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    Schematic Reference Guide by Gizmocat

    Version: 1.1 | Updated: 05/23/04 | Search Guide | Bookmark Guide

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    Arcanum: Of Steamworks and Magick Obscura
    Schematic and Reference Guide
    
    By Gizmocat
    furrball@calweb.com
    
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    Introduction
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    Welcome to the Arcanum Schematic Reference Guide, Version 1.1 (some missing 
    schematics added)!
    
    This guide will not tell you where schematics are, nor will it tell you where
    the ingredients are...and there are minor spoilers in here.  And it is 
    intended for the patched, but non-modified game.
    
    However, it will tell you what skill level you need to have to make a 
    particular schematic, and what the ingredients are!  Fabulous!
    
    Two terms to describe the types of schematics, Learned and Found.  Learned 
    schematics are the ones acquired by the spending of character points in the 
    appropriate discipline.  Found schematics are either found in shops or through
    out the game in various locations.  
    
    You must have both ingredients in your inventory to make a schematic, and some
    companions make items (usually up to Learned level four).  I recommend Steven 
    Carter's general FAQ for information on locations of schematics and companions
    who can make some schematics, as well as being an all around terrific guide.
    
    Learned schematics will be listed first, by discipline, and then by level 
    number.  Found schematics will then be listed by discipline, then 
    alphabetically.
    
    All schematics will be listed in this format:
    
    {Schematic Name} - {Skill level(s) required}
    {Ingredient One}
    {Ingredient Two}
    
    A note on quantity:  Most schematics that make single use items (grenades, 
    fuel, charges, bullets) will make more than one of the item (fuel gives me 50,
    while bullets only gives 20, and grenades 3 to 5), and all of the tools and
    weapons will only make one of the item.
    
    Also to note: Some schematics sell for ALOT more than the cost of their parts,
    This means buying pieces, crafting, then selling can be a good source of
    income!  (I've sold Eyegear for about 900 gold, but the parts cost 100 gold)
    
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    The Learned Schematics
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    Learned schematics are acquired by spending character points in the required
    discipline, and each successive level has a higher INT requirement.
    
    The levels are as follows:
    1 - Novice - required INT of 5
    2 - Assistant - required INT of 8
    3 - Associate - required INT of 11
    4 - Technician - required INT of 13
    5 - Engineer - required INT of 15
    6 - Professor - required INT of 17
    7 - Doctorate - required INT of 19
    
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    Herbology - Learned
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    Healing Salve - Level One
    Ingredients:
         -Ginka Root
         -Kadura Stem
    
    Fatigue Restore - Level Two
    Ingredients:
         -Coca Leaves
         -Tobacco Leaves
    
    Poison Cure - Level Three
    Ingredients:
         -Venom
         -Kadura Stem
    
    Fatigue Limiter - Level Four
    Ingredients:
         -Fatigue Restore {Herbology Learned level two}
         -Witchbane
    
    Accelerate Healing - Level Five 
    Ingredients:
         -Healing Salve {Herbology Learned level one}
         -Coca Leaves
    
    Wonder Drug - Level Six
    Ingredients:
         -Accelerate Healing {Herbology Learned level five}
         -Poppy flowers
    
    Cure All - Level Seven
    Ingredients:
         -Wonder Drug {Herbology Learned level six}
         -Big Chief Snake Oil
    
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    Chemistry - Learned
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    Strong Poison - Level One
    Ingredients:
         -Varham's Aqua Vitae
         -Monroe's Cleaner
    
    Charges - Level Two
    Ingredients:
         -Electrolyte Solution
         -Metal Plates
    
    Animal Scent - Level Three
    Ingredients:
         -Bromide
         -Morning Star Perfume
    
    Corrosive Acid - Level Four {seems to be available in shops from time to time}
    Ingredients:
         -Pete's Carbolic Acid
         -Sulphur Pills
    
    Hallucinite - Level Five 
    Ingredients:
         -Mushrooms
         -Varham's Aqua Vitae
    
    Paralyzer - Level Six
    Ingredients:
         -Potassium Chloride
         -Strong Poison {Chemistry Learned level one}
    
    Anaesthisizer - Level Seven
    Ingredients:
         -Hallucinite {Chemistry Learned level five}
         -Bromide
    
