FAQ/Walkthrough by Apocalypse89

Version: 0.75 | Updated: 09/16/03 | Printable Version

	In the final years of the first half of the 20th Century, battles were fought,
won, and lost. Battles that would change face of every government, every
country, every man, and every woman, everywhere. For the rest of humankind's
existence. In these battles the essence of good vs. evil was fought day to day,
on the battlefields of Eastern and Western europe, Africa, Italy, and the
Pacific ocean. They were battles that would determine the outcome of every
generation to follow. Every generation after these brave men, whom by
themselves, of no influnce other than their own self rightouesness, instinct,
and sense of inner strength answered their country, and their fellow man's
call... the

                                  CALL OF DUTY



A.1 Introduction
Hi there, my name is Haytham Sharaf known on the Gfaqs message boards as
"Apocalypse89". I'm from Bahrain and I'm a big fan of FPS. Anyways this FAQ is
for the single player demo of Call of Duty(reffered from now on as COD),
Activision's and Infinity Ward's upcoming WW2 based FPS. I will list all the
weapons, some useful tactics, and then proceed to walk you through the
"Burnville" level featured in the demo. This is my first FAQ so please bear
with me if I make any mistakes and inform me! So let's go shoot up some germans!

A.2 Table of Contents
Part A-Intro to the FAQ in general
A.2-Table of Contents
A.3-Legal stuff
A.4-Version history
Part B-Gameplay
Part C-Misc
C.1-Locations where this FAQ may be used
C.2-Contact me

A.3 Legal Stuff
Call of Duty(c) and all related content is property of Infinity Ward and
This FAQ is property of Haytham "Apocalypse89" Sharaf and may not be copied(in
part or in whole) onto a website without my permission. It may not be sold for
profit under ANY circumstances.
The creator of this FAQ is in no way affiliated with Activision or Infinity
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A.4 Version history
Version 0.7: 12/9/2003-Added Intro, Table of Contents, Legal Stuff, Version
history, weapons, tactics, Walkthrough, and Misc. It's pretty much finished(I
don't like doing stuff in stages). All future versions will be small fixes and
Version 0.75: 16/9/2003-A small update to fix some glaring flaws in the
walkthrough, fix some spelling mistakes, and update the credits section. I also
added dates to the version history.


These are pretty much the most important thing you find in any shooter. Weapons
are your lifeline and your method of winning the game. If your good with your
weapons and know which ones to use and when, then you'll succeed at the game.
Infinity Ward have included an array of authentic German and American  WW2
weapons in the demo for your blasting pleasure. So let's review them!

American Weapons:

M1 Carbine Rifle
This is the weapon you start with. It's basically a Paratrooper rifle designed
for compactness. It's got moderate power, good accuracy, a nice clip size, and
it shoots pretty fast. This should be your main weapon for a lot of the level
so learn how to use it. A good all-around weapon.

where you can find this weapon: You start with it. Most of your buddies drop
this weapon when they die so extra ammo is plenty.

M1 Garand Rifle
This weapon was the standard issue rifle for the US army during WW2 and one of
the first Semi-auto rifles in history. Known as the "rifle that won the war".
This weapon is as fast as the Carbine but it's also a bit more powerful and
accurate. However it's clip size is tiny and you have to expend all your ammo
to reload. Also it's Iron Sights are a bit too big.

Where you can find this weapon: occasionally one of the riflemen in your squad
is carrying it and will drop it when he dies. Ammo isn't very plenty since like
I said the riflemen only appear occasionally and have to die before you can get
ammo from them.

M1A1 Thompson SMG
I very rarely use SMGS in Call of duty but here's my run down of the Thompson
from what I know. It shoots fast, has below-average accuracy, it's not too
powerful, and it's Iron sights are small but hard to use. It has a huge clip
size though. If you press the "m" key you can switch between semi-auto and
automatic mode. Devastating at close-range but cl

Where you can find this weapon: all the submachine gunners in your squad carry
it. You also start with it as your secondary weapon.

