Impossible Creatures Strategy Guide By Chetflavin September 07, 2003 email@example.com Ver. 1.0 Introduction Once again the new year of collage is starting, and the $45 in change isnít helping pay for classes! Itsa me, ChetFlavin, back again and twice as ugly. Iíve brought you strategy guides for Fighting Force 2, Alien vs. Predator 2 Primal hunt, Soldier of Fortune 2, and Blood Omen 2. This time I'm here to collect on the $30 bounty for Impossible Creatures. But I guess helping out people is itís own reward. Some Legal Mumbo Jumbo. As for legal context, I'd like to thank the makers of Impossible Creatures for making such a great game. As for who can post this guide on their site, ONLY gamefaqs.com AND NO ONE ELSE!!!!!!! DON'T EVEN ASK!!!!!! Table of Contents 1. Game Introduction 2. Controls 3. Creature Info 4. Walkthrough 5. Cheats 6. Frequently Asked Questions 7. Legal Mumbo Jumbo Reiterated 1. Game Introduction Youíre Rex Chance and you just received a letter from your long lost father that he has been doing research on an isolated island. However when you go to his lab instead of a heartwarming reunion you encounter freakish animals. Despite some good reviews, this game hasn't sold well. While it plays like most RTS games the unique feature of being able to combine animal characteristics to create your units is what sets it apart from the others. However the most powerful creature in the game is the Lobster which kind of makes it limits your creativity unless you donít mind struggling. 2. Controls Thankfully the creators of the game saw to it that the instructions were included in the game files themselves. You can find a document on the controls in the Impossible Creatures folder (wherever you installed it) in a folder marked goodies. The alternative to learning the controls is playing the tutorial at the beginning of the game when prompted. To sum up it plays just like any other rts with its right clicks and mouse scrolling so if youíre really having that much trouble you should really play the tutorial. 3. Creature Info The creators of the game were generous enough to put in this info in the goodies folder as well. Just locate the Impossible Creatures folder wherever you installed it and open up one of the pdf files. The second pdf file contains info on the bonus creatures. 4. Walkthrough Level 1 -Exile- You finally take control of Rex Chance (nice name), and it's time to kick some freaky animal butt! If you are new to the game I really recommend playing the tutorial to learn the controls. Objectives- 1. Have Lucy start gathering coal. 2. Gather Genetic material from at least two different animals. 3. Take Rex to the village. 4. Have Lucy Build a creature combiner. 5. Destroy all creatures on the island. Bonus Objectives- 1. Collect the Coyote. 2. Collect the Porcupine. 3. Collect the Mountain Lion. 4. Collect the Skunk. 5. Research Level 2 at the Lab Objective 1 is very easy. Just click on Lucy, scroll down till you see a pile of coal, and right click on it to have her start collecting it. After that take control of rex and head south east. Here there should be a coyote. If you have control of Rex, right click the coyote to automatically tranq him to get some good ol' coyote DNA. Now you should head north toward the village (the yellow pulsating circle on your map) and collect Mountain Lion, Skunk, and Porcupine DNA along the way. Oh no, your presence on the island is causing enemies of yours to attack the locals. After the in-game movie you'll have two new objectives. #4 is very easy because all you have to do is have Lucy build a creature combiner, der! As for #5, you'll have to make some monsters of your own to combat those freaks of nature already populating the island. As for how you combine your creatures, itís up to you. Personally I made a Mountain Lupine which consisted of a head and tail of a Porcupine and the limbs and body of a Mountain Lion. You might want to alter the design to conserve on coal and electricity cost but if you think thatís a minor thing you could always use the cheat codes to get around that. I also made a Coyunk, a coyote with the tail of a skunk, just for variety. Anyways, make whatever creatures you want only to get a new bonus objective. Basically you should do it encase you made some level 2 creatures. Without the research you won't be able to have access to them for battle. Once that is done start mass producing your strongest unit, this will trigger then enemy to start attacking you so get ready to rumble. Send your units up to the village to fight the enemies there and keep producing more animal reinforcements to aid in the battle. Once it seems the battle has died down, head north, around the coast, and south to fight the big bad polar bear lookin monster and the last of his goonies in a battle to the death. After they're defeated you learn about your enemies on the next island and that you need fuel! But that can wait for level 2. Level 2 -Renewal- Objectives- 1. Get Rex to the fuel depot. 2. Take Rex and the henchman back to the lab and deliver the fuel. 3. Use Lucy to capture the genetic amplifier technology. 4. Destroy the enemy base. Bonus Objectives- 1. Collect the Wolf. 2. Collect the Lemming. 3. Build at least one additional henchman. Right away your base is attacked and oddly enough, your animals from your last level didn't make it over to this one. As soon as the level starts up, make sure you research level 2 and start making animals to guard your base. After you fight them off, its time to build up a small army to escort Rex to the fuel depot. First you might want to look west of your base for some Lemming DNA. The lemming has the ability to dig so your animal can hide underground. After you collect that, head north to the ice bridge with your small army. Remember where the Polar Bear monster from the last level was? Well if you go there you can find a Wolf! I replaced my Coyunk brigade with Wolunks (wolves with skunk tails) but feel free to do with its DNA as you wish. Anyways back to the ice bridge. Lead Rex and his minions to the fuel depot located on your map and kill off the few creatures there. Once thatís done, a cowardly henchman offers to carry fuel back to your base but you have to protect him! Immediately you'll be attacked before you