=======================
Vampire: The Masquerade
   Redemption FAQ v1.6
=======================

Author: Yawgmoth

================
Copyright info.
================

This document is Copyright 2002 - 2003 by Yawgmoth.
Vampire: The Masquerade Redemption is Copyright 2000 by Activision, 
Inc.

This FAQ is not to be used for profitable/promotional purposes; this 
includes being used by publishers of magazines, guides, books, etc. or 
being incorporated into magazines, etc. in ANY way without my 
permission. This FAQ was created and is owned by Yawgmoth. All 
copyrights and trademarks are acknowledged that are not specifically 
mentioned in this FAQ. Please give credit where it is due. Thank you.

=======
Intro.
=======

Hello, thanks for reading my FAQ. This is my first one. There will be 
mistakes in this. If you see any mistakes, or have anything that you 
want to add please email me!  I will, of course, give you full credit 
for your addition, and be extremely grateful to you. Thanks in advance! 

This FAQ can be found at the following sites.
www.gamefaqs.com
http://dlh.net/
www.neoseekers.com
http://www.cheatportal.com
http://www.911codes.com
http://www.911cheats.com
http://www.fastcheater.com
http://www.25000cheats.com
http://www.pc-cheats.org
http://www.skali.com
http://www.actiontrip.com 
http://faqs.IGN.com

==================
Table of contents
==================

Game information. - 1.0
        Version Updates - 1.1
        Frequently Asked Questions - 1.2
Creating a Character - 2.0
Useful Disciplines - 3.0
Useful Equipments - 4.0
Tips - 5.0
Walkthrough 
Dark Ages
        Prague - 6.0
                That night within the Convent - 6.1
                Old Town - 6.2
                Bonn Silver Mines - 6.3
                Nighttime - 6.4
                University - 6.5
                Monastery - 6.6
                Golem Hunting - 6.7
                Josef's Tunnels - 6.8
                Ardan's Chantry - 6.9
        Vienna - 7.0
                Luther Black - 7.1
                Tectonic Knights' Base - 7.2
                Haus de Hexe - 7.3
        Return to Prague - 8.0
                Old Town - 8.1
                Vysehrad Castle - 8.2
Modern Nights
        London - 9.0
                Society of Leopold - 9.1
                West London - 9.2
                Setite Temple - 9.3
                Tower of London - 9.4
                Temple of Set, Again - 9.5
        New York - 10.0
                Sewers - 10.1
                Giovanni Warehouse  - 10.2
                Barclay South - 10.3
                Orsi's Factory - 10.4
                Cathedral of Flesh - 10.5
Cheats - 11.0
Funny Stuff - 12.0
CaoHaketama's Weapons FAQ - 13.0
Credits - 14.0
Final Words - 15.0

=======================
Game information - 1.0
=======================

Vampire: TM Redemption follows the tale of Christof Romulad, a 
Crusader, into his journey into the undead as he searches for his love, 
Anezka, the beautiful nun in Prague.

======================
Version Updates - 1.1
======================

v1.1 - 1/15/03 Added new tricks about running, how to get multiple 
endings, and some trivia. Thanks to all who have sent in their 
additions. Added new hosts.

v1.2 - 1/16/03 Added the different humanities needed to get the 
endings. Changed some of the credits section. 

v1.3 - 1/20/03 Added the Frequently Asked Questions section. Thanks to 
Fireshade for the idea. Also changed the order of things a bit. Added 
new hosts. Made this FAQ look better.

v1.4 - 3/1/03 Added new comments, interesting stuff, and corrected some 
spelling errors. Also added a weapons FAQ by CaoHaketama. Thanks to all 
who e-mailed me the info, and a special thanks to CaoHaketama!

v1.5 - 3/5/03 Added new hints and tips, as well as new hosts. Thanks to 
all who hosts my FAQ.

v1.6 - 7/13/03 Added new stuff, mostly from old e-mails that I forgot 
to check and update.

=================================
Frequently Asked Questions - 1.2
=================================

Q: How do I use scrolls?
A: The answer is simple, just scroll down to the tips section and you 
will find your answer.

Q: How do I identify items?
A: If any of you have actually read the game manual, you will know that 
the discipline Spirit's Touch will help you identify it. There is also 
Scroll of Spirit's Touch that has the same effect.

Q: How do I activate the cheat console?
A: Just go down to the cheating section. Things are explained in 
detail.

Q: Why won't the cheats work?
A: That's because you either messed up on setting up the console, or 
have a patch.

Q: I just came out of the convent, and the entire screen is 
gray/white/black. What do I do?
A: Again, it is explained in detail in this FAQ. Just go to section 
6.2.

Q: Why do you teach people to cheat? Cheating is wrong!
A: Well sorry, Mr./Miss/Mrs/Dr. Goody-two-shoes. This is a very 
repetitive game, and I think that the people who play through it for 
more than one time deserves to have some fun. If you don't like it, 
don't do it. 

Q: Could you send me a copy of this game? I can't play because <insert 
stupid reason>...
A: No. If you can't spare the ten bucks, just borrow one from a friend. 
The publishers and makers of this game deserve to get paid for their 
efforts. 

===========================
Creating a Character - 2.0
===========================

Unlike other games, Vampire has no such thing as leveling up. You get 
experience points by doing quests and killing stuff, and when you rest, 
you have the chance to advance. You get a rank whenever you have so 
much experience. This rank will help you when you are using your 
disciplines. The higher the rank, the less chance of failure you have.

Christof isn't a very powerful character, his health is usually lower 
than the others, and his blood pool isn't a whole lot. So, I wouldn't 
really put him the front lines. 

Here are the stats.

Strength:
Strength determines how strong you are, some armors and weapons require 
a minimum strength to equip. I usually stop putting points to strength 
at 55, a strength of 55 will allow you to wear platemails, a very 
powerful armor, and it makes your character look better. I will also 
allow you to carry heavy guns and such.

Dexterity:
Dexterity, or dex for short, is one of the most important stats in 
combat. In combat, it will allow you a higher chance of killing the 
opponent in one blow. It also affects how accurate you are. Some ranged 
weapons require a minimum dex.

Stamina:
This alters how much damage you can soak. For humans, they soak bashing 
damage, for Vampires and Ghouls, the soak both lethal and bashing. I 
did not really find this trait useful. With a good armor, or a good 
healing spell, its usefulness goes down.

Perception:
This does nothing, except it is required for disciplines such as 
heightened senses, aura perception, spirit's tough, summon soul, etc. 

Intelligence:
This is a trait worth putting points into, as a lot of powerful spells 
require intelligence. 

Wits:
Same as above.

Charisma:
This deals with disciplines that does not deal direct damage, but 
rather, disables. Possession, dread gaze, etc. 

Manipulation:
This is an important trait. It not only gives you disciplines, it also 
lowers the buying price and heightens the selling price of goods, for 
example, with a high Manipulation, you can buy a bottle of vitae for 
48, and sell it for 54! This will allow you to get the best equipments, 
without having to go through dungeons.

Appearance:
This is how good you look. The Nosferatu will always have 0 for 
appearance, unless they are wearing rings and such. You do not need to 
worry for putting points into it, as there are equipments to help your 
appearance.

If you are really unsure, it would help if you start a game in 
multiplayer, LAN game. There will be two games already created for you. 
One of them starts in a bar, in the old times, the other one starts in 
NY. Both games will allow you to go through dungeons that are exactly 
the same as the game, with different enemies. The good thing is that 
you can change to Storyteller mode anytime and do things. This includes 
editing your character by clicking on the advancement button. This 
could help you to design a character suitable for you, and try it out, 
so you get a feel of the game.

=========================
Useful disciplines - 3.0
=========================

These disciplines are some of the best in the game that requires 
minimum about of traits.  I will put it here for you for reference.

Name                       Category           Requirements

Drawing out the beast      Animalism          70 manipulation
Cloak of Shadows           Obfuscate          25 wits
Cloak the Gathering        Obfuscate          40 wits
Plague Wind                Mortis             60 intelligence
Theft of Vitae             Blood Magic        40 intelligence
Fire Storm                 Lure of Flames     70 intelligence
Call Lighting              Blood Rituals      50 intelligence, 50 wits
Prison of Ice              Blood Rituals      35 intelligence, 35 wits

========================
Useful Equipments - 4.0
========================

If you find any of these, KEEP THEM!

Ainkurn Sword: Let's see, drains blood, causes aggravated damage, +10 
to dex while equipped, this is one great sword!

Black Gloves: Automatic Feral Claws, so what if it only deals 15 
damage? It gives you +15 to bashing, too. I get a lot of criticals with 
this baby.

Stake Gun: At first, make not seem much, but the ability to paralyze 
Vampires is great, as it works even for the last boss!

Modified Chain Gun: Fast, powerful, what more could you want?

====================
Tips & Techs. - 5.0
====================

Scrolls:
For some reason, people get confused by the scrolls, they can't figure 
out how to use it. So, I will explain. To use a scroll like Walk the 
Abyss, open up your inventory, or press the corresponding keys for the 
quick item slots (F1 to F5). Then, with the mouse controlling the 
scroll, go to the game screen and right click the mouse, this should 
cast the spell, for spells like Fireball, put the mouse towards the 
enemy, and then right-click it. For Spirit's Touch, right-click on the 
item you want to ID in the inventory.

Auto-Saves:
Auto Saves are the most useful if you do not have a patch installed. 
Whenever you go to a new area, the game immediately Auto-Saves. This 
can be helpful at times.

Follow Status:
The green button to the right of your health and blood/mana bar toggles 
the follow status. 
This can prove useful at times, when you want to lure enemies, or just 
want one guy to go and scout ahead. By pressing the regroup button, 
your coterie, or party's toggle status will automatically be turned 
back on.

Lure:
This is a useful strategy. First, toggle your entire party's follow 
status off, then, send one person in front to check things out. As the 
AI in this game is extremely stupid, you can find them just standing 
there, doing nothing. Now, get your guy, and move him/her slowly toward 
a single enemy. When that enemy sees you, he/she/it will either follow 
you, or use some disciplines. If they choose to follow, quickly run 
back to your party, then the enemy comes close to you, hit him/her/it 
once, quickly, and then run some more, hit the regroup button, and 
ATTACK! By hitting the enemy, you will usually ensure that the enemy is 
aiming at you, not another party member. That way, your coterie can 
hack the enemy to death, while it is walking towards you.

If the enemy is using disciplines that do long-ranged damage, run back, 
lure the enemy, then just try to kill him/her/it with ranged attacks, 
and melee.

A good way to do this is with Awe. By using this, as long as you are in 
the sight of the enemy, the enemy will move towards you, and not do 
anything. Use this ability to lure them. 

Also, while luring with a ranged weapon, it is helpful to have your 
inventory screen open. Doing this will save you time to switch to a 
melee weapon faster, before the enemy strikes.

Fire Storm/Call Lighting:
These are the two best offensive disciplines in my book. Fire Storm, at 
level 5, can fire ANYWHERE! AS LONG AS YOU CAN SEE THE TARGET! That 
means, you could be hiding behind a wall close to an open door, and you 
see an enemy that does not move, you can use Fire Storm to take 
him/her/it out, as the enemy will just stand there. The thing about 
Fire Storm is that is the enemy moves away, it will not follow. Most 
enemies will only survive one Fire Storm. Even if they don't, and come 
towards you, they will be injured. This is a great lure spell.

Call Lighting is another good spell, but, unlike Fire Storm, its range 
isn't as long. The thing that makes it good is that you can hit moving 
targets. Most enemies will require three Call Lightings. This is 
another good lure spell. Great for fast moving targets.

Prison of Ice.
Without a doubt the single most powerful spell in the game. Visually, 
it isn't much. But the versatility of this spell is amazing! It is good 
for stopping opponents in mid-attack, and you can then follow up with a 
spell or an attack of your own. By using this spell and Fire Storm, you 
can easily defeat the last boss. 

Barrel Killer!
Whenever there is a barrel that can be targeted, bust it up. You will 
find small treasures in it.

