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    FAQ/Walkthrough by ieatdirttoo

    Version: 1.10 | Updated: 07/18/05 | Printable Version | Search Guide | Bookmark Guide

          
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                            By David "Ryan_Dunn" Donaldson
                       Version 1.1 Last Updated on July 10th 2005
                               Started on March 17th 2005
    
                  ______      _                __                           
                    /     /  //         /)    /  )        _/_         _/_   
                 --/__.  /__// _    __ //    /   __ ____  /  _  ____  /  _ 
                (_/(_/|_/_)</_</_  (_)//_   (__/(_)/ / <_<__</_/ / <_<__/_)_
    
    
    1) General Information                                                   [1GIMT]
    
    1.1- Introdcution........................................................[11INT]
    1.2- Legal Information...................................................[12LIN]
    1.3- Contact Information.................................................[13CIN]
    1.4- Controls............................................................[14CON]
    1.5- Tweaking The Game...................................................[15TTG]
    1.6- Version History.....................................................[16VSH]
    
    2) Game Information                                                      [2GINF]
    
    2.1- Call of Duty........................................................[21COD]
    2.1- American Weapons....................................................[22AMW]
    2.2- British Weapons.....................................................[23BRW]
    2.3- Soviet Weapons......................................................[24SOW]
    2.4- German Weapons......................................................[25GEW]
    
    3) Walkthrough                                                           [3WALK]
    
    3.01- Training...........................................................[301TR]
    3.02- Pathfinder.........................................................[302PF]
    3.03- Burnville..........................................................[303BV]
    3.04- Dawnville..........................................................[304DV]
    3.05- Car Ride...........................................................[305CR]
    3.06- Brecourt...........................................................[306BC]
    3.07- Ch‚teau............................................................[307CT]
    3.08- POW Camp...........................................................[308PC]
    3.09- Pegasus Night......................................................[309PN]
    3.10- Pegasus Day........................................................[310PD]
    3.11- Dam................................................................[311DM]
    3.12- Truck Ride.........................................................[312TR]
    3.13- Airfield...........................................................[313AF]
    3.14- Ship...............................................................[314SH]
    3.15- Stalingrad.........................................................[315SG]
    3.16- Red Square.........................................................[316RS]
    3.17- Train Station......................................................[317TS]
    3.18- Sewers.............................................................[318SW]
    3.19- Pavlov.............................................................[319PV]
    3.20- Factory............................................................[320FT]
    3.21- Rail Yard..........................................................[321RY]
    3.22- Tank Drive Country.................................................[322TC]
    3.23- Tank Drive Town....................................................[323TT]
    3.24- Hurtgen............................................................[324HG]
    3.25- Rocket.............................................................[325RT]
    3.26- Berlin.............................................................[326BL]
     
    4) Credits                                                               [4CRED]
    
    
    
     /============================================================================\
    0==============================================================================0
    |1) General Information | [1GIMT] |                                            |
    0==============================================================================0
     \============================================================================/
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |1.1- Introduction | [11INT] |                                                 |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    Welcome to my walkthrough for Call of Duty. You probably don't want to know too
    much about me, but I have some free time so I might as well write a small
    introductions. Besides, what's the harm? You don't have to read it if you don't
    want to. Anyway, my gamefaqs contributor name is ieatdirttoo. Don't laugh, as
    there are MUCH worse names I could have picked.
    
    My real name is David Donaldson. I live in Hazelwood Missouri, in Saint Louis
    County. Im fourteen years old (Laugh if you want too, ha ha ha). I am currently
    in my freshman year of highschool. My first console was a Genesis, which I 
    recieved way back in 1998. At first I didn't really grasp the concept. Sure, I
    played usually an hour day the most, but I never really got into it. 
    
    Three years later, in August of 2001, I bought the new slim version of the 
    Playstation. This is what really got me into playing. I absolutly loved the 
    thing, and I played up till late 2002. Around Christmas I got my Playstion 2,
    which threw me further into the video game phenomon. I have at least 50 games
    for it, though I have traded in quite a bit. 
    
    For a year and half I played the crap out of my Playstation 2. I was actually
    what some would call a fanboy to Sony. This all changed in July of 2004 when
    I bought the mighty Xbox. THIS, is what really fine tuned my intreset in 
    gaming. I have five faq/walkthroughs, three of them being for Xbox games. 
    Finally, in late April, I bought my Gamecube along with Resident Evil 4. 
    
    I have a total of nine contributions currently posted. Five full walkthroughs
    and four in depth guides. My full guides are for the following games: Manhunt,
    Max Payne 2, Call of Duty, Call of Duty United Offensive, and The Chronicles
    of Riddick: Escape from Butcher Bay. My other guidese are for LOS: Vietnam, 
    MOH: Allied Assault and Riddick (three contributions for that game).
    
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |1.3- Legal Information | [12LIN] |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
                                                                                  
    
    Listed below are the current sites that can use my faqs. If you find them on
    any other sites(make sure its not affiliated with a site listed here) please
    email me.
    
    gamespot.com
    gamefaqs.com
    gamershell.com
    ign.com
    neoseeker.com
    gamerhelp.com
    
    This faq was published and is owned by David "Ryan_Dunn" Donaldson. This may
    be not be reproduced under any circumstances except for personal, private use.
    It may not be placed on any web site or otherwise distributed publicly without
    advance written permission. Use of this guide on any other web site or as a 
    part of any public display is strictly prohibited, and violation of copyright
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |1.4- Contact Information | [13INT] |                                          |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    If you have a question or comment about the game, or just spot a mistake in 
    the guide, please drop me an email at aragorn_591@yahoo.com. I must insist,
    however, that you DO NOT send me emails with common questions that are answered
    in the guide. For instance, don't ask me how to beat a level that is already
    covered in the walkthrough..
    
    I've recieved tons of emails like "Im stuck at X, how do you get past it".
    This kind of thing really annoys me especially when people send flame emails
    back at me. I have answered a few of them, but NO MORE. If you REALLY cannot
    find a clear way through, I will send a new stradegy to you. I may also 
    rewrite that section if it's sloppy.
    
    Also, please do not send me hate emails. When you consider that I do this in 
    my spare time for free and recieve almost no thanks, it really does piss me
    off when someone decides to be rude. Yes, you may have had a bad day, but you
    are not paying for this guide, it is offered for free from me, so please respect
    that. Respect is everything, as quoted by Rarusk.
    
    Finally, I must ask that you include the subject "FAQ HELP" in your email so
    that I do not mistake it as being SPAM. Also, do not sign me up for any damn
    pornography sites! I get at least 20 emails a day from sites that I would never
    go to! Please respect me as a person and don't be rude jackass.
    
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |1.5- Controls | [15CON] |                                                     |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    ----
    Look
    ----
    
    Look Up        - Unbound
    Look Down      - Unbound
    Mouse Look     - Unbound
    Center View    - Unbound
    
    ----
    Move
    ----
    
    Forward        - W
    Backpedal      - S
    Strafe Left    - A
    Strafe Right   - D
    Lean Left      - Q
    Lean Right     - E
    Stand/Jump     - Spacebar
    Go to Crouch   - C
    Go to Prone    - Ctrl
    
    -----
    Shoot
    -----
    
    Attack                      - Left mouse
    Toggle Aim Down the Sight   - Right mouse
    Aim Down the Sight          - Unbound
    Melee                       - Shift
    Reload                      - R
    Change Rate of Fire         - Z
    Next Weapon                 - Mouse Wheel Down
    Previous Weapon             - Mouse Wheel Up
    
    -------------
    Save/Interact
    -------------
    
    Show Objectives/Scores      - Tab
    Use                         - F
    Screenshot                  - F12
    Quick Save                  - F5
    Quick Load                  - F9
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |1.6- Tweaking the Game | [16TTG] |                                            |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    As with every other PC game, Call of Duty has several options for managing the
    graphical settings. Naturally if you lower the settings you will have a better
    framerate and less lag in multiplayer. However If you play on maximum with
    low-end computer you are going to come into some problems. Actually you will 
    come in to some big problems. This game requires at least 20fps to be playable
    due to the intensity of the fire fights.
    
    Call of Duty: United Offensive runs slightly worse than its predecessor. I 
    noticed that even fast systems will stall out in some of the larger battles. 
    The level "Bois Jacques" is probably the most intense level. In the original 
    game the level "Stalingrad" was the most demanding level, at least twice as
    intense as Bois Jacques. You would naturally think that Stalingrad would offer
    a lower framerate, but in fact it is higher. 
    
    I was able to get a smooth 40fps with everything on medium on my laptop. 
    Its specs are: 256MB DDRPC2700 RAM, 64MB Geforce 4MX, Pentium M 1.5Ghz. Now
    that is definitely not the best gaming rig in the world, but it got the job
    done. However, I was only able to get 15-25fps when playing the Bois Jacques 
    level. My overall conclusion is that Call of Duty United Offensive was not
    as well coded as the original, but it makes up for that in several ways.
    
    I have three PC's in which I have tested performance on. I consider them to
    be low-end, middle-end and high-end. Here are their specs and recommended 
    settings. 
    
    0------------------------------------------0
    |         Low-End PC [Laptop]              |
    0------------------------------------------0
    
    Specs
    
    -256MB DDRPC 2700 RAM
    -Pentium M 1.5Ghz
    -64MB Geforce 4 MX Mobility [Basically an Overclocked Geforce 2]
    
    -----
    VIDEO
    -----
    
    View Mode           - 800x600
    Full Screen         - Yes
    Character Textures  - Normal
    General Textures    - Normal
    Texture Filter      - Bilinear
    Texture Quality     - 16 Bit
    NVIDIA Distance Fog - No
    
    -----
    SOUND
    -----
    
    Subtitles      - Yes
    Sound Quality  - 22khz (Medium Quality)
    Sound Provider - Miles Fast 2D Positional Audio
    
    -----------
    PERFORMANCE
    -----------
    
    Wall marks                  - On
    Ejecting Brass              - On
    Dynamic Lighting            - Everything
    World Dynamic Light Quality - Fastest
    Model Detail                - Minimum
    Sync Every Frame            - No
    Show Blood                  - Yes
    Number of Corpses           - Medium
    
    0-------------------------------------------0
    |           Medium Quality PC               |
    0-------------------------------------------0
    
    Specs
    
    -512MB DDRPC3200 RAM
    -128MB 5500FX 
    -Atholon XP 2800+
    
    -----
    VIDEO
    -----
    
    View Mode           - 1024x768
    Full Screen         - Yes
    Character Textures  - High
    General Textures    - High
    Texture Filter      - Trilinear
    Texture Quality     - Default
    NVIDIA Distance Fog - Yes
    
    -----
    SOUND
    -----
    
    Subtitles      - Yes
    Sound Quality  - 44khz (High Quality)
    Sound Provider - Miles Fast 2D Positional Audio
    
    -----------
    PERFORMANCE
    -----------
    
    Wall marks                  - On
    Ejecting Brass              - On
    Dynamic Lighting            - Everything
    World Dynamic Light Quality - Nicest
    Model Detail                - Low
    Sync Every Frame            - Yes
    Show Blood                  - Yes
    Number of Corpses           - Large
    
    Average FPS in Stalingrad: 39
    
    0-----------------------------------0
    |             High-End PC           |
    0-----------------------------------0
    
    Specs
    
    -1.5GB DDRPC3200 RAM [1500MB]
    -256MB 6800 GT Overclocked
    -A64 3500+ @ 2.45Ghz
    
    -----
    VIDEO
    -----
    
    View Mode           - 1024x768
    Full Screen         - Yes
    Character Textures  - Extra
    General Textures    - Extra
    Texture Filter      - Trilinear
    Texture Quality     - Default
    NVIDIA Distance Fog - Yes
    
    -----
    SOUND
    -----
    
    Subtitles      - Yes
    Sound Quality  - 44khz (Medium Quality)
    Sound Provider - Miles Fast 2D Positional Audio
    
    -----------
    PERFORMANCE
    -----------
    
    Wall marks                  - On
    Ejecting Brass              - On
    Dynamic Lighting            - Everything
    World Dynamic Light Quality - Nicest
    Model Detail                - Low
    Sync Every Frame            - Yes
    Show Blood                  - Yes
    Number of Corpses           - Insane
    
    Average FPS in Stalingrad: 68
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |1.7- Version History | [17VSH] |                                              |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    <-Version .50->
    
    After completing my United Offensive faq I have decided to tackle the original
    game. As of now the walkthrough is updated to chapter 13 "Airfield". Its been
    fun so far so I hope my spirits keep up. 
    
    <-Version .75->
    
    The walkthrough is done up to chapter 19. 
    
    <-Version .80->
    
    This is a small update that only includes one chapter but a recomposed versions
    of the Legal Information and Contact Information sections. It also contains a
    new introduction.
    
    <-version 1.0->
    
    Yes, it's finally here. As of now, the walkthrough is fully updated contaning
    26 chapters. It's taken me three months to finish, due to the amount of time
    I had to work with. I hope this helps you in any way possible. s
    
     /===========================================================================\
    0=============================================================================0
    |2) Game Information | [2GINF] |                                              |
    0=============================================================================0
     \===========================================================================/
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |2.1- Call of Duty | [21COD] |                                                 |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    As most gamer know, there is not exactly a shortage on fps these days, 
    especially ones based of the Global Conflict known as World War II. This epic 
    war coasted the lives of over 50 million people, and was the first war to be 
    fought with semi-modern weaponry. No longer did armies stand in long lines 
    firing at each other, nor have men sit in a trench peeking their head up only 
    to find a bullet. This War was the first war where human life was actually 
    valued as the most precious thing on the battlefield. Obviously, that would 
    make a great story for a movie or game, which it has already in probably over 
    a 100 titles in both media areas. Not to mention that WWII packed plenty of 
    Action and Emotion, which is the perfect basis for a shooting game. Those two 
    elements have been used to make games like Max Payne 2 and Grand Theft Auto: 
    Vice City. The team at Infinity Ward was able to shape those two elements to 
    make a game which was truly revolutionary. Now I havenít ever given a game 10/10
     in a review, but thatís how good this game is.
    
    Gameplay: 10/10
    
    This is what really hooked me into the game. Theyíre many WWII FPS out there, 
    namely the Medal of Honor or the Battlefield 1942 series. The reason that most
     other FPS set into he WWII era fail to comparison with Call of Duty is that 
    they do not blend the right amount of action and emotion. Anyway, back to the 
    description of the gameplay. What exactly can you expect from a FPS? Look, Aim,
     Shoot. This is the formula which keeps the FPS genre the most popular. Most 
    FPS have you alone against hundreds of enemies in a struggle to win the fight. 
    Call of Duty however puts you right in the midst of the largest conflict along 
    side your brothers in arms. This creates so much emotion that you will often 
    feel like you are watching a movie rather then playing a game. Instead of you 
    following the usual route of the American Campaign, this game spans across 
    three different fronts. You will fight as an American Paratrooper, a British 
    Special Agent (Yes you still are in large battles), and a hardened Russian 
    Solider. You have one goal in this game, Berlin. You have a wide array of 
    weapons to choose from in this game since 4 nations arms will come into your 
    hand in the game. Your enemy, the Germans, are hardened veterans. This game 
    isnít exactly easy. The gameplay is that of "DUCK AND COVER!!!". You must take
    cover and pop up once your enemies reload and pop on of their heads. Each 
    nation has a standard rifle, along with a pistol and machine gun. You also 
    will ride on and drive vehicles such as tanks or jeeps. The gameplay is what 
    really makes a game, and Call of Duty has PERFECT gameplay. 
    
    Graphics: 10/10
    
    Actually I would have given this category a 9/10, but since this game is 
    scaled so well, I bumped it up. What I mean is that the dev. team was able to 
    tweak the game so that it can run on low end computers without much trouble at
     all. As long as you have the recommended specs, be prepared to witness the 
    glory that is Call of Duty. The atmosphere in this game is amazing, you 
    actually feel like youíre inside the war. All the environments are perfectly 
    drawn and plotted. Nothing is ever repetitive, considering that you are in 
    three different parts of Europe. The rubble in the cities and the quiet 
    country side all look authentic. The character models look great. You can even 
    see the little tools that came with the infantry. Your guns look superb, sharp
     with scratches and lots of other little things. All of the uniforms look 
    outstanding, even the German snow uniforms (which usually look bland since 
    they are white). The lighting and shadow effects are amazing, and really stand 
    out. The sheer vastness of the levels is breathtaking. 
    
    Sound: 10/10
    
    The sound in this game is outstanding. It is appropriately performed my 
    orchestras and symphonies and creates an almost perfect atmosphere. Nothing
    sounds more appropriate then charging down red square listening to 
    inspirational Russian music. All the weapons and explosions sound top notch. 
    Listening to this game is 5.1 surround is breathtaking, it feels like youíre 
    actually in the game. The voice-overs are pretty good, considering this game 
    is a war game. The only problem I had with the sound is that the music didnít 
    play enough, but it isnít bothersome enough to knock it down a rating. The 
    menu music is all great and very appropriate for the mood. Overall the sound 
    is unbelievable; I canít believe that Infinity Ward did this great of a job. 
    
