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    FAQ/Walkthrough by decimator631

    Version: Final | Updated: 09/28/06 | Search Guide | Bookmark Guide

    
    ===============================================================================
    Game: Max Payne
    FAQ/Walkthrough
    Console: Sony PlayStation 2
    System: PAL
    Version: Final
    Author: decimator631
    Real Name: Liam Molyneux
    E-Mail: REMOVED
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
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    ================================
    TABLE OF CONTENTS
    ================================
    01.......Introduction
    02.......Copyright Information
    03.......Version History
    04.......Story
    05.......Controls
    06.......Bullet Time/Shootdodge
    07.......Weapons/Items
    08.......Characters/Enemies
    09.......Walkthrough
    09A.......Part I
    09B.......Part II
    09C.......Part III
    10.......Credits
    
    
    ===============================================================================
    01.......Introduction
    ===============================================================================
    
    Welcome to my guide for one of the most thrilling action games ever created.
    Max Payne is a story of revenge, betrayal, character, and madness. I will try
    to cover as much information as possible throughout this walkthrough, in the
    hope that it will give you a great gaming experience. Please read on.
    
    
    ===============================================================================
    02.......Copyright Information
    ===============================================================================
    
    This guide is the sole property of Liam Molyneux aka decimator 631. It may not
    be changed or altered in any shape or form, without written consent from me, 
    the author of the guide.
    
    You are free to host this guide on your website if you adhere to the following
    guidelines...
    
    - The document must remain in its original format. NO changes can be made to
    the document. It MUST stay as it is.
    - Full credit is given to the author and any contributor(s)
    - The guide is hosted free of charge. Any attemps to make money off this guide
    is strictly forbidden.
    
    If any of these guidelines are broken it is a violation of currently existing
    copyright laws and is illegal.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    [Note: I won't update this guide on numerous websites. If you want the guide on
    your site, you'll have to update it yourself. It would be too difficult for me
    to keep updating it.]
    
    [The most recent version of this guide can always be found at www.gamefaqs.com]
    
    This document copyright 2006 Liam Molyneux aka decimator631
    
    
    ===============================================================================
    03.......Version History
    ===============================================================================
    
    Version 1.00: The first and complete version of the guide. I will only update
    the guide if any vital information is missing, I've made a major error, or
    a reader contributes something worthy. (September 26th, 2006) [66KB]
    
    Version 1.01: Corrected some minor errors. (September 28th, 2006) [67KB]
    
    Version (Final): I feel that I've covered the majority of things in the game.
    Seeing as Max Payne is a relatively old game, I wouldn't expect many
    contributions, so I've decided that this is the final version. I do not intend
    to ever update this FAQ. I've also removed my contact information. I don't see
    the point in keeping it here as I can't tell you anything the guide doesn't.
    I hope you enjoyed reading this walkthrough. (September 29th, 2006) [67KB]
    
    
    ===============================================================================
    04.......Story
    ===============================================================================
    
    Max Payne started out as a cop for the NYPD. After turning down an offer to 
    join the DEA, Max comes home to find his wife and baby daughter murdered. He
    kills the perpetrators; three junkies high on the designer drug Valkyr.
    
    Three years after the death of his family, Max is an undercover agent for the
    DEA. He is undercover to infiltrate the mob, who are distributing Valkyr
    throughout the city. Max's quest for revenge takes him down to the dark depths
    of hell, where he must confront the people responsible for the nightmare that
    is Valkyr.
    
    
    ===============================================================================
    05.......Controls
    ===============================================================================
    
    These are the default controls...
    
    D Pad: Change weapon.
    Left Analog: Move character.
    Right Analog: Turn and aim.
    Triangle: Equip your best weapon.
    Circle: Take a painkiller.
    X: Zoom in with scoped weapon.
    Square: Reload weapon.
    L1: Shoot-Dodge.
    L2: Activate Bullet Time.
    R1: Shoot/use weapon.
    R2: Jump and roll.
    L3: Crouch.
    Select: Go to the main menu.
    Start: Pause the game.
    
    
    ===============================================================================
    06.......Bullet Time/Shootdodge
    ===============================================================================
    
    If Max is encountered by numerous, heavily armed enemies, he can activate 
    bullet time, which will slow the action around him, but still allow him to aim
    his weapon(s) in real time. The more enemies Max takes out, the more bullet 
    time he will gain.
    
    By activating shootdodge, Max will fly to the side, in any direction you
    want him to.
    
    
    ===============================================================================
    07.......Weapons/Items
    ===============================================================================
    
    There are a plethora of weapons available throughout the game. Some weapons are
    useful when encountered by a few enemies, whereas others are more useful when
    up against tougher, better equipped enemies. Here are the different weapons
    available and some information on them...
    
    ----------
    Lead Pipe
    ----------
    Useful for smashing open crates and boxes containing painkillers and ammo.
    Not as good as the baseball bat when in combat.
    
    -------------
    Baseball Bat
    -------------
    This weapon is only useful when enemies are extremely close to you. It is 
    useful for smashing open crates and boxes, which contain ammo or painkillers.
    It is only useful in combat when up against un-armed and weak enemies.
    
    --------
    Beretta
    --------
    The basic handgun that is used by most enemies, but usually the weaker ones.
    It is an accurate weapon that has a big chamber. There is plenty of ammo
    available for this gun. Only useful when encountered by a small number of
    weak enemies.
    
    --------------
    Dual Berettas
    --------------
    Fantastic! Two berettas can be lethal, especially in firefights with large
    groups of enemies. They are useful when used in bullet time.
    
    -------
    Ingram
    -------
    A sub-machine gun reminiscent of the Uzi. This weapon isn't too accurate
    from range and there isn't much ammo available for it early on. It is most
    effective when encountered by one or two enemies.
    
    -------------
    Dual Ingrams
    -------------
    Deadly. If Max has two Ingrams, he can take down a large number of strong
    enemies in a matter of seconds. Especially useful in bullet time.
    
    -------------
    Desert Eagle
    -------------
    There isn't a lot of ammo available for this extremely powerful handgun. I'd
    advise you to use this weapon against enemies close by. It isn't useful from
    range.
    
    --------------------
    Pump-Action Shotgun
    --------------------
    An extremely powerful weapon when used against enemies close to your current
    position. Not useful at all over medium to long range.
    
    ------------------
    Sawed-Off Shotgun
    ------------------
    Holds two shells in the chamber. Is only useful against one enemy, because if
    used when surrounded by a plethora of enemies, you'll be in serious trouble,
    as you'd have to constantly reload the weapon. The pump-action is more 
    effective.
    
    -----------
    Jackhammer
    -----------
    THE most powerful shotgun in the game. It carries a large number of bullets
    and isn't too bad from medium range. One or two shots of this is deadly.
    Useful in bullet time.
    
    -------------
    Sniper Rifle
    -------------
    If an enemy is at an extremely long distance, or you simply want to take
    down an enemy without being noticed immediately, this is the weapon to use.
    Use bullet time and crouch to get a steady shot.
    
    --------------
    Colt Commando
    --------------
    Powerful assault rifle used by the most powerful enemies in the game. It
    is decent from long-medium range and deadly from close range. In my view,
    it is the most powerful and effective weapon in the game.
    
    ----
    M79
    ----
    A grenade launcher. Use this weapon when enemies are coming at you with
    heavy weapons. Don't stand too close or Max will be seriously injured.
    Can be useful in bullet time.
    
