hide results

    Ships Guide by Starman Omega

    Version: 1.21 | Updated: 08/02/06 | Search Guide | Bookmark Guide

    #########  ########    #########  #########
    #########  #########   #########  #########
    ###        ###   ####  ###        ###       
    #######    ###   ####  #######    #######
    #######    #########   #######    #######
    ###        ########    ###        ###
    ###        ###   ###   #########  #########
    ###        ###    ###  #########  #########
    
    ###        #########  ####    ###  #########  #########  ######## 
    ###        #########  #####   ###  #########  #########  #########
    ###        ###   ###  ######  ###  ###        ###        ###   ####
    ###        #########  ### ### ###  ###        #######    ###   #### 
    ###        #########  ###  ######  ###        #######    #########
    ###        ###   ###  ###   #####  ###        ###        ########
    #########  ###   ###  ###    ####  #########  #########  ###   ###
    #########  ###   ###  ###     ###  #########  #########  ###    ###
    
    
    
    ##### ## ## ###### #####  #####     #####  ## ## ###### ####  #####
    ##    ## ##   ##   ## ### ##        ##     ## ##   ##   ## ## ##
    ##### #####   ##   #####  #####     ## ### ## ##   ##   ## ## ####
       ## ## ##   ##   ##        ##     ## ##  ## ##   ##   ## ## ## 
    ##### ## ## ###### ##     #####     #####  ##### ###### ####  #####
    
    
    By Starman Omega
    
    =============================================================================
    -------------------------------Table of Contents-----------------------------
    =============================================================================
    
    1. Legal Crap
    2. Revision History
    3. Info
    4. Ships
      a. Light Fighters
      b. Heavy Fighters
      c. Very Heavy Fighters
      d. Freighters
    5. Best equipment
      a. Guns
      b. Other Stuff
    6. Contacting Me
    7. Credits
    
    =============================================================================
    --------------------------------1. Legal Crap--------------------------------
    =============================================================================
    
    This FAQ was written by me, Starman Omega, and can't be used without my 
    permission. If you want to use this guide on your website, e-mail me first and
    I will probably let you, as long as you give me credit. Plagarizers will be
    shot, survivors will be shot again.
    
    These are the only websites that can use this FAQ:
    www.gamefaqs.com
    www.neoseeker.com
    www.supercheats.com
    www.1up.com
    www.cheatchannel.com
    www.cheatbook.de
    www.dlh.net
    
    Email me if you see this FAQ on any other website.
    
    =============================================================================
    -----------------------------2. Revision History-----------------------------
    =============================================================================
    Version 1.21 (6/11/06) - Fixed the subgroup explanation, since I just realized
    that damage points could not be used to determine if a missile hit the
    subgroup since that wouldn't work on capships >_<. Sorry if I confused you
    earlier with that whole thing about damage points.
    
    Version 1.2 (6/9/06) - Added in subgroups for the ship stats. And
    still waiting for the world to end - maybe Satan is taking a vacation? :D
    
    Version 1.13 (6/6/06) - Realized I forgot to mention that you have to be
    level 34 to get the Nomad guns in multiplayer, so that's added in. Also felt
    I had to update this one last time before the nukes fall and the hordes of
    crazed demons eat all the children :P
    
    Version 1.12 (1/29/06) - Removed the Wall O' Shame because no one has gotten
    on it since this FAQ was written. Also fixed an error with the level 
    requirements for getting Nomad weapons, and changed a few other things.
    
    Version 1.11 - Fixed an error with the damage of the DIAMONDBACK/CERBERUS.
    They actually do 1173 hull damage, not 1147.
    
    Version 1.1 - Changed the turning speed stat so it would be shown in deg/s, 
    instead of rad/s like before.
    
    Version 1.0 (8/2/05) - Finally decided that I would never actually do the 
    comparison charts, so I changed the version to 1.0. Also made some minor 
    changes to the guide.
    
    Version 0.81 (3/21/05) - Added a list of websites that have permission to use 
    this FAQ.
    
    Version 0.8 (3/13/05) - The first version, obviously, which was written when 
    I was very bored.
    
    =============================================================================
    -----------------------------------3. Info-----------------------------------
    =============================================================================
    
    This is a guide on, and only on, the flyable ships in Freelancer. If you're 
    looking for a walkthrough or anything else other than a guide to the ships, 
    you won't find it here, so hit the back button now. If you did click on this 
    to find a guide for the ships in Freelancer, then this is how to read the 
    information.
    
    Name - Self-explanatory.
    
    Type - Who makes the ship, i.e. Rheinland, Borderworlds, etc.
    
    Weapon Mounts - The amount and class of the weapon mounts on this ship. Also 
    states whether turrets on fighters are forward-firing. The shield class 
    of the ship is equal to the maximum weapon class.
    
    Armor - Self-explanatory.
    
