Silent Hill 3
10 Star Ranking FAQ
by goebelcc


The following guide contains tips, strategies, and 
what is required to obtain a perfect 10 star 
ranking.  If you get your perfect 10 you'll 
receive the following:

1.  The FLAMETHROWER will become 2 to 3 times more 
    powerful than the original with a longer range 
    on your next replay game
2.  The BEAM SABER will be more powerful and will 
    have a longer blade than the original on your 
    next replay game
3.  The password for the GOLDEN ROOSTER Costume 
    will be unlocked

As you know in the ranking system 1 large star 
represents 10 small stars.
Example: If you got 8 large stars and 6 small 
ones, your rank would be 8.6.  But we are shooting 
for 10.0!

Before you attempt a perfect 10 star ranking, you 
must be a skilled player in HARD mode and know how 
to evade or block attacks.  

End of Game Requirements:  You must have a GOLD 
ranking in all areas of the game to get a perfect 
10 star ranking.  Here is what is required for 
GOLD and my results:

			MINIMUM REQUIREMENTS			

Ending Type 		NORMAL or POSSESSED			
Action Mode		Must be HARD or EXTREME
Riddle Mode 		HARD	
Game Clear		5					
Clear Time		Less than 2h 40m			
Saves/Continues		2 or less				
Spilt Worm Kill Time	Less than 2 minutes			
Missionary Kill Time	Less than 2 minutes			
Leonard Kill Time	  Less than 3 minutes		
Mem. Of Alessa Kill Time  Less than 3 minutes		
The God Kill Time	  Less than 8 minutes		
Items			  130				
# of Kills by Shooting	  75				
# of Kills by Fighting	  75				
Extra Weapons		  5				
Damage			Less than 500				
Rank Reduction		None					


                        MY RESULTS

Ending Type 		NORMAL
Action Mode		HARD
Riddle Mode		HARD
Game Clear		25
Clear Time		2h 19m 32s
Saves/Continues		2
Spilt Worm Kill Time	1m 58s
Missionary Kill Time	1m 26s
Leonard Kill Time	1m 43s
Mem. Of Alessa Kill Time  2m 13s
The God Kill Time	  7m 51s
Items			135
# of Kills by Shooting	77
# of Kills by Fighting	77
Extra Weapons		5
Damage			456
Rank Reduction		NONE
Overall			TEN LARGE GOLD STARS

PRELIMANARY THINGS YOU SHOULD KNOW

I recommend HARD.  In EXTREME mode, your health 
bar and stamina bar is only half of that in HARD 
mode not to mention the enemies are faster, 
tougher to kill, and cause more damage than HARD.

When you start the game, set the "Bullet Adjust" 
option to X5.  This will ensure you will have 
enough ammunition for all the kills you need.  
Turn the radio OFF when you pick it up, you will 
not need it.  It only attracts enemies.  The 
Battle Music will start playing if monsters are 
near and are threatening you.  This is your cue.  
Turn the flashlight off if you don't want to be 
detected easily.  The only downturn on this is 
your weapons range will decrease and of course it 
is more difficult to see.

You are only allowed 2 saves/continues for the 
whole game to get gold in this area.  I recommend 
you use your saves at the following places:
1.  In the Apartment Hall right before the 
    Missionary Boss Fight  (about halfway 
    through the game)
2.  In Alessa's Room right before you go through 
    the door that leads you to the final battle 
   (The God).
If you die, don't use a continue.  This will count 
against you in this category. Reload your game 
from the last place you saved your game.  If you 
die before you get to the Missionary Boss fight, 
restart the game. You can reload as many times as 
you wish without it counting against you.

Kill every enemy you see!  The only time I just 
ran for it were in the following places where you 
will be ambushed if you hang around to long:

1. Any place that Pendulums were present.
2. Nightmare Shopping Mall: The area outside the 
   store where you get the Bulletproof Vest
3. Subway:  The 5 dogs on platform 1
4. The Closers on the Normal Hospital Roof 
  (You still need to go here to collect the SMG 
   clips!)
5. Streets of Silent Hill
6. The passage between the Rocket Swing and 
   Concert Stage in the Amusement Park
7. The final leg to the Merry-go-Round in the 
   Amusement Park after killing the first dog.
8. Chapel: The Chalkboard Room during your 
   backtrack that is bloody and contains 3 
   Scrapers and 2 Slurpers.