RUN!
This is simple, but people sometimes forget. If you click a place near 
you, you will walk slowly, this is bad during combat. So, click on a 
far place, then, when you almost got to where you want, click somewhere 
near. If you hold "Ctrl", you will automatically run to that location, 
regardless of distance. Thanks to Nep Parth for this one.

Bllllooooooood...
Feed is a very powerful ability. It costs nothing, it replenishes your 
blood pool, and it can kill a single person at level five. After luring 
a person close, feed on him/her until he/she dies. This is one of the 
best ways to kill someone. This even works on some mini-bosses.

Deckoy's Magic Strategy.
"i'm playing vampire the masquarade and i have no problems with enemies 
thou i play with no party. i use the simple tactic:
sorry i don't remeber true names:
increased damage+increased speed+increased damage protection+drain 
blood sword. I almost don't use blood potions etc, london took me i 
don't know, 2 hrs?"
The names of are Potence+Celerity+Fortitude+Ainkurn Sword. Thanks 
deckoy!


Stances:
Stances are useful at times, I prefer Neutral myself. When you become a 
Kindred, and it around town, having an aggressive stance may result in 
you killing the townspeople. This may be useful if you want to learn 
Hands of Destruction, or wear Unholy armors. Defensive stances are 
useful if you don't want your entire party to charge. Aggressive 
Stances are useful at the second part of the game, or in dungeons. Give 
two or three people aggressive stance, and a melee weapon; equip 
yourself with a ranged weapon. This should allow the others to go in 
frontline while you shoot. 

Weapons:
This is basically an explanation on weapons. I will post a weapon here 
for example. For more info, scroll down to see CaoHaketama's Weapon 
FAQ.
=
Incendiary Longbow

Damage: 30 (Fire)
Accuracy: 15   Speed: 75   2H
Ammo: 20
Min 35 Dexterity. Min 35 Strength.
=
Damage: This is how much damage the weapon deals. The type of damage 
dealt is in quotes.
Accuracy: This is how accurate a weapon is. The higher, the more likely 
it is to hit.
Speed: How fast the weapon is. A slow weapon like a Claymore or Halberd 
will have a hard time hitting fast opponents.
1H/2H: This tells how many hands the weapon needs. A 1H weapon will 
allow you to equip a shield on the other hand. 
Ammo: For bows and guns only. If ammo is zero, than you must get new 
ammo. To reload, just equip the weapon, and move the ammo to the weapon 
slot.
Min ...: This is the minimum requirement needed to use the weapon. 

Treasure:
The treasures in chests, blue circles, and barrels are randomly 
generated in this game. But, there are exceptions.

Hit and Run:
This is a great tactic to deal damage without getting hit. Toggle the 
follow status off, get a fast weapon, like the Berserker Fang, or the 
Ainkurn Sword, and use Celerity (Lv. 5). Doing so allows you to charge 
in, attack, and get out, for healing and others. If you are fast, you 
might be able to get a one hit kill. Luring with this technique also 
works. 

Extra Endings:
There are actually three endings in this game. The first one occurs if 
you have a very low humanity, about 20 or less. The second one is to 
join the last boss by picking the choices. The last one is to fight the 
last boss, killing him. Thanks to Nep Parth for these. Also, he is not 
sure about the first ending's required humanity, any help is greatly 
appreciated.

CaoHaketama's cheap trick:
"Here's a cheap trick at the beginning the game... It requires a lot of 
cheats but it's fun if you've played through already. 
 
With a mortal Christof, give him 100 in all his stats, add all the 
disciplines, and add a holy greatsword. Then, you can kill almost any 
Vampire at the beginning in one or two slices. If you encounter zulos, 
etc, that cannot be harmed by it, use Feral Claws. Always keep the 
greatsword on though. When you get Embraced, you still keep it as if 
you were a mortal still.." 

Cool trick by "The Chorus":
"A useful trick (that perhaps they removed in the patch, I can't 
remember) is to get Cloak of Shadows up to five and then use 
Disciplines like Firestorm, Call Lightning etc. WITHOUT BEING SEEN."

Thanks for the addition.

============
Walkthrough 
============

==========
Dark Ages
==========

=============
Prague - 6.0
=============

====================================
That night within the Convent - 6.1
====================================

You start out in the game where you just woke up. You have 2 enemies to 
defeat. The Szlachta. These two aren't very tough; you should be able 
to kill them with three swipes from your sword. When you killed both of 
them, you will collapse.

When you wake up, you will go into dialogue with Anezka. Then, you are 
given two choices, it doesn't matter which one you choose. Keltar King 
found out that by answering that you will venture into the mine 
tomorrow with raise your Humanity by 10, while the other option reduces 
it by 10. Thanks for the info, Keltar King.

===============
Old town - 6.2
===============

You wake up, with one goal, go to the mines, and kill everything, 
sounds fun. Now, you are fully clothed (can't fight vampires with your 
boxers, that won't get you much respect). Ok, now, this is your haven. 
A haven consists of a place to rest, a vault, and a save point. If you 
do not have the patch, the haven is the only point in the game where 
you might save your game, with the exception of Auto-Saves. Talk to 
Anezka, and she will say a prayer. Go out. If, when you go outside, 
your screen turns all gray/white/blue, that means there is something 
wrong (duh!). Well, it is very easy to fix. Since you have already 
auto-saved while coming out of the door, you should not quit the entire 
game. Now, go to toolbar, click start, go up to programs, click on 
Vampire, the put your mouse on the "Play Vampire: The Masquerade - 
Redemption (CD 2 Required)", and right click it. Go to target, and put 
in " -nofog", without the quotes. Yes, there is a space in front of it. 
Example: C:\Vampire\Vampire.exe -nofog
Now, run the game again. Note: This would not work is you installed the 
patch.

Now that you are outside, go to the Church and talk to Archbishop Geza. 
Then, go back out and greet the Knights of St. John. Explore town, 
memorize where the Weapon smith, the University, and the Convent are. 
It will come in handy. Go into the inn, talk to the innkeeper, and grab 
the healing salve. Go around the inn, and you will find the Weapon 
smith. Talk to him, be open, and he will suggest that you should get 
special charms. You can choose to buy a shield, or save the gold. Now, 
exit the smith, go straight ahead, and enter Judith Bridge. Go across 
to Golden Lane. There, go to Unorna's shop. Talk to her, search through 
her wares, they are expensive. See why I always play as the bad guys? 
"Give my your expensive stuff or die!" Good guys won't do that... Oh 
yeah, if you can, buy some scrolls of Spirit's Touch. These scrolls 
will identify items for you. 

Now, locate the East Gate, talk to the old man, go out, talk to the 
guards, go to the mine, find the torch, go back to the Convent, and 
save your game. This way, if something goes wrong, you won't have to go 
through the dialogues again. One more thing, talking to Anezka will 
heal you. I lost the info of whoever told me about Anezka healing, so I 
can't put it in the credits, sorry and thanks to you, whoever you are.

========================
Bonn Silver Mines - 6.3
========================

The mine, think this as a training level. Equip the torch you found in 
your left hand, with your sword in the right, as the mines are pretty 
dark. Take things easy, pace yourself. Try to get as many items as you 
can. Follow the path; you will hear a scream, that's always nice. Now, 
you face, once again, the szlachta! This time, it may cast Potence. 
This makes it very dangerous. I suggest running in, hit it once, and 
run away, repeat. This way, you won't get hurt much. Examine the body, 
pick up the healing salves. Go down, you will see another szlachta 
feeding on a horse. Kill it. Use this mine to basically get a feel to 
the game. There isn't much in the mine. I will leave most of the 
exploring to you.

You will soon face another type of monster, the ghoul rats! They aren't 
very tough, but they can easily surround you. You've been warned! Now 
is a good place to try to lure the rats one at a time, if possible. 

Continue through the second level. Continue until you reach a water 
wheel. Click on the switch to activate it. Here, you will face a mini-
boss, the War Ghoul. This guy is tough, right now. Same strategy. Move 
in, hit, and run. Watch out if it starts to "rear". This means that it 
is preparing for its bone attack. This will throw you in the air, the 
drop you down. When this happens, run to the back, and slash it. 
Hopefully you did not lose too much life. Continue.

Third level. Collect everything. Put Holy water in slots one and two. 
Healing on the rest. Go down until you reach a Cathedral. Here, you 
face Ahzra the Unliving. Throw Holy Water on her, and he dies, if not, 
poke her with your sword. You win! 

Get the amulet of St. Jude, and leave.

Go back, the Knights of St. John greets you. Go to the Cathedral, and 
talk to Gaza. Go out, go to inn, talk to owner, grab the elixir. Talk 
to Anezka, save.

================
Nighttime - 6.4
================

Go to the smith, grab the four rats around the area, upgrade your 
equipment. Go to the magic shop, and sell all healing salves and 
healing elixirs.

Go near the clock tower and three revenants come to you, seeking 
revenge. Show them how much they suck compared to you. 

Also, stock up on four neck guards. 

=================
University - 6.5
=================

Now you are a vampire! A few things you should know is that as a 
vampire, you need to constantly feed on others to gain blood. You can 
gain blood by either feeding on others by using the Feed skill, or 
using Theft of Vitae, a spell that will be available later in the game, 
or using blood vitas, which now can be bought from the gypsy. Now, you 
will be able to kill the Knights of St. John and other civilians, at 
the cost of five humanity points each. However, if your humanity is too 
low, you will NOT be able to see the ending of this game. You 
(Christof) need humanity of at least 75 to get the ending. Also, when 
your humanity reaches 0, you will no longer be able to control the 
character. To prevent this, NEVER switch to aggressive stance at places 
like old town Prague, or others. If you do so, Christof will attack 
them, possibly killing them. If you kill someone while feeding, you 
will also lose humanity. BUT, if you kill an enemy by feeding, you will 
NOT lose humanity. This will become very useful later when you have all 
five slots on feed. By then, you will be able to just feed and kill an 
enemy. There is also something called frenzy. This happens when your 
frenzy meter reaches 100. When this happens to your character, that 
character will go out of control, attacking everyone, including allies. 
They will not heal or cast spells. This is useful in disabling other 
vampires. Aggravated damage and fire damage increases frenzy. Low blood 
or no blood also causes this. Spells can increase or decrease frenzy 
ratings. Also, "Berserk" weapons like Evil Axe also increases frenzy.

Note that your blood pool is lower than the other vampires. This means 
that you are less suited for spell casting. Let the others take care of 
it.

Wilhelm is your trusty companion. He is fairly strong. I suggest you go 
visit your haven and rest try to get your Feed to level five. Wilhelm 
comes equipped with a bow, I suggest giving it to Christof as I usually 
keep in the back. The bow is good for luring; also, make sure that each 
character has a melee weapon. Buy any supplies you need. Go to Judith 
Bridge. Go left to the monastery. Outside the Monastery, there are 
Monks whom you can feed on. Stock up, and go inside. Equip neck guards 
on you and Wilhelm. This prevents other vampire from stealing your 
blood; also, it prevents your party members from doing so when they go 
into frenzy. 

================
Monastery - 6.6
================

First, let me tell you what to expect. There are Cappodocians. They 
carry scythes and know a discipline or two. There are also skeletons, 
skeleton archers, zombus, corpses and ghouls rats. You should be 
familiar with the rats. The skeletons aren't very tough, neither are 
the archers. The corpses and zombus are quite slow. The Capps are the 
difficult ones. They will use Awe to draw you towards them, and will 
also use Fortitude.

Follow the path, after the speech by Wilhelm. Ignore the monks at 
first, as killing them will lower your humanity. You will face two 
Cappos at first. Kill them, click on the door to proceed. You will face 
another one coming at you. There are more in the room, with some 
skeletons. 

Go towards the area ahead. There will be once Cappo and three 
skeletons, one with a longbow. Remember that you cannot feed in 
skeletons, so save the Cappo for last just in case you need extra 
blood. 

Now, there are two rooms that you cannot access yet. Go to the one open 
room. Kill the Cappos and the Ghoul rats. Take the cash. Also, there is 
a Corpse here. It will also attack you. See the switch near the wall? 
Click on it to open up a new area. 

