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    Weapons Guide by Psy

    Version: 1.0 | Updated: 01/17/04 | Printable Version | Search This Guide

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                                    WEAPONS GUIDE
    
                                        BY PSY
    
    Game: Call Of Duty
    Console: PC
    Developer: Activision + Infinity Ward
    Genre: World War Two First Person Shooter
    Release: October 29, 2003 (USA)
             November 7, 2003 (UK)
    Author: Simon Elliott (Psy)
    Contact Email: Psycopsy@hotmail.com
    Copyright 2004 Simon Elliott
    
    ###############################################################################
    
    =====================
     [ C O N T E N T S ]
    =====================
    
    ###############################################################################
    
    You can use the "CTRL+F" find function to find what you want by entering in the
    content you want to find. For example to find the Introduction, push 
    CTLR+F and type "[0]" and the guide will take you straight to it.
    
    ###############################################################################
    
    [0] - Introduction
    
    [1] - American Weapons
    [1.1] - Introduction
    [1.2] - Statistics
    [1.3] - Information
    
    [2] - British Weapons
    [2.1] - Introduction
    [2.2] - Statistics
    [2.3] - Information
    
    [3] - Russian Weapons
    [3.1] - Introduction
    [3.2] - Statistics
    [3.3] - Information
    
    [4] - German Weapons
    [4.1] - Introduction
    [4.2] - Statistics
    [4.3] - Information
    
    [5] - Misc Weapons
    [5.1] - Introduction
    [5.2] - Statistics
    [5.3] - Information
    
    [6] - Stationary Weapons
    [6.1] - Introduction
    [6.2] - Statistics
    [6.3] - Information
    
    [7] - Hidden Weapons
    [7.1] - Introduction
    [7.2] - Statistics
    [7.3] - Information
    
    ###############################################################################
    
    =================================
     [0] [ I N T R O D U C T I O N ]
    =================================
    
    This Guide is written to inform the reader about the weapons in Call Of Duty, 
    their strengths, weaknesses and power, as well as other things which will help
    with gameplay of Call Of Duty. Official sources will be used to find the power
    of the weapons, however I will use my own personal feelings towards each weapon
    in this guide, and this means that what I say may be different to what someone 
    else feels. Afterall, it's a persons personal opinion about what they like the 
    most, I'm just helping out by giving them ideas.
    
    The weapons in Call Of Duty are probably the main force behind the game. 
    Without weapons there is no way to fight a war, so if it wasn't for these, 
    there wouldn't be much of a game to be played. There are 26 different hand held
    weapons in the game (according to the game data), but not all of them are 
    available during the game. Some of them are used for Germans in single player 
    who drop weapons where you won't be able to collect them. Their differences are
    that they don't need you to reload them, there is no animation of the hand 
    reloading the weapons because the German will be out of sight, and so there is 
    no point in showing him reloading his gun. Some also appear to be the same as 
    the normal gun, however they may have been used in BETA testing and are still 
    in the game.
    
    Along with that, there are 5 stationary weapons which can be used to wipe out 
    the Nazi force. All of these will be described in detail below.
    
    ###############################################################################
    
    =========================================
     [1] [ A M E R I C A N   W E A P O N S ]
    =========================================
    
    ###############################################################################
    
    =====================================
     [1.1] - [ I N T R O D U C T I O N ]
    =====================================
    
    The Americans have the largest selection or firearms in the game. Obviously 
    being one of the most advanced countries to enter the war, their weapons are 
    arguably the best, but you can decide on your own after studying all of the 
    evidence.
    
    The weapons you will come across which are American are:
    
    - Colt. 45
    - M1 Garand
    - M1A1 Carbine
    - Thompson
    - BAR
    - Springfield
    - M2 Frag Grenade
    
    ###############################################################################
    
    =================================
     [1.2] - [ S T A T I S T I C S ]
    =================================
    
    This next section is the weapon statistics and strengths and weaknesses. I know
    the game booklet has a number of these in, however I have tested all of the
    weapons in the game and made my own guesses as to what the specs are of each 
    one. Each rating is out of a maximum of 100%.
    
    Here is a list of what each statistic means. Remember these are in my own
    opinion. They have been tested in multiplayer and single player.
    
    ###############################################################################
    
     Ammunition: How much ammo can be stored in one clip.
         Damage: The amount of damage one bullet will do to the person it hits.
    Reload Time: How quickly the gun reloads.
    Firing Time: How quickly two bullets can be fired in a row.
          Speed: How fast you can move while the weapon is being held.
          Range: How far the bullet or projectile can be fired.
       Accuracy: How likely the bullet is to hit what you aim at.
     Iron Sight: How well the Iron Sight helps you hit your target.
          Sound: How much noise the weapon makes.
     Melee Time: Time taken to perform a Melee attack.
        Overall: Taking all of these into consideration, the final rating.
    
    With all percentages, the higher the percentage, the better it is.
    
    If Damage is 50%, that means it takes off half of the players life - OK
    If Sound is 20% this means that it makes a lot of noise - VERY BAD
    If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
    
    And so on.
    
    ###############################################################################
    
    ==========
     Colt. 45
    ==========
    
     Ammunition: 7
         Damage: 20%
    Reload Time: 90%
    Firing Time: 90%
          Speed: 100%
          Range: 70%
       Accuracy: 60%
     Iron Sight: 40%
          Sound: 70%
     Melee Time: 90%
    
        Overall: 70%
    
    ===========
     M1 Garand
    ===========
    
     Ammunition: 8
         Damage: 85%
    Reload Time: 75%
    Firing Time: 90%
          Speed: 85%
          Range: 90%
       Accuracy: 80%
     Iron Sight: 70%
          Sound: 50%
     Melee Time: 80%
    
        Overall: 78.3%
    
    ==============
     M1A1 Carbine
    ==============
    
     Ammunition: 15
         Damage: 25%
    Reload Time: 80%
    Firing Time: 85%
          Speed: 80%
          Range: 70%
       Accuracy: 90%
     Iron Sight: 95%
          Sound: 65%
     Melee Time: 90%
    
        Overall: 75.5%
    
    ==========
     Thompson
    ==========
    
     Ammunition: 30
         Damage: 60%
    Reload Time: 85%
    Firing Time: 95%
          Speed: 90%
          Range: 70%
       Accuracy: 45%
     Iron Sight: 50%
          Sound: 85%
     Melee Time: 85%
    
        Overall: 73.8%
    
    =====
     BAR
    =====
    
     Ammunition: 20
         Damage: 85%
    Reload Time: 40%
    Firing Time: 90%
          Speed: 30%
          Range: 85%
       Accuracy: 65%
     Iron Sight: 80%
          Sound: 55%
     Melee Time: 70%
    
        Overall: 66.6%
    
    =============
     Springfield
    =============
    
     Ammunition: 5
         Damage: 95%
    Reload Time: 60%
    Firing Time: 70%
          Speed: 80%
          Range: 100%
       Accuracy: 70%
     Iron Sight: 100%
          Sound: 50%
     Melee Time: 75%
    
        Overall: 77.7%
    
    =================
     M2 Frag Grenade
    =================
    
     Ammunition: 1
         Damage: 100%
    Reload Time: N/A
    Firing Time: 80%
          Speed: 100%
          Range: 75%
       Accuracy: 30%
     Iron Sight: N/A
          Sound: 60%
     Melee Time: 90%
    
        Overall: 62.1%
    
    ###############################################################################
    
    ===================================
     [1.3] - [ I N F O R M A T I O N ]
    ===================================
    
    ==========
     Colt. 45
    ==========
    
        Weapon Type: Pistol
     Semi Automatic: Yes
    Fully Automatic: No
    
    The Colt. 45 is a pistol which is given to all American and British soldiers. 
    It's used as a backup weapon in case the main weapon or weapons runs out of 
    ammunition, and is not very effective at taking down large numbers of men. It 
    is useful for quick running, and one on one combat, but with only 7 bullets in 
    a magazine, it won't keep you alive for very long if you try to take out a 
    whole team with it.
    
    The best tactic with a Colt. 45 is to use your normal weapon, such as a Sub
    Machine Gun, then when you need to reload, switch to your Pistol and use that 
    to finish off your enemy. It's also good for holding while you run fast if you
    need to get somewhere quickly.
    
