Codes

  • 'Alyx Gun'

    Enter these codes in the console to get the 'Alyx Gun', which appears to be some kind of prototype pistol. Goes as the a third pistol, has 30 bullet clip, no extra ammo, and it looks like an iron bar that was surgically put into Gordon's side.

    CodeEffect
    sk_plr_dmg_alyxgun ## is new damage for Alyx Gun (default 150
    sk_max_alyxgun ## is new max ammo for Alyx Gun (default 0)
    give weapon_alyxgunGives you the 'Alyx Gun'

    Contributed By: teh_yeti.



  • Ammo Codes

    Press ' (or ~) to bring up the console. Type "give" followed by these codes (you might need to type sv_cheats 1 first) to get more ammo.

    CodeEffect
    item_ammo_357.357 Ammo
    item_box_srounds9mm Ammo
    item_ammo_crossbowCrossbow Ammo
    item_box_lroundsPulse Gun Ammo
    item_ml_grenadeRPG Rocket
    item_box_buckshotShotgun Ammo
    item_box_mroundsSMG Ammo
    item_ar2_grenadeSMG Grenades (secondary shot)

    Contributed By: Manepss.



  • Console Code

    Open the console menu using ~ and imput this code:

    bind key command

    This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"

    Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.

    CodeEffect
    bind X "Impulse 101"Creates a hot key for instant stock of weapnos and ammunition using the "x" key

    Contributed By: VisionofImmortality.



  • Console Commands

    Use the [~] key during gameplay to bring up the console and enter the following commands there:

    CodeEffect
    play demo_namePlays demo.(change demo_name to the demo you want to be played)
    record demo_nameRecords a demo of all the user's actions within the game until the "stop" command is issued.
    stopStops recording the current demo.

    Contributed By: gamefreaksl.



  • How to Spawn NPCs

    Access the console, type in "npc_create npc_<name>" and replace the name with one of these:

    CodeEffect
    citizen
    mossman
    monk
    antlionguard
    alyx
    antlion
    barnacle
    barney
    breen
    poisonzombie
    rollermine
    turret_floor
    turret_ceiling
    zombie_torso
    zombie
    vortigaunt
    strider
    stalker
    cscanner
    metropolice
    manhack
    eli
    dog
    pigeon
    seagull
    crow
    combine_s
    combinegunship
    combinedropship
    fastzombie
    gman
    launcher
    kleiner
    ichthyosaur
    headcrab_poison
    headcrab_black
    headcrab_fast
    headcrab
    helicopter
    combine_p

    Contributed By: Cloud Runner 777 and Shadow..



  • Map codes

    Enter these with the 'map' code in the console. Press ~ to activate the console.