    Subgroups - Most people (including me before I started modding) believe that
    extra missile damage is based on the speed the missile hits. This is not the
    case, however. Most ships have their collision data divided into subgroups
    for things like wings and fins. This allows them to get blown off while the
    ship stays alive. These subgroups also transfer damage to the hull, so if a
    gun hits them it will still cause hull damage. However, when an explosion from
    a missile hits the ship, it will usually hit multiple subgroups which all
    transfer the damage to the hull, multiplying the damage done. This is also why
    missiles don't seem to work very well against Nomads - Nomad Fighters have no
    extra subgroups, so missiles will never do extra damage against them. Also be
    aware that subgroups only matter when your shields are down. This stat is the
    number of subgroups the ship has + 1 for the main hull. To get the maximum
    missile damage to the ship, just multiply the missile's damage by the number
    shown here (It is pretty rare for a missile to hit all the subgroups on a ship,
    though). Basically, the less subgroups there are, and the farther apart they
    are, the better. This stat also tells where the subgroups are on a ship.
    
    Cargo Space - Self-explanatory.
    
    Nanobots/Shield Batteries - The amount of nanobots and shield batteries this 
    ship can hold.
    
    Turning Speed - The speed the ship turns at in degrees per second.
    
    Power Capacity - The amount of energy the ship can store.
    
    Where to buy - Again, self-explanatory.
    
    Price - Once again, self-explanatory.
    
    Firepower - A measure on a scale of 1-10 of how much damage the ship can 
    cause. All heavy and very heavy fighters get a bonus in this area because of 
    their torpedo mounts.
    
    Defense - On a scale of 1-10, how many hits the ship can take when nanobots 
    and shield batteries are being used.
    
    Maneuverability - Basically the turning speed of the ship, but on a scale of 
    1-10 again. Note that the 3 fighters with a 9 or 10 in this stat turn much 
    faster than anything with a lower score.
    
    Comments - You guessed it, self-explanatory.
    
    =============================================================================
    ----------------------------------4. Ships-----------------------------------
    =============================================================================
    
    4a. Light Fighters
    
    Obviously, light fighters are the weakest ships in the game, but in general, 
    they're also the most maneuverable. The stronger ones can take on VHFs and win 
    if the pilot is skilled enough, as they are very hard to hit. They also
    generally have less subgroups than HFs, which helps offset the lower armor.
    
    Banshee
    Type - Rheinland
    Weapon Mounts - 2 Class 6 Guns, 2 Class 7 Guns
    Armor - 4500
    Subgroups - 3 - Main hull and the two wings.
    Cargo Space - 45
    Nanobots/Shield Batteries - 33
    Turning Speed - 68.75 deg/sec
    Power Capacity - 4700
    Where to buy - Planet Hamburg, Planet New Berlin, Planet Stuttgart
    Price - $141,920
    Firepower - 5/10
    Defense - 7/10
    Maneuverability - 6/10
    Comments - The most powerful light fighter in the game. However, it still has 
    less firepower than any of the heavy fighters due to it, like all light 
    fighters, having only 4 gunmounts and no torpedoes. It can take a lot of 
    hits, though.
    
    Bloodhound
    Type - Pirate 
    Weapon Mounts - 1 Class 3 Gun, 2 Class 4 Guns, 1 Class 4 Forward-Firing Turret 
    Armor - 1900
    Subgroups - 3 - Main hull and the two sets of fins on the back.
    Cargo Space - 35
    Nanobots/Shield Batteries - 14
    Turning Speed - 68.75 deg/sec
    Power Capacity - 1500
    Where to buy - Rochester Base (New York)
    Price - $12,120
    Firepower - 2/10
    Defense - 3/10
    Maneuverability - 6/10
    Comments - One of the weakest (and ugliest) ships in the game. Just don't buy 
    it.
    
    Cavalier
    Type - Bretonia
    Weapon Mounts - 2 Class 4 Guns, 2 Class 5 Guns
    Armor - 2100
    Subgroups - 2 - Main hull and the tail.
    Cargo Space - 30
    Nanobots/Shield Batteries - 15
    Turning Speed - 68.75 deg/sec
    Power Capacity - 2100
    Where to buy - Planet Cambridge, Planet Leeds, Planet New London, Battleship
    Hood
    Price - $25,660
    Firepower - 3/10
    Defense - 3/10
    Maneuverability - 6/10
    Comments - This wouldn't be a bad ship to buy in Bretonia during the SP 
    campaign, except you need torpedoes for the coming missions. You should only 
    buy this if you're having a lot of trouble with the Hovis race or if you're
    really worried about getting insta-killed by a missile, since this ship has
    the least subgroups of any flyable ship in the game.
    
    Dagger
    Type - Borderworlds
    Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns, 1 Turret Class 4 Forward-Firing
    Turret
    Armor - 1800
    Subgroups - 3 - Main hull and the two wings.
    Cargo Space - 35
    Nanobots/Shield Batteries - 15
    Turning Speed - 68.75 deg/sec
    Power Capacity - 1800
    Where to buy - Buffalo Base (New York)
    Price - $17,020
    Firepower - 3/10
    Defense - 3/10
    Maneuverability - 6/10
    Comments - A great ship to get near the beginning of the SP Campaign, although
    you have to become friendly with the Rogues to get it. This is also the only
    ship in the game with 5 weapon slots.
    