Go back; go to the newly opened lab. There is a zombu here. Kill 
everything, and pull the lever. Go back, and head down the stairs. 
Listen to Wilhelm. There is a female Cappo right at the start. The 
thing is, if you stand close to the wall, she will not move. Oh well, 
kill her. There are three Cappos in the room. Try not to get 
surrounded. Lure them to the stairs, and kill them. Go left; kill a few 
zombus and a corpse minion. 

There are two skeletons waiting for you at the bridge. One of them has 
a long bow. 

Level 2.

Two Ghoul Rat will attack you, kill them. Wilhelm will speak again. 
There are two Cappodocians waiting to die again. There are also two 
ghoul rats, and two skeletons. One of them is an archer. Turn to your 
right, there will be sand. Beware, as Cappodocians will appear from the 
sand. In this case, only one will. Just don't let your guard down when 
you see an area with no one except sand. Click to open the door.

A Cappo awaits here. Go left, kill the skeleton. If you have a high 
dexterity, which is highly recommended, sometimes you might be able to 
cut off the head of the skeleton. Very funny to watch.

Using the camera, you will be able to see two Cappos near the stairs, 
and a ghoul rat, be prepared. Also, another Cappo will attack you if 
you get too near the chest. 

There are two Cappodocians, a skeleton archer, and a zombu in the next 
room. Go ahead, three Cappos, a skeleton, a zombu, and a ghoul rat in 
there. There will be a gold ring (APP +15) near the altar, if you look 
closely. 

Go back and go up the ramp. Wilhelm will speak again. Once he is done, 
kill the Cappo to the right. Go down. Two zombus and five Cappodocians. 
Click on the switch and go back out.

Go down the ramp, and click to open the door. There are two Zombus, a 
Cappo, and a Ghoul Rat. There is the door to Level 3, but do not go in 
yet. Turn around, there is another Zombu near the altar. Kill it. Go to 
the altar and click on the switch. This switch does two things, one, it 
open up a secret room, two, it offers up 50 gold. Take the gold and 
head to the secret room, left to the door to Level 3. 

There are two Cappos and a Zombu guarding the room. One more will rise 
from the grave. There are 25 gold, a Femur, a vitae, and a scroll of 
Walk the Abyss. The Femur, using the Scroll of Spirit's Touch, will be 
identified. A good weapon against vampires.

Level 3.

There are three Ghoul Rats and a Cappo ahead. To the right, is 
Mercuio's Room, which is locked, and guarded by a skeleton. Go back and 
open up the door. Defeat the enemies (Cappodocian and skeleton archer) 
inside. I fed on the Cappo. The chest is trapped. If you go near it, a 
fireball will be shot at you. 

Go up the stairs. You will be greeted by a Cappo and a Zombu. Another 
Zombu awaits. In the next room, there will be about 5 Cappos and 2 
Zombus. Once they are dead, umm, re-dead, go near the pillar with the 
two bags of gold. There will be a floor switch there. It is a bit hard 
to spot. Click on it and advance up the newly opened stairs. Click on 
the gate and battle. Go up the stairs and face even more monsters. Get 
the Bone Key. It is not hard to spot. Go back, towards Garinol's door. 
A Cappo and a Skeleton will emerge from the earth. Enter.

Go down left, kill the Cappo, and kill the other one. The barrel near 
the stairs contains 10 gold. Go back up and go down right, kill the 
lone Cappo, and take the 50 gold. Go back up and advance.

Kill the Cappo and Zombu. The chest contains a Footman's shield. Take 
the rubies and read the journal. Talk, and take the skull. Now, go back 
to Mercuio's door. I suggest that you use the Scroll of Walk the Abyss 
and save your game. You now face Mercuio!

Mercuio is a tough opponent. He will use attacks like Plague Wind, He 
will also summon Zombus to his aid. The Quarterstaff will hurt if it 
hits you. When he is dead, take the fragment, and read his plot. Then, 
open the chest for a leather armour. Retrace your steps back out, and 
watch the cut scene. Once it is done, go back to the university, talk 
to Ecatarina, and save your game. Now, you should have gained a new 
discipline, Protean. The best ability is has to offer is Feral Claws. 
Take this opportunity to put points in Feed, Celerity, Feral Claws, and 
Blood Healing, in this order.

====================
Golem Hunting - 6.7
====================

Go to the northern quarters. Here, speak to the Rabbi's son, and 
prepare to fight the Golem. If it helps, it has 300 Hp. Feral Claws 
with Potence and Celerity is useful here. Try to always run around it. 
Hit when necessary, as he likes to knock you in the air. I suggest 
keeping an Aggressive stance, while you control where to run. Killing 
it will give you the Shem. Talk to Mendel. Go back to the Monastery and 
talk to Garinol. You will gain a new ally, Serena. As a Cappo, Serena 
has access to the group Mortis. This will come in handy. Her Vigor 
Mortis and Plague Wind attacks are good attacks. Also, if you want a 
long time investment, save up the points until Serena learns Lure of 
Flames, and dump all points into Fire Storm. This is definitely a 
worthy investment, as Fire Storm will make the rest of the game really 
easy. Go back to your haven, save, and rest.

======================
Josef's Tunnels - 6.8
======================

When talking to the prince, choose options that are more good. Doing so 
raises humanity. After the briefing with the Prince, go out to Judith 
Bridge. Restock, and save. Go back to where you fought the Golem, click 
to open the big gates, and go towards the statue, now, go to the right 
of the statue, your right, and go down the path. The path may be 
difficult to find as it is dark. Talk to Josef, and go back to the 
university and talk to Ecaterina. Go back to Josef.

Now, you can enter the tunnels. 

There are two paths, I chose to take the left one, beware, and the 
Nosferatu can turn themselves invisible, and summon ghoul rats. Deeding 
on them is great as it drains their blood supply and they won't be able 
to become invisible. Using Serena's Heightened Senses can dispel the 
invisibility. The coffins contain treasures. Move around until you face 
two naked Nosferatus. Kill them, and go towards the coffin to their 
right. It contains a Falchion. Advance to the area that have paved 
floors and walls, and face a Ghoul Rat. Near the wall, there is 50 
gold. 

Move and turn to your right. There should be a switch guarded by a 
Ghoul Rat. Pull the switch to reveal a secret room behind you. A 
Nosferatu and a Ghoul Rat guards the room. The chest will fire a 
fireball if you get too close.

Advance, there are three Nos in front of you, and two to your left. 
Kill them all. There are five more ahead. Be prepared to heal. Go down 
the stairs, 3 more for you to deal with. Pull the switch.

There are two Nos to the right of you, three to the front, and one more 
near the stairs. Make sure you get all the treasures.

Go up the stairs, three more. Get the Sapphires from the chest. Now, 
enter the sewers. There are four Nos here, use the lure technique. 
Advance.

There are two Ghoul Rats, and two more Nos to your right.

Level 2.

Advance, Two Nos, kill them, then, at the watery corner, another two. 
There is a Heightened Senses scroll in one of the barrels, very useful. 
Now, use the scroll, as you advance, there should be a highlighted spot 
on the wall that you can open. Inside is a Gangrel Eye, which can be 
used to light up areas. Also, there is a Tome of Animalism. I suggest 
using it on Wilhelm.

There are three more Nos in the watery area ahead. There are two more 
to your right, and they tend to summon Ghoul Rats to aid them. Two more 
in front, and another two more. Geez, this is annoying. Twist around 
the tunnels and there should be three more, one of them summoning Ghoul 
Rats.

Up the stairs, there should be a Nos coming to greet you. DO NOT 
advance, just kill that guy. You will face a mini-boss, Othelios. This 
guy is tough. He likes to use draw out the beast to make you lose 
control of your party members, and he sometimes turn invisible. His axe 
is somewhat powerful. He also has two more Nos to back him up. Get the 
normal Nosfers out of there, and then use Serena's Vigor Mortis, if you 
have it, to let the Nosfers attack Othelios. You can also use the Nos 
to replenish your blood pool. After using up the bodies, hit regroup, 
and give Othelios whatever you got. He should die quickly. Also, if you 
have five slots on feed, just feed on him, that should get rid of him 
quickly. Ahead, if you turn to your right, is a stairs that will lead 
to Golden Lane. If you do not want to leave yet, advance.

Go left, talk to Ilig. He will hint you towards the next room. 

Level 3.
 
This is a puzzle room. It is quiet easy if you want to solve it 
yourself. Read the first Chronicle of Cain, as you will gain some 
knowledge, and go through the door with the red symbol. Then, go 
through the yellow castle door. Through the pale three-faced door, the 
blue waves, and last but not least, the thirteen clan green door.

Go down the stairs and face two Ghouls. I suggest that you use them to 
resupply your blood. There will be a boss fight after this. Advance, 
there will be three Nosfers. Get the rubies, but do not step on the 
trap. Flip the switch, go near the stairs, and flip the other one. Go 
to the first switch you flipped, and flip it again. Doing so will open 
up a secret stash up the stairs, guarded by two Nosfers. Go up the 
stairs, battle the Nos, and get the secret stash. 25 gold and a Bastard 
sword. Also, do this AFTER you defeated the boss. Go up the stairs.

Make sure you search behind the coffins to get all the treasures. Ghoul 
Rats ahead.

After this, you will enter to an area with a Wraith named Vaclav. He is 
very strong and soaks most of you lethal and bashing damage. I use 
Feral Claws a lot in this battle. Celerity, Potence, and Fortitude will 
help out a whole lot. 

Grab the gold, go up the stairs, get the Rubies, and more gold. Grab 
the Reliquary of St. George, and go back to Golden Lane, and to the 
Prince. Also, choosing the first option when talking to the prince will 
raise humanity, as well as damaging yourself.

======================
Ardan's Chantry - 6.9
======================

Note: The Blue Circles have an equal chance of spawning a monster or a 
Bloodstone, going close to them will activate them. Thanks to Nep Parth 
for this. 

Do the normal resupplying, and save in your haven, then go to Golden 
Lane, and towards the end, go inside the chantry. First of all, let me 
just tell you that I HATE THE TREMERE! Why, because they love to use 
disciplines. They usually cast spells like Call Lighting, Summon 
Hoppers, and Fireballs. This makes them deadly opponents. It is 
suicidal to take them on in groups, so luring works best here, 
especially if you have Feed at level five. Lure with a bow, then feed 
on the Tremere scum. Repeat. Also, they are divided into groups. 
Neonate, Regent, Apprentice, and Lord. Another thing. If the Tremeres 
keep on summoning Hoppers, just focus on the Tremeres themselves. If 
they die, they take their summoned Hoppers to the graves with them.

Enter the Chantry, click on the door, past the curtain, and down the 
stairs. Take a moment to marvel at the level's beauty. Now, you will 
find circles with a blue flame in this place, a lot. When you enter the 
circle, you might receive a Blood Pearl, a Blood Stone, or battle an 
Elemental. I suggest you check all circles, as the exp. from the 
elementals may help, and so will the Blood Stones. Also, the things 
that appear in the circles are random.

Level 1.

After you go down the stairs, to your left, there is a blue circle. It 
contains a Blood Stone. The chest contains a Broadsword. Advance, three 
Hoppers to your right, three more in front. You cannot feed on them. 
The blue circle in front will spawn another Hopper if you go near it. 
The one to your right will spawn an Elemental. There are four Tremeres 
in the next room. Feed on them. Go to the right room. Also, remember 
that we will be coming back here.

Three Tremeres in the next room. Four Hoppers near the blue circle. 
There are two more Tremeres in the right room. Also, there are about 
six Hoppers. Try not to get overwhelmed. You can easily lure the two 
vampires without making the Hoppers move. There is an Ivory Bow here. I 
find it one of the best bows as it deals 40 Aggravated damage. The two 
circles have elementals. Go to the left room. This room leads to Level 
2. But do not advance yet. The circle contains an Elemental. Go back to 
the Hallway.

The circle to the left contains a Hopper. Advance, there should be two 
more Tremeres and four Hoppers. Luring is difficult here. 