For the enemy kills category, you get 1 small star 
for every 5 you kill.  There are 15 small stars 
maximum for each type of kill (shooting and 
fighting).  You need 150 total kills (75 by 
shooting and 75 by fighting).  Bosses are included 
in the kills.  It is easier to get a kill in using 
a ranged weapon than a melee weapon.  To get 
credit for a kill by fighting, the final blow must 
be delivered with a melee weapon or stomping on it 
before it is dead.  Every monster makes a distinct 
sound when you have killed it.  I recommend just 
counting every enemy you kill by fighting and get 
as many of these type of kills as early in the 
game as you can.  As the game progresses, the 
enemies will become stronger, you will be 
outnumbered more often, and will become much more 
difficult to kill by fighting. The ones you kill 
by shooting will take care of itself.  

Extra Weapons include the Flamethrower, Beam 
Saber, Unlimited SMG,  Gold Pipe, and Silver Pipe.  
You may not use any of these weapons or Heather 
Beam/Sexy Beam at all in the game to kill your 
enemies or you will be penalized 1 small star in 
the Rank Reduction category which will eliminate 
any chance of obtaining a perfect 10; However, you 
still need to pick these weapons up so you can get 
credit in the Extra Weapons category (1 small star 
for each one you pick up).  Use the handgun and 
shotgun as your primary weapons.  Save the SMG for 
boss fights and battles you are overwhelmingly 
outnumbered since the ammunition for it is very 
limited (There are only 3 SMG clips available in 
the entire game, 1 in the normal hospital 
basement, and 2 on the normal hospital roof.)

Keep in mind that 1 complete health bar represents 
100 points of damage.  Monitor this throughout the 
gameplay and keep track of how many health items 
you use to replenish your health.

1 Health Drink restores 20 damage points on your 
  health bar
1 First Aid Kit restores 50 damage points on your 
  health bar
1 Ampoule restores all 100 damage points

Here's the easiest way to count damage.  Let your 
health bar run down to almost zero (just shy of 
red status) then replenish it with 2 first aid 
kits.  If you do this less than 5 times throughout 
the entire game, you are good to go. Save your 
ampoules for boss battles and the red mist run in 
the Borley Haunted Mansion since you will need the 
extra speed and stamina.

You will be penalized on your overall ranking if 
you use Extra Weapons or if you end the game with 
the UFO Ending.


FACTS ABOUT THE ENEMIES:

DOUBLE HEADED DOGS

Where Found: Everywhere
Damage Capability per attack: 10-15 points maximum
Tips to defeat:  Do not wear bulletproof vest.  
You need the speed to dodge their attacks if you 
do not time your shots correctly. When the dog 
does his leaping attack, fire 1 handgun or shotgun 
shot in the head as he is leaping towards you, 
this will stun him.  Kick him while he is down one 
time, then back off a few feet.  Wait for him to 
get back up, when he does his leaping attack 
again, use handgun if you want a chance to kill 
him by fighting, use shotgun if you want a quick 
kill by shooting.  If you use the handgun, he'll 
be stunned again, at this point, he probably will 
not get back up, kick him while he is down until 
he dies, you get credit for defeat by fighting.

NUMB BODIES

Where Found:  Shopping Mall (Both worlds), 
Subway Train, Underground Pass, Sewer, 
Normal Office Building.
Damage Capability per attack: 10-15 points maximum
Tips to defeat:  5 handgun bullets will kill it 
(6 if you have the silencer equipped).  It is 
recommended you kill as many of these by fighting 
as you can since they will be replaced by Slurpers 
later on in the game.  To kill by fighting, fire 4 
handgun bullets (5 if you have the silencer 
equipped) then use the Steel Pipe or Katana 
deliver the finishing blow.  You must time these 
hits perfectly if you do not want to take any 
damage.
Alternate tactic: Fire 2 shotgun shells to stun.  
The Numb Body will stay down on the ground alive 
for a while.  This is a perfect opportunity to 
kick it once or twice to get a kill by fighting 
in.  If you wait too long, it will get back up 
again.

