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    FAQ/Walkthrough by tommykids2000

    Version: 1.50 | Updated: 05/26/03 | Search Guide | Bookmark Guide

                                Walkthrough for PC
                      Written by: Noer Tommy "Kid" Prastya
                        Contact: tommykids2000@yahoo.com
                            Walkthrough-ku sing pertama
                                    Salam nggih,
                          kagem bocah-bocah FK UNDIP 2000
                                    Elek yo ben
                             Sing penting apik, lan...
                                 nggantheng dhewe
                                   ra' sah meri...
    Legal Information
    This walkthrough is property of mine. But, you may use it, reproduce, duplicate
    or even making money from it. You want to put this walkthrough in your site?
    Fine by me, all you need to do is telling me where you want to use it and put
    my name on it. That's all, nothing more.
    Version History:
    just started
    everything from scratch
    i'll update this everyday, promise!
    one more chapter
    plus little of chapter 7
    sorry, I'm a little busy
    mission 8 completed
    thanks for all of you giving me advice
    i really appreciate it
    i'll credit you for this
    mission 10 completed
    little part of mission 11
    fixing here and there, many places
    it's all been done
    maybe some minor update tomorrow
    ships added
    minor misspelling fixed
    also some minor fix
    i guess this is it
    he he he...
    too soon to said it was done
    many things added
    and i put special word section
    don't forget to read it
    hope this was the last update
    Special Words
    Hmm, I've received lots of advice telling me this and that, but some of
    them I forgot what it was (hiks, deeply sorry). You see, lately I was very
    busy with my college stuff (honest), and if you want the credits that you
    deserve, TELL ME. Especially the guy that mailing me lots of jpg's contain
    picture about P. Primus and Gammu, contact me at once. If you want those
    picture, mail me, if I have time and money, I'll send you the stuff.
    You must be wondering, what it means by money, is it? You see, I'm not
    born in loaded family, and to connect with the net for 2/3 hours a week is
    gonna kill my pocket (don't mention days), plus the connection that slow
    like hell. So, be patient.
    If you have something important that I missed in this FAQ, don't hesitate
    to tell me. I'm honored if you spare your time for mailing me.
    Oh, one more thing, please, don't ask me about the freezing Rheinland in
    mission 3 and how to defeat Hovis in mission 6 / asking the save game, I 
    had enough with that, don't get me wrong, but I had that cover in this FAQ.
    So, please, don't send that, OK?
    PS. Anyone have ASCII program?
    This walkthrough is full of spoilers. So, if you don't want to get spoiled,
    don't read this walkthrough. But if you want to read it, I'm thanking you,
    because you spend your time reading my work.
    Finally, after my long awaiting years, a sequel to Starlancer, my favorite
    space combat game (although I played at my friend and never beaten it :P). 
    I thought it would be another dog fight from cockpit, but IT WAS NOT. A lot 
    of improvement and totally different type of game.
    It has a connection with the original Starlancer, but has nothing to do with
    the storyline. Kind a RPG style is added here, with some graphic (it's good
    all right, but not something extraordinary).
    I know it was better, but, I missed the excitement killing Ivan Petrov by
    giving 20 rounds of screamers on his tail. Anyway, let's start...
    <<Opening FMV>>
    It was the 23rd century
    Mankind's darkest hour
    The war had been raging for almost a hundred years
    We had been fighting for so long 
    No one could remember the reason why 
    it started in the first place
    All we knew there were two sides...
    The Coalition and the Alliance
    For decades, millions died for the same piece of rock
    Again... and again...
    Finally, one side manage to gain the upper hand
    The Coalition...
    In desperation, The Alliance launches five sleeper ships
    The hope was, for them to begin again,
    Far for the wars strive that have befallen Earth
    To start free from the prejudices that have divided us for so long
    Each sleeper ships was christened after its father nations* **
    The Britonia
    The Rheinland
    The Hispania
    The Kasuri
    The Liberty
    Against all arms, the colony breaks through The Coalition blockade,
    And headed for the Sirius system
    That was 800 years ago
    When we came here to rebuilt our lives
    We've come a long way since then
    We have grown
    We have prospered
    We have flourished
    But, we will never forget...
    *  = I'm not sure about the spelling, sorry :P
         I'm deeply sorry, but English is not my national language, so please
         forgive me if there's a misspelling words
    ** = Thanks Bahamut for telling me the right word
    Before you playing the games, I recommend you learn the shortcut, and control
    of the game, believe me, it's worth the effort. For you, I listed the
    important things to remember, such as:
    F1   :   Menu List
             If you want to start a new game, load game, access the menu, or exit
             the game
    F2   :   Go To
             Go To marked target, used when flying a ship (FaS)
    F3   :   Dock
             Docking to a marked target, such as planet or a space station (FaS)
    F4   :   Formation
             Enter a formation with a marked ship (FaS)
    F5   :   Open Log (Star Icon)
             View the current mission, mission log
             Can be accessed when flying a ship or when landing in a planet or
             Space station (FaS & L)
    F6   :   NAV Map (Map Icon)
             View the star map, also viewing your mission destination, mission
             objective, and waypoints (FaS & L)
    F7   :   Inventory (Inventory Icon)
             View what your ship is holding (FaS & L)
    F8   :   Reputation (Human Form Icon)
             View your reputation to another group or colony, green for friends,
             white for neutral, red for enemy. Also your current level, next level
             requirement and money. Also view the total mission, kills, time,
             system and base visited, and jump hole found (FaS & L)
    F9   :   Current Information (Letter i Icon)
             View the Information available for marked ships, planet, and base
             That you currently visited. Notice that system or a planet or a base
             and ship you never see or visited before is not available. (FaS & L)
    Ship Control Movement:
    W    :   Increase speed 
    S    :   Decrease speed
    Q    :   Fire missile
    E    :   Drop Mines
    R    :   Closest Ship
    T    :   Next Target
    F    :   Shield Battery
    G    :   Nanobot
    B    :   Tractor Beam
    Shift + Q   :   Fire Torpedo
    Shift + E   :   Cruise Disrupter
    Shift + W   :   Cruise Engine
    Space Bar   :   Toggle Mouse Flight
    Anything else considered being secondary.
    The Game:
    New Game:
    After you choose new game, some event happens. Freeport 7, a space station near
    Planet Manhattan is being destroyed. The enemy ships has capability of 
    cloaking and capable of penetrating planetary defenses. Later, on Planet 
    Manhattan, Edison Trent (you), one of the few survivors of Freeport 7, busy 
    telling the medic to heal his friend owe him some credits (millions actually).
    News said that The LSF (Liberty Security Force) suspect that The Order is be-
    hind this attack.
    MISSION 1 : Manhattan, New York
    Objective : Look for a job in the bar
                Talk to Jun'ko Zane
                Meet Jun'ko in the Equipment Dealer
    There is some icons in the middle top of the screen
    Pentagon Icon    :   Launch Pad
    Beer Glass Icon  :   Bar
    Commodity Stuff  :   Commodity Trader
    Gear (*)         :   Equipment Trader
    Ship             :   Ship Trader
    Click on the Beer Glass Icon. After a few words with the bartender, he
    recommend you to talk to Jun'ko Zane, so, talk to her. Ups, looks like you 
    interrupting some important conversation, but it's all right. After that, meet
    her in the Equipment Dealer, she'll give you a standard Ship(I called it Junk 
    Ship, very useless). She offers you a job for 2000 credits, take it and then 
    go to Launch Pad and Launch to Space to meet with Michael King, your CO 
    (Commanding Officer). After you launch, there's a chart consist of three 
    Left    :   Mission Objective Waypoints
    Middle  :   NAV Map	
    Right   :   Mission Objective Details
    Read them carefully!
    * = who told me this ? I forgot... ^ ^!
        just call me (ups...e-mail me) to get some credits you deserve
    MISSION 1 : Avenge The Donau
    Objective : Destroy The Hostile ships
    Few seconds after later in space, King explain about your mission babysitting
    food and supply ship from Fort Bush to Planet Pittsburgh. But when RNC Donau
    ship passing by, some ship from The Order destroy it.
    We cannot tolerate this. Kill them! This mission is very easy, you'll have a 
    lot of friends on your side. So, basically it's just a target practice, and 
    adjusting yourself to the ship control and movement. Remember to use tractor 
    beam (B) after killing every enemy ship, you'll get, sometimes, valuable loot.
    After that, go to the Trade Lane heading to the Fort Bush and dock (I always 
    think that Trade Lane is some kind of minor jump gate).