The next room has four Tremeres. Lure them with spells, as bows will 
only reveal yourself. Now, you should have full blood pool and health. 
Go to the Place where you can access Level 2. Do not advance yet, we 
need to kill more Tremeres on top of the stairs. 

There are five Tremeres here. First, move slowly to the entrance, a 
lone Tremere should see you. Move out of sight, and wait to feed on 
him. 

Level 2.

Go down the stairs. There are two Tremeres and three Hoppers. Luring 
will not work here, as they are in a corner. Use the old 
"CHHHAAAAARRRGGGGEEE!" tactic. Check the books for a Book. If you use 
it, it does nothing. I suggest you keep it and maybe it can be sold for 
some cash. Also, check out the cool carpet in the center of the room. 

Go across the Hall. There are two Tremeres here and 2 Hoppers. Also, 
there is a book of Blood Magic here. VERY USEFUL! Use it on Christof. 
The best spell here id Theft of Vitae. At level 5, it will kill humans 
in one hit (useful later in game), while replenishing your entire blood 
pool. It also has a long range, faster than feeding. If you ant, I 
suggest you use the Walk the Abyss, go back and distribute some points 
to it, if you can. It works wonders! 

Once you are done in your haven, go back. Go down the stairs. There is 
a prison. Kill the Tremeres and read Ardan's journal then, release the 
prisoners. Go downstairs and across the hall to grab the index finger. 
It is guarded by Tremeres and Hoppers. Find your way to Level 3.

Level 3. 

Go down the stairs and fight the two Tremeres and 12 Hoppers (!).  

Now, prepare to battle a Gargoyle. They aren't too tough. Again, Feral 
Claws work wonders. Go up and rescue Erik. He joins your party. Now, I 
suggest using a Walk the Abyss, restock, and upgrade Erik. If you can, 
give him 5 in Feed, and distribute the rest on Feral Claws AND Blood 
Healing, Shape of Wolf, Fortitude, in this order. Equip him generously. 
He is one of the best front liners, though for only a short time. 

Level Four

Level Four consists of only Ardan himself. He, like the other Tremeres, 
has a lot of spells at his disposal. He really likes to use things like 
Immolate. If it doesn't kill you, it will make you go into frenzy. 
Three people (Christof, Wilhelm, Erik) using Feral Claws will easily 
kill him. Killing him will teleport you to the University. Choose the 
Humane choices. Serena should gain Lure of Flames now. If you followed 
my advice, you should have enough points for Fire Storm. Go to the 
Eastern Gate (the gate next to the university) to leave for Vienna!

=============
Vienna - 7.0
=============

First, go into the abandoned chapel, flip the switch, and you got a new 
haven! Your first objective will be to go to the Outer Stradt. There, 
you can access the Blacksmith. Upgrade your weapon and armour. If you 
can afford, buy the platemail. Also, stock up on range weaponry. 
Whoever equips it changes his/her looks. There is a magic shop in the 
Eastern Ringstrasse. Take my advice and stock up on awaken scrolls. In 
the area where the magic shop is, you will find a Green Frog Inn. 
Enter, and speak to one of the three ladies and you will be invited to 
Count Orsi's party (there is less than five people in the party...). 
Make 
sure you pick up the invitation. You can reach Count Orsi through the 
courtyard. Once you are at the right place, take some time to look 
around at the mansion. Note that there are only two people here, not 
counting the three women. Talk to one of the three women in the party, 
and Orsi will appear. He will give you a quest. Now, I recommend going 
back to your haven and save as you won't be able to do so for some 
time.

===================
Luther Black - 7.1
===================

After saving your game, go and find the clock tower in the Inner 
Ringstrasse. Enter the door marked "Inner House". Go to the clock face 
and enter. There will be a cut scene, and it will be morning. Remember, 
since you are a vampire, the sun will burn you. You will have to fight 
Ghouls, who are immune to the sun. Go down, kill them one by one. 

There will be two Ghoul Rats and a Ghoul with a crossbow patrolling. 
Kill them, while avoiding the sun. Go left. Two Ghouls and two Rats. Go 
to the stairs. You will notice a pendulum. Time yourself, and go across 
the pendulum to flip the switch. Now, go down the stairs to receive a 
tome of dominate. Go up for more treasures. Using the shadows, go front 
and you will come to a place with 3 switches. Flip them in this order: 
2, 3, 1. This allows you to go to Level 2. 

Level 2. 

One Ghoul will see you and attack immediately. If you advance, two more 
will join the fight. Pace yourself. 

You will fight A LOT of ghouls in this area, and if they surround you, 
you are as good as dead. Remember to lure them to you one at a time, 
and use Feed. Also, Serena's Firestorm works wonders here. Advance 
until you see the sun again. Advance carefully and kill the Ghouls and 
click on the door to open a room where you will be safe. Inside, you 
face two more, and another Ghoul is patrolling the corridor to your 
left. There are three more Ghouls in the next room. Go until the music 
changes to people whispering. There are two more Ghouls in the next 
room. 

When you reach a corridor with 3 pillars across it, look in the mirror, 
and press the switches that are highlighted. A Crossbow Wielding Ghoul 
guards the entrance to Level 3. 

Level 3.

A Ghoul will attack you after the conversation. Go up the stairs. Don't 
forget to break open the barrels where you appeared. When you reach a 
certain point, Christof will notice the dark haunters. You can actually 
summon the dark haunters with the tome of obtenebration, with is only 
available through cheating or multiplayer. Tear it apart. Go up the 
stairs slowly, as there are two Ghouls. Advance, and take a moment to 
admire the portraits, before killing the Ghoul and two Dark Hunters. 

In the hall, there is another Dark Hunter and another Ghoul. Go left, 
two more Dark Hunters. As you reach the stairs, there will be two more 
Ghouls and two more Dark Hunters. 

Up the stairs, there will be two more Ghouls straight ahead of you. 
Inside lies Luther Black. 

You now have 2 choices. One is to help him, the second is to refuse. 
Choosing to refuse will restore humanity. If your humanity is low, I 
suggest you refuse. If you help him, then go up to the attic. Place one 
character near one switch, and keep them there. After a switch has been 
pressed, switch to the other character and flip the other switch. If 
you do it right, then you will see a cut scene. Go down, and Count Orsi 
will capture you. Lousy two-timing $^**^@&... 

Leo Bjergo added this:

"It's been awhile. I do believe I have found out why I always got the 
"Evil Ending." I replayed the game from the start. When I got to Luther 
Black, I listened very closely to the dialog. He requested that 
Christof slay him. Christof said something to the effect, "Nay! If I 
grant thy request, then thy sins will become mine, and I will be damned 
for all eternity!" Luther claimed, "Nay!" Christof said, "Aye, it is 
true!" Then Luther admitted it saying "Aye, it is true." The dialog 
continued. All of the other times I granted his wish. (I thought it was 
the humane thing to do.) This time I chose the answer, "Nay! I will 
not! Not even for Anezka!"  (AND I GOT THE "PROPER" ENDING! I GOT TO 
DEFEAT ZULO!) Then he opened the panel and let in the sunlight. (You 
might want to add this warning to your page. BEFORE YOU GO IN TO THE 
ROOM WITH LUTHER BLACK, MAKE SURE ALL MEMBERS OF YOUR COTERIE HAVE FULL 
HEALTH AND BLOOD, BECAUSE WHEN LUTHER OPENS THE PANEL, ALL OF YOU WILL 
RECEIVE MASSIVE SOLAR DAMAGE, AND THERE IS NOTHING YOU CAN DO ABOUT IT 
FOR SEVERAL SECONDS! It would also help to have A LOT of vitae handy, 
(Stones, pearls, etc., and several scrolls of awaken.)"

Thanks Leo!

====================
Knight's Base - 7.2
====================
 
Well, you are imprisoned, but the good thing is that you can find the 
best weapon in the game here - The Ainkurn Sword. The guards here are 
tough, and you can't feed on them for easy kill. I hope that you have 
lots of Blood Stones left. You should if you kept on feeding on your 
other opponents. But, Celerity with Feral Claws will usually be able to 
kill them in the first hit. So, send Erik and Christof on a killing 
spree. Also, if Christof has been storing up points, he might be able 
to get Level 5 in Theft of Vitae, which will kill the knights and 
replenish Christof in one hit. By the way, take advantage of the fact 
that the knights are slow. Serena's Fire Storm will NOT be able to kill 
them in one hit. It will only weaken them. 

Leo also has some helpful advice for this area.

"It will also help A LOT if one of your members has the Disciplines 
Theft of Vitae, and Awaken, to escape the Teutonic Knights Base. (It's 
rather hard to feed on armored knights, but not too difficult to steal 
their vitae.) I use this person as a "Blood Bank" to feed the others 
when they get low. Needless to say, you should keep this person in the 
rear, out of battle, so you can lure an enemy to them for the theft of 
vitae when they get low."

There are three knights at the beginning. The locked door contains 
three knights and Ghoul Rats. The prison door behind them has two Ghoul 
Spiders. Advance, and there will be a speech with the Knights, kill 
them all. Also, before you open a prison door, check to see if there 
are enemies behind them. Go up the stairs. 

Two knights will attack. After that, two more. If you go downward, 
there will be two more knights. Go right. Two more knights. Open the 
door, one more knight and a Ghoul Spider will attack. There is another 
to your left. In front, there will be another knight with a Ghoul Rat. 
The exit is in front. 

Level 3. 

There are three knights to the right of you. There are two knights and 
two rats in the room ahead of you. As you walk up the ramp, three more 
knights will attack. Advance. There are about five more knights. If you 
turn around, they will attack all at once. Celerity + Feral Claws + 
Potence is the key. If you have good Dexterity, you will be able to 
behead them in one hit. Pick up the Blood Pouch on the shelves. There 
will be six more to greet you. Also, there are six more ahead. 

Advance, there will be a Tremere with four knights, and a Rat. 
Celerity! Go inside the Tremere lab. Three Tremeres and a blue circle. 
Advance past the gate, and battle another Tremere. Pick up the amulet 
and the Tome of Lure of Flames. Use it on Christof. Go back, and open 
the gates to Level 2.

Level 2.

Three knights will attack. Heal after battle. There are three more 
knights in the room to the right. There are a lot of treasures in the 
room. 

Go left, each room will have three knights and treasures.

Go up the stairs and Cast Celerity and Feral Claws. Go left. Face seven 
knights and a Tremere. Use the Tremere for Feeding. Your party members 
will comment on the papers. Go around the place to kill three more 
knights. Now, go to the big hallway with the mural. There are six 
knights here and a Tectonic Captain. After you defeated them, get the 
Ainkurn Sword. 

Go up the stairs to reach Level 1.

Level 1. 

Three knights will attack at first. There are two more knights at the 
top of the stairs. Open the door, and kill three more knights. Open the 
other door, enter and be attacked by two more knights. 

The next room has two more knights. Next, you will face a Teutonic 
Captain and a Tremere Lord. The Captain isn't difficult, I managed to 
get a one hit kill, and you can Feed on the Tremere Lord. Just be 
careful of the Lord's spells. He likes to use things like Immolate and 
Call Lightning. There is another Tectonic Lord with two knights in 
front of you. There are two more knights in the next room. You are 
almost free! Up the stairs, there are two Tectonic Knights, a Captain, 
and a Lord. Careful. Firestorm will weaken them all if placed well. Go 
up the stairs, and a Hopper will greet you. Yes, you guessed it, a 
Tremere Lord. Feed on him. Pull the lever in the room and exit. You are 
finally FREE! 

Go to the magic shop and talk to Ormus, who will direct to Haus de 
Hexe, a place where the Tremere resides. Go to the Southern 
Ringstrasse. You will know when you have reached your destination. Take 
a moment to admire the beauty of Haus de Hexe. Open the door, and go 
back to your haven, rest, save, stock up on items, sell stuff, etc... 
When, when you are ready, go back. 

===================
Haus de Hexe - 7.3
===================

Tremeres are, to me, like I said before, the most annoying vampires. 
Their spells annoy me, their clothes make them look like kites, and 
they are hard to kill. Oh well.

Inside, battle two Tremeres. The Triangle in the middle will make it 
difficult for you to directly assault them. Kill them all!


