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    FAQ/Walkthrough by JemyM

    Version: 1.2 | Updated: 01/24/02 | Search Guide | Bookmark Guide

    
    Gothic
    Walkthrough by JemyM
    
    Started in December 2001
    Version - 1.2 (Second Update)
    Copyright ((c)) 2001. All Rights Reserved
    
    
    Whenever this FAQ is updated, it will be uploaded to:
    
      http://www.gamefaqs.com
      http://www.gamewinners.com
      http://gothic.rpgdot.com
      http://Neoseeker.com
      http://DLH.Net
      http://www.cheatportal.com
      http://www.911codes.com
      http://www.911cheats.com
      http://www.fastcheater.com
      http://www.25000cheats.com
      http://www.a2zcheats.com
    
    Gothic - Insomnia
    
    I only smoke weed when I need to,
    And I need to make some tests, yo
    I confess, I spent a night on anothers mattress,
    Yes, yes, it was me, I play guilty,
    And on the count of three I opened up the chest,
    Make my way to the depth,
    One candle stick inside, no lie
    Not even bread, ham,
    Then the guard above my head went bam!
    I won't sleep, something's all over me,
    Gothic, insomnia please release me,
    And let me dream about Scavengers on the cliff,
    Tearing off wolfs their teeth.
    But there's no relief,
    I'm wide awake with my mouse,
    It's dark and I'm lonely,
    Oh, if I could only get some sleep,
    Speaker noises make my skin creep,
    I need to get some sleep,
    I can't get no sleep....
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                                 ______ ______
                               _/      Y      \_
           1. CONTENTS        // ~~ ~~ | ~~ ~  \\
           ***********       // ~ ~ ~~ | ~~~ ~~ \\
                            //________.|.________\\
                            `----------`-'----------'
    
    1. Contents
    
    2. Disclaimer & Credits
    
    3. History
    
    4. Introduction
    
    5. Known Bugs in Gothic 1.08j (English Version)
    
    6. Controls
    
    7. General Guidelines and Tips
    
    8. Gothic Rules
       - Attributes
       - Skills
       - Magic Circles
    
    9. Classes
       - Warrior
       - Mage
       - Ranger
    
    10. Learning the Art of Combat
        - Lesson One:
            The Left-Right-Left Technique
        - Lesson Two:
            Advancing Forward
        - Lesson Three:
            Movement
        - Lesson Four:
            The Spinattack & The Double Swing
    
    11. Art of Sorcery
        - Learn how to get away quickly
        - The first levels
             - Getting the Bow
             - Getting the Hammer
        - The Scrolls
             - Scroll Table
        - The spells
             - Spell Table
             - First Circle Tips & Combos
             - Second Circle Tips & Combos
             - Third Circle Tips & Combos
             - Fourth Circle Tips & Combos
             - Fifth Circle Tips & Combos
             - Sixth Circle Tips & Combos
    
    12. Story in Gothic
    
    13. Walkthrough Light
        - Getting the most out of the first Chapter
          1. Old Camp
          2. New Camp
          3. Sect Camp
          4. The choice
    
    14. Complete Walkthrough
        - Chapter 1 - Welcome to the Colony
        - Chapter 2 - The Mine Crawlers Nest
        - Chapter 3 - Artifacts of Ancient Power
        - Chapter 4 - Xardas
        - Chapter 5 - Guardians of the Portal
        - Chapter 6 - The temple of the Sleeper
    
    15. The Stranger (Chromanin)
    
    16. Armor's in Gothic
        - Beginners Armor
        - Old Camp Armor
        - New Camp Armor
        - Sect Camp Armor
        - Robes
        - Late Chapters Armor
        Complete List
    
    17. Weapons in Gothic
        - Special Weapons
        - One Handed Weapons
        - Two Handed Weapons
        - Bows
        - Crossbows
    
    18. Monsters in Gothic
        - List
    
    19. Cheats & Console
        - Cheat codes, except "marvin"
        - Marvin-Mode
        - Quickbuttons (Marvin)
        - Simple Console Commands (Marvin)
        - Insert Command
          - Monsters & Characters
          - Special Weapons
          - One Handed Weapons
          - Two Handed Weapons
          - Bows & Crossbows
          - Armor
          - Runes
          - Scrolls
          - Quest Items
    
    20. Links
    
    21. Final Words
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
                                    ___
          2. Disclaimer & Credits   \ /
          ***********************    V
                                     *
    
    
    Every document has to be accompanied with a disclaimer. So here it goes.
    THIS DOCUMENT IS PROVIDED in a "AS IS" basis. The author has done his best
    to ensure that every information in this document is as
    accurate as possible. No warranty shall be implied for any damage
    caused whatsoever from using/reading this document.
    All right, that's all! You can reproduce,
    upload it to your website so long you protect its contents . .
    and you MUST inform me if you want to put it up in your website!
    
    
    Credits
    -------
    
    Gothic are created by Piranha-Bytes
    http://www.piranha-bytes.com
    
    Give them the applause for an excellent contribution to the
    Rpg's hall of fame.
    If you like this FAQ, be sure to grab a ORIGINAL of this great game.
    
    My thanks goes out to them.
    
    Thanks to people at the rpgdot.com Gothic forum for helping me out with a
    few things I hadnt discovered without you. =)
    
    Thanks to the Germans that created http://gothic.gomp.net, even if the
    site is in german its the best Gothic site out there.
    
    Thanks for the ASCII Artists who's work I have used in this document.
    
    Thanks to Jerome Cukier that wrote the first english FAQ
    
    Thanks to Xandrius/Ragnar for sorting out who "Quientin" was.
    
    Thanks to DABhand for lots of nice tips
    
    Thanks to txiabxyooj & Llama for filling me in on Sect Camp armor & titles.
    
    Thanks to jon for your input
    
    Thanks to Darian Jenkins for your tips
    
    Thanks to Moralin for your tips & input
    
    Special thanks to Gorath for helping me strighting out of my questions.
    
    Thanks to Ruslan Ismailov for tips & input
    
    Thanks to Geir Gunderssen for tips & input
    
    Thanks to Darian for the Gor Na Drak schedule
    
    Thanks to Marco Rolandi for tips & input
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                              __..._   _...__
                         _..-"      `Y`      "-._
                         \ Once upon |           /
         3. History      \\  a time..|          //
         **********      \\\         |         ///
                          \\\ _..---.|.---.._ ///
                       jgs \\`_..---.Y.---.._`//
                     '`               `'
    
    1.0  First release of this document
    
    1.1  First Update
         - You dont need to use skillpoints to impress Fingers (Chapter 1)
         - Bloodfly information in "Jumping" (Controls)
         - Info about Radeon 8500 on Win9x (Bugs)
         - Info about entering "_" in Gothic (Console & Cheats)
         - Added mirror site http://gothic.rpgdot.com (Links)
         - Added info about 2handed training at Lee's (Skills)
         - Added tip about crashes when fighting multiple enemies (Bugs)
         - Cheat typo, its Garrett, not Garret
         - The collect food quest needed 5 apples (sorry :( )
    
    1.2  Second Update
         - Added Neo Seeker as a mirror site
         - Added DLH as a mirror site
         - Updated "Horatio" (You cannot gain +5 if you reached 100)
         - Sharing the bottles for Lefty is worh +100 xp
         - More info about being a guard & fire mage "the same time"
         - Added info about sleeping (Controls)
         - Updated information about Acrobatics (Controls)
         - Added info about Fisk's +3 dexterity potion
         - Added info about 2 +3 strength potions in the inner old camp
         - Added info about Baal Lukor
         - Added extra tips about the Orchish Figurine (Chapter 5)
         - Added info about hidden area close to the Old Mine (before old mine)
         - Added tactic for the spell "sleep"
         - Added tactics for taking out Kharim
         - Lefty & Shrike cannot be killed with arrows the first time you attack
         - Added the Jacko & Quientin connection
         - Alternatives to Orc Hammer description
         - Exploring Orc Lands as a Orc Dog
         - Added tip about killing your own summoned monsters
         - Added help how to remove spikes close to Varrag-Unhilt
         - Added missing weaponry in the lists
         - Added info about finding a Horn in Orc Camp
         - Added a new bug that can be used as a money-cheat
         - Added Darian's "scheme" for Gor Na Draks journey (sect camp - Mine)
         - Added info about how to avoid Lefty
         - Added info about the bug involving Lester
         - Added tip of what to do after the Stonehenge quest
         - Added Armor tip for the Orc Cemetary mission
         - Added tips of entering the New Camp bar
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                               (\
                                \'\
                                 \'\      __________
                                 / '|    ()_________)
          4. Introduction        \ /     \ ~~~~~~~~ \
          ***************         \       \ ~~~~~~   \
                                  ==)      \__________\
                                 (__)       ()__________)
    
    What makes Gothic so great?
    
    I think Gothic is a game that hopefully will change the ways we look upon
    a RPG on computers, only once before I have felt a so complete freedom in
    a computer roleplaying game and that is the game "Fallout 2" by
    Black Isle, rumoured by many to be the best RPG in existence.
    
    In Gothic you can walk anywhere you want, no locked door will stop you,
    no guards that tells you that you cannot go inside, no walls that keeps
    you out... The Colony is a huge area, and takes a lot of time to explore.
    Since there are no 'walls' that tries to 'lead your way' or
    'lock you into chapter 1' you will feel free like a bird, going wherever
    you wish, doing whatever you want to.
    
    The game is full of interactivity. Nearly everything can be used, just
    like in reality. You can sit down, pump the Ore Oven, fry your raw meat
    into fried meat etc.
    
    The NPCs walk around, sit around the campfire, talk to eachother, and
    they seem to have a life on their own. The sun goes up and down...
    
    Its a Gothic world. After just an hour of play you will be sucked in,
    and you want get out until you breached the barrier...
    
    This is a "FAQ" for thoose that wants to play Gothic and get as much as
    possible from the game.
    
    It contains numerous things that might spoil your experience with the
    game, so whatever you do with this material its up to you.
    
    Since I am from Sweden, my english grammar might not be so correct at all
    times, but I think you can bare with this.
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          5. Known Bugs in Gothic 1.08j (English Version)
          ***********************************************
    
    
    
    Ok, not a fun chapter, but it can be good to know how to avoid the
    bugs in Gothic.
    
    
    Sound Cards
    -----------
    
    There are loads of problems with Live Soundcards for
    Windows XP. Go to http://www.creative.com to update your sounddrivers.
    
    
    Graphic Cards
    -------------
    
    There are lots of graphic problems with older NVidia drivers for
    GeForce cards. Update to at least Detonator 23.11 from NVidias website.
    
    To fix problems with Voodoo 5500, activate 2xFSAA
    
    To fix problems with Radeon 8500 (Win98/SE/ME),
    try to force dual monitor operation.
    
    
    General Crash When Fighting Multiple Enemies
    --------------------------------------------
    
    If you are experiencing crashes when fighting multiple enemies, try
    changing your sound options to "DirectSound HW".
    
    
    Known bugs
    ----------
    
    Major rule:
    Do not enter 'locked areas until you get a quest telling you to go there.
    
    There is a known bug with the Winch that opens up the way to the
    MineCrawlers nest. To avoid this bug, make sure to save your game after
    grabbing the two-three templars to the gate-guard BEFORE speaking to him.
    Then speak to him, and try the winch, if its stuck, reload.
    If you still cant get the gate to open you have to cheat =(
    Press the key you have set to look at your Status Screen
    (with all your attributes/abilities), default "S".
    type:
    marvin
    Then press "S" again (or the key you set).
    "MARVIN-MODE" should pop up to the top left of the screen.
    Now stand in front of the gate and press "K" once. Your character
    will take one huge step forward, passing through the gate. Repeat this
    when you go out again. *WARNING* Even if this might be neccessary,
    take care, you wont get help from the Templars if you do this, but
    you have to, so you must live with it.
    
    The other bug is that when Skeleton Mage's summon more Skeletons
    there is a slight chance that you will be cought by a "Violation"
    bug that crashes the entire game and give you a major error-window.
    
    There is one particulary buggy Rogue Guard that is as irretating
    as Mud if you accidently get to close to him. He will stop you
    quickly and tell you that you dont reach Lares once you joined
    the old camp. The only way to "escape" is to try to move yourself
    out of the area, one small bit per time. You can also draw your
    weapon to avoid this bug (will give you time to move yourself out
    of his sight). To avoid this bug forever, you can either kill him
    permanently, or jump up on the first hut in the lower section
    (behind Baal Kagan).
    
    Another bug is that Baal Pervez sometimes stops to be available
    as a guide to the sect camp. To avoid this, dont talk to him until
    you really need him, and save first.
    
    Not a bug, but a way to destroy your chances of finishing the game...
    If you accidently ending up killing a few of the named Templars
    down the mine, you have spoiled the chance of finishing the game
    without cheating.
    
    There is a known bug with Gorn starting to attack you in the
    attack on the Free Mine. After killing of half the mine, tell him
    to guard the doorway, and you will get him out of the way.
    
    There is a bug with Horatio, the blacksmith peasent, that can make
    you LOOSE strength instead of earning it. Read more about him in
    the info about new camp.
    
    There is a bug with thoose that use Soundblaster Audigy that might
    cause a crash to the desktop. To avoid this, set your preferences
    from surround to 4 speakers.
    
    There is a bug in the game, that might cause Lester to 'stuck' if you
    take him as guide, and then leave him before letting him return.
    In this state he refuses to speak to you, wich is bad since you are
    unable to solve the game.
    
    Another bug, is that you can hold down your right/left key while
    jumping down from a height that would kill your character, and go
    away without harm. This is a great way to speed up the time it
    takes to go somewhere, so its not really a "bad bug".
    
    When you forge more than one weapon at a time (from raw steel) at
    blacksmith try to press 'USE' as fast as you can. This presses the
    capabilities of Gothic and somehow the game "forgots" to take your
    metal for it... In this way you can quickly spawn LOADS of swords,
    and sell them off... For no cost...
     - Thanks to Konstantin Kuznetsov for the bug AND the neat trick...
    
    When using potions in combat, and get hit while using it, you might
    get stuck with the potion in your hand instead of in your stomach,
    an animation bug.
    
    Sometimes bloodflies ends up beneath water (surface) and cannot
    get up, since the surface is considered to be a roof.
    
    An infinite Experience bug - Do the orc castle crystal mission
    before you are supposed to do it, and when Saturas send you on
    the quest, give him the crystal again and again and again.
    
    There are many meatbugs in the game. *HAA HAA HAA*
    
    Hopefully theese bugs will be fixed with a upcoming patch.
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          6. Controls
          ***********
    
    
    
    Gothic is played with a mouse and a keyboard.
    It might be a bit difficult to learn the controls in the beginning, but
    once you learned how to do it, they will feel like the
    backside of your hand.
    
    
    General Controls
    ----------------
    Up/Down/Left/Right
    Go figure
    
    Left Control (Use) + Up Arrow
    This is the combination that will do most of the things in gothic.
    Its used to pick up stuff, to interact with things in the world, to fight
    wich is about everything you need. It also helps you to climb ladders, and
    open chests/doors.
    
    
    Space = Ready Weapon/Spell
    An anonymous visitor to the forum wrote the following:
    ------------------------------------------------------------------
    If you use the spacebar to draw your last weapon, you can hold it
    down and use the arrow keys to switch between magic and your
    equipped sword (never had a bow at the end when i stumbled on
    this). If you hold for the magic - it shows all your quick slot
    runes floating in a circle around your character, and you can
    use the left right arrow keys to pick which you want to use.
    Not really handy, but it is there
    ------------------------------------------------------------------
    
    
    '0' key (Look Around)
    Holding down this key lets you look around in the world in 3rd person
    perspective.
    
    
    ALT (jump) + Up = Jump forward
    This button helps you to jump, forwards mostly, when pressing the Up key.
    
    An anonymous person told me:
    As for jumping I have found I can used a bloodfly scroll on occasion
    to get access to higher places. I made it all the way to the top of
    the broken down tower close to Castle Mountain where it goes down
    into orc territory.
    
    Acrobatics
    Acrobatics is automaticly used when jumping,
    as long as you bought the skill.
    
    
    ALT (Jump) + Up = Climb
    It also let you climb up on things. Stand in front of a wall, and jump,
    the character will grab the edge on top of the wall (as long as the wall
    isnt to tall) and crawl up on it.
    
    
    Alt (Jump) + Down = Climb Down
    Go figure
    
    
    Shift (Walk) + forward
    Lets you walk, like running, but slower ;)
    But at least you wont fall of walls when doing this.
    
    
    A (Sneak) = Sneak
    This can only be used when you have learned to sneak (its a skill)
    This can be used to surprise opponents or sneak into huts.
    
    
    S (Status Screen) = Status Screen
    Here you can see your current level, your amount of experience, the
    amount required to reach the next level, and other statistics.
    
    
    L (Logbook) = Current Missions
    Once you see the message "note written" on screen your logbook is
    updated. Be sure to check it often so you dont have any unfinished
    quests or reicived important info that you would otherwise miss.
    
    
    Mouse controls
    --------------
    In the game, Left Mouse Button substitutes the Use button.
    The Right Mouse Button substitutes "ESC".
    
    
    Right Hand Controls
    -------------------
    Most people in the forums play Gothic with alternative controls.
    Left hand on the keyboard, right hand on the mouse.
    In this case almost all movement and combat controls can be
    reached without repositioning the left hand.
    The right hand is used for the more sensitive stuff like aiming.
    In most opinions, default controls suck for righthanded people.
    Gothic was intended to be played keyboard-only.
    Mouse support was (reportedly) only added aftersome advice
    by a print mag.
     - Thanks for Gorath for the info
    
    
    Inventory
    ---------
    If you press the TAB key during the game, a column will pop up to the
    right showing your inventory.
    
    Move right - left to browse through your inventory. There is one column
    for Weapons, Armor, Artifacts, Magic (scrolls & runes), Food & Drinks,
    Potions & Miscellaneous.
    
    To equip or use something in the inventory, activate the inventory (duh),
    then use the mousewheel or the arrow keys to select your inventory item.
    Then use  the item (Left Control (Use) + Up Arrow).
    Potions/food will be eaten, rings/necklaces will be worn, weapons will be
    readied and spells will be placed in one of your free quickslots.
    
    To drop an item, press the Left Control (Use) + down.
    
    Oh, yeah, here you can place things in quickslots.
    Melee weapons are by default placed as 1, while Ranged weapons are placed
    as 2. Spells can be put in 4-0.
    When you are not into the inventory, you can use theese quickslots
    (press 1-0 on the keyboard) to ready whatever you had in the slot.
    
    So what is 3?
    That is your last used spell.
    
    In the inventory lists, Armor and Weapons are autosorted. Best on top.
    Bows/Crossbows are sorted separatly.
    
    
    Limitations
    -----------
    You need to reach a certain amount of strength to use some melee weapons,
    once reached however, you can use both 1h and 2h weapons, even if you dont
    know how to use them correctly. Untrained you CAN hurt enemies, but wont
    do it with style, so the hits will be fewer, your clumsiness will probably
    hurt you and you cannot do as many critical hits and combinations.
    
    You need to reach a certain amount of Dexterity to use some long range
    weapons. Once reached however, you can use both Bows and crossbows,
    even if you dont know how to use them correctly. Untrained you can
    hurt enemies, but will fire arrows slow and inneffective.
    You will shoot fewer arrows in longer time, you will miss more often,
    and you wont do as many critical hits.
    
    You need to reach a certain Circle of Magic to use some of the runes.
    Without Circles you may still use scrolls, but they are wasted after one
    use. Teleport runes can be used by everyone, but they still need mana.
    
    The game dont tell you, but you have a hurting neck, and all rings are
    thumbrings. This means that you may only use two rings and one necklace
    in the same time. Choose wisely. Read in the Classes selection to reicive
    tips on Artefacts.
    
    
    Grabbing stuff from a Container
    -------------------------------
    Stand in front of the container, hold down Left Control (Use) and press
    forward.
    You will see the container in a left column.
    Mark objects in the left column, and hold down Left Control (Use)
    and press Right. You can put back things into the container using
    Left Control (Use) and press Left.
    
    If you want to move multiple items, try this:
    use + left/right turn = 1 item per click
    use + left/right strafe = 10 items per click
    use + left/right turn + shift = 100 items per click
    
    
    Trading
    -------
    While trading you will see another two columns in the middle of the screen.
    Now, when moving things right/left they will be placed into the middle
    columns. You will see a number on top of the columns that will tell you
    the total value. Offer as much as you wich, and get as much as you wish.
    If your value is total or greater than the sellers total, then you can
    do the transaction with using enter and selecting "Accept".
    
    If you want to move multiple items, try this:
    use + left/right turn = 1 item per click
    use + left/right strafe = 10 items per click
    use + left/right turn + shift = 100 items per click
    
    
    Lockpicking
    -----------
    To lockpick a chest, stand in front of it, then save.
    Now press the use button, the character will kneel in front of
    the chest. Now use your left-right arrow to try out the combination.
    When you do right, you will hear a 'click'
    When you do wrong, you will reicive a message about failing,
    and probably your picklock will break.
    Keep trying. Some locks have 4 digit codes, a few have 3 or 6.
    Once you know the code (or are out of lockpicks) load your game.
    When you know the code and loaded the game, unlock the chest.
    
    
    Sleeping
    --------
    To sleep, you just have to go to a bed, have it right in front of you
    and "use" it.
    You can sleep everywhere in any hut, in any camp, if you are quick enough.
    If you run to the bed and click quickly enough, noone will mug you in your
    sleep. (thanks for Moralin for pointing that out).
    
    
    Swimming
    --------
    A few swimming lessons...
    Get into the water. =)
    The first thing about water is that when hostile enemies are near, you
    wont move as quick as you normally would as long as your legs are under
    water... Dont let them take you in this position...
    
    To dive you must be 'floating'.
    To dive, or to swim beneath the water, press the right mouse button.
    As long as you press the mouse button you will swim forward, and you
    control your direction with the mouse. To get up to the surface, swim
    upwards until your head pops up above the surface, then release the right
    mouse button.
    
    To be able to just swim quickly on the surface, do not touch the right
    mouse button! Just press forward on the keyboard and choose your direction
    with moving the mouse.
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                                             .    |    ,
                                              \ _---_ /
                                           -_ .'     `. _-
          7. General Guidelines and Tips  __ :  .---.  : __
          ******************************     :  \   /  :
                                           -" `. | | .' "-
                                              / |`-'| \
                                             '  ]"-_[  `
                                                ]"-_[  Ojo 98
                                                 "*"
    
    * Whenever you save or load a game, the game will start in the first save
      position, so you must scroll up/down to reach the next/previous saveslot.
      This is encumbering, so the tip is to call the first Saveslot
      "Quicksave". Then use the Quicksave to quickly save/load your
      current game, and then the other slots to save in more important places.
    
    * By solving quests you can earn lots of experience, thus gaining Levels
      AND skillpoints while being "safe" from harm.
      Sooner or later, you must kill stuff to earn more experience.
      The beginning in gothic is probably the part that takes most time,
      since you die all the time, fighting scavengers and other 'newbie
      monsters'. The quickest way to learn how to quickly kill monsters
      is to play Ranger, but it does have its disadvantages later on
      (check out the Classes below).
    
    * Grab all the plants/fruits/whatever you can in the wilderness.
      They can be eaten to heal yourself and there are enough to keep
      you healthy all the time.
    
    * To get a major load of money and, picklock all chests in the
      entire camp. (or everyone you can). Save first, then test the
      combination, once solving the combination, reload and use the
      right combination. That way you dont need too much lockpick
      skill, but get your reward "for free".
    
    * To continue to have *LOTS OF MONEY*, buy the hunting skills
      from the pair of rangers you met on the way to the Old Camp.
      The money spent will be returned by the double, triple...
      No wait, you will get more money than you need in the
      entire game...
    
    * There are no shortage of supplies within Gothic. Dont hesitate
      to use what you find. The exeption is the permanently stat
      increasing potions that you might hold onto until you have
      trained up to 100 in your attribute. (100 is the trained max)
    
    * Even if you cannot train to reach more than 100 in your attribute
      you can still use potions to raise your stats above 100.
      If you hold on to your potions until you have reached 100 you can
      get higher attributes than you normally would.
      Some have reported that you can reach over 230 strength in the
      end by doing this.
    
    * There are many usefull scrolls in the game with spells that
      cannot be bought as Runes. Most of theese are transform scrolls.
      Theese will help you explore otherwise unaccessible areas,
      breath under water etc.
    
    * Once good enough you can beat up whoever you wish and take
      their stuff. Dont kill them thou, unless you really want to,
      and can do it in a 'hidden place'.
    
    * Got lab flasks? Go to the alchemy lab in the sect camp and use
      the apartus there, you will get potions for free.
       - Tip by DABhand
    
    * To quickly solve a quest later on in the game, start collecting
      theese items from the beginning:
      5 Apples, 2 Rice Schnapps, 5 beer, 3 bread, 2 Cheese & 2 Grapes.
      Be particulary sure to not eat the Grapes since they are extremely
      rare. Theese can be used with a mercenary that guards the free
      mine. You are not given much for it, but at least its worth 300
      experience.
      Grapes can be bought from Wolf (new camp), Rice Schnapps can be
      bought from the bartender (one for free at Jeremiah) (both new camp).
      Cheese, Beer, Apples & Bread is easiest found by picklocking chests
      in the old camp.
    
    * When you have joined a camp you can buy heavier armor. Remember
      to save a few thousand Ore to when you join a camp so you can
      buy it as soon as you can.
    
    * Never ever try to enter a locked area without having a quest to
      go there. Chances are larger than you think, that you break plots
      that are critical to solve the game.
    
    * Even if you are a Mage or Warrior, you need to carry a bow and
      a few arrows. There is quests that requires you to have them.
    
    * Some NPC's are invulnerable. They will continue to be
      invulnerable until you enter a certain chapter in wich you are free
      to kill them. They must make their "Plot-critical scene" before they
      can be taken out.
    
    * If you dont want to waste points on 1h weapons to use 2h weapons,
      you can learn 2h weapons without masterizing 1h first, as long as
      you train with Lee (New Camp).
    
    * Some doors/chests cannot be opened with lockpicking, you need the key.
      Except for thoose few, virtually every door/chest can be picked, opened
      or circumvented.
    
    * A bug, is that you can hold down your right/left key while
      jumping down from a height that would kill your character, and go
      away without harm. This is a great way to speed up the time it
      takes to go somewhere, so its not really a "bad bug".
    
    * If you are caught within a 3d bug, and get stuck with your character,
      try the combination ctrl+alt+F8 to escape out of narrow cracks
      in the rock I found that if you stand at about 90 degrees to many
      non-vertical, but steep rock walls and use the key combo your player
      will climb way up onto the mountains.
       - Thanks to Darian about that information
    
    * Activate more Gore in Gothic
      I believe this is rather useful, since you can follow the
      blood flowing from hurted enemies... Open up the text
      GOTHIC.INI (in the "System" folder) there and find the line:
          bloodDetail=2
      Change this line to:
          bloodDetail=3
      Then Gothic will be even more fun to play.
    
    * Activate the Console
      The Console can be reached with "F2" after activating the
      Marvin Mode.
      (see the Cheats & Console section)
    
    * Making the game 'adult'
      Ok, not for kids, but fun =o)
      The American version of Gothic was censored, but you can
      easily make the game 'Mature' again. Find the file
        textures_bikini.VDF
      beneath the "Data" folder. Remove the "VDF" part
      (You can rename it to textures_bikini.VDF- if you wish,
      or why not textures_bikini.BAK). Or you can just delete
      the file if you dont want to keep it.
      Now the game will contain nudity... =o)
    
    *GREAT GREAT GREAT TIP*
      A Bow helps you to take out one stronger monsters from safe
      distance, thus earning more xp than usual for monsters you shouldnt
      be able to kill so early in the game.
      To get a free bow and a +5 dexterity ring early in the game
      do the following:
      Enter the Mine, walk down to the melt-oven
      (with the working Orc Slave).
      Here you have two caves leading to minecrawlers. Lure the crawlers
      in the left cave into the workers area, and they will be quickly killed
      by the guards & templars. You wont get your experience for them by
      doing this, but its worth it.
      Walk into that cave, search, and you will find what you need.
      The bone bow lies next to a skeleton in the bottom. To reach
      the ring, climb the ladders.
      With this "bone bow" early in the game you can advance in
      levels very quickly. The bow requires 18 in dexterity, wich you should
      have by now if you followed my earlier tips.
      * WARNING *
      Be VERY sure that none of the templars OR named NPC's die in
      this fight. It will make it impossible to finish the game!
      * END OF WARNING *
    
    * If you would like a set of Diggers Dress for free, hold
      yourself until you reach the free mine. There tell "Swiney"
      that you want to become a scraper.
    
    * You can summon monsters and kill them, they wont fight back, and
      you get the xp!
    
    * Not really a Guideline or a tip, just fun information.
      In the German version there was a song-number with a
      song created by the group "In Extremo".
    
      Its unconfirmed, but the gig was probably cut out
      because the international license was too expensive.
      Nowadays In Extremo is pretty big in Germany,
      their new CDs go straight into the top 10.
      The song was in some old language, so no translation was
      necessary. It must have taken weeks to animate the band
      in such a spectacular and still realistic way.
      One of the highlights of the german version.
    
      If you would like to listen to the original song, it might
      still be available here:
      http://www.mercuryrecords.de/_ram/546602_2_3_isdn.ram
      Its named "Herr Mannelig"
    
      In Extremo's website: http://www.inextremo.de
    
       - Thanks to Gorath for the Info.
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                                         ____
                                        /\' .\    _____
          8. Gothic Rules              /: \___\  / .  /\
          ***************              \' / . / /____/..\  valkyrie
                                        \/___/  \'  '\  /
                                                 \'__'\/
    
    Gaining Levels
    --------------
    To gain levels you need to collect experience points by solving quests or
    defeating monsters. After collecting enough experience points you
    will gain a Level.
    
    Each time you level up, you gain 10 skillpoints, and some extra life.
    Your hard earned skillpoints can be used to rise your attributes and
    buy skills. Theese are used to get further into the game. Its up to you
    what you would like to play, have a look at the chapter "Classes" if youd
    like to know more about ways to play Gothic.
    
    
    Attributes
    **********
    
    Strength
    --------
    Cost:
    1 Skillpoint for 1 Strength
    
    Maximum:
    You may teach up to 100 Strength,
    but increase it with potions and artifacts.
    
    Learned at:
    Diego (Old Camp)
    Thorus - After becoming Guard (Old Camp)
    Lares (New Camp)
    Lee - After becoming a mercenary (New Camp)
    Gor Na Toth (Sect Camp)
    Cor Angar - After becoming a Templar (Sect Camp)
    
    Benefit:
    Strength is the primary attribute for a Warrior.
    It improves the damage done by close range Melee weapons and
    lets you use heavier weapons.
    
    Strength have direct influence on damage.
    If you add +1 strength, it will be just like your weapon did
    1 extra damage.
    
    
    Dexterity
    ---------
    Cost:
    1 Skillpoint for 1 Dexterity
    
    Maximum:
    You may teach up to 100 Dexterity,
    but increase it with potions and artifacts.
    
    Learned at:
    Diego (Old Camp)
    Throus - After becoming Guard (Old Camp)
    Lares (New Camp)
    Lee - After becoming a mercenary (New Camp)
    Gor Na Toth (Sect Camp)
    Cor Angar - After becoming a Templar (Sect Camp)
    
    Benefit:
    Dexterity is the primary attribute for a Ranger. It improves
    the damage done by long range weapons and lets you use better
    bows/crossbows. Also it makes you fire more arrows in a shorter time.
    
    Mana
    ----
    Cost:
    1 Skillpoint for 1 Mana
    
    Maximum:
    You may teach up to 100 Mana, but increase it with potions and artifacts.
    
    Learned at:
    Torrez (Old Camp)
    Chronos (New Camp)
    Gor Na Toth (Sect Camp)
    Baal Cadar (Sect Camp)
    
    Benefit:
    Mana is the primary attribute for a Mage. It increases the amount
    of manapoints you can 'load up' before the combat begins.
    The more mana you have, the less chance it is that you run out
    of mana when the combat begins.
    
    Life
    ----
    Cost:
    None
    
    Maximum:
    No maximum, you can also increase it with potions and artifacts.
    
    Learned at:
    Life improves for each level you gain, there are also potions
    scattered around the colony that increase it permanently.
    
    Benefit:
    The more life you have, the more hits you can take before you die.
    When gaining levels, you may dare to go against tougher enemies,
    since you can take their blows and still survive.
    
    
    
    Abilities
    *********
    
    Meleeweapons
    ------------
    
    1h Melee
    --------
    Cost:
    Level 1 = 10 Skillpoints / Level 2 = 20 Skillpoints
    
    Maximum: Level 2
    
    Learned at:
    Scatty (Old Camp)
    Corc (New Camp)
    Gor Na Toth (Sect Camp)
    
    Benefit:
    The better you are in 1h Melee weapons, the faster you will
    strike, the less chance is it that you accidently make lethal pauses
    in your attacks. Also, you will do more critical hits.
    
    2h Melee
    --------
    Cost:
    Level 1 = 30 Skillpoints / Level 2 = 40 Skillpoints
    
    Maximum: Level 2
    
    Learned at:
    Thorus - After becoming a guard (Old Camp)
    Lee - After becoming a mercenary (New Camp
    Cor Angar - After becoming a Templar (Sect Camp)
    
    Benefit:
    The better you are in 2h Melee weapons, the faster you will strike,
    the less chance is it that you accidently make lethal pauses in your
    attacks. Also, you will do more critical hits.
    2h Weapons does more damage than 1h weapons,
    also they reach longer wich is neccessary to hold opponents at range.
    
    THIS ABILITY CAN BE LEARNED AT Lee IN New Camp WITHOUT MASTERIZING 1h!!!
    
    
    Ranged Weapons
    --------------
    
    Bow
    ---
    Cost:
    Level 1 = 10 Skillpoints / Level 2 = 20 Skillpoints
    
    Maximum: Level 2
    
    Learned at:
    Wolf (New Camp)
    
    Benefit:
    A bow lets you take out enemies from safe distance.
    Better levels let you fire more arrows in shorter time, and also lets
    you do more shots in less time.
    The advantage with a bow is that you can fire arrows very quickly,
    wich makes it a better choice if you want to take out
    multiple targets on range.
    
    Crossbow
    --------
    Cost:
    Level 1 = 10 Skillpoints / Level 2 = 20 Skillpoints
    
    Maximum: Level 2
    
    Learned at:
    Scorpio (As guard, or after the Old Camp have closed down)
    
    Benefit:
    A crossbow lets you take out enemies from safe distance.
    Better levels let you fire more arrows in shorter time,
    and also lets you do more shots in less time.
    The advantage with a crossbow is that you can do more
    damage than with bows, the disadvantage is that its slower.
    Crossbow is a better choice if you want to take out one
    stronger target on range. or when you are standing on a
    position where multiple targets cannot reach you.
    
    
    Thief Skills
    --------------
    
    Lockpicking
    -----------
    Cost:
    Level 1 = 10 Skillpoints / Level 2 = 20 Skillpoints
    
    Maximum: Level 2
    
    Learned at:
    Finger (Old Camp)
    Wedge (New Camp)
    
    Benefit:
    The better you are in Lockpicking the fewer lockpicks
    you will break when unlocking chests.
    Lockpicking is fairly useless. If you want to lockpick,
    save before trying to unlocking a chest, when you know the right code,
    load your saved game.
    To lockpick a chest, stand in front of it, then save.
    Now press the use button, the character will kneel in front of
    the chest. Now use your left-right arrow to try out the combination.
    When you do right, you will hear a 'click'
    When you do wrong, you will reicive a message about failing,
    and probably your picklock will break.
    Keep trying. Some locks have 4 digit codes, a few have 3 or 6.
    Once you know the code (or are out of lockpicks) load your game.
    When you know the code and loaded the game, unlock the chest.
    Some doors/chests cannot be opened with lockpicking, you need the key.
    Except for thoose few, virtually every door/chest can be picked, opened
    or circumvented.
    
