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               LEMMINGS REVOLUTION PC GAME WALKTHROUGH
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FAQ version 1.0 completed 3/25/2004
Copyright 2004 by William Lumbreyer


CREDITS/LEGAL

This FAQ was written solely by William Lumbreyer, aka Lord Archon, and
is freely distributed only at www.GameFAQS.com with all rights
reserved by the author. Posting this FAQ, in whole or in part, on any
other website is a violation of the author's copyright. This FAQ may
not be used for any commercial purposes.


CONTENTS
I.     FOREWARD
II.    BUG
III.   WALKTHROUGH



I.     FOREWARD

Lemmings Revolution is a puzzle game. This FAQ/Walkthrough assumes that
you have read the manual, understand the interface and know about
the different lemming types. The games saves progress after each
level automatically and there is only one save game, so NEVER choose
to start a new game unless you want to lose all of your progress.
I recommend making a copy of the save file at the 25, 50 & 75% marks.
I chose to include the broken level (see BUG) in that to keep it simple.

When you start a new game, the first thing you see is a sequence of
circles arranged in columns with arrows pointing to the right until
the last column marks the finish line. Each circle represents a level
and unlocks access to new levels when completed. They are arranged in
columns. The first column has three circles, the second has four and
so on until the last one has fourteen. This FAQ handles each column
in turn from top to bottom. I identify levels in the format 1:3 so that
1 means the first column and 3 means the third level in that column.
When you put the mouse pointer over a circle, the top left of the screen
shows important information including the number of lemmings you have, 
the number you must save, the time limit and the level name.
There are 102 levels, of which it is possible to play 101.

When you begin a level, always pause first and have a look around.
There is no difference between saving the minimum required number
of lemmings and saving the maximum number possible. Meet the requirement
and let the rest die.

II.    BUG
This game, out-of-the-box, has a bug and there is no version number
available to reference. One level ("High Dive") does not load and 
crashes the game. There is a patch for the game, but it's so old it 
is virtually impossible to find. Remember that you can finish the game 
without having to complete every level because of the way you can select 
levels to play. 

I had a copy of the patch to use and I chose not to do so until after
completing all other levels of the game. I don't know if the patch
would change the way any of the levels play out. The patch is essentially
a "patch.box" file dated June 26, 2000 that you copy into the lemmings 
directory to replace the original file dated April 14, 2000. 

I found when I tried it that the patch DOES NOT fix the problem and
the level still does not load. 


III.   WALKTHROUGH

Level 1:1     "Just Climb"
10 Lemmings : Save 1, 5:00
This is tutorial level difficulty. All you need to do is set each
lemming to climb and you'll save all ten.

Level 1:2     "Just Float"
10 Lemmings : Save 1, 5:00
This is also of tutorial level difficulty. All you need to do is
set each lemming to float and you'll save all ten.

Level 1:3     "Just Bomb"
20 Lemmings : Save 10, 5:00
This is very easy too. All you need to do is set one lemming to
blow up for each floor level and you'll save the rest.

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Level 2:1     "Just Block"
30 Lemmings : Save 15, 5:00
You have lemmings coming out of the gate going in both directions.
Pause and rotate to the right so you have a better view of the top
platform. Set the first lemming to block when it is between the
two supports on the right side of the top platform. This will
ensure that all of the lemmings are going the same way and that
you have adequate spacing between them. The first lemming to reach the
left platform should be set to block after taking a few steps.
Following the path going right, they will pass over the central platform
and need a third blocker at the right platform. Heading left again, they
will need a fourth and final blocker on the lower left platform.
Now you're set to fast forward until they all reach the balloon.
Nuke the four blockers to finish the level.

Level 2:2     "Just Build"
20 Lemmings : Save 10, 5:00
Here's yet another easy level. You only need to build two staircases
to save all the lemmings. Scroll left around the level to locate the
two pits. You need staircases going up and to the left. Start each
one at about the third line out on the floor from the left side of
the pit. That's all there is to it.

Level 2:3     "Just Mine"
20 Lemmings : Save 10, 5:00
All you need to do here is to set one lemming to dig down for each of
the two floors. Fast forward and finish.

Level 2:4     "Just Bash"
10 Lemmings : Save 10, 5:00
Again, you are heading left. There are two staircases up to walls marked
with arrows pointing left. When at the top of these staircases, set one
lemming to bash. Fast forward to speed things up.

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Level 3:1     "Just Dig"
20 Lemmings : Save 10, 5:00
This is still tutorial. There are four levels, each with floors showing
arrows down. Just have a lemming dig through each floor. As long as you
don't dig holes directly under the previous holes, you'll save them all.

Level 3:2     "Introducing - Water Lemmings"
20 Lemmings : Save 10, 5:00
Water lemmings walk on top of water, so you need to fill the pools.
Set the first lemming to block after taking a few steps to ensure all
lemmings head the same way. Have one block a few steps into the left
platform. Have one block a few steps into the next platform. Fast forward
until all lemmings have reached the balloon and nuke the blockers.

Level 3:3     "Block and Bomb"
20 Lemmings : Save 10, 10:00
Set the first lemming to block so they all head left. Have the next 
lemming bomb a hole somewhere on the left half of the left side of 
this platform. Set a blocker on the second level down. Have a lemming 
bomb this level and set a blocker on the right side of the third 
platform down. Do another bomb and set a blocker on the left side 
of the fourth platform down. They'll all make it out and you can 
nuke the blockers.

Level 3:4     "Bash and Mine"
20 Lemmings : Save 10, 10:00
Extremely easy. Just bash through the walls and mine through the floors
where the arrows are.

Level 3:5     "Sometimes up..sometimes down"
100 Lemmings : Save 50, 3:00
Here's the first real puzzle. Face the side with the water lemming gate.
There are five platforms and from top to bottom I'll name them one through
five. There are three key locations to note: right side 2, left side 3 and
right side 4. The challenge here is that there are regular lemmings going
up (due to reversed gravity) and water lemmings going down. You need to
alternate on setting blockers as follows. Water right 2 (top). Regular 
right 4 (bottom). Water left 3 (top). Regular left 3 (bottom). Water 
right 4 (top). Regular right 2 (bottom). Fast forward to make your 
quota but time will run out before they're all saved. 

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Level 4:1     "Bash and Dig"
20 Lemmings : Save 10, 5:00
Here's another very easy level. As the title suggests, just bash and
dig at the walls and floors with red arrows. Lemmings are starting out
going in both directions, so you have two sides to take care of, but
there is plenty of time and spare "jobs" for your lemmings in case
you botch a few attempts.

Level 4:2     "Float and Climb"
10 Lemmings : Save 6, 10:00
This level is a joke it's so easy. Position your view so you can see
both gates. As each lemming comes out, set it to float. When you've
finished here, pick either side and set each of the five there to
climb so that they climb the wall heading in their original direction.
Thus, those in the left pit should climb left and those in the right
pit climb right. You'll finish with tons of time to spare.

Level 4:3     "Build and Block"
20 Lemmings : Save 10, 5:00
Ok, this one is fairly easy, but I had some interface issues with it.
Set the first lemming to block after taking a few steps. From this
point, you're going to see points on the floor for each platform where
the lines normally drawn were skipped. These are your cues. Set a
blocker about two lines after each of these "gaps". Once your lemmings
are contained, set one to build a staircase up to the next platform,
starting at the gap-line farther from the platform. For the last level,
follow the same rule but continue the staircase up with a second builder
when the first finishes. Nuke your blockers when the rest are saved.

Level 4:4     "Seafood Sarnie"
25 Lemmings : Save 20, 10:00
Set the second lemming out of the gate to block after taking a few steps.
When the first lemming is over the last rivet before the pool, build
stairs. Once he finishes, set your blocker to bomb. When your original
lemming reaches the pool that has been emptied by the other lemmings 
passing through the red beams, set him to block just on the left
side of the seam. That will keep your lemmings safe from the crab.
Build stairs up and to the right starting at the third rivet from the 
seam. Bash through the wall. Near the platform in this next area is a 
seam on the floor. Count six rivets to the left of the seam and build 
a double-height staircase from there up to the platform. Bash through 
the raised section. Begin a double-height staircase up to the final 
platform starting from above the middle red arrow. Nuke the blocker 
when the others are safe.

Level 4:5     "A Long and Lonely Road"
30 Lemmings : Save 20, 10:00
You have water lemmings on this level. At each wall with arrows, just
bash through and at each pool of water, start the stairway up from the
center point. When you reach the tall natural staircase, set a blocker
near the top. Note the two wood-like circles in the ground under this
staircase. Use the left one as a reference and consider that the right
side of the slope up from ground level. At about two thirds up that 
slope, build a triple height stairway headed left. Bash through the 
wall and begin a double height stairway from the peak right before the 
edge. When you get to the area near the balloon, build a double height 
stairway starting over the leftmost rivet. Nuke the blocker when the 
rest are saved.

Level 4:6     "Lems at Loggerheads"
10 Lemmings : Save 5, 10:00
Set the first lemming to climb. When he reaches the top, set him to float.
Over to the right, when he drops down he is above a line on the floor.
After he turns around, start a stairway at the next line over to the 
right. When he finishes, just set all of the other lemmings to climb.

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Level 5:1     "The Abyss"
15 Lemmings : Save 10, 10:00
First, prepare to set each lemming out of the gate to Float. As soon 
as you have set the first eight, pause the game and locate the first 
lemming, who is now approaching a gap under the first platform. Set 
this first lemming to block. Resume setting lemmings out of the gate 
to Float. When that is done, pause. Locate the fourth rivet out to the 
left from the edge of the platform just above and to the right of where 
your lemmings are penned in. You want a lemming over this point. You 
may want to unpause briefly to let them move a little and then pause 
again. Set this lemming to build a staircase up to that platform. 
As soon as your first lemmings set foot on the platform, pause again.
Prepare to set each lemming approaching the wall to climb. As soon 
as you've set them all, you just need to wait until they've boarded 
the balloon and then nuke the blocker. 

Level 5:2     "Kriss Kross"
30 Lemmings : Save 20, 5:00
You have regular lemmings on the left headed right and water lemmings 
on the right headed left. The water lemmings can take care of themselves, 
but the regular ones need your help. From the regular gate, there is 
a platform to the right they will drop to first. Place a blocker on 
either end of this platform to keep them contained. Now look down to 
the water tank over a bashable wall with arrows pointed to the right. 
Left of that are a higher and lower platform. You want to set a blocker 
on the left of this platform when the first water lemmings are reaching 
this point. Now they will be headed to the breakable wall. Have a 
water lemming bash through the wall. Now note the series of platforms 
that lead down to the right side you are just reaching. That is the 
path your regular lemmings will take. When the leading water lemming 
reaches a point to the right of the last platform (it need not be as 
far right as the metal flooring) set him to block. Pause to make it 
easier and set the right side regular lemming blocker to bomb. Now 
you just wait for them all to escape and nuke the blockers.

Level 5:3     "Sergeant Bash"
20 Lemmings : Save 10, 10:00
First up, ignore the trap in the first area. It won't kill many lemmings 
and you'll easily rescue enough to clear the level. Just bash through 
the two walls marked with arrows to enter the staircase area. Note the 
metal in the ground beneath. Looking at the vertical beams, note the 
space between the last two and trace that up the screen to the natural 
staircase. Pick a lemming headed up at this point and set him to mine. 
He'll eventually break through to the balloon and all of your surviving 
lemmings will be saved.

