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		** Freelancer Weapons ** By Wiz914 ** V. 1.3 **
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:: Tachyon :: +20% molecular, -20% positron
 Bretonia Police & Armed Forces
  Ripper              4   79/39   700/700  4.00  23 - Leeds
  Adv. Ripper         5  101/50   700/700  4.00  30 - Leeds
  Dissolver           6  131/65   700/700  4.00  39 - Leeds
  Adv. Dissolver      7  174/87   700/700  4.00  52 - Battleship Essex
 Bundschuh
  Luger Type A        6  210/105  700/700  3.03  52 - Bruchsal
  Luger Type B        7  278/139  700/700  3.03  69 - Bruchsal
  Luger Type C        8  424/212  700/700  3.03 106 - Bruchsal
 IMG  
  Matterthief 1	      3   49/24   700/700  4.00  14 - Cardiff
  Matterthief 2       4   63/31   700/700  4.00  18 - Cardiff
  Vampire 1	      6  105/52   700/700  4.00  31 - Cardiff
  Vampire 2           7  139/69   700/700  4.00  41 - Falkland
  Vampire 3           8  212/106  700/700  4.00  63 - Holman
 Lane Hackers
  Hellflurry Mk I     4   79/39   700/700  4.00  23 - Leiden, Mactan
  Hellflurry MK II    5  101/50   700/700  4.00  30 - Leiden, Mactan
  Hellflurry Mk III   6  131/65   700/700  4.00  39 - Leiden
 LWB 
  Devastator          5  134/67   700/700  3.03  32 - Darmstadt
  Adv. Devastator     6  175/87   700/700  3.03  42 - Darmstadt
  Eliminator          7  232/116  700/700  3.03  55 - Darmstadt
  Adv. Eliminator     8  353/176  700/700  3.03  84 - Darmstadt
 Outcasts
  Dragoon Type 1      4  126/63   700/700  3.03  31 - Cali, Ruiz, Malta
  Dragoon Type 2      5  161/80   700/700  3.03  40 - Cali, Ruiz, Malta
  Dragoon Type 3      6  210/105  700/700  3.03  52 - Cali, Ruiz, Malta
  Wyrm Type 1         8  424/212  700/700  3.03 106 - Ruiz, Malta
  Wyrm Type 2         9  652/326  700/700  3.03 163 - Malta
 Rheinland Police & Military
  Stealthblade Mk I   6   70/35   700/700  5.88  26 - New Berlin
  Stealthblade Mk II  7   92/46   700/700  5.88  34 - Pirna
  Hornviper Mk I      8  141/70   700/700  5.88  53 - New Berlin
  Hornviper Mk II     9  217/108  700/700  5.88  81 - Pirna
  
:: Particle :: +20% graviton, -20% molecular
 Bounty Hunters 
  Brave Mk I          2   49/24   650/650  4.00  15 - Deshima, Sheffield
  Brave Mk II         4   75/37   650/650  4.00  23 - Deshima, Sheffield
  Warrior Mk I        6  126/63   650/650  4.00  39 - Deshima, Sheffield
  Warrior Mk II       7  167/83   750/750  4.00  52 - Deshima
  Buckshot            9  391/195  750/750  4.00 122 - Deshima
 Bretonia Police & Armed Forces
  Skyrail             4   94/47   600/600  4.00  23 - Leeds
  Adv. Skyrail        5  121/60   600/600  4.00  30 - Leeds
  Sunrail             6  158/79   600/600  4.00  39 - Leeds
  Adv. Sunrail        7  209/104  600/600  4.00  52 - Battleship Essex
 Outcasts
  Pyros Type 1        4  113/56   600/600  4.00  23 - Cali, Ruiz, Malta
  Pyros Type 2        5  145/72   600/600  4.00  30 - Cali, Ruiz, Malta
  Pyros Type 3        6  189/94   600/600  4.00  39 - Cali, Ruiz, Malta
  Kraken Type 1       8  381/190  700/700  4.00  79 - Ruiz, Malta
  kraken Type 2	      9  586/293  700/700  4.00 122 - Ruiz
 Xenos 
  Scorpion            2   73/36   549/699  4.00  15 - Nome, Ouray
  Adv. Scorpion       3   89/44   549/699  4.00  18 - Barrow, Nome, Ouray
  Tarantula	      5  145/72   549/699  4.00  30 - Barrow, Nome, Ouray
  Adv. Tarantula      6  189/94   549/699  4.00  39 - Barrow, Nome, Ouray

