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    FAQ/Walkthrough by limraz

    Version: 1.10 | Updated: 08/04/05 | Printable Version | Search This Guide

    Limona Razvan
    limona_razvan@yahoo.com
    
    Legal note
    This faq/walkthrough belong to me. Feel free to use it,except one situation.
    If you obtain money from him,send some to a humanitarian foundation (Children
    Care, Green Peace, fight against antipersonnel mines,etc.). If posted, mail
    me to keep track on him.
    
    
                                    FAQ / WALKTHROUGH
                                     Version 1.10
    
    Contents :
    
    1. Introduction / General tips
    2. Missions walkthrough/Bugs/Eggs/Cheats
    3. Ships
    4. Bases and trade
    5. Weapons
    6. Wrecks
    7. Jump hole
    8. Credits
    
                                    1. INTRODUCTION
    
     This faq/walkthrough is mainly a small manual. Use it to create your own game
    strategies. The information below are the result of more then ten times
    playing Freelancer,but for spoiler reasons I don`t go to deep, so here you’ll
    find just the best strategy to win. Enjoy !
    
    GENERAL  TIPS
    
    1.There are three ways to deal with money problems in this game :
        Search the wrecks and sell everything
        Trade
        Bar  missions
     The first one gives you a financial boost and good weapons,but requires
    pleasure/talent for close dogfight.Otherwise mean spending a lot of time, a
    full cargo of nanobots and battery for each wrecks,since their are in
    dangerous areas ( mines,gas pockets,criminals).The second imply a lot of time,
    but is a lot safer.Third one is difficult only if you choose hard tasks,
    without taking in consideration your skills.
    
    2.Remember that speed is essential in Freelancer.Strong weapons and ships
    with good maneuverability ensure fast killings,looting and running.This
    is important because a long fight enhance your chances to die or suffer
    damage,as the search for wrecks when everybody breathe on your neck.
    
    3.Choose weapons configuration wisely.Doesn`t matter what type of cannon
    and turret you use, if you ignore News Vendor advice. They let you know
    what specific shield a faction use , so you have to choose those weapons
    who do the biggest damage. For example Liberty and Kusari officials use
    Graviton shields, Bretonia, Outcast, Corsair, etc. Positron and Bounty
    Hunters, Xenos or Rheinland Molecular.But this information is not
    always true. The enemy weapons dictate what type of shield they use.
    So find the enemy and identify the shield.If you can`t buy/obtain the
    right weapons, use "neutral"ones, who don`t imply in their description
    any references to a specific shields.Example: if fighting a graviton
    shield, you could use weapons best against molecular and weak against
    positron shields.
    
    4.Use TAB a lot in dogfights. If not is likely you burn or spend necessary
    money on repairs,nanobots and shield battery.
    
    5.Missiles attack from distance and mines from close by. “ Tactics save the
    day “(AquaNox!). Mainly missiles,mines and countermeasures scare the enemy,
    making him strafe and stop the attack for a while, reducing the pressure on
    your shield.
    
    6.Looting wrecks is difficult business without good to advanced dogfight
    skills. Practice by taking level 1–2 missions from bars and advance gradually
    to more difficult tasks. When skilled enough, go for it!
    
    7.Never hesitate to buy a powerful weapon or shield. They make the difference
    through missions.
    
    8.Freighters imply trade.Heavy or very heavy fighters are designed for combat.
    Don`t use it for other purposes.Be careful when using light fighters.
    Generally their shield and weaponry make them useful for hit and run
    missions,not for intense fights. Some freighters are strong enough for the
    enemy pounding,like Mule and Dromadery, but are really slow and much more
    easy to hit by weapons platform, gunboats, cruisers and battleships.
    
    9.Keep an eye to your status.Avoid to be recognized as enemy by powerful
    criminal organization as Corsairs and Outcast.Check weapons information to
    decide what cannons/turrets you need and your status with that particularly
    factions.Strong weapons imply friendly relationships.
    
    10.Trade become much easy with the data you’ll get from this faq.Choose the
    profitable routes and don`t forget that this strategy involve time and
    patience to gather the necessary money.
    
    11.Save whenever you can.Except some mission automatic save,only saved game on
    bases or after a system jump can be reloaded.The rest bring you to the latest
    saved game.
    
    12.Through compulsory missions is forbidden to use jump holes unless you are
    friendly with the factions that control them. Also the jump holes to Tohuku
    system don`t work,except for game missions.
    
    13.Hear what News Vendor tells you on bases.Information mean better chance to
    go through problems.
    
    14.Try bar missions involving getting back a life pod.This way the chances to
    fight on your way back are lower.
    
    15.Whenever is possible hide behind structures(shipyards,bases,rocks,jump
    gates) and conserve your nanobots/shield battery.Avoid weapons platform more
    than battleships, they are deadly on close combat,especially in compulsory
    missions.
    
     16. Be aware when closing to a neutral faction base. They get the tendency
    to claim your loot or cargo and shoot when get a no answer.
    
                                      2. MISSIONS
    
     LIBERTY
    
    Tip: Be neutral/friendly with Junkers.
    Tip: Willard Research Station give the best shields around.
    
     Sell all nanobots and shield battery - don`t worry,the first mission is easy-
    and buy two Lavablade MkII ,because game scripts seems to like this and you’ll
    get more loot from destroyed ships. Don’t bother to think,is all about
    bringing down Order and Liberty Rogues ships. Also in the first part of the
    mission one try to destroy 3 more Rogues before going to Pittsburgh and get
    extra credits. After that you face a big  problem,everything is expensive!.
    Try to buy a Bloodhound light fighter from Junkers or a Defender heavy
    fighter from battleships and choose careful the weapons configuration
    acording to enemy shields. Barrager MkI-II cannons from Junkers and Ad.
    Stunpulse from Detroit are best suited against positron shields,like those
    used by Outcast in third mission.Fight Xenos around Detroit(Molecular
    shield!), they are excellent dogfighting partners,beam some Scorpion cannons,
    fill nanobots/battery shield in your cargo and go for the second mission.
    After successful completion loot all the  wrecks around Liberty,install
    Pyros 1 turret,continue fighting Xenos around Ouray base until they slip Ad.
    Scorpion and reach a neutral status with Rogues.Simply fly to Ouray Base and
    at a certain distance (7-9 km) the protection fighters will show up. Engage
    the battle with a fully maximized ship and avoid close contact with weapons
    platform. You could use Defender,but I suggest Mule freighter from Alcatraz or
    Dagger light fighter from Buffalo Base. Mule is somewhat slower than Defender,
    but the shield from Willard Station and a mix of right weapons make all the
    difference in harsh battles. Dagger is even better than Mule, but you`ll
    need at least neutral relations with Rogue and Outcast.If you feel confident
    go to Texas,fight Outcasts around jump gate and get some Pyros 1 cannons.
    Then buy a friendly status with Junkers,who`s going to make you neutral with
    Rogues and Outcast.Take third mission and head to Alcatraz to buy Cardamine.
    Sell it on Manhattan, reach level six,go back to Junkers and buy 2 Barrager
    Mk2 cannon and 1 turret. This weapon presume friendly relationships,obtained
    by blasting Xenos or bribing the bartender. Now the configuration should be*:
    A. DAGGER: Scorpion / Ad.Scorpion,1 Dragoon Type 1**, 1 Pyros 1 turret ;
    B. MULE :Scorpion/Ad.Scorpion,2 Barrager MkII and turrets 2 Barrager MkI,1
    Barrager MkII,1 Pyros; C.DEFENDER: Scorpion/Ad.Scorpion,3 Barrager MkII,1
    turret Barrager MkII,Imp.Countermeasures,nano and shield battery. Don`t
    forget powerful missile and mines.Join Juni and fight through most difficult
    dogfighting in Liberty.
    
    * A is the best option , B good enough , C hard time
    ** Sometimes Outcast ships from third missions let it slip
    
    BRETONIA
    
    Tip : Wrecks gives everything you`ll need. If you survive mines,gas pockets,
    Corsairs, Molly’s and Gaians.
    Tip : When level 10 is in hand you could buy a freighter from Mactan Base,
    Magellan and put to good use those 275 of space. It is a easy way to increase
    an account, but the Bounty Hunters will smell your tracks once more.
    
     Once you reach Bretonia Systems,planet Leeds, head to New London to buy a
    new ship, because is the only way Bounty Hunters will lose your smell. The
    Battleship there sell a good heavy fighter called Crusader. Install level
    5 weapons, strong missile/mines, finish the first mission here and make money
    until you reach the level. Now start looking around Sirius,going up to Kusari
    systems or down to Omega 3,5,7,etc. Use jump holes,visit Corsairs/Outcast
    nearest systems,buy a Borroco Pulse gun , try looting the wrecks, no
    point rushing in missions. Then go for it***. Once you reached Hood save and
    then race. Bretonian heavy fighter is kind of slow, so, maybe, your opponent
    light fighter will win most of the first races. Become familiar with the race
    gates placement in space and try to run taking short the corners, reducing by
    this his speed advantage. If doesn`t work buy the fast Cavalier light fighter
    from Hood, win, make the best with weapon configurations and continue the
    mission.When landing on Leeds again refuse next mission until you get back
    the heavy fighter and buy a Starkiller/Tadpole to blast through “enemy lines“
    in third mission here.
    
    *** Another option is to buy a Drake light fighter from Kyushu or New Tokyo,
    install Angelito MkII and MkI or Sunfury II/Angelito Mk I from wrecks and go
    back to second and third missions on Bretonia.
    