can even cross the Ice Bridge. Make sure the henchman and Rex stay in the back as to not get killed. After the road is safe, proceed on your way back to the base. Once you get back to the base you'll proposition the henchman to work for you. He's scared because of some dude named Whitey but no matter, you now have the henchman unit at your disposal. After that little discussion your base will have moved near the fuel depot. This is kind of bad seeing as how you still have a creature combiner at your old base. You can either keep some units down there to protect the buildings or destroy it or use the one at your new base. I recommend relying on the creature combiner closer to your base encase the enemy decides to send an army at you and you don't have to wait for reinforcements to trek a whole island to back you up. Either way, finish the bonus mission by building an additional henchman. Henchmen for the most part work like Lucy. They can build things, repair buildings, and mine for coal. They can't, however, capture blue prints for enemy buildings so you'll need to pull Lucy from her mining duties and replace her with a henchman. Once thatís all done, take Lucy and an entourage of Creatures to protect her to the east. Eventually you'll come upon some enemy force along with the genetic amplifier technology. Have your creatures face off with the enemy force and while Lucy is selected, right click the building to get its blue prints. Once thatís done send her back to the base to build it. One problem you might run into is that your creatures, if there are no enemy units around will start attacking the structure before Lucy can get its blue prints. Simply keep them from doing so by changing their behavior to no stance. Getting back to the amplifier, once it is completed you'll find you can improve your units stats. While it is entirely optional itís highly recommended that you upgrade, unless you need the coal for creating units or buildings. Now that you have completed that objective, there is only one left. Destroy the enemy base! If you havenít upgraded yet, upgrade at the very least defense and offense for your creatures and build up an army for the upcoming battle. Once you have a large army, and I do mean large, head east to take on the enemy stronghold. I went in with 20 units and barely managed to defeat the enemy with three surviving units. Basically I'm hinting that while your units fight you should be making a back up army at your base to reinforce the massacred one. The base only consists of a creature combiner and two electrical towers but it does have a lot of strong creatures protecting it. After the battle is won, the level is over. Hurray, go take a break and have lunch! Level 3 -Fathers and Sons- Objectives- 1. Find the villager scout on the ice fields. He will point out Whitey's creature chambers. 2. Have Lucy capture the electrical generator technology. 3. Get Rex to Chanikov's lab. 4. Destroy Whitey's Creature chambers. 5. Destroy Whitey's base on this island. 6. Get Lucy to gather tech from the sound beam towers. Be careful, they'll harm her. Bonus Objectives- 1. Collect the Grizzly Bear. 2. Collect the Wolverine. 3. Collect the Ram. 4. Collect the Musk Ox. Right from the start, get the Grizzly Bear DNA from the bear that happens to be right by your base. You can use the DNA to make new creatures but they'll most likely be level 3 so upgrade before you start mass producing them. After making a small army, a little bit northeast is a new structure for Lucy to examine. After getting the blue prints, Lucy also develops the ability to sabotage enemy structures. Might as well put it to good use and take out that turbine! After itís gone you might as well build your own electrical generator on top of the steam vent. You can also build a workshop near the coal pile. This makes it easy to harvest coal from that pile without having to go all the way back to your base. When thatís done, head to the northwest to finish objective #1 and open up objectives #Ďs 4 and 5. Like usual since you havenít captured all of the animal DNA yet, take Rex and an army of your strongest animals to hunt them down. At the cross road, head east in order to find the Wolverine, Musk ox, and Ram. If you go far enough you'll also run into another objective with the sound beam tower. Like the other times you needed to steal blue prints, keep your animals from destroying the structure until Lucy gets what she needs. After she's done, destroy all the buildings and any creature that isn't yours. Now that you can build sound beam towers you might as well build some along the narrow path to your base. Be careful not to build them to close together so your troops can still get thru. Anyways now that the eastern creature chamber has been destroyed time to head to another creature chamber. Head north from the creature chamber you just destroyed and around a frozen lake. You'll encounter some sound beam towers, some enemy henchman mining, and an enemy creature chamber. During your attack reinforcements are sent toward you so be ready for an ambush from behind. Make sure to attack the buildings and units hiding out behind the initial base. After you destroy all the enemy buildings and units over there, back track around the lake this time heading east. You'll run into another enemy creature chamber, just like the last so take it and its protectors out! After itís destroyed you'll get a communication from Whitey himself via the radio. When he is done blabbing his mouth, take the small path east of where you are. There are some henchman mining coal for whitey to the north and Chanikov's lab to the south. If you go south Rex will gain the ability to fire Neuro Toxin darts at enemy creatures. While the rate of fire is very slow, it is devastating to the enemiesí health. That should have ended the level for you, but if you find yourself still fighting, it means enemy bases have been re-spawned somewhere on the island. Check out the whole map and make sure to kill those henchmen because they can rebuild again and again and again. Once all the enemiesí bases and units are destroyed enjoy a tasty in-game movie :P Level 4 -Ship Wreck- Objectives- 1. Have Lucy gather the technology from Whitey's water chamber. 2. Have Lucy gather the technology from Whitey's research clinic. 