    ---------
    Grenades
    ---------
    Useful for taking down enemies that are hiding behind corners or are using
    cover. Don't stand too close.
    
    ------------------
    Molotov Cocktails
    ------------------
    A bottle filled with flammable liquid. When thrown, a ring of fire will
    erupt around the area and direction it was thrown in. Useful but inaccurate.
    The Grenades are much more effective.
    
    ------------
    Painkillers
    ------------
    Can be collected throughout various parts of the game. If Max's health is
    low, he can take a painkiller, which will increase his health. It is 
    useful to have a large amount of painkillers when confronted by a lot of
    enemies.
    
    
    ===============================================================================
    08.......Characters/Enemies
    ===============================================================================
    
    This section will contain information on the characters you'll meet throughout
    the game. I'll try to include vital and interesting information.
    
    *************************************************************
    NOTE: This section contains SPOILERS. Read at your own risk.
    *************************************************************
    
    
    ----------
    Max Payne
    ----------
    The protagonist. Max was a cop for the NYPD, before his wife and daughter were
    brutally murdered by crazed junkies high on Valkyr. Three years later, he joins
    the DEA, working closely with Alex Balder, his trusted friend. He goes 
    undercover to infiltrate the mob, hoping to bring down the people responsible
    for Valkyr.
    
    ------------------------
    Michelle Payne and Baby
    ------------------------
    Max's wife and daughter. They're murdered by crazed junkies early on in the
    game.
    
    ------------
    Alex Balder
    ------------
    Max's trusted friend and head of the DEA. Alex is one of Max's contacts when
    undercover. He is murdered by an unknown assailant and Max is framed.
    
    -----
    B.B.
    -----
    His real name isn't known. He's a cop who is a contact of Max when he is
    undercover.
    
    ------------
    Jim Bravura
    ------------
    The deputy chief of the NYPD. He is the man chasing Max Payne for the alleged
    murder of Alex.
    
    --------------------
    The Finito Brothers
    --------------------
    Joey and Virgilio Finito are wisecracking mobsters working for Lupino. They
    take care of his hotel for him.
    
    -----------
    Candy Dawn
    -----------
    A prostitute who records sex sessions involving her and her 'clients', and then
    sells the tapes to the highest bidder. A mystery woman has been purchasing her
    'One Eyed Alfred' tapes.
    
    --------------------------
    Frankie 'The bat' Niagara
    --------------------------
    A mobster obsessed with cartoon violence. He beats his victims to death with a
    baseball bat, leaving a cartoon comic on their dead body.
    
    ------------
    Jack Lupino
    ------------
    A crazy mobster working with the Punchinello family. He is into the occult,
    is frequently high on Valkyr, and he thinks that the world is going to end.
    He owns Ragnarock - a gothic nightclub.
    
    ----------------
    Vinnie Gognitti
    ----------------
    He has the brains to run the business but lacks guts. Gognitti is Lupino's
    right hand man. He takes his frustrations out on under aged call girls.
    
    ------------
    Rico Muerte
    ------------
    He's wanted for several murders in the Chicago area. He owes the Punchinello's,
    and has come to Lupino's hotel to oversee a major drug deal.
    
    ---------
    Vladimir
    ---------
    Head of the local Russian mob. His crew are in a mob war with the Punchinello
    family. Makes Max a great offer.
    
    ---------
    Mona Sax
    ---------
    Hired killer hunting for the Don. Mona wants Punchinello dead because he is
    constantly beating up her twin sister, Lisa Punchinello.
    
    -----------
    Boris Dime
    -----------
    Traitor of the Russian mob. He joins Punchinello and controls a major shipment
    on the Charon.
    
    ------------
    Kyra Silver
    ------------
    Reporter who appears on the news. She is usually talking about events in the
    city.
    
    -----
    Dino
    -----
    Only mentioned once in the game. Was apparently killed by Lupino.
    
    ----------
    The Mayor
    ----------
    Horne wants him dead because he plans to crack down on Valkyr. 
    
    -----------------
    Lisa Punchinello
    -----------------
    Mona's twin sister and wife of Angelo Punchinello. She is into tarot cards.
    
    ---------
    The Trio
    ---------
    The Trio are the Don's notorious henchmen and personal bodyguards. They consist
    of Vince Mugnaio, Pilot Providence AKA 'Big Brother', and Joe 'Deadpan' Salem.
    They are cold blooded assassins.
    
    -------------------------
    Angelo 'Don' Punchinello
    -------------------------
    The head of New York's worst Mafia family. He controls the mob and gives the
    orders. Is seen as a sadistic wife beater.
    
    -------------
    Alfred Woden
    -------------
    Head of the Inner Circle. He offers Max a chance to clear his name, but only if
    he's willing to kill Horne. Horne is blackmailing him with sex tapes involving
    himself and Candy Dawn, making it difficult for the Inner Circle to stop her.
    
    -------------
    Nicole Horne
    -------------
    The ultimate enemy. She is responsible for the distribution of Valkyr. If it
    wasn't for her, Max's family would be alive and well, Valkyr wouldn't cause
    a problem throughout the city, and Max would never have had to go through
    a lot of pain. Also owns the Aesir Corporation.
    
    ---------
    Mobsters
    ---------
    The weakest enemies in the game. They work for the mob and Punchinello.
    They usually carry weak weapons and can be taken down quite easily.
    
    ------------
    Mercenaries
    ------------
    Well trained soldiers working for Horne. Possibly former ex-military.
    Some of them wear commando masks and carry dangerous weapons.
    
    -------------
    Killer Suits
    -------------
    The deadliest enemies in the game. They are Horne's personal bodyguards and
    they carry the most effective weapons. They are trained well and have
    experience in the secret service/special forces.
    
    
    ===============================================================================
    09.......Walkthrough
    ===============================================================================
    
    ***************************
    Difficulty Level: Fugitive
    ***************************
    
    ===============================================================================
    09A.......Part I: The American Dream
    ===============================================================================
    New Jersey. Three Years Ago. 
    
    Walk forward and examine the 'V' sign on the wall. After the cutscene, walk
    over to the phone and answer it. There is a door near the plant pot. Take out
    the shotgun inside and equip it. Make your way upstairs and into the bathroom.
    The door is jammed, so walk back outside and walk towards the door ahead. An
    armed junkie will attempt to shoot you, so take him down with your shotgun.
    Walk into the babies room and take down the approaching junkie. Equip your 
    dual Berettas, activate bullet time, and take down the mobster as soon as
    you enter the bedroom.
    
    ----------------------
    Roscoe Street Station
    ----------------------
    Make your way to the door entitled 'Personnel Only'. You will see a dead
    transit policeman and Max will equip his Beretta. Open all of the lockers,
    taking the available ammo and painkillers. Walk back to the platform and
    immediately shootdodge. After killing the two mobsters by the tracks, take the
    Desert Eagle.
    
    Now, make your way through the recently opened gates. Walk to the top of the
    steps. Use your dual Berettas and shoot dodge, killing the two mobsters.
    Take their weapons and get your Desert Eagle ready. Walk down the end of the
    hall and immediately take out the thug on the left.
    
    Walk all the way down the steps and you'll be back on the platform. To the
    far left is a mobster with a shotgun. Kill him and take his weapon.
    