:: Laser :: +20% positron, -20% graviton
 Blood Dragons
  Tanto               5   40/20   600/750  8.33  12 - Kyoto
  Wakizashi           6   52/26   600/750  8.33  16 - Kyoto
  Katana	      7   69/34   600/750  8.33  21 - Kyoto
  Gendaito	      8  106/53   600/750  8.33  33 - Kyoto
 Bounty Hunters
  Gunslinger Mk I     2   20/10   649/700  8.33   7 - Deshima, Sheffield
  Gunslinger Mk II    4   31/15   649/700  8.33  11 - Deshima, Sheffield
  Winchester Mk I     6   52/26   649/700  8.33  19 - Deshima, Sheffield
  Winchester Mk II    7   69/34   649/700  8.33  26 - Deshima
  Reaver Mk I         8  106/53   649/700  8.33  39 - Deshima
  Reaver Mk II        9  163/81   649/700  8.33  61 - Deshima
 Civilian
  Starbeam	      1   14/7    600/750  8.33   4
  Adv. Starbeam	      2   18/9    600/750  8.33   5
  Heavy Starbeam      3   22/11   600/750  8.33   7
  Flashpoint          6   47/23   600/750  8.33  14
  Adv. Flashpoint     7   62/31   600/750  8.33  19
  Heavy Flashpoint    8   95/47   600/750  8.33  29 - Detroit, Roppongi
 Liberty Police & Navy
  Justice Mk I	      1   16/8    600/750  8.33   5 - Manhattan
  Justice Mk II	      2   20/10   600/750  8.33   6 - Manhattan
  Justice Mk III      3   24/12   600/750  8.33   7 - Manhattan
  Vengeance Mk I      4   31/15   600/750  8.33   9 - Willard
  Vengeance Mk II     5   40/20   600/750  8.33  12 - Willard
  Vengeance Mk III    6   52/26   600/750  8.33  16 - Willard
 Liberty Rogues
  Azrael              1   19/9    600/750  8.33   6 - Alcatraz
  Drail               3   29/14   600/750  8.33   9 - Alcatraz, Buffalo
  Raphael             4   37/18   600/750  8.33  11 - Alcatraz, Buffalo
  Usiel               5   48/24   700/750  8.33  15 - Buffalo, Montezuma
  Vassago             7   83/41   700/750  8.33  26 - Buffalo
 Order
  Death's Hand Mk I   5   40/20   600/750  8.33  12 - Osiris, Toledo
  Death's Hand Mk II  6   52/26   600/750  8.33  16 - Osiris, Toledo
  Death's Hand Mk III 7   69/34   600/750  8.33  21
 Red Hessians
  Natter              5   53/26   600/750  5.88  16 - all Hessian bases
  Natter Zwei         6   70/35   600/750  5.88  21 - all Hessian bases
  Roter Blitz         7   92/46   600/750  5.88  29 - all Hessian bases
  Natterturn          8  141/70   600/750  5.88  44 - Freital, Ronneburg

:: Neutron :: +20% molecular, -20% positron
 Corsairs
  Angelito Mk I       5  121/60   600/600  4.00  24 - all Corsair bases
  Angelito Mk II      6  158/79   600/600  4.00  31 - all Corsair bases
  Angelito Mk III     7  209/104  600/600  4.00  41 - all Corsair bases
  Salamanca Mk I      8  318/159  600/600  4.00  63 - Leon, Tripoli
  Salamanca Mk II     9  489/244  600/600  4.00  97 - Crete
 Farmers Alliance
  Vulture 1           4  126/63   549/600  3.03  21 - Kagoshima
  Vulture 2           5  161/80   549/600  3.03  26 - Kagoshima
  Vulture 3	      6  210/105  549/600  3.03  35 - Kagoshima
 Kusari Police & Naval Forces
  Scrambler 1         5  101/50   549/600  4.00  20 - New Tokyo
  Scrambler 2	      6  131/65   549/600  4.00  26 - Matsumoto, Nansei, Sapporo
  Disinfector 1       7  174/87   549/600  4.00  34 - New Tokyo
  Disinfector 2       8  265/132  549/600  4.00  53 - Matsumoto, Nansei, Sapporo
 Mollys
  Dublin Duster Mk I  5  101/50   549/600  4.00  20 - Arranmore
  Dublin Duster Mk II 6  131/65   549/600  4.00  26 - Arranmore
  Dublin Duster Mk III7  174/87   549/600  4.00  34 - Arranmore
 Order
  Reaper Mk I         5  101/50   549/600  4.00  20 - Osiris, Toledo
  Reaper Mk II        6  131/65   549/600  4.00  26 - Osiris, Toledo
  Reaper Mk III       7  174/87   549/600  4.00  34
 Unioners
  Protector Mk I      4   79/39   549/600  4.00  15 - Pacifica
  Protector Mk II     6  131/65   549/600  4.00  26 - Pacifica
  Protector Mk III    8  265/132  549/600  4.00  53 - Pacifica