3. Destroy Whitey Hooten. New Objectives- 1. Collect the Lobster 2. Collect the Snowy Owl. 3. Collect the Polar Bear. 4. Find and destroy Whitey's electrical generator and lighting rod farm. OoOoO, that Whitey Hooten is going down, especially because in this level you can capture the DNA of the Lobster. What's so special about the lobster you ask? Well itís the first animal you can collect that has regenerative capabilities. I made a Muskobster, a Musk Ox with the Tail and Pinchers of a lobster. It's effective but it is level 4 and costs a lot. But like always, itís up to you to make the creatures you find most effective. Start by collecting the DNA of a Lobster on the beach south of you. There is also a Polar Bear wondering to the northwest of you and a snowy owl flying near the enemy research clinic north of you. The thing that sucks about the owl and the lobster is that you need a water chamber to have access to the lobsters swimming abilities and a building that isn't available to you now to gain access to the owlís wings. The water chamber is located in the pulsating yellow circle to the northwest corner of the map, more on it later. Now that you know the general areas where the animals roam, time to focus on other objectives. Before heading out you should upgrade your units, your level capacity (so you can make stronger animals), and create many units in order to destroy Whitey! Immediately head north and Rex will say that he hears something big coming and man is he not kidding. A creature that is part killer whale is headed your way and aims to take you out. Kill this brigade of enemy forces and proceed to the enemy base to the east (you'll have to go around a corner to the north). When you get here destroy all units and buildings except for the Research clinic. Have Lucy steal the plans for it and build one of your own at your base. You'll also notice a huge iceberg blocking your path to Whitey Hooten's main base. Remember where it is because you'll be accessing it later. Now you need to track down and steal plans for a water chamber. You'll find this located to the northwestern corner like stated earlier. Be careful though because there are many sound beam towers and a creature chamber spouting enemies along the way. After you clear a path, send Lucy in to steal yourself some water chamber blue prints and trigger a cut scene opening a path to Whitey! Before going to him, you might as well build a water chamber by your base, just for the fun of it. If you havenít created a Musk Ox/Lobster creation by now, you should because they're great at destroying buildings. Now that you have access beyond the former iceberg and the ability to swim to the other side of the island you can take on the last two objectives in the level. The bonus #4 is located directly east of where the iceberg once stood. It consists of destroying Whitey's electrical buildings so use your best siege weapon (Musk ox/Lobster) to destroy them and the enemies that come to protect them. After this is done you have just one objective left, to finally destroy Whitey Hooten! I was able to accomplish the task with 40 Musk Ox/Lobsters, so obviously you'll need a pretty big army yourself. After getting at the very least 40 units made, start the assault on Whitey's compound. The compound consists of several sound beam towers, a whole mess of henchman mining and repairing buildings, three creature chambers, one water chamber, and a huge oil tanker that must be destroyed in order to beat the level. After a long battle, enjoy Whitey's little speech and get ready for level 5! Level 5 -Trial by Fire- Objectives- 1. Send Rex to the village to ask for help. 2. Build creatures with the Archerfish water artillery ability and use them to put out the fire. 3. Put out the fire on the plateau around the village before all the huts burn down. 4. Find and destroy the enemy lab on the island. 5. Get Lucy to gather the technology from the anti-air towers. 6. Get Lucy to gather the technology from the air chamber. 7. Get Lucy to gather the technology from bramble fences. Bonus Objectives- 1. Collect the Zebra. 2. Collect the Giraffe. 3. Collect the Chameleon. 4. Collect the Baboon. This mission starts off with some stupid lady named Velika starting some bush fires. You need help on this one and the people to help you are the local villagers. The village is located east of where you start off, but you'll have to take the south route because directly east is where the fire is. Along the way you'll come across Zebras, Giraffes, and a very small Chameleon. Collect their DNA, and get Rex to the village ASAP. Here you'll receive Archerfish DNA. For those of you who don't know, this fish spits water. Hmm, that could help put out the fires! I recommend making level 2 archerfish creatures just so you can mass produce them right away. After you make some, have them attack the ground that is engulfed in flames. Beware; you'll be attacked by the enemies Archerfish creatures. After you save the village you receive Dragonfly DNA, but now the fire is still raging toward your base! Quickly deal with it and then get back to the usual routine of building up an army. (Side note, don't be stupid enough to put your fish into the fire, itís like a skillet to them.) Also in this level you'll encounter your first flying creatures which can cause some major problems, you'd think your Archerfish could handle it but their weapon works like a catapult damaging anything in the area including your units. To handle airborne attackers rely on the chameleons tongue; maybe mix him with a polar bear. Either way, times to explore the island. The passage to the north of where the fires were started lays a Baboon and an anti-air tower. Have Lucy and Rex, along with an army of creatures that can handle enemies on land and in the air, head in that direction to complete those objectives. Build one immediately to gain the ability to do a radar sweep of the map. When itís built, go to your base and click the new icon you see to open up some new objectives. After thatís done most of your objectives will lie to the southwestern edge of the island. You'll have to cross a small river but it is shallow enough in one area to allow land based creatures to cross. Here you'll come across bramble fences. Do the usual researches while not destroying bit then take out all the enemies in the area. Head north and slightly to the west to find the air chamber. Have Lucy research it and send her back to the base to build one if you want to make airborne units. Continue north and destroy the creature chambers here along with some enemy units and sound beam towers. After thatís destroyed you have one major base left located toward the east. Head that way fighting some hippo monsters and eventually you'll come across some the final base. Defeat everything here to beat the level. Yippee Hurray! Level 6 -Flying Machines- Objectives- 1. Scout out and clear the entrance to the volcano of all enemy creatures and structures. 