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    Electrical - Learned
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    Electric Light - Level One
    Ingredients:
         -Filament
         -Lantern
    
    Charged Ring - Level Two {DEX +2}
    Ingredients:
         -Copper Ring
         -Capacitor
    
    Flow Spektrometer - Level Three {uses charges}
    Ingredients:
         -Small Electrical Parts
         -Compass
    
    Shocking Staff - Level Four {uses charges}
    Ingredients:
         -Large Capacitor
         -Staff
    
    Chapeau of Magnetic Inversion - Level Five {uses charges}
    Ingredients:
         -Electric Coil
         -Top Hat
    
    Healing Jacket - Level Six
    Ingredients:
         -Electrical Harness
         -Leather Armour
    
    Tesla Rod - Level Seven
    Ingredients:
         -Shocking Staff {Electrical Learned level four}
         -Tesla Coil
    
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    Explosive - Learned
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    Molotov Cocktail - Level One
    Ingredients:
         -Fuel
         -Rag
    
    Flash Grenade - Level Two
    Ingredients:
         -Magnesium
         -Wine
    
    Smoke Grenade - Level Three
    Ingredients:
         -Tom's Fertilizer
         -CK Sugar
    
    Stun Grenade - Level Four
    Ingredients:
         -Stearic Acid
         -Saltpeter
    
    Explosive Grenade - Level Five 
    Ingredients:
         -Black Powder
         -Metal Can
    
    Fire Obstruction - Level Six
    Ingredients:
         -Kerosene
         -Liquid Soap
    
    Dynamite - Level Seven
    Ingredients:
         -Nitroglycerin
         -Saltpeter
    
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    Gun Smithy - Learned
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    Hand Crafted Flintlock Pistol - Level One
    Ingredients:
         -Broken Flintlock Pistol
         -Metal Tube
    
    Fine Revolver - Level Two
    Ingredients:
         -Revolver Parts
         -Revolver Chamber
    
    Repeater Rifle - Level Three
    Ingredients:
         -Hunting Rifle
         -Revolver Chamber
    
    Hushed Revolver - Level Four
    Ingredients:
         -Fine Revolver {Gun Smithy Learned level two}
         -Engine Muffler
    
    Looking-Glass Rifle - Level Five 
    Ingredients:
         -Marksman Rifle
         -Looking Glass
    
    Hand Cannon - Level Six
    Ingredients:
         -Clarington Rifle
         -Fancy Pistol
    
    Elephant Gun - Level Seven
    Ingredients:
         -Hunting Rifle
         -Large Pipe
    
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    Mechanical - Learned
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    Spike Trap - Level One
    Ingredients:
         -Railroad Spike
         -Large Spring
    
    Trap Springer - Level Two
    Ingredients:
         -Metal Casing
         -Small Spring
    
    Auto Skeleton Key - Level Three
    Ingredients:
         -Small Spring
         -Lock Picks
    
    Eyegear - Level Four
    Ingredients:
         -Pocket Watch Parts {NOT a pocketwatch!}
         -eye glasses
    
    Bear Trap - Level Five 
    Ingredients:
         -Metal Clamp
         -Large Spring
    
    Clockwork Decoy - Level Six
    Ingredients:
         -Clock Parts
         -Small Spring
    
    Mechanized Arachnid - Level Seven
    Ingredients:
         -Small Steam Engine
         -Large Gears
    
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    Smithy - Learned
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    Pure Ore - Level One
    Ingredients:
         -Iron Ore
         -Steel
    
    Balanced Sword - Level Two
    Ingredients:
         -Pure Ore {Smithy Learned level one}
         -Fine Hilt and Guard
    
    Feather Weight Axe - Level Three
    Ingredients:
         -Dwarven Ore
         -Oak Axe Handle
    
    Dwarven Gauntlets - Level Four
    Ingredients:
         -Sheet Metal
         -Leather Gloves
    
    Helmet of Vision - Level Five 
    Ingredients:
         -Great Helm
         -Leather Straps
    
    Feather Weight Chainmail - Level Six
    Ingredients:
         -Spool of Heavy Wire
         -Leather Armour
    
    Elite Plate Mail - Level Seven
    Ingredients:
         -Dwarven Steel
         -Feather Weight Chainmail {Smithy Learned level six}
    
