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    Item List by Cdjihs

    Version: 1.0 | Updated: 05/09/11 | Printable Version | Search Guide | Bookmark Guide

    ==================== Gothic 1 ====================
    
    Armory database
    
    By Cdjihs
    
    Copyright 2011
    
    ==================== Table of Contents ====================
    
    1. Introduction
    2. Item list
     2.1  Armor (Suits)
     2.2  Armor (Amulets)
     2.3  Armor (Rings)
     2.4  Weapons (1h Swords)
     2.5  Weapons (1h Axes)
     2.6  Weapons (1h Maces)
     2.7  Weapons (2h Swords)
     2.8  Weapons (2h Axes)
     2.9  Weapons (2h Maces)
     2.10 Weapons (Hammers)
     2.11 Weapons (Staffs)
     2.12 Weapons (Crossbows)
     2.13 Weapons (Bows)
     2.14 Weapons (Bolts)
     2.15 Weapons (Arrows)
     2.16 Runes (Fire)
     2.17 Runes (Ice)
     2.18 Runes (Lightning)
     2.19 Runes (Storm)
     2.20 Runes (Magic)
     2.21 Runes (Healing)
     2.22 Runes (Alteration)
     2.23 Runes (Teleportation)
     2.24 Scrolls (Fire)
     2.25 Scrolls (Ice)
     2.26 Scrolls (Lightning)
     2.27 Scrolls (Storm)
     2.28 Scrolls (Magic)
     2.29 Scrolls (Healing)
     2.30 Scrolls (Alteration)
     2.31 Scrolls (Teleportation)
     2.32 Scrolls (Summoning)
     2.33 Scrolls (Transformation)
     2.34 Potions (Life)
     2.35 Potions (Mana)
     2.36 Potions (Attributes)
    3. Legal Disclaimer
    4. Special Thanks
    5. Contact Info
    
    ==================== 1. Introduction ====================
    
    This is an organized list of armor, weapons, runes, scrolls 
    and potions in Gothic 1.
    I really love this game and made this FAQ to show my admiration 
    for it among other things.
    
    ==================== 2. Item List ====================
    
    ==================== 2.1 Armor (Suits) ====================
    
    1)Digger's Dress
    Abilities:
    Resistance to weapons: 10
    Resistance to arrows: 0
    Resistance to fire: 5
    Resistance to magic: 0
    Code:
    SFB_ARMOR_L
    
    2)Light Digger's Trousers
    Abilities:
    Resistance to weapons: 10
    Resistance to arrows: 0
    Resistance to fire: 5
    Resistance to magic: 0
    Code:
    VLK_ARMOR_L
    
    3)Digger's Trousers
    Abilities:
    Resistance to weapons: 15
    Resistance to arrows: 0
    Resistance to fire: 5
    Resistance to magic: 0
    Code:
    VLK_ARMOR_M
    
    4)Novice's Loincloth
    Abilities:
    Resistance to weapons: 15
    Resistance to arrows: 0
    Resistance to fire: 10
    Resistance to magic: 0
    Code:
    NOV_ARMOR_L
    
    5)Judge's Robe
    Abilities:
    Resistance to weapons: 20
    Resistance to arrows: 2
    Resistance to fire: 10
    Resistance to magic: 0
    Code:
    LAW_ARMOR
    
    6)Light Novice's Armor
    Abilities:
    Resistance to weapons: 30
    Resistance to arrows: 0
    Resistance to fire: 15
    Resistance to magic: 0
    Code:
    NOV_ARMOR_M
    
    7)Light Rogue's Dress
    Abilities:
    Resistance to weapons: 30
    Resistance to arrows: 5
    Resistance to fire: 15
    Resistance to magic: 0
    Code:
    ORG_ARMOR_L
    
    8)Shadow's Dress
    Abilities:
    Resistance to weapons: 30
    Resistance to arrows: 5
    Resistance to fire: 15
    Resistance to magic: 0
    Code:
    STT_ARMOR_M
    
    9)Rogue's Dress
    Abilities:
    Resistance to weapons: 35
    Resistance to arrows: 5
    Resistance to fire: 15
    Resistance to magic: 0
    Code:
    ORG_ARMOR_M
    
    10)Novice's Armor
    Abilities:
    Resistance to weapons: 40
    Resistance to arrows: 5
    Resistance to fire: 20
    Resistance to magic: 0
    Code:
    NOV_ARMOR_H
    
    11)Heavy Rogue's Dress
    Abilities:
    Resistance to weapons: 40
    Resistance to arrows: 5
    Resistance to fire: 20
    Resistance to magic: 0
    Code:
    ORG_ARMOR_H
    
    12)Shadow's Armor
    Abilities:
    Resistance to weapons: 40
    Resistance to arrows: 5
    Resistance to fire: 20
    Resistance to magic: 0
    Code:
    STT_ARMOR_H
    
    13)Fire Robe
    Abilities:
    Resistance to weapons: 40
    Resistance to arrows: 5
    Resistance to fire: 25
    Resistance to magic: 5
    Code:
    KDF_ARMOR_L
    
    14)Light Templar's Armor
    Abilities:
    Resistance to weapons: 45
    Resistance to arrows: 5
    Resistance to fire: 20
    Resistance to magic: 0
    Code:
    TPL_ARMOR_L
    
    15)Light Mercenary's Armor
    Abilities:
    Resistance to weapons: 45
    Resistance to arrows: 5
    Resistance to fire: 20
    Resistance to magic: 0
    Code:
    SLD_ARMOR_L
    
    16)Light Guard's Armor
    Abilities:
    Resistance to weapons: 45
    Resistance to arrows: 5
    Resistance to fire: 20
    Resistance to magic: 0
    Code:
    GRD_ARMOR_L
    
    17)Royal Guard Armor
    Abilities:
    Resistance to weapons: 50
    Resistance to arrows: 5
    Resistance to fire: 25
    Resistance to magic: 1
    Code:
    GRD_ARMOR_I
    
    18)High Robe of Fire
    Abilities:
    Resistance to weapons: 50
    Resistance to arrows: 5
    Resistance to fire: 30
    Resistance to magic: 10
    Code:
    KDF_ARMOR_H
    
    19)Templar's Armor
    Abilities:
    Resistance to weapons: 55
    Resistance to arrows: 10
    Resistance to fire: 25
    Resistance to magic: 0
    Code:
    TPL_ARMOR_M
    
    20)Mercenary's Armor
    Abilities:
    Resistance to weapons: 55
    Resistance to arrows: 10
    Resistance to fire: 25
    Resistance to magic: 0
    Code:
    SLD_ARMOR_M
    