    KUSARI
    
    Tip : Pay  attention  to  wrecks !
    Tip : Start trading goods, even to Bretonia, Border or Independent Worlds.
    
     After trade adventures is time to analyze strong and weak points that ships
    matching your level have. They are 3 : Wolfhound , Dragon and Barracuda. All
    share the same shield 3600, level of weapons 4/6 and lose a gun point to a
    Catapult  Missile :
     WOLFHOUND: 5/1 (4 cannons, 1 turret, missile, 1 Starkiller, mine). Require
    a trip back to Magellan and, using a jump hole, Cortez or head to Molly’s
    Base Arranmore from Dublin System (to avoid Bounty Hunters attention).
    Wolfhound is a difficult ship to master, slower in reaction than Barracuda
    and Dragon.
     DRAGON: 6/0 (5 cannons,missile, 1 Starkiller, mine). Kind of slow .
     BARRACUDA : 6/0 (5 cannons, 1 missile, 1 Starkiller, mine). Excellent
    choice!
    
     The best weapons combination is 4 Angelito MkII AND 2 Pyros 2.Go fight
    weapons platform, gunboats/heavy fighters on first Kusari mission. Next you
    land on Kyoto Base, Blood Dragons faction. Here is the last time out before
    all 13 compulsory mission end. From now one you have 2 option:
      a) Take as many mission from Kyoto bar against Kusari Military/Police you
    can and don’t hesitate to refuse compulsory mission proposal if money are a
    problem. From this point one missiles, torpedoes, mines, batteries, nanobots
    are going to be used fast in order to keep you alive. When cash are enough,
    around 100,000 credits to play safe, but not less than 50,000, is time to
    charge. Use afterburners like crazy, make sudden stops and accelerations,
    keep missiles and torpedoes for the primary big target, use carefully mines
    against the first wave of Kusari heavy fighters. After you acomplished the
    task,victory is near and is enough to fight as taff you could in order to
    escape the remains of Kusari fleet.
    
      b) If you want more exciment, use the jump holes to go in Honshu, Sigma 19,
    Omicron Beta and Sigma 13 system (avoid trade lane/gate system, have
    the tendency to shoot at you) and reach level 16  by taking  mission from GMG
    Naha base or loot wrecks. After buying Sunblasts A from GMG, go to Ruiz Base
    (Omicron Beta) or Cali Base (Tau 23) for Pyros 3****, head back to Kyoto and
    finish Ozu mission. It is a good idea also to replace your turret with an Ad.
    Debilitator, if you take Wolfhound for a ride .
    
    **** I prefere Angelito MkII in combination with Pyros 2/3, but you`ll choose
    what suit best your stile.
    
    RHEINLAND
    
    Tip: Get cover and fly around when shooting big alien target!
    Tip: Now money shows they key role, shop the best in every base you happened
    to land.
    
    EDGE  WORLDS
    
    Tip: Get cover when possible. Use Tab always.
    Tip: This tasks aren’t really that hard. I think is Anubis fault, the best
    designed ship so far in the compulsory missions, fast, strong armor and shield,
    a little less agile than Barracuda . Or maybe the training I got so far make
    it easier to win.
    
     The Order gives you a very heavy fighter called Anubis in exchange to 1.100
    credits. Do the thinking, is Anubis better than what I have? Weapons power
    raise to 7 hard points (6/1), allows level 5/6 weapons, presuming that you
    didn`t forget to loot the wrecks and shop . Check also on his battleships
    what can give as weapons, battery and nanobots. A full cargo insure your
    chance to live. Now a big  problem. Fighting alien presume taking out huge
    space constructionS and you should  put in balance the power of your weapon
    system. It’s possible to replaced a cannon with another missile, like
    Catapult, to obtain better results in blowing up alien structures.Then come
    the space combat against alien ships/gunboats/battleships where every missing
    gun could be that touch to ensure or not the survival. In my experience is
    no straight answer, sometimes work to have one more missile, sometime don’t.
    Still, the final battle requires, in my opinion, 1 missile and 1 torpedo
    because it is a lot to destroy. To play safe destroy enemy interceptors when
    you get short on nanobots and batteries to replace the reserve and concentrate
    fast heavy fire/misssiles/torpedoes on big alien targets to avoid premature
    death.
    
    LIBERTY
    
     When game missions end, you are free to freelancer Sirius. It’s a pleasure,
    because I could do whatever I want, bribe some, making money from trade or
    bar missions, search for better ships ... About level 30 – 32 ships: every
    one have some advantages. Sabre is capable to achieve better results than
    Titan with level 10 weapons and her turret can shoot in front of you, but
    respond a little slower to mouse movements than Titan. Titan have the best
    armor, but the turret cannot shoot in front , even that at this level very
    few enemies do a real damage, so Sabre, Eagle and Titan are the same.
    Hammerheads ship from Bounty Hunters become a fierce adversary especially in
    hard areas like systems belonging to Corsairs and Outcast. They have the
    tendency to get Advanced Barrier Molecular Shields and you need 4 to 10 shots
    with a level 9/10 combination of weapons to bring them down. Try to go in
    Omicron Alpha and Gamma to fight aliens.Sometimes they let it slip some nice
    Energy Cannons and Blasters superior to level 10 special weapons you find on
    wrecks .
    
    BUGS :
    
     1. The most important "bug" of the game is the fact that I can’t use all that
    strong ships like Eagle, Sabre or Titan , who accept level 10 weapons, in the
    compulsory  missions. Maybe the enemy will have a better equipt me in
    Freelancer 2 !
    
     2. Repetitive voices and faces! Except key players, everyone else share the
    same voices and faces, with minor modifications. Especially those two voices,
    male and female, when you speak in bars with peoples! It gets on one nerves
    hearing them everywhere .
    
     3. No saving in space. Is hard to play again a difficult mission.
    
     4. All the times key players and  others, less important, use weapons and
    shields far superior or not matching their ships configuration. This is the
    reason because you see Juni using a Defender(!) all the way (believe me, you
    cannot survive in that rig to what awaits after Liberty missions) with Magma
    Hammer MK3, Vengeance III and a Light Fighter Graviton Shield, just because
    is stronger than everything sold in Liberty for heavy fighters, for example.
    
     5. When landing on Gammu Robots planet the info you get is similar with that
    received for Junyo planet, Shikoku system.
    
     6. The gate/trade lane system is way to slow and sometimes I get bored
    traveling in space. Of course I could read the game log or the information
    about different bases , but still ...
    
     7. First time is interesting watching the cutscenes . Second time is
    tolerable . After that the fact I can`t skip them become annoying .
    
     8. Many ships flying around game use shields with regeneration rate 1 ,
    something that I couldn`t find .Also i didn`t get my hand on Ad. Barrier
    Molecular shield ,the best so far, being forced to admire them on
    Bounty Hunters Hammerhead heavy fighter in Omicron Gamma .
    
     9. Ships physics is strange. Even that bumping on rocks could be accepted,
    because of the shields, the way they suddenly stop, shoot and run when
    awaiting, for example, docking procedure make things cartoonish.
    
    EGGS
    
     1. When traveling I stumbled two times on Gaspar Orrilion, leader of Order,
    cover  identities. First was a miner on Cardiff base, Cambridge, called Jim
    Levine and second the flight controller to a Unioners base called Pacifica,
    Bering System  .
     2. Digital Anvil promo is showed briefly on a New Berlin building when
    leaving  the planet in search for von Claussen .
     3. Choose decline first time a mission is proposed to you and read the
    log . It`s pretty fun to read everything Digital Anvil prepare for this
    option.
    
    CHEATS :
    
      It is only one that mean something to me. Go to My Documents, My Games and
    find a folder called Freelancer. Inside is a PerfOptions file where you could
    change the Difficulty Scale line from 1.00 to 0.00 and , voila !,God  mode. I
    suggest doing this for training your dogfight skills and replay the game
    without being constantly destroyed there and here sometimes when shooting and
    looting. If necessary play Freelancer until you don`t get nowhere with your
    current abilities, change file, finish the mission and start again a new game.
    If you don`t want to spoil the finish, concentrate on bar mission.
    
                                         3. SHIPS
    
      Here you could compare informations about all the ships in Freelancer game.
    Factions and House vessels can`t be used, they are just part of the game and
    I put it to have a complete image about ships around Sirius .
    
