                                         |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +25 Capitalist Faction          - The capitalist (elite) faction respect you
                                      25% more
    +10 Tourism Rating              - Tourists automatically rate island 10%
                                      better
    +10 Factory Worker Productivity - Factory workers work 10% faster
    +20 Startup Cash                - 20% more cash upon beginning of game
    
    NEGATIVES
    
    -10 Communist Faction           - The communist (worker) faction respects you
                                      10% less
    
    |-----------------------------------------------------------------------------|
    | [7.12] Generalissmo                                                         |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +30 Military Faction     - The military faction respects you 30% more
    +15 Soldier Productivity - Soldiers exert 15% more government control, and
                               they shoot faster and aim better
    
    NEGATIVES
    
    -20 Liberty              - Citizens feel 20% more oppressed
    
    |-----------------------------------------------------------------------------|
    | [7.13] Chief Of Police                                                      |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Military Faction - The military faction respects you 10% more
    -40 Crime Rate       - Crime is 40% lower
    
    NEGATIVES
    
    -10 Liberty          - Citizens feel 10% more oppressed
    
    |-----------------------------------------------------------------------------|
    | [7.14] Developer                                                            |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +20 Capitalist Faction       - The capitalist (elite) faction respects you 20%
                                   more
    -20 Building Cost            - All buildings require 20% less cash to
                                   construct
    
    NEGATIVES
    
    -10 Environmentalist Faction - The environment faction respects you 10% less
    +50 Pollution                - Pollution is 50% more
    
    |-----------------------------------------------------------------------------|
    | [7.15] Naturalist                                                           |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +15 Intellectual Faction     - The intellectual faction respects you 15% more
    +25 Environmentalist Faction - The environmentalist faction respects you 25%
                                   more
    -30 Pollution                - 30% less pollution
    
    NEGATIVES
    
    +10 Building Cost            - Buildings cost 10% more money to construct
    
    |-----------------------------------------------------------------------------|
    | [7.16] Professor                                                            |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +20 Intellectual Faction - The intellectual faction respects you 20% more
    +50 Education            - Citizens learn 50% faster and job skills improve
                               50% faster
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [7.17] Pop Singer                                                           |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +5 All Factions             - All factions respect you 5% more
    +10 U.S. Relations          - U.S. respects you 10% more
    +10 Tourism Rating          - Tourists automatically rate the island 10%
                                  better
    +50 Nightclub Effectiveness - Nightclub's have 50% higher quality rating
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [8] Rise To Power                                                           |
    |-----------------------------------------------------------------------------|
    
    How you became the dictator of Tropico.  Some have good traits and bad, some
    have just good.
    
    |-----------------------------------------------------------------------------|
    | [8.1] Communist Rebellion                                                   |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Very Low
    
    POSITIVES
    
    +10 Communist Faction   - The communist (worker) faction respects you 10%
                              more
    +25 Russia Relations    - Russia respects you 25% more
    +10 Farmer Productivity - Farmers work 10% faster
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.2] Capitalist Rebellion                                                  |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Low
    
    POSITIVES
    
    +10 Capitalist Faction          - The capitalist (elite) faction respects you
                                      10% more
    +25 U.S. Relations              - U.S. respects you 25% more
    +10 Factory Worker Productivity - Factory worker's produce goods 10% faster
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.3] Elected As Socialist                                                  |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  High
    
    POSITIVES
    
    +10 Communist Faction - The communist (worker) faction respects you 10% more
    +15 Russia Relations  - Russia respects you 15% more
    +20 Liberty           - Citizens feel 20% more liberated (free)
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.4] Elected As Fascist                                                     |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Moderate
    
    POSITIVES
    
    +15 Military Faction - The militarists respects you 15% more
    +20 Liberty          - Citizens feel 20% more liberated (free)
    -10 Crime Rate       - Crime is 10% lower
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.5] Elected As Capitalist                                                 |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Very High
    
    POSITIVES
    
    +5 Capitalist Faction           - The capitalist (elite) faction respects you
                                      5% more
    +15 U.S. Relations              - U.S. respects you 15% more
    +20 Liberty                     - Citizens feel 20% more liberated (free)
    +20 Factory Worker Productivity - Factory worker's produce goods 20% faster
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.6] Elected For "Family Values"                                           |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Very High
    
    POSITIVES
    
    +15 Religious Faction - The religious faction respects you 15% more
    +20 Liberty           - Citizens feel 20% more liberated (free)
    +10 Tourist Rating    - Tourists automatically rate your island 10% higher
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.7] Military Coup                                                         |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Near Nil
    
    POSITIVES
    
    +20 Military Faction       - Military faction respects you 20% more
    +20 Liberty                - Citizens feel 20% more liberated (free)
    -25 Crime Rate             - Crime rate is 25% lower (better)
    -25 Military Building Cost - Military buildings cost 25% less to construct
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.8] Religious Appointment                                                 |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Low
    
    POSITIVES
    
    +15 Religious Faction       - Religious faction respects you 15% more
    -25 Religious Building Cost - Religious buildings cost 25% less to construct
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [8.9] Installed By KGB                                                      |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Very Low
    
    POSITIVES
    
    +10 Communist Faction - Communist faction respects you 10% more
    +40 Russia Relations  - Russia respects you 40% more
    
    Uneducated people can become soldiers.
    
    NEGATIVES
    
    -30 Liberty           - Citizens feel 30% more controlled
    
    |-----------------------------------------------------------------------------|
    | [8.10] Installed By CIA                                                     |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Low
    
    POSITIVES
    
    +10 Capitalist Faction - Capitalist faction respects you 10% more
    +40 U.S. Relations     - U.S. respects you 40% more
    
    CIA pays you an annual fee of $2,000
    
    NEGATIVES
    
    -30 Liberty            - Citizens feel 30% more controlled
    
    |-----------------------------------------------------------------------------|
    | [8.11] Bought The Election                                                  |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Low
    
    POSITIVES
    
    You can commit election fraud with lower consequences.
    