    21)Guard's Armor
    Abilities:
    Resistance to weapons: 55
    Resistance to arrows: 10
    Resistance to fire: 25
    Resistance to magic: 0
    Code:
    GRD_ARMOR_M
    
    22)Water Robe
    Abilities:
    Resistance to weapons: 65
    Resistance to arrows: 5
    Resistance to fire: 40
    Resistance to magic: 15
    Code:
    KDW_ARMOR_L
    
    23)Heavy Templar's Armor
    Abilities:
    Resistance to weapons: 70
    Resistance to arrows: 10
    Resistance to fire: 35
    Resistance to magic: 0
    Code:
    TPL_ARMOR_H
    
    24)Heavy Mercenary's Armor
    Abilities:
    Resistance to weapons: 70
    Resistance to arrows: 10
    Resistance to fire: 35
    Resistance to magic: 0
    Code:
    SLD_ARMOR_H
    
    25)Heavy Guard's Armor
    Abilities:
    Resistance to weapons: 70
    Resistance to arrows: 10
    Resistance to fire: 35
    Resistance to magic: 0
    Code:
    GRD_ARMOR_H
    
    26)High Robe of Water
    Abilities:
    Resistance to weapons: 70
    Resistance to arrows: 10
    Resistance to fire: 45
    Resistance to magic: 20
    Code:
    KDW_ARMOR_H
    
    27)Guru's Robe
    Abilities:
    Resistance to weapons: 71
    Resistance to arrows: 7
    Resistance to fire: 35
    Resistance to magic: 3
    Code:
    GUR_ARMOR_M
    
    28)Robe of State
    Abilities:
    Resistance to weapons: 72
    Resistance to arrows: 7
    Resistance to fire: 36
    Resistance to magic: 3
    Code:
    EBR_ARMOR_M
    
    29)Heavy Ore Baron's Armor
    Abilities:
    Resistance to weapons: 80
    Resistance to arrows: 8
    Resistance to fire: 40
    Resistance to magic: 3
    Code:
    EBR_ARMOR_H2
    
    30)Crawler Plate Armor
    Abilities:
    Resistance to weapons: 80
    Resistance to arrows: 15
    Resistance to fire: 30
    Resistance to magic: 5
    Code:
    CRW_ARMOR_H
    
    31)High Robe of the Gurus
    Abilities:
    Resistance to weapons: 82
    Resistance to arrows: 8
    Resistance to fire: 41
    Resistance to magic: 4
    Code:
    GUR_ARMOR_H
    
    32)Gomez' Armor
    Abilities:
    Resistance to weapons: 85
    Resistance to arrows: 9
    Resistance to fire: 42
    Resistance to magic: 3
    Code:
    EBR_ARMOR_H
    
    33)Robe of the Dark Arts
    Abilities:
    Resistance to weapons: 90
    Resistance to arrows: 20
    Resistance to fire: 60
    Resistance to magic: 30
    Code:
    DMB_ARMOR_M
    
    34)Ancient Ore Armor
    Abilities:
    Resistance to weapons: 95
    Resistance to arrows: 25
    Resistance to fire: 40
    Resistance to magic: 10
    Code:
    ORE_ARMOR_M
    
    35)Improved Ore Armor
    Abilities:
    Resistance to weapons: 100
    Resistance to arrows: 30
    Resistance to fire: 45
    Resistance to magic: 15
    Code:
    ORE_ARMOR_H
    
    ==================== 2.2 Armor (Amulets) ====================
    
    1)Sign of the Brotherhood
    Abilities:
    No
    Code:
    ITMI_AMULET_PSI_01
    
    2)Messenger's Amulet of the Magicians of Water
    Abilities:
    No
    Code:
    KDW_AMULETT
    
    3)Amulet of Magic
    Abilities:
    Mana +10
    Code:
    AMULETT_DER_MAGIE
    
    4)Amulet of Life Force
    Abilities:
    Life +30
    Code:
    LEBENSAMULETT
    
    5)Amulet of Enlightenment
    Abilities:
    Life +25
    Mana +25
    Code:
    AMULETT_DER_ERLEUCHTUNG
    
    6)Amulet of Agility
    Abilities:
    Dexterity +10
    Code:
    GEWANDTHEITSAMULETT
    
    7)Amulet of Dexterity
    Abilities:
    Dexterity +20
    Code:
    GEWANDTHEITSAMULETT2
    
    8)Amulet of Power
    Abilities:
    Strength +10
    Code:
    STAERKEAMULETT
    
    9)Amulet of Strength
    Abilities:
    Strength +20
    Code:
    STAERKEAMULETT2
    
    10)Amulet of Might
    Abilities:
    Strength +7
    Dexterity +7
    Code:
    AMULETT_DER_MACHT
    
    11)Amulet of Spiritual Power
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 0
    Resistance to magic: 8
    Code:
    SCHUTZAMULETT_MAGIE
    
    12)Amulet of Flames
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 10
    Resistance to magic: 0
    Code:
    SCHUTZAMULETT_FEUER
    
    13)Orc Talisman
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 20
    Resistance to magic: 0
    Code:
    ITMI_ORCTALISMAN
    
    14)Amulet of Purification
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 10
    Resistance to magic: 8
    Code:
    SCHUTZAMULETT_MAGIE_FEUER
    
    15)Amulet of Oak Skin
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 15
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZAMULETT_GESCHOSSE
    
    16)Amulet of the Dead Guard
    Abilities:
    Resistance to weapons: 5
    Resistance to arrows: 0
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    NEKS_AMULETT
    
    17)Armor Amulet
    Abilities:
    Resistance to weapons: 15
    Resistance to arrows: 0
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZAMULETT_WAFFEN
    
    18)Amulet of Stone Skin
    Abilities:
    Resistance to weapons: 15
    Resistance to arrows: 15
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZAMULETT_WAFFEN_GESCHOSSE
    
    19)Amulet of Ore Skin
    Abilities:
    Resistance to weapons: 15
    Resistance to arrows: 15
    Resistance to fire: 10
    Resistance to magic: 8
    Code:
    SCHUTZAMULETT_TOTAL
    
    ==================== 2.3 Armor (Rings) ====================
    
    1)Ring of Magic
    Abilities:
    Mana +10
    Code:
    RING_DER_MAGIE
    
    2)Ring of Life
    Abilities:
    Life +10
    Code:
    RING_DES_LEBENS
    
    3)Ring of Greater Life
    Abilities:
    Life +20
    Code:
    RING_DES_LEBENS2
    
    4)Ring of Enlightenment
    Abilities:
    Life +15
    Mana +15
    Code:
    RING_DER_ERLEUCHTUNG
    