    Drake
    Type - Kusari
    Weapon Mounts - 2 Class 5 Guns, 2 Class 6 Guns
    Armor - 2800
    Subgroups - 3 - Main hull and the two wings.
    Cargo Space - 35
    Nanobots/Shield Batteries - 23
    Turning Speed - 95.49 deg/sec
    Power Capacity - 2900
    Where to buy - Planet Honshu, Planet Kyushu, Planet New Tokyo
    Price - $51,920
    Firepower - 4/10
    Defense - 4/10
    Maneuverability - 10/10
    Comments - The most popular light fighter in the game, and for a good reason. 
    A skilled pilot can kill very heavy fighters with this ship, as it is very 
    hard to hit due to its insane maneuverability and small size. However, don't 
    get this in the SP campaign, as the weaker guns and lack of torpedoes will
    make a lot of the missions harder.
    
    Hawk
    Type - Civilian
    Weapon Mounts - 2 Class 5 Guns, 2 Class 6 Guns
    Armor - 3300
    Subgroups - 3 - Main hull and the two wings.
    Cargo Space - 45
    Nanobots/Shield Batteries - 26
    Turning Speed - 68.75 deg/sec
    Power Capacity - 3400
    Where to buy - Kyoto Base, Planet Honshu, Planet Kyushu
    Price - $70,620
    Firepower - 4/10
    Defense - 5/10
    Maneuverability - 6/10
    Comments - Performs very similarly to the Drake, but trades off 
    maneuverability for better armor and energy. However, the Drake is still 
    better, because maneuverability is the most important asset to a LF.
    
    Legionnaire
    Type - Corsair
    Weapon Mounts - 2 Class 4 Guns, 2 Class 5 Guns
    Armor - 2400
    Subgroups - 3
    Subgroup Locations - Main hull and the two wings.
    Cargo Space - 35
    Nanobots/Shield Batteries - 20
    Turning Speed - 68.75 deg/sec
    Power Capacity - 2500
    Where to buy - Trafalgar Base (New London)
    Price - $35,060
    Firepower - 3/10
    Defense - 4/10
    Maneuverability - 6/10
    Comments - This ship is a lot like the Cavalier, but it can take more damage.
    
    Patriot
    Type - Liberty
    Weapon Mounts - 4 Class 3 Guns
    Armor - 1300
    Subgroups - 3 - Main hull and the two back fins.
    Cargo Space - 25
    Nanobots/Shield Batteries - 12
    Turning Speed - 91.67 deg/sec
    Power Capacity - 1300
    Where to buy - California Minor, Planet Los Angeles, Planet Denver, Planet 
    Manhattan, Planet Houston
    Price - $7,600
    Firepower - 2/10
    Defense - 1/10
    Maneuverability - 9/10
    Comments - Pretty crap except for its maneuverability, but makes a great
    second ship due to its price and availability. 
    
    Piranha
    Type - Bounty Hunter
    Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns
    Armor - 1800
    Subgroups - 3 - Main hull and the top and bottom fins.
    Cargo Space - 35
    Nanobots/Shield Batteries - 15
    Turning Speed - 68.75 deg/sec
    Power Capacity - 1800
    Where to buy - Planet Cambridge, Planet Leeds, Liverpool Border Station 
    (Manchester), Sheffield Station (Manchester), Planet New London
    Price - $17,020
    Firepower - 2/10
    Defense - 3/10
    Maneuverability - 6/10
    Comments - Another very weak ship that you shouldn't buy. I've never even seen 
    anyone using this.
    
    Starflier
    Type - Civilian
    Weapon Mounts - 2 Class 2 Guns, 1 Class 3 Gun
    Armor - 1100
    Subgroups - 3 - Main hull and the two wings.
    Cargo Space - 20
    Nanobots/Shield Batteries - 10
    Turning Speed - 95.49 deg/sec
    Power Capacity - 1000
    Where to buy - You start with it
    Price - N/A
    Firepower - 1/10
    Defense - 1/10
    Maneuverability - 10/10
    Comments - Easily the weakest ship in the game. Get out of it as soon as 
    possible. However, this is not the worst ship, as that award goes to the...
    
    Startracker
    Type - Civilian
    Weapon Mounts - 2 Class 3 Guns, 1 Class 4 Gun
    Armor - 1800
    Subgroups - 4 - Main hull, the two wings, and the lower wing structure.
    Cargo Space - 30
    Nanobots/Shield Batteries - 15
    Turning Speed - 60.35 deg/sec
    Power Capacity - 1800
    Where to buy - Planet Los Angeles, Planet Denver, Planet Manhattan, Planet 
    Houston
    Price - $17,020
    Firepower - 1/10
    Defense - 3/10
    Maneuverability - 3/10
    Comments - The Startracker is, without a doubt, the worst ship in the game. 
    It has the 2nd worst firepower and although its defense is OK compared to some 
    similar ships, you will die much faster than in anything else except the Rhino 
    due it having the worst turning and most subgroups of any light fighter. It
    also costs as much as a Dagger! Avoid this like the plague.
    