     Name	  Cargo	Armor  Guns  Class   Registry	   Class	   Level
    
    BOUNTY  HUNTERS
    
    Piranha	   35	1800   4/0   2/4     AP-6364	Light Fighter	     4
    Barracuda  45	3600   6/0   4/6     AP-7031	Heavy Fighter	    13
    Hammerhead 70	7900   6/1   7/9     AP-8050   	Very Heavy Fighter  26
    
    BRETONIA
    
    Cavalier   30	2100   4/0   3/5     B-224-F    Light Fighter	     6
    Clydesdale 125	2200   3/5   2/4     B-27-E	Freighter	     4
    Crusader   35	2600   6/0   3/5     B-907A	Heavy Fighter	     8
    
    CIVILIAN
    
    Starflier  20	1100   3/0   1/3     CTE–750AE	Light Fighter	     0
    Startracker30	1800   3/0   2/4     CTE–1270AV	Light Fighter	     4
    Hawk	   45	3300   4/0   4/6     CTE–1500	Light Fighter	    13
    Falcon	   60	6200   5/1   6/8     CTE–3000	Heavy Fighter	    24
    Eagle	   70	9900   6/1   8/10    CTE-6000	Very Heavy Fighter  30
    
    CORSAIR
    
    Legionnaire35	2400   4/0   3/5     M3 Class	Light Fighter	     8
    Centurion  45	9200   6/0   7/9     M7 Class	Heavy Fighter	    28
    Titan	   70	12600  6/1   8/10    M10 Class	Very Heavy Fighter  32
    
    KUSARI
    
    Drake	   35	2800   4/0   4/6     J7P-7Q	Light Fighter	    10
    Drone	  175	3600   2/6   4/6     J20P-21F	Freighter	    10
    Dragon	   40	3600   6/0   4/6     J10P-15P	Heavy Fighter	    13
    
    LIBERTY
    
    Patriot	   25	1300   4/0   2/3     LZF–6364	Light Fighter	     1
    Rhino	   80	1600   3/5   1/3     EL–Hil27	Freighter	     1
    Defender   30	1600   5/1   2/4     BDR – 337	Heavy Fighter	     2
    
    LIBERTY ROGUES [MOLLY]
    
    Bloodhound 35	1900   3/1   2/4     Z-2010	Light Fighter	     2
    Mule	   90	2200   4/4   2/4     Z-1138	Freighter	     4
    Wolfhound  40	3600   5/1   4/6     Z-3005	Heavy Fighter	    13
    
    ORDER
    
    Anubis	   70	4200   6/1   5/6     07A	Very Heavy Fighter  16
    
    OUTCAST [LANE HACKERS, LIBERTY ROGUE, BUNDSCHUH]
    
    Dagger	   35	1800   4/1   2/4     Series X	Light Fighter	     4
    Dromedary 275	3600   3/5   4/6     Series YX	Freighter	    10
    Stiletto   45	4900   6/0   5/7     Series YX	Heavy Fighter	    20
    Sabre	   70	10800  6/1   8/10    Series Z	Very Heavy Fighter  30
    
    RHEINLAND
    
    Banshee	   45	4500   4/0   5/7     72-ARKM-G3 Light Fighter	    20
    Humpback  250	5800   2/6   5/7    203-ARKM-B5	Freighter	    20
    Valkyrie   50	5800   5/1   6/8     90-ARKM-N9	Heavy Fighter	    22
    
    
    FACTIONS SHIPS
    
        Name	        Cargo   Guns  Class     Porpouse
    
    JUNKERS [HOGOSHA]
    
         CSV                799,999  2/1   2/7	Salvage  Vessel
    
    HOUSE SHIPS
    
    Liberty Dreadnought              0/10           Military Capital Ship
    ( Battleship )
    Cruiser                          1/7            Medium Range Military Ship
    Large Transporter    4000	 0/5    	Transporter
    Heavy Lifter			 0/5    	Person Transporter
    Prison Ship			 0/5    	Prison
    Train	             799,999	 0/6    	Trade
    Armored Transport    7999        0/9   5/6	Trade / Person
    
      Places  to  find  it :
    
    Type	                    Name	                  Base and System
    
    Light Fighter	         Patriot	       Planet California Minor
    	                 Patriot,Startracker   Planets Denver(Colorado),
                                                   Manhattan (New York),Houston
                                                   (Texas),Los Angeles
                                                   (California)
    	                 Bloodhound	       Rochester Base (New York)
    	                 Dagger	               Buffalo Base (New York)
    	                 Cavalier, Piranha     Planets Cambridge (Cambridge),
                                                   Leeds (Leeds),New London
                                                   (New London)
    	                 Cavalier	       Battleship Hood (Dublin)
    	                 Piranha	       Sheffield Station (Manchester)
    	                 Legionnaire	       Trafalgar Base (New London)
    	                 Hawk	               Kyoto Base (Chugoku)
    	                 Hawk, Drake	       Planets Honshu (Honshu),Kyushu
                                                   (Kyushu)
    	                 Drake	               Planet New Tokyo (New Tokyo)
    	                 Banshee	       Planets Hamburg (Hamburg), New
                                                   Berlin (New Berlin),Stuttgart
                                                   (Stuttgart)
    
    Freighters	         Mule	               Alcatraz Depot (California)
    	                 Rhino	               Planets Denver (Colorado),
                                                   Pittsburgh,Manhattan(New York),
                                                   Houston (Texas),Los Angeles
                                                   (California)
    	                 Clydesdale	       Planets Cambridge (Cambridge),
                                                   Leeds (Leeds),New London
                                                   (New London)
    	                 Dromedary	       Mactan Base (Magellan)
    	                 Drone	               Planet New Tokyo (New Tokyo)
    	                 Humpback	       Planets Holstein (Frankfurt),
                                                   Hamburg (Hamburg),New Berlin
                                                   (New Berlin),Stuttgart
                                                   (Stuttgart),Harris(Tau 31)
    
    Heavy  Fighters	         Defender	       Battleships Yukon(California)
                                                   Rio Grande (Colorado),Missouri
                                                   (New York), Mississippi(Texas)
    	                 Crusader	       Battleships Norfolk(Cambridge)
                                                   Essex (Dublin),York (Leeds),
                                                   Suffolk (New London)
    	                 Wolfhound	       Arranmore (Dublin),Montezuma
                                                   Base (Cortez)
    	                 Dragon	               BattleshipsMatsumoto(Hokkaido)
                                                   Nagumo(Kyushu),Myoko(Shikoku)
    	                 Barracuda	       Planets Honshu (Honshu),Kyushu
                                                   (Kyushu),New Tokyo(New Tokyo),
                                                   Curacao (Cortez)
    	                 Stilleto	       Bruchsal Base (Frankfurt)
    	                 Valkyrie	       Battleship Westfalen (Hamburg)
    	                 Falcon 	       Planets Hamburg (Hamburg), New
                                                   Berlin (New Berlin),Stuttgart,
                                                   Baden Baden (Stuttgart),Kurile
                                                   (Sigma 17)
    
    Very  Heavy  Fighters	 Anubis	               Battleship Osiris;Planet
                                                   Toledo (Omicron Minor)
    	                 Hammerhead	       Freistadt Base (Omega 7),Leon
                                                   Base (Omega 41)
    	                 Eagle	               Freeport 9 (Omicron Theta)
                             Sabre	               Vogtland Base (Dresden),Planet
                                                   Malta (Omicron Alpha)
    	                 Titan	               Planet Crete (Omicron Gamma)
    
    
                                 4. BASES AND TRADE
    
      I want to thank Gary Dwyer whose work in maping Edge, Border and
    Independent Worlds was very helpful for me.I mention only those trades who
    give you at least 140 credits more for every item sold than the buying price,
    because otherwise trade will be real boring.
    
    
         LIBERTY
    
          ALASKA
    Prison  Station  Mitchell  LSF  G5
    
    
         CALIFORNIA						COLORADO
    Alcatraz Depot   5F   Rogue  	            Battleship Rio Grande  4C  Navy
    Battleship Yukon 4C/D Navy		    Ouray Base      6C/D Xenos
    Planet California Minor  6E Planetform      Planet Denver   4E/F Police
    Planet Los Angeles  4C/D Police             Pueblo Station  5C Ageira
    San Diego Border Station 6C  Police
    Willard Research Station 6D  Navy
    
         NEW YORK				               TEXAS
     Baltimore Shipyard  3E  DSE                Battleship Mississippi  4F Navy
     Battleship Missouri 5F  Navy               Beaumont Base   3D Junkers
     Buffalo Base  7E  Rogues                   LPI Huntsville  4F Police
     Detroit Munitions 4B   Ageira              LPI Sugarland   5F Police
     Fort Bush       3E Police                  Planet Houston  4F Police
     Newark Station  4C Interspace
     Norfolk Shipyard   5F    Navy
     Planet Manhattan   3/4C Police
     Planet Pittsburgh  2F   DSE
     Rochester Base     3D   Junkers
     Trenton Outpost    4D  Universal
     West Point Military  5C/D   Navy
    
     Best buy/sell :
    
    Basic Alloy: Boron: Pittsburgh(120)/Ouray (317); Cardamine:Alcatraz Depot
    (1049)/Manhattan(1500);Consumer Goods: Houston(36)/Rio Grande, Ouray(180);
    Engine Components:Houston(600)/Los Angeles(974);Aur:Denver(269)/Alcatraz
    Depot(467);Light Arms:Detroit Munitions(140)/Beaumont,Huntsville(280);
    Optronics:Denver(462)/Houston(700);Silver:Houston(560)/California(713);
    Toxic Waste: Yukon,California, Los Angeles, Willard, Rio Grande(2)/
    Sugarland(144).
    