    
    Pickpocketing
    -------------
    Cost:
    Level 1 = 10 Skillpoints / Level 2 = 20 Skillpoints
    
    Maximum: Level 2
    
    Learned at:
    Finger (Old Camp)
    Wedge (New Camp)
    
    Benefit:
    The better you are in pickpocketing, the lesser is the
    chance that you fail. Pickpocketing is useless since you can
    beat up people and rob them from all their stuff
    without anyone caring about it.
    
    
    Misc Skills
    -----------
    
    Acrobatics
    ----------
    Cost:
    10 Skillpoints
    
    Maximum: This skill doesnt need extra levels.
    
    Learned at:
    Buster (New Camp)
    
    Benefit:
    The better you are in Acrobatics, the longer you can jump,
    and you will take less damage from falling from heights.
    I think Acrobatics is fun but rather useless since it
    doesnt award you with anything special,
    and in my opionion - jumping twice without acrobatics
    is quicker than one jump with acrobatics.
    
    Moralin writes:
    The acrobatics jumps I've found to be actually a considerably
    faster way to travel than non-acrobatic jumps. Yes, I know that
    most of the time taking an acrobatic jump while _running_
    is disappointing. Try taking a jump while standing still instead.
    Better yet, just stick a finger in the jump key, and then one in
    the forward key, and keep both pressed as needed. Uphill it's as
    fast as normal running, down an easy slope it's at least twice the
    speed of running. Just be careful not to do this on steep slopes,
    like the one stairs to the sect's temple, because you can end up
    falling a long way.
    (Thanks to Moralin for this info! Now Acrobatics sounds better!)
    
    Sneaking
    --------
    Cost:
    10 Skillpoints
    
    Maximum: This skill doesnt need extra levels.
    
    Learned at:
    Wedge (New Camp)
    Cavalorn (On the road between Old & New Camp)
    
    Benefit:
    Sneaking lets you sneak past people, do things
    while avoiding getting caught. It helps you to sneak past tougher enemies.
    Overall, Sneaking is rather useless unless you
    want to impress fingers.
    
    Hunting Skills
    --------------
    Cost:
    1 Skillpoint each (5 in total)
    Some of them costs Ore.
    
    Maximum: Theese skills doesnt need extra levels.
    
    Learned at:
    Skin Reptiles    - Drax
               (First Ranger you meet when first going to the old camp)
                     - Aidan
               (Ranger on the way to new camp)
    Take Furs        - Drax & Aidan
    Take Teeth       - Drax & Aidan
    Take Claws       - Drax & Aidan
    Take Mandibles   - Templar, top level in the mine
    * Take Mandibles - Gor Na Drak (free cost)
                     (Wanders from Old Camp Mine to Sect Camp)
                     + First Sect Member you meet in the Mine
    * Take Horns/Tounges/Troll Hides/Swampshark Teeth
      - Tarrok (Free Mine) - Later on in the game
    * Take Bloodfly Stingers
      - Chronos (Buy the book about Bloodflies)
    * Take Crawler Shells
      - Wolf - Later on in the game (New Camp)
    (* = No cost)
    
    Benefit:
    While Lockpicking is the fastest way to get
    loads of money, Hunting Skills is in longer
    run the best alternative to be money independent.
    One round in the forest, and you can easily
    gather enough Ore to get you everything you
    need in the stores. I reccomend to get theese
    skills as quickly as possible, specially before
    you start to kill stuff.
    
    
    Magic Circles
    *************
    
    Magic
    -----
    Cost:
    Level 1 = 10
    Level 2 = 15
    Level 3 = 20
    Level 4 = 25
    Level 5 = 30 (Not for sect members)
    Level 6 = 40 (Not for sect members)
    
    (Runes needs to be bought, and costs ore)
    
    Maximum: Level 4 for Sect Members,
    Level 6 for Fire/Water mage
    
    Learned at:
    When you have the option to update from shadow to guard,
    you may also choose "Fire Mage". Then you can be tought by Corristo,
    the Fire Mage.
    When you have the option to update from Fire Mage or
    Mercenary to Water Mage, you can be tought by Saturas.
    If you decide to join the Sect Camp you can learn up to
    Circle 4 from Baal Cadar.
    
    Benefit:
    To play the game as a mage gives Gothic a new perspective
    if you only played as a Warrior before. Magick is more
    powerful than weapons, but require that you
    teach yourself a few combinations and what spell is best
    against what monster. While one monster is very sensitive
    against fire, another might be invulnerable to your flames.
    
    Notes:
    
    * Dont choose the Sect if you like to become a mage.
    
    * The quickest way to become a mage is to join the
      firemages in the old camp, if you do, you can switch
      to watermages later on.
    
    * You will be rather weak in the beginning,
      but once reaching the 4th circle you can
      do alot of damage.
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          9. Classes
          **********
    
    
    
    In Gothic you must make up your mind about one thing, what would YOU
    like to play. You can play as a Warrior, Mage or Ranger. Once you made up
    your mind, you can check out the following hints of where to spend your
    hard earned experience.
    Feel free to play 'mixtures' of different skills, but if you
    would like to be sure to be a 'specialized master' check theese out.
    
    
    Warrior
    -------              ___
           .----.      __) `\
           | == |     < __=- |
        ___| :: |___   \\ `)/
        \  `----'  /\  (\) (
         \   `.   /( \/ /\\    7jan0 cjr
         |    :   | \  /  \\
         \   _._  /  `"   <_>
          xxx(o)xx
    
    Playing warrior in Gothic is the "safest" way for glory.
    You will master the skills of using close range weapons, dealing
    deadly blows with your equipped axe, sword or club. The first
    thing to spend your points in is in strength. Always strength,
    however, you also need to learn to master your skill in
    1h & 2h melee weapons. They costs ALOT of points, but are worth it,
    and you WILL get enough points to reach maximum in everything you
    need, so dont fear learning everything you can about melee.
    Dexterity is fairly needed. You can use it in 2nd hand just to be
    able to take out tough monsters from distance with bows/crossbows,
    but you dont need dexterity to fight at close range.
    Read the GREAT tip in the hints section about how to grab a decent
    bow quickly in the game.
    Grab the best strength bonus rings/necklace you can find.
    *IMPORTANT*
    You need a bow with you to solve one of the plot-critical quests.
    Also you will need to use a few scrolls, even if you are a warrior.
    There are many useful Transformation scrolls in the game.
    Thoose might help you explore otherwise unaccessible areas,
    breath under water etc.
    
    
    Mage
    ----
                _|\_
              *  ("}
              i_.-V-._ _ ./\/`´\'
              8--,  .-`*
              I  /==\
              I  |   \
              I  /___\  snd
    
    Playing as a Mage is a path that is more difficult at the
    beginning, but more awarding later on. While the warriors
    constant hit-hit-hit tends to be boring you can learn lots
    of fun spells as a mage, learning how to combine spells for
    a even greater power. You need to learn monsters different
    'weaknessess' by trying different types of spells against
    different monsters.
    Unfortunate, you have one problem. You cannot get magic
    right away, so you still have to be able to kill monsters with
    at least using a bow (see info about the mine below)...
    But save as much skillpoints as you can. Once you can become a
    mage its good to have lots of skillpoints saved
    (preferably about 70 to be exact, and that just includes the
    mage-levels, not the mana you need to use the spells...).
    There are two weapons that will help you out when playing as
    a mage that dont need you to spend to much points on
    Strength/Dexterity. Read the tip in the hints section
    about grabbing a decent bow quickly in the game,
    but if you'd like to get a "shortcut" to a superb
    melee weapon (only one you need as a Mage) check out the
    Art of Magic section.
    Grab the best protection bonus rings/necklace you can find.
    And one more thing - DO NOT JOIN THE SECT CAMP
    I would reccomend joining the Old Camp, since its the quickest
    way to become a mage and lets you go all the way up to a
    master sorceror.
    *IMPORTANT*
    You need a bow with you to solve one of the plot-critical quests.
    There are many useful transformation scrolls in the game with
    spells that cannot be bought as Runes. This help you explore
    otherwise unaccessible areas, breath under water etc.
    
    
    Ranger
    ------          (
                     \
                      )
                 ##-------->        b'ger
                      )
                     /
                    (
    
    *DISCLAIMER*
    Unfortunate, the authors havnt supported people
    that would like to play this game as a ranger. There is two
    specific monsters that *might* be a problem as a ranger,
    since they require to be taken out in ways where a bow isnt enough.
    There are just two in the entire game (dont counting the 'stone'guys).
    I wont give away wich monsters I mean, becouse it would spoil things,
    but once you defeated thoose two you can convert into a Warrior,
    decent enough to finish the game. (this is just a really small portion
    of the game really, so dont hesitate to play a ranger if you wish
    to do it).
    
    If you choose this path, once you maximized your dexterity,
    bow and crossbow, start to save to 70 skillpoints. You need to
    spend theese in the end of Chapter 5. You will then know why and
    what to spend them on.
    *END OF DISCLAIMER*
    
    A ranger can take out monsters at long range pretty quickly, from a
    safe distance. He will use his bow to take out multiple targets, and a
    crossbow to quicker take out single targets. The first thing ou need to
    do is to grab the damn bow im talking about all the time (read the hints
    section),
    then you can start to rock. Spend all the skillpoints you earn
    into Dexterity. Also grab the best dexterity bonus rings/necklace
    you can find.
    
    Remember, that the Crossbow is slower, but do more damage.
    You need both bow and crossbow, but dont worry, in just 16 levels
    you can be a supreme master of both... And can spend the rest levels
    (about the double) on anything you like.
    If you play as a Ranger you cannot beat up others to steal their stuff.
    Arrows kills... If you want to rob people of their stuff, you therefore
    needs to learn yourself pickpocketing.
    I would reccomend the 'rest of the skillpoints' to be put on strength.
    See the small disclaimer above.
    
    Also you will need to use a few scrolls, even if you are a Ranger.
    There are many useful transformation scrolls in the game.
    Thoose might help you explore otherwise unaccessible areas,
    breath under water etc.
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                                            ,__.___.
                                           (,__=___ \
                                              | |  \|  ____
                                              | |   ' /  ,-\
          10. Learning the Art of Combat      | |     |  |______________
          ******************************      | |     ) (_______________]
                                              | |     J  L
                                              `-'     `--'
    
    
    While it helps to increase your strength, it helps alot to learn yourself
    how you, as a player, can become better in melee fights.
    It all have to do with perfect timing, when to strike, and when not to strike.
    
    
    First rule of gothic combat:
    Dont be to quick. Take it slower. Learn how to plan your next movement.
    Timing does everything.
    
    
    Lesson One:
    The Left-Right-Left Technique
    
    If you quickly press left than right you will miss the right swing.
    If you wait until your sword is on the characters right side,
    then press right, you will make a fluid right-swing, thus making two
    attacks pretty quickly.
    
    You can continue to practice left - right - left - right for awhile.
    
    
    Lesson Two:
    Advancing Forward
    
    Now try to do an advance forward. Instead of pressing left after a
    left-right swing, press forward. The character will take one step
    forward with a upper swing, resting his weapon on his shoulder.
    When you see the weapon resting on his shoulder, press forward again
    and he will take another step forward and his sword goes back down
    to his left.
    
    When his sword is to the left, press right again, and you will note
    that the character swings his sword to the left again in a fluid motion,
    just like lesson one. Press right and you will return to the basic
    position again (your weapon to the right).
    Continue following the Lesson One technique by pressing left again...
    
    left, right, left, right, forward, forward, right, left, right, left...
    Feel the blade going a fluid motion while you advance forward.
    Practice to always keep the sword in motion so it doesnt stop,
    even if you advance.
    
    Without breaks you are not allowing your foe to get near you.
    With advancing forward you make sure to push the enemy backwards
    and this gives you control over him, and he doesnt have control over you.
    
    
    You may also use this technique to push larger beasts into a wall,
    and when they cannot flee anymore you can start to whipe them
    left - right -left - right
    (since they cannot escaoe backwards they are trapped)
    until they are dead. I killed the Troll at level 5-8 by using
    this technique. Only critical hits hurted the Troll,
    but the important thing was that the Troll couldnt hurt me.
    I also tried the same technique against Swampsharks and it
    proved to work very well. I defeated all the swampsharks on shapter 2 by
    pushing them up against walls.
    
    
    Lesson Three:
    Movement
    
    While the first two lessons is enough to take out most
    enemies in the game, you have one problem, multiple enemies.
    A novice will take a few hits, but a master can learn the
    skill of evasion. To evade is a technique that can cannot be
    teached, but have to be practiced until it comes as a reflex.
    You must learn how to be able to make a minor break in your attacks,
    while strafing to the right, or the left.
    After strafing you must learn how to be able to continue
    your fluid motion as teached in lesson one and two.
    When fighting multiple enemies, try to take one step
    backward after your left/right strafe, and then make a forward
    attack. If it hits, good, if it doesnt, dont worry.
    Retreat backwards, strafe around, and as soon as you feel a
    wall coming up behind you JUMP forward...
    With acrobatics this is even easier.
    Jump forward, trying to jump between the enemies,
    ending up behind them. Run or jump once more forward before
    spinning around.
    
    Then continue, strafe left - retreat - forward attack
    - retreat - strafe right - retreat - forward attack - retreat...
    
    
    Lesson Four:
    The Spinattack & The Double Swing
    
    Now, there is one more thing to learn. This can be done
    in the same fluid movements as above, it only uses a different
    combination.
    
    Think of this, you wave the sword
    right - left - right - left - forward - forward - left - right
    - left - forward - forward. Just like lesson one and two.
    
    You can go on that way forever, forwarding against the enemy.
    Its enough to take out most enemies in the game.
    
    But try this one out, when you have pressed forwards twice,
    press forward again! Your character will spin around in a
    spinning attack! Do it ONCE more for a final left-right doubleswing.
    
    Thus - Forward - Forward - Forward - Forward...
    
    In the end of this sequence your sword will be to the right again,
    so you can just continue in the  same fluid motion by pressing
    left - right - left right again... Always keep waving, never stop...
    
    Get it?
    
    This last technique might only be available to "master" skilled people.
    If this is true you are stuck with the first lessons, for now.
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                                         ,/   *
                                      _,'/_   |
                                      `(")' ,'/
                                   _ _,-H-./ /
          11. Art of Sorcery       \_\_\.   /
          ******************         )" |  (
                                  __/   H   \__
                                  \    /|\    /
                                   `--'|||`--'
                                      ==^==
                                hh
    
    The art of Sorcery require you to learn how to combine your magic powers,
    and also important - how to run like hell.
    
    *IMPORTANT*
    You need a bow with you to solve one of the plot-critical quests.
    
    
    Learn how to get away quickly
    *****************************
    Since running probably will be what you need to learn first, since you
    wont be able to use the better circles for awhile, I would like to
    teach you how to quickly outrun an enemy.
    What I have noted, is that jumping, specially in slopes, can get you
    forward much quicker than just running. Each time you jump you will
    slow down a bit thou,
    so dont double jump, let yourself to come up in running speed before
    jumping again.
    
    The slowdown of one jump is not enough to make jumping slower
    than running.
    
    
    The first levels
    ****************
    It takes awhile until you can start learning spells. So what can we do
    until then?
    I would reccomend you to use up at least the first 20 skillpoints or so
    in reaching at least 22 in Strength & 13 Dexterity. The remaining points
    can be used to things like lockpicking & sneaking, and 1-2 Levels
    in bows...
    
    Then start to save points... Magic costs a bit, and the best thing you
    can do is to have at least 70 saved skillpoints once you reach the inner
    section of the camp. If you can save even more (another 10-20 points),
    then its great but not required.
    If you have 70 points you can instantly learn up to the fourth circle,
    wich gives you the ability to use Storm of Fire as soon as you find it,
    thats first really cool attack spell.
    
    
    Getting the Bow:
    ----------------
    This is a spoiler, but it will makes things alot easier in your
    first levels...
    The bow requires 18 in dexterity, but you will find it next to a
    ring that gives you +5...
    Enter the Mine, walk down to the melt-oven (with the working Orc Slave).
    Here you have two caves leading to minecrawlers. Lure the crawlers
    in the left cave into the workers area, and they will be quickly killed
    by the guards & templars. You wont get your experience for them by
    doing this, but its worth it.
    Walk into that cave, search, and you will find what you need.
    The bone bow lies next to a skeleton in the bottom. To reach
    the ring, climb the ladders.
    With this "bone bow" early in the game you can advance in
    levels very quickly. The bow requires 18 in dexterity, wich you should
    have by now if you followed my earlier tips.
    * WARNING *
    Be VERY sure that none of the templars OR named NPC's die in
    this fight. It will make it impossible to finish the game!
    * END OF WARNING *
    
    
    Getting the Hammer:
    -------------------
    
    *note*
    I have reicived lots of comments about the Orc Hammer, many
    people have told me that there are lots of better hammers in
    the game, such as the "Gods Hammer" that can be bought by the
    smith in the Sect Camp. Also, the Orc Hammer is not a real
    quest item, but you must have at least one hammer to solve
    the game. What differs the Orc Hammer from the rest, is that
    you can grab it in the first chapter, and its without costs.
    *end of note*
    
    There is a Hammer in the game, that does 50 damage but doesnt
    require more than 22 in strength. It really helps you alot in the
    beginning while collecting points for your mage.
    To obtain this hammer, you will need to get past a few nasty
    bloodhounds that can be a pain, but its not impossible to get
    past them once you gained a few levels.
    However, I got this hammer early becouse I am a patient idiot.
    So you need to tell yourself:
    
    "I am a patient idiot that does this so early in the game"
    
    After you have told you that, read on.
    If you dont want to say that out loud, dont do this.
    
    At early levels this will take awhile, so be patient, it is
    awarding to have a weapon that does 2,5 times the damage other
    weapons do for a ridicilously low strength requirement.
    Get the map from Graham so you can follow it with my directions.
    See the swamp to the right? There is a way leading up from the camp
    that takes off to the right, to the left there is a bridge.
    Ignore that bridge, but take a look upwards the slope. You will note a
    load of reptiles up there. You can take them out if you wish
    (should be possible by the time you done all the quests in all the
    camps and spent enough points to rise your strength to 22).
    Follow the mountain-edge at top of this slope and you will see
    a small cliff-edge. Up there you will meet a monster that you will
    learn to hate pretty quickly. Its called the BloodHound.
    There are about 6-7 of them (at least thats a load of xp and
    probably 1-2 levels for you). Take them out one by one
    (luring them one by one to be attracted by your smell... Or something).
    If its just too impossible to defeat them,
    update your dexterity a bit so you do more damage with bows.
    (bows is more rewarding than Melee weapons anyway,
    if you are a mage that is).
    I tried this out, and without gaining a single level, using nothing
    but the bonebow and a +10 ring (thus, having a total of 20 in dexterity)
    I could NEARLY take one out...
    Now go up there, the area seems to be "dead" (except the few bloodhounds).
    The grass are grey and the treas are dead.
    You will have an option to go to the right and the left. To the right
    there is a bridge, with a ugly fella standing on it (thou, you can
    kill him when you got your hammer). Go to the right instead, kill a few
    more hounds. To your left there will be a ‘cave‘ with a door.
    Open the door. There inside you will find a chest with your best
    mage melee weapon in the entire game... It will be enough to take out
    even minecrawlers at your current level...
    
    
    The Scrolls
    ***********
    
    There are many useful transformation scrolls in the game that are not
    available as runes. Theese might help you explore otherwise unaccessible
    areas, breath under water etc.
    
    Scroll                             Mana
    ---------------------------------- ----
    Army of Darkness                     25
    Rage                                 10
    Shrink Monster                        5
    Summon Demon                         20
    Summon Golem                         15
    Summon Skeletons                     10
    Teleport to the Magicians of Fire     5
    Teleport to the Magicians of Water    5
    Teleport to the Necromancer           5
    Orc Teleport Spell                    5
    Teleport to the Swamp Camp            5
    Transform Into Blood Fly             10
    Transform Into Minecrawler           20
    Transform Into Lurker                15
    Transform Into Meat Bug               5
    Transform Into Molerat                5
    Transform Into Orc Dog               20
    Transform Into Scavenger              5
    Transform Into Shadow Beast          25
    Transform Into Snapper               25
    Transform Into Lizard                15
    Transform Into Wolf                  10
    
    
    The spells
    **********
    
    School      Name                    Circle  Mana  Damage  Value
    ----------- ----------------------  ------  ----  ------  -----
    Common      Light                     1       1     -       300
    Common      Healing                   2      Inv.  10+      500
    Fire        Fire Bolt                 1       1    30       300
    Fire        Fireball                  3       5    30       700
    Fire        Storm of Fire             4      10    50      1100
    Fire        Rain of Fire              5      15   100      1300
    Water       Ice Bolt                  1       1    20
    Water       Ball Lightning            3       5    20
    Water       Ice Block                 3       3    50       700
    Water       Chain Lightning           4      Inv.  25       700
    Water       Wave of Ice               5       8    50      1100
    Water       Breath of Death           6       5   100      1500
    Sleeper     Sleep                     2       3     -       200
    Sleeper     The Fist of Wind          2       3    10       500
    Sleeper     Charm                     3       5     -       200
    Sleeper     Pyrokinesis               3      Inv.  20       500
    Sleeper     Telekinesis               3       1     -
    Sleeper     Storm Fist                4       8    15
    Sleeper     Control                   4       ?     -       900
    Necromancy  Death to the Undead       4       5  9999      1100
    Necromancy  Uzariel's Wave of Death   6      10   200     10000
    
    Inv. = Investment spell. You use it as long as you wish, and it will cost
           mana while you use it.
    
    ?    = Control doesnt list its Mana requirement (bug probably).
    
    
    Teleports (Costs 5)
    Teleport to the Magicians of Fire
    Teleport to the Magicians of Water
    Teleport to the Necromancer
    Teleport to the Swamp Camp
    
    
    In the beginning you wont have many spells, so you have to stick
    to what you have. You may feel that this sucks a bit, and I agree.
    Spells until Level 4 is not as powerful that you would espect,
    but as usual in RPG‘s you will become very powerful as a Mage later on in
    the game (In Gothic - The Fourth Circle).
    
    You will note that you dont need to stick to Firemagic when you are a
    Fire Magician, and you dont need to stick to Watermagic when you practice
    Water Sorcery. Grab all spells you find, and be sure to check out the
    Sect Magic too, they have at least two really good and useful spells.
    
    You can obtain most spells in shops around the colony,
    but you also find a few hidden away in chests/killed
    enemies during the game.
    
    
    
    First Circle Tips & Combos
    --------------------------
    
    The first two spells are Ice Bolt and Fire Bolt.
    Ice Bolt is practically useless since Fire Bolt can take out
    most simple enemies in one-two shots. In first circle you also get
    light, wich is useful in a couple of places in wich Light is required.
    Light doesnt cost much, and have the same effect as a normal torch,
    except the fact that you have both hands free.
    Thus you can attack with sword or bow without loosing your lightsource.
    
    
    Second Circle Tips & Combos
    ---------------------------
    
    The second spells are only one, Healing. Its up to you if you wish
    to use Heal, I rather use plants & berries than wasting my mana.
    You can also grab Sleep down at the Sect Camp. If you find any use for
    this spell, tell me. I find it slow and inneffective.
    
    Geir Gundersen writes:
    Sleep is useful if you want to attack people that stand beside a
    powerful NPC. Simply cast sleep on the strongest one, then slay/beat
    up the others while the NPC sleeps. The NPC don't know whats been going on,
    so you can still be friends.
    I used it mainly to kill people without the invincible NPCs attacking me.
    Thanks for the tip Geir!
    
    
    Third Circle Tips & Combos
    --------------------------
    
    The Fireball in Gothic was a dissapointment. It takes time to load up,
    wich is often enough for enemies to reach you - bye bye.
    Same goes with the Ice Block, wich also have the inhabit to "miss"
    the running monsters. =( The Ball Lightning stops enemies for a short
    while, wich is enough to load up another one. It can be used next to
    Fireball to take out enemies that the fireball have no effect upon.
    This is all you will have in the beginning of the game, so you have to
    stick with theese for now. As soon as you can buy fourth circle spells
    you will become much more powerful. Charm is as good as Sleep...
    Slow and ineffective. Try it out if you wish.
    
    
    Fourth Circle Tips & Combos
    ---------------------------
    
    Now we are talking... The Storm of Fire spell will probably be the
    spell you use the most from now on. Except doing lots of damage,
    it also burns several targets (that stops up when burning).
    Like both the previous Ball's it requires a bit of "loading up"
    to do damage when thrown. In my opinion Chainlightning is rather weak,
    and it will take almost to the final end of the game
    until you get it... :(
    Stormfist, on the other hand, is a really good spell combined with
    Wave of Ice (5th Circle). Grab it, and play around with it,
    save the rune until you have reached the fifth circle
    (and can buy the Ice Wave).
    Control is like Sleep & Charm, it difficult to suceed with it,
    so damage-making spells are more effective.
    
    
    Fifth Circle Tips & Combos
    --------------------------
    
    In my opionion Rain of Fire is useless.
    It doesnt to the damage the Firestorm does, so you will
    probably stick yourself to Firestorm... However, the Wave of Ice
    is one of the best spells in the game (next to Firestorm).
    Wave of Ice turns everyone standing around you into ice.
    After making them into Icq you can use other spells to take them out.
    Be sure to repeat the wave after a couple of damage-giving spells so
    the enemies remain frozen.
    Combining Wave of Ice and Firestorm is very good against minecrawlers
    and human targets, but also try out the Icewave + Stormfist
    against Razors.
    
    
    Sixth Circle Tips & Combos
    --------------------------
    
    I wont go into what the sixth circle does... Once you know,
    you will say "WOW" and you wont need my help there. ;)
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          12. Story in Gothic
          *******************
    
    
    
    This text is grabbed from the first FAQ by Jerome Cukier
    
    Many years ago, in a faraway country, there was a land called Myrtana.
    It was a thriving kingdom. Year after year, the granaries were full and
    the mines gave good copper, iron and Ore. No one wanted or needed.
    The priests of the gods had great power and influence, and the gods
    were keen to the people. The greatest was Innos, the god of the Sun
    and the Law. He was revered as the first and highest god and his priests
    were the Fire Mages. The priests of the god Adanos, who held the scales
    between good and evil, were the mages of the circle of water.
    There were no priests to serve Beliar, god of the death, for his might
    was pure darkness.
    The blooming cities were also centers of knowledge where magic, astronomy
    or geography were studied. But joy and peace were soon replaced by want
    and mistrust. So it happened that the neighboring empires became jealous
    and wanted Myrtanas's treasures for themselves, and none more than Varant.
    Armies of knights gathered on the hills of the Empire and ships made of
    dark woods were seen on the horizon, raising frightening standards of war.
    The armies of Myrtana were summoned to protect what was their homeland.
    It was war.
    
    The King's Armada sank ship after ship, but suffered great losses.
    On the land, the first battles were easily won, but then
    both sides altered victories. Despite the many battles won by Myrtana,
    the Knights of Varant progressed in the land. The
    war, which Myrtana thought would be short, lasted many moons,
    skirmish after skirmish, battle after battle. And many,
    who wanted to make a name for themselves, earn fortunes at war or
    just protect their homeland, soon ended on the
    battlefield. By thousands they came, and by thousands they died.
    King Rhotbar did not only try to protect the borders of the kindgom,
    but with his men he fought to reconquer villages and
    counties deep into his country. And what he could not reconquer,
    he destroyed. The war had already last more than four
    seasons. But his strategic science, that of his generals, and the
    alliance of army and magic allowed him, on a fine
    spring morning, to stand in front of the doors of the Varant capital.
    As if they woke up from a dream, the people of Varant
    saw the army camping in front of their city and quickly surrendered.
    The doors were opened, the weapons sheathed, and King Rhotbar and
    his knights rode into town as true victors. The city was
    not plundered, the people not made prisoners. The King executed the
    leader of Varant, then appointed a regent and a council,
    who were to rule the Empire from now on, and returned to Myrtana.
    He had won the war, but the price was high.
    Many men, sons, fathers and brothers had gave their life for the Empire.
    Furthermore, the supplies were low and winter was
    near. In many places there was hunger and distress.
    During this winter, weakened by his wounds of war, King Rhotbar died.
    His son, Rothbar II, accessed the throne without ceremony. He summoned
    his priests, his advisors and his sages. Together,
    they developped plans to bring back the Empire to the state of
    prosperity that his father once knew.
    Although the dreadful winter was over, another danger lurked upon
    the kingdom. Orcish hordes from the North crossed the
    border and plundered hamlets and manors. The king sent once again
    his armies to the border. Countless battles took once
    more many lives. It was just a short combat with no clear victor.
    But King Rhotbar knew that the Orcs had become strong
    enough to wage a war against Myrtana. Still, his own army was weak,
    diminished and poorly equipped. In order to craft new
    weapons, he needed Ore. The situation was overall bad, and worse in
    the mining cities. Thieves and deserters ran galore and
    many prisoners had fled from the mines.
    The city of Khorinis, one of the main suppliers of Ore, was too
    important for the King not to act. It was because, in the
    mines of Khorinis, the prisoners extracted a special,
    rare kind of Ore - Magical Ore.
    This Ore, if rightly melted, could make a blade undestructible,
    with an edge so sharp that no armor could resist it.
    The King called the twelve most powerful Mages of the empire,
    six from the circle of Water, and six from the circle of Fire.
    He ordered them to create a magical barrier around the mining
    city of Khorinis, in order to prevent the prisoners from
    escaping. A Barrier, which could let living creatures enter,
    but not escape. Together, the twelve mages started writing
    a magical formula to invoke the barrier. As the formula was completed,
    with the help of five magical focuses, which they
    laid in a ritual pattern, they united their magical strength and
    spoke the words of power.
    The skies were torn asunder, and in deafening sounds of thunder,
    it was there. The barrier stood there as a huge dome over
    the land, covering a gigantic area - much bigger as planned. The
    confused mages soon found out that they too were trapped
    within the barrier. And the prisoners killed the guards, who were
    trapped with them by the magical dome.
    The mages and the prisoners did not join force, as the mages feared
    their weapons, and the prisoners quickly understood
    that without the mages, they did not stand a chance of escaping
    this magical jail.
    In the watchtowers gathered the prisoners, and at their head was
    Gomez, who lead the resistance. The joy of victory was
    soon replaced by concern about food and survival. The prisoner
    knew that for goods and wares they depended heavily on the
    outside world. The King needed Ore, as well.
    So they came up with a plan to satisfy both parties.
    The King will pay supplies of Ore with food and other goods, so the
    prisoners could survive. But all of the prisoners were not interested
    in working for the king. One of them was Lee. He left
    the town and many followed him. They founded a new camp, next to
    another mine, which came to be known as the New City.
    The Water Mages joined his side as well. They were looking for a
    solution to destroy the barrier. For their magical
    researches, they needed the ore of Lee's mine. Their goal was to
    use it to find a way out.
    The Fire Mages stayed with Gomez in the Old City. The installments
    paid by the Empire guaranteed the survival of the
    prisoners. Gomez enlisted the strongest of them as his personal
    guard. Soon he ruled a small empire. Although all were
    prisoners, while some were toiling in the mine, Gomez was asking
    for more and more in exchange of the Ore, and soon
    good wine, fine food and magical books abounded in his Castle.
    After many moons, a man in the colony began to tell others about
    his visions of freedom. He called himself Y'Berion, the
    Illuminated. His words were deep and persuasive, and he attracted
    many followers, with which he retreated in the Swamps
    to found his own city. And soon there were rumors of strange powers,
    magic and summonings that were even unknown to the
    mages. And this city did florish. They lived from the culture of
    Swampherb, which smell was coveted, for a smoke of herb
    gave the men pleasant dreams. They traded the herb with the
    Old City and soon they lived still rather meagerly, but
    pleasantly.
    The Empire recovered slowly from the wounds of the past.
    Wheat grew in the fields and new trade routes were opened. Only
    the Barrier reminded of a time of war.
    And then came the orcs.
    Like a storm rages over the land, they stroke the armies of the
    king and killed every man who tried to resist them. So
    Rothbar II readied his troops once more for war and every
    available man was sent to the border.
    In these times anyone who commited a crime, no matter small,
    was sent to the Colony of Khorinis. The fire of the smithies
    burned day and night and the hammers of the artisans were
    constantly beating.
    
    Another man will be judged guilty today and sent to the mine.
    You are this man. Just another prisoner who will work for the
    rest of his life in the barrier. So they think anyway...
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          13. Walkthrough Light
          *********************
    
    
    
    If you'd like to go through the first chapter without doing mistakes
    (thus reducing your options of choices, or make things unneccessary difficult)
    I have written a shorter not-so-spoily walkthrough here. It will only help you
    to get on your feet in Gothic, and dont do anything *dumb* on the way.
    
    
    Getting the most out of the first Chapter
    -----------------------------------------
    
      * NOTE *
    
        I would reccomend saving as many skillpoints you can during your
        journey through this part of the walkthrough. If you do, and then
        save before selecting your camp you will have a very nice save
        to continue on when you want to replay the game
        (testing other camps/classes) without having to remake the boring
        part. You should be able to do most of this with only spending
        about 10-20 skillpoints, or not even that...
    
      * END OF NOTE *
    
    
    1. Old Camp
    
    Go to Old Camp
    
    Speak to everyone, tell Diego you'd like to join and do
    everything you can except the following:
    
    - Dont do Thorus Mission without reading "2"
    - Dont follow the Baal at the campfire (read on)
    - Do Diego's "Test of Faith" if you wish, but DONT give Diego the
      list (read on). The best thing of going to the mine so early in the
      game is to get the bow (see the tips above).
    
    
    2. New Camp
    
    Convince Thorus that you are skilled enough to do him a favor.
    When you get Thorus mission:
    
    - Dont kill Mordrag, instead warn him about his danger.
      Then follow Mordrag to the new camp.
    
    On the way you will meet Cavalorn (Fingers told you about him).
    Learn sneak if you have skillpoints (10 points).
    To be honest, a rather useless ability, but required to get Fingers vote.
    
    In the new camp - do everything you can. Solve all the quests you can.
    Tell them you'd like to join... Talk to everyone.
    
    When you only have the "must betray old camp" left to do,
    you can go back to the old camp.
    
    
    3. Sect Camp
    
    Now find the Baal at the Campfire. Follow the Baal to the Sect Camp.
    There, tell them you'd like to join. Do everything you can there,
    get all Baals votes. Also make sure to picklock Cor Khalam's left chest
    and grab his reicipe (you can do this while his helper is asleep at night).
    
    When you CAN (dont do it now) join the Sect, you are done here.
    
    
    4. The choice
    
      * NOTE *
    
        I would reccomend to do a MAJOR save here, since it will let
        you replay the game without doing the *REALLY BORING STUFF* again.
        Specially if you have saved lots of skillpoints.
    
      * END OF NOTE *
    
    Ok, so we have the Old Camp with a load of guards that abuse their
    rights as much as they can and force people to work for them (blackmail).
    We have the New Camp with a load of anarch bullies and a unforgiving
    rice lord that is forcing the people to become slaves for him.
    We have the sect camp with a bunch of weed smoking religious whackos...
    
    What would you like to join?
    Your choice doesnt matter, unless you would like to play as a Mage (see above).
    The advantages/disadvantages of each camp wont affect you much.
    Join what you feel for.
    You will find out sooner or later who the "good" ones are anyway.
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          14. Complete Walkthrough
          ************************
    
    
    
    This is the full walkthrough to Gothic. I have tried to add as many things
    as possible, and hopefully havnt forgotten any part of it. I have played
    the game through as an Old Camp guy, but dont fear to select any of
    the other camps since the game is rather linear after you solved
    the first part (wich is longer than the rest together).
    
    I would reccomend saving as many skillpoints you can during your journey
    through this part of the walkthrough. If you do, and then save before
    selecting your camp you will have a very nice save to continue on when
    you want to replay the game (testing other camps/classes) without
    having to remake the boring part.
    
    
    
     _____________________________________
    *                                     *
    *  Chapter 1 - Welcome to the Colony  *
    *                                     *
    ***************************************
    
    
      * NOTE *
    
        I would reccomend saving as many skillpoints you can during your
        journey through this part of the walkthrough. If you do, and then
        save before selecting your camp you will have a very nice save
        to continue on when you want to replay the game
        (testing other camps/classes) without having to remake the boring
        part. You should be able to do most of this with only spending
        about 10-20 skillpoints, or not even that...
    