    NEGATIVES
    
    -5 Intellectual Faction - Intellectual faction respects you 5% less
    
    |-----------------------------------------------------------------------------|
    | [8.12] Heir Apparent                                                        |
    |-----------------------------------------------------------------------------|
    
    Democratic Expectations:  Low
    
    POSITIVES
    
    +10 Overall Respects - The entire population respects you 10% more
    
    NEGATIVES
    
    None
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [9] Qualities                                                               |
    |-----------------------------------------------------------------------------|
    
    Good things about you.  Although this section is generally good, some options
    may have a side effect or two.  Also, depending on what qualities you choose,
    some flaws may not be available, and vice versa.  For example, if you choose
    Charismatic as a quality, you won't be able to choose Ugly as a flaw, because
    Charismatic cancels out that selection.
    
    |-----------------------------------------------------------------------------|
    | [9.1] Charismatic                                                           |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +5 All Factions - All factions respect you 5% more
    +50 Radio/TV    - Radio and Television Stations are 50% more effective
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [9.2] Hardworking                                                           |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Overall Productivity - All workers work 10% better
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [9.3] Financial Genius                                                      |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Capitalist Faction          - Capitalist faction respects you 10% more
    +20 Factory Worker Productivity - Factory workers produce goods 20% faster
    -25 Bank and Shop Cost          - Banks and Shops cost 25% less
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [9.4] Green Thumb                                                           |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Environmentalist Faction    - Environmentalist respect you 10% more
    -50 Pollution                   - Pollution is reduced by 50%
    
    NEGATIVES
    
    -10 Factory Worker Productivity - Factory worker's produce goods 10% slower
    
    |-----------------------------------------------------------------------------|
    | [9.5] Administrator                                                         |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Education       - Workers learn 10% faster
    +20 Job Improvement - Workers improve their skills 20% faster
    -10 Building Cost   - Buildings cost 10% less to construct
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [9.6] Diplomat                                                              |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +5 U.S. Relations   - U.S. respects you 5% more
    +5 Russia Relations - Russia respects you 5% more
    
    You will have a Diplomatic Ministry built at the beginning of the game.
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [9.7] Empathy                                                               |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 All Factions         - All factions respect you 10% more
    
    NEGATIVES
    
    -10 Intellectual Faction - Intellectuals respect you 10% less
    
    |-----------------------------------------------------------------------------|
    | [9.8] Entrepreneurial                                                       |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Foreign Trade - Goods you export sell for 10% more
    
    NEGATIVES
    
    None
    
    |-----------------------------------------------------------------------------|
    | [9.9] Incorruptible                                                         |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Religious Faction    - Religious faction respects you 10% more
    +10 Intellectual Faction - Intellectual faction respects you 10% more
    -30 Crime Rate           - Crime rate is 30% lower (better)
    
    NEGATIVES
    
    You cannot put any money into your Swiss Bank account.
    
    |-----------------------------------------------------------------------------|
    | [9.10] Scholarly                                                            |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +20 Intellectual Faction - Intellectual faction respects you 20% more
    +30 Education            - Workers learn 30% faster
    +30 Job Improvement      - Workers improve their skills 30% faster
    
    NEGATIVES
    
    None
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [10] Flaws                                                                  |
    |-----------------------------------------------------------------------------|
    
    Real dictators aren't perfect, and you, of course, are no exception.  You
    must select two flaws.  If you refuse to select any, then two will randomly
    be selected when you commence to the game.
    
    |-----------------------------------------------------------------------------|
    | [10.1] Kleptomaniac                                                         |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -10 Capitalist Faction          - Capitalists respects you 10% less
    -10 Religious Faction           - Religious faction respects you 10% less
    -10 Factory Worker Productivity - Factory worker's produce goods 10% slower
    +100 Souvenir Shop Maintenance   - Souvenir Shop costs double it's maintenance
                                      cost
    
    |-----------------------------------------------------------------------------|
    | [10.2] Womanizer                                                            |
    |-----------------------------------------------------------------------------|
    
    POSITIVIES
    
    None
    
    NEGATIVES
    
    -10 Religious Faction - Religious faction respects you 10% less
    -10 Women's Respect   - All women respect you 10% less
    
    |-----------------------------------------------------------------------------|
    | [10.3] Compulsive Liar                                                      |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -15 Religious Faction    - Religious faction respects you 15% less
    -15 Intellectual Faction - Intellectuals respect you 15% less
    
    |-----------------------------------------------------------------------------|
    | [10.4] Ugly                                                                 |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -5 All Factions    - All factions respect you 5% less
    -10 Tourist Rating - Your island is automatically rated 10% less attractive to
                         tourists
    
    |-----------------------------------------------------------------------------|
    | [10.5] Alcoholic                                                            |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Russian Relations  - Russia respects you 10% more
    
    NEGATIVES
    
    -15 Religious Faction  - Religious faction respects you 15% less
    -5 Global Productivity - Everything produces goods 5% slower
    
    |-----------------------------------------------------------------------------|
    | [10.6] Flatulence                                                           |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -20 U.S. Relations   - U.S. respects you 20% less
    -10 Russia Relations - Russia respects you 10% less
    
    The Palace Guards get double pay.
    
    |-----------------------------------------------------------------------------|
    | [10.7] Compulsive Gambler                                                   |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -10 Religious Faction - Religious faction respects you 10% less
    
    You must pay an annual fee between $300-1500 to support your habit.
    
    |-----------------------------------------------------------------------------|
    | [10.8] Paranoid                                                             |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Military Faction - s respect you 10% more
    
    NEGATIVES
    
    -10 All Factions     - All factions respect you 10% less
    
    Your Police force are looked upon as soldiers.
    
    |-----------------------------------------------------------------------------|
    | [10.9] Coward                                                               |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -5 Military Faction - s respect you 5% less
    
    Soldiers and supporters are are twice as likely to run away when fighting.
    
    |-----------------------------------------------------------------------------|
    | [10.10] Moronic                                                             |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -50 Education       - Workers learn 50% slower
    -50 Job Improvement - Workers improve their skills 50% slower
    
    You cannot build any Colleges.
    
    |-----------------------------------------------------------------------------|
    | [10.11] Short Tempered                                                      |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -15 Intellectual Faction - Intellectuals respect you 15% less
    -10 Military Faction     - s respect you 10% less
    
    |-----------------------------------------------------------------------------|
    | [10.12] Pompous                                                             |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    None
    
    NEGATIVES
    
    -20 U.S. Relations - U.S. respects you 20% less
    +30 Edict Cost     - All edicts cost 30% more to issue
    
    |-----------------------------------------------------------------------------|
    | [10.13] Tourette's Syndrome                                                 |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    You receive $1,000 annually.
    