    5)Mordrag's Ring
    Abilities:
    Dexterity +5
    Code:
    MORDRAGSRING
    
    6)Ring of Lesser Dexterity
    Abilities:
    Dexterity +5
    Code:
    RING_DES_GESCHICKS
    
    7)Ring of Greater Dexterity
    Abilities:
    Dexterity +10
    Code:
    RING_DES_GESCHICKS2
    
    8)Lares' Ring
    Abilities:
    Strength +3
    Code:
    LARES_RING
    
    9)Ring of Power
    Abilities:
    Strength +5
    Code:
    STAERKERING
    
    10)Ring of Strength
    Abilities:
    Strength +10
    Code:
    STAERKERING2
    
    11)Warrior's Ring of Power
    Abilities:
    Strength +4
    Dexterity +4
    Code:
    MACHTRING
    
    12)Ring of Spiritual Power
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 0
    Resistance to magic: 1
    Code:
    SCHUTZRING_MAGIE1
    
    13)Ring of Flame Protection
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 3
    Resistance to magic: 0
    Code:
    SCHUTZRING_FEUER1
    
    14)Protection of Fire
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 5
    Resistance to magic: 0
    Code:
    SCHUTZRING_FEUER2
    
    15)Ring of Purification
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 3
    Resistance to magic: 1
    Code:
    SCHUTZRING_MAGIE1_FIRE1
    
    16)Ring of Invincibility
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 0
    Resistance to fire: 5
    Resistance to magic: 3
    Code:
    SCHUTZRING_MAGIE2_FIRE2
    
    17)Ring of Wooden Skin
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 5
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZRING_GESCHOSSE1
    
    18)Ring of Stone Skin
    Abilities:
    Resistance to weapons: 0
    Resistance to arrows: 10
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZRING_GESCHOSSE2
    
    19)Ring of Defense
    Abilities:
    Resistance to weapons: 3
    Resistance to arrows: 0
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZRING_MAGIE2
    
    20)Ring of Iron Skin
    Abilities:
    Resistance to weapons: 5
    Resistance to arrows: 0
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZRING_WAFFEN1
    
    21)Ring of Ore Skin
    Abilities:
    Resistance to weapons: 10
    Resistance to arrows: 0
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZRING_WAFFEN2
    
    22)Ring of Steadfastness
    Abilities:
    Resistance to weapons: 5
    Resistance to arrows: 5
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZRING_GESCHOSSE1_WAFFEN1
    
    23)Ring of Impeachability
    Abilities:
    Resistance to weapons: 10
    Resistance to arrows: 10
    Resistance to fire: 0
    Resistance to magic: 0
    Code:
    SCHUTZRING_GESCHOSSE2_WAFFEN2
    
    24)Ring of Lesser Invincibility
    Abilities:
    Resistance to weapons: 5
    Resistance to arrows: 5
    Resistance to fire: 3
    Resistance to magic: 1
    Code:
    SCHUTZRING_TOTAL1
    
    25)Ring of Greater Invincibility
    Abilities:
    Resistance to weapons: 10
    Resistance to arrows: 10
    Resistance to fire: 5
    Resistance to magic: 3
    Code:
    SCHUTZRING_TOTAL2
    
    ==================== 2.4 Weapons (1h Swords) ====================
    
    1)Jackal's Sword
    Damage:
    3
    Required Strength:
    20
    Type:
    1-handed
    Code:
    JACKALSSWORD
    
    2)Rusty Sword
    Damage:
    10
    Required Strength:
    5
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_OLD_01
    
    3)Short Sword
    Damage:
    12
    Required Strength:
    6
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_SHORT_01
    
    4)Old Sword
    Damage:
    12
    Required Strength:
    10
    Type:
    1-handed
    Code:
    ALTESSCHWERT
    
    5)Farmer's Defense
    Damage:
    14
    Required Strength:
    7
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_SHORT_02
    
    6)Lurker's Bite
    Damage:
    16
    Required Strength:
    8
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_SHORT_03
    
    7)Thorn of Wounds
    Damage:
    18
    Required Strength:
    9
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_SHORT_04
    
    8)Digger's Discipline
    Damage:
    20
    Required Strength:
    10
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_SHORT_05
    
    9)Whistler's Sword
    Damage:
    20
    Required Strength:
    15
    Type:
    1-handed
    Code:
    WHISTLERS_SCHWERT
    
    10)Crude Sword
    Damage:
    20
    Required Strength:
    20
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_01
    
    11)Light Guard's Sword
    Damage:
    22
    Required Strength:
    20
    Type:
    1-handed
    Code:
    ITMW_1H_LIGHTGUARDSSWORD_03
    
    12)Judgment Sword
    Damage:
    30
    Required Strength:
    12
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_02
    
    13)Guard's Sword
    Damage:
    32
    Required Strength:
    12
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_03
    
    14)Battle Sword
    Damage:
    33
    Required Strength:
    13
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_04
    
    15)War Sword
    Damage:
    34
    Required Strength:
    14
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_05
    
    16)Longsword
    Damage:
    40
    Required Strength:
    17
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_LONG_01
    
    17)Sword of Fear
    Damage:
    42
    Required Strength:
    18
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_LONG_02
    
    18)Sword of Hate
    Damage:
    44
    Required Strength:
    18
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_LONG_03
    
    19)Rusty Bastard Sword
    Damage:
    45
    Required Strength:
    31
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BASTARD_01
    
    20)Sword of Victory
    Damage:
    46
    Required Strength:
    20
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_LONG_04
    
    21)Sword of Death
    Damage:
    48
    Required Strength:
    21
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_LONG_05
    
    22)Broadsword
    Damage:
    55
    Required Strength:
    26
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BROAD_01
    
    23)Paw's Punch
    Damage:
    55
    Required Strength:
    40
    Type:
    1-handed
    Code:
    PRANKENHIEB
    
    24)Warrior's Verdict
    Damage:
    57
    Required Strength:
    27
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BROAD_02
    
    25)Storm Whisper
    Damage:
    58
    Required Strength:
    28
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BROAD_03
    
    26)Guard's Hand
    Damage:
    59
    Required Strength:
    29
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BROAD_04
    
    27)Butcher
    Damage:
    64
    Required Strength:
    32
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BASTARD_02
    
    28)Executor
    Damage:
    65
    Required Strength:
    33
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BASTARD_03
    
    29)Arto's Sword
    Damage:
    65
    Required Strength:
    50
    Type:
    1-handed
    Code:
    ARTOS_SCHWERT
    