    Multiplayer: 10/10
    
    Where to begin, I had a blast playing multiplayer. You can choose from several
    slightly modified SP levels that feel like they were actually built for 
    multiplayer. You can choose which side you want to be on, Axis or allied, and 
    pick which weapon you want to start out with. Depending on which map you are 
    playing, different teams will be available. The multiplayer is very similar to 
    "Return to Cast le Wolfinstien". You might find that online community is very 
    tough, but once you get used to the game it will be a blast to play 
    multiplayer .You can download user created maps as well. It seems like this 
    game was  designed to be modded, because the internet is full of modding sites
    for this game. 
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |2.2- American Weapons | [22AMW] |                                             |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    
    *The American Weapons have long descriptions because I did report on them. The
    other weapons excluding some of the Russian weapons are not as detailed. Sorry
    but Iím too lazy to work on the rest*
    
    
    --------------------------------------------------------------------------------
    -[ M1911A1 Pistol ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   7 rounds
    Commonly Used By   <>   American Infantry
    Classification     <>   Pistol/Sidearm
    Special Features   <>   N/A
    Alternate Fire     <>   N/A
    	
    
    Weapon Information-
    
    While no weapon is perfect, the M1A1 Pistol comes pretty damn close. This is
    considered to be the most effective pistol ever used. It served the United 
    States Military for almost eighty years before finally being replaced by the
    beretta. Its fast firing rate made it a favorite among US troops through out
    the great wars of the twentieth century. 
    
    The "Colt 1911" as it is called is also pretty silent. Perfect for sneaking up
    on unsuspecting enemies and dropping a round on them. As said before, no gun is
    perfect, and the Colt 1911 does have one flaw. It is deemed as having automatic
    fire, but really it is semi auto. If the gun was truly auto you would only have
    to hold down the trigger [Well actually the left mouse button].
    
    However that is not the case. You must manually press the left mouse button 
    down for every shot that you take. This allows you to control the firing rate
    but it also generates a problem. It can sometimes lock up to where it wont 
    shoot for a second. This isnít a big deal, as you will probably only be firing
    short bursts. However those vital few seconds can cause you to die, especially
    on hard difficulty.   
    
    --------------------------------------------------------------------------------
    -[ Thompson sub-machine gun ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   30 Rounds
    Commonly Used By   <>   American Infantry
    Classification     <>   Submachine Gun
    Special Features   <>   N/A
    Alternate Fire     <>   Semi-Automatic
    
    Weapon Description-
    
    No shooter based off of WWII, or Vietnam for that matter, would be complete 
    without this fine piece of weaponry. The Thompson M1A1 Submachine gun delivers
    fast automatic fire while still having decent range and accuracy. Though it 
    doesn't pack quite the punch of the BAR, it certainly gets the job done. Though
    it wieghs quite a bit, the Thompson's performance easily dismisses that problem.
    Im pretty sure that every WWII shooter has this weapon in it. 
    
    The Thompson was designed for close quarters combat, for which it served its 
    purpose very well. The large thirty round clip can be emptied in a matter of
    seconds. Each bullet will take around 15% of the enemies health away. That may 
    not sound like a lot up front, but when you have 10 bullets pouring into an
    enemies body for every second, you will realize how usefull this weapon is. 
    
    *NOTE* This is sometimes called a "Chicago Typewriter".
    
    --------------------------------------------------------------------------------
    -[ Browning Automatic Rifle ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   20 Rounds
    Commonly Used By   <>   American Infantry
    Classification     <>   Support Gun
    Special Features   <>   N/A
    Alternate Fire     <>   Slow Automatic
    
    Weapon Description-
    
    Stouting an astonishing maximum ammo compacity of 500 rounds the BAR serves it's
    purpose as a light wieght support machine gun extremely well. Though its clip
    is rather small, only holding twenty rounds of ammunition, it still has solid
    performance on the battlefield. It delivers fast automatic fire while still 
    being as accurate as most rifles and having extremely long range. 
    
    It's loud and ready to kick some major ass. I personally prefer with weapon over
    the Thomspon, but you can decide which one you like better. The best thing 
    about the BAR is that it can be used in multiple situations. Need to flush out
    a nest of snipers? No problem. Someone shooting at you from afar and you don't
    have a sniper rilfle? Just fire down the ironsight. 
    
    --------------------------------------------------------------------------------
    -[ Mark II Frag Grenade ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   1 [Max Ammo 10]
    Commonly Used By   <>   American Infantry
    Classification     <>   Grenade
    Special Features   <>   N/A
    Alternate Fire     <>   None
    
    Weapon Description-
    
    One of the most useful weapons in the entire game. The Mark II frag grenade is
    well, a grenade. It can deliver a large explosion and take out any enemy in its
    radius. The original Call of Duty had the same old grenade throwing system
    found in any other fps. United Offensive takes this a step farther by adding
    a "cook" ability. If you want to cook the grenade hold down the left and right
    mouse button and wait for the crosshair to pulse four times then throw. 
    
    --------------------------------------------------------------------------------
    -[ M-1 Carbine Semi-Automatic Rifle ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   8 rounds
    Commonly Used By   <>   United States Infantry 40's-60's
    Ammunition Used    <>   30-06 (7.62x63 mm)
    Classification     <>   Bolt Action Semi Automatic Rifle
    Special Features   <>   N/A
    Alternate Fire     <>   N/A
    
    Weapon Information-
    
    This was first adopted by the US military in 1944 the M1 Carbine is a smaller
    more compact version of the M1 Garland. The army needed a more compact and 
    lighter standard assault rifle for the paratroopers. Thus the M1 carbine was
    born and manufactured from Winchester. It was the standard issue infantry 
    rifles for paratroopers in the allied invasion of Normandy in 1944. Though 
    slightly weaker then the Garland the Carbine was able to deliver fast fire with
    superb accuracy.
    
    The carbine was used in WWII, the Korean War and the Vietnam War [Obviously].
    It is worth noting that this weapon is still being manufactured today by several
    small time arms manufacturers for sale to the public. The drawback to this
    weapon is the low damage per shot. It takes multiple hits to kill one target
    as with the K98 it only takes one. Two shots to the torso will take an enemy 
    down and 4 shots anywhere else will as well. 
    
    The M1 is somewhat scarce in this game just like in the actual war. When you do
    come across it I suggest you use it to its full extent. The eight round magazine
    will give a sharpshooter the opportunity to take out eight German soldiers.
    It uses a bolt action mechanism so you will have to reload after each shot. 
    Luckily for you the reload time is very short and will not effect the weapons
    overall performance. 
    
    --------------------------------------------------------------------------------
    -[ Springfield '03 Sniper Rifle ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   5 rounds
    Commonly Used By   <>   American Infantry
    Classification     <>   Sniper Rifle
    Special Features   <>   Scope
    Alternate Fire     <>   N/A
    
    
    Weapon Description-
    
    The Springfield, without a doubt, is the weakest sniper in the game. None of 
    that should matter to you since your playing the DEMO right? Anyway, it has
    a slow firing rate and ok damage. If you are playing the full version of the
    game I recommend that you use a different sniper rifle, preferably the K98 
    scoped.	The Springfield is usually the most used WWII era sniper in most games
    and movies, which is true, However it was not as "good" as its made out to be.
    
    The Springfield has a maximum ammo capacity of 200 rounds, which is usually 
    more than enough. Its clip size is a maximum of 5 rounds. Depending on the
    situation that can be a major problem. It has a slow reload action and low
    damage for a sniper rifle. You might find your self shooting your target twice
    if you donít hit him in the head. 
    
    --------------------------------------------------------------------------------
    -[ M1 Garland Assault Rifle ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   30-06 (7.62x63 mm) 8 round non detachable cartridge
    Commonly Used By   <>   American Infantry
    Classification     <>   Bolt Action Assault Rifle
    Special Features   <>   N/A
    Alternate Fire     <>   N/A
    
    Weapon Description-
    
    The most common weapon used by the American Infantry in World War II. After the
    first world war the US Army decided it needed a new semi-automatic infantry
    rifle. John C. Garland designed a semi-automatic, or self loading rifle and put
    it up for patent in 1932. Once accepted he quickly started to design the first
    version of the M1 Garland. The US. Army accepted the design in 1936 and started
    to manufacture the M1 Garland.
    
    Soldiers quickly found that the M1 was a trouble some weapon to use. The news
    spread all the way up to the U.S. Congress who later decided to have the weapon
    redesigned. So Garland quickly went to work in designing a new version of the
    gas chamber mechanism that the current M1 rifles used. He produced a much more
    effective and reliable system that was implemented to all current and future
    rifles. 
    
    As far as the game goes the M1 Garland Automatic Assault Rifle serves its purpos
    pretty well. It delivers a fast fire rate while still doing significant damage
    to the target. One shot to the head and two shots to the torso will put a German
    down for good. However the gun does have some obvious problems. It can only
    be reloaded after the entire clip is depleted. It also has bad recoil and 
    a tendency to shoot lower than the iron sight.
    
    --------------------------------------------------------------------------------
    -[ M1A1 Bazooka ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   Unavailable
    Commonly Used By   <>   Unavailable
    Classification     <>   Unavailable
    Special Features   <>   N/A
    Alternate Fire     <>   N/A
    
    One of the coolest and most useful weapon in the entire game. The M1A1 Bazooka
    fires a high incendiary rocket than explodes upon impact. It has a large blast
    radius dealing 100% damage to any German soldier in range. However the core
    idea behind this weapons creation is being an anti-tank gun. It will take two
    shots from this weapon to bring a tank down, one it you hit it in the turret.
    
    The Bazooka is nothing more than a large steel tube. You must go through a very
    slow reloading process after each shot. When your in the thick of battle
    dodging bullets left and right this can be rather annoying. My main problem 
    with this weapon is that it is simply not used enough! As far as I know you 
    will only come across it one time, on the first level. 
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |2.3- British Weapons | [23BRW] |                                              |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    
    --------------------------------------------------------------------------------
    -[ Lee-Enfield ]-
    --------------------------------------------------------------------------------
    
    Range        <> Long
    Rate of Fire <> Slow
    Damage       <> Very High
    Mobility     <> Fast
    
    
    
    First introduced in 1907 at the outbreak of the First World War. It is the 
    British Army's standard issue weapon infantry weapon.  A bolt-action rifle which
    is powerful and effective at long range.  It carries up to ten rounds, loaded by
    two 5-round clipper strings.
    
    --------------------------------------------------------------------------------
    -[ Sten ]- 
    --------------------------------------------------------------------------------
    
    Range        <> Medium
    Rate of Fire <> Fast
    Damage       <> Moderate
    Mobility     <> Very Fast
    
    The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. 
    Its compact farm and weight make it excellent for mobility. 
    
    --------------------------------------------------------------------------------
    -[ Sten Mark 2]-
    --------------------------------------------------------------------------------
    
    Range        <> Medium
    Rate of Fire <> Fast
    Damage       <> Moderate
    Mobility     <> Very Fast
    
    The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. 
    Its compact frame and weight make it excellent for mobility. The Mark 2 version
    of the Sten was equipped with a silencer and was used by British special forces
    and agents.
    
    --------------------------------------------------------------------------------
    -[ Bren LMG ]-
    --------------------------------------------------------------------------------
    
    Range        <> Long
    Rate of Fire <> Fast
    Damage       <> High
    Mobility     <> Slow
    
    The Bren is an excellent machine gun in the role of squad support. Its large 
    size limits mobility, but allows it to deliver accurate automatic fire while
    the player is prone. 
    
    --------------------------------------------------------------------------------
    -[ Webly Mk 4 ]-
    --------------------------------------------------------------------------------
    
    Range        <> Short
    Rate of Fire <> Slow
    Damage       <> High
    Mobility     <> Very High
    
    Used extensively through the armies of the British Commonwealth from 1939-1945,
    the Webly Mk 4 revolver was a simple, no frills combat revolver. Firing a 
    smaller 0.38-inch round than the World War I-era Webly 0.455-inch pistol, the 
    Mk 4 was lighter and easier to fire and required less training and proactive to
    use. The Mk 4 is so popular it remains in service in various parts of the world
    to this day. 
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |2.4- Soviet Weapons | [24SOW] |                                               |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    --------------------------------------------------------------------------------
    -[ PPSH ]-
    --------------------------------------------------------------------------------
    
    Range        <> Short
    Rate of Fire <> Very Fast
    Damage       <> Moderate
    Mobility     <> Fast
    
    The PPSh submachine gun holds 71 rounds of Soviet Pistol ammo and has a very 
    high rate of fire. Its ineffective at long range and fires a relatively weak
    round, but its rate of fire makes for effective suppression and close range
    combat. 
    
    --------------------------------------------------------------------------------
    -[ Mosin-Nagant ]-
    --------------------------------------------------------------------------------
    
    Range        <> Long
    Rate of Fire <> Slow
    Damage       <> Very High
    Mobility     <> Medium
    
    The Mosin-Nagant is a bolt-action rifle capable of very accurate and powerful
    long-range fire. However, its low rate of fire is a liability in close-range
    combat.
    
    --------------------------------------------------------------------------------
    -[ Scoped Mosin Nagant ]-
    --------------------------------------------------------------------------------
    
    Range        <> Very Long 
    Rate of Fire <> Slow
    Damage       <> Very High
    Mobility     <> Medium
    
    Outfitted with a 4x zoom scope, the Scoped Mosin-Nagant is perfect for long 
    range sniper work. 
    
    --------------------------------------------------------------------------------
    -[ Tokarev SVT-40 ]-
    --------------------------------------------------------------------------------
    
    Range        <> Long
    Rate of Fire <> Medium
    Damage       <> High
    Mobility     <> Fast
    
    The Samozaryadnaya Vintovka Tokareva-40 ("Tokarev self-loading rifle"), 
    manufactured between 1942 and 1945, was a major upgrade from the stander Mosin
    Nagant bolt-action rifles in the Red Army. Though most Russian troops were
    ill trained in loading the weapon effectively, German Troops considered it a
    trophy weapon, prized for its accuracy and superior firepower.
    
    --------------------------------------------------------------------------------
    -[ Degtayarev-Pekhotny 28 ]-
    --------------------------------------------------------------------------------
    
    Range        <> Long
    Rate of Fire <> Very Fast
    Damage       <> High
    Mobility     <> Fast
    
    The 7.62 mm Ruchnoy Pulemyot Degtayarev Pekhotny ("Degtayarev hand-held infantry
    machine gun") was a paragon of simplicity and easy maintenance. Apart from the
    Bipod that was prone to break if handled roughly, the DP-28 provided the Red
    Army with a reliable and effective fire from its introduction in 1928 to the
    end of the war. 
    
    --------------------------------------------------------------------------------
    -[ Tokarev Pistol ]-
    --------------------------------------------------------------------------------
    
    Magazine Capacity  <>   8 rounds
    Commonly Used By   <>   Russian Solders 1932-1960's [Vietcong were supplied]
    Ammunition Used    <>   7.62x25mm Bullets
    Classification     <>   Pistol/Sidearm
    Special Features   <>   N/A
    Secondary Attack   <>   N/A		
    
    
    Weapon Information-
    
    From 1930-1941 over 600,000 thousand TT-33 "Tokarev" pistols were made by the
    Red Army [USSR]. This weapon is extremely useful due to its power and accuracy
    on the battle field. It saw action all the way into the 1970's where it was
    finally phased out. First created by Fedor Tokarev, as the name can tell you, 
    it served the Red Army and the North Vietnamese army well. It eventually 
    stopped in production by 1952, but was used by the army and police forces for
    another 20 years.
    
    It is however more ineffective in Call of Duty: UO is less then the Colt 1911. 
    The accuracy of this weapon is equal to that of the Colt, but the stopping 
    power is no where near the same. The bullets will still reach your enemy but
    will do alot less damage then at close range. Despite its lack of stopping 
    power it is still a great gun. Since many Germans carry it there is a ton of
    ammo lying around. Overall its pretty damn good but not as good as the Colt. 
    
     /----------------------------------------------------------------------------\
    o------------------------------------------------------------------------------o
    |2.5- German Weapons | [25GEW] |                                               |
    o------------------------------------------------------------------------------o
     \----------------------------------------------------------------------------/
    
    --------------------------------------------------------------------------------
    -[ MP40 ]-
    --------------------------------------------------------------------------------
    
    Range        <> Medium
    Rate of Fire <> Fast
    Damage       <> Moderate
    Mobility     <> Fast
    
    The MP40 submachine gun is an effective room clearing weapon. It has a 
    relatively minimal muzzle flash climb even when fired fully automatic in
    extended bursts.
    
    --------------------------------------------------------------------------------
    -[ MP44 ]-
    --------------------------------------------------------------------------------
    
    Range        <> Long
    Rate of Fire <> Fast
    Damage       <> High
    Mobility     <> Medium
    
    The MP44 is an assault rifle that fires a unique "short" rifle round. Up close,
    it can be a submachine gun, while at longer range it operates as a rifle. 
    
    --------------------------------------------------------------------------------
    -[ Kar98k ]-
    --------------------------------------------------------------------------------
    
    Range        <> Long
    Rate of Fire <> Slow
    Damage       <> Very High
    Mobility     <> Medium
    
    The Kar98k is the standerd issue German Infantry Rifle. It's accurate and deadly
    at long range, but suffers from a slow rate of fire due to its bolt action
    mechanism. 
    