Colt .45 M1911A1 Pistol
This is your standard sidearm. It's weak, it's not too fast, it's horribly
inaccurate, and it's Iron Sights aren't very useful. An all-around weak weapon
that should only be used for emergencies.

where you can find this weapon: You start with it as your pistol. However if
you run out of ammo or trade it in for another weapon you won't find any more
around the level so be careful

Browning Automatic Rifle(BAR) LMG
This is a good weapon. It can shoot either moderatly fast or very fast(read
more to find out) Is very powerful and accurate as any rifle. However it has
very powerful recoil so fire it in small bursts for maximum efficiency. Press
"m" key to switch between slow-firing and fast-firing mode.

Where you can find this weapon: this is probably the rarest weapon in the demo.
Only the support soldier in your squad(which appears VERY rarely) carries this
weapon and he must die before you can get it. I've also heard that at the
mortar field in the beggining there's a support soldier who gets nailed by a
mortar shell and you can pick up his weapon from the crater but I can't confirm
it. If you ask me the best way to get this weapon is downloading the "COD
Weapon changer version 1.1" mod from codfiles.com. Remember that there's almost
no ammo around the level for this gun so use it SPARINGLY!

M2 fragmentation grenade
You know the drill. Pull pin, throw, and boom. Good for clearing rooms/houses
and bunched up infantry.

Where you can find this weapon: You get several of it at the
beggining(depending on difficulty). You won't find any ammo for it though.

German Weapons:

Karabiner K98k
This is the standard issue rifle for the german army. Unlike the american
Garand and carbine rifles, this one is bolt-action which means the user must
pull the bolt between shots which makes the gun's firing rate go through the
floor. However it is EXTEREMELY accurate and EXTEREMELY powerful (almost 1 shot
kill) which makes it a good sniping weapon but a crappy close-range one. If you
want to pop some heads from afar this is the gun for you.

Where you can find this weapon: Most of the german soldiers carry this so it's
easy to find and easy to get ammo for.

Machine Pistole 40(MP40)
This is the german equivalent of the Thompson. It's weak and it's inaccurate
but it sure is helluva fast. I forgot if it had a weapon mode that you toggle
with the "m" key but I think it does. Not sure since I almost never use it.

Where you can find this weapon: All the german officers(guys that wear caps
rather than Helmets) use this weapon so there's plenty of it.

FG-42 multi-purpose gun
This is probably my favorite gun in the whole demo. It's fast(if you set it to
auto mode), it's accurate as hell, it has a scope for sniping, and has a large
clip size. What more do you want? The only disadvantage this gun is moderate
recoil. Pressing the "m" key switches between auto and semi-auto mode.

Where you can find this weapon: There's only two of it in the whole demo.
Around the second flakpanzer one of the soldiers carries it, and right after
that there's a part where you and your squad are firing at germans across the
street from a house your occupying and one of the germans there carries one.
Fortunately you get it close to the end of the level so you won't use up much

P08 Luger Pistol:
This is much like the colt .45 and it isn't much different. I usually pick this
up though since it looks cool.(Note: US soldiers in the real WW2 Actually did

Where you can find this weapon: Some german officers and machine gun crews
carry it. Not too rare but not too common either.

MG42 Stationary Machinegun
This gun is pure OWNAGE! It's very accurate, has infinite ammo, very little
recoil, and spits lead out like a mofo. However the huge disadvantage it has is
obvious: you can't move it. And most of the time MG42s aren't pointed at the
enemy so they're useless most of the time. Also the muzzle flash can block your
vision so fire it in bursts.

Where you can find this weapon: It's scattered around the level at various
points. To use it just walk up to it and press "F"(or whatever your use key
is). You can't move it around though.

Steil Hand Granate
German stick grenade. Not much different than the American M2.