       BRETONIA
    
      CAMBRIDGE						DUBLIN
    
    Battleship Norfolk 5F  Armed Forces	     Arranmore Base    6C  Mollys
    Cambridge Research Station  6D  Cryer        Battleship Essex  4F   Navy
    Cardiff Mining Facility     3E   IMG	     Battleship Hood   4D   IMG
    Planet Cambridge  6D  Police                 Graves Station    6E/F BMM
    
    EDINBURGH                                         LEEDS
    
    Aberdeen Border Station 4/5F  Police         Battleship York  3E   Navy
    Islay Base  3F  Gaians	                     Durham Border    7D/E  Police
    Luxury Liner Shetland  3E Spa and Cruise     Glasgow Outpost  2/3F  Bowex
    Perth Station 5E  Planetform	             LD-14 3D  BMM
    	                                     Planet Leeds  6E  Police
                                                 Stokes Mining 4F  BMM
    
         MANCHESTER						 NEW LONDON
    
    Birmingham Station  4D    BMM                Battleship Suffolk 6C/D  Navy
    BPA Newgate  5E  Police                      Canterbury Station 4F Planetform
    Kingstone Border Station  2F  Police	     Kensington Shipping 4F Gateway
    Liverpool Border Station  4G   Police	     Planet New London  6D  Police
    Sheffield Station 4E/F Bounty Hunters	     Southampton Shipyard 3D BMM
                                                 Thames Outpost 6D BMM
                                                 Trafalgar Base 3C Junkers
                                                 Waterloo Station 6D Interspace
    
    
    Best buy/sell :
    
    Alien Organism:Glasgow(1400)/Cardiff(2000);Artifacts:Trafalgar(145)/New
    London(1147);Beryllium: Cardiff(144)/LD14(360);Boron:Sheffield(600)/
    LD14(960);Cardamine:Trafalgar(600)/everyone 750 except New London(659);
    Construction Machinery:Leeds(300)/Cambridge(459);Consumer Goods:
    Cambridge(192)/Arranmore, Hood(420);Engine Components:Glasgow(974)/
    Cambridge(1274);Gold:Arranmore(271)/Cambridge(543);H-Fuel: lasgow(269)
    /Arranmore(480);Light Arms: Sheffield(280)/Arranmore(560);Luxury
    Consumer Goods:New London(630)/Liner Shetland(990);Luxury Food:Cambridge
    (160)/Shetland(320);Mining Machinery:Leeds(400)/Arranmore (600);Optical
    Cips:Sheffield(296)/Leeds(440);Optronics:Glasgow(909)/Cambridge(1329);
    Pharmaceuticals:Cambridge esearch(176)/Islay(359).
    
    KUSARI
    
     CHUGOKU					 HONSHU
    
    Kyoto Base  4/5D/E Dragons               Akita Border Station  5/6F Police
                                             Aomori Station  4G  GMG
         HOKKAIDO                            Kansai Research Station  3C Navy
                                             Osaka Storage Facility  6D  Samura
    Ainu Depot  5/6C  Golden C.              Planet Honshu  3E/F   Police
    Battleship Matsumoto  3D  Navy           Yukawa Shipyard  4C/D  Kishiro
    Chugoku Gate C. S.  3D  DSE
    Sapporo Station  6D/E  Police
    
         KYUSHU					NEW TOKYO
    
    Battleship Nagumo  5B  Navy 		 Kabukicho Depot  5C Hogosha
    Kagoshima Depot 4G  Alliance	         Narita Outpost   4E  Police
    Nansei Research  4/5C  Navy 		 Planet New Tokyo 6D  Police
    Planet Kyushu  3E/F   Police	         Roppongi Station 6D  Interspace
    Tsushima Depot 3D  Samura                Shinagawa Station  5/6F Kishiro
                                             Shinjuku Station   5C  Samura
                            		 Yokohama Shipyard  3D/E  Samura
      SHIKOKU
    
    Battleship Myoko  6F Navy                      TOHOKU
    Deshima Station   6E Bounty Hunters
    Fuchu Prison   6F Police	         Ryuku Base   B5  Dragons
    Ohashi Border Station  2E Police	 Takagi's Base BC56
    Planet Junyo  4F  Samura
    
    
    Best buy/sell :
    
    Beryllium:Narita(780)/Honshu(960);Cardamine:Ainu(479)/Roppongi(810),Junyo(750)
    Consumer Goods:Deshima(90)/Ainu(270),Kagoshima(240);Engine Components:Honshu
    (150)/Ainu(450);Space/Trade Lane Gates:Roppongi(560)/Chugoku(1120);H-Fuel:
    Aomori(35)/Kyoto(240);Light Arms:Deshima(531)/Matsumoto(1120);Luxury Consumer
    Goods:New Tokyo,Roppongi(810)/Ainu(1440);Luxury Food:Junyo(1040)/Honshu(1360);
    MOX:Yokohama(300)/Matsumoto,Chugoku(660);Niobium:Kyushu(415)/Honshu(575);
    Optronics:Honshu(140)/Deshima(279);Pharmaceuticals:Deshima(176)/Ainu(400);
    Polymers:Tsushima(270)/Deshima(420);Superconductors:Deshima(220)/Kansai(440).
    
    
                                     RHEINLAND
    
          DRESDEN					  FRANKFURT
    
     Bautzen Station  4F  Kruger		Bruchsal Base  3D/E  Bundschuh
     Leipzig Station  6C  Daumann           Fulda Border Station  2D/E  Police
     Pirna Border Station 6E Police	        Mainz Storage Facility 4D Republican
     Vogtland Base  3D  Hessians	        Mannheim Station  6C/D Kruger
    	                                Planet Holstein  3/4D  Daumann
    
    
       HAMBURG				      NEW BERLIN
    
    Alster Shipyard 5E/F  Republican	Bonn Station 5C  Interspace
    Altona Station  4F    Republican        Brandenburg Border 6D/E  Police
    Battleship Westfalen  3D Navy	        Dortmund Station  3D  ALG
    Lubeck Border Station  7E Police        Essen Station  3D  Kruger
    Planet Hamburg  4F Police               Kreuzberg Depot 4C Junkers
    Vierlande Prison  6D  Police            Oder Shipyard  5F  Navy
        					Planet New Berlin 5F  Police
     					The Ring 5F  Daumann
    
       STUTTGART
    
    Darmstadt Depot  4F  LWB
    Freiburg Station  3C     Republican
    Konstanz Border Station  7C/D  Police
    Planet Baden-Baden  6E  Spa and Cruise
    Planet Stuttgart  3E  Police
    Ulm Border Station  4B  Police
    
    Best buy/sell :
    
    Artifacts:Kreuzberg(742)/New Berlin(1012);Beryllium:Freiburg(900)/Dortmund
    (1152);Cardamine:Kreuzberg(1049)/New Berlin(1349);Engine Components:New
    Berlin,The Ring(225)/Darmstadt(450);Diamante:Vogtland, Darmstadt(285)/Mainz
    (506);Gold:Freiburg(1020)/Alster(1275);H-Fuel:Mainz(71)/Leipzig, Pirna(330);
    High Temperature Alloy:Dortmund(20)/Mainz(320);Light Arms:New Berlin,The Ring
    (280)/Darmstadt,Konstanz(518);Luxury Consumer Goods:New Berlin(900)/Baden
    Baden(1260);Niobium:Freiburg(1248)/The Ring(1440);Optronics:Mainz(377)/Alster
    (699);Pharmaceuticals:Hamburg(287)/Leipzig(480);Silver:Bonn(350)/Mainz(531).
    
    
    BORDERWORLDS
    
       OMEGA 3					OMEGA 11
    
    Douglas Station  6D  BMM		   Freital Base  4C  Hessians
    Freeport 1   4C  Zoners	                   Solarius Station  3C  Daumann
    Rugen Station  6F   Daumann
    
      OMEGA 5	    			        SIGMA 13
    
    Cadiz Base  5D  Corsaires		   Gas Miner Naha  4D GMG
    Ronneburg Base  4E  Hessians	           Helgoland Station  6D  ALG
    	                                   Yanagi Depot  5C  Junkers
      OMEGA 7
    						SIGMA 17
    Briesen Mining  5F/G   Daumann
    Elbich Mining   3E/F   Kruger	           Atka Research   3/4C/D  Cryer
    Friestadt Base  5D     IMG	           Planet Kurile   5F   Samura
    
      SIGMA 19					TAU 31
    
    Gas Miner Ogashawa  5C/D  GMG		   Holman Outpost  6E  IMG
    Luxury Liner Hawaii 6D/E  Spa and Cruise   Planet Harris  4B/C  Planetform
    
      TAU 23					TAU 37
    
    Cali Base  4F  Outcasts		           Falkand Base 6C  IMG
    Java Station   3D/E  IMG	           Freeport 10   4F Zoners
    Tau 31 Construction Site 6/7C  BMM
    
      TAU 29
    
    Freeport 6  6D/E  Zoners
    Nago Station  5F  Kishiro
    Shinkaku Station  5C  Samura
    
    Best buy/sell :
    
    Alien Organisms:Kurile(600)/Freeport 6(1000);Artifacts:Friestadt(135)/Hawaii
    Liner(364);Cardamine:Cali(389)/all Omega bases(750);Construction Machinery:
    Holman(400)/Freeport 10(880);Consumer Goods:Cadiz, Yanagi(330)/Falkland(570);
    Engine  Components:Yanagi(524)/Briesen, Friestadt(1199);Diamonds:Douglas,
    Freital(198)/Briesen, Elbich, all Sigma and Tau bases(660);Space/Trade Lane
    Parts:Holman(980)/Tau 31 c.s.(1400);H-Fuel:Gas Miner Ogashawa(23)/Friestadt
    (600);Light Arms:Yanagi(560)/Elbich(1260);Mining Machinery:Holman(480)/
    Falkland(900);Niobium:Falkland(160)/Holman, Harris, all Omega, Sygma 17 and 19
    bases(320);Pharmaceuticals:Cadiz(255)/Falkland(719);Polymers:Ronneburg(107)/
    Atka(570);Ship Panels:Yanagi, Freeport 6(280)/Freeport 10(480);Terraforming
    Gases:Shinkaku(10)/Helgoland, Freeport 10(400);Water:Holman(30)/Briesen,
    Elbich(240).
    