    --------------------------------------------------------------------------------
    -[ Scoped Kar98k ]-
    --------------------------------------------------------------------------------
    
    Range        <> Very Long
    Rate of Fire <> Slow
    Damage       <> Very High
    Mobility     <> Medium
    
    The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly
    at long range, but suffers from a slow rate of fire due to its bolt action
    mechanism. The Kar98k outfitted with a scope is a formidable sniper rifle. 
    
    --------------------------------------------------------------------------------
    -[ Lugar ]-
    --------------------------------------------------------------------------------
    
    Range        <> Short
    Rate of Fire <> Medium
    Damage       <> Moderate
    Mobility     <> Very Fast
    
    The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly
    at long range, but suffers from a slow rate of fire due to its bolt action
    mechanism. 
    
    --------------------------------------------------------------------------------
    -[ Panzerfaust ]-
    --------------------------------------------------------------------------------
    
    Range        <> Short
    Rate of Fire <> One Shot
    Damage       <> Very High
    Mobility     <> Slow
    
    The Panzerfaust (German for "Armored Fist") is an Anti-Tank weapon launching
    a small charge designed to penetrate and armored tank or vehicle. Due to the 
    armor piercing nature of the charge its not an effective Anti-Personnel device.
    Each Panzerfaust is only a single shot weapon, but one shot is often enough
    to reduce even the largest tanks to smoldering ruins within seconds.
    
    --------------------------------------------------------------------------------
    -[ Stielhandgrenate ]-
    --------------------------------------------------------------------------------
    
    Range        <> Medium 
    Rate of Fire <> Medium
    Damage       <> Very High
    Mobility     <> Very Fast
    
    Fragmentation grenades are very effective anti-personnel devices. The highly 
    explosive charge reduce their metal casing to flying fragments, causing 
    considerable blast damage. Though they're ineffective against armored vehicles,
    they are extremely useful for clearing out entrenched infantry positions. 
    
     /============================================================================\
    0==============================================================================0
    |3) Walkthrough | [3WALK] |                                                    |
    0==============================================================================0
     \============================================================================/
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.01- Training | [301TR] |                                                    |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    ------------------
    Read Each Sign [5]
    ------------------
    
    Use this time to get a feel for the game. It plays like most modern fps, so you
    should have no problems. Also adjust the video settings for better performance
    or visuals if you wish. 
    
    When your read head over to the fence. Look at each of the five signs to pass
    the objective. 
    
    ------------------------------------
    Open the gate to the Obstacle Course
    ------------------------------------
    
    Lets get one thing strait. Look down at your radar on the lower left portion of
    the screen. See the large star? In general you should always be heading towards
    it. Follow the fence line and you will meet up with the gate. Press the action
    key [Default "F"] to open up the gate. 
    
    ----------------------------
    Complete the Obstacle Course
    ----------------------------
    
    Crouch down [Default "C" Key] and go through the concrete tube. Hop over the
    three rows of fence by pressing the space bar to jump. After the third row you
    will have to go in the prone position and crawl under some barb wire. Press the
    left CTRL key to go prone then crawl under the barb wire fence. At the end of
    the fence is a large wall. In order to climb up simply walk over and look up.
    Press the forward key and hop over the wall. 
    
    -----------------------------------------------------------------
    Pick up both Carbines and fire a total of 12 rounds at the target
    -----------------------------------------------------------------
    
    Head into the metal door to the east and you will emerge in the firing range. 
    Sgt. Moody will be instructing you from the guard tower to the north. Go to the
    left and collect the carbines lying on the tables [Press the Action Key].
    
    You will need to hit the target a total of 12 times to pass the objective. Your
    gun, the M1 Carbine is accurate for the most part. You should have no problems
    hitting the target. Each time you fire the crosshairs will spread apart. This
    indicates how wide your firing range is. The farther the spread, the less chance
    your bullet will hit the target. Fire off twelve rounds at the bulls eye to 
    pass the objective. 
    
    ------------------------------------------------
    Pick up a Springfield and hit the target 4 times
    ------------------------------------------------
    
    Go through the gate to the North and pick up the Springfield '03 Sniper rifle
    off the table. In order to zoom you will have to press the right mouse button.
    You can also do this with other weapons, though they will just have an iron 
    sight. Zoom in at the target and fire off four rounds to continue. 
    
    -------------------------------------------
    Pick up a Thompson, hit the target 10 times
    -------------------------------------------
    
    This objective is pretty self explanatory. Head over to the next area and switch
    your carbine for the Thompson Submachine Gun [Press F to perform the switch]. 
    The target to the east is only two meters from the fence, so even with a machine
    gun this should be easy. Shoot the target ten times while aiming down the 
    ironsight or just in the normal view. 
    
    ---------------------------------------------
    Switch Weapons and hit the target three times
    ---------------------------------------------
    
    Sgt. Moody will explain how to do a melee attack. When he's done chatting you
    will be presented with this objective. Switch to your Springfield and shoot the
    target three times to advance. 
    
    --------------------------------------------------------------------
    Pick up some Grenades, throw a Grenade into each window and the Door
    --------------------------------------------------------------------
    
    Head Northwest and go through the gate. Pick up the grenades on the table to 
    the left and head over to the fence. Grenades can be cooked for about ten 
    seconds before they explode, so I would advise you to throw it by then. Toss
    a grenade into each of the two windows then chuck one into the door. 
    
    --------------------
    Plant the Explosives
    --------------------
    
    Head into the next area via the gate. Pickup the explosives [Flashing TNT]. In
    the course of the game you will have to plant this several times. Its relatively
    simple, just head over to the target [Flashing TNT] and press the action key.
    A timer will appear signaling how long it will take the explosives to blow up. 
    
    ------------------------------------
    Go through the gate to exit training
    ------------------------------------
    
    Open the gate to the north to end the level. *Note* The ending of a stage is 
    indicated by the screen going black.
    
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.02- Path Finder | [302PF] |                                                 |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    ------------------------
    Link up with Sgt. Health
    ------------------------
    
    You will start off this stage by parachuting onto some farmland. Start walking
    to the west and you will come to a hill. At the top of the hill is a single
    German soldier. 
    
    Aim down the ironsight of your M1 Carbine and shoot him in the head. Continue
    up the hill and start making your way down the path to the west. As you come
    closer to the a bunker Sgt. Health will come in to view. Apparently he somehow
    died on the way down and was caught in a tree. 
    
    ------------------------
    Get the Sergeantís Legbag
    ------------------------
    
    Walk over to the legbag [Shiny yellow sack] and press the action key. You are
    now tasked with setting up the signal alone. 
    
    ----------------------
    Set up the Radio Beacon
    ----------------------
    
    Head down the path to the west and you will run into a small bunker. Inside its
    garrisoned with two German soldiers. Go over to the left side of the bunker and
    aim down the ironsight. One of the soldiers will lean over in front of the door.
    Fire at his head then go inside the bunker. Quickly gun down the other German
    then head into the field to the west. Go over to the flashing icon and press the
    action key. 
    
    --------------------
    Defend the Drop Zone
    --------------------
    
    Wait here for a minute or two. Eventually your squad will parachute down and 
    join you. Follow them over to the low sloping wall and crouch down. Three or 
    Four German troops will attempt to flank you from the north. 
    
    Quickly gun them down then stand up. Inside the building to the northwest is one
    MG42 gunner. Just as in real life, this mobile light machine gun can mean death
    fairly quickly. By the time you have completed the game you will be able to hear
    the MG42 from mile away [Not to mention fear them]. The gunner himself isnít 
    special. He has the same amount of HP as any other soldier. Aim down your 
    ironsight and gun him down.
    
    When the area is clear of all hostiles begin approaching the house. Germans will
    begin to fire at you from the bottom floor. Kill all in sight then head inside
    the house. 
    
    ---------------------------------
    Make your way to the nearest town
    ---------------------------------
    
    Equip your Thompson then head inside the house. Quickly kill the single soldier
    that pops out from the left. Now head around the southern wall and you will come
    to some stairs. 
    
    Throw a grenade [Press 4 on number pad] at the top of the  stairs. When it 
    explodes it should take out the remaining Germans.
    
    Now head outside through the door to the west. Go through the alley and you
    will meet up with a group of soldiers. Use the bullet spread effect of the 
    Thompson to take them out quickly then chuck a grenade inside the window to
    take out the officer. Once all of the enemies are dead go inside the building.
    As you enter a truck will pull up and send in several German troops. 
    
    They will approach you from the room to the left. Use your Thompson to take them
    out quickly then use the health packets if needed. Now follow your squad through
    the building and outside. Take out the single German then follow Captain Foley
    over to the trench. Follow the trench to pass the stage.
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.03- Burnville | [303BV] |                                                   |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    -----------------------------------------------
    Destroy the 'Flakpanzer' Anti-Aircraft Guns [3]
    -----------------------------------------------
    
    Advance through the trench and regroup with your squad on the edge of the field.
    The squad will start approaching the village to the west. On the other side 
    of the fence is a minefield. As you approach it enemy mortars will unleash a 
    load of bombs on your location. 
    
    In order to get to the fence on the other side of the field your going to have
    to avoid the mines. Stick to the left side of the field where no mines are
    placed. 
    
    When you reach the fence MG42 gunners will fire at your from a building to 
    the west. Crouch down [Default C button] and quickly head to the northern side
    of the fence. Here you will find a gap. Go through it and take out the German
    behind the sandbags. 
    
    Stick close to the buildings and head south until you reach the building with 
    the MG42 gunners. Wait until the one on the bottom floor begins to reload then
    pop in and take him out. Head inside the building and start going up the stairs.
    Someone will chuck a grenade down at you. Quickly run up to the top of the steps
    and go into the room. Equip your Thompson and take out the two Germans here then
    head back down stairs and go outside. 
    
    Head south and regroup with your squad near the large wall. Approach the north
    side of the wall and you will come under fire from the three Germans two meters
    to the left. 
    
    Use the bullet spread effect of the Thompson to take them out quickly then head
    over to the building. Hop inside the window and kill the German hiding behind
    the pillars. 
    
    On the southern side of the building is a Half-track with a MG42 mounted on the
    top. Before you can advance, you must take him out. Head over to one of the 
    windows and aim down the ironsight of your M1 Garland/Carbine. Fire off a few 
    rounds and he should go down. 
    
    Go around the wall and regroup with your squad near the patchy stone wall to the
    west. Several Germans will take up positions in the buildings on the other side
    of the street and start firing at you. If you havenít done so by now I recommend
    switching your M1 for a Kar98k due to its higher damage per shot. Anyway, head
    over to the left side of the wall and look on the side of the street to the
    right.
    
    Pick off the MG42 gunner first to prevent him from killing of your entire squad.
    When he's dead focus your attention on the two top floors where several soldiers
    will fire upon the squad. 
    
    When the top floor is clear start picking off the remaining Germans that fire
    out of the windows on the first floor. When most of them are dead equip your
    Thompson and mop the remaining enemies up. Once the area is clear head inside 
    the building and go around the back. When you emerge three Germans will fire at
    you from all sides. 
    
    Use your Kar98k to pick them off one at a time then go through the small gap in 
    the fence. Start advancing towards the church at the northern edge of the field.
    A few enemies will attempt to catch you by surprise. 
    
    Equip your Thompson and take them out. Continue advancing and you will come
    under fire from an MG42 inside the church. Shift over to the western side of the
    field and you will meet up with a small structure. Inside are two Germans. Kill
    them both then head out the back door of the structure. Approach the church and
    a single German will attack you from the left. Take him out then head inside 
    the church.
    
    Take out the German guarding the entrance then kill the one using the MG42. Use
    the health if necessary then look for a large hole in the western wall. Below
    is the first German Flak gun that you need to take out. 
    
    It has a crew of four and an MG42 nest as a guard. Use your Thompsonís bullet 
    spread effect and quickly take out the crew then kill the two MG42 gunners. 
    
    Now go back to the field you were previously in then head inside the doorway 
    from which the German ambushed you. Go through the two buildings and you will
    emerge next to the Flak cannon. 
    
    Go up and plant the explosives [Flashing yellow icon, just like in training]. 
    Back up for a second and wait for them to explodes. Once the explosion is over
    start advancing towards the north. When you reach the end of the buildings 
    quickly duck behind the ledge on the right.
    
    Whip out your Kar98k and begin picking off the opposition on the other side of 
    the road. Concentrate on the left side first then move on to the right flank.
    Donít attack the Flak Crew and they wont notice you. Once all of the visible 
    enemies are dead head over to the Flak and take out the crew. Mop up any 
    remaining Germans then plant the charges on the Flak. 
    
    Once its exploded follow your squad east. Go through the narrow passage to
    the right of the burning building. Head south through the alleyway and into the
    small building. Use the health here if required then face to the west and look 
    out the windows.
    
    A group of soldiers will use a pile of rubble as cover as they fire at your 
    squad. Throw 3-4 grenades behind the rubble and they should all die in the 
    explosions.
    
    Now start heading east up the road. Stick to the buildings on the right and you
    will come to a narrow passage. Quickly take out the German before he takes any
    damage off of you then head around the wall. Kill the Nazi here then mount the 
    MG42. Aim at the Flak gun on the other side of the street and fire away at the
    Germans guarding it. Give it about 10-15 seconds then stop firing. Go in with
    your Thompson and kill any survivors then plant the charges on the Flak.
    
    When the fireworks are over walk over to the star on your radar and wait for
    Captain Foley to show up. After the small prep talk the mission will end. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.04- Dawnville | [304DV] |                                                   |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    -----------------------------------------------
    Assemble with Captain Foley at a Safer Location
    -----------------------------------------------
    
    Quickly sprint into the building ahead of you with the rest of your squad. 
    Four guns are lined up on the right wall. Switch your M1 Garland for the Kar98k
    then look outside the windows. 
    
    Capt. Foley will send one of your squad mates to investigate a building down the
    road to the west. Sit tight for a second. As the soldier nears the door gunshots
    can be heard. He then flies back and lands on the ground motionless. 
    
    Several Germans will pop up at the other side of the road. Aim down the iron
    sight of your Kar98k and pick them off [Just like in the previous level]. Equip
    your Thompson and head over to the building where your squad mate was just 
    killed. Peek inside and use the bullet spread effect of the Thompson to take
    out the group of Germans quickly. Keep repelling the enemies until you hear the
    sound of the Tiger Tank.
    
    --------------------------------------------------
    Get a panzerfaust anti-tank weapon from the church
    --------------------------------------------------
    
    Remember in the last level when you entered the church and fired down upon the
    first Flak squad? Well now you have to grab a panzefaust from inside and take
    out the advancing Tiger tank. Luckily a large hole is now embedded in the side
    allowing east access. 
    
    Run down the road to the west and you should meet up with the entrance to the 
    church. Run inside and switch your Thompson for the panzerfaust. Equip your
    Kar98k and head out of the church.
    
    ----------------
    Destroy the Tank
    ----------------
    
    The area is still swarming with enemies and I recommend you take them out first.
    Use the rubble as cover while you gun down advancing Germans. When the area is 
    clear head over to the eastern side of the road and you will be attacked by the
    Tiger to your left. Whip out your Panzefaust and shoot the Tanks turret to blow
    it up. 
    
    -----------------
    Defend the Church
    -----------------
    
    Follow Capt. Foley down the street and into the church. Pick up your Thompson 
    that you dropped earlier then head over to the large hole in the wall. This
    objective is pretty simple. Dozens of Germans are advancing towards the church
    from the cemetery to the south. You must defend it. Aim down the ironsight of
    your Kar98k and take out as many as you can. 
    
    After the first wave is down or left there will be a short ceasefire. After a 
    few seconds another wave of Germans will start to advance on your position. Aim
    down the ironsight and gun down as many as possible. When the cemetery is clear
    Capt. Foley will give you new orders. 
    
    -------------------------------
    Reinforce the Northern Approach
    -------------------------------
    
    Exit the church and enter the building on the other side of the street. Go 
    through the hallway and down the alley. You will come to some steps and gunfire
    will commence. Several Germans will use the wall of the house to the south as
    cover. Before you go down the steps throw a few grenades behind the low wall. 
    This should take care of the remaining Germans. 
    
    Go down the steps and start making your way towards the area where you destroyed
    the first Panzer. When you reach the corner of the house you will be attacked
    by several enemies. Use your Thompson to take them out quickly. Mop up any 
    remaining enemies then regroup with Capt. Foley.
    
    -----------------------------------------------
    Locate and Eliminate the Enemy Mortar Positions
    -----------------------------------------------
    
    Start heading north and you will be presented with a new objective.
    
    --------------------------------------------------
    Get a panzerfaust anti-tank weapon from the church
    --------------------------------------------------
    
    Quickly run back up the steps where you entered the area. 5-6 Germans will
    ambush you. Use the Thompsonís bullet spread effect to take out the enemies 
    quickly then head down the alley. Go through the building and you will emerge 
    in the street. Run over tot he church on the other side of the street and pick
    up a Panzerfaust. 
    
    -----------------------
    Destroy the Second Tank
    -----------------------
    
    Go back outside and go through the gate which is now open. Aim down the iron
    sight and fire at the Tank's turret to immediately disable it. 
    