Level 5:4     "The Crowded House"
10 Lemmings : Save 5, 10:00
After the first lemming takes a few steps, dig down about halfway and 
then pause. Be careful to select the digging lemming and set him to 
bash. After bashing for a short distance, be carefult to select the 
same lemming and set him back to dig. To either side of the area there 
is a bashable wall. Take a moment to watch your lemming move. Identify 
a straggler that stands apart from the crowd. First, choose a lemming 
in the group ahead of the straggler and have him start bashing through 
the right side wall. When all of the lemmings are to the left of the 
straggler, set him to block. When the basher has just finished with 
the wall, set him to build stairs. You'll need triple-height stairs 
to reach the platform on the top right of this next area. Once there, 
have your lemming dig down through the floor. After dropping down, 
wait until he changes direction. Dig down about a third of the way - 
you will be roughly in line with the top of the pool on the left of 
this area. Set this lemming to bash. After bashing a short distance 
to the left, set him to dig down again another third of the way - 
you will be roughly in line with the bottom of the pool. Set him to 
bash again and let him break through to the final stretch of this level. 
Rotate around to a clear view of the balloon. There is a platform to
reach and another pool in the way. When this advance lemming reaches 
the metal marking the right side, begin building a staircase. Set your 
blocker to bomb and just wait for them all to reach the balloon.

Level 5:5     "One Way Ticket"
50 Lemmings : Save 40, 8:00
First, you need to dig through the floor about midway. Once you've 
broken through, you should find that you have the first batch of 
lemmings in clusters. Set one of the lemmings in the first cluster 
to climb. Wait for the second cluster to reach the same spot and set 
one of them to climb. Note the spacing between 1 & 2 and then set a 
third lemming to climb with abou the same spacing. As they start 
climbing the wall with the lever on top, set the three climbers to
float so they can safely make it down the other side. As #1 reaches 
the left side of what was the pool, build stairs. As # 2 is about 
halfway along the level ground left of that former pool, set him to 
block. After #3 is turned around, wait until he reaches the wall again 
and set him to bash. Just before you set #3, #1 should just have 
finished the stairs, so immediately pause after setting #3 and rotate
the map to see #1. Set #1 to mine down to the right. Just as #1 reaches 
the bottom, set him to bash. When he reaches the thin floor, set him 
to dig. Look over to the natural staircase #1 is approaching next. 
There is a spot where the ground almost breaks through the stairs. 
Count two or three steps to the left. When #1 has turned around and 
is descending at this point, set him to build stairs. You'll need 
triple-height stairs to reach the next platform. At the seam, build 
stairs up to the next platform and it should just reach. Bash through 
the wall. Note the rivets in the floor around the next area where 
stairs are needed. To the right of that obstacle are two rivets and a 
partial third. Where the fourth would have been is the place to start 
building stairs. Once you get #1 up to the thin floor, set him to block. 
Now set both blockers, #1 and #2, to bomb. Now you just need to wait 
for your lemmings to reach the balloon.

Level 5:6     "Swings Both Ways"
20 Lemmings : Save 16, 10:00
First, rotate around to the other side of the level. Fast forward until 
the lemmings are nearing the gap here and set a blocker on each side. 
Now focus on the water lemmings and bash through the wall on the left 
side. Look at the platform with the pool of water. Set the first lemming 
across to float and the second to block. Set the third lemming to float. 
Set a blocker on the right edge of the pool platform to keep the water 
lemmings contained. Return to the first lemming and start building 
stairs as soon as he reaches the top of the natural stairs on the right 
side of the acid. Pause andNow for the tricky part. You've got lemming 
one building stairs up and to the left over the acid all the way to the 
gap-side. You need to have lemming three building stairs up and to the 
right, but he's going to stop short when he hits the stairs built by one. 
When this happens, have three bash through the wall on his side to slow 
him down. When one is climbing his stairs and is on the stair just before 
the one directly over the last stair built by three, pause and set him 
to bash. You will now have both one and three on the left side. Three 
will make it back to the stairs first. When he is just reaching the peak 
of the stairs from the left side, build more stairs. This will fill the 
gap. Most likely, he stops right after doing so. Regardless, you need to 
build stairs from this peak all the way to the right gap-side. Once 
you've done this, set the regular lemming blocker to bomb and save 
those lemmings. In order to save the water lemmings, you need to build 
stairs up and to the left. You need to start at about one fourth of the 
way up the left side natural stairs. Once completed, you can bash 
through the stairs a few steps up and to the right from where the two 
sets of stairs cross. Now you can set the right-side blocker to bomb and 
the water lemmings will head this way and be saved. You will have
saved the minimum 16 required, so nuke the remaining blockers.

Level 5:7     "Wandering Free"
20 Lemmings : Save 10, 10:00
Set the first lemming to float and, after a few steps, the second to 
block. Starting from between the last and second to last rivet, build 
stairs up to the right. From above the third to last arrow down, begin 
mining down to the right. As soon as the lemming breaks through the 
side, build stairs up to the right. Bash through the wall and build 
stairs over the water. In this next area, there are three platforms. 
Dig down in the first half of the top level. Dig down in the second half 
of the middle level. Dig down just at the right side of the second 
support beam from the left. Your lemming will float down. Wait until 
he is going from the right side toward the left. When he crosses the 
first seam and is over the first rivet, build stairs up to the left. 
The top stair should be in place under the gap in the third level to 
catch the falling lemmings. Bash through the wall, build stairs over 
the water and bash through the next wall. Bomb the blocker and save 
the lemmings. 

You've reached the 25% complete mark.

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Level 6:1     "The Iron Curtain"
30 Lemmings : Save 20, 10:00
Set the first lemming to float. Set the third lemming to block on 
the left side of the first platform. Set the second lemming to 
block on the left side of the third platform. Wait until your first 
lemming is on the right side of the lowest level heading to the left. 
When he reaches the top of the natural stairs, build stairs up to the 
left until he turns around by running into the bottom of the third 
platform. Set him to climb. At the top of the three level area to 
the right, have him dig down through the first two levels and mine 
down through the third. Bash through the wall on the left. When he 
returns to the peak of the stairs you build earlier, build stairs 
again to turn him around. Bash through the wall on the right side 
now to reach the balloon. Bomb the blocker on the first platform
and save the lemmings.

Level 6:2     "Make Mine A Large One"
30 Lemmings : Save 25, 5:00
Start the first lemming building stairs from above the second to 
last rivet. Set the second lemming to block after a few steps. 
Have the first lemming continue building stairs to reach the right 
side and set him to climb. When he is on the top of the next area 
heading left and is directly over the metal block, mine down to the 
left. This is the hardest part of the level because you have to set 
him to bash to the left when he has mined down to a point just above 
where your stairs meet this area. In my game, he mined down seven times. 
Once you clear this part, the rest of the level is easy. When he
has turned around and is again over the metal block, mine down to 
the right and he will break through to the upper of two platforms 
leading to the balloon. Just bomb your blocker and wait for your 
lemmings to escape.

Level 6:3     "Now You're Stalking"
50 Lemmings : Save 49, 6:00
Set your first lemming to climb and float. After taking a few steps, 
set your second lemming to dig straight down. As soon as he breaks 
through, you'll have three lemmings on the lower level and one will 
head left. Set that one to block. Pause and return your attention to 
the first lemming. He should now be on the top platform in the right 
side of this level. Build stairs up and to the right so he doesn't just 
fall to the balloon and escape. Note the area with two bashable walls. 
You need to have your lemming dig straight down when he is directly 
over the line in the floor that marks the spot on the rightmost side
of the space between the bashable walls. He will dig down and then 
climb right back out. Build stairs from the end of the metal floor 
to the right. When the lemming has turned around and is above the 
second mark from the left near the natural stairs, build stairs up 
to the platform. From above the leftmost mark on this platform, 
build stairs up the the next platform. Let the lemming float down, 
climb up and over and fall into the space between bashable walls.
Bash through the left wall. Wait until he climbs out of this area 
again and has returned to the topmost platform you'd reached. 
Build stairs up and to the left for the final platform before the 
balloon. As soon as you've set him to do this, you can have any of 
the other lemmings bash through the right wall. When they've all 
reached the balloon, nuke the blocker.

Level 6:4     "Escape to Victory"
45 Lemmings : Save 40, 8:00
Have your first lemming start building stairs up to the first platform 
on the right. Have your second lemming bash through the base of those 
stairs. As soon as your first lemming can reach the platform, have him 
bash to break out of stair building mode. Watch for the first of your 
main batch of lemmings to turn around so you can start mining down the 
left where the balloon is. When the lemming on the platform reaches 
the first or second gap over the area with the pool, mine down and 
let him die. The boxing enemies on their way will fall down here and 
you'll be able to just wait while your lemmings escape.

Level 6:5     "Lets Play 'Catch'"
10 Lemmings : Save 5, 5:00
This one may take a few tries even known how to do it. First, take a 
moment to look at the wall to the right side of the starting area and 
the logs beyond that. Notice how the logs go up and down in height. 
The second peak is a key point. Now to begin - Set the first four 
lemmings to climb. Prepare to set them to bomb. When the first lemming 
reaches the center of that second peak, set him to bomb. About a third 
of the way between the center of this log and the next, the second
should be set to bomb. About two thirds of the way, set the third to 
bomb. When the fourth is atop the center of the log right after the 
key point, set him to bomb. For what should happen, you need to look 
at the one and only gap among the logs. Each bomb makes a hole down and 
to the right. The end result is that a lemming heading this way should 
fall a short distance from the upper logs to about halfway into the 
lower logs and take a step or two before falling a second time into 
the lower area. Once you've bombed out that way, set a lemming to climb
and float. Wait until he reaches the lower level and turns around. 
As soon as he is on the ground level, build stairs. These stairs 
should peak under the point where lemmings will be falling. Set the 
rest of the lemmings to climb and they should be saved.

Level 6:6     "2 Sides to Every Story"
50 Lemmings : Save 40, 10:00
Focus first on the water lemmings at the top of the level. When the 
first one has turned around and is at the far left of the platform, 
set him to block. Pause and look at the regular lemmings. You need 
four of them out of the gate to travel upside down. They will head to 
the right on the first platform and drop to the second. One should 
already be there. Set this one to block after taking a few steps. 
With three other lemmings out to walk upside down, set the next one 
out of the gate to block and contain the rest that will appear.
Back to that second platform, the lemmings will head left and drop 
up to the third platform. Set a blocker here to turn the remaining 
two to the right so they will fall up to the fourth platform. 
Set one more blocker here to send the last one to the left. He will 
fall up to the ceiling and continue to the rings that flip him back 
to normal. Bash through both walls so that the water lemmings will 
be saved and then pause. Look at the current platform. On the
far left, just at the edge is a line in the floor. The next one 
over is where you will want to begin building stairs. This should 
take you just over the head of the blocker and drop your lemming 
onto the next platform. If you do get turned around, wait until your 
lemming is under one of the bashed walls and try to build stairs to 
turn back. When you reach that next platform, you will want to turn 
around. On the left side, build stairs up to the underside of another 
platform and turn around. Your lemming will head to the right and drop
down to a small platform. At the far right side, build stairs up to 
the next platform. Your lemming will proceed and drop down to the 
metal floor. After turning around at the metal wall, your lemming 
will drop down to the very bottom of the level. The left side is 
blocked and your lemming will turn and head to the bashable wall. 
Go ahead and bash through this one, but start to build stairs over 
the balloon so your regular lemming isn't saved yet. When you've 
crossed the balloon, you can bash to break your lemming out of 
stairs mode and keep going right to bash through the final wall. 
All of the regular lemmings will now be saved, so nuke the blockers 
to finish.