    NEGATIVES
    
    -5 All Factions      - All factions respect you 5% less
    -15 U.S. Relations   - U.S. respects you 15% less
    -15 Russia Relations - Russia respects you 15% less
    
    |-----------------------------------------------------------------------------|
    | [10.14] Cheapskate                                                          |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    -5 Building Cost      - All buildings cost 5% less to construct
    
    NEGATIVES
    
    -10 Communist Faction - Communists respect you 10% less
    
    You cannot pay any worker more than $25 a month.
    
    |-----------------------------------------------------------------------------|
    | [10.15] Religious Zealot                                                    |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +5 Religious Faction     - Religious faction respects you 5% more
    +50 Church Visits        - People visit church 50% more, which also increases
                               your respect with the Religious faction
    
    NEGATIVES
    
    -25 Intellectual Faction - Intellectuals respect you 25% less
    
    |-----------------------------------------------------------------------------|
    | [10.16] Great Schmoozola                                                    |
    |-----------------------------------------------------------------------------|
    
    POSITIVES
    
    +10 Respect of Least Intelligent - The least intelligent, being farmers and
                                       such, respect you 10% more
    
    NEGATIVES
    
    -20 Intellectual Faction         - Intellectuals respect you 20% less
    -10 U.S. Relations               - U.S. respects you 10% less
    -10 Russia Relations             - Russia respects you 10% less
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11] Edicts                                                                 |
    |-----------------------------------------------------------------------------|
    
    Edicts can be used to sway favor between factions, to improve happiness,
    respect, and what-not.  They can also be used to arrest and kill people (that
    Communist leader insulting you?  Eliminate him!)
    
    |-----------------------------------------------------------------------------|
    | [11.1] People                                                               |
    |-----------------------------------------------------------------------------|
    
    The following edicts are issued on an individual person and not for the entire
    island.
    
    |-----------------------------------------------------------------------------|
    | [11.1.1] Arrest                                                             |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      5-8 years in jail
    Requirements:  Police Station, Prison, Policeman
    
    What Happens:  The person you arrest loses significant respect for you, the
                   family of the target respect you less, and anybody who sees
                   the arrest take place (within a 10-tile radius) will lose a
                   slight bit of respect for you.
    
    NOTE:  Sometimes, and I've only encountered this a few times, the person you
           choose to arrest will either fight back or run away.  This results in
           the policeman killing the person (if he catches the target).  If the
           target gets away, they usually become a Rebel.
    
    |-----------------------------------------------------------------------------|
    | [11.1.2] Bribe                                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:          $1,000
    Duration:      Immediate, with a declining effect for 3 years (in other words,
                   use once every three years)
    Requirements:  Bank, Banker
    
    What Happens:  The person you bribe gains significant respect for you, as well
                   as the family of the person, and if the person is the leader of
                   a faction, that faction increases respect for you.
    
    NOTE:  Occasionally, a bribe won't work.
    
    |-----------------------------------------------------------------------------|
    | [11.1.3] Heretic                                                            |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever
    Requirements:  Cathedral, Bishop
    
    What Happens:  The person who is branded a heretic becomes evil in the eyes of
                   everyone else.  The person cannot lead or join a protest, coup
                   or uprising.  The person and their family lose significant
                   respect for you.
    
    |-----------------------------------------------------------------------------|
    | [11.1.4] Eliminate                                                          |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever
    Requirements:  Guard Station, Soldier
    
    What Happens:  The person will be shot dead in the street, and the family of
                   that person lose significant respect for you.  Anybody who
                   witnesses the execution within a 10-tile radius loses slight
                   respect for you.
    
    NOTE:  Sometimes, and I've only encountered this a few times, the person you
           choose to kill will either fight back or run away.  This results in the
           Soldier shooting the person (which you wanted in the first place), but
           if the target gets away or kills your Soldier, he/she becomes a Rebel.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11.2] Foreign Policy                                                       |
    |-----------------------------------------------------------------------------|
    
    These edicts directly affect your relationship with the United States and
    Russia.  All the edicts can be issued for each country, but once you become
    an ally of the U.S. or Russia, you cannot become an ally of the other country.
    
    |-----------------------------------------------------------------------------|
    | [11.2.1] Praise U.S.                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      3 Years
    Requirements:  Diplomatic Ministry
    
    What Happens:  Your respect will increase with the U.S. while it decreases
                   with Russia.  Can be issued multiple times to continuously
                   increase and decrease respect.
    
    |-----------------------------------------------------------------------------|
    | [11.2.2] Praise Russia                                                      |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      3 Years
    Requirements:  Diplomatic Ministry
    
    What Happens:  Your respect will increase with the Russia while it decreases
                   with the U.S.  Can be issued multiple times to continuously
                   increase and decrease respect.
    
    |-----------------------------------------------------------------------------|
    | [11.2.3] Trade Delegation to U.S.                                           |
    |-----------------------------------------------------------------------------|
    
    Cost:          $1,000
    Duration:      Varies depending on action selected
    Requirements:  Airport, Cold or Better relations
    
    What Happens:  You can choose to receive foreign aid (one-time only), receive
                   higher export prices, receive free buildings, or receive free
                   educated workers.
    
    NOTE:  Your people will not always be successful and you may need multiple
           attempts to achieve the desired result.
    
    |-----------------------------------------------------------------------------|
    | [11.2.4] Trade Delegation to Russia                                         |
    |-----------------------------------------------------------------------------|
    
    Cost:          $1,000
    Duration:      Varies depending on action selected
    Requirements:  Airport, Cold or Better relations
    
    What Happens:  You can choose to receive foreign aid (one-time only), receive
                   higher export prices, receive free buildings, or receive free
                   educated workers.
    
    NOTE:  Your people will not always be successful and you may need multiple
           attempts to achieve the desired result.
    
    |-----------------------------------------------------------------------------|
    | [11.2.5] U.S. Development Aid                                               |
    |-----------------------------------------------------------------------------|
    
    Cost:          $2,000
    Duration:      Forever (until canceled)
    Requirements:  Cold or Better relations
    
    What Happens:  The U.S. will help you by letting you construct airports and
                   electric power plants 50% cheaper.
    
    NOTE:  This edict can be used with the Russian version, so you gain both the
           U.S. and Russian effects.
    
    |-----------------------------------------------------------------------------|
    | [11.2.6] Russia Development Aid                                             |
    |-----------------------------------------------------------------------------|
    
    Cost:          $2,000
    Duration:      Forever (until canceled)
    Requirements:  Cold or Better relations
    
    What Happens:  Russia will help you by letting you construct Tenement's and
                   apartments 50% cheaper.
    
    NOTE:  This edict can be used with the U.S. version, so you gain both the
           Russian and U.S. effects.
    
    |-----------------------------------------------------------------------------|
    | [11.2.7] Alliance With U.S.                                                 |
    |-----------------------------------------------------------------------------|
    
    Cost:          $6,000
    Duration:      Forever
    Requirements:  Very Good or Better relations
    
    What Happens:  The U.S. will place a military base on your island.  This will
                   prevent Russia from invading you (and throwing you out of
                   office) should you ever piss them off.  U.S. will pay you an
    	       annual fee of $1,000.
    