    ===========
     M1 Garand
    ===========
    
        Weapon Type: Rifle
     Semi Automatic: Yes
    Fully Automatic: No
    
    The M1 Garand is a Semi-Automatic rifle. It's clip can hold 8 bullets and it 
    can only be reloaded after all of the bullets have been fired. This can be both
    good and bad for the user. It's good because if two people are having a 
    shoot-out with rifles, the M1 Garand allows many more shots than the enemies
    Kar98k, which means the user has more chance of killing and staying alive. The
    gun does however have bad points, such as the fact that if you only have 1 
    bullet left in it, and you forget to fire it out and reload, you'll enter a 
    battle, fire a shot, then have to reload and that makes a large change of you 
    being shot down.
    
    The M1 Garand is best used on maps which require long distance shots, as it has
    good range and is pretty powerful, but a bad point is the fact that it makes
    a large amount of noise, so you will attract attention to yourself if used too
    much. Head shots will be a one hit kill with this weapon, as will upper torso
    shots. The best maps to use an M1 Garand on are "Hurtgen" and "Burnville".
    
    ==============
     M1A1 Carbine
    ==============
    
        Weapon Type: Rifle
     Semi Automatic: Yes
    Fully Automatic: No
    
    The M1A1 Carbine is the first weapon you will use in Single Player. It can hold
    15 bullets in each magazine which makes it the rifle with the biggest bullet
    capacity, however the bullets are not as powerful as M1 Garand, so more shots 
    will need to be fired before a kill is made. This is obviously bad because it
    will give away your position. The rifle is also Semi-Automatic, like the M1
    Garand.
    
    This can be used best in close combat because if you're quick on the trigger
    it can kind of be used like a Sub Machine Gun. Slightly powerful, and very
    accurate if looking down the sight, the M1A1 Carbine is a good killing machine.
    The M1A1 Carbine can be used to good effect on the maps "Carentan" and 
    "Brecourt".
    
    ==========
     Thompson
    ==========
    
        Weapon Type: Sub Machine Gun
     Semi Automatic: Yes
    Fully Automatic: Yes
    
    The Thompson is probably a runners favourite weapon in Call Of Duty. With 30
    bullets in each magazine, and some good power behind them, the Thompson Sub
    Machine Gun can wipe out countless Germans. Because of it's light weight
    it allows the user to run very fast, and this makes it unbelievably useful in
    close combat. It lacks power for long range, but in mid-range it can be turned
    onto Semi-Automatic and used as kind of a Sniper rifle.
    
    Best used for close combat, or times when a lot of Germans need to be cleaned
    out. Some of the best maps to use the Thompson on are "Carentan" and 
    "Burnville".
    
    =====
     BAR
    =====
    
        Weapon Type: Machine Gun
     Semi Automatic: Yes
    Fully Automatic: Yes
    
    The Browning Assault Rifle packs a major punch. The gun's magazine can only 
    hold 20 bullets, however just one of these can take away life. The gun's 
    greatest point is that it is Semi Automatic and Fully Automatic over great 
    distances and when looking down the scope it can be used like a Sniper rifle 
    because of the zoom that looking down the sight gives you. Just match up the 
    top of the bar at the front of the weapon with your targets head and fire a 
    shot. Instant death. The down side to this great killing machine is that you 
    run extremely slowly while carrying one and it takes a long time to reload it. 
    It pumps the bullets out extremely fast, but they almost go too fast because 
    you'll find yourself reloading every few seconds if you are in heavy combat.
    
    The BAR is best used when you have space between you and the enemy, and then 
    using the sight, it can take them out very easily. It can also be used in close
    range, however you will usually find that the BAR's slowness leads to being 
    killed by Sub Machine Gunners. Some maps to use a BAR well are "Hurtgen" and
    "Brecourt".
    
    =============
     Springfield
    =============
    
        Weapon Type: Sniper Rifle
     Semi Automatic: No
    Fully Automatic: No
    
    The Springfield is a scoped bolt action rifle which is obviously used for 
    snipers. It's one of the most powerful weapons on the game, however it's low
    rate of fire can cause problems in close range. It can kill in one shot, almost
    no matter where on the body it hits, and it's 4x zoom scope makes seeing what's
    coming much easier, which is why many people use it. More problems arise
    though, because of the fact that the weapon really has to be fired while lying 
    down or crouched for maximum accuracy. These problems are the fact that it 
    makes quite a large sound and muzzleflash, so any close enemy soldiers can pick
    out your position easily. It also takes a slightly long time to reload it which
    causes problems when you are under attack. The Springfield is however a very 
    well built rifle and can eliminate a large number of the enemy as long as it's 
    user knows how to keep themselves in cover.
    
    The Springfield sniper rifle is best used when large distances are between the
    Allies and Axis. It's usually used to pick off stationary enemies, because they
    are easier to hit, so you'll want to find a good position and try to take out 
    the enemy Snipers before they get a chance to shoot you. Maps that the 
    Springfield should be used on are "Hurtgen" and "Rocket".
    
    =================
     M2 Frag Grenade
    =================
    
        Weapon Type: Grenade
     Semi Automatic: No
    Fully Automatic: No
    
    The M2 Fragmentation Grenade is a Grenade which when exploding, will fire out 
    the fragments of red hot metal into anyone in range. This is very useful as
    it's not only the blast that kills people, but if they are anywhere near it, 
    they will take damage from the tiny fragments. It's almost like the equivalent
    of firing thousands of tiny bullets into anything around it. The Grenade is 
    useful because it allows you to run full speed, and can be thrown pretty far, 
    which adds to the force you will be able to use when taking out Germans. If a
    large number of them are in one room, just 1 Frag Grenade will wipe them all 
    out.
    
    Grenades are best used for killing groups of Germans, such as in bunkers or
    trenches, although they can be thrown over walls and into places where a large
    amount of people will pass in the hopes that it will take down a few men.
    A good idea would be to throw Grenades into the buildings on "Carentan" or into
    the bunkers on "Hurtgen".
    
    ###############################################################################
    
    =======================================
     [2] [ B R I T I S H   W E A P O N S ]
    =======================================
    
    ###############################################################################
    
    =====================================
     [2.1] - [ I N T R O D U C T I O N ]
    =====================================
    
    The British have a decent selection of weapons, with one of each type, so they
    can be used in most situations.
    
    The weapons you will come across which are British are:
    
    - Colt. 45
    - Lee-Enfield
    - Sten
    - Bren LMG
    - Springfield
    - MK1 Frag Grenade
    
    ###############################################################################
    
    =================================
     [2.2] - [ S T A T I S T I C S ]
    =================================
    
    This next section is the weapon statistics and strengths and weaknesses. I know
    the game booklet has a number of these in, however I have tested all of the
    weapons in the game and made my own guesses as to what the specs are of each 
    one. Each rating is out of a maximum of 100%.
    
    Here is a list of what each statistic means. Remember these are in my own
    opinion. They have been tested in multiplayer and single player.
    
    ###############################################################################
    
     Ammunition: How much ammo can be stored in one clip.
         Damage: The amount of damage one bullet will do to the person it hits.
    Reload Time: How quickly the gun reloads.
    Firing Time: How quickly two bullets can be fired in a row.
          Speed: How fast you can move while the weapon is being held.
          Range: How far the bullet or projectile can be fired.
       Accuracy: How likely the bullet is to hit what you aim at.
     Iron Sight: How well the Iron Sight helps you hit your target.
          Sound: How much noise the weapon makes.
     Melee Time: Time taken to perform a Melee attack.
        Overall: Taking all of these into consideration, the final rating.
    
    With all percentages, the higher the percentage, the better it is.
    
    If Damage is 50%, that means it takes off half of the players life - OK
    If Sound is 20% this means that it makes a lot of noise - VERY BAD
    If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
    
    And so on.
    