                               INDEPENDENT WORLDS
    
      BERING					HUDSON
    
    Freeport 2   4/5F Zoners	        Barrow Base      3E/F   Xenos
    Pacifica    5C   Unioners	        Dawson Base     5E/F   Rogues
    
      CORTEZ				        KEPLER
    
    Montezuma Base  6E  Rogues              Ames Research Station  4D  Zoners
    Planet Curacao  3D  Spa and Cruise      Nome Base  6B/C   Xenos
    
      GALILEO				        MAGELLAN
    
    Leiden Base    2/3B   Hackers           Freeport 4  5E  IMG
    Padua Base     6C      Rogues           Mactan Base 4C  Hackers
    
    Best buy/sell :
    
    Engine  Components:Ames(524)/Montezuma, Mactan(1424);H-Fuel:Leiden,Ames(240)/
    Mactan(516);Light Arms:Freeport 2(490)/Barrow, Dawson(770);Pharmaceuticals:
    Ames(120)/Barrow(263).
    
                                         EDGE WORLDS
    
      OMEGA 41				      OMICRON THETA
    
    Freeport 5  5E  Zoners	                Freeport 9   4E  Zoners
    Leon Base   5D  Corsairs
    
    OMICRON ALPHA                                  OMICRON BETA
    
    Planet Malta 5D     Outcasts            Ruiz Base  4/5E  Outcasts
    
    OMICRON GAMMA
    
    Planet Crete  5E   Corsairs
    Tripoli Shipyard  6D  Corsairs
    
     Best buy/sell :
    
    Alien Organisms:Ruiz(100)/Freeport 9(400);Cardamine: Malta(300)/Freeport5,Leon
    Base,Planet Crete,Tripoli Shipyard,Freeport9(750);Goods:Leon(390)/Crete(540);
    Engine Components:Leon(825)/Malta(1350);Food Rations:Leon(40)/Tripoli(200);
    H-Fuel:Leon(40)/Freeport 5(389);Light Arms: Freeport9(1050)/Malta(1400);
    Optronics:Ruiz(1050)/Tripoli(1260);Pharmaceuticals:Leon(320)/Malta,Ruiz(800);
    Silver:Leon(140)/Malta,Ruiz,Crete,Tripoli,Freeport9 (280);Water:Leon(60)/
    Freeport 9(240).
    
      BEST BUY/SELL IN SIRIUS :
    
    Alien Organisms:Ruiz(100)/Cardiff(2000);Artifacts:Friestadt(135)/Manhattan
    (1282);Beryllium:Cardiff(144)/Dortmund(1152);Boron:Mainz,Holstein(107)/LD14
    (960);Cardamine:Malta(300)/Manhattan(1500);Cobalt:Solarius(132)/Mainz,
    Altona(275);Construction Machinery:Houston(100)/Freeport 10(880);Consumer
    Goods:Houston(36)/Falkland(570);Engine Components:Ames(524)/Montezuma,
    Mactan(1424);Fertilizer:Houston(30)/Crete(285);Food Rations:Stuttgart(9)/
    Tripoli(200);Space/Trade Lane Parts:Pueblo(140)/Tau 31 c.s.(1400);Gold:Denver
    (269)/Tripoli(1529);Hydrocarbures:Rugen,Ronneburg,Nago(40)/Sugarland(280);
    H-Fuel:Aomori(35)/Friestadt(600);Light Arms:Detroit M.(140)/Malta(1400);
    Luxury Consumer Goods:New London(630)/Ainu(1440);Luxury Food:Cambridge(160)/
    Honshu(1360);Mining Machinery:Essen,New Berlin(120)/Falkland(900);Diamonds:
    Douglas,Freital(198)/New Tokyo(1650);Niobium:Falkland(160)/The Ring(1440);
    High Temperature Alloy:Dortmund(20)/Yokohama(640);Optical Cips:Shinagawa(80)/
    Leeds, Essen(440);MOX: Dortmund(120)/Matsumoto, Chugoku(660);Optronics:
    Honshu(140)/Cambridge(1329);Pharmaceuticals:Denver(87)/Malta,Ruiz(800);
    Silver:Leon(140)/California(713);Super Alloy:Pueblo(120)/Oder Shipyard(920);
    Superconductors:Pueblo(100)/Kansai(440);Toxic Waste:Yukon,California,Los
    Angeles,Willard,Rio Grande(2)/Dortmund(200);Polymers:Ronneburg(107)/Tripoli
    (600);Ship Panels:Stokes(80)/Freeport 10(480);Water:Denver,Cambridge,Islay
    Base,New London,Kyushu,Curacao(15)/Briesen,Elbich,Freeport 9(240).
    
    
    
                                         5. WEAPONS
    
     For every weapon I mention if a turret(T) version is available, as long that
    I now. Best and weakest columns refers to shields against the weapons could be
    used with big/small success. Generally Civilian cannons/turrets could be
    found on almost every base in Sirius, so the Equipment Room for all factions
    isn’t reduced to their specific weaponry. In shield area P stand for positron,
    G graviton and M molecular. For weapons Pa equal particle,Pl plasma,Ph photon,
    Pu pulse, T tachyon, L laser, N neutron. The Other Weapons can`t be used by
    player, as long they are destined to factions and houses ship.
    
    
    Class  Name     Best Weakest Type Hull  Shield  Range Bullets Refire Energy
                  against against                         speed          required
    
    Blood Dragon
    
    5   Tanto(T)	 P      G      L   40	  20	 600   750     8.33     12
    6   Wakizashi	 P	G      L   52	  26	 600   750     8.33	16
    7   Katana(T)	 P	G      L   69	  34	 600   750     8.33	21
    8   Gendaito     P	G      L  106     53     600   750     8.33	33
    
    Bounty Hunters
    
    2 GunslingerMk1(T)P	G      L   20     10     649   700     8.33      7
    2       Brave Mk1 G	M      Pa  49	  24	 650   650     4	15
    4 GunslingerMk2(T)P	G      L   31	  15	 649   700     8.33	11
    4    Brave Mk2(T) G	M      Pa  75	  37     750   750     4	23
    6  Winchester Mk1 P	G      L   52	  26	 649   700     8.33	19
    6     Warrior Mk1 G	M      Pa 126	  63	 650   650     4	34
    7  Winchester Mk2 P	G      L   69	  34	 649   700     8.33	26
    7     Warrior Mk2 G	M      Pa 167	  83	 750   750     4	52
    8      Reaver Mk1 P	G      L  106	  53  	 649   700     8.33	39
    9      Reaver Mk2 P	G      L  163	  81	 649   700     8.33	61
    9      Buckshot	  G	M      Pa 391	 195	 750   750     4       122
    
    Bretonia
    
    4      Skyrail(T) G	M      Pa  94	  47	 600   600     4	23
    4      Ripper	  M	P      T   79	  39	 700   700     4	23
    5      Ad.Skyrail G	M      Pa 121	  60	 600   600     4	30
    5      Ad. Ripper M	P      T  101	  50	 700   700     4	30
    6      Sunrail	  G	M      Pa 158	  79	 600   600     4        39
    6      Dissolver  M	P      T  131	  65	 700   700     4	39
    6    Dissolver(T) M	P      T  131	  65	 800   800     4	39
    7      Ad.Sunrail G	M      Pa 209	 104	 600   600     4	52
    7    Ad.Dissolver M	P      T  174	  87	 700   700     4	52
    
    Bundschuh
    
    6   Luger Type A  M	P      T  210	 105	 700   700     3.03	52
    7   Luger Type B  M	P      T  278	 139	 700   700     3.03	69
    8   Luger Type C  M	P      T  426    212	 700   700     3.03    106
    
    Civilian
    
    1     Starbeam(T) P     G      L   14	   7	 600   750     8.33      4
    2  Ad.Starbeam(T) P	G      L   18	   9	 600   750     8.33	 5
    2    Stunpulse(T) P	G      Pu   4	 155	 700   700     4	 9
    3    Ad.Stunpulse P	G      Pu   5	 189	 600   750     4	11
    3  Heavy Starbeam P	G      L   22	  11	 600   750     8.33	 7
    6      Flashpoint P	G      L   47	  23	 600   650     8.33	14
    6  Debilitator(T) P	G      Pu  11	 401	 700   700     4	23
    7   Ad.Flashpoint P	G      L   62	  31	 600   750     8.33	19
    7   Flashpoint(T) P	G      L   62	  31	 700   700     8.33	14
    7     Debilitator P	G      Pu  15	 530	 600   750     4	31
    8Ad.Debilitator(T)P	G      Pu  23	 806     600   750     4	47
    8Heavy Flashpoint P	G      L   95	  47     600   750     8.33	29
    
    Corsair
    
    5        Borroco  P	G      Pu  10	 308	 600   600     4	24
    5   Angelito Mk 1 M	P      N  121	  60	 600   600     4	24
    6      Borroco(T) P	G      Pu  13	 401	 700   700     4	31
    6   Angelito Mk 2 M	P      N  158	  79	 600   600     4	31
    7   Angelito Mk 3 M	P      N  209	 104	 600   600     4	41
    7          Rapier P	G      Pu  17	 531	 600   600     4	41
    8  Salamanka Mk 1 M	P      N  318	 159	 600   600     4	63
    9  Salamanka Mk 2 M	P      N  489	 244	 600   600     4        97
    9  Tizona del Cid P	G      Pu  40	1242	 600   600     4        97
    