    MISSION 1  :  Join The Convoy
    Objective  :  Fly to The Transport USV Brandt (using formation maneuver (F4))
                  Eliminate Rogues
                  Re-enter Formation
                  Dock with Planet Pittsburgh
    Fly to the USV Brandt using the formation maneuver (F4), after a few chat, 
    you'll understand that The Order is targeting people from Rheinland to meet 
    with the Liberty President, why? Basically, The Order is the bad guys and you
    (liberty) is the good guys (until now, at least). But when you're inside the 
    Trade Lane, the Rogues are disrupting your jump. Kill them all (only 5-6 ships)
    but after that more ships are coming, King order you not to engage with the 
    enemy, so DO IT, don't engage with them! Join the formation with the USV Brandt
    and re-enter the Trade Lane. After closing Planet Pittsburgh, it seems that
    King have some deal with the USV Brandt, hmmm, very suspicious. But he said 
    that he will tell you later. Right now, dock to Planet Pittsburgh using 
    Planet Pittsburgh Docking Ring.
    MISSION 1  :  Pittsburgh, New York
    Objective  :  Meet King in space above Planet Pittsburgh
                  Enter formation with Epsilon 1
                  Eliminate all hostile
    In the landing zone, King told you that he suspect The Order have a secret base
    nearby, and need your help to destroy it. After that he told you to meet him in
    Before you meet him, I recommend you to go to the Equipment dealer, buy weapon
    level 2 and go to Commodity Trader and sell some loot. When you're ready, go to
    Launch Pad and Launch to space.
    Apparently, King is waiting news from Fort Bush about location of Liberty Rogue
    secret base. Some ships will join your search party, enter formation with 
    Epsilon 1. 
    Suddenly you hear message from XT-14 Prison Ship, they're under fire
    Go there and destroy all hostile, King warns you to protect the prison ship at
    all cost. Don't let the Prison Ship destroyed, but this is a simple job, you'll
    never fail this one.
    MISSION 1  :  Continue The Search Pattern
    Objective  :  Go To Waypoint
                  Help Beta 4
    King orders you to go to the new waypoint. Just follow his order. Suddenly Beta
    4 calls for help. Help him by killing all hostile.
    MISSION 1  :  Beta 4 Report
    Objective  :  Go to Waypoint
                  Destroy Weapon Platform
    Go there! Remember that there are two weapon platforms and one base plus some
    ships (around 6-7). After killing 2/3 ships, concentrate on shooting the weapon
    platform. Use medium speed (around 50) and shoot, they'll  never damage your
    ship (TRUST ME). After that, Delta Wing torpedo bomber will destroy the base.
    MISSION 1  :  Criminal Base Destroyed
    Objective  :  Return to Planet Pittsburgh
    Return to Planet Pittsburgh. On the way, King said that he'll be seeing a lot
    Of you in the future (he he, I bet he is)
    OK, you're free from now on. So, I suggest you to fly around New York and make
    some credits, you can do this by trading (I don't like it, because I'm a war
    freak, not a trader), but if you want to do this, first thing to do is
    collecting credits by looking a job in the bar (same thing isn't it?) and buy 
    a freighter ship.
    I recommend you NOT TO DO THIS, using a freighter ship is suicide when entering
    combat, they're slow like hell. OK, not on early mission, but try using it in
    later mission, you'll be dead before you blink your eyes (except, if you only
    use it for trading and then buying a new fighter ship when going on a mission)
    So, try to look a job! A job that suit and simple, like killing a person or
    capturing criminal. Want more challenge? Try killing a group of bandits. Want 
    a very challenging situation? Look a job that offers you to destroy a base or 
    weapon platform.
    Or you're a peacekeeper? Try to mine asteroid. But I consider that person to be
    cowardly weak. Suit yourself.
    Keep this in mind. If you accept a job that order you to kill a person, or a
    group or even only capturing them, you'll making friend with group giving you
    that job, but YOU MAKING NEW ENEMY with the victim you kill or capture. In this
    situation, a phrase that speaks "Enemy of your enemy is your friend" applied. 
    So, be wise.
    One more thing, buy a new ship when you able to do it. Try to buy it in battle-
    ship, they always have the best ship, this applied in other system too.
    See the list below for ships
                                                             <<End of Mission 1>>
    After you achieved level 3, Juni will contact you. Meet her in bar of Planet
    Manhattan. I advise you to buy shield battery and nanobots before you accept
    this mission, but if you good enough, you won't needed it at all (that's me).
    MISSION 2  : Manhattan, New York
    Objective  : Meet Juni in bar of Manhattan
                 Meet King in space above Manhattan
    The LSF has new assignment for you, take it. It's 4500 credits in reward and
    moderate in difficulty. Your job is to find Sean Ashcroft and locate the alien
    artifact and prevent him from entering New York. Suddenly King said something,
    What about the bonus? Trent replied, Yeah, what about the bonus. Ha..ha..ha...
    Looks like the bonus is access to all remaining Jump Gate. All right, later, 
    after this mission, you can go around beyond New York
    When you heading for Launch Pad, Trent saw Lonigan, whose owe him some credits.
    Man, this guy looks paranoid. He said some government men were after him.
    Trent is not buying what he said, he wants his money. But Lonigan said easy
    come easy go (I like this guy!). Lonigan said it's not safe here, he advise
    Trent to go, but Trent doesn't understand why he must go. Then two guys came
    and shoot him with a tranquilizer dart and knock Trent out.
    After few minutes, Juni wake him, real 'soft'. King ask Trent is he is OK, 
    Trent said his chest is hurt, but he's OK to go. Now, head to space to meet 
    In space, Trent told King about Lonigan and his missing money (poor Trent).
    King order Trent to go to Colorado Jump Gate.
    MISSION 2  :  Outside New York
    Objective  :  Follow Waypoints
                  Scan Cargo for Alien Artifact
    Just follow the waypoints, dock into the Jump Gate. After that, King order you
    to scan ships (O) to find the artifact. Don't bother scanning all ships, just
    scan OE ship labeled unknown. After some 'aggressive negotiation' he'll suren-
    der, but he's not Ashcroft. Just a decoy! Not bad Ashcroft, not bad at all.
    MISSION 2  :  Head to Pueblo Station
    Objective  :  Defend Pueblo Station
    Juni gives you new waypoint, follow it and you'll end up in Pueblo Station.
    But the Rogues are attacking it. Defend the station at all cost. But it's very
    easy, you won't fail (unless you're so stupid). Apparently a tracking device
    has been planted on Ashcroft ship.
    MISSION 2  :  Chase Ashcroft
    Objective  :  Chase Ashcroft
                  Track him into your cargo hull
    Follow the waypoints, kill all hostile. But Ashcroft is getting away, King's
    Cruise disrupter is failing, chase him! When you close enough, ignore all
    hostile, your target is Ashcroft, destroy his ship and tracktor his pod. When
    this is done, you may eliminate all hostile.
    MISSION 2  :  Return Ashcroft
    Objective  :  Return Ashcroft to Battleship Missouri
    When you head back to Manhattan, King told you a lot of story, how the Rhein-
    land discovered a planet full of alien artifact. Not just ordinary artifact,
    But an active artifact (this is where everything started in the first place,
    you'll know this later in the game). When you pass the Jump Gate, Juni 
    changes the plan to meet you, not in Manhattan, but in Battleship Missouri.
    Hmm, the LSF really 'love' this guy. Looks like this Ashcroft knows a lot 
    about this artifact. In Fort Bush, you're being ambushed, no problem, they're
    really weak. Plus you got back up from Fort Bush.
    Approaching Battleship Missouri, King received emergency call and then leave
    heading to Planet Pittsburgh.
    Inside the Battleship Missouri, Juni gives you the bonus she promises you,
    Access to all Jump Gate in Liberty area. From the scene, you'll know that the
    LSF put big interest finding Ashcroft.
    The LSF, Rheinland, The Order, and Ashcroft, what is going on between them?
    One thing for sure, this isn't something small.
    Just like the last mission, now it's your free time. From now on the battle in
    space will be more challenging. I'll give you some tips when you engage with
    enemy ships.
    - Use your after burner (Tab) often.
      1. When you're in head to head position with enemy ship.
      2. When you're pursuing enemy ship.
      3. Especially when the enemy's shooting at you.
    - Move in random direction when you're being pursued with more than 2 enemies.
    - Eliminate the highest rank. They are dangerous, ignore the small fish. After
      you destroy the high rank, then, and only then, you may kill the others.
    - If you unable to defeat the enemies, don't hesitate to run.
    - About missile and torpedo, countermeasure and mines, I NEVER USE them.
      Maybe you could give some advice how they work. 'Coz I think laser beam is
      more than enough.
    - Always equip your ship with the latest weapon and shield generator. They may
      expensive, but it will help you a lot. And of course, the latest ship.
    - Mix your weapon. Don't concentrate on one type of weapon. Mix the molecular,
      positron, and graviton.