:: Pulse :: +20% positron, -20% graviton
 Civilian
  Stunpulse	      2    4/155  600/750  4.00   9
  Adv. Stunpulse      3    5/189  600/750  4.00  11
  Debilitator         7   15/530  600/750  4.00  31 - Detroit, Pueblo
  Adv. Debilitator    8   23/806  600/750  4.00  47 - Detroit, Pueblo
 Corsairs
  Borroco	      5   10/308  600/600  4.00  24 - all Corsair bases
  Rapier	      7   17/531  600/600  4.00  41 - all Corsair bases
  Tizona Del Cid      9   40/1242 600/600  4.00  97 - Cadiz, Tripoli

:: Plasma :: +20% graviton, -20% molecular
 Hogosha
  Drake Type A        6  158/79   550/550  4.00  32 - Kabukicho
  Drake Type B        7  209/104  550/550  4.00  43 - Kabukicho
  Drake Type C        8  318/159  550/550  4.00  66 - Kabukicho
 Liberty Police & Navy
  Lavablade Mk I      1   97/48   600/500  2.00  20 - Manhattan
  Lavablade Mk II     2  122/61   600/500  2.00  25 - Manhattan
  Lavablade Mk III    3  149/74   600/500  2.00  31 - Manhattan
  Magma Hammer Mk I   4  189/94   600/500  2.00  39 - Willard
  Magma Hammer Mk II  5  242/121  600/500  2.00  50 - Willard
  Magma Hammer Mk III 6  316/158  600/500  2.00  65 - Willard
 Rheinland Police & Military
  Flamecurse Mk I     6  316/158  600/500  2.00  65 - New Berlin
  Flamecurse Mk II    7  418/209  600/500  2.00  87 - Pirna
  Firekiss Mk I       8  636/318  600/500  2.00 132 - New Berlin
  Firekiss Mk II      9  978/489  600/500  2.00 203 - Pirna  

:: Photon :: +20% positron, -20% graviton
 Gaians
  Avenger             3   41/20   600/750  5.88   9 - Islay
  Avenger B           4   52/26   600/750  5.88  12 - Islay
  Gaia's Savior       5   67/33   600/750  5.88  16 - Islay
  Gaia's Savior B     6   87/43   600/750  5.88  21 - Islay
 GMG
  Sunblast A          6   79/39   600/750  8.33  19 - Ogashawa, Naha
  Sunblast B          7  104/52   600/750  8.33  26 - Aomori
  Skyblast A          8  159/79   600/750  8.33  39 - Aomori, Ogashawa
  Skyblast B          9  244/122  600/750  8.33  61 - Naha
 Golden c
  Suncannon A         4   52/26   600/750  5.88  15 - Ainu
  Suncannon B         6   87/43   600/750  5.88  26 - Ainu
  Suncannon C         8  176/88   600/750  5.88  53 - Ainu
 Junkers
  Barrager Mk I       2   30/15   600/600  8.33   9 - Rochester, Beaumont, Traf.
  Barrager Mk II      4   47/23   600/600  8.33  14 - all Junker bases
  Barrager Mk III     6   79/39   600/600  8.33  23 - Kreuzberg, Yanagi
 Kusari Police & Naval Forces
  Sunfury 1           5   50/25   600/600  8.33  15 - New Tokyo
  Sunfury 2           6   65/32   600/600  8.33  19 - Matsumoto, Nansei, Sapporo
  Sunfrenzy 1         7   87/43   600/600  8.33  26 - New Tokyo
  Sunfrenzy 2         8  132/66   600/600  8.33  39 - Matsumoto, Nansei, Sapporo
 Zoners
  Helios              3   41/20   649/700  5.88  12 - Ames, Freeport 1, 2, 5, 6
  Helios 2            4   52/26   649/700  5.88  15 - Ames, Freeport (all)
  Fury	              6   87/43   649/700  5.88  26 - Freeport (all)
  Fury 2              7  116/58   649/700  5.88  34 - Freeport 5, 9, 10
  Fury 3              8  176/88   649/700  5.88  53 - Freeport 9, 10

:: Prototype :: 
DIAMONDBACK          10 1173/586  699/600  2.00 293 - Sigma-13
CERBERUS             10 1173/586  699/600  2.00 293 - Omicron Alpha
WILD FIRE            10 1075/537  699/600  2.00 220 - Omicron Beta
BLUE BLAZE           10 1075/537  699/600  2.00 244 - Sigma-17
GUARDIAN             10 1075/537  699/600  2.00 268 - Omicron Alpha, Gamma
ONYX                 10 1075/537  699/600  2.00 268 - Sigma-13
ARCHANGEL            10  978/489  699/600  2.00 268 - Omega-41
DARK BLOSSOM         10  978/489  699/600  2.00 268 - Tau-37
BLOODSTONE           10  880/440  699/600  2.00 220 - Sigma-13
IRON HAMMER          10  880/440  699/600  2.00 220 - Sigma-13
THOR'S HAMMER        10  880/440  699/600  2.00 244 - Omicron Theta
GOLDEN BLADE         10  782/391  699/600  2.00 195 - Omega-11
SILVER FIRE          10  717/358  699/600  3.03 179 - Sigma-13
JADE	             10  652/326  699/600  3.03 163 - Sigma-13
PROMETHEUS           10  586/293  699/600  3.03 146 - Omicron Alpha