    ###############################################################################
    
    ==========
     Colt. 45
    ==========
    
     Ammunition: 7
         Damage: 20%
    Reload Time: 90%
    Firing Time: 90%
          Speed: 100%
          Range: 70%
       Accuracy: 60%
     Iron Sight: 40%
          Sound: 70%
     Melee Time: 90%
    
        Overall: 70%
    
    =============
     Lee-Enfield
    =============
    
     Ammunition: 10
         Damage: 85%
    Reload Time: 75%
    Firing Time: 75%
          Speed: 85%
          Range: 90%
       Accuracy: 80%
     Iron Sight: 70%
          Sound: 60%
     Melee Time: 80%
    
        Overall: 77.7%
    
    ======
     Sten
    ======
    
     Ammunition: 32
         Damage: 30%
    Reload Time: 95%
    Firing Time: 95%
          Speed: 90%
          Range: 60%
       Accuracy: 70%
     Iron Sight: 70%
          Sound: 80%
     Melee Time: 85%
    
        Overall: 75%
    
    ==========
     Bren LMG
    ==========
    
     Ammunition: 30
         Damage: 80%
    Reload Time: 55%
    Firing Time: 85%
          Speed: 30%
          Range: 80%
       Accuracy: 55%
     Iron Sight: 60%
          Sound: 70%
     Melee Time: 40%
    
        Overall: 61.6%
    
    =============
     Springfield
    =============
    
     Ammunition: 5
         Damage: 95%
    Reload Time: 60%
    Firing Time: 70%
          Speed: 80%
          Range: 100%
       Accuracy: 70%
     Iron Sight: 100%
          Sound: 50%
     Melee Time: 75%
    
        Overall: 77.7%
    
    ==================
     MK1 Frag Grenade
    ==================
    
     Ammunition: 1
         Damage: 100%
    Reload Time: N/A
    Firing Time: 80%
          Speed: 95%
          Range: 65%
       Accuracy: 30%
     Iron Sight: N/A
          Sound: 60%
     Melee Time: 90%
    
        Overall: 74.2%
    
    ###############################################################################
    
    ===================================
     [2.3] - [ I N F O R M A T I O N ]
    ===================================
    
    ###############################################################################
    
    ==========
     Colt. 45
    ==========
    
        Weapon Type: Pistol
     Semi Automatic: Yes
    Fully Automatic: No
    
    The Colt. 45 is a pistol which is given to all American and British soldiers. 
    It's used as a backup weapon in case the main weapon or weapons runs out of 
    ammunition, and is not very effective at taking down large numbers of men. It 
    is useful for quick running, and one on one combat, but with only 7 bullets in 
    a magazine, it won't keep you alive for very long if you try to take out a 
    whole team with it.
    
    The best tactic with a Colt. 45 is to use your normal weapon, such as a Sub
    Machine Gun, then when you need to reload, switch to your Pistol and use that 
    to finish off your enemy. It's also good for holding while you run fast if you
    need to get somewhere quickly.
    
    =============
     Lee-Enfield
    =============
    
        Weapon Type: Rifle
     Semi Automatic: No
    Fully Automatic: No
    
    The Lee-Enfield is a high powered rifle used often by the British soldiers.
    It can hold 10 bullets (2 clips of 5), which gives it's user more chances to
    hit their target. Unlike the M1 Garand, this can be reloaded before every 
    bullet is fired, however the only chance to reload is after 5 bullets or all
    10. This can confuse the user and end up in them not reloading and running
    out of ammo mid-battle. It is very powerful, so a carefully aimed shot can
    easily get a one hit kill, however it makes a rather large sound when firing
    and will give away your position.
    
    Like all rifles, the Lee-Enfield is best used at long range, because of the
    distance it can fire. Many people favour it instead of a Sniper rifle because
    of the ammunition it can contain. Some of the best maps to use it on are
    "Depot" and "Chateau".
    
    ======
     Sten
    ======
    
        Weapon Type: Sub Machine Gun
     Semi Automatic: No
    Fully Automatic: Yes
    
    The Sten Sub Machine Gun is literally a pipe with a firing device attached.
    It's very light and can be fired and reloaded very fast. Because of the cheaply
    made weapon however, the accuracy of it's shots suffers greatly. It can hold
    32 bullets in it's magazine, so the majority of those can hit it's target 
    making it's accuracy not too important, but the bullets aren't too high powered
    so a number of shots will have to hit the target before falling over dead.
    
    It's best for close combat, like all SMG's, but it also very good for running 
    with because of it's light framework, which makes the Sten a popular choice
    for people who don't want to camp in one place all the time. It's very good for
    clearing out trenches and bunkers because of it's ammunition. The Sten can be
    used to good effect on "Rocket" and "Chateau".
    
    ==========
     Bren LMG
    ==========
    
        Weapon Type: Machine Gun
     Semi Automatic: Yes
    Fully Automatic: No
    
    The Bren Light Machine Gun is a high powered machine gun used for taking out
    large numbers of enemies. It is best for it's accurate shooting, and high
    damage rounds of ammunition, however it's slow reload time and very slow
    moving speed bring down the rating of this weapon. 30 bullets in each magazine
    gives this weapon 10 shots more than the American BAR, although in WWII the
    magazines would only be filled up with 28 bullets to prevent jamming.
    
    The Bren LMG is best used in medium range combat, but works well at long range 
    and close range. It's melee attack takes a long time to execute, however is
    probably the most powerful in the game. Recommended use on "Depot" and 
    "Chateau".
    
    =============
     Springfield
    =============
    
        Weapon Type: Sniper Rifle
     Semi Automatic: Yes
    Fully Automatic: No
    
    The Springfield is a scoped bolt action rifle which is obviously used for 
    snipers. It's one of the most powerful weapons on the game, however it's low
    rate of fire can cause problems in close range. It can kill in one shot, almost
    no matter where on the body it hits, and it's 4x zoom scope makes seeing what's
    coming much easier, which is why many people use it. More problems arise
    though, because of the fact that the weapon really has to be fired while lying 
    down or crouched for maximum accuracy. These problems are the fact that it 
    makes quite a large sound and muzzleflash, so any close enemy soldiers can pick
    out your position easily. It also takes a slightly long time to reload it which
    causes problems when you are under attack. The Springfield is however a very 
    well built rifle and can eliminate a large number of the enemy as long as it's 
    user knows how to keep themselves in cover.
    
    The Springfield sniper rifle is best used when large distances are between the
    Allies and Axis. It's usually used to pick off stationary enemies, because they
    are easier to hit, so you'll want to find a good position and try to take out 
    the enemy Snipers before they get a chance to shoot you. Maps that the 
    Springfield should be used on are "Hurtgen" and "Rocket".
    
    ==================
     MK1 Frag Grenade
    ==================
    
        Weapon Type: Grenade
     Semi Automatic: Yes
    Fully Automatic: No
    
    The MK1 Fragmentation Grenade is a Grenade which when exploding, will fire out 
    the fragments of red hot metal into anyone in range. This is very useful as
    it's not only the blast that kills people, but if they are anywhere near it, 
    they will take damage from the tiny fragments. It's almost like the equivalent
    of firing thousands of tiny bullets into anything around it. The Grenade is 
    useful because it allows you to run at almost full speed, and can be thrown 
    pretty far, which adds to the force you will be able to use when taking out 
    Germans. If a large number of them are in one room, just 1 Frag Grenade will 
    wipe them all out. The British version, the MK1 Frag Grenade is slightly
    heavier which makes the distance it can e thrown and the speed at which it can
    be carried slightly less, but it still does the same damage.
    
    Grenades are best used for killing groups of Germans, such as in bunkers or
    trenches, although they can be thrown over walls and into places where a large
    amount of people will pass in the hopes that it will take down a few men.
    A good idea would be to throw Grenades into the buildings on "Carentan" or into
    the bunkers on "Hurtgen".
    
    ###############################################################################
    
    =======================================
     [3] [ R U S S I A N   W E A P O N S ]
    =======================================
    
    ###############################################################################
    
    =====================================
     [3.1] - [ I N T R O D U C T I O N ]
    =====================================
    
    The Russians made the best of what they had, and that wasn't much. They have 
    some well build weapons, but they didn't have much selection.
    