    CodeEffect
    d1_under_04Spawn the lab chapter near the end.
    d1_trainstation_03Spawns in the train station after the second load point.
    d1_trainstation_05Spawns in the train station after the third load point.
    d1_canal_09Spawns in you in the canals after the eighth load point.
    d1_canals_12Spawns in you in the canals after the eleventh load point.
    d1_canals_06Spawns in you in the canals after the fifth load point.
    d1_canals_05Spawns in you in the canals after the fourth load point.
    d1_canal_10Spawns in you in the canals after the ninth load point.
    d1_canals_03Spawns in you in the canals after the second load point.
    d1_canal_08Spawns in you in the canals after the seventh load point.
    d1_canals_07Spawns in you in the canals after the sixth load point.
    d1_canals_11Spawns in you in the canals after the tenth load point.
    d1_canals_04Spawns in you in the canals after the third load point.
    d1_canals_13Spawns in you in the canals close to the end.
    d1_eli_01Spawns you after the canal, outside of Eli's Lab.
    d3_citadel_02Spawns you after the first load point in the Citadel.
    d3_citadel_03Spawns you after the second load point in the Citadel.
    d3_citadel_04Spawns you after the third load point in the Citadel.
    d1_breen_01Spawns you at the beginning of Chapter 13.
    d3_citadel_05Spawns you at the end of the Citadel.
    d1_canals_02Spawns you deeper in the canals.
    d3_c17_09Spawns you in City 17 after the eighth load point.
    d3_c17_12Spawns you in City 17 after the eleventh load point.
    d3_c17_06Spawns you in City 17 after the fifth load point.
    d3_c17_02Spawns you in City 17 after the first load point.
    d3_c17_05Spawns you in City 17 after the fourth load point.
    d3_c17_10Spawns you in City 17 after the ninth load point.
    d3_c17_03Spawns you in City 17 after the second load point.
    d3_c17_08Spawns you in City 17 after the seventh load point.
    d3_c17_07Spawns you in City 17 after the sixth load point.
    d3_c18_11Spawns you in City 17 after the tenth load point.
    d3_c17_04Spawns you in City 17 after the third load point.
    d1_eli_02Spawns you in Eli's Lab.
    d1_under_01Spawns you in lab
    d2_prison_01Spawns you in Nova Prospekt
    d2_prison_06Spawns you in Nova Prospekt after the fifth load point.
    d2_prison_02Spawns you in Nova Prospekt after the first load point.
    d2_prison_03Spawns you in Nova Prospekt after the second load point.
    d2_prison_07Spawns you in Nova Prospekt after the sixth load point.
    d2_prison_04Spawns you in Nova Prospekt after the third load point.
    d2_prison_05Spawns you in Nova Prospekt near the end of the level.
    d1_town_01Spawns you in Ravenholm
    d1_town_02Spawns you in Ravenholm after the first load point area.
    d1_town_03Spawns you in Ravenholm after the second load point area.
    d1_town_04Spawns you in Ravenholm after the third load point area.
    d1_canals_01Spawns you in the canals.
    d3_c17_01Spawns you in the city 17 rebellion
    d2_coast_09Spawns you in the coast area after the eighth load point.
    d2_coast_06Spawns you in the coast area after the fifth load point.
    d2_coast_02Spawns you in the coast area after the first load point.
    d2_coast_05Spawns you in the coast area after the fourth load point.
    d2_coast_10Spawns you in the coast area after the ninth load point.
    d2_coast_03Spawns you in the coast area after the second load point.
    d2_coast_07Spawns you in the coast area after the sixth load point.
    d2_coast_11Spawns you in the coast area after the tenth load point.
    d2_coast_04Spawns you in the coast area after the third load point.
    d2_coast_08Spawns you in the coast area near the end of it.
    d1_under_02Spawns you in the lab chapter after the second load point.
    d1_under_03Spawns you in the lab chapter after the third load point.
    d1_trainstation_01Spawns you in train station
    d1_trainstation_02Spawns you in train station after the first load point.
    d3_citadel_01Spawns you near the beginning of the Citadel.
    d3_c17_13Spawns you near the end of City 17.
    d2_prison_08Spawns you near the end of Nova Prospekt.
    d1_town_05Spawns you near the end of Ravenholm.
    d1_canals_endSpawns you near the end of the canals.
    d2_coast_12Spawns you near the end of the coast area.
    d1_trainstation_06Spawns you near the end of the train station.
    d2_coast_01Spawns you on the coast (Vehicle)
    creditsStarts you at the credits
    introStarts you at the games Intro.

    Contributed By: Abraham SATO and Shadow..



  • Slow Deaths

    Open the console while playing the game, enter cl_phys_timescale 0.05 or any of the others listed below. (1 sets the game back to normal speed)

    CodeEffect
    0.5mid-slow
    0.05slow
    0.0stop time
    0.1super-slow

    Contributed By: MatrixMafia222.