    30)Berserker's Word
    Damage:
    66
    Required Strength:
    35
    Type:
    1-handed
    Code:
    ITMW_1H_SWORD_BASTARD_04
    
    31)Kalom's Sword
    Damage:
    70
    Required Strength:
    55
    Type:
    1-handed
    Code:
    KALOMS_SCHWERT
    
    32)Raven's Right
    Damage:
    70
    Required Strength:
    55
    Type:
    1-handed
    Code:
    RABENRECHT
    
    33)Scar's Sword
    Damage:
    85
    Required Strength:
    70
    Type:
    1-handed
    Code:
    SCARS_SCHWERT
    
    ==================== 2.5 Weapons (1h Axes) ====================
    
    1)Hand Axe
    Damage:
    9
    Required Strength:
    5
    Type:
    1-handed
    Code:
    ITMW_1H_HATCHET_01
    
    2)Withered Axe
    Damage:
    13
    Required Strength:
    7
    Type:
    1-handed
    Code:
    ITMW_1H_AXE_OLD_01
    
    3)Axe
    Damage:
    29
    Required Strength:
    12
    Type:
    1-handed
    Code:
    ITMW_1H_AXE_01
    
    4)Scullclefter
    Damage:
    53
    Required Strength:
    24
    Type:
    1-handed
    Code:
    ITMW_1H_AXE_02
    
    5)Bonebreaker
    Damage:
    54
    Required Strength:
    25
    Type:
    1-handed
    Code:
    ITMW_1H_AXE_03
    
    6)Silas' Axe
    Damage:
    55
    Required Strength:
    40
    Type:
    1-handed
    Code:
    SILAS_AXT
    
    7)Cord's Clefter
    Damage:
    60
    Required Strength:
    50
    Type:
    1-handed
    Code:
    CORDS_SPALTER
    
    8)Lares' Axe
    Damage:
    65
    Required Strength:
    45
    Type:
    1-handed
    Code:
    LARES_AXT
    
    ==================== 2.6 Weapons (1h Maces) ====================
    
    1)Club
    Damage:
    5
    Required Strength:
    5
    Type:
    1-handed
    Code:
    ITMW_1H_CLUB_01
    
    2)Club (light)
    Damage:
    8
    Required Strength:
    5
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_LIGHT_01
    
    3)Nail Club
    Damage:
    11
    Required Strength:
    5
    Type:
    1-handed
    Code:
    ITMW_1H_NAILMACE_01
    
    4)Fortuno's Club
    Damage:
    20
    Required Strength:
    15
    Type:
    1-handed
    Code:
    FORTUNOS_KEULE
    
    5)Mace
    Damage:
    23
    Required Strength:
    10
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_01
    
    6)Sting Mace
    Damage:
    25
    Required Strength:
    11
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_02
    
    7)Bloodfly Sting
    Damage:
    26
    Required Strength:
    11
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_03
    
    8)Steel Tongue
    Damage:
    29
    Required Strength:
    11
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_04
    
    9)Morning Star
    Damage:
    35
    Required Strength:
    14
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_WAR_01
    
    10)Steel Mace
    Damage:
    36
    Required Strength:
    15
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_WAR_02
    
    11)Stone Crusher
    Damage:
    37
    Required Strength:
    26
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_WAR_03
    
    12)Heartbreaker
    Damage:
    39
    Required Strength:
    17
    Type:
    1-handed
    Code:
    ITMW_1H_MACE_WAR_04
    
    13)Namib's Club
    Damage:
    55
    Required Strength:
    40
    Type:
    1-handed
    Code:
    NAMIBS_KEULE
    
    14)Lester's Mediator
    Damage:
    60
    Required Strength:
    40
    Type:
    1-handed
    Code:
    STREITSCHLICHTER
    
    15)Orun's Club
    Damage:
    60
    Required Strength:
    50
    Type:
    1-handed
    Code:
    ORUNS_KEULE
    
    ==================== 2.7 Weapons (2h Swords) ====================
    
    1)Scepter
    Damage:
    26
    Required Strength:
    20
    Type:
    2-handed
    Code:
    HEERSCHERSTAB
    
    2)Krush Varrok
    Damage:
    45
    Required Strength:
    25
    Type:
    2-handed
    Code:
    ITMW2HORCSWORD01
    
    3)Rusty Two-hander
    Damage:
    61
    Required Strength:
    30
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_OLD_01
    
    4)Light Two-hander
    Damage:
    70
    Required Strength:
    42
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_LIGHT_01
    
    5)Custodian's Blade
    Damage:
    71
    Required Strength:
    44
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_LIGHT_02
    
    6)Mercenary's Blade
    Damage:
    73
    Required Strength:
    46
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_LIGHT_03
    
    7)King's Blade
    Damage:
    74
    Required Strength:
    48
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_LIGHT_04
    
    8)Demonic Blade
    Damage:
    76
    Required Strength:
    50
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_LIGHT_05
    
    9)Two-hander
    Damage:
    81
    Required Strength:
    58
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_01
    
    10)Hero's Blade
    Damage:
    83
    Required Strength:
    60
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_02
    
    11)Blood Blade
    Damage:
    85
    Required Strength:
    62
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_03
    
    12)Heavy Two-hander
    Damage:
    86
    Required Strength:
    64
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_HEAVY_01
    
    13)Rage Steel
    Damage:
    88
    Required Strength:
    66
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_HEAVY_02
    
    14)Uriziel (gem removed)
    Damage:
    90
    Required Strength:
    30
    Type:
    2-handed
    Code:
    MYTHRILKLINGE03
    
    15)Uriziel (uncharged)
    Damage:
    90
    Required Strength:
    30
    Type:
    2-handed
    Code:
    MYTHRILKLINGE01
    
    16)Wrath Steel
    Damage:
    90
    Required Strength:
    68
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_HEAVY_03
    
    17)Thorus' Sword
    Damage:
    90
    Required Strength:
    75
    Type:
    2-handed
    Code:
    THORUS_SCHWERT
    
    18)Revenge Steel
    Damage:
    92
    Required Strength:
    70
    Type:
    2-handed
    Code:
    ITMW_2H_SWORD_HEAVY_04
    
    19)Red Wind
    Damage:
    105
    Required Strength:
    80
    Type:
    2-handed
    Code:
    ROTER_WIND
    
    20)Uriziel (charged)
    Damage:
    120 magic damage +30 fire damage (150)
    Required Strength:
    30
    Type:
    2-handed
    Code:
    MYTHRILKLINGE02
    
    21)Innos' Rage
    Damage:
    110
    Required Strength:
    90
    Type:
    2-handed
    Code:
    INNOS_ZORN
    