      * END OF NOTE *
    
    
    Welcome to Gothic. Your goals is to get out of this Colony, hopefully
    before your beard is longer than father christmas.
    In your hand you have a letter to the 'Fire Mages' that is supposed to
    live inside the barrier... However, you have no clue upon how to reach
    them for now...
    
    So there you are... Weak, dressed in nothing but grey peasent clothing,
    armed with nothing more than your wit, and as soon as you reach inside
    the barrier people starts to harrassing you.
    
    Well, at least you are luckier than others, since you find a friend
    without being here for more than a couple of minutes. Say hello to Diego.
    
    By now, he's all you got (ALL you got), so listen to him, trying to
    squeeze as much from him as possible.
    
    You will learn about the Old Camp. The Old Camp was the Camp created by
    the first prisoners that set themselves free inside the barrier, and is
    ruled by this guy "Gomez".
    This guy "Gomez" will probably be the best to ask for help, so lets
    talk to him. He is probably in the Old Camp, so your mission starts there.
    
    Your way to the Old Camp is not far, there are a couple of Scavengers on
    the way (your average oversized version of unfeathered bird) and even a
    close encounter with a molerat (your average oversized version of a
    hairless rat, even thou they look like your average shell-less turtle)...
    This means extra xp and some objects that will help
    you when you reach the camp, such as Ore, Healing fruits, a rusty sword
    and a pickaxe.
    
    However, if you dont think hairless rats, unfeathered birds, some xp
    and stuff are fun, then you may as well follow Diego. He will kill
    everything on the way for you, and you earn the experince for monsters
    he kill.
    
    Since I am the 'rock hard - dont miss anything' rpg guy I didnt follow
    Diego. First examine the bridge. You will find your first piece of
    Ore and a beer there. Fun, but not the right time for a party.
    Keep the beer, since you will use it pretty soon.
    If you like to, kill yourself while walking into the barrier and
    put out your missery. (its possible here, I did that, by mistake)
    
    I suppose you rather get out of here, than kill yourself,
    so start walking down the road.
    You will see a gate up ahead with two guards standing there.
    You can go up and talk to them if you wish.
    
    The first wild-life you will meet is MeatBugs. Hoo Hoo Hoo.
    You can kill them if you wish. If you do, grab their meat, since thats
    the only reason to kill them now (10 xp wont do much good).
    Dont eat the meat thou, since it can be used to solve a quest.
    Also open up the chest, and grab everything on the way.
    When you see a wooden bridge above the path you can go up there. Grab the
    pickaxe outside the abandoned mine. Congratulations - your first weapon!
    Equip it. Beyond the bridge there is your first REAL wildlife - A molerat.
    
    *SAVE*
    
    Whack him good with your trusty pickaxe and grab his meat.
    In this area you will find a rusty sword - your second weapon!
    Dont you feel like a warrior already?
    Equip it.
    
    Now you have two options. One is to find a hidden area, the other is to
    ignore the hidden area. The Hidden Area is COMPLETELY OPTIONAL so dont
    worry if you cant reach it. You may return when you have mastered the
    controls and your jumping skills.
    
    If you want to find the hidden area (Couple of molerats, Scavengers,
    equipment and your first goblin) you need to find the 'mountain bridge'
    Not the wooden one, but before that there was a archway of the mountain
    leading above the path. Get up on it. You can reach it by jumping from
    the place you met the Molerat.
    
    Go over.
    
    *SAVE*
    
    Here's the tricky part - you need to follow the mountain wall
    to the left. You will need to take a great jump (and probably die
    a couple of times trying) to reach the other side, so save here.
    Once you reach the other side, continue to follow the mountain wall
    and try to climb up as long as you can on the mountain.
    
    When you see a grassy area up on the mountain, you are sucessful.
    
    --------------------------------
    A anonymous visitor to the forum told me:
    You don't have to to all that amazing jumping stuff
    (even though that's how I got up there first =) )
    Just examine the cliff face next to the bridge.
    You should be able to work your way up there by just making a
    series of jump-and-pull-yourself-up steps. You will find some
    serephis on your way up if you're in the right place.
    --------------------------------
    
    *SAVE*
    
    Kill everything you see, including your first goblin, grab everything
    you see. Then jump down to the path you came from again.
    
    Now I will go a bit quicker, from now on have theese things in mind:
    
    * Save often, in different saveslots.
    * Grab everything you see.
    * Try to kill every animal you see.
    
    Follow the path down the mountain, killing whatever stands in the way,
    grabbing whatever you find. You will come by two 'rangers' in
    blue dresses to the right. Talk to them.
    
    Drax will ask you for a beer. Luckily we found one up on the bridge.
    
    Now, I have to agree to one of theese guys, first his idea of taking
    out a Scavenger is excellent and really works well.
    Second, he's really right about learning his teachings as
    quick as you can, since it will really make you earn loads of money.
    
    HAVE IN MIND!
    The "Jouvenile Scavengers" you met so far is just children. The
    real scavengers (looks the same, but named Scavengers) are stronger,
    faster and... you get the point.
    
    However, you lack both skillpoints and money for that right now...
    So go on. You see the huge castle to the left across the bridge?
    
    Thats your goal!
    
    The first encounter you meet here is the bridge guards.
    Talk to them, or ignore them. They give you some newbie info but
    most of the guards without names have the same things to say.
    
    The second encounter will be the gate guards.
    Tell them that Diego sent you, and dont let them fool you of your
    money. Walk inside.
    
    
    The Old Camp
    ------------
    
    Now, its a bit difficult to give you "go here, go here"
    instructions in finding people in the camp. Therefore I will
    try to give you descriptions about the people you find here,
    and what you can do for them.
    
    A couple of notes might be appropiate before we begin.
    
    
    Note #1 - Talk to everybody!
    
    The most important rule here is to - Talk to everybody!
    The first one you should talk to, is diego. Tell him you'd like to
    join and he will forward you to Thorus. Talk to Thorus, and you will
    be sent back to Diego. Here your quest for respect begins.
    
    At night people are in their huts, sleeping or having a time on their
    own. That means that the area locations of the NPCs isnt correct at
    nighttime.
    
    The absolute first one you should talk to is probably Thorus...
    He's the guy dressed up in a HUGE armor standing just outside the
    inner gate.
    
    
    Note #2 - Keep your options open
    
    This is the Old Camp. There are three camps that
    are happy to accept you as one of their own, so dont decide
    that Old Camp is your best choice for now, even if you tell
    them that you would like to join.
    You will make this decision later in the game, and the
    decision is up to you, depending of what you feel is right.
    
    Personally, I choosed the Old camp becouse I felt in
    "Debt" to Diego for helping me, but thats just me.
    
    Even if you shall not join any camp for now, you shall earn
    respect in the three camps, starting in the old camp.
    Once you earned enough respect you can join them, and when
    you have that option its time to go on to the next camp and
    get as much respect there.
    
    The reason to get respect in all the camps are simple = Experience
    You want to learn who you dealing with, and you will learn lots
    of free experience while doing it.
    
    
    Note #3 - Laws among Criminals
    
    There are a few laws among theese criminals. All theese laws
    can be broken when you are not seen doing it.
    
    * At first, you are not allowed to go into others huts.
      If you want to do it, you must try to go into a hut when
      noone sees you.
    
    * At second, dont draw weapons within the camp. It make
      people feel threatened, and you dont want that.
      At least not now.
    
    * The stronger rules. If stronger people harrass you,
      let them. If you are stronger than others, feel free
      to beat them up, others wont interfear.
      If you beat someone to the ground, you can rob him
      of all his stuff. If the guards start firing bolts
      at you, quickly run from the place and return after
      a minute or two - then everyone have calmed down.
      If you beat someone down, he will be unconcious
      for a moment, then stand up again. He wont be to
      upset for you for beating him up. He will sometimes
      curse you, threaten you, or tell you it was a good
      fight, but he wont remember it for long.
      If you use bolts/arrows/magic on someone they will
      die. If you beat someone down, stand in front of him
      press the left button and up, you will do the
      "coup the grace" and kill him.
      Dont kill people so far, and when you want to start
      killing people - make sure noone sees you.
      You can assassinate them in their huts, or while others
      look away, but dont let anyone see you when doing it!
      Some NPC's are invulnerable. They will continue to be
      invulnerable until you enter a certain chapter in wich
      you are free to kill them. They must make their
      "Plot-critical scene" before they can be taken out.
    
    # END OF NOTES
    
    
    * Tip *
    
      To quickly solve a quest later on in the game, start collecting
      theese items from the beginning:
      5 Apples, 2 Rice Schnapps, 5 beer, 3 bread, 2 Cheese & 2 Grapes.
      Be particulary sure to not eat the Grapes since they are extremely
      rare. Theese can be used with a mercenary that guards the free
      mine. You are not given much for it, but at least you get 300
      experience.
    
    * End of Tip *
    
    
    After talking to Diego you will have a quest open that
    says "admission to the Old Camp", and thats what you are
    up to right now. To be accepted in the Old Camp.
    
    Walk around, talk to everyone, do their quests.
    Here is a list of people to talk to, and how to solve
    all their quests... If you follow the guide in order you
    should go counter-clockwise around the 'fortress'. Then the
    NPC's should pop up in the correct order.
    
    I should tell you, that I have tested everything I teach about
    here. I have tried to everything in the following chapters without
    spending a single experience point, and guess what? Its possible...
    Except for defeating Shrike and the Dam Lurker I solved all the
    quests, gaining a total of 5 levels without any tough struggle. :)
    
    
    * General
    
    All places have theese commoners. You can talk to whoever
    you like, at least the first time you reach this place,
    since they will give you more insight about the place they
    live/work in.
    
    - Diggers
      The diggers live in peace inside the Old Camp, as long as
      they pay Ore to the guards. You recognize them pretty
      quickly in their brown peasent-like clothing. They are
      often armed with nothing but a pickaxe, or a club. That
      doesnt mean that you should mess with them yet.
    
    - Shadows
      The Shadows are the 'novice guards'. Diego is the leader
      of the shadows. They have real armor in red fabric.
      Most of them are armed with crude swords and bows.
    
    - Guards
      The guards is thoose who have taken one step longer than
      the shadows and becomed real guards. They have a bit
      stronger armor, real swords and crossbows. Their position
      among the guards make them feel supperior, one thing you
      will note when talking to them.
    
    - Heavy Armor Guards
      There are a few of theese, armored in a really heavy armor
      with something that reminds of a monstrous face on its front
      plate. They are the supreme guards that watches over everyone
      inside the camp. Most of the Heavy Armor Guards are Gomez
      closest bodyguards, and also have real names. They are often
      armored with even better swords and crossbows.
    
    - Gate Guards
      The gate guards makes sure no one gets in that should be
      inside the walls, or get out that shouldnt get out.
      Something that you will note if attacking them is that
      one in each gate cannot be hurt. Probably becouse they
      play an important role later on in the game.
    
    - Bridge Guards
      The bridge guards is your first encounter with the Old Camp.
      Why they are guarding that particular bridge is a question
      that I have no answer to. There seems to be alot more reason
      to guard the ‘right‘ and ‘back‘ area of the Old Camp since
      the other camps are located in that direction.
    
      It could be becouse of Quientin and his gang of thugs that
      lives up in the mountains - Geir
    
    - Orc Land Guards
      Theese guards are your last warning before entering the
      Orc Lands. Thank them, becouse if you walk into orcs right
      now you will be torn to pieces faster than you can scream "ORC!".
      You find them outside the camp, guarding various paths leading
      to the right direction.
    
      If you want to explore the Orc Lands, use a Transformation to
      Orc Dog scroll =o)
      - Thanks to Geir Gundersen for the tip
    
    
    * Old Camp, Outer Ring, front gate
    
    The first thing you will note is the huge gate. Inside are
    the Fire Magicians that you want to talk with, however, you
    are not yet accepted into the Old Camp, so you must prove
    yourself worthy to go there. This will be your first problem
    in Gothic. You will note a guy in a particulary huge armor
    up there at the inner gates. That one is Thorus... You should
    talk to him before speaking to anyone else.
    
    - Thorus
      First time you speak to Thorus he will tell you that its not
      to easy to reach the fire mages... If you talked to diego
      (wich you did the first time you entered the game) you can
      tell him that Diego thinks you are ok. Thorus will tell you
      to talk to Diego, and there we go... The quest of respect...
      If you speak to Thorus after you talked to Diego and really
      try to convince him that you are competent doing whatever he
      asks he will tell you to take out a guy for him named "Mordrag".
      This is your first ticket to the new camp (dont do anything bad
      to "Mordrag" when you meet him, you will still complete his quest).
      If you complete his quest, he will vote for you.
      You can bribe yourself into the castle by paying 1000 Ore...
      This is useless, since you will still not be able to enter
      chapter 2 without joining a camp. You can deliver the message,
      earn 200 experience but you wont get anywhere from that.
      Thorus will be the one that promotes you to Shadow later on,
      if you have reached Level 5. He will also promote you to guard,
      after doing the camp a huge favor (a later chapter).
      Instead of becoming a guard you can choose to become a
      fire magician.
      Once you are a Guard he will teach you 2h fighting,
      Strength & Dexterity.
    
    - Diego
      Diego is your first friend within the colony. He will request
      you to do a "Quest of Faith" that needs you to go to the mine.
      Warning thou, you are free to go forth with almost the entire
      quest, including grabbing the List at the mine, but dont give
      it to Diego after visiting New Camp and Sect Camp.
      Once you do, you may no longer be able to join the New Camp.
      Diego is your first tutor of Strength & Dexterity.
      He will be your friend during the entire game, so trust him
      alright?
    
    - Grim
      When you first meet Grim, he will be an equal to you. He will
      tell you who he met so far, giving you some tips of who you
      should talk to to get respect in the Old Camp.
      *spoiler*
      If you dont pay bloodwyn, Grim will later on lure you out on
      a mission, then trying to beat you down. Its up to you how
      you deal with this.
    
    - Baal Taran
      Baal Taran is probably your first encounter with the Sect Camp
      He is close to the entrance of the Old Camp and will be happy
      to tell you about the Sect and the Sleeper. Listen to him to
      get a idea who the Sect Camp is, and the diety they are begging
      to release them from the barrier.
    
    
    * Old Camp, Outer Ring, Upper path to the right
    
    The Old Camp have a "upper section" and a "inner section" of the
    outer ring. This part will explain the encounters you do if you go
    on the upper section first. Bloodwyn is the guard of duty in this
    section.
    
    - Bloodwyn
      Bloodwyn would do nothing but blackmailing you for Ore.
      Pay him for now, its best so. Later on you can take him out
      and you can grab all your Ore back.
      If you dont pay him, he will hire people to attack you...
      Feel free to take him out if you wish. once you are skilled
      enough, lure him inside one of the huts and assassinate him.
      Or let his continue his ‘job‘ in peace.
    
    - Graham
      Graham is one of the five traders in the Old Camp.
      Graham makes maps that you can buy from him. When you get
      the quest from Diego you will be able to get one map from him
      for free if you insist on "Diego says I could get it for free"
    
    - Herek
      Herek is one of the Old Camp largest mouths and jackasses. Talk to
      him if you wish, you can probably teach him a lesson later on.
      He deserves spankning. If you dont pay Bloodwyn or talk to him
      nicely he will attack you.
      Like Bloodwyn, feel free to teach him a lesson. Once you got the
      diggers discipline you should be able to attack him from behind,
      give him enough strikes to render him unconsious. After grabbing
      all his stuff (his weapon) he wont do any more harm to you.
    
    - Kyle
      Poor Kyle, he built his hut in the middle of the road, and everyone
      is passing through his hut when they want to go to the other side of
      it... You cant do much for him, so leave him alone in his misery.
    
    - Dusty
      Dusty is tired of the Old Camp and would like to join the
      Sect Camp. After meeting his buddy in the sect camp (Melvin)
      you can take him with you there, thus solving one of the
      Baal quests. See the Sect Camp for this later on.
    
    - Sly
      Sly's friend is gone, and he's not to happy about it. If you
      find what happened to his friend Nek, he will vote for you.
      There are two other people involved here, so I will continue
      this quest in the description of Fletcher and Snaf the Chef.
    
    
    * Old Camp, Outer Ring, Lower path to the right (Campfire)
    
    The lower part of this section have a cozy campfire where people
    seems to meet and talk about everything.
    
    - Gravo
      Gravo is found next to a 'pool of water' close to the gate
      to the inner section.
      Gravo is a kind of "lawyer" within the camp. If you screw up,
      he can help you, but with a very high price. I can tip you to
      talk to him, but you better avoid arguments with the fellas he's
      dealing with, since you better use your Ore for other people.
    
    - Whistler
      Whistler like to buy a sword from Fisk, but Fisk refuses to sell
      it to him. He will give you 100 ore for the sword. Fisk have
      rised his price for the sword. Either pay him 110 ore, or go ask
      Whistler for more Ore. If you solve his quest he will vote for you.
    
    - Fisk
      Fisk is one of the five traders in the Old Camp.
      He will sell you lots of stuff, including a rather nice sword
      named "Diggers Discipline". This sword is a nice tool when your
      strength is still 10... Grab it, it will be one of your closest
      friends for awhile. Read the section about fingers to know how
      to afford it. Also, you may buy your first Armor from Fisk.
      The Armor sucks, but its all you can get now, so buy it if
      you want...
    
      "Light Diggers Trousers" - 250 Ore
      Weapons 10 Fire 5
    
      "Diggers Trousers" - 500 Ore
      Weapons 15 Fire 5
    
      Again, check the info on Finger to find out how to get money...
      * BUT! *
      If you would like a set of Diggers Dress for free, hold
      yourself until you reach the free mine. There tell "Swiney"
      that you want to become a scraper and you will get a complete
      set for free! Theese have 10 protection against weapons.
      * BUT 2! *
      If you still would like to buy the Peasent Trousers here,
      you might also want to know that you can buy a robe down the
      sect camp that does the same protection, but with a little
      more fire damage protection. You wont have much use of that
      extra protection since you will be instantly killed of any
      fire breathing monster you meet right now (and you wont meet
      any in a long long time either). But if you rather would
      like a robe than a couple of pants, then you'd better wait.
    
      "Lion Cloth" - 500 Ore
      Weapons 15 Fire 10
    
      And oh... Btw... In the hut close to fisk there is a chest
      that contains a permanent +3 dexterity potion.
    
    
    - Baal Parvez
      *warning*
      There is rumoured to be a bug around Parvez that makes him
      'unuseable' as the guide he is supposed to be. If you want
      to be sure, dont talk to him now, and when you talk to him
      later, be sure to save first.
      *End of Warning*
      Around the Campfire you will get a close encounter with a
      sect member. This fella will happily guide you to the sect camp.
      Dont follow him right now, but be sure to keep the alternative
      open since we will use for that purpose later on.
    
    - Dexter
      Dexter is one of the five traders in the Old Camp.
      He will also ask you to do a favor for him, stealing
      a reicipy in the Sect Camp. This is one of the quests you cannot
      solve now, so remember it until later. (I will explain how to
      solve this quest once you reached the Sect Camp).
      After solving his quest he will vote for you.
    
    
    * Old Camp, Outer Ring, Back gate (or the fallen tower)
    
    You will note that one of the towers have caved in, and fallen
    down here. You will also see the exit of the back gate.
    Jackal is the guard on duty in this section.
    
    - Jackal
      Jackal is the heavy-armoured guard of the back gate.
      He dont do much, except having the same job as
      Bloodwyn - To make sure you pay. Do it, or dont do it
      its up to you. If you payed Bloodwyn, Jackal dont want your Ore.
      If you wish, you can beat him up later on for a very nice Crossbow.
    
    - Mordrag
      Mordrag is one of the five traders in the Old Camp.
      You will recognize him by his bluish clothes and his
      bow over his shoulder.
      Mordrag is the person Thorus told you to "chase away".
      If you warn him about this, he will be your best ticket
      to the new camp. Do this by telling hom
      "You have a problem".
      Doing this will also solve Thorus quest without having to
      pay in blood for it. If you beat him up Fisk will stop to
      sell you items...
      In short - Dont Try To Beat Him Up
      After completing everything else here in the Old Camp,
      follow Mordrag. Mordrag will kill everything in your way,
      and you will earn the experience.
      You can drop by at Cavalorn on the way, learning "Sneak"
      wich will earn you the vote from Fingers.
      When getting closer to the New Camp he will give you a ring
      that you should take to Larus, his leader.
      This is your free ticket inside the new camp.
    
    - Meatbugs
      Theese small critters inhabitate a defenitly abandoned hut
      (without roof). You will hear them by their small creaky
      noise. Kill them and get their meat. It will soon be helpful.
    
    
    * Old Camp, Outer Ring, outside of the Arena (upper section)
    
    Most of the diggers have their huts here, and you will also
    get your own hut here (with furs hanging on your walls).
    Here you also find the blacksmith and the men working for him.
    Fletcher have taken over the guard-position here since the old
    guard havnt been seen for awhile.
    
    - Fletcher
      Fletcher is the poor guy that have to take over from Nek, taking
      his shift. He is not to happy about it, and ask you to find Nek
      for him (you may have to speak to Sly first if you havnt done so).
      However, he have no clue where Nek is, so read on...
      The nest clue to this quest is found in the description of
      Snaf the Chef.
    
    - Huno the Blacksmith
      The Blacksmith is one of the five traders in the Old Camp.
      The blacksmith can teach you how to forge swords. Forging swords
      may be fun, and award you with almost free swords, but they
      require 20 in strength, and do as much damage as the Diggers
      Discipline. Picklock his chest, steal all the iron, and sell it off...
      Thats the best you can do. Try forging a weapon if you wish, just
      for fun. If you think you have all the time in the world, forge
      ALL the iron into swords, THEN sell them. Will earn you an extra
      10 Ore per rod.
    
    - Guy
      Guy will teach you about the camps, and give you insight in good
      and bad reasons for all three camps. He also shows you the way to
      your own home within the Old Camp.
    
    
    * Old Camp, Outer Ring, inside the Arena (lower section)
    
    This small section is inhabitated by the gladiators that
    fight inside the arena, and the arena owner. Scatty.
    There is a grindwheel here that is used to forge weapons
    and that wheel is often used by one of the gladiators
    when you pass by. Behind Scatty's hut you will find a hut
    next to the castle wall, there you will find Fingers, the thief.
    
    - Scatty
      Scatty the Arena Master can teach you how to use 1h weapons.
      This is good if you want to play a Warrior, and can also be
      useful if you believe you can afford it as a mage.
      When upgrading your weaponskill you will fight more effectivly,
      strike quicker, and do more critical hits and learn more combos.
      Scatty is one of the people that will vote for you, if you prove
      your bravery with Kharim... (check the part about Kharim).
    
    - Kharim
      Kharim is a gladiator from the New Camp. You can challenge him,
      and defeat him, but you can also challenge him and loose, and
      still get Scatty impressed...
      If you tell him bad things about the new camp
      "You are only here to kiss Gomez ass"
      he will agree to fight you in the arena.
      Follow him to the Arena, but before you enter the inner
      circle take off into one of the small/dark rooms that are close
      to the openening. There, drop all your ore.
      Enter the arena, get beaten down (or win).
      If you loose, Kharim will mention that you dont even have ore,
      then leaves. Go get your Ore.
      Now talk to Scatty, and he will be very impressed and vote for
      you, even if you loosed.
      Seen the movie gladiator? You are free to ‘soften him up‘ before
      entering the arena. Not required, just say that you are able to.
    
      Beat Kharim tactic by Ruslan Ismalov:
      So, 30 strength, rusty sword, 8th level, diggers trousers,
      nek"s neklace (+5 armor), ring of protection, brought in sect
      camp and ring of str brought in New camp -- and Kharim is easily
      beaten (150 exp)!
    
      Beat Kharim tactic by Geir Gunderssen
      You could ofcause beat him and gain experienc and glory :)
      This is not to difficult to do with a Orc weapon.
      Get one by luring a Orc down to the guards that tell you to
      go no futher. When the orc dies he'll most likley drop the
      Krush Pach (50 damage 30 str req 2H).
      Or get the Orc hammer, but with the Krush Pach you'll have a
      longer reach. If the orc happen to kill a guard you can also
      pick up a light crossbow and a Guards Sword. You can also get the
      Light crossbow by luring some Orc dogs to Pacho.
    
    - Kirgo
      Kirgo is the Old Camp gladiator here in Old Camp. You can challenge
      him if you want to, or he will give you a beer for friendship.
      I would reccomend to hold on until much later before challenging him
      since you will only be beaten up now, and you cannot challenge him
      again. If you beat him up, and spare his life, he will like you alot.
      Seen the movie gladiator? You are free to ‘soften him up‘ before
      entering the arena. Not required, just say that you are able to.
    
    - Manis
      Manis is the Sect Camp gladiator, mostly here as a missionary and
      not really into fighting. Talk to him about the Sect Camp, you can
      not challenge him.
    
    - Fingers
      Fingers is the Camp's Thief. He lives in a 'hidden' hut between
      two other huts (behind Scatty's place).
      Fingers can teach you three things, Pickpocketing, Lockpicking,
      and the path to Cavalorn "The Sneaker". If you teach yourself
      basic lockpicking and how to Sneak, Fingers will vote for you.
      Ask him if he can teach you to sneak, then ask him how to find
      to Cavalorn.
    
      *WARNING*
      I have noted that if you dont speak to FINGERS FIRST and ask him
      about Cavalorn, and then go to Cavalorn and teach yourself sneaking,
      BEFORE learning about him from fingers, you cannot get Fingers vote...
      Probably since you did the quest in the incorrect order.
    
      Once you have basic lockpicking you will open up the first way
      to be almost money independent and buy everything possible in the
      Old Camp. It takes an hour or so, but in each hut there is one-two
      locked chests. You can use lockpicks to open theese chests.
      To lockpick a chest, stand in front of it, then save.
      Now press the use button, the character will kneel in front of
      the chest. Now use your left-right arrow to try out the combination.
      When you do right, you will hear a 'click'
      When you do wrong, you will reicive a message about failing,
      and probably your picklock will break.
      Keep trying. Some locks have 4 digit codes, a few have 3 or 6.
      Once you know the code (or are out of lockpicks) load your game.
      When you know the code and loaded the game, unlock the chest.
      In this way you can unlock all the chests in the entire camp
      as long as you can sneak into the huts unseen, while still
      saving your lockpicks. You will earn about 2000 Ore or so, wich is
      enough to buy the heaviest stuff available to you in the entire
      Old Camp.
      Some doors/chests cannot be opened with lockpicking, you need the key.
      Except for thoose few, virtually every door/chest can be picked, opened
      or circumvented.
    
      An anonymous person told me:
      I found that you do not need to use any skill points for thief at all.
      Fingers will consider your stealing the recipe for Dexter an increase
      in thiefing abiltiy. I have opened every chest I have come across
      without any lockpick skills.
    
    
    * Old Camp, Outer Ring, Left of the main gate.
    
    The center of this 'minor' area would be Chef's fireplace
    (with a pot boling on it).
    
    - Snaf the Chef
      Snaf the Chef have another quest for you, to get a couple of
      mushrooms and the meat of meatbugs. Talk to him further, and
      he will tell you how to find the mushrooms. He will also tell
      you that he sent another guy to find mushrooms before you that
      havnt returned. Guess who?
      Well, Meatbugs can be found in a trashed hut next to the fallen
      tower in the outer ring.
      Hell Mushrooms can be found just outside the back gate of the
      Old Camp... So get the Meatbugs and run out of the Back Gate.
      There you will find a load of Hell Mushrooms but you will also
      see a cave with some Mugrats. Kill them one by one.
      Inside the Cave you will find a body of... Guess who?
      Grab his stuff. Return to Snaf, then Fletcher, then Sly.
      Give the necklace to Sly and he will vote for you.
      After returning the ingredients to Snaf, he will give you
      a daily ration of three bowl of meatbug ragu...
      Thats free health, useful while you are still young, when
      you grow older you will have to eat lot more to satisfy
      your stomach ;)
    
    - Mud
      Ok, Mud is by far the most irretating thing in Gothic, but
      rather funny if you ask me. He reminds me of a certain
      other guy in Baldurs Gate...
      Deciding what to do with mud is up to you. When you are tired
      of him, beat him down once, and he will leave you alone.
    
      Mud is really a internal joke, his look and character are
      similiar to a former TV host/moderator on Viva2, "Niels Ruf"
      Check out his website here: http://www.niels-ruf.de
      Doesnt he look like mud? =)
    
       - Thanks to Gorath for the info
    
    
    * Outside the walls
    
    Theese people will be found close to the Old Camp. You can learn
    about them by talking to people inside the Old Camp, or exploring
    the close surroundings.
    
    - Exiled Diggers
      Not to far from the front gate there is two diggers resting close to
      a chest. They havnt been able to pay Ore for being inside the
      Old Camp. A living reminder of what happens to thoose who dont pay
      (or have brawns enough to avoid it). You can beat em up and grab
      the content of their chest if you want to. They own little of value.
    
    - Drax & Ralford
      You meet theese people on your first way to the Old Camp
      Drax will teach you some skills you should earn as quickly as
      possible since they award you with lots of money.
      I would tip you to do this after Level 3-4
    
    - Pacho
      Pacho isnt found inside the camp, instead, if you follow the road out
      through the back gate, and then take on to your second right, he will
      sit there, and warn you about going further.
      (Thats the way to the Orc Lands)
    
      If you want to explore the Orc Lands, use a Transformation to
      Orc Dog scroll =o)
      - Thanks to Geir Gundersen for the tip
    
    - Nek
      In a cave not far from the back gate you will find the body of Nek,
      the old guard that was replaced by Fletcher. Nek have fallen victim
      to the rats that inhabitated this cave. You need his necklace to solve
      the quest about him.
    
    - Gilbert
      Finding Gilbert is the tricky part, and will award you with some
      experience. Not to far, right, of the cave you found Nek in there
      is a set of climb-able 'steps' in the mountain. If you jump up on
      them you will find a cave, with one lonely man named Gilbert. He is
      exiled from the Old Camp and now lives here. He have a chest that you
      may rob if you wish.
    
    - Gor Na Drak
      Not neccessary close to the Old Camp, but you might encounter them
      while being outside of it, on your way to the Old Mine, or to the
      Sect Camp. He and his Templar Buddy are wandering across the Colony,
      delivering Crawler Mandibles to the Sect Camp. You can teach yourself
      to get Mandibles from him if you wish to. This is reccomended since
      the skill is free if you get it from Gor Na Drak.
    
     Darian writes:
      I have been researching Gor Na Drak and the Templer who
      travel between the Sect Camp and Old Mine.
      Old Mine             17:02 -  6:00
      Old Camp's Southgate  7:38
      Sect Camp             9:02 - 14:00
      Old Camp's Southgate 15:25
      I think it takes them about 30 min to travel along the
      south side of the Old Camp.
     - Thanks to Darian for the info
    
    - Aidon
      Aidon is found on the way to the New Camp. He can teach you more about
      hunting, much the way Drax can.
    
    - Cavalorn
      You will find this guy by following the guidelines given to
      you by Fingers. You can check him out when following Mordrag
      to the new camp.
    
    
    
    Except talking to everyone, you can try to take out as many animals
    as possible outside the Old Camp. As soon as you get the hunting
    skills you can take their hides/furs/teeth/Claws wich will earn you
    Ore for your effort. You should have reached a couple of levels by now.
    I reccomend you to update your Dexterity to at least 13 before leaving.
    Strength is up to you.
    
    
    Quick list of the 'respect' missions:
    
    Diego    - "Test of Faith"
               Ask Graham to give you the map.
               Go to the free mine, get the list from Ian.
               Give Diego the list (if you do you wont be able
               to join the New Camp).
    
    Thorus   - Go to Mordrag, tell him "You have a problem" and
               follow him to the New Camp. Then return to Thorus
               and tell him that he wont see Mordrag again.
    
    Sly      - Talk to Fletcher and Snaf the Chef
               Do the mission for Snaf the Chef
               Close to the Hell Mushrooms you will see a cave
               with Molerats. Kill them. find the body within the
               cave and return the necklace to Sly.
    
    Whistler - Get 100 ore from Whistler. Ask fisk about
               "A sword, something ornamental"
               Go back to Whistler to get another 10 ore
               Buy the sword, and give it to whistler.
    
    Scatty   - Challenge Kharim
               Drop your Ore somewhere
               Get beaten up on the Arena
               Grab your Ore
               Talk to Scatty again
    
    Fingers  - Talk to Fingers about learning sneak and how to find
               Cavalorn. Go to Cavalorn and learn how to sneak.
               You might be forced to buy picklocking too. Ask
               him if he want to vote for you.
    
    Dexter   - Go to the Sect Camp. Picklock Cor Kalom's left chest
               while his helper isnt there. Return the Reiciphy to
               Dexter.
    
    
    Ok, you should have solved all missions except the following:
    
     - Baal Pervez that helps you to the Sect Camp
     - Helping Dusty to find to the Sect Camp
     - Following Mordrag to the New Camp
     - Solving the "Quest of Faith" for Diego
     - Getting the Reicipy for Dexter
    
    
    Its now time to visit the Mine. Dont go there at night, sleep
    and wait until the day again and it will be easier.
    
    Kill animals on the way, if you wish. Take whatever you can from the
    bodies. Experience is great.
    
    Follow Graham's map to the Mine. Its through the forest, through a cave,
    and up in 'the mountains'. You will see a couple of wooden towers in
    distance when you near it.
    You will encounter bloodflies, rats, and also a few wolves on the way.
    Wolves one by one should be possible to take out, but in packs they are
    best avoided.
    
    *TIP*
    There is a secret area close to the Old Mine.
    Its behind a waterfall in the river, 'guarded' by three goblins. Kill em
    off and swim in.
    - Thanks to Ruslan Ismalov
    
    
    The Mine
    --------
    Your objectives inside the mine is to:
    
    * Learn how to take Minecrawler Mandibles (optional, for money)
    * Get a list from Ian
    * Finding a magical ring and a free bow.
    
    The first person you meet inside the mine is Drake. He tells you about
    the directions within the mine. Across the bridge you will meet a
    over-confident shop-owner. Buy anything if youd like. Close to him there
    is a sect member. He will fill you in on the situation, and you can
    learn to take Minecrawler Mandibles from him. Then you can start
    exploring the mine.
    
    
    * General
    
    As usual, you will find a load of commoners here. They will mostly
    say the same things, but the first time you come here, you can talk
    to them once to get a more insight about the place they are working
    in (the Mine).
    
    - Guards
      The guards around here can tell you about the mine, and the people
      working here. They also say one or two things about minecrawlers.
    
    - Diggers
      The diggers in the mine tells you about their hard work and
      minecrawlers.
    
    - Templars
      The Templars present in the cave tells you a bit more about
      minecrawlers and why members of the sect is present.
    
    - Orc Slaves
      Down in the mine you will have the first encounter with the Orcs.
      The Orc Slaves have little of importance for you, except being
      "the first orcs you see". Have a good look at them if you wish, you
      will have more close encounters with their brothers later on.
    
    - Mine Crawlers
      A note about crawlers... They are lethal if they catch you right now,
      so stay away from them. After grabbing the bow you can take them out
      one by one at distance for extra xp. You can also lure them to the
      guards that will help you to take them out.
    
    
    * Top Section
    
    The first you will see inside the mine is a bridge, a man standing on
    the bridge, and a 'shop' built in wood (with red banners hanging from
    it). There is not much to do here, except talking to a few NPC's and
    then progress down the mine.
    
    - Drake
      The first person you meet in the mine.
      Fills you in on the situation, if you give him a beer.
      If you only have one beer, save it, you have better use for it
      within the mine.
    
    - Santino
      Santino is the first of the three traders within the Mine. This guy is
      convinced that he have everything you need. Although I do not agree,
      you can check out what he have to offer. At least Arrows is useful at
      the moment, since you will use up a few in the Mine.
    
    - "Templar"
      Next to Santiago's "store" there is a Templar. This specific templar
      can teach you how to take mandibles from MineCrawlers. If you like to
      know how to do that, he will teach you for no Ore, but it still costs
      one skillpoint.
      Its up to you if you want to waste one skillpoint to him, since you
      can get this skill for free if you get it from Gor Na Drak.
    