Level 6:7     "Wood You Believe It?
50 Lemmings : Save 45, 5:00
First, set a blocker for the regular lemmings. I chose the spot where
the line in the floor was skipped, but it really doesn't matter as long
as they are contained. Turn your attention to the water lemmings.
Set the first lemming to block so that they don't escape yet. On the left
side of the pool, start building stairs up and to the left beginning from
the metal. Note the lever farther to the left. One lemming needs to reach
this point. Letting one by, set the second lemming headed left to block.
After the lever-lemming has flipped the switch, set him to block.
You should now have the pool draining and a stairway that peaks roughly
below the edge of the lower of the two platforms above. In the pool, you
need to build stairs up to the right side. Begin them between the third
and fourth floor rivets from the left side. This will be a double-height
stairway. The water lemming that was blocking to prevent early escape
can now be set to bomb. Turning back to the regular lemmings, set any
of them to dig down. They will drop to the lower of the two platforms.
When they reach the right side, they should fall safely to the stairs.
After all of the lemmings have been saved, nuke the blockers.

Level 6:8     "Wheelbarrows of Doom"
100 Lemmings: Save 98, 4:00
Pause when the second lemming is dead center over the log shaped support
under the floor and set him to block. Set the first lemming to float
and climb. Fast forward and your lemming will go all the way to the right
and hit the first switch up above that drains the acid pool. After he
is turned around and drops to the lowest of the metal platforms, build
stairs across to the platform that runs to the bashable wall. Bash
through the wall. Using the leftmost log shaped support as a guide, 
build stairs up to the left starting from just to the left of that log.
The stairs will span the gap and your lemming will turn around. Looking
at the floor nearer the emptied acid pool, note how the topmost natural
stair is thinner than the floor your lemming is currently on. From the
last of the floor, begin a stairway up to the acid pool. You may need to
go double height to reach that pool. Once you have, set your blocker
lemming to bomb and fast forward to save your lemmings.

--------------------------------------------------------------------------

Level 7:1     "Designed with love"
99 Lemmings : Save 85, 10:00
Wait until the third lemming is just appearing and pause. Set the second
lemming to block. Set the first lemming to float. Rotate around to the
right where you can see on the upper level a laser tripwire and a set
of un-inversion rings. Roughly midway between these two, look straight
down to the ground level. There is a pattern on the ground with subtle
changes in color. You should be looking at approximately the center of
a patch bordered by two thicker bands of darker green. This is a crucial
point to locate. In the foreground, there is a wooden post. When rotating
the view, the post passes the center of the screen at about this point.
From this point, you need to have your lemming build triple-height stairs.
They will rise up to the right and get him in at the relatively narrow
gap between the next platform and the log platform above. This platform
is level for a distance to the right and then slopes down. From the last
point on the right where it is level, build stairs up to the next platform.
From the right edge, build stairs to a longer platform that has a laser
tripwire. This will lower the water in the pool. At the far right, begin
building double-height stairs to span the gap to the platform where the
balloon is. Rotate the map so you have a clear egde-on view of where the
stairs will be over the leftmost edge of the log platform. Pause as soon
as this gap is covered. Set the lemming to bash so that he breaks out of
building stairs and falls to the log platform. The metal blockade will turn
him around and you need to pause immediately and set him to build stairs.
The first set of stairs will be aborted when nearing the existing stairs,
but will be only one or two away from covering the gap to those existing
stairs. Wait until your lemming returns to this peak and build stairs again.
When the gap is covered, he will cross over to the first set of stairs and
continue heading to the left until he floats down and falls into the 
drained pool. The laser tripwire here will open up the balloon area. You 
can now set your blocker to bomb and fast forward until your lemmings have
escaped. Nuke the last one to end the level.

Level 7:2     "Penelope Lem Stop"
32 Lemmings : Save 32, 6:00
Look only at the upper lemming gate. Set the first lemming to mine
immediately. Set both lemmings from here to float. From this point, you
are only working with the first lemming. He will be turned around and
go through inversion rings. As soon as he is upright again on the wooden
platform, mine down. Begin bashing through the bashable wall. Count five
bashes. Visually, it is when he has just cleared the first red arrow.
Mine again. Set him to climb. At his point, that second lemming will have
hit a switch that opens up the way for this first lemming. When he climbs
up, he will hit a switch that lowers the platform that all of the others
have reached. All the lemmings will now be saved.

Level 7:3     "How do we get up there!"
50 Lemmings : Save 50, 4:00
First, note that time is very tight on this level. I've actually saved
all 50 lemmings and failed the level because there wasn't a second left.
Set your first lemming to climb. He will go over the metal block. When
he falls off the other side, set him immediately to mine. When he gets
near the wall, dig straight down. When you have gone down to just below
the wall, bash across. As a visual cue, I positioned the mouse pointer
at the right level and waited until my lemming was completely in the box.
Keep bashing until there is just room to build stairs out. Break out 
of bashing mode by building stairs. Turn your attention back to the 
main group. Pause when a cluster of lemmings is over the rivet just 
right of the seam. Set any of them to build stairs. Return to your 
first lemming. He will climb out of the trench. When he reaches the 
center of the left side of the acid pool, build triple height stairs 
up. When he has completed the third set, he should be completely 
over the platform. Dig straight down to destroy a few stairs. Pause 
and return to the main group at the trench. Have any of them build 
stairs up to the right to exit the trench. Back to the first lemming,
when he has turned around, begin building stairs just before the third
rivet from the wall. They'll need to be double height. Fast forward and
your lemmings are saved. 

Level 7:4     "There's only one way down"
25 Lemmings : Save 10, 5:00
This one is very easy. Set the first lemming to block after a few steps.
When the second lemming reaches the breakable floor, mine down.
Fast forward to save them and then nuke the blocker.

Level 7:5     "What a fantastic pair of birds"
20 Lemmings : Save 20, 5:00
First, wait until your second lemming is out and pause. Set the release
rate up to maximum. Have the first lemming dig straight down, but after
he digs four times stop him by telling him to build stairs. As soon as
the last lemming is out of the gate, set him to mine. When he turns around
and is under the seam in the roof left of the starting point, mine again.
As soon as he breaks through, build stairs over the gap. As soon as he
reaches the wall, bash through. Begin mining immediately. When you are
near the bottom, bash across. When you are over the bird to the right
of the balloon, set the lemming to mine and pause. Return to the main
group contained in that mini-trench. Locate a lemming on the right side
that has turned around. You may need to unpause and pause a few times.
Set this lemming to build stairs. Fast forward to finish.

Level 7:6     "The lone ranger"
100 Lemmings: Save 90, 10:00
The main set of lemmings will take a longer route through teleporters.
Set the first lemming to float and to build stairs. This will turn him
around. He will fall down to the bottom of the level and eventually turn
around. Look at the floor approaching the "cliff". Start building stairs
at the seam. You won't finish before the others arrive, but you can save
one by setting him to float. The last part is setting lemmings to bomb
through the walls. For each wall, count nine rivets to the right. That
is the point at which to set a lemming to bomb. When you have cleared
all the walls, fast forward to finish.

Level 7:7     "Swarthy seadogs!"
100 Lemmings: Save 99, 10:00
Wait until the second lemming is out and pause. Set the release rate
to maximum. Set the first lemming to dig straight down. After he digs
four times, set him to build stairs. When the last lemming is out, set
him to mine, float and climb. As soon as he is turned around, pause.
Locate a lemming in the main group who is on the right side of the 
mini-trench and is headed left. Have that lemming build stairs.
Your lemmings will soon be safe in the drained pool with your active
lemming dropping down to the second platform. Directly below the metal
edge is a line in the floor of that second platform. Count five lines
to the left. At five, mine down to turn around. Between four and three,
begin building stairs up. Let your active lemming drop down to the floor
and approach the lever. Mine down shortly before the lever to turn around.
Like before, count out lines from the edge of the previous platform.
At about six, build double height stairs. On approaching the mine before
the lever, build stairs over both. When the lever is cleared, return to
the main group and pause when they are about center and headed left.
Pick one in the middle to build stairs up to the left. Fast forward to
finish.

Level 7:8     "Build 'em up ...then bring em down"
50 Lemmings : Save 45, 10:00
When your first lemming reaches the edge, dig straight down. Set the
second lemming to block. Set a blocker on the other edge of this area.
Dig down to the level at which the horizontal seam is on the first 
metal pillar. For each piller, build stairs. If your stairs end just
as you get over the piller, that's good. Most often, you'll need to
break out of building stairs by digging straight down when you are
safely over the pillar. When you reach the non-metal platform right
before the sloped area, make note of the space between the third and
fourth rivets from the top of the last metal pillar. At the right edge
of this non-metal pillar, dig down to that level and then build stairs
across. Bomb the right blocker and fast forward to finish.

Level 7:9     "Love train boogie"
25 Lemmings : Save 25, 10:00
Despite the clock, there is no time to spare in this level. Set the 
first lemming to immediately build stairs to get turned around.
Set him to climb and float. As soon as he is up the wall and on breakable
ground, dig down. As soon as he returns and is standing on the metal
pillar, begin building stairs and bash as soon as they span the gap.
From this point, there are a series of walls to bash and pools to build
stairs over. When building stairs, don't start early and make sure to
bash as soon as they span the pool. You want to shave off as much time
as you can. Eventually, you will reach the meaningless lever and fall
down into the larger open area. After getting turned around and passing
over the balloon, dig down and bash through that wall. You will only
have four stairs to use to turn lemmings around to save them, so if
you get through this wall too late, you'll have to start again. 
By doing as I've said here, I was able to break through in time and only
needed to turn around my active lemming.

--------------------------------------------------------------------------

Level 8:1     "Bounce around the world!"
50 Lemmings : Save 46, 5:00
Rotate the map so that you can see both starting gates and on the right
side the balloon is partially visible. We'll designate these two sides
as left and right. After a few steps, set the first left lemming to block.
After a few steps set the third right lemming to block and then set one
and two to float. Set two to dig down through the first breakable floor.
Set one to dig down at about three lines out in the second breakable floor.
When two is below the midpoint of the central metal platform, begin
building triple height stairs. When completed, they peak near the hole
dug by one. Bomb the left side blocker and fast forward to save the
lemmings. Nuke the blocker to finish.