    -----------------------------------------------
    Locate and Eliminate the Enemy Mortar Positions
    -----------------------------------------------
    
    Start heading up the street to the North and you will hear the sound of a Tank.
    Head over to the right side of the street and go through the narrow passage.
    
    ----------------------
    Destroy the Third Tank
    ----------------------
    
    Not much here to do. One of your squad mates will jump up onto the Tank and kill
    the gunner then throw a grenade inside. 
    
    ---------------------------------------------------
    Locate and Eliminate the Enemy Mortar Positions [2]
    ---------------------------------------------------
    
    The objective will STAY this time. Head down the road to the south and you will
    come to several holes in the wall to the right. Next to the first hole is a
    Scoped Kar98k. Grab it then aim down the scope.
    
    In the field to the west are the two Mortar positions that you have to destroy.
    Unfortunately there are also two MG42 nests and several snipers. The first thing
    you have to do is to take out the MG42 gunner. Stay near the first hole and look
    to the est. The ejecting brass will give away the MG42. Pop him one in the head
    then look to the north.
    
    Take out the MG42 nest in the center of the field then snipe the German on the
    top floor of the mill. Pick off the two enemies sniping behind the sandbags
    on the west side of the field and it will register as a mortar being disabled.
    Go into the field and head around the back of the large window to the east. 
    Kill the two Germans here to complete the objective. 
    
    ------------------------------------------
    Regroup with Capt. Foley and get in the car
    ------------------------------------------
    
    Head over to the northern side of the field and a car will pull out of the 
    garage. Head over to the passenger seat and press the action key to hop in. 
    After the debriefing the level will end. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.05- Car Ride | [305CR] |                                                    |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    ----------------------------------------
    Report the town's capture to Regiment HQ
    ----------------------------------------
    
    Whatever weapon you had in the first slot of your inventory will be replaced 
    with a Thompson at the start of this level.
    
    Right away press the action key [Defaults to "F"] to lean out of the car. The
    chances of you taking damage increase, but your visibility increases by a 
    substantial amount as well. 
    
    A few meters down the road you will be attacked by a group of Germans on to the
    right. You can gun them down if you want to, but they probably wont even shoot
    at you. Relax for a second and wait for Ender to shout out. A Nazi roadblock is
    preventing you from passing, so Sgt. Moody decides to do donut and slam through
    a fence. Take out as many enemies as possible during the procedure. 
    
    Moody will drive the car across the field to the east. On the other side of the
    field you will meet up with a German convoy. Moody slams through the fence then
    power slides left before continuing up the road to the north. 
    
    Two cars with two passengers each will follow you. Take out the driver in each 
    of the them to disable them immediately. 
    
    A few seconds later you will pass by a ruined Panzer tank and another car will
    join in the chase. Take out the driver just as you did previously. 
    
    After a little bit more driving you will run into a turn with a German road
    block. Take out as many enemies possible as Moody takes a right. Moody will 
    drive the car around a building and into the center of the village. He the
    will head east and shoot across the road ramming through the fence. After a 180
    degree turn he will start heading north. 
    
    Relax for a second. Moody will pass up a ruined Flak '88 and run into a dead 
    end. He backs the car up and heads into a small alleyway to the east. After
    running into another dead end he decides to back the car up into a tank and
    thus ruining it. 
    
    --------------------
    Find another Vehicle
    --------------------
    
    Martin [Your character] will automatically hop out. Follow Sgt. Moody and Elder
    into the first floor of the building to the west. If you still have any Thompson
    ammo use it on the three Germans in the hallway. If not just use another 
    weapon. Make sure you pick up the MP40 that one of them drops. 
    
    If you need health there are three large packets on the bed in front of you.
    Otherwise head out of the house via the southern entrance. 
    
    Equip a rifle if you have one and aim towards the east. Several Germans will
    fire at you from the right side of the street and a single one from the left. 
    Pick the group off first then take out the other soldier. Head down the alley
    and go through the southern passage to emerge at the street.
    
    Go east and you will see another car thatís at your disposal. Kill the German
    in the upper window then head over to the car. Mount the MG42 lying on the 
    ground. 
    
    --------------------
    Defend Private Elder
    --------------------
    
    Several Germans will start advancing towards you from the other side of the 
    road. Move the MG42 back and forth next to the barricade while firing to take 
    out the rest. 
    
    --------------------
    Get in the Kublewken
    --------------------
    
    Dismount the MG42 and head over to the left side of the car. Press the action
    key to hop in. 
    
    ----------------------------------------
    Report the town's capture to Regiment HQ
    ----------------------------------------
    
    Elder will floor it and plow through several fences before turning right. The
    circles around where Moody ran into the first dead in then turns right again.
    Elder speeds up and drives over to the road and takes a left. Sit back and 
    relax for a second. 
    
    After some more speeding and a sharp right turn you will end up at Regimental 
    HQ. Well done, you completed the level. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.06- Brecourt | [306BC] |                                                    |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    ---------------------------------------
    Secure all Enemy Maps and Documents [2]
    ---------------------------------------
    
    This level will start out with a debriefing from Sgt. Moody. Once thatís over
    follow your squad to the west until they stop at the edge of the field. 
    
    Moody reports that two MG42's are guarding the field ahead. Second squad will
    go left, while third squad will take the right. Follow Moody to the right and
    you will hear MG42 gunfire. Keep following him until you reach the end of the
    hedge. 
    
    Whip out a grenade and throw it at the MG42 to the southwest. Go back behind 
    the hedge and wait for the frag to explode. 
    
    ------------------------------------
    Destroy the enemy artillery guns [6]
    ------------------------------------
    
    Once that has happened head west a little ways and you will come close to the
    now disabled MG42. Three Germans will await you near the Flak'88. Gun them down
    then get a safe distance away. Sgt. Moody will plant the demo charges on the
    Flak '88. Wait for it to blow up then jump down into the trenches  and start
    heading south. 
    
    Eventually you will turn west and meet up with a single German. Take him out 
    then continue down the trench. Eventually you will come to another field with
    additional MG42's. 
    
    Crouch down and continue heading south down the trench. Once again you will 
    turn to the west and meet up with several more Germans. One is right in front 
    of you and the others are at the end of the trench. Kill the one in front of you
    first then pick off the others with a Kar98k [Just to clarify, switch your
    M1 Garland/Carbine for K98 whenever possible]. 
    
    Go down the trench and turn left at the end. Go inside the small bunker and face
    to the west. Take out the three Germans here then go down the hallway and turn
    south. Go into the next room and grab the Nazi Documents. 
    
    Head out of the room and into the trench to the south. In a large section you
    will meet up with a terrified Medic who refuses to help the wounded solder about
    3 meters from the trench. Suddenly the Medic will be hit in the head by a 
    bullet.
    
    ---------------------------------------
    Provide Covering Fire for Sergeant Moody
    ---------------------------------------
    
    Sgt. Moody decides to be a hero, just as he does in the expansion. Anyway, turn
    to the right and aim down the ironsight. Sgt. Moody will go and scoop up the 
    wounded soldier and begin lugging him back to the trench. 
    
    --------------------------------------
    Collect the Explosives from Sgt. Moody
    --------------------------------------
    
    Shoot any German that approaches from the ridge to the west. Now, Iíve had a few
    emails about whether or not Moody can "die" and the answer is yes, he can die. 
    However, if he makes it back you not only save the soldier but you don't have
    to collect the explosives from his corpse while being fired at by several 
    enemies and an MG42. 
    
    ------------------------------------
    Destroy the enemy artillery guns [4]
    ------------------------------------
    
    Follow your squad down the trench to the south. At the end you will find another
    Flak '88. Use the health packets if needed then plant the charges on the '88.
    Put a safe distance between you and the Flak then sit back and watch the 
    fireworks. 
    
    The next Flak is on the other side of the field to the west. Your going to have
    to run across the field to get to it.
    
    Whip out your grenades then start heading towards the flak. When you are close
    enough throw 2-3 grenades at the flak and you will destroy the enemies around
    it. Continue across the field then jump into the trenches. Use the health if
    needed [Most likely it will be] then plant the charges on the tank. 
    
    Go into the trenches to the North and start advancing. Eventually you will reach
    a junction which is guarded by an MG42 nest. Quickly take it out then gun down
    the single soldier next to it. 
    
    Now head down the path to the right and you will find another Flak. Pick off the
    Germans guarding it then plant the demo charges. Hop onto the grass from the
    slow sloping wall then wait for the explosion. When it comes look of to the
    south and you will see a wooden structure. 
    
    Start advancing towards it and you will come under fire from three Germans in 
    front of the fence. Pick them off using the superb range of the Kar98k then 
    continue over to the barn. 
    
    Go through the large door and take out the two enemies inside. Head out the
    back and you will be greeted by 4-5 Germans. Use the truck as cover while you
    pick them off one by one. Once the group is dead head across the yard and into
    the building to the west. 
    
    Take out he German to the left then go into the hallway from which he came. Go 
    around the wall to the right and go up the stairs. Two Germans will attack you
    from the other side of the room. Gun them both down then head into the room
    they came out of. 	
    
    Grab the documents on the table then mount the MG42 in the window. Take out the
    Germans that are hopping over the wall then focus your attention on the ones
    at the end of the street. After a few minutes of firing the waves will stop 
    coming. You are now tasked with destroying the last Flak '88. 
    
    Head down the stairs and out the western exit. You will come under fire from a
    MG42 in the second floor of the building to the left. Pick off the gunner then 
    head through the opening in the fence. Start advancing down the southern path. 
    
    A German will pop out from behind a wall and start shooting. Return fire until 
    heís dead then continue down the path. At this point you meet up with the final 
    Flak '88. Make a 180 degree turn and take out the snipers in the windows. Now
    throw three grenades at the Flak Crew to take them out. Plant the charges 
    then wait for it to blow up. 
    
    ----------------------
    Kill remaining Germans
    ----------------------
    
    Mop up the remaining Germans to finish the level.
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.07- Ch‚teau | [307CT] |                                                     |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    ---------------------------
    Break through the Main Gate
    ---------------------------
    
    This level will start off with a little prep talk from Capt. Foley and a report 
    from Sgt. Moody.
    
    Anyway, once they are done jabbering follow your squad up the road to the 
    north east. When you reach the top you will come under fire from an MG42 at
    at the southeast side of the road. Whip out your BAR [Which has superb accuracy]
    and aim down the ironsight. Shoot the MG42 gunner in the head then continue
    heading southwest. 
    
    When you reach the gate you will come under fire from several Germans in front
    of the structure. Go over to the right side of the roadblock and slip past the
    guard rail. 
    
    Equip your Thompson and unleash a ton of lead into the two Germans. Now head 
    inside the structure where you will be ambushed by a single German. Quickly 
    take him out then head back outside. 
    
    Follow your squad down the road to the east for a bit and you will come under
    fire from two Germans to the north.
    
    ----------------------------
    Find a way into the Ch‚teau
    ----------------------------
    
    Kill them both then head up the road and enter the courtyard of the Ch‚teau.
    A truck will pull up and several Germans will hop out. Take them all out then
    head over to the truck. Gun down any enemies to the east if they appear then 
    focus your attention to the north. Take out the single enemy popping around 
    the corner of the Ch‚teau. 
    
    Head around the northern side of the building and turn to the right. Two Germans
    will rush through the opening in the wall and attack you. Return fire until they
    are dead then head towards the opening. Look up on the balcony to the right 
    and a German will start firing at you. Gun him down then move towards the garage
    to the north. 
    
    Another truck will pull up and drop of German reinforcements. Throw a few frags
    in their general direction then pull back. The grenades should take care of 
    most of them, if not go in and mop up the rest. 
    
    Start heading towards the eastern side of the area and another truck will pull
    up. In addition several Germans will come out the garages to the left. Run back
    to the truck and wait for them to come looking for you. 
    
    Gun them down as they come until no more are left. Pop out from cover and clear
    the area of all remaining Germans. Once all enemies are dead head over to the
    eastern side of the Ch‚teau and enter through the opened door. 
    
    ------------------------------
    Secure any documents and plans
    ------------------------------
    
    Go down the hallway to the left and take out the single German soldier. Now head
    left and into the long stretching southern hallway. Go down the hallway and 
    turn right. 
    
    Now head right and then left. Go up the stairs and take out the enemy to the 
    left. Use the large health packet ahead of you if needed then go down the hall
    to the right. You will come to two Germans near a large Nazi flag. Take them 
    out then go into the room to the left. 
    
    Quickly gun down the two Germans in here then head into the hallway to the west.
    Kill the German to the left then continue down the hall. Go into the doorway
    on the right and pick up the documents on the table. 
    
    -----------------------------------
    Find the secret communications room
    -----------------------------------
    
    Run back to the stairs and go down. Turn to the right and two Nazi's will bust
    down the door. Whip out your Thompson and take them out quickly then head inside
    the large room. 
    
    Kill the two Germans on the upper deck to the northeast then go into the white
    hallway to the left. 
    
    Go into the cube shaped room to the north and focus your attention to the left.
    Another large room very much like the one with the upper deck will come into
    view. Head inside and the sound a door being busted down can be heard. Face to
    the left and you will come under fire form 3-4 Germans.
    
    Back up towards the northern wall and use your BAR to take out the remaining 
    enemies. Now head to the center of the room and make a 180 degree turn. Kill the
    two Germans on the top balcony then head up the stairs to the south. 
    
    Go down the hallway to the left and you will emerge onto a balcony outside of
    the Ch‚teau. Turn left and take out the two Germans on the bay of the balcony.
    Quickly run across and into the next room. Kill the two Germans that enter the
    doorway to the left then head into he southern hallway. On the other side of the
    hall is a doorway from which a German will pop out. 
    
    Quickly kill him then head over to the doorway. Gun down the German at the 
    base of the stairs then go down. In the next room is a small statue of an eagle
    of some sort. First take out the three Germans inside the room then head over
    to the glowing orange statue.
    
    Press the action key [Default "F" key] to open up the wall behind the fireplace.
    
    ------------------------------------------------------------
    Sabotage the enemy communications equipment with your weapon
    ------------------------------------------------------------
    
    This objective is pretty simple. Use the bullet spray of the Thompson to totally
    wipe out the equipment to the left then kill the German that comes out of the
    room to the right. 
    
    -----------------------------
    Find and secure the prisoners
    -----------------------------
    
    Go back through the fireplace and wait inside the room for a second. A German
    will bust down the double doors and attack you. Take him out then head into the
    small hallway. Go down the stairs to your left and you will enter a wine cellar.
    
    Use the bullet spread effect of the Thompson/MP40 to take out most of the 
    enemies in here. once the area is clear head down the next set of stairs on the
    left side of the cellar. When you reach the base you come under fire from more
    Germans. Take them out then wait for Capt. Foley to set the charges on the 
    prison door. 
    
    Stand back until they blow. Immediately throw a grenade inside to take care of 
    the MP40 gunner then head inside the room. Whip out your Thompson and take care
    of the three enemies that come out of the door to the right. Head inside and
    Major Price is located in the cell in the very back of the jail. 
    
    -------------------------------------
    Clear the way to the extraction point
    -------------------------------------
    
    Since Major Price is the only one there that means Major Ingram has been taken
    somewhere. Luckily Price overheard where, so somebody is going to have to rescue
    him [Gee, I wonder who...].
    
    Anyway, escort Price back up to the second floor of the wine cellar where you
    will be ambushed by several Germans. I personally used the Colt .45, but its
    your choice. Once they are dead continue back up to the first floor. Turn to 
    the left and several Germans will come into view. 
    
    Use your MP40 [Iím assuming you have ran out of ammo for the Thompson] to take
    them out. Head into the room to the east and take out the two Germans that 
    attack you. Lastly head over to the star on your radar where your squad will 
    help Price get out of the window. Follow your squad to the other side of the
    courtyard to finish the level. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.08- POW Camp | [308PC] |                                                    |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    -------------------------------------
    Eliminate the guards at the main gate
    -------------------------------------
    
    Start heading south and the POW camp will come into view. Guarding the main
    entrance is a total of four guards. 
    
    Once you fire off the first shot a timer will appear in the upper right corner
    of the screen. You have 10 minutes to get Mjr. Ingram out of the camp, or else
    it will be game over.
    
    First off you have to take care of the guards. On the right side of the gate
    is an MG42 gunner. Pop a round in his head then take out the German next to 
    him. Look to the left and take out the two Germans firing at you from behind the
    sandbag. 
    
    -------------------
    Locate Major Ingram
    -------------------
    
    Once the fourth German has dropped the Truck will start moving into the camp. It
    will burst through the gate and unload the squad. Sprint over to the gate and
    look to the east. 
    
    Two Germans will pop out of a building. Use your Thompson to take them down 
    quickly then continue heading east. Four Germans from various building will 
    rush out and attack you. Take them out then start heading towards the southern
    side of the camp. Two additional Germans will attack from an opened building. 
    Take care of them then continue heading east while sticking to the southern 
    side of the fence. 
    
    At this point a large tower with two Nazi flags should come into view. This
    represents that you are about halfway through the camp.
    