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    Therapeutics - Learned
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    Potion of Persuasion - Level One
    Ingredients:
         -Migraine Cure
         -Thermometer
    
    Elixir of Physical Prowess - Level Two
    Ingredients:
         -Famous Blood Pills
         -Spirit of Camphor
    
    Liquid of Awareness - Level Three
    Ingredients:
         -Migraine Cure
         -Doolittle's Glyceride
    
    Tonic of Increased Reflexes - Level Four
    Ingredients:
         -Tincture of Arnica
         -Rheumatism Cure
    
    Mind Marvel - Level Five 
    Ingredients:
         -Nerve Pills
         -Potion of Persuasion {Therapeutics Learned level one}
    
    Energizer - Level Six
    Ingredients:
         -Quinine
         -Elixir of Physical Prowess {Therapeutics Learned level two}
    
    Revitalizer - Level Seven
    Ingredients:
         -Mind Marvel {Therapeutics Learned level five}
         -Energizer {Therapeutics Learned level six}
    
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    The Found Schematics
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    Found schematics have their own skill level requirements.  There are two ways 
    to obtain the required levels.  First you can spend character points in a 
    discipline, and second you may buy technical manuals from the University
    Library in Tarant.  I generally do not prefer the first method, as I can find
    better uses for my character points.  
    
    The technical manuals allow almost any character to make most of the found
    schematics.  Anyone can buy them, and as long as you have them in your
    inventory, each manual will add the equilivent of your INT to your skill level.
    For example, if you have an INT of 10, and have one Gun Smithy manual in your 
    inventory, you will have a temporary skill level of 10 in Gun Smithy.
    Similarly, if you have two herbology manuals in your inventory, you will have
    a temporary skill of 20 in herbology.  
    
    A couple of warnings:
    These skill levels vanish if the manuals are not in your inventory, and they 
    are quite heavy.  This means a low strength character may have problems 
    holding lots of manuals.  Also note that the manuals do not give you access
    to the learned schematics, if you find a nice schematic you want to make, and
    one of the ingredients is from a Learned schematic, you will have to invest in
    the discipline to make the ingredient.
    
    Found schematics usually have two separate skill levels.
    
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    Herbology - Found
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    Invigorator - Herbology 70
    Ingredients:
         -Fatigue Restorer {Herbology Learned level 2}
         -Accelerate Healing {Herbology Learned level 5}
    
    Miracle Cure - Herbology 85, Chemistry 55
    Ingredients:
         -Wonder Drug {Herbology Learned level 6}
         -Fortifier {Found Herbology}
    
    Reanimator - Herbology 90, Electrical 40
    Ingredients:
         -Cure All {Herbology Learned level 7}
         -Large Capacitor
    
    Wheel Clan Spectacles - No Requirements
    Ingredients:
         -Eye Glasses
         -Kathorn Crystal
    
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    Chemistry - Found
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    Fortifier - Chemistry 10
    Ingredients:
         -Varham's Aqua Vitae
         -Wine
    
    Mental Inhibitor - Chemistry 70, Therapeutics 85
    Ingredients:
         -Corrosive Acid {Chemistry Learned level 4, also in shops}
         -Mind Marvel {Therapeutics Learned level 5}
    
    Necromizer - Chemistry 55, Electrical 40
    Ingredients:
         -Fortifier {Chemistry Found}
         -Large Capacitor
    
    Potion of Paralysis - Chemistry 75
    Ingredients:
         -Strong Poison {Chemistry Learned level 1}
         -Wine
    
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    Electrical - Found
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    Charged Sword - {Electrical 40, Smithy 5}
    Ingredients:
         -Balanced Sword {Smithy Learned level 2}
         -Large Capacitor
    
    Electro-Armour (Medium) - {Electrical 70, Smithy 10}
    Ingredients:
         -Electrical Harness
         -Basic Plate Mail
    
    Flow Disruptor - {Electrical 70}
    Ingredients:
         -Electrical Harness
         -Quality Iron Shield
    
    Lemon Potato Charges - {Electrical 1}
    Ingredients:
         -Lemon
         -Potato     
    
    Tesla Gun - {Electrical 55, Gun Smithy 70} {Requires Charges}
    Ingredients:
         -Tesla Rod {Electrical Learned level 7}
         -Looking Glass Rifle {Gun Smithy Learned level 5}
    