Level 8:2     "Lock In"
14 Lemmings : Save 11, 10:00
Pause immediately and set the right side gate to max and the left gate
to minimum release rate. Unpause and set the first water lemming to bomb.
Set the remaining three water lemmings to float. Turn your attention to
the upper metal wall left of the balloon. Directly below that, count three
lines in the floor to the left. You will note that there is a darker
streak in the ground beneath this point. Start building stairs here. When
the third lemming gets here, also have him build stairs. When the first
one finishes the first set, begin building the second set of stairs and
count eight, then pause immediately and set him to bomb. Get the third
lemming building stairs again and turn your attention to number two, who
is now near the acid pit. Have two build stairs up until he turns around.
Three should be heading in on the right side of the acid pit and should
also build stairs over it, coming in under the stairs built by two and
turning around. As three reaches the original set of stairs and the 
platform, count five rivets from the right side and build stairs up to
the wall. When he turns around and reaches the base of the stairs, build
stairs up to the balloon. Meanwhile, monitor two and ensure that stairs
from the right side completely span the acid pit and reach those from
the left side. You should now have a safe path in both directions.
Wait until the main batch is just turning around at the left side and
set the leader to bomb. The resulting hole will be at about the center
of the platform and near the peak over the acid pit. Lemmings headed 
right will reach the balloon. Some of the lemmings will be headed to 
the left. Sometimes they will be turned around at the point where the 
left stairs rise over the right stairs. If so, great. If not, pause as 
the stragglers reach the peak and have one build stairs up to the left. 
Repeat on several passes until the stairs reach the platform and force
them to turn around. You should have plenty of time to do this. 

Level 8:3     "Under and Up"
60 Lemmings : Save 48, 5:00
This one is much easier than it looks. Count out to the space between
five and six rivets left of the teleporter. Build double height stairs.
While you are doing this, a couple of lemmings will get through and
trigger the wall below, which also drains the acid pool. The stairs will
get your lemmings to the pool. On the right side, note the square and
the rivet at its bottom left. Count two rivets out and build stairs up
to the platform with the teleporter. Your lemmings will now be going to
the area below. After they drop down to the floor, get all the way left 
and turn around, you need to build stairs up to the teleporter. Start from
beneath the right edge of the L shaped metal. Fast forward to finish.

Level 8:4     "Nice shootin tex!"
50 Lemmings : Save 42, 4:00
First, look at the upper platform and locate the spot between the fifth
and sixth rivets from the breakable floor on the right. When the first
lemming is at this point, pause and set him to bomb. This will partially
break the floor on the far right side. Very shortly after this, the first
lemming on the lower level will reach the right side of the metal spot
in the floor. Pause and set him to build stairs. Next, locate a lemming
on the upper level who is at the far right of the breakable floor. Pause
and set him to block. Return your attention to the stairway lemming and
set him to build the second and third sets of stairs. Pause and locate
the lead lemming on the lower level. He's approaching the water and you
need to set him to block. Return your attention to the stairway lemming
and build stairs up until you can build only one more time. At this point,
your stairs rise over a platform that is currently inset into the
background near a counter that reads 5. Set your stair lemming to block
when he is done building. Look at the upper level and the metal wall on
the right side. Look at the rivets on the roof and locate the space
between the right edge of that wall and the first rivet in the roof.
Look straight down to where that intersects your stairs. When a lemming
is descending the stairs at this point, build the last stairs up and to
the left. You can now bomb the blocker at the top of the stairs. The 
stairs should still reach to the platform. Five lemmings must fall to 
trigger the platform at the top of the stairs. Set any of these five 
to float. Now you can bomb the blocker over the breakable floor.
Fast forward to save the required number of lemmings and nuke to finish.

Level 8:5     "Water way to go."
30 Lemmings : Save 25, 10:00
Focus first on the regular lemmings and bash through the wall.
Locate the space between the third and fourth rivet to the right of
the raised level you need to reach. Start building stairs here.
When the first of your lemmings turned around has passed to the right
of where lemmings arrive by un-inversion, block. Move your attention to
the regular balloon. As soon as the first lemming has dropped down to
this final area, let him take a step and then block. When the next lemming
has just turned around here, set the blocker to bomb and pause. Turn your
attention to the water lemmings. The advance lemming should be about
halfway over the platform. Set him to block. Return to the regular
lemmings and bash through the wall. Set the first lemming through the
wall to climb. Turn back to the water lemmings and fast forward. The trap
will not reach them before the platform opens and they drop to their
balloon area. After you have met the quota for this level, nuke to finish.

Level 8:6     "Quick as you can!"
101 Lemmings: Save 96, 4:00
Pay attention to the left lemming gate. There will be only two lemmings
coming from here. After the first takes a step, set him to block.
After the second has fallen halfway down, set him to float. Turn your
attention to the main batch. Set the first one to climb as a stalling
tactic. Watch for your active lemming to reach the breakable floor and
mine down. Watch for the first of your main batch to reach the thin
wall on the middle platform and bash through as another way of delaying
them from reaching the pool. After your active lemming flips the switch,
have him dig straight down to prevent him from switching it back.
Set the lemming gate to maximum release rate. Build double stairs up from
the middle of the drained pool. Fast forward to save your quota. Nuke to
finish.

Level 8:7     "Watch out! Evil about!"
50 Lemmings : Save 45, 6:00
When the first lemming reaches the right side edge, block. When the 
leading lemming has passed to the left of the entry point, build
stairs up. Take your time at this point. What you want is one lemming
blocking to the left of the entry point with one active lemming to
the left of this blocker. When you are set up like this, have the active
lemming bash through the wall and immediately build stairs across the
gap. As soon as he turns around, build back the other way. Repeat back
to the left. Repeat to the right. Repeat to the left. Bash through the
wall and immediately build stairs to the balloon. Bomb the left side
blocker. This will take out the base of your stairs, so build stairs up
again starting from the middle of the double-plank section of floor 
(where a line has been skipped). If it looks like your stairs will reach
the wall, bash to break out of building mode. Fast forward to save your
lemmings and nuke to finish.

Level 8:8     "Take Her to Warp Speed, Captain"
25 Lemmings : Save 12, 8:00
Have the first lemming mine down through the breakable floor. 
After the first lemming hits the switch to the left side, the wall
will close behind him. The next lemming will hit the switch on the
lower platform and close the floor while opening the wall on the right.
At five rivets out from the end, build stairs up. At the last line in
the floor before the purple obstacle, mine down to the right.
This takes your lemmings to the middle platform. On the lower platform,
you want one active lemming on the left, one blocker on the left and
one blocker on the right. When I did it, the timing was very close, so
I'm not indicating a particular sequence here. Have the active lemming
bash through the wall on the left and then immediately build stairs.
After the stairs cross over the stange device below (not sure what it
does), mine and drop down. After a step or two, mine down into the
lower passage. When the trap is on the right side of this area, have
a lemming build stairs out over the left blocker. They should all
clear this area with time to spare before the trap can get them.
Nuke the blockers to finish.

Level 8:9     "Bridges"
53 Lemmings : Save 48, 3:30
Set the first regular lemming to block and set the regular release rate
to maximum. Set one of the acid-proof lemmings to climb. He will climb
over the obstacle with left pointing arrows. As soon as he falls down
to the ground on the other side, mine down. He will hit the metal and
turn around. He will flip the lever that drains the acid. Have him
bash through the arrow obstacle. In my game, one of the other two
lemmings did not descend with the acid level, leaving only one to 
handle. Assuming that both descend, you want the lever flipped so that
there is a path over the yellow pool and you want one lemming set to
block so that the lever isn't switched back - but only block after the
active lemming is climbing out the left side. As the active lemming 
descends the slope, about midway you need him to build stairs up so
that the regular lemmings don't fall to their deaths. After this, you
can bomb the regular blocker. As they start to make their way down the
stairs, have the leader block. Fast forward to save the lemmings and
nuke to finish.

Level 8:10    "Walk the plank or join the crew?"
100 Lemmings: Save 75, 15:00
Focus on the lower lemmings first. Set the first lemming out to block.
Set the second lemming to climb and float. Turn to the upper lemmings
and set the first one to block. Return to your active lemming. After
he has fallen to the ground, build stairs over the pool. As soon as they
cover the gap, bash to break out of building. Bash at the base of the
steps up to make a tunnel under the portal. Fast forward to when he is
about to break through at the left side and have him build stairs all
the way up to the metal wall. Locate the point between the last two rivets
on the balloon platform. When the active lemming is directly below this
point, build stairs up to the metal platform. It should line up as a
turn-around point. The active lemming is a climber and will get up on
this platform and go through the gate. On the other side, build stairs up
over the gap and bash through the wall. The lower bunch of lemmings will
make their way up to the stairways. Just a little to the right of the
midpoint of the upper gap, build stairs up to the left. Keep the builder
going past the balloon. If needed, bash through behind the builder to 
save the other lemmings. The builder will continue beyond the balloon and
hit the laser tripwire that gets the enemy below to stop flipping the
switch back and forth. He will leave it with the wall on the upper level
open. Bomb the blocker to free the remaining lemmings and let them
escape to the balloon. Nuke to finish.

You've reached the 50% complete mark.

--------------------------------------------------------------------------

Level 9:1     "Bamboo Maze"
50 Lemmings : Save 48, 5:00
This is a very easy level. First, there is only one way to go, so dig
down through both breakable floors to the metal floor. Then bash left
to the lever. One of your lemmings will trigger the trap on the right
with the counter. This lemming needs to get to the lever below. I chose
to go to the right, down, left and down. The other two active lemmings
can then break through the wall on the right, dig down to avoid the 
teleporter and dig down again to the final area that leads straight to
the balloon. Finally, have any of the main batch of lemmings dig down
so they can escape. Nuke to finish.

Level 9:2     "Can't Get There From Here"
50 Lemmings : Save 49, 6:00
First, position the cursor so that the left side is in line with the
right side of the entry gate. When the first lemming is at the yellow
dot in the center of the cursor, mine down. Two lemmings will turn
around before the first lemming breaks through to the lower area. 
Set those two to climb. Timing here is very tight and can make this
level very frustrating. Position the cursor so that the left side is
in line with the edge of the upper level and trace this down to the
ground. Have the first lemming mine down here. Unfortunately, the next
lemming is too close and will just keep going. Have him mine also after
taking a few steps, but before getting too close to the metal to turn
around. Meanwhile, your climber lemmings need to be handled. When the 
first of them (A) reaches the middle of the area bordered by metal walls, 
dig straight down. If you've missed this, have the second (B) do it.
If (A), when the second one has turned around and is in this pit, 
set both to bash. They will go in opposite directions, but that is ok. 
If (B), when the first lemming has turned around and is in the pit, mine
down and have the digger bash when the miner hits the wall, then bash
through the uneven ground on the right side. When either one has just
turned around on the right side, mine down. They will reach the next
area and begin climbing up the long wall. When the first one is at about
the midpoint of the metal wall on the right, set him to bomb. Ideally,
the second climber will pass through this gap on the first try. If not, 
you need to set him to float and then mine down to the right at the bottom
so he turns around at the metal - and remember that you need ground above
him to do this since he climbs. Once through the hole in the wall, your
lemming will hit the laser tripwire and lower the water level. After
turning around and passing back through the laser, mine down. He will
break through the floor and drop down to the lower level. Mine again.
When you have gone down at least as far as the ground, bash. Now you
can have one of the other lemmings build stairs out to the left and
again at about the fourth rivet from the left of the pool. 

Level 9:3     "Lemmings Four the Drop"
4  Lemmings : Save 4, 5:00
Look at the balloon. Going to the right from there, we'll number the
lemmings as one through four. One starts out heading right. Have him
dig down through the floor. At the right edge of the platform, build
stairs up to the side of the next platform. One will turn around and
be saved. When Two is heading left, dig down. At the left edge of the
platform, build stairs up to the next platform. Two will throw the
lever on the way to the balloon. When Three is heading right, set him
to dig and to float. At the right edge of the platform, build double
height stairs up to the floor. When I did it, he hit the floor and built
several steps in the opposite direction. He MUST be heading left. On the
left edge of the platform, build stairs up to the next platform. Repeat
to the next platform. Now Three has reached the starting point of Two and
has a clear path to safety. When Four is heading left, have him dig down.
Fast forward to finish.