    I had around 8:00 left when I got here, just to tell you. Take out the German
    using the balcony as cover then kill the two behind the crates. Start advancing
    towards the tower and you will ambushed by more enemies to the left. 
    
    Use an SMG to take them out quickly then go over to the large tower. Gun down 
    the two Germans using it as refuge then pass through. Head to the northern side
    and turn right. Two more Nazi's will pop out of a building [Oh I didnt see that
    coming <sarcasm>]. Take them out then switch your springfield for a Kar98k. 
    
    Continue heading east and you will come to another squarish area sorrounded
    by buildings. Take out the two Germans on the southern side then kill the one
    inside the small bunker. 
    
    Continue east and go into what looks like a small dining hall. Inside you will 
    find 4 large health packets and 3 angry Germans. Look towards the doorway on the
    right and you will spot them rushing in. Pick each of them off with the Kar98k
    rifle [Man thats some self satisfactory]. Continue through the next room and
    outside. 
    
    Once you exit you come under fire from additional soldiers. Take the two on 
    ground out first then kill then one up inside the tower. Go into small building
    to south. At the end of the cellblock Mjr. Ingram is chocking a German guard.
    Afterwards he will be released and you will have the job of escorting back. 
    
    -------------------------------------
    Escort Major Ingram back to the Truck
    -------------------------------------
    
    Hopefully you have around 5-6 minutes left. Head north and go into the dining 
    hall on the left. Immediatly you will be attacked by two Germans. Take them out
    with an SMG then go into the large room. Focus your crosshairs on the door 
    you entered last time and pick off the two Germans that rush through. 
    
    Use the health if needed [Which it most likely will be] then exit the dining
    hall. Take out the two Germans to the west using the tables as cover then start
    heading in that direction. 
    
    Stick to the nothern side of the fence and you will run into 4-5 more enemies.
    Take them out and continue heading west. 
    
    Head south now and you will come to large guard tower again. Pass under it and
    a truck will pull up and unload the German cargo. Use the spread effect of the
    Thompson to take them out quickly. 
    
    At this point several additional Germans will advance on your position from the
    west. Make sure your far away from the truck, as it can blow up if it absorbs
    to much damage. 
    
    I recommend using the crates to the south as cover while you pick off each 
    enemy one at a time. 
    
    Or, you could just whip out an SMG and run and gun everything in the area, but
    its up to you. Either way try to use cover as much as possible and let your 
    squad do most of the work. Once the area is clear continue heading west while
    sticking to the southern side of the camp. When you pass the area you just
    cleared two more Germans will attack from a building to the right. 
    
    Continue towards the two long structures and you will be attacked by four more
    Germans, two per building. Snipe them at a distance using the superb power of 
    the K98. Another enemy will peek out from around the corner of the buidling to
    the south. Pick him off then keep going west.
    
    When you reach the edge of the camp head north to find the main gate and the
    truck. When Ingram reachs the truck the level will end. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.09- Pegasus Night | [309PN] |                                               |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    Welcome to the first level of the British campaign. At the start of this level
    you dont really have to do anything except look around and wait for the plane
    to "land". 
    
    ------------------
    Capture the Bunker
    ------------------
    
    After that rough landing you will be awoken by Sgt. Price [You saved him in the
    Chateau remember?]. Anyway, you are now faced with disabling the bunker to the
    north to allow your squad to continue across the bridge.
    
    Head northward a little bit and you will run into the rest of your squad huddled
    behind a row of bushs. 
    
    To northeast are two Germans patrolling back and forth on a dirt road. Go into 
    the prone position and shoot one in the head. This will alert the Germans of
    your presence, including the bunker which houses three MG42's [Ouch]. 
    
    The easiest way to get past them is to wait until all enemies in view are dead.
    Pick off the four soldiers to the northeast then make a run to the right side 
    of the bunker. Use the Bren to take out the two germans next to the farmhouse
    then jump down into the trench to the left. 
    
    Go inside the bunker and take out any remaining enemies [Though they should all
    be dead by now]. 
    
    ------------------------------------------------------------
    Clear the area of enemies and secure both ends of the Bridge
    ------------------------------------------------------------
    
    Head out of the bunker and rejoin your squad at the edge of the bridge. As the
    objective says, you must clear the other end of the bridge to complete the 
    level. 
    
    Thats easier said then done, but if you use this stradegy you should have no
    trouble. 
    
    Run out towards the bridge and go up the side stairs. Go down the balcony and 
    you should have a clear view of the enemie forces on the other side of the 
    bridge. Whip out your Lee and begin picking off the soldiers using the sangbags
    as cover. Once the area is clear your squad will advance across the bridge. 
    Go back down the steps and join your squad on the other side of the bridge. 
    
    ---------------------
    Find an army Engineer
    ---------------------
    
    When you reach the other side a Panzer tank will begin advancing from the west.
    Follow the star on your radar to find. Cpt. Price. Since there are no anti-tank
    weapons in the area you will have to use the Flak'88 on the other side of the
    river. 
    
    Run across the street to the north and crouch down when you reach the low 
    wall. Go over to the soldier at the very end of the wall and press the action
    button. 
    
    ------------------------------------------
    Get back to the flak gun with the engineer
    ------------------------------------------
    
    He agrees to hepl you and you are now tasked with getting over to the other side
    of the river. The easiest way to do this is just flat out run across the bridge.
    It may sound like suicide, but somehow the bullets will magically not hit you.
    It will take a few seconds for Mills to fix the tank. When its ready hop on by
    pressing the action key.  
    
    ---------------------------------------
    Use the Flak'88 gun to destroy the tank
    ---------------------------------------
    
    Turn the Flak around 180 degrees then fire at the tanks general direction to
    destroy it. 
    
    ------------------------------------------------------------
    Clear the area of enemies and secure both ends of the Bridge
    ------------------------------------------------------------
    
    I personally had 14 enemies left at this time, but it may be more or less for
    you. Stay on the Flak'88 for a second and take out any enemies you can see. When
    they are all out of sight start heading across the bridge.
    
    The Germans will come in from the north west. Use the enfield to pick them off
    one by one until none remain. Once the squad is done yelling "clear" you have
    finished the level. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.10- Pegasus Day | [310PD] |                                                 |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    -----------------------------------------------
    Hold the bridge until releived by Allied Forces
    -----------------------------------------------
    
    This stage will start off with a conversation between Cpt. Price and another
    soldier. After a few seconds off chit-chat your squad will come under enemy
    fire. Quickly jump into one of the nearby trenches and wait for the initial 
    bombings to pass. When you are ready hop out of the trench and start heading 
    across the bridge to the west.
    
    ---------------------------------
    Defend the West Bank of the Canal
    ---------------------------------
    
    When you reach the other side of the bridge your squad will come under fire 
    from three directions. Though you are attacked from the west, north, and south,
    most of the attention seems to come fromt the south. 
    
    So focus your aim at the south area while keeping tabs to the north. The Enfield
    is pretty much the exact same as the Kar98k, meaning one hit kills. 
    
    Use the low fences as cover while you pick off each German one-by-one. After a
    few waves the Germans will stary coming from the north. Whip out your machine
    gun and hammer down on the advancing forces. When the Germans start coming to
    populated Cpt. Price will order you and the rest of the squad to full back. 
    
    ------------------------------------------------------
    Fall back to the Machine Gun and provide covering fire
    ------------------------------------------------------
    
    Don't bother with the remaining Germans. Instead, head back to the base of the
    bridge. Load up on ammo and health then head east to the other side of the 
    bridge.
    
    To the left you will stot a small structure with an MG42 poking out of it. Go
    around the back and mount the MG42. In order to complete this objective you must
    take out as many Germans as possible so that the sqaud can fall back to the
    other side of the bridge.
    
    Its a fairly easy. Just point towards the Germans whom are garrisoned next to 
    the northern fence and fire. Whenever you see ejecting brass [Fire out of the 
    guns] unload a ton of lead in that general direction. Dont worry about the 
    bullets whizing past your head, they rarely hit and do little damage. 
    
    After abouth 40 seconds of intense firing the sqaud will make it to the other
    side of the bridge. As they do a sound can be heard in the distance, tank 
    treads. 
    
    --------------------------
    Destroy the incoming tanks
    --------------------------
    
    Dismount the MG42 and head to southern side of the bridge. Hop onto the Flak'88
    anti-aircraft gun and look towards the north on the other side of the river. 
    A tank is slowly advancing towards the town. Dont let it reach its destination.
    Fire of a fre rockets at it to disable it.
    
    Once its destroyed an additional tank will head in from the north on your side 
    of the bridge. Go towards the structure to the north and swing around to the
    back of the bunker.
    
    Jump down in the trench and grab a Panzerfaust. Wait until the tank comes into 
    view then fire off a round at its turret for an instant kill. If you havent 
    noticed, their is a 5:00 timer on the top portion of the screen. 
    
    -----------------------------------------------
    Hold the bridge until releived by Allied Forces
    -----------------------------------------------
    
    Go back around the bunker. Mount the Flak'88 and look towards the bridge. Since
    the Falk has unlimited ammo, you might as well use some. Bombard the bridge
    until another tank shows up. 
    
    -------------------------
    Destroy the incoming tank (S)
    -------------------------
    
    Jump off the Flak '88 and head around the back of the bunker. Grab anouther 
    Panzerfaust then enter the bunker. Go around to the peep hole and look to the
    south on your side of the bridge. Another tank will approach, actually giving
    you an open shot.
    
    Fire off a rocket at the tank [Which can be difficult considering the range]/
    If your on normal it shouldnt be a problem but the harder difficulties have
    jacked down the accuracy of the Panzerfaust. 
    
    Anyway, once the tank has been blown to bits head back to the trench. Grab 
    another Panzerfaust then head into the bunker. Get used to this formula, as its
    the easiest one I know of. Tanks will appear at random, so be ready to shoot
    either way. Heres a map of the spawn points.
    
                                *2  
    
                     *1
       |            |
       |            |   &&&&&&
       |____________|   &&&&&&            *= Spawn Point
           BRIDGE                         &= Bunker
        ____________
       |            |
       |            |
       |            |
       |            | 
       |            |
       |            |
    *4                     *3
    
    I will provide a stradegy for the incoming tanks as they came to me. Anyway,
    head out back and look to the north. A tank will approach from spawn point 1.
    Wait until its far enough up the road then fire off a Panzerfaust at it's 
    Turret. 
    
    Go back and grab another Panzerfaust then wait for the objectives to be updated.
    Another tank [According to my computer] will spawn at point 3. 
    
    Head over to the peek hole and look out. Fire at the Tank to destroy it, though
    the innacuracy of the Panzerfaust will effect your shot to a degree. Now run 
    to the back of the bunker and collect another Panzerfaust. Another Panzer will
    apporach from spawn point 2. Stand in the trenches and face the east.
    
    When the tank comes rolling past fire off a rocket at its turret. Once its 
    destroyed head back into the bunker. Grab a Panzerfaust lying on the stairs then
    wait for second. I had about 1:20 seconds left on the clock right now. Some
    music will kick in and another tanke will approach from spawn point 4. Instead
    off immediatly attacking, wait about 30 seconds. This will give the tank time
    to stop allowing a much easier target to hit. 
    
    Once the clock is at about :50 head over to the peek hole. Fire a round at the
    tank on the other side of the river then head inside the bunker. From here 
    just wait until the timer runs out and you will be presented with a new 
    objective. 
    
    ---------------------------------------------------------------
    Help the reinforcements clear the area of any remaining enemies 
    ---------------------------------------------------------------
    
    Go to back trench and grab one of the Lee Enfields. Now go back into the bunker
    and mount the MG42 next to the peek hole. Near spawn point 3 about a dozen 
    Germans will appear. Mow them down just as you would tall grass. 
    
    After the group is dead dismount the machine gun then head outside. Clear up 
    any stragglers then you will have beaten the second to last objective. 
    
    -----------------------
    Meet with Captain Price
    -----------------------
    
    Go to the front of the bunker and walk up to Cpt. Price. After a small chat
    the level will end. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.11- Dam | [311DM] |                                                         |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    First off, I must say that I hate this mission. It is one of three missions of
    which you are alone for the majority of the mission. I got that "Medal of Honor"
    type feel, which isn't a good thing. To top that the mission is long and boring,
    and not fun to write a walkthrough for. But what am I gonna do? Just skip this
    chapter?
    
    -----------------------------------------
    Destroy the AA guns on the top of the Dam
    -----------------------------------------
    
    Despite my previous complaints, this mission isn't all bad. You do start off 
    with a sniper rifle, which makes for some pretty fun shooting. 
    
    The level starts off with you on the side of a large lake. If you look to the
    south you can spot the damn. On top of it are six Flak '88 anti-aircraft guns 
    that your going to have to destroy.
    
    Anyway, you'll want to take out the Germans first. Look towards the middle of 
    the damn and you will spot a large structure. Next to the structure are three
    Germans on patrol. Get into a nice comfterable position then pick one of them
    off. Quickly take out the other two then stand up. 
    
    If you havent noticed yet there is a large tunnel to the east with a rotating
    searchlight. Next to it are three additional Germans. 
    
    They will have been  alerted to your presence after you fired the first shot. 
    Look towards the searchlight and stand still for a second. When one of them 
    fires an ejecting brass should be visible. Use this technique to locate all 
    three of the Germans as they are relatively hard to see. When all six of the
    Germans are dead head onto the top of the damn. 
    
    Plant the first charges on the '88 right before the large structure then 
    continue down the top of the damn. Plant the charges on the next two Flak'88
    guns then stop once the first three have been blown up. 
    
    2-3 Germans will start firing on your position from a large structure at the
    southern end of the damn. Use the Scoped Kar98k to make quick work of them then
    continue down the damn. 
    
    Plant the charges on the next flak. As you near the large structure additional
    enemy units will attack you. Pick them off one by one then plant the remaining
    two charges. 
    
    ----------------------------------
    Plant Explosives on the Generators
    ----------------------------------
    
    Head towards the center of the large structure and you will see two small 
    hallways branching in. Go down one of them and you will be attacked by a single
    German. 
    
    Take him out then go down that stairs. Another Nazi will fire upon you so kill
    him as well. Go inside the elevator and press the action key while looking at
    the elevator to go down. 
    
    When you reach the bottom you will be immediatly attacked by two Germans. Use
    your Sten to take them out quickly then head into the hallway on the right. 
    
    An additional enemy will pop out at the other end of the hallway. Take him out
    then continue down the hallway and take a right. Two more Germans will "ambush"
    you. Kill them both then head into the room with the sign which in German reads
    out to be "Kauchen deeboten". Anyway, inside the room are several large 
    machine. 
    
    Six Germans will attack you, coming in waves of 1-2. Use the sten to take care
    of them quietly then head through the room. Go out the doorway then head down
    the hallway to the right. Take another left and you will enter a small room with
    two Germans. Take them out quickly then head into the hallway on the other side
    of the room. 
    
    Go down the stairs to the right and you will be attacked by three Germans. Gun
    them down then head over to the railing on the balcony. Whip out your sniper 
    rifle and take out the two Germans on the eastern side of the room. 
    
    Head down the stairs then go over to the eastern side of the room. Go down the
    stairs to the north and take out the two Germans that ambush you. 
    
    Head west and you will be attacked by another German on the western side of the
    room. Take him out then kill the one that starts to attack your from the upper
    railing. 
    
    Go into the hallway and head right. Run down the long strip and two Germans will
    attack you from the other end. Pick them off with the Kar98k then head east
    once you reach the enf of the hallway. Approach the elevator and it will open
    up revealing four Germans. Use the SMG spread effect to take out the group then
    head into the elevator. Flip the switch to go down. 
    
    When you reach the bottom another German will attack you. Take him out then head
    into the hallway and go right. Two more will ambush you. Killl them then go 
    left and take out the three more enemies that fire upon you. 
    
    Head around the balcony and towards the stairs. You will be attacked by 4-5 
    Germans. Use and SMG to make quick work of them then head down the stairs. 
    
    Once you reach the base of the stairs a total of four Germans will attack you. 
    Two from each side of the stairs in two waves. Take them all out then head
    north past the pump. 
    
    Take the first right and you will enter an extremely long hallway. As you near
    the end a German will start sniping you. Pick him off then continue down the
    hallway. When you reach the end turn right and take out the two Germans with
    SMG's. Go up the stairs and turn left. Kill the German here then take a right.
    
    Go through the doorway and you will be in the bottom section of the dam. Finally
    some DAM fresh air. Take out the two Germans that attack you from the right then
    enter the structure on the other side of the area. 
    
    FINALLY! THE ****ING GENERATOR ROOM! Well actually it was pretty easy getting 
    through. Anyway, head inside and take out the dozen or so enemies that attack 
    you. Plant the four charges on the two generators then head outside via the
    doorway. 
    
    --------------------------------------------
    Destroy the AA Guns at the bottom of the Dam 
    --------------------------------------------
    
    Kill the german using the box as cover then plant the charges on the AA gun. 
    Now head east and you will be attacked by more Germans. Snipe the one near the
    second AA gun then plant the charges.The final AA gun is located next to a 
    tunnel to the south. Snipe the two Germans guarding it then plant the charges. 
    