    
    * 2nd Cave
    
    After walking down a ladder you can reach the 2nd part of the Cave
    (walk through the tunnel here).
    This part contains little of value now, except for Aleph that will help
    you to solve a quest later on, so you might as well skip this part until
    you have visited Ulbert on the Middle Section.
    
    - Aleph
      This guy is a lazy digger that keeps his friends working for him while
      he is resting behind a rock as long as the guards cannot see him.
      Aleph carry a key, that you will find out about in the description of
      Ulbert. You can also buy information from him
      (I didnt think the information where worth the Ore, you make up your own
       mind about that).
    
    - Ashgan
      There is little need of the 1st guard of the 2nd Cave. You can complain
      to Aleph to him, it doesnt really matter, except that Aleph will be less
      helpful if you do. (You can do it after getting all you need from Aleph,
      check the description of Ulbert).
    
    
    * Small Sub-section
    
    On your way down to the Middle section you will have an "encounter".
    
    - Snipes
      You will recognize Snipes quickly, he is a Sniper sitting by his own
      with a guard not far from him. He have an offer for you. If you lure
      away the guard you can have 10 Ore. Well, read about this in 'Aaron's
      description.
    
    - Aaron
      Aarons only concern is to not let anyone touch his chest. Specially not
      snipes. However, tell him that Ian wants to speak to him, but that you
      dont know what Ian wanted to say. Aaron will go away. Talk to Snipes
      again and you will gain 10 Ore, but also buy a key from him for 30 Ore.
      Well, do it, unlock Aarons chest, and grab everything inside. Later on
      you will meet Aaron again in the Middle section. He will be angry of you
      but you can sell his key back to him for 20 Ore.
    
    
    * Middle Section
    
    The middle section contains a small storeroom (inside a wooden hut) and
    another 'store' instantly recognized by its red banners.
    
    - Ulbert
      Inside the small wooden hut stands a guy named Ulbert.
      Ulberts role in life is to guard the chests, but he does enjoy beer
      and parties. Ask him about the chests, hand him a beer, then tell him
      that the others are having a party down below. He mumbles something
      about "Aleph" having the key.
      Run all way back to Aleph (2nd Cave) and ask him about this, and you
      will get the key for 30 Ore. Then grab everything you can get inside the
      chests in the hut.
      You will meet Ulbert close to where you meet Aaron the 2nd time, he will
      also be angry on you, but its ok.
    
    - Grimes
      Grimes is one of the veterans in the mine, and the entire Colony. He will
      say a couple of things from his experienced heart, however, you dont
      listen very well to what he have to say.
    
    - Ian
      In front of the "Store" stands a man named Ian. By talking to everyone
      you probably know that Ian is the boss around here. He is also the one
      that gives you the list that will solve Diego's "Quest of Faith".
      Much later on there is a deal with him and a cogwheel, but I will
      describe that in a later chapter.
    
    - Alberto
      Alberto is the second Trader of three inside the mine. Not as confident
      as Santino, but have about the same things in his small 'shop'.
    
    
    * Bottom of the Cave
    
    The bottom of the mine have a huge wheel that a Orc Slave is pushing
    around. Next to a oven you will see Viper that pump air into the oven.
    There are a couple of templars sitting around a campfire here, and at
    least three exits, two minor caves and a way down to the Lower Section.
    The two minor caves leads to spaces filled with minecrawlers.
    
    * Tip *
    
      To get a free bow and a +5 dexterity ring early in the game
      do the following:
      Here you have two caves leading to minecrawlers. Lure the crawlers
      in the left cave into the workers area, and they will be quickly killed
      by the guards & templars. You wont get your experience for them by
      doing this, but its worth it.
      Walk into that cave, search, and you will find what you need.
      The bone bow lies next to a skeleton in the bottom. To reach
      the ring, climb the ladders.
      With this "bone bow" early in the game you can advance in
      levels very quickly. The bow requires 18 in dexterity, wich you should
      have by now if you followed my earlier tips.
      * WARNING *
      Be VERY sure that none of the templars OR named NPC's die in
      this fight. It will make it impossible to finish the game!
      * END OF WARNING *
    
    * End Tip *
    
    - Garp
      Garp is usually killed if you let the minecrawlers attack the guards...
      Somehow it seems like he 'starts' his position within that cave
      where you try to fool the minecrawlers out from...
      If he doesnt die you can ask him about the Orc Slaves, wich isnt
      required (it doesnt matter if he gets killed).
    
    - Gor Na Bar, Gor Na Vid, Gor Na Kosh
      There are three templars with names in the cave. They will fight against
      minecrawlers if they attack the miners, but will do nothing else of value
      for you right now. Much later on, you will ask them to accompany you in
      a 'major fight', but Ill explain that in a later chapter.
    
    - Viper
      The guy at the Melt-Oven is named Viper. He carry alot of Ore that he
      will hand over to you if you can give him something in return.
      Give him all your garbage and take the Ore instead.
      Ore takes up lesser space in your inventory than
      10-20 words/skins/whatever
    
    
    * Lower Section
    
    The lowest section is inhabitaded by a huge (but broken) masher.
    You will see that the Orc Slave have nothing to do.
    
    - Brandick
      Brandick is the last of the people you find down in the cave. Brandick
      have important role in a quest you will reicive later on, but that will
      be explained in another chapter. One warning thou, Brendin is a buggy
      character. Do not touch the wheel behind him, and I think its safest
      to not even speak to him right now. Just in case.
      And do not even walk near the winch, there is a known bug about that
      winch that might stop you from being able to solving a quest without
      cheating.
    
    
    * Outside
    
    - Gor Na Drak
      Not neccessary close to the Mine, but you might encounter them
      while being outside of it, on your way to the Old Mine, or to the
      Sect Camp. He and his Templar Buddy are wandering across the Colony,
      delivering Crawler Mandibles to the Sect Camp. You can teach yourself
      to get Mandibles from him if you wish to. This is reccomended since
      the skill is free if you get it from Gor Na Drak.
    
     Darian writes:
      I have been researching Gor Na Drak and the Templer who
      travel between the Sect Camp and Old Mine.
      Old Mine             17:02 -  6:00
      Old Camp's Southgate  7:38
      Sect Camp             9:02 - 14:00
      Old Camp's Southgate 15:25
      I think it takes them about 30 min to travel along the
      south side of the Old Camp.
     - Thanks to Darian for the info
    
    The New Camp
    ------------
    
    * DISCLAIMER *
    
    I must be honest with you. When I write the majority of this FAQ I still
    havnt tried to play this game as a pure New Camper. This leads to some
    shortened down descriptions of the characters in this section.
    Hopefully the information provided is as accurate as possible.
    If you are a rabid New Camper and like to fill me in on missing material,
    please do!
    
    * END DISCLAIMER *
    
    The walkthrough of the New Camp is no different from the one given to
    you in the Old Camp. Ironically, there is not much difference between
    the old and the new camp. The workers still works for "free", and there
    are still thoose that harrass newcomers. Some workers even had better
    down at the old camp...
    
    
    * General
    
    You are getting used to this now. Commoners. Like the Old Camp and the
    Mine you find them scattered all over the place. Talk to them to get
    some more insight about the place.
    
    - Peasents
      The peasents in the New Camp spend their day in working at the
      Rice Field. When asked, you will discover that they arent so
      happy about the New Camp that the advertisement says.
      The peasents look like the diggers back in the old camp,
      but have some more variations of the color in their clothing.
    
    - Thugs
      The Thugs that guards the Rice Field is some of the real 'evil' people
      in this game. Specially Lefty...
    
    - Rogues
      Rogues are the ones that works up to become mercenaries. You recognize
      them by their blue cloak around their shoulders. Their armor is
      generally smaller than the Mercenaries.
    
    - Mercenaries
      Mercenaries keep things in order within the camp. They have a thicker
      armor, many of them armed with huge axes. Their shoulders of their
      armor is covered in fur. They have a general "dont mess with me"
      look, but tends to be rather handsome when spoken to.
    
    - Water Mages
      This will be your first encounter with a mage in Gothic, namely Cronos
      down at the Ore Mound. More about him later.
    
    * The Rice Field
    
    The first area you encounter inside the New Camp is the Rice Field.
    There are a load of peasents here that works for the Rice Lord, the
    guy that provides the entire New Camp with food (rice) wich is about
    the only thing the people in the New Camp eats... :P
    
    - Pock
      Pock is one of the first peasents that you talk to once you reach the
      New Camp. He fills you in on what the New Camp is about, and are always
      happy to see you. However, somehow you quickly note that he have a
      *VERY* bad memory :)
    
    - Rufus
      Rufus isnt too happy about being here. Lefty, one of the thugs, have
      forced him to work on the Rice Fields since day one. He gives you his
      opinion about the REAL "New Camp" and their so called freedom.
    
    - Horatio
      Horatio is a man that ended up here by pure accident. He really have a
      sad tale to tell if you like to listen to it. If you can come up with a
      good reason why Horatio should teach you a bit about muscle, then he
      will award you with a free +5 strength, wich is very useful this early
      in the game. But remember that you have 100 points strength as maximum
      training value... If you solve his "quiz" after reaching 100 points you
      will not reicive any extra points! So do this early!
      To be able to give a good reason for him to teach you, talk to Jeremiah
      the brewer (located in the bar) and ask Jeremiah about the Rice Lord,
      then return and talk to Horatio again.
    
     Moraelin warns about a nasty bug here:
      I've already said before that he can't teach you str past 100.
      What I've missed before is an even more dangerous problem there.
      Last time I already had 103 str when I talked to him, and he made
      my str go DOWN to 100. It's NOT funny.
     - Thanks Moraelin for the info
    
    - Rice Lord
      The Rice Lord is a bloated meanie. He stands there all day, watching the
      ricefield, dressed in an orange chaperon. You learn to hate him as
      soon as you talked to a few of the peasents, or his lakey Lefty.
      The Rice Lord is armed with a 2 handed blade, and are pretty strong
      too, but if you wish you can take him out later on (and noone will care).
      However, as always when killing someone, you must do it hidden.
      Just lure him inside the house and you can assassinate him.
      For now, if you talk to him, he will only forward you to Lefty, or
      hand you out water to the peasents after "accepting" Lefty‘s mission.
    
    - Lefty
      You have few options to deal with this man. Once you walk by he will stop
      you, and whatever you say to him will force you to work for him and the
      ricelord. To do his mission you have to return here once per day and hand
      out water to the peasents.
      Actually you dont need to share more than one bottle of water for Lefty
      to stay off your back...
      But if you share all 12 bottles and then talk to Lefty or the Ricelord you
      earn +100 xp.
      However, you will probably ‘forget‘ this task pretty quickly.
      Once you did, he will attack you when you reach this area again.
      Only way to get rid of him is to beat him up. Feel free to take him out,
      I sucessfully took him down with just using the Short Bow found in
      Fisk's storeroom, and the +5 ring from the mine...
      (This, without boosting Dexterity! I had 10 dex =) )
      By using the games sometimes failing AI you can get him stuck on one
      of the "steps" while safely standing below him, firing arrow after
      arrow on him until he drops. It could be becouse I had so
      little dexterity, but my arrows didnt kill him, it just rendered
      him unconsious. Take this time to run up, grab all his stuff
      (especially his bow).
      When he wake up, talk to him. Tell him that he can deliver his water for
      himself in the future, and you will get about 200 experience.
      Later on, just as the rice lord, feel free to take him out forever
      by luring him inside the house and assassinate him.
    
      Lefty cannot be killed by arrows, since its a part of your quest to take
      him out once - Thanks to Geir for that info
    
     Marco Rolandi writes the following about avoiding Lefty
      The first time you go to the new camp, the last thing you wanna hear
      is that lousy Lefty and its stupid mission. In order to avoid the guy
      and its task (I've succesfully enrolled into the new camp without
      talking to him once) you can simply stop on the first terrace of the
      rice fields. Turn right and you'll see the rightmost slope is not as
      straight as it should be. In fact, sometimes with a little help from
      your jumping abilities, you can easly climb it up and reach the passage
      to the dam, without going through the main road and therefore meeting
      Lefty. You can even go along the fields and talk to everybody as long as
      you're a little far from him (I got my +5 in strenght avoiding lefty).
      Going down it's the same and you'll also testify a strange bug that
      occurs when you jump down the passage into the rice fields: whatever
      your direction, the jump would always be perpendicular to the terrace,
      sometimes making you jump sideways.
     - Thanks to Marco Rolandi for that info.
    
    * The Gate and the Dam
    
    The real entrance to the New Camp is behind the Rice Field. Here you will
    be stopped by Jarvis that tells you a final warning before entering the
    New Camp. I never found the inhabitants to the New Camp much of a threat,
    not more than the Old Camp, so carry on.
    
    Note by Geir Gundersen:
    After going through the "real" entrace notice the winch on your right.
    By turning this you close the gate. Good, if you want to have a slaughter
    feast and don't want anyone to escape :>
    
    On something that first look like a wooden bridge, but is then discovered
    to be a dam, you meet Homer that will grant you with a quest.
    More about theese people later. Just want to give you a eye of what we
    are looking on here. Here, up in the mountains, there is a small sea with
    an island on the middle. On the island you will see the bar where
    New Campers can rest themselves after a day of work (or laziness,
    depends upon how you see it). From here you will glimpse the HUGE
    cave that inhabitates the real New Camp.
    To the right, just behind the front gate is the peasents hut.
    If you have a good eye, you will note a few huts at the bottom of the sea.
    What exactly they do down there is a mystery to me. Feel free to check them
    out.
    
    - Jarvis
      Jarvis is one of the mercenaries that watches the gate into the new camp.
      He will tell you a bit about what you will experience inside theese walls,
      and warns you that the New Camp isnt like the sizzy Old Camp.
    
    - Homer
      Homer built the dam that holds the water from flowing down over the
      Rice Fields. He have problems with the wildlife thou, since a Lurker
      that inhabitates the area, likes to sharpens its teeth upon his creation.
      You can help him out if you wish to.
    
    - Dam Lurker
      The Dam Lurker is found behind the sea to the right. Follow the wall
      between this area and the rice fields, past the peasents hut, following
      the mountain wall. The Lurker is standing on a mound close to the sea.
      Kill it, and then tell Homer about your deed. Remember that Lurkers are
      stronger than your average reptile, so if you are weak you might have to
      return later.
      I took this one out using a unboosted 10 dexterity + mordrags ring
      + the +5 ring from the mine, and the Bone Bow from the mine. If I could
      do that, you could too...
    
    - Cord
      Cord is one of Gorns closest men. He can teach you 1 handed sword.
      At days he trains Mercenaries on a small cliff right across the sea
      where you found the Lurker.
    
    
    * The Bar
    
    Located on an island in the sea, reached by a small bridge, is the
    New Camp bar. Since you arent from the New Camp you are not invited
    to go there. There isnt much inside thou, and you dont need to go
    there. You can solve a couple of optional quests by going there thou.
    
    - Bouncers
      The Bouncers are the only ones standing in your way inside the bar.
      They can be bribed by handing over a hundred ore to them. If you have
      the ore, give it to them, if you dont, wait until later.
      (Sell something to the store owners to collect some extra money...)
      In my opinion, if you followed the walkthrough this far, you SHOULD
      have more than enough to hand him his bribe =o)
    
      The bar can also be entered with using the "Charm" spell, or wearing
      the diggers armor.
    
      If you have joined the sect camp, you can offer them weed to let you in.
    
      If you are a mage you can scare them by saying:
      "Are you going to try to stop me?"
    
    - Scrapers
      Inside the Bar you will encounter your first diggers of the Free Mine.
      Theese fellas are called the Scrapers, and can say a thing or two about
      working in the free mine.
    
    - Senyan
      Senyan is one of the scrapers at the bar. You can ask him if he works
      in the mine, but thats all...
    
    - Mordrag
      If you followed Mordrag to this place you will find him inside the bar,
      having a chat with his friends, drinking rice schnapps with the others.
      You will forward a mission to him, given to you by Lares later on, so
      its good to know he's here.
    
    - Cipher
      Cipher is usually found at the bar. He is one of the traders here.
      He will start selling you stuff  as soon as you are told he can sell
      you stuff.
      You will learn this by Balor, one of the members of the sect camp.
      Balor will share this knowledge with you if you propose a business
      deal with him. You will get the chance, only by doing the Baal quests
      in the Sect Camp.
    
    - Baal Isidro
      This drunken fella isnt really doing what he is supposed to do in the
      New Camp. Instead of selling weed, he spends his days with drinking
      Rice Schnapps at the bar. You can try to tell him you two can work
      together with it, but he wont trust you. After talking to Baal Kagan
      however, he will be forced to do it anyway. After taking his weed, you
      can give him his 'earned' Ore for some extra experience.
      The best thing with this one ;) He is drunk! Sell him back the weed
      again for 200 ore, and you will still have weed left to sell to others
      =) =) =)
      To find out more about the effects of weed, read the introduction to
      the sect camp.
    
    - Silas
      The bartender at this rice-stinking place is Silas. He can tell you
      a thing or two about the New Camp, and also sell you some schnapps.
      Ask him about a drink to be able to trade with him.
      You will get a free Rice Schnapps by Jeremiah behind the bar, but you
      should buy yourself a second one (so you have at least two).
      This will be used in the "food quest" in the free mine.
    
    - Jeremiah
      Jeremiah is responsible for the Rice Schnapps in the colony. He have
      a destillery inside the bar, where he produces this brew. Talk to him
      and you will get one for free. Ask him about the Rice Lord to reicive
      a tip what to tell Horatio (the peasent on the Rice Field).
    
    
    * The Cave in general
    
    So far I have described the sea, the island, the dam, the gate and the
    rice fields. Now its time to describe the real part of this cave.
    Standing there, watching from side to side you will see the Rogue area
    on the left. One upper, and one lower section. To the right you see the
    smaller Mercenary sections, also one upper and lower section. The lower
    section is nothing but two huts and a campfire, the upper section have
    a pot boiling over a fireplace, and there is also a blacksmith wheel
    there. Above the upper Mercenary Section is a cave that is inhabitated
    by Lee, the ruler of the Mercenaries. To the top middle you will see
    a place you cannot reach yet, namely the Water Mages.
    In the middle of all this you have one round-shaped middle section,
    inhabitated by one single Magician (the first one youll see in Gothic)
    named Cronos. He guards the shiny-blue Ore Mound (below the ground).
    
    
    * The Lower Rogue Section
    
    The entire left section of this cave is inhabitated with Rogues.
    Talk to them if you wish, or sell them weed. You will find a few
    noteworthy people here, in both the upper and the lower step.
    I will first begin to describe noteworthy people in the lower
    section, then continue with the upper section.
    
    - Baal Kagan
      The other Baal at the New Camp is sent here to fill up this 'district'
      with drugs. He will tell you, that the Sect only wants one deliverer up
      here, so that Isidro fella in the bar might soon have to leave.
      After talking to Baal Kagan you can "tell" Baal Isidro about his
      situation, then cooperating with Isidro to deal his weed for him.
      You will also be given a quest by Lares to grab his weed, but you can
      just give Lares 400 Ore instead. Alot easier.
      Baal Kagan is important in solving the Baal quests down in the sect
      camp, so you might as well try to help him now...
      You can make a deal with Baal Kagan to hand out his weed to the
      people at the new camp. Go to campers and ask them if they want to have,
      and you will earn about 100 Ore that you can keep, then you can claim an
      reward from the Baal. One thing you can ask for is for his vote to join
      the sect camp, and he will give you an item that you need. Get it.
    
      To find out more about the effects of weed, read the introduction to
      the sect camp.
    
    - Wedge
      Wedge is the New Camp version of Fingers. He can teach you how to
      lockpick, pickpocket and how to sneak. He will also give you a
      warning about "Butch" that is harrassing newcomers at New Camp.
    
    - Butch
      There is not much involving Butch. Wedge warns you for him.
      If you talk to him and not belonging to new camp he will
      only tell you to get lost. If you become a New Camp he
      will title you more nicely.
    
    - Wolf
      Wolf is one of the particulary noteworthy fellas of this section.
      He will be the one that provides you with Rogue Armor when you are
      a Rogue, later on he will be able to build you a specialized armor
      too. Right now he can teach you how to use Bows, and trade with you.
      Wolf can also sell you the grapes required for the 'collect food'
      quest in the free mine. Buy at least two whenever you can.
      (Dont eat them).
    
    
    * The Upper Rogue Section
    
    One step up from the lower section starts with Lares place and
    all his guards watching his hut, then it leads upwards and ends
    behind Wolf's hut.
    
    - Buggy Rogue Guard
      There is one particulary buggy Rogue Guard that is as irretating
      as Mud if you accidently get to close to him. He will stop you
      quickly and tell you that you dont reach Lares once you joined
      the old camp. The only way to "escape" is to try to move yourself
      out of the area, one small bit per time. You can also draw your
      weapon to avoid this bug (will give you time to move yourself out
      of his sight). To avoid this bug forever, you can either kill him
      permanently, or jump up on the first hut in the lower section
      (behind Baal Kagan).
      First time you reach this area thou, the same guy will stop you
      and ask you if you know where you are going. He will tell you that
      Lares probably doesnt want to talk to me. You can assure him that
      he wants to, and get past him.
    
    - Roscoe
      Another guard will stand in your way before you reach Lares.
      You can convince him too that you are welcomed at Lares.
      If you have Mordrags ring it will be really easy to get past him.
    
    - Lares
      Finally you meet the leader of the Rogues, Lares.
      First thing here, dont touch any of his stuff. Then you will
      be spanked... However, if you have Mordrags Ring he will
      welcome you to do tests to join the New Camp.
      *HOWEVER*
      Before returning Mordrags ring to him, you can use the ring
      to kill the dam lurker that is harrassing Homer. Read about
      it in "The Gate and the Dam" above. You can probably also
      use it to take down both Lefty and Shrike!
      At lares you can learn yourself strength and dexterity,
      even if you are a member of one of the other camps.
      Good to remember...
      (as long as you can get past his guards).
    
      * Your quests for Lares involves stealing weed from
        Baal Isidro, sell them, and give Lares the 400 Ore.
        You can easily just pay him 400 Ore, so do that now.
        (if you wish)
        After getting this mission you can strike a deal with
        Baal Isidro, becoming his partner in the weed business.
        Will earn you a few experience points.
    
      * Second, Lares also wants you to tell Mordrag that a Spy needs
        to be sent to the Sect Camp to find out what they are up to.
        Tell Mordrag, he will just tell you that things will solve
        themselves, however, you still get the experience for
        telling him. You find him at the bar.
    
      * The final mission is to betray the old camp. You do this
        by giving him the list you should return to Diego.
        However, dont do this now, since you still want to go to
        the sect camp to get the final overview of what camp
        you like to join. Also, if you give Lares the list you
        have defenitly spoiled your chanses of joining the Old Camp.
    
      Lares will promote you to Rogue if you wish,
      (if you have reached Level 5).
      To be promoted to Mercenary you need to speak with Lee.
    
    - Sharky
      Sharky is one of the traders here in the New Camp.
      Buy whatever you need.
    
    - Bruce
    
      ***** CHECK! *****
    
    - Buster
      As soon as you come near Buster he will tell you that he can teach
      you how to be more agile, thus learning yourself the art of
      acrobatics. In my opinion, acrobatics is a rather useless skill,
      but its up to you if you want it.
      (read the skills section of this FAQ).
    
    
    * The Ore Mound
    
    In the middle of the New Camp is the Ore Mound. You will
    see it as glowing Ore beneath a round-shaped gate.
    
    - Cronos
      Cronos, the Water Mage guards the Ore Mound. He will play a
      important role several times in the New Camp. He will later
      on be your ticket to reach the Water Mages, but for now he
      can only teach you Mana and sell you magic items/artifacts.
    
    
    * The Lower Mercenary Section (Campfire)
    
    I call the area around the right campfire the
    "Lower Mercenary Section". There are a couple of mercenaries
    here, particulary one noteworthy person.
    
    - Gorn
      Gorn is a noteworthy face in the New Camp. Have a good hand
      with him, he will be one of the best friends you will have in
      the New Camp. For now, he will tell you how to get a home,
      by kicking out 'Shrike' from the middle hut (in front of the
      Ore Mound). If you do this, and return, you will get some XP.
    
    - Shrike
      Shrike wont be much of a talker. Actually he tells you to beat
      it. So beat him up, and tell him to leave. Then you can
      return to Gorn for some experience.
      I sucessfully took him down with just using the Short Bow found in Fisk's
      storeroom, and the +5 ring from the mine...
      (This, without boosting Dexterity! I had 10 dex =) )
      It could be becouse I had so little dexterity, but my arrows didnt
      kill him, it just rendered him unconsious.
      Take this time to run up, grab all his stuff (especially his weapons).
      When he wake up, talk to him and tell him to get lost.
      Then speak to Gorn again for some experience.
    
      His hut will be your home from now on, next to your place in
      the Old Camp. However, if you like to stack items somewhere
      (wich is useless, since you have a unlimited backpack) then
      you should choose to stack them here rather than in the
      Old Camp. The reason for that will be obvious later on.
    
      Shrike cannot be killed by arrows, since its a part of your quest to take
      him out once - Thanks to Geir for that info
    
    
    * The Upper Mercenary Section
    
    The upper Mercenary Section is one step up from the Campfire
    around a grindwheel.
    
    This area also includes a few huts to the left.
    
    - Thorlof
      Thorlof is one of Gorn‘s men. He will give you a few tips
      about convincing Lares about your membership.
      After becoming a New Camp member he will give you tips
      upon how to become a Mercenary.
    
    - Orik
    
      ***** CHECK! *****
    
    - Blade
      Blade fears that if the Rogues keeps attacking the convoys
      to the old camp, the old campers will sooner or later come
      up here, and that wont be funny.
      *Unconfirmed*
      Someone told me that Blade is probably pointing on Quentin
      and his gang. That quest was cut out from the game due to
      financial reasons.
    
    - Lee's Mercenaries
      Lee have a couple of mercenaries guarding his cave. They
      will warn you about harrassing Lee. Dont mind them, Lee
      isnt that bad really.
    
    - Lee
      Lee is the leader of the Mercenaries that protects the
      water mages. He isnt that bad really. Later on you will
      learn the true story about him, but right now he have
      little of value for you. If you wish to (optional) you
      can beat him up and grab his axe. Its the third best
      2h weapons in the entire game.
      Lee will later on promote you to become a mercenary.
      Once you have becomed a Mercenary he will teach you
      2h melee, strength & dexterity.
    
      A IMPORTANT thing is that Lee will teach you 2handed
      weapons, even if you havnt masterized 1h first!
    
    - Mage's Mercenaries
      There are a couple of guards that watches over the
      mercenaries. Much later you will get a password that
      lets you through, for now, you dont need to go there
      anyway, so dont harrass them.
    
    
    * Outside
    
    There are a few people outside of the New Camp.
    No really important ones, but I mention them anyway.
    
    - Jacko & The Weed Mixers
      In a cave, close to the main gate (not the one
      between the ricefield/Inner Camp, but the outmost
      gate) you find Jacko and his Weed Mixers.
      As a Old Camper you dont need to interract with
      them, and they will only attack you if you get to
      close. As a New Camper I dont know if they play any
      special role for you... However, as a sect member,
      your first mission is to take out their Weed
      Production! DRUGWAR!!! Its simple really, just
      threaten them, and they will go up to Quentin and
      his gang up in the mountains.
    
      If you join the New Camp you can get free weed from
      them, so dont hurt them...
    
    
    - Aidan
      Aidon is found on the way to the New Camp. He can teach you more about
      hunting, much the way Drax from the Old Camp can.
    
    - Quentin
      Although Quentin doesnt belong to the New Camp, and is on another
      place in the colony, he and his 'Thugs' are located close to one
      of the focus stones that will play a major role later on in the game.
      To be specific, the one guarded by a 3ton monster.
      Quentin have the same clothing as the Rogues of the New Camp, but
      I dont know if any quests in the New Camp or the Sect Camp involves
      him and his gang.
      *Thanks to Xandrius/Ragnar/Gorath for the information below*
      Rumours are, that this camp had something to do about the "raids"
      Blade fears about. This part was cut out due to financial reasons.
    
      Jacko & the Weed Mixers end up with Quentin after you have threatened
      them to leave... Thanks to Geir Gundersen for this info.
    
    
    Thats the New Camp...
    
    After doing anything, you should have earned a few xp. Before you
    carry on I want you to be sure you got that Prepared Weed from
    Baal Kagan, so you dont need to run all the way back here to get it
    when solving the baal quests.
    
    After talking to everyone, and solving all quests except handing Lares
    the list, you can as well check out the Free Mine. The major reason
    for going there is free Armor, and some exta experience if you have
    the following objects in your inventory:
    5 Apples, 2 Rice Schnapps, 5 beer, 3 bread, 2 Cheese & 2 Grapes.
    It will give you an extra 300 experience.
    Grapes can be bought from Wolf, Rice Schnapps can be bought from the
    bartender (one for free at Jeremiah).
    
    Otherwise you can return to the Old Camp now.
    
    To find the Free Mine, you should follow a path up in the mountains.
    This path starts on the right side of the huge cave. Follow this path
    through molerats, scavengers, a wolf, a cave etc, and you will sooner
    or later encounter a Mercenary. Then you know you are at the Free Mine.
    
    
    Free Mine
    ---------
    
    The Free Mine is unfortunally locked for your entrance, but you
    can talk to some of the people here, get a set of free Armor,
    and solve a quest that requires you to collect some food to one
    of the guards.
    
    * General
    
      Just like any other place in the Colony this place is inhabitated
      by some commoners.
    
    - Mercenaries
      The Mercenaries in the Free Mine (or, the outer section) doesnt
      differs much from the ones back in the New Camp.
    
    - Rogues
      The Rogues, just like the Mercenaries, is no different from the
      Rogues of the New Camp.
    
    - Scrapers
      The 'Free Mine' version of the diggers back in the Old Camp.
      Talk to them about working there. They feel better about their
      work than the diggers of the Old Camp do.
    
    
    * Entrance & Middle section
    
    The mine have three sections. I will count the section you reach
    first as the "upper middle section".
    
    - 1st Mercenary
      The first encounter you will make when reaching the Free Mine
      is a Mercenary that ask you about your business here.
      Whatever you tell him, you will be able to go down into the
      outer area of the Free Mine.
    
    - Okyl
      The upper man of this section is Okyl. He doesnt have much to
      say, and is mostly disturbed by your prescence here.
    
    
    * Upper Most Section
    
    By walking up a ladder you will reach the top section, where you
    will find Balorn in the end.
    
    - Balorn
      Balorn will tell you he have a impressive weapon to give you, if
      you find him some objects.
      5 Apples, 2 Rice Schnapps, 5 beer, 3 bread, 2 Cheese & 2 Grapes.
      As you might guess, he will fool you, but at least you get 300
      experience for the trouble.
      Grapes can be bought from Wolf (new camp), Rice Schnapps can be
      bought from the bartender (one for free at Jeremiah) (both new camp).
      Cheese, Beer, Apples & Bread is easiest found by picklocking chests
      in the old camp.
    
    
    * Lower middle Section
    
    The lower step of the middle section have the one guy that you
    came all the way here to meet.
    
    - Swiney
      Swiney is the leader of the Scrapers, and you can convince him
      that you can work as a Scraper. This will give you a set of
      Diggers Dress YAY! Now you are have a Title, lucky Scraper ;)
    
    * Lowest most section
    
    Deep down there, is the gate of the mine. Its locked for you,
    and you wont be able to reach the inner section until much later.
    
    - Gate Mercenaries
      Theese guys are just here to make sure you wont get into the gate.
    
    - Door Mercenaries
      There are two mercenaries guarding a door. They are there to
      make sure you dont get any ideas. If you defenitly want to get
      in you will probably have to walk through the guards, and you
      will find nothing more than a jammed winch...
      Remember all the Winchbugs... So dont touch it!
    
    
    There, now you have done everything you can here up in the mountains.
    Its time to return to the Old Camp, and from there take off to the
    Sect Camp.
    
    
    The Sect Camp AKA Swamp Camp
    ----------------------------
    
    This is also a good time to speak to Thorus and tell him
    that he will never see Mordrag again. (If you havnt done so
    earlier).
    
    To reach the Sect Camp the easiest way, find Baal Pervez at the
    Campfire.
    
    Tell him you are interested to see the Swamp, and he will
    take you there, killing all monsters in the way (and you get the
    experience).
    
    
    Single note about drugs...
    There are many different types of weed's in Gothic. Whenever
    you smoke a new type of weed you will get a small bonus for it.
    You can only get one reward per weed type, so dont smoke more
    than one of each type (if you dont want to).
    Also remember, that you can only train up to 100 mana, but you
    can use theese weeds to rise the mana even further if you save
    them to you trained up to 100...
    
    Green Novice    - Experience +5
    Northern Dark   - Experience +10
    Dreamcall       - Mana +2
    
    
    Before I start to describe the sect camp, I like to tell you a
    bit about its architecture. The camp looks like it was built with
    one hut first, than others have started to build their houses next
    to the others huts with a bridge connecting the two huts. Then people
    have started to add more huts added to thoose huts. The outcome is
    that there is no real "order" of the huts in the camp, huts are
    everywhere, and if that wasnt enough, some bright guy spawned the idea
    to start building a upper section to this 'archeological nightmare'.
    
    This leads to that you, the player, can easily get lost within the camp,
    also it makes it very difficult for me, the writer, to describe how to
    find areas within the sectcamp. As sooner you find a map, the better.
    
    I reccomend to you, that as soon as you reach this place, run around
    in about 10 minutes or so, trying to get a hand of the lower area in
    the Swamp.
    
    
    I will try to make a guide for the Swamp area. Then dont tell me I didnt try!
    
    =o)
    
    Its required that you follow this guide during the daylight, on nights
    people are at sleep, and you will miss them.
    
    
    * Tour De La Swamp Camp *
    
    Welcome to Tour De La Swampcamp. Remember to keep your sword sheated at
    all times, dont talk to the villagers if you can avoid it, and thoose
    who get lost will get no refound.
    
    Ok, the first you meet is a guard that tells you what your business is
    here. Tell him that you are interested to join the camp.
    
    He will offer you to buy a small armor. This armor is better than the
    Peasent Trousers (added a small protection to fire). Since you wont meet
    ANYTHING that will attack you with fire, that you will survive, its useless
    for you now, unless you think its funny to be dressed up in a robe instead of
    thick green trousers.
    
    "Lion Cloth" - 500 Ore
    Weapons 15 Fire 10
    
    Once you reach inside the gates, you will se a huge 'stump' of a tree,
    that someone have built a home inside. You also see a person carrying a
    long robe called "Baal Namib".
    This is one of the five gurus inside the sect camp.
    You cannot talk to him becouse of sect rules. More about that later.
    Next to him is Lester, carrying a Novice dress. Ignore both for now
    (Dont talk to anyone during the guide. If they talk to you, then read
    about them below so you dont do something dumb). There is a bridge,
    leading all away around the stump
    (and a hut that someone built behind it), but at least there are two
    ways leading out of there.
    
    The one to the right, is if you follow the bridge. The one to the left
    ends up becoming a pathway on solid ground.
    
    Ignore the one to the left for now, and take the right path. Run under a
    couple of roots/fallen trees and you will note two-three novices sitting
    on the ground to the left. Theese guys have less clothing than the
    novice you met inside the gate. There is a templar there too.
    Templars is the real warriors in the sect camp, dressed up in heavy armor.
    Follow the bridge until it ends and you will see another of the clothed
    novices to the right, his name is Nyras.
    
    
    - "Weed Mashing Place" + "Inner Harvest Area"
    
    Continue forward, and you will end up to what I call the "Weed Mashing Place".
    You will see three Novices, mashing plants into smoke-able weed.
    There is a Baal Orun watching over them.
    
    If you ever find raw swampweed you can transform it to joints here.
    
    Take a look out in the swamp. If you look enough you should be able to
    see a few people out there in the swamp. Theese people are at what I
    call the "Inner Harvest Area".
    
    This is the only thing you need to find by choosing
    the "right path", so return until you reach the back of the stump again
    (close to the gate).
    