    If you try to activate the security door, you'll be told that you need a code.
    Walk all the way down the steps and stop the instant you hear voices. Activate
    bullet time and take down the three mobsters with your dual Berettas. Watch out
    for the thug with the shotgun. Enter the door at the far end and immediately
    kill the man with the shotgun, before he takes down the transit police officer.
    Take the available pain killers and ammo, which you'll find in the lockers.
    
    When you're fully equipped and ready for battle, the man will lead you
    upstairs. After opening the door for you, he'll be blasted with a shotgun.
    Get your Berettas ready, activate bullet time, and shootdodge your way through
    the control room. Collect all weapons and ammo, before heading to the door on
    the far right. Press 'Line 2', take the painkillers from the cabinet, and
    examine the screen displaying the train. Walk back to the platform and enter
    the train from the back. Press the wheel.
    
    -------------------------
    So Much For Being Subtle
    -------------------------
    Exit the train, equip your weapons, and take down the three armed mobsters.
    Walk through the door to your left.
    
    ================================
    Chapter 2: One Way or the Other
    ================================
    Take your first left and then shootdodge. Take down the two mobsters having a
    conversation. As you open the door, kill the mobster to your left, with the
    Pump-Action Shotgun. The mobster at the end of the steps also has a shotgun,
    so take him out when he doesn't expect it. There are three mobsters standing
    by the crate of boxes. Kill them. Smash open the boxes with your lead pipe and
    take the contents. Walk all the way up.
    
    --------------------------
    Live from the Crime Scene
    --------------------------
    Stay crouched on the steps and listen to the two guys having a conversation.
    One mobster will kill the other. Walk to the top and kill him, taking his
    Sawed-off Shotgun. Smash open the crates and take the contents. Examine the
    steel door at the end of the room. Walk to the bottom of the steps and
    shootdodge your way past the two mob guys.
    
    You will now need to equip both Berettas. Head through the gap in the wall.
    Use bullet time to take down the heavily armed mobsters in the vault. After
    opening the door, take down the four mobsters planted around the area. Be 
    careful that the man standing in front of the door, armed with a shotgun,
    doesn't take you down instantly.
    
    Walk over to the big desk and pick up the phone. After you've done this, you
    can take the painkillers if you need them. Open Vault A and take the
    explosives. Go to Vault C and look at the piece of paper. Exit the room through
    Vault B.
    
    Be very careful at this point now, especially if you're low on health. As you
    approach the stairs, activate bullet time and immediately kill the thugs behind
    the bench. If you don't kill them quickly, one of them could hit you with a
    Grenade. If he does throw it, make sure you aren't too close. After killing
    them, walk through the door that's in front of you.
    
    -----------------
    Stepping on Toes
    -----------------
    After the cutscene, a group of armed men will approach you from the side. Take
    them out. Keep walking and you'll hear sirens. Stay where you are and get 
    ready for the mobsters. After firing your weapon, three of them will come
    running to you. After killing them, take out the mobster at the top.
    Take the painkillers from the cabinet and press the button saying 'EXIT GATE
    CONTROL'. Walk through the gates and around the corner.
    
    =============================
    Chapter 3: Playing It Bogart
    =============================
    Activate bullet time and choose your desired weapon (the Desert Eagle should do
    the trick). The Finito's aren't hard to defeat. Don't get too close to them
    because they're carrying powerful weapons. After you've killed them, examine
    the note on the table. There are some painkillers in the safe. 
    
    After you've examined the letter, you'll hear guards knocking on the door.
    They'll bust the door down and come charging at you, so take them down with a
    powerful weapon. After you've killed them, go downstairs, turn left, and take
    the painkillers in the cabinet. Near the front of the hotel, you'll be able to
    listen to the radio. Smash open the windows with your lead pipe and exit the
    hotel.
    
    You'll come to a door at the far end. Once the mobster has finished talking,
    take him down with your shotgun. Equip your dual Berettas and shoot the gas
    pipes. This will enable you to take down the two remaining thugs. Exit through
    the door on the far right.
    
    ----------------
    Without Warning
    ----------------
    Walk downstairs, turn left, and bust down the door in front of you. On the door
    to your left, there's a mobster sitting on a chair. Kill him before he gets the
    shotgun from the cupboard. Take a left at the end of the hall and enter '302'.
    Get the painkiller inside the drawer. Kill the mobster who is sat down,
    watching the television. Two mobsters will come running at you from the far end
    of the hall. Activate shootdodge to take them out. There are some painkillers
    available in the bathroom to your right. Once you've got them, go through the
    exit door. Jump to the side to avoid the shotgun wielding thug. Take out the
    other remaining guard. Smash open the padlocked door with your lead pipe.
    
    Once you come to the door at the far end of the room, you'll see two wiseguys
    talking about the vending machine. Kill them with your Pump-Action Shotgun.
    Kill the remaining two mobsters. Examine the rooms close by, looking for any
    useful items. Make your way through the opened door.
    
    ---------------------------
    A Few Hundred Bullets Back
    ---------------------------
    There is a massive shelf to your left. Take the ammo for your weapons. Enter
    the door to your right, turn right, go into bullet time, and take down the
    four armed guards. Turn left and enter Muerte's room on the right. Jump to
    the side as quickly as possible. As soon as you open the door, a shotgun will
    fire at you. Go into the room, take a look at the letter, and collect any
    ammo and items. Exit his room, walk to the end of the hall, and you'll come
    to a door on your right. Smash it up with your pipe. Smash the windows, walk
    onto the ledge and turn right. Smash the wall down and enter the room. Collect
    all items, before going back to the previous room. Walk into the main hall and
    enter the previously unlocked door, killing the mobsters in your path. Shoot
    the boiler.
    
    After you've dropped down the hole, you'll be confronted by three mobsters.
    Kill them and take their weapons. Walk down the hall and take your first right.
    Examine all pieces of information, collect any items, and then enter the secret
    doors. Walk through the door, take your first left, and get your weapons
    equipped. There are three mobsters to your left. Kill them all. Enter the
    elevator.
    
    ===================================
    Chapter 4: Caught in the Crossfire
    ===================================
    Once the elevator stops, take a quick left and shootdodge. After killing the
    three mobsters near the table, smash open the boxes on the shelves. As soon
    as you enter the door nearby, two mobsters will come running out of the door at
    the far end. Shoot the gas tanks, which will explode in front of them,
    hopefully taking them down. Smash open all of the boxes in the room, taking
    every item you can hold in your inventory. Destroy the crates blocking the
    door, equip your sawed-off, and immediately take down the thug to your left.
    Make sure he doesn't blast you with his shotgun. Pick up the newspaper and
    examine it. Enter the door and kill the mobsters in the kitchen. There will be
    a mobster waiting for you on the steps. Before entering the only available
    door, kill him with your Desert Eagle.
    
    -----------------------------
    Rico Muerte Big Time Hustler
    -----------------------------
    Enter the doors to your left and shootdodge. After killing all four mobsters
    and breaking up the V deal, collect the contents from the cupboards, and pick
    up the key on the table. Walk to the end of the room, enter the bathroom, and
    collect the four available painkillers. Enter the bar door.
    
    As soon as the action starts, jump to the left and use the wall as cover. Kill
    the three mobsters that approach you. Kill Dawn with your Desert Eagle and
    collect the painkillers and ammo. Open the door and immediately take down
    Muerte with your Sawed-Off Shotgun. Pick up the Ingram and walk through the
    door.
    