    ------------------------------------------------------------------
    Meet up with Cpt. Price at the top south end of the dam and escape
    ------------------------------------------------------------------
    
    This is where the game starts to get really annoying. As if going through the
    damn wasnt annoying enough, now you have to go back! This is total bull**** in
    my opinion. 
    
    Anyway, head back to the generator room and kill the two Germans inside. Now
    exit and head over to the structure at the very bottom of the dam. By the way,
    Im going to be brief on the return journey. 
    
    Take out the four Germans that attack you from the left then head down the 
    stairs at the other side of the room. Go west and then down the long hallway 
    once again. Take out the three enemies on the other side then go right. 
    
    Kill the six or so enemies that continuely attack fromt he upper balcony then 
    head left. Go past the pump and take out the four Germans that attack you. Go up
    the stairs to the east then go north. Go around the balcony and down the hallway
    then into the elevator. Flip the switch to go up. 
    
    Go downt he stairs to the right. You will be attacked by two Germans, one on
    top of the balcony to the north and the other on the other side of the area. 
    Kill them both then head over to the long hallway. Go down it then turn left and
    take out the suprised German. 
    
    Head across the room and go right. Take out the German at the top of the steps
    then head east across the room. Go up that stairs and take out any Germans on 
    the balcony above you. 
    
    Go up an additional set of stairs then down the hallway to the east. Take out 
    the two enemies in here then start heading towards the elevator.
    
    Go throught the various hallways and the control room. When you do reach the 
    elevator you will be greeted by a four man squad. Use the SMG spread effect to
    take them out quickly. 
    
    Now head into the elevator and take it up. When you reach the top Cpt. Price 
    will be waiting for you. Go around the back of the truck and press the action
    key to hop on. Just sit back and relax now until the level is finished. 
    
    *ALSO* I typed this at 3:30 in the morning and my wrists are killing me, so I
    hope it helps. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.12- Truckride | [312TR] |                                                   |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    -------------------
    Get to the Airfield
    -------------------
    
    Right away you will come under fire from an enemy truck. Sgt. Waters will hand
    you a Panzerfaust. Don't use it though, after you go around the fence the enemy
    truck will stop. 
    
    As you travel down the road two additional trucks, or "lorrys" will start 
    following you. Blast the first one with a Panzerfaust then wait for a second. 
    Price will drive the truck over a bridge then stop. Sgt. Waters will hand you
    a Scoped Kar98k rifle. On the other end of the bridge a dozen or so enemies are
    firing at you and Waters. 
    
    ----------------------------------------------
    Cover Sgt. Waters while he destroys the bridge
    ----------------------------------------------
    
    This can be a little frustrating at first. Whip out your Bren [Yes your Bren]
    and aim down the ironsight. Take out the three Germans firing at you from the
    clearing on the other side of the bridge.
    
    Now take out your sniper rifle and look towards the trucks. Snipe as many 
    enemies possible. Keep picking them off as they advance down the bridge then 
    take out your Bren again. As they near your side of the bridge unleash a ton
    of lead on them. Once most of them are dead and Waters is back in the truck
    Price will take off. 
    
    -------------------
    Get to the Airfield
    -------------------
    
    Price will go up a small hill then into the tunnel. About halfway through you
    will be joined by another truck tailing you. Use the panzerfaust to blow it up
    then face towards the front of the truck. 
    
    A three truck blockade is set up. Grab another Panzerfaust and take out the
    first truck. This will prevent him from following you. 
    
    Once you pass the blockade another truck will pull up along side the cliff to 
    the south.
    
    Pay no attention to the truck as its occupants cannot hit you. After a little
    more driving the truck will meet up with you again. Fire off a panzerfaust
    rocket at it then sit tight for a second. As you whip around the sharp turn
    you will be joined by a few Germans on motorcycles. 
    
    Take them out with your Bren. Price will go up a large hill and a German car
    will start following you. Blow it up with a Panzerfaust if any are left or just
    shoot the driver. When you reach the end of a tunnel a truck full with Germans
    will start chasing. Once of them will leep onto the truck only to be pushed off
    by Sgt. Waters. 
    
    Shoot the other German then sit back and relax for a second. As you near the
    top of the area you will pass a squad of Germans on foot. At that moment another
    car will join in the chase.
    
    Shoot the driver to disable it immediatly then follow up with an attack on the
    gunners. 
    
    Price will drive the truck up a steep hill only to be met by two trucks. Use
    the spread effect of the Bren to take the enemies in the truck out. 
    
    Once both trucks are cleared its smooth sailing. Price will jump over a large 
    gap in the cliffs then drive down to the road. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.13- Airfield  | [313AF] |                                                   |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    -------------------------------------------------------------------
    Draw enemy fire while the rest of the team steals an enemy airplane
    -------------------------------------------------------------------
    
    Face in the opposite direction towards the front of train. Down the road aways
    is the airfield. 
    
    Once it comes in view you will be fired upon by random Germans. Price will drive
    around them and circle one of the builings. When he nears the hanger who trucks
    will join in on the chase. 
    
    Concentrate all your fire on the trucks. One of the enemy soldiers has a Panzer
    faust on board, so be quick about the shooting. Price will continually circle
    buildings until the trucks are disabled. Once they are disabled he will go 
    around the right side of the hanger. He will drive up to the platform at the 
    northern end then let you and Waters out. 
    
    Provide cover fire on the ledge to the east while you make your way over to the
    Flak 20mm gun. 
    
    Mount it by pressing the "E" key. Two Stukas will start down the runway to the
    right. Take them out [The more you destroy on the ground the less you will have
    to in the air]. 
    
    This part can be extremely frustrating. Not only do you have three Germans 
    firing at you from the balcony to the left, but you have stukas coming in 
    groups of 2-5.
    
    After you destroy the first two planes an the ground additional ones will attack
    you from the air. Aim in front of them and they should go down in a few hits. 
    If they reach your location then your pretty much dead, though I have survived
    a few times. 
    
    After that two more will take off from the runway. Destroy them before they
    can lift off. During down times I recommend taking care of the Germans firing
    at you from the bulding to the east. After those two a total of seven planes 
    will attack you in two groups. These seems hard, but just remember to aim in
    front of them.
    
    This will follow by another down in time in which you should take care of some
    of the Germans attacking you. Next comes the final wave usually consisting of 
    5 stukas. Take out the closest one first. When they are destroyed you will be
    presented with a new objective. 
    
    
    -----------------------------------------------
    Get back into the truck and escape to the plane
    -----------------------------------------------
    
    Hop off by pressing the action button then head over to the truck. In order
    for price to continue you will have to take out the remaining Germans. Aim down
    the iron sight and take out the two Germans behind the boxes.
    
    Now sit back and watch price drive over to the plane. Woohoo, you completed the
    level. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.14. Ship  | [314SH] |                                                       |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    To tell you the truth, I would rather call this level "shit" then ship. Sorry
    for the language, but it's the truth. This level is simalar to the Dam level,
    meaning it has a "Medal of Honor" feel. 
    
    -----------------------------------
    Board the German Battleship Tirpitz
    -----------------------------------
    
    Theres nothing really you can do for the next two minutes except wait. When
    you get about 100 yards away Captain Price will signal the ship with a sequence
    of lights. When your small vessel reachs the stairs on the side of the ship
    you will be given control of your character. Jump out of the boat and head up
    up the stairs. After the conversation with the two sailers you will be free to
    go. 
    
    ------------------------
    Locate the Ship's Armory
    ------------------------
    
    Run down to the northern part of the ship and you will come to a set of stairs
    to the east. Go up them then head over to the right side of the hanger. Go 
    inside and make your way over to the stairs. Go down the stairs then down the
    small hallway.
    
    Go down the next set then turn to the hallway to the east. Head down the long
    southern hallway and you will reach two Germans. After a bit of talking one
    of them will call up to confirm that Price is an officer. 
    
    At this point Cpt. Price will whip out an MP40 and shoot the soldier to the left
    then the one on the right. 
    
    -----------------------------------
    Retrieve explosives from the Armory
    -----------------------------------
    
    Head into the armory to the east and grab a Kar98k, MP40 and some explosives. 
    
    -------------------------------------
    Plant Explosives on the ships boilers
    -------------------------------------
    
    Regroup with Cpt. Price then head west. Gun down the soldier that pops out of 
    the doorway then turn left and go into the long hallway. Take out your Kar98k 
    and pick off the four enemies that attack you from the southern side. 
    
    When they are all dead start heading down the hallway planting explosives as
    you go. When you reach the other side another German will attack you. Quickly
    take him out then head into the hallway to the south. Go east and take out the
    German that pops out of the doorway to the right. 
    
    Go around the hallway and you will come to another hallway exactly like the
    one you just planted explosives on. Take out the three Germans on the northern
    side then plant the two explosives.
    
    ------------------------------------------------------
    Destroy the anti-air radar electronics near the bridge
    ------------------------------------------------------
    
    Once the explosives have been planted head north then turn west. Gun down the 
    single German that attacks you then continue through the hallway. Eventually 
    you will reach a set of stairs.
    
    Head up both sets of stairs and you will emerge iniside the hanger. Equip the
    Kar98k and take out the German firing at you from the left side of the buidling
    to the south. Face to the west and take out the three Germans attacking you.
    Head over to the western side of the large structure ahead of you and enter
    through the back door. 
    
    Go right and take out the German at the top of the stairs. Now run up the three
    sets of stairs quickly to avoid all the enemies wondering around. Kill the
    single German at the top of the stairs then head into the room to the east.
    Shoot up the anti-air radar devices in both rooms then head up the two sets of
    stairs that begin in the second room. 
    
    Up here you will find the captains deck along with two soldiers. Take them out
    then shoot up the last anti-air radar device. Grab the naval log on the table
    then start heading back down. 
    
    -------------------------------------------
    Return to Sargent Waters at the supply boat
    -------------------------------------------
    
    Head back down the total of six staircases then exit through the side door. Take
    out the five Germans that attack you from the north then head down the large
    ramp. 
    
    Keep heading south taking out any Germans soldiers you come across. When you 
    reach the stairs go down and hop into the boat.
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.15. Stalingrad | [315SG] |                                                  |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    Welcome to the Russian Campaign, which is usually ignored in both cinima and
    video games. You start off this stage inside of a small both crammed with other
    Soviet Soldiers. A commiser is speaking loudly on the deck above you.
    
    You really can't do anything hear except to wait until the boat gets over to 
    the shoreline. At some point when you near the coast several planes will fire 
    down on your small vessel. Crouch down and wait for the attack to pass. Once
    it's over several of your comrades will abondon the ship, only to be shot by
    the commisers. 
    
    -------------------------
    Get a rifle or ammunition
    -------------------------
    
    When the boat reachs the dock hop out. Just as you hop off the boat will blow
    up giving you the shell shock effect. Run over to the line ahead of you and 
    wait until you get up to the front. 
    
    -------------------------------------------------
    Find a more expiernced soldier and get new orders 
    -------------------------------------------------
    
    You will be handed one clip off ammunition. What the hell are you going to do
    with that? Whack someone? Anyway, turn to the west and start heading up the
    hill. You will have another shell-shock moment, but otherwise the MG42's should
    keep their fire off of you. Run up to the top of the hill and meet up with the
    sniper next to the green truck. 
    
    After a little chat he will signal you to run behind the truck to the south. 
    Do as he says and sprint over there. 
    
    Wait a few seconds and he will rejoin you behind the truck. It's time to do 
    some more sprinting. Once he gives you the go ahead run over to the red car
    to the south [Gee I wonder why all these cars are on a steep hill like this].
    
    You will be joined by the sniper again. Instead of running to a car, you are
    now going to have to take cover in the ruins of a destroyed building. Inside
    of the building is a commisar, aka your ally. If you run back he will shoot 
    you, so the sniper will shoot him first. 
    
    On his signal run towards the ruins and don't worry about the commisar. Hop down
    and the sniper will follow you. The other commisar in the ruins will call for
    a barrage of artillary on the top of the river bank. This is truly an amazing
    watch for anyway. Just sit back and relax for a moment while the top of the 
    riverbank is bombarded. 
    
    ----------------------------
    Enter the city of Stalingrad
    ----------------------------
    
    Head out of the bulding and follow the soldiers up the small path to the 
    south. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.16. Red Square | [316RS] |                                                  |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    -----------------
    Retake Red Square
    -----------------
    
    Is it just me, or was that last level very similar to a D-Day invasion level?
    Anyway, be prepared for yet another epic battle. You start underneath a large
    arch. 
    
    In front of you are three soldiers and a Commissar. At the start you will see
    several russians retreating from the square [Big Mistake]. The Commissars open
    fire on them and leave their bodies. After a few more seconds they will 
    signal you and the rest of the troops to move through the square in a glorious
    charge. 
    
    Immediatly run over to where the retreating soldiers where killed and grab one
    of their Mosin Nagants, the king of all rifles. 
    
    Now, instead of rushing blindly into the path of five MG42's, we are going to
    take cover behind the large statue of Stalin. For the most part the MG42's will
    not focus their fire on you, so don't worry about being hit.  When you reach the
    statue you will meet up with a submachine gunner named  Sgt. Makarov. He suggest
    that you and him work together to find a way to flank them.
    
    -----------------------------
    Find a good flanking position
    -----------------------------
    
    Run out to the north and go over to the large brick building. Follow it to the
    west and a hole will be blown in one the walls. Whip out the Mosin and take
    out the two Germans inside the hole. 
    
    Once they are dead head inside and pick the MP40 one of them dropped. Now peek
    out into the hallway to the left and you will spot several additional Germans
    down the hall to the north. Equip your Mosin Nagant and aim down the iron sight.
    The thing that's so great about this weapon is its scope, which basically the
    same a sniper except it's not actually magnified and its positioned on the front
    of the gun. 
    
    Pick each one of them off as they stick there heads then go down the hall. Use
    the health packets if need them then head up the stairs. 
    
    Go up all five floors and take out the two Germans that attack you on your way 
    up. When you reach the top go into the room to your left then go into the next
    one. 
    
    Three Germans will attack you from the hall. Take them out with your MP40 then
    continue into the hallway. Head into the room on the right and switch your
    Mosin for the scoped one lying on the ground next to the window. 
    
    --------------------------------------------
    Eliminate the officers in the enemy blockade
    --------------------------------------------
    
    This is rather hard to decribe, so I made a small map for you instead.
    
    
    * = Officer
    
    ---------|__ __|---------
              *   *     ____
                       /  __
    ---\              /  /
    __  \------------/  / 
      \   *         *  /
       \--------------/
    
    
    -----------------
    Retake Red Square
    -----------------
    
    Go back down the hallway then down the stairs. Go left and through the various
    rooms until you reach hole where you entered the building. Crouch down and
    walk over to Sgt. Makarov. 
    
    When you reach him intense bombing will commense in the center of Red Square. 
    I suggest keeping your head down until the tank is destroyed or else you might
    get damaged.
    
    ------------------------------------------------
    Rendezvous with Major Zubov via the trainstation
    ------------------------------------------------
    
    Head west to where the officers you snipe where. Hop into the trench and head
    inside the small tunnel. Go through small room and use the health packets if
    needed.
    
    Go out the other entrance and equip your scoped Mosin Nagant [Hopefully you
    still have one]. There are two snipers to the north that will continually hit
    you unless you get them first. The first one is located in the large trangilar
    shaped tower far into distance. The second is much closer located right on the
    edge of the rubble. He's hard to see due to his grey uniform. 
    
    Snipe them both then start heading west towards their positions. When you reach
    the corner turn west and start heading past the rubble. 
    
    You will be attacked by a group of Germans advancing from the north. At this
    point your squad will rejoin you and take load of your shoulders. 
    
    Attack the Germans with whatever you have then continue north from where the
    appeared. On the other side of the wall to the north is an MG42 nest positioned
    so that it can hit anyone who approachs. However, you know about it now, so 
    just snipe the gunner before he can react. 
    
    Go around the corner and start heading west. Several Germans will take up 
    positions behind a low sloping wall. Pick them off one by one then continue
    past their bodies. 
    
    Face to south and snipe the two enemies firing at you from the other side of the
    area.
    
    Head over to where they where standing and head right. Take out the two Germans
    that attack you then go run out into the open street throug one of the holes
    in the wall. 
    
    Snipe the MG42 gunner to the south then gun down the other two soldiers in the
    area. Continue past the MG nest and go around the corner. When you reach the 
    next square you will be attacked by a German to the right. Take him out then
    whip out your Scoped Mosin Nagant. 
    
    The large building to the south is the train station, but gaurding the entrance
    are several Germans. Snipe the ones next to the statue first then head over
    to it. Peek out and take out the remaining Germans then continue over to the
    train station where the level will end. 
    
    
     /----------------------------------------------------------------------------\
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    |3.17. Train Station | [317TS |                                                |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    ---------------------------
    Rendezvous with Major Zubov
    ---------------------------
    
    Run forward towards the steps. When you reach the base two Germans will start
    firing at you from the ledge to the south. 
    
    Whip out an SMG and head up the stairs to the left. Take out the two enemies 
    then continue over to the doorway they were standing next to. On the other side
    of the doorway is a hall. At the end of the hall a German will fire at you from
    around the corner. Wait for him to poke his head out then send a bullet into
    his skull with a rifle. 
    
