Item Editing FAQ by Minako

Version: 2 | Updated: 05/06/02 | Printable Version

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-          Dungeo Seige Item Editing FAQ               -
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-    Research by Minako and Jericho, FAQ by Minako     -
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-            Version 2, May 6, 2002                    -
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-                     Intro                            -
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Now that it's possible to edit your dungeon seige characters (Rico Blanko has an 
FAQ on this over on if you need to know the basics) it's time to 
do more than just change the xp for your character.  This means editing items.  
Dungeon Seige gives items their powers like this: it has the basic item, and 
then can have one prefix and one suffix (only one of each, adding more gets 
ignored by the game).  So, to get a desired effect on your items, load up the 
party.gas file, find your item and change/add the prefixes/suffixes as desired.

NOTE: Make absolutelly sure to backup your character.  Even though this is a 
pretty safe and tested procedure, it's still cheating, so errors, while rare, 
can and will occur, so make sure you have a backup of your character in case 
you're one of the unlucky ones to have it blow up on you.  Generally, the game 
will just ignore the eronious suffix or prefix in items it doesn't like, but in 
rare cases it will get more upset than that, so make sure to backup your 
character and editing work periodically.

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-                     Tools                            -
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The tools for this are exactly the same as for character editing, just three:

 -> Tank Viewer -
 -> Tank Creator -
 -> Text editor of your choice, wordpad or notepad work

The rest is just like editing your character.  Open it up, extract to the temp 
directory of your choice and load the party.gas file up, that's where the items 
all are (incidentally, the bitmap file there can be replaced with whatever you 
want looks like too, we haven't looked into it more than just to see it's doable 

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-                     Specifics                        -
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Now, in this file, at the end obviously are the xp levels for your stats and 
skill levels, but before that is a huge list of everything you have.  Spellbooks 
and what they contain are first, then the rest of your items in a format like 

     equip_slot = es_ring_0;
     gold_value = 20727;
     inv_location = il_main;
     modifier_prefix_name = skirmishing;
     modifier_suffix_name = offoresight;
     template_name = ring_common;
     variation_name = s_d_fin;

Obviously the first number is just what numerical order it is in the list of 
stuff you have.  equip_slot is where it's at, gold_value is what it sells for 
(since you can cheat for infinite gold just by changing the value at the end of 
your save file, but hey, if you wanna, knock yourself out.)  Not so sure what 
the inv_location means, presumably more of where it is.  Now, the next two are 
the ones that matter.  This is where you specify the prefix and suffix for your 
toys.  (note that not everything has a prefix and suffix.  If you wanna add one, 
then that's fine, every item can have one prefix and one suffix, even if it's 
not there by default).  Every item, including ones that normally can't have 
magic (like your freind and mine, the chicken gun) can be made magic like this.    
The last two feilds appear to be what your item actually is displayed as.  So 
far we haven't looked to see much about that, so play with it at your own risk.

Now, for editing it's just a matter of picking what you want, putting it in, 
saving the file and then reassembling the three extracted files to a complete 
save file and off you go.  The prefixes and suffixes we've found and gotten 
specific info for so far are below.

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-             Prefix and Suffix list                    -
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This list of prefixes and suffixes is by no means complete, it's merely what 
we've come across since we started researching this, with somewhat of a focus on 
the high end ones.  Note that the data has to be entered as is (ie suffixes 
without spaces and with the of<whatever> as is.)

demolishing: +7 melee
devastating: +5 melee
ravaging: +4 melee
butchering: +2 melee
goring: +1 melee
soaring: +5 ranged
launching: +4 ranged
driving: +2 ranged
gliding: +1 ranged
essential: +6 nature magic
earthen: +3 nature magic
terestrial: +2 nature magic
organic: +1 nature magic
skirmishing: +6 combat magic
fighting: +4 combat magic
brawling: +3 combat magic
scuffling: +2 combat magic
conflicting: +1 combat magic
stern: magic damage reduce 5%
unyielding: piercing damage reduced 13%
resistant: piercing damage reduced 9%
respected: melee damage reduced 9%, +2 dex, 3% damage reflected, +1 stregnth
exceptional: +9 armor, magic damage reduced 8%, +17 health, +1 mana/hit
trusted: magic damage reduced 5%, melee damage reduced 5%, +1 melee
hulking: +150 armor
brawny: +15 armor
sustained: +13 armor
calloused: +10 armor
enforced: +8 armor
rough: +3 armor
intact: ranged damage reduced 4%
solid: ranged damage reduced 3%
harsh: magic damage reduced 11%
perserving: +5% chance to block magic
obscrure: +10% chance to block melee, +1 melee
secret: +9 armor, +1 melee
relentless: melee damage reduced 5%, piercing damage reduced 4%, +2 melee
elite: +1 dexterity, +1 health/hit, +1 melee
prized: mele damage +10%, +1 dexterity, +3 nature magic, +2 health/hit, +1 
radiant: magic damage reduce 5%, piercing damage reduce 7%, +5% chance to dodge 
ranged, +13% chance to hit
remarkable: ranged damage reduced 3%, +1 combat magic, +1 nature magic, +1 
daring: +5 aromor, ranged damage reduced by 3%
peerless: +13 armor, +5% chance to block magic, +5% chance to block melee, +1 
nature magic, 3% of damage reflected to enemy
marvelous: +17 armor, +48 health, 3% of damage reflected to enemy, +1 stregnth
uncommon: +7 armor, +12 health, 3% of damage reflected to enemy, +1 stregnth
vengeful: +5% chance to block ranged attack, +1 ranged skill
flourishing: +5% chance to block magic, piercing damage reduced 3%
stupendous: magic damage reduced by 5%, melee damage reduced by 5%, +8 health, 
+23 mana
grounded: melee damage reduced by 10%, -3 ranged skill