    - Use your shield battery only if your shield is almost gone. Not entirely
      gone, you hear me. But if your hull is breaching, USE your nanobot, although
      it's only minor damage. If you not do this, the repair cost is going to sky
    - Don't use Cruiser Engine in the middle of combat, it's useless, enemy will
      shoot you with the Cruise Disrupter. Better use Trade Lane, Jump Gate, Jump
      hole or dock within Planet or Station. And of course, use after burner.
    - If you want to Dock within planet or station or entering Trade Lane, Jump
      gate/hole in the middle of combat, make sure you're close enough (about 200m
      or less) then dock. Try it from distance and BOOMM, you're history.
    - Always tractor the remaining of enemy ship after you destroy them.
    One more thing, before you continue/ accept the next mission, make sure you
    have visit the system map where you're allowed to go. All of them. I repeat,
    ALL OF THEM. Always do this when you have free time after completing mission.
                                                             <<End of Mission 2>>
    Some advice from 'Xtra' :
    - torpedos whip the shit out of battle cruisers and weapon platforms.
    - missles are quite powerful, for use against anything really, torpedos are
      their big slow brother
    - mines you can use to quite dammage a ship that does a head on run at you, 
      pull up and drop a mine, usually hits them
    - countermeasures coax enemy missles to them, say if you want to use your 
      cruise speed in battle, drop coutnermeasures when you hear "incomming 
      missle" and they hit the countermeasures, and not your ship.
    But Nicholas Fraser had another idea :
    If you buy 1-2 weapons with very high shield damage and Javalin Missile Launcher
    1-2 and plenty of Missiles (Depends Where You are in game) and the when you get
    an enemy on radar fly towards him and when you get the + crosshair Fire you
    shield guns and 1-2 secs after fire the 2 javalin missiles because by the time
    they reach the enemy he will have no more shields and POOF.
    Jared also gave something :
    Advice for using missiles. 
    With Missiles, I use a mix of two types at a time, whatever the highest of the
    Stalker series is at the time, and the latest upgrade on the original Javelin
    missiles. I also then mount a high shield damage energy weapon, and then just
    fill up the other weapon hard points with mix of whatever is best at the time.
    I use a mix of the two missiles types because the Javelin has the highest hull
    damage, but it doesnít turn to well, whereas the Stalker series are better at
    seeking the target, that way you have a greater chance of hitting the target.
    I can usually finish off at least one enemy ship on the first run by doing as
    you mentioned at the end of mission two. Then once you get into dog fighting
    I can take out a ship on one pass, so my dog fights tend to end pretty quickly.
    Missiles also work really well on the gunships and cruisers, just tail them as
    closely as you can, like 10-20m, and pump energy fire and missiles into them
    until they blow. With the battleships itís better to use the torpedos,
    especially if you can use Sunkillers.
    Advice for using torpedos.
    Torpedos are best on battleships, weapon platforms, and stations, as I believe
    you said in the walkthrough. Just get in as close as you can and pump into them
    until they go down. Although weapon platforms go down really fast anyway once
    you start using level 6+ energy weapons. Always grab the torpedos with the
    highest damage, of course.
    Advice for using countermeasures.
    Now Iíve found countermeasures can be very useful, especially for when evacuating
    a hostile area. You mentioned how you can dock with jump gates, stations, etc to
    evacuate a hostile area. These work great, but they work even better when in
    conjunction with cruise engines, and countermeasures allow you to use cruise
    engines in a combat situation. First boost as far as you can with afterburners,
    flying erratically to shake off as much incoming fire as possible, and then start
    your cruise engines. Now cruise disruptors work the same as missiles, so when the
    enemy fires them you will get the incoming missile warning, use this as a guide
    as to when to drop countermeasures. When you have incoming missiles, you get that
    beeping from your HUD, let the beeping get as close together as you feel is safe,
    then deploy the countermeasures, Iíve had a 100% success rate using this tactic,
    and then your cruise engines will be online and you fly free out of there.
    The if you also want to dock with a trade lane or something else, wait until your
    right on it, 0m, then press F3, that way you dock instantly, and there is no
    window of opportunity for the enemy ships to pop of a last minute shot at you
    Tommy's Note :
    Thanks bro!
    OK, now meet Juni in Planet California Minor, California. Meet her in the Bar.
    She has new assignment for you (because I'm refuse to accept the job in the
    first place, the reward is decreasing from 4500 credits to 3000 credits). The
    job is really simple, escort the transport ship containing alien artifacts 
    from Magellan Gate to Willard Station, where the LSF going to study them.
    The difficulty considered to be high risk.
    MISSION 3  :  Entrance to Barrera Passage
    Objective  :  Meet Juni in Space above Cal. Minor              
                  Meet with the convoy
                  Follow the waypoints
                  Defend the convoy
                  Dock in the Willard Station
                  Meet Juni in space above Willard Station
                  Eliminate all Rheinland fighters
                  Meet Walker in Planet California Minor
                  Meet Juni and Walker above Planet California Minor
    Now, meet Juni in space. After that, we're heading to San Diego Border station
    to meet with the convoy. Join the formation with the convoy, and head to
    Barrera passage. There's 4 NAV buoy. But trouble does happen in the 3rd buoy.
    Protect the convoy. Destroy the Outcasts. Don't worry, Gamma wing in your side
    After it's been done, head to Willard Station. And dock your self there.
    I suggest you load your ship with the best weapon and shield generator. It's
    going to be though out there.
    Right now, meet Juni in space above Willard Station. Travel with her to disco-
    ver more about the attack on transport convoy. What surprising is that Juni's
    CO (commanding Officer) is under arrest, and she can't contact all of her
    friends in the LSF. The only contact is King in Planet Pittsburgh, and Walker,
    leader of some (?) battle cruiser in LSF NAVY.
    When you're heading to the Jump Gate, several Rheinland ship is blocking your
    way (what are they doing, and how they able to penetrate the sensors around
    every Jump Gate in the Liberty space?). They're not responding to Juni's hail.
    Engage with them, and kill them all.
    (This is going more and more complicated. After the Order, the Pirates, 
    now Rheinland, what the hell is going on? Why they all after the artifact?)
    Now, head to Planet California Minor, and meet Walker (leader of NAVY battle
    ship, also friend of Juni). Walker ask Trent if he wanted to join the Navy,
    Trent said no. After a few chat, meet Juni above Planet California Minor.
    Juni said that Walker and his cruiser are waiting in the far edge of the pla-
    net. But, King is hailing, he said that Junis CO are indeed on prison, that
    there's a major shake in the high rank. King also said that he will find more
    info about what's going on.
    Now head to Walker cruiser. Walker said that he has been ordered to dock for
    maintenance by his superior (I think this is a classic way to call someone,
    when you want to eradicate them). 
    Tommy's note :
    Seems that there's some trouble in the game programming. Several people told
    me that in this part, the Rheinland ship just freeze, and do nothing. When you
    shoot them, mission failed.
    Looks like you have to load the last save game.
    Hmm, yesterday Hav0c-NK told me this :
    You donīt need to reinstall Game if Rheinland is staying neutral and
    not attacking you in Mission 3 !
    I was so frustrated, so i started to ram them and guess what happened ?!
    Seems like you donīt get Damage when you crash into neutral Ships, but 
    they get (little) !
    Ok, it takes a bit time to neutralize their Shield and Hull this way, 
    but the Kills are counted (?!), you can get some loot and ... 
    proceed in Mission !
    Try it (because this problem didn't come to my place), and if this doesn't 
    work, try reinstall the game.
    MISSION 3  :  Respond to Station Willard
    Objective  :  Got to Station Willard
                  Destroy the Gunboats
                  Destroy the Bomber
                  Destroy the remaining ships
    Emergency call from Station Willard. They're being attacked by Rheinland ship.
    Go there with the rest of Walker fleet. What a sight, 2 Gunboats and about 7-8
    Rheinland fighters.
    Destroy the Gunboat first. After you destroy it, (if you quick enough) 3 
    bombers will jumping in, destroy them before they can launch the torpedo. 
    After that, eliminate the remaining hostile, and, viola, you achieved the next
                                                           <<End of Mission 3>>
    Mission 4  :  Manhattan, New York
    Objective  :  Follow the waypoints
                  Run...Run...and Run!!!
                  Dock in Benford Station
    Meet Juni in Planet Manhattan. When Trent met her on the Launch Pad, she looks
    confused. She said Ashcroft is missing from maximum security prison, and all
    record about him are wiped out, all of the guard never heard about him.
    Walker also gone too. Trent said it's impossible, more shocking, Walker and
    his ship has been disappear for five years (this is a joke, right? We just met
    him yesterday!), it seems that people around them are missing one by one.
    Just seconds after Juni leaves, someone calling Trent, he's the other last
    survivors of Freeport 7. He said he's a thief and delivering something to Free
    port 7 (and he's holding it right now). Also, he said, that everyone is after
    something that he's holding.