    Go down the hallway and take a right. Kill the German attacking you then head
    over to large fire. Face to the north and you will come under attack from two
    Germans at the end of the hall. 
    
    Rush over to them and pump then full of SMG bullets. To the left of you are
    three MG42's and a Scoped Mosin Nagant. 
    
    I prefer to snipe the enemies, but you can choose to the use MG42 if you want. 
    
    First off, an enemy MG42 will start firing on your position. Hes located in the
    large building to the west. Peek your head out and watch for th ejecting brass.
    Once you spot the gunner wait for him to reload then plant one in his head.
    Now snipe the enemy on the northern bridge then take care of the one on to the
    south. 
    
    Once the Germans are dead start moving across the northern railing. You will 
    come under fire from a few soldiers to the north. 
    
    Snipe them all then continue down the bridge. When you reach the end you will
    be forced to hope down into the trainyard. Jump off the railing then head 
    towards the eastern side of the area. 
    
    As you approach the far wall five or so Germans will take up positions behind
    the cars. Flush each one of them out with an SMG then continue over to the 
    eastern wall. Go up the stairs behind the large wall to the right then start
    heading across the railing. Just as it did with the northern railing, several
    Germans will tak up positions behind the wall to the left. 
    
    Take them out one-by-one with your sniper rifle then continue over to the other
    side of the area. Head north and you will be attacked by two Germans.
    
    Kill them both then jump down to lower level. Head west into the bulding where
    you will be joined by two of your comrades.
    
    Head through the doorway to the left and you will come under fire from several
    Germans on the other side of the area to the west. Mount the MG42 to the right
    and take them out as they advance down the path closer to you.
    
    When they are all dead head over to the large fire to the northwest and face to
    the south. Germans will start pouring out of the southern part of the area. Whip
    out your sniper rifle and snipe then as they appear. Meanwhile one them will 
    most likely mount the MG42 in the southeast corner. Take him out before he can
    cause much damage then continue over to where the MG42 is. 
    
    Once your there grab the health packets if needed then head past the wall to
    the north. 
    
    You will emerge on the flank of the German Forces attacking a large building.
    If the Russian forces needed a flank, you would be a godsend right now. Anyway,
    snipe all of the Germans you see [Dont forget about the ones hiding behind the
    bulding] then continue over to the far southern wall. Take out the Germans 
    here then head over to the northwest side of the area where you will finish the
    mission. 
    
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    |3.18. Sewers | [318SW |                                                       |
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    ---------------------------------------- 
    Use the Sewers to bypass the enemy lines
    ----------------------------------------
    
    The missions starts you out with a very usefull weapon, the PPSH submachine gun.
    Over a loud intercome a German will speak about how well you will be treated if
    you surrendor now. Hot Food and Medical Attention my ass! 
    
    Anyway, head down the stairs and turn left. Go over to the southern side of the
    area and go down the small set of stairs leading into a temporarily dry tunnel.
    Head north and you will come to the actual sewage where two Germans will fire
    upon you from the northwest. Kill them both then continue down the tunnel. Snipe
    the enemie at firing at you from around the corner then quickly back up.
    
    An enemy will appear out of the large hole in the top of the sewers and throw
    down a grenade at you. Dodge the blast then snipe him. 
    
    Head to the end of the tunnel. On the other side of the water is your squad, 
    who decide that abondoning you is perfectly alright! Head up the stairs to the
    right and you will come to a very long hall. Take out the four enemys on the
    other end with your sniper rifle then head over to where they stood.
    
    Now go right and towards the end of the hall you will come under attack from
    additional Germans. 
    
    Take them out with your SMG then start heading down the hallway to the west. 
    You will come under fire from some more Germans [Aw, I didn't see that coming].
    
    Kill all of them then rush over to their position. Snipe the German attacking 
    you from the balcony outside then get behind cover. Another wave of Germans will
    attack you. Gun all three of them down then continue down the tunnel. You will
    emerge outside for a few seconds. Quickly continue back into the tunnel to 
    avoid being shot to death. 
    
    Keep going and you will come to a sewer waterfall with two Germans. Whip out the
    PPSH and take them out then go through the doorway at the southeast end. Kill
    the three Germans in this small room then head over to the tunnel to the east.
    
    You will meet up with a larger stream of water now. Head northeast and take
    care of the two Germans with your sniper rifle. 
    
    Continue east and you will come under attack from several additional Germans at
    the edge of the tunnel. Snipe them all [MOSIN IS HEAVENLY] then continue over to
    their position. Head up the stairs to the left and take out the German that pops
    out from the balcony. 
    
    Keep heading north and you will meet up with two of your squadmates in a dry 
    section of the sewers. Continue north taking out the three Germans with your
    SMG. Take a right and start heading towards the pulsing red light. You will come
    under fire from two more Germans. Kill them both then take right.
    
    At te end of the tunnel two Germans will take up positions. Kill them both then 
    contine to where they were standing. 
    
    Head east and take out the German that jumps down the from the hole in the
    wall. Now continue north and snipe the two Germans at the end of the tunnel. Go
    over to their bodies and head up the pile of dirt ontot he upper balcony. Snipe
    the two Germans attacking you from the southern part of the area. Go inside the
    hallway to the left and take out the two Germans at the northern end. 
    
    Jump down into the smaller dry tunnel and continue east to where the two 
    soldiers are fighting. Whip out your sniper rifle and snipe the four Germans in 
    the building to the east. 
    
    Go up the small wooden ramp and head inside the building. Take out the single
    German in the first room then jump down the small hole to end the level. 
    
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    |3.19. Pavlov | [319PV |                                                       |
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    ---------------------------------
    Assemble with Sgt. Pavlov's squad
    ---------------------------------
    
    Go down the hallway and use the health packets on the desk. Intresting enough, 
    this is the only spot in the game where you will find a small bandage contaner
    that replenashs 10% of your health. Head east through the large hole in the 
    wall then crouch down. Advance down the small trench over to Sgt. Pavlov where
    you will recieve new orders. 
    
    ---------------------
    Eliminate the Snipers
    ---------------------
    
    From your first experience this will probably look pretty difficult. However,
    I find that if you have a keen eye and you look towards the large buidling to 
    the north snipers will reveal themeselves to you. 
    
    The easiest way to spot the enemy snipers is to scan the area from where the 
    fire is coming from, indicating by the ejecting brass [Fire] from the tip of the
    snipers gun. The first sniper is located on a small balcony on the second floor
    to the left. Gun him down with a shot in the head and Pvt. Kovelenko will 
    run to the buliding to his left. 
    
    The second sniper appears a few feet to the right of the first one. His grey
    uniform gives him camoflage due to the cieling being behind him. Hes located
    behind the window frame.
    
    Kill him and Pvt. Kovelenko will advance forward and another sniper will appear.
    This one is located on the third floor a little ways to the right. 
    
    Gun him down then watch Pvt. Kovelenko continue forward to a low sloping wall.
    The next sniper is located in the same position only in the opposite direction.
    Scan the third floor to the left and take him out. Once again Pvt. Kovelenko
    will advance forward. 
    
    The fifth sniper is located in the exact center of the building. Strike him down
    and Pvt. Kovelenko will continue north. The sixth sniper is located in almost
    the exact same position as the third one, the only difference being hes just
    slightly to the right. Kill him and Pvt. Kovelenko will run forward then jump 
    behind cover. The seventh and final sniper is located in the bottom right corner
    of the building. Kill him to complete the objective. 
    
    --------------------
    Get across the field
    --------------------
    
    Stuakas will start approaching you from behind, bombing as they go. Jump up and
    start heading across the field. Follow your squad over to the small wall in 
    front of the apartment buidling. 
    
    --------------------------------
    Clear out the Apartment Building
    --------------------------------
    
    ---------
    2nd Floor
    ---------
    
    The first thing your going to have to do is take out the MG42's on the first
    floor. Whip out the Mosin Nagant aim towards the right corner. Take out the
    gunner and his support soldier. After that snipe the MG42 gunner in the center.
    Finally take out the gunner to the left. Now you are tasked with killing the
    remaining soldiers.
    
    Head over to the western side of the wall. Use the health and grab the PPSH
    ammo then go over to where the wall is open. 
    
    Whip out your sniper rifle and take care of the six targets in this area one by
    one. Now focus your attention on the two floors of the buidling take out a few
    of the enemy forces firing down at the squad.
    
    Now hop down and head over to the back of the building enter the first room on
    the right and you will be greeted by two Germans. Take them out and you will 
    have cleared the first floor. Now head back out run down into the hole in 
    center of the building. However, before you do that take out the three Germans
    in the windows above the hole. 
    
    ---------
    1st Floor
    ---------
    
    This is the basement, hence the first floor title. Take out your PPSH and kill
    the three Germans then head up the steps.
    
    ---------
    3rd Floor
    ---------
    
    Head over to the front of the building and take out the three Germans mounting
    the MG42's (This is still on the second floor). When that's over head up the
    stairs and take out the German that pops out from behind the corner. Now head
    over to where he was standing and go in the room to the right. 
    
    Peek out so that you can view the stairs you just climbed up. In the hallway to
    the left are two Germans firing at you. Pick them off with your sniper rifle and
    the floor will be deemed as cleared. 
    
    ---------
    4th Floor 
    ---------
    
    Head up the stairs and take out the German at the end of the hall. Go over to
    the next set of stairs and take out the German in the room to the left by
    shooting him through the hole in the wall. 
    
    ---------
    5th Floor
    ---------
    
    Go up the stairs and into the room on the left. Quickly kill the two Germans
    in here then head back to the stairs. This time go right and take out the the
    duet of Germans to clear the floor. 
    
    --------------------------------------------
    Regroup with Sgt. Pavlov on the fourth floor
    --------------------------------------------
    
    Go down the stairs and head over to the room in the top left corner. Sgt. Pavlov
    will explain how you need to take out the tanks to defend the building. 
    
    -----------------------------------------------------
    Use the 2nd Floor Anti-Tank rifle to destroy the tank
    -----------------------------------------------------
    
    Go down the two flights of stairs and go into the room on the left. In here is
    a weapon that looks similar the American BAR. Go over and press the action key
    to mount this. Your going to have to be quick about this. A tank will approach 
    from the southeast. Use the anit-tank rifle to take it out. 
    
    -----------------------------------------------------
    Use the 3rd Floor Anti-Tank rifle to destroy the tank
    -----------------------------------------------------
    
    Head up the stairs and go into farthest room to the southwest. Mount the 
    anti-tank rifle and destroy the tank.
    
    -------------------------------------------------
    Hold the building until relived be friendly units
    -------------------------------------------------
    
    The easiest way to do this is to find a nice corner away from tanks view and 
    just stay there. If any German enters the room just blast him before he knows
    whats hitting him. Every thirty or so seconds quicksave. 
    
    --------------------------------------------
    Clear the area of any remaining enemy forces
    --------------------------------------------
    
    I had about 12 enemies left, and I didn't lift a finger during the 4:00 period.
    Your comrades will do most of the work. Also, don't sweat the tanks, your tank
    crew buddies will also help out. 
    
    ----------------------------------------
    Assemble with the Rienforcements outside
    ----------------------------------------
    
    Go down to the first floor and follow your squad over to the group of Russian
    tanks. 
    
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    |3.20. Factory | [320FT] |                                                     |
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    ARGH! MY COMPUTER KEEPS FREEZING!
    
    -------------------------------
    Secure the tank repair facility
    -------------------------------
    
    First off, head over to the crate to right and use it as cover. Equip your
    Scoped Mosin Nagant and peek out towards the north. Snipe the German behind 
    the green crate.
    
    Now run over to the truck and look towards the west. Snipe the two Germans 
    underneath the steps of the large building. Once their dead take out the German
    on top of steps. Clear the area of any remaining enemies then head over to 
    the large door underneath the steps. Wait here for a few seconds. Your squad 
    will meet up with you and set an explosive charge on the door.
    
    Stand back and wait for the charge to blow. Peek inside and kill the German
    shooting at you from around the corner. Gun down the enemy behind the barrels 
    then head inside the door.
    
    Immediatly rush down the hallway to the right. Kill the Germans waiting for you
    then head inside the small room. 
    
    Peek out again towards the southern hallway. Kill the group of Germans at the 
    other end of the hall then head down it. Right before you turn the corner a 
    door will come up on your right. Throw a grenade inside to take out the German
    behind the door then continue around the corner. Go down the three flights of
    stairs.
    
    Instead of going down the main hallway, head into the room to left and kill the
    German behind the table. Go through door on the other side of the room and head 
    down the hallway. 
    
    Take out the group of three Germans here then then head left. Kill the two 
    Germans that pop out then go around the corner. Head north into the large
    hanger. Turn right and kill the Nazi behind the small box. Now focus your 
    attention on the railing in the center of the hanger. Snipe the group of enemies
    up there then head over to the northeast side of the hanger.
    
    Go through the doorway and head down the hallway to the west. Go up the three
    sets of stairs then into the hallway. Kill the two Germans in here then head
    over the eastern side. 
    
    You are now on the upper balcony of the hanger. Meet up with the rest of your
    squad at the western end. Go over to thed doorway and take out a grenade. Chuck
    it at the southern wall so It will bounce over to the Germans behind the
    table. 
    
    Once the room is cleared go inside and pick up the health packets. Go through 
    door to the left and head down the hallway. 
    
    Take out the two Germans here then go around the corner. Run down the hallway
    and take the stairs.
    
    Go into the hallway to the left and take out the German at western end of the 
    hall. Go over to where he was standing and you will be attacked by a group of
    three Germans near the lare cage. Use the SMG spread effect to take them out 
    quickly then pick up the grenades inside the cage. Head through the door to the
    west and then through the one to the right. 
    
    Kill the German ahead of you then snipe then one hiding behind the tank to the
    north. To the east is a large balcony with glass windows. Snipe the German 
    inside then head through on the northern wall between the two center tanks. 
    Head right and exit the building. Kill the German that pops out of the doorway
    to the north then head inside. 
    
    Shoot the Germans in next hallway then take out a grenade. Keep going west until
    you reach a room with a table in the center. Chuck a grenade behind the table
    to take out the three Germans in the room. 
    
    Now head into the next hallway and turn right. Go over to the door to end the
    level. 
    
     /----------------------------------------------------------------------------\
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    |3.21. Railroad | [321RR] |                                                    |
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    ---------------------------------------------------------
    Regroup with the 4th Army at the outskirts of the Factory
    ---------------------------------------------------------
    
    God Im sick of working on this faq. It's been two months and I still have six
    levels left. Damn, I really need to get going.
    
    Anyway, run out of the building and start heading south. When you reach your
    comrade who is peeking out from behind a corner face to the west. Kill the 
    Nazi hiding behind the traincare then focus your attention to the north. Snipe
    the three Germans using the barrels as cover then head over to where Pvt. 
    Stephonskili is resting
    
    Go into prone position and take out your rifle. Snipe the German on the other
    side of the trainyard then kill his buddy hiding behind the crate.
    
    Follow the train north and you will come under fire from an MG42 in the north
    western corner. Take out yout Mosin Nagant and snipe the gunner. Several Germans
    will come out from behind him. Snipe them as they come then once it's clear 
    head over to the western wall. Go up the small set of stairs then head around
    the demolished building. 
    
    Before you go around the corner peek out and snipe the German on the MG42 in
    the corner. Next kill the two Germans that run for the boxes to the west. 
    
    A tank will pull up blocking your entrance. Pick up one of the Panzerfausts 
    laying near the MG42 and blast a rocket at the turret. This will kill the 
    inhabatants of the tank and leave you free of machine gun fire.
    
    Kill the remaining enemies in this area then head over the side of the tank. 
    For the next part you will NEED a rifle, so grab one if you don't have one
    already.
    
    Peek inside the hanger and take out the German behind the box. Now, the next
    part is going to be really hard, and your probably gonna die a few times. 
    In the hanger are roughly 25 soldiers. Now that's alot, especially when they
    all have rifles or MP-44's. 
    
    Anyway, peak out and snipe all the Germans you can see on the right side of the
    hanger. Now take care of the 3-4 enemies in the middle. Now this is the hard
    part. Run inside the hanger and immediatly run behind the tank to the left. 
    They will rush you in two groups of five. Equip an SMG and take out the first
    group which will approach from the right side of the tank.
    
    Now turn around and chuck a grenade at the wall behind the tank to make it 
    bounce over to the other side. This will take out a few of the Germans. Now 
    kill the remaining Germans if any then head over to the northwest side of the
    hanger.
    
    Two Germans will come out of the doorway. Gun the both down then continue into
    the room they came out of.
    
    Head through hallway then exit through the door to the northeast. Take out the
    group of three Germans using the SMG spread effect then head down the steps
    to the right. Some Germans will jump down from a balcony on the other side of
    the fence. Kill the whole group, which numbers in about eight. 
    
    Now regroup with your squad at the northern side of the area to end the 
    level.
    
     /----------------------------------------------------------------------------\
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    |3.23. Tank Drive Country | [322TC] |                                          |
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    ------------------------------------
    Reach the outskirts of the next town
    ------------------------------------
    
    In order to move the tank, use the normal WASD keys. Moving the turret will
    not make the tank move in that direction, instead it will still head forward
    of backwards. 
    