LARGE NUMB BODIES

Where Found:  Underground Pass, Sewer 
Damage Capability per attack:  25 points maximum
Tips to defeat:  Don Bulletproof vest.  Fire 1 or 
2 shotgun shells to stun.  The Numb Body will stay 
down on the ground alive for a while.  This is a 
perfect opportunity to kick it once or twice to 
get a kill by fighting in.  If you wait too long, 
it will get back up again.

CLOSERS

Where Found:  Shopping Mall (Both worlds), 
Normal Hospital Roof, Amusement Park, Chapel
Damage Capability per attack:  20 - 60 points
Tips to defeat:  These huge ogres are slow and 
their attacks can easily be avoided as long as 
you don't get too close to it.  Keep in mind 1 
well aimed shot can wipe out 60 points on your 
health bar.  Bulletproof vest off, you need the 
speed to dodge their long jabs. 13 Handgun bullets 
will kill the ones in the Shopping Mall.  The 
ones later on in the game will require up to 20 
handgun bullets or shotgun or SMG to kill.
Do not attempt to kill these by fighting unless 
you can stun them with the shotgun or SMG.

PENDULUMS

Where found: Nightmare Shopping Mall, Underground 
Pass, Sewer, Construction Site, Streets of Silent 
Hill, Amusement Park, Chapel
Damage Capability per attack: 10-20 points
Tips to defeat:  These monsters are almost 
impossible to kill since they can use their blades 
to block your handgun shots until you have the SMG 
later on in the game.  Your best bet is to just 
run away from these.  If you cannot get away, use 
the shotgun or SMG since they cannot block these 
shots.  They will eventually go down after 4 
shotgun shots or 30 - 40 SMG bullets.

INSANE CANCERS

Where found: Subway station platform 3, 
Subway train, Office Building (both worlds), 
Chapel
Damage Capability per attack:  10 - 30 points 
Tips to defeat: Bulletproof vest on.  Use shotgun 
to knock down, switch to handgun while he is 
stunned.  Continue with handgun until he gets 
back up.  Go back to shotgun and repeat this 
process until he dies.  Do not attempt to kill by 
fighting unless you have damage points to spare!

SLURPERS

Where found: Nightmare Office Building, Nightmare 
Hospital, Chapel
Damage Capability per attack: 10 - 25 points
Tips to defeat:  These are very dangerous since 
they are able to knock you down and put you in the 
prone position allowing them to launch multiple 
attacks at 10 - 25 points a piece before you are 
able to get back up!  They can also play dead and 
wait for you to move in on them and then suddenly 
pounce on you if you are not careful. It is best 
to use the handgun or SMG with the silencer to 
take these out.  It takes about 30-40 SMG bullets 
or 10 - 15 handgun shots to kill.  The silencer is 
important so you won't make too much noise that 
will draw additional Slurpers to Double or even 
Triple-Team you!  If you are outnumbered by three 
or more of these, you are pretty much doomed!  
Beef Jerky will also work on these to distract 
them for a short period of time as long as they 
don't see you.  It is possible to kill by stomping 
on them when they are stunned and make a groaning 
noise at the same time.  Only try this if you are 
not outnumbered.

NURSES

Where found:  The Hospital (duh!)
Damage Capability per attack:  15-25 points for 
Steel Pipe equipped Nurses
25-40 points for Handgun equipped Nurses
Tips to defeat:  Stun them with 1 or 2 well aimed 
shotgun blasts, the kick them until they die if 
you want to kill by fighting.  If they get back up 
after being stunned, fire one more shotgun shot to 
kill.  Bulletproof vest on.  Keep your distance.  
The ones with handguns are far more deadlier and 
powerful than the ones with steel pipes.  You must 
put these down quickly not giving these a chance 
to get a shot off.  Use the shotgun or SMG on 
these.  The perfume did not do me much good.  I 
often got Triple-Teamed and took a lot of damage 
when I wore it so it's best not to equip it.  
Still pick it up for your item count.
All the nurses except two in the Nightmare version 
of the hospital are handgun equipped.