Tremere Gargoyle Lair. / Haus de Hexe 2.

A quick thing about the Gargoyles. You cannot Feed on them, and Fire 
Storm will not kill them it one hit. 

Go in, two Tremeres for you to kill. Go left, there is another Tremere. 
Go right and click on the door to go outside. Here, you will face two 
Tremeres. Go left and into the tunnel. There is a Gargoyle for you to 
defeat. Advance, and you will face three more. There are two more 
Gargoyles and a Tremere here. Go down the ramp. There are three more 
for you to deal with. Continue. There are two more Tremeres and three 
more Gargoyles. 

Go down, two more for you to deal with. You will face a Mini Boss. If 
you have Fire Storm, aim it at the Gargoyle before Vistaina talks to 
you. This will weaken it. When you fight her, she will use spells like 
Prison of Ice. You cannot Feed on her. Take the Arcanum Piece and walk 
into the Vortex to go back. If may go and save if you want.


Tremere Laboratory. / Haus de Hexe 3.

This level is designed so that you will have a difficult time 
assaulting the Tremere while they shoot Fireballs at you. Use Lure and 
Feed extensively.

Go straight ahead. There are three Tremeres here. Go down the stairs. 
Four more to kill, ugh. Go left, beware, there are traps. Lure two 
Tremeres and kill them first. One more Tremere. Now, go up the stairs. 
This is right back where you started. Choose the right path, follow, 
until you see a structure in front of you. Go straight ahead. The 
coterie will comment on how they hate mages. Go down, and face four 
more Tremeres. Go up the stairs, and Lure and Feed on the Tremeres one 
at a time. Go in after they are dead, a chest contains 828 gold. 

Go up and then go down. Lure the Tremere Lord. Kill the rest and get 
the Tome of Blood Rituals. Again, give this to Christof. Sure, Christof 
maybe the weakest, but as long as he has Level 5 on Theft of Vitae, 
Feed, Fire Storm, and Blood Healing, there is nothing to worry about. 
This just adds Call Lightning, which is wonderful against fast moving 
targets, and Prison of Ice. 

Go down and up the stairs. Lure the Tremere Lords and kill the Hopper. 
Take the Arcanum Piece, exit, and save. 

Tremere Library. / Haus de Hexe 4.

Go left first. Talk to the three Tremeres and kill them. Go back to 
where you started and go right this time. The first room to the right 
has three Tremeres. Three more in the next room. There are three more 
in the next room. There is also the Berserker Fang. Which is really 
fast. Another three Tremeres... will this ever end? Go all the way 
down, 
battle more Tremeres. There are six more, after that, grab the Arcanum 
Piece and exit, and go back to Haven, save and resupply. There is a 
Boss battle. Also, strip Erik of his entire gear, you'll know why soon. 

Now, click the triangle to open the lock. Go in, grab the Journal, and 
fight the Gargoyle. With Prison of Ice, it should not be too tough. 
Prison of Ice also works on Etrius. This battle should be over quickly. 

Return to the Order of Hermes and take the Tome of Lure of Flames, and 
use it ob Wilhelm. Go to Haven, save, and return to Prague. Now, put 
all the stuff into Christof's Chest. You'll see, just do it. 

=======================
Return to Prague - 8.0
=======================

===============
Old Town - 8.1
===============

Go to the University, and talk. Go and resupply, and save your game. 
Now, to the Vysehrad Mountains!

======================
Vysehrad Castle - 8.2
======================

Tzimisces are difficult opponents. They like to use Potence, and summon 
Szlachtas. They will also use spells like Decay, which causes 
Aggravated damage. They also use things like Drawing Out the Beast to 
make you enter frenzy quicker. The Finger of the Sire will help out 
here, as it will reduce frenzy levels. Because of this, I recommend 
using Christof soloing. Give him the Ainkurn Sword, Feed, Blood 
Healing, Fire Storm, Theft of Vitae, Celerity, and Feral Claws. This 
should make it quite easy, and if by any chance you do go into frenzy, 
you won't harm your coterie. There are also War Ghouls in this place, 
you have fought them before, remember that they can flip you in the 
air, causing an increase in frenzy, but they should be quite easy to 
defeat. Fire Storm will be able to destroy them in one hit. There are 
also Revenants running around. These are not too tough. 

Once in the castle, you face three Tzs. Go to the left. Take the 
Council Proclamation #1. Read it, it provides background information. 
Now, proceed to the right. There are two Revenants and a Tzimisce. Kill 
the Tz, and Feed on the Revenants. I won't be explaining much on how to 
act as you should probably be familiar my now. There will be a second 
Tzimisce. Pick up the Council Proclamation #2. Proceed down; four 
Revenants will go on a speech. Go down, and look through the hole in 
the ground. You should see four more Revenants. Use Fire Storm to 
dispose of them, and use Theft of Vitae on the Szlachta in front of 
you. If you use your camera, you should see a War Ghoul next. Fire 
Storm and Theft of Vitae. After that, another Szlachta. Go down. Wolves 
shouldn't prove too tough. To the right, there are two Tzimisces and a 
Szlachta. Another War Ghoul. Go all the way down. Two more Szlachtas 
and a War Ghoul. 

Level 2.

The castle is creaking, nice. Go left, two War Ghouls. To the right, 
another War Ghoul is patrolling. Four Szlachtas are here too. Grab the 
treasures and the Council Proclamation #4. Go down and to the left. Two 
Tzimisces, two Revenants, and a Szlachta. There is a Tome of Hands of 
Destruction on the altar. Advance. Kill the three wolves and grab the 
Libussa Report #1. Go down, one War Ghoul, two Tzimisces, and a 
Revenant. Take the Libussa Report #3. There is another Szlachta and a 
Ghoul Rat in the hallway. Two Tzimisces, two Szlachtas, two wolves, and 
s Ghoul Rat in the next room. There is another War Ghoul ahead. Go 
straight ahead, fight the wolves, and go into the cell. Two Szlachtas. 
Go back and up the stairs, then down to Level 3. 

Level 3.

Two Tzimisces and a Szlachta. Go left and down the collapsed stairway 
to fight three more Tzimisces. Now, heal and drink some blood, you are 
going to need it. Click open the door and look at that monster! That is 
a Vozhd. It is extremely powerful, and can eat your party members. 
Okay, if you have Fire Storm at Level 5, just use it. Seven of them 
will kill it. You won't even have to attack. Now you see why Fire Storm 
rocks. 

Level 4. 

Before you do anything, Walk the Abyss, and dump all the good stuff in 
Christof's chest, save, and go back. Enjoy the cut scene. We are 
halfway done!

Note: Nep Parth wrote this in an e-mail, "Not everything in the chests 
come with you to modern times.  I put all the good "Vampire artifacts" 
(i.e. the Berserker Fang, Eye of the Gangrel) on Christof's person 
after I fought the Vozhd." Thanks Nep!


==============
Modern Nights
==============

=============
London - 9.0
=============

=========================
Society of Leopold - 9.1
=========================

A few things you should know. Instead of Vitaes, they have Plasma Bags 
that serve the same purpose. There are guns now, but they won't be as 
deadly as you would think, as most people have protecting from Bashing. 
Swords will carve they up nicely. Also, in the advancement screen, if 
you have not done so, get Theft of Vitae to Level 5. This will kill a 
human in a single hit, and all of the people in the society are humans. 
Your equipment and the stuff in your chest are scattered around here. 
Which is why we put all the good stuff in Christof's chest. The Ainkurn 
Sword is lying around somewhere. It is even more useful now, as people 
of the modern nights do not have too much protecting from Lethal and 
Aggravated damage. Also, note that you have no money on you. There are 
two types of enemies, Lab Workers and Soldiers. The Soldiers are the 
ones in red coats. They have better guns than the Lab Workers. The Lab 
Workers can use things like Prayer to damage you from afar.

Pick up the pistol and your equipment. Pick up the Journal Entry #1 and 
the Plasma bag. Advance. Three more, more equipment to the right. Open 
the door, and open the other door. Kill the Lab Worker; there should be 
more equipment here. Read the computer, and open the door to the left. 
Kill two more people, and pick up the Plasma Bag. Go back out, three 
more people. Go right, and open the first door. Two more to kill. 

Next door contains two more, one of them with a Flamethrower. Go back 
out, and to the left, two more. Then, open the door to your right. Two 
more Soldiers waiting to die. Flip the switch. Down the stairs, two 
more Soldiers and two Lab Workers. 

Go through the newly opened door. There is a Soldier and three more Lab 
Workers. Open up the door to the left, kill the four annoying bastards, 
and flip the switches to open up the jail cells. Two soldiers to the 
right. Open up the right door, and enter. A Lab Worker. There is 
another by the stairs. 

Level 2. 

You immediately face one Lab Worker, with the ability to cast Prayer. 
Open the door. Two soldiers in front of you. Open up the door to the 
right. A Soldier with thee Lab Workers. Go back out. Back to where you 
started. Advance and kill. 

Go left; there should be three doors. Open the one on the left for a 
Soldier and a Lab Worker. The one on the right has even more Lab 
Workers. The door straight ahead has one Lab Worker. Back to the 
intersection. 

Head left and open the door. There will be two people ambushing you 
from the right. Go back out, and follow the corridor for two more 
Soldiers and a door. Open it and Kill the two Lab Workers inside. Open 
the other door for more killing. 

Go back to the intersection and straight ahead. A Soldier awaits, along 
with more to your right. Open the left door for three more Soldiers. 
The first door to the right has more soldiers. Even more doors and 
Soldiers ahead, but the exit is there, in front of you. 

Level 1.

Four Soldiers after you open up the door. Go up the stair and open the 
door. There are five more Soldiers. Open up the first door to your 
left. Five more Soldiers. Open up the next, three more. Go back, 
proceed through the corridor, battle more Soldiers, and open up the 
first door. After killing all four, look at the bookcase to see a book 
that can up "presses". This gives you access to the Baton. Back out and 
to the left. Two more Soldiers and a Lab Worker. You will now fight 
Father Leo. Use Theft of Vitae, and the Ainkurn Sword will take care of 
the rest. The room ahead has three Soldiers.

"The Chorus" had a different strategy to killing the Father.

"When fighting Father Leo you can click on the large apparatus on the 
right. This will make Christof climb up on it and topple it. A quick 
way to end the battle and I think that it restores some humanity."

Thanks for the addition.


Go all the way down the stairs, the locked door should be open now. 
Advance. Kill everyone, and exit to West London.

Leo has found this interesting thing when he escaped the society.

"I have also noticed another anomaly in the game, although it doesn't 
seem to affect the outcome. In The Society of Leopold, I entered with 
90 Humanity. I kept that Humanity level all through the episode, all 
the way to the exit to London. (The front doors inside The Society of 
Leopold.) But when I stepped outside and Christof ended his speech 
about  ". . . . Insane asylum . . . ."  Without interacting with 
anyone, my humanity was only 80! This happened consistently, even after 
restarting the game several times! (It didn't matter though, I made 100 
humanity later, and won the game.)"

Thanks again Leo. 

==================
West London - 9.2
==================

Go down, and check out how the new Christof looks, quite cool, huh? Go 
down to Club Tenebrae. Talk to Pink, and go to East London. There, go 
and find Otto's van. Next to the van, is your new Haven. Go in and 
save, advance, etc. Go back to West London and Visit the Curio Shop for 
more supplies. When you are ready, head for the brothel, located in 
East London.

====================
Setite Temple - 9.3
====================

After getting Lily, I suggest that you go back to your haven, buy some 
equipment for Lily, and save, before advancing. The Setites are a group 
of Egyptian vampires. They enjoy spells like Hatch the Viper to aid 
them, and Eyes of the Serpent to draw you to them. Also, DO NOT give 
your coterie any ranged weapons, as the are really dumb, and will waste 
ammo shooting at walls if a Setite is behind the wall. 

Enter the Temple, and go right. Fight off two Setites. There are three 
more ahead. When you are done here, go back to the left to flip the 
switch. Now, go back and straight ahead. Go left, fight off the 
Setites. Flip the switch, go back and go right. Go down all the way to 
the second level.