    ==================== 2.8 Weapons (2h Axes) ====================
    
    1)Pickaxe
    Damage:
    7
    Required Strength:
    5
    Type:
    2-handed
    Code:
    ITMWPICKAXE
    
    2)Krush Pach
    Damage:
    50
    Required Strength:
    30
    Type:
    2-handed
    Code:
    ITMW2HORCAXE01
    
    3)Krush UrRok
    Damage:
    55
    Required Strength:
    35
    Type:
    2-handed
    Code:
    ITMW2HORCAXE02
    
    4)Krush Agash
    Damage:
    60
    Required Strength:
    40
    Type:
    2-handed
    Code:
    ITMW2HORCAXE03
    
    5)Krush BrokDar
    Damage:
    65
    Required Strength:
    45
    Type:
    2-handed
    Code:
    ITMW2HORCAXE04
    
    6)Old Battle Axe
    Damage:
    67
    Required Strength:
    36
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_OLD_01
    
    7)Blood Harvester
    Damage:
    68
    Required Strength:
    38
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_OLD_02
    
    8)Old Judge
    Damage:
    69
    Required Strength:
    40
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_OLD_03
    
    9)Light Battle Axe
    Damage:
    77
    Required Strength:
    52
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_LIGHT_01
    
    10)Thunderstrike
    Damage:
    79
    Required Strength:
    54
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_LIGHT_02
    
    11)Smash
    Damage:
    80
    Required Strength:
    56
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_LIGHT_03
    
    12)War Axe
    Damage:
    94
    Required Strength:
    72
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_HEAVY_01
    
    13)Orik's Axe
    Damage:
    95
    Required Strength:
    90
    Type:
    2-handed
    Code:
    ORIKS_AXT
    
    14)Warrior's Voice
    Damage:
    96
    Required Strength:
    74
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_HEAVY_02
    
    15)Barbarian's Fist
    Damage:
    98
    Required Strength:
    76
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_HEAVY_03
    
    16)Torlof's Axe
    Damage:
    99
    Required Strength:
    85
    Type:
    2-handed
    Code:
    TORLOFS_AXT
    
    17)Troll Fist
    Damage:
    100
    Required Strength:
    78
    Type:
    2-handed
    Code:
    ITMW_2H_AXE_HEAVY_04
    
    18)Gorn's Revenge
    Damage:
    100
    Required Strength:
    80
    Type:
    2-handed
    Code:
    GORNS_RACHE
    
    19)Lee's Axe
    Damage:
    105
    Required Strength:
    95
    Type:
    2-handed
    Code:
    LEES_AXT
    
    ==================== 2.9 Weapons (2h Maces) ====================
    
    1)Krush Karrok
    Damage:
    75
    Required Strength:
    50
    Type:
    2-handed
    Code:
    ITMW2HORCMACE01
    
    ==================== 2.10 Weapons (Hammers) ====================
    
    1)Smith's Hammer
    Damage:
    10
    Required Strength:
    5
    Type:
    1-handed
    Code:
    ITMW_1H_SLEDGEHAMMER_01
    
    2)Orc Hammer
    Damage:
    50
    Required Strength:
    22
    Type:
    1-handed
    Code:
    ITMW_1H_WARHAMMER_01
    
    3)War Hammer
    Damage:
    51
    Required Strength:
    23
    Type:
    1-handed
    Code:
    ITMW_1H_WARHAMMER_02
    
    4)God's Hammer
    Damage:
    52
    Required Strength:
    23
    Type:
    1-handed
    Code:
    ITMW_1H_WARHAMMER_03
    
    ==================== 2.11 Weapons (Staffs) ====================
    
    1)Grachtnakk
    Damage:
    0
    Required Strength:
    1
    Type:
    2-handed
    Code:
    ITRWORCSTAFF
    
    2)ShaBaNakk
    Damage:
    0
    Required Strength:
    1
    Type:
    2-handed
    Code:
    ITRWUDORCSTAFF
    
    3)Battle Staff
    Damage:
    17
    Required Strength:
    9
    Type:
    2-handed
    Code:
    ITMW_2H_STAFF_01
    
    4)Judgment Staff
    Damage:
    19
    Required Strength:
    10
    Type:
    2-handed
    Code:
    ITMW_2H_STAFF_02
    
    5)Priest's Staff
    Damage:
    21
    Required Strength:
    10
    Type:
    2-handed
    Code:
    ITMW_2H_STAFF_03
    
    6)Ulu-Mulu
    Damage:
    35
    Required Strength:
    30
    Type:
    2-handed
    Code:
    ULUMULU
    
    7)Staff of Light
    Damage:
    65
    Required Strength:
    45
    Type:
    2-handed
    Code:
    STAB_DES_LICHTS
    
    ==================== 2.12 Weapons (Crossbows) ====================
    
    1)Light Crossbow
    Damage:
    50
    Required Dexterity:
    25
    Type:
    2-handed
    Code:
    ITRW_CROSSBOW_01
    
    2)Crossbow
    Damage:
    85
    Required Dexterity:
    42
    Type:
    2-handed
    Code:
    ITRW_CROSSBOW_02
    
    3)Heavy Crossbow
    Damage:
    90
    Required Dexterity:
    45
    Type:
    2-handed
    Code:
    ITRW_CROSSBOW_03
    
    4)Crossbow of War
    Damage:
    100
    Required Dexterity:
    55
    Type:
    2-handed
    Code:
    ITRW_CROSSBOW_04
    
    ==================== 2.13 Weapons (Bows) ====================
    
    1)Short Bow
    Damage:
    20
    Required Dexterity:
    10
    Type:
    2-handed
    Code:
    ITRW_BOW_SMALL_01
    
    2)Rider's Bow
    Damage:
    24
    Required Dexterity:
    12
    Type:
    2-handed
    Code:
    ITRW_BOW_SMALL_02
    
    3)Field Bow
    Damage:
    28
    Required Dexterity:
    14
    Type:
    2-handed
    Code:
    ITRW_BOW_SMALL_03
    
    4)Hunting Bow
    Damage:
    32
    Required Dexterity:
    16
    Type:
    2-handed
    Code:
    ITRW_BOW_SMALL_04
    
    5)Wolf's Bow
    Damage:
    35
    Required Dexterity:
    35
    Type:
    2-handed
    Code:
    WOLFS_BOGEN
    
    6)Bone Bow
    Damage:
    36
    Required Dexterity:
    18
    Type:
    2-handed
    Code:
    ITRW_BOW_SMALL_05
    
    7)Longbow
    Damage:
    40
    Required Dexterity:
    20
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_01
    