Passwords

  • Console Codes

    Use the [~] key during gameplay to bring up the console and enter the following codes there:

    PasswordEffect
    sk_plr_dmg_357 ## is new damage value for .357 Magnum
    sk_plr_dmg_crossbow ## is new damage value for crossbow
    sk_plr_dmg_crowbar ## is new damage value for crowbar
    sk_plr_dmg_grenade ## is new damage value for grenades
    sk_plr_dmg_pistol ## is new damage value for pistol
    sk_plr_dmg_ar2 ## is new damage value for Pulse Rifle
    sk_plr_dmg_rpg_round ## is new damage value for RPG rockets
    sk_plr_dmg_buckshot ## is new damage value for shotgun
    sk_plr_dmg_smg1_grenade ## is new damage value for SMG grenades
    sk_plr_dmg_smg1 ## is new damage value for submachine gun
    sk_max_357 ## is new max ammo for .357 Magnum
    sk_max_crossbow ## is new max ammo for crossbow
    sk_max_grenade ## is new max ammo for hand grenades
    sk_max_pistol ## is new max ammo for pistol
    sk_max_ar2 ## is new max ammo for Pulse Rifle
    sk_max_ar2_altfire ## is new max ammo for Pulse Rifle energy orbs
    sk_max_rpg_round ## is new max ammo for RPG
    sk_max_buckshot ## is new max ammo for shotgun
    sk_max_smg1_grenade ## is new max ammo for SMG grenades
    sk_max_smg1 ## is new max ammo for submachine gun
    sk_max_smg1 ## is new max ammo for submachine gun
    weapon_357.357 Magnum
    weapon_shotgun12-Gauge Shotgun
    weapon_pistol9mm Pistol
    net_graph 1a more thorough fps display
    noclipAbility to walk through walls (Server Side Only)
    sv_cheats 1Activates Cheats
    viewmodel_fov #Adjusts size of the weapon you're carrying (54 = default)
    impulse 101All Weapons
    mat_yuv 1black-and-white mode
    cl_showpos 1brings up position display in top right of screen (0 removes it)
    getposcan be used to get current coords for use with setpos
    skill #change skill level (# = 1, 2, or 3)
    air_density #Change the density of air. (Add number in place of #)
    physcannon_maxforce #Changes how hard you propel objects
    physcannon_maxmass #Changes how large pulled objects can be
    physcannon_pullforce #Changes how quickly objects are pulled
    physcannon_tracelength #Changes the length that objects can be pulled from
    physcannon_cone #Changes the radius of the cone used to pick up objects
    host_timescale #Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster).
    shakeCreates an earthquake.
    npc_createCreates an NPC
    npc_create_aimedCreates an NPC (Aiming away from player)
    weapon_crossbowCrossbow
    weapon_crowbarCrowbar
    Hurtme #Damages player by whatever variable you input as #
    crosshair 0Disables Crosshair
    mapsDisplays Map listing
    mat_yuv 0Enables Color Mode
    +mlookEnables mouse look
    cl_ragdoll_collide 1Enables ragdolls that don't clip through each other, but stack realistically on one another.
    exec #Execute a script file (Input filename in place of #)
    firstpersonFirst Person View
    weapon_fragFragmentation Grenade
    give #Give weapon (Input weapon name in place of #)
    sv_infinite_aux_power 1gives infinite power for sprinting, etc.
    sv_infinite_aux_power 1gives infinite power for sprinting, etc.
    r_screenoverlay effects/combine_binocoverlay.vmtGives you combine vision during gameplay.
    give weapon_annabellegives you Father Gregori's modified shotgun
    give weapon_physcannonGives you Gravity Gun
    give item_suitGives you the HEV Suit
    item_healthkitGives you the large health kit (25HP)
    item_healthvialGives you the small health vial (10HP)
    r_screenoverlay effects/tp_eyefx/tp_eyefx.vmtGives you weird vision during gameplay.
    GodGod Mode (Server side only)
    impulse 76Grunt-O-Matic
    buddhaHealth never goes below 1
    sk_plr_num_shotgun_pellets #Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
    give item_batteryIncreases suit charge by 15 points.