    (If your memory is strong enough, remember the scene where Trent first set 
    foot on Planet Manhattan, he's far behind Trent)
    Suddenly, he looks surprise, and BANG. He's dead. A member of LSF killed him.
    When he's about to kill Trent, Juni came to rescue. She had to kill this guy.
    Now head to space.
    In space, Juni said that we have to get out of here fast, before they found
    the dead guard on the Launch Pad. But it's too late, LSF ships (all of them
    are heavy fighter!!!!) are coming from every direction. I advice you to acti-
    vate the Cruise Engine and just fly around the Planet until new waypoint
    appears. I said it once again, RUN AND DO NOT ENGAGE WITH THE ENEMY !!!
    King and Walker are coming to help. Then Walker ask you and King to go, while
    he hold the enemy (what a heroic act). Go to the waypoint, and dock when the
    range are less than 200m, or your ship will make an easy target for the enemy.
    On the way, King said Juni and Trent are in the wanted list, for murder, arti-
    fact smuggling and etc (wow, changing from good guy to bad guy in one night!).
    In the badlands, they arrived at Benford Station, belong to Van Pelt, friend
    of Juni. Dock in the Benford Station.
    After studying the artifact, Van Pelt said that the only person able to help
    them is Prof. Quintaine (hope this is the correct name), expert in Zeno 
    archeology in Cambridge.
    Van Pelt said that people hunting you must have connection with the artifact
    (hah, tell me something that I don't know).
    He also advice you to go to Britonia because of their neutrality. But,
    suddenly a number of LSF ships are approaching.
    Van Pelt orders you to leave the station and head to abandoned Jump Gate lead
    to Magellan.
    MISSION 4  :  After Meeting Van Pelt
    Objective  :  Once again, Run...Run...and Run...!!!
                  Dock with the Jump Gate
                  Eliminate all hostile
                  Dock with Mactan Base
                  Eliminate all hostile
                  Dock within the Jump hole
                  Meet Tobias in the Equipment Dealer
    Van Pelt orders you to leave, but Juni hesitate to help him (I don't get it,
    what the hell is she thinking!!!). Approximately 20 ships of LSF surrounds you
    Then 3 battleship jumping in and destroy the Station (goodbye Van Pelt). Now
    head to the Jump Gate. I recommend you to run and activate your cruise engine
    from the very beginning of the mission, don't even think to fight the LSF,
    they would kill you in matter of seconds.
    After entering the jump gate, head to the new waypoints, great, now the Bounty
    Hunters are blocking your way, same deal, don't mess with them,RUN!!! The Lane
    Hackers will help you. Deal with the Bounty Hunters only if they're diminished
    to 2/3 ships. If necessary, don't fight, just run! Let the Lane Hackers do
    their job.
    (Actually, I feel shame here. Running is not my type, but the enemies are too
    strong, and I had no other choice ^^!)
    Right now, dock with the Mactan Base and resupply your ship.
    When you meet with Juni outside, new hostiles are coming. KILL THEM (I had
    enough running like coward). Now go to the Jump Hole leading to Leeds, while
    Juni go to Cambridge to meet Prof. Quintaine.
    After docking in Planet Leeds, go to the Equipment dealer to meet Trent's
    friend, Richard Winston Tobias (Tobias). He gave you some money.
                                                          <<End of Mission 4>>
    Adrian Sandu gave some info : 
    Whe you meet up with Tobias at Leeds, Leeds System. He says he will
    help you get a ship at new london. An then he tells you not to worry you can 
    afford  it, 'cause he has been saving up a few credits. So he gives you the 
    credits ( like 10 000) and the you go buy the ship from where ever you want.
    And thanks for making the FAQ, the part about the afterburner (tab) 
    really helped. LOL i was playing the game without afterburners, it got really 
    hard once I got to Britonian space ^_^. Anyways the afterburners made it 
    muuuuuch eaiser.
    Also Ryan Kountz gave this :
    Good start. I noticed your question about the new ship in New 
    London...You don't get a free ship, you just get extra cash from Tobias, 
    which you can then spend on a new ship.
    Gigi also said :
    notice that you have about 20k credits more after visiting. You are meant to 
    buy a new ship (the cavalier i guess) from that money hope it helped you
    Some more people told me the same thing, I think it's enough already, but
    if you really want to get the credits, tell me.
    Mission 5  :  Cambridge, Cambridge
    Objective  :  Meet Juni in Planet Cambridge, Cambridge
                  Meet Juni in space above Planet Cambridge
                  Follow the waypoint heading Planet Sprague
    When Trent met Juni in Planet Cambridge, Trent and Juni will talk to someone
    (dr. Sinclair's pilot), apparently, he knew that Prof. Quintaine has been mis-
    sing for several years, and he told Trent that his colleague (dr. Sinclair)
    might know where he is. Dr. Sinclair right now is digging some artifact in
    Planet Sprague in Omega 3. This info might lead to the position of Prof. Quin-
    Now, head to space and meet Juni there. When you follow the waypoints, and
    arrive at Battleship Norfolk, she (BS. Norfolk) advice you to caution, because
    there's a conflict between the Britonia Empire and Rheinland.
    Juni said that this entire conflict must be caused by the artifact, even Pres.
    Jacoby (leader of Liberty) ask the Queen of Britonia Empire to banned all arti
    fact. This must be something.
    When you arrive at Freeport 1, they said that the Rheinland is making a block-
    ade in Omega 7 (they're way cross the line now)
    Mission 5  :  Route to Sprague
    Objective  :  Eliminate all hostile
                  Dock with Planet Sprague
    Just a few clicks from Planet Sprague, suddenly 4 Rheinland are decloaking and
    not answer to Juni's hail (from this scene, I begin to suspect that the Rhein-
    land are the mastermind behind the attack of Freeport 7, how about you?).
    There's no other choice, kill them all. After that, dock with Planet Sprague.
    Juni is really surprised, even the LSF unable to gain the technology of
    cloaking, how could Rheinland able to do it?
    Meeting with dr. Sinclair, hmm, she don't know where Prof. Quintaine either.
    (where the hell is he?). Several years ago, dr. Sinclair artifact stolen by
    some one, and this accident makes her unable to meet with Prof. Quintaine.
    The artifact that dr. Sinclair digs, came from Dome Kavash (is this the right
    spelling?), 10 million years earlier than human, and they're like us in the
    Sirius system, they're visitors.
    Who cares about that, Rheinland ships are coming and shooting all over the
    place. Juni said to her 'You want to be live scientist in the run or a dead
    scientist on the ground?' (that won't be hard to answer, right?)
    Mission 5  :  Flee from Sprague
    Objective  :  Head to waypoint in the nebula
                  Dock within Baxter Research Facility
                  Eliminate all hostile
    Beautiful scene!! That was close, now head to the nebula, and dock within the
    Baxter Research Facility, only small talk, and Rheinland start firing again.
    We had enough, head to space and kill them all. Be careful, it's only few ship
    but one gunboat also there. I advice you to destroy the boat first.
    Now we head to Leeds to meet Tobias, but suddenly, two Rheinland ships are de-
    cloaking! Relax, they're the good guys. Together, destroy the Fleet guarding
    the Jump hole lead to Leeds. While Juni head to Cambridge to find Prof. Quin-
    taine, but no luck.
    Mission 5  :  Route to Leeds
    Objective  :  Dock with the Planet Leeds
                  Meet Tobias in the Equipment Room
    He...he... looks like Tobias is kinda like teasing girls. Nothing important
    here, just do the routine stuff while you're free.
                                                          <<End of Mission 5>>    
    Juni said that there's progress in dr. Sinclair research, but there's a point
    she can't continue without Prof. Quintaine. Juni told Trent to meet with Prof.
    Quintaine's pilot, Dexter Hovis, in abandoned Battleship of Hood in Dublin
    system. I recommend you to buy a new ship in Battleship Dexter (near Battle
    ship Hood), before you meet Hovis.
    Mission 6  :  Hood, Dublin
    Objective  :  Talk to bartender about Hovis
                  Defeat Hovis in one lap race
    After Trent talk to bartender, he meet Hovis, and asked him how to find Prof.
    Quintaine. But Hovis challenge you on a race, if you want the info. Hah, this
    guy wants to play the hard way. Accept his challenge and go to space and beat
    this guy.
    OK, now you have to defeat Hovis. Use your Cruise engine (I highly recommend
    you to do this). When the race begin, activate the cruise engine. Along the
    race, there's no way you able to make your ship faster than Hovis, that's mean
    you unable to defeat him. But, near the end of race, his ship will slow down.
    I'm certain about this. You can pass him at that moment. Piece of cake.
    Tommy's Note :
    A LOT of peole asking me how to defeat Hovis, man, I told you that thing above.
    Please read it. And I will not give you the save game,so don't ask me again.
    One more thing, don't throw your 'wild' word to me again, two person is enough
    for me, use your manner to speak and don't hurt others feeling. Thanks...