SCRAPERS

Where found:  Chapel
Damage Capability per attack:  10-40 points
Tips to defeat:  These are a smaller and less 
powerful version of the Missionary Boss.  They 
can still block handgun and some shotgun shots 
and cause massive damage with their dual blades.  
They are very fast and quick when they attack.  
Keep bulletproof vest off and 2 - 3 unblocked 
shotgun shots at close range will be enough to 
kill these.

BOSS TACTICS
Disarm bulletproof vest for any boss fight.

SPLIT WORM

Damage Capability:  15 - 30 points for normal 
biting attack if you get too close
Keep in mind he has one attack that will kill you 
instantly if you are not careful.

This is a more difficult fight than normal if you 
are shooting for gold.  To meet the 2 minute time 
limit, you must do the following:

When the Split Worm first comes out of one of the 
tunnels and opens his mouth, fire two hand gun 
shots in it.  Don't fire a third or he will close 
his mouth and move to another tunnel and waste 
about 10 -20 seconds of your time.  Instead, wait 
for a moment while he still has his mouth open and 
position yourself at a 30 degree angle from him as 
far back as you can.  Keep your distance!  He will 
do one of two things.  If he just sits there and 
screeches, then unload 2 more shots, he will still 
have his mouth open.  The other thing he will do 
is he will close his mouth, do his "tremor" 
attack and unload for his "instant killer" attack.  
If you are positioned properly, you start firing 
again after he did the "tremor" and when he start 
preparing for the instant "killer".  He will miss 
when he launches the "instant killer" forcing him 
to lower his defenses opening his mouth and you 
can unload about 5 - 8 additional shots on during 
this process!  Then he will move to another 
tunnel.  This allows you to get as many as 10 
shots off on him before he even moves to another 
tunnel and cutting the time way down!  Repeat this 
process until he dies, using this tactic, you 
should be able to kill him under 2 minutes.    

MISSIONARY

Damage Capability per attack: 15 - 40 points

Utilize the shotgun only for this fight!  You 
start this fight by facing him.  Take an ampoule, 
you will need the extra stamina and speed to make 
him miss his attacks.  Run right by him on his 
right then start to circle him.  Keep L2 pressed 
so you will not lose sight of him.  While you are 
circling him, he will try to whack you with his 
blades,  you should be quick enough to make him 
miss.  When he does, this will put him a position 
where he cannot block your shot.  Fire a shotgun 
shell.  This will stun him and knock him down, 
fire another one while he is down, keep just out 
of his attacking range.  When he gets back up, he 
will usually do so by swinging his blade twice.  
Shoot him again exactly 1 second after he swings 
the blades.  This will knock him down again before 
he gets a chance to start running again.  Then 
shoot him again while he is down.  Repeat this 
process until he dies.  It is possible to kill 
him not letting him a single chance to run again 
with perfectly timed shots!  If he does start 
running again, go back to step 1 and repeat the 
process with the circling around him.  This will 
definitely meet the time limit.  Keep track of how 
many shot you fired so you will not be taken out 
of your rhythm having to reload during gameplay.  
Instead, reload with the menu open.