2. Clear the area inside of the volcano of all enemy creatures and structures. 3. Protect the landing pad while the gyrocopter is repaired. Do not allow Velika's creatures to destroy the landing pad. 4. Eliminate all of the structures in Velika's outpost on the other side of the island. Bonus Objectives 1. Collect the Chimpanzee. 2. Collect the Gorilla. 3. Collect the Hyena. 4. Collect the Spitting Cobra. 5. Collect the Crocodile. 6. Collect the Black Panther. Landing on a volcano? What are you mad?!?!?!? Well anyways you gotta lot of DNA to collect here so might as well build up a strong base first. While your henchman and Lucy are doing that, Rex can collect the Spitting Cobra and Hyena DNAs seeing as how the animals should be frolicking near by. Like I usually suggest, build a strong army before exploring the rest of the island. Bring Rex with you to get some more DNA from animals lurking about. Once you're ready, head south fighting off some enemy units and collect DNA from a panther. Continue your warpath to the east and you'll learn from Rex that there is probably a gyrocopter around here for you to steal. Also youíll find some DNA in the forms of Chimpanzee, Gorilla, and Crocodile. Now you should have all of the DNA so all thatís left is to destroy the enemies located near the volcano. After you clear it out you convert another henchman to your side along with a gyrocopter. The bad news is that it needs repairs and you need to protect the guy doing the repairs. The only enemies that attack come from a cave in a lagoon in that area. I was able to sustain no damage by having some of my Musk Ox/Lobsters hang out by the entrance. After a while the gyrocopter will be completed and a cut-scene will be triggered. Drats, you can't leave the island without destroying Velika's base. The only problem is you can't take a path or swim to the other side. Instead you'll have to rely on the gyrocopter to transport your units to the other side. You can either do that one by one or you can build a new base on the other side. Whichever you choose, your priority is to amass a strong army on that side of the island. I recommend creating a group of 18 or so camouflaged (chameleon tail ability) units should be over there before you start attacking or building. Just one creature chamber should suffice if you were able to get the 18 units over unnoticed. You should build it on the southeastern tip of the island to draw as little attention as possible. After itís established, start mass producing units to take on the enemy forces. After you kill the enemies surround your base head north to find a water chamber. This is the tunnel that was supplying the bad guys to you on the other side of the island. Destroying this water chamber should really slow them down. After it is destroyed there is only one main enemy base left to the north. After making your way past some bramble fences you'll find the last enemy stronghold on this island. Musk Ox/Lobsters work best on buildings and ground units, but for air units you should have some chameleon head units around. After everything is dead get ready for level 7! Level 7 -A Friend in Need- Objectives- 1. Free the villagers held captive at the temple by destroying the enemy structures and the bamboo fences surrounding them. 2. Get all the villagers back to their villages. The villagers only feel safe when they are near Flaming Savannah Heads. Destroy all of the enemies surrounding the Flaming Savannah Heads and the villagers will move to it. Darn islanders, sending their animals away so you have to save their villagers. That's just mean. Anyways before you go rescue them, you might as well make a huge army to do so. Build up a nice base defense with sound beam towers and anti-air towers and send out your army to the flashing yellow circle to the north of you. The army should consist of water or air units in order to traverse the water. Once on the next island, head east to attack the enemy base and free the first group of islanders. Upon freeing them you receive a new mission. Apparently they will only go if their god is happy and the only way to make their god happy is to kill baddies that are around its flaming idle heads. Well, since you easily set them free, this should be a cake walk. Head east fighting off enemies at each idle until the villagers catch up. When they go to the idle you just freed, head on to the next one. After about 4 idles you'll have to deal with a creature chamber and sound beam towers guarding the 5th and last one to the north. After finally leading the villagers back to their sanctuary that is their village they give you Piranha DNA! Don't think you are done; you still have more villagers to drop off at different villages. However it seems that every time you get to a new village you get some new DNA! So with that in mind, clear away some more idle heads to the north to get to the next village. After clearing two more idle heads to the north of creature chambers and flying crocodiles you'll receive Bat DNA from the next village. Apparently there are still some homesick villagers left so you know what that means, more DNA! This is the shortest route of all because you only need to clear one idle head directly west of you. After those villagers get home you receive DNA for the Hornet, Yippee hurrah! Ok, ok, ok, it's getting kind of old but you still have some more idle heads to clear in the west so head that way. This will be the hardest do to the enemy base right next to the village. You'll have to clear three idle heads to get to the next village but clearing out the village is tricky do to constant reinforcements coming in. After you take out some creature chambers you're golden. Once the villagers make it to their village you get the last and final DNA for this level, the Snapping Turtle! You don't have to worry about destroying the whole base; as long as the villagers got to their homes then you beat the level, hurray! But Velika ran away so I guess you'll have to chase after her in level 8. Level 8 -The Wicked Sky Witch- Objectives- 1. Destroy Velika's Base. Bonus Objectives- 1. Do not allow Velika's scouts to alert Velika. 