    
    - "Right Path"
    
    Now take left instead, onto the solid ground. Follow the path.
    Your first encounter here will be a Novice that tutors three newcomers sitting
    in front of him. This guy is named Joru. One of his Novices is
    named Melvin. Theese encounters is described as the "right path".
    
    The 4-way crossing is one of the more confusing ones in the beginning,
    so try to remember the directions in this one. The path splits up into
    three directions.
    One left, middle and right. The right most ends up in a hut,
    so ignore that one.
    The left leads to the temple grounds, where you have no business
    right now.
    
    
    - "The Scene", "Training Arena"
    
    Follow the middle path. It turns left at two ladders, so follow it to
    the left. The path ends up in splitting up into one left, one right
    path. In front of youthere is a short bridge that will almost directly
    split up into 4 directions.
    
    Still standing in this position, take a look to the right. You will see a
    "scene" there, with red banners hanging from each side. On top of the roof you
    can see people swinging swords. I will call the lower section
    "The Scene" and the upper section the "training arena".
    You see alot of ladders here that leads up to the Training Arena.
    
    Since we have no business on the upper floor right now, we can ignore the upper
    section, but the only thing I would like to mention, that on the
    other side of that HUGE falled three to the right, is the
    "weed mashing place" that you have already visited by now.
    The quickest way to reach that from here, is by going up on the 2nd floor,
    and then down again on the other side.
    
    The Guru that trains his Novices beneath the Training Arena is named
    Baal Cadar. He is extra important, since he is the shop owner that
    have all the sect magic runes!
    However, you cannot buy anything from him right now.
    
    You are still standing on a four way cross. To the left you have a
    bridge that leads up to the 2nd floor. The right way leads past the
    'Scene', and in front you have the bridge that leads you both forward
    and to the left.
    
    
    - "Swamp Bridge" + "Outer Harvest Area"
    
    Ignore the bridge for now, take off to the right instead, past the scene.
    It will be replaced by a bridge. Fallow the bridge.
    You see a lonely templar here.
    I call this place the "Swamp Bridge". The templars name is "Gor Na Ban".
    
    Take a look out in the swamp. You cannot see them now,
    but you need to believe me.
    To the far left you have the "Outer Harvest Area",
    and if you use this bridge as your starting point it will be easier to
    reach that area without to many monsters in your way.
    
    If you continue on, following the bridge, you will sooner or later
    either find the "Weed Mashing Place" again, or get totally lost.
    We dont want that now, so return back to the scene, then walk out
    on the bridge we ignored before.
    See the bridge as two crosses, bound together.
    You are standing in the middle of the first cross. Turn yourself so
    you can see the middle of the second, with the scene
    in your back. Now, to the left is the path that you came from when you
    first saw this area. To your back is the scene. Forward is the next cross.
    
    
    - "Wooden Arena"
    
    To the right you can see another Arena, with a roof created by fabric.
    I call that area the "Wooden Arena". On it you see another of the Gurus,
    Baal Tondral,
    that tutors a few students. we have no business there,
    so walk over to the second cross that is a "Y" cross.
    
    
    - "The Blacksmith"
    
    Now, to the right we have the BlackSmith. The BlackSmith doesnt
    interest us now, so continue forward.
    
    When you stand on solid ground again, I would just like to repeat the
    section you just passed. Turn around.
    The first way to the left = Blacksmith
    The second way to the left = Wooden Arena
    Continuing forward = The 'Scene' beneath the Training Arena.
    Taking off to the right = Leads to the Swamp Bridge.
    
    Got it? Ok, I knew it would be difficult to explain ;)
    
    However, there is just one area left to explain on the lower grounds.
    
    
    - "Weed Store" + "Cor Kalom's Tree House"
    
    So you have left the bridge, continue on the path. Note the ladder to the
    right! That ladder leads up to "Cor Kalom's Tree House".
    He is the second highest leader of the camp!
    
    Continue upwards. You will see a guy standing behind a stand, looking
    like just the guy you need to talk to. Dont do that now, however.
    That guy is "Fortuno",
    the weed seller. You will get weed for free here, three per day.
    In front of him there is a guy named Marlok that spends his entire day smoking
    on that water pipe.
    
    
    - "Temple Grounds"
    
    So I lied, there is one more place to go to, but you have probably
    wanted to go there all the time. Well continue to follow this path
    and you will end up on the Temple Grounds.
    Here you will see lots of people, but only two important ones.
    The tutor that stands on the mound there is Baal Tyon, the last of the Gurus.
    Also on the templeground you will find Talas that have nothing to
    say at the moment.
    
    There are three ways leading from the Temple Grounds. The leftmost
    leads to the Weed Store. The two right ones, both leads to the 4-way
    cross we before called the "Right Path".
    
    
    Well, that ends this guided tour. Now you are free to look around for yourself,
    talking to everyone you want.
    
    
    * General
    
    - Novices
      If you talk to the Novices you will learn quickly that they are
      mostly here to smoke weed and have a good time. They are dressed both
      in a light armor or showing off their muscles with no upper
      body clothing.
    
    - Templars
      The templars are a bit more disciplined than the Novices. They have
      real armor and huge 2handed swords on their backs. They have proven
      themselves to be worthy, and are among the best fighters in the game.
    
    - Gurus - "Baals"
      The five Baals of the sect camp are easily discovered by their robes.
      More about them later.
    
    * Lower section
    
    By the guide you should have learned most about the Lower Section.
    Think upon it as a 'wheel' and learn how to follow it, and when to
    take off. If you dont know where to take off, you can run around in
    circles having many difficulties to find what you need in this area.
    
    
    * Lower section - Entrance
    
    The entrance, and right inside.
    
    - Gate Guards
      Theese people will stop you as soon as you reach the camp.
      Tell them that you are interested to join. You can buy armor from
      them, but in my opinion, if you already have the Peasent Trousers,
      you dont need this armor (if you dont think its cool to carry a
      robe). The bonus in anti-fire doesnt matter, since you will not
      meet any firedamage giving monsters in a long time, and if you do,
      you are automaticly toast even with this armor.
      "Loin Cloth"
      Weapons 15 Fire 10
    
    - Lester
      Inside the Gate you will see Lester talking to Baal Namib. Lester
      will play a great role in Gothic. He will help you in later chapters
      but right now he can be used both to solve a quest, and to have another
      guide through the camp. He can tell you lots of things about the
      surroundings, about the sleeper, his real reason to be here etc, etc.
      I will describe his involvement in the Baal quest in the end of the
      Swamp Camp walkthrough.
    
     *BUG WARNING*
      There is a bug in the game, that might cause Lester to 'stuck' if you
      take him as guide, and then leave him before letting him return.
      In this state he refuses to speak to you, wich is bad since you are
      unable to solve the game.
     - Thanks to Marco for pointing that out
    
    - Baal Namib
      You cannot talk to Namib. He will just mumble at you. This is the
      sect camp rules... No outsiders can talk to the Baals. To prove
      yourself worthy to speak to them involves making good deeds that
      catches their attention. Lester will help you with Namib, but I will
      describe that part in the end of the Swamp Camp walkthrough.
      Baal Namib will be the one that grants you with a Heavy Novice
      armor once you joined.
    
    
    * Lower Section - Weed Mashing Place
    
    If you remember the tour, if you took the right path and followed it
    to the end, you would find three novices that mashes weed in pots.
    In front of them are one of the other gurus here.
    
    If you ever find raw swampweed you can transform it to joints here.
    Just use them in a pot.
    
    - Nyras
      Just before you reach this place you will see another person that
      carry the same type of Armor Lester have. His name is Nyras.
      Nyras have alot to say about the Sect Camp, so you can talk to him
      if you want to.
    
    - Baal Orun
      Like the other Gurus you cannot talk to him. You must prove yourself
      worthy. I will describe how to impress all the Baals in the end of
      the Swamp Camp walkthrough.
    
    - Ghorim
      Ghorim, one of the mashers, will play a great role in impressing
      Baal Orun. You may talk to him now if you wish to get that quest.
      I will still explain the exact procedure in the end of the Swamp
      Camp walkthrough.
    
    
    * Lower Section - Right Path
    
    Taking the Right Path lead you to a 4 way cross, where you found
    Joru and his students.
    
    - Joru
      Joru teaches newcomers that reached the sect and wish to join.
      He tests "new substances" (drugs) that Cor Kalom creates for
      him. He is rather over-confident and asking him if he have
      ever seen the sleeper only gives you hints about how fooled
      he is. =) Anyway, you can take his quest to grab a daily ration
      from Fortuno, and give it to him. As thanks he helps you how to
      impress Baal Cadar/Namib. He also tells you that Cadar sells
      the magic here in the Sect Camp.
    
    - Melvin
      Melvin sits in front of Joru. Remember Dusty in the old camp?
      Melvin plays a role in how to impress Baal Tondral, so talk
      to him right now, and tell him about dusty. More about this
      will be explained in the Baal Section
      (the end of the sect camp walkthrough)
    
    
    * Lower Section - The Scene
    
    If you remember the guide, if you took the middle path from Joru
    you would end up in an area that let you reach the Scene and the
    Training Arena that lies above it.
    
    - Baal Cadar
      Baal Cadar sells the magic in the Sect Camp, but you cannot talk to
      him until after you have impressed him.
      I will describe how to impress all the Baals in the end of
      the Swamp Camp walkthrough.
      Once joined the sect he will be the one that can teach you
      magic circles, but he teaches members of all camps how to
      improve your mana.
    
    
    * Lower Section - Swamp Bridge
    
      This bridge is found behind the "scene", following the path.
    
    - Gor Na Ban
      "Gor Na Ban begs to be eaten" is the general opinion on the forum.
      I can agree to that, if you want a 2h sword early in the game,
      you can lure one of the swampsharks to him, and let it attack him.
      If the swampshark win, you can take his stuff (including the sword).
    
    
    * Lower Section - Wooden Arena
    
    The Wooden Arena is ofcourse built in wood, and have a roof of fabric
    hanging above it. There you see Baal Tondral, educating his students.
    
    - Baal Tondral
      Baal Tondral educats his students on the Wooden Arena.
      Unlike the other Gurus you CAN talk to him, but like the others
      you must prove yourself worthy for him. His quest involves Dusty
      back in the Old Camp.
      I will describe how to impress all the Baals in the end of the
      Swamp Camp walkthrough.
    
    
    * Lower Section - Blacksmith
    
    The Blacksmith lies close to the Wooden Arena, with only a hut
    between them.
    
    - Darrion (The Blacksmith)
      Darrion have some things to sell, he is one of the few shops in the
      Sect Camp.
    
    
    * Lower Section - Weed Store
    
    Between the BlackSmith and the Weed Store you find the ladder that
    leads up to Cor Kalom. You note a guy standing behind a stand, thats
    Fortuno, that will give you free stuff (but also sells stuff).
    In front of the shop you see Marlok, a lazy novice that spends his
    days here, smoking on the Water Pipe.
    
    - Fortuno
      Fortuno, the weed shop owner, will hand you three 'joints' per day,
      and also sells extra to you if you need more. After reiciving your
      daily ration, you can give it to Joru to learn about Cadar's
      magicshop.
    
    - Marlok
      Marlok spends his days here, smoking on the water pipe. He plays
      an important role in impressing Baal Orun, and as always, you can
      read about it in the end of this Walkthrough.
    
    
    * Temple Grounds
    
    The temple is innacessible until you have a mission there. However,
    you can still visit the grounds outside the Temple. The Guru that
    stands here is Baal Tyon. You can also find Talas here.
    
    - Baal Tyon
      Like the other Gurus you cannot talk to him. You must prove yourself
      worthy. I will describe how to impress all the Baals in the end of
      the Swamp Camp walkthrough.
    
    - Talas
      Talas is rather useless right now. There is a quest later on that
      involves him as a guide. Ignore him for now.
    
    
    * Upper Section
    
    The upper section of the Sect Camp contains only two important areas,
    and thoose are simple to find if you learn from where from the
    lower section you can climb up to them.
    
    
    * Upper Section - Training Arena
    
    The training area is full of training templars. Two stronger templars
    watching their progress.
    
    - Gor Na Tooth
      In my opinion Gor Na Tooth is rather funny. speak to him and ask
      about Cor Angar. After you have spoken to Cor Angar he will be
      surprised that Cor Angar have spoken to you and ask you what
      he said. To say that he is unworthy will make him attack you,
      but select the swampshark thing for a funny line ;)
      If you become a member of the sect, he will teach you 1h weapons,
      dexterity, strength & Mana.
      He will also be the one that gives you Templar Armor once you
      reached that title.
    
    - Cor Angar
      Cor Angar is the leader of the Templars. He will play an important
      role during chapter two, and also he can teach you 2h sword fighting
      once you become a templar. Cor Angar will also teach you
      Strength & Dexterity.
    
    
    * Upper Section - Cor Kalom's Tree House
    
    Cor Kalom lives here... And its here you find the reiciphy to give
    Dexter back in the old camp. Kalom keeps this Reiciphy inside one
    of the two chests in his house. You can picklock this chest and steal
    the reiciphy while he isnt here.
    
    - Kalom's Bodyguard
      Watching day and night, Kalom's Bodyguard is probably rather tired,
      since he doesnt seem to care what you do inside Kalom's tree house.
    
    - Caine
      Caine is Cor Kaloms closest helper. He wont be much use for you,
      but you can talk to him if you wish.
      His only existence in the game is to stop you from grabbing the
      reiciphy from Cor Kaloms chest. Wait until he is asleep to do
      that (during the night).
    
    - Cor Kalom
      Cor Kalom is one of the major V.I.P's in the sect camp. Next under
      the overpriest Y'Berion, Cor Kalom rules the entire camp. He deals
      alot with alchemy, finding new drugs for the Novices.
      You can call him the Druglord if you want ;)
      Cor Kalom is the one that will take you in as a Novice, once you
      proven yourself worthy to the Baal's. He will also play an important
      role later on, when you are supposed to grab loads of
      crawler-secretion for him. There are lots of other quests involving
      him, but you will find out more about this soon enough.
    
    
    * Swamp
    
    The camp is built in a swamp, but there are still parts of the swamp
    that dont contain any huts. The only reason to go there, is to find
    the harvesters for one of the Baal quests.
    
    There is a strange shrine in the swamp... Unfortunate, noone have
    figured out a way to use it... :(
    
    - Swampsharks
      The Swampsharks are massive worms that inhabits the swamp. Ignore them
      for now, they will kill you rather quickly. Try them out later on,
      when you feel ready for it.
    
    - Shral
      There are one lonely sect member out in the swamp (in a small hut,
      surrounded by swampsharks). Shral may follow you as a NPC if you
      wish, and are the only NPC that will follow you until you request
      him to leave. If you ask him to leave, he will eventually end up
      here again. (or die/get lost on the way)
    
    
    * Swamp - "Inner Harvest Area"
    
    The inner harvest area is easily found if you start out at the
    weed mashers. Next (right) of the weed mashers are two huts.
    Walk around them and you will see a short stone bridge.
    Walk out on it, and dive in. Walk stright across the water and you
    will see a guy standing there named Baal NetBek.
    The rest of the people is not far from here.
    
    - Baal NetBek
      This total whacko is the Baal of the Swamp...
      He's funny, no less, no more.
    
      Baal NetBek is really a internal joke, referring to "Joe Nettelbeck",
      an editor of the now closed game magazine "Power Play".
       - Thanks to Gorath for the info
    
    - Balor
      Balor is one of the two Harvesters that you must talk to to collect
      weed to Cor Kalom (Baal Orun's quest, read about it in the end of this
      text).
      Balor can also offer you information that will open up Cipher (New Camp)
      as a trader.
    
      Note, after doing the Baal Orun quest, you can get 50 Weed per day
      from him =) !
    
    
    * Swamp - "Outer Harvest Area"
    
    The outer harvest is a bit more difficult to find, but not impossible.
    Go to Gor Na Bar, the watcher of the swamp. Stand right in front of him
    and look into the swamp. I like you to temporary enter your preferences
    and turn up your visual range to 300%. See the mountain tops?
    Take a look stright at the final top before the mountain goes down into
    the sea. Now, go stright forward into the swamp. You will avoid
    swampsharks but there are a few bloodflies in your way.
    (you are free to reduce the visual range if you want to).
    
    - Viran
      Viran is the second of the two harvesters in the swamp.
      He plays an important role in convincing Baal Orun, so you will
      read more about him in the Baal Quests.
    
      Note, after doing the Baal Orun quest, you can get 50 Weed per day
      from him =) !
    
    
    * Outside
    
    - Gor Na Drak
      Not neccessary close to the Sect Camp, but you might encounter them
      while being outside of it, on your way to the Old Mine, or to the
      Sect Camp. He and his Templar Buddy are wandering across the Colony,
      delivering Crawler Mandibles to the Sect Camp. You can teach yourself
      to get Mandibles from him if you wish to. This is reccomended since
      the skill is free if you get it from Gor Na Drak.
    
     Darian writes:
      I have been researching Gor Na Drak and the Templer who
      travel between the Sect Camp and Old Mine.
      Old Mine             17:02 -  6:00
      Old Camp's Southgate  7:38
      Sect Camp             9:02 - 14:00
      Old Camp's Southgate 15:25
      I think it takes them about 30 min to travel along the
      south side of the Old Camp.
     - Thanks to Darian for the info
    
    * The Baals Quests *
    
    To earn respect within the Camp (to be able to join it, or just get a
    load of extra experience) you need to do something for each one of the
    five Baals around the camp. (Baal NetBek isnt included ;) )
    After impressing all five of them, (or four) you can go up to Cor Kalom
    and ask him if you can join. (Requires a Robe).
    
    
    - Baal Namib
    
    The first Baal you meet in the camp is Baal Namib.
    
    #1 Talk to Lester, ask him everything you can.
       After asking him everything, ask him to show you to the temple.
       As soon as you are out of sight from Namib, ask him how to impress
       his master.
       Tell him that you changed your mind about going to the temple.
       (he will return to the entrance)
    
     *BUG WARNING*
      There is a bug in the game, that might cause Lester to 'stuck' if you
      take him as guide, and then leave him before letting him return.
      In this state he refuses to speak to you, wich is bad since you are
      unable to solve the game.
     - Thanks to Marco for pointing that out
    
    #2 Return to the entrance. Lester will speak to you loudly.
       Say to him that you have renounced your old gods.
    
    #3 Go and stand directly in front of Namib. He will then tell you
       that you seem to be worthy and ask him if you want to join.
       Tell him that you want to join.
    
    
    - Baal Orun
    
    The longest of the Baal quests involve Baal Orun, but he also
    awards you with an item you need to impress Cadar, and give you
    the most experience.
    Baal Orun is the one that guards the working Novices that mashes
    weed on the "Weed Mashing Place".
    
    #1 Talk to Ghorim, one of Orun's novices.
       (Stand in front of him, and he will stand up, then you can
        talk to him).
    
    #2 Go to Marlok at the Weed Store.
       Tell him to get over to his job.
       When Marlok sits down, go up to his back, draw your weapon,
       quickly beat him unconcious. When he stands up, tell him
       to go to work again, and follow him.
       If Marlok seems to strong for you, you can drop your Ore next
       to him, then try to take him out even if he strikes you down
       a couple of times (just eat yourself up to full again).
       Noone will steal your ore, so when you have striked him down
       you can pick your ore up again.
       Personally I took him out on my first try, with a Withered Axe
       and 10 in strength.
    
    #3 When Marlok have returned to his job, Orun will speak to you
       if you stand right in front of him.
    
    #4 Go to the Inner Harvest Area:
       Next (right) of the weed mashers are two huts. Walk around them
       and you will see a short stone bridge. Walk out on it, and dive in.
       Walk stright across the water and you will see a guy standing there
       named Baal NetBek. The rest of the people is not far from here.
    
       Here, talk to Balorn
       Also, ask Balorn who to sell to. Give him his requested Ore.
       (This will open up Cipher as a trader in New Camp)
    
    #5 Go to the Outer Harvest Area:
       Go to Gor Na Bar, the watcher of the swamp.
       (You will find him, if you only follow the edge of the swamp a bit)
       Stand right in front of him and look into the swamp.
       I like you to temporary enter your preferences
       and turn up your visual range to 300%. See the mountain tops?
       Take a look stright at the final top before the mountain goes
       down into the sea. Now, go stright forward into the swamp.
       You will avoid  swampsharks but there are a few bloodflies
       in your way.
       (you are free to reduce the visual range if you want to).
    
       Here, talk to Viron
       Kill all the bloodflies around here for him, and talk to him
       again. Tell him you dont see any bloodflies.
    
       Note, after doing this once, you can do it each day for 100 Weed!
    
    #6 Deliver the weed to Cor Kalom
       Go back and stand in front of Orun. After he have talked to you
       its important that you talk to him again and tell him about the
       weed delivery (even if he seemed to get it before you told him)
       This will gain you a sleep scroll that you will use on the
       Baal Cadar quest.
    
    
    - Baal Cadar
    
    Baal Cadar is the Baal that stands on the scene beneath the training
    arena. He will also become a shop after solving his mission.
    
    #1 Use the scroll you got from Orun on one of his students.
       Thats all...
    
    
    - Baal Tyon
    
    Baal Tyon stands on the Temple Field. Solving his quest requires you
    to solve Baal Kagan's mission up in the New Camp.
    
    #1 Talk to Baal Kagan in the New Camp
       Ask him if you can share his weed.
       Give all 10 weed to different rogues (earning 100 ore)
       Then talk to him again, telling him that you have shared the
       weed. Request his award to be "Help me to join the Brotherhood".
       Now you will get a "Prepared Weed" from him.
    
    #2 Give Baal Tyon the prepared weed.
       (Talk to him, select "give prepared weed")
    
    
    - Baal Tondral
    
    Baal Tondral have a wooden arena with a roof made out of fabric.
    There he stands all day tutoring his students.
    Solving his mission require a trip to the Old Camp, or even two
    if you forgot to talk to Dusty Earlier.
    
    #1 Talk to Dusty in the Old Camp, he will tell you about a friend
       who joined the brotherhood named "Melvin".
    
    #2 Stand in front of Baal Tondral and he will speak to you.
       Ask if its ok to speak to him.
       Ask him about Loyalty
    
    #3 Find Melvin, that sits in front of Joru ("Right Path") and tell
       him you met his friend Dusty.
    
    #4 This is a great time to return the Reicipy for Dexter, so
       be sure to get it from Cor Kalom's left chest (wait until his
       co-worker is out of the hut, and then picklock it).
    
       This is also a good time to speak to Thorus and tell him
       that he will never see Mordrag again. (If you havnt done so
       earlier).
    
       Now go all the way back to the Old Camp and talk to Dusty.
       You need 100 Ore to bribe the back guards, and if you have,
       Dusty will follow you. Now save!
       This part can be a bit tricky, and if you are unlucky Dusty
       may "get lost" behind your back, so keep him in sight.
       Go all the way back to Baal Tyon, and keep sure that Dusty
       is with you.
    
       There is btw, a known trick called the "hunting with dusty"
       trick. Dusty is immortal, and can be taken anywhere on the
       map. Let him attack the monsters (and take their concentration
       away from you) and you can pick them from behind, with range
       weaponry, or with the help of Dusty. Keep on until you get
       tired of it. ;)
    
    #5 Talk to Baal Tondral again when Dusty is next to you,
       and tell him you have a new student for him.
       Then tell Tondral that you would like to join the Brotherhood.
    
    
    Ok, you have returned the reiciphy... And you have impressed the
    baals enough to be able to join the sect. Its now time for a
    decision...
    
    
    The Choice
    ----------
    
    So now you have three choices. What you choose is up to you.
    This guide is made by an author that have solved the game
    as a Old Camper, but you are still free to join any camp
    you wish. Each camp require you to be Level 5 before you join.
    
    Personally I was Level 14 before I joined my camp, and I had
    explored alot of the surroundings. This helped me alot since
    all the upcoming missions was easy with a so experienced character.
    
    You can beat up everyone you like to, as long as you dont kill
    them. Some NPC's are invulnerable. They will continue to be
    invulnerable until you enter a certain chapter in wich you are
    free to kill them. They must make their "Plot-critical scene"
    before they can be taken out.
    Some people CAN be killed, but I would reccomend against killing
    npcs just like that.
    
    Feel free to explore the world before you decide to join. Kill
    all monsters you think you can defeat, and collect skillpoints
    that will help you quickly buy the things you can buy once
    you joined. Everything important you kill will respawn after
    you joined a camp (Chapter:2 is soon after that) but be sure
    to keep all objects that seems important. As for weapons, if you
    encounter the Orc Hammer, NEVER sell it! Its a needed quest item.
    
    *note*
    I have reicived lots of comments about the Orc Hammer, many
    people have told me that there are lots of better hammers in
    the game, such as the "Gods Hammer" that can be bought by the
    smith in the Sect Camp. Also, the Orc Hammer is not a real
    quest item, but you must have at least one hammer to solve
    the game. What differs the Orc Hammer from the rest, is that
    you can grab it in the first chapter, and its without costs.
    *end of note*
    
    And! Even more important!!!
    Never, ever try to enter a locked area without having a quest to
    go there!
    
    You need to be Level 5 to join any camp, wich shouldnt be a problem.
    I ran through all the quests that I described here without killing
    a single monster (that I didnt need to) and reached Level 6 without
    spending a single skillpoint...
    
    
    You can remain neutral for awhile, and still enter chapter 2...
    You wont get as good armor if you do that, but its up to you.
    If enough people have voted for you in Old Camp you can enter
    the inner section once you reached Level 5... If you pay 1000
    Ore you can bribe yourself in. This is useless really, since you
    will only earn 200 experience by handing over the letter but will
    still not be able to enter Chapter 2 without joining a camp...
    And if you walk down to Gomez he will kill you.
    
    
    When you have joined a camp you can buy heavier armor. Remember
    to save a few thousand Ore to when you join a camp so you can
    buy it as soon as you can.
    
    
    One tip for replay value is to make a decent save here, specially
    if you have collected many not-used skillpoints, since then you
    will be able to replay the game without having to do all the
    "hard work" all over again.
    
    
    
    * Old Camp:
    
    - General
      While Gomez and his men are rather satisfied with the barrier,
      theese people are the 'rulers' within the Colony. They have most
      job-privelegues if you compare them with the others.
    
    - Advantages
      You will have everything available to you when it comes
      to learning new skills.
    
      Its the quickest way to reach Magic if you want to reach the
      highest circles and become a master mage.
    
      You will later on be able to switch camp (when time is ready)
    
    - Disadvantages
      The negative part with Old Camp is that you wont get as
      good armor from them as you get from other camps.
    
      Gomez is a rude jackass that deserves spanking
    
      BUT!
      You will later on be able to switch camp to New Camp (GREAT)
    
    - Armors
    
      Shadow's Dress - Free
      Weapons 30 Arrows 5 Fire 15
    
      Shadow's Armor - 1200 Ore
      Weapons 40 Arrows 5 Fire 20
    
    - Walktrough
    
      #1 Speak to Diego & Give List
      #2 Speak to Thorus
    
      Read the end of the part "Inside the Walls" for a full
      walkthrough of everything you need to do to reach the position
      as a shadow, and where to go next until you can enter
      chapter 2.
    
    
    
    * New Camp:
    
    - General
      Your greatest wish is to get out of the barrier, and theese
      people seems to have the most sane idea upon how to escape.
      The New Camp is also more free, and more friendly than the
      Old Camp.
    
    - Advantages
      As a rogue you can freely enter huts in the new camp
      without people stopping you. You can get almost as much
      training as in the Old Camp.
    
      You will eat lots of rice
    
    - Disadvantages
      New Camp is not a good career if you would like to become
      a magician. You wont be able to join the water mages until
      very late in the game.
    
      You will eat lots of rice
    
    - Armors
    
      Light Rogues Dress
      Weapons 30 Arrrows 5 Fire 15
    
      Bandits Armor - 1050 Ore
      Weapons 35 Arrows 5 Fire 15
    
      Heavy Bandits Armor - 1200 Ore
      Weapons 40 Arrows 5 Fire 20
    
    - Walktrough
    
      #1 Give list to Lares (He will edit it)
         The final point is "Is that enough?, if you say that
         you are transformed into a Rogue.
         "Light Rogues Dress"
         Weapons 30 Arrrows 5 Fire 15
    
      #2 Ask Lares "And what am I supposed to do now?"
    
      #3 Go and talk to Cronos, ask him about a message to Fire Mages
    
      #4 Go and talk to Wolf, and ask about Armor, he will sell to you now:
         "Bandits Armor" - 1050 Ore
         Weapons 35 Arrows 5 Fire 15
         "Heavy Bandits Armor" - 1200 Ore
         Weapons 40 Arrows 5 Fire 20
    
      #5 Talk to Mordrag about the Sect
    
      #6 Give the list to Diego
    
      #7 Talk to Thorus
    
      #8 Back in the New Camp, talk to Lares, then Gorn!
    
      Read the end of the part "Inside the Walls" for a full
      walkthrough of everything you need to do to enter
      chapter 2.
    
    
    
    * Sect Camp
    
    - General
      The Sect Camp might be a bit wierd to some, but they are overall
      the most protective and 'honourable' among the camps.
      They have a way that MIGHT help you to get out of here...
      And their armors look cool, dont they?
    
    - Advantages
      Templars are very strong warriors, and you can add some magic
      next to your warrior abilities. The Sect Camp is the most
      "friendly" camp to their members.
    
      You will not be redeemed by the Sleeper when he awakens.
      (Just kidding)
    
      You will smoke lots of weed
      (No kidding)
    
    - Disadvantages
      By joining the Sect Camp you say no to a sucessful career in Magic.
      You can never reach higher circles than level 4 by joining the
      sect camp, wich is required to solve the game as a mage.
    
      You will smoke lots of weed
    
    - Armors
    
      Light Novice Armor - Free
      Weapons 30 Arrows 15
    
    - Walktrough
    
      #1 Speak to Diego & Give List
    
      #2 Speak to Thorus
    
      Read the end of the part "Inside the Walls" for a full
      walkthrough of everything you need to do to reach your "Novice"
      status, there I will also describe all you must do as Sect member,
      and when you read it, you are ready for chapter 2.
    
    
    
    Inside the walls
    ----------------
    
    Ok, its now time to give you a presentation of everyone you will meet
    inside the walls.
    
    In the end of the "Inside the Walls" introduction to all the NPC's I will
    give you a walkthrough upon how to solve all you need for each camp
    so you may:
    
    a) Enter the camp you want to join
    b) Enter the castle with that camp
    c) Reach chapter 2
    d) Solve all missions you will get once you reach that camp
    
    
    * Castle Courtyard
    
    Ok, follow the walkthrough upon how to reach the inner courtyard.
    
    The first people you will talk to after speaking to Thorus is a pair of
    gate guards. You will just tell them that you have Thorus permission,
    then we are in.
    
    You will see a hanged skeleton in the middle. Just a reminder upon what
    they do to people that isnt careful inside the walls.
    To the left we have the barrack, and the Blacksmith.
    To the right we have the Ore Barons House, and the Temple
    
    - Scorpio
      Scorpio is standing in front of a couple of guards that wave their
      weapons. He is the trainer of the guards. Once you joined as a Guard
      he will teach you how to use crossbows.
      He will also train crossbows to anyone in Chapter 5...
    
      Behind Scorpio's training ground you will find some ore stone's...
      Lead the way down in the basement, it ends up in a skeleton with
      arrows in it... Well, at least you got some ore for the trouble.
    
    - Cutter
      The Heavy Armored guard in front of the barrack can tells you a thing
      or two about the castle and the uprising.
    
    - Rodriguez
      One of the firemages, Rodriguez, will give you nothing more than a
      cold shoulder... :P
    
    - Torrez
      Another firemage...
      If you ask Torrez about magic he can sell you magic stuff, like runes,
      scrolls potions etc. He will be the one that gives you your award after
      speaking to Milton (read below)
    
    - Milton
      Milton is the one you will finally deliver your message to. If you are
      a Rogue you will also give your water mage message to him. Milton will
      be one of your closest friends later on, so take care of him ok?
      Once you have returned the message and its time for your reward,
      choose Mana Potion. Its the only "permanent" award you get,
      the rest of the stuff will either be used up, or replaced.
    
    
    * The Barrack
    
    To the first left is the Barrack. There are no valuable NPC's there,
    but loadsand loads of chests to lockpick. I recomend to take the
    contents of theese chests, since they will really keep you money
    independent for the rest of the game. In the Barrack you find the
    pathway down to the dungeon, but there is nothing to do down there now.
    You will also find Bullit here, and if you are strong enough you can
    take him out if noone else sees you.
    
    *Tip*
    Also there should be at least one +3 strength (permanent) potion around...
    If you enter to the Barrack (where Bullit is), there is a door to the left
    - enter and turn 90 degrees to the left. There you see a chest.
    It contains another the potion.
     - Thanks to Ruslan Ismalov for the info
    
    - Bullit
      Remember him? He's the one that welcomed you with a punch to your face.
      Feel free to take him out with whatever you carry. I lured him to
      get stuck behind that bookshelf behind him, standing below the step,
      firing arrows at him. Then I killed him. I could have just teached
      him a lesson, but I wasnt satisfied with that. Feel free to do
      whatever you wish with him. =)
      Make sure the guards doesnt see you thou, else youre screwed...
    
    
    * The Blacksmith
    
    The blacksmith is located to the top left of the courtyard.
    
    *Tip*
    Also there should be at least one +3 strength (permanent) potion around...
    There is two chests near the Stone (the smith). In one of them is the potion
    and some other stuff, the other contains 3 rusty two-handed swords.
    You can lockpick them without disturbance.
     - Thanks to Ruslan Ismalov for the info
    
    - Stone
      Stone is the blacksmith here. He doesnt have anything to offer right
      now, but he will defenilty offer you something BIG later on in the game.
    
    - Skip
      Skip is the trader of arms inside the castle walls. He will also hand
      out armor to thoose who can pay. However, he doesnt deal with nothing
      else but guards, and since you are not a guard, you are not
      welcome yet...
    
    
    * The Temple
    
    To the top right you find the Fire Mage's temple.
    The temple is inaccessible to you at this point... You only know that
    Corristo, the firemage leader is inside. You will only be granted to
    enter if you become a Fire Mage yourself, wich you wont become until
    later. There are just two mages inside, Drago, and Dramarak, that have
    nothing to say to you anyway.
    
    
    * Ore Barons House
    
    To the bottom right you find the Ore Barons House, guarded by two real
    tough-looking guards. The Ore Barons House contains loads and loads of
    chests on the upper floor that you are deeply reccomended to picklock.
    Specially if you are a Mage since you will find one of the best protection
    amulets up there.
    Also you can get access to the tower with even more loads of chests
    to picklock, and a GREAT view if you reach the top. =)
    
    - Guards
      If you dont have permission by Thorus to be here, you will be killed by
      the guards... So I hope you have. ;)
    
    - Raven
      The first one you will meet inside the House is Gomez right hand called
      Raven. This pumped up beefcake will be the one that you report to about
      your progress as a old camp man. Raven will also be the first one to
      speak to if you deliver weed to Gomez as a Sect Camper.
    
    - Balam
      Balam is one of the Chef's for Gomez. He doesnt sound to happy with
      his job...
    
    - Omid
      Omid is the other of Gomez's chefs, not either to happy about it...
    
    - Syra
      Probably the first girl you encounter in gothic, Syra lies on the
      floor all days trying to clean it up... She (like all other girls
      in gothic) is not allowed to talk to you
      (or as they say, you are not allowed to speak to them, ever =( )
    
    - Barthalo
      Barthalo is the Bard, and the Supply Fixer for Gomez... He will be the
      one that accepts your Weed from the Sect Camp.
      Besides that he is the leader of the chef's, and btw, he is invulnerable
      right now, so even if you instantly think about sharpening your blade
      against his throat you got to wait :P
    
      Btw, if, or when you can beat him down, you can get his lute. It can
      be used, but doesnt do anything special.
    
    - Scar
      One of Gomez closest men, with an urge to be beaten up. Yep, an urge...
      Since he is carrying two of the games best weapons he defenitly WANTS
      to be beaten up =)
      Scar's Blade is a 1h weapon doing 85 points of damage, and his crossbow
      "Crossbow of War" does 100 damage... Once you have the Orc Hammer and
      about 30-50 strength you should be able to take him out.
    