    ----------------------------
    The Blood Veins of New York
    ----------------------------
    Kill the mobsters and enter the reception door. Take a look at the switchboard.
    Go upstairs and kill the mobsters in the final room. Walk outside and stand on
    the glass. Equip your Berettas, shoot the glass, activate bullet time, and take
    down the mobsters. They'll come at you from your left and from the exit door.
    Walk into reception, click the exit button, and leave the hotel through the
    main doors.
    
    ==================================
    Chapter 5: The Man Riding Shotgun
    ==================================
    Enter the pawn shop and kill the two mobsters. Walk past the liquor store and
    have a look at the newspaper headlines. Walk through the door and shootdodge
    your way past the three mobsters. Enter the room and turn left, walking all
    the way down the hall.
    
    ------------------------
    Something More Sinister
    ------------------------
    Shoot the tanks to your left and move out of the way. They'll bust the door
    open for you. If any mobsters survived from the blast, they'll approach you.
    Once you've took care of them, turn right at the end. Kill the mobsters that
    enter through the far door. Go upstairs, killing the mobster that comes running
    at you with an Ingram. Answer the payphone. Enter the large room and kill the
    two mobsters. You'll hear a number of explosions go off. Enter the door to your
    right and bust it down with your bat. Look at the letter, take the key from the
    shelf, and collect the painkillers and shotgun ammo. Enter the door at the far
    end.
    
    ---------------------------
    Let the Gun Do the Talking
    ---------------------------
    Walk up the steps and quickly run back down again. A running mobster will throw
    a grenade your way. Go upstairs and kill him. If he has any Grenades left, make
    sure that you take them, as they'll come in handy later on. Kill the mobster
    with the Sawed-Off Shotgun, who is hiding near the bathroom. Shootdodge to your
    left and take out the mobster with the Ingrams. Walk towards the mobster and an
    explosion will detonate, creating numerous gaps in the floor.
    
    Once the explosions are over, jump over the gap in the floor. Activate bullet
    time and take down the three armed mobsters in the single room. A mobster will
    come at you from the bedroom. After killing him and collecting all items in the
    room, make your exit through the window.
    
    ===============================
    Chapter 6: The Alternate Route
    ===============================
    Make your way down the stairwell and jump on the cart below. There are two
    junkies to your right. Kill them if provoked or if you desperately need Beretta
    ammo.
    
    Now, walk to the door on the far right and enter it. If you attempt to enter
    Luigi's laundry, the mobsters will disregard you and tell you to go away. Go
    through the door near the laundry. Enter the first door on the left. Once
    inside, go into the room on your right, collecting all available ammo. Kill the
    two mobsters that come running downstairs. If the three armed junkies get
    involved in the firefight, take them out with the weapon of your choice. Go to
    the next level and three mobsters will come running down. Kill them, go
    upstairs, and enter the door to your right. Once the cutscene is over, follow
    the mobster to Luigi's.
    
    --------------
    A One Man War
    --------------
    Once the door is opened, take down all four mobsters with your dual Berettas.
    Go into the elevator. Enter the room at the end of the hall and collect the
    Ingram off the side. Once the toilet flushes, a mobster will charge at you with
    a lead pipe. Kill him.
    
    After examining the television set, break the windows. Walk across the rooftop
    and kill the three mobsters in the room. Walk across the final rooftop.
    
    ---------------
    A Citywide APB
    ---------------
    After the explosions, kill the two mobsters at the top of the stairs. Make your
    way down to the door on the right and stand still. You'll hear two mobsters
    talking about which wire to cut. After the bombs explode, attempt to open the
    door. The wall will open up, allowing you to go through to the next area.
    
    Walk up the bridge of concrete that two mobsters come down from. After you've
    killed them, walk over to the door on the other side, taking out the shotgun
    wielding thug. Enter the door on the right and collect any items in the room.
    Enter Vinnie's office.
    
    --------------------------
    Fear That Gives Men Wings
    --------------------------
    Shootdodge your way past Vinnie's men. After you've killed them, walk over to
    the desk and sample the letter.
    
    Go through the open window and make your way across the rooftop. Follow Vinnie
    after the cutscene is over. When you come across the rooftop ledge, wait for
    the train to make its way past. As soon as the train comes past, immediately
    hit the jump button. This has to be timed right, so don't worry if you don't
    get there in the first attempt. It can take some time before you accomplish
    your goal.
    
    ====================================
    Chapter 7: Better than the Last One
    ====================================
    Jump down and walk across the platform. Equip your dual Berettas and take down
    the two mobsters. Follow the trail of blood. Carefully jump across the gap,
    joining the next rooftop. There are two mobsters to the far right, standing
    near the Aesir advertisement board. To kill them quickly and accurately, crouch
    and use your Beretta. Make your way to the door at the end of the rooftop,
    ignoring the police helicopter. Three mobsters will come running upstairs.
    After you've killed them, check the area for any ammo and painkillers. Exit
    through the door at the far end.
    
    -------------------
    Ice Hard and Slick
    -------------------
    Turn left and alert the mobsters. Go back behind the wall and the mobsters will
    run towards you. Kill them. A mobster will open the locked cage door. Once he's
    opened it, use your shotgun to blast him. DO NOT kill him before he opens the
    door, or you'll never get past this area. Walk forward and kill the mobster
    behind the van.
    
    Get into the elevator and kill the mobster on the way up. Once you get to the
    top of the area, crouch behind the wall, dodging bullets from the Desert Eagle.
    Equip your Beretta and take down the mobster by the advertisement board. Turn
    left and walk up the ramp. Immediately shootdodge to the left, killing any
    mobsters in your path. Watch out for shotgun blasts and incoming Grenades. Go
    across the stairs and kill the mobsters hiding behind the small wall. Make your
    way across all of the boards and you should come to a glass roof. Break it open
    and jump down. Kill the mobsters, take all items in the room, and go through
    the door.
    
    -----------
    All a Blur
    -----------
    Walk up the steps and enter the door on the left. Walk down the stairs and
    enter the door. You'll be able to see a clip of Bravura talking on the TV. Go
    into the bathroom and collect the painkillers. Behind the door is a man with
    a shotgun. Take him down in a flash. The other thug will run away. As soon as
    you come across him, he'll throw a Grenade, so activate bullet time and don't
    stop moving. Kill the four remaining mob guys.
    
    When you enter the next doorway, a Grenade will be thrown in your direction. In
    order to avoid the blast, roll backwards as soon as you can. Kill the mobster
    by the door.
    
    Now, this is a major battle with Gognitti and his men. Make sure your life is
    full and you're well equipped. Firstly, deal with the two mobsters that try
    running up the stairs to your left. Throw a Grenade behind the crate, taking
    out the mobster. A shotgun equipped thug will come running upstairs. Kill him.
    Kill the final two mobsters before engaging in battle with Gognitti. Shoot him
    with your dual Ingrams and he should soon fall.
    
    ==========================
    Chapter 8: A Den of Drugs
    ==========================
    Enter the door on your right and pull the catch. Hide behind the wall and blast
    the mobster with your shotgun. Pick up all items and examine the book. Take
    down the mobster behind the door. Once you've done this, roll back extremely
    quickly, or you'll be hit with a Grenade blast. Kill the mobster near the bar
    and then kill the mobsters above. Watch out for incoming Molotov Cocktails.
    
    Enter the doors to your right and shootdodge. You'll kill the two mobsters
    behind the bar. Once they're taken care of, kill the final thug standing in the
    centre of the room. Walk to the centre of the room and enter the door to your
    far left. Kill the mobsters and examine the books.
    