Level 2.

Watch out, as Fireballs will be shot at you as you advance to the 
bridge. Go right. More Setites. Flip the switch and go back to the 
left. Flip the other switch. Go down, talk the Setites, and kill them, 
continue left. Go left again, go until you see a switch in the end of 
the room. Flip it, return and go through the newly opened passage. 
Press the switch to open the right door. Go in, get the Tome of 
Obfuscate. Use it on Lily, and flip the switch. Go back to where you 
talked to the Setites, and go down the stairs. The big door should be 
open. Go through the passage, click to open the door. There are about 
four Setites here. Advance to Level 3.

Level 3. 

Six Setites are in this area. Use Feral Claws and Shape of the Beast 
generously. Go left, and kill more Setites. When you are halfway, 
there, look left and you should see some Setites. Use Fire Storm to get 
rid of them from high ground. Flip the two switches, and use Fire Storm 
to kill any and all enemies that you can put your cursor on. Now, go to 
the right, killing Setites along the way. Make your way to the 
miniature pyramid, check everywhere for treasures, and head to Level 4.

Level 4. 

Setites hiding behind the pyramid. Make your way to Lucretia. Talk to 
her, ugh, why are they all so stubborn? Remember to use the same 
strategy when fighting the other Setites. Use Theft of Vitae to drain 
her blood pool, Drawing Out the Beast to make her enter frenzy, she 
shouldn't be too tough. Now that you are done, retrace your steps back 
to your haven. The people who made this game made it so that you cannot 
use things like Walk the Abyss in this place to annoy you, and to make 
things generally more irritating for you. Remember to switch stances 
back to Neutral in the Brothel. We do not want to lose humanity points. 

Restock, and rest, and save. 

======================
Tower of London - 9.4
======================

The tower is located behind your haven. There are Wraiths, which are 
like Dark Hunters, Ghoul Spiders, big and small. The small ones are 
inside egg sacks, which will hatch when you come too close, and the big 
ones are hiding on the walls. You will know if they are around by 
listening to their sounds. The spiders will poison you. None are too 
tough. Feral Claws works wonders. 

After entering the tower, you will see a spider egg in front of you, 
kill the egg with spells or guns, if you approach, they will hatch a 
lot of small ones. Go left; there are three Ghoul Spiders on the wall. 
After killing them, grab the treasures, go back. This time, pick the 
right passage. Two big spiders will attack at once; there are also two 
Egg Sacks. Oh, and did I mention the London Tower is one of my 
favourite levels? The music is cool, and when you see the lightning and 
the curtains flapping the wind, with the sound of metal chains 
clanging, you just feel cool standing there. Take a moment to 
appreciate the surroundings. This game is known for it's great graphics 
and sounds. Just for the lightning, I restrict myself to use only Call 
Lightning as my offensive spell.

When you see the guillotine, beware, as three big spiders will advance 
onto you at the same time. Go straight all the way until you can go 
only right or straight. Go straight; there is a Tome of Potence and two 
big Ghoul Spiders. Use the tome on Lily.

Go back, this time, go right. Fight your way to level 2.

Level 2.

A big spider will attack you. Go to the right. Fight the Wraith. Get 
the treasures and go back. Go left and get the treasures, go back 
again. Now, head forward. Here, the enemies will try and swarm you. No 
big. Navigate to Level 3.

Level 3. 

Two big spiders, then head to the right. Fight the wraiths and make 
your way to the room with three chest, two Wraiths, and two big Ghoul 
Spiders. There, if you look closely, is a secret door. To open it, 
press the switch. Inside, there is a Monocle of Clarity. When you reach 
the stairs, head down for treasures. Go up to go to Level 4. 

Level 4. 

When you do find Lucretia's heart, four snakes will attack. Use a Walk 
the Abyss to go back to your haven. If not, you will have to face a 
Werewolf. Use silver to damage it, or it will prove very difficult. 

===========================
Temple of Set, Again - 9.5
===========================

Sell your useless stuff to Otto. If you can, get the Tailored Armour. 
It will change how your character looks as well as give you loads of 
protection. 

You enter at Level 4. 

Lucretia is tough. She will summon vipers, and steal your blood. Use 
the Hit and Run Tactic, and Feral Claws. When she stops moving, focus 
all on the Setite. When he dies, he will drop the heart. If you destroy 
the heart, you will gain some humanity. If you followed the "good" 
path, your humanity should be 100.

Note: Drinking from the heart will lower your humanity, but will 
increase your Blood Pool. Thanks to Keltar King for this. 

From your Haven, go straight ahead, turn right, and you have reached 
the dock. Head up the ramp to the Cargo Ship. Before you do that, check 
with Otto and get the Black Gloves.

Make sure one of your coterie members has Heightened Senses turned on. 
The three Nos like to get invisible and use Drawing Out the Beast.

================
New York - 10.0
================

Well, enjoy the nice rap music. Talk to Agent Thorne. There is a woman 
here. She will keep on talking about things, ignore her. Ahead, fight 
the three Nos. If you have Prison of Ice, this battle will prove to be 
easy. 

Samuel, as a Nosferatu, can level up easily in Cloak of Shadows, and 
Drawing Out he Beast, without meeting the requirements. Use them 
wisely. The Gun Haven has the guns and other explosives. Click on the 
ladder to go to Dev/Null's apartment. Dev/Null's apartment will now act 
as your haven in NY. If you want to stock up on Blood Pouches, click on 
the Taxi and there is a shop in the other side of town.

==============
Sewers - 10.1
==============
 
After talking to Dev/Null, saving, and restocked, click on the sewers 
to enter. This is like Josef's Tunnels in Prague. There are Nosferatus, 
Ghoul Spiders, Ghoul Rats, and Ghoul Alligators. Oh well, the Nossie, 
as Pick calls them, likes to get invisible, and use Drawing Out the 
Beast. This will prove to be difficult for you, make sure you have 
Heightened Senses turned on. Remember, a good way to kill them is with 
Feed, if you target them before they are invisible, you will still be 
able to Feed on them, even when they become invisible. The most useful 
two things here are Feed, and Fire Storm, as you will be able to kill 
all without alarming them, except for Ghoul Spiders and Alligators, and 
the Boss. 

Level 1.

The first three enemies that you will face are two Ghoul Rats and a big 
spider. The Nosferatu next, Use Fire Storm on two of them, and Feed on 
the other to replenish lost blood. Go left, three Ghoul Rats and a 
patrolling Nos. There is another Nos to your right. There are three 
more Nos on the platform. Fire Storm. Release the two valves in order, 
#1, then, #2. This should open up a passage back where you faced the 
three Nos. Go back to the newly open passage.

Two Ghoul Rats and two spiders. Open the door for goodies. Go down the 
stairs, and proceed, more big spiders. Two Nos, both can be taken out 
using Fire Storm. Three more Nos, Fire Storm can take two of them out. 
After luring the patrolling one, use Fire Storm on the one to your 
right. Level 2.

Level 2.

Ghoul Spiders are hiding on the wall, look for shadows. There is 
another Nos patrolling across the bridge, Feed. The bridge can shoot 
Fireballs. Go down and get the Tome of Protean. Use it on Samuel. Go to 
the electric tower. Halt your coterie. Let Christof Go down the stair, 
he will take electric damage. Defeat the enemies and turn the third 
valve. This should disable the electricity. Regroup. Advance, and time 
your way past the electricity. Fight your way to level 3.

Level 3.

More Ghoul Rats and spiders. Head left. This area should not be hard to 
navigate. When you reach the skiff, I recommend you using a Walk the 
Abyss and save. The alligator's attacks will cause disease, and it will 
also bit you and hold you in its jaws, Feral Claws and Celerity. There 
are two more to your left. Prison of Ice will hold them until you can 
kill them. 

Level 4. 

Walk the Abyss again, heal and save, boss fight. Try to use Fire Storm 
to take out the rats first. Then, use a Heightened Senses, as 
Underprince will turn invisible. Use Theft of Vitae to drain his blood, 
Ainkurn Sword to hack him. Go past him, attach the uplink, search for 
treasures, and go up to Uptown. Stock up, and take the cab to the 
docks, and to Dev/Null's Apartment. 

==========================
Giovanni Warehouse - 10.2
==========================

Go back to where you saw the homeless woman; the Giovanni Warehouse is 
above the stairs. The Giovanni are just like the Cappos, except that 
they are more powerful, and tend to use things like Plague Wind, and 
summons Wraiths. Again, Fire Storm and Feed will make your trip easier. 
Although Fire Storm will not kill them in one hit, it will weaken them, 
and lure them to you, where you can Feed on them. Samuel's or 
Christof's Cloak of Shadows and Cloak of the Gathering will allow you 
to secretly Feed on the Giovanni without them casting spells, or using 
disciplines. Very useful. Theft of Vitae will greatly disable them. 

Level 1.

There are two Giovanni to your left. Open the door. There is one of 
them, lure and Feed, there is also another one to your right. Open the 
door, and face three Gios. Go up the stairs and pull the level, go 
down, and pass through the door to face two more Gios. Go in, you can 
Lure the Gios one at a time. Samuel's Cloak of Shadows will allow you 
to prey on them without firing a shot. The Gio inside the room has a 
Chaingun; Feed on him, while concealing yourself using Cloak of 
Shadows. 

Click on the switch and go though the newly opened door. Feed. Go in, 
and save agent Thorne. There are two more Gios in the next room. Use 
Fire Storm to lure them, and Feed on them. Next room has two more. Open 
the door, and Lure the Giovanni with the rocket launcher, you do not 
want to get hit by it. Next, Lure the one with the Stakegun. If the 
Stakegun hits you, you will be paralyzed. 

Level 2. 

Go down, two Giovannis before the door. Lure. Open the door, and get 
the one with the Chaingun. There is another Gio hiding behind the 
boxes. Open the door; there are three Gios and a Wraith. Lure. There 
are three Gios down the stairs; one of them has a rocket launcher. 
There is also a Wraith. Past the door, another Giovanni. Two more to 
the right, Lure!!!! There is one more up the stairs. 

Open the door, there is a Giovanni hiding behind the door, use your 
camera, when you see him, use Fire Storm, lure the rest. Before you 
open the door, kill the Wraith and the Giovanni. Go in and kill the 
Gio, grab the Tome of Mortis, use it on Lily. Flip the switch, go to 
the other door, open it, Lure the two Gios, and proceed. 

Four more Gios, and a whole bunch more in the next room. Also, three 
more Wraiths. Five Gios guards the elevator to Level 3.

Level 3.

About 7 Gios in this level. Before you go into and talk to the boss, 
remove all equipments from Pink. Before you leave, grab Big Al's Ledger 
Book, and the Hand of Conrad. Christof should have gained Mortis now. 
Use the elevator to go to Level 1. Thorne disappeared here; go back to 
your haven. Equip Wilhelm with the stuff Pink has.

=====================
Barclay South - 10.3
=====================

Talk to Fred, and go up the elevator. Grab the Blood Palette and talk. 
Go back out, go to the New Moon, near it, go to the Storage Room of 
Barclay South. Kill the two Ventrues and grab the painting. Now, go 
back to your haven and save.

======================
Orsi's Factory - 10.4
======================

There are Ventrue's here, War Ghouls, Szlachtas and Tzimisces. The 
Tzimisces you should be familiar with. The Ventrues like to use things 
like Dread Gaze and Awe to confuse your party members. Cloak of the 
Gathering, Fire Storm, Feed, Theft of Vitae, and Prison of Ice are 
extremely useful. Fire Storm will not be able to kill them in one hit. 
Whenever you get a Plasma Bag that is not identified, chances are, it 
will disease you if you use it. 

Level 1.

There is a Ventrue to the left. Go up the ramp, and to right, lure the 
three Ventrue, and advance. Two more Ventrue, and another one farther 
down. Down the ramp, Lure the Ventrue, and fight the War Ghoul. Two 
more Ventrues up the ramp. Cross the bridge for Tzimisces and a War 
Ghoul, along with some Szlachtas. Advance, more Szlachtas with War 
Ghoul. 