Level 9:4     "Booby trap.
50 Lemmings : Save 46, 8:00
Set the first lemming to climb and to float. Pause and immediately set
the release rate to maximum. Unpause and wait until the leading lemming
is heading left and is just to the left of the last lemming. Set that
leading lemming to block. Turn your attention to the climber. Beyond
the breakable floor is a breakable wall. Bash through that. Fast forward
and he will turn around and flip the switch that opens the way for the
other lemmings. Fast forward to the end as they pass through the portal
and reach the balloon.

Level 9:5     "Hit 'N' Run"
11 Lemmings : Save 10, 10:00
Note the first line in the floor to the right of the accelerator. Have
the first lemming build stairs upon reaching this point. This will bypass
the first lever which releases an enemy. After all lemmings have dropped
to the floor beyond the stairs, have the last lemming mine down three
strokes and then bash. This will delay him while the others get into
position. When this lemming has just bashed through the last section of
wall before the pit, build stairs and he will turn around. Fast forward
until he is upside down on the roof and headed to the un-inversion rings.
Have him mine down two strokes and then bash. Just to be safe, set him to
climb as well. Right around those un-inversion rings, he will hit 
something and resume normal movement, passing beyond the rings. He will
flip the switch that opens the way for the others to escape. Have him block.
After the other ten are safe, nuke to finish.

Level 9:6     "The high dive"
40 Lemmings : Save 20, 5:00
BUG : This level does not load. Even after applying the only patch I
could find, the level crashes the game when it is being loaded.


Level 9:7     "Battle o' Lemmuckburn"
50 Lemmings : Save 43, 10:00
Pause immediately and set the release rate to minimum. Focus on the
breakable ground to the right of the starting area. Have the first 
lemming mine for three strikes and then bash. Have the sixth lemming
out of the gate block after a few steps and set the release rate
to maximum. You have five lemmings in the lower area. At about the
midpoint of this area, set one mining down in each direction. When
the right side miner is down far enough, bash right. Set a blocker
somewhere along his mine to keep the others out. When the left side
miner is near the bottom of the breakable ground, bash left. Set a
blocker somewhere along the bottom half of his mine. You now have a
left side basher who will be useful later, a lemming trapped between
two blockers in the middle, and a right side basher that is heading
for the pool area. Set this right side lemming to float. When he reaches
the edge before the drop to the pool, build triple height stairs. He will
fall down to the right side of the pool. Bash through the wall and he
will be killed by the enemy there. Wait until that enemy drowns in the
pool. Turn your attention to the left side lemming. After the enemy
below has flipped the switch to the right so that the pool is drained,
have this lemming dig down so that he comes down to the right of that
lever and dig down to his death and the impending death of that enemy.
Turn your attention to the lemming in the middle. Set this lemming to
float and climb. Bomb the right side blocker. At about three steps up the
long stairs, mine through. When he reaches the next bashable wall on the
right side of the pool, bash through. He will flip a switch that brings
out the floor on the left side of the pool so the other lemmings won't
die from the fall. Bomb the blocker at the main batch of lemmings.
Watch your active lemming again and as soon as he begins to climb the
wall on the right, pause and set him to bomb. He will blow a hole in the
thin section of wall up above. Look at the drain on the right side of the
pool and note the space between the first and second rivets to the left
of that drain. Have a lemming build stairs from this point to the right
side. Set any lemming approching the wall on the right to climb. Look at
the metal wall on the right side of this section of ground and the one
down below to the left of that wall. Using these as a guide, have that
climber mine down to the right from the midpoint between the walls. He
will hit the right side wall and turn around. When he reaches the surface,
mine down to the left. At the same level as the floor, bash through.
You're almost there now. When the main batch of lemmings is crossing the
peak of those two mines, set the last one to build stairs and have him
bash when the stairs cover the gap. Fast forward to save the required
number of lemmings and nuke to finish.

Level 9:8     "Feeling Gravity's Pull"
66 Lemmings : Save 50, 6:00
First, note that there is a central column with the main group of
lemmings and that the left and right sides are mirrored. Wait until the
second lemming on the left side is on the third platform from the top
and set him to block. Mirror this on the right side. Turn to the central
column and set the release rate to maximum. Pause when the partial floors
move out and have a lemming at one side of the main group dig down. Turn
back to the two active mirror lemmings and have both mine down. When they
drop to the lower floor approaching the gap, build stairs after two steps.
They will span the gap and then cross over. Have both bash through the
breakable walls until they are halfway across the breakable floor and then
dig down. Set them both to climb. We'll now name them Left and Right.
Ignore Left one for now. Have Right bash through the breakable wall 
and immediately build stairs to the inversion rings. Now it is Left's
turn to bash through that wall and build stairs. When Right has been
un-inverted, build double height stairs from the right side of that
platform all the way to the metal wall. Next it is Left's turn to build
those stairs. As Right turns around, note the metal floor above and 
begin building stairs from under the space between the left and center 
rivets. Do the same for Left when he gets there. When Right becomes
inverted and reaches the edge, build stairs to the metal wall. Do the
same for Left as he gets there. After Right flips the lever, dig down
and set him to bomb. Do the same for Left when he flips his lever. 
You will have saved the required fifty lemmings. Nuke to finish.

Level 9:9     "It's a hard life"
50 Lemmings : Save 45, 7:00
First, turn to the side with the balloon. After a few steps, set the first
lemming to block and to bomb. Set the first lemming turned around to bash
through the wall. Turn to the other lemmings. Set the second lemming to
block and the first lemming to dig down and float. Fast forward until
the floater lemming is on the ground and has turned around. From directly
below the fourth rivet from the edge of the left side metal floor, build
double height stairs. You will get turned around a few times, but that is
OK. Meanwhile, that basher will have hit the metal wall and turned around.
Pause and note the circle in the bashable ground above. Position the 
pointer so that the top of the cosshairs is just in line with the leftmost
portion of the grey color. When the lemming reaches the yellow dot in the
pointer, set him to mine down. You can ignore him from this point as he
will be killed by the trap. Returning to your other active lemming, when
he has just turned around at the wall at the top of the stairs, build
more stairs up to the left. About midway across the gap, just mine down.
As he approaches the turnaround point at the base of the natural stairs,
Build stairs up. Now, note the bottom end of the mine and the vertical
edge beneath and to the left of it. Note the distance from the vertical
edge to the edge of the mine. It should be about the same as the right
side of the + shaped pointer. Line the bottom of the pointer up with the
right side of the metal in the ground. Directly beneath the right edge
of the pointer is a slightly darker coloration in the floor. Line the
bottom of the pointer up with that. When your active lemming reaches
the yellow dot in the pointer, build stairs up until they meet the mine.
You may be turned around a few times, but that is OK. After being turned
around at the top of the mine, build stairs over the gap. Bomb the blocker
at the main group of lemmings and fast forward to finish.

Level 9:10    "Waste not...want not. part 1"
10 Lemmings : Save 10, 10:00
Set the first lemming out to climb and float. After the second lemming
is out, set the release rate to maximum. Turn right to the area just
beyond the lever. Note the left edge of the wooden platform above.
When your lemming is under this point, mine down to turn around.
Turn left to the next platform down. This is the only hard part to the
level. You need to mine down such that your lemming turns around. 
Mine too soon and you climb over the wall, too late and you fall down.
Note the seam in the metal floor above. Count five rivets to the left.
I started mining from just right of the point directly below the fifth
rivet. I had to replay the level several times to get beyond this point.
Once you do, it's easy. As soon as your climber lemming is headed right
and is under the wall above, dig straight down. He will walk through the
laser tripwire. I'm not sure that's strictly necessary, but it worked
for me. When that lemming has just been inverted, dig through the double
level platform. After being un-inverted, he will climb over a metal wall
and drop down to a wooden platform. Build stairs up to the right to 
reach the area with the other laser tripwire. As soon as the stairs reach
that bashable wall, bash through. As soon as that lemming passes through
the tripwire, dig straight down to reach the balloon. Now watch for the
other nine lemmings coming along that wooden platform and headed for
the stairs. The one advance lemming should mine at about the third step
up so that they fall safely down to reach the balloon. Fast forward to
finish.

Level 9:11    "Ouch me head"
50 Lemmings : Save 50, 5:00
After a few steps onto the breakable ground, have the first lemming dig
for four strokes, then pause and build stairs. Set the release rate to
maximum. Have the lemming that got past the pit begin building stairs
from just slightly to the right of the last line in the breakable floor
before the edge. He will drop down to the first metal pillar. Build
stairs from here. As soon as he has finished the last step, dig straight
down and pause when he reaches the ground so you can set him to build 
one last set of stairs. Once he finishes those stairs, the path is ready.
Pause and look at the pit full of lemmings. Locate a lemming on the right
side of the pit that is headed left. Have that lemming build stairs.
Fast forward to finish.

--------------------------------------------------------------------------

Level 10:1    "Topsy Turvy"
100 Lemmings: Save 98, 10:00
Note the patch of breakable ground on the lowest level. From between the
first and second rivet on the right, build stairs up. This will be a
turnaround point. Pause as soon as your builder is facing left and build
more stairs to reach the left side platform. Your lemming will become
inverted. Dig through the breakable ceiling. Wait until you are at the
section of ceiling under the lower floor of the pool above and dig.
Note the un-inversion rings and the breakable wall to the right of them.
Count out to the space between the eighth and ninth rivets and set the
first lemming here to bomb and then to climb. He will break through,
opening the way for the next lemming. At the edge before the pool, build
stairs. At the base of those stairs, build stairs to the right. Wait until
this lemming has passed the lever before letting one of the main batch
of lemmings build stairs to get out. Your advance lemming needs to build
stairs over the inversion rings on the way down and then dig through the
two sets of stairs used to get up to this platform from the ground.
After that, fast forward to finish.

Level 10:2    "The Legend of Smelly Belly"
15 Lemmings : Save 15, 10:00
The first area will only allow five lemmings out at a time. Begin by
building stairs from between the first and second rivets to the left
of the seam in the floor. After reaching the next platform, build
stairs beginning from the center of that first segment of floor that
runs from the edge to the seam. Set all five lemmings to float.
Be wary of an interface problem where lemmings on the opposite side
of the map are sometimes selected. Once the stairs reach the metal wall
that can be climbed to the top area, set all five lemmings to climb.
The builder will be ahead of the others, so in that upper area have him
build stairs until they catch up and dig down when the first one is just
behind him. Have the last of the five to climb the right side ledge build
stairs up to the right to the upper tripwire. This releases the next five.
Set these five to float. Have the leader dig through the long stairs up
and set them all to climb. Focus on your original lemming and at the
left edge have him build stairs up to turn around, then dig through to
drop down to the ground. As the second group of five is jumping off the
middle level ledge, have the last build stairs up to the lower tripwire.
This releases the last five and you can set them all to climb. Have the
first of these dig through the first staircase. Have your tripwire
lemming build stairs at the edge of the platform to turn around and dig
down to escape.