    4b. Heavy Fighters
    
    Heavy fighters are what you'll use for most of the SP Campaign. They're right 
    between light and very heavy fighters in terms of performance.
    
    Barracuda
    Type - Bounty Hunter
    Weapon Mounts - 2 Class 5 Guns, 4 Class 6 Guns
    Armor - 3600
    Subgroups - 5 - Main hull, the two wings, and the top and bottom fins.
    Cargo Space - 45
    Nanobots/Shield Batteries - 26
    Turning Speed - 76.86 deg/sec
    Power Capacity - 3400
    Where to buy - Planet Curacao (Cortez), Planet Honshu, Planet Kyushu, Planet 
    New Tokyo
    Price - $71,210
    Firepower - 6/10
    Defense - 6/10
    Maneuverability - 8/10
    Comments - A great heavy fighter to buy, this can actually outmaneuver many 
    light fighters. The best ship to get in the SP Campaign before you have access 
    to the Anubis. Although it has a large amount of subgroups, they are spread
    out enough so they'll probably never all get hit at once.
    
    Centurion
    Type - Corsair
    Weapon Mounts - 2 Class 8 Guns, 4 Class 9 Guns
    Armor - 9200
    Subgroups - 5 - Main hull, the two wings, and the top and bottom fins.
    Cargo Space - 45
    Nanobots/Shield Batteries - 55
    Turning Speed - 60.09 deg/sec
    Power Capacity - 8900
    Where to buy - Cadiz Base (Omega-5)
    Price - $441,550
    Firepower - 9/10
    Defense - 10/10
    Maneuverability - 3/10
    Comments - The most powerful heavy fighter in the game, this could be a very
    heavy fighter. However, if you're rich enough to get ships like this, you 
    might as well go for a VHF, although with Kraken 2s you can take on VHFs.
    One problem is that a missile hitting the center of the ship where the wings
    meet can do a huge amount of damage.
    
    Crusader
    Type - Bretonia
    Weapon Mounts - 2 Class 4 Guns, 4 Class 5 Guns
    Armor - 2600
    Subgroups - 4 - Main hull, the two wings, and the tail.
    Cargo Space - 35
    Nanobots/Shield Batteries - 20
    Turning Speed - 60.09 deg/sec
    Power Capacity - 2500
    Where to buy - Bretonia battleships (except the Hood)
    Price - $35,350
    Firepower - 6/10
    Defense - 4/10
    Maneuverability - 3/10
    Comments - The Crusader (AKA the Fishmobile) looks really weird, but it has 
    good firepower for its price. Although the defensive capabilities don't 
    quite match the offensive (however it does have less subgroups than some other
    HFs which are also spread out well), this is the ship you'll probably use in
    the Bretonia portion of the SP campaign.
    
    Defender
    Type - Liberty
    Weapon Mounts - 3 Class 3 Guns, 2 Class 4 Guns, 1 Class 4 Forward-Firing Turret
    Armor - 1600
    Subgroups - 4 - Main hull, the two wings, and the spoiler on the back.
    Cargo Space - 30
    Nanobots/Shield Batteries - 14
    Turning Speed - 71.62 deg/sec
    Power Capacity - 1500
    Where to buy - Liberty battleships
    Price - $12,260
    Firepower - 5/10
    Defense - 2/10
    Maneuverability - 6/10
    Comments - Although this is the weakest of the heavy fighters, it's the best 
    ship available at the beginning of the SP Campaign. It also turns like a light
    fighter. Aldo, it's good for humiliating people by pwning their shiny VHFs with
    Sunslayers ^_^.
    
    Dragon
    Type - Kusari
    Weapon Mounts - 2 Class 5 Guns, 4 Class 6 Guns
    Armor - 3600
    Subgroups - 6 - Main hull, the two wings, the tail, and the two spikes on the
    sides.
    Cargo Space - 40
    Nanobots/Shield Batteries - 26
    Turning Speed - 60.09 deg/sec
    Power Capacity - 3400
    Where to buy - Kusari battleships
    Price - $71,210
    Firepower - 6/10
    Defense - 6/10
    Maneuverability - 3/10
    Comments - Look at that: 6 subgroups! And they're incredibly close to each
    other! You won't have a prayer if a missile hits you with your shields down in
    this. Otherwise, it's almost the same as the Barracuda, but has less
    maneuverability and cargo space. Get a Barracuda instead. If you really want to
    use this because of the cool looks, either stock up on CMs or keep your shields
    up at all times.
    