    -----------
    Ragna Rock
    -----------
    Walk up to the top of the steps. Once there, shootdodge your way into the room
    on the left, breaking up the V deal. Once you've dealt with the initial set of
    mobsters, a small group will appear near the barrels. Use the wall as cover.
    Walk past the barrels and keep turning left. Once you reach the location of
    the steps, kill the two mobsters at ground level. Two thugs are waiting for you
    at the top. Deal with them quickly. Exit through the door.
    
    Once outside, you'll need to go across to the other door. Kill the mobster
    below. Now, you'll have to be extremely careful. Walk to the centre of the
    structure and take a left through the door. Take your first right and approach
    the ledge. Slowly walk across the ledge and then jump across onto the mini
    patch, making your way to the door at the far end.
    
    ------------------
    An Empire of Evil
    ------------------
    As you're walking downstairs, three thugs will approach you from different
    levels. Take them all down and open the door. Kill the mobster in your path.
    Go down the steps and take down the four mobsters. Watch out for shotgun
    blasts. Use the steps and press the stage control button.
    
    Once the stage opens up, go through it and then go up the steps. Press 2, 3
    and 4. Once you come to the end of the boards, shootdodge to your right,
    instantly killing the mobster. If you don't kill him quickly, he'll throw a
    Grenade in your direction. Make your way to the very top. Walk across the
    first piece of wood and then carefully jump over to the third piece, as the
    second one will quickly break. Open the door at the end.
    
    =====================================
    Chapter 9: Straight from a Bad Dream
    =====================================
    Examine all information before preparing for your battle with Lupino and his
    men. Make your way to the door and press the button to open it.
    
    Mobsters will jump from every ledge in numerous directions. Activate bullet
    time and equip your dual Berettas/Ingrams. Take down every mobster that drops
    from the top. If you need to stock up on ammo and painkillers, go to the
    tables. There is plenty of ammo and weaponry. Once you've killed the initial
    set of mobsters, two or three mobsters will be waiting at the top. Avoid the
    Molotov Cocktails and use shootdodge to kill them.
    
    Once Lupino emerges, shootdodge your way past his two guards. Lupino has
    Molotov Cocktails and a Sawed-Off Shotgun. Dodge his first two shots and
    use your Dual Ingrams on him, as he attempts to reload his weapon. He'll
    go down almost instantly.
    
    ===============================================================================
    09B.......Part II: A Cold Day in Hell
    ===============================================================================
    
    --------------------
    Prologue: Nightmare
    --------------------
    Enter the corridor and keep turning left until you reach the Payne's room.
    Take a look at the pictures on the wall, examining the photos of Max and Alex
    Balder. Make your way into the bathroom. It's locked. Instead, walk into the
    door at the far end.
    
    You'll be stuck near a path of blood. Carefully walk across it and you'll bend
    right. Walk to the end of the current trail of blood and jump to the left line
    of blood. Keep walking and jump to the blood trail on your left. Keep walking
    along and take your first left. If you carry on walking, you'll eventually come 
    to a room that looks exactly like the room you were previously in. Walk through
    every available door. Before entering the bedroom, you can have a look at
    Michelle's diary on the table.
    
    ============================
    Chapter 1: The Baseball Bat
    ============================
    Take the bat and painkillers from the locker. Open the door and have a look
    around the area. There are about eight or so heavily armed mobsters. Stealth is
    an important factor at this point. You'll have to time your moves accurately.
    Once you've killed the mobsters, collect all weapons and painkillers from the
    two rooms. Walk into the final room, killing the two guys in your way. Head to
    the elevator.
    
    ------------------
    From Bad to Worse
    ------------------
    As soon as the doors open, two mobsters will come towards you. Kill them and
    take their weapons. There are four or five mobsters scattered around the area,
    armed with Ingrams and shotguns. Use bullet time to take them out. Head to the
    front of the hotel.
    
    ---------------
    Mobster Muscle
    ---------------
    Turn left and enter the lounge door. Wait for the mobster to open the door,
    before you blast him with your Sawed-Off Shotgun. Use shootdodge to take care
    of the two remaining mobsters. There is plenty of ammo and weaponry around the
    area. Walk to the bathroom, equip your Sawed-Off Shotgun, and kill the mobster
    on the toilet. Enter the bar and get ready to fight Niagara and his men.
    
    Throw your Grenades in the area, hoping to take down one or two mobsters. If
    you don't have any, I'd advise you to use your Dual Berettas/Ingrams and make
    the most of bullet time and shootdodge. Frankie is armed with Dual Ingrams and
    has three mobsters with him. They aren't too hard to defeat. Once they're dead,
    watch the following novels.
    
    =====================================
    Chapter 2: An Offer You Can't Refuse
    =====================================
    Equip your shotgun and take down the mobster in the small cabin. Press the
    button on the wall and the gates will open. Once you've entered the gate,
    two mobsters will come running towards you. Kill them with your dual Berettas.
    Open warehouse 4 and immediately roll backwards, as the thug at the top will
    throw a Grenade at you. Kill the three mobsters inside. Exit through the door
    to your right. 
    
    Once outside, head over to the truck and take down the thug inside. Collect all
    of the ammo inside and head back out. Kill the remaining mobster. Enter
    warehouse 5 and kill the sole mobster. Enter the elevator and go to the top.
    Collect the painkillers in the cabinet, before pressing the button on the
    machine. Kill the two mobsters that come running into the warehouse. Enter the
    previously blocked door.
    
    ----------------------
    Cold and to-the-Point
    ----------------------
    Kill the thug to your right and keep walking forward. Kill the shotgun thug
    before he spots you. Kill the three mobsters near the crane. Enter the crane,
    push the button, and walk past the recently removed crate. Kill the two
    approaching mobsters. Turn right and run past the crane. Instantly run to the
    left and enter the open cabin. Take the ammo and stay inside for a minute.
    Once you see the crash, it is now safe to exit the cabin. Use shootdodge to
    take out the two thugs ahead.
    
    ----------------
    Family Troubles
    ----------------
    Turn right and hide behind the large box. After you've killed the mobster in
    the crane, the blocked path will now be open. Move forward and kill the two
    thugs. Shootdodge to the right and kill the three mobsters. One of them is
    standing right behind the box, armed with a shotgun. Be extremely careful.
    Jump to the left and take down the approaching mobster. There is a mobster
    near the collapsed bridge to your right. Kill him. Move over to cabin 425 and
    examine the briefcase and paper. Take the Sniper Rifle. Take your first
    available right and kill the two thugs. Smash open the locked gate and take
    the items. Shoot the block on the wheel and make your way back to the way you
    previously came. Make your way to the previously blocked area, killing all six
    or seven thugs in the area. Enter the door on your right, collecting all of the
    ammo avilable. Make your way to the door at the far end.
    
    ====================================
    Chapter 3: With Rats and Oily Water
    ====================================
    Kill the guy standing at the top of the crates. As you move to the side, a
    mobster will approach you and attempt to kill you, so take him down with
    your shotgun. There are two mobsters to the side. One of them has a Grenade, so
    be careful the blast doesn't hit you. As you walk to the next area, a Grenade
    will be thrown in your direction, so roll backwards as soon as you can. Go
    upstairs and kill the three or four mobsters scattered around the area.
    