    notargetInvisible to NPC's
    mat_numtextureunits #Limit the number of texture units. (Add number in place of #) (0=Default)
    Map #Load Map (Input title in place of #)
    ch_createjeepMake a jeep
    ch_createairboatMakes an airboat
    physcannon_mega_enabled 1Makes your Gravity Gun a Super Gravity Gun
    setposMove player to specified origin
    npc_create_equipment weapon_crowbarNPC spawns equipped with a crowbar.
    npc_create_equipment weapon_ar2NPC spawns equipped with a pulse rifle.
    npc_create_equipment weapon_RPGNPC spawns equipped with a RPG rocket launcher.
    npc_create_equipment weapon_shotgunNPC spawns equipped with a shotgun.
    npc_create_equipment weapon_smg1NPC spawns equipped with a SMG.
    sk_npc_dmg_shotgun #NPC's do # damage with shotgun
    sk_npc_dmg_ar2 #NPC's do # damage with the pulse rifle
    sk_npc_dmg_smg1 #NPC's do # damage with the smg
    weapon_ar2Overwatch Standard Issue Pulse Rifle
    weapon_bugbaitPherapods
    sk_plr_dmg_buckshot #Raises damage done by each pellet.
    sk_max_buckshot #Raises your max number of shells to that number.
    give weapon_shotgunRecieve a Shotgun
    mat_fullbright 1removes all shadows (a 0 restores them)
    mat_fullbright 1removes all shadows (a 0 restores them)
    impulse 203removes the item or NPC pointed at
    impulse 203removes the item or NPC pointed at
    help $replace $ with a command to get a brief description of it
    weapon_rpgRocket-Propelled Grenade Launcher
    mat_depthbias_normal 1See through walls
    sv_gravity #Set Gravity (Add number in place of #)
    dsp_explosion_effect_duration #Set length of confusion/ear-ringing effect(Add number in place of #)
    sv_stopspeed #Set Minimum Stopping Speed on ground (Add number in place of #)
    sv_waterdist #Set Vertical View when eyes are near water plane.
    sv_friction #Set World Friction (Add number in place of #)
    sv_bounce #Sets bounce multiplier for physically simulated object collisions
    Developer #Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
    sv_maxvelocity #Sets Maximum Velocity of any moving object (Add number in place of #)
    hud_quickhelp/text? 1Shows Crosshairs
    cl_showfps 1Shows FPS Rate
    statusshows some game info, incl. current map
    setangSnap players eyes to a specified pitch yaw
    impulse 82Spawn a Jeep
    impulse 83Spawn an Air Boat
    give item_ammo_357Spawns ammo for the .357 magnum
    give item_box_sroundsSpawns ammo for the 9mm pistol
    give item_ammo_crossbowSpawns ammo for the crossbow
    give item_ammo_ar2_altfireSpawns energy grenade for the Overwatch Pulse Rifle
    give item_rpg_round OR give item_ml_grenadeSpawns grenades for the RPG
    give item_ar2_grenadeSpawns grenades for the submachinegun, oddly enough..........
    give item_ammo_ar2Spawns primary fire ammo for the Overwatch Pulse Rifle
    give item_box_mroundsSpawns primary fire ammo for the submachinegun
    give item_box_buckshotSpawns shells for the 12-gauge shotgun
    weapon_smg1Submachine Gun
    thirdpersonThird Person View
    prop_debugToggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
    cl_enablehud 1Toggle HUD display On
    cl_drawhud 1Toggle HUD display On
    sv_soundemitter_filecheckToggle reporting missing .wav files for sounds
    ai_disabletoggles enemy AI on/off
    cl_enablehud 0Toggles HUD off.
    cl_drawhud 0Toggles HUD off.
    pickerToggles Picker mode on
    violence_ablood 0Turns off alien blood.
    violence_agibs 0Turns off alien gibs.
    violence_hblood 0Turns off human blood.
    violence_hgibs 0Turns off human gibs.
    sv_unlockedchapters # (Note: 15 is end credits)Unlock chapters 1 thru #
    sv_unlockedchapters #unlocks chapters 1 thru # (15 is end credits)
    KillYou die.
    weapon_physcannonZero Point Energy Field Manipulator Gun


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