    Falcon
    Type - Civilian
    Weapon Mounts - 2 Class 7 Guns, 3 Class 8 Guns, 1 Class 8 Turret
    Armor - 6200
    Subgroups - 4 - Main hull, the two wings, and the top fin.
    Cargo Space - 60
    Nanobots/Shield Batteries - 43
    Turning Speed - 76.86 deg/sec
    Power Capacity - 6400
    Where to buy - Planet Hamburg, Planet New Berlin, Planet Kurile (Sigma-17), 
    Planet Baden Baden, Planet Stuttgart
    Price - $257,880
    Firepower - 8/10
    Defense - 8/10
    Maneuverability - 8/10
    Comments - This is the best ship to get if you can't afford a VHF or a 
    Centurion. It's powerful and can take as much as it can dish out. It also 
    handles very well.
    
    Stiletto
    Type - Borderworlds
    Weapon Mounts - 2 Class 6 Guns, 4 Class 7 Guns
    Armor - 4900
    Subgroups - 5 - Main hull and the top and bottom wings.
    Cargo Space - 45
    Nanobots/Shield Batteries - 33
    Turning Speed - 60.09 deg/sec
    Power Capacity - 4700
    Where to buy - Bruchsal Base (Frankfurt)
    Price - $143,110
    Firepower - 7/10
    Defense - 7/10
    Maneuverability - 3/10
    Comments - The next step up from the Anubis. It doesn't have that much
    more firepower, but it can take more damage. Additionally, it's probably the
    most missile-resistant HF, because although it has 5 subgroups, 2 of them are
    far below the rest of the ship.
    
    Valkyrie
    Type - Rheinland
    Weapon Mounts - 2 Class 7 Guns, 3 Class 8 Guns, 1 Class 8 Turret 
    Armor - 5800
    Subgroups - 4 - Main hull, the two wings, and the big circular thing on the
    back of the ship.
    Cargo Space - 50
    Nanobots/Shield Batteries - 38
    Turning Speed - 60.09 deg/sec
    Power Capacity - 5400
    Where to buy - Battleship Westfalen (Hamburg)
    Price - $202,880
    Firepower - 8/10
    Defense - 8/10
    Maneuverability - 3/10
    Comments - Basically a cheaper, but much cooler looking version of the Falcon 
    that can't take as many hits or turn as well. You might as well get $50,000 
    more and go for the Falcon. Now if only you could get a cloaking one like in
    the campaign...
    
    Wolfhound
    Type - Pirate
    Weapon Mounts - 2 Class 5 Guns, 3 Class 6 Guns, 1 Class 6 Turret 
    Armor - 3600
    Subgroups - 5 - Main hull, the two middle fins, and the two additional sets
    of fins on the back.
    Cargo Space - 40
    Nanobots/Shield Batteries - 26
    Turning Speed - 60.09 deg/sec
    Power Capacity - 3400
    Where to buy - Montezuma Base (Cortez), Arranmore Base (Dublin)
    Price - $71,210
    Firepower - 6/10
    Defense - 6/10
    Maneuverability - 3/10
    Comments - There are better ships available for the same price, namely the
    Dragon and Barracuda. Get one of them instead. This thing is also one of
    the ugliest ships ever, in any sci-fi universe. The one thing that can be said
    is that since the ship is so massive, the subgroups are very far apart. 
    
    4c. Very Heavy Fighters
    
    These are the best, but most expensive, fighters in the game. They're about as 
    maneuverable as heavy fighters, but have enormous amounts of firepower and 
    armor. These are what you'll see most people flying in multiplayer.
    
    Anubis
    Type - Order
    Weapon Mounts - 6 Class 6 Guns, 1 Class 6 Forward-Firing Turret
    Armor - 4200
    Subgroups - 3 - Main hull and the two wings.
    Cargo Space - 70
    Nanobots/Shield Batteries - 29
    Turning Speed - 60.09 deg/sec
    Power Capacity - 4000
    Where to buy - Battleship Osiris, Planet Toledo
    Price - $1,100
    Firepower - 7/10
    Defense - 6/10
    Maneuverability - 3/10
    Comments - The last and best ship you can get in the SP campaign. Buy this as 
    soon as you dock with the Osiris for the first time. The Anubis is a big 
    target and doesn't turn well, so you'll need to rely on your high firepower to 
    destroy enemies before they can do the same to you. One good thing about this
    ship is that since it has so few subgroups, nothing below a Lancer will ever
    insta-kill it. The Anubis is not available in multiplayer in an unmodded game.
    
    Eagle
    Type - Civilian
    Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Turret
    Armor - 9900
    Subgroups - 5 - Main hull, the two wings, the top fin, and the set of bottom
    fins.
    Cargo Space - 70
    Nanobots/Shield Batteries - 63
    Turning Speed - 76.86 deg/sec
    Power Capacity - 10400
    Where to buy - Freeport 9 (Omicron Theta)
    Price - $558,550
    Firepower - 10/10
    Defense - 10/10
    Maneuverability - 8/10
    Comments - The best ship in the game. Of the three best VHFs, this has the 
    best maneuverability, but still has great firepower and defense. An Eagle in 
    the hands of a skilled pilot is almost unbeatable.
    