Level 10:3    "Where's Carol Vorderlem?"
10 Lemmings : Save 4, 20:00
The goal here is to hit all four laser tripwires and then send four
lemmings to the un-inversion rings located directly above the balloon.
Start by setting the first lemming to float. Have the second lemming
dig down after a few steps. Have your floater lemming build stairs
over the inversion rings. Turn back to your digger and have him bash.
When your floater is in the center of his area and headed left, build
stairs up to the wall. Your basher will break through into the tripwire
area and three lemmings will become trapped there. You will have at
least two lemmings remaining in the tunnel. Assuming only two, have
one bash left and one dig down toward the next level. Set your floater
lemming to climb and have him bash through the upper arrow wall to free
the three lemmings there. Have your digger bash. It doesn't matter
which way he goes as long as he reaches the tripwire on that side.
When the upper level basher has reached the left side tripwire, bash
(if needed) to the right to fall down the pit to the lower level and
bash in the opposite direction from the lower level lemming. Meanwhile,
have your climber lemming bash through the lower arrow wall to open the
way for the lemming that is or will be in there. When the area over
the balloon is clear after hitting all four tripwires, have one of
your lemmings dig down through the stairs to the inversion rings.
Fast forward to finish.

Level 10:4    "Use the Force Lem..."
100 Lemmings: Save 99, 3:45
Set the first two lemmings to float. Look at the floor below for the
triggered walls. Just to the outside of these points, have the third
and fourth lemmings dig straight down. Set the release rate to maximum.
When the right side floater is heading left, set him to climb. When the
left side floater reaches the metal wall in the floor, build stairs up
to reach the lever. After the climber gets out, drops down and flips the
switch, you reach the one hard part of this level. On the lower level,
locate the leading lemming heading left and set him to block.
Over several attempts I simply could not do this because of the interface
and I got lucky in having all but one of the lemmings heading in the right
direction when the lever was flipped. When your climber is at the far
left ledge, build stairs to the main stairways. Fast forward to save
your lemmings and nuke the blocker to finish.

Level 10:5    "Scale that wall...."
50 Lemmings : Save 46, 5:00
Set the first lemming to float and climb. Set the second lemming to
block while on the right end of the platform that will be opened later.
Have the first lemming build stairs starting from above the second and
third rivets left of the seam. In the main group, when two lemmings are
to the left side, set the third one to block while standing on the left
end of the platform that will be opened later. Continue the stairs up
so that the original lemming flips the switch and opens the big wall.
When he is at the right edge, build stairs. Pause and switch to the
left side where your other two lemmings are now inverted. Set the first
of the two to block. Your original lemming will reach the top of the
pillar over the pool. Have him build stairs. The inverted lemming will
be approaching the edge and should build stairs over to reach the lever.
That will open the gate near the enemy and give your original lemming
time to climb the wall, which he will be starting to do about now.
After he flips the last lever, the platform under the main group opens
and they fall to the area with the balloon. This knocks the blockers 
out of that mode and you should now have saved the required number of
lemmings. I chose to nuke and finish, but if you really want to you can
save the original lemming. He will be coming along the passage at the
very bottom of the level and just needs to bash through the wall.

Level 10:6    "Going in all directions"
50 Lemmings : Save 44, 3:15
After the first lemming appears, pause and set the release rate to the
minimum. After the fourth lemming appears and takes a few steps, set
him to block. Pause and set the release rate to maximum and the second
lemming to float and climb. Have the first lemming build stairs at the 
edge. The stairs will just barely span the gap in time for the third 
lemming. Have the third lemming build stairs at the next edge and set 
him to climb. When the first lemming is climbing the second stairs,
set him to block just behind the builder. The lower lemming should
build double stairs up at the right edge. The climber will make it
to the thin floor above. Set him to block and bomb at the left side
of the thin floor. When the lower lemming is heading left, build stairs
from where the next rivet would be if the platform were a bit longer.
When he turns around, build stairs immediately. Pause and bomb both
blockers. If your builder gets turned around, just set him to block
after he climbs the metal wall at the left of this area. Fast forward
to save the required number of lemmings and then nuke to finish.

Level 10:7    "Rocket Science."
50 Lemmings : Save 30, 5:30
Set one of the lemmings to climb and we'll call him One. After the
others start to turn around, set one to climb and we'll call him Two.
At the midpoint of the left side platform, have One build stairs up
and form a turnaround point. At just left of the middle of the three
rivet section of floor approaching the laser tripwire, have Two build
stairs over the tripwire. The moment One has reached the bottom of
the stairs he just built, pause and have him mine down. Just as One
is about to break through, set him to bomb. At the middle of the empty
pool, have Two build double height stairs. Somewhere near the wall,
have Two mine down four strokes and then bash a tunnel under the wall.
Pause and find any lemming from the main group that is headed left and
is just left of the right side wall, roughly over that rightmost rivet.
Have that lemming build double height stairs to reach the mine. Have
any lemming coming down the stairs One built build stairs over the mine.
Two should be on the right side of the wall by now. Build stairs to
break out of bashing and turn around. Build stairs under the wall to
turn around. Build stairs up to the floor. Have Two bash through the
wall. Fast forward to finish.

Level 10:8    "Time is of the essence!"
50 Lemmings : Save 48, 3:20
At ground level, set the second lemming to block and then after the
third lemming is left of where the others drop, have him block too.
Have the first lemming build stairs just before the right edge of
each platform. When you get to the one beneath the tiny platform,
Allow slightly more room - about one step - and build double height.
He will reach the upper platform and drop down to the lower platform.
Begin building stairs at the right edge all the way to the balloon.
When starting to build the second set of stairs, bomb the right side
blocker to free the main batch of lemmings. After the main batch has
moved on, bomb the other blocker. Finish that long staircase and
fast forward to finish.

Level 10:9    "Odd Jobs."
100 Lemmings: Save 99, 6:00
Set the first lemming to climb and float. Turn your attention to the
right where the natural stairs head up to the left. Fast forward until
your lemming reaches the midpoint between these stairs and the edge,
using the darker color in the floor at this midpoint as a marker.
At that point, mine down to the metal wall to turn around. Now turn
your attention to the far left and the metal floor over the pool.
Starting above the leftmost rivet, mine down to the metal wall. After
turning around, mine down to the pool. At the top of the natural
stairs, bash through. At about the midpoint of the hollow area, dig
down. At the top of the next natural stairs, bash through. Now pause
and locate a lemming in the main batch that is at the left and just
turned around. Have that lemming mine down to the right through the
arrow floor. Fast forward to finish.

Level 10:10   "Reduce and Simmer"
20 Lemmings : Save 16, 10:00
Set the release rate to the minimum. Look at the left edge of the 
rightmost wooden platform above. From beneath this point, have the 
first lemming build stairs. After a few steps, have the second
lemming dig four times and build stairs. Set the first lemming to climb.
His stairs should stop just at the wall and he will climb right away.
If he gets turned around, just mine down in the area between the lever
on the left and the pit with your lemmings and build stairs to turn
around. At the top area, go a distance and mine down, building stairs
to turn around. Trace your stairs to the top and have your lemmings
mine down to the left from that point. Now release the main group by
pausing, locating one on the left side who just turned right and build
stairs. As they make their way up, have any one of them build stairs
over the turnaround mine. Fast forward to finish.

Level 10:11   "Waste not...want not.part2"
10 Lemmings : Save 10, 10:00
Set the first lemming to climb and float. Look at the area to the right
and note the edge your lemming will be approaching. Position the pointer
directly over the fourth rivet from the end and move it right the width
of the yellow dot. Set the lemming to mine at this point. When he has
turned around and is just about to step up to ground level, bash. That
will slow him down and he will be somewhere between the last and second
to last lemmings in the main group. On the approach to the switchable
walls, have him build stairs starting at the midpoint between the seam
and the next rivet. The stairs will lead up to the metal floor and he
will turn around. He will turn back at the mine and climb over the
top wall, proceeding to the laser tripwire. He will climb over the
bashable wall and drop to the balloon area. As soon as he lands, mine
to turn around. Fast forward to finish.

Level 10:12   "Touch the ground turn around."
20 Lemmings : Save 19, 1:35
Pause and set the release rate to maximum. As soon as they are all out
and on the ground, pause and set the second to last to block, then to 
bomb. Note the natural stairs to the left. As soon as the last lemming
has just gotten onto this stair, begin building your long stairway up
to the balloon. If you don't slip up and let him take more than one step
during the entire stairway, he will finish just above the ground and be
saved, followed shortly after by the main group.

You've reached the 75% complete mark.

--------------------------------------------------------------------------

Level 11:1    "Which Switch is Which?"
50 Lemmings : Save 48, 4:00
Pause and set the release rate to the minimum. Set the first and second
lemmings to climb and float. Turn to the right and fast forward until
the first lemming drops to the ground. Mine here for four strokes and
pause. Turn to the other side where your lemming is approaching a lever.
Before he reaches the lever, set him to block. Turn back to the miner.
As soon as he mines enough to have an overhang on the right side, build
stairs to turn around. Find a lemming in the main group headed left and
set him to climb and float. Now, I'm not 100% clear on the sequence, so
here's what each one needs to do. The right side lemming needs to build
stairs at the left edge to the wall and then build stairs over his
mine to reach the balloon. The left side lemming needs to turn around
at the blocker and bash through the wall. On the lower level, he needs
to build stairs at the right edge to turn around and build stairs at the
left edge to turn around and flip the switch. That will open the right
side wall for the main group and they will escape. Nuke to finish.

Level 11:2    "When Two Tribes go to War"
20 Lemmings : Save 18, 10:00
Focus on the acid lemmings. Set the first one to block in the middle
of the platform. Set the second one to float. Set the third one to block
on the left end of the platform. After the floater turns around, set him
to climb. When he reaches the ledge, have him bash through. As soon as
he bashes the last section of wall, build double stairs up. Turn to the
passage on the right side, noting the first seam in the ceiling. Starting
anywhere to the right of that seam, mine down until there is an overhang
and build stairs to turn around. When headed left and directly under the
seam, mine down and pause. Turn to the water lemmings. Have one begin
bashing to the right. Turn back to the miner. When his reaches the
point under the arrow wall, he is lower than the approaching tunnel.
Build stairs and turn around. When the acid lemming has turned back to
the left, build stairs over the long mine. A short distance later, begin
another mine. Have any water lemming build stairs over the turnaround
mine to reach the balloon. After all water lemmings are to the right of
the acid lemming, you can build stairs to have him stop mining. As he
approaches the stairs over the turnaround mine, bash through and turn
around. Build stairs over the latest mine and bash through the arrow wall.
Turn to the first area and notice the vertical wall above the stairway.
Build stairs up to the left wall from beneath this wall. When your
lemming has turned around and finished climbing the right side stairs,
bomb the right blocker. As your lemming approaches the turnaround mine,
build stairs over. He will turn around. Approaching the last mine he dug,
mine through the stairs. Fast forward to save your lemmings and nuke to
finish.

Level 11:3    "Bash Street Kids"
70 Lemmings : Save 64, 10:00
Set the first water lemming to block. Set the first acid lemming to climb.
Set a blocker in the left of the acid lemming area with one lemming to 
the left. As the first acid lemming nears the gap, build stairs. Bash
through the wall. After he reaches the laser tripwire, set the blocked in
acid lemming to dig down, float and climb when he is headed right. He
will trigger the next tripwire and all the flooring is in place. Set a
water lemming to block and bomb at the thin arrow wall. Save all the water
lemmings. Bomb the water lemming blocker and set an acid lemming to climb.
When the acid lemming is at the stairs over the gap, dig down. Set an
acid lemming to block and bomb at the wall. Fast forward to save your
lemmings and nuke to finish.