    NOTE:  The military base cannot be removed from your island, and even though
           you are preventing Russia from attacking, the U.S. can and will
           instantly attack you if your relations turn to the dark side.
    
    |-----------------------------------------------------------------------------|
    | [11.2.8] Alliance With Russia                                               |
    |-----------------------------------------------------------------------------|
    
    Cost:          $6,000
    Duration:      Forever
    Requirements:  Very Good or Better relations
    
    What Happens:  Russia will place a military base on your island.  This will
                   prevent the U.S. from invading you (and throwing you out of
                   office) should you ever piss them off.  Russia will pay you an
                   annual fee of $1,000.
    
    NOTE:  The military base cannot be removed from island, and even though you
           are preventing the U.S. from attacking, Russia can and will instantly
           attack you if your relations turn to the dark side.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11.3] Economic                                                             |
    |-----------------------------------------------------------------------------|
    
    These edicts directly affect how your industry is handled and how the people
    and factions think of you.
    
    |-----------------------------------------------------------------------------|
    | [11.3.1] Industry Ad Campaign                                               |
    |-----------------------------------------------------------------------------|
    
    Cost:          $8,000
    Duration:      3 Years
    Requirements:  2 Factories, TV Station
    
    What Happens:  All exported goods are sold for 20% more during the 3 year
                   period.  Can be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.3.2] Air Pollution Standards                                            |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  Any Factory
    
    What Happens:  Pollution from all factories will be reduced by 50%, but
                   factory maintenance will increase 20%.
    
    |-----------------------------------------------------------------------------|
    | [11.3.3] Tourism Ad Campaign                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:          $5,000
    Duration:      3 Years
    Requirements:  Any Hotel, TV Station
    
    What Happens:  This edict attracts Tourists, and all Tourists who arrive due
                   to this edict will pay twice the normal hotel rate.  Can be
                   re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.3.4] The Headliner                                                      |
    |-----------------------------------------------------------------------------|
    
    Cost:          $5,000
    Duration:      3 Years
    Requirements:  Nightclub
    
    What Happens:  Tourists will notice that a star is singing in Tropico, and
                   therefore your tourism rating climbs 20%.  Citizens of Tropico
                   will increase their entertainment by 10%, and apparently the
                   Headliner hails from the U.S., so their relation increases by
                   10%.  Can be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.3.5] Tax Cut                                                            |
    |-----------------------------------------------------------------------------|
    
    Cost:          $200 per adult
    Duration:      3 Years
    Requirements:  NONE
    
    What Happens:  Increase happiness and respect throughout the entire island.
                   Can be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.3.6] 'Special' Building Permit                                          |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  NONE
    
    What Happens:  All buildings constructed after this edict cost 20% more to
                   build, but 10% of that is put into your Swiss Bank account.
                   The Intellectual faction do not approve of this, so their
                   respect for you dives 10%.
    
    |-----------------------------------------------------------------------------|
    | [11.3.7] Pan-Caribbean Games                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:          $7,500
    Duration:      3 Years
    Requirements:  Stadium
    
    What Happens:  Your Tourism rating increases 50%, and your citizens gain a
                   20% boost to their entertainment.  Can only be used once.
    
    |-----------------------------------------------------------------------------|
    | [11.3.8] Mardi Gas                                                          |
    |-----------------------------------------------------------------------------|
    
    Cost:          $3,000
    Duration:      3 Years
    Requirements:  Pub
    
    What Happens:  Your Tourism rating is increased by 20%, and your citizens gain
                   a 30% boost.  Crime also increases by 20%.  Can be re-enacted.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11.4] Political/Religious                                                  |
    |-----------------------------------------------------------------------------|
    
    These pertain to how you treat your citizens.  Declare Martial Law and watch
    as everyone succumbs to your will!
    
    |-----------------------------------------------------------------------------|
    | [11.4.1] Amnesty                                                            |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      3 Years
    Requirements:  Armory, Cordial or Better relations with the s
    
    What Happens:  When citizens become Rebels, they will only re-join society if
                   conditions improve by 5-10%.  Issuing this edict after
                   increasing the condition of the island, all rebels are four
                   times more inclined to come back to society.  Can be
                   re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.4.2] Early Election                                                     |
    |-----------------------------------------------------------------------------|
    
    Cost:          $2,000
    Duration:      Immediate
    Requirements:  NONE
    
    What Happens:  Instead of waiting the 5-8 years and calling an election only
                   when your people demand it, you can call them whenever you
                   want (but you must wait at least three years after an election
                   to call another).  Can be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.4.3] Inquisition                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  Cathedral, Cordial or Better faction with the Religious
    
    What Happens:  This edict significantly reduces the chance that citizens will
                   lead or join in a protest, uprising or coup.  However, it does
                   increase the chance of rebel activity (of people who are already
                   rebels) and lowers Tourism and Liberty by 25%.  Can be
                   re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.4.4] Book BBQ                                                           |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled).
    Requirements:  Church, Cool or Better faction with the Religious
    
    What Happens:  By issuing this, the Intellectual faction loses 50% of its
                   supporters.  Because of the decrease in Intellectuals,
                   education slows by 50%.  Can be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.4.5] Martial Law                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:          $5,000
    Duration:      Forever (until canceled)
    Requirements:  Cordial or Better faction with the s
    
    What Happens:  This edict reduces the chance of protests and uprisings, as
                   well as crime by 40%, but productivity will be reduced by 20%,
    	       while liberty, and tourism will be reduced by 50%.  Can be
                   re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.4.6] Open The Jails                                                     |
    |-----------------------------------------------------------------------------|
    
    Cost:          $3,000
    Duration:      Immediate
    Requirements:  Prison
    
    What Happens:  This edict will cause all people who are jailed to be released,
                   but kicked off the island.  This causes your relations with the
                   U.S. to drop by 10% because all the people move to Florida.
                   Can only be issued once.
    
    |-----------------------------------------------------------------------------|
    | [11.4.7] Papal Visit                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:          $10,000
    Duration:      3 Years
    Requirements:  Cathedral, Cordial or Better faction with the Religious
    
    What Happens:  Invite the Pope.  He'll bring with him 50% increase in respect
                   with the Religious faction, and all other factions will respect
                   you 15% more.  Total happiness will rise 25%.  Can only be
                   issued once.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11.5] Social                                                               |
    |-----------------------------------------------------------------------------|
    
    These edicts help your island as a whole.
    