    The weapons you will come across which are Russian are:
    
    - Luger
    - Mosin-Nagant
    - PPSh
    - Scoped Mosin-Nagant
    - RGD-33 Stick Grenade
    
    ###############################################################################
    
    =================================
     [3.2] - [ S T A T I S T I C S ]
    =================================
    
    This next section is the weapon statistics and strengths and weaknesses. I know
    the game booklet has a number of these in, however I have tested all of the
    weapons in the game and made my own guesses as to what the specs are of each 
    one. Each rating is out of a maximum of 100%.
    
    Here is a list of what each statistic means. Remember these are in my own
    opinion. They have been tested in multiplayer and single player.
    
    ###############################################################################
    
     Ammunition: How much ammo can be stored in one clip.
         Damage: The amount of damage one bullet will do to the person it hits.
    Reload Time: How quickly the gun reloads.
    Firing Time: How quickly two bullets can be fired in a row.
          Speed: How fast you can move while the weapon is being held.
          Range: How far the bullet or projectile can be fired.
       Accuracy: How likely the bullet is to hit what you aim at.
     Iron Sight: How well the Iron Sight helps you hit your target.
          Sound: How much noise the weapon makes.
     Melee Time: Time taken to perform a Melee attack.
        Overall: Taking all of these into consideration, the final rating.
    
    With all percentages, the higher the percentage, the better it is.
    
    If Damage is 50%, that means it takes off half of the players life - OK
    If Sound is 20% this means that it makes a lot of noise - VERY BAD
    If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
    
    And so on.
    
    ###############################################################################
    
    =======
     Luger
    =======
    
     Ammunition: 8
         Damage: 20%
    Reload Time: 90%
    Firing Time: 90%
          Speed: 95%
          Range: 70%
       Accuracy: 60%
     Iron Sight: 60%
          Sound: 70%
     Melee Time: 90%
    
        Overall: 71.6%
    
    ==============
     Mosin-Nagant
    ==============
    
     Ammunition: 5
         Damage: 85%
    Reload Time: 85%
    Firing Time: 75%
          Speed: 85%
          Range: 90%
       Accuracy: 85%
     Iron Sight: 95%
          Sound: 70%
     Melee Time: 80%
    
        Overall: 83.3%
    
    ======
     PPSh
    ======
    
     Ammunition: 71
         Damage: 15%
    Reload Time: 75%
    Firing Time: 100%
          Speed: 95%
          Range: 40%
       Accuracy: 50%
     Iron Sight: 65%
          Sound: 90%
     Melee Time: 85%
    
        Overall: 68.3%
    
    =====================
     Scoped Mosin-Nagant
    =====================
    
     Ammunition: 5
         Damage: 95%
    Reload Time: 70%
    Firing Time: 70%
          Speed: 80%
          Range: 100%
       Accuracy: 80%
     Iron Sight: 100%
          Sound: 80%
     Melee Time: 85%
    
        Overall: 84.4%
    
    ======================
     RGD-33 Stick Grenade 
    ======================
    
     Ammunition: 1
         Damage: 100%
    Reload Time: N/A
    Firing Time: 80%
          Speed: 80%
          Range: 50%
       Accuracy: 30%
     Iron Sight: N/A
          Sound: 60%
     Melee Time: 85%
    
        Overall: 69.2%
    
    ###############################################################################
    
    ===================================
     [3.3] - [ I N F O R M A T I O N ]
    ===================================
    
    ###############################################################################
    
    =======
     Luger
    =======
    
        Weapon Type: Pistol
     Semi Automatic: Yes
    Fully Automatic: No
    
    The Luger is a pistol which is used by German and Russian soldiers. 
    It's used as a backup weapon in case the main weapon or weapons runs out of 
    ammunition, and is not very effective at taking down large numbers of men. It 
    is useful for quick running, and one on one combat, but with only 8 bullets in 
    a clip, it won't keep you alive for very long if you try to take out a whole 
    team with it.
    
    The best tactic with a Luger is to use your normal weapon, such as a Sub
    Machine Gun, then when you need to reload, switch to your Pistol and use that 
    to finish off your enemy. It's also good for holding while you run fast if you
    need to get somewhere quickly.
    
    ==============
     Mosin-Nagant
    ==============
    
        Weapon Type: Rifle
     Semi Automatic: No
    Fully Automatic: No
    
    Say hello to the greatest weapon in the game (in my opinion anyway). The
    Mosin-Nagant is a bolt action rifle with great accuracy, and an amazing iron 
    sight. Looking down the sight basically gives it's user a "hit what you aim at"
    skill, which proves very great for killing enemy troops. It has a decent reload
    time as it reloads 5 bullets at once in a clip, and is pretty light, thus
    allowing it's user to run fast while carrying it. The rifle doesn't make much
    sound when firing either, so you will be safe from enemies hearing your shot
    and finding you. Obviously with bolt action rifles, the problem occurs with the
    rate of fire. After one shot the gun has to be reloaded, which takes a valuable
    half a second or so which usually proves costly against the blaze of machine
    gun fire.
    
    The Mosin-Nagant can be used on almost all Russian maps to great effect as it
    can be used in all range combat, but the "Harbor" and "Pavlov" are some good
    maps to try out it's great power.
    
    ======
     PPSh
    ======
    
        Weapon Type: Sub Machine Gun
     Semi Automatic: Yes
    Fully Automatic: Yes
    
    The PPSh is a sub machine gun in a totally different league to the Thompson, 
    Sten and MP40. The main differences are the fact that it can hold a staggering 
    71 bullets in each magazine, which means constant fire until an enemy is dead 
    is easily possible. Along with that is the extremely light weight of the gun, 
    which is almost lighter than the Luger handgun, which allows full speed running
    while being used. Unstoppable right? I mean with all those bullets and speed?
    Not really. The bullets are extremely weak and usually need 25 before killing
    the target. The accuracy is also very poor, and the fact that you will be
    running around with bullets blazing everywhere will only draw attention to
    yourself.
    
    The PPSh is best used for close combat because of it's bad accuracy, and is
    very useful for wiping out rooms of enemies, such as on "Pavlov" or the 
    "Harbor". This should only be used by people who aren't too skilled at aiming
    because of it's amount of ammo which will give the user a lot of time to hit
    their target, however people skilled with a rifle will probably do better.
    
    =====================
     Scoped Mosin-Nagant
    =====================
    
        Weapon Type: Sniper Rifle
     Semi Automatic: No
    Fully Automatic: No
    
    Almost exactly the same as the Mosin-Nagant rifle, only with a scope, this gun
    scores very highly. It has a small reload time as a 5 bullet clip is reloaded
    in half a second, and is very powerful, however a large sound is made when the
    weapon is fired and it is not very useful in close combat because of it's
    bolt action mechanism. It allows fast running, however being a sniper rifle,
    it's not intended to be moved too far as snipers rarely change position.
    
    The Scoped Mosin-Nagant will work best on maps where a large distance is
    between the enemy and the allies, such as "Pavlov" and "POW Camp", however
    won't work too well on the map "Harbor" because of it's close combat
    weaknesses.
    
    ======================
     RGD-33 Stick Grenade
    ======================
    
        Weapon Type: Grenade
     Semi Automatic: No
    Fully Automatic: No
    
    The RGD-33 Stick Grenade is a Grenade which when exploding, will fire out 
    the fragments of red hot metal into anyone in range. This is very useful as
    it's not only the blast that kills people, but if they are anywhere near it, 
    they will take damage from the tiny fragments. It's almost like the equivalent
    of firing thousands of tiny bullets into anything around it. The Grenade is 
    useful because it allows you to run at almost full speed, and can be thrown 
    pretty far, which adds to the force you will be able to use when taking out 
    Germans. If a large number of them are in one room, just 1 Stick Grenade will 
    wipe them all out. The Russian RGD-33 Stick Grenade is slightly heavier than
    the German equivalent, which reduces the distance it can be thrown, and
    decreases the speed at which it's carrier can run, however it seems it's blast
    radius is bigger than all other grenades.
    
    Grenades are best used for killing groups of Germans, such as in bunkers or
    trenches, although they can be thrown over walls and into places where a large
    amount of people will pass in the hopes that it will take down a few men.
    A good idea would be to throw Grenades over the walls on "Harbor" and 
    "POW Camp".
    