Level 11:4    "Let's get those fingers moving"
15 Lemmings : Save 12, 5:00
Set the first lemming to float. After a short distance, set the second
lemming to mine. After the third lemming turns around and reaches
ground level, mine to the left. After your floater turns around, begin
building triple height stairs from above the third rivet to the right
of the seam. On the way down, build stairs to the right from directly
above the seam. Pause at this point and set all of your lemmings to
climb. Once the first lemming begins climbing, have any lemming build
stairs over the right side mine. Fast forward to finish.

Level 11:5    "Something Fishy!"
50 Lemmings : Save 49, 5:00
Pause and set the release rate to maximum for the box you are looking at.
Set all five lemmings to float. As the reach the left side, bash.
Locate the fourth step from the top above. Build stairs to the left
from the left edge of this step. Down below, build stairs to the right
from directly beneath the right edge of the metal wall. Those stairs
should extend over the natural stairway. Up above, set a lemming
to climb and have him bash left at the top. In that upper area, locate
the double-width section of floor and build stairs up to the left from
the left line of that section. When the lemmings begin to reach the
tunnel, have any one of them mine starting from just left of the entrance.
Fast forward to finish.

Level 11:6    "T is for Teamwork"
2  Lemmings : Save 2, 10:00
Set both lemmings to climb and float. Call them Right and Left.
After passing the wall that will close, have Right build stairs. 
When Left is at the lever, build stairs up. When he turns around and
reaches the same point, build stairs and bash once you clear the gap. 
When Left is on the small platform and over the right rivet, build 
stairs. When Right climbs out of the pool, bash through the first layer 
of wall and then mine. When Right is approaching the natural
stairs, build stairs over the tiny gap in the floor and bash once clear.
At this same time, have Left bash through the wall. The timing between
Left and Right can be very tight from this point, so watch them closely.
When Right has just been inverted, dig through to be un-inverted.
Have Right build stairs over the tiny gap and bash once cleared to reach
the teleporter. After Left has been through the teleporter, build stairs
at the edge. Build again to delay until Right hits the tripwire that
opens the wall. Have left bash to continue once the wall is open.
Have Right build stairs from the edge to the wall and then build stairs
under the floor to turn around. Just after Left has been accelerated,
Dig down to the platform right of the tripwire. Fast forward to finish.

Level 11:7    "Don't Let them out!"
50 Lemmings : Save 40, 5:00
Pause and set the release rate to the minimum. At the edge, set the second
lemming to build stairs. Have the first lemming dig down to the water.
Have the third lemming block at the base of the stairs. Have the fifth
lemming block after taking a few steps. Once the enemies below have
drowned, bomb the right blocker to release lemming number four. When he
gets to the lever, have him mine down seven strokes and then bash. Bomb
the blocker at the main group and set the release rate to maximum. 
Once the tunnel extends a short distance beyond the wall, build stairs to
stop. Have any lemming build stairs there to place a step up. Set any
lemming at that point to block and bomb. Build stairs out through that
hole. Fast forward and then nuke to finish.

Level 11:8    "Speedy Gonzalez"
53 Lemmings : Save 52, 4:00
There are three boxes releasing lemmings in this level. You start facing
one I'll call Box Three. Ignore this one entirely. To the left a short
distance is Box Two. Set the first lemming here to block when he is
on the retractable floor over the metal floor. Your active lemming will
be the only other one from Box Two. Turn left to Box One. This is your
main group. Set the leader to block when he is to the right of the
entry point. Look at the ground below. Note the first line to the right
of the metal floor. Have your active lemming build double height stairs
from this point. He will flip the lever. Bomb the main group blocker now.
Look down to the drained pool. Locate the midpoint between the second and
third rivets and then move right by the width of the yellow dot in the
pointer. From exactly this point, build stairs left. Look at the path
below. Turn all the way right to where one step in the natural stairs is
too high and would serve as a wall. Fast forward and have the first
lemming here mine down from this last step at the wall. He will just
break through to the balloon area with his last stroke. Fast forward to
finish.

Level 11:9    "Goonies"
50 Lemmings : Save 48, 3:45
When the first lemming is at the edge, build stairs and set the second 
lemming to block. Upon placing the fourth step, have the first lemming
mine to proceed. Starting from under the metal wall, build stairs up
to the breakable ground. Immediately upon turning around, pause and
build stairs up to the metal wall. About four steps from the wall, when
your lemming is about one step below the floor level, build stairs up
to the right. He will stop one or two steps from the wall. Build stairs
again to force completion of the stairs. Bash through the wall.
After passing over the retractable wall, dig down. At this point, have
any lemming in the main group build stairs over the blocker. Turn back
to the active lemming and all the way to the right end of the passage.
Note the small metal wall lower in the ground. From above the midpoint,
mine down. Fast forward to save your lemmings and nuke to finish.

Level 11:10   "Lemming be thy name..."
60 Lemmings : Save 51, 5:00
There are two boxes in this level releasing lemmings. Ignore the one
directly over the balloon. Turn to the other and set any two lemmings
to float and climb. The rest will die. Turn right beyond the arrow wall
and look at the natural stairs. There is the ground at the wall, stairs
up, a landing and more stairs up. The sixth stair up from the landing
is slightly longer than the others. Have the first lemming start mining
at that point. Have the other lemming mine just behind that. When
the second lemming drops to the ground below with the teleporter, have
him block where he lands. Fast forward and then nuke to finish.

Level 11:11   "'Tanks' a Lot"
76 Lemmings : Save 76, 4:00
Ignore the water lemmings and focus on the one regular lemmings. 
Ignore the trap, it is only a distraction. Fast forward until your
lemming is on the natural stairs and the trap has broken through.
About halfway between the last remaining steps on either side of this
gap, build stairs. At the top of the natural stairs, build stairs.
Build stairs again, but bash as soon as they cover the gap to the
ledge. Set your lemming to climb and float. As soon as he triggers the
laser tripwire, build stairs to turn around. Back down on the ledge,
build stairs starting from above the left rivet. Fast forward to finish.

Level 11:12   "Two Laps Finale"
50 Lemmings : Save 50, 6:15
This is a tricky level that makes use of an exception to the rules.
Pause and set the release rate to the minimum. Above the last rivet,
build stairs. At the base of the stairs, have the second lemming
block. Set the release rate to maximum. Set the builder to float.
As soon as the floater lands, build stairs over the gap. Note the
retractable wall and the three lines in the floor to the left of it.
From the middle line, build stairs up until your lemming turns around.
Wait until he turns around at the wall and is climbing the stairs at
a point above the peak of the lower stairs that span the gap. Mine down
at that point. He will go through the teleporter and descend the
natural stairs. From the last step before the floor, build stairs up to
the balloon. As you finish, you will have only one bomb and one stairs
left. Set the blocker to bomb. At the moment before he explodes, he will
be selectable again. Pause and set him to build stairs. Fast forward
to finish with all lemmings saved.

Level 11:13   "The Diving Board"
100 Lemmings: Save 98, 5:00
Have two water lemmings block to keep the water lemmings contained.
Have the last regular lemming build stairs when he is just to the right
of the tunnel. The stairs will just finish at the metal wall. Immediately
after turning around, build stairs up to the area with the lever. Once
the lever is flipped, bomb the left side blocker to free the water lemmings.
Look at the bashable wall under the left end of the pool. Have your 
regular lemming bash through here. Fast forward and then nuke to finish.

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Level 12:1    "Green with Envy"
15 Lemmings : Save 15, 10:00
This level is confusing at first, but it isn't so bad overall. There are
three paths: left, right and down. Each path leads to a teleporter to
the balloon. Each path has obstacles that only one type of lemming can
pass, but a tripwire will cover those obstacles. Each path will only
admit five lemmings. When I did this, I think there was a bug and it
under-counted my lemmings, allowing six through one gate, but here is 
the solution. I believe that this is the correct sequence, but watch
your lemmings closely. Have the first regular lemming dig down four times
and build stairs to contain your regular lemmings. Set the first water
lemming to climb, so he can get over that pit. Set the second water lemming
to mine as soon as he arrives to turn around the other four water lemmings.
Set the second acid lemming to dig straight down. Set the third acid
lemming to mine as soon as he arrives. Set the next acid lemming to
climb after he turns around. Set the last acid lemming to mine after
he turns around. Have the leading water lemming on the left bash through
the wall before the pool. Have the climber water lemming build stairs
over the mines and pit to take the right side path. Bash or mine those
stairs so the acid lemmings don't escape yet. Have the left side acid
lemming build stairs up to the upper level, starting from the fourth
rivet out from the wall. Stop and review your situation. The left side
path is closed and you have essentially rescued four water lemmings and
one acid lemming. There are five regular lemmings contained in a pit.
There are two acid lemmings contained between mines. There is third acid
lemming in the acid pit below. There is one acid lemming and one water
lemming taking the right path. Set the acid pit lemming to climb when
he is headed right. Set the right path acid lemming to build stairs to
the upper level with the acid pool and tripwire, starting from beneath
the seam. Have the water lemming bash through those stairs to take
the lower level path with the water pools and tripwires. Now you have
two paths open to any lemming type. The right path will accept three
more and the down path will accept two more. Have the acid lemmings build
stairs to make their way to the right path. Have one regular lemmming who
is headed right set to climb and take that same path. Have any other
regular lemming dig down. Fast forward to finish.

Level 12:2    "Anger, Hate, Love"
50 Lemmings : Save 40, 5:00
Set the release rate to the minimum. Set the first lemming to climb and
float. When he reaches the top of the wall, build stairs. Turn to the
left and when the second lemming reaches the edge, build stairs. At the
same time, have the third lemming build stairs to delay him (may not
be necessary). Have the first lemming build again. As soon as he places
the fourth step, set him to bomb. Set any lemming headed right to climb
and float. When he reaches the top of the stairs, set him to bomb.
Set another lemming to climb and float. Put the top of the pointer at
the top of the stairs. When this one falls to the yellow dot, set him
to bomb. Set a third lemming to climb and float. He will flip the switch.
Set a fourth lemming to climb and float. When he is beside the fourth
rivet from the top, set him to bomb. This will break the stairs at the
top leaving only one step on the metal wall. Locate the midpoint between
the box and the right side wall. The ground is darker at that point. 
Locate the left edge of that darker ground. Build stairs up from here.
Set the release rate to maximum after you complete the stairs and
lemmings are reaching the platform safely. Fast forward to finish.

Level 12:3    "All In..."
51 Lemmings : Save 51, 5:00
Turn to the right where there is a lever below the end of the path.
When the first lemming has turned around and is on the second step up,
mine. There are some lemmings to the right. Have the last of these
dig down just right of the wall and set him to float. He will flip the
switch and turn around. Set him to climb. Have any lemming bash through
the left side wall. Have the climber bash through the next breakable
wall and build stairs at the edge to the gap in the arrow wall. Meanwhile,
the one lemming below is approaching the pool. Build stairs from the last
line in the floor to turn around and have him bash through the arrow wall
(as a backup in case the climber fails). The climber's stairs should
end just clearing the gap so that he drops onto the arrow wall. Build
double stairs starting from the second line from the end. On the second
set, bash as soon as it clears the gap to the teleport platform.
Fast forward to finish with all lemmings saved.