    Mission 6  :  Hovis Lost
    Objective  :  Meet Hovis inside Battleship Hood
                  Defend Station Glorious
                  Dock Within Station Glorious
    You won. Hovis lost. But his friend don't take this insult. They're firing at
    you, but Hovis playing by the book and calm them. Meet him inside the Hood.
    He said that Prof. Quintaine is in Station Glorious along with the Pirates. He
    also advice you to be careful, there's Rheinland activities around the Station.
    Now go to Station Glorious. When you arrived, the Station is being ambushed by
    Rhenlanders. Help the Pirates defend the Station by killing the Rheinlanders.
    Hit the gunboat first. After the gunboat destroyed, you may kill the others.
    After the fight, dock within Station Glorious.
    Mission 6  :  Quintaine foud
    Objective  :  Meet dr. Sinclair in Planet Leeds
                  Defend Prof. Quintaine
                  Dock with Planet Leeds
    It seems that Prof. Quintaine doesn't believe anything Trent said, and willing
    to kill Trent by throwing him to the airlock. But when Trent said he had the
    artifact that dr. Sinclair lost long ago, he starts to believe. Prof.Quintaine
    agrees to meet with dr. Sinclair in Planet Leeds, only and if only he's not
    alone (bringing his bodyguard).
    Go to Jump hole that will take you directly to Planet Leeds. When you approach
    the Jump hole, several Rheinland fighters jumping in and start shooting. Your
    objective is to defend Prof. Quintaine at all cost.
    After it's finished, take the Jump hole and dock within Planet Leeds.
                                                          <<End of Mission 6>>
    Mission 7  :  Leeds, Leeds
    Objective  :  Listen the conversation
                  Head to space
                  Kill The Rheinlanders
    Few conversation took place. It seems that Prof. Quintaine have experienced
    the same thing like Trent and Juni, people around him starts to disappear one
    by one.
    About the artifact, dr. Sinclair said that it was part of something bigger.
    (I wonder what that is). But the shop bell is ringing, someone is coming.
    Tobias checking it, it's 2 Rheinlanders, they were looking for Prof.Quintaine,
    and treating Tobias. No fear, Tobias ask them to leave his shop, or he will
    give them education for policy they'll never forget. They're leaving but left
    something like we won't be far. We're looking someone named Col. Kress, it's
    our best hope.
    Trent advice Tobias to hide for a while. Now head to space. And I recommended
    you to fill your ship with nanobots and shield battery before you go.
    After take off, Juni ask Trent is Tobias going to be all right, Trent said we
    better leave Tobias, because he will be in danger if coming with us.
    When approaching the Trade Lane, 2 Rheinland ship decloaking (it's them). They
    said that you better surrender, and all way out from Leeds has been blocked. 
    Kill one of them and the other  will flee. 
    Mission 7  :  Escape from Leeds
    Objective  :  Take the Trade Lane
                  Eliminate all hostile
    On the Trade Lane, Prof. Quintaine speaks, if Rheinland keep attacking in Bri-
    tonia space, this will lead to war. Dr. Sinclair adds, why the Rheinland able
    to block all way out.
    Arrives at Stoke Mining Facility, more hostile coming, just kill them all.
    Mission 7  :  Outside Stokes Mining Station
    Objective  :  Follow the waypoint
                  Destroy the cruiser and fighter
                  Take the Jump Gate
    Stokes Station advice you to dock until the crisis gone. Negative, Juni said,
    we must leave Leeds immediately. Prof. Quintaine said we must go to Tau 31 to
    meet Kress. Juni also said that whatever waiting us, we must buy time for the
    Prof. and dr. Sinclair to jump.
    Follow the waypoints like usual, then when you arrived at Jump Gate near the
    Glasgow Station, WOW, one battlecruiser and several ships decloaking. Juni
    gives you order destroy the turrets. Reinforcement coming, it's Tobias (ha...
    ha... this fat man is very surprising).
    You have options here, destroy the fighter and avoid the Cruiser, or you want
    to destroy the Cruiser and then destroy the remaining ships. Destroying the
    Battleship will gives you a lot of trouble, but its fun. And up to you.
    After all enemy ships destroyed, Tobias ask Glasgow Station to lock the Gate
    after we docking in. Glasgow Station agreed. Now, take the Jump Gate to Tau 29
    When you take the Trade Lane (after you take the Jump Gate), new battleship
    with 2 gunboat plus several fighters decloaking.
    More good guys gone, Tobias friend said he will hold them.
    Mission 7  :  Fleeing from to Tau 23
    Objective  :  Dock within the Trade Lane
                  Take the Engine
    Go take the Trade Lane, but it was disrupted by 2 Gunboats. Tobias said that he
    and Trent will hold them, while Prof. Quintaine, dr. Sinclair, and Juni escape.
    Tobias asks you to destroy the engine. Actually, I just shooting the ship and
    make some damage, but it works. After it's been done, follow the waypoint and
    meet with your convoy again.
    Dr. Sinclair ask if this attack have something to do with the artifact, Prof.
    Quintaine said it might be, but we must study the artifact to understand fur-
    Mission 7  :  Shinkaku Station
    Objective  :  Dock within Shinkaku Station
                  Head to space
                  Follow the waypoints
    Just dock and resupply, after that meet Prof. Quintaine in space. Quintaine
    said he manage to get Kress location.
    Here, Tobias leaving. He said that he would be needed, if the war between
    Rheinland and Britonia begin. He ask Trent to protect them and find out what
    this is all about.
    Quintaine also reminds you that Rheinland ships seen in this area. Right now,
    just follow the waypoints, careful, there's opening ahead.
    Mission 7  :  Engage the Rheinland Fleet
    Objective  :  Destroy the Rheinland Fleet
                  Follow the waypoints
                  Dock within Cali base
                  Meet Razor One in Space
                  Dock to Planet Kyushu
    ALL RIGHT!!! Real battle! Real challenge! Entire fleet of Rheinland army is
    decloaking! This is where your ability to fight tested. Don't think, but act!
    Kill them all. Kress's men will back you up. 
    I'll give you some advice :
    - Don't jump straight into the heat of battle. It's suicide! Lure them, and
      make them separate from the fleet. 
    - Killing the fighters first, would be wise. But, if you do this, you might 
      loose the fun killing the B.Ship (taken by Kress's men). If you want to
      test your guts, try to kill the B.Ship (first target), it will be much more
      fun (I try this myself).
    - When you try to kill the B.Ship, use different direction, don't use the
      same angle (remember when I told you I never use missile and torpedos? Well,
      I didn't use them at all! Not a single one!), and you'll be fine.
    - If the battle is too hard for you, play safe! Don't force yourself doing 
      what you can't do. Avoid the Cruiser (Kress's men will do the job), and con-
      centrate on firing the fighters.
    - Use your nanobot and shield battery when you need them! Use them all if you
      have to!
    After all been done, follow the waypoints along with Kress's men heading the
    Jump hole that take you to Tau 23. Apparently, Col. Kress is currently guest
    in Cali Base.
    Dock within the Cali Base. When they tried to meet Kress, the guard holding
    them back and they start aiming their guns to each other. Thank God, Kress 
    appears and make them calm.
    Few conversation do happen. What interesting is that Kress is member of the
    Order (well, this is something new). Prof. Quintaine said to him that he need
    The Proteus Tome that held in Kusari. Kress will contact his man (Hakkera) in
    Kusari to get this stuff.
    Now head to space to meet Razor One and dock within the Jump Hole. In this
    part, Juni said that she was originally came from Kusari, and it has been 10
    years since she saw her homeland. By the look of her face, I knew this from
    the very beginning. 
    Head to Planet Kyushu and dock there to meet Lord Hakkera. But, bad news, the
    Proteus Tome can't be reached, it's heavily guarded and you must wait until
    they get this Tome.
    (Actually, later in the mission, you must get this Tome all by yourself)
    Try to buy the Barracuda ship. It's great.
                                                         <<End of Mission 7>>
    This will be the shortest mission. Just one sub-mission, little fight, and
    nothing difficult. But watch your step.
    Mission 8  :  Shinagawa, New Tokyo
    Objective  :  Meet Juni in Shinagawa, New Tokyo
                  Follow the waypoints
                  Destroy the weapon platforms and enemy fighters
                  Escort the Transport to the Nebula
                  Dock in Kyoto
    Looks like Juni has something new. Lord Hakkera unable to retrieve the Proteus
    Tome, it was taken by Governor Tekagi, it seems that he can't do anything, be-
    cause his position gives him power and also limit.
    But there's an alternative, we can join the opposition. Here, you met Ozu from
    the Blood Dragon (in my reputation, the Blood Dragon is my enemy, the chart is
    full of red block). The deal is, you eliminate Tekagi, and he'll get you the
    Proteus Tome in return.