    Once you've opened the door, a mobster will be on the elevator. Kill him. Once
    the elevator stops, pick up the Sniper Rifle and the ammo. Equip your rifle and
    take out the thug standing in the tower across you. Press the button and kill
    the guard to your left. Push the button, kill the guard in the left tower, and
    move your elevator to the tower on the right. Kill the guard. Move your tower
    and take your elevator to the tower on the right. Enter the door.
    
    ------------------------
    Pissing Punchinello Off
    ------------------------
    Kill all mobsters in the area. Walk into the door at the top of the steps.
    You'll see a thug standing in front of the charon. Snipe him with a single
    shot. Push the button on the wall and a locked gate will open. As you walk out
    of the room, two or three mobsters will confront you. After you've taken care
    of them, enter the recently opened gate, take all weapons and ammo in the area,
    and exit through the door.
    
    -----------------
    A Dangerous Game
    -----------------
    Kill the two mobsters in front of you. Move onto the ramp and enter the ship.
    Move to the right and kill the thug. To the left of you, a shotgun thug will
    approach. Once you've took care of him, enter the ship, killing the two thugs
    in your way. Answer the phone and collect the four painkillers in the cabinet.
    On each level of steps, there will be four or five mobsters guarding the
    stairs. Watch out for possible shotgun blasts. Open the door at the end.
    
    Dime is one of the hardest bosses in the game. He has a Pump-Action Shotgun,
    Molotov Cocktails, and has three or four mobsters guarding him. Try and shoot
    the gas tanks to take him down. Move into the next room and collect every
    available weapon. There are Colt Commandos, Ingrams, Sniper Rifles, Berettas,
    Painkillers, etc. Once you've got everything, leave through the front of the
    ship.
    
    ============================
    Chapter 4: No Payne No Gain
    ============================
    Move to the right and walk through the doors ahead. Keep walking as fast as you
    can and don't stop. Go to the back of the shelves and wait for the first set of
    explosions. Make your way into the room and walk past the ring of fire. Move
    into the centre of the room and take a left. Walk into this room and a lot of
    explosions will start going off. Jump over the seats on the right and take your
    first available left. Go upstairs and enter the door on the left.
    
    --------------------------------
    Put Out My Flames with Gasoline
    --------------------------------
    Walk forward and enter the door to your right. Jump over the first set of
    barriers. Once you're in the middle of the kitchen, jump over the final
    barrier. A rocket will shoot in your direction, so make sure you avoid it.
    Equip your dual Berettas, activate bullet time, and take down the mobster in
    the kitchen. Go down the steps and shootdodge, taking down the two heavily
    armed thugs. Jump down the hole. There are eight or nine mobsters scattered
    around the area. Use bullet time and shootdodge to take them out. Be careful
    that shotgun thugs don't hit you when you're turning corners. Exit through the
    door at the top.
    
    ============================
    Chapter 5: Murderous Hearts
    ============================
    Enter the door to your left and take a look at the dead mobster. As you walk
    forward, a thug armed with an Ingram will approach you. Kill him, take all
    available items in the room, and prepare for some vicious firefights.
    Walk through the door and immediately shootdodge. Kill the two mobsters at
    the end. Take your first available left and kill the mobster behind the door.
    He's to the left of you and he's armed with a Sawed-Off Shotgun. Bullet time
    could be key to taking him down. Move forward and turn left. Shootdodge your
    way past the three heavily armed mobsters. Go upstairs.
    
    Once you're in the kitchen, take a quick look at the cards on the table.
    Equip your Colt Commando and enter the room. Activate bullet time and take down
    Pilot and the two mobsters. They're easy to kill. As you make your way out of
    the room, two mobsters will come running in your direction. Kill them and enter
    the door. There's a mobster to your left. Once you've killed him, go through
    the door at the end.
    
    ---------------
    Angel of Death
    ---------------
    To the left of you is a mobster hiding behind a green plant. Throw a Molotov
    in his direction. Open the door and quickly jump to the right, avoiding the
    blast of a Grenade. Kill the two mobsters in the room. Run to the top of the
    stairs and kill the two mobsters blocking your path. At the top of the stairs,
    move right and activate bullet time. Enter the room and shootdodge your way
    past Salem and his two friends. Make your way to the other door. It's locked.
    Jump as far to the right as you can, avoiding the blast of the explosive
    weapon. Once you enter the door, shootdodge forwards as quickly as possible.
    Avoid getting hit by the deadly M79. Kill the three mobsters and enter the
    door.
    
    ------------------------
    Trouble on Dagger Heels
    ------------------------
    Equip your Sawed-Off Shotgun. Stand by the door and a shotgun wielding mobster
    will open it. Once you've disposed of him, examine the dead body of Lisa
    Punchinello. Go into the next area and speak with Alfred Woden on the phone.
    Enter the next area and kill Mugnaio, the last member of Punchinello's personal
    assassins. Kill the final two mobsters in the next room, before heading into
    Punchinello's office. Once the graphic novel is over, three killer suits will
    enter the room. Shootdodge your way past them. Exit the room to trigger a
    cutscene.
    
    ===============================================================================
    09C.......Part III: A Bit Closer to Heaven
    ===============================================================================
    
    ---------
    Prologue
    ---------
    
    ------------------------
    A Vortex of Green Blood
    ------------------------
    Leave the room and head into the Payne's living room. Go upstairs and enter the
    babies bedroom. After the cutscene, walk into the bedroom.
    
    --------------
    Funny as Hell
    --------------
    Examine the piece of paper and answer the phone. Attempt to leave the room.
    You'll be back in the exact situation as before. After answering the phone and
    looking at the piece of paper, it is now time to leave the room. Go upstairs
    and enter the area.
    
    -----------------------
    The Killer Was Smiling
    -----------------------
    You will now see a trail of blood. Walk to the end of the first line and jump
    onto the next one below. Walk to the end and jump across. Move to the right and
    down onto the next available line of blood. Walk to the end and jump across to
    the next line. Jump on to the trail when you reach the end of the line. Jump
    into the area with the crib and the candles. Activate bullet time and take down
    the other Max Payne.
    
    =================================
    Chapter 1: Take Me to Cold Steel
    =================================
    Smash open the glass and drop down. Crouch down and shoot the explosives on the
    wall. Keep your distance or you'll lose a lot of health. Collect all ammo,
    listen to the radio, and exit the room through the door. Snipe the two mercs
    below. Equip your shotgun before entering the first container. The mercenary in
    here is armed with a Pump-Action Shotgun. Go into the room next to you. Stand
    behind the door and wait for the guard to come in. Once you've took him down,
    collect the ammo and painkillers in the room. Open the garage door and take
    down the two armed guards. Open the door to complete this level.
    
    --------------------
    Operation Dead Eyes
    --------------------
    Open the door slightly, crouch down, and shoot the explosives connected to the
    laser. Walk inside the room and quickly roll backwards, avoiding the blast from
    the Grenade. Shootdodge to your right and kill the mercenary here. Open the
    garage doors and kill the two mercenaries in front of you. After that, use your
    Sniper Rifle to take out the guard above. Collect all ammo and items in the
    area. Open the door at the far end, disable the explosives on the wall, and
    kill the two mercenaries inside. Open the door to your left. Use the bridge to
    your left. Kill the four or five mobsters in the area. They'll approach you
    from different angles. Head upstairs and go through the door. As you move down
    the corridor, a mercenary will come out of nowhere. Kill him and turn right.
    Take out the guard before he can throw a Grenade at you. To the left of you is
    another mobster armed with a Grenade. Kill him and exit through the door. Use
    shootdodge to take out the mercenaries. Kill the two mercenaries in the area
    and enter the next room.
    