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    Explosive - Found
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    Bullets - {Explosive 5}
    Ingredients:
         -Saltpeter
         -Charcoal
    
    Concussion Grenade - {Explosive 60, Smithy 40}
    Ingredients:
         -Explosive Grenade {Explosive Learned level 5}
         -Sheet Metal
    
    Detonator - {Electrical 30, Mechanical 80} {Requires Plastique}
    Ingredients:
         -Small Electrical Parts
         -Clock Parts
    
    Electrocution Grenade - {Explosive 15, Electrical 70}
    Ingredients:
         -Flash Grenade {Explosive Learned level 3}
         -Large Capacitor
    
    Flame Thrower - {Explosive 45, Gun Smithy 50}
    Ingredients:
         -Fire Obstruction {Explosive Learned level 6}
         -Repeater Rifle {Gun Smithy Learned level 3}
    
    Fuel - {Chemistry 25}
    Ingredients:
         -Wine
         -Brewer's Yeast
    
    Grenade Launcher - {Gun Smithy 80, Explosives 60}
    Ingredients:
         -Elephant Gun {Gun Smithy Learned level 7}
         -Explosive Grenade {Explosive Learned level 5}
    
    Hallucination Grenade - {Explosive 20, Chemistry 85}
    Ingredients:
         -Smoke Grenade {Explosive Learned level 3}
         -Hallucinite {Chemistry Learned level 5}
    
    Knock Out Gas - {Explosive 30, Chemistry 75}
    Ingredients:
         -Stun Grenade {Explosive Learned level 4}
         -Anasthisizer {Chemistry Learned level 7}
    
    Mustard Gas Grenade - {Explosive 60, Chemistry 70}
    Ingredients:
         -Explosive Grenade {Explosive Learned level 5}
         -Corrosive Acid {Chemistry Learned level 4} {Also in shops}
    
    Plastique - {Explosive 85, Chemistry 15}
    Ingredients:
         -Dynamite {Explosive Learned level 7}
         -Electrolyte Solution
    
    Pyrotechnic Bow - {Explosive 45, Mechanical 20}
    Ingredients:
         -Fire Obstruction {Explosive Learned level 6}
         -Compound Bow {Mechanical Found} {Also in shops}
    
    Time Bomb - {Explosive 85, Mechanical 80}
    Ingredients:
         -Dynamite {Explosive Learned level 7}
         -Clock Parts
    
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    Gun Smithy - Found
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    Acid Gun - {Gun Smithy 40, Chemistry 70}
    Ingredients:
         -Repeater Rifle {Gun Smithy Learned level 3}
         -Corrosive Acid {Chemistry Learned level 4} {Also in shops}
    
    Blade Launcher - {Gun Smithy 85}
    Ingredients:
         -Elephant Gun {Gun Smithy Learned level 7}
         -Fine Steel Dagger
    
    Bronwyck's Gun - {Gun Smithy 40}
    Ingredients:
         -Ancient Gun Chassis
         -Mythril Ore
    
    Charged Accelerator Gun - {Gun Smithy 50, Electrical 53}
    Ingredients:
         -Repeater Rifle {Gun Smithy Learned level 3}
         -Electrical Coil
    
    Droch's War Bringer - {Gun Smithy 70}
    Ingredients:
         -Ancient Gun Chassis
         -Large Bore Vendrigothian Rifle
    
    High Velocity Pistol - {Gun Smithy 48}
    Ingredients:
         -Charged Accelerator Gun {Gun Smithy Found}
         -Fancy Pistol
    
    Long Range Pistol - {Gun Smithy 70}
    Ingredients:
         -Looking Glass Rifle {Gun Smithy Learned level 5}
         -Gun Chassis
    
    Mechanized Gun - {Gun Smithy 85}
    Ingredients:
         -Autoloading Chamber
         -Repeater Rifle {Gun Smithy Learned level 3}
    
    Pyrotechnic Gun - {Gun Smithy 40, Explosive 20}
    Ingredients:
         -Long Range Pistol {Gun Smithy Found}
         -Magnesium
    
    Rifled Cannon - {Smithy 20, Gun Smithy 48}
    Ingredients:
         -Pure Ore {Smithy Learned level 1}
         -Charged Accelerator Gun
    