    Farmer Alliance
    
    4       Vulture 1 M	P      N  126	  63	 549   600     3.03	21
    5	Vulture 2 M	P      N  161	  80	 549   600     3.03	26
    6	Vulture 3 M	P      N  210	 105	 549   600     3.03	35
    
    Gaians
    
    3  Avenger Type A P	G      Ph  41	  20	 600   750     5.88	 9
    4  Avenger Type B P	G      Ph  52	  26	 600   750     5.88	12
    5 Gaia`s Savior A P	G      Ph  67	  33	 600   750     5.88	16
    6 Gaia`s Savior B P	G      Ph  87	  43	 600   750     5.88	21
    
    Gas Miner Guild
    
    6   Sunblast A(T) P	G      Ph  79	  39	 700   700     8.33	19
    7   Sunblast B(T) P	G      Ph 104	  52	 700   700     8.33	26
    8   Skyblast A(T) P	G      Ph 159	  79	 700   700     8.33	39
    9   Skyblast B(T) P	G      Ph 244	 122	 700   700     8.33	61
    
    Golden Crysantemum
    
    4     Suncannon A P	G      Ph  52	  26	 600   750     5.88	15
    5     Suncannon B P	G      Ph  87	  43	 600   750     5.88	26
    6     Suncannon C P	G      Ph 176	  88	 600   750     5.88	53
    
    Hogosha
    
    6 Drake Type A(T) G 	M      Pl 158	  79	 550   650     4	32
    7    Drake Type B G 	M      Pl 209	 104	 550   650     4        43
    8 Drake Type C(T) G 	M      Pl 318	 159	 550   650     4	66
    
    Independent Miner Guild
    
    3   Matterthief 1 M	P      T   49	  24	 700   700     4        14
    4   Matterthief 2 M	P      T   63	  31	 700   700     4	18
    6       Vampire 1 M	P      T  105     52	 700   700     4        31
    8	Vampire 3 M	P      T  212	 106	 700   700     4        63
    
    Junkers
    
    2 Barrager Mk 1(T)P	G      Ph  30	  15	 600   600     8.33	 9
    4 Barrager Mk 2(T)P	G      Ph  47	  23	 600   600     8.33     14
    6   Barrager Mk 3 P	G      Ph  79	  39	 600   600     8.33	23
    
    Kusari
    
    5    Sunfury 1(T) P	G      Ph  50	  25	 600   600     8.33	15
    5    Scrambler 1  M	P      N  101	  50	 549   600     4	20
    6    Sunfury 2(T) P	G      Ph  65     32	 600   600     8.33	19
    6    Scrambler 2  M	P      N  131	  65	 549   600     4	26
    7  Sunfrenzy 1(T) P	G      Ph  87	  43	 600   600     8.33	26
    7Disinfector 1(T) M	P      N  174	  87	 549   600     4	34
    8  Disinfector 2  M	P      N  265	 132	 549   600     4	53
    8    Sunfrenzy 2  P	G      Ph 132	  66     600   600     8.33	39
    
    Lane  Hackers
    
    4 Hellflury Mk 1  M	P      T   79	  39	 700   700     4	23
    4 Hellflury Mk1(T)M	P      T   79	  39	 800   701     4	23
    5 Hellflury Mk 2  M	P      T  101	  50	 700   700     4	31
    6 Hellflury Mk 3  M	P      T  131	  65	 700   700     4	39
    
    Liberty
    
    1  Justice Mk1(T) P	G      L   16	   8	 600   750     8.33	 5
    1 Lavablade Mk1(T)G	M      Pl  97	  48	 600   500     2	20
    2  Justice Mk2(T) P	G      L   20	  10	 600   750     8.33	 6
    2   Lavablade Mk2 G	M      Pl 122	  61	 600   500     2        25
    3  Justice Mk3(T) P	G      L   24	  12	 600   750     8.33	 7
    3  Lavablade Mk 3 G	M      Pl 149	  74	 600   500     2        31
    3 Lavablade(T)Mk2 G	M      Pl 149	  74	 700   500     2	31
    4  Vengeance Mk 1 P	G      L   31	  15	 600   750     8.33	 9
    4 Magma Hammer
                  Mk1 G	M      Pl 189	  94	 600   500     2	35
    5  Vengeance Mk 2 P	G      L   40	  20	 600   750     8.33	12
    5 Magma Hammer
               Mk2(T) G	M      Pl 242	 121     600   500     2	50
    5   Vengeance (T) P	G      L   40	  20  	 700   700     8.33	12
    6  Vengeance Mk 3 P	G      L   52	  26	 600   750     8.33	16
    6 Magma Hammer
                 Mk 3 G	M      Pl 316	 158     600   500     2	65
    
    Liberty Rogue
    
    1          Azrael P	G      L   19	   9	 600   750     8.33	 6
    1  Zaphiel Turret P	G      L   19	   9	 700   700     8.33	 6
    3 Badariel Turret P	G      L   29	  14	 700   700     8.33 	 9
    3	    Drail P	G      L   29	  14	 600   750     8.33	 9
    4	  Raphael P	G      L   37	  18	 600   750     8.33	11
    5	    Usiel P	G      L   48	  24	 700   750     8.33	15
    5   Sapiel Turret P	G      L   48	  24	 700   700     8.33	15
    7	  Vassago P	G      L   83	  41	 700   750     8.33	26
    7    Thoth Turret P	G      L   83	  41	 700   750     8.33	26
    
    LWB
    
    6   Ad.Devastator M	P      T  175	  87	 700   700     3.03	35
    7      Eliminator M	P      T  232	 116	 700   700     3.03	35
    
    Molly
    
    5  Dublin Duster
              Mk 1(T) M	P      N  101	  50	 549   600     4	20
    6  Dublin Duster
                 Mk 2 M	P      N  131	  65	 549   600     4	26
    7  Dublin Duster
              Mk 3(T) M	P      N  174	  87	 549   600     4	34
    
    Order
    
    5  Death’s Hand
              Mk 1(T) P	G      L   40	  20	 600   750     8.33     12
    5  Reaper Mk 1(T) M	P      N  101	  50	 549   600     4	20
    6  Death’s Hand
                 Mk 2 P	G      L   52	  26	 600   750     8.33	16
    6     Reaper Mk 2 M	P      N  131	  65	 549   600     4	26
    
    Outcast
    
    4      Pyros 1(T) G	M      Pa 113	  56	 600   600     4	23
    4  Dragoon Type 1 M	P      T  126	  63	 700   700     3.03	31
    4 Dragoon Type1(T)M	P      T   94	  47	 800   701     4	23
    5         Pyros 2 G	M      Pa 145	  72	 600   600     4	30
    5 Dragoon Type2(T)M	P      T  161	  80	 700   700     3.03	40
    6      Pyros 3(T) G	M      Pa 189	  94	 600   600     4	39
    6  Dragoon Type 3 M	P      T  210	 105	 700   700     3.03	52
    8     Kraken 1(T) G	M      Pa 381  	 190	 700   700     4	79
    8	Wyrm 1(T) M	P      T  424	 212	 700   700     3.03    106
    9	 Kraken 2 G	M      Pa 586	 293	 700   700     4       122
    9	   Wyrm 2 M	P      T  652	 356	 700   700     3.03    163
    
    Red Hessians
    
    5       Natter(T) P	G      L   53	  26	 700   700     5.88	16
    6     Natter Zwei P	G      L   70	  35	 600   750     5.88	21
    7    Rotter Blitz P	G      L   92	  46	 600   750     5.88	29
    8      Natterturn P	G      L  141	  70	 600   750     5.88	48
    
    Rheinland
    
    6   Flamecurse
              Mk 1(T) G	M      Pl 316	 158	 600   500     2	65
    6 Stealthblade
                 Mk 1 M	P      T   70	  35	 700   700     5.88	26
    7   Flamecurse
              Mk 2(T) G	M      Pl 418	 209	 600   500     2	87
    7 Stealthblade
                 Mk 2 M	P      T   92	  46	 700   700     5.88	34
    8 Firekiss Mk1(T) G	M      Pl 636	 318	 600   500     2       132
    8 Hornviper Mk1(T)M	P      T  141	  70	 700   700     5.88	53
    
    Unioners
    
    4  Protector Mk 1 M	G      N   79	  39	 549   600     4	15
    6  Protector Mk 2 M	G      N  131	  65	 549   600     4	26
    8  Protector Mk 3 M	G      N  265	 132	 549   600     4	53
    
    Xenos
    
    2        Scorpion G	M      P   73	  36	 549   699     4	15
    3    Ad. Scorpion G	M      Pa  89	  44	 549   699     4	18
    5	Tarantula G	M      Pa 145	  72	 549   699     4	30
    6   Ad. Tarantula G	M      Pa 189	  94	 549   699     4	39
    
    Zoners
    
    3	 Helios 1 P	G      Ph  41	  20	 649   700     5.88	12
    4     Helios 2(T) P	G      Ph  52	  26	 649   700     5.88	15
    6	Fury 1(T) P	G      Ph  87	  43	 649   700     5.88	26
    7	   Fury 2 P	G      Ph 116	  58	 649   700     5.88	34
    8	Fury 2(T) P	G      Ph 176	  88	 750   750     5.88	53
    8	   Fury 3 P	G      Ph 176	  88	 750   750     5.88	39
    