LEONARD

Damage Capability per attack: 20 - 30 points

Utilize Shotgun or SMG only.  First, back up when 
the fight first begins.  When he submerges in the 
water, continue backing but turn a little left or 
right.  This will put you a good attack angle when 
he come back out of the water.  When he does, 
Equip SMG and plug away at him until he is stunned 
in the water and in the prone position where he 
can't swim or get back up.  At this time, unload 
shotgun shots continuously on him in the prone 
position until he dies not allowing him a chance 
to get back up or swim again!  It will take about 
24 - 30 shotgun shots to kill him.  Keep track of 
how many shotgun shots you fired, this is very 
important so you know when you have to go to the 
menu to reload.  Don't ever reload during gameplay 
for this battle or you will lose the momentum and 
Leonard will start swimming again wasting more 
time for you.  You will have to reload very 
quickly if you don't want Leonard to start 
swimming again.  If he does, then you will have to 
wait for him to get back out of the water again 
before you can knock him prone again.

MEMORY OF ALESSA

Damage Capability per attack: 20 - 30 points 
with melee weapon
40 points with handgun
60 points with SMG

Use the shotgun only for this fight.  This is a 
way you can defeat her very easily and meet the 
time standards for gold.  Aim at her and let her 
come to you.  As soon as she swings her arm back 
to attack you, she will leave herself open for 
attack.  This is when you blast her with the 
shotgun.  The shot will hit her before she can 
even touch you every time!  Repeat this until she 
dies for all 4 versions of her.  If she takes off 
running, follow her and blast her from behind!  
For the gun versions of her, do not allow her to 
get a shot off.  Instead, get close enough to her 
where she is forced to use her Gun or SMG as a 
melee weapon and repeat the above tactic.

THE GOD

Damage Capability per attack: 50 - 60 points

J.R.Kerr:  I liked your tactic and I used it in 
this fight with a couple of my own modifications 
so I could get the time under 8 minutes.

I discovered using ampoules in this fight will not 
hurt you and does not make the God stronger.  The 
God will start throwing her deadliest attacks with 
the fire when she has only 1/3 of her health 
remaining and when she is on the verge of dying so 
I used a couple of them so Heather would never get 
tired and she maintained her maximum capable 
speed.  Here's what I did:

Set the controls under the options menu to the 
following before you jump in the hole to meet the 
God:

Walk/Run control to "Reverse"  - This eliminates 
you from having to hold down the square button the 
whole time using your tactics.

Turn music off as you recommended.  This worked 
really well.

At first, back up to just outside the inner ring 
where she cannot harm you with her "bitch slap".  
Fire 3 handgun shots to bring her head down.  Then 
she will do her bitch slap and miss you, then run 
to her head and whack her with a 3 hit combo with 
the Katana, back up and let her throw the fire.  
The fire in the beginning is slow and easy to 
dodge.  As long as you stay outside the inner 
ring, you should have no problem dodging the fire.  
When the fire stops, fire two more handgun shots 
at her head.  She will yelp each time you hit her 
head.  Right after the second shot is fired, she 
will throw the fire again and stand back up.  
Dodge the fire and repeat this process 5 more 
times.  Every other cycle you will have to reload 
the gun, reload during gameplay, not at the menu 
as this will save unnecessary time wasted.  After 
you have completed this cycle 5 or 6 times, the 
God's fire will speed up.  This is when you go to 
JR Kerr's Tactic.  Go to the back of the room as 
far back as possible and strafe to one end using 
L1 or R1 only.  You are now finished using the 
D-pad for good.  At one end, fire three shots to 
bring her down, wait for the bitch slap, then fire 
two more shots at the heat.  As soon as you fire 
the second shot, strafe to the other end of the 
room using L1 or R1 whichever is applicable.  If 
you timed it right, the God will never touch you 
with even the deadliest and fastest moving flames!  
The God will return to its standing position.  
Wait the slap attempt which she will miss in the 
standing position and then repeat this process 
until she dies.  Once again you will have to 
reload every other cycle.  You can reload while 
you are strafing to avoid the fire.  Make sure you 
take another ampoule once the one you have has 
completely worn off.  You will not be penalized by 
taking these along with any other kind of health 
item.  You will need the speed and stamina to 
dodge the fire!  I took only one hit from the God 
during the entire battle by doing this and the 
kill time was 7m 51s.

There it is, your perfect 10 star ranking.

Christopher Goebel

Email:christopher.goebel@navy.mil
       goebelcc73@yahoo.com