ofgrandeur: +9 stregnth
ofvirulence: +4 stregnth
ofrobustness: +3 stregnth
ofsturdiness: +2 stregnth
ofhardness: +1 stregnth
ofthedexterous: +6 dexterity
ofthedeft: +4 dexterity
ofthenimble: +3 dexterity
ofthespry: +2 dexterity
oftheswift: +1 dexterity
offoresight: +9 intelligence
ofjudgment: +6 intelligence
ofknowledge: +3 intelligence
ofinsight: +2 intelligence
ofawareness: +1 intelligence
ofthepanther: +415 health
ofthebear: +320 health
oftheram: +163 health
ofthewolf: +89 health
oftheboar: +42 health
oftheserpent: +37 health
ofthedog: +21 health
oftheowl: +17 health
ofthebadger: +12 health
ofthefox: +7 health
ofrestoration: +275 mana
ofrecover: +203 mana
ofrevendication: +53 mana
ofrefreshment: +20 mana
ofrenewal: +12 mana
ofexchange: 5% of damage reflected to enemy
ofreversal: 3% of damage reflected to enemy
ofinfluence: +13 health, +1 health/hit, +1 mana/hit
ofprivledge: +1 health/hit, +2 stregnth
ofsorrows: +12 health, +1 health/hit, +2 mana/hit
ofyouth: +8-13 damage, +13 mana
ofcautery: +40-85 fire damage
ofscorching: +16-34 fire damage
ofthestartled: +16-20 lighting damage
ofthunder: +4-5 lightning damage
ofaffluence: +3 health/hit
ofdeception: +1 helth/hit
ofexactness: +10% to hit with melee weapon
ofshadows: +7 mana/hit
ofdusk: +6 mana/hit
ofthetheif: +6 mana/hit
ofpurpose: 3% chance to inflict a piercing hit
ofteeth: +12-28 piecring damage
ofspikes: +7-16 piercing damage
ofbriars: +4-10 piercing damage
ofpuncture: +27-48 damage
ofperforation: +23-33 damage
ofhorizon: +5-11 damage
ofthejarred: +5-7 damage
ofthesavage: +54 max damage
ofdisease: +45 max damage
ofinfirmity: +39 max damage
ofsickness: +3 max damage
ofexpanse: +4 max nature damage
ofprotest+3-8 combat magic damage
ofstability: +1-4 piercing damage, -2 stregnth
ofmonstrosity: -1 dexterity, +1 stregnth
ofrefuge: +15 health, -12 mana
ofseasons: +1 ranged, +8 health, +1 health/hit, +1 mana/hit
ofchilling: +15% chance to freeze, +6-11 cold damage
ofsnowflakes: +5% chance to freeze, +2-4 cold damage

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-                      Updates                         -
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Version 2, May 6, 2002:
     added 31 prefixes, 45 suffixes, misc minor revisions
Version 1, May 4, 2002:
     origional text, 16 prefixes, 21 suffixes

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-                   Conclusion                         -
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Obviously, there's a ton of prefixes and suffixes, and since some do more than 
one thing, are a bit difficult to get down exactly without a ton of time and 
effort.  We're still working on it, and will update as, well, we get more done.  
If anyone wants to help, or has work of their own already done they'd like to 
contribute, mail us at  Hope this guide helps.  Have fun 
cheating ;)

This FAQ copyright 2002, Andrius Adomavicius and David Spalinski
This is being submitted to, if you like and and would like to 
reuse it somewhere else, please e-mail me and let me know what you're doing.  As 
long as you don't charge for it, it should be fine.