Where you can find it: There are various boxes around the level that hold them.
Since they don't replace your current grenade merely walking over them will
pick them up.

Weapons that may be in the full version of COD(and are not in the demo):
Mosin Nagant Bolt action rifle
Mosin Nagant Sniper rifle
TT3 Tokarev Pistol
F1 Frag Grenade
T-34 Medium Tank(!)
Lee Enfield no.4 Bolt action rifle
Lee Enfield no.4 Sniper rifle
Sten Mark 3 SMG
Bren LMG
Mills Grenade
PanzerFaust rocket launcher
Panzerschreck Rocket launcher
Springfield '03 sniper rifle
M2 Browning Stationary Machine gun

B.2-Strategies and Tactics

Here are some useful tips that could keep you alive in the game.

Proning and Crouching
when attacking targets at medium or long range always Prone or Crouch. It
increases your accuracy and makes you harder to hit. If you find good cover
Prone or crouching behind it can hide you from enemy bullets.

Using weapon modes:
On some guns pressing the "m" key will change the weapon mode and the firing
rate. using the right weapon modes at the right times can increase your combat
efficiency. Remember that a slower firing rate increases accuracy and faster
one increases deadliness in close range. Here are my preffered weapon modes for
all the guns in the game.
BAR: Slow
FG42: Semi-auto
Thompson: Auto
Mp40: auto
If you ask me I say keep the guns on the slowest weapon mode so accuracy
increases. if your good you can easily kill with slow-firing weapons at
close-range. The only weapons that I keep on the fastest firing mode are the
SMGs since they need lots of bullets to hit before you kill the enemy.

Conserving ammo
For a lot of guns ammo is pretty rare in the demo so conserving it is a must.
Good ways to conserve ammo include:
1. Bursting. Spraying is less effective and wastes ammo faster.
2. Set weapon mode to slowest. This will make the gun expend ammo much slower
3. Confirm kills. After you shoot make sure your target is dead. Continously
shooting the air thinking the enemy is there won't do much to help you.
4. If you see a wounded enemy soldier who isn't shooting back hit him with your
melee attack or shoot him with a pistol and save your main guns' ammo for the
real soldiers
5. Don't spam grenades. Throw them slowly and watch where they land. re-angle
your throw and try again

Stick with your squad
COD is heavily squad-based. Your character can't take lots of bullets before he
dies so staying with teammates is crucial to your survival. They will draw fire
from you and help you eliminate enemies faster. There are 1 or 2 instances
where you have to go "rambo" but in all of these there
are usually only 1 or 2 enemies.

When your squad advances, stay behind for a while and scavenge the battle
sites. You might find health, ammo, or weapons.

Suppresive fire
Sometimes if you fire too much on an enemy position the enemy will be more
careful and stick his head or body out less often. This is very annoying. Good
ways to remedy this are either throwing a grenade which will either kill them
or make them run directly towards you squads' guns. another is moving around
and shooting body parts such as the hands which they forget to hide. This
"angers" them for some reason and makes them appear longer and more often.

throughout the level there are medikits scattered around that heal you and some
enemy soldiers also
drop them. There are 2 kinds, a small box with a red cross on it that heals 25%
of your health and a leather bag with a red cross on it that heals 50%. If you
see a medikit but don't need it, take note of it's location so you can
backtrack to find it. Good use of the medikits can save your life in battle. At
the same time however, you should note that medikits are limited so don't rely
on them too much and instead learn tactics that stop you from losing health in
the first place.

Iron Sights
When engaging targets at long or medium range, always use Iron Sights. They
improve your weapon's accuracy considerably and are easier to use than
crosshairs. If you have never played a game with Iron sights before it may seem
weird to use them but just practice with them and you'll never use the
crosshairs again(except for close combat). When using pistols I always keep
Iron Sights activated because the pistols' accuracy is horrible and even a
little more accuracy is better than nothing.