    Hammerhead
    Type - Bounty Hunter
    Weapon Mounts - 2 Class 8 Guns, 4 Class 9 Guns, 1 Class 9 Turret
    Armor - 7900
    Subgroups - 5 - Main hull, the two wings, and the top and bottom fins (Pretty
    much the same as the Barracuda).
    Cargo Space - 70
    Nanobots/Shield Batteries - 49
    Turning Speed - 76.86 deg/sec
    Power Capacity - 7400
    Where to buy - Freistadt Base (Omega-7)
    Price - $351,550
    Firepower - 9/10
    Defense - 9/10
    Maneuverability - 8/10
    Comments - Like the Centurion, an excellent ship, but you might as well go for 
    one of the three best VHFs. Also similar to the Centurion, it can compete with
    those ships if you're skilled enough, since the Kraken 2 is as powerful as any
    codenamed gun and nearly as strong as the Nomad ones.
    
    Sabre
    Type - Borderworlds
    Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Forward-Firing 
    Turret
    Armor - 10800
    Subgroups - 5 - Main hull and the top and bottom wings (Same as the Stiletto).
    Cargo Space - 70
    Nanobots/Shield Batteries - 63
    Turning Speed - 60.09 deg/sec 
    Power Capacity - 10400
    Where to buy - Planet Malta (Omicron Alpha), Vogtland Base (Dresden)
    Price - $558,550
    Firepower - 11/10
    Defense - 10/10
    Maneuverability - 3/10
    Comments - The Sabre outguns anything but a battleship due to the forward-
    firing turret, hence the 11/10 score. Like the Stiletto, it's also less
    vulnerable to getting owned by a lucky missile hit.
    
    Titan
    Type - Corsair
    Weapon Mounts - 2 Class 9 Guns, 4 Class 10 Guns, 1 Class 10 Turret
    Armor - 12600
    Subgroups - 5 - Main hull, the two wings, and the top and bottom fins (Yet
    another one that's the same as another ship, this time the Centurion).
    Cargo Space - 70
    Nanobots/Shield Batteries - 71
    Turning Speed - 60.09 deg/sec
    Power Capacity - 11900
    Where to buy - Leon Base (Omega-41), Planet Crete (Omicron Gamma)
    Price - $776,380
    Firepower - 10/10
    Defense - 11/10
    Maneuverability - 3/10
    Comments - IMO, the worst of the three main VHFs, because armor isn't as 
    important as maneuverability or firepower, and the best weapons in the game 
    (Nomad Energy Blasters/Cannons) don't use energy anyways. Not that the Titan 
    is a bad ship, it can take more hits than any other fighter (although don't
    let a Cannonball hit you where the wings meet or you'll be eating space),
    but the Eagle and Sabre are just slightly better. Also, it's just so freakin'
    expensive!
    
    4d. Freighters
    
    Freighters are good for only one thing, and that's hauling cargo. They're the 
    moneymakers of the game, but are very vulnerable due to their large size and 
    crappy handling. If you're attacked in a freighter, run! Luckily, freighters 
    have a lot of turrets, so you can shoot in any direction. Also, because of
    their large size, the subgroups tend to be more spread out (although you
    really don't want to be hit with a missile in a freighter anyway).
    
    Clydesdale
    Type - Bretonia
    Weapon Mounts - 1 Class 3 Gun, 2 Class 4 Guns, 3 Class 3 Turrets, 2 Class 4 
    Turrets
    Armor - 2200
    Subgroups - 3 - Main hull and the two wing-like structures near the back of
    the ship.
    Cargo Space - 125
    Nanobots/Shield Batteries - 15
    Turning Speed - 51.57 deg/sec
    Power Capacity - 1800
    Where to buy - Planet Cambridge, Planet Leeds, Planet New London
    Price - $23,010
    Firepower - 4/10
    Defense - 3/10
    Maneuverability - 2/10
    Comments - A good freighter to use when starting out in multiplayer, since 
    it's cheap, but less vulnerable than the Rhino.
    
    Dromedary
    Type - Borderworlds
    Weapon Mounts - 1 Class 5 Gun, 2 Class 6 Guns, 2 Class 5 Turrets, 3 Class 6 
    Turrets
    Armor - 3600
    Subgroups - 3 - Main hull and the two small wings.
    Cargo Space - 275
    Nanobots/Shield Batteries - 23
    Turning Speed - 51.57 deg/sec
    Power Capacity - 2900
    Where to buy - Mactan Base
    Price - $62,820
    Firepower - 5/10
    Defense - 5/10
    Maneuverability - 2/10
    Comments - The best (and the only non-ugly) freighter in the game, but you'll
    need to be friendly with the Hackers and Outcasts to get it. New players may
    want a Humpback instead, as it's more powerful and easier to get.
    
    Drone
    Type - Kusari
    Weapon Mounts - 2 Class 6 Guns, 3 Class 5 Turrets, 3 Class 6 Turrets
    Armor - 3600
    Subgroups - 3 - Main hull and the two wings on the top front.
    Cargo Space - 175
    Nanobots/Shield Batteries - 23
    Turning Speed - 51.57 deg/sec
    Power Capacity - 2700
    Where to buy - Planet New Tokyo, Planet Junyo (Shikoku)
    Price - $62,820
    Firepower - 6/10
    Defense - 5/10
    Maneuverability - 2/10
    Comments - This freighter is OK, but there are better ones. Also, it's the
    only freighter with 2 subgroups very close together and is just really ugly.
    