    - Arto
      Arto is another one of Gomez closest men. He doesnt have anything
      important to say to you...
    
    - Seraphia
      Probably the second girl you meet in gothic. Like Syra she tells you that
      you are not allowed to speak to her... Notice the german accent to
      her voice?
      Bet Piranha-Bytes didnt want to pay a real voice actress,
      thats why there is only one single line from a woman in all Gothic...
    
    - Gomez
      So this is Gomez, the Ore Baron...
      He is bloated up, and rude... And you will hate him... =)
      But you cannot go up on him right now... If you want to become a
      shadow you shall talk to him, and tell him you know everyone
      except Y'Berion (if you say Y'Berion he will kill you).
      Read more about it in the walkthrough in the bottom of the NPC's
      in "Inside the Walls".
    
    - Velaya
      Also known as the Bathtub Lady is found on the second floor behind the
      middle door. Velaya takes a bath from time to time, undressing...
      If you have uncensored the game (removed the bikini texture) she is
      nude... But she wont say more to you than any other woman does...
    
    
    
    
    * Walkthroughs for the camps
    
    Ok, here is a walkthrough upon how to get your title and how to solve
    your first mission for each of the three camps...
    
    
    
    - Old Camp Member, Final Walkthrough for Chapter 1
    
    #1 Go inside the Ore Barons House
       Speak to Gomez
       Tell him you have Contacts, and say everyone EXCEPT Y'Berion
       (If you say Y'Berion he will kill you)
    
       The final point is "Does that mean I'm in?", if you say that
       you are transformed into a shadow.
    
    #2 Speak to Raven
       You will get an Armor and your first mission
        "Shadow's Dress"
        Weapons 30 Arrows 5 Fire 15
    
    #3 Talk to Diego
       You can buy a new Armor from him
       "Shadow's Armor" - 1200 Ore
       Weapons 40 Arrows 5 Fire 20
    
    #4 Talk to Milton
       Give him the Water Mages Message
       Give him the Fire Mages Message
    
    #5 Talk to Torrez and ask for "Mana Potion" as reward
       (That will be valuable to you whatever Class you play, and the
        other rewards will be stuff that you wont have permanent use for)
    
    #6 Go and talk to Lester in the Sect Camp
    
    WHAM - Chapter 2!
    
    #7  See next chapter in this faq
    
    
    
    - New Camp, Final Walkthrough for Chapter 1
    
    #1 Talk to Milton
       Give him the Water Mages Message
       Give him the Fire Mages Message
    
    #2 Talk to Torrez and ask for "Mana Potion" as reward
       (That will be valuable to you whatever Class you play, and the
        other rewards will be stuff that you wont have permanent use for)
    
    #3 Talk to Cronos and tell him you delivered the message
    
    #4 Go to the Sect Camp and talk to Lester
    
    WHAM - Chapter 2!
    
    #5 See next chapter in this faq
    
    
    
    - Sect Camp, Final Walkthrough for Chapter 1
    
    #1 Go inside the Ore Barons House
       Speak to Gomez
       Tell him you have Contacts, and say everyone EXCEPT Y'Berion
       (If you say Y'Berion he will kill you)
    
       DONT say "Does that mean that I am in?" instead choose END
    
    #2 Talk to Milton
       Give him the Fire Mages Message
    
    #3 Talk to Torrez and ask for "Mana Potion" as reward
       (That will be valuable to you whatever Class you play, and the
        other rewards will be stuff that you wont have permanent use for)
    
    #4 Talk to Cor Kalom
       Tell him that the Baals like you
       Ask him if that was all (Gives you 30 weed and entrance to the castle)
       This gives you a new armor:
       "Light Novice Armor"
       Weapons 30 Arrows 15
    
    #5 Lester will stop you on the way out
    
    - WHAM - Chapter 2! But read on, there are still some things we should do
      before we speak to Y'Berion (and I let you go to the next chapter in
      this walkthrough)
    
    #6 Talk to Thorus, twll him that you will deliver weed
    
    #7 Talk to Raven
    
    #8 Talk to Bartholo
    
    #9 Find Jacko in the New Camp (his cave is located next to the fisher huts
        outside the main gate)
        - What is this information worth to you = 95 Ore / 500 Xp
        - Templars is coming = 500 xp
        - Put an end to the business = 80x30 AND YOU WONT SOLVE THE QUEST!!! (BUG)
    
       If you 'ally' with him, you can reach him at Quientins camp up in the
       mountains (where he will also be if you threatened him).
       Thanks to Geir Gundersen for the info.
    
    #10 With the first and second option above, talk to Cor Kalom for 750 xp
    
    #11 See next chapter in this faq
    
    
    
     _______________________________________
    *                                       *
    *  Chapter 2 - The Mine Crawlers Nest   *
    *                                       *
    *****************************************
    
    
    So you made it this far. Now you have completed the part
    of gothic that is the 'non-linear' part, from here on it
    doesnt really matter what you have choosen, it will still
    be the same. Regardless what camp youve choosen you have the
    permission to speak to Y'Berion, the leader of the sect camp.
    
    You wont be able to train as a Magician yet (if you havnt selected
    Sect Camp, wich are useless as mages anyway) but after this chapter
    you will, if you joined the Old Camp.
    
    
    * The Temple
    
    Ok, this is one of the final presentations of new NPC's in the game,
    and its very short... You should be able to find to the temple, and
    the guards will let you in if you tell them Lester sent you.
    
    - Chant
      Chant is Y'Berions living fan, she is standing there all day, waving
      over him with a feather duster... Keeping him cool...
      Like all other girls she wont speak to you...
    
    - Natalia
      Unfortunate, the last girl in gothic, stays in one of Y'Berions rooms.
      Like all other girls she wont speak to you either...
    
    - Y'Berion
      So this is Y'Berion, the legendary. The one that will open the path
      to your destiny as the saviour of the colony...
    
    Y'Berion want to wake up the sleeper, and he needs you to find a magical
    item, a focus stone. The previous one that he sent for the stone "Nydas"
    havnt returned. You get a map from him so you can find the focus altar
    up on the mountain above the sect camp.
    
    So go there, kill whatever you want in your way.
    
    When you see the altar, save...
    
    Once you reached the Altar you will also meet Nydas that is completely
    out of his mind and needs to be spanked before you can get your hands
    on the focus. So give him a good beating, and take everything he have on
    him. You dont need to kill him if you dont want to.
    
    Take the focus back to Y'Berion and you will reicive your second mission,
    to go and do Cor Kalom a favor...
    
    So go over to Cor Kalom
    
    Cor Kalom is a man with a plan. By getting enough secretion from minecrawlers
    he can mix up potions of them that will enhance the spirits of his
    novices, wich will help them to contact the sleeper.
    This will help them to break the barrier, so it sounds right, doesnt it?
    
    If you play as a Ranger, you should know that the queen is rather resistant
    against arrows. If you want to take her quickly, you need a amount of
    damage spell scrolls or a decent melee weapon for this mission.
    To find a great 1h weapon that only requires 22 in strength follow
    this guide... It should be enough to take out the monster in close range.
    
    
    ---- Orc Hammer ----
    
    *note*
    I have reicived lots of comments about the Orc Hammer, many
    people have told me that there are lots of better hammers in
    the game, such as the "Gods Hammer" that can be bought by the
    smith in the Sect Camp. Also, the Orc Hammer is not a real
    quest item, but you must have at least one hammer to solve
    the game. What differs the Orc Hammer from the rest, is that
    you can grab it in the first chapter, and its without costs.
    *end of note*
    
    Get the map from Graham so you can follow it with my directions.
    See the swamp to the right? There is a way leading up from the camp
    that takes off to the right, to the left there is a bridge.
    
    Ignore that bridge, but take a look upwards the slope. You will note a
    load of reptiles up there. You can take them out if you wish
    (should be possible by the time you done all the quests in all the
    camps and spent enough points to rise your strength to 22).
    Follow the mountain-edge at top of this slope and you will see
    a small cliff-edge. Up there you will meet a monster that you will
    learn to hate pretty quickly. Its called the BloodHound.
    
    There are about 6-7 of them (at least thats a load of xp and
    probably 1-2 levels for you). Take them out one by one
    (luring them one by one to be attracted by your smell... Or something).
    
    If its just too impossible to defeat them,
    update your dexterity a bit so you do more damage with bows.
    
    I tried this out, and without gaining a single level, using nothing
    but the bonebow and a +10 ring (thus, having a total of 20 in dexterity)
    I could NEARLY take one out...
    Now go up there, the area seems to be "dead" (except the few bloodhounds).
    The grass are grey and the treas are dead.
    
    You will have an option to go to the right and the left. To the left
    there is a bridge, with a ugly fella standing on it (thou, you can
    kill him when you got your hammer). Go to the left instead, kill a few
    more hounds. To your left there will be a ‘cave‘ with a door.
    Open the door. There inside you will find a chest with your best
    ranger/mage melee weapon in the entire game...
    ---- Orc Hammer ----
    
    
    
    
    Get back to the mine...
    
    Ok, by now you should be competent enough to take out minecrawlers...
    If not, you will have difficulties with this mission... Try your
    skill on some of the first crawlers you encounter. Inside that cave
    (with two templars outside) you will find a magic ring.
    
    On your way down you will pass the cave that leads to a smaller cave
    with some wooden architecture (an old masher) and three crawlers.
    Take them out, and grab the cogwheel on the ground.
    
    Go up and speak to Ian about the wheel, and give it to him. Explain
    your mission, and he will give you a password.
    
    Go down to the bottom cave. Remember when you grabbed the Bone Bow?
    There is another cave here, enter it, and cleanse it from minecrawlers.
    Grab the decent club you find on the ground.
    
    Go down to the deepest part of the cave, and up to Ashgan, the guard
    of the gate. Give him the password, but he wont open the door unless
    there are templars nearby. DONT TOUCH THE WINCH, and SAVE BIGTIME!
    
    There is a bug here that might force you to cheat go get past this
    part of the game... And we dont want that do we?
    
    Now go and talk to each of the three Cor's in the three templars
    in the mine Gor Na Bar, Gor Na Vid, Gor Na Kosh. Tell each one that
    they should come and help you. One of them want a healthpotion, but
    give him that and he will join too.
    Then return and speak to Asghan. Here is the point where things might
    screw up... If he opens up the gate, then save again. If he doesnt,
    try the winch... If its jammed, reload...
    
    If all else fails, then you will need to cheat past this... Check
    the bugs chapter to learn how.
    
    If the gate does open we are ready to go...
    Let the Templars do their job, feel free to attract minecrawlers down
    to them, they will pay in blood and you will get the experience for it.
    
    When you are through with everything you will end up with the queen.
    
    If you are a Mage, torch it, if you are a Ranger, use the scrolls or
    lots of arrows, if you are a Warrior, whack her up.
    Grab the eggs and get out of there.
    
    Talk to the Templars, talk to Asgahn and Ian... exit the mine and
    speak to Cor Kalom.
    
    
    Guard!
    If you have joined the Old City, you can now report to Thorus to be
    promoted as a guard. As a guard you can get a updated armor from Stone,
    Learn 2-handed combat from Thorus, Crossbow from Scorpio
    and buy things from Skip.
    Ask if you can become a fire mage first, then end the conversation.
    Now go straight to Coristo, the head fire mage, and talk to him.
    (If you became a guard before speaking to Coristo, you will never get
    the option to become a fire mage!) Say you want to be a fire mage,
    take his test, then let him go up the stairs, and DON'T follow.
    Go back to Torus _now_ and say you want to be a guard.
    Get your guard armour, train whatever guard skills you want (like crossbows)...
    No you can change your mind any time you wish and still become a fire mage!
    (go back to Coristo on the upper floor with the pentagram to become a Fire
    Mage)
    
    (Thanks to Moralin for the in-depth description of this procedure).
    
    Light Guard Armor
    Weapons 45 Arrows 5 Fire 20
    
    
    Fire Mage!
    See the information about Guard above to get the advantages of being
    a guard even if you become a fire-mage.
    You may also request to become a Fire Mage, then you will meet
    Corristo that will take your oath of becoming a Fire Mage.
    I hope you have saved loads of experience by now, buy as many
    circles you can (preferably all four (70 points)).
    Buy all the runes you can from Torrez (Old Camp), Cronos (New Camp)
    and Baal Cadar (Sect Camp). You can probably buy about 10 in Mana
    now if you have skillpoints left, but then its time to start saving
    again, becouse we need another 30 points for the next circle and then
    another 40 for the next circle beyond that. From now on you may
    learn Mana from Corristo and access the Temple, so go ahead and rob
    the chests on the first floor. Heheheheh....
    
    Fire Robe - Free (Corristo)
    Weapons 40 Arrows 5 Fire 2 Magic 10
    
    
    Cor Kalom lets you choose your award. Again, the best option is
    probably a mana potion, since its the only permanent award you
    can get, and is useful for all classes.
    
    
    Templar!
    You can now become a Templar if you joined the Brotherhood.
    Speak to Cor Angar, if you reached Level 10.
    
    You can from here update to Medium Templar Armor at Level 15 and
    Heavy Templar Armor at level 20, but theese requires you to reach
    a certain chapter.
    Talk to Gor Na Tooth for new Armor.
    
    Light Templar Armor - Free (Chapter 3)
    Weapons 45 Arrows 5 Fire 20
    
    - Thanks to txiabxyooj & Llama for filling me in on Sect Camp
      armor & titles.
    
    
    Now Cor Kalom wants you to get a small red book, an Almenach
    that one of his novices failed to return. This Almenach is needed
    in the invocation of the Sleeper, so you must get it.
    
    You can start out with speaking to Talas, you can find him on the
    Temple Grounds. Talas will help you to find the bridge that leads
    you into a Goblin Cave. This part is rather tricky, even if you
    are a decent hero at this time. You need to take out loads of goblins
    and there are also a particulary nasty bug that will quit your game
    if you have certain soundcards (read about it in the bug section).
    
    Once you managed to kill them all, you can go into the cave and rob
    all chests you find. This includes to find the book you need.
    Give it to Cor Kalom, and the invocation will begin.
    
    Right... Go down to the temple, and there will be a video showing
    you the invocation...
    
    
    
     ____________________________________________
    *                                            *
    *   Chapter 3 - Artifacts of Ancient Power   *
    *                                            *
    **********************************************
    
    
    After the ceremony there will be total chaos...
    Y'Berion falls down, and you will be sent by Cor Angar on a mission
    to find an old "Orc Cemetary" where you will hopefully and find
    out whatever happened...
    
    Ok, you can now update your Armor, probably whatever camp you
    choosed (this is defenitly true at the Old Camp for both Guard
    and Fire Mage). Dont expect you to be able to buy Heavy Guards Armor
    thou :P
    
    Old Camp: Stone
    Guard's Armor - 1650 Ore (Chapter 3)
    Weapons 55 Arrows 10 Fire 25
    
    Sect Camp: Cor Na Tooth
    Templar Armor - 1650 Ore (Chapter 3)
    Weapons 55 Arrows 10 Fire 25
    
    
    More tips about armor from Moraelin:
    - The Orc Hunters and Orc Scouts do exactly zero damage to you in the
    orc cemetery mission, if you've upgraded your armour, got the armour
    amulet from the baron's house, and a couple of +5 protection rings.
    (And even without the rings, they don't hurt you TOO much.)
    The only npc that could even scratch me in that mission was the
    Orc Warrior in the last room.
    - Thanks for the tip!
    
    
    Read on for New Camp...
    
    
    Talas, your old friend, will show you there, so go speak to him...
    
    I think this is a good time to present you to the Orcs...
    
    Orcs in gothic comes in a couple of tastes ( = how difficult they
    are to kill) and right now its time for the apertif.
    Even if this isnt main course, do not try to go up against more
    than one orc at a time. You should, however, be able to take them
    out one and one, as a warrior mage, or ranger. Mage at this point
    is probably the most difficult, so there will be lots of running...
    But the running as a mage is soon over (promise).
    
    Ok, when you come over the bridge (that you are led to by Talas)
    you will first encounter a few Biters, that shouldnt be any
    problem to you at this time. However, the Orc Hunters that are
    coming up might be more difficult. Try to lure one by one to
    yourself and then take them out with your best you can do.
    
    Now, there is a winch there somewhere, not far from the
    'skull entrance'. In normal fashion when you see a winch
    SAVE FIRST then use... And beg to god it works.
    
    If it does, enter the cave. If it doesnt, well, you have to cheat
    again :P
    
    Now you will meet a couple of more Orcs, and see lots of mummies
    of old dead orcs. You can loot theese mummies, they have loads of
    potions on them. =)
    
    Carry on, and you will meet up with Baal Lukor, the last survivor
    of the first sect members that got here. Help him out and he will
    join you.
    
    
    *BUG*
    Some people tell me, then Ball Lukor doesn"t following them to the
    certain place! (it"s a bug, I think). But there is a solution:
    if you transform into monster he attack.
    - Thanks to Ruslan Ismailov for this info
    
    
    Ok, now you are standing in a room with four exits (including the
    one you came from. The left gate will be the last one you should
    enter, and the other two leads to what seems to be "Dead ends".
    
    Exit #1
    There is a iron gate here and Baal Lukor stops you, telling you that
    there must be something here. Lit a torch and walk into the small
    cave next to the iron gate and you will find a switch there...
    Push it!
    Return and you see that the gate is opening up. Walk in there, and
    you will find a half-torn document. Give this to Baal Lukor and
    he will tell you that there must be another piece.
    
    Return to the main room and take the other exit...
    
    Exit #2
    This room have a hole in the floor, and some skeletons scattered
    around. Next to one of the skeletons is your second piece. Give
    it to Baal Lukor. He still cant get what the document means...
    
    Return to the main room, and suddenly Baal Lukor understands
    what the document is... Its a Orcish Teleportation scroll.
    He gives it to you. It must be used in a certain place he
    tells you...
    
    Lets go to that certain place... Enter the last doorway.
    
    You will end up in a larger section with four pillars in the
    middle of the room. See the Orc there? That is a Orc Warrior,
    a bit tougher than your average Orc, but you gotta get past him
    like the rest, so just ready your weapon and get on with it.
    
    When the battle is over, go and stand yourself in the middle
    of the room (between the four pillars).
    
    Baal Lukor will mumble some stuff, and then go and stand next to
    the wall. Take a look at the wall, it looks like a huge gate...
    
    Stand right in front of it and use the orcish teleport spell.
    
    First time I tried this, I tought nothing happened, but you have
    to do this: Ready the spell so you see the glowing in your hand,
    then hold down the use button and press forward, dont stop pressing
    forward until you are teleported. It takes a couple of seconds...
    
    On the next side of the wall there is a winch that opens up the
    gate and lets Baal Lukor to pass. Talk to him again...
    
    Save and continue down the corridor.
    
    When you reached "the end" Baal Lukor will loose his mind, starting
    to attack you. Beat him up, and rob him of his stuff. You dont need
    to kill him if you dont want to. Grab the sword on the altar if you
    want, its worth a bit.
    
    
    Now run all the way back to Cor Angor and talk to him. He will update
    you on the situation - Y'Berion doesnt feel very good... You need to
    collect a number of healing herbs (5) from the swamp.
    
    If you dont have them already, go over there, grab them, and then return.
    
    However, its to late. =( Y'Berion have met his sleeper, and will sleep,
    forever.
    
    Talk to Cor Angar, and he will send you to the Water Mages with the
    Almenach and the Focus Stone (found in Cor Kaloms Right chest)
    He will also grant you with a teleport rune that will send you back
    to the sect camp any time.
    
    
    If you are a member of the Old Camp, its now a good time to report
    back to Raven. Once you did it, or if you are a member of any other
    camp, go to the New Camp.
    
    If you are a New Camper you can now become a mercenary if you talk
    to Lee. He can teach you 2-handed combat, and you will update your
    armor. Note that you dont need 1-handed skills to learn 2h from Lee!
    
    Mercenary's Armor - Free (Lee)
    Weapons 55 Arrows 10 Fire 25
    
    Talk to Cronos. Give him a insight in what happened and you will get
    the password you need to talk to the Water Mages, specifically Saturas,
    the leader.
    
    
    * The Water Mages
    
    There are a few new NPCs I like to present you to, and theese are the
    last ones you will meet in this game. Or, uhm... Well. =)
    
    The Water Mages place have a couple of huts, to the left to the two
    guards we find Merdarion in his hut. The mage we see in the middle is
    Nefarius. To the right of him we have Myxir and the Library.
    To the left most of the library we find Riordian - The Alchemist.
    Saturas, the leader, might be found behind the archway in the end of the
    cave. In Saturas room there is a way down to the Ore Mound. Noone whines
    if you just go down there and grab a few Orestones...
    
    - Merdarion
      This guy doesnt have anything to say to you.
    
    - Nefarius
      Nefarius, the guy in the middle, can tip you about the way to
      Saturas, and how to become a water mage. Nothing useful thou.
    
    - Myxir
      Myxir is found in a hut right of Nefarius. He doesnt have more
      to say than Merdarion had. Next to his place is the library.
      You can enter and take all the books if you want.
    
    - Riordian
      To the leftmost of this area is Riordians hut. Riordian is the
      alchemist. He can sell you potions, and will hand you a few rewards
      for stuff you done for Saturas.
    
    - Saturas
      The leader of the Water Mages is Saturas. You find him in the inner
      chamber, next to a pentagram on the floor. He shouldnt be disturbed
      unless its something important. Well, if it wasnt important, you
      wouldnt be here...
      You can walk stright past him, down to the Ore mound and grab a few
      rocks if you want to. I know you want to...
    
    As you know by now the Water Mages have another solution to the barrier.
    Saturas will explain it to you, it involves 5 magic focus stones.
    
    Since you are the omnipotent hero in this game, you will get the
    important task to find theese focus stones, and you will be given a map
    to find each one of them. You have one Focus with you, and the
    required Almenach, so hand them over.
    
    The four upcoming focusstones that you are about to collect is each
    guarded by particulary nasty monsters, however, a friend will help you
    on each one of them, so dont fear.
    
    Check the map, you can see that there are a focus stone on five places on
    the island, and combined they form a pentagram.
    
    The south-West one is a Stonehenge. There you will be helped by an
    magic-using old friend to take out a undead warden.
    
    The North-West one is the place where you will get help by your best
    friend to take out a three ton monster.
    
    The North-East is an old Cloister Ruin where you need both brawns and
    brains (or this FAQ) to suceed, and as always you will get helped by
    one of your friends.
    
    The Middle-East one is the first focus, that you already found.
    
    The South-East one is the Mountain Fortress, where you will take out a
    number of flying bitches.
    
    
    The order you pick them up is up to you. I have chosen to take this
    order since Stonehenge is the closest one to New Camp, and its not
    to easy to get from Stonehenge to the Mountain Fortress without wading
    through hordes of Orcs... However, its in the Mountain Fortress you find
    the best melee weapon for Mage's and Rangers, namely the "Orc Hammer"...
    1Handed Hammer, Strength 22, Damage 50...
    
    *note*
    I have reicived lots of comments about the Orc Hammer, many
    people have told me that there are lots of better hammers in
    the game, such as the "Gods Hammer" that can be bought by the
    smith in the Sect Camp. Also, the Orc Hammer is not a real
    quest item, but you must have at least one hammer to solve
    the game. What differs the Orc Hammer from the rest, is that
    you can grab it in the first chapter, and its without costs.
    *end of note*
    
    
    Stonehenge (South-West)
    -----------------------
    
    Finding the Stonehenge is easy, from the exit of the New Camp, (the
    outer gate) there is a path leading up to the mountains (to the left
    of the opening). Follow it, all the way. Watch out for the Blood-Hound
    within the cave...
    
    In the end of the path you will meet an old friend, and you will directly
    see who he is becouse you have talked to him a couple of times in your
    past. This guy searches for a Orc Talisman that is worn by a really nasty
    undead being. He will hand you a scroll that you shall use for taking out
    that monster. Hold on to that scroll! And before entering the cave SAVE!
    Its really important that you use the scroll on the right monster and
    nothing else, but to be honest, running around to find another is not
    fun. So start with taking out the skeletons, then when everything is
    double-dead, use the scroll on the 'warden'.
    Now loot the warden's body, and the chests. Should be enough to have the
    stone and make your friend happy.
    
    Moraelin writes:
    - Stonehenge focus stone mission: after quickly looting the chests, run
    after your friend and follow him all the way to his cave.
    (It helps if you lockpicked the left chest before looting the dead guardian.)
    IF you're with him, he'll fight all the orcs and orc hounds in his way.
    And he's immortal. You won't get xp for his kills, BUT he draws all attention
    to himself so you can attack them from behind, kill them and get the xp.
    This isn't just free xp now, it will also mean far less orcs and orc hounds
    for you to fight alone later, when you you get sent to find Xardas the
    necromancer. For that matter, feel free to draw more orcs to him,
    which he would have otherwise avoided on his own.
    - Thanks to Moraelin for the tip!
    
    
    The Canyon (North-West)
    -----------------------
    
    The easiest way to find the Troll Canyon is to find the two rangers you
    met when you first took the road from the starting point to the Old Camp.
    Walk through the fence where you once met a load of Scavengers (I guess
    you killed them by now, else they will probably be a easy prey).
    Continue, following the mountainwall to the right, and you will reach a
    slope filled with Snappers. Theese are particulary nasty lizards, to
    have extreme precaution among them. As a Ranger you wont have any problem
    at all. As Mage, try taking out one and one with fireballs, and as a
    warrior... Well... Good luck. =)
    
    Continue up the slope and you will be able to go left and right. To the
    right you find a bunch of bandits (you should see their look-out tower
    from here) with a leader named Quientin. Theese where once created for an
    quest that where cut out from the game. You are free to kill them all if
    you wish, they will attack you as soon as they see you... However, thats
    not the reason why you are here.
    
    Standing on the left path is one of the most known faces in Gothic.
    Dont be shy, talk to him. He will tell you that he will help you out,
    but there is a problem in the way. A three ton problem.
    
    Note the skeleton lying here? There is a scroll close to it. Grab it.
    
    Now you have a shrink monster scroll, that will make that three ton
    beast a piece of cake, unfortunate, he have a fanclub with him.
    Let your friend do his job, if he can take out the goblins, you are
    in luck, else take them out one by one (hopefully the big one will
    go for him instead of you). When they are annihilated, use the scroll
    on the huge one, and you will instead have a small one. Easy prey...
    
    Now try the winch in the end of the Canyon. Its stuck. Your friend
    will help you... Its now time to enter the Cave, where you will meet
    some bitches on wings. They are not nice, so give them what you have.
    In the end you find the stone you want on an altar.
    
    Go down again and say goodbye to your friend.
    
    
    Cloister Ruin (North-East)
    --------------------------
    
    One of the more combat intensive part of the five focus stones.
    
    The Cloister Ruin is located on the far north-east of the map,
    to the east of your starting point. The area is filled up with
    snappers enough to give you a real headache if you are not prepared
    for them. Luckily, like the other focus stones, you will have a
    friend with you, this one the best warrior among your buddies.
    
    Your friend wants to cover your back first, wich means taking
    out a cave of snappers. Just follow him, and let him do his job.
    Rob the chests in the end, and get back up. Use the fallen tree
    to pass the chasm, and take out the rest of the snappers.
    
    Your friend will mention something about "only thoose critters
    seem to be able to enter"... And thats the only clue you have
    to get inside.
    
    In your inventory you should have a Meatbug Transformation scroll.
    Use it, and crawl under the wall. On the other side, press enter
    to get back to your human form, then use the winch to open the gate.
    
    Take out the snappers...
    
    Get into the cave where you meet a Shadow Beast. Do not fear,
    your friend is near.
    
    In the end you will find a little room that contains a chest
    with the focus stone. On the way out you will encounter a
    young troll. Take him out like the rest.
    
    
    Now, there is an optional thing here. You see the tower?
    To the left of it there is a couple of steps in the mountain
    wall. Use them to reach a place with a column and some kind
    of chest on the other side. There is also another Troll there.
    If you have ranged weaponry or magic you can take him out.
    I even found that two handed weapons can reach him...
    
    If you have acrobatics you only need to jump across the chasm,
    if you havnt, you must stand close to the column and push it
    from the right direction.
    
    Nothing particular in the chest, but the satisfaction that you
    solved another problem will keep you going.
    
    
    The First Focus (Middle-East)
    -----------------------------
    
    You already have this one, or left it to Saturnas. If you dont,
    its located in the right chest in Cor Kalom's hut. You will get the
    key from Cor Angar.
    
    
    Mountain Fortress (South-East)
    ------------------------------
    
    This mission involves your first use of a Telekinesis spellscroll,
    and the all mighty Orc Hammer, a must-have weapon. For Mage's and
    Ranger's its probably the best melee-weapon you find, for Warriors
    its required to take out some specific monsters that can only be
    hurt with this hammer.
    
    *note*
    I have reicived lots of comments about the Orc Hammer, many
    people have told me that there are lots of better hammers in
    the game, such as the "Gods Hammer" that can be bought by the
    smith in the Sect Camp. Also, the Orc Hammer is not a real
    quest item, but you must have at least one hammer to solve
    the game. What differs the Orc Hammer from the rest, is that
    you can grab it in the first chapter, and its without costs.
    *end of note*
    
    Check the map, see the swamp to the right?
    There is a way leading up from the camp  that takes off to the right,
    to the left there is a bridge (where you found the nastly goblin family)
    
    Ignore that bridge, but take a look upwards the slope. You will note a
    load of reptiles up there (if you havnt killed them by now.
    You can take them out if you wish, by now it should be easy.
    
    Follow the mountain-edge at top of this slope and you will see
    a small cliff-edge. Up there you will meet a monster that you will
    learn to hate pretty quickly if you arent strong enough.
    Its called the BloodHound.
    There are about 6-7 of them. Take them out...
    
    Now go up there, the area seems to be "dead" (except the few bloodhounds).
    The grass are grey and the treas are dead.
    You will have an option to go to the right and the left. To the left
    there is a bridge, with a ugly fella standing on it (thou, you can
    kill him when you got your hammer). Go to the right instead, kill a few
    more hounds. To your left there will be a ‘cave‘ with a door.
    Open the door. There inside you will find a chest with your best
    mage/ranger melee weapon in the entire game...
    Remember to keep this weapon even if you are a warrior, since its the
    
    only weapon that can kill a particular monster (that you will soon
    encounter).
    
    Go back to the bridge. Feel free to try anything you want against that
    monster, nothing will hurt it, except for the Orc Hammer, that will
    send it into a pile of stone with a couple of blows.
    
    On the other side you meet up with another of your friends. He will
    tell you that he want a document located in the fortress up there.
    
    He will help you out with the flying bitches that have made the
    mountain fortress their haven. Take them all out. Inside the castle,
    on the first floor, you will find a lever somewhere. Its optional
    to find it, but it will open up a secret room with some nice potions
    and some not-so-nice skeletons inside. In this room there will also
    be a bunch of chests, open them up since in one of them there will
    be a key that you need to solve this part.
    
    When you reach the first ladder inside the fortress Lester will tell
    you that he would like to go up there. You are free to follow him, but
    continue to mess with the inhabitants of the fortress. After you have
    taken them all out, and explored all floors, you should have found a
    chest that cannot be unlocked, but now you should also found the key
    you need to unlock it.
    
    Open it up, give your friend what he wants, and he will give you a
    scroll off telekinesis.
    
    Activate it, stand on the edge, so you can see the focus down there.
    You will see that the Telekinesis will 'sense' the focus stone on
    the altar (its name will pop up). As you remember from the Teleport
    scroll it takes awhile to use it, so hold down use, press forward,
    when the scroll is used up, the focus will be inside your hand
    (or dropped down on the first floor where you can go down and grab it)
    
    Btw, you can use Acrobatics to get there...
    - Thanks to jon for pointing that out.
    
    You will meet up with your friend again, talk to him, and get out of
    there.
    
    
    The Return
    ----------
    
    Before you return to Saturas, make sure you dont have anything else
    to do back in the old camp. If you have, you should fix it right now
    since it will be closed soon. Take your time, rob the remaining of
    the chests (particulary gomez chests, and even more if you are a
    mage since you will find some great protection amulets there).
    
    When you are ready, return to Saturas and give him the stones.
    You will get enough experience for this to rise another Level =)
    
    Since you are the oh so mighty hero of this game you will
    be given another quest, to find the other mages on the island.
    No big deal, just about going down to the Fire Mages and get them
    for him.
    
    
    
     ______________________
    *                      *
    *  Chapter 4 - Xardas  *
    *                      *
    ************************
    
    If you are a ranger, and if you have maximized
    Dexterity / Bow / Crossbow I reccomend you to start
    saving 70 skillpoints now, or as soon as you can...
    Additional skillpoints can be used on other things.
    I wIll explain later why.
    
    
    If you joined the Sect Camp you can now update to
    
    Heavy Templar Armor - 2100 Ore (Gor Na Tooth)
    Weapons 70 Arrows 10 Fire 35
    
    If you havnt done so yet, you can probably update to:
    
    Heavy Mercenary's Armor - 2100 Ore (Lee)
    Weapons 55 Arrows 10 Fire 25
    
    
    Now things will change in Gothic.
    
    Check out Cronos new stock on your way down, specially as a mage.
    I think he have Storm of Fire by now, the best Fire Rune in the
    entire game. It is the first Rune that will really tell you how
    incredibly cool it is to play a mage. You can also pick up
    Wave of Ice while you are at it, even if you cannot use it yet.
    
    On the Dam you meet Lee that gives you a new insight of who he
    really is. Continue down the Mountain and you will discover the
    first strange thing at Cavalorns place. Scorpio is here, and
    are now selling you stuff. If you havnt taken out Scar you can
    buy the best buy-able 1h weapon from him, namely the
    "Berserkers Sword". Also check out Cavalorns stuff, WOW!
    Grab that Death Bow now if you are a ranger. Also check out
    the rings.
    
    Now, depending of what exit you choose to enter the new camp
    you will find one of your friends telling you what happened.
    
    Worst thing imaginable, the entire cabal of Fire Mages are
    assassinated, Gomez have locked himself up within the castle
    and you are exiled. They are looking for the other two of
    their "inner circle".
    
    Before returning with the bad news, you can go past the Sect
    Camp and check out Baal Cadar's stock if you want. If you are
    a mage he have some nice jewelry for you. Also check the
    Mountain Fortress again, you will find your friend studying
    books in the library. Update him on the events.
    
    Now return to Saturas with the bad news.
    
    Before explaining your next actions, you are now free to
    join the New Camp if you once joined the Old Camp.
    Join as a Mercenary if you are a Guard, and Water Mages
    if you are a Fire Magician. If you are going for the
    Mage path you are in luck, since you will now get one
    of the best and most useable runes you can get, the Circle 5
    Wave of Ice. If you folled my advice and saved 30 experience,
    update NOW! This one is very useful in your next mission...
    Now its time to start saving 40 points for Circle 6 btw
    (that is required to finish the game later on, so dont ignore
    the power of... uhm. Yep).
    
    If you joined the Sect, you can still teach yourself magic here,
    and if you joined the New Camp you can now update from Mercenary
    to Water Mage (wich seems a bit dumb, since it costs a total of
    140 skillpoints to reach the 6th circle, and you need another
    20-30 points spent in Mana to be good in magic...)
    
    Whatever path you have taken you can grab some better armor.
    
    Mercenary's Armor - Free (Lee)
    Weapons 55 Arrows 10 Fire 25
    
    Heavy Mercenary's Armor - 2100 Ore (Lee)
    Weapons 55 Arrows 10 Fire 25
    
    Water Robe
    Weapons 65 Arrows 5 Fire 40 Magic 15
    
    Heavy Robe of Water - 2100 Ore
    Weapons 70 Arrows 10 Fire 45 Magic 20
    
    For your great deeds you will be granted a rune that can
    be used to reach the water mages any time.
    
    Desperate times needs desperate actions. You are sent out
    to find the long-lost 13th mage Xardas, that turned his back
    against the others to study the black arts of magic.
    
    Like all black magicians he lives in a tall black tower in
    the middle of a unfriendly place, namely the Orc Lands.
    