    ###############################################################################
    
    =====================================
     [4] [ G E R M A N   W E A P O N S ]
    =====================================
    
    ###############################################################################
    
    =====================================
     [4.1] - [ I N T R O D U C T I O N ]
    =====================================
    
    The Germans have probably the second best set of weapons. Throughout the war
    they were defending places, so they needed some decent fire power.
    
    The weapons you will come across which are German are:
    
    - Luger
    - Kar98k
    - MP40
    - MP44
    - Scoped Kar98k
    - Stielhandgranate
    
    ###############################################################################
    
    =================================
     [4.2] - [ S T A T I S T I C S ]
    =================================
    
    This next section is the weapon statistics and strengths and weaknesses. I know
    the game booklet has a number of these in, however I have tested all of the
    weapons in the game and made my own guesses as to what the specs are of each 
    one. Each rating is out of a maximum of 100%.
    
    Here is a list of what each statistic means. Remember these are in my own
    opinion. They have been tested in multiplayer and single player.
    
    ###############################################################################
    
     Ammunition: How much ammo can be stored in one clip.
         Damage: The amount of damage one bullet will do to the person it hits.
    Reload Time: How quickly the gun reloads.
    Firing Time: How quickly two bullets can be fired in a row.
          Speed: How fast you can move while the weapon is being held.
          Range: How far the bullet or projectile can be fired.
       Accuracy: How likely the bullet is to hit what you aim at.
     Iron Sight: How well the Iron Sight helps you hit your target.
          Sound: How much noise the weapon makes.
     Melee Time: Time taken to perform a Melee attack.
        Overall: Taking all of these into consideration, the final rating.
    
    With all percentages, the higher the percentage, the better it is.
    
    If Damage is 50%, that means it takes off half of the players life - OK
    If Sound is 20% this means that it makes a lot of noise - VERY BAD
    If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
    
    And so on.
    
    ###############################################################################
    
    =======
     Luger
    =======
    
     Ammunition: 8
         Damage: 20%
    Reload Time: 90%
    Firing Time: 90%
          Speed: 95%
          Range: 70%
       Accuracy: 60%
     Iron Sight: 60%
          Sound: 70%
     Melee Time: 90%
    
        Overall: 71.6%
    
    ========
     Kar98k
    ========
    
     Ammunition: 5
         Damage: 85%
    Reload Time: 85%
    Firing Time: 75%
          Speed: 80%
          Range: 90%
       Accuracy: 85%
     Iron Sight: 80%
          Sound: 55%
     Melee Time: 80%
    
        Overall: 79.4%
    
    ======
     MP40
    ======
    
     Ammunition: 30
         Damage: 30%
    Reload Time: 85%
    Firing Time: 90%
          Speed: 95%
          Range: 50%
       Accuracy: 65%
     Iron Sight: 55%
          Sound: 75%
     Melee Time: 85%
    
        Overall: 70%
    
    ======
     MP44
    ======
    
     Ammunition: 32
         Damage: 40%
    Reload Time: 70%
    Firing Time: 85%
          Speed: 60%
          Range: 90%
       Accuracy: 85%
     Iron Sight: 80%
          Sound: 90%
     Melee Time: 85%
    
        Overall: 76.1%
    
    ===============
     Scoped Kar98k 
    ===============
    
     Ammunition: 5
         Damage: 95%
    Reload Time: 65%
    Firing Time: 80%
          Speed: 80%
          Range: 100%
       Accuracy: 80%
     Iron Sight: 100%
          Sound: 60%
     Melee Time: 85%
    
        Overall: 82.7%
    
    
    ==================
     Stielhandgranate 
    ==================
    
     Ammunition: 1
         Damage: 100%
    Reload Time: N/A
    Firing Time: 80%
          Speed: 100%
          Range: 70%
       Accuracy: 30%
     Iron Sight: N/A
          Sound: 60%
     Melee Time: 85%
    
        Overall: 75%
    
    ###############################################################################
    
    ===================================
     [4.3] - [ I N F O R M A T I O N ]
    ===================================
    
    ###############################################################################
    
    =======
     Luger
    =======
    
        Weapon Type: Pistol
     Semi Automatic: Yes
    Fully Automatic: No
    
    The Luger is a pistol which is used by German and Russian soldiers. 
    It's used as a backup weapon in case the main weapon or weapons runs out of 
    ammunition, and is not very effective at taking down large numbers of men. It 
    is useful for quick running, and one on one combat, but with only 8 bullets in 
    a clip, it won't keep you alive for very long if you try to take out a whole 
    team with it.
    
    The best tactic with a Luger is to use your normal weapon, such as a Sub
    Machine Gun, then when you need to reload, switch to your Pistol and use that 
    to finish off your enemy. It's also good for holding while you run fast if you
    need to get somewhere quickly.
    
    ========
     Kar98k
    ========
    
        Weapon Type: Rifle
     Semi Automatic: No
    Fully Automatic: No
    
    The Kar98k is a decent rifle which was used very often by Axis forces during 
    World War Two. It is reloaded with a 5 bullet clip which makes it's reloading 
    time very short, which is obviously good, however it's bolt action mechanism
    makes it like all rifles, very ineffective at close combat. While looking
    down the sight it can be used as a sniper weapon, although without the zoom,
    and with it's quite quiet firing sound, should protect you from any nearby
    enemies. The Kar98k would not be anyones rifle of choice if they had an option
    however it can be used effectively to take out enemy soldiers in the distance.
    
    The Kar98k is best used while prone, although when looking down the sight, 
    makes a very effective killing device. It's problems with close range combat 
    are a down side, although there isn't a bolt action rifle which is good in 
    close range. The Kar98k is best used on the maps "Hurtgen" and "Rocket" is no 
    sniper rifles are available.
    
    ======
     MP40
    ======
    
        Weapon Type: Sub Machine Gun
     Semi Automatic: No
    Fully Automatic: Yes
    
    The MP40 is a fairly average Sub Machine Gun. It can hold 32 bullets in a 
    magazine which is a decent amount of firepower, and is pretty light which 
    allows it's user to run quite fast while carrying it. It has a quick reload 
    time and very little sound which makes it good for picking off enemies one by 
    one. It is however fairly inaccurate, not too powerful and it's range is not
    too good either, so it's best for cleaning out enemies at close range.
    
    The MP40 is best used in trenches or bunkers to clear rooms or enclosed areas
    because of it's poor accuracy at long range. I suggest using it in the bunkers
    on "Rocket" and throughout the houses on "Carentan".
    
    ======
     MP44
    ======
    
        Weapon Type: Machine Gun
     Semi Automatic: Yes
    Fully Automatic: Yes
    
    The MP44 Machine Gun looks almost like a Sub Machine Gun because of it's small
    body, however it is fairly obvious it's not when you try to run with it. It's
    weight pulls you down, literally. It is a very good gun as it's bullets are 
    powerful, it is pretty accurate and while used in prone, looking down the iron
    sight, it can be a very useful rifle type weapon. With the ability to switch
    it to Fully Automatic or Semi Automatic the accuracy of shots can improve even 
    more. It is quite good for long range shooting, especially while prone, and it
    is very good in close range combat because of it's powerful, accurate shots.
    
    The MP44 is best used when there is a mixture of distances between the enemy 
    and yourself. In other words, maps where you will experience close combat and
    long range combat. Maps like this are "Rocket" and "Hurtgen".
    
    ===============
     Scoped Kar98k
    ===============
    
        Weapon Type: Sniper Rifle
     Semi Automatic: No
    Fully Automatic: No
    
    Another of the rifles which has been fitted with a scope, the Scoped Kar98k 
    works very well indeed. It's reload time isn't too good as the bullets are 
    reloaded one by one, but it is very light and allows very quick moving for
    those times when your position has been compromised. Like all sniper rifles, it
    is very powerful, but a medium sound will be heard when it is fired. It is not 
    very useful in close combat because of it's bolt action mechanism.
    
    The Scoped Kar98k will work best on maps where a large distance is
    between the enemy and the allies, such as "Rocket" and "Hurtgen", although if
    close combat is taken into consideration, it would probably be better to use a 
    different weapon capable of quicker fire.
    