:: Nomad ::
Energy Blaster       10  635/317  699/600  4.00   0 - Omicron Alpha, Gamma
Energy Cannon        10  847/423  699/600  3.03   0 - Omicron Alpha, Gamma


:: Analysis ::

This section is intended to give a few pointers as to what weapons
you should use in the game and which ones to avoid.  Also analyses
effective combos that can be created.

1. Tachyon Weapons
++ Range/Projectile Speed
++ Damage
+  Refire Rate
-- Energy Drain

Tachyon weapons are usually a good choice. They deliver superior damage and
refire rate, although they drain loads of energy. Can be used in effective
combos with particle weapons. In early game you can buy good tachyon weapons
from the Bretonian Armed Forces. Later you can obtain the very best (Wyrm 
Type 2) from the Outcasts (also note many Outcast wrecks contain tachyon
weapons).

2. Particle Weapons
-  Range/Projectile Speed
++ Damage
+  Refire Rate
-- Energy Drain

Another excellent choice, which can be very effective when used in combination
with tachyon weapons. However, they are harder to obtain, and you'll have to
look at the Xenos, Bretonian Armed Forces and later in the game at the Outcasts
for your supply. Arguably the Outcast Kraken Type 2 is the best level 9 weapon
in the game (can be purchassed at Ruiz).

3. Laser Weapons
+  Range/Projectile Speed
-- Damage
++ Refire Rate
++ Energy Drain

Laser weapons are the most common in Sirius as they equip all civilian ships.
However, their damage output and range are somewhat limited. Early in the game
Rogue lasers are one of the best weapons as they deliver more damage, at a small
increase in energy drain. Also look for Bounty Hunter lasers which have
increased range.

4. Neutron Weapons
-  Range/Projectile Speed
+  Damage
+  Refire rate
+  Energy drain

Neutron weapons share a lot with particle weapons.  They typically have the
same refire rate and projectile speed.  However, they do less damage and
usually have a slightly lower range.  Their strength is that they drain less
energy and prove to be a good choice when matched with a fast refiring weapon
such as laser or photon.  The Salamanca Mk II proves to be effective when
paired with Skyblaser Bs.

5. Pulse Weapons
+  Range/Projectile Speed
++ Damage (shield)
+  Refire rate
++ Energy drain

Pulse weapons do almost no hull damage, but huge shield damage.  They prove
to be a worthy addition to any ship with any kind of weapons combo.  Usually
a good idea to use the debilitator turrets on a HF or VHF offering a mount
so as to avoid using a cannon mount. Alternatively, the Tizona del Cid is the
best pulse weapons and can be purchassed at some Corsair bases (Cadiz, Tripoli).

6. Plasma Weapons
-- Range/Projectile Speed
++ Damage
-- Refire rate
-- Energy drain

Perhaps the worst weapons in the game, plasma weapons are slow to refire, offer
only limited range and the projectile speed is very slow.  Though it does great
damage, it requires to be fired at short range to be effective (i.e. have a
chance to hit).  The weakest aspect of the weapon is the energy drain which is
simply massive.  Usually tachyon or particle weapons offer a better deal.

7. Photon Weapons
+  Range/Projectile Speed
-  Damage
++ Refire rate
+  Energy drain

Photon weapons prove to be a fairly heterogeneous category as their
caracteristics vary a lot from a faction to another.  GMG photon weapons tend 
to be the best. While range, projectile speed and refire rate are usually
decent, damage is usually low (with the exception of GMG blasters). Photon
weapons are typically superior to lasers.

8. Prototype Weapons
+  Range/Projectile Speed
++ Damage
-- Refire rate
-- Energy drain

Prototype weapons are typically slow to refire, but deliver massive damage, at
an above average range and projectile speed.  The biggest drawback is the
energy drain which is simply massive.  The Wild Fire offers the best damage/
energy drain ratio, IMO.  Using a pair of those is usually a good idea.

9. Nomad Weapons
+  Range/Projectile Speed
++ Damage
+  Refire rate
++ Energy drain

Nomad weapons are the best in the game, even causing some severe disbalance 
later in the game as you can fire as much as you want without ever running out
of energy. They also deliver a lot of damage.  Using them makes you very
powerful, but in the end it makes the game very easy/boring.


----------------------------------------------
By Wiz914 (Copyright)
Version: 1.3
For any questions/comments: Wiz914@hotmail.com