Level 12:4    "LEMTRIS"
50 Lemmings : Save 50, 3:00
This is a very simple but difficult level. Pause is disabled
and the only thing you do is set each lemming to float. Don't even try
to rotate the view - it only makes it harder. Once you set all fifty
to float, fast forward to finish.

Level 12:5    "No clues ...hee hee hee hee!"
50 Lemmings : Save 40, 10:00
First, start from the middle of the floor at the faded line and build
stairs up to the left wall. Bash through to the next area. On the metal
floor, you need the following arrangement from left to right :
lemming one, blocker one, lemming two, blocker two, lemming three,
blocker three. Have lemming one mine down at the wall and then bash
through the wall to release your enemies. After they have both passed
under blocker one, bomb him. When lemming two reaches the fourth step
from the top, mine down. As soon as he breaks through, build stairs
to turn around, with at least one stair placed to cover the gap. 
Look at the cliff face he will be approaching that is keeping the 
enemies contained. From five lines out mine down to free them.
After they fall down and hit the laser tripwire, bomb blocker two.
Have lemming three build stairs over the mine to reach the balloon. Bomb
blocker three. Fast forward to finish.

Level 12:6    "Last one to the top....."
30 Lemmings : Save 29, 5:00
Set the release rate to the minimum. Have the second lemming bash
at the base of the stairs. Turn right to the acceleration gate. Build
stairs starting from between the second and third rivet after the gate.
Turn back to the main group. At the left end, have the leading lemming
dig down two strokes and then bash. The main group is now contained.
Have the active lemming build double height stairs from above the fifth
rivet at the next metal floor. Now both dangerous areas are covered.
Build stairs three times starting at the last rivet to turn around.
Set him to float. At the small tunnel, build stairs to turn around.
From the right edge of the sixth wooden stair, build stairs up to reach
the laser tripwire. Have any lemming build stairs up to the right.
When they reach the turnaround stairs, have the leader mine. Fast forward
to finish.

Level 12:7    "The Long and Winding Road"
20 Lemmings : Save 5, 5:00
Set the first ten lemmings to float and then pause. Locate the leading
inverted lemming. Set him to mine and the next one to block. As soon as
the miner breaks through, have him build stairs. The stairs will just
cover the gap. After a few steps, dig straight up. At the right end
of the floor before the un-inversion rings, dig again. Bomb the blocker
and fast forward to finish.

Level 12:8    "Just you wait"
100 Lemmings: Save 98, 4:10
Set the second lemming to block directly under the right flap of the box.
Set the fourth lemming to block directly under the left flap. Set the
Left and Right active lemmings to float. As soon as Right drops down
one step, dig straight down. When Right reaches the ground in the area
approaching the teleporter, note the small step up. As soon as Right
takes that step, build stairs three times. This will lead up to the
teleporter area and turn Right around. Set him to climb. Locate the 
bashable wall that is right of the two teleporters. When Right reaches 
this point, bash through. Now turn to Left and when he is headed right, 
set him to climb. Turn to where Right dug down. When Left is above the
left rivet before this, build stairs. When he is done, bomb the right
blocker to free the main group. Fast forward and then nuke to finish.

Level 12:9    "Turn on! Tune in! Switch on!"
100 Lemmings: Save 94, 3:45
Set the release rate on both lemming boxes to the minimum. Look at
the breakable ground between them. Have the first lemming from the
left mine down through this. Look left to the other breakable ground.
When a lemming reaches the metal ground on the left side, block.
When the next one turns around and is one rivet to the right, mine.
Turn back to the first area. Set the two leading lemmings to climb.
Skip the next lemming and set the fourth one to block at the bottom
of that mine. Have the third lemming build stairs from between the
second and third rivet up to the next area. Turn back to the other
mine. As soon as the first lemmings set foot on the metal floor and
the leader has taken one step from the wall, block. Set the release
rate to maximum on both boxes. Turn back to the other area and locate
the bashable ground in the metal passage. When your stairway lemming
reaches this point, bash through. Look at your inverted climbers.
There is a ledge followed by a ceiling with a lever. At the second rivet
on that ceiling, have the first lemming block. The other will drop to
the ledge. Build stairs there. Fast forward until the bashing lemming
has flipped the first lever and is centered over the breakable ground.
Dig down. Wait until he flips the lever and is again centered over the
breakable ground. Dig again. He will flip the third lever. Bash through
the wall and set him to float and climb. As soon as he is inverted and
on the ceiling, pause. Set the blocker holding the main group to bomb.
The inverted lemming will proceed to flip four switches. Each one opens
one platform and closes the last. Your lemmings will arrive safely at the
other end and a drained pool. From the second rivet, build stairs out
to the balloon. As soon as you save your lemmings, nuke to finish.

Level 12:10   "My friend the end"
50 Lemmings : Save 49, 3:30
Set the first lemming to float. Set the second lemming to float and
climb. Set the third lemming to float. Pause as soon as the first
lemming has turned around at the left side and build stairs. Turn right
and locate the one lemming up above. Set him to float. Turn right to
the lever he will be approaching. Note the seam to the left of the
lever. Build stairs from that point. Watch the lemming coming through
the teleporter below and to the right. Set him to build stairs as soon
as he is on the ground. Have the upper lemming bash after placing the
ninth step. When the lower lemming has turned around and is on the
third step, build stairs up to the teleporter. Turn to the other
end of this teleporter. Just left of the midpoint of the last two rivets,
build stairs and dig down after placing the ninth. Turn left to look at
the other lemming who is now headed left toward the switch he had 
just flipped. Have him block and bomb. Set the release rate to maximum.
When the other lemming is just dropping to the ground after climbing
the wall, have any lemming from the main group build stairs at the top 
of their stairs. Let your active lemming take one step and build stairs. 
When he is in the final area approaching the bashable wall, build
stairs over that wall from under the left rivet of the low part of the 
ceiling. Note the metal in the ground up ahead. Build double stairs from 
the right edge up to the balloon. Fast forward to finish.

Level 12:11   "My finest moment"
50 Lemmings : Save 49, 3:00
Halfway between the right side of the counter and the line in the floor
to the right of that you need to have the third lemming dig. This will
contain the other lemmings. Pause and immediately set the release rate
to maximum and watch the first lemming. Note the gap under the floor.
Locate the lines above it that are immediately to the left and right of
that gap. Have the first lemming mine from the left side heading left.
Have the second lemming turn around and mine from the right side heading
right. Watch until the first lemming breaks through and takes one more
stroke. Set him to build stairs and pause. Your second lemming should
now be at the same height as the pit. Have him bash to the right to
release the lemmings there. The first lemming will complete the stairs
and drop to the platform. Locate the small support beam at the far left
of the platform. From above the right edge, mine down. Turn left and
bash through the wall there. Finally, build stairs over the pool.
Fast forward to finish.

Level 12:12   "Mission Impossible"
20 Lemmings : Save 20, 2:00
This is an easy one. Turn to where you see all four balloons. From the
top left going clockwise, we'll number them One through Four. Begin
with One and set the first lemming to dig down after taking a step.
In Two, have the first lemming build stairs starting from above the
fifth rivet. In Three, bash through the first pillar. In Four, set a
lemming headed left to climb. When he reaches the top of the first
pillar, dig down. In One, your digger should be low enough to
bash left all the way to the open area, so bash. In Two, build stairs
from the last line before the edge and Two is done. In Three, bash
through the second pillar and Three is done. In Four, dig down when
the climber is on the second pillar. Build stairs from above the fourth
rivet left of the seam and Four is done. In One, bash through the last
wall and build stairs from over the seam. Fast forward to finish.

Level 12:13   "Race Against Time"
45 Lemmings : Save 45, 3:00
The timing here is tight and I finished with no time to spare. First,
set the falling lemming to float and climb. At the last rivet before the
edge, build stairs. Turn left to the main batch. Set the leader to float
and climb. Note the metal in the ground. I'll call it the metal compass.
From directly above east, have the second lemming dig down. Turn your
attention back to the builder. Directly above the second to last rivet
in the floor before the wall, build stairs. When he turns around and
is on the lowest step, build stairs. Turn back to your digger and have
him build stairs to stop when he is directly right of the uppermost
rivet in the compass. Have any lemming there facing left mine once to 
form a turnaround for the climber that is heading back. Turn to the
balloon area. Beneath the lowest step, mine down to turn around. Above
the northeast rivet, mine down to the left. Turn your attention back to
the pit. Your climber should just be climbing out. Have any lemming in
the pit facing right mine down. Set the release rate to maximum.
Turn to the balloon area. Note the metal block in the ground before the
broken stairs. Directly above the left edge, build stairs. Fast forward
to finish (barely).

Level 12:14   "It's Going to Take Time"
100 Lemmings: Save 99, 10:00
Set the release rate to the minimum. Have the first lemming build
stairs at the right edge. Have the second lemming build stairs at the
left edge. When the first lemming finishes, he will be side by side
with the third lemming. Set them both to climb and float. Set the first
lemming to turn around on the right side and reach the edge to block.
Set the release rate to maximum. Turn right to the retractable wall
near the pool. When your two lemmings reach the right edge of the
metal floor here, have one build stairs and immediately pause and
set the other to mine. The miner will turn around when he hits the
metal wall. After passing over the metal floor at the retractable
wall about one step beyond the left edge, mine down. Turn slightly
left and you will see the pool above to the left. At around the same
time, you will need to set the upper lemming to build stairs at the
left edge of the drain to turn him around and you will need to have
the other lemming dig down on that thin wall he will climb. From this
point, you need to watch them both because the exact sequence can
vary between attempts at completing this level. The lower lemming
needs to bash through the thicker walls and dig down the thin walls.
The sole exception will be the thicker arrow right wall which you
will skip over at this time to keep the lemmings contained. While you
manage that lower lemming, the upper lemming needs to do the following.
Having turned around at the second pool by building those stairs, he
will head left to the arrow left walls. Bash through only the right
wall and leave the other intact for now. He will head right again.
Midway between the fourth and fifth rivet from the wall, build stairs.
Next he will be in that second pool again. Midway between the second
and third rivets to the right of the seam, build stairs. This will get
him out of the pool without flipping the switch back. Bash through the
two arrow walls that surround the lever. Look at the wall up ahead.
Counting the rivet at the edge as the first, locate the space between
the fifth and sixth rivets and build stairs there. For some reason, 
the lemming always turns around here. Let him go all the way back to
the arrow wall and bash through. As he approaches the metal wall, build
stairs to turn around. At about this time, the lower lemming will have
turned around at the blocker and is on the way back up. Watch for him
to reach the first pool and have him build stairs starting from between
the second and third rivet left of the drain, counting the rivet at the
left corner of the drain as the first. At exactly 4:00, have any
lemming in the main group bash through the arrow wall. Meanwhile, the 
upper lemming will continue forward to the stairs he built. At the left 
edge of the metal floor in the next area, build stairs and then bash 
through the wall at the higher level. Before the next wall, dig straight 
down. At this point, you need to ensure that there is an overhang on the
left. You need one of your lemmings to climb out of the right side of
the pit, turn around, fall back in and mine left at the bottom of the
pit to create that overhang. The other lemming can bash right to finish
the path to the balloon. Fast forward to rescue your lemmings while
the trap is out of the way. Nuke the blocker to finish.

Having completed every level other than the one that crashes the game,
it is very disappointing not to see any kind of ending whatsoever.
Even so...

Congratulations! You've reached the 100% complete mark.