    8)Hedge Bow
    Damage:
    44
    Required Dexterity:
    22
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_02
    
    9)Willow Bow
    Damage:
    48
    Required Dexterity:
    24
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_03
    
    10)Oak Bow
    Damage:
    52
    Required Dexterity:
    26
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_04
    
    11)Wolfshredder
    Damage:
    56
    Required Dexterity:
    28
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_05
    
    12)Wind Breaker
    Damage:
    60
    Required Dexterity:
    30
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_06
    
    13)Army Bow
    Damage:
    64
    Required Dexterity:
    32
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_07
    
    14)Horn Bow
    Damage:
    68
    Required Dexterity:
    34
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_08
    
    15)Diego's Bow
    Damage:
    70
    Required Dexterity:
    45
    Type:
    2-handed
    Code:
    DIEGOS_BOGEN
    
    16)Nimrod Bow
    Damage:
    72
    Required Dexterity:
    36
    Type:
    2-handed
    Code:
    ITRW_BOW_LONG_09
    
    17)War Bow
    Damage:
    76
    Required Dexterity:
    38
    Type:
    2-handed
    Code:
    ITRW_BOW_WAR_01
    
    18)Orc Chaser
    Damage:
    79
    Required Dexterity:
    40
    Type:
    2-handed
    Code:
    ITRW_BOW_WAR_02
    
    19)Storm Bow
    Damage:
    82
    Required Dexterity:
    42
    Type:
    2-handed
    Code:
    ITRW_BOW_WAR_03
    
    20)Demon Bow
    Damage:
    85
    Required Dexterity:
    44
    Type:
    2-handed
    Code:
    ITRW_BOW_WAR_04
    
    21)Bow of Death
    Damage:
    88
    Required Dexterity:
    50
    Type:
    2-handed
    Code:
    ITRW_BOW_WAR_05
    
    ==================== 2.14 Weapons (Bolts) ====================
    
    1)Bolt
    Code:
    ITAMBOLT
    
    ==================== 2.15 Weapons (Arrows) ====================
    
    1)Arrow
    Code:
    ITAMARROW
    
    ==================== 2.16 Runes (Fire) ====================
    
    1)Fire Bolt
    Damage:
    30 fire damage
    Abilities:
    No
    Circle:
    1
    Required Mana:
    1
    Code:
    ITARRUNEFIREBOLT
    
    2)Pyrokinesis
    Damage:
    20 fire damage
    Abilities:
    Investment spell
    Circle:
    3
    Required Mana:
    1 per second
    Code:
    ITARRUNEPYROKINESIS
    
    3)Fireball
    Damage:
    30 fire damage
    Abilities:
    Chargeable spell
    Circle:
    3
    Required Mana:
    5
    Code:
    ITARRUNEFIREBALL
    
    4)Storm of Fire
    Damage:
    50 fire damage
    Abilities:
    Chargeable spell
    Circle:
    4
    Required Mana:
    10
    Code:
    ITARRUNEFIRESTORM
    
    5)Rain of Fire
    Damage:
    100 fire damage
    Abilities:
    No
    Circle:
    5
    Required Mana:
    15
    Code:
    ITARRUNEFIRERAIN
    
    ==================== 2.17 Runes (Ice) ====================
    
    1)Ice Bolt
    Damage:
    20 ice damage
    Abilities:
    No
    Circle:
    1
    Required Mana:
    1
    Code:
    ITARRUNETHUNDERBOLT
    
    2)Ice Block
    Damage:
    50 ice damage
    Abilities:
    No
    Circle:
    3
    Required Mana:
    3
    Code:
    ITARRUNEICECUBE
    
    3)Wave of Ice
    Damage:
    50 ice damage
    Abilities:
    No
    Circle:
    5
    Required Mana:
    8
    Code:
    ITARRUNEICEWAVE
    
    ==================== 2.18 Runes (Lightning) ====================
    
    1)Ball Lightning
    Damage:
    20 lightning damage
    Abilities:
    Chargeable spell
    Circle:
    3
    Required Mana:
    5
    Code:
    ITARRUNETHUNDERBALL
    
    2)Chain Lightning
    Damage:
    25 lightning damage
    Abilities:
    Investment spell
    Circle:
    4
    Required Mana:
    1 per second
    Code:
    ITARRUNECHAINLIGHTNING
    
    ==================== 2.19 Runes (Storm) ====================
    
    1)Fist of Wind
    Damage:
    10 storm damage
    Abilities:
    Chargeable spell
    Circle:
    2
    Required Mana:
    3
    Code:
    ITARRUNEWINDFIST
    
    2)Storm Fist
    Damage:
    15 storm damage
    Abilities:
    Chargeable spell
    Circle:
    4
    Required Mana:
    8
    Code:
    ITARRUNESTORMFIST
    
    ==================== 2.20 Runes (Magic) ====================
    
    1)Death to the Undead
    Damage:
    9999 magic damage to undead
    Abilities:
    9999 magic damage to undead
    Circle:
    4
    Required Mana:
    5
    Code:
    ITARRUNEDESTROYUNDEAD
    
    2)Breath of Death
    Damage:
    100 magic damage
    Abilities:
    No
    Circle:
    6
    Required Mana:
    5
    Code:
    ITARRUNEBREATHOFDEATH
    
    3)Uriziel's Wave of Death
    Damage:
    200 magic damage
    Abilities:
    No
    Circle:
    6
    Required Mana:
    10
    Code:
    URIZIELRUNE
    
    ==================== 2.21 Runes (Healing) ====================
    
    1)Healing
    Abilities:
    Heals 10 Life
    Investment spell
    Circle:
    2
    Required Mana:
    10 per 10 Life
    Code:
    ITARRUNEHEAL
    
    ==================== 2.22 Runes (Alteration) ====================
    
    1)Light
    Abilities:
    Light
    Circle:
    1
    Required Mana:
    1
    Code:
    ITARRUNELIGHT
    
    2)Sleep
    Abilities:
    Sleep
    Circle:
    2
    Required Mana:
    3
    Code:
    ITARRUNESLEEP
    
    3)Charm
    Abilities:
    Charm
    Circle:
    3
    Required Mana:
    5
    Code:
    ITARRUNECHARM
    
    4)Telekinesis
    Abilities:
    Telekinesis
    Investment spell
    Circle:
    3
    Required Mana:
    1 per second
    Code:
    ITARRUNETELEKINESIS
    
    5)Control
    Abilities:
    Control
    Circle:
    4
    Required Mana:
    1 per second
    Code:
    ITARRUNECONTROL
    