    =========================
    Chapter 2: Hidden Truths
    =========================
    A mobster will come out of the door on your left. Kill him and kill the other
    mercenary, standing alone in the small room. Examine the folder on the desk.
    Jump to the left and take out the mobster with your shotgun. Throw a Grenade
    in the area, taking down the explosive lasers. Use the wheel to open up the
    blocked path. Shootdodge to your left, taking out the guard below you and the
    one across from you. Open the door and throw a Grenade against the wall. Stand
    back before the lasers explode. Enter the door at the far end. Shootdodge and
    take out the guard across from you. Throw a Grenade to disable the lasers.
    Carefully walk past the fire. Kill the guard and shoot the catch on the wall.
    Once the gate is open, turn the wheel to enable you to exit the area, and
    collect the items from the shelf.
    
    Once you've opened the door up ahead, I'd advise you to move backwards
    immediately. Once the explosions have stopped, carefully walk across, making
    sure you don't fall down. Jump onto the containers and fall onto the bridge
    below. Push the button and walk across the bridge. Kill the guard to your left,
    collect the M79 from the container, shoot the explosives on the door, and
    finally exit the area.
    
    ------------------
    A Tight Operation
    ------------------
    Crouch down and kill the mercenary that comes through the door. Disable the
    explosives on the wall. There is a guard in above you. Kill him. Take down the
    guard that approaches you from the right. Jump onto the boxes and use the base
    to jump onto the broken ladder. Immediately kill the mercenary that comes
    through the door. Jump to the right and kill the two mobsters behind the cage.
    Open the door, kill the mercenary inside, collect all painkillers and ammo, and
    have a look at the monitor. A guard will come running into the room. Once he's
    dead, make your way out of the door past the cage. Go downstairs and kill the
    two mercenaries. Push the button on the nearby monitor screen. Shoot the garage
    and kill the mercenaries inside. Throw a Grenade in the room, disabling the
    explosive lasers, and hopefully taking down the mercenary behind them.
    
    -----------------
    The Next Doorway
    -----------------
    Crouch down, standing some distance from the fires. Take out the first set of
    lasers attached to the wall. Get into the cart and push the button. When you
    are near the last set of lasers, I'd advise you to exit the cart or you'll be
    blown up. Kill the two mobsters that open the garage. Carefully move backwards
    and DO NOT touch any part of the fire. Crouch down and take out the final
    laser. Enter the garage and stay close to the left hand corner, avoiding the
    cart that the mercenaries push towards you. Collect all weapons and ammo in
    the area, before shutting off the emergency valve. Enter through the door
    in the garage. Kill the two mercenaries and take down the lasers. Once you're
    into the next area, kill the mercenary above and kill the mercenary that
    approaches from the bridge. The bridge is broken, so use the boxes to your
    right and make your way across. Open the garage and kill the mobster by the D6
    elevator. Press the button and you'll hear sirens. Kill the mobsters in the
    elevator and push the button.
    
    ============================
    Chapter 3: Final Revelation
    ============================
    Take down the killer suits near the front of the doors. Walk over to the centre
    of the room and examine the logo on the floor. From the centre of the room,
    head through the door to your right. Use bullet time to take down the three
    mercenaries near the broken computer. Head through the test facility doors.
    
    -------------
    The Deep Six
    -------------
    Walk through the doors up ahead. You'll see a dead man on the floor. Look at
    the computer and you'll get a code. Go into the area where the test subjects
    are being held. Type the code in the computer. Use the elevator. There is a
    man locked in cell B7. Follow the man. DO NOT let the mercenaries kill him,
    or you'll have a hard time passing this level, seeing as you won't be able
    to get through the chamber. Walk into the chamber.
    
    -----------------
    Project Valhalla
    -----------------
    Walk through the doors. Move as far to the left as possible, using the tables
    to get past the blockage. Enter lab number 2 and use the elevator. Use your
    Grenades to destroy the lasers. Jump over the moving laser and enter the
    elevator. Push the button on the computer and enter the door. You have 30
    seconds to escape the building. There are some lasers on the wall. Shoot the
    explosives attached to them and the door will open. Exit the foundry by
    using the only available elevator.
    
    ====================================
    Chapter 4: The Backstabbing Bastard
    ====================================
    Two mobsters will come running at you. Once you've killed them, shootdodge to
    the left once you reach the end of the wall, taking out the two armed thugs.
    Shootdodge forward and kill the two thugs. One of them will jump from the
    corner. Kill the other two mobsters firing at you. Use the wall as cover, as
    the van will come past and a machine gun will fire. Once the van has gone to
    the next level, move to the side and kill the two thugs. Enter the garage on
    the right.
    
    -------------------
    Alive and at Large
    -------------------
    Kill the mobster to the left, collecting all of the goodies in the area. Kill
    the mobster that approaches from the right. They'll both try to double team
    you, so bullet time can be extremely useful at this point. As you try to walk
    down the exit ramp, the van will try to shoot at you again. Jump to the side
    and avoid the deadly bullets. Kill the mobsters that remain. Turn right at the
    end, killing any thug that stands in your way. They're all well armed and will
    try to confront you with different angles, so make sure that you keep a safe
    distance. Walk around the structure and you'll come across some locked gates.
    Shoot the padlock. Avoid the machine gun blasts by using the white van as
    cover. Immediately shoot dodge to the left, avoiding the blast of a shotgun.
    Once you've dealt with five or six mobsters, go and find the double doors.
    Listen to the radio. Head out of the garage at the end.
    
    -----------------------
    The Name of Your Enemy
    -----------------------
    Two mobsters will try approaching you from the side. Once you've killed them,
    walk to the bottom of the ramp and stay behind the boxes for a few seconds.
    Once the van sets the mobsters on fire, keep walking forward until you come
    across three mobsters. One will approach you from the side, whereas the other
    two will be directly in front of you, using the cars as cover. Keep circling
    the area, killing any thug that stands in your way. B.B. will finally emerge
    from the van.
    
    B.B. will have three or four mobsters with him. Once you've killed them,
    shootdodge to your right and kill him with your dual Ingrams. He shouldn't
    have the time to get a shot off at you. He has a Jackhammer and Grenades,
    so I'd advise you to keep a safe and fair distance. Answer the ringing
    payphone.
    
    ====================================
    Chapter 5: In the Land of the Blind
    ====================================
    Take your first left, disabling the explosive lasers and taking down the
    mercenary near them. Use the walls as cover in this next area. Kill the
    mercenaries that make their way towards you. Upon entering the door, stop as
    soon as you see a moving laser. Activate bullet time and take down the guard
    above. Go through the door on the far right. After looking at the monitor,
    two mercenaries will immediately ambush you. Once they're dealt with, keep
    walking along the end of the hall until another mercenary approaches. Kill him.
    In the middle of the hall, open the door with the green code on it. Step back
    and avoid the wrath of a Molotov Cocktail. Kill the mercenary in front of you,
    the one that gets out of the second elevator, and the one standing on the
    stairs, waiting to take you down with a shotgun. Keep going up and kill every
    mercenary in your way. Kill the guard in the elevator. As you're walking
    upstairs, three or four guards will try to ambush you on every level. Some of
    them will have shotguns and Grenades, so be extremely careful when turning
    corners. Enter the double doors to complete this section.
    