2. Destroy Humphrey's base. 3. Destroy Bugsy's base. 4. Collect the Eagle. 5. Collect the Hippopotamus. 6. Collect the Hammerhead Shark. 7. Collect the Komodo Dragon. 8. Collect the Rhinoceros. 9. Collect the Cheetah. This mission can be a headache if you arenít quick to kill the scouts when they spot you. Do like Lucy suggest and start building up a base and army to take out Velika's flying pretties. While Lucy and your henchman build the base, hunt some animal DNA. In fact there should be an Eagle flying right above your base. Anyways try to build some anti-air towers around your base to handle the flying monkey scouts along with Rex's tranq-gun. You should keep Rex at the base and don't hunt any animals until you've killed all the scouts. You'll know you've killed them all when Velika herself finds you. She commands Humphrey and Bugsy to attack you which opens up the bonus objectives of destroying their bases. Now that you don't have to worry about being spotted you can hunt down DNA. If you have Rex swim south and to the East, you'll find the Hammerhead Shark. Head back to your base and take some units with Rex to head north. Up here you'll find the Rhinoceros and Komodo Dragon pretty easily. The Cheetah however runs away pretty fast and the only way it can run is north towards Humphrey's base so try to get it as quickly as possible. The final DNA to collect is the Hippopotamus that is swimming in the big lake in the center of the island. Now that itís all done, itís time to choose a base to destroy. Like it says, Humphreyís and Bugsy's bases are optional but it is helpful to get rid of them anyways. Humphrey's base is the blue one toward the north and is the one you should go after first. I say this because it isn't close to any of the other bases so you won't have to deal with as many reinforcement units. Assuming you're taking my advice, build up an army with 36 units to take out the base up north. The main annoyance at Humphrey's base is the amount of sound beam towers. You could make some knew Rhinoceros/Lobsters for your siege units, but honestly the Musk Ox/Lobsters are a lot quicker. Whichever you chose, after defeating the base, you really make Bugsy mad! He's so angry he'll be an easier opponent so why not go after him before going after Velika. Head back to your base and re-muster your forces for the upcoming battle. After getting a 36 army up again, head east to take out Bugsy's base. Like his brother his base is annoyingly set up with sound beam towers. Use the exact same method you did with Humphrey's base because Bugsy mirrors it. After getting rid of the majority of his forces and his sound beam towers, he can't make reinforcements quick enough to stop you :D Assuming you havenít suffered any losses, if your units have the regenerative capability rest a bit to regain full strength or send in some fresh units to where Bugsy's base once stood. Launching an attack from there is hazardous because Velika will be aware of your attack do to towers built along the chasm. However, going around to Humphreyís former base will take a longer amount of time to get to. Choose whichever one you want and get ready to take out Velika once and for all. Just like the last two bases, this one is overpopulated with sound beam towers. At the entrance you can't reach them without ranged attacks at first so make sure to have some units with ranged attacks in your group to take them out. On your way to her place you'll notice a small alcove of water. This is a good place to hold your troops. Why you ask? Because you can build some creature chambers here and you'll need your already created units to protect your builders. After you make about three chambers, start mass producing units and sending them in wave after wave into Velika's base. I don't mean every time itís made send them in, Have at least a group of 18 units before sending them in. This is a very tough battle do to her Komodo dragon units and beam towers, but after a while her forces slowly dwindle to nothing until all you have left to defeat is her buildings. Unfortunately when you get closer to her main base, she unleashes a wave of Hornets/Hornets that can really put a dent on your forces. Hopefully your numbers can stand against them, and if they can't, use your three creature chambers just outside her base to replace your lost warriors. After the flying Rhinoceros are defeated, destroy all her bases to beat the level. Huzzah! Level 9 -Mouth of the Beast- Objectives- 1. Protect the lab until it can be relocated. 2. Destroy enemy lab or 4 enemy electrical generators (There are 4 left). Bonus Objectives- 1. Collect the Vulture. 2. Collect the Electric Eel. 3. Collect the Scorpion. Oh no, you're already being attacked by animals before you can even amount a huge army. Oh well, have Lucy and the henchman build a couple of sound beam towers while Rex attacks with his rifle. They should go down pretty easy but expect more on the way so build up your defenses and research to get your best creatures ready for battle. Basically you'll have to survive for about 10.5 minutes until the base is ready to lift off. You'll also notice that Rex is gaining some of the creaturesí abilities such as pack hunter and regeneration. After you survived, you take off to a new location, leaving all your old buildings behind :( I suggest building those structure again at your new place just encase your enemy decides to crash your old base. Anyways now you have two options for the next objective. You can either take on the enemy lab head on which is pretty tricky, or you can take out the 4 generators supplying it with power. I chose the generators because itís quick and easy