    The plan is to attack a transport ship near Honshu system, that deliver the
    Proteus Tome and other stuff to Rheinland. It seems that this Tekagi is going
    to defect to Rheinland (he's traitor to his country).
    Now, head to space and follow the waypoints. We are not going through the Jump
    Gate, but through Jump Hole. On the way, 2 Blood Dragon escort join the convoy
    Ozu said the Dragons are few in number, but they're the best fighter in the
    (non sense, try to calculate the Blood Dragons I have killed during my search
    for credits)
    OK, the plan is to attack the weapon platforms (2) around Yukawa station and
    kill all fighters (the station shape's like a cylinder cage, with the weapon
    platform on each hole and the transport ship inside the cage). Ozu said that
    once we manage destroying the platform, his men inside Yukawa station will
    take the Transport.
    Please be careful, don't shoot or collide with the transport ship (there's one
    time I accidentally collide with the transport ship, it was destroyed, mission
    failed). After you eliminate the fighters, escort the transport ship to the
    nebula. Only minor trouble along the way, no problem.
    Then we heading for Kyoto, the legendary home of the Blood Dragons. Juni said
    she was honored. No, the honor was all mind, Ozu replies. Dock within the Base
    In the base, when you supposed to get the Proteus Tome, Ozu said that the Tome
    is gone (it's not in the transport ship). Seems that Tekagi him self has taken
    the Proteus Tome.
    Juni will search more info about this Tome, so, take some job in the bar.
                                                          <<End of Mission 8>>
    Meet Ozu in the bar of Kyoto. Get ready to accept the next mission
    Mission 9  :  Kyoto, Chugoku
    Objective  :  Go to Ryuku Base
    Ozu got some new info about Tekagi location. He's hiding in his fortress in
    some remote planetoid place with heavy guard (in Tohoku System) 
    Ozu is not telling Juni about this mission, it's only between us, he said.
    But when you heading to Ryuku Base with Ozu, Juni finds out that you go on a
    mission without her. She tried to advice Ozu not to go, but Ozu resist. Tekagi
    is about to leave, we must do this now.
    Arrive at Ryuku Base, Ozu's men reporting that Tekagi is going to leave his
    fortress. We must hurry.
    Mission 9  :  Attacking Tekagi's Fortress
    Objective  :  Destroy the Patrol
                  Destroy the shield generator
                  Dock within Tekagi's Fortress
    When you approach Tekagi's base, some Patrol blocking your way, destroy them,
    but be careful. They're fast and very dangerous, please act carefully, and mi-
    nimize any damage to your ship.
    In front of Tekagi's Base, one Battleship protecting it. Ignore her, and all
    of the fighter, just concentrate on destroying the shield generator.
    I recommend you, while destroying it, use your after burner, and when you're
    close enough, find the right angle where the enemy can't shoot you and place
    your ship as close as you can to the shield generator (but don't collide with
    it) and start shooting. I'm using this methode, and it works.
    Have another alternative? Feel free to contact me.
    After it was destroyed. Dock within the Fortress. Inside the Fortress, Ozu and
    Trent killed every guard. Some plan, just shoot everything, Trent said. But 
    it's too easy, they manage to get the Proteus Tome without real fight. Ozu plant
    some explosive below the table, and...
    I knew it, this is a trap, Neural Gas knocked out Ozu and Trent.
    When they wake up, Tekagi (this fat man) doing some interrogation to Ozu. And
    he killed Ozu with his dagger!!! Suddenly, Tekagi's eyes is shining (he's no
    longer human). Luckyly, Hakkera coming and start shooting, but Tekagi is not
    dead, Ozu that I thought dead still live and detonate the bomb when Trent
    jumping to Hakkera's ship (after taking the Proteus Tome). Good job Ozu, you
    sacrifice your life to protect mankind.
    Mission 9  :  Return The Proteus Tome
    Objective  :  Return to Kyoto
    Juni already waiting out side the Fortress, together, head to Kyoto. Before
    that, eliminate the Rheinland ship blocking your way (after the battle you've
    been through, they're toys to you)
    Hakkera reveal some magnificent infos. Ozu is killed by Nomad. It seems this
    alien is the one that Rheinland expedition found in uncharted planet. They
    have the ability to posses human and  all this time, they possessing the high
    rank government and military official in the colony. Go to Kyoto through the
    Chugoku Jump Gate.
    More shocking that Hakkera knows this Nomad long before met Juni. And he said
    that the Order is founded to protect mankind from the Nomad. He also said
    that after found this planet, key position of Rheinland government is changing
    fast, and Rheinland become more aggressive.
    That's why The Order destroy the Dunao, to prevent the high rank of Rheinland
    to posses the Liberty government.
    Now, dock within Kyoto.
                                                          <<End of Mission 9>>
    MISSION 10
    Mission 10  :  Kyoto, Chugoku
    Objective   :  Meet Juni in the Bar
                   Meet Hakkera in space
                   Head to Planet Berlin
    In the Bar, Hakkera said that his agent in Rheinland in terrible danger and
    need to be extracted from Rheinland. While Juni delivers the Ptoteus Tome to
    Prof. Quintaine and dr. Sinclair, you must go Planet New Berlin and rescue
    this man.
    In space, we'll go to Sigma-13 that will take you to the New Berlin, but you
    must be careful, the Rheinland fleet reported massing in this area.
    Mission 10  :  Destroy the Rheinland Heavy Fighter
    Objective   :  Eliminate the fighters
                   Enter the Jump Hole
                   Dock in Planet New Berlin
                   Follow Fischer
    It's them, the Rheinland fleet! Destroy the fighters, not the Cruiser. Don't
    bother messing with the Cruiser, it's not part of the mission. After it's fi-
    nish, you will passing place full of remnant of the remaining ship from battle
    between Rheinland and the GMG (hmm, 80 years of war, what happen?)
    Enter the Jump Hole and dock in Planet New Berlin. In the bar, two guys tells
    you where is Von Claussen. Head to space and follow Fischer passing waypoints.
    When you pass the Jump Gate, Hakkera said that you can't go back to Kusari,
    the Rheinland has invaded Kusari. And we only able to meet in Planet Hamburg.
    Now, meet Von Claussen in this water planet.
    Mission  10  :  After Meeting Von Claussen
    Objective    :  Fly to Bruchsal Base
                    Protect Bruchsal Base
                    Dock within Bruchsal Base
                    Follow the Waypoints
                    Destroy the Experimental ship
    Before you escort Von Claussen he wants to go to Bruchsal Base, but it's under
    attack! Don't let it destroyed, help them eliminate all Rheinland fighters.
    When it's finished, and you dock in the Base, Von Claussen said that Leader
    of this installation (Bruchsal) is a good man in the Badland. 
    Von Claussen said he had to betrayed his country in order to save it.
    Trent makes me proud when he said he's willing to finish what Von Claussen
    OK, there's news that Rheinlnd army is conducting secret installation. But be
    careful, this place is full of radioactive and mine. Intel said the only way
    in and out only 100m in width.
    Your mission is simple, only destroying 1 battleship of the alien ship. But be
    careful on the way there. It's full of mine and radioactive. Always monitor
    your ship health, and repair when it's necessary.
    The trick for destroying the battleship is to get close to the ship and use
    it's giant body to cover you from the fighters attack. Then, when you secure
    enough (found a proper place) shoot the ship, not a single shield battery
    needed when you use this trick.
    When you about to leave, Botzler willing to stay and make them pay for what
    they have done (although I consider this act as suicide), and he died. Before
    he died, he ask Trent and Von Claussen to leave and tell everyone what they've
    seen. FOR RHEINLAND...!!!
    Be careful on the way back, just like the way you in. Don't use Cruise Engine
    and take your ship's speed about 50. Take the Jump Hole to Hamburg System.
    Mission 10  :  After the Experimental Shipyard
    Objective   :  Dock within the Osiris
    Only few seconds after jumping in, Rheinland battle cruiser decloaking!
    Thank God, this mission objective only docking to the Osiris, don't waste your
    breath attacking the battleship.
                                                    <<End of Mission 10>>
    MISSION 11
    We have come along way my friend, a very long way. Congratulations, but the
    finish line is yet to see.
    In the Osiris, Juni said that we must move our place of research and experi-
    ment. WOW, they all gather in this ship!! Trent, King, Von Claussen, Hakkera,
    and Juni. Plus one new man, leader of the Order Gasper Osrilien. He was part
    of the LSF, but get out when his CO infected by Nomad, an he founded the Order
    to safe human kind by killing Nomad.
    This mess it all started when the Rheinland discovered uncharted planet, and
    found Nomad on that planet.
    You see, Nomad is weak physically, but they have the capability to enter other
    live form and controlling the host, then adapt their technology. Of course, 
    they have their own technology, cloaking device is one example.