Level 2.

Go front, then right, watch out for Ventrues. Go right and get the Tome 
of Dominate. Go forward, and there should be three Ventrues shooting at 
you across a bridge. Shoot the back. 

Level 3.

This level is filled with Szlachtas, Tzimisces, and War Ghouls. Go up 
the ramp, and slay the Tzimisce. Kill the two Ventrues, go down right, 
and fight the War Ghouls. Go down the ramp, and find your way to Level 
4.

Level 4.

Before talking to Orsi, I suggest that you save the game using Walk the 
Abyss. Drain Orsi's vitae and slash him with your sword. VENGENCE!

Go, and talk to Teta. DO NOT THREATEN THEM! Doing so will lower your 
humanity.

Go back to your haven, restock, and save. Stock up on Blood Pouches, 
Scroll of Awaken, and Scroll of Walk the Abyss.

==========================
Cathedral of Flesh - 10.5
==========================

Well, well, well. This is the final area of the game. This located 
below the church, next to Orsi's Factory. There are many familiar 
enemies. Tzimisce, Szlachta, War Ghoul, and also, the Vozhd, remember 
him from the Dark Ages? He can kill a party member in one blow, which 
is why Scrolls of Awaken is necessary; also, Fire Storm will still kill 
it without much trouble. There is also another type of enemy, the 
Demonhound. They are like Wolves, only much tougher.  

Go up ahead, up the stairs. 

You first face a patrolling War Ghoul. Kill it. There are more 
Szlachtas and ahead. Lure them. There are three Tzimisces in the next 
room. There is a Vozhd down the stairs. Use Fire Storm. After that, 
there is a patrolling War Ghoul. Another War Ghoul and a Tzimisce are 
in the next room. Another Tzimisce and two Szlachtas are in the next 
room with a Tome of Animalism. Another patrolling War Ghoul in the 
area. 

Level 2.

Two Szlachtas and a War Ghoul to your right. Talk to Libussa, before 
doing so; lure the enemies out of that room. Go towards Libussa's 
direction, two Demonhounds, Tzimisces, and War Ghouls. Grab the 
treasures and go back to Libussa. This time, go right. Go straight 
ahead, and kill the three War Ghouls. Another Vozhd and more 
Demonhounds. 

Use a Walk the Abyss and save.

An easy way to kill Vukodlak is to use the Stakegun. If you hit him, he 
will just stand there, not doing anything, while your other party 
members can hack him to death. See why I said to by Stakegun ammo? 
Celerity, Feral Claws, Potence will also work here. Beware, as he has A 
LOT of hp. DO NOT use Theft of Vitae. If you do, his physical attacks 
are even worse. 

Kill the enemies, and advance. 

Talk to the speaker starting from the first one on your left, and move 
upwards, and then, go to the right, and start with the first one. Talk 
to Libussa once the gate opens, and grab the treasures.

Leo Bjergo noticed that this:
"Also, I noticed that there is no particular sequence needed @ "The 
Wall of Memory." I selected  speakers @ random four times and it made 
no difference. I always rec'd the same messages in the proper 
sequence."

Level 1, again.

Before going back to where you came into the place, use a Walk the 
Abyss, and restock, and save.

Zulo is extremely tough. He can grab your allies and too and kill them 
in one hit. He can also use Drawing Out the Beast to disable your 
allies. He has over 2700 hp. Use Fire Storm extensively. Use a Theft of 
Vitae here first. The Stakegun will not work here, but Prison of Ice 
will! Freeze him, and attack, repeat until he is dead. Awaken allies 
that died. 

Zulo tactics by "The Chorus":
"A very cheap tactic for the last boss: Cloak of Shadows, Theft of 
Vitae/Asp's Tongue (so he can't use Heightened Senses and ruin your 
fun) and then Firestorm"

Watch the ending.

Nep Parth added, "There are multiple endings (3), all of which depend 
on your humanity.  If your humanity is below 20 (I THINK...don't quote 
me) you will recieve the "bad" ending.  The bad ending comes right 
after you defeat Vukodlak for the first time, in his humanoid form.  
Christof leaps on Vukodlak and diablerizes him, then turns and feeds 
off Anezka.  The next ending is if your humanity is below 80, I think.  
I haven't gotten it, yet.  The good ending, where Christof Embraces 
Anezka, comes if your humanity is above 80. 

BTW, the "middle ending" involves Christof becoming Vukodlak's servant 
and Anezka remaining his slave, I think.  I haven't gotten the ending 
yet.  Still, it seems much less satisfying than seeing Anezka Embraced 
or Vukodlak diablerized." Thanks again Nep! 

CaoHaketama wrote this in the Vampire message boards. 
"If it's between 50-60, you can choose to Diablerize Vukodlak and I 
think kill Anezka, or join him. 
If it's over 60, you embrace Anezka. 
If its under 50, you kill him and her." 
Thanks for the info.

Leo Bjergo wrote:
"Hello again, my friend! I have some further info for you. I played, 
(And replayed, and replayed, and replayed. . . . ) the last two levels, 
at consecutively lower humanity ratings. Beginning @ 40 Humanity, you 
get to make 1 of 3 choices;  
1. Submit to Vukodlak, in which case he feeds you some of his blood, 
and has you kill Anezka. He claims it is his sweetest revenge on you.  
2. Christof answers, "Nay! There is another way! I can drain you of all 
your blood . . . ." Then he attacks Vukodlak, drains him of his blood, 
and then takes his place as the "Bad Guy." (The "Evil Ending")  
3. Refuse Vukodlak's offer outright and fight him to the finish, where 
he dumps you into Cathedral of Flesh 3, where you have to defeat Zulo 
to win.  
 
@ 20 Humanity, you automatically get the "Evil Ending." (No Choice. 
Christof automatically attacks Vukodlak. No fight or anything, he just 
jumps on him, fangs bared.)"
Thanks again, Leo.

Give yourself a pat on the back for completing this game, and as 
always, stay for the credits.

==============
Cheats - 11.0
==============

Although not recommended, there are times where cheat codes may help 
you out. Mostly, you can use them to summon tomes, for discipline 
learning, or to get experience to make your discipline stronger.

To activate the console, first, go to the toolbar, click start, 
programs, and find the one that says "Play Vampire: The Masquerade-
Redemption (CD 2 required)", right click, click properties, then in 
target, type spacebar, then type-console. Example: 
C:\Vampire\Vampire.exe -console
Make sure you press "Apply". Also, if you have the patch, you will not 
be able to get this to work.

Then, just press "~" during gameplay to bring the console up. The keys 
"[" and "]" can help you cycle through the codes you entered, to save 
time.

god 1 
Enables god mode.

god 0
Disables god mode.

cash xxxxx
Gives you xxxxx much money.

xp xxxxx
Gives you xxxxx experience points.

addthing xxxxx
Creates xxxxx on the ground.

freecasting 1
Can freely cast disciplines. This also affects enemies.

freecasting 
Disables freecasting.

freeammo 1
Ammo not required(useful as the AI has never heard of walls, or think 
that bullets will shoot through walls).

freeammo
Disables it.

dropcash xxxxx
Drops money.

addalldisciplines
Gives you all disciplines.

shapeshift
Changes shape. 
  
ai
Turns off A.I.

revive

vault
Open up your vault, where you can store things. 

killme
Kill person, cannot be Awakened.  
  
advancement
Opens up advancement screen.  

pause
Pauses game .

resume
Resumes game. 

Useful items that can be summoned. (xxxxx)

ainkurnsword
amuletcontrol
amuletdiscipline
amuletint
amuletper
amuletwit
anathemavitae
argentbaton
armortshirt
armyhelmet
arrows_20
arrows_inc_20
arrows_magnesium_20
arrows_md_20
assaultrifle_clip_40
assaultrifle_modified
assaultrifle_sighted
axeexq
axesilver
bastardswordexq
bastionexq
battleaxeberserker
battleaxeexq
beserkerfang
blackgloves
bloodnecklace
bloodpouch
bloodring
bloodstone
bolts_20
bolts_inc_20
bolts_magnesium_20
bolts_md_20
bolts_silver_20
bonds
braceletblood
braceletcontrol
braceletdiscipline
broadsworddread
broadswordexq
broadswordflame
broadswordholy
broadswordsilver
calvaryshield
chaingun_modified
chaingun_rounds_100
chainmail_holy
chainmail_unholy
claymoreexq
compoundbow
compoundbowmag
concgrenade
crossbow_inc
crossbow_silver
crossbowmag
crossbowmd
daggerpoison
daggersilver
daggerthorns
dirkpoison
discscroll_xxxxx_1 (where xxxxx is the name of the discipline)
dolourousnail
dragonbreath_clip
evilaxe
falchionexq
femur
flamebergedread
flamebergeexq
flamethrower
fullhelm_holy
fullhelm_sun
fullhelm_fire
fullhelm_cold
fullhelm_elec
fullhelm_unholy
gangreleye
garouclaw
gauntlets_heavy
gauntlets_cold
gauntlets_fire
gauntlets_grounded
gauntletsstr
gauntletssta
giantblood
greatshield_holy
greatshield_fire
greatshield_sun
greatshield_cold
greatshield_unholy
greatswordexq
greatsworddread
greatswordholy
grenadelauncher
griffonring
heartshield
ivorybow
longbow_inc
martyrfire
morodaggerpoison
napalm_tank_20
napalmbomb
neckguard
plasmabag
platemail
platemail_holy
platemail_unholy
ringdiscipline
riotshield
rocket_pack_03
rocketlauncher
scalemail
scalemail_holy
scalemail_unholy
scythe
shotgun_modified
shotgun_shells_30
spearexq
stakegun
stakegun_pack_20
submachinegun_modified
submachinegun_clip_32
tailoredarmor
tomexxxxx (where xxxxx is the name of the type)
tomeobtenebration
vitaeantedeluvian
warhammerberserker
warhammerexq

Note: If you wish to have True Faith or Numina, simply summon these 
before Christof turns into a Vampire and use it on him.

================================
Funny Things/Information - 12.0
================================

If you have been getting one hit kills in the Tectonic Knights' Base, a 
funny thing is after you chop off the knights' they will yell, "Over 
there!" and walk away, before dying.

Nep Parth wrote, "A bit of trivia...the Ainkurn Sword is the sister 
blade to Vlad Dracula's sword." Thanks to Nep, again.

"The Chorus" wrote, "As opposed to what LeComte says in the Multiplayer 
miniadventure, the Monacle of Clarity was created by the Tremere to 
expose Obfuscated spies. Also, it is THE most effective way to disable 
Obfuscated punks.

A funny thing in Downtown NY: If walk to the building opposite Emelia 
Gerard's magic store you'll see some sort of emblem above the door. It 
will read: "Department of Justicars" and "Federal Bureau of 
Inquisition".
Another thing is that the Tremere says "Nihilistic"." Thank, "The 
Chorus"

===================
Cao Haketama's Weapons FAQ - 13.0
===================
And now, the Weapons FAQ by CaoHaketama.

Note: This Weapons FAQ was not edited by me in any way, shape or form. 
This was included in my FAQ with permission by CaoHaketama.


 

Vampire: The Masquerade-Redemption
Weapons FAQ
CaoHaketama
--------------
TABLE OF CONTENTS
   I. Introduction
   II. Version History
   III. Melee Weapons
   IV. Ranged Weapons
   V. Special/Unique Weapons
   VI. Weapon Shops
   VII. Special Thanks, other Notes of Interest
   VIII. Legal Mumbo-Jumbo
--------------

I. INTRODUCTION

  Welcome to my Weapons FAQ for one of my personal favorite PC Games, 
Vampire:
 The Masquerade - Redemption, which was developed by Nihilistic 
Software, and
 published by Activision.

  The purpose of this FAQ is to provide information about the many, 
many
 weapons usable in Vampire. This is my first FAQ for any game, and I 
hope that
 it is used well, so that I can keep on with FAQs for other games.