if you know what you're doing. The lab, while being hard, is more direct and what you're used to. If you chose to destroy the lab, just build up the usual army and take it out. Encase you chose destroying all four generators, here's what you'll need to make it as easy as possible. You'll need some water units, airborne units, pulse radar, and of course some land units. The pulse radar, if you havenít used it, shows you the whole map and all the units on it for a brief amount of time. After itís over all the units are gone but you still can see where the buildings are. On the map, the four generators are the little white dots. Two are accessible by all units and are located along the southwestern coast and western coast. One is accessible by only water and air units and thatís located to the east of your new base in the middle of the islands lake. Right next to it is the final generator, dangerously close to the lab, and only accessible by air units. For the most part I stuck with my usual Musk Ox/Lobsters and Chameleon\Polar Bears. As for the air only electric generator, I figured "hmm, what annoying airborne creature did I just face....OH YEAH, Rhinoceros/Hornets!" They are effective but cost a lot. Make any creature you think can handle it and take out the generators in any order you see fit. After completing either task, you run into Julius and exchange some banter, but pretty much the best thing I can say here is congrats! You beat the level! Level 10 -Invasion- Objectives- 1. Make your way to the train factory and destroy every structure in it. Bonus Objectives- 1. There are 4 other enemy bases on this island. Destroy them all. 2. Collect the Bull. 3. Collect the Ant. For some reason Trains, Plains, and Automobiles comes to mind when playing this level. But then again, it has nothing to do with this so letís get to beating the level, shall we? Like always, you don't have to destroy the 4 other enemy bases, but doing so will make destroying the Train yard all the more easier. Besides the only ways to get to the train factory without running into the bases directly is by flying and while it can be done, you'll run into problems when most of your forces are attacking the factory on the other side of the island while the 4 other bases are attacking your base. Right away you can get the Ant DNA because there should be a small Ant crawling along to the east of your base. Have Rex get it while the rest of your goons build up your base in the usual matter. Do a radar pulse as soon as possible to get a position on where the enemies are located. You'll see that each of the 4 enemy bases are located in a narrow ravine like path. Basically you should take them out like you would any other base. However, like on the last Velika mission, you'll want to build a creature chamber where the 2nd and 4th enemy bases are, just so you won't have to rely on the ones back at your base for reinforcements. Note that even though you take out a base, they will definitely have a water chamber that may be out of reach from you on the land. If you start getting attacked a lot via the water, you might want to consider sending water or air units their way to dispose of them. The first lab is of course the easiest since it is close to you and won't have enough time to build up a strong defense. An army of 20 units could easily take em down but don't be afraid to annihilate them with more. You might have to deal with some bat reinforcement from other bases so make sure to have some anti-air units with you. After thatís done with move on to base #2 and wipe it out just like the last one. There should be a bull on the way to the second base but if you don't get it as soon as you see it your troops will scare it off. After defeating the second base you should build a small base where it once stand consisting of a creature chamber, a workshop, and some henchman. From here on you can either head west to the orange base or north east to the purple base. The Purple base is closer so you might want to deal with it first. However while your attacking it the orange base might attack the creature chamber you built. Solution, leave some units there and also build sound beam towers and anti air towers. I chose to deal with the purple menace first just because it seemed like they were attacking me more. After that base is defeated you can either set up another small base there and then take out the train factory or take out the orange base to get rid of their nuisance. I chose to get rid of the orange base just because building your next small base there is more effective. Also if you didn't get the Bull DNA there should be some stray Bulls running around the back of the Orange base, all the more reason to take it over! After destroying the final lab, all thatís left is the train factory and man is this one going to be tough. Its main units are Elephant/Ants and Elephant/Hornets which have both strong health and strong attack. Don't go in with less the 36 units or you'll get completely wiped out. In fact, first make that small base I was talking about right where the orange one used to be so you can have reinforcements ready for whenever some unit falls in battle. Do the usual tactic of taking out its units first and when the units start to dwindle, take out the chambers. After the enemy is on the run, just destroy every building in the area to beat the level! Level 11 -Proof- Objectives- 1. Use Rex to find Lucy by following her footprints in the desert sand; clear all enemy creatures and structures you find along the way. Bonus Objectives- 1. Collect the Lioness. 2. Collect the Armadillo. 