    ==================
     Stielhandgrenate
    ==================
    
        Weapon Type: Grenade
     Semi Automatic: No
    Fully Automatic: No
    
    The Stielhandgrente is a Grenade which when exploding, will fire out 
    the fragments of red hot metal into anyone in range. This is very useful as
    it's not only the blast that kills people, but if they are anywhere near it, 
    they will take damage from the tiny fragments. It's almost like the equivalent
    of firing thousands of tiny bullets into anything around it. The Grenade is 
    useful because it allows you to run at almost full speed, and can be thrown 
    pretty far, which adds to the force you will be able to use when taking out 
    Germans. If a large number of them are in one room, just 1 Stick Grenade will 
    wipe them all out. The German Stielhandgrenate is the lightest Grenade in the 
    game, which increases greatly the distance it can be thrown, and
    also increases the speed at which it's carrier can run.
    
    Grenades are best used for killing groups of enemies, such as in bunkers or
    trenches, although they can be thrown over walls and into places where a large
    amount of people will pass in the hopes that it will take down a few men.
    A good idea would be to throw Grenades over the walls on "Harbor" and 
    "POW Camp".
    
    ###############################################################################
    
    =================================
     [5] [ M I S C   W E A P O N S ]
    =================================
    
    ###############################################################################
    
    =====================================
     [5.1] - [ I N T R O D U C T I O N ]
    =====================================
    
    Along with each teams weapons, there are some which can be found throughout the
    levels. Most of these are 'actually' German weapons, however they are not 
    selectable in Multiplayer, so they will go here, in the Misc section.
    
    The weapons you will come across which are Misc are:
    
    - FG42
    - Panzerfaust 60
    
    ###############################################################################
    
    =================================
     [5.2] - [ S T A T I S T I C S ]
    =================================
    
    This next section is the weapon statistics and strengths and weaknesses. I know
    the game booklet has a number of these in, however I have tested all of the
    weapons in the game and made my own guesses as to what the specs are of each 
    one. Each rating is out of a maximum of 100%.
    
    Here is a list of what each statistic means. Remember these are in my own
    opinion. They have been tested in multiplayer and single player.
    
    ###############################################################################
    
     Ammunition: How much ammo can be stored in one clip.
         Damage: The amount of damage one bullet will do to the person it hits.
    Reload Time: How quickly the gun reloads.
    Firing Time: How quickly two bullets can be fired in a row.
          Speed: How fast you can move while the weapon is being held.
          Range: How far the bullet or projectile can be fired.
       Accuracy: How likely the bullet is to hit what you aim at.
     Iron Sight: How well the Iron Sight helps you hit your target.
          Sound: How much noise the weapon makes.
     Melee Time: Time taken to perform a Melee attack.
        Overall: Taking all of these into consideration, the final rating.
    
    With all percentages, the higher the percentage, the better it is.
    
    If Damage is 50%, that means it takes off half of the players life - OK
    If Sound is 20% this means that it makes a lot of noise - VERY BAD
    If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
    
    And so on.
    
    ###############################################################################
    
    ======
     FG42 
    ======
    
     Ammunition: 20
         Damage: 80%
    Reload Time: 70%
    Firing Time: 85%
          Speed: 75%
          Range: 85%
       Accuracy: 20%
     Iron Sight: 100%
          Sound: 50%
     Melee Time: 75%
    
        Overall: 71.1%
    
    ================
     Panzerfaust 80 
    ================
    
     Ammunition: 1
         Damage: 100%
    Reload Time: N/A
    Firing Time: N/A
          Speed: 25%
          Range: 55%
       Accuracy: 50%
     Iron Sight: 70%
          Sound: 70%
     Melee Time: 85%
    
        Overall: 65%
    
    ###############################################################################
    
    ===================================
     [5.3] - [ I N F O R M A T I O N ]
    ===================================
    
    ###############################################################################
    
    ======
     FG42
    ======
    
        Weapon Type: Scoped Machine Gun
     Semi Automatic: Yes
    Fully Automatic: Yes
    
    The FG42 is a very powerful weapon which has been fitted with a 4x zoom scope.
    Along with the fact the weapon can be used with Semi Automatic of Fully
    Automatic properties, it makes it a very good killing machine. There is one 
    huge problem with this gun though, when firing more than one shot at a time,
    it's accuracy is extremely bad. Using the gun in fully automatic is sure to 
    miss a target right in front of you, and end up in your own death. It has very
    damaging bullets, but they cannot be fired automatically PERIOD or you will 
    miss your target.
    
    The FG42 is best only if you do not have a different scoped weapon. Use it in
    Semi Automatic mode and fire single shots at your target like a sniper rifle. 
    If you are VERY close to it, then you can fire all 20 bullets in Fully 
    Automatic, although you will probably rocket all of your bullets out and miss, 
    then get killed while reloading. Not a very good weapon at all. Best used on
    "Rocket" and "Carentan".
    
    =============
     Panzerfaust
    =============
    
        Weapon Type: Anti-Tank Rocket Launcher
     Semi Automatic: No
    Fully Automatic: No
    
    The Panzerfaust translates to "Tank Fist" in English. This is because the 
    weapon will deliver a hell of a punch to a tank if it makes contact, the same 
    thing will happen to a person, although with more fatal effects. The 
    Panzerfaust is the heaviest weapon in the game which means you run slowest
    while carrying it, however when you pull the trigger, the rocket propelled
    grenade will fly through the air and wipe out anything withing a few feet of 
    where it explodes. Panzerfaust's are not only great for stopping tanks, but
    they can wipe out a whole room of enemy soldiers before you even enter, just
    fire it at a wall!
    
    Panzerfausts are best used as stated above, for clearing out large areas where
    you may be in danger. They will explode on impact and kill anything within a 
    few feet, so just fire one in the general direction of your enemy and prepare
    to watch them fly through the air on a cloud of dust. Panzerfausts are
    best used on all levels where they are available, but in particular try 
    "Rocket", especially when explosives are being planted, and "Depot" for the 
    same thing.
    
    ###############################################################################
    
    =============================================
     [6] [ S T A T I O N A R Y   W E A P O N S ]
    =============================================
    
    ###############################################################################
    
    =====================================
     [6.1] - [ I N T R O D U C T I O N ]
    =====================================
    
    Finally the last lot of weapons in the game are those which cannot be moved, 
    but provide very good demolition in taking out Germans.
    
    The weapons you will come across which are stationary are:
    
    - MG42
    - Flak 88
    - Flak Gun
    - Anti-Tank Rifle
    - Tank Cannon
    
    ###############################################################################
    
    =================================
     [6.2] - [ S T A T I S T I C S ]
    =================================
    
    This next section is the weapon statistics and strengths and weaknesses. I know
    the game booklet has a number of these in, however I have tested all of the
    weapons in the game and made my own guesses as to what the specs are of each 
    one. Each rating is out of a maximum of 100%.
    
    Here is a list of what each statistic means. Remember these are in my own
    opinion. They have been tested in multiplayer and single player.
    
    ###############################################################################
    
     Ammunition: How much ammo can be stored in one clip.
         Damage: The amount of damage one bullet will do to the person it hits.
    Reload Time: How quickly the gun reloads.
    Firing Time: How quickly two bullets can be fired in a row.
          Speed: How fast you can move while the weapon is being held.
          Range: How far the bullet or projectile can be fired.
       Accuracy: How likely the bullet is to hit what you aim at.
     Iron Sight: How well the Iron Sight helps you hit your target.
          Sound: How much noise the weapon makes.
     Melee Time: Time taken to perform a Melee attack.
        Overall: Taking all of these into consideration, the final rating.
    
    With all percentages, the higher the percentage, the better it is.
    
    If Damage is 50%, that means it takes off half of the players life - OK
    If Sound is 20% this means that it makes a lot of noise - VERY BAD
    If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
    
    And so on.
    