    I hope by your sake, that you are strong enough to take
    out Orc Warriors by now, since now you will go into that
    god-forsaken lands of the Orcs.
    
    Before you leave its REQUIRED to end up at Cronos and
    grab scrolls if you are not playing as a Mage. Buy
    10-15 of Ice Bolts and Fire Bolts. That should be enough,
    and as the intelligent person you are you still have the
    Orc Hammer (or any other hammer) in your inventory
    (else, you are screwed).
    
    Once you reached the Orc Lands, there are loads of both
    Orc Warriors, Orc Dogs, Fire Lizards, Razors and Biters here,
    so I really hope you are prepared.
    
    Best way to deal with Orcs as mage is probably the
    Storm of Fire spell. With Mage I found Wave of Ice plus
    Storm Fist a very useful combination against Razors.
    You havnt forgot to buy all sleeper runes from
    Baal Cadar have you?
    
    If you are as mighty as I was when I reached this part
    (both as mage and warrior), feel free to take out everything
    you see, including the entire Orc Village.
    
    The quickest way to reach the Orc Lands is to take the same
    way you used to reach the stonehenge, and then continue
    onwards, through a lonely shadowbeast.
    
    You wont have a map for
    this area, so you only way point will be the tower.
    You will see a large black tower up there, and there is only
    one way to reach it, through three guardians, that if you are
    prepared shouldnt be any difficulties at all, but if you are
    unprepared (didnt follow my advice) impossible.
    
    The first encounter, made of stone, will be killed just like
    his brother from the bridge, using the same weapon.
    After killing it, grab its heart.
    
    The second encounter, made out of ice, will be killed by using
    fire magic. After killing it, grab its heart and the ice block.
    
    The third encounter, made out of fire, will be killed by using
    water magic. After killing it, grab its heart.
    
    Enter the tower, check out the chests, then speak to the flying
    demon. Give him the three hearts and you will get a rune to
    reach the upper tower.
    
    Here you will find the last NPC you meet in Gothic (ok, I lied
    before, sue me ;) ). Xardas was the 13th mage that summoned the
    barrier. His opinions are not like the others. He know the
    reasons behind the failure of the barrier, he know the way out,
    he probably know even more, but he dont tell you anything.
    
    Since he's the only chance you have, you must do what he says.
    
    As a Mage you can grab his "Death to the Undead" rune here, before
    going back on the road.
    
    The problem is to get back down. I have heard some ways to reach the
    "ground" again. Some teleport themselves to the water mages, but
    you are also supposed to be able to divejump into that pool of mud
    that is located on one side of the tower, if you can jump that far.
    
    
    Chromanin Book One (Optional)
    -----------------------------
    I think its time for you to experience the optional quest
    "Chromanin" before we go and help that Orc Shaman.
    
    If you have explored the island, you have probably encountered
    the tower next to a beach with a wrecked ship. Go there,
    and enter the tower. With your warrior might, ranger skill or
    Mage "Death to the Undead" you wont have to much problem with
    the skeletons that inhabit this area. Somewhere in the caves
    you will find your first Skeleton Mage.
    
    Skeleton mage... Hold there...
    
    Its now time to learn a "cheat" as some call it... I would call
    it strategy, and practice.
    However, this action can be a bit dangerous since there is a
    really nasty bug that will boot you to windows if you are unlucky.
    
    I reccomend you to first save your game, and then save your game
    again into a new save slot.
    
    When the Skeleton Mage starts using a Red spell, it will summon
    three Skeletons. Together they are worth about 600-900 experience
    per wave. Turn this to your advantage, and make sure to collect
    as many points as possible. Sometimes, when you are really unlucky,
    a spawning error will cause the entire Gothic to Crash...
    
    Hope you saved in a new save slot. ;)
    
    Sooner or later the Skeleton Mage runs out of summonings, and only
    throw ice bolts at you. Then you just whack its head as a thanks for
    the great experience.
    
    *update*
    You can just kill the mage, grab the summoning scrolls, summon the
    skeletons yourself, and they wont fight back, and you still get the
    experience for them.
    - Thanks to Geir Gunderhaagen for pointing it out.
    
    Loot the body, and you will find a book named "Chromanin", read it.
    
    
    Chromanin
    
    He who is willing to
    renounce all depravity
    and wanders on the path
    of righteousness, shall
    know where the source
    of my power lies
    hidden. So that he might
    use it to break the chains
    of this world and prove
    worthy to reicive
    Chromanin.
    
    The Wise One sees to
    having a general
    overview before he
    dedicates himself to his
    next mission.
    
    
    Now you will get the "Stranger Quest". The Chromanin quest is a
    quest to find 4 lost books spread out all over the Colony. Each
    time you find a new book, and read it, the next book will spawn in
    the next place. I will mark out when its time to grab the next book
    so you can pick them up on your Journey, but if you like to either
    skip this quest, or figure it out on your own, you can skip them.
    
    
    The Shaman
    ----------
    Perhaps you have seen it by now, there is a ruin located on top of
    a high mountain. You can reach it with a bridge not far from the
    place where you found the Orc Hammer. You can also reach it from
    a path not to far from Xandars tower.
    
    Here you see a couple of particular strong Orcs fighting a magic
    using Orc Shaman. Help him out. This is Ur-Shak, a new friend.
    Ur-Shak will give you a insight in the real story about the Sleeper.
    
    Now he will give you a quest, that in my opinion is a long extra run
    but have to be made anyway :P You need to find someone that can creates
    an object that lets you pass the orc village unharmed. By this time you
    have probably killed off the entire Orc Population there...
    
    Well, whatever, lets do it for the massive amount of experience you get
    from this quest.
    
    
    Chromanin Book Two (Optional)
    -----------------------------
    
    See the tower here in the Ruin? Thats a look out point.
    (HINT HINT)
    
    
    Chromanin
    
    Carried from the tides
    of time, Chromanin's
    visions have opened my
    eyes. No price could be
    high enough to ever
    renounce my faith in
    them, for it touched my
    heart to intensely.
    
    What is divided will be
    reuineted, after being
    massively separated
    for a short time.
    
    
    The Not-So-Free Mine
    --------------------
    
    Return to Xardas and report to him. Then go to Saturas
    and talk to him. Riordan is here and says that Gorn asked for you.
    You can find him on the way to the Free Mine. Talk to Gorn, and agree
    (I think you get more experience by saying that you want to help him
    clean out the place, instead of saying that you had business there
    anyway). When you start running towards the Mine, Gorn will stop you
    and tell you to speak to Wolf before you leave.
    Well, talk to him... Wolf have an offer that you defenitly want to take...
    Now return to Gorn.
    
    Run with Gorn all the way up to the Free Mine. Feel free to loot the
    bodies if you want to. At the bottom of the area you will ancounter
    Jackal with his co-workers. This time, remember that you must kill each
    person you knock...
    
    There is a winch in the house next to the gate. Go there, and as all
    other winches, save before you use it.
    
    Also, save before entering the Mine. You will directly be attacked by
    a heavy guarded guard and lots of crossbow using guards. This fight
    can be rather difficult, even for experienced close-range fighters.
    Its easier as a Mage or a Ranger.
    
    When running around in the mine have a couple of things in mind:
    
    1) Pick up EVERYTHING you find, be sure to search every corner for
    stuff. Eventually you will find a niche with a book and a strange
    potion, keep this potion, its a required quest item.
    
    2) Whenever you kill one of the heavy minecrawlers here, pick up
    its shell. You need to kill a total of 8 crawlers to have enough
    plates for Wolf's armor (and I know you want it).
    
    3) Every guard you knock down require you to kill them before you
    leave them, even if you have stolen their weapon.
    
    4) There is a known bug here, involving Gorn getting crazy...
    If he does, just tell him to wait in the entrance to keep him off
    your back.
    
    When everything in the Cave is annihilated you have probably
    encountered the lonely Orc Slave sitting in the deepest
    part of the cave.
    
    Talk to him.
    
    New mission, to collect Items for an Ulu-Mulu, a Orc icon of
    friendship. If you carry that weapon, orcs wont attack you.
    
    The four items required are
    * Teeth of a SwampShark
    * The Tounge of a Fire Lizard
    * The Horn of a Shadow Beast
    * The Skin of a Troll
    
    So lets go out and get them... You will probably note that your
    teleports doesnt work inside caves, so you have to go out from
    here. You will meet Gorn outside, talk to him.
    
    Now its time to find the monsters required.
    
    At first, you can return the items to Wolf, and he will start
    working. Right.
    
    
    Chromanin Book Three (Optional)
    -------------------------------
    
    The third book is the most difficult one to find...
    Remember when you first arrived here? You walked down a pathway
    and then you saw a river to your left side that you later on
    passed with a bridge? In this river, there is a small island,
    with a huge rock. The book is located on the east side of that
    rock (if you go by the map).
    
    
    Chromanin
    
    Oh, Ancient Gods. How
    can it be that a man like
    me, simple and unworthy,
    may reicive such a great a
    legacy. I feel great
    fear to lose all of it
    again by a slight
    faliering in word or
    deed.
    
    The wise fisherman
    occasionally tries to get
    lucky on the other side
    of the lake.
    
    
    Chromanin Book Four (Optional)
    -------------------------------
    
    There are fishermen huts just outside the New Camp's front gates.
    
    
    Chromanin
    
    I dare not hope to be in
    the presence of
    Chromanin one day. Gone
    are the days of wasting
    and wailing. So easy it
    will be to achieve
    absolute perfection. I'm
    not far from it.
    
    Long forgotten are the
    deeds of those who once
    where aboard.
    
    
    The Hunt
    --------
    
    Then we go out on a real hunt (Drax, you keep your Scavengers ;) )
    
    
    - Swampshark
    
    Theese fellas are found in the swamp. It doesnt matter if you
    killed them in a earlier chapter, they have respawned, so
    you can go back and kill them all over again. Have fun.
    
    
    - Shadowbeast
    
    The easiest way to find a Shadowbeast is to return to the back gate
    of the old camp. Now focus on the Swamp Camp, and stay on the first
    bridge you have to cross (close behind the wrecked ruins of a wooden
    house)... Stand on the bridge, and look at the forest. Now think
    "Swamp Camp", and then go stright into the forest...
    There you should find a Shadowbeast. Good luck.
    There was also a couple of horns in Gomez chests so check your
    inventory first...
    
    
    - Troll
    
    You find a new troll where you find the Focus Stone in the
    Troll Canyon.
    
    
    - Fire Lizards
    
    Theese ones are found both beneath Xardas tower, and on the
    beach where you found the shipwreck...
    Ok, one thing, even at Level 35 their breath are lethal, so
    take out them on range, or swiftly with melee weapons.
    
    While down at the beach you can as well finish the rest
    of the Chromanin quest:
    
    
    Chromanin Book Five (Optional)
    ------------------------------
    
    There are only one shipwreck
    
    
    Chromanin
    
    But I shall not walk this
    path alone. This honor is
    mine. I must accept to
    share the power within
    myself with the worthy
    ones who are to come and
    find me. I hope they're
    coming soon...
    
    You will find me where
    it all began.
    
    
    Solving the Strangers Quest (Optional)
    --------------------------------------
    Return to where you found the first book, and you will get a
    surprise.
    
    
    Chromanin
    
    Lone sailor with
    power of Chromanin.
    Fate brought you here
    with so much knowledge.
    Fate took you away.
    Lost to this world is
    Chromanin, following
    your soul into heaven.
    
    The seeker of Chromanin
    will seek in vain.
    
                 - JemyM
    
    
    Return to Tarrok
    ----------------
    
    Once having all the components, return to Tarrok again, and hand
    everything over. There you go, an Ulu-Mulu. Hm. =)
    
    Leave the Mine again, and Gorn will talk to you...
    
    Then...
    
    
     _______________________________________
    *                                       *
    *  Chapter 5 - Guardians of the Portal  *
    *                                       *
    *****************************************
    
    Ok, begin with dropping by at Wolf to grab your new armor. Nice
    one eh?
    
    Crawler Plate Armor - 15 Crawler Plates (Wolf, Chapter 5)
    Weapons 80 Arrows 15 Fire 45 Magic 15
    
    Also check out Cronos stock. I think he have Rain of Fire now,
    even if I didnt found that Rune particulary powerful.
    
    If you are a Mage, grab some strength rings and a strength
    necklace. You will only need them once during the upcoming
    mission.
    
    As both Warrior or Mage you need a bow/crossbow before leaving,
    (and a few arrows) that is needed on this mission.
    
    If you are a ranger, I hope you have maximized
    dexterity / bow / crossbow by now... But its now time to start
    saving yourself 70 experience points. Also try to buy the best
    strength rings you can find. Ill explain later why.
    
    
    Ok, now its time to either use your Ulu-Mulu, or kill the rest
    of the Orcs. Before the bridge you meet Ur-Shak again.
    
    He gives you two tips upon how to enter the temple, one requiring
    a Orcish Teleport Scroll, and one requiring Telekinesis.
    
    Walk inside, and you can now open the gate with the winch.
    (save first).
    
    Note: There is a Horn (musical instrument) in one of the chair's.
    It can be used, but doesnt seem to do anything.
    - Thanks to Geir Gundersen for the tip.
    
    Here you will find more Orcs. Well, either walk past them with
    the Ulu-Mulu or beat em up for some good experience.
    
    Keep caution about the Temple Orc Guards, they are much tougher
    and hit harder than the rest of the Orcs. Also the Orc Shamans
    is very irretating once they started to throw fireballs at you.
    Either take them out quick, or use long range weapons against them.
    
    Loot all the chests and you will probably find both telekinesis
    and the Orc Teleportation scroll. I had both when I finished that
    part, perhaps I had saved a few Telekinesis scrolls from earlier,
    I dont remember.
    
    *tip for the pacifist*
    There is an option to grab orcish figurine and not to start a
    combat: if you climb up to mountains, then you could find a
    place from where telekinesis scroll would work nicely.
     - Thanks to Ruslan Ismailov for this one
    
    The options is to either walk to the gate and teleport yourself
    inside, or you use telekinesis on the Ikon on top of the Totem
    pillar. Grab it and use it on the switch to open the gate.
    
    
    Now enter the temple...
    
    
    The Temple's First Section
    **************************
    
    Ok, remember Ur-Shak's story? There are five undead shamans within
    theese walls. All five are heartless (really), and probably smell
    bad to.
    
    They are companied by lots of Skeleton Mage's, skeletons, undead
    orcs (really tough) and even some of Cor Kalom's fanclub.
    
    You can deal with whatever the way you like, and even use the
    Skeleton Mage tip from the Fog Tower (remember to keep a separate
    save if you do).
    
    
    Ok, the first room contains a huge chasm, and a broken pillar that
    lies above it. Either jump, or use the pillar to cross. Then you
    will end up in a huge room with skeletons and a skeleton Mage.
    
    
    You will note a few locked gates here. Between the gates are
    three small pictures in different colors.
    
      Orange, White and Purple.
    
    Next to one of the gates (to the left) is a switch. press it.
    Save, prepare a weapon, and walk inside.
    
    WHAM! The door will shut behind you, and you will be attacked by
    two skeletons.
    
    After dealing with them you will find two switches. Press both
    and you can enter the next room. Here you will find three switches
    that looks like boulders of rock. See the paintings on the floor?
    Use them in the right order. Before using the Purple, save.
    (Just in case).
    
      Orange, White and Purple
    
    Note down where the three was located (in wich direction).
    
    Nice view, the gates are opening. This sequence might fail (bug),
    and if it did to you, reload.
    
    Ok, go forward. A new room with lots of ways out of here.
    
    Go into the leftmost door, and you will meet your first undead
    orc. They are not quick, but their punches do a hellofalot damage
    to take it easy. Search for loot, and press the switch.
    
    Ok, trapped again. This time you need to use the right switch.
    The left switch will kill you, so take the right one. Thats right.
    
    *tip*
    About the lowering roof in the orc temple
    if you use the left switch, the roof comes down. This doesn't
    need to kill you. Just go into the small caveren in the back
    of the room. Then wait for the roof to come and go.
     - Thanks to Geir Gundersen
    
    The front doorway is open, and pillars have risen wich will allow
    you to climb up to the right later on, but now we will enter the
    front door. Save before you do, and ready your weapon.
    
    
    Shaman One - Varrag Hashor
    * * * * * * * * * * * * * *
    
    Here you will meet the first Undead Shaman, named Varrag Hashor...
    He is high on Pyrokinesis... If you keep punching/shooting on him
    he will soon fall down. As a Mage I reccomend using his own
    medicine back on him (Pyrokinesis).
    
    When he is finished, loot his body. You will find a old and unuseable
    sword on him. Theese swords are required to finish the game.
    
    
    Piercing the stones
    -------------------
    
    You will find more of theese, near the exit is a odd shaped stone
    in the floor.
    
    You can just face the stone so it lights up, and press use and the up
    arrow. At that point the hero will automatically pick the right shaman
    sword and pierce the stone.
    
    
    
    Up and go
    ---------
    
    Now exit the tomb of Varrag Hashor, and jump up on the pillars. Save
    and enter the doorway (not the cave to the left).
    
    
    Shaman Two - Varrag-Unhilt
    * * * * * * * * * * * * * *
    
    Not more beautiful than the first, but with a sharper spell. I found
    this one difficult as a mage, but in the same time very awarding.
    As a ranger or warrior, just use whatever you have, and smack/shoot
    him down. As a Mage, run forward and enter the room behind him. The
    gate will close down, wich is good, becouse now you can stand on
    distance taking him out with long-range spells.
    
    After finished, go to the gate in the floor, stand on it, and jump
    up to the next level. The gate will open. Note that there are spikes
    below. They will dissappear after awhile, then you can jump down
    (if they dont, you can jump down anyway, they dont do much damage
    if you are quick, just save and heal yourself first).
    
    * Update *
    About the spikes in the floor at Varrag-Unhilt
    These can be disabled by using a bow and fireing while facing the
    wall opposite the now closed door. Notice the markings on the walls
    that display archers shooting at a box.
    Here a bow is nessecary, as it will auto-aim. The crossbow does not.
    - Thanks to Geir Gundersen for the info
    
    Down there you will find a sarchophagus. After looting everything
    here (including the mummies) press the green button on the
    sarcophagus. Jump up again and the door is open.
    
    Loot the body of Varrag-Unhilt, take his sword. YAY! Chain Lightning!
    I was not too impressed by Chain Lightning thou... It felt kind of
    weak compared to what you already have, but there are occasions its
    useful.
    
    Grab his sword, and use it in the stone.
    
    
    Cave of death
    -------------
    
    Now you can jump down in the tunnel below. Here you will meet
    more tough minecrawlers. Check out the floor for goods, use light
    or torch if you want to be sure to get everything.
    
    Follow to the right and jump up there. Now you will find yourself
    in a room that are not unlike the first room, with three
    switches. However, this time they are not marked, so you need
    to remember wich order you used the switches in the first room.
    
    You might want to search the place for loot before you begin.
    
    
    A nice demon will appear after you used the first two switches,
    kill them...
    
    Save!
    
    
    Shaman Three - Varrag-Kasorg
    * * * * * * * * * * * * * * *
    
    After using the third switch you meet the third shaman. This one
    was particulary tough as a mage, but I have noted that he is
    really easy to take out if you still have your Orc Hammer and
    some strength to that. Activate the Strength-stuff I told you
    about earlier, and whack him good. Rangers and Fighters do as
    usual. No problem for them.
    
    Grab his sword, and use it in the stone.
    
    
    Target Practice
    ---------------
    
    Ok, return to the dark cave again and take the other path.
    Here you will see a man guarding a gate and a couple of
    Crawlers. Take out the Crawlers first.
    
    I have found a particulary great strategy with Templars.
    Use wave of Ice to freeze them, throw one maximum loaded
    Storm of Fire, then use another wave of ice, and throw
    another storm of Fire... Repeat until dead.
    
    Warrior and Rangers use their usual tactics. As a Warrior
    you have probably found how great it is to bought
    mastership 2handed by now, its nearly impossible to even
    reach templars with 1handed weapons.
    
    
    The Bloody Floor With Holes
    ---------------------------
    
    This room look nasty.
    
    Find a switch, and press it.
    
    Equip a bow, stand outside the gate that leads to the
    tunnel (not the room where you met the templar).
    
    Note that the character will automaticly aim at a grey
    stone on the wall. Shoot it.
    
    You will see why you shouldnt stand inside the room ;)
    
    Now you will note a part of the room that is very dark.
    You can lit a torch, fire something in there, or use a
    light spell if you want, but you will just see that there
    is a second target in there. Fire a arrow into the darkness
    and you will see a new 'video' when the other gates opens
    up.
    
    
    Switches
    --------
    Three switches, three colors.
    
    Each time you do this wrong, a demon will be summoned.
    
    If you want, level up a couple of times if you want...
    I killed demons enough for two levels myself ;)
    
    An awarding trap ;)
    
    When you are to tired to continue, use them in the right
    order.
    
      Orange, White and Purple
    
    The gate where the templar stood will open up.
    
    Save...
    
    
    
    The Middle Section
    ******************
    
    Ok, now you will hack down a bunch of Templars,
    Orc Guards and Skeletons.
    
    After the fight, let me tell you a bit about this area
    since it might be a bit confusing at first, but I shall try
    to give you a hint on how to find in this area.
    
    The first little room you enter have two exits, both
    leads to a larger room with four exits, however, the
    left exit also leads to a underground corridor with archways.
    This corridor will 'connect' most of the areas.
    
    Also the middle room will connect to most of the important
    places down here.
    
    
    - The Middle Room
    
      Here you killed a few Orc Guards. You will note two
      statues on one part of the the room, and there are four
      exits from here.
    
      * There are two huge statues on one of the walls and a
        doorway between them. The corridor there contains a
        spiketrap driven by duracel batteries
        (and its going, and going, and going).
        "The Island in the Sea of Lava"
    
      * There are two arches that leads to a small room with
        a 'bridge' that is in fact a arch leading over a
        corridor. You might note Mine Crawlers down there.
        "The Corridor"
    
      * The cave-like exit leads to a huge room with lots of
        gates on one side, and pillars in a pool of lava on
        the other side. "Pillars in the pool of Lava".
    
      * Then there is a doorway with a short slope that leads
        back to the small room you came from.
    
    You are reccomended to start with the 'cave-like' exit
    that leads to a room with a couple of pillars that goes
    up from a pool of lava, and gates on the right side.
    
    
    - Pillars in the pool of Lava
    
    This large room have a couple of noteworthy gates on one
    side and lots of pillars going up from a pool of lava
    on the other. Its difficult to get back up once you have
    started to jump down on the pillars, therefore we start
    here.
    
      Exits:
      * The cave that leads back to the Middle Room.
    
      * Across the Pool (must jump the pillars) "The Corridor"
        starts.
    
      * An Elevator (See below)
    
      * A couple of locked doors that will lead you further
        after you finished the business in
        "The Island in the Sea of Lava"
    
    Jump down the pillars until you reach the center of the
    room. You will see that there is a switch here. Use it...
    
    When you are on the "bottom floor", reach the room in
    the end. Here you have two switches. The left one drops
    down a couple of minecrawlers and then opens the door.
    The right one just opens the door. Its up to you if you
    want the extra experience.
    
    Exit the room, and use the switch to the upper floor.
    The gates are now open, but we shall continue into the
    cave on the other side "The Corridor".
    
    
    - "The Corridor"
    
    This Corridor leads through the entire complex.
    Its inhabitated with a couple of Crawlers, and you are
    also able to find their nest from this corridor.
    
      Exits from start to end:
    
      * The "Pillars in the pool of Lava" room. Not very useful
        since you cannot get back up to the doorways from here.
    
      * You can jump up to the "Middle Room" somewhere on the
        middle of the corridor.
    
      * The "Crawlers Nest"
    
      * "The "Island in the Sea of Lava" ends the corridor.
    
    When you reach the cave to the right, save, and walk down.
    Kill a few crawlers. I have noted that this area is a bit
    close to the Lava, so the game might bug you so you die
    in flames... :P
    Kill the crawlers. In the first room you encounter you will
    find a small room that where once the final haven of a
    bigger that escaped the orcs. You can read his book, and
    rob his chest.
    When you return, choose the right exit and you will end
    up in a small nest with a couple of eggs, potions etc.
    Grab it all and return...
    Now go forward to the "Island in the Sea of Lava"
    
    
    - "Island in the Sea of Lava"
    
    You will instantly notice something that looks like a
    temple or something on a island in a sea of lava. To reach
    it you can either jump to it with acrobatics, or do the
    experience-rewarding way. Follow the path to the right,
    enter each one of the three rooms, kill the demons inside
    and use the switch.
    
    The bridge will let you cross now, so go over. Do not use
    the main entrance, since you will get killed. Instead walk
    around the edge to the right. Save and jump inside the
    window.
    
    
    Shaman Four - Varrag-Ruushk
    * * * * * * * * * * * * * *
    
    The Fourth Shaman is in your way, so spank him with whatever
    you like. Take his sword as usual, but note the sword on the
    altar. Grab it and KEEP it!
    
    
    Now you can exit the window again, and take the second bridge
    into the small corridor with spikes. Pass them and you will
    end up in the room we called "Middle Room" again...
    
    The Circle is Complete... =)
    
    
    The End Section
    ***************
    
    From the "Middle Room" take the cave-way to the
    "Pillars in the pool of Lava". Now the gates are opened.
    In one of the new rooms you will find a nice 2h weapon that
    is probably the best one you will find without beating someone
    up for it, the "Troll Fist".
    
    In the other room you will find a load of Demons again.
    Pass trough the room. On the other side you will see a long
    bridge. Pass it.
    
    
    Shaman Five - Grash-Varrag-Urshat
    * * * * * * * * * * * * * * * * *
    
    Invulnerable, but try!
    
    Thats all there is for now... The fifth shaman is really
    invulnerable, but to find out you have to hit him a couple of
    times until you hear the well-known scratching in your
    notebook. Run away from there. He have a particulary bad
    breath that you dont want to smell on.
    
    Now exit the temple... Lots of monsters have spawned in your
    way, but you shouldnt have to much problems with them now.
    
    And return to Xardas.
    
    
    
    Unfinished Business
    *******************
    
    Xardas will tell you that the sword is the magical Uriziel
    that needs to be activated. While he is messing with it
    you can go to his old tower and loot it.
    
    Sounds like fun isnt it?
    
    
    Sunken Tower
    ------------
    You might have been there already, the sunken tower next to
    the old orc-ruins... Dive in and enter the tower.
    
    There are heaps of skeletons and zombies here, including a
    Skeleton Mage. Do the experience hunt if you want. Then
    loot all the chests you find.
    
    Here you find two really cool items:
    
    * Ore Armor - Free (Sunken Castle, Chapter 5)
      Weapons 95 Arrows 25 Fire 40 Magic 10
    
    * Teleport to the Magicians of Fire
    
    You dont need to exit the tower. Just use the teleport
    to Xardas and he tells you that its time to activate the
    sword (wich will give you some new enemies =o( )
    
    
    Activating Uriziel
    ------------------
    
    Before doing this, you might finish everything you need
    to do in the New Camp. Check out Cronos stock, practice
    everything you need at the teachers... etc... etc...
    
    If you are a ranger and have heaps of skillpoints left, you
    might want to learn yourself 2 handed sword now...
    You are unfortunally destined to use Uriziel now :(
    
    Then go to Saturas. Milten is here. Talk to him. He will help
    you with the ritual. Go down in the cave behind Saturas and
    you will reicive a Full-Motion Video Sequence...
    
    
    
     _________________________________________
    *                                         *
    *  Chapter 6 - The temple of the Sleeper  *
    *                                         *
    *******************************************
    
    
    Milten is right. You defenitly made some enemies this time,
    so teleport yourself out of there, directly to Xardas.
    
    Xardas is impressed alright. The charger Uriziel have the
    following stats:
    
    Strength 30
    Damage 120 + 30 Magical damage
    
    As a ranger, I am sorry, but you must use this blade to
    finish the game.
    
    As a Mage, now its time to spend thoose 40 skillpoints on
    Circle 6 if you havnt done so... =o)
    
    Robe of the Dark Arts - Free (Xardas, Circle 6)
    Weapons 90 Arrows 20 Fire 60 Magic 30
    
    As a Warrior/Ranger you can keep the blade. As a Mage you
    transform it into a rune... YAY! Wave of Death... Cool huh? =)
    
    
    Taking out the trash
    --------------------
    
    Before returning to the Temple, now is the best time to
    visit Gomez and friends. Kill whatever you like, but
    specially Barthalo and Gomez.
    
    You now have keys to unlock:
    
    * Gomez chests in the room where you met his bathing slave
    
    * The cellar behind the place where Scorpio used to train
      his men.
    
    * The four door in the dungeon, rescuing Stone the Blacksmith
      As a reward, ask him to update your Armor YAY!!!
    
      Improved Ore Armor - Free (Rescue Stone, Chapter 5)
      Weapons 100 Arrows 30 Fire 45 Magic 15
    
    
    The Final Showdown
    ------------------
    
    Armed with the best weapons and armor in the game, you can
    finish this thing.
    
    Before you leave, you should see if you can find some summoning
    spells in the stores. I dont know with you, but at this time
    Saturas and his buddies have calmed down, so check out Cronos
    store. Buy as many you can, you have no more use for Ore in
    this game...
    
    
    Walk down into the temple again.
    
    
    Ranger, have no dispair, there are help for you soon...
    Only two tough fights really.
    
    
    Go to the fifth Shaman and try out Uriziel or wave
    of death on him...
    Loot his body.
    
    Sweet! Breath of Death, your last rune =o)
    Equip it as a mage.
    
    Go up the stairs and you meet a Templar.
    Use Uriziel on him, or breath of death if you are mage.
    
    
    Now you will reach a room with five of the odd stones
    on the floor. It doesnt really matter what sword you have
    active in your Inventory, just 'use' them all five.
    
    
    In the next door you will find Xardas again, he will fall
    asleep...
    
    
    Now its christmas time
    ----------------------
    
    In two of the doorways you will find mummies. Even if they
    doesnt have names, they can be looted for loads and loads
    of permanent boosting potions. The Ranger can thus finish
    the game even with a 2 handed blade, and the rest will be
    better than ever.
    
    
    Do Not Awaken The Sleeper
    -------------------------
    
    Walk down of any of the other corridors, whack down the
    Templar in your way (one in each corridor). Jump across
    the glowing chasms and enter the Sleepers Inner Sanctum.
    
    Whack the Templars, and have a good look at that ugly
    fella down there, and I am not speaking of the Sleeper ;)
    
    Cor Kalom and his buddies are the last thing that stands
    in your path...
    
    As Mage this part is easier than a childs play. Stand in the
    stairs, and use wave of death, just out of reach of Cor Kalom.
    Two is enough to take out all the Novices. Four-Five takes
    out Cor Kalom...
    
    As Ranger or Warrior you can ease up this fight with
    summoning lots of monsters (scrolls) that will help you in
    the fight.
    
    Tactic by Geir Gundersen:
    One tip is to stand at the to of the stairs and use a
    bow or crossbow to enrage one templar at the time.
    Shoot one and just stay put and take him out when he gets
    to you, or on the way, depending on your fighting style.
    
    
    After you are done, do not attack the sleeper. If you wake
    him up you will probably fall asleep and he will throw
    fireballs at you. Instead note the five boulders around him.
    On each one there is a stone that can be opened, and if you
    do the Hero will pierce the heart inside with the five
    Shaman blades. Each time you do this (except the last) a
    Demon Lord will appear.
    
    You might want to save here, if you want a souveneir...
    Later on that save can be used if you want to leave the
    temple and mess up the world with cheats...
    
    The last one will finish the game...
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
                                   .ad88ba.
                                 .ad8888888a.
          15. The Stranger      d8~~988P~~988b
          ****************     9b,,d88,,,d8888
                              d888P~~9888888b'
                              d888   '88KHW8P
                              `dP'     9888P
    
    The optional quest within Gothic, named "The Stranger" AKA "Chromanin"
    have bothered many people. Here are some additional hints upon how to
    find theese books.
    
    Remember that you must read each book before you can find the next one.
    
    The first book is found on the Skeleton Mage in the Fog Tower
    (The tower, next to the beach with the shipwreck).
    
    
    Chromanin Book one
    ******************
    
    Chromanin
    
    He who is willing to
    renounce all depravity
    and wanders on the path
    of righteousness, shall
    know where the source
    of my power lies
    hidden. So that he might
    use it to break the chains
    of this world and prove
    worthy to reicive
    Chromanin.
    
    The Wise One sees to
    having a general
    overview before he
    dedicates himself to his
    next mission.
    
    - There are two really high watchtowers in the game.
    One is Gomez castle, the other is in a old ruin with
    a spooky mood.
    
    
    Chromanin Book two
    ******************
    
    Chromanin
    
    Carried from the tides
    of time, Chromanin's
    visions have opened my
    eyes. No price could be
    high enough to ever
    renounce my faith in
    them, for it touched my
    heart to intensely.
    
    What is divided will be
    reuineted, after being
    massively separated
    for a short time.
    
    - A river is divided, but not for long.
    
    
    Chromanin Book three
    ********************
    
    Chromanin
    
    Oh, Ancient Gods. How
    can it be that a man like
    me, simple and unworthy,
    may reicive such a great a
    legacy. I feel great
    fear to lose all of it
    again by a slight
    faliering in word or
    deed.
    
    The wise fisherman
    occasionally tries to get
    lucky on the other side
    of the lake.
    
    - Their huts where built on pillars
    that sunk down in the mud.
    
    
    Chromanin Book four
    *******************
    
    Chromanin
    
    I dare not hope to be in
    the presence of
    Chromanin one day. Gone
    are the days of wasting
    and wailing. So easy it
    will be to achieve
    absolute perfection. I'm
    not far from it.
    
    Long forgotten are the
    deeds of those who once
    where aboard.
    
    - The stranger was once a sailor
    
    
    Chromanin Book five
    *******************
    
    Chromanin
    
    But I shall not walk this
    path alone. This honor is
    mine. I must accept to
    share the power within
    myself with the worthy
    ones who are to come and
    find me. I hope they're
    coming soon...
    
    You will find me where
    it all began.
    
    - The circle is now complete
    
    
    Chromanin Book six
    ******************
    
    Chromanin
    
    Lone sailor with
    power of Chromanin.
    Fate brought you here
    with so much knowledge.
    Fate took you away.
    Lost to this world is
    Chromanin, following
    your soul into heaven.
    
    The seeker of Chromanin
    will seek in vain.
    
               - JemyM
    
    
    - I wrote that ;)
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          16. Armor's in Gothic
          *********************
    
    
    
    Theese are the Armor's you will get in your adventure.
    