3. Collect the Praying Mantis. Your new opponent is Dr. Ganglion. The Dr. Frankenstein of Impossible Creatures. But no time to worry about him now, LUCY IS MISSING! The only way to find her is by following her footprints. Odds are the enemy has also noticed her foot prints and are tracking them as we speak. In order to deal with them, build up a strong army like usual and take Rex with you to collect DNA. As for units, you can make a Bull/Lobster now which is slightly stronger then the Musk Ox/Lobster. As always itís entirely up to you. Right from the start there are some Praying Mantis wandering by your base so you can get that DNA easily. There also might be a Lioness to the west of your base on the beach area so try to get that DNA too. As for the Armadillo it should be right next to the Lioness. Before heading out to follow the tracks, get an army of no less then 18 units to track her down. I recommend the usual 36 unit army with air and water support but itís up to you. The enemy relies heavily on eel based units so don't get to close or you'll suffer a damaging electrical burst. Anyways back to the mission at hand, there is no short cut to finding Lucy. You have to have Rex go to the end of each trail before more tracks are unveiled. The First one ends at a small farm. After reaching that area, head north to destroy a small base consisting of some sound beam towers, one creature chamber, and one air chamber. After they're all destroyed continue following the tracks to the southwest. The next place the track ends are some abandoned huts. Be sure to have some units with you because when Rex inspects this place, it triggers enemy units to attack. After they are dealt with follow the tracks north to a former village turned enemy base. After taking out all the enemy structures, Rex figures out that Lucy is looking for villagers. Of course they're probably all dead so no needs to worry about them now, follow the new set of tracks east. You'll come across some small bases along the way, but when the trail turns south get ready for the final battle. The enemy probably sent some creatures to your base along the way so make sure your base is properly equipped to handle the enemies. After taking out the enemiesí base, bring Rex to the end of the tracks to beat the level. Level 12 -The Good Doctor- Objectives- 1. Destroy Ganglion's Base Bonus Objectives- 1. Collect the Tiger. 2. Collect the Camel. 3. Collect the Poison Frog. 4. Collect the Rat. 5. Research Henchman Heal at the Research Clinic. You'll need it! Quickly build up some sort of defense because you are soon to be attacked by three creatures. After they're dealt with, continue the whole build up a base along with an army and do the pulse radar as soon as possible to get an idea on what enemy buildings near by that you need to take out. As for DNA there should be a Tiger right by your base. A factor that might be a problem is that there are several chambers near your base. As soon as you have a good enough army, start taking out the chambers closest to your base. A short trip northeast leads to one of the chambers and also nearby are the Poison Frog and Rat DNA. To the east of your base you'll find some more chambers and a herd of Camel. Now that you have all of the DNA, you might as well finish off the last bonus mission by researching Heal at the Clinic. Not only is it good to do just to finish the objective, but also your henchman can now heal animals. There are four chambers that you can destroy before taking on Ganglion's base. Two west your base (the furthest one is the one with the camel herd) and two water chambers north of your base (one you probably already destroyed. After these are all dealt with, make a small lab close to the entrance of Ganglion's base. Remember the difficult mission with Velika? Do like that and build three creature chambers to constantly supply reinforcements. After making an army of 36 units, start your assault. Ganglion doesn't have very strong creatures but he has a good defense. The gauntlet before his base is lined with tough to reach sound beam towers. Itís best to just run through then try to take them out via ranged attack. Eventually, Ganglion starts making some Killer Whale monsters that can be pretty damaging. Taking out the chambers first will help slow them down. After the enemy units dwindle you can start focusing on the medical looking building. Once that is destroyed you've beaten the level. Hurray! Level 13 -The Gate- Objectives- 1. Destroy the sound beam towers and anti-air towers at the outpost near the base in order to take control of the buildings there. 2. Defend the base from the wave of goliath creatures. 3. Destroy the creature controller at the blue base. 4. Destroy all of the structures at the second base on the other side of the island. Bonus Objectives- 1. Collect the Killer Whale. Wahoo, you finally can start making some mammoth creatures. I strongly recommend that while you're building up your bases defenses you go out searching for the Killer Whale because Juliusís forces will have some mammoth creatures to battle against. In order to find one, have Rex swim west. Eventually you'll come across one so grab it's DNA and start creating some new critters! I recommend a Killer Whale/Lobster (head and tail of a Killer Whale with the rest of the body being Lobster parts). It may be slow on land but in the water it is a speed demon and it also has great health and strength. But like always it costs a lot so do whatever you think is best and get ready to a mass an army. Before taking out the base north of you, make sure you are ready to fight some strong creatures because upon accomplishing that objective, a Sperm Whale/Gorilla attacks your base and doesn't go down easily. Hopefully your numbers will crush it so you can get ready for the next major assault. You'll need a pretty strong army, Killer Whale or not, to take out the blue base to the south of you. That enemy has Killer Whale, Sperm Whale, Great White Shark, and Elephant DNA to make massive beasts of destruction. I wouldn't even send an 18 unit army, only attack in groups of 36 or more. You can try to ignore the huge creatures in order to take out the controller, but I find destroying everything is more fun and effective. Besides it's not like you have a choice in the matter because the just won't let up. After destroying the creature controller you gain control of 4 huge goliaths, yippee hurray! Now only one objective remains. Destroy all of the structures at the second base on the other side of the island. With these goliaths it should be a breeze, especially if you have some of your Killer Whale brigade left over. If you don't build up another huge army to take out the base on the other side of the island, youíll need to have some ranged attacks (that arenít sonar) to take out sound beam towers that arenít effected by sonar blasts. After doing so you'll beat the level. Only 2 more levels left! Level 14 -The Island of the Crazies- Objectives- 1. Destroy the antidote chamber. Get Rex to the antidote site within 15 minutes. Creatures must be cured at the antidote site to be immune. 