B.3-The walkthrough!
This is what you've all been waiting for. A walkthrough through the level!
Anyways this isn't a super detailed walkthrough when it comes to medikits and
weapons. I might mention important locations for medikits/weapons but others
you have to discover for yourself. This one tells you where to go and what
enemies you will encounter. Hopefully it comes in useful.

You are Private Martin, a soldier from Baker Company, 506th Regiment, 101st
Airborne. Today is D-Day, and it's 2:00 AM in the morning. You have just
parachuted into normandy, france and linked up with a squad of American
soldiers to assault an occupied french village called St. Mere Eglise. Not only
does this village hold strategic value, but it also holds 3 german Flak Panzer
AA tanks which are harassing US and British planes. You must infiltrate the
village, destroy the flakpanzers, and then occupy it and get ready to defend it
from a possible german counterattack. Good luck.

The Game:
When you begin you'll be in a trench just outside the village. Exit it and your
squad will be in front of you. Once you get near them they will advance forward
so just follow them. Once you get to the piece of ground that goes down and
back up again Mortars will start firing on the field and two MG42's in the
distance will open fire on you. Immediatley crouch and try killing the MG42
gunners with your rifle, then run forward and try to avoid the mortars. Once
you get to the wooden shed. kill any remaining MG42 gunners but don't advance.
look at the blue-ish house nearest to you. In the top-middle window(where one
MG42 used to be there) there's a guy leaning against the far back wall. Kill
him. Then look at the bottom-left window. There's a guy running down the stairs
trying to get to the MG42. Quickly kill him. If you do this right you should
have saved your teammate who is dragging his wounded friend to the shed
although you don't get anything other than a good feeling. Now stand up and
look at the Half-track in the distance. It's gunner will be firing at you. It's
very hard to see him but just aim at the gunner's port and slowly pick off
shots. Once your captain says "good job son" then it means you killed him. If
your wounded go to the blue-ish house and the second floor and there should be
quite a lot of medikits. Now go back out to the street and follow your squad.
Once you see a house with a green-ish inside on your right. enter it and take
the stairs up to the attic. There should be a german rifleman shooting out of
the window. Kill him and take his place. There should be a firefight between
your squad and a german one. Pick off all the germans until your squad advances
and enters the big house. Even after they advance there may be a few germans
left over so kill those if you see them.(wait a few seconds before they appear)
Exit the house and follow them. Once you enter the big house you should see
your squad outside one of the windows. Jump out of that window and Crouch
behind the wall. There's a german-infested house across the street from you.
Before you can advance you must kill all the germans inside it from your
current position. First of all a german will run to the MG42 in the garage to
the far right of the house. Kill him before he does any major damage. The
number of germans, their location in the house, and when they appear is
completely random so use the "suppresive fire" strategie in the tactics section
of this FAQ to kill them. The most important thing is that you DON'T advance
before your squad does. If you do you will be outnumbered and quickly killed.
once your squad advances into the house follow them and kill any germans which
may still be alive. Now run to the back door of the house(a few squadmates
should be there) There are a few germans outside the window so pick them off
quickly with the help of your squad. Now exit the house from the back door and
quickly look to your left. There should be a german behind a fence pointing his
rifle towards you. Immediately shoot him. Now advance a few feet and your squad
will start advancing too. Just follow them. Your now advancing across a
graveyard with a shed to your left and a heavily damaged church in the
distance. Keep an eye on the shed and the church. There will be enemy appearing
around the rest of the graveyard but your squad can take care of them. First of
all a few guys will attempt to shoot you out of the shed's windows. Kill them.
Then a guy will appear to the left of the shed and try to shoot you. finally a
guy will appear outside the shed's door. By now another soldier should have
manned the MG42 in the church. When he does that IMMEDIATELY crouch and pick
him off or he'll cause major damage to you. Now enter the shed. As soon as you