    ==================== 2.23 Runes (Teleportation) ====================
    
    1)Teleport to the Necromancer
    Abilities:
    Teleport to the Necromancer
    Required Mana:
    5
    Code:
    ITARRUNETELEPORT3
    
    2)Teleport to the Swamp Camp
    Abilities:
    Teleport to the Swamp Camp
    Required Mana:
    5
    Code:
    ITARRUNETELEPORT5
    
    3)Teleport to the Magicians of Water
    Abilities:
    Teleport to the Magicians of Water
    Required Mana:
    5
    Code:
    ITARRUNETELEPORT2
    
    4)Teleport to the Magicians of Fire
    Abilities:
    Teleport to the Magicians of Fire
    Required Mana:
    5
    Code:
    ITARRUNETELEPORT1
    
    ==================== 2.24 Scrolls (Fire) ====================
    
    1)Fire Bolt
    Damage:
    30 fire damage
    Abilities:
    No
    Required Mana:
    1
    Code:
    ITARSCROLLFIREBOLT
    
    2)Pyrokinesis
    Damage:
    20 fire damage
    Abilities:
    Investment spell
    Required Mana:
    1 per second
    Code:
    ITARSCROLLPYROKINESIS
    
    3)Fireball
    Damage:
    30 fire damage
    Abilities:
    Chargeable spell
    Required Mana:
    5
    Code:
    ITARSCROLLFIREBALL
    
    4)Storm of Fire
    Damage:
    50 fire damage
    Abilities:
    Chargeable spell
    Required Mana:
    10
    Code:
    ITARSCROLLFIRESTORM
    
    5)Rain of Fire
    Damage:
    100 fire damage
    Abilities:
    No
    Required Mana:
    15
    Code:
    ITARSCROLLFIRERAIN
    
    ==================== 2.25 Scrolls (Ice) ====================
    
    1)Ice Bolt
    Damage:
    20 ice damage
    Abilities:
    No
    Required Mana:
    1
    Code:
    ITARSCROLLTHUNDERBOLT
    
    2)Ice Block
    Damage:
    50 ice damage
    Abilities:
    No
    Required Mana:
    3
    Code:
    ITARSCROLLICECUBE
    
    3)Wave of Ice
    Damage:
    50 ice damage
    Abilities:
    No
    Required Mana:
    8
    Code:
    ITARSCROLLICEWAVE
    
    ==================== 2.26 Scrolls (Lightning) ====================
    
    1)Ball Lightning
    Damage:
    20 lightning damage
    Abilities:
    Chargeable spell
    Required Mana:
    5
    Code:
    ITARSCROLLTHUNDERBALL
    
    2)Chain Lightning
    Damage:
    25 lightning damage
    Abilities:
    Investment spell
    Required Mana:
    1 per second
    Code:
    ITARSCROLLCHAINLIGHTNING
    
    ==================== 2.27 Scrolls (Storm) ====================
    
    1)Fist of Wind
    Damage:
    10 storm damage
    Abilities:
    Chargeable spell
    Required Mana:
    3
    Code:
    ITARSCROLLWINDFIST
    
    2)Storm Fist
    Damage:
    15 storm damage
    Abilities:
    Chargeable spell
    Required Mana:
    8
    Code:
    ITARSCROLLSTORMFIST
    
    ==================== 2.28 Scrolls (Magic) ====================
    
    1)Death to the Undead
    Damage:
    9999 magic damage to undead
    Abilities:
    9999 magic damage to undead
    Required Mana:
    5
    Code:
    ITARSCROLLDESTROYUNDEAD
    
    ==================== 2.29 Scrolls (Healing) ====================
    
    1)Healing
    Abilities:
    Heals 10 Life
    Investment spell
    Required Mana:
    10 per 10 Life
    Code:
    ITARSCROLLHEAL
    
    ==================== 2.30 Scrolls (Alteration) ====================
    
    1)Light
    Abilities:
    Light
    Required Mana:
    1
    Code:
    ITARSCROLLLIGHT
    
    2)Sleep
    Abilities:
    Sleep
    Required Mana:
    3
    Code:
    ITARSCROLLSLEEP
    
    3)Fear
    Abilities:
    Fear
    Required Mana:
    5
    Code:
    ITARSCROLLFEAR
    
    4)Shrink Monster
    Abilities:
    Shrink Monster
    Required Mana:
    5
    Code:
    ITARSCROLLSHRINK
    
    5)Charm
    Abilities:
    Charm
    Required Mana:
    5
    Code:
    ITARSCROLLCHARM
    
    6)Rage
    Abilities:
    Rage
    Required Mana:
    10
    Code:
    ITARSCROLLBERZERK
    
    7)Telekinesis
    Abilities:
    Telekinesis
    Investment spell
    Required Mana:
    1 per second
    Code:
    ITARSCROLLTELEKINESIS
    
    8)Control
    Abilities:
    Control
    Required Mana:
    1 per second
    Code:
    ITARSCROLLCONTROL
    
    ==================== 2.31 Scrolls (Teleportation) ====================
    
    1)Orc Teleport Spell
    Abilities:
    Orc Teleport Spell
    Required Mana:
    5
    Code:
    ITARSCROLLTELEPORT4
    
    2)Teleport to the Necromancer
    Abilities:
    Teleport to the Necromancer
    Required Mana:
    5
    Code:
    ITARSCROLLTELEPORT3
    
    3)Teleport to the Swamp Camp
    Abilities:
    Teleport to the Swamp Camp
    Required Mana:
    5
    Code:
    ITARSCROLLTELEPORT5
    
    4)Teleport to the Magicians of Water
    Abilities:
    Teleport to the Magicians of Water
    Required Mana:
    5
    Code:
    ITARSCROLLTELEPORT2
    
    5)Teleport to the Magicians of Fire
    Abilities:
    Teleport to the Magicians of Fire
    Required Mana:
    5
    Code:
    ITARSCROLLTELEPORT1
    
    ==================== 2.32 Scrolls (Summoning) ====================
    
    1)Summon Skeletons
    Abilities:
    Summon Skeletons
    Required Mana:
    10
    Code:
    ITARSCROLLSUMMONSKELETONS
    
    2)Summon Golem
    Abilities:
    Summon Golem
    Required Mana:
    15
    Code:
    ITARSCROLLSUMMONGOLEM
    
    3)Summon Demon
    Abilities:
    Summon Demon
    Required Mana:
    20
    Code:
    ITARSCROLLSUMMONDEMON
    
    4)Army of Darkness
    Abilities:
    Army of Darkness
    Required Mana:
    25
    Code:
    ITARSCROLLARMYOFDARKNESS
    