    Tranquilizer Gun - {Chemistry 75, Gun Smithy 52}
    Ingredients:
         -Anaesthisizer {Chemistry Learned level 7}
         -Marksman Rifle
    
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    Mechanical - Found
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    Automaton - {Mechanical 100, Smithy 20}
    Ingredients:
         -Mechanized Arachnid {Mechanical Learned level 7}
         -Elite Plate Mail {Smithy Learned level 7}
    
    Compound Bow - {Mechanical 20}
    Ingredients:
         -Boat Rigging
         -Long Bow
    
    Envenomed Bow - {Mechanical 20, Chemistry 75}
    Ingredients:
         -Compound Bow {Mechanical Found}
         -Strong Poison {Chemistry Learned level 1}
    
    Explosive Decoy - {Mechanical 70, Explosive 60}
    Ingredients:
         -Clockwork Decoy {Mechanical Learned level 6}
         -Explosive Grenade {Explosive Learned level 5}
    
    Goggled Helmet - {Mechanical 85, Smithy 10}
    Ingredients:
         -Eyegear {Mechanical Learned level 4}
         -Helmet of Vision {Mechanical Learned level 5}
    
    Machined Plate Mail - {Mechanical 85, Smithy 20}
    Ingredients:
         -Minute Steam Works
         -Elite Plate Mail {Smithy Learned level 7}
    
    Medical Arachnid - {Mechanical 100, Herbology 85}
    Ingredients:
         -Mechanized Arachnid {Mechanical Learned level 7}
         -Wonder Drug {Herbology Learned level 6}
    
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    Smithy - Found
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    Envenomed Axe - {Smithy 20, Chemistry 75}
    Ingredients:
         -Feather Weight Axe {Smithy Learned level 3}
         -Strong Poison {Chemistry Learned level 1}
    
    Envenomed Sword - {Smithy 5, Chemistry 85}
    Ingredients:
         -Balanced Sword {Smithy Learned level 2}
         -Strong Poison {Chemistry Learned level 1}
    
    Iron Key - No Requirements
    Ingredients:
         -Heartstone
         -Mithril Ore
    
    Mechanical Dagger - {Mechanical 80}
    Ingredients:
         -Fine Steel Dagger
         -Clock Parts
    
    Miner's Helmet - {Smithy 10, Electrical 20}
    Ingredients:
         -Helmet of Vision {Smithy Learned level 5}
         -Electric Light {Electrical Learned level 1}
    
    Pyrotechnic Axe - {Smithy 20, Explosive 8}
    Ingredients:
         -Feather Weight Axe {Smithy Learned level 3}
         -Fuel {Explosive Found}
    
    Vendrigithian War Gauntlets - {Smithy 90}
    Ingredients:
         -Vendrigothian Sheet Metal
         -Vendrigothian Padded Leather Gloves
    
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    Therapeutics - Found
    -------------------------------------------------------------------------------
    
    Brain Builder - {Therapeutics 85, Chemistry 45}
    Ingredients:
         -Mind Marvel {Therapeutics Learned level 5}
         -Pete's Carbolic Acid
    
    Elixir of Hypnotic Suggestion - {Therapeutics 56, Chemistry 85}
    Ingredients:
         -Potion of Persuasion {Therapeutics Learned level 1}
         -Hallucinite {Chemistry Learned level 5}
    
    Vivifier - {Therapeutics 78, Chemistry 85}
    Ingredients:
         -Elixir of Physical Prowess {Therapeutics Learned level 2}
         -Unknown Chemical Compound
    
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    Questions, corrections and comments should be sent to my e-mail address, but
    I should warn you that I already receive LOTS of spam, so if you do not receive
    a reply within a week, please re-send the information!
    
    Special Thanks to:
    God - for everything
    Steven Carter - for his excellent general FAQ
    GameFAQs - for having the best gaming resource in existence
    Trokia - for making the game
    
    and most importantly,
    
    To my Beloved Wife, who has been quite understanding of all my video game
    obsessions through the years!
    
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    This guide may be posted or published, in part or in whole, only with my 
    expressed permission.  If you see this guide posted on any but the authorised
    sites listed below, it was done without my concent.  Please notify me 
    immediately.
    
    GameFAQS has complete permission to post this guide.
    
    Copyright 2004 by David Hooper, All rights reserved

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