    |-----------------------------------------------------------------------------|
    | [11.5.1] Prohibition                                                        |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  NONE
    
    What Happens:  Crime rate increases 100% because of the ban of alcohol.  This
                   edict also closes nightclubs, pubs, and rum distilleries.  On
                   the flipside, the Religious respect you 10% more and workers
                   produce goods 10% faster.  Can be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.5.2] Literacy Program                                                   |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  High School
    
    What Happens:  All workers and students will learn 30% faster, but it requires
                   an annual cost of $2 per Tropican (unemployed and children
                   alike) in addition to the cost of enacting this edict.  Can be
                   re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.5.3] Contraception Ban                                                  |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  Church, Cool or Better faction with the Religious
    
    What Happens:  Your respect with the Religious increases by 10%, and boosts
                   your population by 30%.  The Intellectuals don't think too
                   highly of this, though, and lose 30% respect.  Can be
                   re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.5.4] Anti-Litter Ordinance                                              |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  NONE
    
    What Happens:  This edict reduces person pollution (read: pollution caused by
                   your citizens, and not industries) by 50%, and reduces liberty
                   by 10%.  Seems people want to throw their crap all over the
                   place.  Can be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.5.5] Sensitivity Training                                               |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  College
    
    What Happens:  All Soldiers and Policemen are respected 50% more by your
                   citizens, but also requires $50 per solder and policemen per
                   year, in addition to the price of issuing this edict.  Can
                   be re-enacted.
    
    |-----------------------------------------------------------------------------|
    | [11.5.6] Food For The People                                                |
    |-----------------------------------------------------------------------------|
    
    Cost:          $500
    Duration:      Forever (until canceled)
    Requirements:  NONE
    
    What Happens:  The quality of the food you produce is improved to a hearty
                   100%, but your people eat double the amount of food they'd
                   usually eat, and you will require more farms.  For example,
                   since a farm feeds 30-40 people, you will need four farms to
                   feed a population of 60-80 instead of two.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [12] The Nine Commandments (err Happiness Factors)                          |
    |-----------------------------------------------------------------------------|
    
    And as he stepped high from the mountains, el Mosèsa looked toward the people
    and said, "I have returned with the nine commandments.  Thou shall obey these
    commandments if thou wishes to make thy people content," and with that, el
    Mosèsa stuck out two pieces of rock, with the commandments etched on them.  El
    Mosèsa read off the commandments:
    
     1 - Food
     2 - Entertainment
     3 - Religion
     4 - Housing
     5 - Liberty
     6 - Health
     7 - Environment
     8 - Crime
     9 - Job
    
    "First," began el Mosèsa "you must make sure your people are well fed.  Be it
    corn, pineapple, banana or papaya, they will eat any of it, although they do
    prefer the great taste of corn.  The people know how to balance food usage,
    which is why they have created farms that can feed 30-40 people."
    
    He continued to talk about Entertainment.  "As patient as your people are, they
    will not take kindly to staring at grass all day.  They will need some form of
    entertainment within a few years.  Your people will appreciate anything you
    create for them."
    
    "Religion.  What is not to say?" el Mosèsa continued.  "Without a church or
    cathedral, your people will look at you as some sort of antichrist.  You must
    build a church!"
    
    "Your people can have it much better then the olden days," continued el
    Mosèsa, "because back then we had no choice where to live.  We had to live in
    shacks or worse!  But you...you are able to construct six different buildings
    for your people to live.  In fact, your people will demand housing.  Knowing
    the choices available to them, they don't want shacks.  At the very minimum
    you should construct tenements for your people, as this will please them as
    well as the commies.  Take heed to my words."
    
    "Back in ancient Rome," el Mosèsa continued, just sort of babbling on, "the
    ruler was king, even though that's an oxymoron.  He controlled everything.
    But in this day and age, your people are strong when banded together.  If they
    don't like you, they have the ability to force you out.  You should make it a
    habit to keep your people happy.  Provide them with television and radio
    stations, and perhaps a newspaper.  Most importantly though, make sure you
    have fair elections."
    
    "I've known lots of dictators in my day, and a lot of them were forced out of
    office because of the death of most of his citizens.  Why did these people
    die?  Lack of health care, of course!  Without clinics and hospitals to keep
    your people alive, healthy, and making money, your population will die, and
    you'll be reigning over an empty island.  Be sure to keep your distinguished
    doctors well paid and happy."
    
    "Ahh do you remember the dinosaurs?  I sure do.  They roamed around the world,
    eating things.  However, they ate only what was needed, and they left their
    environment intact, but with the invention of modern equipment, we have
    shattered our environment.  Our trees are gone, and lots of animals are no
    longer around.  When you build up your industry, be sure to keep your
    environment in good shape.  When your lumberjacks cut down trees, replant
    them.  Try to enact laws that lower pollution.  Your people will love you for
    it."
    
    "Everybody wants to be safe these days.  Back in my youth, when someone did
    something against society, we killed them.  Simple as that.  Unfortunately,
    people don't look upon death as warmly as they did, so you just can't gun down
    people in the street who you don't like (although that is an option).  With
    a strong police force spread throughout your island, your people will behave
    as you want them to, leading to an ultimately peaceful place to live.  And
    those Yanqui scum... they won't dare set foot on your island if crime is too
    bad."
    
    El Mosèsa, drawing to a close, shouted the last commandment. "Your people must
    work!  If they cannot work, they cannot earn money, can't live in adequate
    housing, and can't be happy.  These people may eventually become rebels, and
    we all know rebels are bad.  Be sure you have enough jobs to keep your entire
    population working, or at least have a good military to combat the rebels.
    Well, I have given you the nine commandments of happiness, and should you
    follow them, I predict a long and rewarding reign."
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [13] Getting Started Guide                                                  |
    |-----------------------------------------------------------------------------|
    
    This section will walk you through the first 5 years of your reign, with
    suggestions on what and what not to build, prices to charge, wages to pay,
    how to keep the different factions happy, keep your neighbors (U.S. and
    Russia) happy, and everything a dictator needs.  This is NOT a detailed
    walkthrough; it's simply a starting point to get your island off to a good
    start.  I used the following map settings and conditions for this island:
    
    Map Settings
    ------------
    
    Vegetation:      Full (right-most selection)
    Minerals:        Full (right-most selection)
    Water Coverage:  Low (left-most selection)
    # Of People:     30 (left-most selection)
    
    Elevation:       Low (bottom-most selection)
    Map Size:        Big (right-most selection)
    