    Drive up the large hill and head past the tall building. Follow your allied
    tanks down the long slope. From the other side of the river three enemy tanks
    will attack you. Unlike in United Offensive, where tanks had hit detection, 
    these guys will pretty much blow up no matter where you shoot them. 
    
    Head north east with your friendly tanks (which will now be refered to as 
    squad). Go across the small bridge then follow your squad over to the side of
    the river. A large group of tanks will advance from the east across the river.
    start taking them out as they cross the river. When they start to reach your
    side back up and bombard them from a distance.
    
    Once all the tanks are left in ruins start heading west. Go across the large
    field and back onto the road. You machine gun will automatically start firing
    at the Germans at the other end of the road. Don't forget about them though
    because they have some panzerfausts.
    
    Continue northwest and you will run into some additional foot soldiers. Kill
    them with your rocket launcher then head up the road. Turn right when you
    reach the end of the strait path. 
    
    When you reach the end two tanks will come down from the hill ahead of you. Take
    them out then continue down the road.
    
    Around eight tanks will approach you from the small village to the right. At
    this point you will probably lose most if not all of your allied tanks. Use
    the destroyed tanks for cover as you take out the German tanks one at time. 
    
    You will probably die before you can get the stradegy right. Now keep heading
    west and the level will end. 
    
     /----------------------------------------------------------------------------\
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    |3.23. Tank Drive Town | [323TT] |                                             |
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    -----------------------------------
    Destroy the Flak '88 Artillary Guns
    -----------------------------------
    
    Drive up the hill and blow up the German on the second floor of the bulding to
    the right. At this point I accidentally pressed the F9 key, and I was using
    my laptop meaning I had to sit through about 5 mintues of loading from the 
    256MB of ram.
    
    Now drive your tank around the ruined tank to the right and follow your allied
    tank. Go around the curve and you will be ambushed by a Panzer which will bust
    through the rubble to the south. It will most likely take out your sqaudmate
    tank, but oh well. Pump a few rockets into it's turret to destroy the tank. Blow
    up the MG42 nest to the right then continue down the road. 
    
    Go around the curve and another Panzer will pop out of the rubble to the south.
    Shoot a rocket at the turret for an instant kill then face your turret to the
    southwest. 
    
    Another Panzer will approach from the road to the left. Blow it up then start
    heading north. 
    
    When you reach the end of the road a German soldier will appear in the large 
    building with the front blown off. Fire your rocket launcher at him then turn 
    right. 
    
    Start heading down the road. Two tanks will pull up on the road to the north
    east. Shoot both of their turrets to for instant kills. Now roll down the hill
    and immediatly take out the tank to the left. Kill the German with the 
    Panzerfaust on the street then drive past the tank you just destroyed. 
    
    Immediatly blow up the tank to the left then face your turret towards the south.
    Shoot the tank at the other end of the road then continue south toward it's
    position. A tank will pull up from under the arch underpass to the left. Blow
    it up then continue through the underpass. 
    
    Blow up the Flak'88 to the south then continue down the road to the right. Four
    tanks will advance from the hill to the west. Take them all out before they 
    reach you then continue down the road. Turn left then take out the second
    Flak '88.
    
    ------------------------
    Destroy the the Flak Gun
    ------------------------
    
    Continue around the winding road until you reach the hill in the backround. Turn
    right and fire off two rockets at the flak anti-aircraft gun to destroy it and
    end the level. 
    
    
     /----------------------------------------------------------------------------\
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    |3.24. Hurtgen | [324HG] |                                                     |
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    -------------------
    Get enemy documents
    -------------------
    
    Yes! We finally made it to the final, and in my opinion, best three levels. 
    This level will start off with you and the rest of your American squad being
    debriefed by Cpt. Foley. Your buddies are now sporting their winter gear and
    are ready to kick some major ass!
    
    Once the little chat is over with your squad will start heading north. Join 
    them but don't stray too far off. Keep headin north while avoiding the large
    holes to the right. After a few seconds of running you should be hit by an
    explosion and go into shellshock mode. This happened to me right around the
    time where I reached a snow covered road. 
    
    Continue following your squad northeast and you should come to a hill. Once 
    you pass over it two Germans will attack you from the other side of the road.
    
    Your squad should take care of them so head over and to the right and go down 
    the large hill. DO NOT go any further north. Your squad will come down the hill
    with you. To the north at the end of the small canyon is an MG42 nest. 
    
    Whip out your M1 Garand and pump a few rounds into the gunner. Now start heading
    north towards the nest.
    
    Once you get in close you should come under attack from two Germans. Use your
    Thompson to kill them quickly then grab the health packets. Now start running 
    west beyond the large group of rocks. Eventually you will come to a large 
    bunker. Head around the right side and you will find a doorway. Whip out your
    Thompson and take out the four Germans that come out of the entrance, or exit
    in their case.
    
    Now head inside and go down the steps. Kill the German in the room at the end
    of the hallway then go into the room to the right. Grab the documents off of the
    table then head back outside.
    
    Regroup with your squad and start heading northwest. A large bunker will come 
    in sight, which is guarded by thre MG42's. 
    
    Now drift off to the left at the base of the hill. Start advancing northwest
    while staying behind the hill. After a few seconds go up the hill to the right.
    You should be right next to a corner section in which two MG42's are placed. 
    Throw a grenade in the corner then head around the northwest corner of the 
    bunker. 
    
    Go over to the entrance on far side and look inside. Aim down the ironsight
    of your M1 and take out the 3-4 Germans that fire at you. Finally toss a grenade
    inside to make sure.
    
    Now head inside and take the first right. Grab the documents off the table then
    head back outside.
    
    --------------------------
    Destroy the 2 German Tanks
    --------------------------
    
    You didn't really think it was gonna be this easy did you? Now, instead of 
    mounting the '88 like Foley suggested, we are gonna try something different. 
    Grab one of the Panzerfausts next to the table where you got the second set
    of documents and head outside. 
    
    Go up the small ridge to the north and whip out your rifle/smg. Start taking 
    out the German foot soldiers while staying behind cover. Once they are dead 
    take out your Panzerfausts and destroy one of the Panzers. Now head back inside
    of the bunkers and pick up another panzerfaust. Now head back outside and back
    up the ridge. Fire off a rocket at the turret of the Panzerfaust for a completed
    objective.
    
    Now head back over to the bunker for a small congratulations speech from Cpt.
    Foley and to see him take his helmet off. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.25. Rocket | [325RK] |                                                      |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
     
    ----------------------------------------------
    Destroy the Flekvierling Anti-Aircraft cannons
    ----------------------------------------------
    
    Like the previous level, this will start out with a small debriefing from Sgt.
    Waters. You need to destroy several V2 rockets stationed in a large area. 
    
    Begin by following Sgt. Water past the rocks. Look to the east and aim down the
    scope of your Scoped Kar98k. Three to four Germans will start firing at you 
    from the trees to the right and clear up the middle. Turn their heads into 
    pudding then start heading towards their bodies. When you reach the dense rock
    formation another German will pop up and start sniping you. Take him out then
    turn north.
    
    Go into the prone position and slouch up the hill. When you reach the top a 
    bunker will come into view, along with three Nazis. Snipe the two outside then
    nail the one inside right in the head. Make sure you get the one in the black
    pit to the left, as he likes to hide.
    
    Once they are all dead run over and collect the supplies inside the bunker 
    which includes health packets and stielhandgrenades. 
    
    Head back outside and start heading northwest. Once you pass a large rock to 
    the left several Germans will pop out and start advancing towards you. Use this
    as a time to practice firing your Sten. Take as many out as you can then 
    continue northwest. You will run into another bunch of Germans near a large 
    cluster of rocks. Take them out then continue heading west.
    
    A Flak '88 will come in to view. It's guarded by about three Germans, maybe
    more. Snipe all three of them then head over to the Flak. Plant the explosives
    then step back. 
    
    Once it has blown two Germans will start approaching from the east. Kill them
    both then snipe the one firing at Sgt. Waters. 
    
    Continue advancing east and you will come under fire from three approaching
    Germans. Take them out then continue up the large hill to the right. Take out
    the German up here then look off to the east. In the distance there is a large
    bunker. Inside is an MG42 gunner. Put a bullet into his head then continue 
    eastward. 
    
    Snipers will start appearing on the large hill to the right. Take them out as 
    they come. Stay inside the small path between the cliffs to the left and the 
    hill to the right.
    
    Finally you will reach the site where the second flak gun is stored. The only
    problem is that the area is swarming with Germans.
    
    Head up the hill to to the right and kill the two Germans advancing from the 
    west. Now focus your attention on the far off supply depot and take out the 
    two Germans firing at you. Now look towards Sgt. Waters. He will probably be
    under intense fire from two Germans dug in a pit on the northeast side of the
    area. Snipe them both in the head then head over to the Flak '88. 
    
    Plant the charges then back up so you don't get caught in the blast. 
    
    ---------------------------------------
    Intercept and Destroy the Supply Trucks
    ---------------------------------------
    
    Start heading north along the path. After you pass the bunker several German
    troops will advance from the hills to the left. Chuck a few grenades over to 
    kill them off then continue heading north and regroup with Sgt. Waters. 
    
    You will reach a small crossroad when the sound of the truck engines can be
    heard. Get behind cover and wait for the trucks to roll past you. Both of them
    will run over mines, effectively killing most of the Germans in the bed. Take
    out any remaining enemies if there are any. Your squad will join up with you
    again. 
    
    -------------------------
    Locate the V2 launch site
    -------------------------
    
    Run up the road to the west a little ways then stop. For off in the distance
    is another bunker along with an MG42 machine gun and two German soldiers inside.
    Take out your Kar98k and snipe the gunner. Wait until the next German mounts up
    then kill him too.
    
    Now head towards the bunker while sticking close to the hill to the left. When
    you get past the bunker head up the hill (You would have been blown up before).
    
    Once you get to another crossroad two bunkers will come into view. Go to to the
    far left and advance up the small path. Eventually you will come to a bunker.
    Kill the two Germans inside then go over to the hole lining the cieling. Take
    out your sniper rifle and aim towards the bunker to the north. Snipe the two 
    Germans inside then head back outside of the bunker. 
    
    Now start heading west over the hills. Continue down the path and you will 
    complete the objective and some music will kick in.
    
    ----------------
    Fuel the Rockets
    ----------------
    
    Head down the path and turn right. Snipe the German inside of the bunker then 
    go inside. Take out your Sten and gun down the three Nazis advancing from the
    north.
    
    You are now tasked with going over to the other side of the area and fuelling
    the rockets since the squad didn't bring enough explosives. Start heading north
    while sticking to the left. Hop on top of the bunker and continue over to the
    trench on the other side. 
    
    Turn around and head inside the bunker. Take out the German in the hallway to 
    the right then continue over. Killt the enemy hidingb behind the boxes on the 
    far side of the bunker then turn around. Some German soldiers will attack you
    from behind. Use the SMG spread effect to take them all out quickly then head
    deeper into the bunker. Turn left and then right. Kill the single German then
    head back outside.
    
    Head over to the northern end of the trench and go right. Head down the hallway
    then inside the bunker. Kill the German that charges from the hallway then 
    turn around. Take out the single Nazi rifleman before he can kill you. Yes,
    where the **** are your allies?
    
    That's pretty much it for this bunker, so head back to the second one (where
    the Germans kept ambushing you from behind). Head down the first hallway and 
    take a left on the other side of the bunker. 
    
    Go down the long tunnel and kill the German at the end. Another three or so will
    take his place. Blast them away too then head left into the first fuel room.
    Use the lever on the far side of the room to pump the fuel. 
    
    ----------------------
    Destroy the V2 Rockets
    ----------------------
    
    Head back outside and up the stairs on the right side of the trench. Sgt. Waters
    will tell you to plant charges on the V2 rockets. Go over to the one farthest
    away from your position and plant the charges. Follow up on the next two 
    rockets. 
    
    --------------------------------------
    Exfiltrate through the Northern Bunker
    --------------------------------------
    
    Head north and go into the trench. Go inside the bunker and go into the first
    door to your left. Go down the long tunnel to end the level. 
    
     /----------------------------------------------------------------------------\
    0------------------------------------------------------------------------------0
    |3.25. Berlin | [326BL] |                                                      |
    0------------------------------------------------------------------------------0
     \----------------------------------------------------------------------------/
    
    The final level, and in my opinion one of the coolest. While this is not the  
    most frustrating level out there, it does provide a challenge. This is it for 
    my guide, it's been almost three months.  
    
    -------------------------------------
    Destroy all enemy anti-tank positions
    -------------------------------------
    
    Head across the bridge and immediatly take a left. Go into the runied building
    and aim out of the second window going west. Look at a large grey building to
    the Northwest. In the last window to the right of the first floor is an MG42 
    gunner. Snipe him in the head then take care of the German firing at you near
    the base of the building.
    
    Now head north out of the building then start running west up the street. After
    Sgt. Puvlov stops talking you will come under enemy fire from the large building
    to the west at the crossroad. 
    
    Immediatly run over to the ruined Panzer tank. Peek out to the right and kill 
    the German shooting at your allies. 
    
    Now quickly run over to the right side of the street where you just killed the
    German. Run behind the wall and plany the demolition charges on the Flak anti
    tank gun. Back up and wait for it to blow then head back into the street. Run
    over to the other side and peer up at the large building to the west. On the
    second and third floor are two MG42 gunners.
    
    Snipe the one on the second floor first as he is more to the right. Next take
    the one in the center of the third floor. Now kill the German at the base of 
    the building then focus your attention on the other side of the street. 
    
    There is a large brick building with a row of 5 windows on the bottom floor. You
    need to jump into the fifth window to the left. In order to do this, your going
    to have to run over and jump in before the tank in the street to the southwest
    can react. 
    
    Once you are inside of the building head strat and you will come to an opening
    in the wall. Another Flak is there, but we will wait until later to destroy 
    that. Kill the guys around it then head over to the other side of the street. 
    Now keep heading south until you come to another Flak, the one you have to 
    destroy. Kill the German and plant the explosives. Back up a safe distance and
    wait for it it blow up. 
    
    Now look to the south and snipe the German on the other side of the street 
    mounting the MG42. Take care of the two Nazis closer to your side of the street
    then run over to the tank.
    
    This is going to require some finesse. Quickly run over to the front of the tank
    and plant the explosives on the tank. Back up and wait for it to blow. Done,
    plain and simple. Remember the second flak you came across? Go back to it and
    plant the charges.
    
    ------------------------------------------
    Storm the Riechstag and get to the Rooftop
    ------------------------------------------
    
    Wait here for a minute or so and two Soviet Tanks will show up. The front one
    will blow a hole in the wall to the west. Along with your comrades rush through
    the hole.  Take out the two Germans in here with your PPSH then continue north. 
    If you turn left you will see the Riechstag in all of it's horrific glory. Head
    east a bit and you will be presented with a new objective. 
    
    ------------------------------------
    Hold the Line until the tanks arrive
    ------------------------------------
    
    Run over to the Panzer and sit there for a minute or two. That's really all you
    can do, considering the six MG42 nests will kill you before you can say "****".
    
    ------------------------------------------
    Storm the Riechstag and get to the Rooftop
    ------------------------------------------
    
    It's time to win the war! Your allied tanks will start bashing the hell out of
    the MG42 nests, so I wouldn't worry about sniping them. After the MG42 gunners
    are all dead start heading west towards the front entrance of the building. The
    tanks will continue shelling the entrance for a few seconds. When the explosions
    have ceased a German will run out guns blazing. Take him down then head up the
    steps.
    
    Go inside the entrance and take out the German to the left near the large rubble
    pile. Now turn to the right and quickly kill the two German submachine gunners.
    Go over to their bodies and head through the large hole in the wall. 
    
    Now go around the hallway and you will come to a chamber like room. Among the
    rows of seats are several Germans using them as cover. Crouch down and head over
    to the low wooden wall. On the exact opposite side of the room is a wall just
    like the one your behind. Five to Six Germans are firing down at you and your
    allies from that position. Snipe each one of them in the head for an instant 
    kill.
    
    Now start taking out the Germans in the lower rows to the right. When the room
    is clear head through the rows and over to the southeast corner. Kill the German
    in front of the doorway then peak out. 
    
    Snipe the German near the large rubble pile then take out his friend on the 
    third floor. Now head over to the large rubble pile and start heading up. Go 
    up the ramp and you will have reached the second floor. Head into the hallway
    to the right and take out the last German soldier in the game. Head down the
    hallway and out of the doorway. 
    
    Head up the rubble pile then down the roof to the east. Go over to the front
    of the building to meet up with the flag barrers. Once they hoist the flag up
    that's it for this level and the game. 
    
    Well Done! You beat Call of Duty. Watch the russian video to actually hear your
    character speak. Sit back and watch the credit's roll.   
    
     /============================================================================\
    0==============================================================================0
    |4) Credits | [4CRED] |                                                        |
    0==============================================================================0
     \============================================================================/
    
    -Activison, for publishing this great game
    -Gray Matter Studios for developing UO and RTCW
    -Kao Megura for inspiring me to write faqs
    -Rarusk for inspiring me to make faqs
    
    Copyright 2005 David Donaldson