    Tommy's note :
    I'm receiving letter about this mission. Seems that they misunderstood with
    the first sentence I wrote in this mission. THIS IS NOT THE LAST MISSION. 
    And please, you may mad to me, but read the warning above, this FAQ is full of
    spoilers. Please use 'soft' language when you talk to me, don't throw all of
    your 'madness'. It's hurting my heart, honestly.
    Mission 11  :  Osiris, Texas
    Objective   :  Fly to the Jump Hole
                   Dock within Buffalo Base
    There's news about President Jacobi, she's being held by his Chancellor in 
    Alaska system, you must rescue or terminate her if the situation is not
    possible (if she's infected). Yup, the leader of Liberty is a woman.
    Right now, Hakkera is leaving. So this mission runs by Juni, King, and Trent.
    But first we must head to the Jump Hole. After you pass the Hole, go to Buffa-
    lo Base and dock.
    We're going to meet Walker here. Yes, he's alive. You do remember Walker don't
    you, the man that helped you get out of Manhattan, former leader of NAVY.
    Mission 11  :  Buffalo Base
    Objective   :  Destroy the Satellite
    Too bad, Walker can't assist you, he must join attack in the Badlands. This is
    just a simple mission, destroy the Satellite, so the Orilion and Osiris can
    operate undetected in New York.
    I advice you to terminate the fighters first, then the satellite. They're
    so annoying when you try to destroy the satellite.
    Mission 11  :  Route to Zone 21
    Objective   :  Protect the Gate
                   Get through the gate
                   Dock within Prison Station Mitchell
    Now you must go to Jump Gate heading to Alaska. Good, Walker join with you.
    The Gate is currently locked, defend the gate until Juni unlocked it. Be
    careful, like when you destroy the satellite, their weapon is very powerful.
    After Juni manage to open the Gate, take the Gate and head to the Prison. Dock
    in there. Some event happen, the Chancellor try to 'plant a seed' into Pres.
    Jacoby. Luckily, they manage to prevent it. So stupid, Trent just stand when
    the Nomad try to 'get' the President. But Juni able to wake him and kill the
    guard. Not bad, the President her self killed the Nomad.
    I take some President's word, when she killed the Nomad, 
    'burnt you, son of a b****' He he he...some word, huh?
    Mission 11  :  Flee from the Prison
    Objective   :  Defend the Order ship
                   Take the Gate
                   Fly to Buffalo Base
                   Dock within the Osiris
    When you try to get through the Gate, 2 LSF battle ship, undefined enemy
    fighters are blocking your way. You have to protect the Order ship, but they
    are so many. Walker had to destroy his ship to kill 2 battleship. Goodbye
    Walker, and thanks for your heroic act.
    After you get through the gate. You must go to Buffalo Base, but right now
    things get worst, 4 battleships in your way. They said if you hand over the
    President, your life will be spared, right~, King said.
    There's no way you able to defeat them. Luckily, the Osiris decloaking near 
    your position. Hurry, dock with the Osiris.
                                                    <<End of Mission 11>>
    MISSION 12
    Inside the Osiris, Juni said it's possible for some people to change the world
    Yup, I believe that!! How 'bout you?
    President Jacoby said that we need a miracle to save humanity. Don't worry my
    lady, I'm at your service.
    Ho...ho...Juni offers you a kind of mission you like, don't think twice, just
    take it (although it seems this is going to be another suicide mission you're
    going to get through)
    Mission 12  :  Osiris, Omicron Beta
    Objective   :  Get Nomad Power Cell
    Seems that the artifact need another thing before it can be used. Nomad power
    cell! You see, there's 4 items to activate the artifact : the artifact itself,
    the Proteus Tome, the thing that dr. Sinclair dig (some kind paper) and last,
    but not least, the Power Cell.
    A very easy mission. Because Intel said there's no activity in this abandoned
    Nomad base. Go through Nomad jump gate, take the Power cell and get back to
    Osiris (piece of cake).
    But when you've launched, problems start to appear. You only have 9 minutes to
    accomplish this mission, due to unstable of Jump Hole to get us out the system
    (only 9 minutes to get in and get out).
    Approaching the abandoned Nomad base, shock, the base still active (so, this
    mean there's heavy resistance) and you have to destroy 3 power generator
    before you able to get inside the base (damn the Intel)
    Do your best. In this mission I did a stupid thing, I forgot to resupply my
    ship with shield battery and nanobot (I only have 12 nanobot), so in this part
    I'm struggling half dead to protect my ship.
    Mission 12  :  After Entering the Nomad Lair
    Objective   :  Take the Jump Hole
                   Dock within Planet Toledo
    After you tractor the power cell (B) get out and head to the Jump Hole.
    You may use the Cruise Engine, but make sure there's no Nomad interceptor
    behind you, or it's useless.
    Seems that communication with the Osiris disturbed. Just after you take the 
    Jump Hole, huge number of Nomad ship attacking you, don't worry, Von Claussen
    came to help you.
    Nomad ship are weak, they don't have shield. Problem is, they cover their weak
    ness by number. Expect heavy resistance.
    After all been done, land on Planet Toledo, secret base of the Order.
                                                        <<End of Mission 12>>
    MISSION 13
    All things to power up the artifact collected. It's time to see the thing that
    has trouble us from the very beginning since the accident of Freeport 7.
    Not bad, looks like this artifact is some kind of Star Map. Territory map of
    Dome Kavash Empire. Look at that, at least several galaxy seen in this map.
    (try to compare with human, they always fighting each other in this tiny pla-
    net called Earth).
    Many lines appears, they're some kind of hyper gate, transport to take them to
    the very edge of their territory in short time. We must activate this gate to
    hold the chance of victory against the Nomad.
    Mission 13  :  Toledon, Omicron Alpha
    Objective   :  Destroy Nomad Battleship
                   Dock to Planet Toledon
                   Dock within the Osiris
    Suddenly, the Nomad attacking Planet Toledon. they're firing the surface. We
    must buy time until Prof. Quintaine manage to turn this artifact into weapon.
    Head to space, wow, so many of them. Just concentrate on firing the battleship
    Seems that if you're close to the battleship (around 100m), your friends will
    attack the ship for you (I'm not 100 % sure about this, but it seems true).
    After that Land on Planet Toledon. Prof. Quintaine manage to change the arti-
    fact into weapon. Now head to space, and go to waypoint. Ignore the enemy. And
    then dock within the Osiris
    Mission 13  :  Land on the Osiris
    Objective   :  Enter the Nomad Jump Gate
                   Destroy the Nomad Shield Generator
                   Enter the Barrier
                   Destroy the Shield Generator
    Prepare yourself. The fate of humankind lies before us.
    There are 4 groups,
    Trent lead the Alpha
    Orilion lead the Beta
    Juni lead the Gamma
    (sorry, not sure the last one)
    But it seems that Von Claussen is leading the last one.
    Head to space and then go to the Nomad Jump Gate. It's guarded with one battle
    ship and several fighters. It just warming up for the next objective.
    Enter the Jump Gate. What's that, a huge wall in front of you, compare with
    planet in front of you, this barrier is extremely big. There's 4 shield gene-
    rator, to break into the barrier, you (Alpha team) must destroy all of them.
    I'll give you some hints :
    - Ignore the ships, just concentrate destroying the shield generator.
    - Put your ship as close as you can to the shield generator, but don't collide
      with the shield generator.
    - The best position to destroy the shield generator is about 45 degrees in
      southern altitude (corner side of the shield generator)
        ----------------         =        sphere         =
       !                           =                   =
       !   x                      x  =               =
       !     (sphere)                  =           =
       !                                   = = =  
        x is your ship position
        left picture from above view
        right picture is sagital (side) view
    Tommy's Note :
    He he, bad drawing huh? Too bad, I don't have ASCII, if you have it, 
    and you're so kind, may I have it?
    From this side, enemy fighters can't shoot you, and the turret damage behind
    you is not a threat to your ship.
    Enter the barrier. MY GOD, this barrier is made covering a star!! It purpose
    is to capture all energy from the sun. I have no idea how they made this and
    when human able to do it.
    There's a giant city inside the barrier. We're unable to make contact with it.
    It's protected with several number of shield generator. Destroy 2 of them and
    mission accomplished.
    Try to destroy the shield with the same trick when you destroy the shield gene
    rator outside the barrier, but the angle is not 45 degrees. But from the purple
    light. You see that purple light? Put yourself there, and then approach your
    ship as close as you can to the shield generator.
    When you manage to destroy 2 of them. Trent will shoot the weapon given by
    Prof. Quintaine and then, some kind of gate opened and sucking all Nomad.
                                                        <<End of Mission 13>>
    Congratulations you have beaten the game.