    Victory Condition
    -----------------
    
    Open Ended
    
    Special Circumstances
    ---------------------
    
    None
    
    Political Stability
    -------------------
    
    Moderate
    
    Economy
    -------
    
    Moderate
    
    -------------
    
    Something to note is that I did this walkthrough with the Capitalists in
    mind.  I pay the elite more.  I construct the housing so the Communists won't
    annoy me, but other than that, they take a backseat to the Capitalists.
    
    |-----------------------------------------------------------------------------|
    | [13.1] Year 1                                                               |
    |-----------------------------------------------------------------------------|
    
    At the beginning of the game, you will have three food producing farms and
    30 Tropicans.  You currently have enough food for 90-120 Tropicans, because
    each farm can feed 30-40 of the people.  Firstly, you will want to construct
    a second Construction Office.  Open the Teamster's Office info window and
    close two slots.  Construct two Tenements and one Apartment complex.  Change
    your dock to receive only freighters.  Open your Palace info window and hire
    as many soldiers as needed to round out the empty slots (usually two or
    three).  Begin building roads connecting your Teamster's Office to the Dock.
    Pay your Construction Offices and Teamsters $10, your Palace soldiers $20 and
    your Farmers $15.  Charge $3 per Tenement and $5 for the Apartment.
    
    |-----------------------------------------------------------------------------|
    | [13.2] Year 2                                                               |
    |-----------------------------------------------------------------------------|
    
    Build a Marketplace close to your Tenements, and construct two more Tenements.
    I find it good policy to construct two Tenements and one Apartment per year
    until your population starts bulging.  Construct a Church and hire four
    Priests.  This will keep the Religious faction from complaining early next
    year.  Construct a Clinic.  Construct a Lumber Yard and a Logging Camp to
    begin earning a little bit of cash.  Build one more Tenement and Apartment,
    and put a Marketplace near these new houses.  Pay your Marketplace employee
    $12, your Priests and Doctor's $20, and $10 for both the Lumber Yard and
    Logging Camp.  Charge the same price for Tenements and Apartments, but allow
    one Tenement to be free for the elderly and unemployed.  Constantly check your
    free housing to ensure people who are making enough money aren't living for
    free.
    
    |-----------------------------------------------------------------------------|
    | [13.3] Year 3                                                               |
    |-----------------------------------------------------------------------------|
    
    Start building entertainment structures.  Place a pub.  Build a Restaurant and
    a Cabaret (place the Cabaret close to the Palace, as this is a favorite
    building of the soldiers).  Construct three Tenements and one Apartment.  Go
    into Info Mode and search for any mineral locations close to you.  If you find
    a Bauxite or Gold (forget Iron for now), construct a Mine.  Consider building
    another Logging Camp so your workers at the Lumber Yard have more logs to
    convert.  Construct one food farm (Corn, Banana, Pineapple) and one cash-crop
    (Sugar, Tobacco, etc.).  Pay your Barmaids and Cooks $10.  Pay your Showgirls
    $12.  Make one of the Tenements no rent.  Pay your Miners $15 (if you find a
    depot).  Charge a fee of $7 for the pub, and $10 for both the Cabaret and
    Restaurant.
    
    |-----------------------------------------------------------------------------|
    | [13.4] Year 4                                                               |
    |-----------------------------------------------------------------------------|
    
    Build another Clinic.  Construct two Tenements and one Apartment.  If you
    want, build three or four houses.  Don't do anything else this year.  Simply
    watch your island take care of itself, but be prepared to handle any
    emergencies.
    
    |-----------------------------------------------------------------------------|
    | [13.5] Year 5                                                               |
    |-----------------------------------------------------------------------------|
    
    As soon as this year starts, issue the "Tax Cut" and "Mardi Gras" edicts, then
    call an "Early Election."  Make sure you issue the two edicts first so that
    your people will be happier.  Construct an Electric Power Plant away from your
    main area, but close enough so the area is covered.  Construct a Hospital and
    a Cathedral (if you can afford it).  Begin building the higher quality
    entertainment structures (Nightclub, Gourmet Restaurant, etc.).  Continue to
    construct two to three Tenements per year.  You can lay off the Apartments
    unless you want to build them.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14] Hot Keys                                                               |
    |-----------------------------------------------------------------------------|
    
    The following hot key list only works with version 1.02 of the game and above.
    This list is courtesy of Richard Nigel.  You can contact Richard at the
    following e-mail address:
    
    RichNagel@compuserve.com
    
    OR
    
    RichNagel (at) compuserve (dot) com
    
    Cheat Codes
    -----------
    CONTENTO             =  Add 10 happiness points
    ECONOMICDIFFICULTY   =  Change economic difficulty of map
    EDITOR               =  Toggle map editor on/off
    EXACTO               =  Set national treasury to exact value
    IMPORTMAP            =  Import map from PCX format image
    MUERTE               =  Instant death for selected unit
    PESOS                =  Add $10,000 to national treasury
    POLITICALDIFFICULTY  =  Change political difficulty of map
    RAPIDO               =  Toggle instant building on/off
    RATEDDIFFICULTY      =  Change map difficulty rating
    REMOVEPEOPLE         =  Remove all units from map
    [Control]+[keys]     =  Enter cheat codes
    
    Data and Message Windows
    ------------------------
    A                  =  Almanac
    M                  =  View last message
    0 - 9              =  Quick jump to almanac page
    [Control]+[0 - 9]  =  Program almanac page quick jump hotkey
    [Shift]+D          =  View last message (no function)
    
    File Operations
    ---------------
    L  =  Load game
    S  =  Save game
    
    Graphics Options
    ----------------
    T   =  Toggle trees on/off
    B   =  Toggle building transparency on/off
    W   =  Toggle weather on/off (i.e. clouds)
    F3  =  Toggle 8-bit/16-bit graphics
    F6  =  Decrease graphics resolution (i.e. from 1024x768 to 800x600)
    F7  =  Increase graphics resolution (i.e. from 800x600 to 1024x768)
    F8  =  Toggle software/hardware rendering
    
    Map Editor - General
    --------------------
    F          =  Fill terrain tool
    P          =  Paint terrain tool
    R          =  Raise/lower ground tool
    S          =  Regenerate and save map
    U          =  Units tool
    V          =  Vegetation tool
    Z          =  Bulldozer tool
    [Shift]+M  =  Minerals tool
    [Shift]+O  =  Buildings tool
    
    Map Editor - Paint Terrain Tool
    -------------------------------
    [Control]+Left Mouse Button  =  Shallower water
    [Shift]+Left Mouse Button    =  Deeper water
    
    Map Editor - Raise/Lower Ground Tool
    ------------------------------------
    [Shift]+Left Mouse Button  =  Terrain smoothing tool creates plateau
    