    ###############################################################################
    
    ======
     MG42 
    ======
    
     Ammunition: Infinite
         Damage: 30%
    Reload Time: N/A
    Firing Time: 100%
          Speed: N/A
          Range: 85%
       Accuracy: 70%
     Iron Sight: 70%
          Sound: 20%
     Melee Time: N/A
    
        Overall: 62.5%
    
    =========
     Flak 88 
    =========
    
     Ammunition: Infinite
         Damage: 100%
    Reload Time: 20%
    Firing Time: 20%
          Speed: N/A
          Range: 90%
       Accuracy: 85%
     Iron Sight: 85%
          Sound: 70%
     Melee Time: N/A
    
        Overall: 67.1%
    
    ==========
     Flak Gun 
    ==========
    
     Ammunition: Infinite
         Damage: 100%
    Reload Time: N/A
    Firing Time: 100%
          Speed: N/A
          Range: 90%
       Accuracy: 85%
     Iron Sight: 85%
          Sound: 60%
     Melee Time: N/A
    
        Overall: 86.6%
    
    =================
     Anti-Tank Rifle 
    =================
    
     Ammunition: Infinite
         Damage: 100%
    Reload Time: 70%
    Firing Time: 80%
          Speed: N/A
          Range: 90%
       Accuracy: 85%
     Iron Sight: 85%
          Sound: 80%
     Melee Time: N/A
    
        Overall: 84.2%
    
    =============
     Tank Cannon 
    =============
    
     Ammunition: Infinite
         Damage: 100%
    Reload Time: 20%
    Firing Time: 20%
          Speed: N/A
          Range: 90%
       Accuracy: 85%
     Iron Sight: 85%
          Sound: 60%
     Melee Time: N/A
    
        Overall: 65.7%
    
    ###############################################################################
    
    ===================================
     [6.3] - [ I N F O R M A T I O N ]
    ===================================
    
    ###############################################################################
    
    ======
     MG42 
    ======
    
        Weapon Type: Heavy Mounted Machine Gun
     Semi Automatic: No
    Fully Automatic: Yes
    
    The MG42 is almost the ultimate stopping machine. In the game it has infinite
    ammo and almost no recoil, so you just aim and squeeze the trigger and you
    will kill your target in split seconds. In real life however the gun would need
    to have it's barrels changed out, however it could still fire continually for 
    something like 80 seconds. There are good and bad points about it in Call Of
    Duty though, firstly it can kill whatever you aim at which makes it good,
    however you cannot move while carrying it and while using it you are exploding 
    yourself to attacks from the left, right and back. It also makes a very big
    sound when firing, so anyone who knows where the MG42 is will be able to make 
    their way around and know that you'll be there.
    
    The MG42 is best used in short bursts but for killing large numbers of enemies,
    as many people will remember from Saving Private Ryan, the MG42 caused great
    devastation to on coming troops. It's best used while being fired from the 
    bunkers on "Hurtgen" and to stop advancing enemies on "Carentan" although it
    can really be used at any time, just make sure you get in cover as soon as you
    finish shooting.
    
    =========
     Flak 88 
    =========
    
        Weapon Type: Anti-Tank / Aircraft Gun
     Semi Automatic: No
    Fully Automatic: No
    
    The Flak 88 was a very powerful Anti-Aircraft gun which had large amounts of
    power behind it's shots. In Call Of Duty it's used for the same thing; stopping
    aircraft. You only get to use this gun on the missions "Pegasus Night", 
    "Pegasus Day" and "Hurtgen". It can blow up tanks in one shot depending on 
    where it hits, and can kill a rather large group of enemies if they are close 
    to each other. It's power is it's only really good point, because of it's few
    down sides. Firstly it cannot be moved, so you are prone to attack while on it.
    Next it will turn very slowly so if you are being shot from two places at once
    you will not be to turn around quickly and return fire. After that, the gun 
    takes a few seconds to reload after every single shell has been fired, so if 
    you miss your target, you'll probably be dead before you can shoot again.
    
    Because the Flak 88 is only used on 3 missions, and often as the 'Bomb' on
    "Search And Destroy", the best tactic is to just use it to wipe out the tanks
    you will be facing while you are on it. "Pegasus Night" contains 1 tank for you
    to eliminate, "Pegasus Day" has about 7, and "Hurtgen" has two.
    
    ==========
     Flak Gun 
    ==========
    
        Weapon Type: Anti-Aircraft Gun
     Semi Automatic: No
    Fully Automatic: Yes
    
    The Flak gun was also a very powerful Anti-Aircraft gun which had large amounts
    of power behind it's shots. In Call Of Duty it's used for the same thing; 
    stopping aircraft. You only get to use this gun on the mission "Airfield".
    It can blow up Aeroplanes in one shot, although with it's constant rate of fire
    it can take out anything in range. It can kill a rather large group of enemies 
    because of it's extremely powerful, and large ammunition. Much like the Flak 88
    it has some down sides. It cannot be moved, so you are prone to attack while on
    it. Next it will turn pretty slowly so if you are being shot from two places 
    at once you will not be to turn around quickly and return fire. The main thing
    that the Flak gun was useful for was it's constant rate of fire with large 
    ammunition. It can keep shooting, and as soon as a plane flew through it, it
    would be shot down easily.
    
    The Flak Gun is only used on one mission, but it can be used to cause lots of
    devastation. You can use it to destroy boxes, trucks, people and aeroplanes,
    so just keep shooting and make sure you keep your sides covered.
    
    =================
     Anti-Tank Rifle 
    =================
    
        Weapon Type: Anti-Tank Rifle
     Semi Automatic: Yes
    Fully Automatic: No
    
    The Anti-Tank Rifle is almost a Semi Automatic Panzerfaust. It fires shells
    at tanks and after a few hits, the tank will be nothing more than a steaming
    pile of rubble. The Anti-Tank Rifle is only used on one mission, the hardest
    mission on the game, "Pavlov", but it proves to be very useful to you and your
    allies. I haven't read much about these being used in World War Two, however
    from the looks of the game, they would have been very useful tools. They cannot
    be moved though, because of their weight, but turn pretty fast and can launch
    out RPG's in semi automatic mode. It's power is pretty good too, because it can
    blow up tanks in two or three shots, so it's really the same as a panzerfaust,
    but it can be fired in semi automatic, so it's probably better.
    
    The Anti-Tank Rifle is best for... taking out tanks. Use it to kill a few tanks
    on "Pavlov", and maybe some foot soldiers. Seeing as it can only be used on one
    single player mission, thats all the stuff I can say about it.
    
    =============
     Tank Cannon 
    =============
    
        Weapon Type: Tank Cannon
     Semi Automatic: No
    Fully Automatic: No
    
    The Tank Cannon is used on two Single Player missions. They are "Tank Drive
    Country" and "Tank Drive Town". It proves very useful, as a carefully 
    positioned shot can take out an enemy tank in one, however it takes a rather
    long time to reload, which costs you, although luckily your team's tanks will
    absorb the rockets fired at you. It can't be moved in theory, but in reality 
    the actual tank provides the movement. That isn't the weapon though, so it 
    can't be included here. It's shells are very powerful, but it has a long 
    reload time. It also makes a large sound while firing, but that usually doesn't
    matter as there will be enough enemy tanks coming at you for no one to care
    about the sound that they make.
    
    The best use for the Tank Cannon is to aim for enemy tanks Turrets. If you hit
    it you can wipe out the tank in one shot. This is only used in 2 missions, so
    having any more tips is pretty pointless unless someone makes a mod to let you
    play in Tanks.
    
    ###############################################################################
    
    =====================================
     [7] [ H I D D E N   W E A P O N S ]
    =====================================
    
    ###############################################################################
    
    =====================================
     [7.1] - [ I N T R O D U C T I O N ]
    =====================================
    
    Infinity Ward used some clever techniques when making the game, such as having
    Germans who are out of sight, not reload their gun which will make the game 
    have to load less things and run smoother for everyone. Some of these are also 
    BETA weapons which were removed, they are mainly no different to the normal 
    weapons, however they can only be gotten through cheating.
    
    The weapons you will come across (If you cheat) which are Hidden are:
    
    - 30cal
    - Kar98k
    - M1A1 Carbine
    - Sten
    - Mosin-Nagant Ammo
    
    ###############################################################################
    
    =================================
     [7.2] - [ S T A T I S T I C S ]
    =================================
    
    This next section is the weapon statistics and strengths and weaknesses. I know
    the game booklet has a number of these in, however I have tested all of the
    weapons in the game and made my own guesses as to what the specs are of each 
    one. Each rating is out of a maximum of 100%.
    