    Humpback
    Type - Rheinland
    Weapon Mounts - 2 Class 7 Guns, 3 Class 6 Turrets, 3 Class 7 Turrets
    Armor - 5800
    Subgroups - 3 - Main hull and the area on each side around where the
    hexagonal things stick out.
    Cargo Space - 250
    Nanobots/Shield Batteries - 33
    Turning Speed - 22.92 deg/sec
    Power Capacity - 4700
    Where to buy - Planet Hamburg, Planet Harris (Tau-31), Planet Holstein 
    (Frankfurt), Planet New Berlin, Planet Stuttgart
    Price - $170,940
    Firepower - 6/10
    Defense - 7/10
    Maneuverability - 1/10
    Comments - The second best freighter after the Dromedary, but less skilled 
    players may want this instead, as it's better at fighting. Despite what you 
    may think, it wasn't called the Humpback because of its appearance, but its 
    handling :). It can actually be outmaneuvered by a gunship.
    
    Mule
    Type - Pirate
    Weapon Mounts - 2 Class 3 Guns, 2 Class 4 Guns, 2 Class 3 Turrets, 2 Class 4 
    Turrets
    Armor - 2200
    Subgroups - 4 - Main hull, the two small wings that point down, and the set of
    fins at the back.
    Cargo Space - 90
    Nanobots/Shield Batteries - 15
    Turning Speed - 51.57 deg/sec
    Power Capacity - 1800
    Where to buy - Alcatraz Depot (California)
    Price - $20,950
    Firepower - 4/10
    Defense - 3/10
    Maneuverability - 2/10
    Comments - If you want a cheap freighter, get a Clydesdale, as this has too 
    few turrets and not enough cargo space.
    
    Rhino
    Type - Liberty
    Weapon Mounts - 3 Class 3 Guns, 5 Class 3 Turrets
    Armor - 1600
    Subgroups - 3 - Main hull and the two panels sticking out on each side in the
    middle of the ship.
    Cargo Space - 80
    Nanobots/Shield Batteries - 12
    Turning Speed - 51.57 deg/sec 
    Power Capacity - 1300
    Where to buy - Planet Los Angeles, Planet Denver, Planet Manhattan, Planet 
    Pittsburgh, Planet Houston
    Price - $9,170
    Firepower - 3/10
    Defense - 2/10
    Maneuverability - 2/10
    Comments - The Rhino is too cheap for its own good, as it's the most 
    vulnerable ship in the game. Again, go for the Clydesdale, as if any enemies
    show up while you're trading, you're toast. Not to mention the cargo is only
    slightly better than a VHF.
    
    
    =============================================================================
    ------------------------------5. Best equipment------------------------------
    =============================================================================
    So you just got that new Eagle/Sabre/Titan and are itching to test it out on 
    something. But wait, you need some good guns and equipment first! Here's a 
    list of all the best equipment in the game.
    
    6a. Guns
    
    Nomad Energy Blaster
    Hull/Shield Damage: 635/317
    Power Usage: 0 (yep, that's right, no energy used)
    Refire Rate: 4.0
    Range: 699m
    Speed: 600 m/s
    
    This is the best gun in the game, dealing out 2,540 hull damage per second and 
    using no energy whatsoever. You can get it by killing Nomad Fighters in the 
    two Unknown systems, but you have to be level 32 or over (34 in multiplayer)
    for the fighters to drop them.
    
    Nomad Energy Cannon
    Hull/Shield Damage: 847/423
    Power Usage: 0 
    Refire Rate: 3.03
    Range: 699m
    Speed: 600 m/s
    
    Very similar to the Blaster, the Cannon actually does slightly more damage per 
    second (2,566), but the lower rate of fire makes it harder to hit people with.
    However, it may be more desirable if you're fighting slow ships like Sabres
    and Titans. You get this the same way as the Blaster.
    
    Kraken Type 2
    Hull/Shield Damage: 586/293
    Power Usage: 122 
    Refire Rate: 4.0
    Range: 700m
    Speed: 700 m/s
    
    The Kraken Type 2 is actually the 3rd strongest gun, even though it's only 
    class 9. It does 2,344 damage per second. Get this if you're not level 32 yet 
    in SP. You can buy it at Ruiz Base, an Outcast base in Omicron Beta.
    
    DIAMONDBACK/CERBERUS
    Hull/Shield Damage: 1173/586
    Power Usage: 293 
    Refire Rate: 2.0
    Range: 699m
    Speed: 600 m/s
    
    These are the next best guns, doing the same damage per second as the Kraken. 
    However they use more energy and have a low rate of fire. Get these if you're 
    either not friendly enough with the Outcasts or completely broke, as you get 
    these guns for free from wrecks. You can find a wreck with two DIAMONDBACKs in 
    Sigma-13 near Yanagi Depot, and one with two CERBERUSs in sector F4 of Omicron 
    Alpha. These are better than the GUARDIAN, so stop e-mailing me about it!
    