    Map Editor - Units Tool
    -----------------------
    [Left Shift]+Left Mouse Button   =  Female unit
    [Right Shift]+Left Mouse Button  =  Male unit
    
    Map Editor - Vegetation Tool
    ----------------------------
    [Shift]+Left Mouse Button  =  Vegetation cutting tool leaves stumps
    
    Map Grid Overlays
    -----------------
    C          =  Toggle large map grid overlay (yellow)
    G          =  Toggle small map grid overlay (green)
    [Shift]+P  =  Toggle polygon map grid overlay (green)
    
    Map Movement
    ------------
    Keypad 4               =  Rotate map left
    Keypad 6               =  Rotate map right
    Arrow Keys             =  Scroll map
    [Shift]+Arrow Keys     =  Scroll map fast
    Right Mouse Button     =  Scroll map
    Mouse Wheel (pressed)  =  Scroll map
    
    Map Zooming
    -----------
    Keypad 2                =  Zoom map out
    Keypad 8                =  Zoom map in
    Mouse Wheel (scrolled)  =  Zoom map in/out
    
    Speed
    -----
    -        =  Decrease game speed
    +        =  Increase game speed
    [Pause]  =  Pause/unpause game
    
    System Operations
    -----------------
    Q          =  Quit game
    F2         =  Game options and settings
    F4         =  Toggle fullscreen/window mode
    [Shift]+F  =  Toggle framerate counter
    
    Unit Selection and Tracking
    ---------------------------
    O                  =  Track election opponent
    0 - 9              =  Quick jump to building, map location, or unit
    [Shift]+T          =  Track selected unit
    [Shift]+[0 - 9]    =  Program building, map location, or unit quick jump hotkey
    Left Mouse Button  =  Select building or unit
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [15] Cheat Codes                                                            |
    |-----------------------------------------------------------------------------|
    
    To use these cheats, you must hold down CTRL while entering them.
    
    CODE                     RESULT
    -------------------------------
    
    CONTENTO             =  Add 10 happiness points
    ECONOMICDIFFICULTY   =  Change economic difficulty of map
    EDITOR               =  Toggle map editor on/off
    EXACTO               =  Set national treasury to exact value
    IMPORTMAP            =  Import map from PCX format image
    MUERTE               =  Instant death for selected unit
    PESOS                =  Add $10,000 to national treasury
    POLITICALDIFFICULTY  =  Change political difficulty of map
    RAPIDO               =  Toggle instant building on/off
    RATEDDIFFICULTY      =  Change map difficulty rating
    REMOVEPEOPLE         =  Remove all units from map
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [16] Patches                                                                |
    |-----------------------------------------------------------------------------|
    
    CURRENT GAME VERSION:  1.02
    ---------------------------
    
    1.02 patch changes:
    
    * Enabled editor (for full instructions, as well as two necessary
      utilities, please check out out the tropico editor file, which
      should be available on-line as tedit102.exe)
    
    * Added programmable hot keys for quick jumps to map locations,
      people, and almanac pages, as follows...
    
      The number keys on the keyboard (0 through 9) can be programmed.
    
      If viewing an almanac page, hold down <CTRL> 3 to set the number 3
      as a hot key for that page.
    
      Then, to return to that almanac page, press 3 (without <CTRL> or
      <SHIFT>) at any time.
    
      To set a hotkey to a unit or building, select that unit or
      building, then program the key by holding down <SHIFT> and pressing
      the number (i.e. 3).  To set a map location hot key, do the same
      thing without any unit or building selected.  In all of these cases,
      press the same number (without <CTRL> or <SHIFT>) at any time to
      jump back to them.
    
    * Airports should now be built about 35% faster (including ground
      clearing, etc.) Other large buildings should now be built about
      10% faster...
    
    * If the world bank forces low wages on you, the prior wages will
      now be remembered and restored, if and when the wage restrictions
      are lifted, PROVIDED that you haven't changed the building's wages
      yourself in the meantime.
    
    * Fishing wharfs can no longer be placed in such a way as to trap
      the resulting fishing boats.
    
    * Cleaned up a few obscure crash bugs
    
    
    Troubleshooting notes (supplemental to those in the original readme
    file):
    
    If you have a Voodoo 3 based card - please make sure you have the
    latest/final version of the 3DFX drivers - early driver versions
    can cause various artifacts in hardware mode. 3DFX drivers can be
    found at www.3dfx.com
    
    If you have stability problems - all of the following can be possible
    solutions:
    
    1) Try not to run any other programs in the background - close all
    other programs before starting Tropico.  Avoid task-switching
    (ALT-TAB) out of Tropico.
    
    2) Make sure you have up to date video and sound card drivers
    
    3) Certain sound cards (Soundblaster Live) have hardware
    acceleration.  It has been reported that this sometimes causes
    instability or can increase sound related problems.  If your sound
    stutters or you experience instability, try disabling hardware
    acceleration on your sound card (if you have it).
    
    Remember, there are a wide variety of graphics options available in
    the settings menu (press <F2> in the game world), including the
    ability to change resolutions, enable hardware acceleration, change
    the amount of graphic detail etc.  If performance is slow on your
    machine, consider running at a lower resolution, turning down the
    level of graphics detail, and/or otherwise adjusting these settings.
    
    ------------------------------
    
    1.01 changes:
    
    MAJOR CHANGES
    
    * Replaced original copy protection system with simpler system that
    should resolve all issues relating to copy protection errors
    at game startup (Unable to find CD-ROM messages, blue-screen Windows
    errors, long startup times).
    
    * Fixed two bugs that could in rare instances corrupt saved games -
    saved games from 1.00 version that were unstable should be stable now.
    
    
    MINOR CHANGES
    
    * Added 'O' hotkey to jump to your election opponent (only if election
    is underway, of course...)
    
    * Added one more character to the credits animation (drunken teamster)
    
    * Fixed bug where roads could be laid in oceans
    
    * Disabled 'F' hotkey (an artifact of the editor)
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [17] Frequently Asked Questions (FAQ)                                       |
    |-----------------------------------------------------------------------------|
    
    Q: How many problems can your island have?
    