    Nomad
    
    10 Energy Blaster -	-      -  635	 317	 699   600     4	 0
    10  Energy Cannon -	-      -  847	 423	 699   600     3.03	 0
    
    Special Weapon
    
    10   Diamond Back -	-      - 1173	 586	 699   600     2       293
    10	 Cerberus -	-      - 1173	 586	 699   600     2       293
    10	     Onix -	-      - 1075	 537	 699   600     2       268
    10	 Guardian -	-      - 1075	 537	 699   600     2       268
    10     Blue Blaze -	-      - 1075	 537	 699   600     2       244
    10	Wild Fire -	-      - 1075	 537	 699   600     2       220
    10	Archangel -	-      -  978	 489	 699   600     2       268
    10   Dark Blossom -	-      -  978	 489	 699   600     2       268
    10  Thor`s Hammer -	-      -  880	 440	 699   600     2       244
    10    Iron Hammer -	-      -  880	 440	 699   600     2       220
    10    Blood Stone -	-      -  880	 440	 699   600     2       220
    10   Golden Blade -	-      -  782	 391	 699   600     2       195
    10    Silver Fire -	-      -  717	 358	 699   600     3.03    179
    10	     Jade -	-      -  652	 326	 699   600     3.03    163
    10     Prometheus -	-      -  586	 293	 699   600     3.03    146
    
    OTHER WEAPONS
    
    Small Train
          Turret Mk 1 -	-      -   81	  40   	1200  1000     2	 0
    Large Train
          Turret Mk 1 -	-      -   40	  20	1099  1222     2	 0
        Lifter Turret -	-      -  124	  62	1200  1000     2	 0
        Prison Turret -	-      -   40	  20	1099  1222     2	 0
     Cruiser Forward
                  Gun -     -      -  202    101    1000   500     2         0
       Cruiser Turret -     -      -   40     20    1099  1222     2         0
     Cruiser Missile
               Turret -     -      -   81     40    1500   200     2         2,90
         Dreadnought
       Primary Turret -     -      -   81     40    1099  1222     2         0
         Dreadnought
     Secondary Turret -     -      -   81     40    1099  1222     2         0
         Dreadnought
      Tertiary Turret -     -      -   81     40    1099  1222     2         0
         Dreadnought
       Defense Turret -     -      -   40     20    1099  1222     2         0
         Dreadnought
          Flak Turret -     -      -   81     40       0   249     2       100
    
    
    
                                  6. Wrecks
    
        I want to thank Matthew Lawson , who`s wreck faq was very helpful for
    their placement in Edge and Border Worlds especially .
    
    LIBERTY
    
      California
    C5/6 Balboa: Cardamine(20),Pyros 2,Pyros 1(T) - lower right on line
    Dangers : Outcast , Lane Hackers
    
      New York
    C67  Flint Rogue Fighter: Cardamine(20),Azrael(3),Badariel(T) - lower left
    D6   Aggressor Bounty Hunter: Gunslinger Mk 1 - upper right
    E6   Navy Patrol 27: Justice Mk III(8) - center
    Dangers : Radiation , Rogues , Outcast
    
      Texas
    C34  Avenger Bounty Hunter: Winchester Mk I, Catapult,Gunslinger Mk 1 - right
    part on line
    CD3  Prudhoe Rogue Fighter: Diamonds,Usiel,Vengeance Turret - center
    CD6  Ft. Worth Transport: Trade Lane Parts(20) - lower part on line
    Dangers : Radiations , Rogue , Xenos
    
    BRETONIA
    
     Cambridge
    E6  Caraz: Artifacts(20), Angelito Mk1 (2) - center to right
    F5  Henry Jones: Gold(10),Starbeam - lower left corner
    Dangers : Corsairs
    
      Dublin
    D6  Storm  Bretonia Military: Ad. Ripper (2) - center to left
    E6  Scargill Molly Fighter: Gold(20), Dublin Duster Mk2(2) - center to right
    Dangers : Mines , Molly
    
      Leeds
    C3  Lorenzo: Cardamine(20),Dragoon Type 1(T),Pyros 2(2) - upper right corner
    D6  San Vicente Outcast: Dragoon Type 1(T) and 2(2) – center to left
    Dangers : Radiation , Molly
    
      New London
    C3 Puno: Cardamine (20), Dragoon 2(2) and 1(T) - lower center
    C5  Vanguard Molly Fighter: Gold(20), Dublin Duster Mk 1 - lower left corner
    G4 Trujillo Corsairs: Artifacts(20), Angelito Mk 1(2) - lower left corner
    Dangers : Volatile  Gases , Radiation , Corsairs , Molly
    
    KUSARI
    
      Hokkaido
    C3 Kusari Naval Fighters: Scrambler2(4),Sunfury2(2),Disinfector MkI(2)- center
    F4 James Morrell: Trade Lane Parts(10) – upper right corner
    Dangers : Golden Chrysanthemums , Blood Dragon , Radiation
    
      Honshu
    C3  Fugaku Blood Dragon Fighter: Tanto(2),Tanto(T) – upper right corner
    F7  Malaga Corsair Fighter: Angelito Mk2I (2) – upper left corner
    Dangers : Corsairs , Mines
    
      Kyushu
    B4  Shoki Blood Dragon: Wakizashi(2), Tanto(T) - center
    D2  Ohtori  Golden C.: Suncannon B (2) – lower center
    Dangers : Blood  Dragon , Golden Chrysanthemums
    
      Shikoku
    C5  Kobe Maru Hogosha: Artifacts(20), Drake A (2) - center to left
    D6  Shibuya Maru: Cardamine(20), Suncannon B (2) - center to left
    Dangers : Rogue , Xenos , Police
    
    RHEINLAND
    
      Dresden
    D3 Danzig Kruger Minerals: Diamonds – upper right corner
    Dangers : Red  Hessians
    
      New Berlin
    C3   Hessian Fighter: Natter Zwei(2), Natter(T) – lower right corner
    Dangers : Unioners , Red  Hessians
    
      Stuttgart
    C6  Nurnburg Red Hessian: Light Arms(20), Natter(2), Natter(T) – upper center
    D6  Patrol 421: Stealthblade Mk1(2) and Mk2(2) - upper left corner
    F5  Babylon: Luxury Consumer Goods(10),Starbeam(T)(6) – center to right
    G4  Belknap Freighter: Luxury Food(20) - center to left
    Dangers : Red  Hessians , LWB
    
    
    BORDERWORLDS
    
     Omega-5
    DE5  Corsairs and Red Hessians wrecks: Salamanka Mk1, Natter, Rotter Blitz(T),
    Angelito MkI, Natter Turn,Natter turret
    Dangers: Mine , Corsairs , Red Hessians
    
      Omega-7
    C5  Corsair Fighter: Angelito Mk1 (6) -  lower left corner
    E34 Monschau Kruger: Silver(5), Starbeam(T)(6) – center part on line
    E6  Bremerhaven: Engine Components(20) – lower right corner
    Dangers: Volatile  Gases , Corsairs , Red Hessians
    
      Omega-11
    E6  Daumann Fighter: Diamonds(5), Flashpoint(2) - upper left corner
    D6  Corsair Fighter; Diamonds(20), Salamanca Mk1(2) - upper right corner
    E6  Bounty Hunter: Diamonds(20), GOLDENBLADE(2), Gunslinger(T) - upper
        left corner
    F5  Hessian Fighter: Diamonds(10), Natter Turn(2) - center to left
    Dangers : Radiation , Red  Hessians , Corsairs
    
      Sigma-13
    C3  Old Imperial Navy Fighter: IRON HAMMER(2) -	lower right corner 				  C5
    Old Imperial Navy Fighter; JADE(2),Drone mines(20), Wasp(5), Cruise
    C3  Old Imperial Fighter: SILVER FIRE - center to right
    C4  Old Imperial Navy Fighter: ONYX 2),Drone(20),Wasp(5) – lower left corner
    C4  Old Imperial Navy Fighter: BLOODSTONE(2), Drone(20),Wasp (5) – upper
        center
    CD5 Old Imperial Navy Fighter: DIAMONDBACK(2),Drone(20),Wasp(5) - upper left
        corner
    C5  Old Imperial Navy Fighter: JADE(2),Drone mines(20),Wasp rachete(5),Cruise
        disruptor - center
    Dangers : Radiation , Volatile  Gases , Corsairs , Junkers , ALG
    
      Sigma-17
    E6  Mongoose Bounty: BLUE BLAZE(2), Gunslinger MkI, Paralyzer(10) – center
    F4  Robert Fitzgerald: Alien Organism(20), Heavy Starbeam(2), Adv.
    Starbeam(T)(3) -- lower center
    Dangers : Radiation , Corsairs
    
      Sigma-19
    CD3 Perez Outcast: Cardamine(2), Wyrm 1(2), Dragoon Type 1(T) – lower part
        on line
    E3  Hiem GMG Ship: Sunblast B(2), Sunblast A(T) - center
    F6  Menorca Corsair: Artifacts(20), Angelito Mk2 (2) – upper left corner
    Dangers : Radiation , Corsairs , Outcast
    
      Tau-23
    E56  Wolverine Bounty Hunter: Winchester Mk2(2), Wasp, Gunslinger Mk 1(T) -
         right part on line
    H67  Edward Marshall: Beryllium - right part on line
    Dangers : Mines , Outcast
    
      Tau-31
    D3   Valiant: Gaia`s Savior B(2), Countermeasure – center
    D34  Whetstone: Machinery(20), Heavy Starbeam(2), Adv.Starbeam(T)(3) –
         right part on line
    Dangers : Gaians , Outcasts
    