    Border World Ships
    Dagger     LF     1800    4/1     2/4    New York     Buffalo Base   Rogue
    Dromedary  FR     3600    3/5     4/6    Magellan     Mactan Base    Hacker
    Sabre      VHF    10800   6/1     8/10   Omicron Al-  Planet Malta   Outcasts
                                             Dresdan      Vogtland Base
    Stiletto   HF     4900    6/0     5/7    Chugoku      Kyoto Base     Dragons
                                             Frankfurt    Bruchsal Base  Bundschuh
    Bounty Hunter Ships
    Barracuda  HF     3600    6/0     4/6    Cortez      P. Curacao     Spa&Cruise
                                             Honshu      P. Honshu      Police
                                             Kyushu      P. Kyushu      Police
                                             New Tokyo   P. Ney Tokyo   Police
    Hammerhead VHF    7900    6/1     7/9    Omega-7     Friestadt      IMG
    Piranha    LF     1800    4/0     2/4    Cambridge   P. Cambridge   Police
                                             Leeds       P. Leeds       Police
                                             Manchester  Sheffield St.  Bounty Hnt
                                             New London  P. New London  Police
    Britonia Ships
    Cavalier   LF     2100    4/0     3/5    Cambridge   P. Cambridge   Police
                                             Leeds       P. Leeds       Police
                                             New London  P. New London  Police
    Clydesdale FR     2200    3/5     2/4    Cambridge   P. Cambridge   Police
                                             Leeds       P. Leeds       Police
                                             New London  P. New London  Police
    Crusader   HF     2600    6/0     3/5    Cambridge   BS. Norfolk    Armed Force
                                             Dublin      BS. Essex      Armed Force
                                                         BS. Hood       IMG
                                             Leeds       BS. York       Armed Force
                                             New London  BS. Suffolk    Armed Force
    Civilian Ships
    Eagle      VHF    9900    6/1     8/10   Omicron     Freeport 9     Zoners 
    Falcon     HF     6200    5/1     6/8    Sigma-17    P. Kurile      Samura
                                             Hamburg     P. Hamburg     Police
                                             New Berlin  P. New Berlin  Police
                                             Stuttgart   P. Baden-Baden Spa&Cruise
                                             Stuttgart   P. Stuttgart   Police
    Hawk       LF     3300    4/0     4/6    Honshu      P. Honshu      Police
                                             Kyushu      P. Kyushu      Police
                                             New Tokyo   P. New Tokyo   Police
    Strflier   LF     1100    3/0     1/3    N/A         N/A            N/A
    StartrackerLF     1800    3/0     2/4    California  P. Los Angeles Police
                                             Colorado    P. Denver      Police
                                             New York    P. Manhattan   Police
                                             Texas       P. Houston     Police
    Kusari Ships
    Dragon     HF     3600    6/0     4/6    Hokkaido    BS. Matsumoto  Naval Force
                                             Kyushu      BS. Nogumo     Naval Force
                                             Shikoku     BS. Myoko      Naval Force
    Drake      LF     2800    4/0     4/6    Honshu      P. Honshu      Police
                                             Kyushu      P. Kyushu      Police
                                             New Tokyo   P. New Tokyo   Police
                                             Shikoku     P. Junyo       Police
    Corsair Ships
    Centurion  HF     9200    6/0     7/9    Omega-5     Cadiz Base     Corsairs
    Legionaire LF     2400    4/0     3/5    New London  Trafalgar Base Junkers
    Titan      VHF    12600   6/1     8/10   OmicronGama P. Crete       Corsairs
                                             Omega-41    Leon Base      Corsairs
    Liberty Ships
    Defender   HF     1600    5/1     2/4    California  BS. Yukon      Navy
                                             Colorado    BS. Rio Grande Navy
                                             New York    BS. Missouri   Navy
                                             Texas       BS. Mississipi Navy
    Patriot    LF     1300    4/0     2/3    California  P. California  Planetform
                                             California  P. Los Angeles Police
                                             Colorado    P. Denver      Police
                                             New York    P. Manhattan   Police
                                             Texas       P. Houston     Police
    Rhino      FR     1600    3/5     1/3    California  P. Los Angeles Police
                                             Colorado    P. Denver      Police
                                             New York    P. Manhattan   Police
                                             New York    P. Pittsburgh  DSE
                                             Texas       P. Houston     Police
    Order Ships
    Anubis     VHF    4200    6/1     5/6    N/A         N/A            N/A
    Pirate Ships
    Bloodhound LF     1900    3/1     2/4    New York    Rochester Base Junkers
    Mule       FR     2200    4/4     2/4    California  Alcatraz Depot Rogues
    Wolfhound  HF     3600    5/1     4/6    Dublin      Arranmore Base Mollys
                                             Cortez      Montezuma Base Rogues
    Rheinland Ships
    Banshee    LF     4500    4/0     5/7    Hamburg     P. Hamburg     Police
                                             New Berlin  P. New Berlin  Police
                                             Stuttgat    P. Stuttgart   Police
    Humpback   FR     5800    2/6     5/7    Tau-31      P. Harris      Planetform
                                             Frankfurt   P. Holstein    Daumann
                                             Hamburg     P. Hamburg     Police
                                             New Berlin  P. New Berlin  Police
                                             Stuttgart   P. Stuttgart   Police
    Valkyrie   HF     5800    5/1     6/8    Hamburg     BS. Wesfalen   Military
    Thanks Stephen Britz for the ships info
    GUNS level 10
                            Damage                 Location
    Archangel               978 / 489              Omega-41
    Bloodstone              880 / 440              Sigma-13
    Blue Blaze             1075 / 537              Sigma-17
    Cerberus               1173 / 586              Omicron Alpha
    Dark Blossom            978 / 489              Tau-37
    Diamondback            1173 / 586              Sigma-13
    Golden Blade            782 / 391              Omega-11
    Guardian               1075 / 537              Omicron Alpha
    Iron Hammer             880 / 440              Sigma-13
    Jade                    652 / 326              Sigma-13
    Nomad Energy Blaster    635 / 311              Omicron Alpha
    Nomad Energy Cannon     847 / 423              Omicron Gamma
    Onyx                   1075 / 537              Sigma-13
    Prometheus              586 / 293              Omicron Alpha
    Silver Fire             717 / 358              Sigma-13
    Thor's Hammer           880 / 440              Omicron Theta
    Wild Fire              1075 / 537              Omicron Beta
    TURRETS Level 9
                            Damage                 Location
    Buckshot                391 / 195              Shikoku
    Salamanca 2             489 / 244              Omega-41
    Skyblast B              244 / 122              Sigma-13
    Adv. Countermeasures        1000 / 90%             Shinkaku
    Heavy Thruster               133 / 200             Rochester
    Adv.  Thruster               125 / 200             Shinkaku
    Screamer                    3260 / 1630            Crete
    Ripper Mine                 3912 / 1956            Omicron Alpha
    Cannonball                  4890 / 2445            Crete
    Paralyzer EMP                195 / 7921            (where? you tell me)
    Firestalker Homing          2445 / 1222            Crete
    Hornet Cruise Disrupter                            Willard
    Sunslayer Torpedo          11736 / 5868            Bruchsal
    Adv. Protector (G. Shield)  5890 / 130             (with Titan)
    Adv. Brigandine(P. Shield)  8280 / 184             Crete, Ruiz, Malta
    Barrier        (M. Shield)  6050 / 134             Freeport 9
    Interesting Spot
    Sigma-13 -------------> C5 E5
    Sigma-17 -------------> F4
    Sigma-19 -------------> E3 F6
    Shikoku --------------> C5
    Honshu ---------------> C3
    Hokkaido -------------> C3
    Omicron Alpha --------> F4 D6
    Omicron Beta ---------> E5
    Omicron Theta --------> E6 G6
    Omicron Gamma --------> C5 F2
    Omega-7 --------------> C5
    Omega-11 -------------> C5
    Omega 41 -------------> D/E4
    Tau-31 ---------------> D3/4
    - GOD for giving life and prospers to this world, please forgive us for our
      foolishness (fighting each other) that ruined this world.
    - Microsoft and digital anvil for making the game.
    - CJayC, to let me put this walkthrough in your site
    - Me, for making this walkthrough
    - jason@apocalypse.org, for your helpful FAQs, you're the man !
    - Xtra for his infos abot missile, torpedo, mines, and countermeasures
    - Nicholas Fraser for strategy using Javelin Missile
    - Andri Sandu, Ryan Kountz, and Gigi for informing what Tobias gave to Trent.
    - Thanks Stephen Britz for the ships info
    - Thanks for Bahamut telling the right spelling in opening FMV
    - Hav0c-NK for advice in mission 3 (freezing Rheinland)
    - David (dcross1@shaw.ca) for the chancellor thing
    - Jared for another ideausing missile and stuff
    - If your name I accidentally forgot to put in here, tell me, I'm only human,
      to make mistakes and forget is human (I'm very serious, tell me!)

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