    A: There are plenty of problems.  Most problems can be found in other city
       building games as well, such as a lack of food, no education, low
       happiness and what-not, but there are a few specifically for Tropico.
       For starters, if your people become too unhappy with you, and you don't
       do anything to improve their mood, they may become rebels, and attack
       some of your buildings (most notably farms) and eventually attack your
       palace.  Having your Palace attacked and destroyed is bad, because that
       means you are thrown off the island (read: game over).  Secondly, if you
       don't keep your military happy, there is always the threat of a coup
       d'eta.  When this happens, your military will split into two groups, one
       who opposes you and one who is loyal to you.  If the opposing group has
       more men then your loyal group, they will kill off your soldiers, then
       attack the palace.  If the Palace gets destroyed (you can see the amount
       of damage done to the palace by clicking on it) you are, again, thrown
       off the island.  Your regular citizens (read: not rebels) can even
       destroy your palace.  These citizens are called "rabble" and will attack
       your military and palace with rocks.  Finally, if either the United States
       or Russia gets angry enough with you, they may launch a military invasion.
       Unfortunately, there is no way at all to protect against this, so it's
       an instant kick off the island.  Hmmm.  All this talking about getting
       kicked off the island is making me want to watch Survivor, but ever since
       Elizabeth got kicked off, I think it's going to be kind of boring.
    
    Q: How do you build an army?
    
    A: First, you need an Armory, which employs three generals.  Then you can
       begin building Guard Houses.  Each Armory can support three Guard Houses,
       and each Guard House can support three soldiers.  So, having one Armor and
       three Guard Houses gives you an army of 12.  Continue adding Armories and
       Guard Houses to increase your army.
    
    Q: So what the heck is the population limit?  Is it 500 or not!?
    
    A: PopTop had originally planned to put a population cap at 500 people, but
       near the end of the development period they changed their mind, so your
       island can go above and beyond 500 and up to whatever you can handle.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [18] Bugs                                                                   |
    |-----------------------------------------------------------------------------|
    
    1) Never-Leaving Gunship
    If your relations turn bad, for either the U.S. or Russia, they will send
    a patrol boat to your shore, and if you don't improve your relations, the
    country might invade you.  However, if you improve your relations enough,
    a message pops up saying "Although your relations with <whatever> are still
    shaky, they have decided to return their gunship." or something along those
    lines.  After three more years, the gunship was still there, apparently
    lodged in the dock, moving, but not actually going anywhere.
    
    2) Planting Shrubs causes the game to crash to desktop
    I've received a lot of e-mails from people saying that when they try to plant
    a shrub, the game crashes to the desktop with a "fatal exception" error.  The
    1.02 patch addresses this problem.
    
    ===============================================================================
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [A] Contact Information                                                     |
    |-----------------------------------------------------------------------------|
    
    I'm sorry, but all contact for this FAQ will no longer be accepted due to a
    lack of interest in the game.  For more information on this game, check out
    the game's official website, other FAQs, or one of many quality gaming sites,
    like Cheat Happens (cheathappens.com) or GameSpot (gamespot.com).  Chances are
    you can also find at least one other FAQ for this game right at GameFAQs.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [B] Webmaster Information                                                   |
    |-----------------------------------------------------------------------------|
    
    Attention webmasters: You are allowed to host this document and display it
    without asking for prior permission.  All you have to do is the following:
    
    - Do not charge people to see it or otherwise make a profit from it.
    - Do not alter it.
    - Give proper credit to the author.
    - You may not sell, rent or lease the document.
    
    If you want to use one of my guides _IN_ a guide of yours, like an item guide
    of mine in a general guide you're writing, feel free to do so, as long as you
    still follow the above.  All I ask in addition to that is that you let me know
    when your guide is online so I can check it out.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [C] Where This FAQ May be Found                                             |
    |-----------------------------------------------------------------------------|
    
    JPatWorld       http://www.jpatworld.com/
    GameFAQs        http://www.gamefaqs.com/
    Cheat Happens   http://www.cheathappens.com/
    
    All other websites have permission to use this document, but they may be out of
    date or incorrect versions.  The latest, newest versions can always be found at
    the above websites.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [D] Other FAQs Written                                                      |
    |-----------------------------------------------------------------------------|
    
    This section may not always be up-to-date, as I'm not going to update every
    single one of my FAQs after making a new one.
    
    http://www.gamefaqs.com/features/recognition/8939.html
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    GAME                                          GUIDE TYPE
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Clock Tower 3                           ||  File List
    Deus Ex: Invisible War                  ||  Walkthrough/FAQ
    ESPN NFL 2K5                            ||  Milestones/Crib Unlockables
    ESPN NFL 2K5                            ||  Strategy Guide/FAQ
    ESPN NHL 2K5                            ||  Challenges & Unlockables
    Grand Theft Auto III                    ||  Walkthrough/FAQ
    Grand Theft Auto III                    ||  Song Guide
    James Bond 007: Everything or Nothing   ||  Walkthrough/FAQ
    Madden NFL 2004                         ||  Challenge Checklist
    MVP Baseball 2004                       ||  Strategy Guide/FAQ
    MVP Baseball 2004                       ||  Unlockables Guide
    Nocturne                                ||  Walkthrough/FAQ
    Red Faction                             ||  Walkthrough/FAQ
    RoadKill                                ||  Walkthrough/FAQ
    RoadKill                                ||  Song Guide
    Serious Sam                             ||  Walkthrough/FAQ
    SimCity 4: Rush Hour                    ||  Object Guide
    Splinter Cell: Pandora Tomorrow         ||  Demo Walkthrough
    Star Wars: Knights of the Old Republic  ||  Walkthrough/FAQ
    Star Wars: Knights of the Old Republic  ||  Item List
    The Sims (PC)                           ||  Item List
    The Sims (CONSOLE)                      ||  Item List
    The Sims: House Party                   ||  Strategy Guide/FAQ
    Tony Hawk's Pro Skater 2X               ||  Song Guide
    Tropico                                 ||  Walkthrough/FAQ
    Unreal Tournament                       ||  Walkthrough/FAQ
    WWE RAW 2                               ||  Move List/FAQ
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total FAQs: 27
    
    I have also written several strategy guides, in HTML format with screenshots,
    for the website Cheat Happens (www.cheathappens.com).
    
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    Hitman: Contracts
    Spider-Man 2
    The Chronicles of Riddick: Escape from Butcher Bay
    Unreal Tournament 2004
    ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
    
    Total Guides: 4
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [E] Tropico Copyright Information                                           |
    |-----------------------------------------------------------------------------|
    
    Tropico, the Tropico logo, PopTop, and the PopTop logo are trademarks of
    PopTop Software, Inc.  Gathering Of Developers, godgames, and the Godgames
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    Thank you.
    
    ===============================================================================
    
    End of Tropico FAQ/Walkthrough.
    
    Copyright 2004.  All rights reserved.
    
    The author of this FAQ is in no way affiliated with Gathering of Developers,
    PopTop, or any member of the Tropico development team.

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