enter there will be a rifleman to your left at point-blank range so kill him
very quickly. don't worry about taking damage since this shed's full of
medikits. Now go and peek out of the shed's back door and the church should be
in front of you. A second gunner will man the MG42 so quickly kill him. After
several second a third one will follow. Once you've killed them all exit the
shed and look to you left towards a destroyed house. Two germans will emerge
out of it so kill them. Two of your squad mates will enter the church and the
rest will go to the destroyed house. Follow the two squadmates and go into the
church and kill any survivors. The church is filled with weapons, ammo, and
medical supplies so stock up. Now look through the hole in the wall that
doesn't have an MG42 in it. You should see the first Flakpanzer and a machine
gun nest. Kill the machinegunners then kill as many of the flakpanzer crew as
you can. The part of the squad that went into the destroyed house will help
you. Once your finished exit the church and go into the destroyed house and the
back door in it. the Flak panzer should be right in front of you along with
your squad. There might be some enemies in the distance so kill them if your
squad hasn't done so already. Then walk up to the yellow marker on the
flakpanzer and press "f" to plant a bomb. Then quickly run back to your squad
before it explodes. Now advance along with your squad until you see the second
flak panzer across the road. Be careful because some german soldiers who are
defending it will throw a grenade. Crouch and kill the crew, and kill as many
soldiers as you can. They will stick their heads out so it will only take 1
shot to kill them. Once all firing has stopped go into the the the panzer's
"sanctuary" from the opening in the left. You may want to pick up an FG42 here.
There are some soldiers that may still be alive so quickly kill them.(you know
you've killed them all when your captain says "good job son now plant the
explosives"). Now plant the bomb on the flakpanzer just like you did the first
one and run away. Now follow your squad into an alley. you will end up in a
house and there are a group of germans across the street. You can kill them all
from where you are so there won't be any survivors left. once your finished run
towards where they used to be and pick up any weapons and ammo. If you need
health there's some in the house you just existed. Now join up with your squad.
You should see a road in front of you. In the left side there's the 3rd flak
panzer that is unaware of your position, and on the right side there's a house
and a wall in front of it. Run towards the house. There's a single german in it
so kill him. All the soldiers around the panzer will open up so quickly run
along the "inside" of the wall. There's a second german coming towards you from
the front so quickly kill him. As soon as you are back out in the open turn
around and you'll see an MG42. Kill the gunner and man it. The MG42 is
conveniently pointing towards the flakpanzer so mow down EVERYTHING that moves.
once your finished exit the '42 and clear the area around the flak panzer.(this
time if your captain tells you to plant explosives it doesn't mean that all the
enemies are dead). Collect any german weapons around the tank and when your
finished plant the bomb and run away. Your squad will meet up at the end of the
road and your captain will give you a small but pretty cool speech. The demo
then ends.

Note: I am aware that the walkthrough is severely disorganized right now and
hard to read. Remember that this is my first FAQ so please bear with me. I will
re-organize the walkthrough in the next version of the FAQ.


C.1-Locations where this FAQ may be used
This FAQ may ONLY be used in gamefaqs.com. If any other site wants to use it
ask permission first and then(and Only then) will you have the right to post it
at your site and it must be COMPLETELY unedited.
C.2-Contact Me
My E-mail and MSN is haytham89@hotmail.com. Send to me any mistakes you find in
my FAQ, suggestions on how to improve it, or any questions about COD that
aren't answered in the FAQ. However I don't check my E-mail that often(it's
mostly spam) so dont expect a quick reply.
My Brother-For letting me use his gaming PC
My Mom and Dad-For buying my bro's gaming PC
Allah(yes I'm muslim)-For creating the world for COD, Me, and GameFAQs.com to
exist in
Everybody in the COD gamefaqs messageboards-for providing me with some
previously unknown info
CODfiles.com-For info, mods, and the COD demo itself.
Callofduty.org-For providing a kickass COD community
Snake Shift-Creator of the "weapons changer v1.1" mod.
Anybody else I didn't mention

Copyright Haytham Sharaf 2003