    Tizona del Cid
    Hull/Shield Damage: 40/1222
    Power Usage: 97
    Refire Rate: 4.0
    Range: 600m
    Speed: 600 m/s
    
    The ultimate shieldbuster. This can be bought at either Cadiz Base in Omega-5 
    or Tripoli Shipyard in Omicron Gamma. You should always have one or two of 
    these guns on your VHF's class 9 hardpoints, as two of them fired on their own 
    will take down an Adv. Brigandine shield (class 10) in under a second. If you 
    really want to use normal guns instead, go for the...
    
    Salamanca Mk. II
    Hull/Shield Damage: 489/244
    Power Usage: 97
    Refire Rate: 4.0
    Range: 600m
    Speed: 600 m/s
    
    This is the other gun you can use along with your Nomad Blasters/Cannons, 
    because unfortunately, the Kraken Type 2 has a different speed then them. The 
    Salamanca does 1,956 damage per second, making it the next best thing (Well, 
    other than the Skyblast B, but that also has a different speed). The 
    Salamanca Mk. II can be bought at Planet Crete in Omicron Gamma.
    
    Skyblast Turret B
    Hull/Shield Damage: 244/122
    Power Usage: 61
    Refire Rate: 8.33
    Range: 600m 
    Speed: 700 m/s
    
    The best turret available, since there are no class 10 turrets. It's sold at 
    Gas Miner Naha in Sigma-13.
    
    Cannonball Missile
    Hull/Shield Damage: 4890/2445
    Refire Rate: 0.5
    Range: 1000m
    Speed: 90 m/s
    Turning Speed: 166.16 deg/sec
    
    The Cannonball is the most powerful missile in the game (It does twice as much 
    damage as a Starkiller Torpedo!). It can be bought at Planets Malta and Crete, 
    Ruiz Base, and Tripoli Shipyard. This can often one-hit-kill a VHF, for reasons
    that were described above. The ammo can get expensive though.
    
    6b. Other Stuff:
    
    Sunslayer Torpedo Launcher
    Hull/Shield Damage: 11736(!)/5868
    Refire Rate: 0.5
    Range: 2700m
    Speed: 60 m/s
    Turning Speed: 34.38 deg/sec
    
    The Sunslayer Torpedo is easily the most damaging weapon in the game. It will
    kill any fighter except a very, VERY lucky Titan in one hit as long as their
    shields are down. In the hands of a skilled player, the Sunslayer is extremely
    deadly. You can buy this only at Bruchsal Base in Frankfurt. With these
    torpedoes, a good pilot can kill ships much stronger than their own (ie.
    killing a Sabre with a Defender). Watch out for people with CDs though, as they
    can cause the torpedo to blow up in your face and kill you.
    
    Hornet Cruise Disruptor
    Hull/Shield Damage: 159/79
    Refire Rate: 1.0
    Range: 3000m
    Speed: 800 m/s
    Turning Speed: 498.47 deg/sec
    
    The Hornet Cruise Disruptor is a must for any pirate. It's available at a 
    number of bases in the Borderworlds. You can also use this (or the Wasp) to
    make people's missiles or torps blow up in their face.
    
    Ripper Mine
    Hull/Shield Damage: 3912/1956
    
    The best mine in the game, and it's also a homing one! You can get it from a 
    wreck in sector 4D of Omicron Alpha. Like the Sunslayer, this can be used to
    kill a powerful ship with a weak one. However this can be used on any ship,
    making it possible to kill a VHF with a Starflier if you're really good.
    
    Adv. Brigandine H.F. Shield
    Capacity: 8280
    Regen Rate: 184
    
    The only buyable class 10 shield in the game can be purchased from any Outcast 
    or Corsair base in the Edge Worlds for the low, low price of 312,000 credits. 
    There are other class 10 shields in the game, but you can't buy them (which
    shows how rushed the game was).
    
    
    =============================================================================
    -------------------------------6. Contacting me------------------------------
    =============================================================================
    
    If you have any suggestions or corrections for this FAQ, or want to use it on
    your website, e-mail me at starman_omega (at) msn.com. If you send me anything
    stupid or annoying (such as "OMG THIS FAQ SUXXORZ LOLLOLLOL"), your e-mail 
    address will be blocked and your name will be added to the Wall O' Shame
    (which, luckily, doesn't exist yet, so please keep it that way).
    
    =============================================================================
    -----------------------------------7. Credits--------------------------------
    =============================================================================
    
    Microsoft/Digital Anvil - For making this great game!
    
    CJayC - For starting GameFAQS, of course!
    
    Dan Tascau - For making the uber-1337 Freelancer Stat Tool, without which this 
    FAQ wouldn't have been possible.
    
    Ivresse - For writing the wrecks FAQ, which I used to look up the locations of
    a few wrecks in Omicron Alpha.
    

    FAQ Display Options: Printable Version