      Tau-37
    E2   Griffin: DARK BLOSSOM(2), Gunslinger Mk 1(T) – center to left
    E67  Barossa IMG: Niobium(20), Flashpoint(T)  - left corner
    Dangers : Outcast
    
    INDEPENDENT WORLDS
    
      Bering
    C6  Lonestar: Advanced Tarantula(2) - center
    Dangers : Unioners
    
      Cortez
    C5  Edward Kane: Gold(10), Starbeam(T)(6) - center to left
    Dangers : Rogues
    
      Galileo
    C3  Shibuya Maru: Cardamine  -  upper right corner
    C3  Chesapeake: Pharmaceuticals(20) - upper right corner
    D5  Freespirit: Artifacts(20), Vassago(2), Badariel(T) – upper left corner
    Dangers : Radiation , Rogues , Lane  Hackers
    
      Kepler
    E3  Nikko Maru: Luxury Consumer Goods(8), Starbeam(T)(6), Tanto(T) – upper
        center
    F3  Kamakura Maru: Niobium(20) - center to left
    F6  McKinley: Superconductors(20) - upper left corner
    Dangers : Radiation , Xenos
    
      Magellan
    C7  Bradley: Gate Parts (13) – upper center
    Dangers : Lane Hackers , Outcast
    
    
    EDGE WORLDS
    
      Omega-41
    D4   Volsung: ARCHANGEL(2) – left corner
    DE4  Independence: Diamonds(20) - center of line
    Dangers : Radiation , Mines , Corsairs
    
      Omicron Alpha
    D6  Viking Bounty: PROMETHEUS(2),Gunslinger Mk 1(T),Paralyzer(10),Ripper -
        center
    D6  HISPANIA
    F4  Outcast Fighters: GUARDIAN(2),CERBERUS(2),Wyrm 2, Ripper - center
    Dangers : Radiation , Outcast , Nomads
    
      Omicron Beta
    C5  Pathfinder: WILDFIRE(2), Gunslinger Mk1(T), Paralyzer(10) - lower center
    E4  Hosho Maru GMG and 2 escort ship: Adv.Starbeams(2),Adv.Starbeams(T)(4),
        Skyblast B(2) - center
    Dangers : Radiation , Outcast
    
      Omicron Gamma
    C5  Vengeance Bounty Hunter: GUARDIAN(2), Gunslinger Mk 1(T),Paralyzer(10) –
        upper right corner
    F2  Graveyard of Innocents: Artifacts, Salamanca Mk 1 - center
    Dangers : Corsairs , Nomads
    
      Omicron Theta
    E6  Rebel Bounty: THOR`S HAMMER(2), Gunslinger Mk1(T), Paralyzer(10) –
        lower center
    G4  Fearless: Flashpoint(T)(2), Heavy Starbeam(2) – lower left corner
    Dangers : Radiation , Corsairs
    
    
    
                                    7. Jump Holes
    
                                       LIBERTY
    
       California                                    Colorado
    BC5  Cortez - middle part on line         B4  Kepler - lower right corner
    FG5  Texas  - upper part on line          D3  Galileo - upper center
                                              D7  New York - upper left corner
    
    
       New York
    
    C3   Colorado - upper left corner
    E7   Texas -  center to left
    EF7  New York (inside system jump hole) - upper part on line
    FG6  Zone 21, New York (inside system jump hole)  - upper part on line
    
    
    
       Texas
    C4   California - center to right
    D23  New York - lower right corner
    E7   Hudson -  center to right
    
                                       BRETONIA
    
       Cambridge                                       Dublin
    C3  New London - upper right corner        E3  Leeds - lower left corner
    F3  Leeds  - upper right corner            E3  New London - lower center
    F6  Omega 5  - lower right corner
    
       Edinburgh                                     Leeds
    CD23 Tau-31 -  crosslines                  C3  Edinburgh - upper center
    F3   Leeds -  center to right              C6  Dublin - upper left corner
                                               D6  New London - lower left corner
                                               EF6 Magellan - middle part of line
                                               F6	Manchester - lower center
    
          Manchester                                     New London
    D3  Leeds - upper center                   B5   Dublin - lower right corner
    F3  Magellan - lower left corner           C23  Leeds - left part on line
    
                                       KUSARI
    
          Chugoku                                        Hokkaido
    D56  Hokkaido - middle part on line        C3  Chugoku - lower center
    E45  Tohoku - right part on line           C6  Kyushu - lower center
    E5   Sigma 13 - upper center               E3  Tohoku - center to right
    E5   Honshu  - lower center
    
          Honshu                                         Kyushu
    C34  New Tokyo - left part on line         BC4 Tau 23 - upper part on line
    D23  Chugoku -  left part on line          E2  Hokkaido - lower center
    F67  Sigma 13 -  middle part on line       G4  New Tokyo - center
    G3   Sigma 19 - lower center               G45 Shikoku - middle part on line
    
          New Tokyo                                      Shikoku
    C6  Kyushu - upper right corner            D3  Kyushu - center to left
    G4  Honshu - lower left corner             E7  Galileo - upper center
    
                                        RHEINLAND
    
         Dresden                                      Frankfurt
    C3  Stuttgart - center to right            CD3  Hamburg - lower part on line
    C4  Omega 11 - lower left corner           D67  Dresden - middle part on line
    D3  New Berlin - upper left corner         E3   Sigma 13 - upper left corner
    G45 Frankfurt - left part on line
    
         Hamburg                                      New Berlin
    DE7 New Berlin - upper part on line        C3   Hamburg - upper left corner
    E2  Bering - lower center                  D6   Dresden - lower left corner
    F5  Frankfurt - upper right corner         E5   Sigma 13 - lower right corner
    FG4 Frankfurt - upper part on line
    
         Stuttgart
    CD6 Omega 11 - lower part on line
    G4  Dresden - lower left corner
    
    
                                       BORDERWORLDS
    
         Omega 3                                      Omega 5
    B56 Cambridge - right part on line       CD5  Cambridge - middle part on line
    D7  Omega 5 - center                      D34  Omega 3 - middle part on line
                                              D34  Omega 7 - middle part on line
                                              D56  Omega 41 - left part on line
    					  EF4  Omega 11 - lower part on line
    
         Omega 7                                      Omega 11
    C6  Omega 5 - center to left              BC4  Omega 5 - middle part on line
    FG6 Omega 11 - upper part on line         C34  Omega 7 - left part on line
                                              C5   Omega 41	- lower left corner
                                              D23  Stuttgart - right part on line
                                              EF3  Dresden - center
    
    
         Sigma 13                                     Sigma 17
    C3  Honshu - center to right              C4  Sigma 13 - upper center
    C5  New Berlin - upper left corner        D3  Sigma 19 - center to left
    C6  Frankfurt - upper center              F6  Omicron Theta -upper left corner
    D4  Choguku - upper left corner
    E3  Sigma 19 - upper right corner
    F5  Sigma 17 - lower left corner
    
         Sigma 19                                     Tau 23
    C45 Honshu - middle part on line          E2  Tau 37 - lower center
    C5  Sigma 13 - center                     F3  Kyushu - lower right corner
    E3  Omicron Beta - lower left corner      FG5 Tau 29 - lower part on line
    F6  Sigma 17 - center
    
         Tau 29                                       Tau 31
    B5  Tau 31 - upper right corner           AB5 Edinburgh - lower part on line
    D3  Tau 23 - upper right corner           F4  Tau 29 - upper left corner
    
         Tau 37
    D67 Tau 23 - right part on line
    E3  Omicron Alpha - center
    
    				  INDEPENDENT WORLDS
    
          Bering                                      Cortez
    C4  Hudson - center                       E6   Magellan - lower center
    D6  Hamburg - center to left              FG5  California - lower part on line
    
          Galileo                                      Hudson
    B2  Shikoku - center                      CD3  Texas - middle part on line
    B3  Kepler - center                       F56  Bering - middle part on line
    CD6 Colorado - middle part on line
    
          Kepler                                       Magellan
    BC6  Colorado - middle part on line        C2  Cortez - lower right corner
    FG4  Galileo - middle part on line         C3  Leeds - lower right corner
     			  		   C4  Manchester - center to left
    
                                        EDGE  WORLDS
    
          Omega 41
    CD5  Omega 5 - upper part on line
    D34  Omega 11 - right part on line
    E5   Omicron Gamma - lower center
    EF4  Omicron Theta - lower part on line
    
          Omicron Alpha
    C5  Tau 37 - lower left corner
    F4  Unknown System ( Nomads ) - center
    F5  Omicron Beta - upper right corner
    F5  Omicron Theta - lower right corner
    
          Omicron Beta
    DE3 Omicron Alpha - middle part on line
    E6  Sigma 19 - lower left corner
    
          Omicron Gamma
    C5  Omega 41 - center
    D3  Omicron Theta - upper right corner
    F2  Unknown System (Primus/Gammu) - center
    
           Omicron Theta
    C5  Omega 41 - center
    E3  Sigma 17 - center to left
    E6  Omicron Gamma - center to right
    FG34 Omicron Alpha - crosslines
    
                                      8. Credits
    
     Thank you Microsoft Games and Digital Anvil for hours of pleasure. Also I
    want to give my appreciation to all the fans who put a suggestion or a faq on
    webs. They been a lot of help in my beginners time.
    
    
    Copyright 2005 Limona Razvan