    
    Beginners armor:
    ****************
    Diggers Dress - Free (Swiney, Free Mine)
    Weapons 10 Fire 5
    
    Light Diggers Trousers - 250 Ore (Fisk)
    Weapons 10 Fire 5
    
    Diggers Trousers - 500 Ore (Fisk)
    Weapons 15 Fire 5
    
    Lioncloth - 500 Ore (Sect Camp Guard)
    Weapons 15 Fire 10
    
    
    Old Camp Armor
    **************
    Shadow's Dress - Free (Diego, Chapter 1)
    Weapons 30 Arrows 5 Fire 15
    
    Shadow's Armor - 1200 Ore (Diego, Chapter 1)
    Weapons 40 Arrows 5 Fire 20
    
    Light Guard's Armor - Free (Stone, Chapter 2)
    Weapons 40 Arrows 10 Fire 25
    
    Guard's Armor - 1650 Ore (Stone Chapter 3)
    Weapons 55 Arrows 10 Fire 25
    
    Heavy Guard's Armor - 1650 Ore ( Never =( )
    Weapons 70 Arrows 10 Fire 35
    
    
    New Camp Armor
    **************
    Light Rogues Dress - Free (Lares)
    Weapons 30 Arrrows 5 Fire 15
    
    Bandits Armor - 1050 Ore (Wolf, Chapter 1/2)
    Weapons 35 Arrows 5 Fire 15
    
    Heavy Bandits Armor - 1200 Ore (Wolf, Chapter 2)
    Weapons 40 Arrows 5 Fire 20
    
    Mercenary's Armor - Free (Lee, Chapter 3)
    Weapons 55 Arrows 10 Fire 25
    
    Heavy Mercenary's Armor - 2100 Ore (Lee, Chapter 4)
    Weapons 55 Arrows 10 Fire 25
    
    
    Sect Camp Armor
    ***************
    Light Novice's Armor - Free (Cor Kalom)
    Weapons 30 Fire 15
    
    Novice's Armor
    Weapons 40 Fire 15
    
    Light Templar Armor - Free (Gor Na Tooth, Chapter 2)
    Weapons 45 Arrows 5 Fire 20
    
    Templar Armor
    Weapons 55 Arrows 10 Fire 25 (Gor Na Tooth, Chapter 3)
    
    Heavy Templar Armor
    Weapons 70 Arrows 10 Fire 35 (Gor Na Tooth, Chapter 4)
    
    
    Robes
    *****
    Fire Robe - Free (Corristo, Chapter 2)
    Weapons 40 Arrows 5 Fire 2 Magic 10
    
    High Robe of Fire - 1500  (Corristo, Chapter 3)
    Weapons 50 Arrows 5 Fire 30 Magic 10
    
    Water Robe - Free (Saturas, Chapter 4)
    Weapons 65 Arrows 5 Fire 40 Magic 15
    
    High Robe of Water - 2100 Ore (Saturas, Chapter 2)
    Weapons 70 Arrows 10 Fire 45 Magic 20
    
    Robe of the Dark Arts - Free (Xardas, Circle 6, Chapter 5)
    Weapons 90 Arrows 20 Fire 60 Magic 30
    
    
    Late Chapters Armor
    *******************
    Crawler Plate Armor - 15 Crawler Plates (Wolf, Chapter 5)
    Weapons 80 Arrows 15 Fire 45 Magic 15
    
    Ore Armor - Free (Sunken Castle, Chapter 5)
    Weapons 95 Arrows 25 Fire 40 Magic 10
    
    Improved Ore Armor - Free (Rescue Stone, Chapter 5)
    Weapons 100 Arrows 30 Fire 45 Magic 15
    
    
    
    
    Armors, Complete list
    *********************
    
    There are Armor's you never get in Gothic, but here are a complete
    list including thoose that cannot be bought/found.
    
    Item                    Wea. Arr. Fir. Mag. Value
    ----------------------- ---- ---- ---- ---- -----
    Light Diggers Trousers   10    5    -    -    250
    Diggers Trousers         15    5    -    -    500
    Shadow's Dress           30    5   15    -    750
    Shadow's Armor           40    5   20    -   1200
    Light Guard's Armor      45    5   20    -   1350
    Guard's Armor            55   10   25    -   1650
    Heavy Guard's Armor      70   10   35    -   2100
    Royal Guard's Armor      50    5   25    1   1500
    Robe of State            72    7   26    3   2160
    Gomez Armor              85    9   42    3   2550
    Heavy Ore Baron's Armor  80    8   40    3   2400
    Diggers Dress            10    -    5    -    250
    Light Rogue's Dress      30    5   15    -    750
    Rogue's Dress            35    5   15    -   1050
    Heavy Rogue's Dress      40    5   20    -   1200
    Light Mercenary's Armor  45    5   20    -   1350
    Mercenary's Armor        55   10   35    -   1650
    Heavy Mercenary's Armor  70   10   35    -   2100
    Novice's Lion Cloth      15    -   10    -    500
    Light Novice's Armor     30    -   15    -    750
    Novice's Armor           40    5   20    -   1200
    Light Templars Armor     45    5   20    -   1350
    Templars Armor           55   10   25    -   1650
    Heavy Templars Armor     70   10   35    -   2100
    Guru's Robe              71    7   35    3   2130
    High Robe of the Gurus   82    8   41    4   2460
    Fire Robe                40    5   25    5   1200
    High Robe of Fire        50    5   30   10   1500
    Water Robe               65    6   40   15   1950
    High Robe of Water       70   10   45   20   2100
    Robe of the Dark Arts    90   20   60   30   2700
    Crawler Plate Armor      80    5   30    5   2400
    Ancient Ore Armor        95   25   40   10   5700
    Improvec Ore Armor      100   30   45   15   6000
    
    Wea. = Protection agsinst Weapons
    Arr. = Protection against Arrows
    Fir. = Protection against Fire
    Mag. = Protection against Magic
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          17. Weapons in Gothic
          *********************
    
    
    
    There are probably more weapons in Gothic than any other game...
    To bad you find the really good ones so quickly :)
    
    
    Special Weapons
    ***************
    
    Item              Type Damage  Req.  Value
    ----------------- ---- ------  ----  -----
    Innos Rage         2h    110    90     570
    Ulu-mulu           2h     35    30    1000
    Whistlers Sword    1h     20    15     110
    Thorus Sword       2h     90    75     460
    Scars Sword        1h     85    70     460
    Lesters Mediator   1h     60    40     340
    Lee's Axe          2h    105    95     560
    Red Wind           2h    105    80     570
    Artos Sword        1h     65    50     360
    Diegos Bow        Bow     70    45     390
    Sila's Axe         1h     55    40     290
    Thorlof Axe        2h     99    85     550
    Cord's Clefter     1h     60    50     310
    Oriks Axe          2h     95    90     540
    Namibs Club        1h     50    40     300
    Wolfs Bow         Bow      5    35     200
    Uriziel            2h     90    30     900
    Uriziel Updated    2h   120+30  30  10.000
    
    *Added by Geir Gundersen*
    Paw's Punch        1H     55    40     300
    Fortuno's Club     1H     20    15     110
    Raven's Right      1H     70    55     400
    Kalom's Sword      1H     70    55     400
    Orun's Club        1H     60    50     330
    
    Req. = Requirement
    1h = One Handed
    2h = Two Handed
    
    
    One Handed Weapons
    ******************
    
    Item                    Damage Req.  Value
    ----------------------- ------ ----  -----
    Axe                       29    12     320
    Scullclefter              53    24    1020
    Bonebreaker               54    25    1160
    Mace                      23    10      55
    Sting Mace                25    11      65
    Blood Fly Sting           26    11      75
    Steel Tongue              29    11      85
    Morning Star              35    14     125
    Steel Mace                36    15     132
    Stone Crusher             37    16     139
    Heart Breaker             39    17     600
    Crude Sword               20    20     100
    Judgement Sword           30    12      97
    Guard's Sword             32    12     104
    Battle Sword              33    13     111
    War Sword                 34    14     472
    Rusty Bastard Sword       45    31     200
    Butcher                   64    32    1660
    Executor                  65    33    1720
    Berserker's Word          66    35    1760
    Broad Sword               55    26    1240
    Warrior's Verdict         57    27    1300
    Storm Whisper             58    28    1360
    Guard's Hand              59    29    1400
    Long Sword                40    17     640
    Sword of Fear             42    18     620
    Sword of Hate             44    19     800
    Sword of Victory          46    20     860
    Sword of Death            48    21     920
    Short Sword               12     6      44
    Farmer's Defence          14     7      64
    Lurker's Bite             16     8      88
    Thorn of Wounds           18     9     120
    Diggers Discipline        20    10     160
    Orc Hammer                50    22    1000
    War Hammer                51    23    1040
    God's Hammer              52    23    1080
    Smith's Hammer            10     5       5
    Pick Axe                   7     5       4
    
    *Added by Geir Gundersen*
    Light Guard's Sword       22    20      75
    Crude Sword               20    20     100
    Cutter                    15     8      25
    Old Sword                 12    10      12
    Nail Club                 11     5      13
    Rusty Sword               10     5      10
    Hand Axe                   9     5       6
    Club                       8     5       5
    Sickle                     7     5       4
    Poker                      6     5       3
    
    
    Two Handed Weapons
    ******************
    
    Item                   Damage  Req.  Value
    ---------------------- ------  ----  -----
    Krush Pach                50    30      35
    Krush UrRok               55    35      38
    Krush Agash               60    40      40
    Krush BrokDar             65    45      43
    Rusty Two-Hander          61    30    1480
    War Axe                   94    72    3660
    Warrior's Voice           96    74    3860
    Barbarian's Fist          98    76    4060
    Troll Fist               100    78    4360
    Light Battle Axe          77    52    2400
    Thunderstrike             79    54    2440
    Smash                     80    56    2520
    Two Hander                84    58    2600
    Hero's Blade              83    60    2760
    Blood Blade               85    62    2840
    Heavy Two-Hander          86    64    2920
    Rage Steel                88    66    3040
    Wrath Steel               90    68    3260
    Revenge Steel             92    70    3440
    Light Two-Hander          70    42    1900
    Custodian's Blade         71    44    1950
    Mercenary's Blade         73    46    2000
    King's Blade              74    48    2200
    Demonic Blade             76    50    2320
    
    *Added by Geir Gundersen*
    Blood Harvester           68    38    1840
    Old Battle Axe            67    36    1800
    Barbarian's Fist          98    76    4060
    Scepter (Rice Lord)       26    20     150
    Judgment Staff            19    10      72
    Pickaxe                    7     5       4
    
    These are Orc Shaman Staffs. No req what-so-ever.
    They handles like a 2 handed weapon.
    Seem to do respectable damage.
    
    Shabanakk
    Grachtnakk
    
    
    Bows
    ****
    
    Item                   Damage  Req.  Value
    ---------------------- ------  ----  -----
    Longbow                   40    20     240
    Hedge Bow                 44    22     280
    Willow Bow                48    24     320
    Oak Bow                   52    26     360
    Wolf Shredder             56    28     440
    Wind Breaker              60    30     480
    Army Bow                  64    32     520
    Horn Bow                  68    34     560
    Nimrod Bow                72    36     600
    Short Bow                 20    10      40
    Rider's Bow               24    12      80
    Field Bow                 28    14     120
    Hunting Bow               32    16     160
    Bone Bow                  36    18     200
    
    *Added by Geir Gundersen*
    War Bow                   76    38     640
    Orc Chaseer               79    40     680
    Demon Bow                 85    44     760
    Storm Bow                 85    42     720
    Bow of Death              88    50    1000
    
    
    Crossbows
    
    Item                   Damage  Req.  Value
    ---------------------- ------  ----  -----
    Light Crossbow            50    25     180
    Crossbow                  85    42     780
    Heavy Crossbow            90    45    1000
    Crossbow of War          100    55    1300
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          18. Monsters in Gothic
          **********************
    
    
    Here is a list of the monsters you encounter in Gothic and their
    attributes / protection.
    
    
    Monster               Str  Dex  Man  Lif  PA:Wea  Arr  Fir  Mag
    --------------------- ---  ---  ---  ---  ------  ---  ---  ---
    Meat Bug  	        1    1    0   10       0    0  100    0
    Jouvenile Scavenger     6    6    0   35       8    5    0    0
    Scavenger               8    8    0   40       9    5    0    0
    Jouvenile Molerat       5    5    0   40       8    5    5    0
    Molerat                 8    8    0   40       8    5    5    0
    Blood Fly              30   30    0   50      15    8    0    0
    Wolf                   40   40    0   80      20   10   10    0
    Lizard                 40   40    0   80      20   20   20    0
    Fire Lizard            80   80    0  200      40   20 9999    0
    Lurker                 50   50    0   90      50   20   50    0
    Black Goblin           55   20    0   80      40   10   20    0
    Goblin Warrior         90   20    0  105      50   10   20    0
    Mine Crawler           65   30    0  102      50   10   20    0
    Mine Crawler Warrior  130   70    0  200     120   35   50   50
    Snapper                80   80    0  160      40   20   20    0
    Razor                 110  110    0  200     100   30   80    0
    Blood Hound            90   90    0  160      55    0    0    0
    Shadow Beast          110  110    0  200     100   50   50   50
    Biter                  80   80    0   80      40   20   20    0
    Orc Dog                80   80    0  160      60   30   30    0
    Orc Hunter             40   40    0  200      50   25   25    0
    Orc Shaman             10   10    5   40       0    0    0    0
    Orc Warrior (1)        55   50    0  210      60   30   30   30
    Orc Warrior (2)        60   50    0  230      70   35   35   30
    Orc Warrior (3)        65   50    0  250      80   40   40   30
    Orc Warrior (4)        75   50    0  300     100   45   45   30
    Skeleton               90   30  200  300      35  100   35   35
    Skeleton Scout         90   30  200  300      35  100   35   35
    Skeleton Warrior      130   30  200  300      35  100   35   35
    Skeleton Mage          80   30  200  300      50   50   50   50
    Swamp Shark           140  140    0  300     130   70   50   40
    Zombie                140  140    0  250     130 9999  100  100
    Harpy                  85   85    0  200      50   10    0   50
    Lesser Demon           75   75    0  300     100   35  100   35
    Stone Golem           150  150    0  600      75 9999 9999 9999
    Fire Golem             50  150    0  150    9999 9999 9999    0
    Ice Golem             150  150    0  600      75 9999 9999 9999
    Jouvenile Troll       120   30    0  600     120 9999 9999 9999
    Troll                 160   20    0 1000     150 9999  110  100
    Sleeper               500  500  500 1000     500 1000 1000  500
    
    
    Str = Strength
    Dex = Dexterity
    Man = Mana
    Lif = Life
    PA  = Protection Against
    Wea = Weapons
    Arr = Arrows
    Fir = Fire
    Mag = Magic
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
    
          19. Cheats & Console
          ********************
    
    
    
    After solving the game once, you might want to give yourself a quicker
    start when you replay the game the second time. Perhaps you want to see
    the armor you never could carry? See hidden stuff?
    
    This chapter is for you!
    
    
    Jumping from any height
    -----------------------
    
    While falling, hold down the right-arrow key.
    
    
    Loads of money by exploiting 'Crude Swords' bug
    -----------------------------------------------
    
    Konstantin Kuznetsov writes:
    
    I found a nice bug which allows to get big amount of money
    at the beginnning of the game and never have financial problems.
    When you forge more than one weapon at a time (from raw steel)
    at blacksmith try to press 'USE' as fast as you can.
    Such pressing forces Gothic to bug :)
    In the end of all procedures you would get more swords than you initially
    forge from steel. For example, I bought 30 raw steel from Huno and after
    all I discovered that I forged about 50 (!) swords,
    so the profit was: 50*5-30*4=1300 ore.
    - Thanks to Konstantin Kuznetsov for the tip!
    
    
    Cheat codes, except "marvin"
    ****************************
    
    While you are in the Character Window (looking at your stats)
    write any of the following code's
    
    
    Code             Effect
    ---------------- ---------------------------------------
    42               Resets all the following
    clock            Show a clock on the top right
    godzilla         All the other creatures becomes larger
    southpark        The character moves faster
    taki             Refills your health & mana
    garrett          +1000 Ore
    sodom            +1000 Ore
    guardian         God Mode
    eowyn            All the NPCs goes in slow motion
    clerks           The character runs in slow motion
    melville         It start to rain
    garfield         Makes all NPCs fat
    maitai           Wireframe Mode
    caipirinha       Removes all textures
    ticktock         Lots of rain
    grommit          Pancake mode
    thequeenmustdie  Kills Mud
    convenant        Intro Sequence FMV
    knokator         Summoning of the sleeper FMV
    pixies           Loading up the Uriziel FMV
    
    
    
    Marvin-Mode
    ***********
    
    To activate the real cheats, and the console,
    you need to activate the marvin mode.
    
    Enter your Status screen (character screen) so you can see your
    skills & attributes.
    
    On the keyboard, type "marvin".
    
    Exit your Status Screen again, and make sure "marvin-mode" is written in
    the top left corner.
    
    Now you have activated the Marvin-Mode and the Console.
    This make hundreds of options open to you.
    
    The first one you will note, is probably, that when you are running,
    and pressing down your draw-weapon key, that you will start to run
    with double the speed.
    
    _ _ _ _ !!!
    
    If you want to write "_" in Gothic, hold down Shift and press the key left of
    the Right shift...
    
    
    Here are the lists:
    
    
    Quickbuttons (Marvin)
    *********************
    
    Key  Effect
    ---  ---------------------------------------------
    F2   Opens the Console
    F3   Changes between window/fullscreen
    F4   Sets the game to "Image Mode"
    F5   Freezes the Camera
    F6   Makes the camera mobile
    F7   Move the camera to different sections
    F8   Fills up the energy and mana
    HOME Returns to the Character
    K    Teleport the character forward (very useful)
    O    Take over the body of a selected creature
    H    Reduces the health of your character
    
    
    Simple Console Commands (Marvin)
    ********************************
    
    Note about the console, this game is created with german keyboard,
    so z is replaced with y and the opposite.
    
    If you want to write "_" in Gothic, hold down Shift and press the
    key left of the Right shift...
    
    
    F2 = Console (marvin required)
    
    Code              Effect
    ----------------- --------------------------------------------------
    toggle frame      Show Frame Rate
    cheat god         God Mode
    cheat full        Refills health & mana
    edit abilities    makes it possible to edit your character
    hero export NAME  Saves your character with the name you given
    hero import NAME  Import the saved character with the name you gave
    set time          Changes wich time it is in the game
    insert <NAME>     Inserts an selected item (see the lists)
    
    
    
    Insert Command
    **************
    
    In the console, type: insert <code>
    where <code> is replaced with any of the following:
    
    
    Monsters & Characters
    ---------------------
    
    Code's                 Result
    ---------------------- -----------------------------
    meatbug                Meat Bug
    molerat                Molerat
    babe, babe2-7          Babes
    swampshark             Swampshark
    troll                  Troll
    stonegolem             Stone Golem
    icegolem               Ice Golem
    firegolem              Fire Golem
    sleeper                The Sleeper
    harpie                 Harpie
    scavenger              Scavenger
    snapper                Snapper
    demon                  Demon (Lesser)
    shadowbeast            Shadow Beast
    minecrawlerqueen       Mine Crawler Queen
    waran                  Lizard
    youngtroll             Jouvenile Troll
    bridgegolem            Bridge Golem (Stone Golem)
    firewaran              Fire Lizard
    bloodfly               Blood Fly
    bloodhound             Blood Hound
    razor                  Razor
    lurker                 Lurker
    dammlurker             Dam Lurker
    yscavenger             Jouvenile Scavenger
    ymolerat               Jouvenile Molerat
    hurtswampshark         Hurted Swampshark
    minecrawler            Minecrawler
    minecrawlerwarrior     Minecrawler Warrior
    shaman_rockefeller     Shaman
    udshaman_rockefeller   Undead Shaman
    freemineorc            Ork Slave
    wolf                   Wolf
    skeleton               Skeleton
    skeletonwarrior        Skeleton Warrior
    skeletonscout          Skeleton Scout
    skeletonmage           Skeleton Mage
    orcdog                 Orc Dog
    orcbiter               Biter
    xardasdemon            Xardas Demon
    bathbabe               Gomez Female Slave
    testmodell             In Extremo flameblower (German Version)
    babe_rockefeller       A general babe
    
    
    Insert (Special Weapons)
    ------------------------
    
    Code               Item              Type  Damage Req.  Value
    ------------------ ----------------- ----  ------ ----  -----
    innos_zorn         Innos Rage         2h     110   90     570
    ulumulu            Ulu-mulu           2h      35   30    1000
    whistlers_schwert  Whistlers Sword    1h      20   15     110
    thorus_schwert     Thorus Sword       2h      90   75     460
    scars_schwert      Scars Sword        1h      85   70     460
    streitschlichter   Lesters Mediator   1h      60   40     340
    lees_axt           Lee's Axe          2h     105   95     560
    roter_wind         Red Wind           2h     105   80     570
    artos_schwert      Artos Sword        1h      65   50     360
    diegos_bogen       Diegos Bow        Bow      70   45     390
    silas_axt          Silas Axe          1h      55   40     290
    torlofs_axt        Thorlof Axe        2h      99   85     550
    cords_spalter      Cords Clefter      1h      60   50     310
    oriks_axt          Oriks Axe          2h      95   90     540
    namibs_keule       Namibs Club        1h      50   40     300
    wolfs_bogen        Wolfs Bow         Bow       5   35     200
    MYTHRILKLINGE01    Uriziel            2h      90   30     900
    MYTHRILKLINGE02    Uriziel Updated    2h    120+30 30  10.000
    
    Req. = Requirement
    1h = One Handed
    2h = Two Handed
    
    
    Insert (One Handed Weapons)
    ---------------------------
    
    Code                      Item             Damage Req.  Value
    ------------------------- ---------------- ------ ----  -----
    ITMW_1H_AXE_01            Axe                 29   12     320
    ITMW_1H_AXE_02            Skullclefter        53   24    1020
    ITMW_1H_AXE_03            Bonebreaker         54   25    1160
    ITMW_1H_MACE_01           Mace                23   10      55
    ITMW_1H_MACE_02           Sting Mace          25   11      65
    ITMW_1H_MACE_03           Blood Fly Sting     26   11      75
    ITMW_1H_MACE_04           Steel Tongue        29   11      85
    ITMW_1H_MACE_WAR_01       Morning Star        35   14     125
    ITMW_1H_MACE_WAR_02       Steel Mace          36   15     132
    ITMW_1H_MACE_WAR_03       Stone Crusher       37   16     139
    ITMW_1H_MACE_WAR_04       Heart Breaker       39   17     600
    ITMW_1H_SWORD_01          Crude Sword         20   20     100
    ITMW_1H_SWORD_02          Judgement Sword     30   12      97
    ITMW_1H_SWORD_03          Guard's Sword       32   12     104
    ITMW_1H_SWORD_04          Battle Sword        33   13     111
    ITMW_1H_SWORD_05          War Sword           34   14     472
    ITMW_1H_SWORD_BASTARD_01  Rusty Bastard Sword 45   31     200
    ITMW_1H_SWORD_BASTARD_02  Butcher             64   32    1660
    ITMW_1H_SWORD_BASTARD_03  Executor            65   33    1720
    ITMW_1H_SWORD_BASTARD_04  Berserker's Sword   66   35    1760
    ITMW_1H_SWORD_BROAD_01    Broad Sword         55   26    1240
    ITMW_1H_SWORD_BROAD_02    Warrior's Verdict   57   27    1300
    ITMW_1H_SWORD_BROAD_03    Storm Whisper       58   28    1360
    ITMW_1H_SWORD_BROAD_04    Guard's Hand        59   29    1400
    ITMW_1H_SWORD_LONG_01     Long Sword          40   17     640
    ITMW_1H_SWORD_LONG_02     Sword of Fear       42   18     620
    ITMW_1H_SWORD_LONG_03     Sword of Hate       44   19     800
    ITMW_1H_SWORD_LONG_04     Sword of Victory    46   20     860
    ITMW_1H_SWORD_LONG_05     Sword of Death      48   21     920
    ITMW_1H_SWORD_SHORT_01    Short Sword         12    6      44
    ITMW_1H_SWORD_SHORT_02    Farmer's Defence    14    7      64
    ITMW_1H_SWORD_SHORT_03    Lurker's Bite       16    8      88
    ITMW_1H_SWORD_SHORT_04    Thorn of Wounds     18    9     120
    ITMW_1H_SWORD_SHORT_05    Diggers Discipline  20   10     160
    ITMW_1H_WARHAMMER_01      Orc Hammer          50   22    1000
    ITMW_1H_WARHAMMER_02      War Hammer          51   23    1040
    ITMW_1H_WARHAMMER_03      God's Hammer        52   23    1080
    ITMW_1H_SLEDGEHAMMER_01   Smith's Hammer      10    5       5
    ITMWPICKAXE               Pick Axe             7    5       4
    
    
    Insert (Two Handed Weapons)
    ---------------------------
    
    Code                    Item               Damage Req.  Value
    ----------------------- ------------------ ------ ----  -----
    ITMW2HORCAXE01          Krush Pach            50   30      35
    ITMW2HORCAXE02          Krush UrRok           55   35      38
    ITMW2HORCAXE03          Krush Agash           60   40      40
    ITMW2HORCAXE04          Krush BrokDar         65   45      43
    ITMW_2H_SWORD_OLD_01    Rusty Two-Hander      61   30    1480
    ITMW_2H_AXE_HEAVY_01    War Axe               94   72    3660
    ITMW_2H_AXE_HEAVY_02    Warrior's Voice       96   74    3860
    ITMW_2H_AXE_HEAVY_03    Barbarian's Fist      98   76    4060
    ITMW_2H_AXE_HEAVY_04    Troll Fist           100   78    4360
    ITMW_2H_AXE_LIGHT_01    Light Battle Axe      77   52    2400
    ITMW_2H_AXE_LIGHT_02    Thunderstrike         79   54    2440
    ITMW_2H_AXE_LIGHT_03    Smash                 80   56    2520
    ITMW_2H_SWORD_01        Two Hander            84   58    2600
    ITMW_2H_SWORD_02        Hero's Blade          83   60    2760
    ITMW_2H_SWORD_03        Blood Blade           85   62    2840
    ITMW_2H_SWORD_HEAVY_01  Heavy Two-Hander      86   64    2920
    ITMW_2H_SWORD_HEAVY_02  Rage Steel            88   66    3040
    ITMW_2H_SWORD_HEAVY_03  Wrath Steel           90   68    3260
    ITMW_2H_SWORD_HEAVY_04  Revenge Steel         92   70    3440
    ITMW_2H_SWORD_LIGHT_01  Light Two-Hander      70   42    1900
    ITMW_2H_SWORD_LIGHT_02  Lustodian's Blade     71   44    1950
    ITMW_2H_SWORD_LIGHT_03  Mercenary's Blade     73   46    2000
    ITMW_2H_SWORD_LIGHT_04  King's Blade          74   48    2200
    ITMW_2H_SWORD_LIGHT_05  Demonic Blade         76   50    2320
    
    
    Insert (Bows & Crossbows)
    -------------------------
    
    Code               Item                    Damage Req.  Value
    ------------------ ----------------------- ------ ----  -----
    ITRW_BOW_LONG_01   Longbow                    40   20     240
    ITRW_BOW_LONG_02   Hedge Bow                  44   22     280
    ITRW_BOW_LONG_03   Willow Bow                 48   24     320
    ITRW_BOW_LONG_04   Oak Bow                    52   26     360
    ITRW_BOW_LONG_05   Wolf Shredder              56   28     440
    ITRW_BOW_LONG_06   Wind Breaker               60   30     480
    ITRW_BOW_LONG_07   Army Bow                   64   32     520
    ITRW_BOW_LONG_08   Horn Bow                   68   34     560
    ITRW_BOW_LONG_09   Nimrod Bow                 72   36     600
    ITRW_BOW_SMALL_01  Short Bow                  20   10      40
    ITRW_BOW_SMALL_02  Rider's Bow                24   12      80
    ITRW_BOW_SMALL_03  Field Bow                  28   14     120
    ITRW_BOW_SMALL_04  Hunting Bow                32   16     160
    ITRW_BOW_SMALL_05  Bone Bow                   36   18     200
    ITRW_CROSSBOW_01   Light Crossbow             50   25     180
    ITRW_CROSSBOW_02   Crossbow                   85   42     780
    ITRW_CROSSBOW_03   Heavy Crossbow             90   45    1000
    ITRW_CROSSBOW_04   Crossbow of War           100   55    1300
    
    
    Insert (Armor)
    --------------
    
    Code         Item                   Wea. Arr. Fir. Mag. Value
    ----------- ----------------------- ---- ---- ---- ---- -----
    vlk_armor_l Light Diggers Trousers   10    5    -    -    250
    vlk_armor_m Diggers Trousers         15    5    -    -    500
    stt_armor_m Shadow's Dress           30    5   15    -    750
    stt_armor_h Shadow's Armor           40    5   20    -   1200
    grd_armor_l Light Guard's Armor      45    5   20    -   1350
    grd_armor_m Guard's Armor            55   10   25    -   1650
    grd_armor_h Heavy Guard's Armor      70   10   35    -   2100
    grd_armor_i Royal Guard's Armor      50    5   25    1   1500
    ebr_armor_m Robe of State            72    7   26    3   2160
    ebr_armor_h Gomez Armor              85    9   42    3   2550
    ebr_armor_h2 Heavy Ore Baron's Armor 80    8   40    3   2400
    sfb_armor_l Diggers Dress            10    -    5    -    250
    org_armor_l Light Rogue's Dress      30    5   15    -    750
    org_armor_m Rogue's Dress            35    5   15    -   1050
    org_armor_h Heavy Rogue's Dress      40    5   20    -   1200
    sld_armor_l Light Mercenary's Armor  45    5   20    -   1350
    sld_armor_m Mercenary's Armor        55   10   35    -   1650
    sld_armor_h Heavy Mercenary's Armor  70   10   35    -   2100
    nov_armor_l Novice's Lion Cloth      15    -   10    -    500
    nov_armor_m Light Novice's Armor     30    -   15    -    750
    nov_armor_h Novice's Armor           40    5   20    -   1200
    tpl_armor_l Light Templars Armor     45    5   20    -   1350
    tpl_armor_m Templars Armor           55   10   25    -   1650
    tpl_armor_h Heavy Templars Armor     70   10   35    -   2100
    gur_armor_m Guru's Robe              71    7   35    3   2130
    gur_armor_h High Robe of the Gurus   82    8   41    4   2460
    kdf_armor_l Fire Robe                40    5   25    5   1200
    kdf_armor_h High Robe of Fire        50    5   30   10   1500
    kdw_armor_l Water Robe               65    6   40   15   1950
    kdw_armor_h High Robe of Water       70   10   45   20   2100
    dmb_armor_h Robe of the Dark Arts    90   20   60   30   2700
    crw_armor_h Crawler Plate Armor      80    5   30    5   2400
    ore_armor_m Ancient Ore Armor        95   25   40   10   5700
    ore_armor_h Improvec Ore Armor      100   30   45   15   6000
    lam_armor   Supposed to be the Judge  -    -    -    -      ?
    
    Wea. = Protection agsinst Weapons
    Arr. = Protection against Arrows
    Fir. = Protection against Fire
    Mag. = Protection against Magic
    
    
    Insert (Runes)
    --------------
    
    (See the table in "Art of Sorcery" for more information)
    
    Code                       Item
    -------------------------- ----------------------------------
    itarrunebreathofdeath      Breath of Death
    itarrunechainlightning     Chain Lightning
    itarrunecharm              Charm
    itarrunecontrol            Control
    itarrunedestroyundead      Death to the Undead
    itarrunefireball           Fireball
    itarrunefirebolt           Fire Bolt
    itarrunefirerain           Rain of Fire
    itarrunefirestorm          Storm of Fire
    itarruneheal               Healing
    itarruneicecube            Ice Block
    itarruneicewave            Wave of Ice
    itarrunelight              Light
    itarrunepyrokinesis        Pyrokinesis
    itarrunesleep              Sleep
    itarrunestormfist          Storm Fist
    itarrunetelekinesis        Telekinesis
    itarruneteleport1          Teleport to the Magicians of Fire
    itarruneteleport2          Teleport to the Magicians of Water
    itarruneteleport3          Teleport to the Necromancer
    itarruneteleport5          Teleport to the Swamp Camp
    itarrunethunderball        Ball Lightning
    itarrunethunderbolt        Ice Bolt
    itarrunewindfist           Fist of Wind
    urizielrune                Uzariel's Wave of Death
    
    
    Insert (Scrolls)
    ----------------
    
    Code                       Item
    -------------------------- ----------------------------------
    itarscrollarmyofdarkness   Army of Darkness
    itarscrollberzerk          Rage
    itarscrollchainlightning   Chain Lightning
    itarscrollcharm            Charm
    itarscrollcontrol          Control
    itarscrolldestroyundead    Death to the Undead
    itarscrollfear             Fear
    itarscrollfireball         Fire Ball
    itarscrollfirebolt         Fire Bolt
    itarscrollfirerain         Rain of Fire
    itarscrollfirestorm        Storm of Fire
    itarscrollheal             Heal
    itarscrollicecube          Ice Block
    itarscrollicewave          Ice Wave
    itarscrolllight            Light
    itarscrollpyrokinesis      Pyrokinesis
    itarscrollshrink           Shrink Monster
    itarscrollsleep            Sleep
    itarscrollstormfist        The Fist of Wind
    itarscrollsummondemon      Summon Demon
    itarscrollsummongolem      Summon Golem
    itarscrollsummonskeletons  Summon Skeletons
    itarscrolltelekinesis      Telekinesis
    itarscrollteleport1        Teleport to the Magicians of Fire
    itarscrollteleport2        Teleport to the Magicians of Water
    itarscrollteleport3        Teleport to the Necromancer
    itarscrollteleport4        Orc Teleport Spell
    itarscrollteleport5        Teleport to the Swamp Camp
    itarscrollthunderball      Thunderball
    itarscrollthunderbolt      Thunderbolt
    itarscrollwindfist         Fist of Wind
    itarscrolltrfbloodfly      Transform Into Blood Fly
    itarscrolltrfcrawler       Transform Into Minecrawler
    itarscrolltrflurker        Transform Into Lurker
    itarscrolltrfmeatbug       Transform Into Meat Bug
    itarscrolltrfmolerat       Transform Into Molerat
    itarscrolltrforcdog        Transform Into Orc Dog
    itarscrolltrfscavenger     Transform Into Scavenger
    itarscrolltrfshadowbeast   Transform Into Shadow Beast
    itarscrolltrfsnapper       Transform Into Snapper
    itarscrolltrfwaran         Transform Into Lizard
    itarscrolltrfwolf          Transform Into Wolf
    
    
    Insert (Quest Items)
    --------------------
    
    Code                       Item
    -------------------------- -------------------------------------
    all                        Allmighty Warrior (Haa Haa Haa)
    elementare_arcanei         Elementary Arcanum (Book: Value 100)
    astronomie                 Astronomy (Book: Value 100)
    mordragsring               Mordrags Ring
    neks_amulett               Nek's Amulet
    healthwater                A healing potion to Y'Berion
    orcmedicine                The Orc Medicine
    kampfkunst                 The Art of Fighting (Book: Value 100)
    cronos_brief               The letter from Cronos
    dungeonkey                 The Dungeon Key (Old Camp)
    Bannklinge                 One of the Orc Shaman's Sword's
    Daemonenstreich            One of the Orc Shaman's Sword's
    Zeilenklinge               One of the Orc Shaman's Sword's
    Weltenspalter              One of the Orc Shaman's Sword's
    Lichtbringer               One of the Orc Shaman's Sword's
    PINUP                      Hmmm....
    
    
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
                        ___|\
          20. Links    |     \
          *********    |___  /
                           |/
    
    
    Official Gothic Links:
    **********************
    
     Piranha Bytes (makers of Gothic) webSite (German)
      http://www.piranha-bytes.de
    
     Piranha Bytes (makers of Gothic) English Site
      http://www.piranha-bytes.com
    
     Official Website (German)
      http://www.gothic.de
    
     Official English Website
    http://www.piranha-bytes.com/html_english/products/gothic/html/_gothicframe.htm
    
     Gomp Forum (Mostly German)
    http://forum.gomp.net/forumdisplay.php?s=9cba334dfc80325e0e54447f62323f2f&forumid=16
    
     RPGDot Forum (Reccomended for English Speaking Players)
      http://www.rpgdot.com/phpBB/index.php
    
    Popular Fansites:
    *****************
    
     Gomp (German, use http://astalavista.babelfish.com to translate)
      http://gothic.gomp.net
    
     World of Gothic (German, use http://astalavista.babelfish.com to translate)
      http://worldofgothic.de/gothic
    
     Gothic@RPGDot (Largest English Site)
      http://gothic.rpgdot.com
    
    ----------------------------------------------------------------------------
    ****************************************************************************
    
    
                        ~         ~~          __
                             _T      .,,.    ~--~ ^^
                       ^^   // \                    ~
                            ][O]    ^^      ,-~ ~
                         /''-I_I         _II____
                      __/_  /   \ ______/ ''   /'\_,__
                        | II--'''' \,--:--..,_/,.-{ },
                      ; '/__\,.--';|   |[] .-.| O{ _ }
                      :' |  | []  -|   ''--:.;[,.'\,/
                      '  |[]|,.--'' '',   ''-,.    |
                        ..    ..-''    ;       ''. '
    
          The end of this document, the start of your adventure!
          ******************************************************
    
     Good luck on your quest, keep the hitpoints high and the monster
     population low. Enjoy this game!
    
    ~By JemyM
     jemym@home.se
    
    This document Copyright 2001 JemyM
    

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