    ==================== 2.33 Scrolls (Transformation) ====================
    
    1)Transform into Meatbug
    Abilities:
    Transform into Meatbug
    Required Mana:
    5
    Code:
    ITARSCROLLTRFMEATBUG
    
    2)Transform into Molerat
    Abilities:
    Transform into Molerat
    Required Mana:
    5
    Code:
    ITARSCROLLTRFMOLERAT
    
    3)Transform into Scavenger
    Abilities:
    Transform into Scavenger
    Required Mana:
    5
    Code:
    ITARSCROLLTRFSCAVENGER
    
    4)Transform into Bloodfly
    Abilities:
    Transform into Bloodfly
    Required Mana:
    10
    Code:
    ITARSCROLLTRFBLOODFLY
    
    5)Transform into Wolf
    Abilities:
    Transform into Wolf
    Required Mana:
    10
    Code:
    ITARSCROLLTRFWOLF
    
    6)Transform into Lizard
    Abilities:
    Transform into Lizard
    Required Mana:
    15
    Code:
    ITARSCROLLTRFWARAN
    
    7)Transform into Lurker
    Abilities:
    Transform into Lurker
    Required Mana:
    15
    Code:
    ITARSCROLLTRFLURKER
    
    8)Transform into Orc Dog
    Abilities:
    Transform into Orc Dog
    Required Mana:
    20
    Code:
    ITARSCROLLTRFORCDOG
    
    9)Transform into Minecrawler
    Abilities:
    Transform into Minecrawler
    Required Mana:
    20
    Code:
    ITARSCROLLTRFCRAWLER
    
    10)Transform into Snapper
    Abilities:
    Transform into Snapper
    Required Mana:
    25
    Code:
    ITARSCROLLTRFSNAPPER
    
    11)Transform into Shadowbeast
    Abilities:
    Transform into Shadowbeast
    Required Mana:
    25
    Code:
    ITARSCROLLTRFSHADOWBEAST
    
    ==================== 2.34 Potions (Life) ====================
    
    1)Essence of Life
    Abilities:
    Life +5
    Code:
    ITFO_POTION_HEALTH_PERMA_01
    
    2)Extract of Life
    Abilities:
    Life +10
    Code:
    ITFO_POTION_HEALTH_PERMA_02
    
    3)Elixir of Life
    Abilities:
    Life +15
    Code:
    ITFO_POTION_HEALTH_PERMA_03
    
    4)Potion of Quick Healing
    Abilities:
    Heals 30 Life
    Code:
    HEILTRANK
    
    5)Essence of Healing
    Abilities:
    Heals 50 Life
    Code:
    ITFO_POTION_HEALTH_01
    
    6)Extract of Healing
    Abilities:
    Heals 70 Life
    Code:
    ITFO_POTION_HEALTH_02
    
    7)Elixir of Healing
    Abilities:
    Heals 100 Life
    Code:
    ITFO_POTION_HEALTH_03
    
    ==================== 2.35 Potions (Mana) ====================
    
    1)Essence of the Spirit
    Abilities:
    Mana +5
    Code:
    ITFO_POTION_MANA_PERMA_01
    
    2)Crawler Potion
    Abilities:
    Mana +10
    Allows contact to the Sleeper.
    Code:
    ITFO_POTION_ELIXIER_EGG
    
    3)Extract of the Spirit
    Abilities:
    Mana +10
    Code:
    ITFO_POTION_MANA_PERMA_02
    
    4)Elixir of the Spirit
    Abilities:
    Mana +15
    Code:
    ITFO_POTION_MANA_PERMA_03
    
    5)Essence of Magic Energy
    Abilities:
    Heals 30 Mana
    Code:
    ITFO_POTION_MANA_01
    
    6)Extract of Magic Energy
    Abilities:
    Heals 50 Mana
    Code:
    ITFO_POTION_MANA_02
    
    7)Elixir of Magic Energy
    Abilities:
    Heals 70 Mana
    Code:
    ITFO_POTION_MANA_03
    
    8)Elixir
    Abilities:
    Heals 100 Mana
    Code:
    ITFO_POTION_ELIXIER
    
    ==================== 2.36 Potions (Attributes) ====================
    
    1)Healing Potion for Y'Berion
    Abilities:
    No
    Code:
    HEALTHWATER
    
    2)Orc Medicine
    Abilities:
    Effect: Unknown
    Code:
    ORCMEDICINE
    
    3)Potion of Swiftness
    Abilities:
    Enables the player to short term sprints.
    Duration: 1 minute
    Code:
    ITFO_POTION_HASTE_01
    
    4)Potion of Velocity
    Abilities:
    Allows the player to sprint.
    Duration: 2 minutes
    Code:
    ITFO_POTION_HASTE_02
    
    5)Potion of Haste
    Abilities:
    Enables the player to sprint longer.
    Duration: 5 minutes
    Code:
    ITFO_POTION_HASTE_03
    
    6)Essence of Dexterity
    Abilities:
    Dexterity +3
    Code:
    ITFO_POTION_DEX_01
    
    7)Extract of Dexterity
    Abilities:
    Dexterity +5
    Code:
    ITFO_POTION_DEX_02
    
    8)Elixir of Dexterity
    Abilities:
    Dexterity +8
    Code:
    ITFO_POTION_DEX_03
    
    9)Essence of Strength
    Abilities:
    Strength +3
    Code:
    ITFO_POTION_STRENGTH_01
    
    10)Extract of Strength
    Abilities:
    Strength +5
    Code:
    ITFO_POTION_STRENGTH_02
    
    11)Elixir of Strength
    Abilities:
    Strength +8
    Code:
    ITFO_POTION_STRENGTH_03
    
    12)Potion of Power
    Abilities:
    Strength +4
    Dexterity +4
    Code:
    ITFO_POTION_MASTER_01
    
    13)Potion of Supremacy
    Abilities:
    Strength +6
    Dexterity +6
    Code:
    ITFO_POTION_MASTER_02
    
    ==================== 3. Legal Disclaimer ====================
    
    This file and its contents are not to be reproduced in any 
    other form without prior consent from the author.
    That includes both commercially printing and selling of this file.
    
    ==================== 4. Special Thanks ====================
    
    Piranha Bytes (http://www.pluto13.de/):
    The makers of Gothic 1.
    Gamefaqs (http://www.gamefaqs.com/):
    For hosting this FAQ.
    Neoseeker (http://www.neoseeker.com/):
    Authorized website to host this FAQ.
    Super Cheats (http://www.supercheats.com/):
    Authorized website to host this FAQ.
    
    ==================== 5. Contact Info ====================
    
    Website:
    http://gothicgfan.galeon.com/
    E-mail:
    cdjihs@hotmail.com