    --------------------
    Providing a Service
    --------------------
    Throw an explosive against the wall, taking down the explosive lasers attached
    to the wall. Slowly walk forward and take out the mercenary hiding behind the
    small wall. Kill the mercenary in front, examine the radio, disable the lasers
    with one of your weapons, and exit through the doors up ahead. There are two
    mercenaries in the hallway. Once you've killed them, head into the office at
    the far end of the hall, picking up the tape on your way past. Look at the map
    of the Aesir Corporation. Go into the next area.
    
    ------------------
    A Sci-Fi Fortress
    ------------------
    Take out the guard to your left. Exit through the door and stand still. Wait
    for the mercenary to come to you. After you've killed him, destroy the lasers
    blocking your entrance, walk all the way down, and enter the door to your left.
    Destroy the two mercenaries having a conversation. Shootdodge your way past the
    killer suit. Destroy the laser explosives. Make your way through the door at
    the far end.
    
    ================================
    Chapter 6: Byzantine Power Game
    ================================
    Jump to your right and take out the mobster. Kill the other two mobsters that
    approach from the left side of the room. Analyze the paper on the table. Once
    you've read the contents of the letter, use the weapon of your choice to
    destroy the lasers, knocking down the shelves in the process. Go to the top and
    kill the three mercenaries to the right. Quickly kill the mercenary guarding
    the stairs. Walk to the end of the room, take your first available right, and
    collect the painkillers if you need them. Go upstairs. Enter the door on the
    far right. Three or four mercenaries will rope down from the top. After you've
    killed them, destroy the lasers, walk across the platform, and enter the door
    in front of you.
    
    ----------------
    Nothing to Lose
    ----------------
    Kill the two mobsters in the area to your left. Walk through the door, jump to
    the side, and kill the two mobsters that confront you through the opened doors.
    Shootdodge your way past the area, killing the three or four mobsters behind
    the walls. Use the walls as cover and time your moves accurately. Avoid getting
    hit by the Sniper Rifle. Collect all weapons and ammo before leaving the area.
    
    As you come to the stairs, two mercenaries armed with shotguns will rope down
    from above. Take them out before they're able to blast you. Walk all the way
    down.
    
    --------------
    Clean Up Duty
    --------------
    You'll hear two killer suits having a conversation. Take them out with your
    shotgun, pick up any available weapons and ammo, and exit through the door.
    There are about five or six heavily armed thugs in this area. Use the walls
    as cover and make the most of bullet time. Once you've killed them all, walk
    through the entrance.
    
    =============================
    Chapter 7: An Eye for an Eye
    =============================
    As soon as you past the metal detectors, three heavily armed mercenaries will
    come towards you. Use bullet time to take them down. As you move into the next
    area, walk to the far left hand corner. Crouch down and equip your Sniper
    Rifle. Quickly kill the three M79 armed mercenaries. If you don't keep a
    distance between you and the gunmen, you'll take some severe damage. Keep
    walking forward and kill the two killer suits that come through the door.
    Take out the first laser attached to the steps. Proceed forward until you get
    to the middle. Instantly turn around, taking out the mercenary behind you.
    Throw your Grenades against the wall, enabling you to destroy the lasers.
    Disable the final laser. Activate shootdodge to take down the three armed
    guards. Make your way up the steps, taking out the lasers along the way.
    Kill the suit that ambushes you and enter the area.
    
    ----------------
    Stone-Cold Dead
    ----------------
    Carefully jump over the first laser. It moves up and down, so jump over it
    when it reaches the lowest point. Jump over the next set of lasers. They move
    at a fast pace, so carefully time your movements. When the next laser reaches
    it's highest point, walk under it and have a good weapon equipped. Quickly
    shoot the mercenary standing at the end of the hall, or you'll be killed with
    a Colt Commando. Jump over the next set of lasers, carefully timing your
    movement. The final two lasers should be easy to get past. Walk under the
    fifth one and jump over the final one. Shootdodge your way past the two armed
    guards. Enter the elevator. Equip your Dual Ingrams and take down the three
    killer suits that attack you from behind. Go into the elevator. Use your Sniper
    Rifle to take out as many lasers as possible. The M79 can also be useful at
    taking down the laser beams.
    
    Once you've reached the top, kill the killer suits to your left. Hide behind
    the wall and carefully kill the two suits standing above you. Enter the door
    and push the elevator access button. When you leave the room, there is a guard
    directly in front of you and two to your right. After you've killed them, make
    your way through the opened elevator doors.
    
    ---------------
    Take Your Pick
    ---------------
    Push the button. As the elevator starts slowly moving down, Horne's helicopter
    will fire its machine gun at you. Use bullet time and jump up and down to dodge
    the large majority of bullets. Shoot the elevator glass below you and drop down
    onto it. Push the button and you'll go to the next area. Kill the two thugs to
    the left and the one on the right. Take out the suits that are using the stairs
    and computers as cover. Shoot all of the mainframe systems, allowing you access
    to the top of the building. Three mercenaries will be in the elevator where the
    suits were previously standing. Once you've disposed of them, enter the
    elevator and go all the way up.
    
    There's a wall near the stairs. Use it as cover. Attempt to take out the three
    thugs that come running down the steps. Once they're dead, make your way
    upstairs. Use the wall as cover, take down the three mercenaries, and examine
    Horne's personal computer. Get into the elevator.
    
    ==============================
    Chapter 8: A Warrior's Heaven
    ==============================
    Kill the four suits by effectively using bullet time and shootdodge. After the
    cutscene, hide behind the centre of the statue, hoping to avoid the majority of
    bullets. Bullet time and shootdodge can also be useful. The helicopter will
    eventually fly away. Kill the two thugs that open the locked doors. Once
    outside, carefully jump on to the ledge. Jumping along and using bullet time
    can limit the amount of damage you take. Make your way through the next area.
    
    ---------------------
    A One-Way Demon Ride
    ---------------------
    Kill the suit that comes running down the steps. As you're walking upstairs, a
    Grenade will be thrown in your direction. Roll to the left hand side, avoiding
    the blast. Shootdodge your way past the first two suits. Another two guards
    will appear from the elevator. After you've dealt with them, immediately jump
    to the right, taking down the suit that enters the area. Kill the two suits in
    the room and kill the one in the door to your right. Open the door on the left
    hand side and take down the thugs to the left. Enter the next door. Kill the
    mobster on the door to your right and keep going forward. A mobster will roll
    along the floor. Hit him with your shotgun. Go upstairs and shootdodge your
    way past the four killer suits. Go over to Horne's computer, push the button
    located on the side, and head through the opened door.
    
    -------------------
    Pain and Suffering
    -------------------
    Run to the top of the stairs, avoiding the Grenade that Horne throws in your
    direction. To your right is a platform holding the wires together. Shoot the
    centre of it with your Sniper Rifle. Equip a very powerful weapon and
    shootdodge your way past the four killer suits. One of them is carrying an M79,
    so don't get too close to him. The other platform is opposite the first
    platform. Get in a good position and snipe the centre. Turn around, equip the
    M79, and shoot the top of the tower.
    
    Congratulations! You've completed Max Payne. Enjoy the final cutscenes and
    graphic novels.
    
    ===============================================================================
    10.......Credits
    ===============================================================================
    
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    SuperCheats: They also asked for my permission.
    
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    END OF DOCUMENT
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
     
    
    
    
    
    
    
    
    
    
    

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