    Here is a list of what each statistic means. Remember these are in my own
    opinion. They have been tested in multiplayer and single player.
    
    ###############################################################################
    
     Ammunition: How much ammo can be stored in one clip.
         Damage: The amount of damage one bullet will do to the person it hits.
    Reload Time: How quickly the gun reloads.
    Firing Time: How quickly two bullets can be fired in a row.
          Speed: How fast you can move while the weapon is being held.
          Range: How far the bullet or projectile can be fired.
       Accuracy: How likely the bullet is to hit what you aim at.
     Iron Sight: How well the Iron Sight helps you hit your target.
          Sound: How much noise the weapon makes.
     Melee Time: Time taken to perform a Melee attack.
        Overall: Taking all of these into consideration, the final rating.
    
    With all percentages, the higher the percentage, the better it is.
    
    If Damage is 50%, that means it takes off half of the players life - OK
    If Sound is 20% this means that it makes a lot of noise - VERY BAD
    If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
    
    And so on.
    
    ###############################################################################
    
    =======
     30cal 
    =======
    
     Ammunition: 20
         Damage: 85%
    Reload Time: 40%
    Firing Time: 90%
          Speed: 30%
          Range: 85%
       Accuracy: 65%
     Iron Sight: 80%
          Sound: 55%
     Melee Time: 70%
    
        Overall: 66.6%
    
    ========
     Kar98k 
    ========
    
     Ammunition: 5
         Damage: 85%
    Reload Time: 85%
    Firing Time: 75%
          Speed: 80%
          Range: 90%
       Accuracy: 85%
     Iron Sight: 80%
          Sound: 55%
     Melee Time: 80%
    
        Overall: 79.4%
    
    ==============
     M1A1 Carbine 
    ==============
    
     Ammunition: 15
         Damage: 25%
    Reload Time: 80%
    Firing Time: 85%
          Speed: 80%
          Range: 70%
       Accuracy: 90%
     Iron Sight: 95%
          Sound: 65%
     Melee Time: 90%
    
        Overall: 75.5%
    
    ======
     Sten 
    ======
    
     Ammunition: 32
         Damage: 30%
    Reload Time: 95%
    Firing Time: 95%
          Speed: 90%
          Range: 60%
       Accuracy: 70%
     Iron Sight: 70%
          Sound: 80%
     Melee Time: 85%
    
        Overall: 75%
    
    ===================
     Mosin-Nagant Ammo
    ===================
    
     Ammunition: 5
         Damage: N/A
    Reload Time: N/A
    Firing Time: N/A
          Speed: 100%
          Range: N/A
       Accuracy: N/A
     Iron Sight: N/A
          Sound: N/A
     Melee Time: N/A
    
        Overall: 100%
    
    ###############################################################################
    
    ===================================
     [7.3] - [ I N F O R M A T I O N ]
    ===================================
    
    ###############################################################################
    
    The next lot of "weapons" can only be obtained by using the cheat command 
    "give all". That will give you all weapons in the game, and when you scroll 
    through them you will notice these weapons which weren't in the normal game.
    
    For information on how to enable cheats check out:
    http://www.gamefaqs.com/computer/doswin/code/36440.html
    
    ###############################################################################
    
    =======
     30cal 
    =======
    
        Weapon Type: Machine Gun
     Semi Automatic: Yes
    Fully Automatic: Yes
         What Is It: The BAR With A Different Name
        Differences: None, Exactly the same as the BAR
    
    The 30cal (BAR) packs a major punch. The gun's magazine can only hold 20 
    bullets, however just one of these can take away life. The gun's greatest point
    is that it is Semi Automatic and Fully Automatic over great distances and when 
    looking down the scope it can be used like a Sniper rifle because of the zoom 
    that looking down the sight gives you. Just match up the top of the bar at the 
    front of the weapon with your targets head and fire a shot. Instant death. The 
    down side to this great killing machine is that you run extremely slowly while 
    carrying one and it takes a long time to reload it. It pumps the bullets out 
    extremely fast, but they almost go too fast because you'll find yourself 
    reloading every few seconds if you are in heavy combat.
    
    The 30cal (BAR) is best used when you have space between you and the enemy, and
    then using the sight, it can take them out very easily. It can also be used in 
    close range, however you will usually find that the 30cal's (BAR's) slowness 
    leads to being killed by Sub Machine Gunners. Some maps to use a 30cal (BAR) 
    well are "Hurtgen" and "Brecourt".
    
    ========
     Kar98k 
    ========
    
        Weapon Type: Rifle
     Semi Automatic: No
    Fully Automatic: No
         What Is It: The Kar98k, however there are two of them.
        Differences: After firing a shot the player does not use his hand to 
                     reload it, the used shell just pops out by itself. Probably 
                     used by a German in single player who wasn't very visible to 
                     cut down un-needed actions being run by the game.
    
    The Kar98k is a decent rifle which was used very often by Axis forces during 
    World War Two. It is reloaded with a 5 bullet clip which makes it's reloading 
    time very short, which is obviously good, however it's bolt action mechanism
    makes it like all rifles, very ineffective at close combat. While looking
    down the sight it can be used as a sniper weapon, although without the zoom,
    and with it's quite quiet firing sound, should protect you from any nearby
    enemies. The Kar98k would not be anyones rifle of choice if they had an option
    however it can be used effectively to take out enemy soldiers in the distance.
    
    The Kar98k is best used while prone, although when looking down the sight, 
    makes a very effective killing device. It's problems with close range combat 
    are a down side, although there isn't a bolt action rifle which is good in 
    close range. The Kar98k is best used on the maps "Hurtgen" and "Rocket" is no 
    sniper rifles are available.
    
    ==============
     M1A1 Carbine 
    ==============
    
        Weapon Type: Rifle
     Semi Automatic: Yes
    Fully Automatic: No
         What Is It: The M1A1 Carbine
        Differences: None, Exactly the same as the M1A1 Carbine.
    
    The M1A1 Carbine is the first weapon you will use in Single Player. It can hold
    15 bullets in each magazine which makes it the rifle with the biggest bullet
    capacity, however the bullets are not as powerful as M1 Garand, so more shots 
    will need to be fired before a kill is made. This is obviously bad because it
    will give away your position. The rifle is also Semi-Automatic, like the M1
    Garand.
    
    This can be used best in close combat because if you're quick on the trigger
    it can kind of be used like a Sub Machine Gun. Slightly powerful, and very
    accurate if looking down the sight, the M1A1 Carbine is a good killing machine.
    The M1A1 Carbine can be used to good effect on the maps "Carentan" and 
    "Brecourt".
    
    ======
     Sten 
    ======
    
        Weapon Type: Sub Machine Gun
     Semi Automatic: No
    Fully Automatic: Yes
         What Is It: The Sten
        Differences: None, Exactly the same as the Sten.
    
    The Sten Sub Machine Gun is literally a pipe with a firing device attached.
    It's very light and can be fired and reloaded very fast. Because of the cheaply
    made weapon however, the accuracy of it's shots suffers greatly. It can hold
    32 bullets in it's magazine, so the majority of those can hit it's target 
    making it's accuracy not too important, but the bullets aren't too high powered
    so a number of shots will have to hit the target before falling over dead.
    
    It's best for close combat, like all SMG's, but it also very good for running 
    with because of it's light framework, which makes the Sten a popular choice
    for people who don't want to camp in one place all the time. It's very good for
    clearing out trenches and bunkers because of it's ammunition. The Sten can be
    used to good effect on "Rocket" and "Chateau".
    
    ===================
     Mosin-Nagant Ammo
    ===================
    
        Weapon Type: None
     Semi Automatic: No
    Fully Automatic: No
         What Is It: Ammo that you get on the mission "Stalingrad".
        Differences: None
    
    You will be given the Mosin-Nagant ammunition on the mission "Stalingrad". Much
    like the movie "Enemy At The Gates" you wait in line for a rifle, but end up
    getting the bullets which can't be used, although you could try throwing them 
    at the enemy... =P
    
    ###############################################################################
    
    Copyright 2004 Simon Elliott (Psy).
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.