  First, I'd like to explain how the weapons will be charted. The 
weapons will
 be listed in alphabetical order, and next to them on a hopefully 
 understandable chart, in the order of Damage, Accuracy, Speed, and 
Special
 Notes

Example:

-----------------------------------------------------------------------
--------
Name     |   Damage/Type  |    Accuracy    |    Speed     | Notes
----         -----------       --------         -----       -----
Lance        65 Lethal             0              71         Requires 
40+ STR
                                                             2 Handed
-----------------------------------------------------------------------
--------

Weapons will be divided by Melee and Ranged weapons, and with 
subdivisions of
Modern and Dark Ages(based on primary usage)

An Explanation of Damage Types

Bashing- Bashing is usually given from a hand strike or a blunt weapon 
such as
 a club. These are the weakest attacks in the game and may be soaked 
easily by
 Vampires and other supernatural creatures, using Stamina.

Lethal- These are generally inflicted by swords and other sharp melee 
weapons,
 causing cuts and bleeding. These cannot be soaked by mortals, but can 
be
 soaked by supernatural creatures.

Aggravated- Aggravated is the worst kind of damage a creature can take, 
and it
 almost always signs a mortal's death warrant. There are specific 
elemental 
 damages, too. They are Fire, Cold, Electric, Faith, and Sunlight.

Notes on Weapon Properties

You may notice, during the game, that there are several properties to 
weapons. Each property, which is part of the name of the item, (RUSTY 
dagger) 
will change the way each weapon works.

Rusty weapons reduce the maximum damage by 5
Fine weapons increase damage by 5
Exquisite will add 10 damage and 5 accuracy
Dread will deal extra damage with better accuracy, and possibly put 
fear into the victims.
Berserk weapons increase damage and accuracy, but may make the wielder 
frenzy.
Flaming weapons deal flame damage, though I've yet to see them other 
than in Multiplayer.
Poison deal 35 extra points of damage, and overrides the normal damage 
of a 
weapon. Example: A dagger generally deals 10 damage, lethal. A poisoned 
dagger will deal 45 Poison damage.
Blessed weapons will inflict Holy, Aggravated damage to vampires, and 
requires the wielder to be human.

II. VERSION HISTORY

    1/20/2003 -- Beginning the FAQ, starting Melee today.
                 Finished melee weapons
    1/21/2003 -- Starting Ranged today.             
                 Finished ranged weapons, may begin Special/Unique, but 
most
                 likely, I will do that tomorrow.

III. Melee Weapons

      --------- 
     |Dark Ages|
      ---------
-----------------------------------------------------------------------
--------
Name     |   Damage/Type  |    Accuracy    |    Speed     | Notes
----         -----------       --------         -----       -----
Bastard  |   40 Lethal    |       0        |      83      | Minimum STR 
35
Sword    |                |                |              |     2 
Handed
       ----------------------------------------------------------
Bastion  |   60 Lethal    |       0        |      71      | Minimum STR 
35
         |                |                |              |     2 
Handed
       ----------------------------------------------------------
Battleaxe|   65 Lethal    |       0        |      71      | Minimum STR 
45
         |                |                |              |     2 
Handed
       ----------------------------------------------------------
Broad-   |   30 Lethal    |       0        |      90      | First Sword
Sword    |                |                |              |
       ----------------------------------------------------------
Claymore |   45 Lethal    |       0        |      83      | Minimum STR 
35
       ----------------------------------------------------------
Club     |   20 Bashing   |       10       |      90      | Why Bother?
       ----------------------------------------------------------
Dagger   |   10 Lethal    |       15       |      133     |
       ----------------------------------------------------------
Dagger,  |   20 Lethal    |       0        |      133     |
Moro     |                |                |              |
       ----------------------------------------------------------
Dirk     |   15 Lethal    |       0        |      133     |
       ----------------------------------------------------------
Falchion |   35 Lethal    |       15       |      99      |
       ----------------------------------------------------------
Flamberge|   40 Lethal    |       10       |      99      | Minimum STR 
25
       ----------------------------------------------------------
Great-   |   60 Lethal    |       0        |      76      | Minimum STR 
45
Sword    |                |                |              |     2 
Handed
       ----------------------------------------------------------
Halberd  |   45 Lethal    |       0        |      76      | Minimum STR 
25
         |                |                |              |     2 
Handed
       ----------------------------------------------------------
Hand Axe |   25 Lethal    |       0        |      99      | 
       ----------------------------------------------------------
Lance    |   65 Lethal    |       0        |      71      | Minimum STR 
50
         |                |                |              |     2 
Handed
       ----------------------------------------------------------
Mace     |   30 Bashing   |       0        |      90      |
       ----------------------------------------------------------
Mace,    |   30 Bashing   |       10       |      90      |
Flanged  |                |                |              |
       ----------------------------------------------------------
Mace,    |   50 Bashing   |       0        |      76      | Minimum STR 
40
Spiked   |                |                |              |
       ----------------------------------------------------------
Pitchfork|   20 Lethal    |       0        |      99      | Minimum STR 
25
         |                |                |              |     2 
Handed
       ----------------------------------------------------------
Poignard |   20 Lethal    |       10       |     133      |
       ----------------------------------------------------------
Poleaxe  |   55 Lethal    |       0        |      76      | Minimum STR 
25
         |                |                |              |     2 
Handed
       ----------------------------------------------------------
Quarter- |   35 Bashing   |       0        |      90      | Minimum STR 
25
Staff    |                |                |              |     2 
Handed
       ----------------------------------------------------------
Rapier   |   25 Lethal    |       25       |      99      |
       ----------------------------------------------------------
Saber    |   25 Lethal    |       25       |      99      |
       ----------------------------------------------------------
Scimitar |   30 Lethal    |       0        |      99      | 
       ----------------------------------------------------------
Scythe   |   25 Lethal    |       0        |      66      |
       ----------------------------------------------------------
Spear    |   30 Lethal    |       0        |      76      | Minimum STR 
25
         |                |                |              |     2 
Handed
       ----------------------------------------------------------
Warhammer|   55 Bashing   |       0        |      76      | Minimum STR 
45
         |                |                |              |     2 
Handed
       ----------------------------------------------------------


       ----------
      |Modern Day|
       ----------
-----------------------------------------------------------------------
--------
Name     |   Damage/Type  |    Accuracy    |    Speed     | Notes
----         -----------       --------         -----       -----
Baseball |    25 Bashing  |       0        |      85      |
Bat      |                |                |              |
       ----------------------------------------------------------
Brass    |    5 Bashing   |       0        |      99      |
Knuckles |                |                |              |
       ----------------------------------------------------------
Broken   |    20 Bashing  |       0        |      99      |
Bottle   |                |                |              |
       ----------------------------------------------------------
Chainsaw |    75 Lethal   |       0        |      49      | Minimum STR 
25
         |                |                |              |      2 
Handed
       ----------------------------------------------------------
Lead Pipe|    10 Bashing  |       0        |      99      |
       ----------------------------------------------------------
Machete  |    20 Lethal   |       0        |      99      |
       ----------------------------------------------------------
Sap      |    10 Bashing  |       0        |      99      |
Gloves   |                |                |              |
       ----------------------------------------------------------
Taser    |    20 Electric |       0        |      99      |
         |    Aggravated  |                |              |
IV. Ranged Weapons

     Notes on Ranged Weapon Properties

Like melee weapons, you may have noticed there are certain name 
properties to
Ranged weapons as well. These also effect the damage and accuracy of 
the weapon
it is modifying.

A Sighted weapon will increase the accuracy by 5 points.
A Modified weapon will increase the damage by 10 points.



      --------- 
     |Dark Ages|
      ---------
-----------------------------------------------------------------------
--------
Name     |   Damage/Type  |    Accuracy    |    Speed     | Notes
       ----------------------------------------------------------
Crossbow |   35 Lethal    |       20       |      75      | 20 Ammo
       ----------------------------------------------------------
Long Bow |   30 Lethal    |       0        |      75      | 20 Ammo
         |                |                |              | Min. 25 
STR+DEX
       ----------------------------------------------------------
Short Bow|   30 Lethal    |       0        |      75      | 20 Ammo
         |                |                |              | Min. 25 DEX
       ----------------------------------------------------------


      ----------
     |Modern Day|
      ----------
-----------------------------------------------------------------------
--------
Name     |   Damage/Type  |    Accuracy    |    Speed     | Notes
       ----------------------------------------------------------
Assault  |   45 Bashing   |       15       |      66      | 40 Ammo, 2 
Handed
Rifle    |                |                |              | Minimum STR 
25
       ----------------------------------------------------------
Chaingun |   30 Bashing   |       0        |      49      | 100 Ammo, 2 
Handed
         |                |                |              | Minimum STR 
50
       ----------------------------------------------------------
DB Pistol|   55 Aggravated|       20       |      75      | 11 Ammo
         |                |                |              | Fire Rounds
       ----------------------------------------------------------
Flame    |   40 Aggravated|       0        |      33      | 20 Ammo, 2 
Handed
Thrower  |       Fire     |                |              | Minimum STR 
30
       ----------------------------------------------------------
Grenade  |   200 Fire     |       0        |      75      | 20 Ammo, 2 
Handed
Launcher |   Aggravated   |                |              | Minimum STR 
25
       ----------------------------------------------------------
Inciner- |   30 Aggravated|       0        |      33      | 20 Ammo
ator     |    Fire        |                |              |
       ----------------------------------------------------------
Pistol   |   55 Bashing   |       20       |      75      | 11 Ammo
       ----------------------------------------------------------
Revolver |   65 Bashing   |       25       |      75      | 6 Ammo
       ----------------------------------------------------------
Rifle    |   60 Bashing   |       30       |      49      | 22 Ammo, 2 
Handed
       ----------------------------------------------------------
Rocket   |   250 Fire     |       15       |      75      | 3 Ammo, 2 
Handed
Launcher |   Aggravated   |                |              | Minimum STR 
25
       ----------------------------------------------------------
Shotgun  |   75 Bashing   |       15       |      75      | 20 Ammo, 2 
Handed
       ----------------------------------------------------------
Sub      |   55 Bashing   |       5        |      75      | 32 Ammo
Machine  |                |                |              |
Gun      |                |                |              |
       ----------------------------------------------------------

===============
Credits - 14.0
===============
Yawgmoth
Nep Parth 
Keltar King
CaoHaketama
Leo Bjergo
"The Chorus"

Questions? Comments? Input? Problems? Contact me and I'll try to help.
E-mail: thousand_sons@hotmail.com

===================
Final Words - 15.0
===================

Special thanks goes out to Activision for developing this game, White 
Wolf for creating the world of Vampire, which has redefined all that is 
know about the vampires. 
Thanks to my friend, Brett Harkreader, for giving me this game.
Thanks to CjayC, for making www.gamefaqs.com a great site.
Thanks to www.gamefaqs.com.
Thanks to Nep Parth for the additions, especially the information in 
the endings.
Thanks to Keltar King for his additions.
Thanks to CaoHaketama for the humanities information, especially the 
Weapons FAQ.
Thanks to Leo Bjergo for his additions and for pointing out some 
misspelled words. 
Thanks to "The Chorus" for his additions, especially the new way to 
kill Father Leopold. 
Thanks to deckoy for his magic strategy.
Thanks to http://dlh.net/ for being the second host for this FAQ.
Thanks to www.neoseekers.com for another host for this FAQ.
Thanks to http://www.cheatportal.com for hosting this FAQ.
Thanks to http://www.911codes.com for hosting this FAQ.
Thanks to http://www.911cheats.com for hosting this FAQ.
Thanks to http://www.fastcheater.com for hosting this FAQ.
Thanks to http://www.25000cheats.com for hosting this FAQ.
Thanks to http://www.911cheats.com for hosting this FAQ.
Thanks to http://www.pc-cheats.org for hosting this FAQ.
Thanks to http://www.skali.com for hosting this FAQ.
Thanks to http://www.actiontrip.com for hosting this FAQ.
Thanks to http://faqs.IGN.com for hosting this FAQ.
Thanks to all whom have e-mailed me to inform me of additional things 
for the FAQ.
Thanks to you, the reader, for choosing my FAQ, though there are better 
ones out there. 
And thanks to all who made this game possible.