2. Destroy the enemy lab. Bonus Objectives 1. Collect the Sperm Whale. 2. Collect the Elephant. 3. Collect the Great White Shark. What?!?!?! Ganglion has double crossed you? The jerk! Oh well, time to get some antidote. Unfortunately it is heavily guarded and requires some new recruits. Fortunately you have some great new animals to make them from. To find some DNA head north to the ocean to locate a Great White swimming about. From there you can head east to find the Sperm Whale. This should do for now. Focus on building up an army of creatures quickly in order to get to the antidote before the 15 minute timer is up. Spend no more then 7 minutes building up your army. Having 8 minutes left is pushing it but you should be able to destroy the antidote chamber in time. You should keep Rex at your base until you have destroyed most of the enemy forces. May I suggest you build your new base there? Once youíve established a new base next to your antidote pool, feel free to hunt down the elephant that is located on the east side of the island. After you get that, make some new creatures such as the Chameleon/Elephant or whatever you want and get ready to take out an enemy base. The main base lies in the southeast corner of the island but getting there you'll have to go thru two small bases. The two small bases are easy but you shouldn't build creature chambers there. Yeah it will help provide reinforcements but the creatures you make there won't be immune to the virus and in time will turn on you. Better stay safe and just send units from your antidote base constantly. When you amass a 36 unit army, itís time to assault the final base. It's relatively easy if you have designed some mammoth creatures and have accumulated the resources to build them. If you're having trouble with resources just cheat! It's not like you're using an immortality code, just getting some help in the money department. Anyways take out the base just like the other ones. You know, first their forces, then their chambers, and finally crushing their dwindling forces. After that you've beaten the level. One left!!!!! HURRAY!!!! Level 15 -Seeds Sown- Objectives- 1. Destroy Ganglion's lab. 2. Destroy Upton Julius's fortress. Aww Man, stupid Ganglion backstabbed you again. However you gain control of Julius's forces! Excellent! Now to finish Upton Julius, once and for all! Especially since by now you have collected all the possible DNA samples to fight him with. Luckily with the creatures you apprehended you'll be able to build up your base without worrying about being wiped out. No matter what you'll have to take out Ganglion's lab first that lies to the west. However, there are many small bases along the way brimming with creature chambers spitting out enemy units. Build up some level three units of your own until you have enough resources and research to build level five units. After amassing an army of level 5 units such as a Sperm Whale/Lobster or Chameleon/Elephant (for air support), get ready to take out some small bases. It's really like swatting flies if you have strong units that regenerate health. First head north and wipe out all the units and structures there, while leaving some of your own units behind at your base to protect it just encase someone decides to attack. When the small base to the north is defeated all you have to worry about is Ganglion himself. Repopulate your army if your numbers have dwindled and head west. You'll run across some annoying sound beam towers but they're no match for your lobster claws. The closer you get to Ganglion's base the more units you run into, they should be pushovers but some Giraffe/Chimpanzee units and Elephant/Scorpion units, sent by Julius, can cause irritation. Take it out like all the bases you have done before (units, then chambers, then everything else) and build your new base there to get ready for your final battle! As for Julius's base, I didn't find it that much difficult. Start heading northeast to get to his fortress Aside from the usual sound beam tower trouble you run into, the only thing I find trouble some is that he builds his creature chambers far away from his fortress. Right at the entrance you'll have the ability to take a path to the left or a path to the right. The path on the left leads to numerous sound beam towers and to one of his creature chambers. The right leads to a suitable place for yet another base to be produced. However, I doubt Julius's minions will make it easy for you. Choose either path to go down first but make sure to destroy the creature chambers on both sides. Once you reach his fortress you should take out his initial chambers before you destroy that building. Every time you see a Henchman leave send one unit to follow and kill him before he can rebuild another chamber. There are some air chambers that you can't reach from here that may be a nuisance. If you want you can send some of your own air units or water units to the northwest corner of the island to take them out. After a long and tough battle, you will have finally defeated Julius, the Sigma technology, and Impossible Creatures. HUZZAH! Enjoy your ending movie. 5. Cheats Get All Buildings: cheat_buildings Higher Rank: cheat_rank Kill Yourself: cheat_killself More Coal: cheat_coal(number) More Electricity: cheat_electricity(number) To enter the cheats youíll have to press ~ and then type them in for example cheat_coal(9999). 6. Frequently Asked Questions Where can I get the Insect Invasion add-on? Answer: Download the patch from http://www.relic.com/product/impossiblecreatures/insectinvasion/description.php How do I unlock the bonus creatures? Answer: Download the patch from http://www.3dgamers.com/news/more/1052575331/ Why canít I use the insect invasion animals or bonus creatures in the game itself? Answer: Because both sets of animals are meant for online play. 7. Some Legal Mumbo Jumbo. As for legal context, I'd like to thank the makers of Impossible Creatures for making such a great game. As for who can post this guide on their site, ONLY gamefaqs.com AND NO ONE ELSE!!!!!!! DON'T EVEN ASK!!!!!!